Journey: Part One of the Golden Age Trilogy

Enter. Make Tag buy the map. Exit. Proceed. Enter. Make Esher look around. Exit. Make Bergon accept. Minar joins the party. Proceed. Make Praxix tell the legend of magic. Note the texture and color of the air and earth essence blend. Make Minar scout. Go right. Make Minar scout. Make Praxix examine the bodies. Proceed. Make Minar scout. Follow the smoke. Knock. Make Bergon tell the truth. Make Minar look around. Exit. Note Garlimon’s babbling. Proceed. Make Esher examine the stream. Find the gold. Find the gold. Make Praxix cast elevation at Tag. Proceed. Enter cave. Make Praxix cast glow on the staff. Proceed. Enter the pool. Leave the tube. Hide. Go to the wide path. Go left. Make Tag pick up the torch. Go back. Go right. Make Tag pick up the blue amulet. Proceed. Make Tag pick up the cover. Make Tag drop the blue amulet. Go to the junction. Go to the smelly pool. Dive. Make Tag pick up the blue amulet. Surface. Go back. Go to the cave. Proceed. Go upstream. Go upstream. Build a raft. Launch the raft. Cross. Cross. Cross. Cross. Make Praxix cast glow on the map. Make Praxix examine the map. Make Minar scout. Make Tag look around. Make Tag get help. Enter. Proceed. Proceed. Proceed. Parley. Make Bergon tell the truth. Make Bergon accept. Proceed. Proceed. Make Hurth examine the runes. Make Hurth tell a story about the elves. Note the elvish word for friend. Enter. Make Praxix examine the bag. Make Praxix cast flare. Go up. Make Praxix cast elevation on Bergon. Make Hurth scout. Go right. Make Hurth examine the orcs. Fight. Make Praxix cast mud. Make Bergon flank. Note the texture and color of the water and earth essence blend. Do combat. Do combat. Do combat. Return. Proceed. Proceed. Proceed. Go back. Make Praxix cast tremor. Go up. Go left. Make Praxix cast elevation on Bergon. Make Praxix cast wind. Leave Esher. Go up. Make Minar look around. Make Tag pick up the spyglass. Go down. Go right. Exit. Split up. Make Bergon return. Make Praxix proceed. Make Praxix cast lightning on the stump. Make Praxix go down. Make Praxix go back. Make Tag go to the stream path. Make Tag approach. Make Tag approach. Make Tag talk to the elf. Make Tag speak elvish. > B’RAN AGRITH Go to Praxix route. Go down. Proceed. Proceed. Make Esher examine the walls. Go left. Go left. Go left. Go left. Go up. Go to the Elf Home. Follow the Elves. Make Praxix cast rain. Take the North Route. Enter. Make Bergon confront. Go down. Choose to remain on this level. Make Hurth scout. Go around the orcs. Go right. Make Praxix examine the runes. Make Praxix speak. > LOREM Go back. Go past the orcs. Make Praxix cast tremor. Make Praxix cast elevation at himself. Proceed. Proceed. Make Praxix cast tremor. Do combat. Do combat. Make Praxix mix the reagent with water essence. Remember Garlimon’s babbling. Make Praxix use the mix on Bergon. Proceed. Enter the tunnel. Go left. Go to the new mine. Enter the cleft. Go back. Enter the cleft. Make Hurth examine the walls. Make Bergon ask the miner about the mine. Make Bergon ask the miner about the mine. Make Tag pick up the red rock. Go back. Go back. Go right. Go to the crude path. Make Hurth examine the crack. Go down. Make Hurth go down. Make Hurth jump. Make Hurth look around. Make Hurth climb up. Go back. Go to the ornate path. Open the door. Make Praxix mix the reagent with fire essence. Make Praxix use the mix on the vault. Make Praxix examine the coffin. Make Tag pick up the white stone. Go back. Go back. Proceed. Make Praxix cast flare. Note the texture and color of the air and fire essence blend. Note salt is a fine, white powder. Proceed. Make Praxix ask the tree about the paths. Go to the milky way. Make Praxix examine the mechanism. Make Praxix cast glow on the staff. Go down. Go right. Make Praxix examine the device. Go back. Make Praxix cast wind. Note the first pit rune. Proceed. Make Praxix cast wind. Note the second pit rune. The third pit rune is too faded to read. Go to the control room. Set the left dial to the second pit rune. Set the right dial to the first pit rune. Push the button. Wait. Go back to the pits. Go down. Mine the rocks. Go to the control room. Save the game. Set the left dial to the first pit rune. Set the right dial to the third pit rune. Push the button. Go to the pits. Go down. Follow the light. Cross. Proceed. Go to the tower. Go up. Make Praxix accept. Go down. Make Praxix mix the reagent with fire essence. Make Praxix use the mix on the stones. Go back. Go up. Make Praxix cast flare. Proceed. Make Esher examine Hurth. Proceed. Hide. Follow the orcs. Make Tag check the inventory. Make Tag use the red rock. Run for it. Proceed. Make Hurth examine the shadow. Hide. Make Praxix mix air essence with water essence. Proceed. Make Bergon decide to stay. Make Bergon get advice. Make Praxix examine Umber’s sack. Make Praxix mix black reagent with fire essence. Make Praxix use the mix on the staff. Leave. Go to the curio shop. Make Hurth look around. Make Praxix reply. Make Tag buy the gray stone. Make Tag trade with the spyglass. Proceed. Go to the tavern. Order a meal. Make Hurth examine the other table. Make Praxix cast invisibility. Make Tag eavesdrop. Make Tag eavesdrop. Make Tag eavesdrop. Note which captain has not been spoken to. Exit. Go to the wharf. Make Bergon say yes. Type the name of the captain. Go to the Zephyr. Make Bergon tell the truth. Make Bergon accept. Go to the inn. Check in. Make Bergon accept. Exit. Camp out. Make Praxix mix the gray reagent with fire essence. Make Praxix cast tremor. Make Praxix use the mix on the sheriff. Relax. Make Praxix cast elevation on Tag. Make Praxix cast wind. Make Tag pick up Praxix’ pouch. Use the notes on the various essence blends. Make Tag mix the water essence with the fire essence. Make Tag add a pinch of earth essence.