Spellbreaker

Whenever you need to cast a spell, repeat until it works. The solution, however, assumes it works in one try. Wait until the guildmasters are turned into amphibians. > SOUTH > TAKE BREAD > SOUTH > LEARN LESOCH > LESOCH > TAKE CUBE > READ SPELL BOOK > WRITE “MOLE” ON CUBE > LEARN BLORPLE > BLORPLE “MOLE” CUBE > FROTZ SPELL BOOK > EAST > SOUTH > TAKE ZIPPER > OPEN ZIPPER > REACH IN ZIPPER > TAKE ALL FROM ZIPPER > LOOK AT SCROLL > LEARN BLORPLE > BLORPLE “MOLE” CUBE > DOWN Save your game. > DOWN Wait until the bird grabs you. If it doesn’t, restore your game. Wait until the bird drops you. > TAKE STAINED SCROLL > LOOK AT STAINED SCROLL > GNUSTO CASKLY > LEARN BLORPLE > BLORPLE “MOLE” CUBE > SOUTH > TAKE DIRTY SCROLL > LOOK AT DIRTY SCROLL > GNUSTO THROCK > UP > UP > WAIT Wait until the program suggest you will die. > GIRGOL > UP > UP > UP > UP > TAKE GOLD COIN > ENTER HUT > TAKE CUBE > LEARN CASKLY > CASKLY HUT > TAKE CUBE > WRITE “RABBIT” ON CUBE > LEARN BLORPLE > BLORPLE “RABBIT” CUBE > PUT KNIFE AND COIN IN ZIPPER > SOUTH > TAKE WEED AND WEED > LEARN BLORPLE > BLORPLE “MOLE” CUBE > WEST > NORTH > LEARN THROCK > PLANT WEED > THROCK WEED > DOWN > TAKE GOLD BOX > TAKE SCROLL > LOOK AT SCROLL > GNUSTO ESPNIS > OPEN GOLD BOX > TAKE CUBE > WRITE “DOLPHI” ON CUBE > LEARN BLORPLE > BLORPLE “DOLPHI” CUBE > LEARN BLORPLE > PUT ALL BUT BREAD IN ZIPPER > CLOSE ZIPPER > SOUTH > DROP BREAD > TAKE “DOLPHI” CUBE > TAKE BOTTLE > BLORPLE “DOLPHI” CUBE > OPEN ZIPPER > TAKE SPELL BOOK FROM ZIPPER > OPEN BOTTLE > LOOK IN BOTTLE > TAKE SCROLL > LOOK AT SCROLL > GNUSTO LISKON > DROP BOTTLE > SLEEP > LEARN BLORPLE > LEARN LISKON > FROTZ ZIPPER > EXTINGUISH SPELL BOOK > PUT SPELL BOOK IN ZIPPER > CLOSE ZIPPER > NORTH > LISKON SELF > ENTER OUTFLOW PIPE > WEST > TAKE CUBE > WEST > BLORPLE “DOLPHI” CUBE > OPEN ZIPPER > TAKE SPELL BOOK, BURIN AND ALL CUBES FROM ZIPPER > WRITE “BUTFLY” ON CUBE > NORTH > LEARN BLORPLE > BLORPLE “MOLE” CUBE > LEARN LISKON > EAST > NORTH > LISKON SERPENT > NORTH > NORTH > LEARN MALYON > MALYON IDOL > LEAN ESPNIS > ESPNIS IDOL > WAIT > CLIMB IDOL > LOOK IN MOUTH > TAKE CUBE > WRITE “EAGLE” ON CUBE > LEARN BLORPLE > BLORPLE “EAGLE” CUBE > NORTH > TAKE SCROLL > LEARN BLORPLE > BLORPLE “EAGLE” CUBE > LOOK AT SCROLL > GNUSTO TINSOT > WEST > EAST > BUY BLUE CARPET FROM MERCHANT > OFFER 100 ZORKMID TO MERCHANT > OFFER 200 ZORKMID TO MERCHANT > OFFER 400 ZORKMID TO MERCHANT > GIVE COIN TO MERCHANT > INVENTORY > TAKE BLUE CARPET > WEST > LEARN BLORPLE > BLORPLE “DOLPHI” CUBE > LEARN TINSOT > LEARN TINSOT > LEARN TINSOT > PUT ALL IN ZIPPER > CLOSE ZIPPER > NORTH > REZROV TRAP DOOR > TINSOT CHANNEL > TINSOT CHANNEL > WAIT > WAIT > WAIT > TINSOT WATER > STAND ON ICE FLOE > UP > TAKE CUBE > OPEN ZIPPER > TAKE SPELL BOOK AND BURIN > WRITE “WORM” ON CUBE > EAST > NORTH > REZROV CABINET > TAKE