Return to Ringworld

Use the table. Take the stasis field negator. Take the stepping disk. Use the computer. Select Computer Services. Select Personal Log. Read through the log. Select Main Menu. Select Exit Menu. Use the door. Use the west door. Take the sensory microprobe. Take the attractor unit. Take the reader device. Use the door. Use the elevator. Go to the bridge. Talk to Seeker. Talk to Seeker. 2-1 Use the Quinn's workstation. Select Database. Read the Autodoc entry. Read the Sonic Fold entry. Select Exit Menu. Use the elevator. Go to Deck 5. Use the panel. Take the retention clamp. Take the optical fiber. Use the west door. Use the storage cabinet. Take the comscanner. Use the optical fiber on the connecting junction. Use the reader device on the autodoc slot. Use the red button. Select Advanced Procedures. Select Open Door. Take the reader device. Use the door. Use the elevator. Go to the bridge. Talk to Miranda. 2 Give the reader device to Miranda. Use the elevator. Go to Deck 5. Use the west door. Use the reader device on the autodoc slot. Use the red button. Select Advanced Procedures. Select Open Door. Use the yellow button. Take the infodisk. Use the door. Use the elevator. Go to Landing Bay 2. Use the north door. Use the west compartment. Take the stunner. Use the east compartment. Take the laser diffusion aerosol. Use the door. Take the cable harness. Use the cable harnass on the hand grip. Use the attractor unit on the cable harnass. Use the control panel. Select Operate Crane. Select Tractor Field Off. Move the crane over the cable harnass such that it is pulled up. Select Done. Select Done. Use the cable harnass. Use the second door from the left. Use the laser diffusion aerosol on the laser. Take the aerosol. Use the retention clamp on the laser. Use the door. Look at the comscanner. Set the slide to the second mark. Use the comscanner on the retention clamp. Use the stunner on the comscanner. Take the comscanner. Use the sensor probe on the stepping disk. Use the sensor probe on the stasis negator gun. Use the charged power capsule on the stasis negator gun. Use the stasis negator gun on the stasis field. Use the door. Use the cable harnass. Use the elevator. Go to the bridge. Give the infodisk to Seeker. Talk to Seeker. Talk to Seeker. Use Quinn's workstation. Select Scan Ops. Select Passive Enabled. Select Deep Scan. Select Geographical. Move up. Use the stasis negator gun on the attacker. Use the stunner on the soldier. Talk to the Chief. 1 Talk to the Chief. 1 Talk to the Chief. 1 Use Quinn's workstation. Select Scan Ops. Select Short Scan. Select Technological. Select Done. 3-3 Use the elevator. Go to Landing Bay 2. Use the north door. Take the oxygen tank. Use the control panel. Select Right. Select Right. Select Select. Use the rebreather tank on the suit. Use the suit. Use the airlock. Walk south, south, south, south. 2 Switch to Seeker. Look at the comscanner. Select scan. Walk north until you reach the wall. Walk south. Walk west until you reach the radar. Take the radar. Switch to Quinn. Walk north. Check the scanner to make sure the red dot is on the same line as one of the single green dots. Walk west until you reach the white box. Take the directional actuator. Walk north. Walk west until you find the fuel cell. Take the fuel cell. Walk south until you find the crashed spacecraft. Take the airbag. Take the diagnostics display. Walk west. Take the navigation gyro. Walk east until you reach the communications dish. Use the ladder. Use the lever. Use the button. Leave the control. Use the dish. Use the ladder. Leave the control. Walk north. Walk west until you find the guidance control module. Take the guidance control module. Walk west, north, north, north, north. Use the hatch. Take the display. Use the storage compartment. Take the thruster control valve. Take the ignitor. Put the directional actuator on the round hole. Put the functional diagnostics display on the hole. Use the button. Put the battery on the rear tail panel. Put the fuel cell on the tail panel. Put the ignitor in the rear wing panel. Put the thruster control valve in the wing panel. Put the navigation gyro on the cockpit panel. Put the guidance control module on the nose panel. Switch to Seeker. Walk south, south, south, south. Walk west until you reach Quinn. Put the radar on the middle cockpit panel. Use the hatch. Use the directional actuactor. Walk south, south, south. Look at the comscanner. Select scan. Use the mag-lev car. Pull the slide all the way down. Every time the red lights reach the top, there is an elevator. Stop right in front of the second elevator. Use the red button. Look at the comscanner. Select scan. Follow the arrow until Quinn can walk west. Walk west. Switch to Seeker. Use the doors. Switch to Quinn. Use the button. Use the door at the top of the stairs. Switch to Seeker. Use the robot. Use the robot. Switch to Quinn. Use the airbag on the robot. Use the rebreather tank on the airbag. Use the button. Use the console. Use the second button. Use the third button. 1-1-1-2-1-1 Take the wire. Talk to the Caretaker. Talk to the Caretaker. Talk to the Caretaker. Walk south, west, west, west, west. Walk upstairs, east, east, inside. Use the crank. Walk south, west, west, downstairs. Walk east, east, inside. Take the rebreather tank. Take the rebreather tank. Walk south, east, downstairs, west, west. Walk downstairs, east, east, downstairs. Walk east, east, inside. Use the rebreather tank on the stopcock. Walk south, east. Use the rebreather tank on the balloon. Wait until the balloon reaches the northeast corner of the map. Descend three times. Wait until the balloon turns to the south. Ascend. Wait until the balloon moves west. Descend. Your balloon should have landed now. Look at the comscanner. Select scan. Follow the direction of the comscanner. Repeat until you reach the forest. Use the flute on Quinn. Walk east. Use the stunner on the guard. Use the guardpost. Switch to Seeker. Walk south, west, downstairs, west, inside. Take the gunpowder. Take the oil lamp. Walk south, west, downstairs, east, inside. Take the oil lamp. Walk south, east, downstairs, east, east, inside. Take the glass dome. Walk south, east, upstairs, east, upstairs. Walk east, inside. Use the rope to go down the crevice. Use an oil lamp on the puddle. Use the glass dome on the oil lamp. Take the key. Go up. Walk southeast, west, downstairs, west, downstairs. Walk west, downstairs, west, west, west, upstairs. Walk west, west, upstairs, east, east, upstairs. Walk west, inside. Take the face mask. Walk south, west, west, upstairs. Walk east, east, inside. Take the flask. Walk south, east, east. Use a door. Use the ladder. Go down, down, down, down. Use the gunpowder on the ice. Use the oil lamp on the gunpowder trail. Walk east. Use the key on the keyhole. Use the alcohol on the face mask. Use the face mask on Seeker. Walk northeast, east, east, north, west. Use the stunner on the vampire. Walk east, east, east. Use the stunner on the vampire. Use the stunner on the vampire. Walk east, south, west, up, west. Use the stunner on the vampire. Walk east, down, east, north, west, west, west. Walk south, west, up, west, north, east. Use the stunner on the vampire. Walk east. Use the stunner on the vampire. Use the stunner on the vampire. Use the stunner on the vampire. Walk east, up, east, down, east, north, down, west. Walk north, east, north, up, south, up, west. Use the stunner on the vampire. Walk west. Use the stunner on the vampire. Use the stunner on the vampire. Use the stunner on the vampire. Walk west, down, north, down, west. Use the stunner on the vampire. Use the stunner on the vampire. Use the stunner on the vampire. Walk west, up, up, east, south, down. Walk south, east, down, west. Use the stunner on the vampire. Use the stunner on the vampire. Use the stunner on the vampire. Walk west. Use the stunner on the vampire. Use the stunner on the vampire. Walk west, up, north, up, east, south, east. Use the stunner on the vampire. Use the stunner on the vampire. Use the stunner on the vampire. Walk east. Use the stunner on the vampire. Use the stunner on the vampire. Walk east, down, east, north, north, down. Walk west, up, up, east. Use the stunner on the vampire. Walk west, west. Take the scrolls. Use the panel. Press all of the buttons once. Take the gem. Walk east, down, down, south, west. Use the stunner on the vampire. Use the stunner on the vampire. Walk west. Use the stunner on the vampire. Use the stunner on the vampire. Walk east, east, north, east, up, south, south, west. Walk up, west, west, west, west, south, south, east, east. Use the stunner on the vampire. Use the stunner on the vampire. Use the stunner on the vampire. Walk east, east. Use the stunner on the vampire. Walk west, north, west. Use the stunner on the vampire. Use the stunner on the vampire. Walk west, south, west, north, north, east, north. Walk west, down, south, down, east, east, east. Walk up, west, north, up, north, west. Walk down, down, east, east, up, south, up, east. Walk east, east, down, north, down, south, west. Walk south, east, up, south, west, up, west, down. Walk west, west, west, south, east, down, west, west. Walk northwest. Use the ladder. Go up, up, up. Use the button. Walk west, west, west, west, downstairs. Walk east, east, east, east, inside. Talk to Astor Pharisha. Give the scrolls to Astor Pharisha. Switch to Miranda. Switch to Seeker. Switch to Miranda. Take the tray. Take the pillow. Use the pillow on the toilet. Use the lamp over the toilet. Use the wire on the lamp over the toilet. Use the tray on the toilet. Use the button. Walk southwest. Use the door. Take the tool box. Use the door. Walk to the open cell. Use the laser hacksaw on the vent. Enter the ventilation shaft. Use the laser. Set the left jumper to the right. Set the lower jumper to the left. Set the right jumper to the left. Leave the jumper box. Turn right at the next intersection. Turn right at the next intersection. Use the laser. Set the left jumper to the right. Set the lower jumper to up. Set the right jumper to the left. Follow the turn to the left. Turn right at the next intersection. Use the laser. Set the left jumper to down. Set the lower jumper to up. Set the right jumper to the left. Look at the next grate. Look at the grate. Look at the grate. Look at the grate. Use the grate. Use the east door. Use the console. Turn left at the end. Turn right at the end. Turn left at the end. Turn left at the end. Turn right at the end. Turn left at the end. Turn left at the end. Turn right at the end. Turn left at the first junction. Turn left at the end. Turn right at the end. Turn right at the first junction. Turn left at the end. Turn right at the end. Turn left at the first junction. Turn left at the end. Turn right at the end. Turn right at the end. Use the door. Use the door. Walk east, east. Use the door. Walk into the light.

Reality on the Norm 054: Before the Legacy

Walk outside. Use the door to the post office. Use the card maker. Take the card. Walk east. Use the door to the red building. Talk to the man. Look at the paper. Walk north. Use the door to the general store. Take the magazine. Walk south, west. Talk to the bum. Give the magazine to the bum. Walk east, north. Take the saw. Use the key on the door. Use the television. Use the screwdriver on the television. Use the door. Walk east. Use the saw on the board. Use the door to Scid's. Take the hammer. Use the card on the card swipe. Use the garbage can. Walk west, south, east. Use the battery on the wires. Use the hammer on the battery. Use the cattle prod on the cows.

Reality on the Norm 052: MI5 Bob

Walk south, south. Open the door to the Realiser. Take the tape dispenser. Walk south, northwest, west. Take the picture. Use the tape dispenser on the picture. Open the door. Give the picture to Big Wave Dave. Walk south, east. Give the spade to Death. Walk east, southeast, to the alley. Give the t-shirt to the bum. Walk east, northwest. Use the bottle of grog on the hospital door. Take the empty bottle. Walk southeast, southeast. Open the door to the general store. Take the box of tictacs. Give the magazine to the clerk. Use the box of tictacs on the empty pill bottle. Walk south. Open the door to the Realiser. Give the pill bottle to Mika. Walk south. Open the door to the used cars dealer. Give the apple pie to the man. Walk south. Give the spoon to Melt and Drake. Open the door to the restaurant. Give the pepper shaker to the chef. Walk west. Use the dictaphone on the cabbage noodles. Open the door to the blue building. Give the dictaphone to the man. Walk south. Open the door to the record company. Give the CD to the woman. Walk south. Open the door to the used cars dealer. Open the door. Give the album to the boss. Walk south, south. Open the door to the apartment building. Use the remote on the television.

Reality on the Norm 051: Shadows of RON

Use the ladder. Walk east. Go to the town square. Use the door to the apartment building. Talk to Elandra. 2-4 Walk upstairs. Use the door to Davy Jones' apartment. Use the desk. Take the wallet. Use the door. Use the door to the Yahtzeebrand store. Use the credit card on the clerk. Walk south, northwest. Go to the museum. Talk to the curator. 2-2-3-4 Give the ISAC unit to the curator. Talk to the curator. 2-3-4 Walk south. Go to the airplane graveyard. Use the guard shed. Walk south, south. Go to the town square. Use the door to Scid's bar. Talk to George. 2-4 Walk south. Use the door to Max Griff's office. Talk to Max. 3-4 Give the wallet to Max. Talk to Max. 5-4 Use the doorway. Walk northwest. Go to the dark forest path. Use the purple tree. Walk north. Go to the museum. Give the gun to the curator. Use the credit card on the press. Walk south. Go to the Realiser. Talk to Mika. 2-6-5 Walk south. Go to the town square. Use the door to the Yahtzeebrand store. Take the pepper spray. Walk south, northwest. Go to the Realiser. Give the pepper spray to Mika. Walk south. Go to the town square. Use the door to Davy Jones' apartment. Give the pepper spray to Davy. Use the door. Walk northwest. Go to the Realiser. Give the liquid pain canister to Mika. Walk south. Go to the town square. Walk west. Talk to the bum. 2-4 Use the CD on the jukebox. Walk east. Use the door to the apartment building. Give the long hose to Elandra. Walk upstairs, east. Go to the Jules Verne landing spot. Use the long hose on the Jules Verne. Take the note. Walk east. Go to the dark forest path. Walk east. Use the door. Use the Jules Verne. Look at Dr DieVieEss. Talk to Dr DieVieEss. 2 Use the door. Use the Jules Verne.

Reality on the Norm 044: A Better Mouse Trap

Walk west, west. Use the east hut. Take the leaves on the ground. Use the bed. Walk east, south. Use the alien. Use the alien. Use the helmet on the water. Walk east, east. Use the helmet with water on the soil. Take the mud. Walk west, south. Use the helmet on the water. Walk east. Use the west hut. Cast the Pacification spell on the alien. Cast the Pacification spell on the leaves. Use the knife on the sheet. Use the leaves on the teabag. Cast the Run Hot spell on the helmet with water. Use the teabag on the helmet with hot water. Talk to the alien. 4-5 Walk east. Give the tea to the alien. Cast the Sleepytime spell on the alien. Use the alien. Cast the Create Ice spell on the mud. Walk west. Use the poncho on Davy. Take the energy source. Walk north, east. Switch to Elandra. Walk east, north, east, east. Use the west hut. Use the fruit baskets. Use the painting. Use the hammer on the nail. Use the pliers on the nail. Use the twine on the hook. Walk south. Use the knife on the cactus. Use the analyzer on the cactus. Walk west, south. Talk to the alien. 6-6-7 Use the cactus on the fruit. Give the prepared fruit to the alien. Take the flag. Use the pole on the twine and hook. Walk west, east, east. Use the fishing pole on the skull. Walk west, west, west, west. Switch to Davy.

Reality on the Norm 043: The Phantom Inheritence

Use the door bell. 1-1-1-1-4 Walk south, south. Go to city hall. Take the yoghurt. Take the spoon. Walk west. Talk to the mayor. 1-2-1-2-3 Take the book. Look at the book. Use the book on the bookshelf. Walk south, south. Go to the town square. Take the syringe. Use the door to the Yahtzeebrand store. Take the bottle. Take the cookie fragments. Take the bags. Look at the poster. Talk to the clerk. 3-1 Walk south, west. Talk to the bum. 1-1-2-3 Use the cookie fragments on the hole. Walk east. Use the door to Scid's bar. Use the ashtray. Use the cigarette on the petard. Take the bottle of whisky. Talk to the bartender. 1-5-1-4 Walk south, west. Use the bag on the mouse. Give the ticket to the bum. Use the box. Walk east. Use the key on the car. Use the car. Walk west. Use the wrench on the jukebox. Use the jukebox. Walk east. Use the door to the Yahtzeebrand store. Use the mouse in a bag on the freezer. Walk south, east. Go to the mansion. Use the frozen mouse on the trashcan. Walk north, south. Use the syringe on the cat. Take the cat. Walk north. Use the cat on the dog. Use the empty syringe on the spittle. Use the bottle of water on the soil. Use the spoon on the mud. Walk south, south. Go to the town square. Use the door to Scid's bar. Give the whisky to the bartender. Give the yoghurt to the bartender. Give the spoon of mud to the bartender. Give the syringe with dog spittle to the bartender. Walk south, east. Go to the mansion. Walk north. Use the root beer on the Ghost Guardian. Walk north, east. Use the record on the gramophone. Use the gramophone.

Reality on the Norm 042: Koalas and Con-men and Krakens and Catholics and Kerfuffles and Chicanery and Kayaks and Codeine and Knapweed. And Cossaks.

