Nancy Drew: Danger by Design

During the game, the day may end at some points. When it does, return to the metro and continue. 11 Get the metro pass. 12 Look at the Zippy card. Approach your computer. Use your computer. Use the to do list. Leave your computer. Approach your desk. Open the drawer. Examine the notepad. Read through the notepad. In particular, note the plotter settings list. Note the bar pictures have different heights. Leave your desk. Approach the plotter. Examine the panel. Set V to 1, H to 2 and I to 1. If the setting doesn’t give the right plot, try the other settings from Sonny’s notebook (2,1,5) (3,5,4) (4,4,3) (5,3,2). Leave the plotter. Approach your desk. Answer the phone. 2 Leave your desk. Approach the door to the street. Get the letter. Open the letter. 22 Walk through the door to Minette’s studio. Walk to Minette. 11 Approach the tea set. Read through the instructions. Note that Minette chose an even number, and that her favorite color is red. Note that Minette is not humming, right-handed and not wearing a dress. Put all of the ingredients from the top shelf into the brew except for Balewolf (first), Gillwort (seventh), Orange Slug (tenth), and Ticky Root (thirteenth). Select the teapot. Leave Minette’s studio. Get the bag. Walk through the door, outside. Go to Rue du Bac. Talk to Dieter von Schwesterkrank. 222 Approach the aquarium. Examine the book. Read through the book. Leave the aquarium. Walk through the door with the red light into the bathroom. Approach the developing station. Put one of the negatives in the enlarger. Remember at what locations the three basins are. Flip the light switch. Flip the switch on the enlarger. Wait for 2-9 seconds. Flip the switch on the enlarger. Put the undeveloped photo in the red basin. Wait for 7-12 seconds. Get the undeveloped photo from the red basin. Put the undeveloped photo in the white basin. Wait no longer than 5 seconds. Get the undeveloped photo from the white basin. Put the undeveloped photo in the blue basin. Wait for 8-15 seconds. Get the undeveloped photo from the blue basin. Repeat for the other three negatives. Walk through the door, to Dieter von Schwesterkrank. 113 Walk outside. Go to Hotel de Ville. Walk inside. 2222 Take the menu. 24 Go to Pont Neuf. Approach the stand of Malika, the veiled woman. Get the rings. 4 Leave the stand. Approach the stand of Monsieur Marchand, the painter. Get the movie canister. 4 Leave the stand. 2 Talk to Monique, the woman playing jojo. Get the traffic cone. 5 Get the lava lamp. 2 Leave the stand. Walk out of the park. Go to Place Monge. Walk to JJ Ling. 1114 Get the envelope. 4 Walk outside. Go to Abbesses. Walk inside. Approach your desk. Answer the phone. 111 Leave your desk. Talk to Heather. 44 Approach the drawing table. Examine the book. Examine the book. Read through the book. Flip the sheet. Complete the summer design with the green trousers, green hat, sunglasses, fuzzy pink slippers, boa and pink top. Flip the sheet. Complete the cruise design with the orange trousers, white fuzzy shoes and top, bunny mask and ears and the exotic purse. Flip the sheet. Complete the autumn design with the white trousers, green galoshes, black purse, straight hair, yellow mask and purple sweater.[+] Leave the drawing table. Walk to the door to Minette’s studio. Approach your desk. Open the drawer. Examine the notepad. Read through the notepad. In particular, note the computer talk balloon. Leave the notpad. Approach your computer. Go to Jenny’s Game Portal. > CAROL > RUDE Play Model Match. Get a high score by placing identical faces three in a row. Leave the computer. Walk into Minette’s studio. Talk to Minette. Walk through the door. 1 Walk outside. Go to Place Monge. Talk to JJ Ling. 12511 Walk outside. Go to Hotel de Ville. Walk inside. 413 Get the bill. Get the mint. 5 Go to Pont Neuf. Approach the stand of Monsieur Marchand, the painter. 