Robotragedy

Get the cushion. Get the loose wire. Walk east. Get the book. Look at the book. Get the pencil from the chair. Use the cupboard. Get the toaster. Get the knife. Use the knife on Dusty. Use the knife on the fishing line. Use the pencil tip on the door. Walk west. Use the button near the toilet. Get the suction cup hook. Get the toothbrush. Get the cord. Push the button. Use the marmelade on the sink. Leave the toilet. Walk east. Use the east door button. Use the toothbrush on the mouse trap. Get the cheese. Get the seasoning. Get the acid. Use the acid on the seasoning. Use the ground pencil tip on the acidic seasoning. Use the gunpowder on the remote control box. Use the cord on the gunpowder. Use the cord. Get the remote control. Walk west. Use the cheese on the jar. Use the jar on the mouse restaurant. Use the east door button. Use the mouse in the jar on the lasso. Walk west, east. Get the pole. Get the battery. Get the round piece of glass. Walk west. Use the battery on the freezer. Use the battery on the remote. Use the cushion on the china vase. Use the lasso on the screwdriver. Talk to Dusty. Use the screwdriver on the screw. Get the battery. Use the battery on the remote. Walk west. Use the screwdriver on the suction cup hook. Use the suction cup on the pencil. Use the nylon wire on the rubber pole. Use the arrow on the bow. Use the bow and arrow on the master card. Get the master card. Use the buttons next to the door. Use the buttons next to the door. Get the paper. Use the buttons next to the door. Look at the television. Use the screwdriver on the lid. Use the wire on the toaster. Use the toaster on the socket. Leave the television. Use the master card on the toaster. Use the code paper on the remote. Use the remote control on the toaster. Use the card on the buttons near the door. Get the bicycle steering wheel. Get the camera. Walk north. Get the nail. Walk west. Use the screen. Go to Quoid. Walk east, to the building. Get the can. Get the magnet. Walk northeast. Get the correction fluid. Walk northeast, to the police-bot. Get the bag of bird feed. Use the camera on the piece of art. Talk to the make-up artist. Walk east. Get the sheet. Walk west, west, southwest, to the square. Use the jar on the fountain. Use the bird feed on the fountain. Use the acid on the empty can. Use the ring on the can of acid. Use the can on the fountain. Use the correction fluid on the ring. Walk west, to the building, northeast, northeast. Give the ring to the police-bot. Walk west, west, southwest, to the teletransporter platform. Use the screen. Go to Trimm Moon. Walk east, to the signs. Use the blue button. Get the elastic band. Talk to the man. Use the gray button. Walk east, to the crevice. Use the nail on the suction cup arrow. Use the elastic band on the arrow. Use the arrow on the bow. Use the bow and arrow on the fruit. Walk west, to the signs. Use the blue button. Give the fruit to the man. Push the red button. Use the sugar on the cone. Use the jar of water on the cone. Use the red button. Use the jar on the spigot. Use the gray button. Use the purple button. Get the ashes. Get the peanuts. Use the piece of plastic on the puzzle. Use the scissors on the photo. Use the scissors on the sheet. Use the button. Walk east, to the crevice, south. Use the button. Get the soap. Use the metal hook on the mechanism. Use the super rope on the lasso. Use the super lasso on the hook. Use the end of the rope. Use the set of buttons. Walk east. Get the Werth ticket. Get the catalizer. Get the green substance. Use the green substance on the flywheel. Use the glass on the flywheel. Leave the mechanism. Use the left button. Walk east. Get the rock. Use the catalizer on the peanuts. Use the swollen peanuts on the cavity in the three rocks. Use the rock on the peanuts. Use the book on the rock. Use the rock. Use the can on the peanut oil. Walk west, north, west, to the teletransporter. Use the screen. Walk east, to the huts. Talk to the ghost. Use the perfume on the ghost. Use the ashes on the cologne. Use the perfume on the ghost costume. Push the button to the right door. Walk east. Use the ghost disguise on the dressing screen. Talk to the ghost. Use the dressing screen. Walk west. Use the bicycle steering wheel on the magnet. Use the metal detector on the antenna shadow. Use Gonald’s key on Gonald’s box. Use the coordinate sheet on the remote control. Walk southwest, to the garden. Use the magnifying glass on the card. Look at the card. Leave the card. Walk east, to the sphere. Use the screen. Go to Quoid. Walk east, to the square. Look at the plant. Use the knife on the plant. Use the plant on the jar of rum. Walk west, to the building, northeast. Give the medicine to the man. Walk northeast, north. Give the soap to the make-up artist. Use the idol cutout on the piece of art. Walk east, west, west, southwest, to the teletransporter. Use the screen. Go to Werth. Walk east, to the pyramid, east. Talk to the man. Use the cog on the machine. Use the chip on the machine. Use the can of peanut oil on the machine. Use the remote control on the machine. Walk north. Use the machine. Walk east, to the garbage heap. Get the battery. Use the battery on the liquid. Get the broken pneumatic. Use the pneumatic on the can of gulav. Get the gulav. Walk east, to the building, east. Use the gulav on the ventilation shaft. Use the lid on the ventilation shaft. Use the metal detector on the key. Use the key on the front door. Talk to the bird. Talk to the bird. Talk to the bird. Get the sponge from the table. Walk east. Get the turkey baster. Use the turkey baster on the pot. Walk west, upstairs, east. Get an ammo case. Walk west, downstairs, west, east. Use the sponge on the dripping pipe. Get the bullet. Use the baster with pourridge on the ammo case. Use the bullet on the ammo case. Walk west, inside, upstairs. Use the wet sponge on the book of stamps. Use the stamp on the ammo case. Walk east. Use the rigged ammo case on the bag. Get the card. Use the access card on the slot.

The Trials of Odysseus Kent

11 Use the shovel on the southern cross. Walk south, west. Use the cross on the card in the man’s mouth. Open the door. 1 Talk to the man in the corner. 11117 Take the comb. Walk south, south. Open the door to Lacklustre Video. Look at the porn video selection. Repeat until you find the ‘Bare Bitch Project’. Talk to the clerk. 3 Give the card to the clerk. 213 Look at the ‘Bare Bitch Project’ video. Open the front door. Walk east. Use the cross on the blue dress. Walk north, north, east, east. Use the thorn bush. Walk east. Use the comb on the clothes line. Use the comb and clothes line on the overhanging root. Take the tar. Walk west, west, west, south. Open the door to the wig store. Talk to the clerk. 1124 Use the tar on the bucket. Use the pile of wig cleaner. Open the door to the wig store. Talk to the clerk. 33 Walk south, east. Open the door. Use the thorn on the blow-up doll. Give the ‘Bare Bitch Project’ video to the shifty man. Use the key on the door with the note. Take the ‘Shawshank Penetration’ video. Use the black wig on the sink. Open the door. Open the door to the street. Take the blow-up doll. Use the blue dress on the blow-up doll. Use the mophead on the doll. Walk north, west. Open the door. Use the ‘Shawshank Penetration’ video on the television set. Give the flower to Lionel Cretin. Use the doll on Rudolph Cretin. 1111 Use the shovel on the correct spot. Take the ball. Take the grass. Take the dust cloth. Use the ball on the cross. Use the dust cloth on the cross and ball. Use the grass on the cross, ball and dust cloth. Use the ghostly image on the lamp. 11 Use the Golden Golf Club on the priest.

Blackwell Convergence

Turn on commentary mode. One of the achievements requires you to play the game from start to finish in commentary mode. Use the door. Switch to Joey. Use the door. Look at the shiny object. Use the shiny object. Switch to Rosa. Use the paperclip on the door. Use the desk drawers. Close the obituary. Use the middle sheet. Use the ghostly hand. Switch to Joey. Use the middle window. Talk to the ghost. 13 Ask about Allen Reiken’s obituary. Ask about Allen Reiken. Close the interview. 12213 Note that you have given Allen hope before he went. Use the calendar. Use the computer. Select search. > PARK GALLERY > MASTERCRIMINAL Exit the special features. Close the computer. Use the door. Use the elevator. Go to Park Gallery. Talk to Nishanthi. 2224 Use the stairs. Either: 1 Or: 2 Use the portal. Look at Monique’s card. Use the door. Use the elevator. Go to Cubestar Films. Talk to Monique Stahlman. 22 Use the door. Go to the gothic bridge. Switch to Joey. Talk to the ghost. 134 Switch to Rosa. Walk west. Go to the Blackwell residence. Use Rosa’s door. Use the computer. Select search. > MINETTA Close the computer. Use the door. Use the elevator. Go to Minetta Tavern. Talk to the bartender. Ask about Frank Lyons: heart attack. Close the interview. Walk east. Go to the gothic bridge. Switch to Joey. Talk to Frank Lyons. 3 Ask about the Minetta. Close the interview. 4 Switch to Rosa. Walk west. Go to Minetta Tavern. Talk to the bartender. Ask about the Joe Gould Fund. Close the interview. Walk east. Note that it started raining. Go to Cubestar Films. Talk to Monique Stahlman. 23 Ask about Frank Lyons: heart attack. Close the interview. 4 Switch to Joey. Use the cat. Switch to Rosa. Use the cat before Joey stops playing with her. Use the door. Go to Frank Lyons. Switch to Joey. Use Frank’s door. Look at the papers. Leave the script. Use the door. Switch to Rosa. Use the elevator. Go to the gothic bridge. Look at the script. Leave the script. Talk to Frank Lyons. 43413 Talk to Frank Lyons. 11 Look at the portrait. Use the door. Use the elevator. Go to Park Gallery. Look at the lighthouse. Leave the painting. Talk to Josie Park. 4456 Walk to the stairs. Go to the Blackwell residence. Use Rosa’s door. Use the computer. Select search. > MELTZER Close the computer. Use the door. Use the elevator. Go to Minetta Tavern. Talk to Claude. 33 Ask about the Joe Gould Fund. Ask about Joseph Mitchell. Close the interview. 5 Walk east. Go to Meltzer Foundation. 31 Float to the strange device. Note how the internet goes down. Float away from the strange device. Note Paul uses the password “Tennis53” for his Bmail account. Use the door. Go to the Blackwell residence. Use Rosa’s door. Look at the business card. Note Paul’s Bmail account. Use the computer. Select email. > PAULM > TENNIS53 Read through the emails. Switch to Oogle. > ARTISTS Close the computer. Use the door. Use the elevator. Go to Park Gallery. Talk to Claude. 123 Talk to Claude. 2 Talk to Claude. 2 Talk to Claude. 2 Use the fire exit. 34 Use the door. Use the elevator. Go to Cubestar Films. Talk to Monique Stahlman. 3 Ask about the Meltzer Foundation. Close the interview. 4 Use the door. Go to Roosevelt Island. Look at the man. Switch to Joey. Look at the coffee mug. Switch to Rosa. Walk south. Go to the Blackwell residence. Use Rosa’s door. Use the computer. Select search. > GOLD TECH Close the computer. Use the door. Use the elevator. Go to Roosevelt Island. Talk to the man. 32 Ask about John Goldwater – deceased. Ask about Lazarus Technology. Close the interview. 3 Walk south. Go to the Blackwell residence. Use Rosa’s door. Use the computer. Select search. > LAZARUS TECHNOLOGY Close the computer. Use the phone. 14 Use the door. Use the elevator. Go to Park Gallery. Talk to Josie Park. 123 Walk to the stairs. Go to Meltzer Foundation. 2 Ask about Lazarus Technology. Ask about Monique Stahlman. Close the interview. 3332 Go to the Blackwell residence. Use Rosa’s door. Use the computer. Select Email. Select Logout. > CHARLESM > SCOOTER Use the door. Use the trash room. Use Rosa’s door. Take Auntie Lauren’s picture. Use Auntie’s picture on the Countess. 4 Use the door. Talk to Joe Gould. 442255 Take the paperclip. Close the essays. Use the paperclip on the left door. Open the center oven. Use the center oven. 245 Use the door. Talk to Joseph Mitchell. 556 Use the left door. Give the cigarette pack to Joe Gould. Talk to Joe Gould. 56 Use the lit cigarette on the center oven. Use the door. Use the right door. Use the door. Use the elevator. Go to Meltzer Foundation. Use the glowing cigarette on the Countess. Take Joey’s tie. Use Joey’s tie on the Countess when she raises her arm. Switch to Joey. Use the Countess. Note you have finished the game. Note you have finished the game without asking Joey for hints. Wait until the credits end. Note you have finished the game in commentary mode.

