Nancy Drew: Last Train to Blue Moon Canyon

121 Talk to the Hardy boys. 2113 Walk through the door past Charleena to the sleeping carriage. Turn to the left. Approach the puzzle box. Solve the puzzle. Take the paper. Leave the box. Walk past the sleeping quarters to the far door. Approach the grate to the right of the door. Open the lid. Leave the grate. Walk through the door to the left to enter Camille’s carriage. Walk to John Grey in Camille’s room. 11113 Examine the sofa. Take the slug. Leave the sofa. Approach the game on the table across from the sofa. Wind the game. Win the game. Take the sheet music. Leave the game. Approach the piano. Put the sheet music on the stand. Play a note. Leave the piano. Approach the side table. Try to open the puzzle box. Leave the table. Approach the grate. Try to move the bolts. Leave the grate. Examine the sewing samplers hanging over the grate. Note the symbols on the carriage. Leave the samples. Walk out the room. 112 Walk to the next carriage, Jake’s carriage. Examine anything in the room. 1111111 Take the slug. 3 Approach the box on the table underneath the chart. Note the letters on it. Leave the box. Take the book. Read through the book. Leave the book. Approach the periodic table of elements. Leave the table. Approach the grate. Open the grate. Connect the pipes.[+] Leave the grate. Leave the room. Approach the scales. Put the 7 slug on either scale. Put the 3 slug on the same scale. Leave the scales. Walk through the owl-cherry door to the machinery carriage. Approach the drawers. Open the third drawer. Move the bottom. Take the blueprints. Close the drawer. Open the second drawer. Read the strip of paper. Close the drawer. Open the top drawer. Take the slug. Close the drawer. Leave the drawers. Turn the handle on the circular stand. Approach the machine near the door to the back. Open the lid. Approach the back door. Solve the puzzle by pressing the buttons in the correct order. Enter the last carriage, the caboose. 1113 Read the letter. Approach the cabinet. Try to open the cabinet. Leave the cabinet. Approach the dance floor. Examine the dance shoes. Use the cellphone to call Bess Marvin. 21 Use the cellphone to photograph the shoes. Send the picture to Bess Marvin. Leave the dance floor. Open the box near the exit. Take the tool. Leave the box. Approach the object near the exit. Spell out Calico. Spell out Silverado. Spell out Central City. Spell out Dodge City. Spell out Virginia City. Spell out Tombstone. Note the remaining letters. Leave the object. Walk to the machinery carriage. Approach the machine near the door to the caboose. Open the lid. Enter the code NVRZTBAA. Approach the drawers. Open the bottom drawer. Read the paper. Leave the drawers. Walk to Jake’s carriage. Approach the globe. Take the tiger’s eye. Appoach the cigar box. Turn the dial to orange. Push the triangle. Turn the dial to blue. Push the triangle. Turn the dial to green. Push the triangle. Turn the dial to red. Push the triangle. Turn the dial to purple. Push the triangle. Turn the dial to yellow. Push the triangle. Take the codewheel. Open the box. Take the right paper. Read the left paper. Leave the cigar box. Examine the photo near the box. Examine the periodic table. Leave the table. Walk to the niche behind Tino. Open the carbide tin. Take the carbide. Leave the tin. Turn around. Examine the amethyst. Talk to Tino. 133 Examine the note besides the couch. Walk to the sleeping carriage. Examine the poem on the wall. Approach the goat statue near the dining carriage exit. Take the peridot. Walk to the dining carriage. Walk to the Hardy boys. 33 Examine the chandelier. Take the zircon. Approach the eagle painting. Try to move the painting. Leave the painting. Examine the tiny shoes on the chair. Leave the shoes. Walk to the front of the carriage. Look at the stove. Leave the stove. Examine the steam valve. Read the warning. Leave the valve. Walk to Camille’s carriage. Approach the table with the puzzle box. Open the drawer. Read the note. Examine the lock of hair. Leave the table. Approach the box on the chair opposite of the piano. Read the note. Leave the box. Approach John’s trunk. Read the note behind the trunk. Leave the trunk. Examine the sewing samplers. Leave the samplers. Use the cellphone to call Bess Marvin. 