Walk northwest. Walk to the Yahtzeebrand store. Take the rope. Use the rope on the chandelier. Use the rope. Take Phil. Talk to the east door. Walk upstairs. Use the north door. Take the toilet paper. Use the toilet paper on the kitten. Take the kitten. Walk west. Use the east door. Use the desk. Talk to Davy. 3 Use the door. Walk south. Take the screwdriver. Walk downstairs, south. Use the sink. Use the screwdriver on the sink. Walk north. Use the wet screwdriver on the couch. Walk south. Use the screwdriver on the cupboard. Use the duct tape on the screwdriver. Use the screwdriver on the cupboard. Take the crisps. Walk north, upstairs, south, upstairs. Give the crisps to Elandra. Give the spoon to Elandra. Walk downstairs, south. Use the east door. Give the spoon to Davy. Use the door. Walk south, upstairs. Give the giant spoon to Elandra. Use the giant spoon on the spring. Use the crisps on the catapult. Use the crisps on the catapult. Walk west.

Reality on the Norm 040: Purity of the Surf

Walk east. Use lookout point. Take the rope. Walk east. Walk around until you find Thakbor. Walk around until you find Elandra and Davy. 4 Use the Surf Shack. Talk to the man. 4-5 Walk south, east. Look at the notice on Scid's. Open the blue door. Talk to the men. 1-6-6 Give the rope to the men. Walk upstairs. Open the door to the restaurant. Open the door to the restaurant. Open the door to the restaurant. Open the door to the red building. 3-2 Talk to the man. 2-2 Take the cup. Walk south. Open the door to the red building. 1 Talk to the woman. 2-2-3 Walk south, west. Talk to the bum. 1-1-1-1-1-1-2 Walk east, northwest. Use the lifeguard station. Talk to Death. 1-1-1-5-1-5 Use the cup on the vat of lemonade. Walk west, east, west. Give the cup of lemonade to the bum. Take the ladder. Use the box. Walk east. Open the door to the general store. Take the detergent. Use the empty bottle on the detergent. Use the detergent on the shelf. Walk south, northwest. Walk around until you find Knoffel. Talk to Knoffel. 2-3 Walk west. Use the lifeguard station. Talk to Death. 6 Take the Tan-In. Take the radio. Use the Tan-In on the white fish. Use the pepperoni on the brown fish. Walk west. Use the lookout point. Give the Norm fish to Jhon. Walk east, east, northwest. Use the Thakbor location. Give the deed to Thakbor. Use the bottle of detergent on the wool. Walk east, east. Open the door to the general store. Give the deed to Thakbor. Walk south. Open the door to the red building. 1 Give the signed deed to the woman. Open the door to the red building. 1 Give the photo to the man. Walk northwest. Use the Max Griff location. Give the ladder to Max. Walk east. Use the Elandra and Davy location. Talk to Elandra. 3-5 Give the batteries to Elandra. Take the paper. Walk east, east. Open the door to the red building. 1-1 Walk northwest. Use the Surf Shack. Give the 100 Reality Dollar bill to the man. Give the 25 Reality Dollar bill to the man. Talk to Death. Talk to Elandra. Walk west. 1 Walk east. Use the lifeguard station. Take the pieces of towel. Walk west, east. Look at the notice on the general store. Use the radio on the notice on the general store. Talk to Knoffel. Use the frequency note on the frequency jammer. Walk northwest. Use the contest. Use the pieces of towel on Josh. Wait until Thakbor attacks. Use the frequency jammer on Davy. Use the radio on Michael.

Reality on the Norm 038: Defender of RON

Walk south. Talk to the car. 1-3-3-3 Use the door to Scid's bar. Take the mug. Talk to Dave. 1-1-4 Look at the sign. Walk south, west. Talk to the bum. 1-5-5-7 Use the laser eye ability on the jukebox. Walk east. Give the computer chip to KITT. Use the flying ability on the sky. Fly to the apartment building. Fly to the church roof. Use the laser eye ability on the roof. Use the flying ability on the sky. Fly to the Realizer. Talk to Death. 2-1-1-1-2-3-4- 4 Use the flying ability on the sky. Fly to Dr DieVieEss' mansion. Take the rock. 1-1-1-1 Use the laser eye ability on the picture. Use the laser eye ability on the elephant. Use the picture. Use the laser eye ability on the picture. Use the laser eye ability on the mirror. Use the laser eye ability on the Sleeponyte before Dr DieVeeEss returns to his position. Use the super strength ability on Dr DieVieEss. Talk to Dr DieVieEss. 1 Use the desk. Use the door. Walk south. Fly to the school. Take the rake. Talk to Namyah. Use the flying ability on the sky. Fly to the town square. Use the rake on the Yahtzeebrand store sign. Walk west. Give the R sign to the bum. Walk east. Use the door to Scid's bar. Give the bottle to Dave. Walk south. Use the door to the Yahtzeebrand store. Use the Reality dollar on the seventh magazine on the third row. Walk south, northwest, inside. Use the stethoscope of Geoff. Use the super power ability on Geoff. Walk south, south. Use the flying ability on the sky. Fly to Dr DieVieEss' mansion. Use the door. Give the comic to Dr DieVieEss. Use the door. Walk south. Fly to the museum. Look at the centerpiece. Walk south. Fly to Dr DieVieEss' mansion. Use the door. Use the door. Walk south. Swing to the school. Use the webbing ability on Namyah. Use the webbing ability on the sky. Swing to the town square. Use the webbing ability on the apartment building. Use the door to the apartment building. Use the middle door. Use the webbing ability on the bathroom window. Walk south. Use the door to the Yahtzeebrand store. Use the phone. Use the chocolate beans. Use the chocolate beans. Use the super power ability on the chololate beans. Use the teabag on the chocolate beans. Use the webbing ability on the chocolate beans. Use the laser eye ability on the chocolate beans. Use the refrigerator. Walk south. Use the door to the apartment building. Use the middle door. Give the chocolate to Mika. Use the webbing ability on the bathroom window. Walk north. Talk to Dr DieVieEss. 3-3-3-3 Look at the left gravestone. Use the webbing ability on the left gravestone. Use the webbing ability on the wall. Use the webbing ability on the statue. Use the webbing ability on the left gravestone. Use the webbing ability on the right gravestone. Look at Davy Jones' grave. Use the llamapowers on Davy Jones' grave. Walk south. Use the key on the door. Use the llamapowers on the microphone. Talk to David. 4 Use the llamapowers on the microphone.

Reality on the Norm 037: The Underworld

Take the hammer. Walk south. Talk to George. 1-2-2 Walk south. Use the dumpster. Use the mug on the dumpster. Walk west. Talk to the bum. 2-4 Use the boxes. Use the CD collection. Walk east. Use the door to the Yahtzeebrand store. Use the polka CD on the radio. Take the coupon. Walk south, east. Go to the Book Nook. Give the coupon to Doris. Walk south. Go to the town square. Walk west. Use the box book on the boxes. Walk east, east. Go to to the city hall. Talk to Death. 2-6 Walk east. Go to the sign. Talk to Joe. 3-5 Give the bag of money to Joe. Walk east. Go to the town square. Use the telephone number on the payphone. Walk east. Go to the city hall. Use the door. Look at the nameplate. Use the hammer on the nameplate. Walk south, east. Go to the hospital. Walk inside. Talk to Vicks. 3-6 Give the mug to Vicks. Use the doors. Use the polka CD on the radio.

Reality on the Norm 036: The Tapestry

Use the file cabinet. Use the file on yourself. Walk north. Use the door to Scid's Talk to George. 1-3-2-2-1 Walk south, west. Talk to the bum. 2-1-1 Walk east. Use the keys on Davy Jones' apartment. Look at the seal. Walk south. Use the door to the Yahtzeebrand store. Talk to the clerk. 3 Give the bottle to the clerk. Use the door. Walk south. Use the keys on Davy Jones' apartment. Use the chalk on the seal. Walk upstairs. Use the green door. Talk to Davy. 2 Walk north. Use the Stitch ability on the grave rift. Use the door to Scid's bar. Use the Stitch ability on the rift. Talk to George. 2-3-3-2 Walk south, west. Talk to the bum. 2-3-3-3-2 Walk east, east. Go to city hall. Talk to Death. 1-1-2-2 Take the paperclip. Walk east. Go to the launch site. Use the Stitch ability on the rift. Take the screwdriver. Walk east. Go to the town square. Walk north. Use the back door to the Yahtzeebrand store. Use the paperclip on the west door. Take the oil. Use the door. Use the north door. Use the oil on the shed. Use the ladder on the window right and over the shed. Use the Stitch ability on the rift. Use the window. Walk north. Use the door to Scid's bar. Use the key on the door. Use the Stitch ability on the rift. Use the door. Walk south, east. Go to the welcome sign. Walk east. Use the Stitch ability on the rift. Walk west, west. Go to the school. Use the west doors. Use the screwdriver on the toolbox. Use the Janitor's key on the basement door. Use the right candle. Walk north, east, south, east, to the alley. Open the door. Use the top of the east bookshelves on the top floor. Talk to the librarian. 2 Use the book on Greyson. Walk west. Use the Stitch ability on the Adumbration. Walk to Elandra. Talk to Elandra.

Reality on the Norm 033: Kittens and Cacti

Walk west. Take the bottle of Kia-Ora. Walk north. Use the body. Walk east, north. Use the tree. Take the kite. Walk west, west. Give the gin to Mary. Walk west, west, northeast. Use the kite cloth on the thistle. Use the thistle on the Kia-Ora. Walk east, east. Use the soggy thistle on the Corax. Walk north, west. Give the Corax feather to Mary. Talk to the Mystical Kitten. Walk north, east. Talk to the boy. Walk east. Talk to the man. Walk west. Use the magnet on a chain on the vase. Give the bust to the boy. Take a rose. Take the swords from the statue. Walk east. Use the key on the door. Walk east. Give the rose to the woman. Use the mouse on the swords. Walk west. Use the ghost mouse on the elephant head. Talk to the Mystical Kitten.

Reality on the Norm 031: Cabbages and Kings

Take the sock. Walk west. Talk to the fox. 3-4 Walk north. Use the shed. Talk to Guido and Lucca. Talk to Guido and Lucca. 2-4-5 Take the bottle. Walk west, north. Use the door to Scid's bar. Talk to Bryan. Talk to George. 1-4 Walk south. Use the door to the Yahtzeebrand store. Talk to the delivery man. Give the kitten to the delivery man. Walk south, northeast. Use the flyer on the shed. Use the key on the shed. Use the jam on the bottle. Talk to Guido and Lucca. Give the jam in bottle to Guido. Take the golf ball. Use the golf ball on the sock. Walk west, north, west. Talk to the bum. 3-4 Use the cosh on the bum. Walk east. Use the door to Scid's bar. Give the trousers to George. Walk south, northeast, to the backyard. Give the rum to the fox. Walk north, north, northwest. Use the gun on the grain silo. Walk east. Use the blue door to Mika's building. Talk to the man. 1 Give the moldy grain to the man. Walk south, northwest, west. Give the money to Baron Wolfgang.

Reality on the Norm 030: Intergalactic Life 2.0

Take the credit card. Use the east exit. Use the credit card on the pink toilet paper. Use the pink credit card on the clerk. Walk south, east. Go to the church. Take the coin. Walk west. Go to the town square. Walk west. Give the coin to the bum. Walk east. Use the book on Mika. Use the door to the Yahtzeebrand store. Give the book to the clerk. Use the cabinet door. Use the cheese on the mouse hole. Use the east exit. Talk to the clerk. 4 Use the mouse on the mouse hole. Use the box. Give the donut to the chicken. Use the life pills on the chicken. Walk upstairs, south, east. Go to the church. Use the scissors on the west bushes. Walk east. Use the key on the door. Walk west. Use the door. Give the red hot chili sauce to the doctor. Use the door. Use the spacecraft.

Reality on the Norm 028: The Chef

Take the spaghetti. Walk west, east. Go to city hall. Take a pamphlet. Look at the pamphlet. Walk west. Talk to the mayor. 1-1-1-2 Walk south. Talk to Death. 2-2-2-2 Walk east. Go to the Realiser. Take the scissors. Talk to Mika. 4-4-4 Walk south. Go to the town square. Talk to Jhon. 3-3-3-3 Use the door to Scid's. Talk to George. 3-3-3 Walk south, west. Talk to the bum. 2-2-2 Walk east. Use the second door from the right. Use the door. Talk to Guido. 1-1-3-3 Walk south. Look at the grate. Use the fork on the grate. Use the restaurant door. Walk north. Look at the recipe. Use the refrigerator. Use the doors. Walk west, east. Go to city hall. Use the scissors on Death. Walk east. Go to Grundy's market. Talk to Grundy. 1-3 Give the dollar to Grundy. Use the ingredients on the pan. Use the spaghetti on the doll. Use the black cloth on the doll. Walk south. Go to the town square. Use the restaurant door. Walk north. Use the uncooked canneloni on the oven. Use the doors. Walk west. Give the doll to Jhon. Walk west. Give the cooked canneloni to the bum. Walk east. Look at the small alley. Use the small alley. Use the door. Take the letter. Use the door. Walk east, east. Go to city hall. Give the press pass to Death. Walk south. Use the door to Scid's. Talk to George. 1-3-3-3 Walk south, east. Go to Baron Wolfgang's mansion. Use the key on the front door. Follow the directions: Use the doors corresponding to the first letter of each ingredient. Use the fork on Guido.

Schelling’s model of segregation

A little bit of a preference goes a long way

As the saying goes: “birds of a feather flock together”. People with similar backgrounds tend to end up in the same social group. This effect can be so extreme that it eventually leads to the kind of segregation in which the only people of the same background interact with each other. But how much of such a “preference for similarity” is needed to get a segregated society? In 1971, Thomas Schelling tried to answer this question using multi-agent simulations (Schelling, 1971). The script on this page (open script in separate tab) shows an implementation of Schelling’s model of segregation. The controls for this script are outlined at the bottom of the page.
The JavaScript on this page makes use of HTML5.

AgentVille supporters

The script on this page simulates how segregation occurs on the bleachers of AgentVille. The fictional town of AgentVille is known for its annual sports event, which draws many supporters of both Team Orange and Team Blue. When a supporter arrives at the stadium, he randomly decides where to sit and watch the event. But that does not mean that AgentVille supporters have no preferences on where they want to sit. Each supporter wants to sit close to someone that supports the same team. In fact, each supporter agent wants that among neighboring seats, there is some minimum percentage of people that supports the same team as he does. The way this works is demonstrated in Figure 1. As you can see by moving the agents around these nine spaces, each supporter agent has up to eight neighboring seats. An agent only shows a wide grin of happiness when at least 50% of the people in these neighboring seats supports his team.

Figure 1: Agents want to have a minimum percentage (50% in this case) of people in neighboring seats to support the same team as they do. In this interactive figure, you can drag agents to a new position to see how this works. Only happy supporters show a wide grin.

The pursuit of happiness

If a supporter is unhappy with his seat, he will eventually get up and move to one of the empty seats. It is not hard to see that if every agent demands that 100% of the people in neighboring seats supports the same team as he does, this process of switching seats will only stop when the supporters for both teams are completely separated. But does a lower similarity preference also cause segregation on the bleachers? Is the number of empty seats important? If each supporter wants 50% of his neighbours to support their team, will the average similarity be 50% when all supporters are happy, or would it be much higher?

The script on this page allows you to play around with different situations on the bleachers and see what will happen to the way supporters seat themselves. The graph keeps track of the number of happy supporters (green line) and the average percentage of people in neighboring seats that support the same team (red line). One thing you may want to keep an eye on, is the difference between the preferences of individual supporters (as shown by the desired similarity slider) and what the average similarity of neighboring supporters ends up being.

Controls

  • Support agents on the bleachers: You can manually drag agents to empty seats. An agent that is happy with his current situation will show a broad grin. Agents without such a grin will eventually want to move to another seat.
  • Happiness / similarity graph: After every change in the situation on the bleachers, the graph shows the current percentage of agents that is happy (green) and the average percentage of agents in neighboring seats that support the same team (red).
  • Number of agents slider: This determines the number of agents trying to find a spot on the bleachers. There are 200 seats available, and the number of agents can vary between 1 and If the number of agents is even, there will be as many Blue Team supporters as Orange Team supporters. If the number of agents is odd, there will be one more supporter for Orange Team.
  • Desired similarity slider: This slider determines for each agent what percentage of neighoring agents that support the same team will make him happy. All agents have exactly the same desired similarity.
  • Simulation speed slider: This shows how quickly changes occur on the bleachers, varying from one change per second to up to 2500 changes per second.
  • Start/stop simulation: The simulation will automatically stop when 100% of agents is happy. Starting the simulation does not reset the board. This means you can pause the simulation to make some manual changes if you want, and continue from the situation you have created.
  • Reset field: Removes all agents from the board and lets each of them choose a new seat.

