- To make symbol (1,1):
- Use the second symbol on the first of the western rows (tile (1,2)).
- Use the right side of the right Mayan machine wheel twice. Use the right side of the left Mayan machine wheel twice. Use the fifth symbol on the first of the western rows (tile (1,5)).
- Use the first symbol on the first of the eastern rows.

- To make symbol (1,2):
- Use the left side of the right Mayan machine wheel three times. Use the right side of the left Mayan machine wheel twice. Use the fifth symbol on the second of the western rows (tile (2,5)).
- Use the left side of the right Mayan machine wheel twice. Use the left side of the left Mayan machine wheel once. Use the third symbol on the first of the western rows (tile (1,3)).
- Use the second symbol on the first of the eastern rows.

- To make symbol (2,1):
- Use the left side of the right Mayan Machine wheel once. Use the right side of the left Mayan Machine wheel twice. Use the third symbol on the second of the western rows (tile (2,3)).
- Use the left side of the right Mayan Machine wheel once. Use the right side of the left Mayan Machine wheel twice. Use the first symbol on the first of the western rows (tile (1,1)).
- Use the first symbol on the second of the eastern rows.

- To make symbol (2,2):
- Use the left side of the right Mayan Machine wheel twice. Use the left side of the left Mayan Machine wheel once. Use the first symbol on the second of the western rows (tile (2,1)).
- Use the left side of the right Mayan Machine wheel three times. Use the right side of the left Mayan Machine wheel three times. Use the fourth symbol on the second of the western rows (tile (2,4)).
- Use the second symbol on the second of the eastern rows.

