Chamber of The Sci-Mutant Priestess

At the beginning of the game, you receive an item. For each ordeal, you need an item. To get another item, you can give a skull to the protozorq near the trader. You can also trade with other aspirants. You can also throw the dagger and search the body of aspirants. Make sure you have the rope. Wait until the hook appears. Lasso the rope on the hook. Wait until the granite monster appears. Jump on the granite monster. Take the rope. Wait until you reach the other side. Make sure you have the lantern. Grab hold of the left rope. Take the left rope. Push the lever. Take the top rope. Inspect the hollow. Walk east. Make sure you have the dagger. Use zone 3. Use zone 2. Make sure the doors are closed. Walk northwest. Climb on the step. Put the dagger in the slot over the knight’s shoulder. Take the dagger. Walk west. Stick your hand in the deep cavity. Walk south, north. Make sure you have the fly and at least one other item to trade. Pray to the statue. Walk north. Crawl on the web. Give the fly to the mistress. Refuse. Give the fly to the blue one. Walk east. Put the red spider in the opened mouth. Pass through the trap-door. Make sure you have the goblet. Walk west. Inspect the fountain. Press the eye of the fountain. Fill the goblet. Walk northeast. Open the left serpent. Empty the goblet in the left serpent. Take the die. Throw the die. Note the number. Open the right serpent. Put the die in the right serpent. Walk north. Lift the far left hand. Lift the far right hand. Press the serpent head. Remember the symbol that is uncovered. Walk east. Inspect every cube. Lift the cube with the symbol the serpent head uncovered. Walk south. Make sure you have the dagger and completed the five ordeals. Go to the trader. Give the skull to the protozorq. Give the skull to the protozorq. Give the skull to the protozorq. Give the skull to the protozorq. Give the skull to the protozorq. Make your way to the ring exit. Wait until the guard is alone. Throw the dagger at the guard. Search the cadaver. Take the zapstik. Walk west, west. Pull the bolt. Pass the bars. Use the extreme violence sci-power on the Deilos. Dive into the water. Use the zone scan sci-power. Go to the passage. Walk north, northwest, north. Accept. Tell the truth. Use the zone scan sci-power. Lift the stone slab. Take the bean. Take the flask. Take the dagger. Take the zapstik. Give the bean to eat to the mummy. Give the flask to drink to the mummy. Walk northwest, north, to the trap-door, south. Attack the priestess. Put the egg in the opened mouth. Inspect the lectern. Use the sci shift sci-power on the statuette. Walk north, east, east. Attack the priestess. Use the brainwarp sci power on Saura. Give the flask to drink to Saura. Take the sacrificial blade. Take the mask. Walk west, west. Put the statue of Saura in the niche. Put the monkey in the tunnel. Walk north. Wait until the star-covered door opens. Walk north. Wait until the God zorq arrives. Use the extreme violence sci-power on the God zorq. Use the brainwarp sci-power of Harssk. Use the sci shift sci-power on the trapdoor. Wait until Harssk releases Sci Fi. Throw the sacrifical blade to Harssk.