Discworld
Open the wardrobe.
Pick up the pouch.
Open the door.
Walk west, to the arch chancellor’s room.
Walk east, to the closet.
Pick up the broom.
Look at the shape.
Walk west, to Rincewind’s room.
Use the broom on Luggage.
Walk west, to the dining room.
Talk to the lecturer in recent runes.
Ask about Luggage.
Leave the lecturer.
Walk west, to the library.
Talk to the librarian.
Ask for the book.
Ask a question.
Leave the libarian.
Give the banana to the librarian.
Walk west, to the arch chancellor’s room.
Give the book to the arch chancellor.
Walk east, to the dining room.
Pick up the staff.
Use the broom on the staff.
Walk west, west.
Use the University door.
Talk to the apprentice wizard.
Ask a question.
Leave the apprentice wizard.
Take the frog.
Open the University door.
Walk west, to the palace.
Talk to the left guard.
Ask a question.
Walk northeast.
Open the door.
Pick up the small mirror.
Put the mirror in Rincewind’s inventory.
Walk east, west, southwest, to the livery stable.
Open the sack.
Get corn from the sack.
Walk southwest, to the square.
Talk to the Urchin.
Use the door.
Talk to the troll.
Ask a question.
Leave the troll.
Walk east.
Use the door.
Pick up the butterfly net.
Talk to the girl.
Walk east.
Pick up the tomato.
Use the tomato on the tax collector.
Pick up the tomato.
Pick up the worm.
Walk west, to the street.
Enter the barber shop.
Look at the hair roller.
Talk to the woman.
Talk to the barber.
Use the pickpocket skill on the pocket.
Walk west, to the fishmonger.
Pick up the picture.
Walk west, to the toy shop door.
Pick up the string.
Use the string on the worm.
Walk west, west, to the alley.
Walk to the tile.
Climb to the tower.
Climb to the flag pole.
Climb to the tip.
Use the mirror on the tip.
Use the mirror.
Climb to the tower.
Climb down.
Pick up the ladder.
Use the window.
Open the door.
Talk to the alchemist.
Look at the box.
Use the cable release.
Leave the camera.
Look at the flask.
Use the corn on the flask.
Pick up the Imp.
Walk east.
Use the worm-on-a-leash on the hole.
Walk west, to the Broken Drum.
Walk inside.
Pick up the matches.
Talk to the bartender.
Pick up the tankard.
Pick up the matches.
Look at the green drink.
Talk to the bartender.
Pick up the glass.
Talk to the scared guy.
Walk east, northeast, to the Unseen University.
Walk to the path.
Put the butterfly net in Rincewind’s inventory.
Use the ladder on the window.
Use the butterfly net on the pancake.
Return through the window.
Walk west, inside, to the kitchen.
Pick up the frying pan.
Walk west, to the closet.
Use the matches on the shape.
Pick up the packet.
Walk west, to the arch chancellor’s room.
Give the staff to the arch chancellor.
Give the dragon breath to the arch chancellor.
Give the imp to the arch chancellor.
Give the hair roller to the arch chancellor.
Give the frying pan to the arch chancellor.
Find the dragon’s lair.
Walk to the inn.
Open the door.
Walk north.
Pick up the sheet.
Walk east.
Pick up the bubble bath.
Walk west, west, west, Unseen University.
Walk inside, to the library.
Look at the banana.
Talk to the sleazy guy.
Ask about the banana.
Leave the sleazy buy.
Give the four piles of treasure to the sleazy guy.
Give the gold banana to the librarian.
Walk to L-space.
Wait for the thief to arrive.
Use the book the thief used to escape.
Walk to the book shelf.
Follow the thief to the hide-out.
Use the knocker.
Walk east, to the park.
Use the frog on the drunk.
Use the butterfly net on the butterfly.
Walk east, to the street, to the corner.
Pick up the pot.
Use the butterfly on the lamp.
Walk east, to the alley.
Open the door.
Look at the graffiti.
Walk east, east, to the inn.
Open the door.
Walk north.
Use the sheet on Rincewind.
Pick up the jewelry box.
Open the door.
Walk west, west, to the hole, to L-space.
Walk west, west, west, to the street, to alley.
Pick up the robe.
Walk east, east, to the Broken Drum, inside.
Talk to the scared guy.
Walk east, northeast, to the Unseen University.
Walk inside, to the library, to L-space.
Walk to the bookshelf, to the hide-out.
Use the left drainpipe.
Wait for the thief to knock on the door.
Use the glass on the drainpipe.
Use the robe on Rincewind.
Walk east, to the inn.
Open the door.
Walk north.
Use the sheet on Rincewind.
Pick up the jewelry box.
Open the door.
Walk west, west, to the drum, inside.
Look at the picture.
Use the glass.
Use the ladder on the shingle.
Walk northeast, to the hole, to L-space.
Walk west, to the kitchen.
Pick up the corn flour.
Walk west, to the dining room.
Use the drumstick on the gong.
Walk west, west.
