Superhero League of Hoboken
Walk upstairs.
Turn on Matilda.
Read through the missions before exiting Matilda.
Walk downstairs.
Go to the lunch room.
Add Robomop.
Add Iron Tummy.
Complete the team with any member you like.
Make sure you take the equipment of inactive members.
Open the storage cabinet.
Take all items.
Divide the armour and weapons among the party members.
Make Crimson Tape drink the aqua-colored isotope.
Make sure Crimson Tape also drinks a similar potion to raise his “Really Good at Treading Water” ability to over 50%.
Walk west.
Make your way to grid (6,8) in sector 2C.
Enter Newark.
Make your way to grid (10,2) in Newark.
Enter the building.
Use the Eat Spicy Food Without Distress ability on the jalapenos.
Take the rag.
Walk northeast.
Leave Newark.
Make your way to grid (7,10) in sector 2D.
Enter the church.
Look at the greeting card.
Break the flower pot.
Take the magnet.
Enter the church.
Take the dirt.
Walk south.
Make your way to grid (8,8) in sector 2D.
Enter the village.
Walk west to the Pawn Shop.
Buy the cheese-eating microbes.
Buy the can of sheep spray.
Walk east, south.
Make your way to grid (7,11) in sector 2C.
Enter the village.
Spray the spray on the sheep.
Put the rag on the sheep drool.
Walk south.
Make your way to grid (12,8) in sector 2C.
Enter the village.
Open the trunk.
Pour the cheese-eating microbes on the Limburger Bomb.
Put the rag on the puddle of fluid.
Walk south.
Make your way to grid (4,12) in sector 2C.
Enter the building.
Take the warranty.
Read the warranty.
Put the rag on the plorpium plating.
Walk north.
Use the Clean Almost Any Mess ability on the mess.
Unplug the power cord.
Take the 100w light bulb.
Take the cone.
Walk south, south.
Make your way to grid (13,9) sector 2C.
Enter the SLH Headquarters.
Open the storage cabinet.
Take all items.
Go to the lunch room.
Add Mademoiselle Pepperoni.
Add Treader Man.
Complete the team.
Redistribute any equipment.
Walk upstairs.
Turn on Matilda.
Read through the missions before exiting Matilda.
Go down, down.
Open the compartment.
Take the Sinatra tape.
Take the painting.
Go up, west.
Make your way to grid (7,6) sector 2C.
Enter the control tower.
Open the locker.
Take the pappy outfit.
Walk north.
Make your way to grid (13,6) sector 2D.
Enter the bazaar.
Wear the pappy outfit.
Walk northeast.
Talk to the old man.
2
Remove the pappy outfit.
Talk to the old man.
2
Take the plastic egg.
Walk southwest, south.
Make your way to grid (6,8) in sector 2C.
Enter Newark.
Make your way to grid (9,10) in Newark.
Enter the subway.
Take the plastic tubing.
Enter the tubecar.
Take the bowdlerizer.
Go up.
Make your way to grid (6,5) in Scranton.
Enter the school.
Shoot the bowdlerizer at the issues.
Walk south.
Make your way to grid (11,8) in Scranton.
Enter the subway.
Enter the tubecar.
Go up.
Leave Newark.
Make your way to grid (4,5) sector 1C.
Enter the factory.
Talk to the strikers.
2–1–1
Take the frosted panel.
Take the 98w light bulb.
Put the 100w light bulb in the socket.
Take the avocado.
Take the guacamole.
Walk north.
Make your way to grid (12,7) sector 1B.
Enter the village.
Walk southeast.
Buy the 50y transmitter.
Walk northwest, south.
Make your way to grid (13,9) sector 1B.
Enter the mansion.
Walk north.
Look at the toupee.
Take the bust.
Put the magnet on the shelf.
Wait until the warlord leaves.
Take the paperweight.
Walk south.
Make your way to grid (7,6) sector 2C.
Enter the control tower.
Go up.
Give the paperweight to the Collector.
Give the plastic egg to the Collector.
Give the avocado to the Collector.