1 Walk in the direction of the caboose. At this moment, somebody will throw the emergency brake. 11 Walk to Jake’s carriage. Talk to Tino. 2231113 Walk to Camille’s carriage. Talk to John. 516 Walk to Jake’s carriage. Examine the packing material near the bookcase. Leave the packing material. Talk to Tino. 323 Walk to the caboose. Talk to Lori. 213 Walk to Jake’s carriage. Talk to Tino. 213 Walk to the caboose. Talk to Lori. 3122 Walk to Jake’s carriage. Talk to Tino. 3211 Walk to the dining room. Talk to Charleena. 1424 Walk to the caboose. Approach the dance floor. Use the shoes. Follow the directions on the dance step paper. Look down. Take the tourmaline. Look up. Open the cabinet. Note there are 11 dolls, and the maker’s name consists of 22 letters. Note each pair of letters defines a doll. Place the dolls in the following order:[+]
  1. Chantilly Hildegardwith the necklace
  2. Awful Ursula, with the red hair
  3. Sickly Sara, with one blue and one green eye
  4. Edna the Terrible, who talks when you pick her up
  5. Teddy Eberhardt, with his kilt
  6. Sadie Crawford, with two left feet
  7. Hagar Anderson, wearing suspenders
  8. Thomasina O’Neill, who is missing hair
  9. Yawning Alice, who is sleepy
  10. Naughty Tina, who is cracked
  11. Eliza Sandberger, with the red ribbon
Take the slugs. Walk to Jake’s carriage. Approach the scales. Put the 8 and 3 slugs on left scale. Put the 7 slug on the right scale. Add the 1 and 2 slugs on left scale. Move the 3 slug to the right scale. Remove the 2 slug. Note the square and the duck are lit. Walk to the dining carriage. Open the stove. Read the paper. Talk to the Hardy boys. Talk to the Hardy boys. 22 Talk to Charleena. 4214 Talk to the Hardy boys. 2 Walk to the museum. Walk inside. 111211 Approach the trunk. Talk to the museum owner. 112 Approach the gold rush game. Pull the plunger to release a ball. The longer you pull, the more speed the ball will start with. Win the game. Take the coin. Approach the horse race game. Win the game. Take the coin. Approach the taffee machine. Put the horseshoe coin in the slot. Put the nugget coin in the slot. Take the taffee. Leave the museum. Go to the station. Talk to Charleena. 2 Walk to Jake’s carriage. Talk to Tino. 21 Win the game of peg solitaire.[+] Take the pen. 2 Walk to the dining carriage. Talk to Charleena. Take the photo. 2 Leave the train. Go to the museum. Walk inside. 21 Leave the museum. Go to the station. Walk to Camille’s carriage. Approach the piano. Play the piano piece.[+] Take the spyglass. Walk to Jake’s carriage. Take the amethyst from the cougar statue. Leave the train. Go to the cemetery. Approach the grate. Use the taffy on the key. Use the key on the lock. Enter the crypt. Take the slug. Approach a pillar in one of the corners. Approach the design. Note Nancy’s remark. Leave the pillar. Approach the crypt. Approach the stained glass. Leave the stained glass. Approach the tomb. Put the codewheel in the indent. Turn the dial to green. Push the triangle. Turn the dial to red. Push the triangle. Turn the dial to purple. Push the triangle. Turn the dial to yellow. Push the triangle. Turn the dial to orange. Push the triangle. Turn the dial to blue. Push the triangle. Take the citrine. Leave the tomb. Leave the cemetery. Go to the museum. Talk to the owner. Approach the trunk. Put the codewheel on the holes. Turn the dial to red. Push the triangle. Turn the dial to green. Push the triangle. Turn the dial to blue. Push the triangle. Turn the dial to orange. Push the triangle. Turn the dial to yellow. Push the triangle. Turn the dial to purple. Push the triangle. Take the lamp. Take the slug. Talk to the owner. 