Reality on the Norm 029: Toxically Earth

> DOWN > DOWN > DOWN > DOWN > UNLOCK KEYHOLE WITH NEEDLE > NORTH > TALK TO SPACERABBIT > NORTHWEST > TALK TO RED ALIEN > GIVE RADIO TO BRISKL > LOOK AT SIGN > SOUTH > EAST > NORTH > TAKE RADIO > TAKE PC-GAME > KEINE BLÖDEN WITZE MEHR > NORTH > TAKE TRAPDOORKEY > SOUTH > SOUTH > EAST > TALK TO MIKA > NORTHWEST > DIVE > NORTH > NORTH > LOOK TABLE > SOUTH > SOUTH > SOUTHEAST > GIVE LIGHTER TO MIKA > WEST > WEST > GIVE PC-GAME TO SPACERABBIT > NORTHWEST > GIVE RADIO TO BRISKL > UNLOCK TRAPDOOR > DOWN > TAKE NICE-AIR-SPELL > BREAK WALL > EAST > LIGHT BOMB > NORTH > TALK TO MONTY > NORTH > TALK TO FACE > NORTHEAST > USE LIGHTER > NORTHWEST > USE SPELL

Reality on the Norm 026: Intergalactic Life

> SOUTH > LOOK AT BOX > TAKE BREAD > TAKE COIN > BREAK BREAD > NORTH > WEST > GIVE COIN TO HOMELESS > TAKE BOOK > READ BOOK > EAST > TAKE CREDIT CARD > EAST > BUY SHOVEL > GIVE BOOK TO CLERK > WEST > DROP CHEESE > TALK TO MOUSE > NORTH > GIVE SHOVEL TO ANIMAL > UNLOCK DOOR WITH KEY > UNLOCK KEYHOLE WITH BIG KEY > TAKE CHICKEN > TALK TO OTHER CHICKEN > NORTH > FILL PETROL TANK WITH FUEL

Reality on the Norm 024: Davy Jones is back

Walk east, south. Use the second door from the right. Use the door to Scid’s. Use the door. Talk to Death. 212 Use the door. Walk south, west. Use the scythe on the jukebox. Use the box. Walk east, north. Use the skeleton key on the door. Use the door. Look at the paper. Use the safe combination dial. > 573,101,96,43 Use the safe handle. Walk south, south. Use the door to the Yahtzeebrand store. Give the green rock to the clerk. Use the door. Walk south, east, west. Use the shovel on Davy’s grave.

Reality on the Norm 021: Strange Days

> WEST > LOOK IN BOX > TAKE PILLOW > EAST > EAST > NORTH > LOOK IN DESK > TAKE CHOCOLATE > SOUTH > WEST > NORTH > TALK TO CLERK > GIVE CHOCOLATE TO CLERK > SOUTH > EAST > SOUTH > TALK TO GEORGE > GIVE MAGAZINE TO GEORGE > NORTH > EAST > TALK TO JOE > GIVE MONEY TO JOE > WEST > SOUTH > EAST > TALK TO MICHAEL > GIVE FAKE ID TO MICHAEL > WEST > WEST > TALK TO MARIA > TAKE LIGHTER > EAST > NORTH > NORTH > GIVE LIGHTER TO VICKS > SOUTH > SOUTH > WEST > USE PEN ON FORM > GIVE SIGNED FORM TO MARIA

Reality on the Norm 020: The Punk Allen Trilogy

> NORTH > WEST > EXAMINE CHICKEN > TAKE $500 > EAST > GIVE $500 TO BARTENDER > USE BOOZE > WEST > EXAMINE BOX > TALK TO BUM > EAST > NORTH > WEST > EXAMINE PAPERS > USE CELLPHONE > EAST > SOUTH > WEST > NORTH > TALK TO CHICKEN’S MOM > TALK TO COP > TAKE BROOM > EXAMINE COP > USE BROOM ON COP > USE KEYS > EXAMINE DESK > USE CRAYON > NORTH

Reality on the Norm 017: Hooky McPegleg: Pirate Postman!

Walk east, west. Talk to the bum. 1112 Walk east. Use the door on the right. Use the door in the middle. 34 Walk south, south, west. Give the photograph to the bum. Give the first letter to the bum. Walk east, north, inside. Give the last letter to Vicks. Walk south, south, east, east. Give the letter to Namyah. Take the letter. Use the letter on the steamer. Walk east. Use the door to Scid’s. Give the letter to the mayor. Use the lock. Use No-Beard.

Reality on the Norm 016: I Spy II

Walk east, to the Realiser. Talk to the man. 11117 Use the desk. Use the filing cabinet. Walk south. Go to city hall. Take the scissors and glue. Talk to the clerk. 1 Walk southeast. Go to the town square. Use the right door. Use the key on the middle door. Use the cabinet in the bathroom. Use the clothes in the bedroom. Walk south, south. Use the door to the general store. Take the magazine. Use the wallet on the clerk. Walk south, west. Give the file to the bum. Talk to the bum. 13 Walk east. Use the door to Scid’s. Talk to the bartender. 13 Give the magazine to the bartender. Walk south, west. Give the beer to the bum. Use the camera on Mika. Use the scissors on Mika’s picture. Use the glue on Mika’s picture. Use Mika’s picture on the press pass. Walk east, east. Go to city hall. Give the press pass to the clerk. Use the door. Talk to the mayor. Give the makeup to the mayor. Walk south, southeast. Go to the graveyard. Use the tree on the foreground. Use the scissors on the rope. Walk west. Look at the sign. Use the rope on the tree on the foreground. Walk east, south. Go to the Realiser. Give the bum’s picture to the boss. Give the mayor’s picture to the boss. Give the statue’s picture to the boss.

Reality on the Norm 015: Monty on the Norm

Take the intestines. Take the organ. Use the DigDug character. Use the organ on the intestines. Use the intestine grappling hook on the wall. Use the intestine grappling hook on the red building. Take the cement mixer. Use the intestine grappling hook on the roof. Use the door to the general store. Talk to the clerk. 1 Walk south. Use the door to the pet shop. Use the pump on the box. Use the pump on the shopkeeper. Use the scissors on the caged sheep. Walk south, west, west. Give the sheep to the bum. Use the scissors on the bum. Use the scissors on the rags. Walk east. Use the door to the general store. Give the cloak to the clerk. Take the cement. Walk south. Use the cement on the cement mixer. Use the water pistol on the cement mixer. Use the cement mixer on the hole.

Reality on the Norm 014: Paranormal Investigation

Walk west. Use the box. Walk east. Use the door to the general store. Use the drinks machine. Use the voodoo doll on the clerk. Use the door. Walk south, east. Give the card to the woman. Walk west, north, north. Give the bottle to the man. Walk south. Use the door to Scid’s. Use the fuel on the left table. Use the lighter on the fuel.

Reality on the Norm 013: The Lost Treasure of RON

Walk east. Talk to the reaper. 222 Walk east. Use the car. Open the door to the red building. Give the ticket to Max. Use the filing cabinet. Take the framed dollar. Walk east. Use the door to Scid’s. Give the dollar to the barman. Talk to the barman. 23 Walk south, west. Talk to the bum. 2222 Walk east. Use the left window of the house for sale. Use the big drawer. Look at the paper. Use the vodka on the rum. Use the button on the glass. Use the window. Use the door to the general store. Talk to the clerk. 44 Give the dumbfounding spell to the clerk. Walk south, west. Give the magazine to the bum. Walk east, north, west. Use the shovel on the sand.

Reality on the Norm 012: The Postman Only Dies Once

Walk north. Use Davy’s door. Use the big drawer. Use the papers. Use the door. Use the door to Scid’s. Talk to Scid. 445 Walk south, west. Talk to the bum. 111 Walk east. Use the door to the general store. Talk to the clerk. 11 Take the balloons. Use the Run Hot spell on the clerk. Give the bottle to the clerk. Take the bottle. Take the donuts. Walk south. Use the door to Scid’s. Give the drain cleaner to Scid. Walk south, north, west. Give the donuts to the sheriff. Talk to the zombie. Use the filing cabinet. Use the door. Walk east, inside. Use the warrant on Vicks. Use the bottom right drawer. Look at the corpse. Use the table. Walk south, south, south, west. Use the magic marker on the balloon. Use the balloon on the window. Walk east. Use the door to Scid’s. Use the door. Talk to the Grim Reaper. 444 Use the case. Use the door. Walk south. Use the door to the general store. Talk to the clerk. 11 Take the balloons. Walk south, east. Use the pickaxe on the tombstone. Walk west. Use Davy’s door. Give the drain cleaner to Davy. Give the stone to Davy. Give the drain cleaner to Davy. Use the door. Use the door to Scid’s. Give the drain cleaner to Scid. Walk south, west. Give the Mah Jong game to the bum. Give the tile to the bum. Walk east, north, west. Give the donuts to the sheriff. Give the tongue to the zombie. Give the needle and thread to the zombie. Talk to the zombie. Use the door. Walk north. Look at Mika. Talk to Mika. 4 Use the Run Hot spell on the vial. Use the button. Use the door. Use the door to Scid’s. Use the door. Talk to the Grim Reaper. Use the door. Walk south, north, inside. Talk to Vicks. Walk south, west. Talk to the sheriff. Walk east, south. Use Davy’s door. Talk to Davy. Use the door. Talk to the Grim Reaper. Talk to Davy. Talk to Vicks. Talk to the sheriff.

Reality on the Norm 009: The Repossessor

Walk west. Use the general store. Talk to the clerk. 21111 Walk south, east. Take the pamphlet. Walk east. Use the ladder on the middle window. Walk west, west. Use the door to Davy’s house. Talk to Davy. 1111 Use the door. Walk west. Give the disco ball to the bum. Take the lava lamp. Walk east. Use the door to Scid’s. Give the pamphlet to the chicken. Use the gun on the barman. Use the door. Use the lava lamp on the bottle. Use the bottle on the coffee.

Reality on the Norm 008: Edge of Reality, Part 1

Wait until you get the fridge magnet. Walk to town. 1 Look at the bottle. Walk south. 1 Use the bottle on the water. Walk west. Use the box. Use the bottle on the mask. Walk west. Talk to Elandra. 1225 Talk to Elandra. Walk east, east, to town. 1 Walk east. Use the door. Use the mask on the lasers. Take the fire extinguisher. Walk east. Use the mask on Mika. Use the glue on the microwave oven. Take the mask. Walk west, south. 1 Walk west. Use the glue on the trapdoor. Take the rope. Use the vertical part of the gallow. Use the rope on the board. Walk east. Use the plank and rope on the rocks. Walk south, south. Take the glass. Use the door to Scid’s. Use the toolbox. Take the spoons. Walk south, west. Use the bent nail on the jukebox. Walk east, east. 2 Take the church. Take the powerup. Walk east. Look at the note. Take the powerup from the bushes. Take the lube. Walk west, west, east. 1 Walk east. Take the smoke bomb. Talk to the man. 12455 Walk west, west. Use the door to the general store. Use the coins on the left machine. > CADET BLUE Walk south, north, west, north. 1 Walk east. Use the door. Use the glass on the lasers. Use the lube on the panel. Use the knife on the panel. Use the panel. Use the panel. Walk north, east, south, north. Walk to the key. Walk south, northwest, west, south, east. Walk through the wall to the southern hallway. Walk north. Use the key on the keyhole. Open the door. Use the white thing. Use the spray paint on the wall. Use the smoke bomb on the guard. Use the white thing. Take the toilet paper. Use the door. Walk north, west, to the tent. Take the cloth. Take the crystal ball. Walk south, south, south. Use the cloth on the chicken. Use the door to Scid’s. Take the wallet. Use the toolbox. Walk south. Use the door to the general store. Take the ladder. Walk south, east. 1 Use the door. Talk to the Dayist. 1234 Talk to the Dayist. 44 Walk west, west. Use the ladder on Scid’s roof. Use the candles on the ladder. Use the ladder.

Reality on the Norm 007: Blast Off

4 Walk east, to the town square, west. Talk to the weirdo. 334 Use the box. Walk east. Use the general store. Look at the interesting magazine. Talk to the clerk. 24 Walk south, east, to the Baron’s house. Talk to the zombie. 3234 Walk south, to the cemetery. Use the grave. Walk west, to the town square. Use the general store. Give the nugget to the clerk. Take the sunglasses. Walk south. Use Scid’s. Give the ID to Scid. Walk south, east, to the Baron’s house. Give the money to the zombie. Walk south, to the town square. Use the general store. Use the door. Walk south, east, to the launch site. Give the keycard to Mickey. Give the whiskey to Mickey.

Reality on the Norm 004: I Spy

Use the camera on the chicken. Talk to the chicken. 123 Walk west. Talk to the bum. 21 Use the box. Use the bottle on the faucet. Walk east. Use the general store. Take the pooper scooper. Walk south. Use the pooper scooper on the poo. Walk north, north. Give the cigarettes to the left guard. Use the bottle on the plant. Use the pooper scooper on the plant. Use the door. Walk behind the plant. Wait until the guard opens the door. Walk west. Open the cabinet. Walk into the cabinet. Wait until the guard leaves. Use the northern door. Walk north. Use the bottom right drawer. Use the camera on the Cosby zombie. Use the middle drawer. Use the lighter on the darkness. Talk to the zombie. Use the camera on the zombie. Walk south, to the cabinet. Use the camera on the Cosby zombie. Use the alarm.

Reality on the Norm 003: The Soviet Union Strikes Again

Take the hose. Use the bum. Talk to the bum. 243 Walk east. 2 Use the door. 15 Use the wrench on the thermostat. Walk east. Use the hose on the faucet. Use the hose. Use the door. Use the hose. Use the faucet. Use the door. Talk to the man. 3 Walk west. Take the coffee creamer. Take the coffee stirer. Take the brownie. Walk west, east. Use the door. Walk west. Take the keys. Use the desk. Use the plant. Look at the folder. Look at the list. Walk north. Use the keys on the locker room door. Walk east, south. Give the list to the bum. Use the box. Walk east, northwest. Use the door. Walk east. Give the valium to the janitor. 222 Take the key. Walk west, west, east, east. Walk west. Use the door. Look at the recipe. Use the antiperspirant on the coffee pot. Use the lawnmower fuel on the coffee pot. Use the valium on the coffee pot. Use the leaf on the coffee pot. Use the bottle on the coffee pot. Look at the coffee pot. Use the bottle on the coffee pot. Walk west, east, south. Use the bottle on the box. 2 Talk to the bum. 3 Use the box on the Russians. Use the box on the vomit. Use the post office door.

Reality on the Norm 002.5: Fowl Play

Use the filing cabinet. Give the form to the Baron. Use the door. Walk east, east, to the farmland. Use the door. Use the ladder. Take the glove. Use the ladder. Walk north, east, to the courthouse. Give the signed document to the judge. Walk south, downtown, north. Use the door. Use the glove on the cactus. Use the door. Walk east, west, to the farmland. Use the door. Use the cactus pricker on the pig. Use the dead pig. Walk north, east, downtown. Talk to the man. 3 Give the pork to the man. Use the door to Scid’s. Use the handcuffs on the chicken. Use the door. Walk west, to the courthouse.

Reality on the Norm 002: Vengeance on the Chicken

Walk east. Use the door. Talk to the woman. 12 Walk southwest, east. Take the bottle. Walk west, west. Use the dead chicken. Use the knife on the dead chicken. Walk west. Use the knife on the package. Use the bullet on the gun. Talk to the bum. 13 Give the meat to the bum. 12 Use the lubricant on the letter box. Use the letter box. Use the loaded gun on the Baron’s brother.

Reality on the Norm 001: Lunchtime of the Damned

Walk east. Look at the notebook. Walk west. Use the body. Use the door to the general store. Take the pooper scooper. Take the bottle of mineral water. Walk south. Use the pooper scooper on the body. Walk west. Use the wallet on the jukebox. Use the man. Look at the notebook. Use the invisibility spell on Davy Jones. Use the door. Use the mineral water on the bottle. Walk south, east. Use the pooper scooper on the grave. Use the vodka on the pentagram. Use the firelighter spell on the pentagram.

Quest for Glory I: So You Want To Be A Hero?

