MythMaster: A Vagabond’s Adventure
Walk to the woodcutter.
> TALK TO WOODCUTTER
Walk north, to the shiny object in the west part of the fountain.
> LOOK WATER
> GET COIN
> GET KEY
Walk south, through the wall, west, to the white flower.
> LOOK
> LOOK AT VINE
> LOOK AT ROSE
> GET WHITE ROSE
Walk west, to the door.
> KNOCK ON DOOR
> OPEN DOOR
Walk inside, to the table.
> LOOK AT TABLE
> GET BOWL
> LOOK AT BOWL
> GET WALNUT
Walk west, east, to the squirrel.
> GIVE WALNUT
Walk south, south, west.
> LOOK
> LOOK AT BEACH
Walk to the small rock.
> GET SMALL ROCK
Walk east, east, to the lily just south of the bush.
> LOOK POND
> GET LILY
Walk to the middle of the pond.
> LOOK WATER
> GET JAR
Walk south, to the pixie.
> GIVE COMB
Walk to the book.
> GET BOOK
Walk south, to the gray patch west of the tree.
> LOOK GROUND
> GET SEEDS
Climb up the tree, up the tree.
Walk to the door.
> KNOCK ON DOOR
> OPEN DOOR
Walk inside, to the sink.
> LOOK SINK
> GET MATCH
> LOOK CABINET
Walk to the lantern.
> GET LANTERN
> READ BOOK
> USE BOOK
> TALK TO FAIRY
Walk south.
Climb down, down, to the ground.
Walk north, east, east, east.
Wait until the feather comes to rest.
Walk to the feather.
> GET FEATHER
Walk north, into the cave.
> LOOK
Walk to the boulder.
> GET SLIPPER
Walk northwest, north, north, north, to the cricket.
> LOOK AT CREATURE
> GET CRICKET
Walk west, west, to the goose.
> READ BOOK
> USE BOOK
> GET CROWBAR
Walk south, south, to the ax.
> GET AX
Walk to the trees.
> GET STICK
Walk south, west, to the mud.
> GET MUD
Walk east, to the beaver.
> READ BOOK
> USE BOOK
Walk west, north, to the door.
> KNOCK ON DOOR
> OPEN DOOR
Walk to the toad.
> READ BOOK
> USE BOOK
Walk to the woodcutter’s wife.
> TALK WOODCUTTER’S WIFE
> GIVE AX
Walk west, west, west, south.
Swim west, to the island.
Walk to the coconut.
> GET COCONUT
> OPEN COCONUT
Walk east, south, south, to the shell.
> GET SHELL
Walk west.
> TALK TO BUM
Walk east, south, south, into the water.
> GET SALTWATER
Walk to the door.
> KNOCK ON DOOR
> OPEN DOOR
> USE BOOK
> TALK TO FISHERMAN
Walk west, north, into the office, to the nets.
> GET NET
Walk south, east, north, to the hole in the tree.
> LOOK HOLE
> GET TRUMPET
Walk north, to the butterfly.
> CATCH BUTTERFLY
Walk north, north, to the caterpillar.
> LOOK CREATURE
> GET CATERPILLAR
Walk north, east, east, east, east, to the bucket.
> LOOK AT BUCKET
> GET EARRING
Walk to the door.
> KNOCK ON DOOR
> OPEN DOOR
Walk to the owl.
> USE BOOK
> TALK TO MAGICIAN
Walk to the magician.
> GIVE BOOK
Walk to the barrel.
> GET UMBRELLA
Walk south, west, west, west, west, west, north, north, north.
Walk into the hole in the cliff, into the hole in the ground.
Walk to the cabinet.
> LOOK CABINET
> GET WATCH
Walk east.
> USE TRUMPET
Walk east, east, to the chest.
> LOOK CHEST
> GET MACE
Walk upstairs, east, to the east vase.
> LOOK VASE
> GET CATNIP
Walk east, to the shelves.
> LOOK FOOD
> GET CRACKER
Walk west, to the guards.
> TALK GUARD
> GIVE MACE
> GIVE COIN
Walk north, to the king.
> GIVE SLIPPER
> TALK TO KING
Walk west, to the queen.
> GIVE RING
Walk east, east, to the parrot.
> TALK TO PARROT
> GIVE CRACKER
> TALK TO PARROT
Walk to the trunk.
> USE KEY
Walk west, south, south, east, south, south.
Walk east, east, east, south, into the cave, to the boulder.
> USE CROWBAR
Walk east.
> USE WATCH
Walk to the princess.
> GET PRINCESS
> USE WHITE ROSE