1111 Enter the kitchen. Take the wax paper. Approach the machine. Sort the taffees. Talk to the owner. 11 Take the pickaxe. Leave the museum. At this moment, you’ll switch to Frank Hardy. Complete the orders. You’ll switch back to Nancy Drew. 12 Leave the letter. 2 Leave the train. Go to the cemetery. Enter the crypt. Approach one of the four corner pillars. Put the wax paper on the design. Use the pencil on the paper. Repeat for the three other pillars. Leave the cemetery. Go to the station. Walk to Jake’s carriage. Approach the scales. Put the 2, 6 and 8 slug on the left scale. Put the 1, 7 and 10 slug on the right scale. Walk to Camille’s carriage. Approach the grating. Use the tool on the bolts until they align with the lines. Start with the top right bolt. Connect the pipes.[+] Leave the grating. Approach the sofa. Read the book of samplers. Leave the sofa. Approach the sewing samplers. Leave the samplers. Walk to the sleeping carriage. Approach the grate. Note the symbols on the lid. Open the lid. Enter code 7963. Connect the pipes.[+] Walk to the dining carriage. Open the eagle painting. Connect the pipes.[+] Approach the steam valve. Turn the wheel. Walk to the machine carriage. Approach the dual holder. Put the lamp in the left holder. Put the spyglass in the right holder. Use the carbide on the lamp. Approach the six-armed machine. Open the compartment. If the compartment shows a seastar, put the tiger’s eye in the compartment. If the compartment shows a claw, put the zircon in the compartment. If the compartment shows a wave, put the amethyst in the compartment. If the compartment shows a beak, put the citrine in the compartment. If the compartment shows a tentacle, put the tourmaline in the compartment. If the compartment shows a hoof, put the peridot in the compartment. Close the compartment. Turn the machine. Repeat until all the gemstones are placed. If the gemstones are placed correctly, the machine will come glow. Approach the machine near the exit to Jake’s carriage. Put the pickaxe in the slot. Move the pickaxe. Walk to Camille’s carriage. Talk to John. 31 Numbering from left to right, top to bottom, push the squares in this order: 2-4-9-6-3-7-1-5-8.[+] Take the duct tape. Walk to the machinery carriage. Approach the control machine. Use the duct tape on the pickaxe. Pull the pickaxe. 21 Approach the cannon. Solve the puzzle by removing the clasps in the right order. Enter the mine. Go through the purple lizard corridor, red lizard corridor, and yellow lizard corridor. Approach the fireplace. Leave the fireplace. Note the symbol near the fireplace. Walk to the crossroads, through the red lizard corridor, northwest, northwest. Note the symbol near the pond. Walk to the crossroads, through the orange lizard corridor. Note the symbol near the elevator. Enter the elevator. Push the lever in the down position. Walk across the bridge with the snake symbol and turn around. Note the symbol near the bridge. Turn around. Walk ahead to the crossroads. Turn around. Walk into the lower passage. Note the cactus-shaped rock. Note the symbol near the cactus rock. Walk to the winch. Pull the lever. Enter the elevator. Push the lever in the up position. Walk ahead to the crossroads. Turn left. Walk ahead, across the tracks, to the symbol. Note the symbol. Walk one step ahead to the dangerous cave-in. Remove the board with the same symbol as the one near the cactus-shaped rock. Remove the board with the same symbol as the one near the fireplace. Remove the board with the same symbol as the one near the snake bridge. Remove the board with the same symbol as the one near the elevator counterweight. Remove the board with the same symbol as the one near the pond. Remove the board with the symbol you just encountered.[+] Walk through the boards. Approach the skeleton. Take the letter. Enter the cart. Whenever you see a danger sign, go to the opposite side.