Blackwell Unbound

Turn on commentary mode. One of the achievements requires you to play the game from start to finish in commentary mode. Switch to Joey. Talk to Lauren. 131 Switch to Lauren. Take the camera. Take the dictophone. Look at the dictation machine. 11111111111112 Note that you’ve listened to all Lauren’s dreams. Use the phonebook. > RABBI STONE Use the telephone. Call Russell Stone. Look at the case list. Look at possible case #1. Look at possible case #2. Exit the case list. Use the door. Go to 53rd and Lex. Switch to Joey. Float through the gate. Float through the trailer door. Look at the letter. Look at the signature. Exit the letter. Look at the sign. Float to the door, to the gate. 1 Switch to Lauren. Walk east. Go home. Use the phonebook. > HARRIET SHERMAN Use the telephone. Call Harriet Sherman. 3 Use the rainy day jar. Use the door. Go to Harriet Sherman’s. 2 Ask about the ghost at the construction site. Ask about the ghost at the construction site. Ask about the ghost at the construction site. Ask about Mavis Wilcox. Ask about Mavis Wilcox. Ask about Mavis Wilcox. Ask about Mavis Wilcox. Ask about Mavis Wilcox. Close the interview. 23 Go to 53rd and Lex. Look at Mavis’s envelope. 2 Switch to Joey. Float through the gate. Talk to the ghost. 1223 Use the gate. 23413424645 Use the gate. 1 Switch to Lauren. Combine the name Sam with the name John Durkin. Look at Mavis’s picture. Look at the Columbia sweatshirt. Exit the picture. Walk east. Go home. Answer the telephone. Use the phonebook. > COLUMBIA UNIVERSITY > NEW YORKER Use the telephone. Call “The New Yorker”. Use the telephone. Call Columbia University. Ask about Sam Durkin. 1 > 3D 2334 Use the door. Go to The New Yorker. 232 Ask about Mavis Wilcox. Ask about Mavis Wilcox. Ask about Mavis Wilcox. Ask about Mavis Wilcox. Ask about Sam’s present. Close the interview. 4 Go to 53rd and Lex. Switch to Joey. Float through the gate. Talk to the ghost. 4 Ask about Sam’s present. 533 Switch to Joey. Talk to Lauren. Switch to Lauren. Use the door. Go to the Roosevelt island promenade. Use the camera on the ghost. Use the camera on Joey. Switch to Joey. Talk to the ghost. 14 Use the saxophone. 1 Switch to Lauren. Walk west. Go Home. Use the phonebook. > JOHNNY IVORY Use the door. Go to Johnny Ivory’s. Look at the photos. Look at the sax player. Look at the plaque. Use the camera on the sax player. Exit the photo. Use the camera on the piano player. Switch to Joey. Use the sheet music. Switch to Lauren. Use the case list on the tables four times. Walk west. Go Home. Use the phonebook. > JAMBALAYA RECORDS Use the door. Go to Jambalaya Records. Use the door. Use the camera on Dwayne. Show Johnny Ivory’s photo to Dwayne. Combine the name Cecil Sharpe with the C Sharps. Talk to Dwayne. 4 Ask about the C Sharps and Cecil Sharpe. Close the interview. 5 Use the door. Walk west. Go to Johnny Ivory’s. Talk to the piano player. 34 Ask about the C Sharps and Cecil Sharpe. Ask about the ghost on the promenade. Ask about the ghost on the promenade. Close the interview. 2 Walk west. Go to The New Yorker. 3 Ask about Isaac Brown. Ask about Isaac Brown. Ask about Isaac Brown. Ask about Isaac Brown. Close the interview. 5 Go to Johnny Ivory’s. Talk to Cecil Sharpe. 1 Ask about Isaac Brown’s sister. 4 Switch to Joey. Use Cecil Sharpe. Switch to Lauren. Talk to Cecil Sharpe. 44 Ask about Isaac Brown’s sister. Ask about Isaac Brown’s sister. Ask about Isaac Brown’s sister. Ask about Isaac Brown. Ask about Isaac Brown. Ask about Isaac Brown. Ask about Isaac Brown. Close the interview. 2 Talk to Cecil Sharpe. 11 Use the dictation machine on Cecil Sharpe before the song ends. Walk west. Go to the Roosevelt island promenade. Use the dictation machine on the ghost. 2 Note that Joey only got hit once by the saxophone. Switch to Joey. Talk to Lauren. 131353 Switch to Lauren. Use the door. Go to the New Yorker. 22368 Switch to Joey. Talk to Lauren. 333 Switch to Lauren. Use the door. 2555 Use the lit cigarette on the Countess. Float to the left. Talk to the Countess. Float to the left. Talk to the Countess. Float to the left. Talk to the Countess. Float to the left. Talk to the Countess. Float to the left. Talk to the Countess. Float to the left. Talk to the Countess. Use the Countess. Note that you finished the game. Wait until the end of the credits. Either make sure Lauren smoked fewer than 20 cigarettes throughout the game, or make sure that Lauren smoked over 100 cigarettes. Note that you finished the game with commentary mode active. Select Joey’s photo in the photo album. > REALUGLY Run one of the bloopers.

The Blackwell Legacy

Turn on classic commentary and updated commentary. One of the achievements requires you to play the game from start to finish with both commentaries on. Another achievement requires you to never talk to Joey in public. Look at the letter. Walk to the front door. 223557 Walk west. Go to Washington square park. Walk to the fountain. Talk to Nishanthi. Look at the dog. Guide the dog around the lantern post, and walk to Nishanthi until the dog starts barking. 3333 Use Rosangela’s door. Use the telephone. Look at the letter. Exit the letter. Use the door. Use the elevator. Go to Bellevue psychiatric hospital. Talk to the guard. 1331232233 Use the elevator. Go to Rosa’s apartment. Use Rosangela’s door. Pick up the envelope. Look at the envelope. Read through the pages. Use the telephone. Use the door. Use the elevator. Go to the Brittany hall dorm. Use Joann and Kelly’s door. 333333 Leave Kelly. Use the RA’s door. 11 Ask about JoAnn sleeping all night. Leave Adrian. Combine the fact that JoAnn slept all night with the fact that Kelly sleeps elsewhere. Use JoAnn and Kelly’s door. Ask about Kelly lying. Ask about JoAnn’s suicide. Ask for a photograph. Leave Kelly. Walk east. Go to Rosa’s apartment. Use Rosangela’s door. Use the computer. 1 Use the door. Use Nishanthi’s door. Talk to Nishanthi. 12555 Use the door. Use Rosangela’s door. 114233322 121114113345 Talk to Joey. 346 Use the door. Use the elevator. Go to the Brittany hall dorm. Use JoAnn and Kelly’s door. Talk to Kelly. 34 Ask about the girls in the photo. Stop questioning Kelly. 5 Look at the bulletin board. Look at the left photograph. Look away. Use the telephone. Talk to Joey. 4 While Kelly is distracted, take the notebook. Look at JoAnn’s notebook. Look at the doodle. Put away the doodle. Combine the Alexander fact with the Davenport fact. Walk south. Use the RA’s door. Ask about Adrian. Leave Adrian. Combine the name Adrian with the name Alexander Davenport. Walk east. Go to Washington square park. Use the dog walk entrance. 2 Ask about Alli. Ask about Susan. Leave Alli. Walk east. Go to Rosa’s apartment. Use Rosangela’s door. Use the computer. 2 Research Alli. Research Susan. Stop researching 3 Combine the name Deacon with the ouija boards. Use the door. Use the elevator. Go to Bellevue psychiatric hospital. Talk to the guard. 22312 Mention Alex Davenport. 122 Ask about Deacon and Ouija. Ask about Susan. Ask about Alli. Leave Susan. Talk to guard. 31 Leave Susan. Use the elevator. Go to Rosa’s apartment. Use Nishanthi’s door. Talk to Nishanthi. 122 Use the pills on the dog biscuit. Talk to the dog. 33 Use Rosangela’s door. Look at the wedding photograph. Put away the photo. Look at the christmas photograph. Put away the photo. Talk to Joey. 11111122222333333334 Note that Joey has told you everything he knows about Rosa’s family. Use the elevator. Go to Bellevue psychiatric hospital. Use the fusebox. Look at the keys. Wait until Joey floats over to the radio. While the guard is distracted, get the keys. Use the fusebox. Use the open fuse box. Walk to the phone alcove before the guard reaches you. Wait until the guard passes the alcove. Walk around the corner before the guard sees you. 32111353 Talk to the demon. 23 Talk to the Deacon. 24 Combine the fact of the Deacon’s sins with the fact of the Deacon’s flask. Talk to the Deacon. 43 Get the cobblestone. Use the Deacon’s flask. 323 Note that you finished the game (at least once). Wait until the end of the credits. Note that you finished the game without talking to Joey in public. Note that you finished the game with both commentary modes active.

Tulle’s World 3: The Realm of Thendor

Use the bag. Walk west. Take the statuette. Talk to the innkeeper. 112 Walk west, west, northwest, north. Talk to the guard. 112 Walk west. Open the door. Talk to the man in the middle. 124123 Take the mug. Walk southeast, south. Talk to the fisherman. 11 Open the door. Look at the box on the counter. Talk to the shopkeeper. 1311 Walk south, east. Take the coal. Walk west, north, east, northeast. Use the boat. Walk west, northwest, west. Use the fish on the water. Open the door. Take the bucket. Walk east, southeast. Talk to the fisherman. 2 Walk north, east, south. Use the nut on the patch of sand. Use the bucket on the patch of sand. Wait until the plant grows. Walk east, south. Open the door. Wait until the man speaks. Use the coal on the statuette. Give the statuette to the man. 1 Walk east, east, northeast. Open the door. Use the dagger on the woman. Walk west. Open the door. Take the sword. Use the dagger on the sword. Walk west, west, west. Open the door. Push the north lever. Use the ruby on the millstone. Push the west lever. Push the west lever. Take the ruby dust. Push the north lever. Walk east, east, north. Talk to the guard. 32 Walk east. Use the east door. Use the west door. 12 Walk east, north, west, east. Search the body. Walk northwest, north, east. Use the east door. Use the ruby dust on the mixture. Use the hair on the mixture. Use the mug on the mixture. Walk west, north, west, east, south, south. Talk to the gatemaster. 1 Use the gate. Walk east. Take the anchor. Use the shell on the creature. Walk west. Use the anchor on the castle. Open the upper door. Walk to the guard. Kill the guard. Search the body. Make a note of the code. Move the bolt. 1234 Walk upstairs. Wait until the warlock enters. Walk west. Wait until the battle ends. Use the levers. Enter the code on the guard’s body. Walk east, west, to the open door. Take the urn. Use the money bag on the pedestal. Wait until you are teleporter. Walk west. Use the east door. Walk through the map, north. Use the mixture on the west door. Use the grave.

