Apprentice II: The Knight’s Move
Use the nightstand.
Take the coppers.
Take the picture besides the scroll.
Take the scroll.
Walk downstairs.
Walk down the path.
Go to the fishery.
Talk to the lady pirate.
2–1–3–1–3–3–3–4–5–2–4
Take the gear.
Take the pinchers.
Walk into the doorway.
Take the cask.
Look at the potion.
Talk to the fisherman.
3–1–1–1–1–4
Walk outside, to the main map.
Go to the camp.
Go to the village.
Talk to the highwaywoman.
1–2–2–2
Use the quill pen on the desk.
Talk to Navy Joe.
4–4
Talk to Navy Joe.
1–1
Each time, guess the pocket of first number plus 2.
Take the lantern at the far west of the screen.
Talk to the bird.
4
Use the pinchers on the cage.
Take the clay.
Walk into the bakery.
Open the center stove.
Use the gear on the center vent.
Take the molasses.
Take the bellows.
Take the butter.
Walk west, to the main map.
Go to the races.
Talk to the ticket master.
3–3–1–1–1–3
Talk to the old man.
2–2–2–2
Walk to the stable.
Use the butter on the bucket.
Use the bucket.
2–4
Take the bucket part.
Look at the awning.
Look at the peg.
Take the peg.
Walk south, to the main map.
Go to the village.
Leave and return until the guard appears.
Take the quill pen.
Leave and return until the guard disappears.
Talk to the highwaywoman.
4–4–2–4–5
Talk to Lloyd.
1
Talk to the guard.
4–5
Walk inside the bakery.
Open the west stove.
Use the bucket part on the west vent.
Walk west.
Use the ladder.
Use the east stovepipe.
Use the ladder.
Walk inside the bakery.
Take the gear.
Walk west, to the main map.
Go to the races.
Walk to the stable.
Use the postcard on the centaurs.
Walk south, to the main map.
Go to the tent.
Talk to Foolkiller.
3–1
Walk to the main map.
Go to the tent.
Take the armor.
Walk to the main map.
Go to the camp.
Use the uniform.
Take the t-shirt.
Use the pinchers on the stocks.
Go to the village.
Use the charcoal on the lantern.
Give the autograph to Navy Joe.
Give the t-shirt to the guard.
Use the gate.
Look at the shrub.
Take the shrub.
Talk to Lorenzo.
1–3–1–2–2–2–2–2–1–1–1–2–2–2
Use the cup on the fishbowl.
Walk south, to the main map.
Go to the tower.
Talk to Master.
6–6
Walk down the path.
Go to the fishery.
Walk into the doorway.
Talk to the fisherman.
4–3–3–4
Use the lemon on the cask.
Use the rum on the cask of lemon seawater.
Use the molasses on the lemon rum seawater.
Give the grog to the fisherman.
Take the potion.
Walk outside.
Use the armor part on the diving rig.
Use the pinchers on the diving rig.
Use the gear on the diving rig.
Use the butter on the lever.
Talk to Jezelle.
4–4
Use the diving suit.
Use the potion.
1–2–3
Use the quill pen on the book wyrm.
Use the charcoal-filled lantern on the book wyrm.
Use the shelf of books.
Use the valve.
2–3–2–1
Take the curse book.
Use the bucket to leave the well.
Go to the races.
Walk to the stable.
Give the picture to Seacookie.
Walk south.
Give the coppers to the ticket master.
Use the turnstile.
Walk south.
Go to the tower.
Give the silvers to Master.
Take the rose.
Walk north.
Go to the fishery.
Give the rose to Jezelle.
Walk into the doorway.
Talk to the fisherman.
3
Take the cutlasses.
Walk east.
Give the cutlass to Jezelle.
Walk to the main map.
Go to the tower.
Enter the tower.
Use the clay on the cauldron.
Use the glowing lantern on the cauldron.
Use the cup of water on the cauldron.
Use the bellows on the cauldron.
Use the golem scroll on the cauldron.
Walk downstairs.