King’s Quest VII: The Princeless Bride

Walk south, south. Take the hunting horn. Walk north, north. Take the ripped petticoat. Take the stick. Use the ripped petticoat on the stick. Walk into the building to the east. Use the flag on the scorpion. Use the altar. Move the loose droplet tile. Put the yellow gem in the top hand. Put the blue gem in the bottom hand. Put the red gem on the sun pedestal. Take the turquoise piece. Exit the altar. Walk west, northeast. Open the door. Talk to the kangaroo rat. Talk to the kangaroo rat. Walk northwest. Take the basket. Look at the basket. Open the basket. Take the corn kernel. Take the leftmost clay pot. Take the leftmost clay pot. Take the left clay pot. Take the clay pot. Walk northwest. Use the corn kernel on the damp sand. Use the drawing. Exit the drawing. Take the gourd seed. Use the hunting horn on the jackalope hole. Use the hunting horn on the jackalope hole. Take the glasses. Open the door. Give the glasses to the kangaroo rat. Give the gourd seed to the kangaroo rat. Leave the kangaroo rat. Walk south. Use the necklace on the statue to the far left. Put all three beads on the third column. Exit the necklace. Use the statue head. Use the statue wristlet. Climb down the stairs. Use the bowl. Use the bowl. Use the turquoise bead on the bowl. Use the bowl. Take the right turquoise piece. Use the turquoise piece on the turquoise piece. Climb up the stairs. Walk north. Use the stick on the prickly pear. Take the prickly pear. Use the slot on the portal to the far left. Use the puzzle on the slot. Walk through the portal. Walk west. Take the toy rat. Take the shield. Look at the shield. Take the shield spike. Walk northeast. Walk northwest, northeast. Use the toy rat on the cook. Take the bowl on the bottom shelf. Use the machine. Walk up the stairs, to the mud pool. Walk northwest, west, downstairs. Use the bowl on the green pool. Take the lantern. Use the chasm. Use the sulfur. Walk to the southeast side of the chasm. Jump to the southern island in the chasm. Jump to the northwest side of the chasm. Take the sulfur. Walk southeast. Jump to the southern island in the chasm. Jump to the southeast side of the chasm. Walk upstairs. Use the wet sulfur on the fire. Take the tongs. Use the tongs on the mold. Use the tongs with mold on the bucket. Use the tongs on the tool rack. Use the bellows. Use the lantern on the fire. Walk upstairs, southeast, to the bridge. Note a troll appears to guard the bridge. Use the cart. Use the shield on the axis. Use the shield spike on the shield. Ride the cart. Walk northeast. Talk to the Crystal Dragon. Give the lantern with spark to the Crystal Dragon. Walk west, northwest, west. Talk to the left troll. Give the big gem to the jeweler. Walk upstairs, southeast, northeast. Use the hammer and chisel on the dragon tail. Walk west, northwest. Give the bowl with green water to Mathilda. Give the baked beetles to Mathilda. Give the silver spoon to Mathilda. Give the dragon scale to Mathilda. Put the wide table underneath the painting. Put the high stool on the wide table. Put the low stool on the high stool. Take the dragon toad. Walk west into the cave next to the throne. Give the dragon toad to Mathilda. Walk southeast. Use the toy rat on Malicia. Walk southeast. Use the enchanted rope on the elevator. Use the rope. Use the prickly pear on the giant lizard. Walk southeast, south. Take the salt crystals. Walk north, into the portal, northwest, west. Talk to the stag. Talk to Athis. Talk to Athis. Walk west, north. Jump to the southwest rock. Jump to the rock in the middle of the quicksand. Jump to the northeast rock. Use the basket on the spider. Talk to the bird. Walk northwest. Open the small door. Use the golden comb on the Arch-Duke. Walk into the China Shop. Talk to the proprietor. Talk to Fernando. Talk to Fernando. Walk south. Use the cage cover on the far right. Open the cage. Talk to the China bird. Walk into the China Shop. Give the China bird to Fernando. Walk south. Use the mask on Valanice. Open the door to the Arch-Duke’s. Open the curtain. Walk downstairs, upstairs, upstairs. Open the door. Open the door. Use the third mirror from the left. Open the drawer. Take the magic statuette. Walk east, downstairs, left upstairs, south, east. Walk to the bird cage. Take the wooden nickel from the nest. Use the salt crystals on Valanice. Walk into the Faux Shop. Talk to the proprietor. Give the wooden nickel to the proprietor. Walk south, west, east, south. Jump to the rock in the middle of the quicksand. Jump to the southwest rock. Jump to the south shore. Walk south, east, east. Walk south, southeast. Open the door to the curiosity shop. Give the book to the kangaroo rat. Walk into the portal, northwest, west, west, north. Jump to the southwest rock. Jump to the rock in the middle of the quicksand. Jump to the northeast rock. Walk northwest, west. Use the crook on the cheese. Use the shovel. Talk to the gravedigger. Talk to the gravedigger. Talk to the gravedigger. Walk southeast. Walk west, east until you see the elevator. Use the elevator. Take the backbone from the floor. Take the foot-in-a-bag from the coffin. Use the elevator. Walk west. Open the gate. Open the door. Give the backbone to Dr Cadaver. Walk west, east. Use the weird pet on the brats. Use the weird pet on the elevator. Walk north. Give the gravedigger’s rat to the gravedigger. Walk southeast. Use the hammer and chisel on the coffin. Walk north. Take the shovel. Walk west, south, south. Use the boneyard. Use the gravedigger’s horn on Rosella. Use the hole. Use the lock. Push the skull. Push the bat. Push the spider. Give the dragon toad to the Troll King. Use the hammer and chisel on the Troll King. Take the black cloak. Use the black cloak on Rosella. Walk north. Open the door. Talk to Dr Cadaver. Walk west, east. Talk to the brats. Walk south. Use the defoilant on the leaf creature. Walk to the venus fly traps. Give the foot-in-a-bag to the venus fly traps. Take the flower at the base of the venus fly traps while they are distracted. Walk around the house. Use the vine. Use the hole. Use the shovel on the hole. If the dog is barking, walk north, east, west, around the house. Use the hole. Climb down. Use the defoilant on the dog’s nose. Climb up. Use the lower drawer of the dresser. Use the open drawer. Use the open drawer. Use the open drawer. Use the open drawer. Use the clothes. Take the woolen stocking. Climb down the floorboard. Use the cloak. Walk north, east. Use the silver pellet on the woolen stocking. Walk to the middle of the woods. Use the sling on the werebear. Walk north. Jump to the southwest rock. Jump to the rock in the middle of the quicksand. Jump to the northeast rock. Walk northwest. Open the small door. Open the door to the Arch-Duke’s. Open the curtain. Walk downstairs, upstairs, upstairs. Open the door. Open the door. Use the base of the statue. Use the woolen stocking on the plaque. Use the statue plaque. Exit the statue plaque. Use the hammer and chisel on the golden grapes. Use the golden grape on the statue. Use the magic wand on the Troll King as scarab. Note the color of the real Troll King’s eyes. Use the hole. Walk northwest. Note that the real Troll King and the fake Troll King have different eye colors. Walk into the Faux Shop. Give the mask to the proprietor. Walk south. Give the magic statuette to the merchant. Use the rubber chicken on the branch. Use the moon on the rubber chicken. Take the feather. Walk west, east, east, east. Use the feather on Feldspar’s nose. Walk west, west, south. Jump to the rock in the middle of the quicksand. Jump to the southwest rock. Jump to the south shore. Walk south, east, east. Walk south, southeast. Take the jackalope fur from the cactus. Use the jackalope fur on the were-beast salve. Walk into the portal, northwest. Use the flowers. Use the clay pot on the flowers. Use the nectar in the pot on the statue. Walk west. Use the were-beast salve with fur on Valanice. Walk northwest. Walk south, northwest until the elevator appears. Use the elevator. Use the mummy. Take the femur bone. Use the elevator. Walk north, west. Give the femur bone to the dog. Talk to the dog. Talk to the dog. Walk south. Use the plaque on the crypt. Give the horseman’s medal to the woman. Walk south, north, east, east. Take the lit firecracker. Walk west, west. Use the lit firecracker on the lock. Walk into the crypt. Use the tomb. Use the tomb. Walk west, east, west. Wait for the headless horseman to arrive. Give the horseman’s head to the headless horseman. Walk east. Note the notes in the music. Walk north. Use the first string. Use the fifth string. Use the sixth string. Use the fourth string. Use the sphere. Talk to the women. Talk to the Fates. Walk south, east, upstairs. Use the ambrosia. Use the tree. Use the tree. Take the ambrosia. Use the tree. Walk south, south, west. Use the southwest rainbow. Walk northwest, west. Open the door. Talk to Dr Cadaver. Use the coffin. Use the horseman’s fife on Valanice. Walk east, north. Use the first string. Use the fifth string. Use the sixth string. Use the fourth string. Use the sphere. Talk to the Fates. Walk south, west. Use the southeast rainbow. Walk across the bridge. Use the ambrosia on the horn of plenty. Take the fruit. Walk across the bridge, west. Use the pomegranate on Ceres. Talk to Ceres. Use the horseman’s fife on Valanice. Use the southwest rainbow. Walk around the house. Use the hole. Climb down. Use the ambrosia on the dog. Climb up. Use the lamp. Climb down the floorboards. Walk north. Use the horseman’s fife on Valanice. Use the northwest rainbow. Walk north, north, into the building. Use the crystal shaft on the beam of light. Walk west. Use the horseman’s fife on Valanice. Walk east, north. Use the first string. Use the fifth string. Use the sixth string. Use the fourth string. Use the sphere. Talk to the Fates. Walk south, east, up. Use the cave. Use the dream catcher on the creature. Walk northeast. Talk to the dreamweaver. Talk to the dreamweaver. Give the dream catcher to the dreamweaver. Use the tapestry of dreams on Valanice. Use the dream catcher on the nightmare. Walk south, northeast. Use the crystal shaft with sunlight on Maab. Walk up, behind the cave. Wait for the wind horse to arrive. Use the magic bridle on the wind horse. Look at the magic wand. Use the switch at the bottom of the wand. Use the magic wand on the green-eyed troll king. Use the shovel on the volcano wall. Walk northwest. Use the left eye lever. Use the right eye lever. Use the nose lever. Use the mysterious device on the outlet. Wait until the mysterious device pulsates. Take the mysterious device. Use the fragrant flower on the Troll King. Use the mysterious device on Malicia. Use the extra life on Edgar.

Ween: The Prophecy

Use the crystal ball. Take the copper ball. Open the cupboard. Take the lard. Use the cupboard. Take the knife. Take the tongs. Walk northwest. Use the tongs on the guard rail. Use the knife on the reed. Use the knife on the reed. Take the straw. Walk east, northeast. Take the skull. Use the key on the skull. Use the ring. Take the ring. Use the ring on the copper ball. Take the sleeping draught. Take the seeds. Use the digitalis on the seeds. Move the portrait to the hook. Use the hideaway. Use the drug on the hideaway. Use the wooden mould. Take the wooden mould. Use the tablet. Take the tablet. Walk east. Use the wood on the fireplace. Use the straw on the fireplace. Use the flute on Ween. Use the strawberries on Urm. Take the gold. Take the strawberry jam. Use the flute on Ween. Use the jam on Urm. Use Urm on the fireplace. Use the cauldron on the fireplace. Use the gold on the cauldron. Take the cauldron. Use the molten gold in the cauldron on the mould. Walk northeast. Use the padlock. Use the golden key on the padlock. Take the half-statue. Walk to the trap door. Take the tibia. Take the planks. Take the torch. Use the torch on the hearth. Use the cauldron on the hearth. Use the lard on the cauldron. Take the cauldron. Walk west. Take the rope. Use the oil in the cauldron on the bowl. Use the ring on the cauldron. Use the skull. Use the copper ball on the orbit. Take the copper ball. Use the stone. Take the moon stone. Use the tibia on the opening. Use the bowl of oil on the tibia. Use the lever. Walk east. Use the rope on the planks. Use the bound planks on the percipice. Walk north. Use the torch on the torch-holder. Use Petroy on the tomb. Use the skull. Use the uncovered stone. Take the sun stone. Take the spear. Take the tibia from behind the tomb. Use the tibia on the spear. Use the tibia spear on the curtain. Use the tibia spear on the blackberries. Use the flute on Ween. Use the blackberries on Urm. Use Urm on the hole over the door. Take the key. Use the key on the lock. Walk east. Use the sword. Use the hook. Take the sword. Use the sword on the statue. Open the trap. Use the ring on the copper ball. Use the cauldron on the acid. Use the cauldron on the acid. Use the cauldron on the acid. Walk west. Talk to Borgol. Use the stele. Use the acid in the cauldron on the stele. Use the runes. Walk east. Use the mechanism. Use the sun keystone. Use the moon keystone. Use the crown keystone. Use the sword keystone. Use the moon keystone. Use the crown keystone. Use the sun stone. Use the upper hiding place. Take the elixir. Use the lower hiding place. Take the effigy. Walk west. Use the stele. Use the sun stone on the left niche. Use the moon stone on the stone. Use the effigy on the right niche. Use the bridge. Take the feather. Use the feather on the chest. Take the pollen. Take the venom. Use the parchment. Close the chest. Use the venom on the cauldron. Use the pollen on the cauldron. Use the potion in the cauldron on the leaves behind the chest. Use the strawberry bush. Take the strawberries. Use the flute on Ween. Use the strawberries on Urm. Take the gold. Use the gold on the half-statue. Use the venom on the cauldron. Use the pollen on the cauldron. Use the elixer on the cauldron. Use the potion 1 in the cauldron on the monster. Either: Walk west. Or: Use the statuette on the water. Use the strawberry. Use one of the holes. Use Petroy on the stone at the base of the rock. Take the sword. Use the sword on the rock. Use the cauldron on the hole in the path. Use the hole. Use the Orivor on the pile of gold. Take the cauldron. Walk to the temple. Use the staircase. Use the staircase. Use the staircase. Take the insect. Use the insect on the seaweed. Use the fish. Use the glass on the fish. Take the brass bar. Use the brass on the crack. Use the staircase. Use the brass on the small hole. Use the seaweed. Use the bones. Take the the harpoon point. Use the spearhead on the brass. Use the seaweed. Use the harpoon on the fish. Use the harpooned fish on the bars. Walk to the staircase. Use the venom on the snake. Take the tiara. Use the torch on the thorns. Use the ring on the cauldron. Use the tiara on the copper ball. Use the pipe on the trap on the wall. Take the wasp trap. Use the wasp trap on the wasps. Walk north. Take the cherries. Use the bottom parchment. Use the bottom parchment. Use the bottom parchment. Use the bottom parchment. Use the bottom parchment. Use the wasp trap on the wasp. Use the flute on Ween. Use the cherries on Urm. Use Urm on the trap. Walk east. Talk to Borgol. Use the tablet on the engraving. Use the eye. Use Petroy on the tablet. Use Petroy on the mechanism. Use the leftmost mechanism. Use the bow touch. Use the game touch. Use the cauldron touch. Use the roast touch. Use the lever. Walk north. Use Petroy on the mechanism. Use the mechanism. Take the phial. Note the picture on the door. If it depicts arrow equals 8 squares: Use the touch with 1 squares. Use the touch with 3 squares. Use the touch with 4 squares. If it depicts 10 squares: Use the touch with octagonal surface. Use the touch with hexagonal surface. Use the touch with triangular surface. Use the touch with square surface. If it depicts 3 squares separated from 4 squares. Use the touch with 4 squares. Use the touch with 2 squares. Use the touch with 3 squares. Use the touch with 9 squares. If it depicts an arrow graph: Use the touch with octagonal surface. Use the touch with square surface. Use the touch with triangular surface. Use the touch with hexagonal surface. If it depicts 4 squares with a different number of dots: Use the touch with octagonal surface. Use the touch with triangular surface. Use the touch with square surface. Use the touch with hexagonal surface. Use the lever. Walk north. Use the stone. Use the wood stack on the hearth. Take the hammer. Use the hammer on the arms. Use the amphora on the hearth. Use the fountain. Take the lichen. Use the tooth marked 12. Use the tooth marked 4. Use the tooth marked 6. Use the tooth marked 3. Use the lichen on the hearth. Use the magnifying glass on the beam. Take the rag. Use the rag on the fountain. Use the statue. Use the wet rag on the eye. Use the pollen on the quartz. Take the flower. Use the flower on the hearth. Use the gargoyle on the cyma. Use the venom on the quartz. Use the pipe on the snake. Use the coil on the gargoyles. Take the leaves. Use the leaf on the hearth. Take the ecu. Use the vial on the enclave. Use the wet rag on the coil. Take the philtre. Use the philtre on the guardian. Take the coil. Use the tiara on the pipe. Use the copper ball on the statue. Use the statue. Walk northwest. Take the necklace. Use the tabernacle. Use the pedestal. Take the glove. Use the chest. Use the glove on the spiders. Use the glove on the heart. Use the heart on the site. Use the nose. Use the chalice on the scales. Use the vase. Take the key. Use the passage. Use the tapestry. Take the mirrors. Use the mirrors on the opening. Use the key on the lock. Use the necklace on the copper ball. Walk north. Walk through either door. Use the sword on the opening. Take the sword. Take the lightning. Use the lightning on the hole. Use the lightning on the pedestal. Take the net. Take the hoop. Walk east. Use the river. Use the grill. Take the grill. Use the hoop on the grill. Use the sieve on the river. Use the net on the river. Use the fish on the trap. Use the trap. Walk west. Use the crab on the chest. Use the sword on the chest. Take the key. Use the key on the lock. Take the sun. Use the sun on the pedestal. Use the nuggets on the pedestal. Take the bag. Use the bag on the snake. Use the bond. Use the snake on the mongoose. Use the sword on the larch. Use the root. Take the root. Use the root on the resin. Use the resin on the monsters. Use the necklace on the sword. Use the tiara on the copper ball. Use the pipe on the water. Use the pearls on the basin. Take the digitalis. Use the digitalis on the basin. Use the femur on the basin. Use the basin on the queen. Take the pipe. Use the tiara on the pipe. Use the necklace on the copper ball. Use the sword on the rope. Walk north. Use the eye. Use the worm on the mushrooms. Use the bowl on the resin. Use the resin on the flower. Take the horn. Use the horn on the wood. Take the tropical creeper. Use the liana on the horn and wood. Use the pick on the dark patch of grass. Use the pot on the spring. Use the water on the mushrooms. Use the stone on the bird. Use the eye. Use the worm on the mushrooms. Walk downstairs. Take the flute. Use the strawberry bush. Take the strawberry. Use the monster. Use the flute on Ween. Use the strawberries on Urm. Take the gold. Use the gold on the monster. Take the haversack. Take the oar. Use the oar on the notch. Use the necklace on the copper ball. Use the sword on the bamboo. Use the bamboo on the boat. Take the net. Use the spider. Use the net on the water. Use the sword on the fish. Use the eggs on the spider. Take the sail. Use the sail on the mast. Use the hammer on the boat ribs. Use the archboat ribs on the boat. Use the coconut trees. Take the coconut. Use the coconut on the lobster pot. Use the lobster pot on the boat ribs. Use the necklace on the sword. Use the tiara on the copper ball. Use the pipe on the bottle. Take the cork. Use the hammer on the padlock. Use the hold. Take the tar. Use the tar on the cork. Use the tiara on the pipe. Use the ring on the copper ball. Use the cauldron on the water. Repeat until there is no more water in the boat. Use the sealed cork on the hole. Use the hammer on the hole. Take the key. Use the key on the lock. Walk east. Take the shovel. Walk west. Use the shovel on the sand. Repeat until the shovel breaks. Use the hole with the eye. Take the eye. Use the hole with the sandal. Take the sandal. Use the hole with the jewels. Take the jewels. Use the hole with the diamond. Take the diamond. Use the hole with the bones. Take the bones. Use the hole with the gold. Take the gold bar. Use the hole with the oyster. Use the ring on the cauldron. Use the necklace on the copper ball. Use the sword on the oyster. Take the pearl. Use the hole with the parchment. Take the parchment. Walk east. Use the flute on Ween. Use the strawberries on Urm. Take the gold. Use the ecu on the old man. Use the eye on the old man. Use the gold on the old man. Use the bones on the old man. Use the pearl on the old man. Use the ingot on the old man. Use the jewel on the old man. Use the sandal on the old man. Use the diamond on the old man. Use the sword on the planks. Walk upstairs. Use the necklace on the sword. Use the ring on the copper ball. Use the cauldron on a hole. Use the Orivor. Hold the pendulum. Find the place where the pendulum moves. Take the cauldron. Use the ring on the cauldron. Use the necklace on the copper ball. Use the sword on the place where the pendulum moves. Take the gold. Use the gold on the Orivor Use the sword on the branch. Use the sword on the branches. Use the rope on the branch. Use the bow on the walnut. Use the necklace on the sword. Use the tiara on the copper ball. Use the pipe on the feathers. Use the feathers on the arrows. Take the bow. Use the bow on the walnut. Use the tiara on the pipe. Use the necklace on the copper ball. Use the sword on the walnut. Use the cane on the glass eye. Take the strawberries. Use the flute on Ween. Use the strawberries on Urm. Take the gold. Use the gold on the old man. Use the cane on the glass eye. Take the redcurrants. Use the flute on Ween. Use the redcurrants on Urm. Use Urm on the old man. Take the feather. Use the feather on the chest. Use the phials. Use the phial. Use the necklace on the sword. Use the ring on the copper ball. Use the venom on the cauldron. Use the pollen on the cauldron. Use the potion in the cauldron on the mushrooms. Take the truffles. Use the venom on the cauldron. Use the pollen on the cauldron. Use the potion in the cauldron on the west patch of grass. Take the camomile. Use the venom on the cauldron. Use the truffle on the cauldron. Use the luciferys in the cauldron on the ruby. Use the cauldron on the water. Use the cauldron on the hearth. Use the camomile on the cauldron. Take the cauldron. Use the tea in the cauldron on the worm. Use the worm on the mushrooms. Walk west. Use the pollen on the cauldron. Use the truffle on the cauldron. Use the vitalys in the cauldron on the Borgol. Use the ant. Use the pollen on the quartz. Use the flower. Take the pistil. Use the pistil on the ant. Take the eastern grain of sand. Take the western grain of sand. Take the axle. Take the grain of sand. Use the pollen on the cauldron. Use the truffle on the cauldron. Use the vitalys in the cauldron on the statue. Use the lever. Walk east. Use the mechanism. Use the bolt on the orifice. Use the lever. Take the key. Walk west. Use the ring on the cauldron. Use the necklace on the copper ball. Use the sword on the bush. Use the key on the lock. Use the necklace on the sword. Use the ring on the copper ball. Use the venom on the cauldron. Use the pollen on the cauldron. Use the truffle on the cauldron. Use the change potion in the cauldron on the grill. Use the venom on the snakes. Use the venom on the cauldron. Use the truffle on the cauldron. Use the luciferys in the cauldron on the ruby. Walk east. Use the cauldron on the water. Walk west. Use the water in the cauldron on the flames. Walk north. Use the ring on the cauldron. Use the necklace on the copper ball. Use the sword on the ornament. Use the flawed jewel. Take the flawed jewel. Use the hole. Use the sword on the hole. Use the sword on the hole. Use the sword on the hole. Use the necklace on the sword. Use the ring on the copper ball. Use the venom on the cauldron. Use the truffle on the cauldron. Use the hole. Use the luciferys in the cauldron on the ruby. Use the jewel. Take the jewel. Take the bowl. Use the far right hideaway. Use the hideaway. Use the hideaway. Use the hideaway. Use the hideaway. Use the bowl on the glue. Use the pollen on the cauldron. Use the truffle on the cauldron. Use the vitalys in the cauldron on the jewel. Use the ring on the cauldron. Use the necklace on the copper ball. Use the sword on the crack. Take the firefly. Use the glue on the firefly. Use the far right hideaway. Use the firefly on the hideaway. Take the twig. Use the twig on the opening. Use the necklace on the sword. Use the ring on the copper ball. Use the jewel. Take the jewel. Use the pollen on the cauldron. Use the truffle on the cauldron. Use the vitalys in the cauldron on the jewel. Use the ring on the cauldron. Use the necklace on the copper ball. Use the sword on the crack. Take the firefly. Use the glue on the firefly. Use the necklace on the sword. Use the second hideaway from the right. Use the firefly on the hideaway. Use the copper ball on the hole. Take the copper ball. Use the jewel. Take the jewel. Use the ring on the copper ball. Use the pollen on the cauldron. Use the truffle on the cauldron. Use the vitalys in the cauldron on the jewel. Use the ring on the cauldron. Use the necklace on the copper ball. Use the sword on the crack. Take the firefly. Use the glue on the firefly. Use the third hideaway from the left. Use the firefly on the hideaway. Use the broken jewel. Take the broken jewel. Use the glue on the flawed jewel. Use the flawed jewel on the flawed jewel. Use the necklace on the sword. Use the ring on the copper ball. Use the pollen on the cauldron. Use the truffle on the cauldron. Use the vitalys in the cauldron on the jewel. Use the ring on the cauldron. Use the necklace on the copper ball. Use the sword on the crack. Take the firefly. Use the glue on the firefly. Use the far left hideaway. Use the firefly on the hideaway. Use the far left hideaway. Use the lever. Repeat until part of the letter lights up. Use the second hideaway from the left. Use the lever. Repeat until part of the letter lights up. Use the third hideaway from the left. Use the lever. Repeat until part of the letter lights up. Use the second hideaway from the right. Use the lever. Repeat until part of the letter lights up. Use the far right hideaway. Use the lever. Repeat until part of the letter lights up. Use the bow on the letter K. Use the bow on the letter R. Use the bow on one of the letters A. Use the bow on the letter A. Use the bow on the letter L. Use the western carving. Take the heart. Use the nail. Use the nail. Use the nail. Take the nail. Use the lock. Use the nail on the southwestern hole in the left field. Use the left needle. Take the pin from under the raised bar. Use the pin on the western hole in the right field. Take the nail. Use the nail on the eastern hole in the left field. Use the right needle. Use the left needle. Walk north. Use the levers. Use the right lever. Use the right lever. Use the right lever. Use the right lever. Use the middle lever. Use the middle lever. Use the middle lever. Use the middle lever. Use the left lever. Use the left lever. Use the left lever. Use the left lever. Use the carving. Spell DJEL. Use the hideaway. Use the heart on the orifice. Take the knife. Take the bamboo from behind the machine. Use the knife on the bamboo. Use the knife on the flute. Use the flute on Ween. Use the stone. Take the stone. Use the carving. Use the stone on the hole. Spell AZEULISSE. Use the right hideaway. Take the statue. Use the left hideaway. Use the statue on the statue. Take the 3 grains of sand. Use the 3 grains on the Revuss.