Buy and use potions as you see fit. Wait until you enter Spielburg. > ASK SHERIFF ABOUT OTTO Walk west, into the eastern building, to the counter. > ASK ABOUT SPELLS > BUY FETCH Walk south, west, to the Guildmaster. > TALK TO MAN > ASK ABOUT ANTWERP Walk to the book. > READ BOOK > SIGN BOOK Walk to the notice board. > LOOK AT BOARD Look at each of the notices. Leave the notice board. Walk east, east, north. > ASK ABOUT APPLES > BUY APPLES > BUY APPLES > BUY APPLES > BUY APPLES > BUY APPLES Walk to the eastern door, to the counter. > TALK TO MAN > ASK ABOUT EQUIPMENT > BUY FLASK > BUY FLASK Walk south, west, north. > GIVE COIN TO MAN > ASK ABOUT NIGHT Walk south, east, south, south, east, east. Walk east, west until you meet the fox. > FREE FOX Walk west, west, north. Either: > TAKE ROCK > THROW ROCK AT NEST Or: > CAST FETCH Or: > CLIMB TREE > TAKE RING > CLIMB DOWN Retrieve the ring. Walk to the door. > KNOCK ON DOOR > ASK ABOUT COMPONENTS > GIVE RING TO HEALER Walk south, west. Wait until sunset approaches. Walk to the western door, to the chair. > SIT > BUY FOOD Wait until the meal is served. > EAT > ASK ABOUT ROBBERS > GIVE MONEY TO ABDULLA > STAND Walk to the innkeeper. > ASK ABOUT SHAMEEN Wait until nightfall. Walk south. > SNEAK Sneak north, west, north, to the coin. > SHOW SIGN Sneak south, to the tavern door, to the note. > TAKE NOTE Walk to the Goon. Type the password the thief gave you. Walk to the door. > BUY LICENSE > BUY LOCKPICK Walk to the ladder. > CLIMB > SNEAK Sneak south, east, south, west, to the old lady’s house. > PICK LOCK Walk to the purse. > TAKE PURSE Walk to the basket. > SEARCH BASKET Walk to the couch. > SEARCH COUCH Walk to the desk. > SEARCH DESK Walk to the table. > TAKE CANDLESTICKS Walk to the cat. > PET CAT Sneak south, east, north, to the western door. > PICK LOCK Walk to the music box. > TAKE BOX Walk to the candelabra. > TAKE CANDELABRA > SEARCH DESK Walk to the vase. > TAKE VASE > MOVE PICTURE > PICK LOCK > TAKE BAG > CLOSE SAFE > REPLACE PICTURE Sneak south, west, to the tavern door, to the Goon. Type the password the thief gave you. Walk to the door. > SELL CANDLESTICKS > SELL CANDELABRA > SELL MUSIC BOX > SELL NECKLACE > SELL VASE > BUY TOOL KIT Walk to the chief. > PLAY GAME Bet 50 pieces. Win the game. > NO Walk to the ladder. > CLIMB Walk south, east, south, to the western door. Walk to the innkeeper. > RENT ROOM Walk south, west, into the east door, to the counter. > BUY FLAME > BUY OPEN Walk south, east, east, north, west. > ASK ABOUT BRIGANDS > ASK ABOUT BRIGANDS > ASK ABOUT BRIGAND LEADER Walk east, north. > ASK ABOUT REWARD > ASK ABOUT REWARD > OPEN GATE Walk north. Walk west, east, until you meet the Swordmaster. > ASK ABOUT LESSON > PAY Win the fight. Walk east, into the stable. > YES Walk west, south, south. Wait until midday. Walk south. > ASK ABOUT BABA YAGA > GIVE SILVER > GIVE SILVER > ASK ABOUT BABA YAGA > GIVE TWO GOLD Walk south, south, south, north, east. > TAKE WATER Either: > THROW ROCK AT DOOR > THROW ROCK AT DOOR > THROW ROCK AT DOOR > CLIMB Or: > CAST DETECT MAGIC > CLIMB Or: > CLIMB Walk to the door. > KNOCK Walk aside. Enter the house. > ASK ABOUT MAGIC > ASK ABOUT SCROLL > YES > TAKE SCROLL Walk south. > CLIMB DOWN Walk west, west, west, west, west, north. > TAKE MUSHROOMS Walk north, west, west. Wait until a Meep appears. > TALK TO MEEP > ASK FOR GREEN FUR > ASK FOR SCROLL Walk to the scroll. > TAKE SCROLL Walk to the fur. > TAKE FUR Walk east, north, east, north. Walk east, north, east, north. Either: > CAST FETCH Or: > CAST OPEN Or: > THROW ROCK AT SEED Or: > CLIMB > CATCH SEED Retrieve the seed. Walk south, south, south, west, south, south. Walk south, west, west, to the tree. > YES > YES > TAKE ACORN Wait until sunset. Walk east, north. Wait until the fairies notice you. > DANCE > ASK ABOUT DUST Wait until you get the fairy dust. Walk north, north. Kill a goblin. Search the body. Walk north, north, to the skull. > ASK ABOUT DEAL > YES Walk south, east, north, east. Walk north, east, north. Search the forest for a saurus. Kill a saurus. Search the forest for a brigand. Kill a brigand. Search the forest for a mantray. Kill a mantray. Return to Erana’s peace. Walk to the tree. > EAT FRUIT > TAKE FLOWERS > CAST OPEN Walk to the hole. > TAKE SCROLL > SLEEP Walk south, west, south, south. Walk south, south, east, to the door. > KNOCK > GIVE ACORN TO HEALER > GIVE FLOWERS TO HEALER > GIVE MUSHROOMS TO HEALER > GIVE FUR TO HEALER > GIVE WATER TO HEALER > GIVE DUST TO HEALER > BUY UNDEAD UNGUENT Walk south, south, east, east, north, east. > GIVE APPLES TO GIANT Walk west, south, west, west, west, north. Walk to Hilde. > BUY APPLES Walk south, east, east, north, north. Walk east, east, to the castle. Answer the three questions correctly. Walk inside. Walk upstairs. > YES > YES > YES > YES > YES Play the game against Erasmus. Win the game. > ASK ERASMUS ABOUT SPELLS > STAND Walk west, west, north, west, west, west. Walk south, west, south, west, north. > GIVE GEM TO SKULL > HUT OF BROWN, NOW SIT DOWN Enter the hut. > YES > YES > YES Walk south, east, north, east, north. Walk east, north, east, east. Kill the ogre. > SEARCH BODY > OPEN CHEST Walk into the cave. Either: > CAST CALM Or: > FEED BEAR Wait until the bear is calmed. > SNEAK Sneak east. Sneak to the kobold. Either: > TAKE KEY Or: > CAST FETCH Wait until you get the key. > CAST DETECT MAGIC Either: > CAST OPEN Or: Walk to the chest. > PICK LOCK > TAKE MONEY If not a thief, kill the kobold. Sneak west. > WALK > UNLOCK CHAIN Walk south, west, west, south, south Walk south, south, east, to the door. > KNOCK Wait until you get the Dispel potion. Walk west, south, south, south, west. Wait until midnight. > USE UNDEAD UNGUENT Walk north, north. Walk to the mandrake root. > TAKE MANDRAKE ROOT Walk west, west, north, north, north. > OPEN GATE > HIT OF BROWN, NOW SIT DOWN Enter the hut. > YES Wait until Baba Yaga takes the mandrake root. Walk south, east, north, east, north. Walk east, north, east, north. Search the forest for a T-Rex. Kill a T-Rex. Search the forest for a Cheetaur. Kill a Cheetaur. > TAKE CLAWS Search the forest for a Troll. Kill a Troll. > SEARCH BODY > TAKE BEARD Sleep all night. Walk south, west, south, south, south. Walk south, east, north, north. Wait until you enter the castle. > ASK ABOUT ELSA Walk west. Walk south, south, south, south. Walk west, north, to the eastern door. Walk to the counter. > BUY ARMOR Walk south, south, south, north, to the door. > KNOCK > GIVE BEARD TO HEALER > GIVE CLAWS TO HEALER Walk south, south. Wait until afternoon. Walk south, west. Wait until Bruno leaves. Wait a while for Bruno to walk off. Either: > CAST FLAME Walk south, north. Or: > THROW DAGGER Walk south, north. Or: Walk south, north. Kill the brigand. > SEARCH BODY Walk south, west, west, south. Walk to the outstanding rock. > SEARCH ROCK Either: > CAST OPEN Or: > PICK LOCK > OPEN DOOR Or: > UNLOCK DOOR > OPEN DOOR Wait until the rock door opens. > HIDEN GOSEKE Enter the cave. Walk downstairs. > CAST CALM > SNEAK If a fighter, kill the minotaur. Walk to the door. Either: > BREAK DOOR Walk north. Or: > CAST OPEN > OPEN DOOR Walk north. Or: Walk to the rocks. > CLIMB Reach the other side of the door. > WALK > LOOK WIRE Walk past the wires, over the eastern bridge. > LOOK WIRE > STEP OVER WIRE Walk to the back door. > OPEN DOOR Walk north. > CLOSE DOOR Wait until the brigands move away from the window. Walk to the eastern chair. > MOVE CHAIR Walk to the candelabra. Wait until the knochelkopfen walk past the chairs. > MOVE CANDELABRA Walk to the front of the table. Wait until the knochelkopfen walk past the table’s end. > JUMP Wait until the knochelkopfen are captured. > OPEN DOOR > ASK ABOUT BRIGAND LEADER > ASK ABOUT YORICK > CAST DETECT MAGIC Walk west, east. > PULL ROPE Walk west, north. > OPEN DOOR Walk into the door opening. Wait until the bridge falls down. > OPEN DOOR > USE DISPEL POTION ON BRIGAND LEADER Walk to the desk. > TAKE MIRROR Walk east, north, west, north. Walk north, north, north, north. > OPEN GATE > HUT OF BROWN, NOW SIT DOWN > USE MIRROR Wait until you become a hero.

Questprobe 3: The Fantastic Four

> TALK CHIEF > ENTER SHACK > TAKE CANDLE > SOUTH > FLY TO TARPIT > SWITCH > TAKE CANDLE > SWITCH > FLY TO SHORE > LAND > FLAME OFF > SWITCH > HOLD BREATH > WAIT 15 > FEEL Repeat until you feel machinery. > SMASH MACHINERY > WEST > NORTH > NORTH > EAST > LIGHT CANDLE > WEST > SOUTH > SOUTH > EAST > SOUTH > SWITCH > SHOOT HIGH FLAME AT TAR > FLY TO VALLEY > FLY TO HILLS > FLAME OFF > ENTER CAVE > LOOK AT BOULDER > SHOOT HIGH FLAME AT BOULDER > FLAME OFF > TAKE PEBBLE > DROP PEBBLE DOWN SHAFT > SWITCH > NORTH > SOUTH Repeat until the pebble appears. > TAKE PEBBLE > THROW PEBBLE HARD UP SHAFT > SWITCH > LOOK AT WATCH Wait until the watch shows 100% rested. > ENTER SHAFT > LOOK > LOOK > FLAME ON NOVA > LOOK > NORTH > WEST > NORTH > NORTH > EAST > ABSORB FLAME Repeat until the watch shows 100% rested. > ENTER FIRE > EAST > EAST > EAST > FEEL > ENTER HOLE > FLAME ON LOW > LOOK AT LEVER > PUSH LEVER LEFT > FLAME OFF > ENTER HOLE > WEST > WEST > WEST > ENTER FIRE > WEST > SOUTH > SOUTH > EAST > SOUTH > TAKE CANDLE > EXTINGUISH CANDLE > TAKE THING > FLAME ON HIGH > FLY UP SHAFT > FLY UP > FLY UP > FLY UP > FLY UP > FLAME OFF > NORTH Wait until the watch shows 100% rested. > FLY VALLEY > FLY CASTLE > FLAME OFF > SOUTH > SOUTH > DROP THING > ENTER LATVERIA > ENTER SHOP > TAKE GUNPOWDER > EAST > EAST > NORTH > NORTH > SWITCH > CLOSE EYES > ENTER TENT > TAKE CANNON > LEAVE TENT > OPEN EYES > NORTH > NORTH > DROP CANNON > TAKE GUNPOWDER > ENTER CANNON > DROP GUNPOWDER > SWITCH > AIM CANNON AT BLOB > FIRE CANNON AT BLOB > SHOOT HIGH FLAME AT BLOB > FLAME OFF > FLY VALLEY > FLY HILLS > FLAME OFF > ENTER CAVE Wait until the watch shows 100% rested. > ENTER SHAFT > LOOK > LOOK > FLAME ON NOVA > FLY DOWN > LIGHT CANDLE > FLAME OFF > NORTH > WEST > NORTH > NORTH > EAST > ABSORB FLAME Repeat until the watch shows 100% rested. > ENTER FIRE > EAST > SHOOT HIGH FLAME DOWN TUNNEL > SWITCH > SOUTH > TAKE ALICIA MASTERS

Questprobe 2: Spiderman

> CLIMB ROOF > WEST > LOOK CRIB > LOOK CRIB > TAKE FORMULA > TAKE GEM > EAST > GO FLOOR > NORTH > NORTH > DROP GEM > SOUTH > SOUTH > EAST > OPEN DOORS > GO SHAFT > LOOK SHAFT > LOOK NICHE > TAKE GEM > UP > LOOK NICHE > TAKE GEM > UP > LOOK NICHE > TAKE GEM > LOOK UP > PUSH ELEVATOR > UP > LOOK NICHE > TAKE GEM > WEST > LOWER THERMOSTAT > LOWER THERMOSTAT > OPEN DESK > TAKE GEM > LOOK PAINTING > RIP PAINTING > TAKE PAPER > READ PAPER > GO SHAFT > DOWN > DOWN > DOWN > WEST > WEST > NORTH > NORTH > DROP GEM > DROP GEM > DROP GEM > DROP GEM > DROP GEM > SCAN LIZARDMAN > SOUTH > SOUTH > EAST > GO SHAFT > UP > UP > WEST > WEST > SOUTH > TAKE ACID > TAKE CARBONATE > NORTH > NORTH > MIX > TAKE CHLORIDE > SOUTH > EAST > GO SHAFT > DOWN > DOWN > WEST > WEST > SOUTH > THROW CHLORIDE > LOOK CONNORS > TAKE GEM > NORTH > NORTH > NORTH > DROP GEM > SOUTH > SOUTH > EAST > GO SHAFT > UP > UP > WEST > WEST > WEST Note the knob on the wall. > EAST > CLOSE EYES > WEST > PUSH KNOB > TURN KNOB > OPEN EYES > TAKE GEM > GO COMPUTER > TYPE RUN > EAST > SOUTH > TAKE CHEMICALS > NORTH > NORTH > MAKE WEB > SOUTH > EAST > GO SHAFT > UP > WEST > TAKE DESK > TAKE CLOCK > TAKE COUCH > GO SHAFT > DOWN > DOWN > DOWN > WEST > WEST > SOUTH > TAKE CONNORS > NORTH > NORTH > EAST > TAKE STATUE > TAKE BLOCK > WEST > SOUTH > EAST > GO SHAFT > UP > WEST > WEST > CLIMB ROOF > REMOVE MESH > DROP MESH > GO DUCT > TAKE GEM > SHOOT WEB > AT FAN > SHOOT WEB > AT FAN > SHOOT WEB > AT FAN > SHOOT WEB > AT FAN > SHOOT WEB > AT FAN > LOOK FAN The fan should rotate at 50 rpm now. > SHOOT WEB > AT BUTTON > GO FAN > DOWN > DOWN > DOWN > DOWN > DOWN > TAKE DOCTOR > HIT ELECTRO > WEST > LOOK DIAL > DROP DESK > DROP COUCH > DROP CLOCK > DROP STATUE > DROP CONNORS > EAST > LOOK DOCTOR > LOOK ELECTRO > TAKE GEM > TAKE GEM > TAKE DOCTOR > TAKE ELECTRO > WEST > DROP DOCTOR > DROP ELECTRO > TAKE GEM > LOOK DIAL > EAST > UP > UP > UP > UP > UP > TAKE GEM > GO FAN > DOWN > DOWN > FEEL NORTH > TAKE GEM > SOUTH > FEEL SOUTH > TAKE GEM > NORTH > EAST > EAST > GO SHAFT > UP > WEST > WEST > WEST > GO COMPUTER > TYPE RUN > EAST > EAST > GO SHAFT > UP > WEST > RAISE THERMOSTAT > EMPTY AQUARIUM > DROP AQUARIUM > TAKE GEM > GO SHAFT > DOWN > DOWN > WEST > WEST > CLIMB ROOF > GO DUCT > GO FAN > DOWN > DOWN > DOWN > DOWN > DOWN > OPEN NEWSPAPER > TAKE GEM > UP > UP > UP > UP > UP > GO FAN > DOWN > DOWN > EAST > EAST > GO SHAFT > DOWN > WEST > WEST > NORTH > NORTH > DROP GEM > DROP GEM > DROP GEM > DROP GEM > DROP GEM > DROP GEM > DROP GEM > DROP GEM > DROP GEM > DROP GEM > SOUTH > LOOK WEST > SHOOT WEB > AT GEM > TAKE GEM > NORTH > DROP GEM > SCORE