Tulle’s World 1: Roving in Candale

Take the chalk. Walk east. Take the rose. Walk west. Go to Artram’s house. Walk around the house. Take the garbage collector. Walk south, east. Go to the city prison. Use the garbage collector on the mailbox. Walk west. Go to the Mayor’s house. Walk inside. Give the appointment to the clerk. Walk east. Talk to the mayor. Walk east, south, west. Go to Artram’s house. Walk inside the house. Take the note. Use the cabinet. Walk east, east. Go to the Mayor’s house. Walk inside, east. Talk to the guard. Walk east, south, west. Go to Marcus’ shop. Walk into the shop. Talk to Marcus. Give the money to Marcus. Walk west, east. Go to the King’s Palace. Walk east. Talk to the children. Give the chalk to the children. Walk east. Go to the big tower. Take the chest. Walk to the tower. Talk to the man. Use the ladder. Use the chest on the ground. Walk to the teleporter. Use the west door. Use the lockpick on the chest. Use the door. Walk south, east. Go to the big tower. Take the flags. Walk west. Go to the King’s Palace. Walk east. Give the flags to the salesman. Walk east. Go to Marcus’ Shop. Walk into the shop. Give the ring to Marcus. Use the bowl on the spigot. Walk west, east. Go to the City Gate. Give the bowl of wine to the guard. Walk west. Give the envelope to the king.

Two of a Kind

1 Open Tim’s drawer. Get the scissors. Exit. Open Tiffany’s drawer. Get the headbands. Exit. Open the door. Talk to Tiffany. 24 Turn Follow off. Walk east. Go to the office. Use the scissors on the bunny slippers. Use the cotton balls on the headband. Open the door. Go to the store. Open the door. Use the device on the end of the wire. Turn the dial to high. Turn Follow on. Wait until Tiffany arrives. Switch to Tiffany. Open the door. Get the flowers. Talk to the bird. 22 Talk to the bird. 24 Switch to Tim. Use the tv. Open the door. Get the antenna. Walk east. Go to the bar. Walk to the alley. Talk to the bum. 1123 Use the earmuffs on the bum. Walk north. Open the door. Talk to Joe the bouncer. 224 Walk west. Turn Follow on. Wait until Tiffany arrives. Switch to Tiffany. Talk to the rat. 2 Switch to Tim. Float. Use the antenna on the window the rat is stuck in. Switch to Tiffany. Talk to the rat. Open the door. Talk to Doctor Love. 2 Talk to Joe the bouncer. 3 Talk to Doctor Love. 1234 Turn Follow off. Walk west, east. Go to the office. Get the KISS album. Open the door. Go to the mansion. Talk to the squirrel. 123456 Walk west. Go to the farm. Talk to Roger. 1334 Walk south. Go to the bar. Walk to the alley. Talk to the cat. 33 Walk north. Open the door. Use the KISS single on Doctor Love. Use the flower on Doctor Love. Walk west, east. Go to the farm. Walk east. Turn Follow on. Wait until Tim arrives. Use the pretty flower on the bees. Walk south. Switch to Tim. Get the beehive. Walk south. Get the formula. Walk south. Go to the store. Use the growth formula on the grass. Open the door. Use the hat on Tim. Get the nuts. Use the honeycomb on the nuts. Talk to Mrs. G. 5 Open the door. Walk southeast. Go to the mansion. Turn Follow on. Wait until Tiffany arrives. Use the honeyed nuts on Tiffany. Switch to Tiffany. Use the honeyed nuts on the squirrel. Switch to Tim. Turn Follow off. Float. Use the keypad. Enter 65000. Open the mansion door. Open the upstairs door. Get the papers. Read through the pages. Get the inkwell. Open the closet. Get the shoe. Exit. Open the door. Open the downstairs door. Open the west door. Look at the circle. Use the book. 1 Look at the magic words. Exit. Walk upstairs. Float. Open the central cabinet. Get the acid. Get the bronze bowl. Get the silver bowl. Get the gold bowl. Exit. Stop floating. Use the acid on the waterpistol. Use the wax on the inkwell. Use the black wax on the shoelace. Use the black candle on the bronze bowl. Use the silver bowl on the sink. Switch to Tiffany. Walk west. Go to the farm. Turn Follow on. Wait until Tim arrives. Turn Follow off. Walk east. Use the pretty flower on the bees. Walk south, to the cow. Switch to Tim. Use the gold bowl on the cow. Take the bowl with milk. Walk south. Go to the bar. Walk to the alley. Use the water-in-a-bowl on the bum. Walk north, east. Go to the mansion. Open the mansion door. Open the downstairs door. Open the west door. Use the candle-in-a-bowl on the circle. Use the wine-in-a-bowl on the circle. Use the milk-in-a-bowl on the circle. Walk to the center the circle. Save your game; you only have one shot to get it right. Turn Follow on. Wait until Tiffany arrives. Switch to Tiffany. Turn Follow off. Use the book. 1 Use the magic words. If Tim does not teleport, restore your game. Use the waterpistol on the crocodile. Open the stone door. Turn Follow on. Open the heavy door. Talk to Tiffany. 3 Switch to Tiffany. Use the yellow crayon on the smiley face sticker. Use the red crayon on the yellow circle sticker. Use the sticker on Tim. Switch to Tim. Float. Use the sticker on the demon. Use the book. 2 Use the magic words.

Ultimerr XXII: The Gems of Anthrax

Use the cononut tree. Walk south. Talk to the old man. 1113 Walk west. Use the cotton field. Walk east, east. Talk to the Keeper of the Cave. Use the cave. Walk east. Talk to the skeleton. Walk over the prime numbers: 17,5,2,13,3,37,23,43,29,19,7,11,41,31 Walk east. Take the Red Gem of Anthrax. Use the cave exit. Walk west, south. Open the door to the northeast house. Take the wig. Open the door. Open the door to the east house. Talk to Kalvin. 123 Give the cotton to Kalvin. Use the screen. Open the door. Open the door to the west house. Use the back room. Open the door. Open the door to the northwest house. Talk to the shopkeeper. 122 Give the coins to the shopkeeper. Give the Anthrax Express card to the shopkeeper. Open the door. Open the door to the southwest house. Talk to Jack. 1112 Give the raw meat to Jack. Open the door. Open the door to the southeast house. Give the appointment slip to doctor Froid. Open the door. Walk north, west. Use the magic beans on the manure. Use the bean stalk. Use the castle. Talk to the giant. Give the quick-fix book to the giant. Open the door. Use the bean stalk. Walk east. Use the Yellow Gem of Anthrax on the Blue Gem of Anthrax. Use the Green Gem of Anthrax on the Red Gem of Anthrax. Use the White Gem of Anthrax on the altar. Use the dimension gate. Use the White Gem of Anthrax on Prince Foreskin.

The Young Gabriel King Chronicles

Take the steps. Use the hole. Use the Pitch’n’Putt sign. Use the Pizza Boy arcade machine. Use the Space War arcade machine. Use the golf club on the sign of the icecream parlor. Give the mars bar to Minnie Garr. Give the deep fried mars bar to Bud Crack. Use the sandcastle. Use the spade on the emu. Use the steps on the emu. Use the ice cream on the emu. Talk to Dude L Loom. 1 Walk into the tent. Use the gum on Abbe. Use the chewed gum on the golf club. Use the golf ball on the tee. Use the weighted club on the tee. Take the stunned bird. Use the hole. Use the stunned bird on the gas cylinder. Use the lighter on the gas cylinder. Use the golf ball on the water. Walk to Mrs Nakamura. Talk to Abbe in water. Use the weighted club on the gas cylinder. Use the white hot club on the water. Use the voodoo book on Mrs Nakamura.

A Tale of Betrayal

Face the door. Use the ring on the barrel. Face the mirror. Use the rope. Get the piece of mirror. Get the stick. Get the hook. Get the rope. Get the pin. Get the gum. Look at the ladder. Use the mirror on the knot on the ladder. Use the mirror on the gum. Use the sticky mirror on the stick. Use the mirror on stick on the window. Use the rope on the hook. Use the hooked rope on the window. Wait until Shnigle walks east past the mast. Get the applear. Use the applear on Shnigle. Use the ladder. Get the rope. Use the ladder. Use the rope on Shnigle. Hit Shnigle. Talk to Shnigle. 123 Use the ladder. Look at the door. Talk to the door. Use the ladder. Talk to Shnigle. 12345 Use the pin on Shnigle. Talk to Shnigle. 12345 Use the pin on Shnigle. Talk to Shnigle. 12345 Talk to the chest. Use the enchanted chest. Examine the scrap of paper. Get the candle. Use the candle on the crystal ball. Use the crystal ball on the barrel. Use the sticky mirror on the window. Walk east, northwest. Get the shovel. Use the shovel on Marilyn Monroe. Use the dragon’s egg on Marilyn Monroe. Talk to Ena. 12345 Use the shovel on Steve Winter. Examine the Steve diary. Use the shovel on Tom Ozanich. Examine the Tom diary. Look at Lucas Arse in the open grave. Use the pin on Lucas Arse. Use the feather on Lucas Arse. Use the feather on the scrap of paper. Use the scrap of paper on the dragon. Walk east, southwest. Use the shovel on the unmarked hotspot at the edge of the cliff. Use the map on the dragon. Examine the ring. Use the ring on the dragon.

Rob Blanc III: The Temporal Terrorists

Pick up the bait. 3 Walk west. Pick up the tube. Use the toolbox. Use the poster. Look at the unstuck poster. Walk east. Use the locker. Use the drill on another door. Use the tube on the peephole. Use the canister on the tube. Walk west. Use the entrance. Walk west. Pick up the pushy thing. Walk south, south, west. Use the pushy thing on the lighter. Walk east. Use the lighter on the plant. Use the entrance. Walk west, east. Talk to the barkeep. 6 Pick up the jar of tips. Walk west. Use the jar of tips on the right machine. Use the right machine. Use the vent. Use the tubes. Use the vent. Walk east. Use the drunk. Walk west, south, east. Use the swipe card on the slot. Use the swipe card on the portrait. Use the carpet corner. Use the floorboards. Use the logical lockpick on the hidden safe. Use the remote link on Rob. 4 Walk south. Use the boatman. Pick up the boat hook. Walk west, west, to Tospott Manor. Pick up the shovel. Talk to the intercom. 1-1-2 Walk south, to the graveyard. Pick up the rake. Walk west, to the town. Look at the memorial. Look at the memorial. Look at the memorial. Look at the memorial. Look at the memorial. Look at the memorial. Use the door. Use the rake on the chair. Pick up the jar. Walk south, west. Use the window. Use the window. Use the window. Use the boat hook on the dress. Use the dress on Paul. Walk east, east, to the graveyard. Look at the second headstone. Use the shovel on the second grave. Use the open grave. Take the ribcage. Use go back. Walk west, to the Tospott Manor. Talk to the intercom. Use the ribcage on the camera. Pick up the ice bucket. Use the ice bucket on the bathroom door. Use the door. Use the knife on the rope. Pick up the leg. Look at the papers. Pick up the papers. Use the paperclip on the door. Use the right door. Pick up the orders. Use the order on the device. Walk south. Use the middle door. Pick up the knife. Walk south, east. Give the official orders to the another Diablo. Use the official orders on the door. Walk west. Use the west door. Talk to the shadow. 2

Rob Blanc II: Planet of the Pasteurized Pestilence

Talk to Paul. 3-3 Use the book on Paul. Use the wall. Talk to Paul. 5 Pick up the helmet. Walk south, east. Pick up the rope. Walk southwest, south, north. Talk to the drainpipe. Pick up the credit card. Walk west. Use the doors. Pick up the slumpfish oil. Pick up the oxygen tank. Walk south, west, north, east. Pick up the milk. Use the slumpfish oil on the milk. Give the milk to the baby. Use the door. Walk south, south, east. Use another door. Use the milk on the microscope. Walk west, west, west, north. Talk to the king. 5-4 Walk south, west. 1 Talk to the farmer. 2-3 Use the shed. Use the overalls on the helmet. Use the oxygen tank on the suit. Walk east, west. 3 Use the diving suit on Rob. Use the lake. Use the rope on the canister. Use the rope. Walk south, east, east, east, south. Pick up the sturdy rod. Talk to Paul. 5-2 Pick up the chalk. Use the chalk on the constellation. Pick up the crowbar. Use the crowbar on the portal. Use the portal. Talk to Paul. 4 Walk north. Pick up the newspaper. Look at the newspaper. Walk south. Use the key on door no 4. Use the drawer. Walk west. Use the skeleton key on door no 2. Pick up the energy drink. Use the energy drink on Paul. Pick up the weights. Walk north. Use the skeleton key on door no 1. Walk west. Use the cistern lid. Pick up the toothbrush.

