Star Trek: 25th Anniversary
The star map including all necessary star systems is included in the game manual.[+]
Order Sulu to raise shields.
Order Chekov to arm weapons.
Win the mock battle against the USS Republic.
Order Chekov to plot a course.
Set a course for the Pollux system.
Order Sulu to enter standard orbit.
Beam down.
Talk to the high prelate Angiven.
1–1–1
Walk north.
Use the phaser on the klingons, set to stun.
Get the hand.
Walk north.
Get the berries.
Walk south, south, southeast.
Use the medikit on the injured man.
Give the berries to brother Stephen.
Walk north, northeast.
Give the berries to brother Stephen.
Use the berries on the Ardak-4.
Use the cabinet.
2–6
Get the cabinet.
Get the skull.
Get the metal object.
Leave the cabinet.
Use the hand on the workbench.
Look at the computer.
Walk north, southeast.
Give the hypo-dytoxin to the injured man.
Walk north, north, north, north.
Use the phaser on the top left boulder, set to full power.
Use the phaser on the lower left boulder, set to full power.
Use the phaser on the top right boulder, set to full power.
Use the phaser on the lower right boulder, set to full power.
Use the medikit on the colonist.
Use the hand on the scanner.
Walk north.
Use the panel.
Set the switches such that all metres only have one light on.
Leave the panel.
2–2
Give the skull to the Nauian.
1
Give the metal to the Nauian.
Wait for the away team to be beamed up.
Order Chekov to plot a course.
Set a course for Beta Myamid.
Order Sulu to raise shields.
Order Chekov to arm weapons.
Defeat the Elasi pirates.
Order Sulu to enter standard orbit.
Order Uhura to hail the USS Masada.
1–1–1
Consult the computer.
> MASADA
Talk to Spock.
Order Uhura to open the hailing frequencies.
2
> 293391-197736-3829
Order Sulu to lower shields.
Beam down.
Use the medikit on the crewsman.
Get the transmogrifier.
Walk east.
Get the pile of debris.
Use the phaser on the welder, set to full power.
Use the welder on the metal bars.
Use the transmogrifier comb on the transmogrifier.
Walk east.
Use the phaser on the Elasi pirates, set to stun.
Use Spock on the wires.
Use the brig controls.
Get the wires.
Walk west.
Use the welder on the indicated spot near the bridge doors.
Walk south.
Use the transmogrifier on the transporter panel.
Use the length of wire on the transporter panel.
Use Spock on the transporter panel.
Talk to the Elasi captain Cereth.
1
Wait for the away team to be beamed up.
Order Chekov to plot a course.
Set a course for ARK-7.
Order Sulu to raise shields.
Order Chekov to arm weapons.
Defeat the Romulan warbird.
Order Sulu to lower shields.
Beam down.
Use Spock on the consoles.
Use McCoy on the consoles.
Walk north.
Open the cabinet.
Get the anti-grav unit.
Walk east, north.
Get the wrench.
Open the cabinet.
Use the wrench on the nitrogen tank.
Use the anti-grav unit on the nitrogen tank.
Use the wrench on the engineering access panel.
Get the insulator dust.
Walk south.
Use the insulator dust on the distillator.
Use the freezer unit.
Get a virus culture.
Walk northwest.
Use the wrench on the gas feed.
Use the container on the synthesis chamber door.
Use the panel.
Get the TLTDH gas.
Use the panel.
Get the water.
Use the wrench on the gas feed.
Use the anti-grav unit on the oxygen tank.
Use the nitrogen tank on the tank space.
Use the wrench on the gas feed.
Use the panel.
Get the ammonia.
Walk east.
Use the virus culture on the virus chamber.
Use the ammonia on the anti-agent chamber.
Use McCoy on the reproduction machine.
Get the retro-virus.
Walk northwest.
Use the retro-virus on the synthesis chamber.
Use the panel.
Get the hypo.
Walk east, north.
Use the wrench on the grate.
Use the TLTDH gas on the open grate.
Walk south.
Use the ladder.
Use the hypo on the Romulans.
Give the water to the Romulans.
Use the ladder.
Walk northwest.
Use the wrench on the gas feed.
Use the anti-grav unit on the nitrogen tank.
Use the oxygen tank on the tank space.
Use the wrench on the gas feed.
Use the panel.
Get the water.
Walk east.
Use the ladder.
Walk north.
Use doctor Marcus.
Use the hypo on the Romulan.
Use the hypo on Spock.
Give the water to the Romulan.
Talk to the Romulan.
1
Wait for the away team to be beamed up.
Order Chekov to plot a course.
Set a course for the Harlequin system.
Order Sulu to raise shields.
Order Chekov to arm weapons.
Defeat the Elasi pirates.
Order Sulu to lower shields.
Order Chekov to plot a course.
Set a course for the Harrapa system.
Beam down.
Get the grey rods.
Get the golden objects.
Get a lens.
Use the lens on the degrimer.
Use the degrimer on the wall.
Walk north.
Use Spock on the blue buttons.
Use Spock on the purple button.
2
Walk northwest, north.
Use Spock on the console.
Get the tool.
Walk southwest.
Use Spock on the central dodecahedron.
Use the medical tricorder on the central dodecahedron.
Use the small dodecahedron on the central dodecahedron.
Walk east, northeast.
Walk west, northeast until you meet Harry.
