Shadow of the Comet

Walk to the two men. 21 Get Boleskine’s diary from the dresser. Use Boleskine’s diary. Get the telegram from the table. Use the telegram. Walk west, south, south, southwest, south. Walk through the southern door. Walk to the statue. Look at the statue description. Walk north. Talk to the man. Talk to Jugg. 12 Look at the birth register on the table. Talk to Jugg. 21 Walk south, north. Look at the left-most cupboard. Look at the right-most cupboard. Get the magnifying glass. Walk south, south, east, east, east. Talk to the woman. 2 Talk to Tilton. Walk north. Talk to Myer. 1 Walk north, southwest, through the door, north. Look at the rifle. Use the magnifying glass on the rifle. Walk south, south, south. Walk to the door. Look at the house. Walk north, north, east, east, east. Get the rope ladder. Walk through the door. Talk to the man. 1 Talk to Curtis Hambleton. Walk south, south, south. Get the branch. Walk north, north, west, west, west. Talk to the police officer. Talk to sergeant Baggs. Talk to sergeant Baggs. Walk north, west, north, north, west. Get the branch. Walk west, north. Get the branch. Walk west, south, south. Get the creeper. Walk north, east, east, east, east. Walk to the door, north, east. Look at the dresser. Get the absorbent cloth. Get the surgical spirit. Use the surgical spirit. Look at the trunk. Get the drawing. Get the map. Use the drawing on the table. Use the absorbent cotton with surgical spirit on the drawing. Get the rubbed drawing. Use the map on the table. Mark the spot named “Searcher”. Walk west, south, south, southeast. Talk to Myer. Walk east, to Cobble. Walk to the door. Talk to the bartender. Talk to the bartender. Talk to Nathan Tyler. 22 Get the bat. Use the bat on the Hambleton boys. Walk west, north, to the door, north, east. Look at the trunk. Get the camera. Get the tripod. Get the lantern. Get the lens. Walk west, south, south, southwest, south. Talk to Webster. Walk north. Use a branch. Use a branch. Use the branch. Use the creeper. Use the camera. Use the set of plates. Use a plate. Use a plate. Use the plate. Walk east. Look at the spot where the cat disappeared to. Walk to the passage. Hide behind the tree before the shaman sees you. Wait until the shaman appears. Run west, south. Get the prescription. Walk west, south, south, southeast, to the door. Use the prescription on the counter. Walk north. Get the sodium thiosulphate (or benzine chlorate). Get the potash metabisulfite (or chromogenous). Walk to the ladder. Get the metol. Get the hydroquinone. Climb down. Walk west, to the lamp on the back wall. Use an exposed plate on the developing trays. Use the metol on the developing trays. Use the hydroquinone on the developing trays. Use the sodium thiosulphate (benzine chlorate) on the developing trays. Use the potash metabisulfite (chromogenous) on the developing trays. Walk east, south, south, south, southwest. Follow the hooded figure east, inside. Talk to Myer. Get the key. Walk south, west. Use the key on the door. Look at the blood. Get the statue of a baby. Walk north. Look at the cabinet. Get the statue of a young man. Walk west. Look at the eastern butterfly case. Get the statue of an old man. Walk north. Look at the west end of the rug. Get the small key. Get the old man and the sea. Use the statue of an old man on the empty spot. Get the invisible man. Use the statue of a young man on the empty spot. Get youth. Use the statue of a baby on the empty spot. Walk east. Talk to Jugg. Use the parchment on Jugg. Get the message. Get the Necromicon. Use the small key. Use the Necromicon. Use the Necromicon on the desk. Walk west, south, east, south. Walk south, northeast, northwest, west. Walk north, to the door, north, east. Use the message. Walk west, south, south, southwest. Walk south, southwest, to the door. Talk to Guildchrist. 1 Walk north. Talk to Underhouse. Walk downstairs, south. Talk to the ladies. Talk to Pickott. 1 Walk east, east, to the door. Talk to Myer. 3 Walk south, west, west. Use the brooch on Pickott. Use the locket on Pickott. Use the bible. 3 Walk north, through the eastern door. Walk to the counter. 231 Walk to the stairs. Look at the cabinet. Look at the safe. Enter 345. Get the diary. Get the cigar case. Use the cigar case. Use the diary. Use the deposit note. Walk south, east, southwest, to the door. Use the deposit note on Guildchrist. Walk south, north, east, northeast, north, behind the well. Use the parcel. Use the frock. Walk east, to the fence. 1 Walk to the fence, to the stairs, east of the lighthouse. Look at the lighthouse. Use the wall. Look at the sundial. Get the wings. Look at the lamp. Get the candle. Use the candle. Use the magnifying glass on the candle. Move the magnifying glass over the fuse. Wait until the candle is lit. Use the lit candle. Use the wings. Talk to the fortune teller. Walk west, south, east, north, east. Walk east, east, east, southeast. Talk to Bishop. 