Rob Blanc I: The Better Days of a Defender of the Universe

Walk west. Use the toolbox. Use the toolbox. Walk south, west, east, east. Use the door. Pick up the scalpel. Walk west. Talk to the droid. 3 Walk north, west. Use the keycard on the door. Pick up the coil. Use the scalpel on the hand. Walk west, south, east. Use the coil on the droid. Use the screwdriver on the dead droid. Use the droid. Walk west, west. Use the ladder. Use the spanner on the dilemma. Use the vacuum cleaner on the slime. Use the crystal on the connector. Use the ladder. Walk east. Use the hand on the panel. Talk to the hologram. 2-4

Reality on the Norm 054: Before the Legacy

Walk outside. Use the door to the post office. Use the card maker. Take the card. Walk east. Use the door to the red building. Talk to the man. Look at the paper. Walk north. Use the door to the general store. Take the magazine. Walk south, west. Talk to the bum. Give the magazine to the bum. Walk east, north. Take the saw. Use the key on the door. Use the television. Use the screwdriver on the television. Use the door. Walk east. Use the saw on the board. Use the door to Scid's. Take the hammer. Use the card on the card swipe. Use the garbage can. Walk west, south, east. Use the battery on the wires. Use the hammer on the battery. Use the cattle prod on the cows.

Reality on the Norm 052: MI5 Bob

Walk south, south. Open the door to the Realiser. Take the tape dispenser. Walk south, northwest, west. Take the picture. Use the tape dispenser on the picture. Open the door. Give the picture to Big Wave Dave. Walk south, east. Give the spade to Death. Walk east, southeast, to the alley. Give the t-shirt to the bum. Walk east, northwest. Use the bottle of grog on the hospital door. Take the empty bottle. Walk southeast, southeast. Open the door to the general store. Take the box of tictacs. Give the magazine to the clerk. Use the box of tictacs on the empty pill bottle. Walk south. Open the door to the Realiser. Give the pill bottle to Mika. Walk south. Open the door to the used cars dealer. Give the apple pie to the man. Walk south. Give the spoon to Melt and Drake. Open the door to the restaurant. Give the pepper shaker to the chef. Walk west. Use the dictaphone on the cabbage noodles. Open the door to the blue building. Give the dictaphone to the man. Walk south. Open the door to the record company. Give the CD to the woman. Walk south. Open the door to the used cars dealer. Open the door. Give the album to the boss. Walk south, south. Open the door to the apartment building. Use the remote on the television.

Reality on the Norm 044: A Better Mouse Trap

Walk west, west. Use the east hut. Take the leaves on the ground. Use the bed. Walk east, south. Use the alien. Use the alien. Use the helmet on the water. Walk east, east. Use the helmet with water on the soil. Take the mud. Walk west, south. Use the helmet on the water. Walk east. Use the west hut. Cast the Pacification spell on the alien. Cast the Pacification spell on the leaves. Use the knife on the sheet. Use the leaves on the teabag. Cast the Run Hot spell on the helmet with water. Use the teabag on the helmet with hot water. Talk to the alien. 4-5 Walk east. Give the tea to the alien. Cast the Sleepytime spell on the alien. Use the alien. Cast the Create Ice spell on the mud. Walk west. Use the poncho on Davy. Take the energy source. Walk north, east. Switch to Elandra. Walk east, north, east, east. Use the west hut. Use the fruit baskets. Use the painting. Use the hammer on the nail. Use the pliers on the nail. Use the twine on the hook. Walk south. Use the knife on the cactus. Use the analyzer on the cactus. Walk west, south. Talk to the alien. 6-6-7 Use the cactus on the fruit. Give the prepared fruit to the alien. Take the flag. Use the pole on the twine and hook. Walk west, east, east. Use the fishing pole on the skull. Walk west, west, west, west. Switch to Davy.

Reality on the Norm 043: The Phantom Inheritence

Use the door bell. 1-1-1-1-4 Walk south, south. Go to city hall. Take the yoghurt. Take the spoon. Walk west. Talk to the mayor. 1-2-1-2-3 Take the book. Look at the book. Use the book on the bookshelf. Walk south, south. Go to the town square. Take the syringe. Use the door to the Yahtzeebrand store. Take the bottle. Take the cookie fragments. Take the bags. Look at the poster. Talk to the clerk. 3-1 Walk south, west. Talk to the bum. 1-1-2-3 Use the cookie fragments on the hole. Walk east. Use the door to Scid's bar. Use the ashtray. Use the cigarette on the petard. Take the bottle of whisky. Talk to the bartender. 1-5-1-4 Walk south, west. Use the bag on the mouse. Give the ticket to the bum. Use the box. Walk east. Use the key on the car. Use the car. Walk west. Use the wrench on the jukebox. Use the jukebox. Walk east. Use the door to the Yahtzeebrand store. Use the mouse in a bag on the freezer. Walk south, east. Go to the mansion. Use the frozen mouse on the trashcan. Walk north, south. Use the syringe on the cat. Take the cat. Walk north. Use the cat on the dog. Use the empty syringe on the spittle. Use the bottle of water on the soil. Use the spoon on the mud. Walk south, south. Go to the town square. Use the door to Scid's bar. Give the whisky to the bartender. Give the yoghurt to the bartender. Give the spoon of mud to the bartender. Give the syringe with dog spittle to the bartender. Walk south, east. Go to the mansion. Walk north. Use the root beer on the Ghost Guardian. Walk north, east. Use the record on the gramophone. Use the gramophone.

Reality on the Norm 042: Koalas and Con-men and Krakens and Catholics and Kerfuffles and Chicanery and Kayaks and Codeine and Knapweed. And Cossaks.

Walk northwest. Walk to the Yahtzeebrand store. Take the rope. Use the rope on the chandelier. Use the rope. Take Phil. Talk to the east door. Walk upstairs. Use the north door. Take the toilet paper. Use the toilet paper on the kitten. Take the kitten. Walk west. Use the east door. Use the desk. Talk to Davy. 3 Use the door. Walk south. Take the screwdriver. Walk downstairs, south. Use the sink. Use the screwdriver on the sink. Walk north. Use the wet screwdriver on the couch. Walk south. Use the screwdriver on the cupboard. Use the duct tape on the screwdriver. Use the screwdriver on the cupboard. Take the crisps. Walk north, upstairs, south, upstairs. Give the crisps to Elandra. Give the spoon to Elandra. Walk downstairs, south. Use the east door. Give the spoon to Davy. Use the door. Walk south, upstairs. Give the giant spoon to Elandra. Use the giant spoon on the spring. Use the crisps on the catapult. Use the crisps on the catapult. Walk west.

Reality on the Norm 040: Purity of the Surf

Walk east. Use lookout point. Take the rope. Walk east. Walk around until you find Thakbor. Walk around until you find Elandra and Davy. 4 Use the Surf Shack. Talk to the man. 4-5 Walk south, east. Look at the notice on Scid's. Open the blue door. Talk to the men. 1-6-6 Give the rope to the men. Walk upstairs. Open the door to the restaurant. Open the door to the restaurant. Open the door to the restaurant. Open the door to the red building. 3-2 Talk to the man. 2-2 Take the cup. Walk south. Open the door to the red building. 1 Talk to the woman. 2-2-3 Walk south, west. Talk to the bum. 1-1-1-1-1-1-2 Walk east, northwest. Use the lifeguard station. Talk to Death. 1-1-1-5-1-5 Use the cup on the vat of lemonade. Walk west, east, west. Give the cup of lemonade to the bum. Take the ladder. Use the box. Walk east. Open the door to the general store. Take the detergent. Use the empty bottle on the detergent. Use the detergent on the shelf. Walk south, northwest. Walk around until you find Knoffel. Talk to Knoffel. 2-3 Walk west. Use the lifeguard station. Talk to Death. 6 Take the Tan-In. Take the radio. Use the Tan-In on the white fish. Use the pepperoni on the brown fish. Walk west. Use the lookout point. Give the Norm fish to Jhon. Walk east, east, northwest. Use the Thakbor location. Give the deed to Thakbor. Use the bottle of detergent on the wool. Walk east, east. Open the door to the general store. Give the deed to Thakbor. Walk south. Open the door to the red building. 1 Give the signed deed to the woman. Open the door to the red building. 1 Give the photo to the man. Walk northwest. Use the Max Griff location. Give the ladder to Max. Walk east. Use the Elandra and Davy location. Talk to Elandra. 3-5 Give the batteries to Elandra. Take the paper. Walk east, east. Open the door to the red building. 1-1 Walk northwest. Use the Surf Shack. Give the 100 Reality Dollar bill to the man. Give the 25 Reality Dollar bill to the man. Talk to Death. Talk to Elandra. Walk west. 1 Walk east. Use the lifeguard station. Take the pieces of towel. Walk west, east. Look at the notice on the general store. Use the radio on the notice on the general store. Talk to Knoffel. Use the frequency note on the frequency jammer. Walk northwest. Use the contest. Use the pieces of towel on Josh. Wait until Thakbor attacks. Use the frequency jammer on Davy. Use the radio on Michael.

Reality on the Norm 038: Defender of RON

Walk south. Talk to the car. 1-3-3-3 Use the door to Scid's bar. Take the mug. Talk to Dave. 1-1-4 Look at the sign. Walk south, west. Talk to the bum. 1-5-5-7 Use the laser eye ability on the jukebox. Walk east. Give the computer chip to KITT. Use the flying ability on the sky. Fly to the apartment building. Fly to the church roof. Use the laser eye ability on the roof. Use the flying ability on the sky. Fly to the Realizer. Talk to Death. 2-1-1-1-2-3-4- 4 Use the flying ability on the sky. Fly to Dr DieVieEss' mansion. Take the rock. 1-1-1-1 Use the laser eye ability on the picture. Use the laser eye ability on the elephant. Use the picture. Use the laser eye ability on the picture. Use the laser eye ability on the mirror. Use the laser eye ability on the Sleeponyte before Dr DieVeeEss returns to his position. Use the super strength ability on Dr DieVieEss. Talk to Dr DieVieEss. 1 Use the desk. Use the door. Walk south. Fly to the school. Take the rake. Talk to Namyah. Use the flying ability on the sky. Fly to the town square. Use the rake on the Yahtzeebrand store sign. Walk west. Give the R sign to the bum. Walk east. Use the door to Scid's bar. Give the bottle to Dave. Walk south. Use the door to the Yahtzeebrand store. Use the Reality dollar on the seventh magazine on the third row. Walk south, northwest, inside. Use the stethoscope of Geoff. Use the super power ability on Geoff. Walk south, south. Use the flying ability on the sky. Fly to Dr DieVieEss' mansion. Use the door. Give the comic to Dr DieVieEss. Use the door. Walk south. Fly to the museum. Look at the centerpiece. Walk south. Fly to Dr DieVieEss' mansion. Use the door. Use the door. Walk south. Swing to the school. Use the webbing ability on Namyah. Use the webbing ability on the sky. Swing to the town square. Use the webbing ability on the apartment building. Use the door to the apartment building. Use the middle door. Use the webbing ability on the bathroom window. Walk south. Use the door to the Yahtzeebrand store. Use the phone. Use the chocolate beans. Use the chocolate beans. Use the super power ability on the chololate beans. Use the teabag on the chocolate beans. Use the webbing ability on the chocolate beans. Use the laser eye ability on the chocolate beans. Use the refrigerator. Walk south. Use the door to the apartment building. Use the middle door. Give the chocolate to Mika. Use the webbing ability on the bathroom window. Walk north. Talk to Dr DieVieEss. 3-3-3-3 Look at the left gravestone. Use the webbing ability on the left gravestone. Use the webbing ability on the wall. Use the webbing ability on the statue. Use the webbing ability on the left gravestone. Use the webbing ability on the right gravestone. Look at Davy Jones' grave. Use the llamapowers on Davy Jones' grave. Walk south. Use the key on the door. Use the llamapowers on the microphone. Talk to David. 4 Use the llamapowers on the microphone.

