Spellbreaker
Whenever you need to cast a spell, repeat until it works.
The solution, however, assumes it works in one try.
Wait until the guildmasters are turned into amphibians.
> SOUTH
> TAKE BREAD
> SOUTH
> LEARN LESOCH
> LESOCH
> TAKE CUBE
> READ SPELL BOOK
> WRITE “MOLE” ON CUBE
> LEARN BLORPLE
> BLORPLE “MOLE” CUBE
> FROTZ SPELL BOOK
> EAST
> SOUTH
> TAKE ZIPPER
> OPEN ZIPPER
> REACH IN ZIPPER
> TAKE ALL FROM ZIPPER
> LOOK AT SCROLL
> LEARN BLORPLE
> BLORPLE “MOLE” CUBE
> DOWN
Save your game.
> DOWN
Wait until the bird grabs you.
If it doesn’t, restore your game.
Wait until the bird drops you.
> TAKE STAINED SCROLL
> LOOK AT STAINED SCROLL
> GNUSTO CASKLY
> LEARN BLORPLE
> BLORPLE “MOLE” CUBE
> SOUTH
> TAKE DIRTY SCROLL
> LOOK AT DIRTY SCROLL
> GNUSTO THROCK
> UP
> UP
> WAIT
Wait until the program suggest you will die.
> GIRGOL
> UP
> UP
> UP
> UP
> TAKE GOLD COIN
> ENTER HUT
> TAKE CUBE
> LEARN CASKLY
> CASKLY HUT
> TAKE CUBE
> WRITE “RABBIT” ON CUBE
> LEARN BLORPLE
> BLORPLE “RABBIT” CUBE
> PUT KNIFE AND COIN IN ZIPPER
> SOUTH
> TAKE WEED AND WEED
> LEARN BLORPLE
> BLORPLE “MOLE” CUBE
> WEST
> NORTH
> LEARN THROCK
> PLANT WEED
> THROCK WEED
> DOWN
> TAKE GOLD BOX
> TAKE SCROLL
> LOOK AT SCROLL
> GNUSTO ESPNIS
> OPEN GOLD BOX
> TAKE CUBE
> WRITE “DOLPHI” ON CUBE
> LEARN BLORPLE
> BLORPLE “DOLPHI” CUBE
> LEARN BLORPLE
> PUT ALL BUT BREAD IN ZIPPER
> CLOSE ZIPPER
> SOUTH
> DROP BREAD
> TAKE “DOLPHI” CUBE
> TAKE BOTTLE
> BLORPLE “DOLPHI” CUBE
> OPEN ZIPPER
> TAKE SPELL BOOK FROM ZIPPER
> OPEN BOTTLE
> LOOK IN BOTTLE
> TAKE SCROLL
> LOOK AT SCROLL
> GNUSTO LISKON
> DROP BOTTLE
> SLEEP
> LEARN BLORPLE
> LEARN LISKON
> FROTZ ZIPPER
> EXTINGUISH SPELL BOOK
> PUT SPELL BOOK IN ZIPPER
> CLOSE ZIPPER
> NORTH
> LISKON SELF
> ENTER OUTFLOW PIPE
> WEST
> TAKE CUBE
> WEST
> BLORPLE “DOLPHI” CUBE
> OPEN ZIPPER
> TAKE SPELL BOOK, BURIN AND ALL CUBES FROM ZIPPER
> WRITE “BUTFLY” ON CUBE
> NORTH
> LEARN BLORPLE
> BLORPLE “MOLE” CUBE
> LEARN LISKON
> EAST
> NORTH
> LISKON SERPENT
> NORTH
> NORTH
> LEARN MALYON
> MALYON IDOL
> LEAN ESPNIS
> ESPNIS IDOL
> WAIT
> CLIMB IDOL
> LOOK IN MOUTH
> TAKE CUBE
> WRITE “EAGLE” ON CUBE
> LEARN BLORPLE
> BLORPLE “EAGLE” CUBE
> NORTH
> TAKE SCROLL
> LEARN BLORPLE
> BLORPLE “EAGLE” CUBE
> LOOK AT SCROLL
> GNUSTO TINSOT
> WEST
> EAST
> BUY BLUE CARPET FROM MERCHANT
> OFFER 100 ZORKMID TO MERCHANT
> OFFER 200 ZORKMID TO MERCHANT
> OFFER 400 ZORKMID TO MERCHANT
> GIVE COIN TO MERCHANT
> INVENTORY
> TAKE BLUE CARPET
> WEST
> LEARN BLORPLE
> BLORPLE “DOLPHI” CUBE
