King’s Quest V: Absence Makes the Heart Go Yonder

Walk south, south, to town. Use the barrel. Take the fish. Use the leftmost door. Walk south. Take the coin. Walk west, west, west, west. Use the fish on the bear. Take the stick. Use the beehive. Walk west, west, west, west, west. Use the water. Walk north, north, west, west, west. Use the water. Walk behind the tall rock. Wait for the bandits to arrive. Walk east, south, south, south. Take the shoe. Walk south, south. Use the water. Walk south, west, west, west, west. Use the jar. Walk into the southern tent. Take the staff. Walk south, east, north, north, north. Use the water. Walk north, north, north, east, east. Use the water. Walk north. Use the staff on the door. Take the bottle. Take the gold coin. Walk north, south, east, east, east. Walk east, east, east, east, east. Give the gold coin to the man. Wait until you get the amulet. Walk east, east, north. Use the amulet on Graham. Walk east, north. Give the bottle to the witch. Walk northwest. Open the door. Open the trunk. Take the spinning wheel. Use the lamp. Open the drawer. Take the pouch. Open the pouch. Walk south, east. Use the key on the door. Take the heart. Walk northwest, west. Use the honeycomb on the ground. Use the gems on the puddle of honey. Use the gems on the puddle of honey. Use the gem on the puddle of honey. Walk west, west. Wait until you get the shoes. Walk west. Give the heart to the tree. Take the harp. Walk west. Take the tambourine. Walk south. Use the stick on the dog. Walk east. Give the spinning wheel to the elder gnome. Walk south. Use the haystack. Walk east, to the east side of the screen. Use the old shoe on the cat. Use the door. Give the coin to the baker. Walk south, east, to town. Use the leftmost door. Give the gold needle to the shopkeeper. Walk south. Use the middle door. Give the marionette to the shopkeeper. Walk south. Use the rightmost door. Give the shoes to the shopkeeper. Walk south, west, west, west. Use the door. Walk to the men. Take the rope. Use the hammer on the padlock. Open the door. Open the cupboard. Take the meat. Use the left door. Walk north, east, east. Use the tambourine on the snake. Walk east. Use the cloak on Graham. Walk north. Use the rope on the outcropping of rock. Use the rope. Use the northwestern rock. Jump from rock to rock, avoiding the two rocks at the front. Use the east side of the gorge. Use the meat on Graham. Walk over the log, east Use the sled on the mountainside. Walk east. Give the meat to the eagle. Walk north. Use the harp on Graham. Walk to the cave. Use the pie on the Yeti. Walk north. Use the hammer on the crystal. Walk south, west, west. Walk south. Walk to the hole. Take the locket. Wait until the eagle saves Graham. Take the iron bar. Walk north. Use the wax on the boat. Use the boat. Sail east, east, east, south. Use the harp on Graham. Take the hook. Walk west. Take Cedric. Walk west. Take the shell. Use the boat. Sail west, west, west, west. Use the bell. Give the shell to the man. Wait until you reach Mordach’s island. Take the fish. Walk north. Use the crystal on the serpent statues. Walk north, west. Use the iron bar on the grate. Use the grate. Walk south, west, north, west, east, west. Walk east, west, north, east, west. Give the tambourine to the beast. Take the hairpin. Walk south, east, north, north, east. Use the hairpin on the door. Open the door. Open the cupboard. Take the bag of peas. Walk north. Talk to the girl. Give the locket to the girl. Talk to Cassima. Walk east, east. Wait until the creature captures you. Look at the mousehole. Use the hook on the mousehole. Wait until Cassima rescues Graham. Use the opening. Walk north, west, east, north, east, north. Walk east, west, east, west, north, west. Walk north, east. Use the door. Walk north, east, east. Wait for the creature. Use the bag of peas on the creature. Walk south. Walk west, east until you meet Manannan the cat. Give the fish to Manannan. Use the bag on Manannan. Walk west, north, west, south. Use the open tome. Wait until Mordach goes to sleep. Walk north. Take the wand. Walk east, east, to the machine upstairs. Use the old wand on the machine. Use the wand on the machine. Use the cheese on the machine. Take Crispin’s wand. Use the wand on Mordach. Cast the tiger spell. Use the wand on Mordach. Cast the rabbit spell. Use the wand on Mordach. Cast the mongoose spell. Use the wand on Mordach. Cast the rain spell.