Reality on the Norm 037: The Underworld

Take the hammer. Walk south. Talk to George. 1-2-2 Walk south. Use the dumpster. Use the mug on the dumpster. Walk west. Talk to the bum. 2-4 Use the boxes. Use the CD collection. Walk east. Use the door to the Yahtzeebrand store. Use the polka CD on the radio. Take the coupon. Walk south, east. Go to the Book Nook. Give the coupon to Doris. Walk south. Go to the town square. Walk west. Use the box book on the boxes. Walk east, east. Go to to the city hall. Talk to Death. 2-6 Walk east. Go to the sign. Talk to Joe. 3-5 Give the bag of money to Joe. Walk east. Go to the town square. Use the telephone number on the payphone. Walk east. Go to the city hall. Use the door. Look at the nameplate. Use the hammer on the nameplate. Walk south, east. Go to the hospital. Walk inside. Talk to Vicks. 3-6 Give the mug to Vicks. Use the doors. Use the polka CD on the radio.

Reality on the Norm 036: The Tapestry

Use the file cabinet. Use the file on yourself. Walk north. Use the door to Scid's Talk to George. 1-3-2-2-1 Walk south, west. Talk to the bum. 2-1-1 Walk east. Use the keys on Davy Jones' apartment. Look at the seal. Walk south. Use the door to the Yahtzeebrand store. Talk to the clerk. 3 Give the bottle to the clerk. Use the door. Walk south. Use the keys on Davy Jones' apartment. Use the chalk on the seal. Walk upstairs. Use the green door. Talk to Davy. 2 Walk north. Use the Stitch ability on the grave rift. Use the door to Scid's bar. Use the Stitch ability on the rift. Talk to George. 2-3-3-2 Walk south, west. Talk to the bum. 2-3-3-3-2 Walk east, east. Go to city hall. Talk to Death. 1-1-2-2 Take the paperclip. Walk east. Go to the launch site. Use the Stitch ability on the rift. Take the screwdriver. Walk east. Go to the town square. Walk north. Use the back door to the Yahtzeebrand store. Use the paperclip on the west door. Take the oil. Use the door. Use the north door. Use the oil on the shed. Use the ladder on the window right and over the shed. Use the Stitch ability on the rift. Use the window. Walk north. Use the door to Scid's bar. Use the key on the door. Use the Stitch ability on the rift. Use the door. Walk south, east. Go to the welcome sign. Walk east. Use the Stitch ability on the rift. Walk west, west. Go to the school. Use the west doors. Use the screwdriver on the toolbox. Use the Janitor's key on the basement door. Use the right candle. Walk north, east, south, east, to the alley. Open the door. Use the top of the east bookshelves on the top floor. Talk to the librarian. 2 Use the book on Greyson. Walk west. Use the Stitch ability on the Adumbration. Walk to Elandra. Talk to Elandra.

Reality on the Norm 033: Kittens and Cacti

Walk west. Take the bottle of Kia-Ora. Walk north. Use the body. Walk east, north. Use the tree. Take the kite. Walk west, west. Give the gin to Mary. Walk west, west, northeast. Use the kite cloth on the thistle. Use the thistle on the Kia-Ora. Walk east, east. Use the soggy thistle on the Corax. Walk north, west. Give the Corax feather to Mary. Talk to the Mystical Kitten. Walk north, east. Talk to the boy. Walk east. Talk to the man. Walk west. Use the magnet on a chain on the vase. Give the bust to the boy. Take a rose. Take the swords from the statue. Walk east. Use the key on the door. Walk east. Give the rose to the woman. Use the mouse on the swords. Walk west. Use the ghost mouse on the elephant head. Talk to the Mystical Kitten.

Reality on the Norm 031: Cabbages and Kings

Take the sock. Walk west. Talk to the fox. 3-4 Walk north. Use the shed. Talk to Guido and Lucca. Talk to Guido and Lucca. 2-4-5 Take the bottle. Walk west, north. Use the door to Scid's bar. Talk to Bryan. Talk to George. 1-4 Walk south. Use the door to the Yahtzeebrand store. Talk to the delivery man. Give the kitten to the delivery man. Walk south, northeast. Use the flyer on the shed. Use the key on the shed. Use the jam on the bottle. Talk to Guido and Lucca. Give the jam in bottle to Guido. Take the golf ball. Use the golf ball on the sock. Walk west, north, west. Talk to the bum. 3-4 Use the cosh on the bum. Walk east. Use the door to Scid's bar. Give the trousers to George. Walk south, northeast, to the backyard. Give the rum to the fox. Walk north, north, northwest. Use the gun on the grain silo. Walk east. Use the blue door to Mika's building. Talk to the man. 1 Give the moldy grain to the man. Walk south, northwest, west. Give the money to Baron Wolfgang.

Reality on the Norm 030: Intergalactic Life 2.0

Take the credit card. Use the east exit. Use the credit card on the pink toilet paper. Use the pink credit card on the clerk. Walk south, east. Go to the church. Take the coin. Walk west. Go to the town square. Walk west. Give the coin to the bum. Walk east. Use the book on Mika. Use the door to the Yahtzeebrand store. Give the book to the clerk. Use the cabinet door. Use the cheese on the mouse hole. Use the east exit. Talk to the clerk. 4 Use the mouse on the mouse hole. Use the box. Give the donut to the chicken. Use the life pills on the chicken. Walk upstairs, south, east. Go to the church. Use the scissors on the west bushes. Walk east. Use the key on the door. Walk west. Use the door. Give the red hot chili sauce to the doctor. Use the door. Use the spacecraft.

Reality on the Norm 028: The Chef

Take the spaghetti. Walk west, east. Go to city hall. Take a pamphlet. Look at the pamphlet. Walk west. Talk to the mayor. 1-1-1-2 Walk south. Talk to Death. 2-2-2-2 Walk east. Go to the Realiser. Take the scissors. Talk to Mika. 4-4-4 Walk south. Go to the town square. Talk to Jhon. 3-3-3-3 Use the door to Scid's. Talk to George. 3-3-3 Walk south, west. Talk to the bum. 2-2-2 Walk east. Use the second door from the right. Use the door. Talk to Guido. 1-1-3-3 Walk south. Look at the grate. Use the fork on the grate. Use the restaurant door. Walk north. Look at the recipe. Use the refrigerator. Use the doors. Walk west, east. Go to city hall. Use the scissors on Death. Walk east. Go to Grundy's market. Talk to Grundy. 1-3 Give the dollar to Grundy. Use the ingredients on the pan. Use the spaghetti on the doll. Use the black cloth on the doll. Walk south. Go to the town square. Use the restaurant door. Walk north. Use the uncooked canneloni on the oven. Use the doors. Walk west. Give the doll to Jhon. Walk west. Give the cooked canneloni to the bum. Walk east. Look at the small alley. Use the small alley. Use the door. Take the letter. Use the door. Walk east, east. Go to city hall. Give the press pass to Death. Walk south. Use the door to Scid's. Talk to George. 1-3-3-3 Walk south, east. Go to Baron Wolfgang's mansion. Use the key on the front door. Follow the directions: Use the doors corresponding to the first letter of each ingredient. Use the fork on Guido.

Reality on the Norm 024: Davy Jones is back

Walk east, south. Use the second door from the right. Use the door to Scid’s. Use the door. Talk to Death. 212 Use the door. Walk south, west. Use the scythe on the jukebox. Use the box. Walk east, north. Use the skeleton key on the door. Use the door. Look at the paper. Use the safe combination dial. > 573,101,96,43 Use the safe handle. Walk south, south. Use the door to the Yahtzeebrand store. Give the green rock to the clerk. Use the door. Walk south, east, west. Use the shovel on Davy’s grave.

Reality on the Norm 017: Hooky McPegleg: Pirate Postman!

Walk east, west. Talk to the bum. 1112 Walk east. Use the door on the right. Use the door in the middle. 34 Walk south, south, west. Give the photograph to the bum. Give the first letter to the bum. Walk east, north, inside. Give the last letter to Vicks. Walk south, south, east, east. Give the letter to Namyah. Take the letter. Use the letter on the steamer. Walk east. Use the door to Scid’s. Give the letter to the mayor. Use the lock. Use No-Beard.

Reality on the Norm 016: I Spy II

Walk east, to the Realiser. Talk to the man. 11117 Use the desk. Use the filing cabinet. Walk south. Go to city hall. Take the scissors and glue. Talk to the clerk. 1 Walk southeast. Go to the town square. Use the right door. Use the key on the middle door. Use the cabinet in the bathroom. Use the clothes in the bedroom. Walk south, south. Use the door to the general store. Take the magazine. Use the wallet on the clerk. Walk south, west. Give the file to the bum. Talk to the bum. 13 Walk east. Use the door to Scid’s. Talk to the bartender. 13 Give the magazine to the bartender. Walk south, west. Give the beer to the bum. Use the camera on Mika. Use the scissors on Mika’s picture. Use the glue on Mika’s picture. Use Mika’s picture on the press pass. Walk east, east. Go to city hall. Give the press pass to the clerk. Use the door. Talk to the mayor. Give the makeup to the mayor. Walk south, southeast. Go to the graveyard. Use the tree on the foreground. Use the scissors on the rope. Walk west. Look at the sign. Use the rope on the tree on the foreground. Walk east, south. Go to the Realiser. Give the bum’s picture to the boss. Give the mayor’s picture to the boss. Give the statue’s picture to the boss.

Reality on the Norm 015: Monty on the Norm

Take the intestines. Take the organ. Use the DigDug character. Use the organ on the intestines. Use the intestine grappling hook on the wall. Use the intestine grappling hook on the red building. Take the cement mixer. Use the intestine grappling hook on the roof. Use the door to the general store. Talk to the clerk. 1 Walk south. Use the door to the pet shop. Use the pump on the box. Use the pump on the shopkeeper. Use the scissors on the caged sheep. Walk south, west, west. Give the sheep to the bum. Use the scissors on the bum. Use the scissors on the rags. Walk east. Use the door to the general store. Give the cloak to the clerk. Take the cement. Walk south. Use the cement on the cement mixer. Use the water pistol on the cement mixer. Use the cement mixer on the hole.

Reality on the Norm 014: Paranormal Investigation

Walk west. Use the box. Walk east. Use the door to the general store. Use the drinks machine. Use the voodoo doll on the clerk. Use the door. Walk south, east. Give the card to the woman. Walk west, north, north. Give the bottle to the man. Walk south. Use the door to Scid’s. Use the fuel on the left table. Use the lighter on the fuel.

