Chewy: ESC from F5
Take the notebook.
Take the monocle.
Use the notebook.
Use the monocle on the open book.
Take the slime.
Take the pillow.
Wait until the sensors appear.
Use the slime on the eye sensor.
Use the pillow on the food hose.
Use the card slot.
Take the spinach.
Take the cable.
Walk west.
Use the cable on the grating.
Walk east, east.
Use the ID-card on the card slot.
Push the left button.
Push the middle button.
Use the spinach on the probe with Chewy.
Wait until Chewy reaches the other end of the grating.
Use the ID-card on the card slot.
Push the button.
Use the card slot.
Walk north.
Take the steel cable.
Take the sign.
Use the sign on the Boca Bola vending machine.
Use the ID-card on the middle card slot.
Walk to the open door, north, to the open door, north.
Use the Boca Bola vending machine.
Use the cup dispenser.
Walk to the open door.
Take the bucket.
Use the steel cable on the hook.
Use the bell.
Use the bell.
Take the plot-dog.
Use the bell.
Open the wooden door.
Walk east.
Push the button.
Take the pliers.
Use the bucket of plaster on the Nemoyan.
Talk to the Nemoyan.
3–1–4–4–4
Use the nose pliers on the loose stone.
Use the nose pliers on the bucket of red hot coals.
Walk down the secret passageway.
Use the nose pliers on the grating.
Take the paint bucket.
Walk east.
Use the plot-dog on the crack in the wall.
Walk east.
Use the dee paint bucket on the wall.
Use the crate.
Wait until the Bork arrives.
Take the Bork.
Walk east.
Use the ID-card on the scanner card slot.
Use the flat Bork on the scanner.
3–4
Use the scanner card slot.
Use the ID-card on the eastern card slot.
Walk to the open door.
Take the good luck charm.
Use the good luck charm on the right transformer tube.
Wait until the Bork arrives.
Use the transformer terminal.
Walk north, to the northern open door.
Talk to the garbage Bork.
Walk to the conveyor belt.
Use the glider.
Use the glider.
Take the translator.
Leave the glider.
Use the scrap metal.
Use the slime.
Use the translator on the hermit.
Talk to the hermit.
1–1–2–2–2
Use the hot coals on the old camp fire.
Use the glider.
Use the Fluxo-Flex on the Fluxo-Flex-Case.
Use the start button.
Use the eastern grating.
Walk to the opening.
Use the middle lever.
Take the rope.
Use the top lever.
Use the middle lever.
Use the bottom lever.
Walk through the newly opened passage to the southeastern grating.
Use the southeastern grating.
Use the Surimy on the Bork.
Walk to the passage, to the southern grating.
Use the southern grating.
Use the rope on the railing.
Use the rope.
Walk to the scanner, to the open door.
Take the cybercrown.
Use the left cyber lever.
Use the left cyber lever.
Use the middle cyber lever.
Use the right cyber lever.
Use the right cyber lever.
Use the right cyber lever.
Leave cyberspace.
Take the cartridge.
Use the western button.
Use the cartridge on the cartridge slot.
Use the cartridge slot.
Walk downstairs.
Use the empty cup on the fluid.
Use the full cup on the lever.
Use the lever.
Use the rope.
Walk to the opening.
Walk northwest.
Use the space glider.
Use the cartridge on the cartridge slot.
Use the start button.
Walk west.
Take the funnel.
Take the fishing pole.
Take the hose.
Walk upstairs.
Take the milk.
Walk east, around the house.
Use the hose on the pump.
Take the hose.
Use the hose on the cellar window.
Walk west, inside, south.
Take the coffee.
Look at the drawer.
Use the drawer with the knife inside.
Use the refrigerator.
Take the turkey leg.
Shut the ice-box.
Use the coffee on the kitchen appliance.
Use the sour milk on the kitchen appliance.
Walk east, to the cellar, east.
Use the hose.
Use the empty milk bottle on the hose.
Use the glider.
Take the translator.
