Maniac Mansion

In the game you need at least one character with a special skill. Of the optional characters, only Jeff does not have a special skill. The extra character(s) you choose determine the endings. Select the third kid. Walk west, to the mailbox. Continue the game, but as the doorbell sounds, select the third kid. Pick up the package. Open the package. In the meanwhile, select Dave. Walk west. Pull the western bushes. Pull the door mat. Pick up the key. Use the key in the front door. Walk north. Open the northwestern door. Walk inside. Pick up the flashlight. Pick up the chainsaw. Walk west. Open the eastern door. Walk east. Open the eastern door. Walk east. Turn on the lamp. Open the loose panel. Pick up the cassette tape. Walk west, west. Push the eastern gargoyle head. Select the second kid. Walk west, inside, through the northeastern door. Turn on the light switch. Pick up the silver key. Open the fuse box. Walk upstairs. Give the key to Dave. Walk east. Select Dave. Walk through the northwestern door. Open the refrigerator. Pick up the Pepsi can. Open the eastern door. Walk east. Open the eastern door. Walk east. Pick up the glass jar. Pick up the fruit drinks. Pick up the canned goods. Pick up the tentacle chow. Pick up the bottle of developer. Use the silver key on the door. Walk north. Use the glass jar on the swimming pool. Open the gate. Walk west, west, west, west, upstairs. Open the eastern door. Open the western door. Walk west. Pick up the bowl of wax fruit. Pick up the paint remover. Walk north, east. Turn on the television. Note the address. Walk west. Open the steel security door. Walk north. Open the northwestern door. Walk northwest. Turn on the desk lamp. Open the desk. Pick up the manuscript. Walk north, upstairs, to Green Tentacle. Give the bowl of wax fruit to Green Tentacle. Give the fruit drinks to Green Tentacle. Walk upstairs. Open the far northwestern door. Walk far northwest. Pick up the dime. Read the wanted poster. Note the phone number. Walk to the ladder. Pick up the record. Pick up the yellow key. Walk to the hatch, east. Open the far northeastern door. Walk through the far northeastern door. Use the Hunk-O-Matic twice. Open the eastern door. Walk east. Open the shower curtain. Pick up the sponge. Walk north, west. Open the eastern door. Walk east. Use the paint remover on the paint blotch. Open the eastern door. Walk west, west, east, through the steel security door. Walk south, west. Open the grating. Enter the grating. Use the sponge on the puddle of developer. Select the second kid. Walk west, northwest, east, east, north, to the ladder. Select Dave. Open the water valve. Select the second kid. Walk down the ladder. Pick up the glowing key. Pick up the radio. Walk up the ladder. Select Dave. Close the water valve. Walk to the grate, north, northwest, east, east, north, north. Open the door. Pick up the water faucet handle. Use the yellow key on the trunk. Pick up the tools. Walk north, west, west, west, west, upstairs, east. Use the cassette tape on the tape recorder. Use the record on the Victrola. Turn on the recorder. Turn on the Victrola. Wait until the vase cracks. Turn off the recorder. Turn off the Victrola. Pick up the cassette tape. Walk west, south, east. Open the cabinet. Use the cassette tape on the cassette player. Turn on the cassette player. Wait until the chandelier falls. Pick up the old rusty key. Turn off the cassette player. Pick up the cassette tape. By now you should have the package and stamps. Walk west, west. Select the third kid. Give the package to Dave. Give the stamps to Dave. Select Dave. Walk inside, upstairs, north, upstairs. Open the door. Walk north. Turn on the red light. Use the sponge with developer on the developer tray. Walk east, upstairs, far northeast. Select the third kid. Use the doorbell. Walk to the west end of the screen. Select Dave. Wait until Ed is away from his room. Walk west. Open the northwestern door. Walk northwest. Pick up the