Use Spock on Harry.
Get the lower green canister.
Use the green canister on the console.
Use the medikit on Harry.
Walk west, south, south.
Walk north, south until you meet Harry.
2
Use the tool on the generator.
Walk north, north, northwest.
Walk east, northwest until you meet Harry.
1
Walk north, southwest.
Use Spock on the central dodecahedron.
Walk north.
Use the console.
2–3
Use Spock on the console.
1–2–3–4
Use the console.
1–3–1
Wait for the away team to be beamed up.
Order Chekov to plot a course.
Set a course for the Digifal system.
2–1
Order Sulu to enter standard orbit.
Beam down.
Talk to Quetzecoatl.
2–2–1–1
Get the pile of rocks.
Use the rock on the hole.
Get the snake.
Use the rock on the vine.
Use the rock on the vine.
Use the vine.
Use McCoy on the vine.
Use Spock on the vine.
Use Stragey on the vine.
Walk west, west.
Use the snake on Tlaoxac.
Use the snake on Kirk.
Get the knife.
Walk west, north.
Use the science tricorder on the yellow plant.
Use the knife on the yellow plant.
Use the plant on the creature in the water.
Walk west.
Use the knife on the dilithium crystal.
Walk west.
2–2–3
1–1
Walk to the emblem.
2–2–2–1–2
Use the science tricorder on the ground.
Use the phaser on the ground, set to full power.
Get the wooden beam.
Use the wooden beam on the molten rock.
Use the iron-coated beam on the electric entity.
Use the science tricorder on the door panel.
Use the communicator.
2–1
Use Spock on the door panel.
Get a green gem.
Get a green gem.
Get the green gem.
Use a green gem on the left hole in the panel.
Use a green gem on the right hole in the panel.
Use the green gem on the top hole in the panel.
Walk to the yellow light.
3
Wait for the away team to be beamed up.
Order Chekov to plot a course.
Set a course for the Alfa Proxima system.
Order Sulu to enter standard orbit.
Consult the computer.
> SCYTHE
> LUCR
> BASE THREE
Beam down.
Get a rock from the ground.
Walk to the door.
Use Spock on the panel.
> 10200
Walk north.
Use Spock on the console.
Use Spock on the door lock.
> 122
Walk north.
Use the science tricorder on the keycard slot.
Walk east.
Use the science tricorder on the laser controls.
Use Spock on the laser controls.
3
Use the rocks on the keycard template.
Use Spock on the laser controls.
1
Get the keycard.
Open the box.
Get the wire.
Walk west.
Use the keycard on the keycard slot.
Walk north.
Use the science tricorder on the right computer.
Use the science tricorder on the left computer.
Use the science tricorder on the middle computer.
Use Spock on the right computer.
Use Spock on the left computer.
Use the wire on the left computer.
Use Spock on the left computer.
Wait for the away team to be beamed up.
1
Use the science tricorder on the captain’s chair.
Use the science tricorder on the science station.
Use McCoy on the man on the right.
Walk south.
Go to auxiliary control.
Get the molecular saw.
Walk south.
Go to the bridge.
Use the molecular saw on the beam.
Walk south.
Go to Sickbay.
Get the cable.
Walk west.
Get the hypodermic injector.
Get the medical drill.
Use the medikit on the woman.
Talk to the woman.
Walk east.
Use the beam on the debris.
Use the phaser on the debris, set to full power.
Walk north.
Go to the transporter room.
Get the cable.
Walk south.
Go to engineering.
Use the phaser on the debris, set to full power.
Get the portable fusion power pack.
Walk west.
Use the science tricorder on the impulse engines.
Use a cable on the right outlet.
Use the cable on the left outlet.
Use Spock on the junction box.
Open the cabinet.
Get the engineering technical journals.
Use the hypodermic injector on the oil canister.
Walk east, south.
Go to sickbay.
Walk south.
Go to auxiliary control.
Use the panel.
Use the medical drill on the panel.
Open the panel.
Use the hypodermic injector on the debris.
Get the debris.
Walk north.
Use the engineering technical journals on the input slot.
Get the record decks.
Use the record decks on the input slot.
Use the record decks on the input slot.
Use the record decks on the input slot.
Use the record decks on the input slot.
Walk south, south.
Go to sickbay.
Walk north.
Go to engineering.
Walk west.
Use Spock on the junction box.
Walk east, south.
Go to sickbay.
Walk south.
Go to auxiliary control.
Walk north.
Look at the torpedo indicator lights.
Look at the torpedo fire controls.
Use Spock on the main computer controls.
Use the science tricorder on the main computer controls.
Use the medical tricorder on the main computer controls.
Use Spock on the impulse power allocation controls.
2
Wait until the Elasi pirates hail the USS Republic.
2
Walk south, south.
Go to sickbay.
Walk north.
Go to the transporter room.
Walk west.
Use the portable fusion power pack on the power conduits.
Wait until the transporter controls power up.
Use Spock on the transporter screen.
Use Spock on the transporter controls.
Walk east, south.
Go to sickbay.
Walk south.
Go to auxiliary control.
Walk north.
Use the communicator.
1–2
Use Spock on the impulse power allocation controls.
1
Use the torpedo fire controls.
2–1–2
Defeat the Enterprise-2.
Defeat the Elasi pirates.
Wait until the Federation hails the USS Enterprise.