Reality on the Norm 013: The Lost Treasure of RON

Walk east. Talk to the reaper. 222 Walk east. Use the car. Open the door to the red building. Give the ticket to Max. Use the filing cabinet. Take the framed dollar. Walk east. Use the door to Scid’s. Give the dollar to the barman. Talk to the barman. 23 Walk south, west. Talk to the bum. 2222 Walk east. Use the left window of the house for sale. Use the big drawer. Look at the paper. Use the vodka on the rum. Use the button on the glass. Use the window. Use the door to the general store. Talk to the clerk. 44 Give the dumbfounding spell to the clerk. Walk south, west. Give the magazine to the bum. Walk east, north, west. Use the shovel on the sand.

Reality on the Norm 012: The Postman Only Dies Once

Walk north. Use Davy’s door. Use the big drawer. Use the papers. Use the door. Use the door to Scid’s. Talk to Scid. 445 Walk south, west. Talk to the bum. 111 Walk east. Use the door to the general store. Talk to the clerk. 11 Take the balloons. Use the Run Hot spell on the clerk. Give the bottle to the clerk. Take the bottle. Take the donuts. Walk south. Use the door to Scid’s. Give the drain cleaner to Scid. Walk south, north, west. Give the donuts to the sheriff. Talk to the zombie. Use the filing cabinet. Use the door. Walk east, inside. Use the warrant on Vicks. Use the bottom right drawer. Look at the corpse. Use the table. Walk south, south, south, west. Use the magic marker on the balloon. Use the balloon on the window. Walk east. Use the door to Scid’s. Use the door. Talk to the Grim Reaper. 444 Use the case. Use the door. Walk south. Use the door to the general store. Talk to the clerk. 11 Take the balloons. Walk south, east. Use the pickaxe on the tombstone. Walk west. Use Davy’s door. Give the drain cleaner to Davy. Give the stone to Davy. Give the drain cleaner to Davy. Use the door. Use the door to Scid’s. Give the drain cleaner to Scid. Walk south, west. Give the Mah Jong game to the bum. Give the tile to the bum. Walk east, north, west. Give the donuts to the sheriff. Give the tongue to the zombie. Give the needle and thread to the zombie. Talk to the zombie. Use the door. Walk north. Look at Mika. Talk to Mika. 4 Use the Run Hot spell on the vial. Use the button. Use the door. Use the door to Scid’s. Use the door. Talk to the Grim Reaper. Use the door. Walk south, north, inside. Talk to Vicks. Walk south, west. Talk to the sheriff. Walk east, south. Use Davy’s door. Talk to Davy. Use the door. Talk to the Grim Reaper. Talk to Davy. Talk to Vicks. Talk to the sheriff.

Reality on the Norm 009: The Repossessor

Walk west. Use the general store. Talk to the clerk. 21111 Walk south, east. Take the pamphlet. Walk east. Use the ladder on the middle window. Walk west, west. Use the door to Davy’s house. Talk to Davy. 1111 Use the door. Walk west. Give the disco ball to the bum. Take the lava lamp. Walk east. Use the door to Scid’s. Give the pamphlet to the chicken. Use the gun on the barman. Use the door. Use the lava lamp on the bottle. Use the bottle on the coffee.

Reality on the Norm 008: Edge of Reality, Part 1

Wait until you get the fridge magnet. Walk to town. 1 Look at the bottle. Walk south. 1 Use the bottle on the water. Walk west. Use the box. Use the bottle on the mask. Walk west. Talk to Elandra. 1225 Talk to Elandra. Walk east, east, to town. 1 Walk east. Use the door. Use the mask on the lasers. Take the fire extinguisher. Walk east. Use the mask on Mika. Use the glue on the microwave oven. Take the mask. Walk west, south. 1 Walk west. Use the glue on the trapdoor. Take the rope. Use the vertical part of the gallow. Use the rope on the board. Walk east. Use the plank and rope on the rocks. Walk south, south. Take the glass. Use the door to Scid’s. Use the toolbox. Take the spoons. Walk south, west. Use the bent nail on the jukebox. Walk east, east. 2 Take the church. Take the powerup. Walk east. Look at the note. Take the powerup from the bushes. Take the lube. Walk west, west, east. 1 Walk east. Take the smoke bomb. Talk to the man. 12455 Walk west, west. Use the door to the general store. Use the coins on the left machine. > CADET BLUE Walk south, north, west, north. 1 Walk east. Use the door. Use the glass on the lasers. Use the lube on the panel. Use the knife on the panel. Use the panel. Use the panel. Walk north, east, south, north. Walk to the key. Walk south, northwest, west, south, east. Walk through the wall to the southern hallway. Walk north. Use the key on the keyhole. Open the door. Use the white thing. Use the spray paint on the wall. Use the smoke bomb on the guard. Use the white thing. Take the toilet paper. Use the door. Walk north, west, to the tent. Take the cloth. Take the crystal ball. Walk south, south, south. Use the cloth on the chicken. Use the door to Scid’s. Take the wallet. Use the toolbox. Walk south. Use the door to the general store. Take the ladder. Walk south, east. 1 Use the door. Talk to the Dayist. 1234 Talk to the Dayist. 44 Walk west, west. Use the ladder on Scid’s roof. Use the candles on the ladder. Use the ladder.

Reality on the Norm 007: Blast Off

4 Walk east, to the town square, west. Talk to the weirdo. 334 Use the box. Walk east. Use the general store. Look at the interesting magazine. Talk to the clerk. 24 Walk south, east, to the Baron’s house. Talk to the zombie. 3234 Walk south, to the cemetery. Use the grave. Walk west, to the town square. Use the general store. Give the nugget to the clerk. Take the sunglasses. Walk south. Use Scid’s. Give the ID to Scid. Walk south, east, to the Baron’s house. Give the money to the zombie. Walk south, to the town square. Use the general store. Use the door. Walk south, east, to the launch site. Give the keycard to Mickey. Give the whiskey to Mickey.

Reality on the Norm 004: I Spy

Use the camera on the chicken. Talk to the chicken. 123 Walk west. Talk to the bum. 21 Use the box. Use the bottle on the faucet. Walk east. Use the general store. Take the pooper scooper. Walk south. Use the pooper scooper on the poo. Walk north, north. Give the cigarettes to the left guard. Use the bottle on the plant. Use the pooper scooper on the plant. Use the door. Walk behind the plant. Wait until the guard opens the door. Walk west. Open the cabinet. Walk into the cabinet. Wait until the guard leaves. Use the northern door. Walk north. Use the bottom right drawer. Use the camera on the Cosby zombie. Use the middle drawer. Use the lighter on the darkness. Talk to the zombie. Use the camera on the zombie. Walk south, to the cabinet. Use the camera on the Cosby zombie. Use the alarm.

Reality on the Norm 003: The Soviet Union Strikes Again

Take the hose. Use the bum. Talk to the bum. 243 Walk east. 2 Use the door. 15 Use the wrench on the thermostat. Walk east. Use the hose on the faucet. Use the hose. Use the door. Use the hose. Use the faucet. Use the door. Talk to the man. 3 Walk west. Take the coffee creamer. Take the coffee stirer. Take the brownie. Walk west, east. Use the door. Walk west. Take the keys. Use the desk. Use the plant. Look at the folder. Look at the list. Walk north. Use the keys on the locker room door. Walk east, south. Give the list to the bum. Use the box. Walk east, northwest. Use the door. Walk east. Give the valium to the janitor. 222 Take the key. Walk west, west, east, east. Walk west. Use the door. Look at the recipe. Use the antiperspirant on the coffee pot. Use the lawnmower fuel on the coffee pot. Use the valium on the coffee pot. Use the leaf on the coffee pot. Use the bottle on the coffee pot. Look at the coffee pot. Use the bottle on the coffee pot. Walk west, east, south. Use the bottle on the box. 2 Talk to the bum. 3 Use the box on the Russians. Use the box on the vomit. Use the post office door.

Reality on the Norm 002.5: Fowl Play

Use the filing cabinet. Give the form to the Baron. Use the door. Walk east, east, to the farmland. Use the door. Use the ladder. Take the glove. Use the ladder. Walk north, east, to the courthouse. Give the signed document to the judge. Walk south, downtown, north. Use the door. Use the glove on the cactus. Use the door. Walk east, west, to the farmland. Use the door. Use the cactus pricker on the pig. Use the dead pig. Walk north, east, downtown. Talk to the man. 3 Give the pork to the man. Use the door to Scid’s. Use the handcuffs on the chicken. Use the door. Walk west, to the courthouse.

Reality on the Norm 002: Vengeance on the Chicken

Walk east. Use the door. Talk to the woman. 12 Walk southwest, east. Take the bottle. Walk west, west. Use the dead chicken. Use the knife on the dead chicken. Walk west. Use the knife on the package. Use the bullet on the gun. Talk to the bum. 13 Give the meat to the bum. 12 Use the lubricant on the letter box. Use the letter box. Use the loaded gun on the Baron’s brother.

Reality on the Norm 001: Lunchtime of the Damned

Walk east. Look at the notebook. Walk west. Use the body. Use the door to the general store. Take the pooper scooper. Take the bottle of mineral water. Walk south. Use the pooper scooper on the body. Walk west. Use the wallet on the jukebox. Use the man. Look at the notebook. Use the invisibility spell on Davy Jones. Use the door. Use the mineral water on the bottle. Walk south, east. Use the pooper scooper on the grave. Use the vodka on the pentagram. Use the firelighter spell on the pentagram.

Project Xenophobe

Use the knife on the parachute. Walk east. Use the crack. Walk east. Talk to the guard. 14 Walk to the left until the monster appears. Use the dead guard and monster. Use the knife on the cover on the door terminal. Use the door terminal. Bypass. Enter Code. Unlock Door. Exit. Use the key pad on the reinforced door. Walk east, east, east, east. Talk to the scientist. 2211111 Walk east. Use the terminal. Walk west, west. Use the keycard on the door. Walk north. Use the test tubes. Use the injection. Use the east door. Walk east. Look at the drawers. Use the small key on the locked drawer. Use the locked drawer. Look at the diary. Read through the diary. Use the workstation. Select Network. Select “Log on as Administrator”. > ADMIN55 > STARGATE Unlock Terminal 4 – Lab 3. Select Ok. Log off. Walk west, north, east, east. Use the terminal. Use the door. Walk north. Use the blue test tube on the injection. Use the injection on the doctor. Use the pulse gun. Use the lens on the microscope. Use the microscope. Zoom. Focus. Exit. Walk north, east, east. Use the pulse gun on the robot. Walk east. Use the keypad. Walk west. Walk east. Use the dead body. Walk east. Use the door. Walk east. Use the memo. Look at the memo. Walk east. 32 Use the light switch. Look at the message board. Look at the message board. Look at the message board. Walk northeast. Look at the machine. Use the vent controls. Walk west, northwest, west. Use the northwest pillow. Use the northeast pillow. Walk south. Use the key on the closed door. Use the door. Walk northeast. Use the box on the crates. Walk south. Use the plastic cups. Use the empty plastic cup on the coffee machine. Walk east, west, west, west, west. Use the dead body. Look at the small key. Walk east, east, east. Use the small key on the locker marked III. Use the locker marked III. Use the knife. Walk west, west, west. Use the knife on the crates. Use the hole. Walk east, east, east, east, northwest, northeast. Use the knife on the planks. Walk south, west. Use the reactor door. Walk west. Use one of the blue terminals. Enter. Base Blueprint. Next. Advance. Exit. Use the vent to the left of lab A. Use the adhesive tape on the two nails. Use the two sticked nails on the wires. Use the terminal next to the storage door. Walk into the storage room. Use the knife on the fuse box. Use the plastic cup on the fuse box. Walk east. Use the open shaft. Walk into lab A. Choose one of the four options.

