King’s Quest IV: The Perils of Rosella

Walk north, east, east, to the bridge. > LOOK UNDER BRIDGE Walk north. > LOOK POND Walk to the pond. > GIVE BALL TO FROG Walk to the frog. > TAKE FROG > KISS FROG Wait until you get the crown. > TAKE BALL Walk south, east, to the door. > OPEN DOOR > CLEAN HOUSE Wait for the dwarves to go to work again. > TAKE POUCH Walk south, south, inside, east. Walk to the dwarf inspecting the gems. > GIVE POUCH TO DWARF Walk west, west, west, south. Walk west, east until Cupid takes a bath. Walk to the arrows. > TAKE BOW Walk north, east, east. Walk north, south until you see a bird. Walk to the bird. > TAKE WORM Walk north, north, to the door. > OPEN DOOR Walk west, to the shelves. > LOOK BOOKS > TAKE BOOK > LOOK PICTURE Walk to the wall. > LOOK WALL > FLIP LATCH Walk west, to the shovel. > TAKE SHOVEL Walk east, east, south, west, west, west. Walk east, west, until you find the minstel. Walk to the minstrel. > TALK MINSTREL > GIVE BOOK TO MINSTREL Walk north, north. Walk west, east until you find Pan. > PLAY LUTE Walk to Pan. > GIVE LUTE TO PAN Walk north, north, east, east, east, east. > WEAR CROWN > LIGHT LANTERN Walk to the board. > TAKE BOARD Walk east. > TAKE BONE Walk south, east, east, to the chasm. > PUT BOARD OVER CHASM Walk over the chasm, north, to the light. Walk to the shore edge. > JUMP Repeat the last command until you reach the last small island before the large island. > PUT BOARD OVER SWAMP Walk closer to the snake. > PLAY FLUTE Walk to the tree. > TAKE FRUIT Walk back to the other island. > TAKE BOARD > JUMP Repeat the last command until you reach the shore. Walk to the hole, south, to the chasm. > PUT BOARD OVER CHASM Walk over the chasm, west, west, north, west. > EXTINGUISH LANTERN Walk west, south, east. Wait until the henchmen return Rosella to the forest. Walk west, west, west, west, south, south, west, west. Wait until the fisherman leaves. Walk east, to the door. > OPEN DOOR Walk to the fisherman. > TALK MAN > GIVE POUCH TO MAN Walk west, west. > PUT WORM ON HOOK > FISH Repeat until you catch a fish. Swim west, west. Search the island for the feather. > TAKE FEATHER Swim around until you see the whale. Wait until you are swallowed by the whale. Climb to the uvula. > TICKLE UVULA WITH FEATHER Swim north, to the island. Walk into the wrecked boat. > LOOK GROUND Walk to the bird. > THROW FISH TO BIRD Walk to the whistle. > TAKE WHISTLE > BLOW WHISTLE Swim to the dolphin. > RIDE DOLPHIN Search the island for the unicorn. > SHOOT UNICORN Walk to the unicorn’s head. > BRIDLE UNICORN Walk to the unicorn’s back. > RIDE UNICORN Wait until you reach Lolotte’s castle. Walk west, west, south, to the door. > OPEN DOOR > GIVE BONE TO DOG Walk upstairs, to the axe. > TAKE AXE Walk downstairs, to the closed door. > OPEN DOOR Wait for the ogre to return home. Walk to the keyhole. > LOOK THROUGH KEYHOLE Walk to the door. > OPEN DOOR Walk to the chicken. > TAKE HEN Walk to the door. > OPEN DOOR Walk west, north, east, east, east. Wait until you reach Lolotte’s castle. Walk west, south. > USE AXE Walk east, to the cave. Walk to the two stationary witches. > TAKE EYE > TALK WITCHES Walk south, to the cave, to the scarab. > TAKE SCARAB > GIVE EYE TO WITCHES Walk south, south, west, to the door. > OPEN DOOR Walk upstairs west, west, to the cradle. > LOOK IN CRADLE Walk east, south, south, west. Note that the scarab protects you from the zombies. > READ INSCRIPTION Find the grave of Hiram Bennet. > DIG Walk east, to the door. > OPEN DOOR Walk upstairs west, west, to the cradle. > PUT RATTLE IN CRADLE Walk east, south, downstairs. Walk east, west until you find the ghost. > LOOK GHOST Walk south, west. Find the grave of Newberry Will. > DIG Walk east, to the door. > OPEN DOOR Walk east, west until you find the ghost. Walk to the ghost. > GIVE BAG TO GHOST Walk upstairs east. > LOOK GHOST Walk south, south, east. Find the grave of Betty Cowden. > DIG Walk west, to the door. > OPEN DOOR Walk upstairs east, to the ghost. > GIVE LOCKET TO GHOST Walk south, downstairs east. > LOOK GHOST Walk west, south, west. Find the grave of Lord Coningsby. > DIG Walk east, to the door. > OPEN DOOR Walk east, to the ghost. > GIVE MEDAL TO GHOST Walk west, upstairs east, to the ladder. > CLIMB LADDER > LOOK GHOST > CLIMB LADDER Walk south, south, east. Find the grave of Willy. > DIG Walk west, to the door. > OPEN DOOR Walk upstairs, east, to the ladder. > CLIMB LADDER Walk to the ghost. > GIVE TOY TO GHOST > OPEN CHEST > LOOK IN CHEST Walk to the ladder. > CLIMB LADDER Walk south, downstairs west, west. Walk upstairs, upstairs, to the bench. > SIT > PLAY SHEET MUSIC > TAKE KEY > STAND Walk downstairs, downstairs, east, east. Walk south, east, to the crypt. > UNLOCK CRYPT DOOR > OPEN DOOR Walk to the ladder. > LOWER LADDER Walk to the ladder. > CLIMB LADDER Walk to the box. > TAKE BOX Walk to the ladder. > CLIMB LADDER Walk west, south, south, east. Wait until you reach Lolotte’s castle. Wait until Edgar arrives. Walk to the door to take the rose. > TAKE KEY > UNLOCK DOOR > OPEN DOOR Walk downstairs, downstairs, east, northeast. Walk to the eastern cabinet. > OPEN CABINET > TAKE POSSESSIONS Walk west, southeast, east. Walk upstairs, upstairs, to the lock. > UNLOCK DOOR WITH GOLD KEY > OPEN DOOR Walk inside. > SHOOT LOLOTTE Walk to Lolotte. > TAKE TALISMAN Walk downstairs, west, to the door. > OPEN DOOR Walk to the hen. > TAKE HEN Walk to the box. > TAKE PANDORA’S BOX Walk south, east, downstairs, west. Walk south, into the stable, to the unicorn’s gate. > OPEN GATE Walk south, south, south, north, north, east, to the ladder. > CLIMB LADDER > DROP PANDORA’S BOX > CLIMB LADDER Walk west. > CLOSE DOOR > LOCK CRYPT DOOR Walk west, west, west, west, west. Swim west, west, west. Walk west, north, to the door. > OPEN DOOR Walk west, upstairs, to Genesta. > GIVE TALISMAN TO GENESTA Wait until you give the hen to Genesta.