Manhunter 2: San Francisco

Take the ID card. Take the Manhunter Assignment Device. Ask Info. > PETER BROWN Exit. Use the tracker. Track both individuals leaving the bank. Close the MAD. Travel to the Bank of Canton, Chinatown. Walk west. Look at the body’s hand. Look at the body’s face. Take the broken fang. Take the laundry receipt. Walk east. Enter the building. Walk to the tunnel, to the room. Note the name on the door. Use the MAD. Ask Info. > TAD TIMOV Close the MAD. Take the newspaper from the trash. Look at the body’s hand. Take the note. Walk back, back, back. Travel to Embarcadero Fountain. Go to the spin space. Spin to the tunnel. Defeat the bats and rats. Take the driver’s license. Look at the body. Take the flask. Walk back, back. Leave the spin area. Travel to the warehouse. Walk inside, north. Walk to the other end. Look at the table. Take the mallet. Use the MAD. Ask Info. > MIC STONE Close the MAD. Walk back, to the other end, back. Travel to the Ferry Building. Walk inside. Look at the plaque. Walk back, back. Travel to the Manhunter’s Apartment. Walk inside. Look at the drawer. Take the cloth. Walk back, back. Travel to Hyde Street Pier. Look at the crates. Climb down the ladder. Look under the pier. Climb to the hole. Walk back, back. Look in the hole. Climb in the hole. Resurrect. Walk upstairs. Travel to Tad Timov’s Apartment. Walk inside. Resurrect. Travel. > MIC STONE There is no name for the second suspect. Track the three suspects and the attackers at the cable car barn. Close the MAD. Walk back. Travel to Pier 5. Look at the body. Take the muzzle. Note the broken fang. Use the fang. Walk back. Travel to Tad Timov’s Apartment. Walk inside. Use the muzzle when the dog attacks. Look at the picture. Note the bar graphs. Walk back. Take the camera. Walk back, back. Travel to the temple. Walk inside. Take the shield. Shield yourself from the attacks. Walk north. Look at the Dragon Note. Look at the third statue on the right. Look at the first statue on the left. Look at the fourth statue on the right. Look at the cloth. Look at the second statue on the left. Use the cloth. Walk north. Cross the water. Take the scroll. Jump out of the window. Walk east. Use the MAD. Ask Info. > ZAC WEST Close the MAD. Walk inside. Look at the bench. Take a pinch from the second pot from the left. Take a pinch from the second pot from the left. Take a pinch from the second pot from the left. Take a pinch from the second pot from the left. Smoke the pipe. Take the statue. Note the inscription. Travel to the Transamerica Pyramid. Walk north. Note the broken chain. Walk inside. Look at the glass case. Take the empty gun. Walk north, inside, to the robot. Walk around to robot to free the man and escape. Travel to the laundry. Walk to the door. Walk back. Travel to the Doctor’s house. Walk inside. Look at the person on the table. Note the mark. Walk back, north. Look at the doctor. Note the mark. Take the letter. Look at the newspaper. Use the MAD. Ask Info. > NOAH GORING Close the MAD. Note the urine sample. Use the empty flask. Walk back, back, back. Travel to the Scientist’s house. Walk inside. Look at the briefcase. Read all notes. Leave the briefcase. Look at the table. Take the matches. Note the needle and thread. Leave the table. Look through the window. Note Julius Castle. Walk back, back. Travel to the wax museum. Walk inside. Look at the figure. Use the mallet. Press the start button. Walk west, west. Climb the chimney. Climb down. Walk east, east, east, south. Travel to the cable car barn. Walk north. Enter the cable car. Enter the top right block from the right. Flip the switch. Walk back, to the hole in the fence. Look at the posters. Look at the body. Take the letter. Look at the hand. Walk back, back. Enter the cable car. Walk back. Travel to the shop. Walk inside. Note the finger. Walk back. Travel. There are no names for the suspects. Track the suspects and the attackers on the ground. Walk back. Travel to Ghirardelli square. Walk to the alley. Take the rat’s paw. Walk to the alley. Resurrect. Walk back. Travel to the laundry. Walk to the door, inside, to the woman. Use the laundry receipt. Follow the girl. Take the walking stick. Leave. Travel to the shop. Walk inside. Look at the vendor. Give the rat’s paw to the vendor Play the three aces game. Continue playing. Choose the left rat mask. Walk back. Travel to the wax museum. Walk north. Look at the figure. Use the mallet. Walk west. Look at the robed body. Note the white thread. Use the fang. Take the card. Walk east, east, south. Travel to the private club. Look at the door. Use the rat mask 1. Knock. Note the symbols on the hand. Use the full flask when the rats threaten you. Take the hatchet. Walk east. Travel to Ghirardelli square. Walk north. Climb up. Walk east. Make your way right next to the man. Use the walking stick. Take the ring. Walk west. Enter the window. Look at the grate. Use the ring. Take the orb-on-a-stick. Wait until you’re thrown in the pit. Use the camera. Climb down. Look under the pier. Climb up. Use the hatchet. Use the hatchet. Find the mutant from the tobacco heaven vision. Give the statue to the mutant. Look at the card slot. Use the orb card. Use the orb-on-a-stick. Look at the burner. Turn the handle. Use the matchbook. Move the burning match to the gas. Land on the castle tower. Look at the screen. Move all slaves to the Slavery. Move all the robots to the lowest room possible. Close all gates. Open the gate nearest to the lava. Open the gate north of the room of guards. Open the gate below the two buildings. The three orb buildings should be flooded now. Move the slaves to Hell. Enter the symbols from the hand. Press the black button. Look at the map. Reach the exit of the maze. Look at the tiny print.