Leave the glider.
Walk west, upstairs, upstairs, east.
Give the turkey leg to the tomcat.
Take the bone.
Take the ghetto blaster.
Walk north, downstairs, east, around the house.
Use the knife on the car seat.
Use the spring.
Take the pumpkins.
Use the knife on the pumpkin.
Use the bone on the angel.
Use the fishing pole and bone on the glass.
Walk to the glass.
Use the translator on the rooster.
2–2
Give the dentures to the rooster.
Take the chicken feed.
Use the chicken feed on the seesaw.
Walk west, inside, south.
Use the eggs on the kitchen appliance.
Use the pumpkin meat on the kitchen appliance.
Take the mug.
Walk east, north.
Use the funnel on Howard.
Walk east, west.
Take the remote control.
Use the remote control on the TV player.
Use the translator on the TV player.
Use the remote control on the TV player.
Use the remote control on the TV player.
Use the remote control on the TV player.
Use the remote control on the TV player.
Use the remote control on the TV player.
Use the cassette player on the TV player.
Walk west, east.
Use the pumpkin mask on Chewy.
Walk north, to the store.
Talk to Miss Hoggendobber.
Talk to Holly.
1
Use the vending machine.
Talk to Holly.
1–1–1–3
Walk south.
Take the coin.
Walk west, inside, north.
Use the paper on the typewriter.
Use the cyber-crown on the typewriter.
Take the F5-manuscript.
Walk east, west.
Give the manuscript to Howard.
3–4
Take the Surimy.
Walk east.
Use the Surimy on the car wreck.
Walk inside, upstairs, upstairs.
Use the trap door.
Take the plant.
Use the pumpkin seeds on the flower pot.
Use the water-filled milk bottle on the flower pot.
Use the Surimy on the flower pot.
Use the trap door.
Walk downstairs, downstairs, east.
Use the pumpkin mask on Chewy.
Walk north.
Look at the poster.
Talk to the salesman.
Use Howard on the salesman.
Use the pumpkin mask on Chewy.
Walk north.
Use Howard on the policeman.
Use the telephone box.
Use Howard on the mayor.
Use the Ghost Hunter’s voice on Mr. Pumpkin.
Give the bottle of pumpking liquor with PG-Lady to the mayor.
Walk to the store.
Talk to Holly.
Talk to Molly.
Walk south, to the train station.
Use Howard on the employee.
Use the mail bag.
Use the postage stamps on the letter.
Use the stamped letter on the mail bag.
Walk north, west.
Use the mail box.
Use the pumpkin mask on Chewy.
Walk north, to the train station.
Give the money to the paperboy.
Look at the magazine.
Page through it.
Look at the want ads.
Look at the poster.
Leave the poster.
Walk to the dark alley, to the east side.
Note the two equations and the lone number.
Use the combination lock.
Turn to 762.
Go back to the alley.
Walk south.
Use the signet ring on the taxi sign.
Go to the publishing house.
Use the switch.
Use the switch.
Use the switch.
Talk to the salesman.
Use the taxi.
Go to the hotel.
Give the Spark-Bodgers poster to the boy.
Walk into the hotel.
Use the ash tray.
Walk west.
Use the cigar on the boy.
Walk into the costume shop.
Talk to the costume rental man.
Take the calling card.
Look at the calling card.
Walk west, into the hotel.
Use the chewing gum on the water pipe.
Walk upstairs.
Use the hotel key on the third door from the left.
Use the hotel key on the fifth door from the left.
Use the hotel key on the fifth door from the left.
Take the bottle of liquor.
Take the captain’s hat.
Walk west.
Use the hot dog on the re-con cockroach.
Walk north.
Use the hotel key on the second door from the left.
Walk west.
Take the exterminator’s tools.
Use the exterminator’s equipment on the cockroach army.
Look at the window.
Walk north, east, west.
Use the taxi sign.
Go to the publishing house.
Use the window washer platform.
Use the exterminator’s equipment on the secretary.