MOLDY BOOK > LEARN CASKLY > CASKLY MOLDY BOOK > LOOK AT MOLDY BOOK > GNUSTO SNAVIG > SOUTH > WEST > UP > DROP CARPET > SIT ON CARPET > UP > WEST > WEST > WEST > WEST > DOWN > GET OFF CARPET > TAKE CUBE > SIT ON CARPET > UP > EAST > EAST > EAST > EAST > DOWN > GET OFF CARPET > TAKE CARPET > DOWN > WRITE “SPIDER” ON CUBE > LEARN BLORPLE > BLORPLE “DOPLHI” CUBE > LEARN BLORPLE > LEARN SNAVIG > PUT ALL IN ZIPPER > CLOSE ZIPPER > SOUTH > TAKE “DOLPHI” CUBE > SNAVIG GROUPER > DOWN Wait until the Snavig spell wears off. > TAKE ZIPPER AND “DOLPHI” CUBE > TAKE CUBE > UP > BLORPLE “DOLPHI” CUBE > OPEN ZIPPER > TAKE SPELL BOOK AND BURIN > WRITE “FIRFLY” ON CUBE > NORTH > LEARN BLORPLE > BLORPLE “FIRFLY” CUBE > WEST > LEARN TINSOT > TINSOT FRAGMENT > TAKE FRAGMENT > PUT ALL CUBES AND FRAGMENT IN ZIPPER > TAKE “BUTFLY” CUBE > LEARN BLORPLE > BLORPLE “BUTFLY” CUBE > NORTH > TAKE COMPASS ROSE > LEARN BLORPLE > BLORPLE “BUTFLY” CUBE > WEST > PUT COMPASS ROSE IN CARVING > TAKE COMPASS ROSE > SLEEP > NORTH > TOUCH NORTHWEST WALL WITH COMPASS > NORTHWEST > TOUCH WEST WALL WITH COMPASS > WEST > TOUCH NORTHEAST WALL WITH COMPASS > NORTHEAST > REZROV ALABASTER PLUG > WEST > TAKE CUBE > WRITE “OWL” ON CUBE > LEARN BLORPLE > BLORPLE “OWL” CUBE > SOUTH > SIT ON GREEN ROCK > GIVE FRAGMENT TO GREEN ROCK > SIT ON GREEN ROCK Command the rock in directions such that it captures the brown rock. > JUMP ON BROWN ROCK > TAKE CUBE > WRITE “GRUE” ON CUBE > LEARN BLORPLE > BLORPLE “GRUE” CUBE > DOWN > LEARN SNAVIG > DROP ZIPPER > DOWN > SNAVIG GRUE > DOWN > CLIMB PILLAR > TAKE CUBE > WRITE “SALAMA” ON CUBE > LEARN BLORPLE Wait until the Snavig spell wears off. > BLORPLE “GRUE” CUBE > DOWN > TAKE ZIPPER > LEARN BLORPLE > BLORPLE “SALAMA” CUBE > FROTZ SELF > EXTINGUISH ZIPPER > NORTH > TAKE GOLD BOX > PUT “SALAMA” CUBE IN GOLD BOX > TAKE “SALAMA” CUBE > THROW GOLD BOX ON OUTCROPPING > LEARN BLORPLE > BLORPLE “SALAMA” CUBE > EAST > PUT ALL CUBES IN ZIPPER > TAKE GOLD BOX > TAKE CUBE > WRITE “UNICOR” ON CUBE > PUT ALL BUT SPELL BOOK IN ZIPPER > TAKE “SPIDER” CUBE > LEARN BLORPLE > BLORPLE “SPIDER” CUBE > SOUTH > BELBOZ, HELP ME Correctly answer the question using the cards supplied with the game. [+] > TAKE “OWL” CUBE > LEARN BLORPLE > BLORPLE “OWL” CUBE > EAST > LEARN JINDAK > LEARN JINDAK > LEARN JINDAK > LEARN BLORPLE > REZROV DOOR > PUT ALL IN ZIPPER > TAKE BURIN > NORTH > TAKE X1, X2, X11 AND X12 > DROP ALL CUBES > JINDAK If the piles glow identically the first time: > TAKE X5, X6, X7, X8, X9 AND X10 > DROP ALL CUBES > TAKE X1, X2 > DROP X1 AND X2 IN SECOND PILE > JINDAK If the piles glow identically the first time and the second time: > TAKE X1, X2, X3 AND X11 > DROP X11 IN SECOND PILE > DROP ALL CUBES > JINDAK If the piles glow identically all three times: > TAKE X12 > BLORPLE X12 If the piles glow identically the first two