Pirate Fry 3: The Island of the Dead

Pull the long reachable branch. Pick up some tantalizing fruit. Walk east. Give the ripe red fruit to the demonic parrot. Walk south. Pick up the deadly warning. Pick up the human remains. Pick up the small rock. Walk east. Pick up the shiny object. Walk west, west. Pick up the leafy plant. Use the shiny metal on the laser sensor thingy. Use the small knife on the oddly placed hammock. Walk east, north. Use the hammock on the demonic parrot. Pick up the demonic parrot. Give the captured parrot to the healer. Open the door to the hut. Talk to the healer. 13 Pick up the blue cup. Use the blue cup on the pot of steaming coffee. Pick up the metal thingy. Open the door. Walk north. Use the crappy rock on the snake’s den. Use the small knife on the poisonous snake. Pick up the murdered snake. Walk east, south, west. Use the butterknife on the big goofy lock. Open the storage room. Use the cup of coffee on the bushels of oat premium. Walk east. Give the cup o’crappy oatmeal to the slow-ass turtle. Walk east. Use the blue cup on the warm turtle piss. Walk west, north. Open the door to the hut. Give the cup of turtle piss to the healer. Give the murdered snake to the healer. Give the funny leaves to the healer. Walk east. Open the door to the hut. Pick up the box. Open the box. Open the door. Walk south. Talk to Undead Guy. Walk east, east. Give the bone to the insanely large dog. Talk to the scary guy on the ladder. 13 Walk north. Push the door holding rock. Open the run down old shack. Walk east. Use the butterknife on the sealed can of paint. Give the opened can of paint to the scary guy on the ladder. Walk north. Use the worthless stick on the door holding rock. Walk east. Pick up the unattended ladder. Walk north. Use the dynamite on the large rocks. Use Fred’s lighter on the deadly explosives. Pick up the unattended ladder. Walk west, north. Use the large ladder on the small chasm. Walk east.

Pirate Fry 2: The Hand of Anturus

Pick up the fishing gear. Use the crates. Open the guild door. Talk to Ig. Take the blowgun. Take the candles. Use the candle on the lit candle. Use the north door. Use the blowgun on the man. Use the safe cracking kit on the panel in the roulette machine. Use the burning candle on the green substance. Take the magnet. Leave the machine. Use the man. Use the magnet on the man. Give the cheesy action figure to Ig. Open the west door. Walk west. Open the east door. Talk to the butcher. 222 Pick up the recipe. Look at the recipe. Open the door. Open the west door. Pick up the embalming fluid. Use the left coffin. Open the door. Walk east, east. Go to the museum. Use the button. Talk to the goblin. 2223 Note the code red-red-blue-yellow-green-blue. Use the wire on the padlock rings. Use the security panel. Enter red-red-blue-yellow-green-blue. Walk southeast. Go to the Fishmart. Walk inside. Pick up the right bottle of nyquil. Use the sixpack of soda. Talk to Frank. 2 Hit the targets in numerical order. Walk west, east. Go to the wharf district. Open the door. Give the nyquil to the pirate. Pick up the parrot. Open the west door. Walk west. Open the east door. Use the embalming fluid on the machine. Use the ancient pig on the machine. Use the parrot on the machine. Use the soda on the machine. Open the door. Walk east, south. Use the rings on the dolphin. Use the hook and rope on the dolphin. Walk east, west. Open the east door. Use the dolphin on the machine. Open the door. Walk east, east. Go to the General’s Estate. Talk to the guard. 223 Give the sausage to the guard. Shoot the bounty hunters. Use the masks. Take the nose from the bottom mask. Use the mask part on the top mask’s mouth. Take the left horn of the middle mask. Use the mask part on the top mask’s left eye. Take the right horn of the middle mask. Use the mask part on the top mask’s right eye.

Pirate Fry: Volcano Island

Pick up the bowl of matches. Walk east. Talk to the pirate. 4 Use the bottle. Use the matches on the bottle. Use the boiled egg on the bottle. Leave the bottle. Pick up the book. Use the book on the board. Open the door. Pick up the sledge hammer. Use the west door. Use the sledge hammer on the safe. Pick up the cannonball. Open the door. Open the cannon. Use the cannonball on the cannon. Close the cannon. Open the north door. Walk south. Open the door. Pick up the dashlighter. Leave Navigation. Walk east. Open the door. Use the dashlighter on the cannon. Open the north door. Use the rope. Pick up the spear. Walk west. Pick up the bamboo. Walk east, east. Pick up the toothpaste. Talk to the man. 12 Walk west, west, north, north, northeast, east. Pick up the axe. Pick up the monster. Walk west, west, southwest. Use the door. 13 Open the hatch. Use the toothpaste on the hatch. Use the monster on the crystals. Pick up the monster. Open the door. Use the bamboo on the panda. Take the boots. Open the north door. Take the orb. Walk south, south, east, southeast, south, west. Use the monster on the crystals. Pick up the monster. Walk west. Walk east, east, north, north, northeast, east. Use the monster on the Darlanth. Pick up the monster. Walk west, west, northwest. Use the boots on the mud. Use the mud. Talk to the guard. Use the monster on the guard’s monster. Use the gate. Use the spear on the worshipper. Walk east. Use the orb on the altar. Use the stairs. Walk to the top of the volcano. Use the axe on the green tree.

Permanent Daylight

Open the door to the Law building. Take the saw. Open the door. Open the door to the hotel. Search the rubber plant. Walk east. Use the key on the middle door. Take the battery powered hair dryer. Walk northwest, downstairs. Give the key to the girl. Search the lump in the carpet. Open the door. Walk to the alley. Give the bottle of Jack Daniels to the man. Walk east. Open the door to the hotel. Walk east. Talk to the west door. Push the flower pot. Open the door. Walk downstairs. Open the door. Walk to the alley. Take the screwdriver. Walk east, south. Go to the road. Talk to the hitchhiker. 333 Give the handsaw to the hitchhiker. Walk north. Go to the oak tree. Use the chainsaw on the oak tree. Take the battery. Walk east. Go to Evil Ed Ltd. Open the mailbox. Look at the letter. Walk south. Go to the road. Use the screwdriver on the mailbox. Take Really Really Evil Ed’s order form. Talk to the mailman. Use the battery on the hair dryer. Use the hair dryer on the coins in the fountain. Open the door to the hotel. Use the coins on the machine. Open the door. Open the door to the Gene Lab. Look at the circuit board. Talk to the scientist. 22223 Give the bunny to the scientist. Take the circuit board. Open the door. Walk east. Go to Evil Ed Ltd. Open the door. 3 Open the door. Pull the plug.

Perils of Poom

Open the top right locker. Use the top right locker. Use the coin return lever. Use the coin return. Use the coin on the vent panel. Take the shiny object. Use the key on the panel. Use the opening. Talk to the man. 23333 Give the coin to the man. Push the call button. Use the bed. Open the door. Go to the northern location. Open the door. Use the bell. 1 Use the exit. Talk to the locals. 22 Use the streets. Go to the southern location. Open the door. Take the packet. Use the exit. Use the alley. Talk to the mysterious man. 2233 Use the exit. Use the streets. Go to the northern location. Give the packet of Crax to the locals. Use the streets. Go to the southern location. Give the membership card to the bouncer. Use the club entrance. Take the matches. Talk to the man. 1223 Use the stairs. Use the streets. Go to the location directly west of the shipyard. Talk to the hacker. 3333 Use the stairs. Go to the shipyard. Use the drugs on the bin. Use the matches on the bin. Use the door in the spaceship. Use the icebreaker on the control. Use the bell. 1 Use the east exit. Use the east exit. Use the doorway. Use the buttons. Talk to the shifty looking guy. 2333 Take the drink. Use the exit. Use the west exit. Use the doorway. Take the rolled up poster. Take the magnet. Take the novelty gas mask. Use the exit. Use the fish magnet on the open paint can. Use the doorway. Use the painted fish magnet on the fish. Use the fish on the drink. Use the exit. Use the east exit. Use the doorway. Give the drink to the shifty looking guy. Use the shifty looking guy. Use the pillar. Talk to the kid. 1344 Give the trading card to the kid. Use the exit. Use the exit. Use the poster on the vent. Use the stink bomb on the queue. Use the east exit. Take the discard gun. Take the metal. Take the wire. Use the wire on the metal. Use the grappling hook on the flare gun. Use the loaded flare gun on the opening. Use the distance. Go to the northeastern location. Talk to the scientist. 113 Use the exit. Go to the bar. Use the bar entrance. Take the empty bottle. Open the west door. Use the exit. Go to the movie set. Use the discarded camera. Use the empty bottle on the alcohol. Use the exit. Go to the tree. Take the seeds. Take the shovel. Give the lens to the naturists. Take the shovel. Use the exit. Go to the bar. Use the bar entrance. Open the east door. Use the alcohol on the device. Use the exit. Talk to the familiar faces. 133 Use the shovel on the familiar faces. Use the shaken alcohol on the sand. Go to the dig site. Use the seeds on the hole. Take the rope. Use the exit. Go to the obstructed cave. Use the rope on the pointy rock. Use the rope. Keep evading the worm until it is killed. Use the doorway. Use the east exit. Go to the lower floors. 113 Use the seeds on the sewage. Use the exit. Take the portable sterio. Take the tube. Use the exit. Use the call button. Go to the top floors. Talk to the clerk. 144111111 Use the exit. Go to the middle floors. Talk to the goth. 11222 Use the bank card on the door. Take the ice. Pull the plug. Use the exit. Give the portable sterio to the static goths. Use the bank card on the goth. Use the elevator. Go to the top floors. Use the bank card on the card slot. 14 Use the button. Look at the drink. Use the laxative on the drink. Use the ice on the drink. Use the drink. Open the east door. Use the notice. Use the phone on the controls. Use the phone on the controls. Use the exit. Use the drink. Open the west door. Take the pile of papers. Use the pile of papers on the paper shredder. 11 Use the exit. Use the exit. Use the exit. Go to the lower floors. Use the call button. Go to the floors. Use the west exit. Use the west exit. 111 Use the switch. Use the switch. Use the switch. Talk to the exit. Use the button. Use the exit. Use the path. Talk to the glass. 112 Use the exit. Use the exit. Take the card. Take the tool. Use the exit. 11 Use the path. Use the card on the glass. Use the entrance. Go to the grey building. Use the screwdriver on the board. Use the hole. Take the magazine. Use the hole. Use the opening. Use the board on the gap. Use the custom-made bridge. Use the exit. Use the custom-made bridge. Use the seeds on the mountainside. Use the exit. Use the exit. Go to the dark building. Take the stick. Use the exit. Go to the small building. Use the stick on the gap. Use the stick on the gap. Use the stick on the gap. Take the toilet paper. Use the exit. Go to the brown building. Look at the device. Take the ring. Use the exit. Go to the ferris wheel. Talk to the guy. 44 Give the ring to the guy. Use the exit. Go to the brown building. Use the ring on the device. Take the device. Use the exit. Go to the dark building. Use the glass cutter on the window. Use the window. Use the stick on the groove. Use the toilet paper on the wall-mounted stick. Use the improvised rope. Use the west passageway. Use the west passageway. Use the west passageway. Use the west passageway. Use the screwdriver on the radiator. Use the containment jar on the water stream. Use the filled containment jar on the open wire. Use the panel. Use the passageway. Use the west passageway. Use the west passageway. Use the west passageway. Use the west passageway. Use the west passageway. Use the west passageway. Use the west passageway. 11111 Use the poom rod on the hole. 1111