Spellbreaker

Whenever you need to cast a spell, repeat until it works. The solution, however, assumes it works in one try. Wait until the guildmasters are turned into amphibians. > SOUTH > TAKE BREAD > SOUTH > LEARN LESOCH > LESOCH > TAKE CUBE > READ SPELL BOOK > WRITE “MOLE” ON CUBE > LEARN BLORPLE > BLORPLE “MOLE” CUBE > FROTZ SPELL BOOK > EAST > SOUTH > TAKE ZIPPER > OPEN ZIPPER > REACH IN ZIPPER > TAKE ALL FROM ZIPPER > LOOK AT SCROLL > LEARN BLORPLE > BLORPLE “MOLE” CUBE > DOWN Save your game. > DOWN Wait until the bird grabs you. If it doesn’t, restore your game. Wait until the bird drops you. > TAKE STAINED SCROLL > LOOK AT STAINED SCROLL > GNUSTO CASKLY > LEARN BLORPLE > BLORPLE “MOLE” CUBE > SOUTH > TAKE DIRTY SCROLL > LOOK AT DIRTY SCROLL > GNUSTO THROCK > UP > UP > WAIT Wait until the program suggest you will die. > GIRGOL > UP > UP > UP > UP > TAKE GOLD COIN > ENTER HUT > TAKE CUBE > LEARN CASKLY > CASKLY HUT > TAKE CUBE > WRITE “RABBIT” ON CUBE > LEARN BLORPLE > BLORPLE “RABBIT” CUBE > PUT KNIFE AND COIN IN ZIPPER > SOUTH > TAKE WEED AND WEED > LEARN BLORPLE > BLORPLE “MOLE” CUBE > WEST > NORTH > LEARN THROCK > PLANT WEED > THROCK WEED > DOWN > TAKE GOLD BOX > TAKE SCROLL > LOOK AT SCROLL > GNUSTO ESPNIS > OPEN GOLD BOX > TAKE CUBE > WRITE “DOLPHI” ON CUBE > LEARN BLORPLE > BLORPLE “DOLPHI” CUBE > LEARN BLORPLE > PUT ALL BUT BREAD IN ZIPPER > CLOSE ZIPPER > SOUTH > DROP BREAD > TAKE “DOLPHI” CUBE > TAKE BOTTLE > BLORPLE “DOLPHI” CUBE > OPEN ZIPPER > TAKE SPELL BOOK FROM ZIPPER > OPEN BOTTLE > LOOK IN BOTTLE > TAKE SCROLL > LOOK AT SCROLL > GNUSTO LISKON > DROP BOTTLE > SLEEP > LEARN BLORPLE > LEARN LISKON > FROTZ ZIPPER > EXTINGUISH SPELL BOOK > PUT SPELL BOOK IN ZIPPER > CLOSE ZIPPER > NORTH > LISKON SELF > ENTER OUTFLOW PIPE > WEST > TAKE CUBE > WEST > BLORPLE “DOLPHI” CUBE > OPEN ZIPPER > TAKE SPELL BOOK, BURIN AND ALL CUBES FROM ZIPPER > WRITE “BUTFLY” ON CUBE > NORTH > LEARN BLORPLE > BLORPLE “MOLE” CUBE > LEARN LISKON > EAST > NORTH > LISKON SERPENT > NORTH > NORTH > LEARN MALYON > MALYON IDOL > LEAN ESPNIS > ESPNIS IDOL > WAIT > CLIMB IDOL > LOOK IN MOUTH > TAKE CUBE > WRITE “EAGLE” ON CUBE > LEARN BLORPLE > BLORPLE “EAGLE” CUBE > NORTH > TAKE SCROLL > LEARN BLORPLE > BLORPLE “EAGLE” CUBE > LOOK AT SCROLL > GNUSTO TINSOT > WEST > EAST > BUY BLUE CARPET FROM MERCHANT > OFFER 100 ZORKMID TO MERCHANT > OFFER 200 ZORKMID TO MERCHANT > OFFER 400 ZORKMID TO MERCHANT > GIVE COIN TO MERCHANT > INVENTORY > TAKE BLUE CARPET > WEST > LEARN BLORPLE > BLORPLE “DOLPHI” CUBE > LEARN TINSOT > LEARN TINSOT > LEARN TINSOT > PUT ALL IN ZIPPER > CLOSE ZIPPER > NORTH > REZROV TRAP DOOR > TINSOT CHANNEL > TINSOT CHANNEL > WAIT > WAIT > WAIT > TINSOT WATER > STAND ON ICE FLOE > UP > TAKE CUBE > OPEN ZIPPER > TAKE SPELL BOOK AND BURIN > WRITE “WORM” ON CUBE > EAST > NORTH > REZROV CABINET > TAKE MOLDY BOOK > LEARN CASKLY > CASKLY MOLDY BOOK > LOOK AT MOLDY BOOK > GNUSTO SNAVIG > SOUTH > WEST > UP > DROP CARPET > SIT ON CARPET > UP > WEST > WEST > WEST > WEST > DOWN > GET OFF CARPET > TAKE CUBE > SIT ON CARPET > UP > EAST > EAST > EAST > EAST > DOWN > GET OFF CARPET > TAKE CARPET > DOWN > WRITE “SPIDER” ON CUBE > LEARN BLORPLE > BLORPLE “DOPLHI” CUBE > LEARN BLORPLE > LEARN SNAVIG > PUT ALL IN ZIPPER > CLOSE ZIPPER > SOUTH > TAKE “DOLPHI” CUBE > SNAVIG GROUPER > DOWN Wait until the Snavig spell wears off. > TAKE ZIPPER AND “DOLPHI” CUBE > TAKE CUBE > UP > BLORPLE “DOLPHI” CUBE > OPEN ZIPPER > TAKE SPELL BOOK AND BURIN > WRITE “FIRFLY” ON CUBE > NORTH > LEARN BLORPLE > BLORPLE “FIRFLY” CUBE > WEST > LEARN TINSOT > TINSOT FRAGMENT > TAKE FRAGMENT > PUT ALL CUBES AND FRAGMENT IN ZIPPER > TAKE “BUTFLY” CUBE > LEARN BLORPLE > BLORPLE “BUTFLY” CUBE > NORTH > TAKE COMPASS ROSE > LEARN BLORPLE > BLORPLE “BUTFLY” CUBE > WEST > PUT COMPASS ROSE IN CARVING > TAKE COMPASS ROSE > SLEEP > NORTH > TOUCH NORTHWEST WALL WITH COMPASS > NORTHWEST > TOUCH WEST WALL WITH COMPASS > WEST > TOUCH NORTHEAST WALL WITH COMPASS > NORTHEAST > REZROV ALABASTER PLUG > WEST > TAKE CUBE > WRITE “OWL” ON CUBE > LEARN BLORPLE > BLORPLE “OWL” CUBE > SOUTH > SIT ON GREEN ROCK > GIVE FRAGMENT TO GREEN ROCK > SIT ON GREEN ROCK Command the rock in directions such that it captures the brown rock. > JUMP ON BROWN ROCK > TAKE CUBE > WRITE “GRUE” ON CUBE > LEARN BLORPLE > BLORPLE “GRUE” CUBE > DOWN > LEARN SNAVIG > DROP ZIPPER > DOWN > SNAVIG GRUE > DOWN > CLIMB PILLAR > TAKE CUBE > WRITE “SALAMA” ON CUBE > LEARN BLORPLE Wait until the Snavig spell wears off. > BLORPLE “GRUE” CUBE > DOWN > TAKE ZIPPER > LEARN BLORPLE > BLORPLE “SALAMA” CUBE > FROTZ SELF > EXTINGUISH ZIPPER > NORTH > TAKE GOLD BOX > PUT “SALAMA” CUBE IN GOLD BOX > TAKE “SALAMA” CUBE > THROW GOLD BOX ON OUTCROPPING > LEARN BLORPLE > BLORPLE “SALAMA” CUBE > EAST > PUT ALL CUBES IN ZIPPER > TAKE GOLD BOX > TAKE CUBE > WRITE “UNICOR” ON CUBE > PUT ALL BUT SPELL BOOK IN ZIPPER > TAKE “SPIDER” CUBE > LEARN BLORPLE > BLORPLE “SPIDER” CUBE > SOUTH > BELBOZ, HELP ME Correctly answer the question using the cards supplied with the game. [+] > TAKE “OWL” CUBE > LEARN BLORPLE > BLORPLE “OWL” CUBE > EAST > LEARN JINDAK > LEARN JINDAK > LEARN JINDAK > LEARN BLORPLE > REZROV DOOR > PUT ALL IN ZIPPER > TAKE BURIN > NORTH > TAKE X1, X2, X11 AND X12 > DROP ALL CUBES > JINDAK If the piles glow identically the first time: > TAKE X5, X6, X7, X8, X9 AND X10 > DROP ALL CUBES > TAKE X1, X2 > DROP X1 AND X2 IN SECOND PILE > JINDAK If the piles glow identically the first time and the second time: > TAKE X1, X2, X3 AND X11 > DROP X11 IN SECOND PILE > DROP ALL CUBES > JINDAK If the piles glow identically all three times: > TAKE X12 > BLORPLE X12 If the piles glow identically the first two times, but not the third time: > TAKE X11 > BLORPLE X11 If the piles glow identically the first time, but not the second time: > TAKE X3 AND X2 > DROP ALL CUBES > JINDAK If the piles glow identically the first and third time, but not the second time: > TAKE X2 > BLORPLE X2 If the piles glow identically the first time, but not the second and third times: > TAKE X1 > BLORPLE X1 If the piles do not glow identically the first time: Note which pile is more brightly the first time. > TAKE X1, X5, X6, X8, X9 AND X10 > DROP X1 AND X5 IN SECOND PILE > DROP X8 IN FIRST PILE > DROP ALL CUBES > JINDAK If the piles glow identically the second time: > TAKE X1, X3, X4, X5, X7 AND X8 > DROP ALL CUBES > TAKE X9 AND X10 > DROP X9 IN FIRST PILE > DROP X10 IN SECOND PILE > JINDAK If the piles glow identically the second and third times: > TAKE X6 > BLORPLE X6 If the piles glow identically the second and the same pile glows more brightly the first time and the third time: > TAKE X10 > BLORPLE X10 If the piles glow identically the second and a different pile glows more brightly the first time as the third time: > TAKE X9 > BLORPLE X9 If the same pile glows more brightly the second time and the first time: > TAKE X1, X4, X5, X7 AND X8 > DROP X4 IN SECOND PILE > DROP ALL CUBES > JINDAK If the same pile glows more brightly the second time and the first time, and the piles glow identically the third time: > TAKE X7 > BLORPLE X7 If the same pile glows more brightly the second time and the first time, and the first pile glows more brightly the third time: > TAKE X3 > BLORPLE X3 If the same pile glows more brightly the second time and the first time, and the second pile glows more brightly the third time: > TAKE X4 > BLORPLE X4 If a different pile glows more brightly the second time as the first time: > TAKE X1, X3, X4, X5, X7 > DROP X1 IN SECOND PILE > DROP ALL CUBES > JINDAK If a different pile glows more brightly the second time as the first time, and the piles glow identically the third time: > TAKE X8 > BLORPLE X8 If a different pile glows more brightly the second time as the first time, and the piles do not glow identically the third time: > TAKE X5 > BLORPLE X5 Reach the Sand Room. > DOWN > WRITE “TIME” ON IT > UNLOCK CABINET WITH KEY > OPEN CABINET > TAKE SCROLL > LOOK AT SCROLL > TAKE SPELL BOOK > LEARN ALL SPELLS > LEARN ALL SPELLS > LEARN ALL SPELLS > PUT SPELL BOOK IN CABINET > CLOSE CABINET > LOCK CABINET WITH KEY > REZROV CELL DOOR > BLORPLE “TIME” CUBE > UP > TAKE SACK > OPEN SACK > TAKE FLIMSY SCROLL > WRITE FLIMSY SCROLL ON VELLUM SCROLL > EMPTY ZIPPER IN SACK > PUT FLIMSY SCROLL IN ZIPPER > CLOSE ZIPPER > DROP ZIPPER > TAKE “UNICOR” CUBE > BLORPLE “UNICOR” CUBE > EAST > TAKE KNIFE > KILL FIGURE > WAIT > WAIT > WAIT > WAIT > WAIT > WAIT > WAIT > WAIT > GIRGOL > TAKE “UNICOR” CUBE > PUT KNIFE IN TESSERACT

Spellcasting 301: Spring Break

Wait until the spell book glows. > READ SPELL BOOK > WOO > WAIT > TAKE SPELL BOOK > DOWN > NORTHEAST > SIT ON CARPET Wait until you enter the magic carpet control view. Take off. Follow the instructions to fly to the mansion. [+] > PUSH PORTABLE BAR > PUSH BEER KEG > PUSH TRUNK > PUSH GOLD > PUSH CASE Wait until Ralph takes the small barbell. > FRIMP SMALL BARBELL Wait until Ralph takes the medium barbell. > FRIMP MEDIUM BARBELL Wait until Ralph takes the large barbell. > FRIMP LARGE BARBELL Wait until the Pharts win the weight lifting contest. > EAST > EAST > SOUTH > READ SIGN > BUY UPPSSY BOX > OPEN UPPSSY BOX > NORTH > NORTHEAST > NORTHEAST > UPPSSY GAMBLING HOUSE Save your game. > SOUTHEAST > PLAY RUELOTTO Bet on the highest paying odds and stop playing. Restore if you lost. Otherwise: > NORTHWEST Save your game. Repeat until you win have at least 1800 gold. > NORTH > READ SIGN > BUY SLIMFISH > EAST > LOOK AT RUMMY > TAKE KEY > BUY KEY > SOUTHWEST > EAST > EAST > NORTH > TAKE HELLHOUND HAUNCH > SOUTH > SOUTH > TAKE SUCTION GLOVES > SOUTHWEST > DROP HELLHOUND HAUNCH > NORTHEAST > NORTH > WEST > WEST > WEST > LOOK IN CANNON > TAKE PIMENTO MOSS > NORTHWEST > NORTHWEST > WEST > UP > TAKE BULB > TAKE TREATISE > DOWN > EAST > SOUTHEAST > SOUTHEAST > EAST > SOUTHWEST > NORTH > BUY PEAWEE BOX > OPEN PAEWEE BOX > BUY COLOR BOMB > SOUTH > SOUTH > READ SIGN > BUY SHOVEL, STUDFINDER AND HEX BOLT > NORTH > SOUTHWEST > SOUTH > BUY RUST SPRAY AND ROC CALL > WEST > NORTH > DROP ALL BUT SPELL BOOK AND SHOVEL > SOUTH > SOUTHWEST > WEST > SIT > READ SIGN > ORDER SEAFOOD BISQUE > EAT SEAFOOD BISQUE > TAKE SHELL AND WOODEN TWO-BY-FOURS > NORTH > DIG WITH SHOVEL > SOUTH > TALK TO OTTO > NORTH > NORTH > NORTH > GO TO ROOM 911 Wait until someone offers a ticket. > BUY TICKET Wait until your number is called. > ENTER ROOM > OPEN SUITCASE > OPEN RATANT BOX > LEAVE > READ TREATISE > WAIT UNTIL 10:05 > SLEEP > TAKE SPELL BOOK, SUCTION GLOVES AND COLOR BOMB > SOUTH > SOUTH > WEST > SOUTH > WAIT UNTIL 9:05 > WAIT > GIVE SUCTION GLOVES TO ROXANNE Wait until Roxanne offers to enter the wet t-shirt competition. > NORTH > NORTHEAST > NORTHEAST > NORTHEAST > NORTHEAST > EAST > EAST > SOUTH > SOUTHWEST > WEST > OPEN SPUNJ BOX > WEST Choose Hard Level. > NBGKWYNBPYRKWGNB > SOUTH > THROW COLOR BOMB > NORTH > TAKE ALL > EAST > NORTHEAST > SOUTH > TAKE ALL > NORTH > NORTH > WEST > SPUNJ TREE ROOT > TAKE SCENTED SEAHORSE > WEST > TAKE ALL > SOUTHWEST > SOUTHEAST > READ SIGN > BUY BREAD, LAXATIVE AND STRAWBERRIES > NORTHWEST > SOUTHWEST > WEST > DROP ALL > TAKE SPELL BOOK, TWO-BY-FOURS AND STUDFINDER > WAIT UNTIL 6:05 > WAIT UNTIL 6:50 > WAIT > GIVE STUDFINDER TO BIMBOS Go to Vince Gifthorseinthemouth’s room. [+] > WAIT > WAIT > WAIT > TAKE PLATE Wait until it is decided the Pharts have the best babes. > LEAVE > WAIT > SLEEP > TAKE SPELL BOOK, PIMENTO MOSS AND SHOVEL > TAKE HEX BOLT, BULB, SHELL AND KEY > EAST > EAST > READ SIGN > BUY FALSIES AND ABSORPTION PILL > WEST > WEST > DROP FALSIES AND ABSORPTION PILL > WEST > GIVE SHOVEL TO SID > PEAWEE SID > WAIT UNTIL 1:05 Note the Pharts win the castle building contest. > TAKE METAL OBJECT > UPPSSY RATCHET > EAST > EAST > NORTHEAST > NORTHEAST > NORTH > NORTHWEST > GIVE HEX BOLT TO WORKMAN > GIVE RATCHET TO WORKMAN > NORTHEAST > TAKE TUFT > RATANT RATANT > READ SPELL BOOK > RATTAN SHELL > TAKE SEAHORSE > PUT SPELL BOOK AND PIMENTO MOSS IN NEST > TAKE SPELL BOOK > NORTH > NORTH > WAKE TELLER > GIVE KEY TO TELLER > UNLOCK BOX WITH KEY > OPEN BOX > OPEN HUFINPUFA BOX > OPEN HISINFISA BOX > SOUTH > NORTHEAST > GIVE BULB TO MAN > BUY TORCH > SOUTH > TAKE ALL > WEST > SOUTH > SOUTHWEST > SOUTHEAST > SOUTH > WEST > NORTHWEST > NORTHWEST > WEST > UP > YES > DOWN > DROP ALL > WEST > OPEN BIGFINNO BOX > ENTER OCEAN > NORTHWEST > TAKE OYSTER > SOUTH > TAKE MEDALLION > NORTH > SOUTHWEST > TAKE ALL > SOUTH > GREET MERMAID > TAKE SCROLL > WEST > SOUTH > READ PLAQUE > TAKE EGG > NORTH > NORTH > NORTHEAST > SOUTHEAST > EAST If the trap disappears, wait for it’s return. > OPEN TRAP > PUT ALL IN TRAP > WEST > EAT BERRIES Wait until the trap if hauled up. > TAKE ALL > WEAR MEDALLION > EAST > SOUTH > SOUTHWEST > SOUTH > OPEN OYSTER > GIVE PEARL TO MAN > NORTH > NORTHEAST > WEST > NORTHWEST > NORTHWEST > WEST > UP > YES > DOWN > TAKE ALL > EAST > SOUTHEAST > SOUTH > SOUTH > SOUTH > OPEN EGG > WAIT UNTIL 10:30 > SLEEP > TAKE SPELL BOOK, TUFT AND ABSORPTION PILL > TAKE ROC CALL AND STRAWBERRY > OPEN TRUNK > OPEN KITCHEMY BOX > NORTH > WAIT UNTIL 10:35 > GIVE TUFT TO VINCE > WAIT > WAIT > BLOW CALL Note the Pharts win the belly-flop contest. > WAIT > UPPSSY CELL > NORTHWEST > SOUTH > WEST > RATANT SPUNJ > READ SPELL BOOK > WAIT UNTIL 3:00 > WAIT UNTIL 7:30 > SOUTH > SPURJ STRAWBERRY > FOY STRAWBERRY Wait until the Pharts win the drink mixing contest. > WAIT > EAT ABSORPTION PILL > DRINK DAIQUIRI Wait until the Pharts win the drinking contest. > NORTH > NORTH > NORTH > EAST > WAIT UNTIL 10:20 > WAIT > SLEEP > TAKE SPELL BOOK, FALSIES, LAXATIVE AND PLATE > TAKE SLIMFISH, TORCH AND T-SHIRT > WEST > SOUTHWEST > WAIT UNTIL 10:05 > WAIT > WAIT > YES > WAIT > WAIT > WAIT > GIVE DRY FALSIES TO MONA > GIVE T-SHIRT TO ROXANNE > UPPSSY ROXANNE Wait until the Pharts win the wet t-shirt contest. > TAKE WATER JUG > NORTHEAST > EAST > EAST > NORTHEAST > NORTHEAST > EAST > EAST > NORTH > NORTH > EAST > FILL WATER JUG WITH WATER > SOUTHEAST > SOUTH > SOUTH > WEST > WEST > SOUTHWEST > SOUTHWEST > SOUTHWEST > SOUTH > WAIT UNTIL 4:50 > WAIT > DRAW STRAW > RATANT BIP > OPEN BOTTLE Wait until the bull charges at you.br; > BIM BULL > POUR LAXATIVE IN TROUGH > WAVE CAPE > WAVE CAPE Note the Pharts win the bullfighting contest. > WAIT > EAT SLIMFISH > NORTHWEST > NORTHEAST > SOUTHEAST > WAIT UNTIL 8:40 > WAIT Wait until the Yus get a lead pipe. > KITCHEMY PIPE > RATANT KITCHEMY > BOTCHEMY BANANA PEEL > WAIT > WAIT > WAIT > GREET LOLA Note the Pharts win the unscheduled bar fight contest. > WAIT > GIVE PLATE TO RAT > NORTHWEST > NORTH > SLEEP > TAKE SPELL BOOK, WATER JUG, COLLAR, BREAD AND LOTION > WAIT Go to Fred Beforeyoucancrawl’s room. [+] > POUR WATER ON FRED > LEAVE > NORTH > NORTH > WAIT UNTIL 10:05 > WAIT > WAIT > WAIT > WAIT > SURF Wait until the Pharts win the body surf contest. > NORTH > SOUTHEAST > EAST > EAST > EAST > SOUTH > SOUTHWEST > WEST > SOUTH > DOWN > OPEN LOTION CASE > PUT ALL TUBES IN VAT > TAKE ALL TUBES > UP > NORTH > NORTHWEST > NORTHWEST > NORTHEAST > NORTHEAST > NORTHEAST > GIVE ALL TUBES TO FRED > APPLY SIENNA LOTION TO SELF > WAIT > WAIT > WAIT UNTIL 3:05 Note the Pharts win the tanning contest. > TAKE PEANUT BUTTER > EAST > EAST > NORTHEAST > NORTHEAST > EAST > EAST > SOUTH > SOUTH > OPEN CHEST > PUT COLLAR ON SEAL > TAKE SEAL > NORTH > NORTH > WEST > WEST > WEST > NORTHWEST > NORTHWEST > WEST > UP > YES > DOWN > EAST > SOUTHEAST > SOUTH > SOUTH > SOUTH > WAIT UNTIL 10:20 > SLEEP > TAKE SPELL BOOK AND RUST SPRAY > WEST > SOUTHWEST > SOUTHWEST > WAIT UNTIL 9:35 > HISINFISA BALL > HUFINPUFA BALL > HISINFISA BALL > HUFINPUFA BALL > HISINFISA BALL > HUFINPUFA BALL > HISINFISA BALL Note the Pharts win the volleyball contest. > EAST > EAST > EAST > WAIT UNTIL 12:35 > BLOW WHISTLE > WAIT > BLOW WHISTLE > WAIT > BLOW WHISTLE > WAIT > BLOW WHISTLE > WAIT > BLOW WHISTLE > NORTH > NORTHEAST > WAIT UNTIL 2:05 > TAKE KEY > NORTH > UNLOCK DOOR WITH KEY > OPEN DOOR > EAST > DOWN > OPEN GESSIBUB BOX > UPPSSY FOUNDATION > UP > WEST > SOUTH > WAIT > TAKE BABY SQUID Wait until the Pharts have won the destruction contest. > WAIT Wait until the police officer arrives. > SPRAY CELL > WAIT > NORTHWEST > NORTH > DROP SPRAY CAN AND KEY > TAKE ALL SEAHORSES, SCROLL AND TORCH > EAST > NORTHEAST > NORTHEAST > EAST > EAST > NORTH > NORTH > EAST > EAST > GIVE BABY SQUID TO GIANT SQUID > EAST > OPEN OKEEDOKEEYO BOX > READ SCROLL > EAST > EAST > NORTH > EAST > EAST > EAST > SOUTH > EAST > EAST > PUT SWEET SEAHORSE IN BATH > NORTH > NORTH > NORTH > WEST > SOUTH > WEST > CLIMB TREE > PUT FUZZY SEAHORSE IN NEST > WEST > NORTH > NORTH > WEST > BLOW WHISTLE > UP > PUT SOGGY SEAHORSE IN TUREEN > WEST > WEST > WEST > SOUTH > SOUTH > SOUTH > PUT GOLD SEAHORSE IN POT > EAST > NORTH > EAST > EAST > SIT ON THRONE > OKEEDOKEEYO BULL > RATANT GESSIBUB > WAIT > DESSIBUB BULL > TAKE HEAD > SOUTH Note the Pharts win the final contest.