Give the coal to the Collector.
Go up.
Open the 50y transmitter.
Put the Sinatra tape in the 50y transmitter.
Close the 50y transmitter.
Turn on the 50y transmitter.
Go down, north.
Make your way to grid (13,9) sector 2C.
Enter the SLH Headquarters.
Open the storage cabinet.
Take all items.
Go up.
Turn on Matilda.
Read through the missions before exiting Matilda.
Turn on the chatterbox.
Go down, to the lunch room.
Add Treader Man.
Complete the team.
Walk west.
Make your way to grid (9,9) sector 2D.
Enter the mansion.
Take the fur coat.
Take the coat rack.
Read the coat rack.
Take the plastic case.
Walk south.
Make your way to grid (9,12) sector 1C.
Enter the building.
Put the souvenir stand on the unfaded spot.
Walk northwest.
Make your way to grid (12,7) sector 1B.
Enter the village.
Walk southeast.
Buy the wire cutters.
Walk northwest, south.
Make your way to grid (11,7) sector 1B.
Enter the church.
Walk west.
Hide under the altar.
Wait until you see the foot.
Look at the knot.
Take the loose board.
Cut the wire with the wire cutters.
Put the loose board in the gap.
Wait until you see the foot.
Walk up, east, south.
Make your way to grid (7,6) sector 2C.
Enter the control tower.
Go up.
Ride the helicopter.
Go down, north.
Make your way to grid (14,2) sector 3D.
Accept the ride.
Make your way to grid (6,9) sector 3D.
Enter the village.
Walk west.
Buy the lead longjohns.
Buy the purple tubepass.
Buy the orienteering guide.
Walk east, northeast.
Give the plastic case to the shaman.
Walk southwest, south.
Make your way to grid (9,5) sector 3D.
Accept the ride.
Make your way to grid (1,9) sector 4C.
Enter the village.
Walk south.
Make your way to grid (10,3) sector 3C.
Enter the control tower.
Go up.
Ride the helicopter.
Go down, north.
Make your way to grid (5,8) sector 1C.
Enter the village.
Take the placard.
Walk south.
Fight the nasties until you receive the red tubepass.
Make your way to grid (6,8) in sector 2C.
Enter Newark.
Make your way to grid (9,10) in Newark.
Enter the subway.
Go down.
Enter the tubecar.
Go up, up.
Make your way to grid (10,6) in Phildelphia.
Enter the building.
Put the plastic tubing in the crack.
Put the plastic tubing on the nitrous can.
Shake the nitrous can.
Raise the liberty bell.
Take the whistle.
Walk north.
Make your way to grid (5,8) in Phildelphia.
Enter the subway.
Go down.
Enter the tubecar.
Go up, up.
Leave Newark.
Make your way to grid (7,6) sector 2C.
Enter the control tower.
Go up.
Ride the helicopter.
Go down, north.
Make your way to grid (13,7) sector 3C.
Enter the building.
Put the placard on the framework.
Take the green tubepass.
Walk east.
Make your way to grid (10,3) sector 3C.
Enter the control tower.
Go up.
Ride the helicopter.
Go down, north.
Make your way to grid (13,9) sector 2C.
Enter the SLH Headquarters.
Go up.
Turn on Matilda.
Read through the missions before exiting Matilda.
Turn on the chatterbox.
Go down, to the lunch room.
Add Treader Man.
Complete the team.
Walk west.
Make your way to grid (6,8) in sector 2C.
Enter Newark.
Make your way to grid (9,10) in Newark.
Enter the subway.
Go down.
Enter the tubecar.
Go up, up.
Make your way to grid (7,1) in Phildelphia.
Enter the sewer.
Make your way to grid (16,1) in the Phildelphia sewer.
Defeat the nasties to receive the ledger.
Make your way to grid (7,7) in the Phildelphia sewer.
Enter the manhole.
Take the chewing gum.
Go up.
Make your way to grid (7,1) in the Phildelphia sewer.
Leave the sewer.
Fight the nasties until you receive the brown tubepass.