1 Get the cook book. 5 Leave the stand. Look at the book. Note how to substitute brown sugar. Walk out of the park. Go to Place Monge. Approach the cabinet. Open the cabinet. Examine the books. Get the molasses. Leave the cabinet. Approach the cooking table. Put the mint on the chopping board. Put the molasses on the empty spot on the table. Read the recipe. Put 3 cubes of butter in the bowl. Put 1 1/2 cup of sugar in the bowl. Put 1 teaspoon of molasses in the bowl. Put 3 eggs in the bowl. Put 1 teaspoon of vanilla in the bowl. Put 2 1/4 cup flour (farine) in the bowl. Put 1/2 teaspoon of soda in the bowl. Put 1/4 teaspoon of salt in the bowl. Put the mint in the bowl. Put 1 cup of chocolate chips in the bowl. Use the baking tray. Leave the cookies. Answer the phone. 1 Walk outside. Go to Abbesses. Approach your desk. Answer the phone. 1111 Leave the desk. Approach your computer. Examine the note near the computer. Leave the desk. Approach the dodo box. For the first puzzle, go RDDLL LUURR RDDDD DL. For the second puzzle, go RRLLL UULUU UDDRR DDDLL UUUUU R. Note this sequence can also be found in Sonny’s notebook in the drawer. For the third puzzle, go RRDDR RUULR LLDDR DDDL. Push the egg. Read both red messages. Read the purple message. Leave the dodo box. Walk outside. Go to Pont Neuf. Walk to Monsieur Marchand, the painter. Get the obituary. Get the clock mechanism. Approach the stand of Monsieur Marchand, the painter. 1 Get the parrot. 4 Leave the stand. Talk to Monique, the woman playing jojo. Get the dictionary. 2 Leave the stand. Walk out of the park. Go to Abbesses. Walk inside. 11 Get the chocolate box. Walk around the studio. Seven of the cockroaches can be caught by clicking on them. Note that the cockroaches are location-specific, and it matters whether you’re walking clockwise or anti-clockwise. Walk around the studio anti-clockwise. When the cockroach near the dummy appears, follow it. Get the letter. Notice Lynn Manrique’s phone number. Get the cockroach. Walk around the studio anti-clockwise. When the cockroach on the desk appears, examine the desk. Examine the paper. Get the cockroach. Leave the desk. Large Approach the millstones. Leave the millstones. Examine the magazine on the table. Read the magazine. Leave the magazine. Open the door. Walk through the door, outside. Go to Rue du Bac. Knock on the bathroom door. Approach the panel. Use the clock mechanism on the panel. Set all the clocks to 3 before the time runs out. Counting left to right, top to bottom, set the clocks to 3 o’olock in the following order: 8,1,4,7,3,6,2,9. Follow the passageway to the safe. Approach the safe. Set the number to 1945, the year the second world war ended. Get the diary. Get the grid. Look at the code. Look at the picture. Turn the page. Read the letter. Leave the safe. Leave the passageway. Walk outside. Go to Hotel de Ville. Walk inside. 611 Make the parfaits. Each scoop has to be placed on the correct level to fill the glass. Ring the bell whenever a parfait is ready. Note the discs. 6 Go to Place Monge. Examine the magazine on the table. Read the magazine. Note the number for Zu. Use the phone. Call Zu. Call the Zippy long distance line. Call Lynn Manrique. 1114 Go outside. Go to Pont Neuf. Look at the chocolate box. Approach the stand of Monsieur Marchand, the painter. 1 Get the decoder. Leave the stand. Walk out of the park. Go to Rue du Bac. Knock on the bathroom door. Approach the table. Get the note. Using the dictionary to translate the note. Approach the small table. Get the camera. Approach the panel. Use the clock mechanism on the panel. Set all the clocks to 3 before the time runs out. Look at the spider. Photograph the spider. Walk outside. Go to Abbesses. Talk to Heather. 321 Approach your desk. Photograph the stapler. Walk into Minette’s studio. Photograph the teapot. Walk outside. Go to Pont Neuf. Photograph the cross. Walk out of the park. Go to Place Monge. Talk to JJ Ling. 511 Try the letters in this sequence ZU MY LOVE JING. Get the paper. 