Pick up the bag.
Walk to the path.
Pick up the fertiliser.
Pick up the garbage can.
Walk west, west, to the square.
Talk to Dibbler.
Exchange pleasantries with Dibbler.
Leave Dibbler.
Talk to the lovable street starfish.
Walk north.
Wait for Dunnyman to arrive.
Give the donut to Dunnyman.
Walk west.
Open the door.
Talk to the troll and wait until it’s your turn.
Walk to the trapdoor.
Open the door.
Talk to the girl.
Walk east, west, to the palace.
Use one of the ink blots on one of the guards.
Walk northeast.
Talk to the peasant.
Use the garbage can on the fool.
Try to pick up the custard book.
Open the door.
Use the bubble bath on the bath.
Pick up the cap.
Walk east, west, southwest, to the city gate.
Open the crate.
Get the fireworks and keg from the open crate.
Give the pass to the guard.
Walk to the city gate, to dark wood.
Try to walk east.
Pick up the feather.
Pick up the egg.
Walk east, to the dark wood.
Open the door.
Use the pot on the cauldron.
Walk west, west, to the edge of the world.
Use the coconut tree.
Use the butterfly net on the coconuts.
Pick up the lamp.
Walk east, to Ankh-Morpork, west, to the street.
Walk to the toy store.
Pick up the toys.
Walk west, to the fishmonger.
Use the string on the octopus.
Walk northwest.
Use the pot on the can.
Use the octopus on the can.
Walk east.
Use the prunes on the caviar.
Walk northwest.
Pick up the belt.
Walk east, east, to the barber shop.
Give the note to the barber.
Use the apparatus.
Walk west, east, to the barn.
Pick up the screwdriver.
Walk west, to the alley.
Put the doll in Rincewind’s inventory.
Walk to the tile.
Use the doll on the right chimney.
Walk to the window.
Open the door.
Walk inside.
Use the keg on the fireplace.
Use the string on the keg of firepowder.
Walk east.
Use the matches on the fuse.
Walk west, to the Unseen Univerity.
Walk inside, to the library, to L-space.
Walk to the bookshelf, to the Shades.
Walk east, east, to the house.
Talk to the Lady of Negotiable Affection.
Use the screwdriver on the coconut.
Give the egg to the Lady of Negotiable Affection.
Give the coconut to the Lady of Negotiable Affection.
Give the corn flour to the Lady of Negotiable Affection.
Walk southwest, west, west, south.
Walk to the hole, to L-space.
Walk west, west, west, to the square.
Give the yellow bloomers to the lovable street starfish.
Walk west, to the Shades, east.
Use the handshake skill on the mason.
Walk east.
Use the bra on the ladder.
Use the ladder on the hovel.
Walk east.
Try to pick up the key.
Use the feather on the thief.
Pick up the key.
Walk west.
Pick up the ladder.
Walk west, west, south, to the barn.
Give the skeleton key to the dragon.
Give the trowel to the dragon.
Give the tooth to the dragon.
Give the brush to the dragon.
Give the belt to the dragon.
Give the cap to the dragon.
Walk to the square.
Talk to the witch.
Ask a question.
Talk to the witch.
Try sarcasm on the witch.
While the witch is occupied, pick up the custard book.
Walk west, to the Unseen University.
Walk inside, to the library, to L-space.
Pick up the book.
Use the dragon book on the custard book.
Use the dragon book on the empty space.
Walk to the city gate, to the woods.
Use the crank.
Use the pot on the bucket.
Use the screwdriver on the crank.
Walk west, to Ankh-Morpork.
Walk west, to the hide-out.
Use the knocker.
Walk east, to the alley.
Open the door.
Talk to the alchemist.
Try sarcasm on the alchemist.
Pick up the box.
Walk east, west, to the Broken Drum, inside.
Look at the green drinks.
Talk to the barman.
Talk to the barman.
Use the glass.
Use the string on the worm.
Walk east, northeast, to the square.
Talk to the old timers.
Ask a question.
Leave the old timers.
Talk to Dibbler.
Talk to the Amazon Warrior.
Ask a question.
Leave the Amazon Warrior.
Pick up the egg.
Pick up the snake.
Use the starch on the snake.
Use the fertiliser on the snake.
Walk west, to the palace.
Use the paper bag.
Give the paper bag to one of the guards.
Walk northeast.
Open the door.
Pick up the brush.
Walk east, to the dungeon.
Use the worm on the hole.
Use the rat.
Use the imp on the Impstamatic.
Use the skeleton.
Use the crank on Chucky’s rack.
Pick up the sword.
Walk west, west, southwest, to the Unseen University.
Walk inside, to the dining room.
Use the snake on the staff.
Use the broom handle on the butterfly net.
Talk to the lecturer in recent runes.
Ask a question.
Leave the lecturer in recent runes.
Walk west, to the arch chancellor’s room.
Pick up the hat.
Walk east, to the library.
Pick up the magic book from the far right of the area.