Make your way to grid (6,5) in Phildelphia.
Enter the building.
Defeat the nasties to join King Midas to your league.
Make your way to grid (5,8) in Phildelphia.
Enter the subway.
Go down.
Enter the tubecar.
Go up, up.
Leave Newark.
Make your way to grid (7,6) sector 2C.
Enter the control tower.
Go up.
Ride the helicopter.
Go down, north.
Make your way to grid (7,10) sector 3C.
Enter the building.
Blow the whistle.
Take the mouse carcass.
Take the ecru bedistor.
Walk southeast.
Make your way to grid (14,2) sector 3D.
Accept the ride.
Make your way to grid (3,2) sector 3D.
Enter the stadium.
Pour the aluminium-eating microbes on the strongbox.
Take the strange ball.
Walk southwest.
Make your way to grid (1,10) sector 3C.
Enter downtown New York.
Make your way to (3,9) in downtown New York.
Enter Times Square.
Give the strange ball to Dick Clark.
Take the ochre bedistor.
Walk east.
Make your way to (7,3) in downtown New York.
Enter the Empire State building.
Go down.
Enter the tubecar.
Go up.
Make your way to (8,3) in New Haven.
Enter the circle.
Make your way to (2,9) in New Haven.
Read the plaque.
Walk east.
Take the washing machine.
Walk west.
Put the washing machine on the right spot.
Get on the left spot.
Wait until the alumni appear.
Walk south.
Make your way to (9,7) in New Haven.
Enter the subway.
Enter the tubecar.
Go up, south.
Leave New York.
Make your way to grid (9,5) sector 3D.
Accept the ride.
Make your way to grid (10,3) sector 3C.
Enter the control tower.
Go up.
Ride the helicopter.
Go down, north.
Make your way to grid (9,5) sector 3D.
Accept the ride.
Make your way to grid (10,3) sector 3C.
Enter the control tower.
Go up.
Ride the helicopter.
Go down, north.
Make your way to grid (1,10) sector 1A.
Enter the village.
Walk northeast.
Buy the teal isotope.
Make one of the heroes other than Crimson Tape drink the teal isotope.
Now you can walk through deep water.
Walk southwest, south.
Make your way to grid (1,9) sector 1A.
Enter the building.
Talk to the coach.
2
Take the maroon bedistor.
Walk east.
Make your way to (5,10) sector 3D.
Enter the subway.
Enter the tubecar.
Go up.
Make your way to (12,2) in Poughkeepsie.
Break the lock.
Make your way to (3,6) in Poughkeepsie.
Enter the subway.
Enter the tubecar.
Go up.
Make your way to grid (1,11) sector 3C.
Enter uptown New York.
Make your way to (15,5) in uptown New York.
Enter the vault.
Look at the metal rod.
Look at the printout.
Put the metal rod in the fourth hole.
Take the frozen corpus.
Go up.
Leave uptown New York.
Make your way to grid (3,2) sector 3D.
Enter the stadium.
Put the maroon debistor in the maroon socket.
Put the mauve debistor in the mauve socket.
Put the ecru debistor in the ecru socket.
Put the ochre debistor in the ochre socket.
Put the frozen corpus in the booth.
Close the booth.
Push the blue button.
Open the booth.
Walk southwest.
Make your way to grid (13,9) sector 2C.
Enter the SLH Headquarters.
Go up.
Turn on Matilda.
Read through the missions before exiting Matilda.
Turn on the chatterbox.
Go down, to the lunch room.
Add Treader Man.
Add King Midas.
Complete the team.
Walk west.
Make your way to grid (9,12) sector 1C.
Enter the building.
Take the uniform.
Take the wooden teeth.
Take the wig.
Walk northwest.
Make your way to (5,10) sector 3D.
Enter the subway.
Enter the tubecar.
Go up.
Make your way to (16,7) in Poughkeepsie.
Enter the mansion.
Wear the wig.
Wear the uniform.
Wear the wooden teeth.
Walk north.
Talk to the warlord.
