King’s Quest IV: The Perils of Rosella
Walk north, east, east, to the bridge.
> LOOK UNDER BRIDGE
Walk north.
> LOOK POND
Walk to the pond.
> GIVE BALL TO FROG
Walk to the frog.
> TAKE FROG
> KISS FROG
Wait until you get the crown.
> TAKE BALL
Walk south, east, to the door.
> OPEN DOOR
> CLEAN HOUSE
Wait for the dwarves to go to work again.
> TAKE POUCH
Walk south, south, inside, east.
Walk to the dwarf inspecting the gems.
> GIVE POUCH TO DWARF
Walk west, west, west, south.
Walk west, east until Cupid takes a bath.
Walk to the arrows.
> TAKE BOW
Walk north, east, east.
Walk north, south until you see a bird.
Walk to the bird.
> TAKE WORM
Walk north, north, to the door.
> OPEN DOOR
Walk west, to the shelves.
> LOOK BOOKS
> TAKE BOOK
> LOOK PICTURE
Walk to the wall.
> LOOK WALL
> FLIP LATCH
Walk west, to the shovel.
> TAKE SHOVEL
Walk east, east, south, west, west, west.
Walk east, west, until you find the minstel.
Walk to the minstrel.
> TALK MINSTREL
> GIVE BOOK TO MINSTREL
Walk north, north.
Walk west, east until you find Pan.
> PLAY LUTE
Walk to Pan.
> GIVE LUTE TO PAN
Walk north, north, east, east, east, east.
> WEAR CROWN
> LIGHT LANTERN
Walk to the board.
> TAKE BOARD
Walk east.
> TAKE BONE
Walk south, east, east, to the chasm.
> PUT BOARD OVER CHASM
Walk over the chasm, north, to the light.
Walk to the shore edge.
> JUMP
Repeat the last command until you reach the last small island before the large island.
> PUT BOARD OVER SWAMP
Walk closer to the snake.
> PLAY FLUTE
Walk to the tree.
> TAKE FRUIT
Walk back to the other island.
> TAKE BOARD
> JUMP
Repeat the last command until you reach the shore.
Walk to the hole, south, to the chasm.
> PUT BOARD OVER CHASM
Walk over the chasm, west, west, north, west.
> EXTINGUISH LANTERN
Walk west, south, east.
Wait until the henchmen return Rosella to the forest.
Walk west, west, west, west, south, south, west, west.
Wait until the fisherman leaves.
Walk east, to the door.
> OPEN DOOR
Walk to the fisherman.
> TALK MAN
> GIVE POUCH TO MAN
Walk west, west.
> PUT WORM ON HOOK
> FISH
Repeat until you catch a fish.
Swim west, west.
Search the island for the feather.
> TAKE FEATHER
Swim around until you see the whale.
Wait until you are swallowed by the whale.
Climb to the uvula.
> TICKLE UVULA WITH FEATHER
Swim north, to the island.
Walk into the wrecked boat.
> LOOK GROUND
Walk to the bird.
> THROW FISH TO BIRD
Walk to the whistle.
> TAKE WHISTLE
> BLOW WHISTLE
Swim to the dolphin.
> RIDE DOLPHIN
Search the island for the unicorn.
> SHOOT UNICORN
Walk to the unicorn’s head.
> BRIDLE UNICORN
Walk to the unicorn’s back.
> RIDE UNICORN
Wait until you reach Lolotte’s castle.
Walk west, west, south, to the door.
> OPEN DOOR
> GIVE BONE TO DOG
Walk upstairs, to the axe.
> TAKE AXE
Walk downstairs, to the closed door.
> OPEN DOOR
Wait for the ogre to return home.
Walk to the keyhole.
> LOOK THROUGH KEYHOLE
Walk to the door.
> OPEN DOOR
Walk to the chicken.
> TAKE HEN
Walk to the door.
> OPEN DOOR
Walk west, north, east, east, east.
Wait until you reach Lolotte’s castle.