Walk inside.
Use the taxi.
Go to the harbor.
Take the chewing tabacco.
Talk to the sailor.
2–3
Use the tabacco on the liquor bottle.
Give the liquor bottle to the sailor.
Use the taxi sign.
Go to the TV studio.
Use the magazine on the porter.
Use the taxi.
Go to the hotel.
Walk into the costume shop.
Give the order form to the costume rental man.
Walk west.
Use the taxi sign.
Go to the publishing house.
Use the lolita langusta costume on the telephone booth.
1–2
Use the to the printers spot.
Use the manuscript on the to the printers spot.
Use the telephone.
Use the taxi.
Go to the TV studio.
Use the invitation on the porter.
Walk north.
Take the ashtray.
Walk north, west.
Talk to Nichelle.
2–2–3
Give the wrist watch to Nichelle.
Talk to the effects man.
Give the plaster mask to the effects man.
Use the ashtray on the stage.
Use the handbag.
Walk north.
Use the small device on Laura Letter.
Use the device.
Use the crate.
Use the door.
Walk into the travel agency.
Take the parrot.
Take the artifact.
Take the records.
Take the glass.
Open the bureau.
Use the open bureau.
Use the records on the grammaphone.
Use the nose pliers on the artifact.
Walk west.
Give the artifact to the trader.
Walk into the bar.
Use the parrot on the diva.
Give the gift certificate to the barkeeper.
Use the piranha on the bloody mary.
Give the surprise bloody mary to the diva.
Talk to the parrot.
3–1–4
Give the gala costume to Nichelle.
Give the small Choco-Clint to Indigo Brown.
Walk east, west, to the bridge, west, west.
Use the bushes.
Take the machete.
Walk north.
Use the left vine.
Use the right vine.
Use Howard on the right vine.
Use Nichelle on the right vine.
Walk west.
Use the machete on the rubber plant.
Use the rubber plant.
Walk north.
Give the medium Choco-Clint to the big chief.
Take the cork screw.
Walk east.
Use the cork screw on the left dugout.
Use the rubber tree plant on the right dugout.
Walk west.
Talk to the big chief.
Walk west.
Use the videotape on the home entertainment center.
2
Walk northwest.
Go to the film set.
Talk to Nichelle.
Give the home entertainmenter center to the director.
Walk inside.
Take the sleeping pills.
Take the gift certificate.
Walk east.
Give the food certificate to Jim.
Use the tranquilizer on the jungle-burger.
Walk south.
Go to the hermit’s hut.
Use the kill burger on the piranhas.
Walk to the hut.
Look at the diary.
Walk south.
Go to the temple.
Walk to the men.
Walk east.
Go to the film set.
Talk to the director.
Use the ladder.
Use the button.
Use the ladder.
Take the right Clint-statue.
Take the Clint-statue.
Walk north, inside.
Use the large Choco-Clint on the pedestal.
Walk east.
Use a stone statue of Clint on the left marking.
Use the stone statue of Clint on the right marking.
Use the middle marking.
Use the ladder.
Use the button.
Walk north.
Use the Borx-glider.
Use the navigational computer.
Take the radio set.
Open the cabinet.
Take the blaster.
Use the transporter module.
Walk south.
Shoot the Bork-blaster.
Shoot the Bork-blaster.
Shoot the Bork-blaster.
Shoot the Bork-blaster.
Shoot until Howard opens the door.
Walk east.
Take the hub caps.
Use the Bork-blaster on the control unit.
Use the Surimy on the wreck.
Walk east, east.
Use the Surimy on the harbor-bar.
2–4
Give the bottle of pumpkin liquor with PG-Lady to the ghost.
Take the wheels.
Walk north.
Use the wheels on the mine wagon.
Use the mine wagon.
Use the chewy merchandise on the door.
Use the toilet flush.
Take the slime.
Use the large Choco-Clint on the document scanner.
Use the switch.
Use the button.
Walk north, to the red door.
Use the slime on the probe.
Use the start button.