Questprobe 1: The Hulk

> BITE LIP > TAKE GEM > TAKE FAN > EAST > PUSH BUTTON > BITE LIP > GO TUNNEL > TAKE GEM > LIFT DOME > DIG > GO HOLE > DIG Repeat until you find a gem. > TAKE GEM > UP > EAST > DROP GEM > DROP GEM > DROP GEM > WEST Repeat until you reach the Chief Examinator. > LOOK DESK > TAKE GEM > GO DOOR > DROP GEM > WEST Repeat until you reach a field without tiny and large holes. > TAKE GEM > LIFT DOME > TAKE GEM > DIG > GO HOLE > DIG Repeat until you find a gem. > TAKE GEM > UP > LOOK DOME > WAVE FAN > AT MESH > GO DOME > WEST > TAKE WAX > EAST > BITE LIP > GO TUNNEL > EAST > DROP GEM > DROP GEM > DROP GEM > WEST Repeat until you reach a field with tiny holes. > DIG > GO HOLE > DIG Repeat until you find a gem. > TAKE GEM > UP > EAST > DROP GEM > WEST Repeat until you reach a field with tiny holes. > TAKE GEM > EAST > DROP GEM > WEST Repeat until you reach a field with tiny holes. > LIFT DOME > WEST Repeat until you reach a field with tiny holes. > TAKE GEM > GO DOME > TAKE GEM > WEST > TAKE GEM > BITE LIP Repeat until a projection of dr. Strange points at the baseboard. > LOOK BASEBOARD > PLUG OUTLET > WITH WAX > BITE LIP > TALK STRANGE Repeat until dr. Strange leaves. > TAKE GEM > TAKE WAX > EAST > BITE LIP > GO TUNNEL > EAST > DROP GEM > DROP GEM > DROP GEM > DROP GEM > WEST Repeat until you reach a field with a gem. > TAKE GEM > GO DOME > BITE LIP > REMEMBER NIGHTMARE > WEST > PULL RING > EAST > BITE LIP > GO TUNNEL > EAST > DROP GEM > REMEMBER NIGHTMARE > NORTH > EAT EGG > REMEMBER NIGHTMARE > LOOK WALL > REMEMBER NIGHTMARE > SCRATCH WALL > TAKE GEM > GO CRACK > LOOK GEM > TAKE GEM > GO CRACK > GO HOLE > EAST > BITE LIP > GO TUNNEL > EAST > DROP GEM > DROP GEM > PLUG EARS > WITH WAX > WEST Repeat until you reach a field with tiny holes. > HOLD NOSE > CLOSE EYES Note the ants cannot attack. > TAKE ANTS > EAST > NORTH > GO CRACK > OPEN EYES > TAKE GEM > GO CRACK > GO HOLE > EAST > BITE LIP > GO TUNNEL > EAST > DROP GEM > SCORE

Project Xenophobe

Use the knife on the parachute. Walk east. Use the crack. Walk east. Talk to the guard. 14 Walk to the left until the monster appears. Use the dead guard and monster. Use the knife on the cover on the door terminal. Use the door terminal. Bypass. Enter Code. Unlock Door. Exit. Use the key pad on the reinforced door. Walk east, east, east, east. Talk to the scientist. 2211111 Walk east. Use the terminal. Walk west, west. Use the keycard on the door. Walk north. Use the test tubes. Use the injection. Use the east door. Walk east. Look at the drawers. Use the small key on the locked drawer. Use the locked drawer. Look at the diary. Read through the diary. Use the workstation. Select Network. Select “Log on as Administrator”. > ADMIN55 > STARGATE Unlock Terminal 4 – Lab 3. Select Ok. Log off. Walk west, north, east, east. Use the terminal. Use the door. Walk north. Use the blue test tube on the injection. Use the injection on the doctor. Use the pulse gun. Use the lens on the microscope. Use the microscope. Zoom. Focus. Exit. Walk north, east, east. Use the pulse gun on the robot. Walk east. Use the keypad. Walk west. Walk east. Use the dead body. Walk east. Use the door. Walk east. Use the memo. Look at the memo. Walk east. 32 Use the light switch. Look at the message board. Look at the message board. Look at the message board. Walk northeast. Look at the machine. Use the vent controls. Walk west, northwest, west. Use the northwest pillow. Use the northeast pillow. Walk south. Use the key on the closed door. Use the door. Walk northeast. Use the box on the crates. Walk south. Use the plastic cups. Use the empty plastic cup on the coffee machine. Walk east, west, west, west, west. Use the dead body. Look at the small key. Walk east, east, east. Use the small key on the locker marked III. Use the locker marked III. Use the knife. Walk west, west, west. Use the knife on the crates. Use the hole. Walk east, east, east, east, northwest, northeast. Use the knife on the planks. Walk south, west. Use the reactor door. Walk west. Use one of the blue terminals. Enter. Base Blueprint. Next. Advance. Exit. Use the vent to the left of lab A. Use the adhesive tape on the two nails. Use the two sticked nails on the wires. Use the terminal next to the storage door. Walk into the storage room. Use the knife on the fuse box. Use the plastic cup on the fuse box. Walk east. Use the open shaft. Walk into lab A. Choose one of the four options.

Prodigal

Walk north, to the lamp post. Take the note. Look at the note. Use the pile of wood. Walk south, to the door. Use the key on the cabin door. Take the boots. Take the broken fishing pole. Walk south, north, east, west. Take the glass shard. Take the piece of paper. Walk south, south, north. Use the couch. Look at both parts of the letter. Use the bookcase. Take the feathers. Leave the bookcase. Walk east. Use the sink. Walk southeast. Take the pants. Use the decorative cabinet. Use the drawer. Leave the cabinet. Walk southwest, west, south, south, east. Use the lampstand. Use the dresser. Use the drawers. Leave the dresser. Use the television. Use the television. Use the knife on the television. Use the television. Walk west. Use the useless junk. Use the dark passage. 4 Take the piece of paper. Look at the new letter page. Walk north. Use the rubble. Walk east. Use the aegis on the stone door. Walk east, north, southeast. Use the feathers on the broken fishing pole. Use the glass shard on the fishing pole. Use the duct tape on the arrow. Use the arrow on the bow. Use the bow and arrow on the demon. Walk east, downstairs, east, downstairs, east, east, east. Use the elevator. Go down until the elevator stops. Use the pile of rags. Use the cave floor. Use the filthy rag on the torch. Use the flaming rag on the unlit torch. Use the lever. Use the stone on the toolbox. Use the open toolbox. Use the screwdriver on the power box. Use the opened power box. Go down the elevator shaft. Use the Demelza corpse. Use the Demelza corpse. Walk south, northwest, east. Take the paper. Look at the new letter page. Walk west, west, south. Use the elevator. Go up the elevator shaft. Walk east, past the guard. Walk into the right-most doorway, northwest. Talk to the food guard. 145 Walk up the plank, through the crack. Use the stone on the storage room guard. Walk north, southwest, to the hole in the ceiling. Look at the shelves. Look at the shelves. Look at the shelves. Look at the shelves. Use the shelves. Walk to the Fat Demelza. Talk to the Fat Demelza. 1111234 Walk west, downstairs, downstairs. Talk to the food guard. 113 Walk south. Use the recipe book. Look at the recipe. Walk south, to the doorway in the small dwelling, upstairs. Wait until the guard turns around. Take the book. Look at the book. Walk west, to the middle doorway. Use the unconscious guard. Take the candle snuffer. Walk west, to the rightmost doorway, north. Give the guard’s aegis to the food guard. Walk northwest. Use the recipe on the shelves. Walk west, south, south, southeast, into the doorway, upstairs. Look at the northwest window. Walk downstairs, east, west. Walk into the pool, south. Look at the different rocks. Use the candle snuffer on ???. Leave the rocks. Walk north, out of the water. Look at the barred door. Use the gross key on the keyhole. Use the aegis on the cell door. Walk into the cell. Look at the corpse. Walk east, west, north, to the doorway in the small dwelling. Use the storage shelf. Walk west, to the right-most doorway, northwest, northwest. Use the recipe on the shelves. Use the pot of chicken on the bowl. Use the bowl of chicken on the silver platter. Walk west, up the plank, southwest, to the hole in the ceiling, to the Fat Demelza. Give the silver platter of food to the Fat Demelza. Walk west, downstairs, downstairs. Walk south, south, south, to the doorway in the small dwelling. Use the chest. Walk west, west, south, west. Walk west, upstairs, upstairs, upstairs. Use the metal detector near the middle light. Repeat around various places until you find the key. Walk east, downstairs, downstairs, east. Walk east, east, east. Walk to the right-most doorway, northwest. Talk to the food guard. 45 Walk up the plank, southwest, upstairs. Look at the portcullis. Use the brass key on the keyhole. Use the aegis on the iron portcullis. Walk west. Walk west, west, into the doorway. Walk northeast, upstairs, to the doorway, northeast. Walk east. Use the lever. Walk to the tram. Use the tram. Walk west, east. Use the door. Use the gun on the door. Open the door. Use the corpse. Use the screwdriver on the ventilation cover. Use the open ventshaft. Note the pattern. Leave the ventilation shaft. Use the tram controls. Reconstruct the pattern on the controls. Open the door. Walk west, southwest. Use the tram. Walk east. Use the gun on the tzing. Walk east, east, south. Use the portal. 5 Walk east, west, east. Select the left side of the screen to walk east. Walk to the doorway. Use the gross key on the door lock. Use the cot. Use the ammo on the gun. Walk south, to the doorway. Use the cabin key on the door lock. Walk west. Take the small fishing rod. Leave the closet. Use the pillow. Use the pillow. Use the knife on the pillow. Walk east, southeast. Use the fireplace. Use the knife on the vines. Take the arrowhead. Leave the fireplace. Walk northeast, to the doorway. Use the aegis on the door lock. Take the spear. Walk south, to the doorway. Use the brass key on the door lock. Use the prisoner. Use the gun on the tsvsgino. Walk east, northwest. Look at the plaque. Walk west, southeast, east. Use the arrowhead on the fishing pole. Use the feather on the fishing pole with arrowhead. Use the arrow on the bow. Use the bow and arrow on the pillars. Use the spear on the pillars. Use the knife on the pillars. Use the gun on the pillars. Walk west, west, northeast. Walk north, upstairs. Look at the support beams. Use the screwdriver on the loose mounting bracket. Walk north, south. Use the prison door. 111111

Police Quest 4: Open Season

Show the badge to the left witness. Talk three times to the witness. Use the notebook on the witness. Show the badge to the right witness. Talk three times to the witness. Use the notebook with the witness. Talk to Bruce Woodbury. Touch the graffiti. Use the notebook with the graffiti. Use the keys with the trunk. Take the kit. Leave the trunk. Look at the body. Use the notebook with the body. Use the notebook with the cigarette. Use the chalk with the cigarette. Use the chalk with the body. Open the bin. Use the notebook with the body. Leave the bin. Talk three times to Malcolm Allen. Talk three times to Sam Nobles. Talk twice to Chester. Leave the office. Look at the desk. Take the memo. Read the memo. Open the top right drawer. Take a 3.14 followup form. Use the notebook with the form. Open the top left drawer. Take the picture. Look at the picture. Use the phone. Dial 88326. Wait until you reach CRASH. Leave the desk. Give the followup form to Hal. Give the journal to Hal. Look at the badge. Use the computer. Use login 612 and password GUNNER. Search under Gang Information. Read through the entire entry of Rude Boys Get Bail. Leave the computer. Walk west, east. Use the elevator. Go to the lobby. Walk west, south. Push the reporter. Go to the morgue. Open the door. Talk to Sherry. Use the badge with Sherry. Walk northeast. Talk to Russ. Take Hickman’s envelope. Take Bobby’s envelope. Walk east. Question Sam. Use the notebook with Sam and the body. Walk northeast. Open the door. Walk southwest. Go to the map and drive to Hickman’s house. Knock on the door. Talk to Valerie. Use the far couch. Wait for Katherine to enter. Give Hickman’s envelope to Katherine. Question Katherine. Talk four times to Valerie. Open the closet. Search the denim jacket. Leave the closet. Show the pills to Valerie. Walk north. Go to the map and drive to South Central LA. Walk west. Give change to the drinking man. Open the door. Take glue. Give the wallet to the shopkeeper. Take an apple. Give the change to the shopkeeper. Talk five times to the woman. Use the notebook with the woman. Open the door. Walk west, west. Use the badge with the right boy. Talk five times to the boy. Use the notebook with the boy. Use the badge with the left boy. Use the notebook with the boy. Open the door. Look at the graffiti. Use the notebook with the graffiti. Use the putty knife with all 16 bullet holes. Use the bags with all 16 loosened bullets. Walk west, east. Use the badge with the girl. Question the girl. Give the apple to the girl. Walk east. Use the badge with the woman. Give Bobby’s envelope to the woman. Question the woman. Walk west, northwest. Go to the map and drive to the LA Police Academy. Enter the building. Take a form 13.5.1. Give the form to Bert. Give the wallet to Bert. Take the ammo. Take the headgear. Walk to to the range. Use the headgear with yourself. Complete the shooting exercise. Walk west. Give the headgear to Bert. Open the door. Go to the map and drive to Parker Center. Walk north. Use the Parker ID with yourself. Walk northeast. Use the elevator button. Go to the basement. Walk north. Question Chester. Give the glue to Chester. Give the bullets to Chester. Give the pills to Chester. Leave Chester. Use the elevator button. Go to the fourth floor. Walk north. Give the bullets to Teddy. Tell Teddy to use Shelf Storage. Leave Teddy. Use the elevator button. Go to the third floor. Walk west, south. Look at the desk. Answer the phone. Leave the desk. Walk west, west. Use the elevator button. Select the lobby. Go to the map and drive to South Central LA. Walk behind the car. Use the vest with yourself. Crawl to the trunk. Use the keys with the trunk. Use the keys with the shotgun. Take the shotgun. Leave the trunk. Use the shotgun with yourself. Shoot the attacker. Leave the office. Question Hal. Look at the desk. Open the top right drawer. Take a 3.14 followup form. Use the notebook with the form. Leave the desk. Walk west, west. Use the elevator button. Go to the basement. Walk north. Talk to Chester. Question Chester. Leave Chester. Use the elevator button. Go to the lobby. Go to the map and drive to the morgue. Open the door. Talk to Sherry. Use the badge with Sherry. Walk northeast. Talk to Russ. Walk east. Question Sam. Use the notebook with Sam. Walk northeast. Use the door. Walk southwest. Go to the map and drive to Yo Money’s estate. Use the notebook with the body outline. Walk north. Look at the eastern bushes. Take the shoe. Leave the flowerbed. Use the door. Use the badge with the guard. Show the shoe to the guard. Talk to the guard. Show the shoe to the woman. Show the shoe to Yo Money. Talk three times to the woman. Ask Yo Money after his enemies. Ask Yo Money after Dennis Walker. Take the cigarette when the others attend to the phone. Leave the house. Go to the map and drive to South Central LA. Open the door. Walk west, east, southeast. Talk to LaSondra. Ask LaSondra about the lady’s activities. Ask LaSondra about the lady’s description. Ask LaSondra about the lady’s clothing. Show the shoe to LaSondra. Walk west, northwest, north. Open the door. Go to the map and drive to the LA Police Academy. Enter the building. Take a form 13.5.1. Give the form to Bert. Give the wallet to Bert. Take the ammo. Take the headgear. Walk to to the range. Use the headgear with yourself. Complete the shooting exercise. Walk west. Give the headgear to Bert. Open the door. Go to the map and drive to Parker Center. Walk north. Use the Parker ID with yourself. Walk northeast. Use the elevator button. Go to the third floor. Walk west, south. Give the followup form to Hal. Look at the desk. Open the top right drawer. Take a 3.14 followup form. Use the notebook with the form. Leave the desk. Give the followup form to Hal. Use the computer. Use login 612 and password GUNNER. Look up hate crimes. > WALKER Leave the computer. Walk west, west. Use the elevator button. Go to the lobby. Go to the map and drive to Dennis Walker’s Place. Knock on the door. Use the badge with Dennis. Talk to Dennis. Ask Dennis about Yo Money. Ask Dennis about the music. Ask Dennis about the music volume. Use the music installation. Use the gun with the woman. Talk to the woman to get her to stop. Talk to the woman to get her to kneel. Use the handcuffs with the woman. Talk to mother Garcia. Look at the desk. Open the drawer. Take a 3.14 followup form. Take the memo. Read the memo. Use the notebook with the form. Leave the desk. Give the form to Hal. Walk west, west. Use the elevator button. Go to the lobby. Go to the map and drive to Hickman’s house. Knock on the door. Use the rightmost couch. Talk five times to Katherine. Leave the house. Take pretzels. Talk to Chester and Sam until you’re ordered away. Walk southeast. Walk north. Answer all questions. Use the gun with Dennis. Talk to Dennis to get him to stop. Talk to Dennis to get him to kneel. Use the handcuffs with Dennis. Look at the desk. Open the top right drawer. Take a 3.14 followup form. Use the notebook with the form. Leave the desk. Give the form to Hal. Question Hal. Walk west, west. Use the elevator button. Go to the basement. Walk north. Question Chester. Show the shoe and the cigarette to Chester. Leave Chester. Use the elevator button. Go to the lobby. Take the matches from the ashtray. Go to the map and go to the LA Police Academy. Enter the building. Take a form 13.5.0. Give the form to Bert. Take the ammo. Take the headgear. Walk to to the range. Use the headgear with yourself. Complete the shooting exercise. Walk west. Give the headgear to Bert. Open the door. Go to the map and drive to the impound lot. Talk to the window. Use the badge with the window. Walk north. Talk to the man. Talk to the man. Question the man. Use the car. Take the piece of newspaper. Look at the piece of newspaper. Walk south. Go to the map and drive to the morgue. Open the door. Talk to Sherry. Use the badge with Sherry. Walk northeast. Talk to Russ. Walk east. Question Sam. Use the notebook with Sam. Walk northeast. Open the door. Walk southwest. Go to the map and go to Hollywood and Vine. Question the man. Enter the Bitty Kitty Club. Talk to the woman at the bar. Use the badge with the woman. Question the woman. Show the shoe to Electra. Ask Electra about Barbie. Take the lighter. Leave the club. Take the mirror. Enter the Ragin’ Records. Question the salesman. Leave the building. Go to the map and drive to Griffith Park. Give the pretzels to the dog. Walk to the tree. Remove the dirt. Use the notebook with the bone. Use the bags with the bone. Leave the tree. Go to the map and drive to the morgue. Walk north, northeast, east. Question Sam. Give the bone to Sam. Walk northeast. Open the door. Walk southwest. Go to the map and drive to Hollywood and Vine. Enter the Bitty Kitty Club. Show the badge to the woman. Question Barbie. Show the shoe to Barbie. Leave the club. Go to the map and drive to Parker Center. Walk north. Use the Parker ID with yourself. Walk northeast. Use the elevator button. Go to the third floor. Walk west, south. Look at the desk. Open the top right drawer. Take a 3.14 followup form. Use the notebook with the form. Leave the desk. Give the form to Hal. Walk west, west. Use the elevator button. Go to the lobby. Go to the map and drive to the morgue. Question Sam. Use the notebook with Sam. Walk northwest. Talk to Russ. Open the door. Talk to Sherry. Walk southwest. Go to the map and drive to Parker Center. Walk north. Use the Parker ID with yourself. Walk northwest. Use the elevator button. Go to the third floor. Walk west, south. Open the door. Talk to the man. Tell him there is no truth in the suspect being a woman. Open the door. Walk west, west. Use the elevator button. Go to the basement. Walk north. Question Chester. Leave Chester. Use the elevator button. Go to the lobby. Go to the map and drive to the impound lot. Use the badge with the window. Walk north. Talk to the man. Question the man. Look at the plates. Look at the number. Walk south. Go to the map and drive to Parker Center. Walk north. Use the Parker ID with yourself. Walk northwest. Use the elevator button. Go to the third floor. Walk west, south. Use the computer. Use login 612 and password GUNNER. Select the DMV. > E2BSY669 Leave the computer. Walk west, west. Use the elevator button. Go to the lobby. Go to the map and drive to the Health office. Open the door. Show the badge to the woman. Talk to the woman until she leads you inside. Look at the desk. Take the files. Take the cassette tape. Look at the files. Walk west, south. Go to the map and drive to Hollywood and Vine. Enter the Ragin’ Records. Talk to the owner. Give the tape to the owner. Look at the counter. Choose a drumstick. Take the drumstick. Leave the man and open the door. Enter the Bitty Kitty Club. Talk to Barbie until you leave. Go to the map and drive to the Third Eye Theater. Walk to the ticket booth. Talk to the man. Show the badge to the man. Talk to the man. Use the western door. Question the man. Take the cup of tea. Use the door. Walk southwest. Go to the map and drive to South Central LA. Open the door. Take the rope. Open the door. Go to the map and drive to Griffith Park. Use the rope with the dog. Use the prybar with the door. Use the flashlight with the darkness. Use the putty knife with the wooden door’s doorknob. Use the wooden door’s doorknob. Use the glue with the drumstick. Use the glue with the mirror. Use the mirror with the drumstick. Use the periscope with the dooropening. Use the door. Open the refrigerator. Use the notebook with the head. Leave the refrigerator. Walk west, west. Give the drugs to the dog. Walk northeast. Open the closet. Move the rug. Open the trapdoor. Walk north, north. Take the rightmost can on top of the display case. Use the can. Open the door. Use the key with the back door. Use the flashlight with the darkness. Take the ball. Use the ball with the window. Stand up. Walk east. Open the refrigerator. Take the lighter from the head. Close the refrigerator. Walk west, west, west. Open the cabinet. Take the spraycan. Close the cabinet. Use the spraycan with the lighter. Walk west, east. Use the flamethrower with the killer.