25 Walk outside. Go to Denfert Rocherau. Walk to the skull. Photograph the skull. Photograph the candles. Use the autograph on the skull. Walk outside. Go to Rue du Bac. Walk to Dieter. 13 Turn the card over. 11 Use the grid on the clue card. Select all red eyes that are looking to the left, and all green eyes. Walk outside. Go to Pont Neuf. Approach the lorraine. Push the 4, 1, 5 and 4. Note the symbols. Approach the stand of Malika, the veiled woman. Get the Ichi-Do book. 4 Get the stake. 2 Get the string. 3 Leave the stand. Approach the stand of Monsieur Marchand, the painter. 1 Get the wetsuit. 4 Get the pie tin. 5 Get the codebook. 3 Leave the stand. Talk to Monique, the woman playing jojo. Get the flashlight. 4 Leave the stand. Approach te mouthes display. Turn the crank 10 times. Leave the display. Approach the fan display. Turn the handle 6 times, such that the purple fan is on top. Leave the display. Note the squirrel moves the display. Approach the fan display. Use the stake on the ground. Use the string on the ground. Use the pie tin on the ground. Turn the handle 6 times, such that the purple fan is on top. Leave the display. Approach the fish display. Push the button. Go down the ladder. Follow the path. Open the chest. Get the key. Follow the path. Climb the ladder. Walk out of the park. Go to Place Monge. Approach the phone. Use the phone. Call Zu. Leave the phone. Walk outside. Go to Denfert Rocherau. Open the skull. Push the button. While in the tunnels, avoid the police. Walk forwards and turn right before the plank. Walk to the plank further ahead and cross it. Turn left on the other side. Enter the first passage to the right, into the water room. Go into the water. Dive down. Go forward, forward, right, to the pipe, into the pipe, right, forward. Get the bottle of Mouton Fouette. Turn around. Turn left and go forward until you reach the starting point and surface. Turn around. Dive down. Go forward five times. Go right, forward, left, forward, forward. Go right, forward, left, forward, forward. Go right, forward, left, forward four times. Go left, forward, forward, right, forward. Climb the ladder. Open the safe. Note the coloured words are actually stops on metro lines. The numbers of the metro lines are the numbers of the code.[+] Enter 3724. Get the windmill key. Climb down the ladder. Dive. Go left, forward, forward, right, forward four times. Go right, forward, left, forward, forward. Go right, forward, left, forward, forward. Go right, forward, left, forward five times. Walk out of the water. Get the objects. Walk back across the plank and through the secret passage. Walk outside. Go to Pont Neuf. Approach the stand of Monsieur Marchand, the painter. Look at the M380. Open the lower compartment. Set the dials to IX, V and III. Go up. Type the message from the diary (without spaces): > XTI0S MKPQQ LNORE ZA7LX TI0SM KPQQL NOR3A S7LXT I0SMK 3A Walk out of the park. Go to Abbesses. Approach the bomb on the door to Minette’s studio. Open the lid. Arrange the circuits such that connected circuits have the same symbol and/or the same colour.[+] Walk into Minette’s studio. Approach the central beam. Use the windmill key on the indentation. Set the discs to red, white, red, blue, red. Walk through the passage. Use the Noisette key on the lock. Approach the stand. Open the box. Get the letter. Close the box. Open the safe. Note the message “UNE DERNIERE ENIGME, CHER AMI”. Look at the diary. Turn the page. Examine the letter. Note that “CHER AMI” and 380 are underlines. Shift all the letters according to the date shift cipher to obtain the ciphertext “XVE GMRQQEUM EQQGPM, CKMR DUI”. Look at the M380. Open the lower compartment. Set the dials to X, IV and III. Go up. Type the ciphertext (without spaces): > XVEGM RQQEU MEQQG PMCKM RDUI Note the French numbers 2, 1, 5 and 7. Open the safe. Enter the code 2157. Walk through the passage. Look at the Ichi-Do book. Note the battle-cries. Open the trapdoor. Approach the dress. Get the dress. Use the information from the Ichi-Do book to block the attacks.