Spellcasting 201: The Sorcerer’s Appliance

> TAKE SPELL BOOK > PRENT BANANA > TAKE FRUIT SLICER > SLICE BANANA WITH FRUIT SLICER > NORTHWEST > OPEN PACKAGE > OPEN FOY BOX > SOUTHEAST Wait until the tub is about 9/10 full. > FOY BANANAS Wait until the wizard returns. > WEST > NORTH > NORTHWEST > SOUTHWEST > OPEN TROPHY CASE > TAKE PISEKS BOX > TAKE SEXTANT > UP > OPEN ENVELOPE > READ LETTER > LISTEN TO DUCT > OPEN PISEKS BOX > DOWN > NORTHEAST > SOUTHEAST > SOUTHWEST > WEST > SOUTHWEST > OPEN DOOR > NORTHWEST > OPEN DEPLUMIT BOX Wait until Professor Tinkingclock arrives. Wait until Professor Tinkingclock leaves. > TAKE ANCIENT KEY > SOUTHEAST > NORTH > EAST > NORTHEAST > NORTHWEST > SOUTHWEST > UP > SLEEP Wait until you receive your assignment. > WAIT > UP > UP > TAKE SPELL BOOK, NOTEBOOK, ANCIENT KEY AND SEXTANT > DOWN > NORTHEAST > EAST > DOWN > UNLOCK DOOR WITH ANCIENT KEY > OPEN DOOR > EAST > TAKE ALL BUT LAB FLASK > ATTACH ENVELOPE FEEDER TO APPLIANCE > ATTACH EGGBEATER TO APPLIANCE > ATTACH ANTENNA TO APPLIANCE > ATTACH RATCHET TO APPLIANCE > ATTACH SEXTANT TO APPLIANCE > ATTACH NOZZLE TO APPLIANCE > DROP ALL > PUSH WHITE BUTTON AND BLACK BUTTON > ENTER APPLIANCE > SET DIAL TO 1 > SET COLORED DIAL TO WHITE SPOT > PULL LEVER > LEAVE APPLIANCE > ENTER APPLIANCE > TAKE DIAMOND > LEAVE APPLIANCE > TAKE SPELL BOOK, NOTEBOOK AND MOUSTACHE > WEST > UP > SOUTH > EAST > NORTH > CUT GLASS WITH DIAMOND > OPEN WOOSH BOX > TAKE HOW-TO BOOK > SOUTH > WEST > NORTH > EAST Wait until the class starts. Wait until Professor Wartytoads asks you to FRIMP the doughnut. > FRIMP DOUGHNUT Wait until Professor Wartytoads asks the class to close their eyes. > CLOSE EYES > BIP > WAIT > WEST > UP > UP > UP > WOOSH STATUE > UP > PUT MOUSTACHE ON STATUE > DOWN > DOWN > DOWN > READ HOW-TO BOOK > TAKE COUPON > TAKE SHEET METAL BENDER Wait until the clock starts chiming. > OPEN FOGWACKA BOX > DOWN > DOWN > WEST > SOUTH Wait until class starts. Wait until class ends. > EAST > NORTH > UP > TAKE ALL FROM CUBBY Wait until class starts. Wait until you receive a lump of iron. > WAIT > WAIT > PUT IRON IN BOWL > OPEN ORANGE BOTTLE > OPEN GREEN SHAKER > OPEN BROWN POUCH > OPEN GRAY POUCH > POUR EWC-1 IN BOWL > PUT MTC+ IN BOWL > PUT MTC+ IN BOWL > PUT TRANSELERATOR IN BOWL > WAIT 10 MINUTES > PUT TRANSTOP IN BOWL > TAKE COPPER > DROP ALL SHAKERS, ALL POUCHES AND ORANGE BOTTLE > TAKE SMALL KEY > DOWN > WEST > SOUTH > SOUTH > TAKE CASSEROLE > EAT CASSEROLE > EAT CASSEROLE > EAT CASSEROLE > WAIT UNTIL 9:05 > WAIT > WAIT > WAIT > UP > UP > LISTEN TO DUCT Wait until you get sleepy. > SLEEP Wait until you receive your assignment. > WAIT > UP > UP > LISTEN TO DUCT > TAKE BENDER, SPELL BOOK, NOTEBOOK, BOTTLE AND LARVA > DOWN > NORTHEAST > SOUTHEAST > SOUTH > SOUTHEAST > OPEN DESK > OPEN SRINKO BOX > NORTHWEST > NORTH > NORTH > DOWN > EAST > ATTACH SHEET METAL BENDER TO APPLIANCE > DROP ALL > PUSH WHITE BUTTON AND BLACK BUTTON > ENTER APPLIANCE > SET POWER DIAL TO 2 > SET GREEN DIAL TO SHRUB PICTURE > PUSH RIGHT BUTTON > PULL LEVER > LEAVE APPLIANCE > ENTER APPLIANCE > TAKE BUSH > LEAVE APPLIANCE > TAKE SPELL BOOK, NOTEBOOK, BLUE BOTTLE AND LARVA > WEST > UP > SOUTH > SOUTHWEST > SOUTHWEST > DOWN > SHAKE BUSH > SRINKO MASCOT > SRINKO MASCOT > SRINKO MASCOT > OPEN BLUE BOTTLE > FREE MASCOT > PISEKS LARVA > FRIMP MANHOLE COVER > DOWN > EAST > SOUTHEAST > PUSH SQUARE BUTTON > NORTHWEST > WEST > FRIMP MANHOLE COVER > UP > UP > SOUTHWEST > OPEN DOOR > NORTHWEST > UP > DROP BLUE BOTTLE > OPEN DRESSER > TAKE FROCK > DOWN > TAKE DONKEY HARNESS > SOUTHEAST > NORTH > EAST > NORTHEAST > NORTH > DOWN > EAST > ATTACH DONKEY HARNESS TO APPLIANCE > DROP BUSH AND FROCK > WEST > UP > SOUTH > EAST > UP > WAIT UNTIL 1:30 > TAKE MOODHORN > WAIT > VOMP SPRATZ PLUNGER > WAIT > TRIB HIGH GLUPP KEY > THRUB HIGH GLUPP KEY > WAIT > OSCILLOOP HALF-BURM LEVER > WAIT > FROMBULATE SHNOODAL VALVE > WAIT > WOOZLE RIGHT GALUMPH PEDAL > WAIT > INTROWIG BUBBERBUM SLIDE > EXTROWIG BUBBERBUM SLIDE Wait until Professor Catwhosingsatdawn leaves. > DOWN > DOWN > TAKE PELLET > FRIMP MANHOLE COVER > DOWN > SOUTHWEST > SOUTHWEST > SOUTH > PUSH ROUND BUTTON > SOUTHEAST > OPEN UGUGOOWAH BOX > WAIT UNTIL 9:05 > WAIT > WAIT > WAIT > UP > UP > LISTEN TO DUCT > WAIT > SLEEP Wait until you receive your assignment. > WAIT > UP > UP > LISTEN TO DUCT > TAKE SPELL BOOK, SMALL KEY, MOODHORN, BOWL AND CASSEROLE > DOWN > NORTHEAST > EAST > DOWN > EAST > DROP ALL > PUSH WHITE BUTTON AND BLACK BUTTON > ENTER APPLIANCE > SET GREEN DIAL TO MOSS PICTURE > PUSH LEFT BUTTON > PULL LEVER > LEAVE APPLIANCE > ENTER APPLIANCE > TAKE SPATULA MOSS > SET POWER DIAL TO 3 > PULL RED CORD > PULL RED CORD > PULL GREEN CORD > PULL LEVER > LEAVE APPLIANCE > TAKE BOWL AND CASSEROLE > ENTER APPLIANCE > SHOW CASSEROLE TO SQUIRREL > PUT SQUIRREL VOMIT IN BOWL > PUT SPATULA MOSS IN BOWL > LEAVE APPLIANCE > DROP CASSEROLE > TAKE SPELL BOOK, SMALL KEY, MOODHORN AND BUSH > WEST > UP > SOUTH > SOUTH > EAST > DROP MOODHORN > SIT > WEST > NORTH > OPEN TREE STUMP > OPEN YUHPEE BOX > NORTH > DOWN > TAKE GOLD > OPEN KWELP BOX > TAKE GOLD > KWELP FRESCO > SOUTH > SOUTH > YUHPEE BORK > GIVE GOLD TO BORK > ENTER SHIP > TAKE MOODHORN > NORTHWEST > UNLOCK DESK WITH SMALL KEY > OPEN DESK > READ NOTE > DROP NOTE AND SMALL KEY > SOUTHWEST > NORTH > EAST > DOWN > WAIT UNTIL 4:00 Wait until Cowpatty and Professor Hiddenmolar enter. > LISTEN TO CONVERSATION > UP > WEST > SOUTHWEST > WEST > SHAKE BUSH > DOWN > SOUTH > WAIT UNTIL 5:00 Wait until the toast begins. > DRINK SPEED POTION Perform the Summer Heat Moodhorn musical piece as described in the manual. [+] > DROP MOODHORN AND BOWL > TAKE COOKIE CUTTER Wait until you are taken by the HDP upperclassmen. > WAIT > WAIT > WAIT > UP > UP > LISTEN TO DUCT > WAIT 15 MINUTES > SLEEP Wait until you receive your assignment. > WAIT > UP > UP > LISTEN TO DUCT > TAKE SPELL BOOK, CUTTER, COUPON, PELLET AND COPPER > DOWN > NORTHEAST > EAST > DOWN > EAST > ATTACH COOKIE CUTTER TO APPLIANCE > DROP ALL > PUSH WHITE BUTTON AND BLACK BUTTON > ENTER APPLIANCE > SET POWER DIAL TO 4 > PULL LEVER > LEAVE APPLIANCE > TAKE SPELL BOOK, COUPON AND COPPER. > TAKE FROCK, PASS AND PELLET > GIVE FROCK TO EVE > EVE, FOLLOW ME > WEST > UP > WEST > NORTH > EAST > EAST > EAST > EAST > SOUTH > GIVE COUPON TO PROPRIETOR > NORTH > NORTH > NORTHWEST > TAKE TABLECLOTH > SOUTHEAST > NORTHEAST > TAKE DENTAL FLOSS > SOUTHWEST > EAST > GIVE DENTAL FLOSS TO EVE > GIVE TABLECLOTH TO EVE > WEST > PISEKS SAPLING > UP > FOGWACKA > FIX PLUMBING > WEST > UNLOCK DOOR WITH KEY > OPEN DOOR > WEST > READ INVITATION > FIX SINK > EAST > EAST > DOWN > EAST > TAKE NEW CLOAK > WEST > EVE, STAY > EAST > TAKE OFF OLD CLOAK > WEAR NEW CLOAK > WEST > EVE, FOLLOW ME > NORTH > GIVE INVITATION TO EVE > GIVE PELLET TO EVE > WAIT UNTIL 2:55 > EVE, CROSS CORDON > EVE, PUT PELLET IN PUNCH BOWL > SOUTH > TAKE GARTER BELT > SOUTH > WEST > WEST > WEST > WEST > SOUTH > EAST > DOWN > EAST > ATTACH GARTER BELT TO APPLIANCE > WEST > UP > WEST > SOUTHWEST > UP > WAIT UNTIL 9:05 > WAIT > WAIT > WAIT > UP > UP > LISTEN TO DUCT > WAIT > SLEEP Wait until you receive your assignment. > READ MISSIVE > UP > UP > LISTEN TO DUCT > TAKE SPELL BOOK AND GIBBOUS WRENCH > DOWN > NORTHEAST > EAST > DOWN > EAST > DROP ALL > PUSH WHITE BUTTON AND BLACK BUTTON > ENTER APPLIANCE > SET POWER DIAL TO 5 > SET LEFT DIAL TO J > SET RIGHT DIAL TO 3 > PULL LEVER > WAIT > LEAVE APPLIANCE > TAKE SPELL BOOK AND GIBBOUS WRENCH > WEST > UP > WEST > NORTH > WEST > WEST > WEST > WEST > WEST > WEST > WEST > WEST > NORTH > NORTH > DEPLUMIT > TAKE GOLD > OPEN KWELP BOX > TAKE GOLD > UP > SOUTH > WEST > GREET LOLA > SHOW GOLD TO LOLA > EAST > GIVE TICKET TO GUARD > WAIT UNTIL 1:00 Wait until the queen rides by. > MOON QUEEN > OPEN DRAIN > CLOSE DRAIN > FIX SINK > TURN ON HOT WATER > PUT COIN IN HOT WATER > LOOK AT COIN > KWELP COIN > TAKE BUBBLEWAND > WEST > WEST > SOUTH > EAST > EAST > EAST > EAST > EAST > EAST > EAST > EAST > SOUTH > SOUTHWEST > UP > TAKE LARVA, BEDSHEET AND BUSH > DOWN > NORTHEAST > EAST > DOWN > EAST > ATTACH BUBBLEWAND TO APPLIANCE > PISEKS LARVA > DROP ALL > PUSH WHITE BUTTON AND BLACK BUTTON > TAKE SPELL BOOK, FIREFLY, BUSH AND BEDSHEET > WAIT > WAIT > WAIT > ENTER APPLIANCE > SET LEFT DIAL TO G > SET RIGHT DIAL TO 7 > PULL LEVER > WAIT > LEAVE APPLIANCE > DEPLUMIT > UGUGOOWAH > SOUTHEAST > SOUTH > FRIMP MANHOLE COVER > UP > UP > WEST > WEST > SOUTH > UP > PUSH BUTTON > PUSH PASTRY CART NORTH > PUSH PASTRY CART NORTH > PUT BODY ON CART > COVER BODY WITH BEDSHEET > TAKE PORTRAIT > PUSH CART SOUTH Wait until Joey Rottenwood arrives. > SHAKE BUSH > TAKE WAND > PUSH CART SOUTH > DOWN > NORTH > EAST > NORTH > EAST > DEPLUMIT > ATTACH BUBBLEWAND TO APPLIANCE > DROP ALL > PUSH WHITE BUTTON AND BLACK BUTTON > TAKE PORTRAIT AND SPELL BOOK > ENTER APPLIANCE > TURN POWER DIAL TO 6 > KWELP PORTRAIT > PULL LEVER > LEAVE APPLIANCE

Spellcasting 101: Sorcerers Get All The Girls

> OPEN RIGHT WINDOW > LOOK OUT RIGHT WINDOW > TAKE HAY > DROP HAY OUT RIGHT WINDOW > OPEN LEFT WINDOW > OPEN DRAWER > TAKE APPLICATION AND LOVE NOTE > JUMP OUT LEFT WINDOW > OPEN SHED > LOOK UNDER ROCK > TAKE RUSTY KEY > PUSH MISS BEANCOUNTER > TAKE RUSTY KEY > UNLOCK SHED WITH RUSTY KEY > OPEN SHED DOOR > WEST > WEAR OVERALLS > EAST > EAST > ENTER LONG LINE > WAIT > WAIT Use the registration form to answer the three questions. [+] > EAST > EAST > SIT > GUB TREE > ZEM SELF > SOUTH > KILL ATOMIC DRAGON WITH SWORD > VAI IVY > CLIMB IVY > PULL LEVER > FREE DAMSEL > NORTH > SOUTHWEST > WEST > SOUTHWEST > WAIT 6 HOURS Wait until you receive the spell box. > NORTHEAST > NORTHWEST Wait until Gretchen appears. > ESCORT GRETCHEN > SOUTH > EAST > PUT GRETCHEN IN BED > SEARCH GRETCHEN If in Naughty mode: > SEARCH GRETCHEN > SLEEP > OPEN SKONN BOX > TAKE SPELL BOOK AND EMBOSSED KEY > WEST > SOUTHWEST > UNLOCK DOOR WITH EMBOSSED KEY > OPEN DOOR > NORTHWEST > OPEN FRIMP BOX > SOUTHEAST > EAST > NORTHEAST > FRIMP TRAP DOOR > OPEN TRAP DOOR > DOWN > SOUTHEAST > SOUTH > EAST > EAST > SOUTHWEST > WEST > SOUTH > WEST > WEST > DOWN > OPEN DISPAR BOX > UP > NORTHEAST > NORTH > NORTH > NORTH > WAIT UNTIL 11:30 > FRIMP TRAP DOOR > OPEN TRAP DOOR > UP > UP > TAKE POPULAR BOOK > SKONN BUST > UP > OPEN KABBUL BOX > DOWN > DOWN > WEST > WAIT 6 HOURS > WAIT 45 MINUTES > SOUTH > UP > SIT > YES > ASK PROFESSOR ABOUT APPLIANCE > WAIT If in Nice mode: > CLEAN DISHES Else: > SCORE WITH HILLARY > EAST > WAIT UNTIL 10:00 > WAIT > SLEEP > TAKE SPELL BOOK > WEST > NORTHEAST > EAST > WAIT UNTIL 13:00 Note you receive the talisman. > TAKE SPELL BOOK > SIT > GUB TREE > ZEM SELF > SOUTH > KILL ATOMIC DRAGON WITH SWORD > VAI IVY > CLIMB IVY > PULL LEVER > FREE DAMSEL If in Naughty mode: > SCORE WITH DAMSEL Wait until the simulation ends. > WEST > SOUTHWEST > UP > DISPAR SURFBOARD > TAKE SURFBOARD > OPEN BLUBBA BOX > DOWN > SOUTHWEST > PUT SURFBOARD IN WATER > STAND ON SURFBOARD > TURN RIGHT DIAL TO TICK > TURN LEFT DIAL TO 6 > PUSH BUTTON Wait until you reach the Island of Lost Soles. > READ SIGN > KABBUL BLAISE > KABBUL ASHBY > KABBUL BERNIE > KABBUL CHARLIE > KABBUL CHARLOTTE > SOUTHEAST > KABBUL ROD > KABBUL BARB > KABBUL BROOKE > KABBUL CLIFFORD > KABBUL SANDFORD > KABBUL BRIDGITTE > NORTH > KABBUL PEG > KABBUL JIM > KABBUL JACK > KABBUL MATT > KABBUL BELLE > KABBUL DOLLY > KABBUL MIKEY > KABBUL CARMEN > OPEN DOOR > EAST > OPEN SAFE > KABBUL TY > KABBUL ADAM > KABBUL BUCK > KABBUL ADLAI > KABBUL JULES > KABBUL KITTY > KABBUL PENNY > KABBUL WILMA > KABBUL PIERRE > KABBUL WILBUR > KABBUL WILLIE > KABBUL WILTON > KABBUL WILHELM > KABBUL WILLIAM > KABBUL NICHOLAS > KABBUL WILL > SLEEP > TAKE SPELL BOOK AND TALISMAN > DOWN > KABBUL LUCY > KABBUL BETTY > KABBUL DAISY > KABBUL DUSTY > KABBUL GABBY > KABBUL HARDY > KABBUL LACEY > KABBUL ARCHIE > KABBUL CONNIE > KABBUL GOLDIE > SOUTH > KABBUL CY > KABBUL MIKE > KABBUL BLAIR > KABBUL CAROL > KABBUL MELODY > KABBUL WINNIE > KABBUL HUMPHREY > KABBUL NOEL > NORTHEAST > KABBUL LULU > KABBUL BOBBY > KABBUL BILLY > KABBUL LAURIE > KABBUL GAYLORD > KABBUL LUCILLE > WEST > UP > EAST > KABBUL PAT > KABBUL STU > KABBUL FRANK > KABBUL PATTY > KABBUL RICKY > KABBUL WALDO > KABBUL SHERRY > UP > KABBUL BO > KABBUL TOM > KABBUL BILL > KABBUL BUNNY > KABBUL KNUTE > KABBUL TEDDY > KABBUL KERMIT > DOWN > WEST > WEST > NORTH > KABBUL DAWN > KABBUL GAIL > KABBUL LEIF > KABBUL ROBIN > KABBUL ERNEST > KABBUL WOODROW > KABBUL WOLFGANG > SOUTHWEST > STAND ON BOARD > TURN RIGHT DIAL TO PIG > TURN LEFT DIAL TO 4 > PUSH BUTTON Wait until you reach the Island Where Time Runs Backwards. > DROP WAYBREAD > SOUTH > SOUTHWEST > JUMP > WAIT > WAIT > ENTER SMALL MUDBATH > ENTER MEDIUM MUDBATH > ENTER LARGE MUDBATH > UP > EAT SMALL WAYBREAD > EAT MEDIUM WAYBREAD > EAT LARGE WAYBREAD If in Nice mode: > PLAY CHESS WITH SMALL NUN > PLAY CHESS WITH MEDIUM NUN > PLAY CHESS WITH LARGE NUN Else: > HAVE SEX WITH SMALL CONCUBINE > HAVE SEX WITH MEDIUM CONCUBINE > HAVE SEX WITH LARGE CONCUBINE > EAST > OPEN DOOR > READ SIGN > NORTHWEST > LOOK AT PEDESTAL > NORTH > GIVE BUNDEROT BOX TO DIRECTOR > GET OFF SURFBOARD > OPEN BUNDEROT BOX > TURN RIGHT DIAL TO SLUG > TURN LEFT DIAL TO 8 > PUSH BUTTON Wait until you reach the Island of the Amazons. > SOUTHWEST > WEST If in Nice mode: > FIX LEAKY PIPE Else: > SCORE WITH AMAZON > FRIMP BED > TAKE BONNET > OPEN CHEST > TAKE SHOES > UP > OPEN WARDROBE > TAKE GOWN > UP > EAST > SOUTH > TAKE SWORD, POMEGRANATE AND LIPSTICK > NORTH > WEST > UNDRESS > WEAR GOWN, BONNET, SHOES AND LIPSTICK > EAST > NORTHEAST > STAND ON SURFBOARD > UNDRESS > WEAR CLOAK > TURN RIGHT DIAL TO BAT > TURN LEFT DIAL TO 14 > PUSH BUTTON Wait until you reach the Restaurant at the End of the Ocean. > OPEN MAJJELLO BOX > NORTH > ORDER PYGMY SHARK > WAIT > BUNDEROT SHARK > OPEN MAJJELLO BOX > SOUTH > STAND ON SURFBOARD > MAJJELLO RIGHT DIAL > TURN RIGHT DIAL TO BOA > TURN LEFT DIAL TO 10 > PUSH BUTTON Wait until you reach the Island of Gods. > UNLOCK ISLAND WITH BIG KEY > NORTH > NORTH > WEST > WAIT > HIDE BEHIND CURTAIN Wait until Ocarina finds you.
If in Nice mode: > HELP GODDESS Else:br; > SCORE WITH GODDESS Note you receive the GWEEK spell box. > OPEN GWEEK BOX > GWEEK GARBAGE > BUNDEROT GARBAGE > OPEN GOBERDUNA BOX > SOUTH > SOUTH > SOUTH > STAND ON SURFBOARD > TURN RIGHT DIAL TO PIG > TURN LEFT DIAL TO 13 > PUSH BUTTON Wait until you reach the island. > GOBERDUNA LOK PIK MONSTER > EAST > GUB TREE > ZEM SELF > SOUTH > KILL ATOMIC DRAGON WITH SWORD > VAI IVY > CLIMB IVY > PULL LEVER > FREE LOLA > TAKE PURSE > OPEN PURSE > OPEN TRAP DOOR > DOWN > KABBUL ART > LOLA, STAND ON GOLD X > ART, STAND ON SILVER X > STAND ON BRONZE X > WEST > GIVE POPULAR BOOK TO JOEY > WAIT > WAIT > WAIT > CAST BLUBBA > BURN SPELL BOOK WITH FLAMETHROWER > OPEN EKSLAKSIA BOX

Sorcerer

> WAIT > FROTZ SELF > STAND UP > WEST > WEST > MOVE WALL HANGING > TAKE KEY > LOOK AT DESK > OPEN DRAWER > TAKE JOURNAL > EAST > SOUTH > WEST > TAKE SCROLL > EAST > SOUTH > WEST > TAKE MATCHBOOK AND OCHRE VIAL > OPEN OCHRE VIAL > DRINK OCHRE POTION > EAST > READ MATCHBOOK > OPEN RECEPTACLE > PUT MATCHBOOK IN RECEPTACLE > DROP OCHRE VIAL > LOOK AT SCROLL > GNUSTO GASPAR > OPEN JOURNAL > READ JOURNAL Note the current code. > OPEN RECEPTACLE > TAKE ORANGE VIAL > EAST > TAKE SCROLL > LOOK AT SCROLL > GNUSTO MEEF > WEST > DOWN Find the current code in the Infotater. [+] Press the buttons in the order corresponding to the current code. > TAKE SCROLL > LOOK AT SCROLL > AIMFIZ BELBOZ > NORTHEAST > DOWN > DOWN > SOUTH > LEARN IZYUK > IZYUK SELF > WEST > WEST > WEST > NORTH > TAKE ZORKMID > SOUTH > EAST > LEARN IZYUK > IZYUK SELF > EAST > EAST > NORTH > UP > UP > EAST > NORTHEAST > LEARN PULVER > PULVER RIVER > NORTH > NORTHEAST > TAKE SCROLL AND BAT GUANO > LOOK AT SCROLL > GNUSTO FWEEP > DOWN > SOUTHWEST > UP > WEST > LEARN IZYUK > WEST > IZYUK SELF > NORTHEAST > SOUTHEAST > EAST > LOWER FLAG > LOOK AT FLAG > TAKE AQUA VIAL > EAST > LOOK IN CANNON > DROP BAT GUANO IN CANNON > TAKE SCROLL > LOOK AT SCROLL > WEST > WEST > SLEEP > LEARN IZYUK > LEARN IZYUK > IZYUK SELF > NORTHWEST > SOUTHWEST > IZYUK SELF > EAST > EAST > DOWN > DOWN > EAST > WAKE GNOME > GIVE ZORKMID TO GNOME > EAST > EAST > NORTH > NORTH > LEARN FWEEP > LEARN FWEEP > LEARN FWEEP > DROP ALL > EAST > FWEEP SELF > NORTH > EAST > SOUTH > SOUTH > WEST > DOWN > EAST > EAST > NORTH > NORTH > UP > UP > SOUTH > EAST > TAKE SCROLL > PUT SCROLL IN HOLE > FWEEP SELF > WEST > WEST > SOUTH > EAST > DOWN > DOWN > WEST > WEST > UP > UP > NORTH > NORTH > DOWN > EAST > FWEEP SELF > SOUTH > EAST > NORTH > DOWN > WEST > SOUTH > WEST > UP > WEST Wait until the Fweep spell wears off. > TAKE ALL > SOUTH > SOUTH > EAST > TAKE PARCHMENT SCROLL > LOOK AT PARCHMENT SCROLL > GNUSTO SWANZO > WEST > WEST > WEST > SEARCH GNOME > SLEEP > WEST > WEST > SOUTHWEST > DOWN > SOUTH > SOUTHWEST > WEST > GIVE ZORKMID TO GNOME > WEST > WEST > SOUTH > OPEN AQUA VIAL > DRINK AQUA POTION > DROP AQUA VIAL > TAKE BALL > THROW BALL AT BUNNY > LOOK AT GLITTERING SCROLL > GNUSTO MALYON > NORTH > EAST > EAST > NORTHEAST > SOUTH > LEARN MALYON > YONK MALYON > MALYON DRAGON > SOUTH > OPEN ORANGE VIAL > EAST > WAIT > DRINK ORANGE POTION > LOOK AT TWIN Note the combination number. > GIVE SPELL BOOK TO TWIN > EAST > SET DIAL TO .. Replace .. with the combination number. > OPEN DOOR > EAST > DROP ALL > TAKE ROPE > UP > SOUTHWEST > TIE ROPE TO TIMBER > NORTHWEST > WEST > PUT BEAM OVER CHUTE > DROP ROPE DOWN CHUTE > DOWN > TAKE SCROLL > LOOK AT SCROLL > GOLMAC SELF > OPEN LAMP > TAKE SMELLY SCROLL > DOWN > TWIN, THE COMBINATION IS .. Replace .. with the combination number. > WAIT > DOWN > LOOK AT SCROLL > GNUSTO VARDIK Wait until the vilstu potion wears off. > SLEEP > NORTHEAST > LEARN MEEF > DROP SPELL BOOK > SOUTH > DOWN > MEEF SPENSEWEED > OPEN CRATE > TAKE GRUE REPELLENT > UP > NORTH > TAKE SPELL BOOK > NORTH > LEARN MEEF > MEEF PLANTS > LEARN VARDIK > VARDIK SELF > SPRAY REPELLENT ON SELF > WEST > WEST > OPEN WHITE DOOR > LEARN SWANZO > SWANZO BELBOZ

Wishbringer

> SOUTH > WAIT > TAKE ENVELOPE > NORTH > WEST > WEST > YES > NORTH > WAIT > GIVE ENVELOPE TO GRAVEDIGGER > WAIT > DOWN > TAKE BONE > UP > SOUTH > EAST > EAST > EAST > GIVE BONE TO POODLE > NORTH > WAIT > TAKE PAPER > NORTH > LOOK IN FOUNTAIN > TAKE COIN > NORTH > NORTH > NORTH > NORTH > EAST > UP > WEST > NORTH > UP > EAST > SOUTH > UP > OPEN DOOR > ENTER MAGICK SHOPPE > WAIT > WAIT > GIVE ENVELOPE TO WOMAN > OPEN ENVELOPE > READ LETTER TO WOMAN > WAIT > TAKE CAN > WAIT > WAIT From now on, you need to avoid the marching boots. > DOWN > NORTH > WEST > DOWN > SOUTH > EAST > DOWN > TAKE BRANCH > TAKE BRANCH > WEST > OPEN CAN > TAKE CAN > CRUSH CAN > DROP CAN > TAKE STONE > OPEN GATE > SOUTH > SOUTH > WEST > SOUTH > PUT BRANCH IN PIT > TAKE BRANCH > DIG IN SAND > TAKE WHISTLE > BLOW WHISTLE > WEST > WAIT > TAKE HAT > WAIT > BLOW WHISTLE > DROP BRANCH > SOUTH > YES > EAST > DOWN > NORTH > EAST > LOOK AT HOLE > PUSH BED > UP > TAKE BLANKET > DOWN > NORTH > EAST > PUT BLANKET ON GRUE > OPEN FRIDGE > TAKE EARTHWORM > WEST > WEST > PUSH STUMP > UP > NORTH > EAST > EAST > SOUTH > OPEN MAILBOX > WAIT > WAIT > WAIT > NORTH > EAST > GIVE HAT TO PELICAN Note the magic word. > WEST > WEST > SOUTH > SOUTH > LOOK IN FOUNTAIN > PUT EARTHWORM IN FOUNTAIN > TAKE TOKEN > EAST > BUY TICKET > ENTER THEATER > GIVE TICKET TO GRAVEDIGGER > NORTH > LOOK UNDER SEAT > TAKE GLASSES > SOUTH > LEAVE > YES > EAST > SOUTH > PUT TOKEN IN SLOT > PUSH JOYSTICK WEST > PUSH JOYSTICK WEST > PUSH JOYSTICK SOUTH > PUSH JOYSTICK SOUTH > PUSH BUTTON > YES > YES Say the magic word. > SOUTH > WAIT > GIVE NOTE TO CRISP > TAKE COAT > LOOK IN COAT > TAKE KEY > UNLOCK CHAINS WITH KEY > PULL LEVER > TAKE NOTE > READ NOTE > OPEN HATCH > UP > UP > WEAR GLASSES > TAKE BROOM > LOOK AT PANEL > FLIP SECOND SWITCH > DOWN > TAKE OFF GLASSES > MOVE PAINTING > TURN CRANK > NORTH > NORTH > EAST > ALEXIS, HEEL > OPEN DOOR > ENTER COTTAGE > TAKE STEEL KEY > LEAVE > NORTH > UNLOCK DOOR WITH STEEL KEY > ENTER LIBRARY > WAIT > SOUTH > LOOK AT SCULPTURE > BREAK CASE WITH BROOM > PUT STONE IN SCULPTURE > YES > YES > KNOCK ON DOOR