Police Quest 3: The Kindred


Ticket codes for writing tickets are available from the game manual. [+] Locker code: 776 Open the western blue door. Take the form from the basket on your desk. Walk southeast, northeast, through the open door. Talk to Morales. Take the clipboard. Walk northeast, northwest. Open the western blue door. Determine the complaint is sustained. Take the form from the basket on your desk. Walk southeast. Use the elevator button. Go to the first floor. Open the locker. Take some road flares. Take some batteries. Walk into the mens locker room. Open the locker in the middle. Take the notebook. Take the nightstick. Take the flashlight. Use the batteries with the flashlight. Close the locker. Walk northwest. Use the elevator button. Go to the third floor. Give the form to the man. Take the card. Use the elevator button. Go to the second floor. Open the western blue door. Wait until the message to call dispatch comes in. Use the phone. Pick up the receiver and call dispatch. Walk southeast. Use the elevator button. Go to the ground level. Use the squad car’s door. Drive to Aspen Falls. Walk east. Talk to the man. Walk to the man. Search the clothes. Use the keys with the water. Use the nightstick with the man. Use the handcuffs with the man. Search the man. Open the passenger’s door. Use the squad car. Drive to the police office. Open the top left locker. Put the gun in the locker. Walk northeast. Use the license with the drawer. Use the knife with the drawer. Use the door. Book Forbes for possession of a concealed weapon. [+] Take the handcuffs from the drawer. Walk southwest. Use the locker key with the top left locker. Take the gun. Use the squad car. Drive on the ramp of the highway at 7th street. Drive until you reach Morales. Talk to Morales. Talk to the driver of the car. Talk to Morales. Witness the refusal to sign. Use the squad car. Patrol the highway. You’ll encounter a black car speeding.
Turn on the sirenes. Speed up and drive besides the car. Look at the car. Use the computer, and enter the plate number (12896). Quit the computer. Turn off the sirenes.
You’ll encounter a white car speeding.
Turn on the sirenes. Speed up and pull the car over. Take note of the military time onscreen. Walk around the right side of the car to the driver. Talk to the driver. Look at the car’s plates. Use the squad car. Use the license on with the machine. Look up the plate number of the car (34567). Make out a form 900. Enter the correct military time. Enter the vehicle code for exceeding the maximum speed limit. [+] Take the ticket. Leave the car. Walk around the right side of the car to the driver. Give the ticket to Orpheus.
You’ll encounter a slow car in the fast lane.
Turn on the sirenes. Pull the car over by driving to the right and behind it. Take note of the military time onscreen. Walk around the right side of the car to the driver. Talk to the driver. Look at the car’s plates. Use the squad car. Use the license with the machine. Look up the plate number of the car (22776). Make out a form 900. Enter the correct military time. Enter the vehicle code for driving too slow in the fast lane. [+] Take the ticket. Leave the car. Walk around the right side of the car to the driver. Give the ticket to Ruiz.
Patrol until you meet a swirving car.
Pull over the car. Walk around the right side of the car to the driver. Talk to the driver. Talk to the drunken driver. Move your finger from side to side. Talk to the drunk. Search the drunk. Use the handcuffs with the drunk. Use the drunk. Use the squad car. Drive to the police office. Open the top left locker. Put the gun in the locker. Walk northeast. Take the handcuffs from the man. Open the drawer. Use the breath analyser. Turn the machine on. Take the pipe. Take the alcohol outcome note. Use the door. Book the man for driving under influence. [+] Walk southwest. Use the locker key with the top left locker. Take the gun. Use the elevator button. Go to the second floor. Open the western blue door. Use the phone. Pick up the receiver and call dispatch. Walk southeast. Use the elevator button. Go to ground level. Use the squad car. Drive to Oak Tree Mall. Take the chain from Marie’s hand. Walk southeast. Talk to the reporter. Use the flashlight with the ground. Walk along the car. Pick up the bronze star. Look at the star and note the number. Use the squad car. Take the music box. Walk south. Use the elevator button. Go to the second floor. Open the eastern door. Use the computer. Use the access card with the card slot. Review Homicide cases 199144 and 199137. Look up the Bronze Star serial number (09987). Review case 199124. Look at the business card. Use the phone. Pick up the receiver and dial the reporter’s number (555-0707). Open the door. Use the elevator button. Go to ground level. Open the door. Use the Bonze Star with the evidence drawer. Book the Bonze Star under case 199144. Use the chain with the evidence drawer. Book the chain under case 199144. Walk to the flower shop. Talk to the florist. Use the wallet with the florist. Talk to the secretary. Use the elevator button. Talk to Marie. Give the music box to Marie. Give the rose to Marie. Kiss Marie. Walk southeast, northeast. Use the elevator button. Go to the second floor. Use the eastern door. Take the note from the basket on your desk. Open the door. Use the elevator button. Go to ground level. Use the unmarked car. Go to the southern part of second street. Talk to the woman. Use the badge with the woman. Talk to the woman. Use the handcuffs with the cart. Talk to the woman. Take the lunch. Use the computer. Use the card with the computer. Use the Drawing Composite in the Tools menu. Follow the directions of the woman. Complete the composition drawing. Search for matches. Read the file on the man. Shut down the computer. Talk to the woman. Take the handcuffs from the cart. Use the car. Wait until Pat returns. Use the elevator button. Go to the second floor. Open the eastern door. Take the note from the basket on your desk. Open the door. Use the elevator button. Go to ground level. Use the squad car. Open the glove compartment. Take the speed calibration chart. Leave the car. Use the unmarked car. Drive to court. 8th Rose Walk northwest. Talk to the District Attorney. Talk to the District Attorney. Give the speed calibration chart to the District Attorney. Use the car. Take the key from the purse. Leave the car. Enter the western shop. Give the key to the keymaker. Pay the keymaker. Use the car. Use the keys with the purse. Drive to Rose, 300 block. Open the trunk. Put the flares in the box. Open the case. Take the scraper. Take the bags. Take the toothpicks. Close the case and the trunk. Look at the body. Search the trousers. Use the identity papers with the notebook. Look at the hands. Use the toothpicks with the victim’s nails. Remove the shirt. Use the notebook with the body. Leave the body. Look at the car. Use the scraper with the gold paint. Open the trunk and the case. Put the toothpicks in the case. Put the bags in the case. Put the scraper in the case. Close the case and the trunk. Use the car. Drive to the police office. Use the elevator button. Go to the second floor. Open the eastern door. Take the note from the basket with your desk. Use the computer. Put the card in the computer. Make a new Homicide case. Leave the computer. Use the copied key with Morales’ desk. Read the piece of paper. Close the drawer. Open the door. Use the elevator button. Go to ground level. Open the door. Use the hair and skin samples with the drawer. Book the hair and skin samples on case 199145. Use the car paint with the drawer. Book the car paint on case 199145. Walk southwest. Use the unmarked car. Drive to the hospital. Use the elevator button. Take the clipboard. Look at Marie. Look at the IV dosage. Use the button. Leave Marie. Wait until the nurse appears. Talk to the nurse. Walk southeast, northeast. Use the elevator button. Go to the second floor. Open the eastern door. Look at the bulletin board. Talk to the man. Use the computer. Use the access card with the computer. Review the four relevant homicide cases 199124, 199137, 199144 and 199145. Take note of their locations. Use the City map tool. Place a point at 392 S 6th street. Place a point at 280 W Palm. Place a point at 341 E Rose. Place a point at 376 W Rose. Use the check pattern to make a pentagram. Leave the computer. Use the phone. Pick up the receiver and call dispatch. Open the door. Walk east. Open the eastern door. Pick up the psychologists’ file. Walk south, west. Use the elevator button. Go to the third floor. Use the desk. Take the tracking device. Use the elevator button. Go to ground level. Use the unmarked car. Drive to the missing pentagram location (200 E Palms). Look at the car. Open the trunk and the case. Take the scraper. Take the bags. Use the scraper with the car. Use the tracking device with the car. Open the door. Wait until the second billiard player arrives. Talk to the billiard player in black. Return fire at the suspect. Turn on the tracking device. Pursue the suspect until he crashes. Drive to the crash site. Open the trunk. Take the flares. Close the trunk. Use the flares with the road. Look at the body. Take the keys. Search the body. Talk to the medics. Use the keys with the trunk. Take the cocaine bags. Drive to the police office. Open the trunk and the case. Put the bags in the case. Put the scraper in the case. Close the case and the trunk. Use the elevator button. Go to the second floor. Open the eastern door. Take the note from the basket on your desk. Open the door. Use the elevator door. Go to ground level. Open the door. Use the scrapings with the drawer. Book the scrapings on case 199145. Walk southwest. Use the car. Drive to the hospital. Use the elevator button. Talk to Marie. Kiss Marie. Walk southeast, northeast. Use the elevator button. Go to the first floor. Walk to the mens locker room. Take the toilet paper. Use the toiler paper with the toilet. Walk northwest. Talk to the janitor. Walk to the womens locker room. Open Morales’ locker with code 386. Look at the bags. Close the locker. Walk northeast. Use the elevator button. Go to the second floor. Open the eastern door. Talk to captain Tate. Talk to captain Tate. Open the door. Use the elevator button. Go to ground level. Use the car. Drive to the coroner. Open the door. Open the bin Steve Rocklin is in. Look at the toetag. Wait until the coroner returns. Take the envelope. Look at the envelope. Walk southwest. Use the car. Use the elevator button. Look at Marie. Give the locket to Marie. Talk to Marie. Kiss Marie. Walk southeast, northeast. Drive to 500 West Peach. Open the trunk and the case. Take the scraper. Take the bags. Talk to the firefighter chief. Walk inside. Take the photograph. Walk north. Use the scraper with the blood and hair. Walk east, west. Open the trunk and the case. Put the bags in the case. Put the scraper in the case. Close the case and the trunk. Use the car. Leave the car. Go to the army recruiting office. Show the badge to the recruiter. Show the picture of the Bains brothers to the recruiter. Take the printout. Open the door. Use the car. Use the elevator button. Go to the second floor. Walk east. Open the eastern door. Give the military record to the psychologist. Walk south, west. Use the elevator button. Go to ground level. Use the car. Drive to 522 west Palm. Knock on the door. Use the car. Drive to court. Walk northeast. Talk to the judge. Give the photo to the judge. Give the newspaper clipping to the judge. Take the warrant. Walk southwest. Use the car. Drive to 522 west Palm. Knock on the door. Use the car. Drive to court. Walk northeast. Take the warrant. Walk southwest. Use the car. Drive to 522 west Palm. Knock on the door. Draw the gun. Shoot the assailant. Handcuff Michael Bains. Lift the right cushion. Use the remote with the television. Press the 8. Walk in the secret room. Draw the gun. Walk to the table. Walk to the stairs. Shoot the man.