hamster. Pick up the cardkey. Open the piggy bank. Pick up the dime. Pick up the dime. Pick up the dime. Walk north, far northeast, east. Use the water faucet handle on the water faucet. Turn on the water faucet. Turn off the water faucet. Note the phone number. Walk north, west, east. Use the jar of water on the pot for the plant. Use the can of Pepsi on the pot for the plant. Walk to the hatch. Use a dime on the coin slot. Push the right button. Use a dime on the coin slot. Push the right button. Select the second kid. Walk west, west, west, west. Open the front door. Walk upstairs. Open the steel security door. Walk north, upstairs, upstairs, far northwest. Select Dave. Walk to the hatch, west. Open the northeastern door. Walk northeast. Give the hamster to Weird Ed. Give the package to Weird Ed. Select the third kid. Pick up the undeveloped film. Select Dave. Walk north. Open the northwestern door. Walk northwest. Let Dave be caught by Edna. Select the second kid. Walk east, northwest. Pick up the key. Walk to the ladder. Turn on the light. Open the painting. Read the scrawled number. Walk to the side. Select the third kid. Walk inside, upstairs, north, upstairs. Walk upstairs, east, to the hatch. Use the really powerful telescope. Note the safe combination. Select the second kid. Open the safe. Enter the safe number. Pick up the sealed envelope. Walk to the hatch. Let the second kid be caught by Edna. Give the sealed envelope to Dave. Give the radio to Dave. Give the small key to Dave. Give the glowing key to Dave. Select Dave. Open the radio. Use the batteries on the flashlight. Push the loose brick right underneath the left barred window. Use the old rusty key on the door. Select the second kid. Walk north, to the fuse box. Select Dave. Walk north, north, northwest. Turn on the faucet. Use the glass jar on the faucet. Turn off the faucet. Open the microwave oven. Use the jar of water on the microwave oven. Use the sealed envelope on the microwave oven. Close the microwave oven. Turn on the microwave oven. Wait a few moments Turn off the microwave oven. Open the microwave oven. Pick up the envelope. Open the envelope. Walk west, upstairs, north, upstairs. Walk upstairs, east, east. Turn on the flashlight. Walk to the wires. Select the second kid. Turn off the circuit breakers. Select Dave. Fix the wires with the tools. Select the second kid. Turn on the circuit breakers. Select Dave. Turn on the light. Turn off the flashlight. Walk to the hatch. Use the envelope on the typewriter. Use the stamps on the envelope. At this time, Dr. Ed should have played Meteor Mess. Walk west, west, east. Open the northeastern door. Walk northeast. Use the quarter on the Meteor Mess game. Note DFE’s high score. Use the small key on the coin box. Pick up the quarter. Walk north, through the steel security door, south. Select the second kid. Walk north. Push the eastern gargoyle head. Select Dave. Walk through the doorway northeast. Use the old rusty key on the door. Walk west. Use the glowing key on the bottom padlock. Use the glowing key on the top padlock. Open the outer door. Open the inner door. Use DFE’s high score. Walk northeast, upstairs. Select the third kid. Walk to the hatch, west, west, east. Walk through the steel security door, south. Give the undeveloped film to Dave. Select Dave. Give the cassette tape to Syd. Select Syd. Walk upstairs, east. Use the cassette tape on the cassette recorder. Turn on the cassette recorder. Use the piano. Turn off the cassette recorder. Pick up the cassette tape. Walk west, north, upstairs, upstairs. Walk far northwest, to the ladder. Give the cassette tape to Green Tentacle. Pick up the demo tape. Walk to the hatch, east, west, east. Walk to the steel security door, south. Give the demo tape to Dave. Select Dave. Use the demo tape on the stamped envelope. Walk west. Open the mailbox. Use the tape in stamped envelope on the mailbox. Close the mailbox. Pull the flag. Select Syd. Wait until the doorbell