Walk west, to the kitchen.
Pick up the spatula.
Walk west, west, west, to the street.
Walk to the toy shop door.
Use the bone on the glue pot.
Walk west, to the barber shop door.
Pick up the little book.
Walk west, east, to the city gate.
Talk to one of the guards.
Ask about the sword.
Leave the guard.
Walk to the city gate, to the mine, inside.
Talk to the Dwarf.
Give the sword to the Dwarf.
Walk outside, east, to Ankh-Morpork.
Walk west, to the Broken Drum, inside.
Talk to the barman.
Walk east, northeast, to the inn.
Open the door.
Look at the door.
Talk to the door.
Become angry with the Bogeyman.
Leave the Bogeyman.
Use the screwdriver on the Bogeyman.
Talk to the Bogeyman.
Become angry with the Bogeyman.
Leave the Bogeyman.
Walk east.
Use the pot on the soap.
Use the brush on the pot.
Walk west, west.
Use the bone on the dog.
Talk to the sailor.
Look at the tattoo.
Talk to the innkeeper.
Talk to the sailor.
Walk west, to the livery stable.
Use the brush on the bumper bar.
Look at the bumper bar.
Look at the bumper sticker.
Look at the number plate.
Leave the bumper bar.
Walk west, to Lady Ramkin’s Dragon Sanctuary.
Open the gate.
Use the knocker.
Talk to Lady Ramkin.
Walk to the path.
Talk to Lady Ramkin.
Walk west.
Use the knocker.
Wait until Lady Ramkin answers the door.
Talk to Lady Ramkin.
Use the knocker.
Wait until Lady Ramkin answers the door.
Walk to the path.
Pick up the rosette.
Pick up the leash.
Pick up the nail.
Walk west, south, to the Shades, east.
Use the spatula on the mural.
Walk east, to the house.
Talk to Big Sally.
Walk south.
Use the ladder on the hovel.
Walk to the hovel.
Open the bag.
Pick up the knife.
Walk west.
Pick up the ladder.
Walk west, west, south, to the square.
Open the door.
Talk to the troll.
Walk east.
Open the door.
Talk to the girl.
Give the appointment book to the girl.
Wait until it’s your turn.
Walk west, to the city gate, to the city gate.
Walk to the dark wood.
Open the door.
Look at the pink potion.
Talk to Nanny Ogg.
Ask about the potion.
Use the custard tart on Rincewind.
Pick up the pink potion.
Use the wool.
Use the rosette on the sheep.
Use the Impstamatic on the sheep.
Use the sheep picture on the framed picture.
Pick up the mallet.
Use the hatch.
Walk west, west, to the edge of the world.
Use the whistle on Rincewind.
Get a firecracker from the fireworks.
Use the matches on the firecracker.
Use the lit firecracker on the parrot.
Use the butterfly net on Polly.
Look at the hat.
Use the hat on the fork.
Use the chain of handkerchiefs.
Pick up the glint.
Use the chain of handkerchiefs.
Walk east, to Ankh-Morpork.
Walk west, to the inn.
Give the parrot to the sailor.
Give the whistle to the sailor.
Walk west, to the Broken Drum, inside.
Use the nail on the beam.
Use the picture on the beam.
Talk to the braggart.
Use the truth potion on the tankards.
Give the tankards to the baggart.
Walk to the trapdoor.
Look at each of the barrels.
Use the tankard on the barrel of Elderberry wine.
Put the tankard in Rincewind’s inventory.
Walk to the trapdoor, east, northeast, to the city gate.
Walk to the city gate, to the woods.
Talk to the barber.
Give the appointment book to the barber.
Walk west, to the mine, inside.
Give the tankard to the Dwarf.
Give the sword to the Dwarf.
Walk outside, east, to the gorge.
Use the carpet on the monk.
Walk inside.
Pick up the bandana.
Use the leash on Luggage.
Use the blindfold on Rincewind.
Use the pouch on the sand.
Use the pouch on the Eye of Offler.
Walk west, to Ankh-Morpork.
Walk west, to the street, to the barber shop door.
Talk to the barber.
Pick up the scissors.
Walk west, east, to the square, north.
Use the knife on the rubber band.
Walk west.
Talk to the lovable street starfish.
Walk west, to the alley.
Put the rubber belt in Rincewind’s inventory.
Put the knife in Rincewind’s inventory.
Walk to the tile.
Use the knife on the ladder.
Walk to the tower.
Climb to the tip.
Use the rubber belt on the tip.
Climb down.
Walk to the window.
Talk to the assassin.
Walk north, to the square.
Use the scissors on the tail.
Walk west.
Walk to the square.
Pick up the key.
Walk west, to Lady Ramkin’s Dragon Sanctuary.
Walk to the path.
Use the key on the door.
Open the door.
Pick up Mambo.
Walk west, south, to the inn.
Get a firecracker from the fireworks.
Use the matches on the firecracker.
Use the lit firecracker on M16.
Walk west.
Use the custard tart on the dragon.