Discworld 2: Missing Presumed…!?
Walk to the High Energy Facility.
Pick up the magnet.
Pick up the bellows.
Pick up the test tube.
Walk southeast.
Walk southeast, to the shop.
Pick up the flamingo.
Pick up the incense.
Pick up the fish.
Look at the candles.
Talk to the old woman.
Ask about the candles.
Leave the old woman.
Walk outside, to the Fool’s Guild.
Talk to the Fool.
Ask a question.
Leave the Fool.
Pick up the hooter.
Pick up the brick.
Use the brick on the Fool.
Climb down the hole.
Walk west.
Use the bellows on the grate.
Walk east, upstairs, east, to the Unseen University.
Walk to the High Energy Facility.
Use the haunted brick on the accelerator.
Walk southeast, to the garden.
Talk to the beekeeper.
Greet the beekeeper.
Leave the beekeeper.
Walk east.
Look at the imp.
Talk to the imp.
Ask about the boots.
Leave the imp.
Use the magnet on the imp.
Walk west, north, southeast, to the Shades.
Pick up the pot.
Pick up the saw.
Use the boots on the vile smell.
Walk downstairs.
Pick up the knife.
Look at the witch.
Walk upstairs, into the western building.
Look at the genie bottle.
Talk to Mrs Cake.
Use sarcasm on Mrs Cake.
Ask a question.
Speak your thoughts on Mrs Cake.
Greet Mrs Cake.
Ask about the genie bottle.
Ask about ectoplasm.
Leave Mrs Cake.
Give the ectoplasm to Mrs Cake.
Open the closet.
Pick up the ironing board.
Pick up the scissors.
Pick up the petticoat.
Use the saw on the dummy.
Walk east.
Use the boots on the genie bottle.
Use the genie bottle on the vile smell.
Walk northeast.
Pick up the chilli.
Pick up the menu.
Talk to Gimlet.
Greet Gimlet.
Ask for the mouse burger.
Walk west, to the Trolls Head pub.
Pick up the matches.
Talk to Casanunda.
Ask a question.
Ask about the ladder.
Tell about the witch.
Talk to the troll.
Walk upstairs, north, to the plaza.
Talk to Dibbler.
Ask about the popcorn.
Talk to Dibbler.
Use sarcasm on Dibbler.
Walk west, to the docks.
Use the knife on the net.
Pick up the hammerhead shark.
Use the stuffed fish on the bird.
Pick up the stunned bird.
Walk east, to the Unseen University, to the garden.
Use the hammerhead shark on the Bursar.
Use the flamingo on the Dean.
Use the wading bird on the Librarian.
Use the corn on the tankard.
Use the corn on the rooster.
Use the chilli on the flowers.
Give the brochure to the beekeeper.
Use the petticoat on Rincewind.
Use the matches on the incense.
Use the burning incense on the bees.
Use the hives.
Use the pot on the hives.
Walk north, southeast, to the store.
Give the dribbly beeswax to the old woman.
Walk outside, to the Shades.
Use the rooster on the can.
Walk to the Trolls Head pub.
Use the rooster on the vampire.
Walk outside, north, to the cemetary.
Pick up the pick.
Talk to the suffrajester.
Walk to the crypt.
Use the ladder on the slab.
Pick up the teeth.
Climb down.
Use the teeth on Mousie.
Use the teeth on the test tube.
Walk west, west, to the Unseen University.
Walk to the dining hall.
Give the dribbly candles to the archchancellor.
Give the glitter dust to the archchancellor.
Give the vile smell to the archchancellor.
Give the test tube to the archchancellor.
Give the mallets to the archchancellor.
Walk southeast, to the Fool’s Guild.
Climb down.
Walk east, upstairs.
Use the pick on the ice.
Climb downstairs.
Walk west, upstairs, west, to the Shades.
Talk to the dead collector.
Ask a question.
Leave the dead collector.
Walk downstairs.
Talk to the mortician.
Ask about the certificate.
Leave the mortician.
Pick up the mirror.
Use the mirror on the bunsen burner.
Use the mirror on the bench.
Use the slab.
Use the wooden arm on Rincewind.
Use the ice on Rincewind.
Talk to the mortician.
Walk outside.
Give the certificate to the dead collector.
Go to Bonedie Beach.
Look at the baskets.
Talk to Point-Me-Own-Bone Dibbjla.
Talk to Point-Me-Own-Bone Dibbjla.
Ask about the basket.
Walk northwest.
Go to Ankh-Morpork.
Walk to the Unseen University, to the garden.
Pick up the hoops.
Walk north, to the dining hall.
Use the picnic basket on the food.
Walk north, southeast, to the ship.
Go to Djelibeybi.
Walk to the camels.
Look at the camels.
Talk to the salesman.
Greet the salesman.
Ask about the camels.
Walk to the shop.
Pick up the poster.
Talk to the architect.
Ask a question.
Leave the architect.
Walk northeast.
Talk to Uri Djeller.
Greet Uri Djeller.
Ask about jingles.
Give the hoops to Uri Djeller.
Use the wire on the poster.
Look at the candy rock.
Talk to the rock seller.
Ask about the candy rock.
Walk northwest.
Pick up the stake.
Walk southeast, east.
Go to the Cartwheel.
Talk to S.T. Ungulant.
Ask about jingles.
Go to the hill.
Talk to Bone Idle.
Ask about jingles.
Use the knife on Bone Idle.
Walk west.
Go to the pyramid.
Pick up the pot.
Use the scissors on the bandage.
Use the bandage on the wooden arm.
Walk outside.
Go to the oasis.
Use the bandaged wooden arm on the rotten arm.
Go to Holy Wood.