times, but not the third time: > TAKE X11 > BLORPLE X11 If the piles glow identically the first time, but not the second time: > TAKE X3 AND X2 > DROP ALL CUBES > JINDAK If the piles glow identically the first and third time, but not the second time: > TAKE X2 > BLORPLE X2 If the piles glow identically the first time, but not the second and third times: > TAKE X1 > BLORPLE X1 If the piles do not glow identically the first time: Note which pile is more brightly the first time. > TAKE X1, X5, X6, X8, X9 AND X10 > DROP X1 AND X5 IN SECOND PILE > DROP X8 IN FIRST PILE > DROP ALL CUBES > JINDAK If the piles glow identically the second time: > TAKE X1, X3, X4, X5, X7 AND X8 > DROP ALL CUBES > TAKE X9 AND X10 > DROP X9 IN FIRST PILE > DROP X10 IN SECOND PILE > JINDAK If the piles glow identically the second and third times: > TAKE X6 > BLORPLE X6 If the piles glow identically the second and the same pile glows more brightly the first time and the third time: > TAKE X10 > BLORPLE X10 If the piles glow identically the second and a different pile glows more brightly the first time as the third time: > TAKE X9 > BLORPLE X9 If the same pile glows more brightly the second time and the first time: > TAKE X1, X4, X5, X7 AND X8 > DROP X4 IN SECOND PILE > DROP ALL CUBES > JINDAK If the same pile glows more brightly the second time and the first time, and the piles glow identically the third time: > TAKE X7 > BLORPLE X7 If the same pile glows more brightly the second time and the first time, and the first pile glows more brightly the third time: > TAKE X3 > BLORPLE X3 If the same pile glows more brightly the second time and the first time, and the second pile glows more brightly the third time: > TAKE X4 > BLORPLE X4 If a different pile glows more brightly the second time as the first time: > TAKE X1, X3, X4, X5, X7 > DROP X1 IN SECOND PILE > DROP ALL CUBES > JINDAK If a different pile glows more brightly the second time as the first time, and the piles glow identically the third time: > TAKE X8 > BLORPLE X8 If a different pile glows more brightly the second time as the first time, and the piles do not glow identically the third time: > TAKE X5 > BLORPLE X5 Reach the Sand Room. > DOWN > WRITE “TIME” ON IT > UNLOCK CABINET WITH KEY > OPEN CABINET > TAKE SCROLL > LOOK AT SCROLL > TAKE SPELL BOOK > LEARN ALL SPELLS > LEARN ALL SPELLS > LEARN ALL SPELLS > PUT SPELL BOOK IN CABINET > CLOSE CABINET > LOCK CABINET WITH KEY > REZROV CELL DOOR > BLORPLE “TIME” CUBE > UP > TAKE SACK > OPEN SACK > TAKE FLIMSY SCROLL > WRITE FLIMSY SCROLL ON VELLUM SCROLL > EMPTY ZIPPER IN SACK > PUT FLIMSY SCROLL IN ZIPPER > CLOSE ZIPPER > DROP ZIPPER > TAKE “UNICOR” CUBE > BLORPLE “UNICOR” CUBE > EAST > TAKE KNIFE > KILL FIGURE > WAIT > WAIT > WAIT > WAIT > WAIT > WAIT > WAIT > WAIT > GIRGOL > TAKE “UNICOR” CUBE > PUT KNIFE IN TESSERACT