Woodruff and the Schnibble of Azimuth

Take the underwear button. Talk to the onlooker. Repeat until the onlooker mentions where J.F. Sebastian is. Walk northeast, southeast. Move the wooden box. Kick the nut while the box is held. Take the nut. Talk to the beggar. Use the nut on the beggar. Take the leather boot of crocomoth hair. Walk west, west. Use the boot on the leather boot of crocomoth hair. Take a leather boot of crocomoth hair. Take the leather boot of crocomoth hair. Walk northeast. Give the photo of Azimuth to the young woman. Walk east. Take the nut. Walk southeast. Talk to the Wino. Use the bag of feathers. Go to the entrance of the Wino bar. Talk to the customer in the foreground. Talk to the bar owner. Talk to the bar owner. Talk to the bar owner. Talk to the bar owner. Talk to the bar owner. Talk to the bar owner. Give the article to the bar owner. Look at the notice. Talk to J.F. Sebastian. Repeat until you change location. Take the brush. Walk east, east. Use the brush on the tar bucket. Give the coffee to the Wino. Walk east. Kick the can of food. Kick the can of food. Take the can of food. Take the bean. Walk east, northeast. Use the “A” stone on the “A” imprint. Use the Tobozon. Dial the number of the meteo channel. Note there is a large meteorite expected to fall at the Bigwig’s area. Walk west. Use the elevator. Go to the administrative center. Walk west. Use the employment ad. Talk to the gambler. Walk east. Look at the dynamometric wheel. Use the nut on the dynometric wheel. Walk west. Take the finger made of morphoplastoc. Walk east. Talk to Jeff, the lovebird. Use the brush with tar on the poster. Talk to Jeff, the lovebird. Talk to Jeff, the lovebird. Use the feathers on Jeff, the lovebird. Use the flopper, glapper and switch until the nose appears. Use the plastoc finger on the big nose. Walk east. Talk to the Boozook woman wearing excessive make-up. Talk to Spinning Top. Talk to Spinning Top. Talk to Spinning Top. Talk to Spinning Top. Use the flipper. Use the flipper. Use the flipper. Take the strul. Use the strul on the money machine. Walk to the Wino’s bar. Use the barman’s pocket. Walk north. Go to the clandestine gaming room. Talk to the bookmaker. Use the struls on either red of black. Repeat until you have at least 20 struls. Walk east, east. Use the large meteorite. Walk east. Go to the Bigwig’s area. Use the weather watch. Wait for the meteorite to fall. Take the meteorite fragment. Look at the left ad. Use the Tobozon. Dial the number of the Heart to Body channel. Dial the Heart to Body number. Use the Tobozon. Dial the number of Coh Cott. Dial the number of the recruitment agency. Take the shirt front. Enter the artificial limbs and joints store. Enter the artificial limbs and joints store. Use the stain. Take the trash bag. Go to the factory’s entrance. Take the newspaper. Use the bench. Use Woodruff. Repeat until Woodruff starts crying. Use the doorbell. Use the doorbell. Use the Tobozon. Dial the number of the Azimuth channel. Walk northwest. Talk to the Temple guard. Talk to the Temple guard. Walk west. Talk to the powerless wiseman. Talk to the powerless wiseman. Talk to the powerless wiseman. Talk to the powerless wiseman. Give a strul to the wiseman. Go to the slammer’s dead end. Walk west, east, east. Go to the administration center. Go to the nut merchant. Walk west. Go to the virtual trip tower. Use the elevator. Talk to the virtual trips agency owner. Talk to the virtual trips agency owner. Talk to the virtual trips agency owner. Give the meteorite fragment to the virtual trips agency owner. Use the elevator. Walk west, north, east. Go to the Bouzouk temple. Give the bluxtre nut to the Temple guard. Use the Tobozon. Dial the number of the meteo channel. Note there is a large meteorite expected to fall at the administration center. Walk west, east. Go to the Brotoflatron plaza. Go to the administration center. Use the weather watch. Use the bluxtre nut on the impact position. Note the nut rolls away. Take the bluxtre nut. Go to Azimuth’s house. Walk west. Go to Wino’s alley. Use the bluxtre nut on the tar barrel. Use the Tobozon. Dial the number of the meteo channel. Note there is a large meteorite expected to fall at the Bigwig’s area. Go to the bar of friendship. Walk north, north, east, east. Use the weather watch. Use the bluxtre nut with tar on the cross. Wait until the meteorite falls. Take the bluxtre pulp. Go to the factory’s entrance. Go to the Bouzouk temple. Give the bluxtre pulp to the Temple guard. Go to the wisemen chambers. Take the lid of a pot. Take the gasoline container. Use the message. Go to the second level. Talk to the Word wiseman. Talk to the Word wiseman. Talk to the Word wiseman. Use the digicode as noted in the Tobozon to open the Talent wiseman’s door. Use the digicode as noted in the Tobozon to open the Council chamber. Use the window. Go to the third level. Use the message. Use the digicode as noted on the Tobozon to open the Throne room. Go to the Throne room. Take the list of magic formulae. Take the Boozook chewing-gum. Use the menu. Talk to his Widthness, the King. Give the bottle-opener to the Boozook King. Talk to his Widthness, the King. Talk to the Strength wiseman. Talk to the Strength wiseman. Talk to the Strength wiseman. Walk west. Go to the first level. Walk east, west. Use the Tobozon. Dial the number of the meteo channel. Note there is a shower expected at the Red Light district. Go to the slammer’s dead end. Walk west. Use the weather watch. Use the hat on the cross. Wait until the shower falls. Take the hat. Go to the clandestine gaming room. Walk west. Use the chewing-gum on the hose. Use the water hat on the water reservoir. Take the Boozook chewing-gum. Walk east, east, north, east. Go to the Bouzouk temple. Go to the wisemen chambers. Go to the second level. Go to the council chamber. Use the Time syllable on the Time wiseman. Talk to the Time wiseman. Walk west. Go to the third level. Use the digicode as noted in the Tobozon to open the Word wiseman’s door. Talk to the pet of the Word wiseman. Talk to the pet of the Word wiseman. Give the bean to the pet. Go to the first level. Walk east. Use the Basic syllable on the Word wiseman. Go to the wisemen chambers. Use the digicode as noted in the Tobozon to open the Taste wiseman’s door. Talk to the Taste wiseman. Use the digicode as noted in the Tobozon to open the Health wiseman’s door. Use the window. Go to the Health wiseman’s chamber. Go to the second level. Use the digicode as noted in the Tobozon to open the Fertility wiseman’s door. Go to the first level. Walk east, west. Go to the slammer’s dead end. Walk west, east. Use the elevator. Give struls to the virtual trips travel agency owner. Use the virtual trips seat. Look at the Bouzouk formulae. Create the memory formula (leading-basic-leading). Create the past formula (time-basic-leading). Create the diagnosis formula (basic-healing-basic). Use the elevator. Walk east. Go to the administration center. Go to Azimuth’s house. Walk west. Go to the memorial. Use the past formula on the statue. Use the overturned jar. Push the rock. Use the helmet. Use the red fish on the commander’s armour. Take the corn ear. Take the trident. Talk to the dying Boozook. Use the key ring on the dying Boozook. Use the horn. Push the rock. Use the trident on the rock. Use the trident on the rock. Use the Boozook feet. Talk to the injured Boozook. Go to the present. Use the suit of armour. Walk northwest. Go to Wino’s alley. Go to the bar of friendship. Walk north, north. Walk to the snail’s shell. Take the snail’s shell. Take the stone arm. Use the stone fish on the fish imprint. Go to the lab. Take the Schnaplure seed. Talk to professor Tourneboule. Talk to professor Tourneboule. Talk to professor Tourneboule. Talk to professor Tourneboule. Talk to professor Tourneboule. Talk to the Fertility wiseman. Talk to the Fertility wiseman. Go to the fan’s platform. Use the gasoline on the gasoline container. Use the switch. Use the fan. Talk to Jeff, the doorman. Go to the president’s quarters. Use the trash bag on the brazier. Go to the president’s quarters. Talk to the high morals club president. Give the underwear button to the high morals club president. Take the three videotapes. Use the cartoon videotape on the VCR. Use the circus videotape on the VCR. Use the diva videotape on the VCR. Use the Transportozon. Go to the place of the fountain. Use the artistic syllable on the powerless wiseman. Create the Happiness formula (artistic-basic-advice). Use the Schnaplure seed on the fountain. Use the water hat on the fountain. Use the Schnaplure bush. Use the passage to the bottom. Use the public tobozon. Use the passage to the top. Go to the Bouzouk temple. Go to the wisemen chambers. Use the digicode as noted in the Tobozon to open the Taste wiseman’s door. Give the Schnaplure spice to the Taste wiseman. Go to the third level. Go to the throne room. Use the digicode as noted in the Tobozon to open the king’s chest. Use the Energy syllable on the Strength wiseman. Create the Strength formula (energy-advice-basic). Use the Transportozon. Go to the experimentation lab. Walk southeast. Use the Happiness formula on the special weirdo. Create the Growth formula (basic-green-advice). Use the nurse. Use the lever. Walk east. Use the Growth formula on professor Tourneboule. Use the Green syllable on the Fertility wiseman. Talk to the Fertility wiseman. Use the Transportozon. Go to the council chambers. Use the can of food on the council table. Take the Schprotznog. Talk to the Word wiseman. Talk to the Talent wiseman. Talk to the Health wiseman. Talk to the Fertility wiseman. Talk to the Time wiseman. Talk to the Strength wiseman. Talk to the Taste wiseman. Use the Tobozon. Dial the number of Coh Cott. Dial the number of Coh Cott. Use the Transportozon. Go to the administration center. Talk to the bureaucrat. Use the Strength formula on the bureaucrat. Use the graffiti. Talk to the Master. Walk west. Use the brotoflatron. Use a strul on the brotoflatron. Use the shirt front on Woodruff. Use the glasses on Woodruff. Use the plastoc chin on Woodruff. Use the brush with tar on Woodruff. Use the corn ear on Woodruff. Use a strul on the brotoflatron. Use the Tobozon. Use the breathing certificate on the drive opening. Use the perfect photo on the drive opening. Go to the Bigwig’s area. Go to the factory’s entrance. Give the employment certificate to the factory guard. Walk to the factory. Take the hat. Use the hat on the mirror. If the hat looks wrong, use the hat on the reject bin and repeat. Push the switch. Use the crate. Use the hat on the crate. Walk to the point west of the machine where the puddle is narrow. Wait until the box shoots on the wrapping machine. Make sure Woodruff saves the box. Use the knot. Talk to the foreman. Use Woodruff. Repeat until the chain breaks. Take the piece of chain. Use the piece of chain on the flanel wall. Take the screw. Use the screw on the lock. Use the screw on the hook. Use the closet. Talk to the ordinary weirdo. Use the Tobozon. Dial the number of the tax collectors channel. Walk east. Use the Transportozon. Go to Wino’s alley. Use the memory formula on the wino. Talk to the wino. Talk to the wino. Give the identity photo to the wino. Push the switch. Talk to the Master. Use the Transportozon. Go to the slammer’s dead end. Talk to the jail guard. Use the Transportozon. Go to the administration center. Talk to the bureaucrat. Use the Strength formula on the bureaucrat. Use the Memory formula on the bureaucrat. Go to Azimuth’s house. Walk west. Use the Strength formula on the toy store window. Use the Transportozon. Go to the slammer’s dead end. Give the form to the jail guard. Walk north. Take the rag. Use the rag on the window. Talk to the jail guards. Use the restroom. Talk to the robot. Use the rummy rules on the robot. Go to the door leading to the bulwark. Walk north. Use the Tobozon. — Use the Tobozon. — Dial the number of the meteo channel. Repeat until the weather man mentions violent winds at the prison. Use the weather watch. Use the kite on the cross. Wait until the winds pick up. Talk to the prisoner. Use the stone arm on the rope. Use the grabber on the left gargoyle. Use the Transportozon. Go to the fan’s platform. Use levitation on the fan. Use the shell on the spiral imprint. Use the digicode as noted in the Tobozon to open the reception door. Talk to the eye doorman. Create the Insight formula (intuitive-intuitive-basic). Use the Transportozon. Go to the virtual trip tower. Use the Insight formula on the three cup trick player. Use the Transportozon. Go to the stairs street. Take the eye made of morphoplastoc. Use the Transportozon. Go to the prison central tower. Use the grabber on the right gargoyle. Use the Insight formula on the wall. Talk to professor Azimuth. Talk to professor Azimuth. Use the Transportozon. Go to the aristocrats terrace. Use the digicode as noted in the Tobozon to open the reception door. Use the plastoc eye on the eye doorman. Go to the eye party. Talk to Coh Cott. Use the diagnosis formula on Coh Cott. Use the Transportozon. Go to the experimentation lab. Use the test tubes. Use the Transportozon. Go to the aristocrats terrace. Go to the eye party. Use the antidote on the glass. Talk to Coh Cott. Use the Happiness formula on Coh Cott. Talk to Coh Cott. Repeat until you learn about the sect. Pat the nice doggy. Use the Transportozon. Go to the factory’s entrance. Talk to the leader of the followers. Go to the Bigwig’s area. Use the mantra on the microphone of the sect. Use the mantra on the place among the initiates when it is your turn. Repeat until the High Priest calls for meditation. Use levitation. Use the computer. Talk to the High Priest. Use a strul on the cult’s hole. Use the computer. Talk to the High Priest. Use a strul on the cult’s hole. Talk to the High Priest. Use the computer. Use a strul on the cult’s hole. Use the computer. Use the grand gong. Use the grand gong. Use the small gong. Use the grand gong. Use the small gong. Use the small gong. Take the hypnotic Ceedeerom. Use the Transportozon. Go to Coh Cott’s quarters. Use the Growth formula on the plant. Go to the Bigwig’s appartment. Use the force field. Use levitation on the hatred field. Use the lid on the Bigwig. Use the hypnotic Ceedeerom on the slot in the VCR on top of the right screen. Use the viblefrotzer on the hypnotized Bigwig. Use the switch behind the Bigwig’s chair. Use the clothes. Talk to the Beast. Use the bouzouioli on Woodruff. Use the schprotznog on the hook. Use the chewing-gum on the schprotznog. Use the lock. Use the lever on the schprotznog. Use the magnetic card on the lock.

Zork III: The Dungeon Master

> TAKE LANTERN > TURN ON LANTERN > SOUTH > SOUTH > SOUTH > SOUTH > TURN OFF LANTERN > DROP LANTERN > ENTER LAKE > WEST > SOUTH > TAKE TORCH Wait until the indicator reads “II”. > TOUCH TABLE > TAKE CAN > EAST Wait until the indicator reads “III”. > TOUCH TABLE > DROP TORCH > EAST > NORTH > ENTER LAKE > DIVE > TAKE ALL > UP Repeat until you get the golden amulet from the lake floor. > SOUTH > SOUTH > SPRAY CAN ON SELF > UP > SOUTH > EAST > TAKE KEY > MOVE MANHOLE COVER > DOWN > NORTH > NORTH > NORTH > TAKE TORCH > WEST > WEST > SOUTHWEST > WAIT Repeat until the hooded figure appears. > KILL MAN WITH SWORD > G Repeat until the figure appears badly hurt and defenseless. > TAKE HOOD > TAKE CLOAK > NORTH > WEST > TAKE BREAD > DOWN Wait until the man arrives. > TIE ROPE TO CHEST Wait until the man arrives. > TAKE ROPE > SOUTHWEST > WEST > WAIT Repeat until a ship arrives. > SAY “HELLO, SAILOR” > LOOK > TAKE VIAL > EAST > EAST > SOUTHEAST > EAST > EAST > EAST If the earthquake hasn’t hit yet, wait until it hits. > SOUTH > SOUTH > EAST > OPEN STONE DOOR > NORTH > PUSH GOLD MACHINE SOUTH > PUSH GOLD MACHINE EAST > LOOK AT MACHINE > SET DIAL TO 776 > ENTER GOLD MACHINE > PUSH BUTTON > TAKE RING Wait until you hear the guard marching away. > OPEN DOOR > WEST > OPEN WOODEN DOOR > NORTH > ENTER GOLD MACHINE > LOOK UNDER SEAT > PUT RING UNDER SEAT > TURN DIAL TO 948 > PUSH BUTTON > LOOK UNDER SEAT > GET OUT GOLD MACHINE > OPEN WOODEN DOOR > SOUTH > SOUTH > DOWN > PUSH SOUTH WALL > SOUTHEAST > EAST > EAST > PUSH SOUTH WALL > TAKE BOOK > PUSH SOUTH WALL > PUSH WEST WALL > PUSH WEST WALL > SOUTHEAST > PUSH EAST WALL > NORTH > NORTH > NORTH > NORTH > NORTH > PUSH EAST WALL > SOUTHWEST > SOUTH > SOUTH > SOUTHEAST > NORTHEAST > NORTH > NORTH > PUSH WEST WALL > SOUTHEAST > SOUTH > SOUTHWEST > NORTHWEST > NORTHWEST > NORTHWEST > NORTHWEST > PUSH EAST WALL > PUSH EAST WALL > PUSH EAST WALL > WEST > SOUTHWEST > SOUTHEAST > SOUTHEAST > PUSH EAST WALL > WEST > NORTHWEST > NORTHWEST > NORTHEAST > EAST > PUSH SOUTH WALL > PUSH SOUTH WALL > SOUTHWEST > SOUTHEAST > NORTHEAST > PUSH WEST WALL > PUSH WEST WALL > SOUTHWEST > PUSH NORTH WALL > PUSH NORTH WALL > PUSH NORTH WALL > NORTHWEST > UP > NORTH > OPEN STONE DOOR > EAST > TAKE ALL > WEST > WEST > NORTH > NORTH > WEST > WEST > NORTH > EAST > NORTHEAST Leave and re-enter the room until the wizened man appears. > WAKE MAN > GIVE BREAD TO MAN > OPEN DOOR > NORTH > NORTH > PUT SWORD IN BEAM > SOUTH > PUSH BUTTON > NORTH > NORTH > NORTH > RAISE SHORT POLE > PUSH WHITE PANEL > PUSH WHITE PANEL > PUSH PINE PANEL > NORTH > OPEN VIAL > DRINK LIQUID > NORTH > NORTH > NORTH > KNOCK ON DOOR > NORTH > WEST > NORTH > NORTH > TURN DIAL TO 4 > PUSH BUTTON > SOUTH > OPEN DOOR > SOUTH > READ BOOK > DUNGEON MASTER, GO NORTH > DUNGEON MASTER, TURN DIAL TO 1 > DUNGEON MASTER, PUSH BUTTON > UNLOCK BRONZE DOOR WITH KEY > OPEN BRONZE DOOR > SOUTH

Zork II: The Wizard of Frobozz

> TAKE ALL > SOUTH > SOUTH > SOUTH > SOUTHWEST > TURN ON LANTERN > SOUTH > SOUTHEAST > ENTER GAZEBO > TAKE ALL FROM TABLE > EXIT > NORTH > NORTHEAST > FILL TEAPOT WITH WATER > SOUTH > SOUTHWEST > SOUTHWEST > DROP ALL BUT TEAPOT AND LANTERN Leave the Carousel Room to the Riddle Room. > SAY “WELL” > EAST > TAKE PEARL NECKLACE > EAST > ENTER BUCKET > POUR WATER IN BUCKET > LEAVE BUCKET > EAST > TAKE GREEN, RED AND BLUE CAKE > EAT GREEN CAKE > EAST > THROW RED CAKE IN POOL > TAKE CANDIES > WEST > EAT BLUE CAKE > NORTHWEST > ROBOT, EAST > EAST > ROBOT, PUSH TRIANGULAR BUTTON > ROBOT, SOUTH > SOUTH > TAKE RED SPHERE > ROBOT, REMOVE CAGE > TAKE RED SPHERE > NORTH > WEST Leave the Low Room to the Tea Room. > WEST > ENTER BUCKET > FILL TEAPOT WITH WATER > LEAVE BUCKET > DROP TEAPOT > WEST > WEST > NORTHWEST > DROP CANDIES, PEARL NECKLACE AND RED SPHERE > TAKE SWORD, PLACEMAT AND LETTER OPENER > TAKE NEWSPAPER AND MATCHBOOK > NORTH > TAKE BRICK > NORTH > NORTH > UP > PUT PLACEMAT UNDER DOOR > MOVE LID > PUT LETTER OPENER IN KEYHOLE > PULL PLACEMAT > TAKE IRON KEY AND LETTER OPENER > UNLOCK DOOR WITH IRON KEY > DROP LETTER OPENER AND IRON KEY > OPEN DOOR > NORTH > TAKE BLUE SPHERE > SOUTH > DOWN > WEST > NORTH > KILL DRAGON WITH SWORD > SOUTH > G > SOUTH > G > WEST > DROP SWORD > UP > SOUTH > TAKE STRING > NORTH > DOWN > WEST > TAKE MOBY RUBY > SOUTH > ENTER BASKET > OPEN RECEPTACLE > PUT NEWSPAPER IN RECEPTACLE > LIGHT MATCH > LIGHT NEWSPAPER WITH MATCH > WAIT > WAIT > LAND > TIE WIRE TO HOOK > TAKE ZORKMID > LEAVE BASKET > SOUTH > OPEN PURPLE BOOK > TAKE FLATHEAD STAMP > NORTH > ENTER BASKET > UNTIE WIRE > WAIT > WAIT > WAIT > LAND > TIE WIRE TO HOOK > LEAVE BASKET > SOUTH > PUT STRING IN BRICK > PUT BRICK IN HOLE > LIGHT MATCH > LIGHT STRING WITH MATCH > NORTH > SOUTH > TAKE GAUDY CROWN > NORTH > ENTER BASKET > UNTIE WIRE > CLOSE RECEPTACLE > WAIT Wait until the balloon lands. > LEAVE BASKET > NORTH > EAST > EAST > NORTH > NORTH > NORTH > TALK TO WOMAN > TAKE CHEST > WAIT > SOUTH > EAST > EAST > DOWN > SOUTH Wait until the princess arrives. > EAST > EAST > NORTH > ENTER GAZEBO > WAIT Wait until the unicorn appears. > OPEN CHEST Repeat until the chest opens. > DROP ROSE AND CHEST > TAKE GOLD STATUETTE > EXIT > SOUTH > SOUTH > WEST > DROP ALL BUT LANTERN, SPHERE AND GOLD KEY > SOUTH > SOUTH > DOWN > SOUTH > TAKE CLUB > SOUTHEAST > NORTHEAST > NORTHWEST > SOUTHWEST > SOUTHEAST > WEST > UP > NORTH > NORTH > TAKE RED SPHERE AND CANDIES > SOUTHWEST > SOUTHWEST > GIVE CANDIES TO LIZARD > UNLOCK DOOR WITH GOLD KEY > OPEN DOOR > SOUTH > WEST > WEST > THROW CLUB AT AQUARIUM > TAKE CLEAR SPHERE > EAST > PUT CLEAR SPHERE ON DIAMOND STAND > PUT BLUE SPHERE ON SAPPHIRE STAND > PUT RED SPHERE ON RUBY STAND > TAKE BLACK SPHERE > SOUTH > PUT BLACK SPHERE IN BLACK CIRCLE > GIVE GOLD KEY TO DEMON > NORTH > EAST > NORTH > NORTH > NORTH > DOWN > EAST > NORTH > NORTH > WEST > WEST > NORTHEAST > EAST > SOUTH > TAKE PORTRAIT > NORTH > ENTER SHIMMERING LIGHT > ENTER SOUTH > ENTER SHIMMERING LIGHT > TAKE BILLS > ENTER NORTH > DROP BILLS AND PORTRAIT > EAST > EAST > TAKE BILLS AND PORTRAIT > ENTER SHIMMERING LIGHT > SOUTH > EAST > EAST > SOUTH > SOUTH > SOUTHEAST > OPEN BOX > TAKE VIOLIN > TAKE ALL TREASURES > SOUTHWEST > SOUTHWEST > SOUTH > WEST > SOUTH > GIVE RUBY TO DEMON > GIVE BILLS TO DEMON > GIVE VIOLIN TO DEMON > GIVE ZORKMID TO DEMON > GIVE PORTRAIT TO DEMON > GIVE GAUDY CROWN TO DEMON > GIVE FLATHEAD STAMP TO DEMON > GIVE PEARL NECKLACE TO DEMON > GIVE GOLD STATUETTE TO DEMON > DEMON, GIVE ME WAND > TAKE WAND > NORTH > EAST > NORTH > NORTH > NORTHEAST > SOUTH > WAVE WAND AT MENHIR > SAY “FLOAT” > SOUTHWEST > TAKE COLLAR > NORTHEAST > SOUTH > DOWN > DOWN > PUT COLLAR ON CERBERUS > EAST > OPEN DOOR > SOUTH > TURN OFF LANTERN > OPEN SECRET DOOR > SOUTH