sounds. Select Dave. Open the mailbox. Pick up the contract. Walk inside, upstairs, north, upstairs, upstairs. Walk far northwest, to the ladder. Give the contract to Green Tentacle. Walk to the hatch, east. Open the northwestern door. Walk northwest. Let Dave be caught. Walk northwest. Open the door. Walk east. Open the locker. Pick up the radiation suit. Open the eastern door. Walk east. Turn off the switch. Pick up the meteor. Open the eastern door. Walk east. Use the meteor on the trunk. Close the trunk. Use the yellow key on the weird edsel. Select Dave. Give the undeveloped film to Michael. Walk upstairs, north, upstairs, upstairs. Select Michael. Walk upstairs, north, upstairs, north. Close the door. Use the undeveloped film on the tray of developer. Open the door. Walk east, upstairs. Give the prints to Dave. Select Dave. Walk northeast. Give the prints to Weird Ed. Walk north. Open the northwestern door. Walk northwest. Let Dave be caught. Walk northwest. Open the door. Walk east. Open the locker. Pick up the radiation suit. Open the eastern door. Walk east. Turn off the switch. Pick up the meteor. Open the eastern door. Walk east. Use the meteor on the trunk. Close the trunk. Use the yellow key on the weird edsel. Select Dave. Give the manuscript to Wendy. Select Wendy. Walk upstairs, north, upstairs, upstairs, east. Use the manuscript on the typewriter. Walk west, west, east. Walk through the steel security door, south. Give the manuscript to Dave. Select Dave. Use the manuscript on the stamped envelope. Walk west. Open the mailbox. Use the manuscript in stamped envelope on the mailbox. Close the mailbox. Pull the flag. Select Wendy. Push the eastern gargoyle head. Wait until the doorbell sounds. Select Dave. Open the mailbox. Pick up the contract. Walk east, though the northeastern door. Use the old rusty key on the door. Walk west, northwest. Give the contract to Purple Tentacle. Open the door. Walk east. Open the locker. Pick up the radiation suit. Open the eastern door. Walk east. Turn off the switch. Give the contract to the meteor. Select Bernard. Push the eastern gargoyle head. Select Dave. Walk through the door northeast. Use the old rusty key on the door. Walk west. Use the old rusty key on the door. Select Bernard. Walk east. Open the radio. Pick up the radio tube. Walk west, upstairs, north, upstairs, upstairs, far northwest. Use the radio tube on the tube socket. Read the wanted poster. Turn on the radio. Use the radio. Turn off the radio. Select Dave. Wait until the Meteor Police arrests the meteor. Pick up the badge. Walk northwest. Give the badge to Purple Tentacle. Open the door. Walk east. Open the locker. Pick up the radiation suit. Open the eastern door. Walk east. Turn off the switch. Select Dave. Give the cassette tape to Razor. Select Razor. Walk upstairs, east. Use the cassette tape on the cassette recorder. Turn on the cassette recorder. Use the piano. Turn off the cassette recorder. Pick up the cassette tape. Walk west, north, upstairs, upstairs. Walk far northwest, to the ladder. Give the cassette tape to Green Tentacle. Pick up the demo tape. Walk to the hatch, east, west, east. Walk to the steel security door, south. Give the demo tape to Dave. Select Dave. Use the demo tape on the stamped envelope. Walk west. Open the mailbox. Use the tape in stamped envelope on the mailbox. Close the mailbox. Pull the flag. Select Razor. Wait until the doorbell sounds. Select Dave. Open the mailbox. Pick up the contract. Walk inside, upstairs, north, upstairs, upstairs. Walk far northwest, to the ladder. Give the contract to Green Tentacle. Walk to the hatch, east. Open the northwestern door. Walk northwest. Let Dave be caught. Walk northwest. Open the door. Walk east. Open the locker. Pick up the radiation suit. Open the eastern door. Walk east. Turn off the switch. Pick up the meteor. Open the eastern door. Walk east. Use the meteor on the trunk. Close the trunk. Use the yellow key on the weird edsel.