# Broken Sword II: The Smoking Mirror

Look at the bookcase.
Use the block of wood.
Use the metal bracket.
Use the writing bureau.
Use the drawer.
Take the handbag.
Take the dart.
Use the dart on the cabinet.
Use the panties on the cylinder.
Use the cylinder on the syphon.
Use the syphon on the fire.
Look at the letter.
Use the door.
Walk northwest.
Take the telephone.
Take the newscutting.
Look at the pot.
Use the key on the western door.
Use the door.
Look at the flask.
Wait until the waiter arrives.
Talk to the waiter.
Wait until the waiter returns.
Talk to the waiter.
Wait until the waiter returns.
Ask about the flask.
Leave the waiter.
Ask about the Mayan stone.
Ask about the professor.
Ask about the pot.
Leave Lobineau.
Talk to the man.
Tell about Nico.
Ask twice about himself.
Take the flask.
Walk east.
Go to the Glease gallery.
Use the absinthe on the glass the man is holding.
Use the absinthe on the glass.
Use the packing case.
Take the label.
Talk to Glease.
Look at the label.
Look at the newscutting.
Talk to the man in the brown jacket.
Walk to the hut, to the window.
Leave the man.
Walk to the steps.
Take the hook.
Use the hook on the bottle.
Walk to the steps.
Use the chimney.
Use the bottle on the chimney.
Use the chimney.
Use the bottle on the chimney.
Walk to the steps, to the trapdoor.
Take the biscuits.
Walk to the trapdoor.
Use the biscuits on the platform.
Use the hook on the platform.
Walk to the steps.
Use the fence.
Climb up the ladder.
Use the west window.
Use the hook on the fan.
Climb out the window, down the ladder.
Use the door.
Ask for Condor Transglobal.
Climb up the ladder.
Use the clamp.
Use the clamp.
Climb down the ladder.
Walk inside.
Use the drawer.
Walk to the elevator.
Give the brass key to the man.
Use the button.
Use the eastern crate.
Use the switch right over the elevator button.
Use the scratch marks.
Use the secret door.
Walk northeast.
Talk to Nico.
Use the rope.
Walk north.
Use the tape on the photoelectric cell.
Use the eastern crate.
Use the top crate.
Use the western crate.
Use tha pallet carrier.
Use the rope on the statue.
Use the rope.
Use the rope on the pulley.
Use the pallet carrier.
Use the statue.
Talk to Nico.
Ask about the large statue.
Walk northwest.
Use the handcuffs on the cable.
Talk to the band.
Ask about Miguel.
Leave the band.
Talk to Pearl.
Ask three times about Duane.
Leave Pearl.
Talk to Duane.
Ask twice about the truck.
Ask about the music.
Ask about Miguel.
Ask about Pearl.
Leave Duane.
Talk to Pearl.
Ask twice about the truck.
Leave Pearl.
Walk to the police station.
Ask twice about Oubier.
Ask about the ruins.
Leave the general.
Use the chart.
Talk to general Grasiento.
Ask about the chart.
Leave general Grasiento.
Walk southeast.
Ask about Oubier.
Leave Nico.
Talk to Oubier.
Ask about himself.
Ask about Karzac.
Leave Oubier.
Use the second cell window from the left.
Walk to the stairs.
Ask about Oubier.
Leave Conchita.
Walk west.
Talk to Duane.
Ask about Miguel.
Ask about the detonator.
Leave Duane.
Walk to the stairs.
Talk to Conchita.
Ask about the detonator.
Tell about the chart.
Leave Conchita.
Walk west.
Talk to Nico.
Ask twice about the chart.
Talk to general Grasiento.
Tell about Nico.
Talk to Renaldo.
Ask twice about the pyramid.
Walk southeast.
Talk to Pearl.
Tell about the pyramid.
Use the chart.
Walk southeast, to the stairs.
Talk to Conchita.
Tell about the chart.
Leave Conchita.
Use the cupboard.
Walk west.
Give the detonator to Duane.
Walk to the police station, northeast.
Talk to Miguel.
Look at the sword fish.
Look at the television.
Look at the portait.
Talk to general Grasiento.
Ask about the sword fish.
Ask about the television.
Ask about the hifi set.
Ask about the portait.
Look at the noose.
Talk to Miguel.
Ask about the noose.
Ask for the noose.
Leave Miguel.
Use the noose on the cell window.
Take the noose.
Give the noose to Duane.
Take the vine from the washing machine.
Use the bank statement on the leaves.
Use the idol on the waterwheel.
Talk to Hubert.
Ask about Nico.
Ask twice about the root.
Use the vine on the press.
Use the collar on the press.
Take the cross.
Use the cross on the press.
Take the collar.
Give the collar to Hubert.
Ask about the root.
Tell about Nico.
Tell about Hubert.
Ask about the shaman.
Offer the biscuits.
Use the Mayan stone on the biscuit box.
Give the biscuit box to the guard.
Talk to the shaman.
Offer the lipstick.
Tell about Nico.
Tell about Nico.
Ask twice about the root.
Ask about the Coyote stone.
Ask twice about the Jaguar stone.
Ask twice about the Eagle stone.
Ask about the Coyote stone.
Ask for the root.
Use the metal cone on the press.
Use the root on the press.
Take the cross.
Use the cross on the press.
Take the cone.
Use the cone on the ladder.
Talk to the boy.
Ask about himself.
Leave the boy.
Walk to the steps.
Talk to the ladies.
Ask about captain Ketch.
Confirm your interest in history.
Ask five times about captain Ketch.