Police Quest 2: The Vengeance

> TAKE KEYS > OPEN COMPARTMENT > TAKE CARD > CLOSE COMPARTMENT > LEAVE Walk to the door. > UNLOCK DOOR Walk through the western door in the north wall. > TURN CARD OVER Note the code. Walk to the southwestern locker. > OPEN LOCKER Enter the combination on the card. > TAKE AMMO > TAKE GUN > TAKE HANDCUFFS > CLOSE LOCKER Walk south, through the northern door in the west wall. Walk to your chair. > SIT > LOOK IN BASKET > UNLOCK DRAWER > TAKE WALLET > SEARCH WALLET > TAKE LETTER > CLOSE DRAWER > STAND Walk to the board. > TAKE KEY > READ BOARD Walk to Hall’s desk. > READ PAPERS Walk south, east, to the man. > GET EAR PROTECTION Walk to one of the empty stalls. > USE PROTECTION > LOAD GUN > DRAW > SHOOT > HOLSTER > PUSH VIEW > LOOK TARGET Note the error in the shot. > REPLACE TARGET > ADJUST SIGHTS Adjust for the error. > PUSH BACK Repeat adjusting until your shot is good. Empty the clip. > LEAVE Walk to the man. > GET CLIP > RETURN EAR PROTECTION Walk west. > OPEN BIN > TAKE KIT Walk through the northern door in the west wall. Walk to the cabinet. > OPEN CABINET > TAKE BAINS > TAKE PHOTO > TURN PAGE > RETURN FILE > CLOSE CABINET Walk south, south, to the blue car’s trunk. > OPEN TRUNK > PUT KIT IN TRUNK > CLOSE TRUNK Walk to the blue car’s door. > UNLOCK DOOR > OPEN DOOR > DRIVE TO JAIL Wait until you reach jail. Walk to the lockers. > OPEN LOCKER > PUT GUN IN LOCKER > CLOSE LOCKER Walk to the button. > PUSH BUTTON > SHOW ID Walk to the jailer. > ASK BAINS FILE > TAKE PHOTO > TURN PAGE > RETURN FILE > ASK ABOUT CAR > GET PATE FILE > RETURN FILE > ASK ABOUT WITNESS Walk to the interviewing room. Wait for the man to talk to you. > NO > ASK ABOUT ESCAPE Walk south, to the locker. > OPEN LOCKER > TAKE GUN Walk to the car. > OPEN DOOR > DRIVE TO OFFICE Wait until dispatch reports in. > DRIVE TO MALL Wait until you reach the Oak Mall. Walk to the trunk. > OPEN TRUNK > TAKE KIT Walk to the front door sports car. > OPEN DOOR > DUST COMPARTMENT > USE TAPE > OPEN BOX > TAKE HOLSTER > TAKE BULLETS > CLOSE DOOR > ASK ABOUT CAR Walk to the trunk of your car. > PUT KIT IN TRUNK > CLOSE TRUNK Walk to your car’s door. > OPEN DOOR > RADIO Wait until the car information is passed on. > DRIVE TO OFFICE Wait until dispatch reports in. > DRIVE TO COTTON COVE Wait until you reach Cotton Cove. Take the bet. Walk to the jogger. > TALK TO JOGGER > ASK ABOUT BLOOD > LOAD GUN Walk west. > DRAW Walk to the left until Bains appears. > SHOOT > HOLSTER Walk west north of the bushes. > LOOK PLATE Walk east, east, to the car door. > OPEN DOOR > CHASE BAINS > DRIVE TO COTTON COVE Walk to the trunk. > OPEN TRUNK > TAKE KIT Walk west, west, to the bin. > SEARCH GARBAGE > TAKE CLOTHES > READ TAG Walk to the blood. > LOOK BLOOD > USE CAMERA > TAKE FOOTPRINT > TAKE BLOOD Walk east, east, west. Wait until the diver arrives. Walk to the diver. > FIND BODY Walk into the car. > TAKE SUIT > TAKE MASK > TAKE BELT > TAKE FLIPPERS > TAKE VEST > TAKE TANK 1 > LOOK TANK > REPLACE TANK 1 Repeat with the other until you got the tank with 2200 air. > LEAVE Wait until you dive in the water. Swim west, to the metal object. > TAKE OBJECT Swim east, to the gold object. > TAKE OBJECT Swim east, to the hand in the wall. > MOVE ROCK > LOOK HAND > TAKE BODY > NO Walk to the body. > LOOK BODY > LOOK THROAT > LOOK HOLE Walk east, east, to the trunk. > PUT KIT IN TRUNK > CLOSE TRUNK Walk to the car door. > OPEN DOOR > RADIO > DRIVE TO OFFICE Wait until dispatch reports in. > DRIVE TO AIRPORT Wait until you reach the airport. Walk to the trunk. > OPEN TRUNK > TAKE KIT Walk to the front of the black car. > LOOK BLACK CAR LICENSE Walk to the door. > OPEN DOOR > DUST REAR VIEW MIRROR > USE TAPE > CLOSE DOOR Walk to the trunk. > PUT KIT IN TRUNK > CLOSE TRUNK Walk to the car door. > OPEN DOOR > RADIO > OPEN DOOR Walk north, to the button. > PUSH BUTTON Walk across the road. Wait for the flower girl to approach you. > BUY ROSE Walk inside, to the female ticket agent. > SHOW ID > SHOW MUGSHOT > ASK LIST Walk northwest, to the female rental agent. > SHOW ID > SHOW MUGSHOT > ASK LIST Walk east, southwest, to the middle stall. > OPEN DOOR > OPEN TOILET > LOOK IN TOILET > TAKE GUN > LEAVE Walk to the automatic dryer. > USE DRYER > DRY GUN > DRY HANDS > LOOK GUN Walk east, south, to the button. > PUSH BUTTON Walk south, to the car door. > OPEN DOOR > RADIO > RADIO > DRIVE TO OFFICE Wait until you reach the office. Walk to the door. > OPEN DOOR Walk to the booking counter. > BOOK FINGERPRINT > BOOK HOLSTER > BOOK BULLETS > BOOK CLOTHES > BOOK BLOOD > BOOK CAST > BOOK KNIFE > BOOK BADGE > BOOK THUMB PRINT > BOOK GUN Walk through the southern door, to the computer. > USE COMPUTER > TURN ON > CD PERSONNEL > PISTACHIO > DIR Read the file on Lloyd Pratt. > CD .. > CD CRIMINAL > CD VICE > MIAMI > DIR Read the file on Marie Wilkans. > QUIT Walk to Lloyd. > TALK LLYOYD > ASK ABOUT DRUGS Walk south, through the northern door in the west wall. Walk to the chair. > SIT > LOOK BASKET > USE PHONE > 411 > LYTTON > MARIE WILKANS > 555-4169 > HELLO > YES Leave the phone. > STAND Walk south, south, to the door in your white car. > OPEN DOOR > DRIVE TO ARNIE Wait until you reach Arnie’s. Walk inside, to the empty chair near Marie. > SIT Answer the question. Wait until the waiter arrives. > ORDER LOBSTER > KISS MARIE > KISS MARIE > GIVE ROSE TO MARIE Wait for the waiter to return. > EAT DINNER Wait until you finish the dinner. > KISS MARIE > KISS MARIE > TAKE KEYS > OPEN DOOR Walk to the front door. > OPEN DOOR Walk through the northern door on the west wall. Walk to the key board. > TAKE KEY Walk to your desk. > LOOK IN BASKET Walk south, south, to the door of the blue car. > UNLOCK DOOR > OPEN DOOR > DRIVE TO 160 WEST ROSE Wait until you reach the warehouse. Walk to the trunk. > OPEN TRUNK > TAKE KIT Walk to the trunk of the green car. > TAKE BLOOD > LOOK TRUNK > USE CAMERA > LOOK BODY > SEARCH BODY > TAKE CORNER > LOOK FACE Wait for the coroner to arrive. > REMOVE BODY > LOOK TRUNK > LOOK TRUNK > TAKE NOTE > LEAVE Walk to your own trunk. > PUT KIT IN TRUNK > CLOSE TRUNK > READ CORNER Walk to the car door. > OPEN DOOR > DRIVE TO 753 THIRD STREET Wait until you reach the inn. Walk to the man. > SHOW ID > SHOW MUGSHOT > ASK KEY Walk to the car door. > OPEN DOOR > RADIO > RADIO BACKUP > OPEN DOOR Walk to the officer. > GET WARRANT Walk to the man. > SHOW WARRANT > ASK KEY Walk to the lead SWAT officer. > TALK MAN Walk to the trunk of your car. > OPEN TRUNK > TAKE KIT Walk close to the right of the door. > DRAW GUN > OPEN DOOR Wait for the tear gas cloud to dissolve. Walk inside, to the blood. > HOLSTER > TAKE BLOOD Walk to the back of the bed. > LOOK UNDER BED > TAKE LIPSTICK Walk to the nightstand. > OPEN DRAWER > TAKE ENVELOPE > READ LETTER Walk to the bathroom. > LOOK > LOOK SINK > TAKE CARD > READ CARD Note the telephone number. Walk south, to the manager. > RETURN KEY Walk to the head SWAT officer. > TALK MAN Walk to the trunk. > PUT KIT IN TRUNK > CLOSE TRUNK Walk to the car door. > OPEN DOOR > DRIVE TO MARIE Wait until you reach Marie’s house. Walk to the door. > TAKE NOTE > READ NOTE > OPEN DOOR > EXAMINE NOTE Walk to the ashtray. > LOOK FLOOR > LOOK ASHTRAY > TAKE PAPER Walk south, to the car door. > OPEN DOOR > RADIO > DRIVE TO OFFICE Wait until you reach the office. Walk to the door. > OPEN DOOR Walk to the booking counter. > BOOK BLOOD > BOOK HIT LIST > BOOK CARD > BOOK ENVELOPE > BOOK CORNER Walk through the northern door in the west wall, to Hall. > TELL ABOUT HIT LIST Walk to the chair. > SIT > USE PHONE > 407-555-3323 > HELLO > TELL ABOUT BAINS > 411 > STEELTON > POLICE > 407-555-2677 > HELLO > TELL ABOUT BAINS Leave the phone. > STAND Walk south, through the eastern door on the north wall. Walk to Simpson. > ASK ABOUT SHOTGUN > ASK ABOUT PRINTS Walk south, east, to the man. > GET EAR PROTECTION Walk to one of the empty stalls. > WEAR EAR PROTECTION Readjust your sights and empty the clip. Walk to the man. > RETURN EAR PROTECTION > GET CLIP > LOAD GUN Walk west, south, to the blue car’s door. > OPEN DOOR > DRIVE TO AIRPORT Wait until you arrive at the airport. Walk north, to the button. > PUSH BUTTON Walk north, to the counter. > BUY TICKET TO STEELTON > GET TICKET TO STEELTON Walk northwest, up the escalator. Walk to the guard. > SHOW ID Walk west, to the seat. > SIT > BUCKLE BELT Wait until the stewardess talks to you. > WATER > REMOVE BELT Wait until the hijackers appear. Wait until the stewardess faints. > STAND > DRAW > SHOOT Wait until the other hijacker appears. SHOOT Walk to the dead hijackers. > LOOK MASKED MAN > SEARCH MASKED MAN’S JACKET > LOOK UNMASKED MAN > SEARCH UNMASKED MAN’S TURBAN Walk to the back of the plane. > LOOK > LOOK DISPENSER > OPEN DISPENSER > READ INSTRUCTIONS > CUT YELLOW WIRE > CUT BLUE WIRE > CUT PURPLE WIRE > CONNECT YELLOW WIRE > CUT WHITE WIRE > CUT YELLOW WIRE > CLOSE DISPENSER Walk through the door. Walk through the door. Walk to the table. > TAKE RADIO Walk west. Walk north, west, to the tree. Wait until the mugger attacks you. > USE RADIO > QUESTION MAN > READ RIGHTS Wait until Keith takes the mugger away. Walk east, east. > LOOK Walk to the cover > LOOK COVER > OPEN COVER > CLIMB IN Walk east, east, south, south, west, to the cabinet. > OPEN CABINET > TAKE MASK Walk west. > WEAR MASK Walk south, south, east. Walk north through the door. Walk to Marie. > CALM MARIE > UNTIE MARIE Walk behind the pipe. > DRAW Wait until Bains starts shooting. > SHOOT > SHOOT

Police Quest 1 VGA: In Pursuit of the Death Angel

Ticket codes for writing tickets are available from the game manual. [+] Locker combination: 269 Walk northeast. Open the eastern door. Open the locker in the middle. Take the towel. Close the locker. Walk to the shower. Open your locker. Take the uniform. Take the ticket book. Take the keys. Take the nightstick. Close the locker. Walk southwest. Take a radio. Take the keys from the key board. Open the northern door. Sit down at your chair. Wait until the briefing ends. Take the note from your pigeonhole. Open the door. Walk northwest, southwest. Walk around the squad car. Use the squad car. Drive around until you receive a message. Drive to the indicated place at Fig between 3rd and 4th street. Stop near the accident. Look at the driver. Talk to the crowd. Talk to the man. Use the radio with Bonds. Use the radio with Bonds. Wait until Dooley arrives. Use the squad car. Drive around until you receive the request. Drive to Caffeine Carol’s. Leave the car. Open the door to the cafe. Sit on the chair next to Steve. Wait until you’re called to the phone. Use the phone. Sit on the chair next to Steve. Walk southwest. Use the squad car. Drive around until you encounter a speeder. Turn on the sirene and pursue the offender. Pull over the speeder. Look at the red car. Use the radio with Bonds. Leave the car. Look at the woman. Talk to the woman. Use the pen with the ticket book. Give the ticket to the woman. Decide to give Tawnee a ticket. Use the squad car. Drive around until you receive a message. Drive to Caffeine Carol’s. Leave the car. Open the door to the cafe. Talk to Carol. Walk southwest, northeast. Open the door to the bar. Use the nightstick with the biker. Talk to the woman near the jukebox. Walk southwest, northeast. Open the door to the cafe. Talk to Carol. Walk southwest. Use the squad car. Drive around until you encounter a drunken driver. Turn on the sirene and pursue the offender. Pull over the drunken driver. Look at the car. Use the radio with Bonds. Leave the car. Look at the man. Talk to the man. Talk to the man. Talk to the man. Talk to the man. Use the handcuffs with the man. Refuse the request. Use the back door of your squad car. Use the squad car. Drive to the jail. Use both the doors of the car. Open the top left locker. Put the gun in the locker. Use the buzzer. Talk to the man. Type the code for failure to stop at stop sign. [+] Type the code for failure to stop for red light. [+] Type the code for driving under the influence. [+] Type the code for exceeding the speed limit. [+] Type the code for reckless driving. [+] Type the code for not in control of faculties. [+] Talk to Barnum. Remove the handcuffs from Barnum. Walk southwest. Open the top left locker. Take the gun. Use the squad car. Drive to the police station. Open the door to the police station. Write a memo. Walk northeast. Wait until you are thrown out of the office. Use the squad car keys with the key board. Use the radio with the table. Open the eastern door. Open the locker in the middle. Take the towel. Walk to the showers. Open the locker in the middle. Take the street clothes. Take the keys. Close the locker. Walk southwest, northwest, southwest. Use the blue car. Drive to the Blue Room. Walk inside. Use the empty chair. Talk twice to Jack. Wait until the party ends. Walk northwest. Use the car. Drive to the police station. Walk inside, northwest. Open the eastern door. Open the locker in the middle. Take the towel. Walk to the showers. Open the locker in the middle. Take the uniform. Take the ticket book. Take the the nightstick. Close the locker. Walk southwest. Take the radio. Take the the squad car keys. Open the northern door. Use the chair. Open the door. Walk northwest, southwest. Walk around the squad car. Use the squad car. Drive around until you encounter the stolen car. Turn on the sirene and pursue the offender. Pull over the stolen vehicle. Look at the silver car. Use the radio with Bonds. Use the radio with Bonds. Wait until the backup is in place. Open the door and leave the car. Use the gun with Bonds. Talk to the suspect. Talk to the suspect. Talk to the suspect. Talk to the suspect. Use the handcuffs with the suspect. Search the suspect. Talk to the suspect. Talk to the suspect. Use the back door of the squad car. Use the suspect’s cardoor. Use the paint. Leave the door. Look at the inside of the car. Open the glove compartment. Look at the licenses. Look at the book. Push the trunk button. Leave the car. Use the trunk. Look at the drugs. Close the trunk. Use the squad car. Drive to jail. Open both car doors. Open the rop left locker. Put the gun in the locker. Use the button. Talk to the jailer. Type the code for possession of controlled substance. [+] Type the code for possession of concealed weapon. [+] Type the code for stolen car. [+] Type the code for evading arrest. [+] Talk to Hoffman. Remove the handcuffs from Hoffman. Walk southwest. Open the top left locker. Take the gun. Use the squad car. Drive to the police office. Walk inside, northeast. Open the western door. Look at the memo. Read the memo. Walk southeast. Use the squad car keys with the board. Open the eastern door. Open the locker in the middle. Take the towel. Walk to the showers. Open the locker in the middle. Take the street clothes. Take the keys. Close the locker. Walk southwest, northwest. Use the elevator button. Open the door. Open the door. Walk southeast. Open the door. Take the keys. Use the file drawer. Take the Hoffman file. Close the drawer. Walk south, southwest. Use the elevator button. Use the door. Give the file to the man. Take the gun. Look at the gun. Return the gun. Walk southwest. Use the elevator button. Walk southeast. Use the door. Use the computer. Go to Weapons. Enter the gun serial number 97649. Quit Weapons. Go to FBI. Enter the Taselli code 60321. Print the file. Quit FBI and the computer. Take the file from the printer. Walk south, southwest. Use the elevator button. Walk southwest. Use the unmarked car. Drive to the courthouse. Leave the car. Use the doors. Talk three times to the clerk. Wait until the clerk returns. Open the door. Talk to the judge. Give the file to the bailiff. Walk southeast, south. Use the car. Drive to jail. Leave the car. Open the top left locker. Put the gun in the locker. Use the button. Give the no-bail warrant to the officer. Walk southwest. Open the top left locker. Take the gun. Use the car. Drive to Bert’s Park. Walk north. Hide behind the bushes. Use the gun with Bonds. Wait until the transfer has been made. Talk to the young man. Talk to the suspect. Use the gun with Bonds. Use the handcuffs with the suspect. Use the handcuffs with the suspect. Search the suspect. Talk to the young suspect. Drive to jail. Open the top left locker. Put the gun in the locker. Use the button. Talk to the jailer. Type the code for possession of cocaine. [+] Talk to the suspects. Remove the handcuffs from the suspects. Walk southwest. Open the top left locker. Take the gun. Use the car. Drive to the Blue Room. Walk inside. Use the chair. Talk to Jack until you leave. Use the car. Drive to the police office. Walk inside. Use the elevator button. Open the door. Open the door. Use the elevator button. Open the door. Give the file to the man. Take the black book. Read through the book. Return the book. Walk southwest. Use the elevator button. Open the door. Open the door. Use the elevator button. Walk southwest. Use the unmarked car. Drive to jail. Leave the car. Open the top left locker. Put the gun in the locker. Use the button. Walk southwest. Open the top left locker. Take the gun. Use the car. Drive to Cotton Cove. Use the sheet. Look at the body. Talk to the police officer. Use the car. Drive to the police office. Walk inside. Use the elevator button. Open the door. Open the door. Use the elevator button. Walk northeast. Use the radio with the radio stand. Use the eastern door. Open the locker in the middle. Take the towel. Walk to the showers. Open the locker in the middle. Take the leisure suit. Walk southwest, northwest. Use the elevator button. Open the door. Look at the phone and note the number. Open the door. Use the elevator button. Walk southwest. Use the unmarked car. Drive to Hotel Delphoria. Walk inside. Use the bell. Walk northeast. Talk to the bartender. Talk to Marie. Talk to the bartender. Use the phone. Dial 411. Use the phone. Dial 555-6887. Use the phone. Dial 555-3784. Walk south. Use the elevator button. Go to floor 1. Walk northeast. Give money to the bartender. Give money to the bartender. Walk northeast. Use the nearest empty chair. Win the game yourself. Use the door. Walk southwest. Use the elevator button Go to floor 2. Use the room key with the door. Use the phone. Dial 555-3784. Wait until the backup team arrives. Walk south. Use the elevator button. Go to floor 1. Walk northeast. Talk to the bartender. Wait until Frank arrives. Talk to Frank. Win the game yourself. Walk into the elevator. Look at the telephone. Use the pen with Whitey.