Walk west, south.
> USE AXE
Walk east, to the cave.
Walk to the two stationary witches.
> TAKE EYE
> TALK WITCHES
Walk south, to the cave, to the scarab.
> TAKE SCARAB
> GIVE EYE TO WITCHES
Walk south, south, west, to the door.
> OPEN DOOR
Walk upstairs west, west, to the cradle.
> LOOK IN CRADLE
Walk east, south, south, west.
Note that the scarab protects you from the zombies.
> READ INSCRIPTION
Find the grave of Hiram Bennet.
> DIG
Walk east, to the door.
> OPEN DOOR
Walk upstairs west, west, to the cradle.
> PUT RATTLE IN CRADLE
Walk east, south, downstairs.
Walk east, west until you find the ghost.
> LOOK GHOST
Walk south, west.
Find the grave of Newberry Will.
> DIG
Walk east, to the door.
> OPEN DOOR
Walk east, west until you find the ghost.
Walk to the ghost.
> GIVE BAG TO GHOST
Walk upstairs east.
> LOOK GHOST
Walk south, south, east.
Find the grave of Betty Cowden.
> DIG
Walk west, to the door.
> OPEN DOOR
Walk upstairs east, to the ghost.
> GIVE LOCKET TO GHOST
Walk south, downstairs east.
> LOOK GHOST
Walk west, south, west.
Find the grave of Lord Coningsby.
> DIG
Walk east, to the door.
> OPEN DOOR
Walk east, to the ghost.
> GIVE MEDAL TO GHOST
Walk west, upstairs east, to the ladder.
> CLIMB LADDER
> LOOK GHOST
> CLIMB LADDER
Walk south, south, east.
Find the grave of Willy.
> DIG
Walk west, to the door.
> OPEN DOOR
Walk upstairs, east, to the ladder.
> CLIMB LADDER
Walk to the ghost.
> GIVE TOY TO GHOST
> OPEN CHEST
> LOOK IN CHEST
Walk to the ladder.
> CLIMB LADDER
Walk south, downstairs west, west.
Walk upstairs, upstairs, to the bench.
> SIT
> PLAY SHEET MUSIC
> TAKE KEY
> STAND
Walk downstairs, downstairs, east, east.
Walk south, east, to the crypt.
> UNLOCK CRYPT DOOR
> OPEN DOOR
Walk to the ladder.
> LOWER LADDER
Walk to the ladder.
> CLIMB LADDER
Walk to the box.
> TAKE BOX
Walk to the ladder.
> CLIMB LADDER
Walk west, south, south, east.
Wait until you reach Lolotte’s castle.
Wait until Edgar arrives.
Walk to the door to take the rose.
> TAKE KEY
> UNLOCK DOOR
> OPEN DOOR
Walk downstairs, downstairs, east, northeast.
Walk to the eastern cabinet.
> OPEN CABINET
> TAKE POSSESSIONS
Walk west, southeast, east.
Walk upstairs, upstairs, to the lock.
> UNLOCK DOOR WITH GOLD KEY
> OPEN DOOR
Walk inside.
> SHOOT LOLOTTE
Walk to Lolotte.
> TAKE TALISMAN
Walk downstairs, west, to the door.
> OPEN DOOR
Walk to the hen.
> TAKE HEN
Walk to the box.
> TAKE PANDORA’S BOX
Walk south, east, downstairs, west.
Walk south, into the stable, to the unicorn’s gate.
> OPEN GATE
Walk south, south, south, north, north, east, to the ladder.
> CLIMB LADDER
> DROP PANDORA’S BOX
> CLIMB LADDER
Walk west.
> CLOSE DOOR
> LOCK CRYPT DOOR
Walk west, west, west, west, west.
Swim west, west, west.
Walk west, north, to the door.
> OPEN DOOR
Walk west, upstairs, to Genesta.
> GIVE TALISMAN TO GENESTA
Wait until you give the hen to Genesta.