Ask three times about Rio.
Ask about Emily.
Ask about the cat.
Confirm your love for cats.
Leave the ladies.
Walk to the steps.
Talk to Rio.
Ask about Emily.
Leave Rio.
Walk to the steps.
Use the door.
Talk to the Ketch sisters.
Ask about the cat.
Ask twice about Emily.
Walk to the steps.
Talk to Rio.
Ask for fish.
Offer the panties.
Wait a while.
Talk to Rio.
Ask twice for the fish.
Leave Rio.
Use the bicycle.
Wait until Rio catches a fish.
Talk to Rio.
Ask for the fish.
Walk to the steps.
Use the ladder.
Climb up the ladder.
Use the inner tube on the eastern flagpole.
Climb down the ladder.
Use the fish on the inner tube.
Take the ball.
Climb up the ladder.
Take the inner tube.
Climb down the ladder.
Use the inner tube on the tree.
Use the ball on the inner tube.
Use the ladder.
Take the marker.
Walk to the steps.
Take the theodolite.
Take the plans.
Walk to the steps.
Give the plans to the Ketch sisters.
Look at the easternmost cabinet.
Talk to the attendant.
Ask about El Draco.
Ask the attendant about the Jaguar stone.
Ask Obier about the Jaguar stone.
Ask the attendant about the Jaguar stone.
Take the key from the display case.
Look at the easternmost cabinet.
Show the key to the attendant.
Use the key on the cabinet west of the attendant.
Use the cabinet.
Talk to the attendant.
Ask about the docks.
Leave the attendant.
Use the curtain.
Use the dagger on the eastern exit.
Take the quill.
Take the lantern.
Use the lantern on the ink well.
Take the chart.
Use the chart on the desk.
Look at the portait.
Use the sea chest.
Ask three times about Rio.
Ask twice about the cross.
Leave Emily.
Walk northwest.
Use the quill on the cat.
Take the feather shreds.
Walk to the steps.
Talk to Rio.
Ask about Emily.
Ask about his sister.
Offer the feather shreds.
Leave Rio.
Walk to the steps.
Use the door.
Talk to Emily using the conch.
Leave Emily.
Use the cross on the pen holder.
Walk northwest, to the steps.
Talk to Rio.
Ask twice about the pirate treasure.
Ask about zombies.
Look at the boat.
Look at the rock outcrop.
Talk to Rio.
Ask about the net.
Leave Rio.
Use the net on the rock outcrop.
Look at the purse.
Use the hair clip on the coin slot at the top of the vending machine.
Take the coin reject slot.
Use the penny on the weighing machine.
Use the dagger on the cupboard.
Use the card on the crack.
Use the button.
Wait until the train arrives.
Walk northeast.
Take the reeds.
Walk northeast.
Use the reed on the lair.
Use the dart on the reed.
Walk southwest, southwest, southeast.
Use the reed on the boar.
Walk northeast.
Take the creeper.
Use the marker on the net.
TUse the net on the creeper.
Take the creeper with net and marker.
Use the creeper with net and marker on the rock needle.
Walk north, northeast, northwest.
Walk west, northeast, to the middle path east, east.
Use the theodolite on the holes.
Use the theodolite.
Find the marker.
Use the marker.
Use the pillar right behind the marker.
Leave the theodolite.
Walk southeast.
Hide behind the next crate.
Use the ladder when the guard passes it.
Use the cupboard when the guard passes again.
Use the ladder.
Use the cupboard when the guard enters.
Take the mop.
Use the mop on the cupboard.
Use the porthole.
Talk to Oubier.
Take the Jaguar stone.
Use the dagger on Karzac.
Take the pancakes.
Take the syrup.
Take the buns.
Use the syrup on the pancake.
Talk to the woman.
Ask about herself.
Leave the woman.
Talk to the boy.
Ask twice about himself.
Give the pancake with syrup to the man.
Leave the man.
Use the bun on the bush.
Look at the bush.
Take the buns.
Use the bun on the bush.
Talk to Hawks.
Ask about the cave.
Leave Hawks.
Use the handheld camera.
Talk to Hawks.
Tell about the cameraman.
Take the Mayan stone.
Use the barrel next to the stone.
Talk to Titipoco.
Ask about the sunglasses.
Ask about George.
Ask about the barrel.
Take the Mayan stone.
Walk west.
Walk to the men.
Tell about general Grasiento.
Take the cylinder from the generator.
Use the dagger on the fuel line.
Use the cylinder on the fuel line.
Use the cylinder on the fuel cap of the engine.
Use the button.
Look at the engine.
Look at the gantry.
Take the rope.
Give the rope to Titipoco.
Ask about the rope.
Use the rope.
Use the rope on the engine.
Use the lever.
Use the lever.
Talk to Titipoco.
Ask about the lever.
Walk to the elevator.
Talk to Titipoco.
Take the ammunition belt.
Go down the elevator.
Use the torch.
Show the torch to Titipoco.
Use the ammunition belt on the fire.
Talk to general Grasiento.
Talk to George on sacrificial slab.
Use the western lever.
Use the eastern lever.
Talk to George.
Ask about the lever.
Look at Mayan machine.
The idea of the Mayan machine is that you have to make the four symbols on the eastern-most set of four tiles.
To do so, you need to combine two symbols of the western-most set of ten tiles.
To make these symbols, you need to combine two symbols from the wheels. A complete description follows below.