> LEARN TINSOT
> LEARN TINSOT
> LEARN TINSOT
> PUT ALL IN ZIPPER
> CLOSE ZIPPER
> NORTH
> REZROV TRAP DOOR
> TINSOT CHANNEL
> TINSOT CHANNEL
> WAIT
> WAIT
> WAIT
> TINSOT WATER
> STAND ON ICE FLOE
> UP
> TAKE CUBE
> OPEN ZIPPER
> TAKE SPELL BOOK AND BURIN
> WRITE “WORM” ON CUBE
> EAST
> NORTH
> REZROV CABINET
> TAKE MOLDY BOOK
> LEARN CASKLY
> CASKLY MOLDY BOOK
> LOOK AT MOLDY BOOK
> GNUSTO SNAVIG
> SOUTH
> WEST
> UP
> DROP CARPET
> SIT ON CARPET
> UP
> WEST
> WEST
> WEST
> WEST
> DOWN
> GET OFF CARPET
> TAKE CUBE
> SIT ON CARPET
> UP
> EAST
> EAST
> EAST
> EAST
> DOWN
> GET OFF CARPET
> TAKE CARPET
> DOWN
> WRITE “SPIDER” ON CUBE
> LEARN BLORPLE
> BLORPLE “DOPLHI” CUBE
> LEARN BLORPLE
> LEARN SNAVIG
> PUT ALL IN ZIPPER
> CLOSE ZIPPER
> SOUTH
> TAKE “DOLPHI” CUBE
> SNAVIG GROUPER
> DOWN
Wait until the Snavig spell wears off.
> TAKE ZIPPER AND “DOLPHI” CUBE
> TAKE CUBE
> UP
> BLORPLE “DOLPHI” CUBE
> OPEN ZIPPER
> TAKE SPELL BOOK AND BURIN
> WRITE “FIRFLY” ON CUBE
> NORTH
> LEARN BLORPLE
> BLORPLE “FIRFLY” CUBE
> WEST
> LEARN TINSOT
> TINSOT FRAGMENT
> TAKE FRAGMENT
> PUT ALL CUBES AND FRAGMENT IN ZIPPER
> TAKE “BUTFLY” CUBE
> LEARN BLORPLE
> BLORPLE “BUTFLY” CUBE
> NORTH
> TAKE COMPASS ROSE
> LEARN BLORPLE
> BLORPLE “BUTFLY” CUBE
> WEST
> PUT COMPASS ROSE IN CARVING
> TAKE COMPASS ROSE
> SLEEP
> NORTH
> TOUCH NORTHWEST WALL WITH COMPASS
> NORTHWEST
> TOUCH WEST WALL WITH COMPASS
> WEST
> TOUCH NORTHEAST WALL WITH COMPASS
> NORTHEAST
> REZROV ALABASTER PLUG
> WEST
> TAKE CUBE
> WRITE “OWL” ON CUBE
> LEARN BLORPLE
> BLORPLE “OWL” CUBE
> SOUTH
> SIT ON GREEN ROCK
> GIVE FRAGMENT TO GREEN ROCK
> SIT ON GREEN ROCK
Command the rock in directions such that it captures the brown rock.
> JUMP ON BROWN ROCK
> TAKE CUBE
> WRITE “GRUE” ON CUBE
> LEARN BLORPLE
> BLORPLE “GRUE” CUBE
> DOWN
> LEARN SNAVIG
> DROP ZIPPER
> DOWN
> SNAVIG GRUE
> DOWN
> CLIMB PILLAR
> TAKE CUBE
> WRITE “SALAMA” ON CUBE
> LEARN BLORPLE
Wait until the Snavig spell wears off.
> BLORPLE “GRUE” CUBE
> DOWN
> TAKE ZIPPER
> LEARN BLORPLE
> BLORPLE “SALAMA” CUBE
> FROTZ SELF
> EXTINGUISH ZIPPER
> NORTH
> TAKE GOLD BOX
> PUT “SALAMA” CUBE IN GOLD BOX
> TAKE “SALAMA” CUBE
> THROW GOLD BOX ON OUTCROPPING
> LEARN BLORPLE
> BLORPLE “SALAMA” CUBE
> EAST
> PUT ALL CUBES IN ZIPPER
> TAKE GOLD BOX
> TAKE CUBE
> WRITE “UNICOR” ON CUBE
> PUT ALL BUT SPELL BOOK IN ZIPPER
> TAKE “SPIDER” CUBE
> LEARN BLORPLE
> BLORPLE “SPIDER” CUBE
> SOUTH
> BELBOZ, HELP ME
Correctly answer the question using the cards supplied with the game.
