Nancy Drew: The Haunted Carousel
Leave the room.
Walk through the door in the whale’s mouth.
Talk to Harlan.
1–2–1–2–1–1–2–2–2
Take the fun card.
2–3
Leave the security office.
Go to Joy.
Walk to the building.
1–1
Enter the building.
Talk to Joy.
1–1–2–2–2–2–2
Examine the photos near the carousel advert.
Leave the office.
Go to the Tidal Terror Roller Coaster.
Approach the card swipe.
Use the access card on the card swipe.
Leave the roller coaster.
Go to the Carousel.
Walk to the band organ.
Move the band organ.
Use the access card on the card swipe on the back of the organ.
Use the access card on the card swipe on the carousel.
Leave the carousel.
Go to the Midway Games.
Approach the game that is out of order.
Approach the Swimmer’s Itch game.
Use the fun card on the slot.
Win the game at either difficulty setting.[+]
Take the seahorse token.
Approach the squid toss game.
Use the fun card on the slot.
Move one step to the left.
Set the force to “Shrimp”.
Launch the squid.
Move one step to the right.
Set the force to “Dolphin”.
Launch the squid.
Move one step to the right.
Set the force to “Whale”.
Launch the squid.
Take the anchor token.
Approach the prize-o-matic.
Select the top left prize.
Put the seahorse token in the slot.
Take the prod.
Leave the arcade.
Go to Ingrid.
Walk inside.
Talk to Ingrid.
2–1–2–2–1–1–3–1
Take the macro resistor.
Take the handbook.
3–4–4
Leave the building.
Go to Elliott.
Open the door.
Leave the building.
Go to Joy.
Walk to the machine on top of the cabinet.
1–1–1–1–1–1
Approach the cabinet.
Open the drawer.
Take the note.
Approach the desk.
Use the notepad.
Leave the building.
Go to the haunted house.
Walk to the door.
2–1
Use the access card on the card swipe.
Approach the broken dummy.
Take the portable keyboard.
Walk through the door, cross the tracks and through the door to the radiator room.
Leave the haunted house.
Go to the Midway Games.
1–1
Approach the game that is out of order.
Move the machine.
Use the access card on the card swipe.
Read the notes on the inside of the back.
Close the back.
Note the serial number.
Use the access card on the card swipe.
Use the keyboard on the screen.
Use the screen.
> SUPER
> KM5200
Approach the Barnacle Blast machine.
Use the fun card on the slot.
Win both levels at either difficulty setting.
Take the tokens.
Approach the prize-o-matic.
Select the harmonica.
Put the shell token in the slot.
Put the mermaid token in the slot.
Put the anchor token in the slot.
Take the harmonica.
Leave the arcade.
Go to Elliott.
Walk to the door.
1
Enter the building.
Talk to Elliott.
2–1–1–2–1
Take the soldering gun.
2
Approach the shelves.
Approach the wooden box.
Take the tissue strips.
Leave the shelves.
Approach the workbench.
Take the duct tape.
Leave the building.
Go to the Tidal Terror Roller Coaster.
Use the cellphone.
Call Bess Marvin.
1–1–3–6
Approach the card swipe.
Open the swipe.
Read the notes.
Open the circuitry.
Look in the engineering handbook, at the circuits topic.
Leave the handbook.
Put the macro resistor in the empty spot near the diode.
Use the soldering gun to solder a route from the switch, through the top resistor and the macro resistor to the diode.
Move the switch.
Close the card swipe.
Take the red tag.
Leave the roller coaster.
Go to Harlan.
Enter the building.
Talk to Harlan.
4–4
Leave the building.
Go to the Tidal Terror Roller Coaster.
Use the access card on the card swipe.
Walk to the emergency stop button.
Take the pencil.
Walk to the door.
Open the panel.
Connect the blue wire to the top pin.
Connect the red wire to the middle pin.
Connect the green wire to the bottom pin.
Push the power button.
Push the button corresponding to the “A” track.
Leave the roller coaster.
Go to Joy.
Enter the building.
Talk to Joy.
2–2–2–2–1–1–1–2
Leave the building.
Go to Elliott.
Walk into the building.
Talk to Elliott.
2–2–2–2
Leave the building.
Go to the Captain’s Quarters Hotel.
Pick up the courtesy telephone.
1–1
Wait until room service arrives.
Open the door.
Take the Fundae.
Eat the Fundae.
Take the spoon.
Leave the hotel.
Go to Joy.
Enter the building.
Talk to Joy.
2
Open Miles.
Put the spoon in Miles.
1–2
Take the message.
2–2
Leave the building.
Go to the Captain’s Quarters Hotel.
Enter the closet.
Open the ironing board.
Flip the switch.
Put the message on the ironing board.
Use the iron.
Use the iron.
Use the iron.
Take the message.
Flip the switch.
Approach the laptop.
Read the “Steno Info” mail in the inbox.
Learn steno.
Leave the laptop.
Look at the note.
> GLORY
Leave the building.
Go to Joy.
Enter the building.
Talk to Joy.
2–1–1–2
Leave the building.
Go to the Carousel.
Walk to the band organ.
Move the band organ.