Zork I: The Great Underground Empire

> SOUTH > EAST > OPEN WINDOW > ENTER WINDOW > WEST > TAKE LANTERN > MOVE RUG > OPEN TRAP DOOR > TURN ON LANTERN > DOWN > SOUTH > EAST > TAKE PAINTING > NORTH > UP > OPEN SACK > TAKE GARLIC > UP > TAKE NASTY KNIFE AND ROPE > DOWN > WEST > DROP NASTY KNIFE > TAKE SWORD > OPEN TROPHY CASE > PUT PAINTING IN TROPHY CASE > OPEN TRAP DOOR > DOWN > NORTH > KILL TROLL WITH SWORD > G Repeat until the troll dies. > DROP SWORD > EAST > EAST > SOUTHEAST > EAST > TIE ROPE TO RAILING > CLIMB DOWN ROPE > SOUTH > EAST > TAKE COFFIN > OPEN COFFIN > TAKE SCEPTRE > WEST > SOUTH > PRAY > TURN OFF LANTERN > SOUTH > NORTH > EAST > DOWN > DOWN > NORTH > WAVE SCEPTRE > TAKE POT OF GOLD > SOUTHWEST > UP > UP > NORTHWEST > WEST > ENTER WINDOW > WEST > PUT COFFIN IN THROPHY CASE > PUT POT OF GOLD IN THROPHY CASE > PUT SCEPTRE IN THROPHY CASE > OPEN TRAP DOOR > TURN ON LANTERN > DOWN > NORTH > EAST > NORTH > NORTHEAST > EAST > NORTH > TAKE MATCHES > NORTH > TAKE WRENCH > TAKE SCREWDRIVER > PUSH YELLOW BUTTON > SOUTH > SOUTH > TURN BOLT WITH WRENCH > DROP WRENCH > SOUTH > DOWN > WEST > SOUTHEAST > EAST > CLIMB DOWN ROPE > TAKE TORCH > TURN OFF LANTERN > SOUTH > TAKE BELL > SOUTH > TAKE BOOK > TAKE CANDLES > DOWN > DOWN > RING BELL > TAKE CANDLES > LIGHT MATCH > LIGHT CANDLES WITH MATCH > READ BOOK > DROP BOOK > DROP CANDLES > DROP MATCHES > SOUTH > TAKE CRYSTAL SKULL > NORTH > UP > NORTH > TOUCH MIRROR > NORTH > WEST > NORTH > WEST > NORTH > EAST > PUT TORCH IN BASKET > PUT SCREWDRIVER IN BASKET > TURN ON LANTERN > NORTH > DOWN > EAST > NORTHEAST > SOUTHEAST > SOUTHWEST > DOWN > DOWN > SOUTH > TAKE COAL > NORTH > UP > UP > NORTH > EAST > SOUTH > NORTH > UP > SOUTH > PUT COAL IN BASKET > LOWER BASKET > NORTH > DOWN > EAST > NORTHEAST > SOUTHEAST > SOUTHWEST > DOWN > DOWN > WEST > DROP ALL > WEST > TAKE TORCH > TAKE SCREWDRIVER AND COAL > SOUTH > OPEN LID > PUT COAL IN MACHINE > CLOSE LID > FLIP SWITCH WITH SCREWDRIVER > DROP SCREWDRIVER > OPEN LID > TAKE DIAMOND > NORTH > PUT DIAMOND AND TORCH IN BASKET > RAISE BASKET > EAST > TAKE ALL BUT TIMBER > EAST > UP > UP > NORTH > EAST > SOUTH > NORTH > TAKE BRACELET > UP > SOUTH > TURN OFF LANTERN > TAKE DIAMOND AND TORCH > WEST > TAKE JADE FIGURINE > SOUTH > EAST > SOUTH > EAST > SOUTH > TOUCH MIRROR > NORTH > NORTH > EAST > ECHO > TAKE PLATINUM BAR > WEST > WEST > WEST > SOUTH > UP > PUT TORCH IN TROPHY CASE > PUT DIAMOND IN TROPHY CASE > PUT BRACELET IN TROPHY CASE > PUT PLATINUM BAR IN TROPHY CASE > PUT JADE FIGURINE IN TROPHY CASE > PUT CRYSTAL SKULL IN TROPHY CASE > DROP GARLIC > TURN ON LANTERN > DOWN > NORTH > EAST > NORTH > NORTHEAST > NORTH > TAKE JEWELS > NORTH > TAKE PUMP > NORTH > TAKE CRYSTAL TRIDENT > SOUTH > SOUTH > SOUTH > EAST > DOWN > INFLATE PLASTIC WITH PUMP > DROP PUMP > ENTER MAGIC BOAT > LAUNCH MAGIC BOAT > WAIT Wait until you reach the red buoy. > OPEN BUOY > TAKE EMERALD > EAST > LEAVE MAGIC BOAT > NORTH > TAKE SHOVEL > NORTHEAST > DIG IN SAND WITH SHOVEL > G Repeat until the scarab becomes visible. > DROP SHOVEL > TAKE SCARAB > SOUTHWEST > SOUTH > SOUTH > CROSS RAINBOW > SOUTHWEST > UP > UP > NORTHWEST > WEST > NORTH > NORTH > CLIMB TREE > TAKE EGG > DOWN > SOUTH > EAST > WEST > WEST > PUT CRYSTAL TRIDENT IN TROPHY CASE > PUT EMERALD IN TROPHY CASE > PUT SCARAB IN TROPHY CASE > PUT JEWELS IN TROPHY CASE > DOWN > NORTH > WEST > SOUTH > EAST > UP > TAKE BAG > TAKE KEY > SOUTHWEST > EAST > SOUTH > SOUTHEAST > ODYSSEUS > UP > GIVE EGG TO THIEF > DOWN > EAST > EAST > PUT BAG OF COINS IN TROPHY CASE > TAKE NASTY KNIFE > WEST > WEST > UP > KILL THIEF WITH NASTY KNIFE > G Repeat until the thief is dead. > TAKE CHALICE > TAKE EGG > REMOVE CANARY > TAKE STILETTO > DOWN > EAST > EAST > PUT CHALICE IN TROPHY CASE > PUT EGG IN TROPHY CASE > EAST > EAST > NORTH > NORTH > CLIMB TREE > WIND CANARY > DOWN > TAKE BAUBLE > SOUTH > EAST > WEST > WEST > PUT BAUBLE IN TROPHY CASE > PUT CANARY IN TROPHY CASE > LOOK > TAKE MAP > EAST > EAST > SOUTH > WEST > READ MAP > SOUTHWEST > WEST

Simon the Sorcerer 2: The Lion, The Wizard and The Wardrobe

Walk west. Pick up the baseball bat. Pick up the dye. Walk east, north, to the castle. 12123 Note the buildup of money. Walk to the Town Square. Talk to the accordion player. Give the baseball bat to the accordion player. Walk east, to the Street of Traders. Talk to the Ironmonger. Talk to the Ironmonger. 11233 Pick up the poster. Walk west. Look at the poster. Pick up the joke book while the owner is wearing the monkey suit. Talk to the Joke Seller. Walk north, to the 3 bears cottage. Open the letterbox. Pick up the letter. Walk west, to the loan office. Talk to the Jester. 3144 Give the joke book to the Jester. Use the crowbar with the drain cover. Walk into the loan office. Talk to the secretary. 1115 Open the door. 2 Use the letter with the in-tray. Walk east, east, to the 3 bears cottage, east. Pick up the rubber gloves. Close the taps. Walk west, to the docks. Talk to Um Bongo. 1125 Talk to Goldilocks. 213111552 Use the crowbar with the crate. Pick up the wig. Pick up the rubber dinghy. Walk west, to the Town Square. Talk to Um Bongo. 44 Walk to the 3 bears cottage, east. 43312 Walk west, to the tattooist. Move the ladder. Open the insane society door. Walk inside. Talk to the Frying Pan Man. Use the notepad with the Frying Pan Man. 311 Wear the porridge. Look at the junk bag. Walk north, to MucSwamplings. Look at the dustbin. Talk to the Swampling Mascot. 2 Walk inside. Talk to the waiter. 1121 Look at the Kiddie Meal. Walk east, east, to the Street of Traders. Use the balloon with the railings. Walk west. Talk to the Joke Seller. 211 Walk east. Talk to the Fat Bloke. 2 Pick up the lamps. Talk to the cave entrance. Walk to the cave entrance. Walk north, to the fountain. Use the dye with the fountain. Use the cloth with the basket. Walk west, to the fountain. Pick up the cloth. Walk west, to the Street of Traders, west. Give the cloth to the Joke Seller. Walk east, to the pet store. 3111 Pick up the turtle. Use the rubber gloves with the turtle. Use the turtle with the rightmost empty cage. Use the machine. Pick up the turle. Pick up the glowworms. Use the glowworms with the leftmost empty cage. Move the lever. Use the machine. Walk north, to MucSwamplings, inside. Wear the Swampling costume. Walk west. 3141 Walk north, east, to the loan office, to the sewers. Use the glowworms. Walk west. Use the bungee rope with the railing. Use the bucket with the mud. Walk to the lake. 14331 Use the fishing rod with the lake. Walk to the sewers, east, east, to MucSwamplings. Talk to the Swampling Mascot. 1 Walk inside. Wear the Swampling costume. Walk west. Give the bucket to the Swampling. Walk north, east, east, to the Street of Traders. Use the balloon with the railings. Walk west. Give the swamp stew to the Joke Seller. 1 Walk east, north, to the Magic Competition. Talk to the clerk. 3111 Walk north. Use the stink bomb. Walk north. Pick up the spell book. Talk to the wizard. Use the swamp shake with the wizard. Walk east, to the castle. 5 Walk to the gate. 13 Open the door. Walk west, west. 1 Use the fish with the royal seal. Walk west. Open both doors. Walk northeast. Use the wedge with the cradle. Pick up the cog. Walk east, east, east, south, to MucSwamplings. Talk to the Swampling Mascot. 4 Walk inside. Wear the Swampling costume. Use the cog with the clock. Walk north, east, east, to the tattooist. Open the tattooist door. 3 Walk north, to MucSwamplings, inside. Talk to the Anorak man. 133 Give the leaflet to the Anorak man. Walk east, east, to the tattooist, inside. 34 Walk east, north, to the swamp. Talk to the Lady of the Lake. Use the rubber dinghy with the air tank. Use the rubber dinghy. Pick up the sword. Use the rubber dinghy. Walk to the sewers, east, east, to the castle, north. Give the sword to the Prince. Walk west, northwest. Use the pea with the mattresses. 11 Pick up the lolly. Walk west, east, east, south, to MucSwamplings, inside. Wear the Swampling costume. Walk west. 11 Give the lolly to the baby Swamplings. Walk west, north, east, east, to the castle. Walk north, west, northeast. Give the milk to the baby. Walk east, west, north. Use the swamp shake with the pentagram. Walk west, west, east, east, south, to the Street of Traders. Use the balloon with the railings. Walk to the sarcophagus. Pick up the Mucusade. Walk to the tube, to the window, south to Calypso’s. 4 Use the spell book. Pick up the skull. Walk upstairs. 3 Look at the diary. Pick up the parrots. Walk west. Look at the chain. Talk to the pirate coiling the rope. 5 Talk to the pirate repairing the plank. Push the pirate repairing the plank. Pick up the hammer. Pick up the plank. Use the rigging. Use the postcard with the telescope. Walk down. Open the west door. Talk to the tough looking guy. 1 Walk upstairs. Open the eastern door. Pick up the knife. Use the knife with the hammock. Pick up the tinderbox. Walk east. Use the welding torch with the chain. Use the plank with the eastern door. Use the welding torch with the chain. Open the metal door. Pick up the Mucusade. Walk to the ladder, upstairs. Use the stuffed parrot with the parrot. Use the swamp gum with the stuffed parrot. Walk west. Pick up the shovel. Pick up the towel. Walk north. Give the balloon to the kid. Pick up the wooden pole. Walk east. Use the wooden pole with the shovel. Use the shovel. Use the towel with the hole. Use the shell with the towel. Talk to the beachcomber. Pick up the Mucusade. Walk north. Pick up the dog. Walk west, north, west. Use the dog with the generator. Walk east. Move the lever. Walk east, to the dealer. 3 Talk to the dealer. 34421 Pick up the whistle. Walk west. Use the whistle. Walk east. Talk to the dealer. Walk east, inside the hut. Talk to the waitress. 1 Talk to the waitress. 1 Walk east, into the cave. Use the caffeine tablets with the coffee. Pick up the bottle. 11 Use the coffee with the bottle. Pick up the bottle. 1 Walk west. Open the door. Walk east, to the secluded hut. 111 Pick up the hanky. Pick up the soda. Walk east, to the dark woods. Give the soda to the kid. Walk to the antiques. 1232121 Walk east. Talk to the witch. 131 Walk west, west, to the secluded hut. Close the door. Walk to the cat. Pick up the cat. Pick up the soda. Use the drinking straw with the soda. Open the door. Walk east, to the volcano rim. Pick up the chemical spray. Pick up the plant spotter’s guide book. Look at the plant spotter’s guide book. Use the cat with the plant. Use the empty bottle with the saliva. Walk west, to the Secluded Hut. Pick up the soda. Walk east, to the Goblin Camp. Use the plant dribble with the goblet. Walk to the conch horn. Pick up the conch horn. Walk west, to the big tent. Pick up the food rations. Pick up the pepper. Walk south. Talk to the Elf. 1332 Use the soda with the perfume bottle. Use the pepper with the Elf. Give the hanky to the Elf. Give the perfume bottle to the Elf. Walk east, east, to the dark woods. Give the food rations to the kid. Pick up the magnifying glass. Give the wood to the woodworm. Walk east. Give the wooden teeth to the left witch. Give the conch horn to the middle witch. Give the magnifying glass to the right witch. Use the empty bottle with the potion. Walk west, west, to the secluded hut. Give the potion to the Role Players. 13 Pick up the soda. Walk east, to the Goblin Camp. Walk west. Wait until the big goblin’s dice are on the ground. Use the soda with the fire. Pick up the stuff while the goblins are blinded. Pick up the dice. Walk east, east, to the secluded hut. Talk to the Role Players. 2 Walk east, to the Goblin Camp, west, west, to the door. 14 Pick up the tapestry. Walk north. Stand up. 41 Walk west. Use the tapestry with the sweat. Use the tapestry with the chemical sprayer. Move the lever. Walk east, north. Use the chemical sprayer. Wear the puppy. Wear the furry shoes. Wear west. Pick up the screwdriver. Use the screwdriver with Sordid’s hand. Use Sordid’s hand with the palm print identifier. Pick up the time stick. Walk west.

Simon the Sorcerer

Pick up the magnet. Open the drawer. Pick up the scissors. Walk north, east. Pick up the rope. Pick up the clapper. Use the magnet with the rope. Walk north. Open the door. Walk into the bar. Use the scissors with the dwarf. Pick up the matches. Walk east. Talk to the wizards. 33131 Talk to the wizards. 21111 Walk west, west, west, west, east, east. Talk to the barbarian. 11 Walk north, east, past the owl. Pick up the feather. Walk west, west, south, east. Walk south, west. Use the handle. Pick up the bucket of water. Open the door. Open the door. Pick up the broom. 4 Walk east, east, past the stump. Walk past the stump again. 431313 Walk east, east. Talk to the troll. 32132 Pick up the placard. Walk east, south, east, east, northwest. Talk to the oaf. 21 Walk northwest. Pick up the beans. Walk east, southeast. Use the clapper with the bell. Use the bell. Use the hair. 133 Use the map. Travel to the village. Walk north, past the dodgy geezer. 4 Walk west. Pick up the ladder. Enter the house. Pick up the cold remedy. Pick up the specimen jar. Walk east, west. Use the repulser with the chocolate truffle door. Walk to the door. Pick up the hat. Pick up the smokebox. Walk west. Use the smokebox with the beehive. Pick up the wax. Walk east, east, north, west, to the back of the cottage. Use the beans with the compost. Pick up the watermelon. Walk east, east, north, into the door. Talk to the barman. 4 Use the beeswax with the beer barrel. Wait until the barman returns to you. Walk west. Take the barrel. Use the map. Go to the troll bridge. Walk northwest. 1 Walk northwest. Use the watermelon with the sousaphone. Walk west, northeast, east, northwest. Pick up the paper from under the rock. Walk east. Wear the beard. Pick up the rock. Look at the rock. Walk to the Dwarf Mine. 7 Give the barrel to the leftmost dwarf. Use the feather with the sleeping dwarf. Pick up the key. Walk northwest, southwest. Pick up the hook. Use the key with the door. Walk west. 13 Give the beer voucher to the dwarf. 3 Walk east, northeast, east, east. Talk to the woodcutter. 2113111221 Walk west, west, northeast, to the cave, east. Open the door. 3144 Use the specimen jar with the stew. 4 Consume the stew on the table. Move the chest. Open the trapdoor. Walk west, east, east, east. Use the metal detector. Walk east. Use the sousaphone. Walk east, east, east. Walk east. Use the cold remedy with the dragon. Walk east. Pick up the fire extinguisher. Walk west. Use the hook with the boulder. Walk to the boulder. Use the rope and magnet with the hole. Use the rope and magnet with the hole. Walk down, northeast. Pick up the rock. Use the map. Go to the crossroads. Walk northeast, to the vines. Talk to Golum. 3231 Use the map. Go to the village. Open the door. Walk into the shoppe. Give the shopping list to the shopkeeper. Take the hammer. 2 Take the white spirit. 2 Walk east, north. Give the gem to the dodgy geezer. 213 Walk north. Use the rock from the mountains with the anvil. Walk east, east. Open the box. Open the box. Pick up the rat bone. Look at the empty boxes. Pick up the spell book. Look at the spell book. Use the loose page with the door. Use the rat bone at the lock. Pick up the paper. Use the small key with the lock. Open the door. Walk east. Pick up the bucket. Walk down. Pick up the mints. Talk to the druid. 3413 Remove the ring. Talk to the druid. 1411413 Take the flaming brand. Use the iron bucket with the druid. Use the flaming brand with the druid. Open the iron maiden. Walk to the iron maiden. Open the iron maiden. Pick up the hacksaw. Use the hacksaw with the bars. Walk east, east, west. Give the fossil to the hole. 3 Use the map. Travel to the sleeping giant. Walk west. Look at the dirt. Pick up the milrith ore. Walk west, west, west, north, to the ladder, over the plank. Use the nail with the loose plank. Walk east. Pick up the frogsbane. Use the map. Go to the dragon’s cave. Walk northeast, east, to the icy ledge, east, east. Use the white spirit with the pink splodge. 2121 Use the white spirit with the pink splodge. Talk to the tree. Use the map. Go to the village. Walk north, north. Use the milrith ore with the anvil. Walk east, west, into the house. 2231 Give the frogsbane to the frog. Use the map. Go to the center of the forest. Walk east, east. Give the axe to the woodcutter. Walk north. Pick up the pin. Use the extinguisher with the fire. Move the hook. Pick up the mahogany wood. Use the map. Go to the witch’s cottage. Walk east, east. Talk to the stump. 23 Use the map. Go to the crossroads. Walk southeast. Use the hair. Use the woodworm with the floorboards. Pick up the wedge. Use the ladder with the hole. Walk to the ladder. Open the tomb. 1 Walk east, to the ladder. Open the tomb. Move the loose bandage. Pick up the staff. Use the map. Go to the village. Walk east, into the bar, east. Give the staff to the wizards. 12 Give the coins to the wizards. 14 Use the map. Go to the witch’s cottage. Open the door. Walk inside. 11 Win the wizard countest using the first three magic words. Wait until the witch becomes a dragon. 4 Walk to the mouse hole. Use the map. Go to the dragon’s cave. Walk northeast, east. Use the pin with the hole. Consume the mints. Walk east, to the Tower of Doom. Try to walk to the door. Use the broom. Consume the potion. Pick up the leaf. Walk through the bucket. Pick up the stone. Walk west. Use the hair with the tap. Pick up the lily leaf. Use the matchstick with the lily leaf. Use the leaf with the matchstick. Drift to the seeds. Pick up the seeds. Use the rock with the seeds. Drift to shore. Use the oil with the tap. Move the hair. Walk to the boat. Drift to the puddle’s center. Look at the water. Pick up the tadpole. Talk to the frog. 2 Pick up the mushroom. Consume the mushroom. Pick up the branch. Open the door. Walk east. Open the door. Walk east. Use the branch with the chest. Pick up the shield. Pick up the spear. Walk down. Pick up the chest. Move the lever. Use the chest with the block. Move the lever. Move the lever. Pick up the candles. Use the spear with the skull. Pick up the skull. Walk up, up. Pick up the sock. Pick up the pouch. Use the sock with the pouch. Use the pouch with the hole. Pick up the wand. Walk up. Pick up the chemicals. Use the chemicals with the shield. Use the shield with the hook. Pick up the book. Open the book. Walk down. Talk to the mirror. 321 Pick up the book with the wand. Look at the book with the wand. Walk up. Talk to the demons. 114 Talk to the demons. 22434231451 Talk to the demons. 122 Walk to the teleporter. 2 Pick up the pebble. Pick up the sapling. Talk to the attendant. 232 Look at the brochures. Use the elastic band with the sapling. Use the catapult with the bell. Pick up the matches. Walk east. Pick up the floorwax. Walk east. Use the wand with Sordid. Use the matches with the pits. Use the wand with the lava. 124 Walk east. Use the floorwax with Sordid.

Quest for Glory I: So You Want To Be A Hero?

Buy and use potions as you see fit. Wait until you enter Spielburg. > ASK SHERIFF ABOUT OTTO Walk west, into the eastern building, to the counter. > ASK ABOUT SPELLS > BUY FETCH Walk south, west, to the Guildmaster. > TALK TO MAN > ASK ABOUT ANTWERP Walk to the book. > READ BOOK > SIGN BOOK Walk to the notice board. > LOOK AT BOARD Look at each of the notices. Leave the notice board. Walk east, east, north. > ASK ABOUT APPLES > BUY APPLES > BUY APPLES > BUY APPLES > BUY APPLES > BUY APPLES Walk to the eastern door, to the counter. > TALK TO MAN > ASK ABOUT EQUIPMENT > BUY FLASK > BUY FLASK Walk south, west, north. > GIVE COIN TO MAN > ASK ABOUT NIGHT Walk south, east, south, south, east, east. Walk east, west until you meet the fox. > FREE FOX Walk west, west, north. Either: > TAKE ROCK > THROW ROCK AT NEST Or: > CAST FETCH Or: > CLIMB TREE > TAKE RING > CLIMB DOWN Retrieve the ring. Walk to the door. > KNOCK ON DOOR > ASK ABOUT COMPONENTS > GIVE RING TO HEALER Walk south, west. Wait until sunset approaches. Walk to the western door, to the chair. > SIT > BUY FOOD Wait until the meal is served. > EAT > ASK ABOUT ROBBERS > GIVE MONEY TO ABDULLA > STAND Walk to the innkeeper. > ASK ABOUT SHAMEEN Wait until nightfall. Walk south. > SNEAK Sneak north, west, north, to the coin. > SHOW SIGN Sneak south, to the tavern door, to the note. > TAKE NOTE Walk to the Goon. Type the password the thief gave you. Walk to the door. > BUY LICENSE > BUY LOCKPICK Walk to the ladder. > CLIMB > SNEAK Sneak south, east, south, west, to the old lady’s house. > PICK LOCK Walk to the purse. > TAKE PURSE Walk to the basket. > SEARCH BASKET Walk to the couch. > SEARCH COUCH Walk to the desk. > SEARCH DESK Walk to the table. > TAKE CANDLESTICKS Walk to the cat. > PET CAT Sneak south, east, north, to the western door. > PICK LOCK Walk to the music box. > TAKE BOX Walk to the candelabra. > TAKE CANDELABRA > SEARCH DESK Walk to the vase. > TAKE VASE > MOVE PICTURE > PICK LOCK > TAKE BAG > CLOSE SAFE > REPLACE PICTURE Sneak south, west, to the tavern door, to the Goon. Type the password the thief gave you. Walk to the door. > SELL CANDLESTICKS > SELL CANDELABRA > SELL MUSIC BOX > SELL NECKLACE > SELL VASE > BUY TOOL KIT Walk to the chief. > PLAY GAME Bet 50 pieces. Win the game. > NO Walk to the ladder. > CLIMB Walk south, east, south, to the western door. Walk to the innkeeper. > RENT ROOM Walk south, west, into the east door, to the counter. > BUY FLAME > BUY OPEN Walk south, east, east, north, west. > ASK ABOUT BRIGANDS > ASK ABOUT BRIGANDS > ASK ABOUT BRIGAND LEADER Walk east, north. > ASK ABOUT REWARD > ASK ABOUT REWARD > OPEN GATE Walk north. Walk west, east, until you meet the Swordmaster. > ASK ABOUT LESSON > PAY Win the fight. Walk east, into the stable. > YES Walk west, south, south. Wait until midday. Walk south. > ASK ABOUT BABA YAGA > GIVE SILVER > GIVE SILVER > ASK ABOUT BABA YAGA > GIVE TWO GOLD Walk south, south, south, north, east. > TAKE WATER Either: > THROW ROCK AT DOOR > THROW ROCK AT DOOR > THROW ROCK AT DOOR > CLIMB Or: > CAST DETECT MAGIC > CLIMB Or: > CLIMB Walk to the door. > KNOCK Walk aside. Enter the house. > ASK ABOUT MAGIC > ASK ABOUT SCROLL > YES > TAKE SCROLL Walk south. > CLIMB DOWN Walk west, west, west, west, west, north. > TAKE MUSHROOMS Walk north, west, west. Wait until a Meep appears. > TALK TO MEEP > ASK FOR GREEN FUR > ASK FOR SCROLL Walk to the scroll. > TAKE SCROLL Walk to the fur. > TAKE FUR Walk east, north, east, north. Walk east, north, east, north. Either: > CAST FETCH Or: > CAST OPEN Or: > THROW ROCK AT SEED Or: > CLIMB > CATCH SEED Retrieve the seed. Walk south, south, south, west, south, south. Walk south, west, west, to the tree. > YES > YES > TAKE ACORN Wait until sunset. Walk east, north. Wait until the fairies notice you. > DANCE > ASK ABOUT DUST Wait until you get the fairy dust. Walk north, north. Kill a goblin. Search the body. Walk north, north, to the skull. > ASK ABOUT DEAL > YES Walk south, east, north, east. Walk north, east, north. Search the forest for a saurus. Kill a saurus. Search the forest for a brigand. Kill a brigand. Search the forest for a mantray. Kill a mantray. Return to Erana’s peace. Walk to the tree. > EAT FRUIT > TAKE FLOWERS > CAST OPEN Walk to the hole. > TAKE SCROLL > SLEEP Walk south, west, south, south. Walk south, south, east, to the door. > KNOCK > GIVE ACORN TO HEALER > GIVE FLOWERS TO HEALER > GIVE MUSHROOMS TO HEALER > GIVE FUR TO HEALER > GIVE WATER TO HEALER > GIVE DUST TO HEALER > BUY UNDEAD UNGUENT Walk south, south, east, east, north, east. > GIVE APPLES TO GIANT Walk west, south, west, west, west, north. Walk to Hilde. > BUY APPLES Walk south, east, east, north, north. Walk east, east, to the castle. Answer the three questions correctly. Walk inside. Walk upstairs. > YES > YES > YES > YES > YES Play the game against Erasmus. Win the game. > ASK ERASMUS ABOUT SPELLS > STAND Walk west, west, north, west, west, west. Walk south, west, south, west, north. > GIVE GEM TO SKULL > HUT OF BROWN, NOW SIT DOWN Enter the hut. > YES > YES > YES Walk south, east, north, east, north. Walk east, north, east, east. Kill the ogre. > SEARCH BODY > OPEN CHEST Walk into the cave. Either: > CAST CALM Or: > FEED BEAR Wait until the bear is calmed. > SNEAK Sneak east. Sneak to the kobold. Either: > TAKE KEY Or: > CAST FETCH Wait until you get the key. > CAST DETECT MAGIC Either: > CAST OPEN Or: Walk to the chest. > PICK LOCK > TAKE MONEY If not a thief, kill the kobold. Sneak west. > WALK > UNLOCK CHAIN Walk south, west, west, south, south Walk south, south, east, to the door. > KNOCK Wait until you get the Dispel potion. Walk west, south, south, south, west. Wait until midnight. > USE UNDEAD UNGUENT Walk north, north. Walk to the mandrake root. > TAKE MANDRAKE ROOT Walk west, west, north, north, north. > OPEN GATE > HIT OF BROWN, NOW SIT DOWN Enter the hut. > YES Wait until Baba Yaga takes the mandrake root. Walk south, east, north, east, north. Walk east, north, east, north. Search the forest for a T-Rex. Kill a T-Rex. Search the forest for a Cheetaur. Kill a Cheetaur. > TAKE CLAWS Search the forest for a Troll. Kill a Troll. > SEARCH BODY > TAKE BEARD Sleep all night. Walk south, west, south, south, south. Walk south, east, north, north. Wait until you enter the castle. > ASK ABOUT ELSA Walk west. Walk south, south, south, south. Walk west, north, to the eastern door. Walk to the counter. > BUY ARMOR Walk south, south, south, north, to the door. > KNOCK > GIVE BEARD TO HEALER > GIVE CLAWS TO HEALER Walk south, south. Wait until afternoon. Walk south, west. Wait until Bruno leaves. Wait a while for Bruno to walk off. Either: > CAST FLAME Walk south, north. Or: > THROW DAGGER Walk south, north. Or: Walk south, north. Kill the brigand. > SEARCH BODY Walk south, west, west, south. Walk to the outstanding rock. > SEARCH ROCK Either: > CAST OPEN Or: > PICK LOCK > OPEN DOOR Or: > UNLOCK DOOR > OPEN DOOR Wait until the rock door opens. > HIDEN GOSEKE Enter the cave. Walk downstairs. > CAST CALM > SNEAK If a fighter, kill the minotaur. Walk to the door. Either: > BREAK DOOR Walk north. Or: > CAST OPEN > OPEN DOOR Walk north. Or: Walk to the rocks. > CLIMB Reach the other side of the door. > WALK > LOOK WIRE Walk past the wires, over the eastern bridge. > LOOK WIRE > STEP OVER WIRE Walk to the back door. > OPEN DOOR Walk north. > CLOSE DOOR Wait until the brigands move away from the window. Walk to the eastern chair. > MOVE CHAIR Walk to the candelabra. Wait until the knochelkopfen walk past the chairs. > MOVE CANDELABRA Walk to the front of the table. Wait until the knochelkopfen walk past the table’s end. > JUMP Wait until the knochelkopfen are captured. > OPEN DOOR > ASK ABOUT BRIGAND LEADER > ASK ABOUT YORICK > CAST DETECT MAGIC Walk west, east. > PULL ROPE Walk west, north. > OPEN DOOR Walk into the door opening. Wait until the bridge falls down. > OPEN DOOR > USE DISPEL POTION ON BRIGAND LEADER Walk to the desk. > TAKE MIRROR Walk east, north, west, north. Walk north, north, north, north. > OPEN GATE > HUT OF BROWN, NOW SIT DOWN > USE MIRROR Wait until you become a hero.

