- Chantilly Hildegardwith the necklace
- Awful Ursula, with the red hair
- Sickly Sara, with one blue and one green eye
- Edna the Terrible, who talks when you pick her up
- Teddy Eberhardt, with his kilt
- Sadie Crawford, with two left feet
- Hagar Anderson, wearing suspenders
- Thomasina O’Neill, who is missing hair
- Yawning Alice, who is sleepy
- Naughty Tina, who is cracked
- Eliza Sandberger, with the red ribbon
Nancy Drew: Last Train to Blue Moon Canyon
1–2–1
Talk to the Hardy boys.
2–1–1–3
Walk through the door past Charleena to the sleeping carriage.
Turn to the left.
Approach the puzzle box.
Solve the puzzle.
Take the paper.
Leave the box.
Walk past the sleeping quarters to the far door.
Approach the grate to the right of the door.
Open the lid.
Leave the grate.
Walk through the door to the left to enter Camille’s carriage.
Walk to John Grey in Camille’s room.
1–1–1–1–3
Examine the sofa.
Take the slug.
Leave the sofa.
Approach the game on the table across from the sofa.
Wind the game.
Win the game.
Take the sheet music.
Leave the game.
Approach the piano.
Put the sheet music on the stand.
Play a note.
Leave the piano.
Approach the side table.
Try to open the puzzle box.
Leave the table.
Approach the grate.
Try to move the bolts.
Leave the grate.
Examine the sewing samplers hanging over the grate.
Note the symbols on the carriage.
Leave the samples.
Walk out the room.
1–1–2
Walk to the next carriage, Jake’s carriage.
Examine anything in the room.
1–1–1–1–1–1–1
Take the slug.
3
Approach the box on the table underneath the chart.
Note the letters on it.
Leave the box.
Take the book.
Read through the book.
Leave the book.
Approach the periodic table of elements.
Leave the table.
Approach the grate.
Open the grate.
Connect the pipes.[+]
Leave the grate.
Leave the room.
Approach the scales.
Put the 7 slug on either scale.
Put the 3 slug on the same scale.
Leave the scales.
Walk through the owl-cherry door to the machinery carriage.
Approach the drawers.
Open the third drawer.
Move the bottom.
Take the blueprints.
Close the drawer.
Open the second drawer.
Read the strip of paper.
Close the drawer.
Open the top drawer.
Take the slug.
Close the drawer.
Leave the drawers.
Turn the handle on the circular stand.
Approach the machine near the door to the back.
Open the lid.
Approach the back door.
Solve the puzzle by pressing the buttons in the correct order.
Enter the last carriage, the caboose.
1–1–1–3
Read the letter.
Approach the cabinet.
Try to open the cabinet.
Leave the cabinet.
Approach the dance floor.
Examine the dance shoes.
Use the cellphone to call Bess Marvin.
2–1
Use the cellphone to photograph the shoes.
Send the picture to Bess Marvin.
Leave the dance floor.
Open the box near the exit.
Take the tool.
Leave the box.
Approach the object near the exit.
Spell out Calico.
Spell out Silverado.
Spell out Central City.
Spell out Dodge City.
Spell out Virginia City.
Spell out Tombstone.
Note the remaining letters.
Leave the object.
Walk to the machinery carriage.
Approach the machine near the door to the caboose.
Open the lid.
Enter the code NVRZTBAA.
Approach the drawers.
Open the bottom drawer.
Read the paper.
Leave the drawers.
Walk to Jake’s carriage.
Approach the globe.
Take the tiger’s eye.
Appoach the cigar box.
Turn the dial to orange.
Push the triangle.
Turn the dial to blue.
Push the triangle.
Turn the dial to green.
Push the triangle.
Turn the dial to red.
Push the triangle.
Turn the dial to purple.
Push the triangle.
Turn the dial to yellow.
Push the triangle.
Take the codewheel.
Open the box.
Take the right paper.
Read the left paper.
Leave the cigar box.
Examine the photo near the box.
Examine the periodic table.
Leave the table.
Walk to the niche behind Tino.
Open the carbide tin.
Take the carbide.
Leave the tin.
Turn around.
Examine the amethyst.
Talk to Tino.
1–3–3
Examine the note besides the couch.
Walk to the sleeping carriage.
Examine the poem on the wall.
Approach the goat statue near the dining carriage exit.
Take the peridot.
Walk to the dining carriage.
Walk to the Hardy boys.
3–3
Examine the chandelier.
Take the zircon.
Approach the eagle painting.
Try to move the painting.
Leave the painting.
Examine the tiny shoes on the chair.
Leave the shoes.
Walk to the front of the carriage.
Look at the stove.
Leave the stove.
Examine the steam valve.
Read the warning.
Leave the valve.
Walk to Camille’s carriage.
Approach the table with the puzzle box.
Open the drawer.
Read the note.
Examine the lock of hair.
Leave the table.
Approach the box on the chair opposite of the piano.
Read the note.
Leave the box.
Approach John’s trunk.
Read the note behind the trunk.
Leave the trunk.
Examine the sewing samplers.
Leave the samplers.
Use the cellphone to call Bess Marvin.
1
Walk in the direction of the caboose.
At this moment, somebody will throw the emergency brake.
1–1
Walk to Jake’s carriage.
Talk to Tino.
2–2–3–1–1–1–3
Walk to Camille’s carriage.
Talk to John.
5–1–6
Walk to Jake’s carriage.
Examine the packing material near the bookcase.
Leave the packing material.
Talk to Tino.
3–2–3
Walk to the caboose.
Talk to Lori.
2–1–3
Walk to Jake’s carriage.
Talk to Tino.
2–1–3
Walk to the caboose.
Talk to Lori.
3–1–2–2
Walk to Jake’s carriage.
Talk to Tino.
3–2–1–1
Walk to the dining room.
Talk to Charleena.
1–4–2–4
Walk to the caboose.
Approach the dance floor.
Use the shoes.
Follow the directions on the dance step paper.
Look down.
Take the tourmaline.
Look up.
Open the cabinet.
Note there are 11 dolls, and the maker’s name consists of 22 letters.
Note each pair of letters defines a doll.
Place the dolls in the following order:[+]