Approach the back of the band organ.
Use the access card on the card swipe.
Examine the note.
Use the cellphone.
Call Tink.
1–2–2–1
Leave the back of the band organ.
Use the access card on the carousel door card swipe.
Approach the cabinet.
Turn the dial to 1.
Push the top button.
Turn the dial to 8.
Push the top button.
Turn the dial to 9.
Push the top button.
Turn the dial to 3.
Push the top button.
Turn the dial to 9.
Push the top button.
Push the round button.
Take roll #3.
Leave the cabinet.
Open the trap door.
Crawl under the carousel.
Take the remote transmitter.
Climb back up.
Use the extendable prod on the letter.
Read the letter.
Leave the carousel.
Walk to the band organ.
Move the band organ.
Approach the back of the band organ.
Use the access card on the card swipe.
Open the cabinet.
Put the roll on the dowel.
Take the broken dowel.
Leave the carousel.
Go to Elliott.
Enter the building.
Talk to Elliott.
3
Approach the workbench.
Use the broken dowel on the ruler.
Leave the workbench.
Open the box.
Examine the horse tails.
Approach the drill.
Read the magazine.
Take the receipt from the ground.
Approach the bookshelf.
Read the book on carousels.
Aproach the lathe.
Take a rod.
Take the safety goggles.
Turn the machine on.
Put the rod in the lathe.
Set the machine to 3 cm.
Set the chisel at it’s deepest setting.
Turn on the lathe.
Repeat the process until the part from 2.5 cm until 11.5 cm is thin.
Set the machine to 12 cm.
Set the chisel to the shallowest setting.
Turn on the lathe.
Take the dowel.
Leave the building.
Go to the Carousel.
Walk to the band organ.
Move the band organ.
Approach the back of the band organ.
Use the access card on the card swipe.
Open the cabinet.
Put the dowel in place.
Put the roll on the dowel.
Approach the pipes.
Turn the dial to “Roll”.
Put the tissue strips on the pipes.
Use the tape on the strips.
Turn on the power.
Turn off the power.
Leave the carousel.
Go to Joy.
Enter the building.
Talk to Joy.
2
Play the tune A-E-D-E-F-E-A-E.
1–1–1–1
Leave the building.
Go to the haunted house.
Use the cellphone.
Call Tink.
1–2–1–2
Call Anton Sukov.
1–2–2
Use the access card on the card swipe.
Approach spook 10, the dummy near the tracks.
Note the red tag.
Continue to the radiator room.
Approach the radiator.
Open the secret compartment.
Use the transmitter on the receiver.
Examine the lock.
Leave the building.
Go to Harlan.
Enter the building.
Examine the magazine near the monitors.
Approach the locker.
Turn the dial to 1.
Push the top button.
Turn the dial to 0.
Push the top button.
Turn the dial to 1.
Push the top button twice.
Turn the dial to 9.
Push the top button.
Turn the dial to 0.
Push the top button.
Push the round button.
Look up.
Read the appointment book.
Look down.
Take the video.
Close the locker.
Approach the VCR.
Put the video in the VCR.
Approach the locker.
Open the locker.
Look down.
Put the video in the shoes.
Leave the building.
Go to Ingrid.
Approach the lock.
Type the code 0726.
Approach the little bag on the desk.
Read the receipt.
Read the advertisement near the mouse.
Approach the workbench.
Read the note.
Leave the building.
Go to Harlan.
Enter the building.
Talk to Harlan.
5–5–2–5
Leave the building.
Go to Elliott.
Use the telephone.
Call Luis G.
1–1–2
Walk to the door.
1
Enter the building.
Talk to Elliott.
2–2–2
Leave the building.
Walk around until Harlan calls you.
Go to Harlan.
Enter the building.
Talk to Harlan.
1–1
Leave the building.
Walk around until Harlan calls you.
Go to Harlan.
Enter the building.
Talk to Harlan.
Take the key.
Leave the building.
Go to Ingrid.
Enter the building.
Talk to Ingrid.
8
Take the dummy’s arm.
8
Leave the building.
Go to the haunted house.
Use the access card on the card swipe.
Approach the dummy near the tracks.
Approach the missing arm.
Put the arm on the empty spot.
Use the pliers on the screw.
Use the pliers on the screw.
Use the pliers on the screw.
Use the pliers on the screw.
Leave the arm.
Take the red tag.
Continue to the radiator room.
Approach the radiator.
Open the secret compartment.
Use the transmitter on the receiver.
Use the key on the lock.
Enter the secret passageway.
Leave the building.
Go to Harlan.
Enter the building.
Talk to Harlan.
5–5
Leave the building.
Go to the Carousel.
Use the fun card on the slot.
Grab the brass ring.
Go to the haunted house.
Use the access card on the card swipe.
Approach the dummy near the tracks.
Open the panel.
Turn the letters so it reads “Spatzi”.
Approach the arm.
Put the brass ring on the arm.
Walk down the stairs.
Take the jewels.
Read the letter to Joy.
Walk through the door to the workshop.
Open the door across the workshop.
2
Walk to the exit until you’re trapped.
Approach the arm.
Take the brass ring.