[+]
> TAKE “OWL” CUBE
> LEARN BLORPLE
> BLORPLE “OWL” CUBE
> EAST
> LEARN JINDAK
> LEARN JINDAK
> LEARN JINDAK
> LEARN BLORPLE
> REZROV DOOR
> PUT ALL IN ZIPPER
> TAKE BURIN
> NORTH
> TAKE X1, X2, X11 AND X12
> DROP ALL CUBES
> JINDAK
If the piles glow identically the first time:
> TAKE X5, X6, X7, X8, X9 AND X10
> DROP ALL CUBES
> TAKE X1, X2
> DROP X1 AND X2 IN SECOND PILE
> JINDAK
If the piles glow identically the first time and the second time:
> TAKE X1, X2, X3 AND X11
> DROP X11 IN SECOND PILE
> DROP ALL CUBES
> JINDAK
If the piles glow identically all three times:
> TAKE X12
> BLORPLE X12
If the piles glow identically the first two times, but not the third time:
> TAKE X11
> BLORPLE X11
If the piles glow identically the first time, but not the second time:
> TAKE X3 AND X2
> DROP ALL CUBES
> JINDAK
If the piles glow identically the first and third time, but not the second time:
> TAKE X2
> BLORPLE X2
If the piles glow identically the first time, but not the second and third times:
> TAKE X1
> BLORPLE X1
If the piles do not glow identically the first time:
Note which pile is more brightly the first time.
> TAKE X1, X5, X6, X8, X9 AND X10
> DROP X1 AND X5 IN SECOND PILE
> DROP X8 IN FIRST PILE
> DROP ALL CUBES
> JINDAK
If the piles glow identically the second time:
> TAKE X1, X3, X4, X5, X7 AND X8
> DROP ALL CUBES
> TAKE X9 AND X10
> DROP X9 IN FIRST PILE
> DROP X10 IN SECOND PILE
> JINDAK
If the piles glow identically the second and third times:
> TAKE X6
> BLORPLE X6
If the piles glow identically the second and the same pile glows more brightly the first time and the third time:
> TAKE X10
> BLORPLE X10
If the piles glow identically the second and a different pile glows more brightly the first time as the third time:
> TAKE X9
> BLORPLE X9
If the same pile glows more brightly the second time and the first time:
> TAKE X1, X4, X5, X7 AND X8
> DROP X4 IN SECOND PILE
> DROP ALL CUBES
> JINDAK
If the same pile glows more brightly the second time and the first time, and the piles glow identically the third time:
> TAKE X7
> BLORPLE X7
If the same pile glows more brightly the second time and the first time, and the first pile glows more brightly the third time:
> TAKE X3
> BLORPLE X3
If the same pile glows more brightly the second time and the first time, and the second pile glows more brightly the third time:
> TAKE X4
> BLORPLE X4
If a different pile glows more brightly the second time as the first time:
> TAKE X1, X3, X4, X5, X7
> DROP X1 IN SECOND PILE
> DROP ALL CUBES
> JINDAK
If a different pile glows more brightly the second time as the first time, and the piles glow identically the third time:
> TAKE X8
> BLORPLE X8
If a different pile glows more brightly the second time as the first time, and the piles do not glow identically the third time:
> TAKE X5
> BLORPLE X5
Reach the Sand Room.
> DOWN
> WRITE “TIME” ON IT
> UNLOCK CABINET WITH KEY
> OPEN CABINET
> TAKE SCROLL
> LOOK AT SCROLL
> TAKE SPELL BOOK
> LEARN ALL SPELLS
> LEARN ALL SPELLS
> LEARN ALL SPELLS
> PUT SPELL BOOK IN CABINET
> CLOSE CABINET
> LOCK CABINET WITH KEY
> REZROV CELL DOOR
> BLORPLE “TIME” CUBE
> UP
> TAKE SACK
> OPEN SACK
> TAKE FLIMSY SCROLL
> WRITE FLIMSY SCROLL ON VELLUM SCROLL
> EMPTY ZIPPER IN SACK
> PUT FLIMSY SCROLL IN ZIPPER
> CLOSE ZIPPER
> DROP ZIPPER
> TAKE “UNICOR” CUBE
> BLORPLE “UNICOR” CUBE
> EAST
> TAKE KNIFE
> KILL FIGURE
> WAIT
> WAIT
> WAIT
> WAIT
> WAIT
> WAIT
> WAIT
> WAIT
> GIRGOL
> TAKE “UNICOR” CUBE
> PUT KNIFE IN TESSERACT