2
Walk south, south.
Make your way to (3,6) in Poughkeepsie.
Enter the subway.
Enter the tubecar.
Go up.
Make your way to grid (1,10) sector 3C.
Enter downtown New York.
Make your way to (7,3) in downtown New York.
Enter the Empire State building.
Go down.
Enter the tubecar.
Go up.
Make your way to (2,9) in New Haven.
Walk east.
Take the termite hatcher.
Walk west, south.
Make your way to (7,12) in New Haven.
Enter the cave.
Take the sheet of music.
Practice the sheet of music.
Sit at the grand piano.
Play the grand piano.
Take the sandbag.
Open the sandbag.
Go up.
Enter the circle of light.
Walk northeast.
Make your way to (9,7) in New Haven.
Enter the subway.
Enter the tubecar.
Go up, south.
Make your way to (5,12) in downtown New York.
Enter the building.
Give the Rah Kett totem to the Rah Kett leader.
Walk west.
Make your way to (16,9) in downtown New York.
Enter the building.
Give the Yu Wen totem to the Yu Wen leader.
Walk northwest.
Leave downtown New York.
Make your way to grid (8,4) in sector 4D.
Make your way to grid (12,6) sector 4D.
Enter the mansion.
Look at the wobbly table.
Take the video tape.
Walk south.
Make your way to grid (2,4) in sector 1A.
Make your way to grid (1,9) sector 1A.
Enter the building.
Give the video tape to the curator.
Walk east.
Make your way to grid (1,10) sector 1A.
Enter the village.
Walk northeast.
Buy the termite eggs.
Walk southwest, south.
Make your way to grid (2,4) sector 2A.
Enter the village.
Walk southeast.
Talk to the shaman.
1–6
Walk northwest, southwest.
Talk to the merchant.
2–6
Walk northeast, northeast.
Talk to the innkeeper.
1–1–1–1–1–6
Walk southwest, northwest.
Talk to the madam.
1–4
Walk southeast, southeast.
Talk to the shaman.
1–6
Walk northwest, northwest.
Talk to the madam.
1–4
Give the fur coat to the madam.
Use the Midas Touch ability on the mouse carcass.
Use the Midas Touch ability on the printout.
Give the scarf to the madam.
Walk southeast, northeast.
Give the brothel rates to the innkeeper.
Walk southwest, southwest.
Give the hostelry rates to the merchant.
Walk northeast, southeast.
Give the hardware rates to the shaman.
Walk northwest, south.
Make your way to grid (12,2) sector 1B.
Enter the subway.
Enter the tubecar.
Go up, up.
Make your way to grid (4,4) in Atlantic City.
Enter the building.
Put the casino coin in the slot.
Put the casino coin in the slot.
Put the casino coin in the slot.
Put the casino coin in the slot.
Go up.
Open the termite hatcher.
Put the termite eggs in the termite hatcher.
Close the termite hatcher.
Turn on the termite hatcher.
Open the termite hatcher.
Go down, west.
Make your way to grid (11,7) in Atlantic City.
Enter the subway.
Go down.
Enter the tubecar.
Go up.
Make your way to grid (13,9) sector 2C.
Enter the SLH Headquarters.
Go up.
Turn on Matilda.
Read through the missions before exiting Matilda.
Turn on the chatterbox.
Go down, to the lunch room.
Add Princess Glovebox.
Add Treader Man.
Add a hero with at least 50% Really Good At Treading Water ability.
Complete the team.
Walk west.
Make your way to grid (12,2) sector 1B.
Enter the subway.
Enter the tubecar.
Go up, up.
Make your way to grid (15,9) in Atlantic City.
Investigate the excavation.
Make your way to grid (11,7) in Atlantic City.
Enter the subway.
Go down.
Enter the tubecar.
Go up.
Make your way to grid (8,10) sector 2B.
Enter the village.
Walk northwest.
Use the Refold Road Maps ability on the road maps.
Take the can of bud.
Walk southeast, southeast.
Buy the silver tubepass.
Walk northwest, south.