MythMaster: A Vagabond’s Adventure

Walk to the woodcutter. > TALK TO WOODCUTTER Walk north, to the shiny object in the west part of the fountain. > LOOK WATER > GET COIN > GET KEY Walk south, through the wall, west, to the white flower. > LOOK > LOOK AT VINE > LOOK AT ROSE > GET WHITE ROSE Walk west, to the door. > KNOCK ON DOOR > OPEN DOOR Walk inside, to the table. > LOOK AT TABLE > GET BOWL > LOOK AT BOWL > GET WALNUT Walk west, east, to the squirrel. > GIVE WALNUT Walk south, south, west. > LOOK > LOOK AT BEACH Walk to the small rock. > GET SMALL ROCK Walk east, east, to the lily just south of the bush. > LOOK POND > GET LILY Walk to the middle of the pond. > LOOK WATER > GET JAR Walk south, to the pixie. > GIVE COMB Walk to the book. > GET BOOK Walk south, to the gray patch west of the tree. > LOOK GROUND > GET SEEDS Climb up the tree, up the tree. Walk to the door. > KNOCK ON DOOR > OPEN DOOR Walk inside, to the sink. > LOOK SINK > GET MATCH > LOOK CABINET Walk to the lantern. > GET LANTERN > READ BOOK > USE BOOK > TALK TO FAIRY Walk south. Climb down, down, to the ground. Walk north, east, east, east. Wait until the feather comes to rest. Walk to the feather. > GET FEATHER Walk north, into the cave. > LOOK Walk to the boulder. > GET SLIPPER Walk northwest, north, north, north, to the cricket. > LOOK AT CREATURE > GET CRICKET Walk west, west, to the goose. > READ BOOK > USE BOOK > GET CROWBAR Walk south, south, to the ax. > GET AX Walk to the trees. > GET STICK Walk south, west, to the mud. > GET MUD Walk east, to the beaver. > READ BOOK > USE BOOK Walk west, north, to the door. > KNOCK ON DOOR > OPEN DOOR Walk to the toad. > READ BOOK > USE BOOK Walk to the woodcutter’s wife. > TALK WOODCUTTER’S WIFE > GIVE AX Walk west, west, west, south. Swim west, to the island. Walk to the coconut. > GET COCONUT > OPEN COCONUT Walk east, south, south, to the shell. > GET SHELL Walk west. > TALK TO BUM Walk east, south, south, into the water. > GET SALTWATER Walk to the door. > KNOCK ON DOOR > OPEN DOOR > USE BOOK > TALK TO FISHERMAN Walk west, north, into the office, to the nets. > GET NET Walk south, east, north, to the hole in the tree. > LOOK HOLE > GET TRUMPET Walk north, to the butterfly. > CATCH BUTTERFLY Walk north, north, to the caterpillar. > LOOK CREATURE > GET CATERPILLAR Walk north, east, east, east, east, to the bucket. > LOOK AT BUCKET > GET EARRING Walk to the door. > KNOCK ON DOOR > OPEN DOOR Walk to the owl. > USE BOOK > TALK TO MAGICIAN Walk to the magician. > GIVE BOOK Walk to the barrel. > GET UMBRELLA Walk south, west, west, west, west, west, north, north, north. Walk into the hole in the cliff, into the hole in the ground. Walk to the cabinet. > LOOK CABINET > GET WATCH Walk east. > USE TRUMPET Walk east, east, to the chest. > LOOK CHEST > GET MACE Walk upstairs, east, to the east vase. > LOOK VASE > GET CATNIP Walk east, to the shelves. > LOOK FOOD > GET CRACKER Walk west, to the guards. > TALK GUARD > GIVE MACE > GIVE COIN Walk north, to the king. > GIVE SLIPPER > TALK TO KING Walk west, to the queen. > GIVE RING Walk east, east, to the parrot. > TALK TO PARROT > GIVE CRACKER > TALK TO PARROT Walk to the trunk. > USE KEY Walk west, south, south, east, south, south. Walk east, east, east, south, into the cave, to the boulder. > USE CROWBAR Walk east. > USE WATCH Walk to the princess. > GET PRINCESS > USE WHITE ROSE

Lure of the Temptress

In some versions of the game, the tinderbox will not appear unless you choose “Restart Game” before starting the game. Pull the torch. Walk besides the door. Walk west when the Skorl enters. Close the door. Lock the door. Talk to the prisoner. Walk north. Get the knife. Get the bottle. Use the knife on the sack. Look at the sack. Look at the barrel. Use the bottle on the tap. Walk west. Give the bottle to the prisoner. Push the bricks. Walk north, east. Use the knife on the cord. Tell Ratpouch to go to the outer cell. Walk south, west. Tell Ratpouch to push the bricks. Walk east. Walk west, north, west, west, south. Walk west, west, south, inside. Get the tinderbox. Talk to the blacksmith. 1 Walk north, north. Wait until a man in a green coat walks by. Talk to the man. 1 Walk east, into the store. Talk to the shopkeeper. 2 Give the metal bar to Ewan. Walk south, east, south, into the tavern. Talk to the bartender. Talk to Nellie. 2 Give the gem to Nellie. Talk to the man at the table. Talk to Morkus. Bribe Morkus. Talk to Morkus. Walk south, north, west, west, south, inside. Talk to Luthern. Give the flask to Luthern. Walk north, north, east, east, south. Talk to the stranger. Talk to the stranger. 2 Walk north, west, west, inside. Talk to the knitting woman. Talk to Edwina. 1 Walk south, east. Look at the door. Wait for Ratpouch to come by. Give the lockpick to Ratpouch. Tell Ratpouch to use the lockpick on the lock. Wait for Ratpouch to unlock the door. Open the door. Walk inside. Close the door. Examine the diary. Look at the apparatus. Use the tinderbox on the oil burner. Wait until the potion is ready. Use the flask on the tap. Open the door. Walk outside, north. Drink the flask. Open the door. Walk inside. Talk to the Skorl. Walk south, east, east, inside. Talk to Goewin. Walk south. Wait until you return to normal. Walk east. Wait until Mallin comes by. Talk to Mallin. Walk west, inside. Talk to Goewin. Walk south, east. Wait until Mallin comes by. Talk to Mallin. 3 Walk west, west, south. Look at the poster. Open the door. Walk inside. Talk to both monks. Give the book to one of the monk. Talk to Toby. 2 Walk outside, north, east, inside. Talk to Goewin. 211 Walk south, west, west, west, south, inside. Talk to the barbarian. Talk to Ultar. Walk south, south, inside. Talk to the woman. Ask Catriona for cowbane. Walk north. Get the cowbane. Walk north, north, east, east, east, inside. Give the cowbane to Goewin. Wait until the spell is completed. Talk to Goewin. 1 Walk south, west, west, west, south, inside. Talk to Ultar. Walk outside, north. Talk to the gargoyles. Walk east, east, east, inside. Talk to Goewin. Walk south, west, west, west. Talk to Goewin. Walk north. Pull the right skull. Look at the left skull. Walk west. Look at the right skull. Wait until Goewin arrives. Tell Goewin to go to the Entrance Cave and then pull the left skull and then pull the right skull. While the door is open, walk west. Wait a few seconds. Pull the left skull. Wait for Goewin. Tell Goewin to go to the Green Cave and then pull the right skull. Walk west, north. Strike down the beast. Walk west. Use the potion on the dragon. Talk to the dragon. 3 Walk east, east, east. Pull the left skull. Walk east. Pull the left skull. Walk east, south, east, south. Wait until a Skorl enters the shop. Look through the window. Overhear the conversation. Leave the window. Walk inside. Talk to Ewan. Wait for the stranger. Talk to the stranger. Talk to Minnow. 42 Walk east. Look at the carcass. Get the fat. Get the tongs. Walk west. Look at the cask with the bung. Use the tongs on the bung. Hide in the dark behind the pillars. Wait until the Skorl drinks the wine. Walk east, east, northeast, east, east. Pull the lever. Use the fat on the lever. Pull the lever. Wait for Minnow to come by. Talk to Minnow. Tell Minnow to pull the lever. Operate the winch while Minnow pulls the lever. Walk west, west, upstairs, east, north. Defeat the beast.

Loom

Walk west, to the village. Walk into the west building, east, to the people east. Pick up the distaff. Inspect the egg. Learn the Opening pattern. Weave Opening on the egg. Inspect the Loom. Learn the Transcendence pattern. Walk west, west, west, east. Inspect the book. Inspect the flask. Learn the Emptying pattern. Inspect the dye pot. Learn the Dyeing pattern. Walk north, north out of the village, to the woods. Inspect the thornes. Inspect the grave. Leave the grave. Inspect all four holes. Learn the Night Vision pattern. Walk east, to the village, to the northern hut. Weave Night Vision on the darkness. Inspect the wheel. Learn the Straw into Gold pattern. Walk north, north out of the village, east. Weave Opening on the sky. Walk west, to the docks. Jump in the water. Swim to the tree. Inspect the waterspout. Learn the Twisting pattern. Weave Twisting backwards on the waterspout. Go to the shore. Walk to the forest. Head west until you meet the Shepherds. Walk away. Learn the Invisibility pattern. Walk to the city. Weave Invisibility on the workers. Enter the tower. Inspect the talking people. Use the crystal. Inspect the scythe. Learn the Sharpening pattern. Use the left bell. Inspect the sphere. Learn the Terror pattern. Use the bell. Use the right bell. Walk north, west. Head west until you meet the Shepherds. Weave Terror on the Shepherds. Walk west. Inspect the sheep. Wait until the shepherd rounds up the sheep again. Learn the Sleep pattern. Walk west, to the large hut. Inspect the lamb. Inspect the lamb. Learn the Healing pattern. Walk north. Weave Dyeing on the sheep. Weave Straw into Gold backwards on the gold. Weave Terror or Sleep on the dragon. Walk north. Weave Night Vision on the darkness. Find your way through the maze to the pool. Inspect the pool. Learn the Reflection pattern. Weave Emptying on the pool. Inspect the sphere. Walk east around the bend, to the exit. Weave Twisting backwards on the steps. Walk east. Inspect the boy. Weave Sleep backwards on the boy. Weave Reflection on Rusty. Walk east, to the gate, east, to the man. Inspect the straw. Pick up the distaff. Weave Opening on the door. Walk west, downstairs. Inspect the conversation. Wait until the forger lift the sword. Weave Sharpening backwards on the sword. Weave Opening on the cage. Walk to the sphere. Walk north. Inspect Mandible. Pick up the distaff. Walk east, north. Weave Opening backwards on the Cleric hole. Inspect the Forger hole. Walk to Rusty. Weave Healing on Rusty. Walk to the hole. Weave Opening backwards on the Forger hole. Inspect the Shepherd hole. Weave Healing on the shepherds. Walk to the hole. Weave Opening backwards on the Shepherd hole. Inspect the Crystalgard hole. Weave Healing on Goodmold. Walk to the hole. Weave Opening backwards on the Crystalgard hole. Float to the pool west. Float to the hole. Walk east, east. Inspect the Loom. Inspect the Loom. Learn the Silence pattern. Weave Silence backwards on Hetchel. Inspect the Loom. Learn the Shaping pattern. Weave Death backwards on Hetchel. Inspect the Loom. Learn the Rending pattern. Weave Rending on the Loom. Walk to the rift. Weave Transcendence on myself.

Legend of Kyrandia, Book Three: Malcolm’s Revenge

Search the city dump for a broken flask. Search the city dump for a nail. Search the city dump for Brandon’s shoe. Use the nail with the squirrel. Walk west. Use the broken flag on the right flag. Use the broken flag on the left flag. Walk south, west. Drop the nail. Walk east. Use the transporter. Use the transporter. Use the transporter. Walk south, east. Look at the footprints. Use the frog. Take a nail from the bleachers. Walk east. Take three logs of firewood. Walk west, east until Malcolm meets the boy. Use a log of firewood with the boy. Walk west, east until Malcolm meets the boy. Use the nail with the boy. Walk inside. Take two sets of sesame seeds. Walk east, west. Use the straight nail with the lock. Use the bent nail with the west door. Walk inside the west buiding. Use a straight nail with the door. Walk east, inside the east building. Use a log on the lamp. Use the book. Use a log of firewood with the machine funnel. Use the green button. Take the toy soldier. Use the right lever. Use a log of firewood with the machine funnel. Use the green button. Take the rocking horse. Use the left lever. Use Brandon’s shoe with the machine funnel. Use the green button. Take the ball. Walk north. Open the third drawer. Use the nut-on-a-string with a bent nail. Take the Jester’s Staff from under the bed. Walk east. Use the hole. Use the hole. Take the empty flask. Use an empty flask with the water. Use the bent nail-on-a-string with the water. Use the bent nail-on-a-string with the water. Take an eel. Use the eel with the sesame seeds. Take the eel. Use the fertilized seeds with the wall. Use the flask of water with the fertilized seeds. Walk upstairs, east, east. Walk west, east until Malcolm meets the boy. Use the Jester’s Staff with the boy. Talk to the boy. Talk to the boy. Talk to the boy. Offer the toy soldier to the boy. Give the ball to the boy. Walk south. Walk north, south until Malcolm meets the boy. Use the Jester’s Staff with the boy. Use the broken flask with the boy. Walk west. Wait until the mime turns around. Use the eel with the hood. Switch to lying. Use the bent nail-on-a-string with the money box. Wait until the bath attendant believes Malcolm. Use the Jester’s Staff with the bath attendant. Turn the heat level. Turn the heat level up. Turn the heat level up. Wait until the bath users leave. Take the mime outfit. Walk west, west. Use the log of firewood with the road to the castle. Walk north, east. Use the sesame seeds with the beam. Use the Jester’s Staff with the squirrel. Use the bent nail-on-a-string with the squirrel. Take the hypnotized squirrel. Walk west, south, west. Walk east, west until Malcolm meets the boy. Use the Jester’s Staff with the boy. Use the broken flask on the boy. Walk west. Talk to Zanthia. Talk to Zanthia. Talk to Zanthia. Use the Jester’s Staff with Zanthia. Walk east, east. Use the transporter. Walk east, inside. Take two sets of sesame seeds. Walk east, west. Use the mime outfit with Malcolm. Walk inside the northeast building. Use the Jester’s Staff with the crowd. Drop the hypnotized squirrel. Use the bent nail-on-a-string with the hypnotized squirrel. Walk north, inside the east building. Use the hole. Use the bent nail-on-a-string with the water. Use the bent nail-on-a-string with the water. Take an eel. Use the eel with the sesame seeds. Take the eel. Use the eel with the sesame seeds. Use an empty flask with the water. Use the green button with the carpet. Use the red button with the carpet. Use the Jester’s Staff with Brandywine. Use Jester’s Staff with Darm. Give the fish cream sandwich to Darm. Use Jester’s Staff with Darm. Use Jester’s Staff with Darm. Use Jester’s Staff with Darm. Use the Jester’s Staff with Brandywine. Use the green button with the carpet. Use the red button with the carpet. Walk upstairs, east, inside the northwest building. Use the Jester’s Staff with Zanthia. Use fertilized seeds with the bottom of the magic cabinet. Use the flask of water with the hidden fertilized seeds. Use the rocking horse with the cauldron. Note you can now get a finished Pegasus potion from the cauldron. Walk north. Use the hanger with Malcolm. Walk inside the northeast building. Use the transporter. Wait until Herman trips over the log. Take the nail. Drop the fertilized seeds. Drop the bent nail-on-a-string. Drop the flasks. Drop the mime outfit. Walk east holding the toy soldier. Drop the toy soldier. Walk east. Use the Jester’s Staff with Herman. Hold the nail until Malcolm is escorted to jail. Use Jester’s Staff with Rowena. Use the string. Use the foot pedal. Take the scissors. Use the scissors with the string. Use the doily. Use the nail with the lock. Use the scissors with the man. Use the string. Use the foot pedal. Take the scissors. Use the rope. Walk west. Use the scissors with the monkey jumper. Take the scissors. Walk north. Use the scissors with the monkey jumper. Switch to nice. Use a monkey jumper with the grave. Use the monkey jumper with the grave. Use the Jester’s Staff with Katherine. Talk to Katherine. Talk to Katherine. Talk to Katherine. Walk east. Take the fertilized seeds. Take the broken flask. Walk south. Use the broken flask with the steering wheel. Use the broken flask with the dog. Use the Jester’s Staff with the dog. Walk north, east. Use the transporter. Walk inside the northeast building. Hold the fertilized seeds until Malcolm is escorted to jail. Use the Jester’s Staff with Rowena. Use the fertilized seeds with the rocks. Use Malcolm. Walk south. Use the transporter. Walk inside the northeast building. Wait until Malcolm is escorted to jail. Use the Jester’s Staff with the left prisoner. Use the Jester’s Staff with Rowena. Use the Jester’s Staff with the jailer. Take the pruning shears. Give the pruning shears to Rowena. Walk north. Take the nail. Walk south, west. Take the bent nail-on-a-string. Take the empty flask. Take the mime outfit. Walk east. Use the transporter. Walk east, inside. Take two sets of sesame seeds. Walk east, west, inside the east building. Use the hole. Use the bent nail-on-a-string with the water. Use the bent nail-on-a-string with the water. Take an eel. Use the eel with the sesame seeds. Take the eel. Use the eel with the sesame seeds. Use an empty flask with the water. Use the flask of water with fertilized seeds. Use an empty flask with the water. Use the flask of water with fertilized seeds. Use the bent nail-on-a-string with the water. Take the eel. Walk upstairs, east, east, inside. Take sesame seeds. Use a large sprout with the food hopper. Use the large sprout with the food hopper. Use the nail with the milk machine. Use the flask with the stream of cream. Use the nail with the milk machine. Walk east, west. Use the mime outfit with Malcolm. Walk inside the northeast building. Use the eel on the funnel. Use the sesame seeds on the funnel. Use the flask of cream on the funnel. Take the fish cream sandwich. Walk outside. Use the hanger with Malcolm. Walk inside the northeast building. Wait until Malcolm is escorted to jail. Use the Jester’s Staff with Rowena. Use the Jester’s Staff with the jailer. Use the oar until you’re freed. Take the mime outfit. Use the mime outfit with Malcolm. Take the fish cream sandwich. Walk south, west, south. Give the fish cream sandwitch to the dog. Wait until Malcolm lands with the Isle of Cats. Switch to nice. Use the cart. Use the cart. Repeat until you reach the Dog Fort. Take the machete. Enter the hole. Leave the ruins. Wait until Malcolm starts scratching. Take two fleas off Malcolm. Walk east. Use the machete with all plants until Malcolm finds snakes. Use the machete with the snakes. Use the machete with all plants until Malcolm finds a bone. Take the bone. Use the machete with the plant in the southeast corner to uncover the hole. Use the mud. Leave the mud. Collect all the bones Malcolm can find on his way. Make your way north, north, east, north, north. Use a flea with the peg-legged pirate. Walk west. Collect all the bones Malcolm can find on his way. Make your way west, west, east. Put a bone with the ground before the Duke. Make sure Duke digs up a gem. Repeat until all six gems are dug up. Take the ruby. Take the topaz. Take the diamond. Take the emerald. Take the amethyst. Take the sapphire. Drop any bones Malcolm is carrying. Walk west. Use the mud. Leave the mud. Make your way west, east, north. Switch to lying. Talk to Fluffy. Make your way north, north, north. Give the ruby to the captain. Use a flea with the captain. Walk into the boat. Use the barrel. Walk outside. Use the machete with the captain. Switch to nice. Use the cart. Use the cart. Walk to the hole. Walk east. Use the leather mouse with the hieroglyphics. Use the leather mouse with one of the statues. Walk east, west. Use the cart. Use the cart. Use the diamond with the altar. Walk west. Use the leather mouse with the hair balls. Wait until the statues appear. Use the diamond with the left statue. Use the topaz with the middle statue. Use the amethyst with the right statue. Walk east. Use the emerald with the left statue. Use the sapphire with the middle statue. Use the ruby with the right statue. Take the crystal mouse. Walk west. Use the crystal mouse of Malcolm. Walk east. Talk to Fluffy. Talk to Fluffy. Talk to Fluffy. Make your way west, north, north. Use the crystal mouse with Rufus. Walk east. Use the mud. Leave the mud. Make your way north, north, east, north, north. Use the crystal mouse with the peg-legged pirate. Use a penny with the left machine. Use the fourth button. Use a penny with the right machine. Take the insurance policy. Take the pool toy. Use the left barrel. Use the left barrel. Use the pool toy on Malcolm. Use the pump on the flower. Use the pump on Malcolm. Use the pool toy on Malcolm. Use the waterfall. Use the waterfall. Use the first button. Use a penny with the right machine. Use the second button. Use the penny with the right machine. Use the third button. Take the swim fins. Take the cleats. Use the cleats with Malcolm. Use the shoehorn with the right machine. Use the shoehorn Malcolm. Take the umbrella. Use the right barrel. Use the right barrel. Use the umbrella with Malcolm. Float down the rocks. Use the umbrella case with Malcolm. Use the swim fins with Malcolm. Use the bungee strap with the rings. Walk to the cave. Swim up the water. Walk to the cave. Use the bungee strap with Malcolm. Use the cleats with Malcolm. Climb up the mountain side. Use the shoehorn Malcolm. Use the umbrella with the hook. Use the umbrella with the hook. Use the swim fins with Malcolm. Swim up the water. Walk to the cave. Stand up. Switch to lying. Take the gold key. Walk east. Lose the game of tic-tac-toe. Talk to the queen. Talk to the queen. Walk east. Talk to the batfish. Talk to the batfish. Take both coins. Walk west, northwest. Give a coin to the merman with the right. Walk northwest. Use the Jester’s Staff with the class. Take the apple. Walk west. Lose the game of tic-tac-toe. Talk to the queen. Talk to the queen. Walk northwest. Use the Jester’s Staff with the class. Take the apple. Walk west. Take the fondue set. Talk to the fish. Talk to the fish. Talk to the fish. Use the water outlet. Use the water outlet. Use the lever. Use the lever. Search the dump. Search the dump. Search the dump. Wait until Malcolm jumps off the dump. Take the left sock. Use the left sock to the right of the batfish. Search the cave until the batfish returns. Repeat until Malcolm finds the newspaper. Use the newspaper with Malcolm. Also, find at least two worms, half apples or apples. Give anything else but coins and one fondue set back to the batfish. Walk west, southwest. Give the fondue set to the blue merman. Walk east. Use an apple with Malcolm. Use the half apple with Malcolm. Use the apple with Malcolm. Use the half apple with Malcolm. Use a worm with the bottom fish. Use a worm with the bottom fish. Take a half apple. Walk northwest, west. Give the half apple to the demon fish. Use the water outlet. Use the lever. Talk to the woman. Talk to the woman. Talk to the woman. Wait until the queen calls you back. Make two moves. Drop the newspaper. Drop a coin with the newspaper. Walk east. Use a worm with the bottom fish. Use a worm with the bottom fish. Walk northwest, west. Use the water outlet. Use the lever. Switch to nice. Talk to the man next in line. Talk to the man next in line. Talk to Levis. Talk to the woman. Talk to the woman. Talk to the woman. Talk to the woman. Move. Talk to the couple. Talk to the couple. Talk to the couple. Move. Talk to the man. Talk to the man. Talk to the man. Wait for the woman to return. Use the contraption. Use the contraption. Select Stewart, your good conscience. Take the firewood. Walk south, to the boat. Use the plate of food. Talk to the peg-legged pirate. Talk to the peg-legged pirate. Talk to the peg-legged pirate. Use the Jester’s Staff with the right mouse. Use the Jester’s Staff with the right mouse. Take the nail. Use the nail with the chain. Use the nail with the right mouse. Use the nail with the middle mouse. Use the nail with the left mouse. Use the nail with the lock. Take the sesame seeds. Take the eel. Use the eel with the sesame seeds. Use the fertilized seeds with the door. Take the flask of water. Use the flask of water with the fertilized seeds. Walk into the east buiding. Put the left lever in the up position. Put the right lever in the up position. Use a log of firewood with the machine funnel. Use the green button. Take the toy soldier. Walk north. Take the crumpled portrait from under the bed. Walk east, west, east. Take the firewood. Walk south, west, north, inside. Talk to Herman. Leave and re-enter until Herman will buy your flask. Sell the flask to Herman. Walk east, west, west, north, east. Search the city dump for a nut-on-a-string. Search the city dump for an empty flask. Use the sesame seeds with the beam. Use the nut-on-a-string with the squirrel. Take the hypnotized squirrel. Walk west, west. Talk to the peg-legged pirate. Talk to the peg-legged pirate. Talk to the peg-legged pirate. Use the crumpled portrait with Brandon. Use the squirrel on Kallak. Use the toy soldier with the captain. Drop the nut-on-a-string. Drop the crumpled portrait. Walk west, south, south, east, east, west. Walk inside the east building. Use the right lever. Use a log of firewood with the machine funnel. Use the green button. Take the rocking horse. Use the hole. Walk upstairs. Talk to Zanthia. Talk to Zanthia. Talk to Zanthia. Use the rocking horse with the cauldron. Use the empty flask with the cauldron. Walk west. Use the water outlet. Walk west, east, south, west. Walk west, west, west, onto the platform. Use the pegasus potion with Malcolm. Walk west. Take the machete. Walk west. Make your way west, north, east, west, north. Talk to Fluffy. Make your way east. Walk west. Use the cheese-maker with Malcolm. Take the cheese. Use the cheese with the mouse. Take the ruby. Take the topaz. Take the diamond. Take the emerald. Take the amethyst. Take the sapphire. Walk west, east. Talk to Fluffy. Use the empty can of tuna with Malcolm. Walk east, north, east. Take the crumpled portrait from under the bed. Take the collar. Walk west, west. Use the cheese-maker with Malcolm. Take the cheese. Give the cheese to the peg-legged pirate. Drop the cheese. Drop the cheese-maker. Give the diamond to the peg-legged pirate. Give the collar to the captain. Walk west, east. Search the city dump for a bent nail. Search the city dump for a nut-on-a-string. Use the nut-on-a-string with a bent nail. Search the city dump for an empty flask. Walk west, south, south, inside, inside. Give a gem to Herman at your own discretion. Use the gems at your own discretion. Make sure you buy the crutch. Make sure you buy three handful of sesame seeds. Walk east, west, east, east, west. Walk inside the east building. Use the hole. Use the bent nail-on-a-string with the water. Use the bent nail-on-a-string with the water. Take an eel. Use the eel with the sesame seeds. Take the eel. Use the eel with the sesame seeds. Use the bent nail-on-a-string with the water. Take an eel. Use an empty flask with the water. Use the flask of water with fertilized seeds. Use an empty flask with the water. Use the flask of water with fertilized seeds. Use the water outlet. Walk north. Walk east, west, east, inside. Use a large sprout with the food hopper. Use the large sprout with the food hopper. Use the machete with the milk machine. Use the flask with the cream. Walk east, west, inside the northeast building. Use the crutch with the machine. Use the eel with the machine funnel. Use the sesame seeds with the machine funnel. Use the flask of cream with the machine funnel. Use the button. Take the fish cream sandwich. Walk north, inside the east building. Use the hole. Walk upstairs. Use the crumpled portrait with the magic cabinet. Give the fish cream sandwich to the Voice of Reason. Use the crumpled portrait with the magic cabinet.