Walk into the castle.
Look at the horse suit.
Talk to the dwarf.
Ask about the horse suit.
Leave the dwarf.
Use the rotten arm.
Give the ring to the dwarf.
Pick up the weight.
Use the mailbox.
Pick up the camera.
Look at the sleeping imp.
Talk to the trainer.
Ask about the imp.
Use the stick on the paint.
Use the boomerang on the imp in the set.
Use the imp on the camera.
Walk to the dressing room.
Walk northwest.
Go to Bonedie Beach.
Use the saw on the ironing board.
Use the surfboard on a wave.
Use the glue on the surfboard.
Use the surfboard on a wave.
Use the camera on the cave paintings.
Surf back.
Walk east.
Use the picnic basket on the anthill.
Walk to the ship.
Go to Ankh-Morpork.
Walk to the docks.
Use the weight on the hook.
Use the weight.
Use the sticker on the weight.
Use the weight.
Pick up the snow storms.
Walk east, to the Unseen University.
Walk to the garden, east.
Use the stake on the compost heap.
Walk west, north, to the dining hall.
Talk to the librarian.
Ask about the horse suit.
Use the librarian on the horse suit.
Walk north, to the High Energy Facility.
Use the picnic basket on the HEX.
Use the honey pot on the HEX.
Talk to Skazz.
Ask about the ultimate question.
Use the pyramid on the HEX.
Talk to Skazz.
Ask about the ultimate question.
Walk east, southeast, to the Shades, downstairs.
Talk to the witch.
Talk to Casanunda.
Talk to the witch.
Ask about elves.
Use the glue on the hooter.
Use the hooter on the horse suit.
Walk upstairs, north, to the ship.
Go to the forest.
Put the money pouch in the luggage.
Put the camera in Rincewind’s inventory.
Put the unicorn suit in Rincewind’s inventory.
Use the stones.
Use the unicorn suit on Rincewind.
Use the camera on the queen.
Walk west, southwest.
Put the unicorn suit in the luggage.
Walk southwest, to the cartwheel.
Give the answer to S.T. Ungulant.
Go to Djelibeybi.
Walk northwest.
Use the Suffrajester to the hole.
Pick up the rope.
Walk southeast, east.
Go to Holy Wood.
Walk to the dressing room.
Give the queen film to the makeup girl.
Walk east.
Give the candy rock to the troll.
Use the door.
Talk to the troll.
Ask for the key.
Use the key on the door.
Open the door.
Use the rope on the troll.
Walk inside.
Talk to the milkmaid.
Give the tooth to the milkmaid.
Walk northwest.
Give the babe to Dibbler.
Give the band to Dibbler.
Give the jingle to Dibbler.
Give the snow storms to Dibbler.
Walk west, northwest.
Go to Ankh-Morpork.
Walk to the Shades.
Use the certificate on the door.
Open the closet.
Talk to the black sheep.
Ask about the stunt double.
Leave the black sheep.
Give the sheep film to the black sheep.
Pick up the reel.
Use the reel on the device.
Use the film on the device.
Use the reel on the projector.
Walk to the house.
Use the mat.
Open the door.
Walk inside.
Use the umbrella stand.
Pick up the left-most curtain.
Walk northwest on the ground floor.
Walk southeast, upstairs, northwest.
Pick up the rabbit.
Pick up the string.
Use the rabbit.
Walk northeast, southeast.
Pick up the ink well.
Use the cord.
Walk northwest, downstairs, northwest.
Pick up the suger bowl.
Pick up the oily rag.
Walk southeast, southeast.
Look at the book in the middle of the room.
Pick up the book.
Use the key on the alcove.
Walk northwest, northeast, northeast, to the stable.
Pick up the rope.
Give the sugar to Binky.
Use the glue on the saddle.
Use the saddle.
Use Binky.
Walk to the garden.
Use the matches on the rag.
Use the pyjamas on Rincewind.
Use the burning rag on the bees.
Use the sugar pot on the beehive.
Use the beehive.
Use the beeswax on the string.
Pick up the fishing rod.
Use the pot on the fishing rod.
Use the fishing rod on the dots.
Look at the toy cart.
Talk to Susan.
Ask about the toy cart.
Leave Susan.
Give the book to Susan.
Walk southwest, to the house, inside, northwest.
Give the curtains to Albert.
Give the scythe to Albert.
Open the pot belly stove.
Use the matches on the candle.
Put the lit candle in Rincewind’s inventory.
Walk east, southeast, north.
Use the lit candle on Rincewind.
Pick up the tablet.
Walk back, northwest, northeast.
Walk northeast, to the garden.
Give the tablet to Susan.
Use the ink well on the pond.
Use the curtains on the pool.
Walk southwest.
Use the scythe on the corn.
Use the scythe on the toy cart.
Use the reaper on the corn.
Walk to the house.
Use the rope on the stick.
Use the boomerang on the chimney.
Climb to the chimney.
Use the chimney.
Climb down.
Walk inside, northwest.
Give the robe to Albert.
Walk northwest.
Give the ant souls to Albert.
Go to the bonestock.
Pick up the cork.
Talk to the skull.
Walk northeast.
Go to Djelibeybi.
Wait until the archeologist arrives.
Use the saddle bags.
Use the rotten arm on the saddle bags.
Go to the Fountain of Youth.
Use the canteen on the fountain.
Use the cork on the fountain.
Use the hour-glass on the sand.
Talk to Dibbler.
Greet Dibbler.
Ask about bladders.
Use the canteen on the bladders.
Put the bladders in Rincewind’s inventory.
Look at the raven.
Talk to Granny.
Ask about the raven.
Pick up the broom.
Use the broom on Rincewind.