Gobliins 2: The Prince Buffoon
Walk to the bottle.
Switch to Winkle.
Pick up the sausage.
Switch to Fingus.
While the old men are laughing, pick up the bottle.
Switch to Winkle.
Walk east, to the fountain.
Switch to Fingus.
Use the fountain.
Switch to Winkle.
Use the bottle on the jet of water.
Use the bottle on the toad.
Pick up the stone.
Switch to Fingus.
Use the stone on the mechanism.
Use the rung.
Switch to Winkle.
While Fingus holds the rung, walk to the rung.
Switch to Fingus.
Use the door.
Talk to the wizard.
Use the window.
Switch to Winkle.
Use the chimney.
Walk inside.
Talk to Tazaar.
Switch to Winkle.
Use the tail.
Switch to Fingus.
While Winkle stands on the tail, use the head.
Use the matches on the kettle.
Use the bottle on the kettle.
Wait for the water to boil.
Use the kettle.
Pick up the spring key.
Use the spring key on the cuckoo-clock.
Use the cuckoo-clock.
Switch to Winkle.
Use the stone on the big key.
Pick up the big key.
Walk southeast.
Use the big key on the cellar.
Pick up the wine.
Walk southwest.
Use the bottle on the flowers.
Pick up the flowers.
Give the flower to the notable.
Switch to Winkle.
Stand on the raised plate.
Switch to Fingus.
Use the switch.
Switch to Winkle.
Pick up the sausage.
Walk northwest.
Switch to Winkle.
Use the chicken.
Switch to Fingus.
Use the sausage on the head.
Pick up the egg.
Use the sausage on the pot hole.
Switch to Winkle.
While the dog is out, walk past the dog.
Use the hole.
Switch to Fingus.
Use the burrow.
Use the matches on the woodpile.
Use the egg on the fire.
Talk to the giant.
Give the sausage to the giant.
Give the wine to the giant.
Walk northwest.
Switch to Fingus.
Enter the tower.
Pick up the bomb.
Switch to Winkle.
While Fingus holds it, use the matches on the bomb.
Enter the tower.
Switch to Fingus.
Pick up the bomb.
Switch to Winkle.
While Fingus holds it, use the matches on the bomb.
Switch to Fingus.
Enter the tower.
Switch to Winkle.
Pick up the bomb.
Switch to Fingus.
While Winkle holds it, use the matches on the bomb.
Use the carpet.
Walk southwest.
Use the stone on the ball.
Switch to Winkle.
Walk to the house where the boy is.
Switch to Fingus.
Enter the upper right house.
Give the ball to the player.
Switch to Winkle.
While the ball is on the basket, use the basket.
Switch to Fingus.
Talk to the mayor.
Use the clockmaker’s door.
Talk to Tom.
Walk west.
Talk to Kael.
Switch to Winkle.
Use the bottle on the nymph.
Stand on the higher rock.
Switch to Fingus.
Give the bottle to Kael.
Walk on Kael’s hand.
Use the branch.
Walk on the higher rock.
Switch to Winkle.
Use the branch.
Switch to Fingus.
Use the flower on the stone.
Use the stone.
Walk on the protruding rock.
Switch to Winkle.
Use the stone.
Switch to Fingus.
Use the bee.
Give the honey to the nymph.
Pick up the mushroom.
Switch to Winkle.
Use the door.
Give the mushroom to Vivalzart.
Walk inside.
Switch to Winkle.
Use the mushroom on the machine.
Switch to Fingus.
Use the machine.
Walk onto the raised plate.
Switch to Winkle.
Use the jar.
Use the switch.
Give the worm to the vulture.
Switch to Fingus.
Use the meat on the piranha.
Walk onto the trash can.
Switch to Winkle.
Pick up the bone.
Give the bone to Vivalzart.
Switch to Fingus.
Pick up the kindness elixir.
Pick up the clothes peg.
Use the bottle on the container.
Switch to Winkle.
Use the bottle on the container.
Switch to Winkle.
Use the headlight.
Switch to Fingus.
Use the spring.
Switch to Winkle.
When the pump appears over the drum, use the headlight.
Use the drumstick on the stocking cap.
Switch to Fingus.
Use the hole.
Switch to Winkle.
Use the pump on the saxophonist.
Switch to Fingus.
Use the net on the mosquito.
Switch to Winkle.
Use the mosquito on the headlight.
Switch to Fingus.
Use the net on the note.
Switch to Winkle.
Use the hole.
Switch to Fingus.
Use the pump on the saxophonist.
Switch to Winkle.
Use the net on the note.
Switch to Fingus.
Walk onto the spring.
Switch to Winkle.
Use the spring.
Use the clothes pin on the tube.
Use the hole.
Switch to Fingus.
Use the door.
Talk to the guitarist.
Switch to Winkle.
Use the net on the note.
