Ace Ventura
Use the rope on the protruding rock.
Use the key on Ace’s apartment.
Use the answering machine.
Wait until somebody knocks on the door.
Open the apartment door.
Use the portable computer.
Use the hatch.
Evade the obstacles and reach the other side.
Walk east.
Talk to Jacques.
1
Talk to Jacques.
1
Use Armand the octopus.
Talk to Jacques.
1–2
Walk east.
Take the fork.
Use the fork on the door to Jacques’ quarters.
Take the blue conch shell.
Take the loose papers.
Take the loose papers.
Use the old book.
Turn the page until you reach the short/long code.
Note the code.
Leave the book.
Use the bed.
Use the oyster.
Use the bed.
Take the pearl.
Use the sail fish.
Use the blue conch shell on the indention in the wall.
Use the secret door.
Use the secret door.
Use the secret door.
Use the closet.
Take some kind of uniform.
Use some kind of wall chart.
Use the island.
Take the quill.
Use the quill on 50 longitude.
Use the quill on the space for longitude.
Take the quill.
Use the quill on 50 latitude.
Use the quill on the space for latitude.
Take the piece of paper.
Leave the wall chart.
Walk west.
Open the cabinet.
Take the key.
Take the wad of cash.
Walk south.
Open the hatch cover.
Use the control platform.
Use the key on the keyhole.
Use the lever.
Use the baby whale until Ace pushes the button.
Walk upstairs, upstairs.
Use the Master of Disguise on Ace.
Use the navigation table.
Correct the puzzle.
Use the loose paper on the chart.
Use the coordinates on the chart.
Use the overlay for the map.
Use the quill.
Use the sonar station.
Use the whale release button.
Keep the whale in view until it reaches Volcania.
Leave the station.
Use the way out.
Use the platform.
Use the button.
Use the button to signal the code from the book.
Use the way out.
Jump from whale to whale to the other side.
Use the key on Ace’s apartment.
Use the answering machine.
Take the note.
Use the cover.
Open the lower right cabinet.
Open the lower right cabinet.
Take the TV cable.
Use the TV cable on the fusebox.
Wait until somebody knocks on the door.
Open the apartment door.
Take the eel tank.
Open the bathroom door.
Use the stool
Use the tub faucets.
Use the gloves on Ace.
Take the electric eel.
Use the water.
Walk east.
Take the TV cable.
Open the bathroom door.
Use the TV cable on the bathtub.
Walk east.
Use the answering machine.
Use the portable computer.
Talk to the eskimo.
Talk to the eskimo.
1
Examine the Elder’s igloo.
Talk to the Village Elder.
Talk to Oosik.
2
Talk to Oosik.
1–1–2
Construct a woman totem pole.
[+]
Take the yellow snow.
Talk to Oosik, the Elder’s daughter.
Use the Artic Avenger.
Use the Artic Avenger.
Turn left, straight, right, left, right.
Use the left lump of snow.
Use the middle lump of snow.
Take the animal bone.
Take the frozen twinkies.
Walk west.
Turn right, left, left, right.
Use the frozen twinkies on the storage.
Take the screwdriver.
Use the storage.
Leave the storage.
Walk west.
Turn left, straight, straight, left.
Talk to some people.
Use the Master of Disguise on Ace.
Talk to the cold-war soldier.
Talk to the cold-war soldier.
Use the gas can.
Use the large tarp.
Use the monster snowmobile.
Turn right, right.
Use the cabin door.
Use the hatchet.
Enter the cabin door.
Take the piece of paper from the trash.
Use the small, tacky rug.
Use the light switch while Ace holds the rug.
Walk west.
Jump past the flamethrowers.
Use the lever.
Walk north, up the ladder, west.
Give the animal bone to the unfriendly dog.
Use the fuse box.
Use the button.
Use the computer.
> PRESS
> S
> E
> C
> M
> M
> E
> M
> X
Open the metal cabinet.
Use the cans.
Take the crowbar.
Use the crowbar on the fusebox.
Use the fuse box.
Push the red button.
Push the blue button.
Use the lever.
Use the fuse box.
Push the red button.
Push the green button.
Use the lever.
Use the huskies.
Walk east, down the ladder, through the double doors.
Open the gate.
Use the lever.
Open the gate.
Walk through the door near the camera.
Use the metal barrels.
Use the hot tub.
Use the crowbar on the metal barrels.
Take the shipping label.
Use the hot tub.
Walk north, south, east.
Talk to the bouncer.
Walk east.
Use the first Master of Disguise of Ace.
Use the key on Ace’s apartment.
Use the portable computer.
Use the cosmetics button.
Drag the Sea Spray icon to the Xotica logo.
Use the treasures button.
Drag the Necklace of Tethys icon to the Xotica logo.
Use the leisure button.
Drag the Eagle Eye Binoculars icon to the Xotica logo.
Drag the Pearl Handled Pool Cue icon to the Xotica logo.
> JACQUES
> NEMO
Use the order form button.
> ORDER
> ORDER
Use the special offer button.
Use the place order button.
Use the place order button.
Use the place order button.
Wait until somebody knocks on the door.
Open the apartment door.
1
Use the projection screen.
Wait until somebody knocks on the door.
Open the apartment door.
Take the access card.
Use the window’s latch.
Walk to the right, south, east.
Wait until Fatteus Lardus talks to Ace.
Open the window.
Walk west.
Use the western vine.
Climb all the way up.
Use the paper on the dish.
Use the paper on the dish.
Climb all the way down.
climb down the eastern vine.
Open the western window.
Walk north, downstairs west.
Use the knight in shining armor.
Walk into the bookcase.
Use the panel.
Use the panel.
Connect the data out to the data in.
[+]
Start with the third data out node.
Connect northeast, east, southeast, southeast, southwest.
Connect southwest, southeast, east, northeast, northeast.
Connect northwest, northeast, northwest, northwest, northeast.
Connect northeast, southeast, east, southeast, southwest.
Connect southwest, southeast, northeast, east.
Leave to the terminal.
Use the access card on the entry panel.
Examine the mirror on the surgical tray.
Walk south, east.
Use the costume.
1
Use the sandbag over Ace and Vanella while Ace talks.
Use the rather large cannon while Vanella is on the floor.
Use the lever.
Jump to one of the pillars.
Jump down to pillar.
Taunt Fatteus Lardus by pressing enter.
Continue until the pillars are destroyed.