Make your way to grid (1,11) sector 3C.
Enter uptown New York.
Make your way to grid (12,7) in uptown New York.
Enter the sewer.
Make your way to grid (5,6) in uptown New York sewer.
Enter the subway.
Enter the tubecar.
Go down.
Enter the tubecar.
Go up.
Fight nasties until you receive the paperclip.
Make your way to grid (15,2) in Middleton-Harrisburg.
Open the deactivation unit.
Put the paperclip on the electrodes.
Pull the orange lever.
Put the chewing gum on the hole.
Pull the orange lever.
Take the uranium pellet.
Walk southeast.
Make your way to grid (9,4) in Middleton-Harrisburg.
Enter the village.
Walk west.
Take the master tubepass.
Walk east, south.
Make your way to grid (14,9) in Middleton-Harrisburg.
Enter the subway.
Enter the tubecar.
Go up.
Enter the tubecar.
Find and defeat all alligators in the New York sewer.
Make your way to grid (12,12) in New York sewer.
Leave New York.
Make your way to grid (6,8) in sector 2C.
Enter Newark.
Make your way to grid (9,10) in Newark.
Enter the subway.
Enter the tubecar.
Go up.
Make your way to grid (4,11) in Scranton.
Enter the village.
Put the newspaper pile in the basket.
Wait until the newspaper are gone.
Walk south.
Make your way to grid (11,8) in Scranton.
Enter the subway.
Enter the tubecar.
Go up.
Leave Newark.
Make your way to grid (13,6) sector 2C.
Enter the Statue of Liberty.
Take the android manual.
Look at the android manual.
Open the can of Bud.
Put the uranium pellet in the can of Bud.
Put the alligator poop in the can of Bud.
Put the cone in the can of Bud.
Put the mushroom soup in the cone.
Go up.
Give the can of Bud to Andy Android.
Go up.
Go down, northeast.
Make your way to grid (13,9) sector 2C.
Enter the SLH Headquarters.
Go up.
Turn on Matilda.
Read through the missions before exiting Matilda.
Turn on the chatterbox.
Go down, to the lunch room.
Add Treader Man.
Add The Mighty Magnitude.
Add a hero with at least 50% Really Good At Treading Water ability.
Complete the team.
Walk west.
Make your way to grid (6,8) in sector 2C.
Enter Newark.
Make your way to grid (9,10) in Newark.
Enter the subway.
Enter the tubecar.
Go up.
Make your way to grid (15,9) in Scranton.
Use the Superpower of Ten on the bananas.
Use the Superpower of Ten on the bananas.
Use the Superpower of Ten on the bananas.
Take the bananas.
Walk west.
Make your way to grid (11,8) in Scranton.
Go down.
Enter the tubecar.
Go up.
Make your way to grid (4,9) in Buffalo-Niagara.
Enter the village.
Walk northeast.
Buy l’isotope blanc.
Make any hero in your party drink the white isotope.
Walk southwest, south.
Make your way to grid (12,1) in Buffalo-Niagara.
Use the Beaver Jaw ability on the American Elm tree.
Use the Superpower of Ten ability on the American Elm tree.
Walk east.
Make your way to grid (3,11) in Buffalo-Niagara.
Make your way to grid (7,7) in Buffalo-Niagara.
Make your way to grid (7,6) in Buffalo-Niagara.
Give the plowshare to Farmer Ben.
Give the pruning hook to Farmer Ben.
Give the wooden barrel to Farmer Ben.
Walk southeast.
Make your way to grid (15,1) in Buffalo-Niagara.
Enter the subway.
Enter the tubecar.
Go up.
Enter the tubecar.
Go up.
Leave Newark.
Make your way to grid (1,10) sector 3C.
Enter downtown New York.
Make your way to (7,3) in downtown New York.
Enter the Empire State building.
Push the elevator call button.
Walk east.
Use the Superpower of Ten on the bananas.
Use the Superpower of Ten on the bananas.
Use the Superpower of Ten on the bananas.
Turn off the giant projector.