Use the melody on the lower left house.
Use the clockmaker’s door.
Talk to Tom.
Walk southeast.
Use the hourglass on the trench.
Walk to the opening.
Switch to Winkle.
Walk to the opening.
Pick up the mayonnaise.
Walk over the roof ledge.
Use the mayonnaise where Fingus landed.
Walk over the roof ledge.
Switch to Winkle.
While Gromelon is occupied, pick up the sword.
Talk to Rustik.
Switch to Fingus.
Pick up the chewing gum.
Use the chewing gum on the cupboard.
Pick up the mayonnaise.
Walk southwest.
Pick up the stool.
Give the imprint to the blacksmith.
Give the sword to the blacksmith.
Switch to Winkle.
Use the mayonnaise on Focus.
Switch to Fingus.
Use the stool on the meat.
Switch to Winkle.
Use the stool on Oto.
Switch to Fingus.
Use the lance.
Use the bellows.
Talk to the blacksmith.
Pick up the anvil.
Walk southeast.
Use the meat on Amidal.
Use the key on the cupboard.
Use the cupboard.
Switch to Winkle.
Use the cupboard.
Walk southeast.
Switch to Winkle.
Use the tunnel.
Use the hatchet.
Switch to Fingus.
Use the switch while Winkle holds the hatchet.
Use the tunnel.
Switch to Winkle.
While the monster speaks, enter the monster.
Switch to Fingus.
While the Schwarzy is occupied, use the stool on the hoist.
Switch to Winkle.
Use the false teeth on Schwarzy.
Use the anvil on Schwarzy.
Use diving suit 2 on the well.
Switch to Fingus.
Use diving suit 1 on the well.
Switch to Winkle.
Walk to the door.
Walk to the top of the mast.
Switch to Fingus.
Use the lantern.
Switch to Winkle.
Pick up the lamp fish.
Use the lamp fish on ???.
Walk east.
Use the stool on the seahorse.
Use the hole.
Switch to Winkle.
Pick up the shell.
Switch to Fingus.
Catch the shell Winkle throws.
Use the seahorse.
Switch to Winkle.
Use the hole.
Switch to Fingus.
Use the cavity.
Switch to Winkle.
Pick up the shell.
Pick up the shell.
Switch to Fingus.
Use the glove on the blob.
Pick up the bottle.
Switch to Winkle.
Use the seahorse.
Pick up the bottle.
Give the pearl to the mermaid.
Switch to Fingus.
Use the blob.
Give the parchment to the octopus.
Walk west.
Stand on the clam shell.
Switch to Winkle.
Use the lantern.
Use the rudder.
Use the starfish on the chest.
Switch to Fingus.
While the chest is open, use the statue.
Use the sword on the skull.
Pick up the diamond.
Walk east.
Use the seahorse.
Give the diamond to the mermaid.
Pick up the stool.
Walk upstairs.
Use the swordfish.
Pick up the salt.
Use the cover.
Switch to Winkle.
Use the salt on the man.
Use the pots.
Walk to the western rope.
Switch to Fingus.
Use the eastern rope.
Switch to Winkle.
While Fingus holds the rope, use the western rope.
Switch to Fingus.
Talk to Colibrius.
Use the file on the chain.
Pick up the thumbtacks.
Walk west.
Pick up the pepper.
Walk east.
Walk to the cook.
Switch to Winkle.
Use the pepper on the meatballs.
Walk to the base of the top left stairs.
Wait for the cook to be lifted.
Switch to Fingus.
Use the thumbtack on the case.
Switch to Winkle.
Use the kind elixir on the meatball.
Walk west.
Switch to Winkle.
Use the stool on the cornice.
Switch to Fingus.
Use the hands.
Use the switch.
Switch to Winkle.
Use the door.
Switch to Fingus.
Walk to the ear, to the tongue.
Switch to Winkle.
Walk to the ear.
Switch to Fingus.
While Winkle is in the ear, use the tongue.
Winkle will take the crown.
Walk to the ear.
Switch to Winkle.
While Fingus is in the ear, use the tongue.
Switch to Fingus.
Walk to the ear.
Switch to Winkle.
Use the orifice.
Switch to Fingus.
While Winkle uses the orifice, use the glove on the hole.
Use the cockroach on the hole.
Use the kind elixir on the cockroach.
Switch to Winkle.
Walk to the ear.
Use the switch.
Switch to Fingus.
Use the door.
Switch to Winkle.
Walk to the ear.
Switch to Fingus.
Walk to the ear.
Switch to Winkle.
While Fingus is in the ear, use the tongue.
Switch to Fingus.
Walk to the ear.
Use the glove on the hole.
Switch to Winkle.
Walk to the ear.
Use the switch.
Switch to Fingus.
Use the door.
Walk to the ear.
Switch to Winkle.
Walk to the ear.
