Conquests of the Longbow
Pick up the horn.
Empty the money box.
Walk north, northeast, north.
Talk to Simon.
Give a farthing to Simon.
Travel to the camp.
Walk west, west, west, west.
Wait until trouble arises.
Walk to the road.
Shoot the guard.
Give a farthing to the woman.
Travel to the widow’s cottage.
Talk to the widow.
Travel back to the camp.
Walk north.
Travel to the willow grove.
Walk east, north, west.
Walk east, west, until you meet Marian.
Shoot the monk.
Take the slipper.
Search the body.
Travel back to the camp.
Walk north.
Travel to the lookout point.
Wait for the man to arrive.
Walk to the road.
Talk to the man.
Give a ha’penny to the beggar.
Travel to Nottingham’s Cobbler.
Walk through the open door.
Talk to the man.
Give the slipper to the man.
Wait until you receive the comb.
Walk north.
Travel back to the camp.
Walk north.
Travel to the lookout point.
Wait for the guard to come by.
Walk to the road.
Shoot the guard.
Give a farthing to the peasant.
Travel to the willow grove.
Give the comb to Marian.
Give the emerald to Marian.
Travel back to the camp.
Walk north.
Travel to the widow’s cottage.
Talk to the widow.
Travel to the lookout point.
Wait until the black monk comes by.
Walk to the road.
Use the horn on Robin.
Threaten to shoot the monk.
Accept the challenge.
Win the quarterstaff battle.
Travel to the monastry.
Walk to the monastry.
Use the flute on Robin.
Use the boat.
Give the flute to the guard.
Give the pouch to the guard.
Solve the three riddles.
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Walk to the central chamber.
Walk south, to the northwestern tower.
Use the controls to release the prisoner.
Walk south, to the southeastern tower.
Talk to the Prior.
Use the goblet.
Take the scroll from the table.
Look at the wall of scrolls.
Examine Marian’s scroll.
Walk west, to the northwestern tower.
Give Fulk’s scroll to Fulk.
Wait until you go through the passage.
Give Fulk a farthing.
Use the boat.
Press the lower left gargoyle.
Press the top right gargoyle.
Press the top left gargoyle.
Wait until you receive the ring.
Walk north.
Travel to the lookout point.
Wait until the monk comes by.
Walk to the road.
Talk to the monk.
Take the robe from the monk.
Travel to Nottingham’s St. Mary.
Walk inside the church.
Walk to the laundry room.
Take the robes.
Walk north, to the Refectory.
Talk to the Abbot.
Take the cask.
Walk east, to the chapel.
Open the door.
Walk north, north, northwest, northeast, northwest.
Open the hidden door in the back of the maze.
Open the hidden door.
Walk east, southwest, middle east, southwest, south, south to the chapel.
Walk south, outside.
Travel to the castle.
Talk to the guard.
Give a ha’penny and farthing to the guard.
Travel to the pub.
Walk inside.
Give the cask to the bartender.
Look at the bucket.
Talk to the southeastern patron.
Use the chair.
Use the chair.
Give 5 pennies to the man.
Win the game.
Use the gate.
Use the tap on the second cask from the left.
Walk east, north.
Open the door.
Accept the Abbot’s offer.
Use the amethyst on the mug.
Talk to the Abbot.
Talk to the Abbot.
Talk to the Abbot.
Talk to the Abbot.
Talk to the Abbot.
Wait for the Abbot to pass out.
Search the Abbot.
Take the cask.
Walk east, to the Abbot’s room.
Move the farthest pillow.
Move the pillow back.
Walk south, outside.
Travel to the pub.
Walk inside.
Give the cask to the bartender.
Give 12 pennies to the bartender.
Use the gate.
Use the tap on the second cask from the left.
Walk north.
Look at the hole.
Open the door.
Use 4 pennies on the table.
Walk east.
Wait until the guards leave.
Open the door.
Open the trapdoor.
Use the robes on the trapdoor.
Walk south, west.
Choose to leave through the pub.
Walk to the sheriff.
Talk to the sheriff.
Wait until you leave town.
Wait until you receive the golden net.
Open Fulk’s scroll.
Read Fulk’s scroll.
Note the first letters of each tree’s name.
Use the box.
Press the letters of the tree names.
Take the ring.
Walk north.
Travel to the willow grove.
Give the hand scroll to Marian.
Give the emerald to Marian.
Travel to the sacred oak.
Walk west.
Wait for the pixie to arrive.
Catch the pixie with the net.
Talk to the Green Man.
Answer three riddles correctly.
[+]
Travel back to the camp.
Walk north.
Travel to the lookout point.
Wait for the Yeoman to arrive.
Walk to the road.
Give money to the Yeoman.
Travel to Nottingham’s Fair.
Walk southwest.
Give a farthing to the one-legged beggar.
Walk west.
Give 2 pennies to the apothecary.
Walk west.
Give 1 farthing to the mendicant.
Give 6 farthings to the scarf seller.
Give 2 farthings to the fortune teller.
Wait for the scholar to arrive.
Talk to the scholar.
If there are guards approaching, name a false coat-of-arms.
Identify the correct coat-of-arms.
[+]
Give the scroll to the scholar.
Accept the offer for money.
Walk west.
Give 1 penny to the guards.
Win the shooting contest.
Walk north.
Travel to the sacred oak.
Walk south, north until you’re pursued by the sheriff’s men.
Use Robin’s hands before the guards arrive.
Spell the druid name for Oak.
[+]
Travel to the lookout point.
Wait until the merchant passes by.
Walk to the road.
Talk to the jeweler.
Search the jeweler.
Search the jeweler.
Open the box.
Use the box of rouge on Robin.
Travel to Nottingham’s castle.
Talk to the guard.
Talk to the sheriff.
Give the pouch to the sheriff.
Talk to the sheriff.
Threaten to walk outside.
Walk north.
Use the horn on Robin.
Choose Little John’s plan.
Travel to the pub.
Walk inside.
Talk to the bartender.
Talk to the bartender.
Talk to the bartender.
Use the tap on the second cask from the left.
Use the Ring that Commands Fire.
Walk east, north.
Open the door.
Walk east, to the chapel.
Open the door.
Walk north, north, northwest, northeast, northwest.
Walk to the hidden door in the back of the maze.
Wait until you save Marian.
Use the emerald on Marian.
Note the password.
Walk north.
Use the horn on Robin.
Choose Tuck’s plan.
Wait until the treasure is seized.
Walk north.
Travel to the sacred oak
Walk south, north until you’re pursued by the sheriff’s men.
Use Robin’s hands.
Spell the druid name for Oak.
[+]
Travel to the lookout point.
Wait until the knight passes by.
Walk to the road.
Talk to the knight.
Use Robin’s hands.
Spell the password.
Use Robin’s hands.
Spell anything.
Shoot the knight.
Search the body.
Use the horn on Robin.
Give the letter to Little John.
Travel back to the camp.
Walk north.
Travel to the Monastry.
Walk to the swamp.
Use the Ring that Commands Fire.
Use the Ring that Commands Water.
Talk to the Will-o-th’Wisps.
Use the boat.
Follow the wisps to the tower.
Use the ivy.
Use Robin’s hands.
Spell the druid name for Ivy.
[+]
Use the ivy.
Climb up, up.
Climb to the window.
Give the letter to the knight.
Use Robin’s hands.
Spell the password.
Climb down, evading the rocks.