Legend of Kyrandia, Book Two: The Hand of Fate

Pick up the empty flask from the shelf. Inspect the rug. Walk west, north, west. Inspect the stump. Walk north. Pick up the gnarlybark. Pick up the union. Walk north. Talk to the fairy. Walk west. Inspect the nest. Walk north. Use the water with the fireberries. Pick up the everglowing fireberries. Walk inside. Pick up the stool. Pick up the empty flask. Pick up the plant food. Walk outside, south, west. Use the tree. Pick up the skeleton key. Walk west. Inspect the hollow tree. Use the feather with the crocodile. Use an empty flask with the tears. Walk north. Pick up the sulphur. Use an empty flask with the hot water. Use the gnarlybark with the cauldron. Use the sulphur with the cauldron. Use the union with the cauldron. Use the reptile tears with the cauldron. Use the furniture with the cauldron. Use the hot water with the cauldron. Use an empty flask with the cauldron. Walk south, east, east, east, east, east, south. Find out in which order the fireflies light up. Note the order. Walk north, east. Talk to the rat. Use the Swampsnake potion with Zanthia. Light up the teeth in the same order as the fireflies. Use the skeleton key with the chest. Inspect the chest. Inspect the chest. Walk west, west, west. Give the moldy cheese to the fishermen. Walk west, south, south. Use the plant food with the weed. Walk east. Pick up the anchor. Use the alchemist’s magnet with the anchor. Walk west, north, north. Walk east, east, south. Pick up the letter. Walk north, west, west, west, west. Pick up the letter. Walk west, north. Pick up the letter. Walk south, east, east, east. Give the first letter to the dragonfly. Give the second letter to the dragonfly. Give the third letter to the dragonfly. Walk south, south, east, south. Pick up the letter. Walk north, west, north, north. Give the fourth letter to the dragonfly. Search the haystack. Pick up the left patch of wheat. Pick up the right patch of wheat. Pick up the letter. Use the letter with Zanthia. Walk south. Give the letter to the man. Pick up the vinegar. Pick up the bowl. Walk west. Pick up the stick. Turn the valve. Walk east, north. Walk south, north until you meet the ghost. Use the empty flask with the ghost. Walk south, east. Use the bottled ghost with the scarecrow. Use the elephant’s trunk. Pick up radish. Pick up lettuce. Pick up the alchemist’s magnet. Walk west, north. Use the empty flask with the sheep. Walk south. Open the cellar. Pick up the four horseshoes. Use the milk with the cheese maker funnel. Use the cheese maker lever. Pick up the cheese. Walk upstairs, west. Use a not-lucky horseshoe with the electricity. Use the wheat with the crusher. Use the bowl with the crusher. Use the ground wheat with the cauldron. Use the radish with the crusher. Use the bowl with the crusher. Use the vinegar with the ground radish. Use the mustard with the cauldron. Use the lettuce with the cauldron. Use the cheese with the cauldron. Use the empty flask with the cauldron. Use the sandwich potion with Zanthia. Pick up the empty flask. Walk east. Use the bowl with the lizard. Pick up the bowl. Use the empty flask with the lizard tears. Walk north, east. Use the sandwich with the guards. Pick up the stick. Walk north. Light up the plates in the same order as the fireflies. Open the door. Pick up the mug. Use the mug with the keg. Use the mug with the bowl. Use the vinegar with the rootbeer in the bowl. Walk to the door. Use the lecture stand. Walk outside, south, east. Pick up the empty flask. Pick up the parchment. Use the parchment with the book. Walk northeast. Pick up the mud. Use the mud with the rabbit’s foot. Flush the cauldron. Use a lucky horseshoe with the cauldron. Use the mud footprint with the cauldron. Use the sweet and sour sauce with the cauldron. Use the reptile tears with the cauldron. Walk east. Use the stick with the rope. Walk east. Use an empty flask with the cauldron. Use the skeptic serum with the Altar of Doubt. Walk west. Use the stick with the rope. Walk west, west. Use the skeptic potion with the man. Use the magnet with the shiny item in the water. Pick up the magnet. Walk inside. Talk to Marcus. Use the key with the right lock. Use the magnet with the key. Inspect the mattrass. Inspect the mattrass. Inspect the mattrass. Use the fishing rig with the window. Use the key with the left lock. Use the key with the right lock. Walk east, northeast, east. Use the stick with the rope. Walk east. Use an empty flask with the cauldron. Use the skeptic serum with the Altar of Doubt. Use the empty flask with the cauldron. Use the skeptic serum with the Altar of Doubt. Walk west. Use the stick with the rope. Walk west, west, west, north, inside. Disturb the brawlers until one of them loses a tooth. Use the alchemist’s magnet with the golden tooth. Pick up the lead tooth. Walk outside, south, west, south, west. Use the alchemist’s magnet with the lead tooth. Use the golden tooth with the crusher. Walk east, north, east, inside, north. Drop the lucky horseshoe near the top shell. Give the gold piece to the squid. Choose the top shell. Pick up a gold piece. Give the gold piece to the squid. Choose the top shell. Pick up the three gold pieces. Walk east. Use a skeptic potion with the man. Give the three gold pieces to the man. Walk south, east, southeast. Use the skeptic potion with the man. Give the ticket to the captain. Use the magnet with the coil of rope. Walk west. Pick up the heavy rock. Pick up the stick. Walk east, east, east. Pick up the empty flask. Pick up the heavy rock. Walk east, into the vent. Pick up the heavy rock. Use the heavy rock with the lava vent. Walk southeast. Pick up the stick. Inspect the palm tree. Walk west, west. Pick up the heavy rock. Use the heavy rock with the lava vent. Pick up the empty flask. Walk east, northeast. Pick up the heavy rock. Walk north. Pick up the heavy rock. Use the heavy rock with the lava vent. Use the alchemist’s magnet with the lump of lead. Pick up the lump of gold. Use the stick with the dinosaur. Use the stick with the dinosaur. Walk to the hot air vent. Use the crystal fuzz with the cauldron. Use the lump of gold with the cauldron. Use the teddybear eyes with the cauldron. Use the empty flask with the cauldron. Use the teddy bear potion with Zanthia. Walk south. Use the dinosaur. Walk west. Walk east, west until the dinosaur faces the door. Use the torn cloth with the dinosaur. Pick up the parchment. Use the parchment with the book. Use the heavy rock with the lava vent. Walk east. Stand on the platform in the large lava vent. Pick up the pineapple. Inspect the hole. Walk west. Inspect the tower. Pick up snow. Pick up the moss. Pick up the moss. Pick up the rolling stone. Pick up the twigs. Walk east. Use the twigs with the flintstone. Use the rolling stone with the flintstone. Pick up the piece of charcoal. Use the snowball with the cauldron. Use the piece of charcoal with the cauldron. Use the moss with the cauldron. Use the empty flask with the cauldron. Walk west. Use the snowman potion with the guard. Walk west. Use the alchemist’s magnet with the statue. Inspect the box. Inspect the box. Use the jack with the giant foot. Pick up the acorn. Walk east, east. Use the toy drum with the petrified forest. Use the wagons. Give the acorn to the squirrel. Give the walnut to the squirrel. Give the pineapple to the squirrel. Use the rolling stone with the treadmill. Use the wagons. Pick up the feather duster. Walk inside. Pick up the empty flask. Pick up the cannonball. Inspect the left stuffed animal. Walk east. Use the alchemist’s magnet with the cannonball. Give the gold cannonball to the woman. Pick up the lollipop. Pick up snow. Use the snowball with the cauldron. Use the musk with the cauldron. Use the feather duster with the cauldron. Use the lollipop with the cauldron. Use the empty flask with the cauldron. Use the abominable snowman potion with Zanthia. Walk inside. Pick up the candy. Pick up the cologne. Inspect the pillow. Inspect the shelves. Walk outside. Pick up three icicle. Use the icicle with the cauldron. Use the cologne with the cauldron. Use the feathers with the cauldron. Use the candy with the cauldron. Use the empty flask with the cauldron. Use an icicle with the ice wall. Walk outside. Wait for the hunters to arrive. Use the abominable snowman potion with the hunters. Use an icicle with the ice wall. Walk east, inside. ybrgcmo Pick up the hot water. Pick up the union. Use the top lever. Pick up the furniture. Pick up the reptile tears. Pick up the sulphur rock. Pick up the teddybear eyes. Use the middle lever. Pick up the gnarlybark. Use the gnarlybark with the cauldron. Use the sulphur with the cauldron. Use the union with the cauldron. Use the reptile tears with the cauldron. Use the furniture with the cauldron. Use the hot water with the cauldron. Use an empty flask with the cauldron. Use the swampsnake potion with the fourth glass. Flush the cauldron. Pick up the feathers. Pick up the ground radish. Use the bottom lever. Pick up the vinegar. Pick up the lollipop. Pick up the lettuce. Pick up the ground grain. Pick up the lump of lead. Use the vinegar with the ground radish. Use the middle lever. Pick up the crystal fuzz. Pick up the musk. Use the icicle with the cauldron. Use the musk with the cauldron. Use the feathers with the cauldron. Use the lollipop with the cauldron. Use the empty flask with the cauldron. Use the abominable snowman potion with the third glass. Use the alchemist’s magnet with the lump of lead. Use the crystal fuzz with the cauldron. Use the lump of gold with the cauldron. Use the teddybear eyes with the cauldron. Use the empty flask with the cauldron. Use the blue potion with the fifth glass. Use the top lever. Pick up the cheese. Pick up the sweet and sour sauce. Pick up the quill. Use the ground wheat with the cauldron. Use the mustard with the cauldron. Use the lettuce with the cauldron. Use the cheese with the cauldron. Use both water bowls with the trash can. Use an empty flask with the cauldron. Use the orange potion with the second glass. Flush the cauldron. Use the middle lever. Pick up the leather folio. Pick up the horseshoe. Pick up the taffy footprint. Use the bottom lever. Pick up the amethyst. Pick up the hot air. Pick up the blueberries. Use the hot air with the cauldron. Use the quill with the cauldron. Use the leather folio with the cauldron. Use an empty flask with the cauldron. Use the red potion with the first glass. Use the amethyst with the cauldron. Use the blueberries with the cauldron. Use an empty flask with the cauldron. Use the indigo potion with the sixth glass. Use the top lever. Use the middle lever. Pick up the lizard tears. Use the horseshoe with the cauldron. Use the taffy footprint with the cauldron. Use the sweet and sour sauce with the cauldron. Use the lizard tears with the cauldron. Use an empty flask with the cauldron. Use the skeptic serum with the seventh glass. Walk outside. Pick up the icicle. Use the icicle with the house. Walk east. Use the alchemist’s magnet with the golden dish. Walk inside, east. Finish the Towers of Hanoi game to open the left statue. Pick up the stick. Finish the Towers of Hanoi game to open the middle statue. Pick up the gear. Walk south, upstairs. Use the gear with the bar. Use the stick with the gear. Jump to the machines. Jump to the machines again. Attack the hand straight on.

Legend of Kyrandia, Book One

Pick up the note. Use the note on Brandon. Pick up the saw. Inspect the left pot. Walk outside. Walk to the edge. Walk west, west, north, inside. Talk to Brynn. Give the note to Brynn. Walk east, south, east, east, east, east. Inspect the pool. Walk east. Walk west, west, west, west. Use the teardrop on the dent in the tree. Walk east, east, east, east, north. Pick up the marble. Walk east. Use the marble on top of the altar. Pick up a rose. Walk west, south, south, south, west. Talk to Herman. Give the saw to Herman. Walk east, north, north, west, west. Walk west, west, west, north, inside. Give the rose to Brynn. Walk east, south, east, east, east. Walk east, east, north, east. Use the silver rose on the altar. Walk west, south, south, south, west. Walk west, west, inside. Talk to Darm. Walk east, south, east. Pick up the walnut. Walk west, west, west. Pick up an acorn. Walk south, east. Pick up the pinecone. Walk east. Talk to Nolby. Walk south, east, south. Use the pinecone on the hole. Use the acorn on the hole. Use the walnut on the hole. Walk north, north, north. Use the yellow amulet gem. Take the feather. Walk west, north, inside. Give the feather to Darm. Pick up the scroll. Walk east, south, south, east, east. Inspect the stream. Walk west, west, north. Walk west, west, north. Inspect a ruby. Pick up a ruby. Use the yellow amulet gem. Walk south, east. Use the sunstone on the dish. Find out your second birthstone. Find out your third birthstone. Your last birthstone should be the ruby. Pick up the flute. Drop all gemstones you carry. Walk east, north, inside. Talk to Darm. Walk east, south, east, south, east. Walk south, south, east, inside. Pick up the knife. Use the flute on Brandon. Make your way through the fireberry maze. [+] Walk east, east, east, into the circle, east. Inspect the fireberry bush. Walk north, east, south, south. Inspect the fireberry bush. Walk north, east. Pick up the heavy rock. Walk north, east. Inspect the fireberry bush. Walk east, north, east. Talk to a wisp. Walk east. Inspect the fireberry bush. Walk south. Pick up the heavy rock. Walk south, west, south. Inspect the fireberry bush. Walk south, south, east. Pick up the gold coin. Pick up the heavy rock. Walk east. Inspect the fireberry bush. Walk east, north, west, north. Inspect the fireberry bush. Walk north. Pick up the heavy rock. Walk east, east, south. Inspect the fireberry bush. Walk east, north, north, east. Inspect the fireberry bush. Walk east, north. Pick up the heavy rock. Walk south, west. Inspect the fireberry bush. Walk west, south, south, west. Inspect the fireberry bush. Walk north, west, south, west. Inspect the fireberry bush. Walk south, east, south, west. Inspect the fireberry bush. Walk west, west, north, north. Inspect the fireberry bush. Walk north, east, north, north. Inspect the fireberry bush. Walk west, west, south, west. Inspect the fireberry bush. Walk west, south, west, south. Inspect the fireberry bush. Walk north, north, west, south, west. Use a heavy rock on the scales. Use a heavy rock on the scales. Use a heavy rock on the scales. Use a heavy rock on the scales. Use the heavy rock on the scales. Walk west, west, west, west. Walk west, north, north. Use the coin on the well. Walk east. Pick up a tulip. Find a sapphire. Find a topaz. Find a garnet. Walk south, south, east. Walk east, east, east, east. Inspect the fireberry bush. Walk north, east, south, south. Inspect the fireberry bush. Walk north, east, north, east. Inspect the fireberry bush. Walk east, north, east. Use the moonstone on the hole. Use the purple amulet gem. Fly east, south, south, south, south. Fly east, east, east, east, south, east. Use the scroll on Brandon. Walk north. Pick up the iron key. Walk south. Use the purple amulet gem. Fly west, north, west, west, west, west. Fly north, north, north, north, west. Fly west, west, west, west, south, west. Fly north, north over the chasm, east. Walk east, east. Drop the garnet. Drop the sapphire. Drop the topaz. Walk west, west, west. Walk west, west, south, south. Walk west, north, north. Use the scroll on Brandon. Pick up the crystal ball. Walk south, south, east, east. Walk east, north, north. Use the crystal ball on the empty pedestal. Use the empty flask on the fountain. Walk east, east, inside. Give the magical water to Zanthia. Walk west, west, west. Use the empty flask on the fountain. Use the magical water on Brandon. Walk west, west, south, south, west. Walk north, west, west, north, west. Inspect the blueberry bush. Walk south, east, east, east. Walk south, east, east, north. Use the blue amulet gem. Walk east, north, east, east, inside. Inspect the grey rug. Open the trap door. Walk north, north, east, east, east, north. Inspect the orchid flowers. Walk south, west, west, west, south, south. Open the trap door. Pick up the sapphire. Use the sapphire on the cauldron. Use the blueberries on the cauldron. Use the empty flask on the cauldron. Pick up the empty flask. Pick up the garnet. Use the garnet on the cauldron. Use the orchid on the cauldron. Use an empty flask on the cauldron. Open the trap door. Walk south, south, east. Walk south, south, west, north. Use the red potion on the left dent. Use the blue potion on the right dent. Walk south, east, north, north. Walk west, north, north. Open the trap door. Pick up the empty flask. Use the empty flask on the cauldron. Pick up the topaz. Use the tulip on the cauldron. Use the topaz on the cauldron. Walk west, west, west, south. Use the purple potion on Brandon. Give the apple to Faun. Walk outside. Drop the empty flask. Pick up the chalice. Walk north, east, east, inside. Pick up the empty flask. Use the empty flask on the cauldron. Open the trap door. Walk south, south, east. Walk south, south, west, north. Use the red potion on the left dent. Use the yellow potion on the right dent. Walk south, east, east, east, north, north. Walk north, north, north, north, north. Inspect the orchid flowers. Use the orange potion on Brandon. Walk east. Use the orchid on the grave. Walk east, to the gate. Use the red amulet gem. Use the key on the keyhole. Walk west. Walk upstairs, west, north. Walk near the west exit. Use the yellow amulet gem. Walk west. Pick up the mallet. Use the green bell. Use the white bell. Use the gold bell. Use the blue bell. Pick up the gold key. Walk east, south, east, south. Walk east, north, north, east. Pick up the royal sceptre. Walk west, west. Use the gold key on the door. Walk northwest. Use the lower shelf of the right bookcase (Opals). Use the top left shelf of the left bookcase (Potions). Use the bottom left shelf of the left bookcase (Enchantments). Use the bottom right shelf of the left bookcase (Nature). Walk to the fireplace. Walk west, west, north, west. Walk north, north, east. Use the blue amulet gem. Walk north, west. Use the raised tile. Pick up the gold key. Walk east, south, west, south, south. Walk east, south, east, east, south, east. Use the gold key on the door. Walk north. Use the royal sceptre on the left pillow. Use the royal crown on the middle pillow. Use the royal chalice on the right pillow. Use the red amulet gem. Walk to the mirror on the far right.

Journey: Part One of the Golden Age Trilogy

Enter. Make Tag buy the map. Exit. Proceed. Enter. Make Esher look around. Exit. Make Bergon accept. Minar joins the party. Proceed. Make Praxix tell the legend of magic. Note the texture and color of the air and earth essence blend. Make Minar scout. Go right. Make Minar scout. Make Praxix examine the bodies. Proceed. Make Minar scout. Follow the smoke. Knock. Make Bergon tell the truth. Make Minar look around. Exit. Note Garlimon’s babbling. Proceed. Make Esher examine the stream. Find the gold. Find the gold. Make Praxix cast elevation at Tag. Proceed. Enter cave. Make Praxix cast glow on the staff. Proceed. Enter the pool. Leave the tube. Hide. Go to the wide path. Go left. Make Tag pick up the torch. Go back. Go right. Make Tag pick up the blue amulet. Proceed. Make Tag pick up the cover. Make Tag drop the blue amulet. Go to the junction. Go to the smelly pool. Dive. Make Tag pick up the blue amulet. Surface. Go back. Go to the cave. Proceed. Go upstream. Go upstream. Build a raft. Launch the raft. Cross. Cross. Cross. Cross. Make Praxix cast glow on the map. Make Praxix examine the map. Make Minar scout. Make Tag look around. Make Tag get help. Enter. Proceed. Proceed. Proceed. Parley. Make Bergon tell the truth. Make Bergon accept. Proceed. Proceed. Make Hurth examine the runes. Make Hurth tell a story about the elves. Note the elvish word for friend. Enter. Make Praxix examine the bag. Make Praxix cast flare. Go up. Make Praxix cast elevation on Bergon. Make Hurth scout. Go right. Make Hurth examine the orcs. Fight. Make Praxix cast mud. Make Bergon flank. Note the texture and color of the water and earth essence blend. Do combat. Do combat. Do combat. Return. Proceed. Proceed. Proceed. Go back. Make Praxix cast tremor. Go up. Go left. Make Praxix cast elevation on Bergon. Make Praxix cast wind. Leave Esher. Go up. Make Minar look around. Make Tag pick up the spyglass. Go down. Go right. Exit. Split up. Make Bergon return. Make Praxix proceed. Make Praxix cast lightning on the stump. Make Praxix go down. Make Praxix go back. Make Tag go to the stream path. Make Tag approach. Make Tag approach. Make Tag talk to the elf. Make Tag speak elvish. > B’RAN AGRITH Go to Praxix route. Go down. Proceed. Proceed. Make Esher examine the walls. Go left. Go left. Go left. Go left. Go up. Go to the Elf Home. Follow the Elves. Make Praxix cast rain. Take the North Route. Enter. Make Bergon confront. Go down. Choose to remain on this level. Make Hurth scout. Go around the orcs. Go right. Make Praxix examine the runes. Make Praxix speak. > LOREM Go back. Go past the orcs. Make Praxix cast tremor. Make Praxix cast elevation at himself. Proceed. Proceed. Make Praxix cast tremor. Do combat. Do combat. Make Praxix mix the reagent with water essence. Remember Garlimon’s babbling. Make Praxix use the mix on Bergon. Proceed. Enter the tunnel. Go left. Go to the new mine. Enter the cleft. Go back. Enter the cleft. Make Hurth examine the walls. Make Bergon ask the miner about the mine. Make Bergon ask the miner about the mine. Make Tag pick up the red rock. Go back. Go back. Go right. Go to the crude path. Make Hurth examine the crack. Go down. Make Hurth go down. Make Hurth jump. Make Hurth look around. Make Hurth climb up. Go back. Go to the ornate path. Open the door. Make Praxix mix the reagent with fire essence. Make Praxix use the mix on the vault. Make Praxix examine the coffin. Make Tag pick up the white stone. Go back. Go back. Proceed. Make Praxix cast flare. Note the texture and color of the air and fire essence blend. Note salt is a fine, white powder. Proceed. Make Praxix ask the tree about the paths. Go to the milky way. Make Praxix examine the mechanism. Make Praxix cast glow on the staff. Go down. Go right. Make Praxix examine the device. Go back. Make Praxix cast wind. Note the first pit rune. Proceed. Make Praxix cast wind. Note the second pit rune. The third pit rune is too faded to read. Go to the control room. Set the left dial to the second pit rune. Set the right dial to the first pit rune. Push the button. Wait. Go back to the pits. Go down. Mine the rocks. Go to the control room. Save the game. Set the left dial to the first pit rune. Set the right dial to the third pit rune. Push the button. Go to the pits. Go down. Follow the light. Cross. Proceed. Go to the tower. Go up. Make Praxix accept. Go down. Make Praxix mix the reagent with fire essence. Make Praxix use the mix on the stones. Go back. Go up. Make Praxix cast flare. Proceed. Make Esher examine Hurth. Proceed. Hide. Follow the orcs. Make Tag check the inventory. Make Tag use the red rock. Run for it. Proceed. Make Hurth examine the shadow. Hide. Make Praxix mix air essence with water essence. Proceed. Make Bergon decide to stay. Make Bergon get advice. Make Praxix examine Umber’s sack. Make Praxix mix black reagent with fire essence. Make Praxix use the mix on the staff. Leave. Go to the curio shop. Make Hurth look around. Make Praxix reply. Make Tag buy the gray stone. Make Tag trade with the spyglass. Proceed. Go to the tavern. Order a meal. Make Hurth examine the other table. Make Praxix cast invisibility. Make Tag eavesdrop. Make Tag eavesdrop. Make Tag eavesdrop. Note which captain has not been spoken to. Exit. Go to the wharf. Make Bergon say yes. Type the name of the captain. Go to the Zephyr. Make Bergon tell the truth. Make Bergon accept. Go to the inn. Check in. Make Bergon accept. Exit. Camp out. Make Praxix mix the gray reagent with fire essence. Make Praxix cast tremor. Make Praxix use the mix on the sheriff. Relax. Make Praxix cast elevation on Tag. Make Praxix cast wind. Make Tag pick up Praxix’ pouch. Use the notes on the various essence blends. Make Tag mix the water essence with the fire essence. Make Tag add a pinch of earth essence.

