The Adventures of Willy Beamish
1–3
Open the desk.
Take the wood.
Take the white crayon.
Exit the desk.
Wait until the teacher goes to sleep.
Walk east, northeast.
1
Look at Willy.
Use the white crayon on the wood.
Give the white hall pass to coach Beltz.
2
Give the Gamebuddy to Spider.
Exit the school building.
Take the letter.
Walk inside.
1
Walk north.
Talk to Sheila.
1–2
Walk east, upstairs, north.
Open the cabinet.
Use the Germ-Away.
2
Use the bandaid.
Exit the cabinet.
Walk east, west.
Use the answering machine.
Use the answering machine.
Walk upstairs, northeast.
Take the diary.
1
Walk north, southeast.
Use the Nintari.
Walk northeast, west, east.
Wait for dinner time.
Walk north.
1
Give the letter to Gordon.
1
Walk west.
Talk to Gordon.
2
Walk inside, east, upstairs, southwest.
Help Brianna.
Walk north.
Take the conditioner.
Give the conditioner to Tiffany.
1
Walk north.
Use Horny on Tiffany.
Take the key.
Walk southeast.
Use the Nintari key on the Nintari.
Use the Nintari until Sheila calls for you.
Take the jar of flies.
Use the bed.
2–2–2
Use the answering machine.
Use the answering machine.
Use the answering machine.
Walk south, southwest.
Go to the tree fort.
Take the comic.
Talk to Perry.
1
Give the diary to Perry.
1–2
Leave the tree fort.
2–1
Take the “No Smoking” sign.
Put the “No Smoking” sign in the garbage can.
Wait until Spider arrives.
1
Give the comic to Spider.
Talk to Dana.
Leave the tree fort.
Talk to Dana.
Talk to the vendor.
Give the money to the vendor.
Use Horny on the track.
Push Horny.
Use the Slam Dunk cola on Horny.
Use the jar of flies on Horny.
Walk southeast.
Go to East Frumpton, to Olde Town.
Walk to the fountain.
Examine the fountain closely.
Take a ferry token.
Leave the fountain.
Go to the OK T-Shirt Kiosk.
Talk to the kiosk vendor.
2
Give the photo to the kiosk vendor.
Walk to the lottery machine.
Examine the lottery machine closely.
Use the button.
Take the ticket.
Walk west, northwest.
Go to Willy’s neighborhood, to the Beamish Home.
Walk inside, upstairs, southeast.
Use the Nintari until Sheila calls for you.
Walk north, west.
Walk north, northwest.
Run south, upstairs, southwest.
Take the mouse.
Run southeast, north.
Open the cabinet.
Run southeast, west, east.
Use the hairspray on Willy.
Spray at the bat.
Take the vacuum cleaner.
Use the mouse on the table.
Vacuum the bat.
Walk west.
1
Walk east.
Talk to Brianna.
1–2–1
Walk east, south, south.
Go to the tree fort.
Give the T-shirt to Dana.
Take the ants.
Walk west.
Go to East Frumpton, to Olde Town.
Walk to West Frumpton.
Give the token to Gus.
Go to Toothsweet.
Use the window.
Walk south.
Go to the Golden Bowl Tavern.
Try to enter the tavern.
Repeat until the gang arrives.
Use the smoke bomb on the gang.
Use the wrench on the fire hydrant.
Run south.
Go to Toothsweet.
Talk to the tourists.
1
Walk inside, upstairs, southeast.
Use the bed.
Walk west.
1
Walk north.
1
Walk east, south, southwest.
Go to the tree fort.
Talk to Dana.
Walk west.
Go to East Frumpton, to Olde Town.
Go to West Frumpton, to the Plumber’s Union.
Enter the window.
Walk to the desk.
Use the plunger on Louis.
Take the pass.
Run east, west.
Go to Toothsweet.
Give the entry blank to the judge.
Use the jar of flies on the table.
Wait until the contest begins.
Win the contest.
Walk inside.
Use the Nintari key on the dogtags chain.
Use the chain and key on the guard.
Choose ‘Hoopa Coiler Agamemnon’.
Walk north, to the harbor, to the jetski.
Look at the jetski.
Take the recorder.
Ride the jetskit to East Frumpton, to Humpford Mansion.
Walk inside.
Talk to the parrot.
1–2–1–2
Walk east.
Take the chalice.
Take the table cloth.
Take the chalice.
Walk west.
Use the table cloth on the armor’s feet.
Pull the armor.
Take the blueprints.
Take the helmet.
Walk east, east.
Use the chalice on the cook.
Walk behind the counter.
Use the sauce pan on the floor.
Push the cauldron.
Walk to the exit.
Use the rail.
Use the helmet on the cook.
Push the right button.
Run north.
Go to the West Frumpton
Leave the jetski.
Go to the Plumber’s Union.
Walk to the phone booth.
Use the tape recorder on the shelf.
Use the receiver on the tape recorder.
Push the record button.
Dial 432-7446.
Push the record button.
Dial 342-3403.
Push the play button.
Walk west, to the Golden Bowl Tavern, inside.
Give the lottery ticket to Burt.
Take the nudie calendar.
Walk south, to the Frumpton Sludgeworks.
Give the nudie calendar to the plumbers.
Walk to the entrance.
Use the security card on the security room.
Walk inside, to the central plateau.
Remove the lid.
Push the switch.
Push the brown button.
Push the purple button.
Push the green button.
Push the purple button.
Push the stick to the left.
Walk southeast.
Use the panel.
Push the switch.
Spell AIR.
Wait until the guard arrive.
Push the enter button.
Spell TRAM.
Push the enter button.
Duck.
Wait until Stanley throws his hat.
Duck.
Take the hat.
Aim the hat at Stanley.
Jump to the piston.
Walk to the carriage.
Look at the blueprints.
Ride forward, right, left, forward, left.
Use the yoyo on Leona.
Wait until Leona starts laughing.
Aim the yoyo at Leona.
Use the flush handle.