Batman Returns

Use the vault. Use the utility belt computer. Add a gauntlet. Add a rope. Add a batarang. Add a bolo batarang. Add a sonic batarang. Add a lockpick. Add a scanner. Add a knockout gas. Leave the computer. Leave the vault. Go to the garage. Use the navigation computer. Go to Gotham Plaza. Go to the street. Use the knockout gas to subdue the acrobat. Use the sonic batarang to subdue the firebreather. Choose to interrogate the firebreather. Ask for an explanation. Use the bolo batarang to subdue the clown. Choose to interrogate the clown. Ask about the leader. Use the sonic batarang to subdue the acrobat. Go to the batmobile. Use the navigation computer. Go to the Batcave. Use the main computer. Use the evidence computer. Enter the frozen fish. View the frozen fish. Extrapolate from the frozen fish. Exit the computer. Leave the main computer. Go to Wayne Manor. Go to the garage. Use the navigation computer. Go to the fish market. Use the navigation computer. Go to the old Gotham Zoo. Go to the ground. Use the fence. Take the videotape. Go to the batmobile. Use the navigation computer. Go to the Batcave. Use the main computer. Look at the news broadcast. Note the news item about Oswald Cobblepot. Use the evidence computer. Enter the videotape. View the videotape from the Zoo. Exit the computer. Leave the main computer. Go to Wayne Manor. Go to the garage. Use the navigation computer. Go to Shreck’s office. Use the lockpick. Use the globe. Use the lockpick. Select the note. Use the scanner. Go to the batmobile. Use the navigation computer. Go to the Batcave. Use the main computer. Use the evidence computer. Enter the scan. View the note from Shreck’s office. Extrapolate from the note from Shreck’s office. Extrapolate from the videotape from the Zoo. Exit the computer. Leave the main computer. Go to Wayne Manor. Go to the garage. Use the navigation computer. Go to the fish market. Use the navigation computer. Go to Shreck’s office. Use the lockpick. Use the desk. Select the memo. Use the scanner. Go to the batmobile. Use the navigation computer. Go to the Batcave. Use the main computer. Use the evidence computer. Enter the scan. View the security memo from Shreck. Extrapolate from the security memo from Shreck. Exit the computer. Leave the main computer. Go to the garage. Use the navigation computer. Go to Selina Kyle’s. Use the garbage can. Take the photocopy of the memo. Go to the batmobile. Use the navigation computer. Go to the Batcave. Use the main computer. Use the evidence computer. Enter the photocopy of the memo. View the photocopy of the power memo. Extrapolate from the photocopy of the power memo. Exit the computer. Look at the news broadcast. Note the news item about the mayor recall. Leave the main computer. Go to Wayne Manor. Go to the garage. Look at the news broadcast. Note the Penguin’s message. Use the navigation computer. Go to the mayor’s office. Use the desk. Take the remodeling plans. Go to the batmobile. Use the navigation computer. Go to Shreck’s office. Use the lockpick. Use the globe. Use the lockpick. Select the memo. Use the scanner. Go to the batmobile. Use the navigation computer. Go to the Batcave. Use the main computer. Use the evidence computer. Enter the evidence. View the remodeling plans. Extrapolate from the remodeling plans. Exit the computer. Look at the news broadcast. Note the news item about the mayor recall. Leave the main computer. Go to Wayne Manor. Go to the garage. Look at the news broadcast. Note the Penguin’s message. Use the navigation computer. Go to the Penguin’s Headquarters. Use the sonic batarang to subdue the acrobat. Use the ventilation duct. Use the desk. Take the videotape. Go to the batmobile. Use the navigation computer. Go to Selina Kyle’s. Use the kitchen counter. Take the computer disk. Take the newspaper clipping. Go to the batmobile. Use the navigation computer. Go to the Batcave. Use the main computer. Use the evidence computer. Enter the evidence. Exit the computer. Leave the main computer. Go to Wayne Manor. Go to the garage. Use the navigation computer. Go to Shreck’s office. Use the lockpick. Use the desk. Select the industrial blueprints. Use the scanner. Go to the batmobile. Use the navigation computer. Go to Selina Kyle’s. Use the garbage can. Take both newspaper clippings. Go to the batmobile. Use the navigation computer. Go to the Batcave. Use the main computer. Use the evidence computer. Enter the evidence. View the power plant plans. View the news clipping of the Ice Princess. Extrapolate from the power plant plans. Extrapolate from the news clipping of the Ice Princess. Exit the computer. Leave the main computer. Go to Wayne Manor. Go to the garage. Use the navigation computer. Go to Shreck’s office. Go to the batmobile. Use the navigation computer. Go to the Batcave. Wait until you arrive. Go to the garage. Wait until 12:00. Use the navigation computer. Go to the Penguin’s Headquarters. Use the ventilation duct. Use the desk. Take the streetmap. Go to the batskiboat. Use the navigation computer. Go to the Batcave. Use the main computer. Use the evidence computer. Enter the evidence. Exit the computer. Leave the main computer. Go to Wayne Manor. Go to the video computer. Transmit the video recorded in the batmobile. Offer the evidence to commissioner Gordon. Go to the vault. Use the utility belt computer. Remove the lockpick. Add a knockout gas. Add a sonic batarang. Leave the computer. Leave the vault. Go to the garage. Use the navigation computer. Go to downtown. Use the beam. Go to the street. Use the knockout gas to subdue the acrobat. Go to the batskiboat. Use the navigation computer. Go to the old Gotham Zoo. Use a sonic batarang to subdue the strong man. Use the sonic batarang to subdue the firebreather. Use the bolo batarang to subdue the clown. Switch to fierce mode. Wait until the Penguin flies off. Use the batarang to defeat the Penguin.