Pleurghburg: Dark Ages

Use the wardrobe. Take the book and pen. Use the computer. Receive the email. Look at the mail from the PDA. Look at the mail from Lucas Mewkuz. Log out. Walk south. Use the door north. Take the soap. Use the door. Walk west. Use the door north. Take the candy bar from the chair. Use the door. Walk south. Use the locker. Use the west door. Use the keyring on the car. Use the door. Use the east door. Use the couch. Walk south. Use the west door. Use the keyring on the car. Go to Lucas’ house. Use the door. Talk to Lucas. 234 Take the DNA scanner from under the kitchen table. Take the red grenade. Use the window. Use the north door. Walk east. Take the anti-lock grenade. Walk west. Use the keyring on the car. Go to Ahatma’s shop. Look at the poster. Take the pickles. Talk to Ahatma. 11 Use the wallet on Ahatma. Wait until you receive the magazine. Wait until you receive the bucket of chocopaint. Walk south. Go to Lucas’ house. Use the door. Give the magazine to Lucas. Use the north door. Use the door. Use the box. Use the north door. Use the keyring on the car. Go to the old man’s apartment. Use the door. Use the wallet and ID on the door. Talk to the old man. 222 Walk west, south. Go to the old morgue. Use the door. Use the papers on the desk. Follow the blood drops north and east. Use the bloody plant. Use the plastic bags on the plant. Follow the blood trail west. Use the closet door. Use the anti-lock grenade on the closet door. Use the closet door. Use the camera on the body. Use the plastic gloves on the knife. Use the bags on the body. Use the DNA scanner on the body. Use the body. Look at the wallet. Use the door. Follow the blood east, south and west. Use the men’s bathroom. Use the DNA scanner on the cloth. Use the cloth. Walk south. Use the door to the south. Use the keyring on the car. Go to Jake’s apartment. Use the door. Use the east door. Use the east door. Use the east door. Use the computer. Search. > JOHN SMITH Log out. Walk south, west, south. Use the west door. Use the keyring on the car. Go to John Smith’s house. Use the door. Walk west. Look at the first story window. Use the vines. Use the first story window. Use the first story window. Look at the blackboard. Use the camera on the blackboard. Use the window. Walk east, south. Go to the Police Detective Agency. Use the door. Use the plant. Use the green elevator call button. Go to the third floor. Go to the third floor. Talk to Harold. Wait until the note is marked as evidence. Wait until the wallet is marked as evidence. Wait until the knife is marked as evidence. Wait until the blood sample is marked as evidence. Wait until the severed hand is marked as evidence. Wait until the photo is marked as evidence. Use the elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Talk to the boss. 1111112 Talk to the boss. 21113 Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Use the east door. Use the wardrobe. Use the robe. Use the door. Use the green elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Walk south. Use the keyring on the car. Go to John Smith’s house. Walk west. Use the vines. Use the first story window. Use the computer. Scroll the document down. Look at the “Order Logo” file. Scroll the document up. Look at the “Order List” file. Use the “Order List” file. Take the paper. Use the window. Walk east, south. Go to the Police Detective Agency. Use the door. Go to the docks. Use the corpse. Use the water. Walk south, west. Use the television controls. Walk south. Use the west door. Use the keyring on the car. Go to the Police Detective Agency. Use the door. Use the left elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Give the order list to the boss. Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Use the right elevator call button. Go to the second floor. Go to the second floor. Talk to doctor Emerson. 1 Use the door. Go to the first floor. Go to the first floor. Use the left elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Walk south. Use the keyring on the car. Go to Jake’s apartment. Use the drain. Use the drain. Use the keyring on the car. Go to Lucas’ house. Use the door. Take the magnet. Use the north door. Use the keyring on the car. Go to Ahatma’s shop. Talk to Ahatma. 1 Use the wallet on Ahatma. Walk south. Go to Jake’s apartment. Use the string on the magnet. Use the magnet on a string on the drain. Use the keyring on the car. Go to Joey Miller’s house. Use the diamond ring on the west window. Use the broken window. Use the closet. Use the camera on the body. Use the body. Use the window. Walk south. Go to the Police Detective Agency. Use the door. Use the left elevator call button. Go to the third floor. Go to the third floor. Talk to Harold. Wait until the photo is marked as evidence. Use the elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Talk to the boss. 112 Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Walk south. Use the keyring on the car. Go to the mayor’s office. Use the center door. Talk to the security guard. 111 Look at the candy box. Use the soap on the choco paint. Use the wrapping unwrapper 5000 on the candy bar. Use the candy bar wrapper on the chocolate soap. Give the soap candy bar to the security guard. Walk east. Use the center door. Use the west door. Use the security desk. Use the key to the mayor’s office on the west door. Take the paper from under the desk. Use the notebook on the paper. Use the door. Walk east. Use the keyring on the eastmost car. Go to the Police Detective Agency. Use the door. Use the left elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Go to the car crash site. Use the car trunk doors. Take the iron pipe. Use the iron pipe on the car trunk doors. Use the camera on the body. Use the body. Use the manhole cover. Use the plastic bags on the manhole cover. Use the keyring on the car. Go to the Police Detective Agency. Use the door. Use the left elevator call button. Go to the third floor. Go to the third floor. Talk to Harold. Wait until the sample is marked as evidence. Wait until the photo is marked as evidence. Use the elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Use the east door. Walk to the southeast corner of the hall. Wait until the bullets come through the door. Use the clip on the glock. Use the glock on the east door. Look at the window. Use the window. Take the brick. Use the brick on the far side of the roof. Use the glock on Zack Reed. Use the body. Look at the phonebook. Use the left elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Walk south. Use the keyring on the car. Go to Jake’s apartment. Use the door. Use the east door. Use the telephone. > 555-674321 Use the telephone. > 555-234041 Use the telephone. > 555-805620 Use the telephone. > 555-727033 Use the telephone. > 555-102450 Use the telephone. > 555-352093 Use the telephone. > 555-250776 Use the east door. Use the east door. Use the computer. Search. > GEORGE ANDERSON Log out. Walk south, west, south. Use the west door. Use the keyring on the car. Go to George Anderson’s shop. Walk north. Look at the garbage bin. Use the plastic gloves on the garbage bin. Use the door. Talk to the man. 222 Use the door. Walk west. Use the keyring on the car. Go to Ahatma’s shop. Give the coupon to Ahatma. Walk south. Go to George Anderson’s shop. Walk north. Use the door. Give the cheap red wine to the man. Use the door. Walk west. Use the keyring on the car. Go to the Police Detective Agency. Use the door. Use the left elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Walk south. Use the keyring on the car. Go to Jake’s apartment. Use the door. Use the east door. Use the east door. Use the east door. Use the computer. Receive the email. Look at the mail from Samuel Jones. Log out. Walk south, west, south. Use the west door. Use the keyring on the car. Go to the docks. Talk to the man. Use the iron pipe on the bread. Use the keyring on the car. Go to George Anderson’s shop. Walk north. Use the door. Give the bread to the man. Use the door. Walk west. Use the keyring on the car. Go to the mayor’s office. Use the keyring on the eastmost car. Go to the Police Detective Agency. Use the door. Use the left elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Walk south. Use the keyring on the car. Go to Jake’s apartment. Walk to the dark doorway. Wait for the boy to arrive. Talk to the boy. Take the whistle. Use the keyring on the car. Go to the Redstone park. Walk north. As soon as the panther attacks, use the whistle. Walk west, west, north. Look at the triangular rock. Use the triangular rock. Use the triangular rock. Use the door. Walk south, west. Use the television controls. Walk south. Use the west door. Use the keyring on the car. Go to the Police Detective Agency. Use the door. Use the left elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Walk south. Use the keyring on the car. Go to the crime scene. Use the garbage can. Use the body. Use the camera on the body. Use the plastic bags on the body. Take the cardboard pipe. Take the wallet from the garbage heap. Use the wallet. Look at the card. Walk south. Go to the Police Detective Agency. Use the door. Use the right elevator call button. Go to the second floor. Go to the second floor. Talk to doctor Emerson. 11 Use the door. Go to the first floor. Go to the first floor. Use the left elevator call button. Go to the third floor. Go to the third floor. Talk to Harold. Wait until the photo is marked as evidence. Wait until the blood sample is marked as evidence. Use the elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. 1 Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Use the right elevator call button. Go to the third floor. Go to the third floor. Talk to Jennifer Parker. 221 Walk north. Look at the body. Look at the blood-covered wall near the acid. Use the door. Use the jar of pickles on the sewage. Use the jar on the acid. Use the jar of acid on the door. Use the pipe over the missing pathway. Use the second valve from the right, just left of Parker. Use the pipe over the missing pathway. Use the bloodsoaked robe. Use the pipe over the missing pathway. Use the rusty key on the door. Use the lower drawer. Use the lower drawer. Use the tape recorder. Use the pen on the tape. Use the tape on the tape recorder. Use the tape recorder on the north door. Take the mop. Use the mop on the north door. Use the left elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Use the plastic bags on the blood. Take the cloth. Use the cloth on Parker. Use the left elevator call button. Go to the third floor. Go to the third floor. Talk to Harold. Wait until the cloth is marked as evidence. Wait until the blood sample is marked as evidence. Use the elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Walk south. Use the keyring on the car. Go to Redstone park. Walk north, east, north. Use the drag marks. Use the camera on the old man’s body. Use the camera on the young man’s body. Use the camera on the woman’s body. Use the camera on the body on the rock. Use the plastic bags on the severed head. Use the stick in the bushes. Use the plastic gloves on the axe. Take the old man’s glasses. Talk to Parker. 11111111 Walk west. Use the left elevator call button. Go to the third floor. Go to the third floor. Talk to Harold. Wait until the first photo is marked as evidence. Wait until the second photo is marked as evidence. Wait until the third photo is marked as evidence. Wait until the fourth photo is marked as evidence. Wait until the severed head is marked as evidence. Wait until the axe is marked as evidence. Use the elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Use the elevator call button. Go to the first floor. Go to the first floor. Walk south. Use the keyring on the car. Go to Jake’s apartment. Use the door. Use the east door. Use the door. Walk east. Use the window. Use the glock on the order member. Use the left elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Walk south. Use the keyring on the car. Go to Jake’s apartment. Use the door. Use the east box. Use the west door. Use the keyring on the car. Go to the mayor’s office. Walk north. As soon as the panther attacks, use the whistle. Walk west, west, north. Use the triangular rock. Use the door. Kill the order member. Use the keyring on the car. Go to Redstone park. Walk north. As soon as the panther attacks, use the whistle. Walk east, north, west, west. Take the twig from the log. Walk east, east, south, east. Use the twig on the hole. Use the lenses on the cardboard pipe. Use the spyglass on the twig. Look around the mansion until Jake returns home. Use the computer. Search. > MICHAEL DAVIDSON Log out. Walk south, west, south. Use the east door. Use the keyring on the car. Go to the Police Detective Agency. Use the door. Use the left elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Walk south. Use the keyring on the car. Go to Redstone park. Walk north, east, east. Use the spyglass on the twig. Walk west, west, south. Use the keyring on the car. Go to the Police Detective Agency. Use the door. Use the left elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Walk west. Look at the dark window. Use the dark window. Use the east door. Use the east door. Use the east door. Use the middle door. Use the cabinet. Use the cabinet. Walk south, upstairs. Take the handkerchief. Use the chloroform on the handkerchief. Walk downstairs. Use the west door. Walk south. Talk to the order member. Use the chloroformed handkerchief on the order member. Use the order member. Use the toolbox. Walk west. Use the dark window. Use the west door. Use the chloroformed handkerchief on the order member. Use the wardrobe. Use the west door. Take the matchbox. Use the door. Use the east door. Use the north door. Use the Liquorama card on the north door. Use the north door. Use the pipe on the crates. Use the order member’s keyring on the green box. Walk south. Use the east door. Use the east door. Use the order member’s keyring on the east door. Use George Anderson. Talk to George Anderson. 111 Walk south. Use the west door. Use the west door. Use the steel key on the steel door. Use the plastic bags on the open poison vat. Use the screwdriver on the fusebox. Use the circuit breaker. Walk upstairs. Talk to the west door.