11 Talk to Bishop. Walk south, east, east. Use the cemetery key. Walk north, north. Get the rope. Walk south, east. Get the bar. Walk north, north. Use the bar on the portcullis. Use the rope on the portcullis. Walk through the portcullis. Walk east. Get the skull. Walk west, west, west, north. Get the skull. Walk south, east, east, north. Use a skull on the right pedestal. Use the skull on the left pedestal. Walk north, west, south. Walk over the floor plate in the middle of the room, indicated by a slightly red dot. Walk north, west. Walk over the southeastern tile. Walk over the southwestern tile. Walk over the northwestern tile. Walk over the northeastern tile. Walk north, east. Get the first statue. Get the second statue. Use the first statue on the eastern niche. Use the second statue on the western niche. Walk north, north, west. Walk over the floor plate indicated by a red dot. Walk north, west, north, north, east. Walk east, south, south. Walk south avoiding the pit trap, south, east. Walk over the floor plate indicated by a red dot. Walk north, west, north, north, east, east, south. Walk south, east avoiding the pit trap. Walk south, east, south, south. Walk around until the western doorway appears. Walk west. Walk over the floor plate indicated by a red dot. Walk east, north, north, north. Walk over the southern tile. Walk over the southwestern tile. Walk over the western tile. Walk over the northwestern tile. Walk over the northern tile. Walk over the northeastern tile. Walk over the eastern tile. Walk over the southeastern tile. Walk north, west, north. Look at the western plaque. Look at the northern plaque. Look at the eastern plaque. Walk three times around the table. Walk east, north. Get statue 1. Get statue 2. Get statue 3. Get statue 4. Run south, west, south, east, south, south. Run west, north, west, north, north, west. Run west, south, south, west, south, east. Run east, south, south, to the rope. 3 Look at the painting on the western wall. Use the drawing of the sign. Talk to Webster. Look in the notebook to find the four spells. Walk south, south, south, south. Walk west, south, west. Get the rotten fish. Walk west, south. Wait until Coldstone appears. Use statue 3. 3412 Use statue 3 on the sign. Walk north, northwest, north, west. Wait until Arlington appears. Use statue 2. 2341 Use statue 2 on the sign. Walk east, east, northeast. Wait until Tyler appears. Use statue 1. 1234 Use statue 1 on the sign. Walk south, south, south, east. Use the rotten fish on the ground. Walk east, north, east, east, south, west. Use the cat on the dog. Run east, north, west, west, south, south, to the door. Look at the small desk. Get the compass card. Get the lantern. Use the compass card on the steering wheel. Walk east. Use the lantern on the fireplace. Walk east. Look at the bookcase. Use magic rites. Look at the cabinet. Look at the drawer. Get the handle. Use the handle on the telescope. Look at the southmost lever. Use the ball on the star chart. Walk east up the stairs. Use statue 4. 4123 Wait until Parker is forced on the altar. Use statue 4. Run east, north, north, south. 1 Use the message. Walk west, south, south. Talk to Pickott. 1 Walk southwest, south, southwest, to the door. Walk to the northern door. 11 Walk to the stairs, south. Walk east, east, east, north, east, east. Talk to Bishop. Get the stick. Use the stick on the door. Use the brooch. Use the pin on the door. Walk to the door. Look at the fireplace. Get the bow. Look at the table. Look at the floor near the crates. Get the arrow. Walk south, south, south, west, west, west, north. Use the feather on the stump. 21313 Walk north, east, east, east, east. Walk east, east, east. Look at the well. Walk east. Use the pot of paint on the water. Walk east. Get the empty can. Get the can of acid. Walk east. Get two flints. Use the empty can on the south shore of the pool. Walk south. Use the can of naphtha. Use the two flints. Use the bow. Get the turqouise. Get the aquamarine. Get the butterfly. Walk north. Use the empty can on the south shore of the pool. Walk west, west, west, to the steps. Walk south, south, east, east, east, east. Talk to Bishop. 2332 Walk to the docks. Get the ruby. Get the emerald. Look at the door. Reconstruct the skull. Walk to the door. Use the ruby on the statue’s right eye. Walk to the pentagram. Use the aquamarine. Walk to the boat. Walk to the cave. Use the lantern. Walk north. Wait until the lantern dies out. Use the can of naphtha. Wait until the northmost creature disappears east. Walk west on the northmost creature’s path, north. Use the can of acid on the crack in the floor. Get the diamond. Use the turqoise. Use Natawanga’s ring. Use the emerald. Use Boleskine’s ring. Use the emerald jewel-encrusted ring. Use the turqouise jewel-encrusted ring. Walk south, east. Look at the small passage at the east side. Use the tripod. Use the camera. Use the set of plates. Use the butterfly. Use the butterfly. Use the magnifying glass. Use the lantern. Use a plate. Get the fragment of the comet. Use the two flints on the red spot. Use the aquamarine on the blue spot. Use the fragment of the comet on the white spot. Use the diamond on the green spot. Walk west, south, south.