Walk west.
Use the stone.
Use the helmet.
Talk to the helmet.
Use the crown on the helmet.
Pick up the feathers.
Use the feather on the can of paint.
Use the cockroach on the hole.
Use the brush on the cockroach.
Use the kind elixir on the cockroach.
Use the pepper on the cockroach.
Walk east.
Pick up prince Buffoon, a prisoner.
Walk west.
Walk to the spot below the machine.
Switch to Buffoon.
Use the machine.
Switch to Winkle.
Walk to the spot below the machine.
Switch to Buffoon.
Use the machine.
Use the handle.
Switch to Winkle.
While Fingus uses the handle, use the point.
Switch to Fingus.
Use the handle.
Switch to Winkle.
While Fingus uses the handle, use the point.
Pick up the match.
Use the match on the eye.
Switch to Buffoon.
Use the eye.
Switch to Fingus.
Pick up the bookmark.
Pick up the glass splinter.
Use the bookmark on the candle.
Use the glass splinter on the ray.
Pick up the wax.
Use the wax on the seal.
Use the imprint on the keyhole.
Pick up the seed.
Use the seed on the village.
Use the plant.
Switch to Winkle.
Use the plant.
Switch to Buffoon.
Use the plant.
Switch to Winkle.
Use the hole.
Pick up the bean.
Use the stone.
Use the bean on the mole.
Switch to Fingus.
While the mole fights, pick up the cap.
Switch to Winkle.
Use the match on the apples.
Switch to Fingus.
Use the cap on the apple.
Switch to Winkle.
Use the apple on the hole.
Pick up the mushroom.
Switch to Fingus.
Pick up the mushroom.
Use the skittles.
Switch to Winkle.
While the ball bounces, use the right star.
Use the ball on the lid.
Switch to Fingus.
Use the lower flag.
Use the skittles.
Switch to Winkle.
While the ball bounces, use the right star.
Use the ball on the lid.
Walk to the lower side of the catapult.
Switch to Fingus.
Use the lower flag.
Switch to Winkle.
Use the feeler.
Use the bubble.
Switch to Fingus.
Use the lower flag.
Switch to Winkle.
Pick up the safety pin.
Switch to Fingus.
Use the skittles.
Switch to Winkle.
While the ball bounces, use the right star.
Use the ball on the lid.
Walk to the lower side of the catapult.
Switch to Fingus.
Use the lower flag.
Walk to the end of the rainbow.
Switch to Winkle.
Use the upper flag.
Use the switch.
Switch to Fingus.
While Buffoon is in the ring, use the feeler.
Switch to Winkle.
Use the safety pin on the bubble.
Switch to Buffoon.
Walk to the lower part of the catapult.
Switch to Fingus.
Use the switch.
Switch to Winkle.
While the key is visible, use the catapult.
Walk north.
Use the stone.
Switch to Winkle.
While Fingus holds the stone, use the stone.
Use the stone.
Switch to Fingus.
While Winkle holds the stone, use the stone.
Walk to the lion.
Switch to Winkle.
Use the stone.
Switch to Fingus.
Use the head.
Use the stone.
Switch to Winkle.
While Fingus holds the stone, use the stone.
Walk to the lion.
Switch to Fingus.
Use the stone.
Walk to the lion.
Switch to Winkle.
Use the hole.
Use the head.
Switch to Fingus.
Use !!!.
Switch to Winkle.
When the platform is low enough, walk on it.
Use the rock.
Switch to Fingus.
Walk over Winkle to the cage.
Use the file on the cage.
Pick up the key.
Walk east.
Use the key on the door.
Walk east.
Use the fountain water on Buffoon.
Pick up the pencil.
Switch to Winkle.
Use the pencil on the blackboard.
Use the pencil on the blackboard.
Use the pencil on the blackboard.
Pick up the sponge.
Switch to Fingus.
Use the pencil on the portrait.
Switch to Winkle.
While the boomerang is in the air, use the armchair.
Use the mug on Tazaar.
Switch to Fingus.
Use the boomerang on the toothpick.
Take the toothpick.
Switch to Winkle.
Use the toothpick on the skeleton.
Use the sponge on the puddle.
Use the pipe.
Switch to Fingus.
Use the wet sponge on the smoke.
Use the door.
Switch to Winkle.
Use the door.
Walk onto the eye at the bottom right.
Switch to Winkle.
Use !!!.
Use the boomerang on the teeth.
Switch to Fingus.
Pick up the mouse.
Use the mouse on the mud.
Use the crocodile.
Switch to Winkle.
Use the boomerang on the teeth.
Use the !!!.
Use the sponge on the rock.
Switch to Buffoon.
Walk onto the eye.
Switch to Winkle.
Use !!!.
Switch to Fingus.
While the rock is wet, use the pencil on the rock.
Switch to Winkle.
Use the handle.