Police Quest 1: In Pursuit of the Death Angel

Walk to the table. > TAKE RADIO Walk northeast, to the paper. > TAKE PAPER Read the paper. > DROP PAPER Walk to the left side of the northeastern table. Wait for the briefing to begin. Wait until the briefing ends. Walk to the holes. > LOOK HOLE Walk to your own pigeonhole. > LOOK HOLE Walk west, to the board. > TAKE KEYS Walk southeast, to the southeastern locker. > OPEN LOCKER > TAKE GUN > TAKE CLIP > TAKE CASE > CLOSE LOCKER > OPEN CASE > TAKE NOTEBOOK > TAKE TICKET BOOK > TAKE PEN > TAKE NOTE > LOP1238 > 83-32 > > CLOSE CASE Walk west, west, to the front police car. Walk around the police car. Walk to the door. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive around until you get a message from dispatch. Drive north and west to map B2, to the accident. > STOP > OPEN DOOR > LEAVE CAR Walk to the victim. > LOOK MAN > HELP MAN Walk to the crowd. > TALK MAN > TALK MAN > CALL DISPATCH Wait until the coroner arrives. Wait until Hamilton speaks up. Walk to the door of your car. > SIT > CLOSE DOOR > DRIVE Drive north. Drive around until Steve call for 11-98. Drive east to map A3, to the bar. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk through the western door, to Steve. > SIT Wait until Carol brings you coffee. > DRINK COFFEE Wait until there is a phonecall for you. > STAND Walk to the phone. > ANSWER PHONE Walk south, to the door of your car. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive around until you see the car running the red light. > CALL DISPATCH Pull over the red car. > STOP > LOOK PLATE > CALL DISPATCH > OPEN DOOR > STAND Walk to the red car. > LOOK WOMAN > TALK WOMAN > WRITE TICKET > NO > WRITE TICKET > RETURN LICENSE > SIGN TICKET > GIVE TICKET Walk to the open door. > SIT > CLOSE DOOR > DRIVE Drive around until you receive word of a complaint. Return to Carol’s Caffeine at map A3. > STOP > LOOK CAR > TAKE NIGHTSTICK > OPEN DOOR > STAND > CLOSE DOOR Walk through the western door, to Carol. > ASK ABOUT COMPLAINT Walk south, through the eastern door. > MOVE BIKES > USE NIGHTSTICK > TALK WOMAN > ASK FOR INFORMATION > THANK WOMAN > CALL DISPATCH Walk south, to the door of the car. > OPEN DOOR > SIT > CLOSE DOOR > REPLACE NIGHTSTICK > DRIVE Drive around until you encounter a drunken driver. Pull the car over. > STOP > LOOK PLATE > CALL DISPATCH > OPEN DOOR > STAND Walk to the other car. > TALK MAN > SMELL BREATH > GET OUT > ADMINISTER FIELD SOBRIETY TEST > ARREST MAN Walk to the man. > HANDCUFF MAN > NO > OPEN DOOR Move out of the way of the rear door. Wait until the drunk enters the car. Walk to the rear door. > CLOSE DOOR Walk to the open door. > SIT > CLOSE DOOR > DRIVE Drive back to the jail parking lot at map D3. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk to the back door. > OPEN DOOR Move out of the way of the rear door. Wait until the drunk leaves the car. Walk to the rear door. > CLOSE DOOR Walk to the lockers. > OPEN LOCKER > PUT GUN IN LOCKER > CLOSE LOCKER Walk to the button. > PUSH BUTTON Walk north. Wait until the jailer talks to you. > BOOK MAN > DUI Wait until the jailer talks to you. > REMOVE HANDCUFFS Wait until the jailer finishes speaking. Walk east, to the lockers. > OPEN LOCKER > TAKE GUN > CLOSE LOCKER Walk to the door of the car. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive north, to the parking lot at map C3. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk inside, to the desk. > WRITE MEMO > SUBMIT MEMO Walk east, to the door. > OPEN DOOR Walk to the door. > OPEN DOOR Walk east, to the keys. > REPLACE KEY Walk to the table. > REPLACE RADIO Walk southeast, to the southeastern locker. > OPEN LOCKER > DROP ALL > TAKE TOWEL > CLOSE LOCKER Walk to the eastern shower. > TURN ON SHOWER > TURN OFF SHOWER > DRY Walk to the southeastern locker. > OPEN LOCKER > TAKE CLOTHES > TAKE KEYS > CLOSE LOCKER Walk west, west, to the Corvette. > OPEN DOOR > SIT > CLOSE DOOR > LOOK CAR > TAKE WALLET > DRIVE Drive east, north, to the parking lot at map B4. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk north, to the eastern empty chair. > SIT > STAND Walk south, to the door of the car. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive south, west, to the parking lot at map C3. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk inside, east, southeast, to the southeastern locker. > OPEN LOCKER > DROP KEYS > TAKE TOWEL > CLOSE LOCKER Walk to the eastern shower. > TURN ON SHOWER > TURN OFF SHOWER > DRY Walk to the southeastern locker. > OPEN LOCKER > TAKE UNIFORM > TAKE ALL > CLOSE LOCKER Walk west, northeast, to your briefing spot. Walk to the pigeon hole. > LOOK IN PIGEONHOLE Walk west, to the radios. > TAKE RADIO Walk to the keys. > TAKE KEYS Walk west, west, around the patrol car, to the door. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive around until you find the stolen car. Pull over the car. > STOP > LOOK PLATE > CALL DISPATCH > OPEN DOOR Wait for the backup to arrive and cover you. > STAND > LOAD GUN > DRAW GUN > GET OUT > FREEZE > HANDS UP > LIE DOWN > PUT GUN IN HOLSTER Walk to the man. > HANDCUFF MAN > READ RIGHTS > SEARCH MAN > STAND UP > GO TO CAR Walk to the back door. > OPEN DOOR Walk out of the way of the door, back to the back door. > CLOSE DOOR > GET GUN > LOOK SERIAL NUMBER > PUT GUN AWAY Walk to the door of the suspect’s car. > LOOK DOOR > LOOK CAR > OPEN COMPARTMENT > TAKE LICENSE Press the return key. > LOOK BOOK > CLOSE BOOK > CLOSE COMPARTMENT Walk to the trunk. > OPEN TRUNK > LOOK > CLOSE TRUNK Walk to the open door of your car. > SIT > CLOSE DOOR > DRIVE Drive to the parking lot of the jail at map D3. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk to the back door. > OPEN DOOR Walk away from the rear door. Wait until the man leaves the car. Walk back to the rear door. > CLOSE DOOR Walk to the lockers. > OPEN LOCKER > PUT GUN IN LOCKER > CLOSE LOCKER Walk to the button. > PUSH BUTTON Walk north. Wait until the jailer talks to you. > STOLEN VEHICLE > REMOVE HANDCUFFS Walk east, to the locker. > OPEN LOCKER > TAKE GUN > CLOSE LOCKER Walk to the door of the car. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive north, to the parking lot at map C3. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk inside, east, to the door. > OPEN DOOR Wait until the sergeant leaves. Walk to the memo. > READ MEMO Walk east, to the board. > REPLACE KEY Walk southeast, to the southeastern locker. > OPEN LOCKER > DROP ALL > TAKE TOWEL > CLOSE LOCKER Walk to the eastern shower. > TURN ON SHOWER > TURN OFF SHOWER > DRY Walk to the southeastern locker. > OPEN LOCKER > TAKE CLOTHES > TAKE ALL > CLOSE LOCKER Walk west, west, to the door. > OPEN DOOR Walk to the desk. Walk south, north. Wait until Laura leaves. Walk to the cabinet. > OPEN CABINET > TAKE HOFFMAN > TAKE FILE Walk to the key board. > TAKE KEY > TAKE CLIPBOARD Flip the page four times. > TAKE POSTER > RETURN CLIPBOARD Walk south, west, around the unmarked police car. Walk to the door of the unmarked car. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive south, to the court parking space at map D3. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk to the door. > OPEN DOOR Walk north, to the window. > EMERGENCY Wait until the man comes back. Walk to the door. > OPEN DOOR Wait until you are brought to the judge. > HOFFMAN > GIVE FILE > GIVE POSTER > TATTOO Wait until you get the no-bail. Walk south, to the car door. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive to the jail parking lot at map D3. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk to the locker. > OPEN LOCKER > PUT GUN IN LOCKER > CLOSE LOCKER Walk to the button. > PUSH BUTTON Walk north, to the window. > GIVE WARRANT Walk east, to the locker. > OPEN LOCKER > TAKE GUN > CLOSE LOCKER Walk to the door of the car. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive north, to the parking lot at map C3. > STOP Wait until Laura talks to you. > DRIVE Drive west, west, north, to the park at map B1. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk north, behind the last bush east. > CALL DISPATCH > LOAD GUN > DRAW GUN Wait until two people are at the scene. Wait until the exchange is made. > CALL DISPATCH > FREEZE > CALL DISPATCH Wait as the man runs away. Walk to the man. > PUT GUN IN HOLSTER > HANDCUFF MAN > READ RIGHTS > ARREST MAN > GO TO CAR Wait until the suspects are gathered at the car. > SEARCH MAN > QUESTION MAN > QUESTION MAN > QUESTION COLBY > QUESTION COLBY > OPEN DOOR > CLOSE DOOR Walk to the front door. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE > CALL DISPATCH Drive east, south, south, east, to the jail parking lot at map D3. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk to the back door. > OPEN DOOR Walk away from the rear door. Wait until the mean leave the car. Walk to the rear door. > CLOSE DOOR Walk to the lockers. > OPEN LOCKER > PUT GUN IN LOCKER > CLOSE LOCKER Walk to the button. > PUSH BUTTON > BOOK MEN > DRUGS > REMOVE HANDCUFFS Walk east, to the lockers. > OPEN LOCKER > TAKE GUN > CLOSE LOCKER Walk to the door of the car. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive north, to the parking lot at map C3. > STOP > DRIVE Drive east, north, to the parking lot at map B4. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk north, to the eastern free chair. > SIT > TALK JACK Wait until Keith leaves. > STAND Walk south, to the car door. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Walk south, west, to the parking lot at C3. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk inside, to the door. > OPEN DOOR Walk north, to the desk. Walk south, east, to the window. > GET GUN > LOOK NUMBER > RETURN GUN > GET BOOK > RETURN BOOK Walk north, to the computer. > USE COMPUTER > SW9764912 Note the phone number. > QUIT Walk south, west, north, to the basket on your desk. > LOOK IN BASKET > READ NOTE Walk to the phone on your desk. > USE PHONE > 312 555-3382 > TASELLI > USE PHONE > 411 > WILLIAMS > USE PHONE > 555-4522 > BONDS > TASELLI Walk south, north. Wait for Laura to speak. Walk south, to the door. > OPEN DOOR Walk north, to the desk. Walk south, west, around the unmarked car, to the car door. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive south, to the jail parking lot at map D3. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk to the lockers. > OPEN LOCKER > PUT GUN IN LOCKER > CLOSE LOCKER Walk to the button. > PUSH BUTTON Walk north. Wait until you are with Marie. > ASK HELP > HELP WITH HOTEL Walk east, to the lockers. > OPEN LOCKER > TAKE GUN > CLOSE LOCKER Walk to the door of the car. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Wait until you get a message. Drive east, to the parked cars at D4. > STOP > OPEN DOOR > STAND Walk to the body. > MOVE SHEET > MOVE SHIRT > CALL DISPATCH Walk to the open door. > SIT > CLOSE DOOR > DRIVE Drive west, north, to the parking lot at C3. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk inside, to the door. > OPEN DOOR Walk north, to the desk. Wait for the meeting to end. Walk south, east, southeast, to the southeastern locker. > OPEN LOCKER > DROP ALL > TAKE TOWEL > CLOSE LOCKER Walk to the eastern shower. > TURN ON SHOWER > USE BLEACH > RINSE > TURN OFF SHOWER > DRY Walk to the southeastern locker. > OPEN LOCKER > TAKE CLOTHES > CLOSE LOCKER Walk west, to the table. > REPLACE RADIO Walk west, north, to your phone. > USE PHONE > 411 > COBB > USE PHONE > 555-2622 Walk south, to the door. > OPEN DOOR Walk north, to the desk. Walk to the phone. > LOOK PHONE Walk south, west, around the unmarked car, to the car door. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive north, north, west, to the entrance at map A2. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk north, to the bell. > RING BELL > RENT ROOM > PAY ROOM Walk west, to the bar. Wait until the bartender talk to you. > MILK Wait until the bartender leaves. > STAND Walk to the bar. > GAMBLE Walk east, into the elevator. > PUSH TWO Walk east, to room 204. > UNLOCK DOOR > YES > YES Walk to the phone. > USE PHONE > 555-6674 > WHITEY > USE PHONE > 411 > CAB > USE PHONE > 555-9222 > HOTEL Wait until you instruct Marie to take the cab. Walk south. > LOCK DOOR Walk west, into the elevator. > PUSH ONE Walk west, to the bar. > PAY Walk west, next to the bartender. Walk to the empty chair. > SIT Wait until the game begins. Win until you are invited to the private game. Walk south, east, north, to the door. > OPEN DOOR Walk east, to room 204. > UNLOCK DOOR Wait until the detectives arrive. Walk to the man standing alone. > GET RADIO Walk south, west, into the elevator. > PRESS ONE Walk west, to the bar. > PAY Walk west, next to the bartender. Wait until you are shown to the back room. Walk to the empty chair. > SIT Win the game. > YES > YES > STAND Follow Bains east, up, up, east, east. Wait before room 404 until Bains enters. > CALL DISPATCH Walk north. Wait until Jessie Bains is convicted.

Pirate Fry 3: The Island of the Dead

Pull the long reachable branch. Pick up some tantalizing fruit. Walk east. Give the ripe red fruit to the demonic parrot. Walk south. Pick up the deadly warning. Pick up the human remains. Pick up the small rock. Walk east. Pick up the shiny object. Walk west, west. Pick up the leafy plant. Use the shiny metal on the laser sensor thingy. Use the small knife on the oddly placed hammock. Walk east, north. Use the hammock on the demonic parrot. Pick up the demonic parrot. Give the captured parrot to the healer. Open the door to the hut. Talk to the healer. 13 Pick up the blue cup. Use the blue cup on the pot of steaming coffee. Pick up the metal thingy. Open the door. Walk north. Use the crappy rock on the snake’s den. Use the small knife on the poisonous snake. Pick up the murdered snake. Walk east, south, west. Use the butterknife on the big goofy lock. Open the storage room. Use the cup of coffee on the bushels of oat premium. Walk east. Give the cup o’crappy oatmeal to the slow-ass turtle. Walk east. Use the blue cup on the warm turtle piss. Walk west, north. Open the door to the hut. Give the cup of turtle piss to the healer. Give the murdered snake to the healer. Give the funny leaves to the healer. Walk east. Open the door to the hut. Pick up the box. Open the box. Open the door. Walk south. Talk to Undead Guy. Walk east, east. Give the bone to the insanely large dog. Talk to the scary guy on the ladder. 13 Walk north. Push the door holding rock. Open the run down old shack. Walk east. Use the butterknife on the sealed can of paint. Give the opened can of paint to the scary guy on the ladder. Walk north. Use the worthless stick on the door holding rock. Walk east. Pick up the unattended ladder. Walk north. Use the dynamite on the large rocks. Use Fred’s lighter on the deadly explosives. Pick up the unattended ladder. Walk west, north. Use the large ladder on the small chasm. Walk east.