Jewels of Darkness: Colossal Adventure

Note: Saving the game will cause you to lose 1 point. > EAST > TAKE KEYS > TAKE LAMP > DOWN > TURN LAMP ON Note the presence of the coins. > TURN LAMP OFF > TAKE COINS > UP > DROP COINS > WEST > SOUTH > SOUTH > SOUTH > UNLOCK GRATE WITH KEYS > DOWN > WEST > TURN LAMP ON > TAKE CAGE > WEST Note the magic word XYZZY. Note the presence of the black rod. > WEST > WEST > TAKE BIRD > WEST > DOWN In the cave, let the pirate appear once to steal a treasure. Avoid the dwarves roaming the cave. > DOWN > FREE BIRD > DROP CAGE > SOUTH Note the presence of the jewellery. > TAKE JEWELLERY > NORTH > SOUTHWEST > WEST > KILL DRAGON > YES > TAKE CARPET > EAST > EAST > NORTH Note the presence of the silver bars. > DROP KEYS > TAKE BARS > NORTH > TURN LAMP OFF > WAIT Repeat until you note the magic word PLUGH. > PLUGH > DROP BARS > DROP CARPET > DROP JEWELLERY > TAKE BOTTLE > WEST > SOUTH > FILL BOTTLE > SOUTH > EAST > SOUTH > TAKE SANDWICHES > EXAMINE SANDWICHES > WEST > NORTH > EAST > PLUGH > TURN LAMP ON > SOUTH > TAKE KEYS > DOWN > WEST > DOWN > WEST > WEST > WEST > WEST > DOWN > WATER PLANT > UP > WEST > NORTH > EAST > UP > EAST > EAST > DOWN > FILL BOTTLE > UP > WEST > WEST > DOWN > WEST > WEST > WEST > WEST > DOWN > WATER PLANT > UP > EAST > DOWN > FILL BOTTLE > UP > WEST > DOWN > CLIMB BEANSTALK > WEST Note the presence of the golden eggs. > NORTH > OIL GATE > DROP BOTTLE > SOUTH > TAKE EGGS > SOUTH > EAST > UP > EAST > EAST > NORTHWEST Repeat until you reach the oriental room. Note the presence of the Ming vase. > WEST > SOUTHWEST > NORTH > CROSS BRIDGE > GIVE EGGS TO TROLL > CROSS BRIDGE > FEE > FIE > FOE > FOO > NORTHEAST > EAST > NORTHEAST > EAST Note the presence of the rare spices. > TAKE SPICES > WEST > SOUTH > SOUTHEAST > DOWN > EAST > GIVE SANDWICHES TO BEAR > UNLOCK CHAIN WITH KEYS > DROP KEYS > TAKE BEAR > TAKE CHAIN > WEST > UP > NORTH > WEST > WEST > CROSS BRIDGE > GIVE BEAR TO TROLL > CROSS BRIDGE > SOUTHWEST > DOWN > SOUTHEAST > SOUTHEAST > NORTHEAST > EAST > UP > EAST > UP > NORTH > TURN LAMP OFF > PLUGH > DROP SPICES > DROP CHAIN > XYZZY > TAKE ROD > XYZZY > PLUGH > TURN LAMP ON > SOUTH > SOUTH > UP > WEST > WAVE ROD > DROP ROD > WEST Note the presence of the diamonds. > TAKE DIAMONDS > EAST > EAST > DOWN > NORTH > DOWN > WEST > DOWN > WEST > WEST > WEST > WEST > DOWN > CLIMB BEANSTALK > WEST > TAKE EGGS > NORTH > NORTH Note the presence of the trident. > TAKE TRIDENT > WEST > DOWN > SOUTHEAST > SOUTHEAST > NORTHEAST > EAST > NORTH > OPEN CLAM > SOUTH > UP > EAST > UP > NORTH > TURN LAMP OFF > PLUGH > DROP EGGS > DROP TRIDENT > DROP DIAMONDS > PLUGH > TURN LAMP ON > SOUTH > DOWN > WEST > DOWN > EAST > TAKE GAZETTE > EAST > DROP GAZETTE > SOUTH Repeat until you reach the ante-room. > WEST > WEST > NORTHWEST Repeat until you reach the oriental room. > NORTH > WEST > TURN LAMP OFF > DROP LAMP > EAST Note the presence of the emerald. Note the name of the room. > TAKE EMERALD > WEST > TAKE LAMP > TURN LAMP ON > NORTHWEST > SOUTH > SOUTHEAST > NORTHEAST > EAST > UP > EAST > UP > SOUTH > UP > SOUTH Note the presence of the gold nugget. > TAKE NUGGET > NORTH > DOWN > NORTH > NORTH > PLOVER > NORTHEAST Note the presence of the platinum pyramid. > TAKE PYRAMID > TURN LAMP OFF > SOUTH > PLOVER > TAKE NUGGET > TAKE EMERALD > PLUGH > DROP NUGGET > DROP EMERALD > DROP PYRAMID > PLUGH > TURN LAMP ON > SOUTH > DOWN > WEST > DOWN > WEST > WEST > EAST > TAKE PILLOW > WEST > NORTHWEST Repeat until you reach the oriental room. > TAKE VASE > SOUTHEAST > NORTHEAST > EAST > NORTH > DOWN > DOWN Note the presence of the pearl. > TAKE PEARL > UP > UP > SOUTH > UP > EAST > UP > NORTH > TURN LAMP OFF > PLUGH > DROP PILLOW > DROP VASE ON PILLOW > DROP PEARL By now, the pirate should have taken one of the treasures. > PLUGH > TURN LAMP ON > SOUTH > SOUTH > UP > WEST > WEST > WEST > SOUTH > EAST > SOUTH > SOUTH > SOUTH > NORTH > EAST > EAST > NORTHWEST Note the presence of the pirate’s treasure chest. Take the treasures the pirate has stolen. > TAKE CHEST Note that all treasures have been gathered. > SOUTHEAST > NORTH > DOWN > EAST > EAST > XYZZY > EAST > EAST > TURN LAMP OFF > UP > NORTH > NORTH > NORTH > EAST > DROP CHEST Drop all treasures you are still carrying. Wait until the elf appears. > YES > LOOK > TAKE LAMP > TAKE KEYS > TAKE DYNAMITE > TAKE ROD > NORTH > DROP DYNAMITE > SOUTHWEST > BLAST > WEST > WEST > WEST > UP > UP > UP > UP > UP > EAST > DOWN > WEST > WEST > WEST > WAVE ROD > DROP ROD > WEST > WEST > WEST > DOWN > DOWN > DOWN > TURN LAMP ON > TAKE ELIXIR > TAKE PENTACLE > TURN LAMP OFF > UP > UP > UP > EAST > EAST > EAST > EAST > NORTH > UNLOCK CHAIN > SOUTH > SOUTH > UNLOCK CHAIN > NORTH > EAST > NORTH > DROP ELIXIR > SOUTH > WEST > WEST > WEST > WEST > WEST > LOCK DOOR > DROP KEYS > UP > UP > UP > UP > EAST > EAST > WAIT > WEST > WEST > UP > UP > UP > THROW PENTACLE > TURN LAMP ON > DOWN > DOWN > DOWN > EAST > NORTH > TAKE ORB > EAST > EAST > TAKE SCEPTRE > SOUTH > SOUTH > TAKE CROWN > WEST > NORTH > UP > UP > WEST > WEST > WEST > WEST > WEST > UP > SOUTH > SOUTH > SOUTH > EAST > EAST > UP > UP > EAST > EAST > EAST > EAST > EAST > UP

Inherit the Earth: Quest for the Orb

Walk west. Walk to the tent along the road to the northwest. Talk to the Moneychanger. 2212 Walk outside, northwest. Go to the sanctuary. Open the temple gate. Walk northeast. Open the nearby door. Open the door far northeast. Walk northeast, to the doorway. 1 Walk west, southwest. Open the door far southwest. Walk southwest, west. Go to the forest. Walk west. 1 Walk east, east. Go to the village. Walk southeast until you find the road. Follow the road until the end. Head east to the next road. Follow this road northeast until you find the arch to the square to the northwest. Open the door in the southwest part of the square. Walk to the open door. Look at the bags. Give the coins to the ferret merchant. 2 Walk south, northwest. Go to the sanctuary. Open the temple gate. Walk northeast. Open the nearby door. Open the door far northeast. Walk northeast, to the doorway. Give the Token of Authority from the Forest King to Elara. Walk west, southwest, to the sanctuary through the northwest gate. Pick up the bucket from the west corner of the sanctuary. Use the bucket on the fountain. Pick up the sourberries in the north corner. Look at the footprint. Use the bag of plaster on the bucket of water. Use the bucket of wet plaster on the footprint. Pick up the plaster cast. Open the door far southwest. Walk southwest, west. Go to the castle. Walk to the castle entrance. Talk to the boar sentry. 1 Walk northeast, north, west, north, east. 2 Walk southwest, southwest. Go to the cave. Talk to the door keeper. 42 Walk northeast. Turn right at the first intersection. Go straight ahead at the next intersection. Turn right at the next intersection. Open the door at the end of the corridor. Walk inside. Answer the question using the information in the manual. [+] Walk east. Turn southwest at the first intersection. Go straight ahead at the next intersection. Open the door at the end of the corridor. Walk inside. Talk to Sist. 12 Give the sourberries to Sist. Walk east. Open the door in the north corner of the maze. Walk inside, west. Walk to the far southwest end of the maze. Walk west. Go to the house. Walk to the door. 233341111444 Walk east, south. Go to the village. Walk to the square. Open the door in the northeast part of the square. Walk inside. Give the pieces of glass to the Glassmaster. 4 Walk east. Open the door at the outside of the square, on the southwest side. Walk inside. Talk to Sakka. 3 Solve the puzzle by arranging all items in the box. [+] 3 Talk to the Orb of Hands. 24455 Walk west, northwest. Go to the cave. Talk to the door keeper. 1 Walk northeast. Turn right at the first intersection. Go straight ahead at the next intersection. Turn right at the next intersection. Open the door at the end of the corridor. Walk inside, east. Turn southwest at the first intersection. Go straight ahead at the next intersection. Open the door at the end of the corridor. Walk inside. Talk to Sist. Give the pieces of broken glass to Sist. Walk east. Open the door in the north corner of the maze. Walk inside, west. Walk to the far southwest end of the maze. Walk west. Go to the village. Open the lodge door in the center of the village. Walk inside. Talk to the Orb of Hands. 321235 Walk west, northwest. Go to the castle. Walk to the castle entrance. Talk to the boar sentry. 1 Walk northeast, north, west, north, east, west. Go to the village. Open the lodge door in the center of the village. Walk inside. Give the mud in fur to the Glassmaster. Walk west, northwest. Go to the house. Walk to the door. Walk east, to the servant. 222 Walk south. Go to the northern castle. Walk to the entrance. 2111 Pick up the wooden bowl. Use the wooden bowl on the cell door. 134 Use the iron spoon on the wooden bowl. Use the iron spoon on the loose stone block. Open the loose stone block. Use the tunnel. Walk east. Avoid the lizard in the Dragon’s Maze. Head northwest, and cross the t-bridge to the northeast. Head northeast at the next intersection. Cross the bridge to the northeast and head southeast. Continue the path, ignoring the stone bridge, until you reach the rotten bridge. Cross the rotten bridge and head northeast. Cross the wooden plank and head southwest. Walk through the doorway to the northwest, south. Look at the map. Go to the village of claw tents. 111 Talk to Prrowa. Walk to the opening, west, east. Go to the cottage. Talk to the cottage door. Use the letter from Elara on the cottage door. Pick up the letter from Elara. Use the letter from Elara on the cottage door. Pick up the letter from Elara. Use the letter from Elara on the cottage door. 1345 Walk east, east. Go to the mountain stream north of the cottage. Pick up the catnip. Walk east. Go to the clearing northwest of the village of tents. Talk to Kylas Honeyfoot. 2213 Walk south. Go to the quarry to the far northeast. Pick up the flint chip. Walk east. Look at the map. Go to the oak tree near the rocky gorge in the far north end of the map. Pick up the dry twigs. Use the dry twigs. Use the flint chip on the iron spoon. Use the empty bowl on the beehive. Walk west. Go to the cottage. Walk inside. Give the bowl of honey to Alamma. Give the catnip leaves to Alamma. Walk east, east. Go to the village of tents. Walk north, to the opening. Give the pot of healing salve to Mirrhp. Walk to the castle. Walk north, west, east, north, north. Walk east, north, west, north. Walk to the right hallway. Walk west, north, east, east, north. Walk north, west, west, east. Avoid the creaking boards. Pick up the iron key. Walk west, west, east, east, north. Walk north, west, west, north, east. Walk to the left hallway. Walk west, east, west, west, east, east. Walk north, east, west, east, north, west. Walk east, west, west, east, east, north. Use the iron key on the cell door. Walk west, north, west, west, east. Walk east, west, west, north, west. Walk west, east, north, southeast. Go to the quarry. Pick up the rope. Walk inside. Pick up the fragment of rock crystal. Pick up the fragment of rock crystal. Pick up the fragment of rock crystal. Walk east, east. Go to the clearing west of the oak tree. Talk to Kylas Honeyfoot. 24443 Walk west. Go to the rocky gorge just northwest of the oak tree. Walk to the chasm. Use the rope. Walk north. Go to the dock. Talk to the old wolf. Give the ring with the wolf’s head crest to the old wolf. 1111 Walk west. Go to the waterfall. Talk to Shiala. 3 Walk east. Go to the dam. 33 Open the cage door. Walk west, to the doorway under the banner. Pick up the ancient trophy. Walk east, south. Go to the ancient ruins on the southwest end of the island. Open the second sliding door on the north side of the runway. Walk inside. Pick up the spool of cable. Walk south, southwest. Go to the seaside cliff on the east end of the island. Use the spool of cable. Walk east. Go to the dock. Talk to Kylas Honeyfoot. 243 Walk west. Go to the ancient ruins. Open the third sliding door on the north side of the runway. Use the oil lamp on the third sliding door. Open the third sliding door on the north side of the runway. Walk inside. Pick up the screwdriver. Walk southwest. Open the door in the Admin 14 building at the far south of the complex. Walk inside. Use the card key on the panel with glowing lights. Walk north, north, north, north, west, west. Pick up the triangular device. Walk north, south, east, north, north, north. Walk south, southwest. Go to the dam. Walk north, to the hillside. Use the screwdriver on the door. Walk to the door. Open the box with glowing numbers. Use the metallic cylinder on the triangular device. Walk north, south, south, south. Go to the waterfall. Walk west into the waterfall, southwest. Use the triangular device on the iron hatch. Walk to the iron hatch, north, east. Use the ladder. Use the ladder going up. Walk east. Use the ladder. Walk to the raccoon.

Hook

Walk behind the pirate square. Get the pole. Get the anchor. Walk east, to Dead Man’s pier. Get the rope. Use the rope on the anchor. Walk to the Crossed Swords. Get the mug. Get the mug. Walk north, to the Bait and Tackle. Get the mug. Walk to the pirate square. Use the anchor and rope on the crocodile clock. Use the anchor and rope on the crocodile clock. Wait until the pirate on the ground walks in front of the crocodile clock. Use the anchor and rope on the crocodile clock. Use the door. Use the anchor and rope on the crocodile clock before the door is opened. Walk to the Bait and Tackle, to the Dead Man’s pier, to the pirate square, behind the pirate square. Use the pole on the jacket. Look at the jacket. Walk east, to the Muggers alley, to Dr Chop. Get the blinds. Talk to Dr. Chop. Ask how you can earn money. Tell him he can have one of your teeth. Talk to Dr. Chop. Ask how you can earn money. Tell him he can have one of your teeth. Walk east, to the Jolliest Rogers place. Give a mug to the bartender. Give a mug to the bartender. Give the mug to the bartender. Give the coins to the bartender. Give the coins to the bartender. Give the coin to the bartender. Give a full mug to the man near the counter. Give a full mug to the man near the counter. Give the full mug to the man near the counter. Get the pants. Walk east, to the pirate square, behind the pirate square. Use the blinds. Walk east, to Muggers alley, to the Good Form pier, to the ship. Get the coins from the pots near the bars to the right. Walk north, to Muggers alley, to the pirate square, to Ye Pirate Tailors. Talk to the pirate tailor. Ask where you can find Hook. Ask for metal detectors. Accept the offer. Say you have to catch a cab. Walk west, to the Muggers alley, to the Good Form beach. Use the magnet on the X. Walk east, to the Good Form pier, to the ship, to the pirates. Use the pole on the pulley. Look at the clam. Use the clam. Walk east. Walk north, east, north, west, north, east, to the entrance. Walk inside, to the lost boys workshop, to the jogging area. Use the bike. Use the weights. Walk to the Avenger. Get the net. Look at the net. Walk east, to the four seasons, to the chicken. Use the conch shell. Get the eggs before the chicken lands. Get the flower. Walk west, to the lost boys workshop. Get the arrow. Give the eggs to the lost boy. Walk to the dining area, to the round pond. Give the flower to Tinkerbell. Get the branch from the tree. Use the branch on the string. Walk west, to the lost boys workshop Use the bow on the flute. Get the flute. Walk to the dining area, to the slingshot. Use the elastic on the slingshot. Walk onto the ramp to the cliffside. Use the edge of the cliff. Walk west, onto the ramp to the cliffside. Use the edge of the cliff. Walk west, onto the ramp to the cliffside. Use the edge of the cliff. Talk to the lost boy. Ask what he thought of the jump. Say bye. Walk west. Use the slingshot. Talk to the lost boy. Ask what his happy thoughts are. Say bye. Walk west, to the dining area. Talk to Rufio. Choose the “Oh Rufio!” option. Walk to the round pond, to the tree. Look at the beds. Look at the chair. Look at the fireplace. Talk to Tinkerbell. Say “Peter Pan the Avenger”. Say “Good form James”. Say “Tick-tock tick-tock, Hook’s afraid of a dead old croc”. Say “You kidnapped my kids. You deserve to die James”. Say “Put up your swords, it’s Hook or me this time”. Say “Peter Pan the Avenger”.

Heaven’s Dawn

Look at the shield. Walk upstairs north. Take the dirty plate from the fireplace. Take the iron wire from the fireplace. Open the desk. Take the key from the desk. Look at the letter. Read the letter. Walk south, upstairs west. Use the iron wire on the cabinet. Take the heart-shaped necklace. Look at the diary. Read the diary. Walk east, south. Search the fountain for the gold coin. Use the dirty plate on the fountain. Walk east. Take a manaca from the blue bush. Take a pride of the cape from the red bush. Take an azalea from the yellow bush. Walk east. Take an azalea from the yellow bush. Take a fuchsia from the blue bush. Take a banana shrub from the cyan bush. Walk south. Take a lantana from the cyan bush. Walk north, northeast, east. Take a red flower from the garden. Examine the symbol on the arch. Walk west, south, west, southeast. Talk to the gardener. Use the iron wire on the gardener. Show the arch symbol to the gardener. Walk north, west, south, southwest. Take the shovel. Walk north, west. Talk to the woman. Use the handkerchief on the powder-puff flower. Give the powder-puff bouquet to the woman. Walk west. Use the shovel on the pile of dirt. Walk west, west, north, north, west. Take the leaf. Examine the rock symbol. Walk east, south, south, south. Talk to the elf girl. Walk north, east, east, east, east. Walk southeast, southeast, north, east, southeast. Give the leaf to the gardener. Walk north, east, northwest. Use an azalea on the blue water. Use an azalea on the green water. Use a silver key on the yellowish-green water. Use a pride of the cape on the yellowish-green water. Use a silver key on the red water. Use a manaca on the red water. Use a fuchsia on the reddish-purple water. Use the silver key on the purple water. Walk south, west, west, north. Use the red key on the locked door. Use the purple key on the locked door. Use the yellowish-green key on the locked door. Walk downstairs north, east. Look at the royal history. Read the royal history. Walk upstairs. Look at the book of prophecy. Read the prophecy. Look at the history of water origin. Read the history of water origin. Take the book of chant. Walk downstairs, east. Look at the curse of the altar. Read the curse of the altar. Note the meanings of the symbols. Take the badge. Walk west, west, south, south, east. Walk east, northeast, east. Use the heart-shaped necklace on the statue arm. Use the book of chant on the statue. Take the blessed necklace from the statue. Walk west, south, west, west, north, downstairs north. Use the blessed necklace on the crystal with a person inside. Walk south, south, east, east, east, east. Take the gem of water origin. Walk west, west, west, west. Use the dry leaf on the fountain. Walk south, southwest, north, west. Walk west, west, west, south Give the leaf with water to the elf girl. Show the arch symbol to the elf girl. Take the feather. Walk north, north, north. Use the badge on one of the east cavities. Use the gold coin on the east cavity. Use the blessed necklace on the west cavity. Use the silver plate on the cavern blocked by the trees. Take the badge. Take the gold coin. Take the blessed necklace. Walk north. Use the gem of water origin on the altar of water. Walk south, south, south, south, east, east. Talk to the dwarf. Win the game. Show the rock symbol to the dwarf. Note the rock symbol means “Sun”. Give the broken flute to the dwarf. Walk west, west, west. Use the flute on Jeremy. Walk west, north. Take the flint. Walk north. Take the bucket. Walk east. Talk to the herbalist. Use the flute on the hole. Take the yellow cheese from the hole. Walk west, west. Talk to the cook. Walk east, north, west. Talk to the painter. Take the fruit. Take the hardening solution. Examine the symbol on the painting. Walk east, east. Talk to the musician. Take the spatula. Take the spicy grass. Examine the symbol on the fireplace. Walk west, south, south, south, south. Take the walnut. Walk west. Use the flint on the spicy grass. Use the burning spicy grass on the beehive. Take the honey from the beehive. Take the vines. Use the vines on the bucket. Walk south, west, north. Talk to the man. Use the flint on the fireplace. Use the wooden spatula on the fireplace. Walk south, east, north, east. Walk north, north, north, west. Give the honey to the cook. Give the silver plate to the cook. Take the ax. Walk east. Use the bucket with vine on the well. Walk south, south, west, west. Use the walnut on the tree hole. Walk south, west. Use the rocks on the ground. Solve the rock puzzle. Put a blue rock on the lower right pedestal. Put two red rocks on the top right pedestal. Remove a red rocks from the top right pedestal. Walk east. Talk to the woman Walk north, west. Use the ax on the branch on the tree. Walk east. Use the stick on the spider web. Walk east, east, south, west. Walk south, west, north. Take the charcoal pencil from the fireplace. Give the knife to the man. Use the hardening solution on the spider web. Use the threads from the spider web on the bow. Walk upstairs. Use the ax on the wooden box. Take the jug. Take the sheepskin. Examine the symbol on the cottage wall. Walk downstairs, south, east. Use the stick on Jeremy. Walk east. Use the wine on the plate of food. Use the plate of food with wine on the small cave. Walk west. Use the huge tree trunk. Walk north, east, north, north, north, east. Give the sheepskin to the herbalist. Walk west, north, east. Give the harp to the musician. Walk west. Use the flute on Jeremy. Go to the palace. Walk north, downstairs north. Use the unfinished sketch on the sketch of the king. Walk south, south, east, east, northwest. Use the sheepskin on the purple water. Use the flute on Jeremy. Go to the gate of water. Walk north. Use the ax on the crystal. Use the flute on Jeremy. Go to the cottage. Walk east, south. Use the crystal on Jeremy. Use the stone. Solve the puzzle. Name the NW-SE set of five diagonal lines (left to right) A-E. Name the SW-NE set of diagonal lines (left to right) 1-5. [+]
The following steps solve the puzzle for both variants. D1-D3, D2-D4, A4-E4, C3-E5, A5-C5, A2-E2, A3-E3, C1-A5, A1-C3, B3-D5, B1-B5, B2-D2, C2-C4 Walk west. Examine the underwater symbol. Walk to the cave. Walk north, north, east. Walk north, north, north, east. Give the sheepskin to the herbalist. Give the badge to the herbalist. Give the black pearl to the herbalist. Give the walnut shell to the herbalist. Walk west. Use the flute on Jeremy. Go to the palace. Walk east, east, northwest. Use a banana shrub on the purple water. Use a lantana on the purple-blue bush. Use the yellow cheese on the blue water. Use the flute on Jeremy. Go to the river bank. Walk west, north, north, east. Give the blue cheese to the herbalist. Walk west, south, south. Walk west, west, west, north. Use the vanish powder on Jeremy. Use the feather on the troll. Use a green gem on the cavity. Use the green gem on the cavity. Take the green gem. Use the green gem on the cavity. Walk east. Examine the left cave symbol. Examine the right cave symbol. Use the flute on Jeremy. Go to the river bank. Walk west, north, north, west. Show the left cave symbol to the cook. Show the garden arch symbol to the cook. Show the underwater symbol to the cook. Walk east, east. Show the symbol from the musician’s fireplace to the herbalist. Show the right cave symbol to the herbalist. Walk west, north, west. Give the finished sketch to the painter. Show the symbol from the painting to the painter. Use the flute on Jeremy. Go to the gate of water. Walk south, south, south, east, east. Show the cottage symbol to the dwarf. Note the cottage symbol means “RECEIVING”. Use the flute on Jeremy. Go to the Temple of the Land. Walk east, south. Use the altar. Write the following message:[+]
1. Person Sun Darkness
2. Receive Above Person Compassion
3. Create Wall Protection
4. Person Person Rescue Agony
Walk north, west, west, west, west. Use the water bag on the fountain. Use the flute on Jeremy. Go to the river bank. Walk west, west, west, west, north, west. Use the picture. Complete the picture. [+] Use the silver necklace on the picture. Walk north. Use the filled water bag on the wall. Enter the gate. Walk north, west, north, west, south. Walk west, north, south, east, north. Walk north, west, north, north, east. Walk east, south, east, east, south. Walk east, east, east, south, west. Walk west, north, north, north, west. Walk north, west, north, east, east. Take the scroll.

Companions of Xanth

Take the envelope. Open the envelope. Read the letter. Walk northwest. Push the switch. Walk west. Wait. Answer the phone 3134 Note Ed will send the package. Take the teabag. Open the icebox. Take the mustard. Close the icebox. Walk east. Wait. Open the door. Take the package. Close the door. Walk southeast. Open the package. Open the game. If you have a CD-ROM: Open the CD-ROM drive. Put the CD-ROM in the CD-ROM drive. Otherwise: Put the diskette in the floppy drive. Close the floppy drive. Turn on the computer. Look at the screen. Talk to the tiny man. 5311234557 Choose Nada Naga. Wear the glasses. Wait until one of the doors opens. Go to the open door. 4 Walk northeast, east, southeast. Take the rock. Talk to the headman. 3121114 Note you receive the key. Unlock the gate with the key. Open the gate. Walk north, northeast. Note the number of censers on deck. Walk southwest. Take the sailcloth. Look at the rope. Talk to Nada Naga. 3211 Note you receive the rope and the anchor. Walk south, northwest, west. Pry the log with the anchor. Walk east, southeast. Give the log to the headman. 31 Wait until the headman returns. Walk east. Put the board on the boulder. Put the rock on the board. Talk to Nada Naga. 3 Note the rock flies to the meadows. Walk northeast. Take the pail. Walk northeast, northeast. Open the mailbox. Take the envelope. Open the screen. 71231 Note the eye screen allows access. Open the screen. Open the door. Walk north. Take the tee. Walk north. Take the egg. Walk northeast. Talk to Fairy Nuff. 244 Note you receive the recipe. Read the recipe. Walk southwest, south, south. Put the eye scream in the pail. Put the eye scream in the pail. Walk southwest, southwest, west, northwest, west. Take the red fruit. Pick the buttercups. Empty the buttercup. Put the butter in the pail. Fill the pail with the waterfall. Fill the pail with the waterfall. Fill the pail with the waterfall. Catch the fireflies with the buttercup. Walk east. Look at the bush. 111 Talk to Nada Naga. 4 Wait until Nada Naga catches a cough drop. Put the cough drop in the pail. Talk to Nada Naga. 4 Wait until Nada Naga catches a cough drop. Put the cough drop in the pail. Put the firefly in the pail. Put the egg in the pail. Put the sailcloth in the pail. Note you created the solution. Walk southeast. Take a lamp cover. Take the lamp cover. Walk east, northeast, northeast, northeast. Walk north, north, northeast. Give the solution to Fairy Nuff. 6 Walk southwest, south, south, southwest. Walk southwest, west, north, northeast. Douse the censer with the solution. Walk east. Douse the censer with the solution. Walk west. 41 Walk southwest, south. 314335 Walk east, northeast, northeast, northeast. Walk north, north, northeast. Talk to Fairy Nuff. 26 Give the envelope to Fairy Nuff. 11 Walk northwest. Walk north until Nada Naga talks to you. 111 Walk north until you see a door. Talk to Nada Naga. 311 Walk north until you see a door. 11 Walk north until you see a door. Talk to Nada Naga. 3 Walk north until you see a door. Talk to Nada Naga. 3 Talk to Nada Naga. 3 Note the door becomes real through concentration. Open the door. Enter the unknown. 2 Walk southeast. 2 Wait until Metria talks to you. 2 Wait until Metria talks to you. 22 Wait until Metria opens the barrow. Walk northwest, north. Open the door. Walk north. Wait until the light go off. 1 Wait. 1 Wait until the light go on. 11 Wait. 11 Wait until Nada Naga talks to you. 5 Wait until Metria gives up. 3 Note you receive the finder. Walk northwest, north, north. Walk north, east, south, east, north, east. Walk south, east, north, east, north, west. Walk north, east, north, west, north, east, north. Take the pestle. Walk south, west, south, east, south, west. Walk south, east, south, west, south, west. Walk north, west, south, west, north, west. Walk west, south, west, north, west, north, north. Flip each of the switches that appear in turn. Flip each of the switches. Push the big button. Walk down. 2541 Talk to the manacles. 13 Walk up. Walk south, south, east, north, north, north, west. Touch the plaque. Walk east, north, west, north, north. Look at the mirror. 1 Walk south, south, west, north. Get on the pad. Walk south, south, east, east, east. Walk north, north, east, south. Take the mortar. Walk north, west, south, south. Walk west, west, west, north, north. Walk east, south, east, north. Take the door ajar. 3 Take the jar. Walk south, west, north, west. Get on the pad. Walk south, east, east, south, south Walk south, south, west, north, north. Push the big button. Walk down. Open the jar. Fill the jar with agony moss. Walk up, south, south, east, north, north. Walk north, north, west, west, north. Get on the pad. Walk east, south, east, north. Put the agony moss on the ironwood tree. Walk north. 111 Walk east, southeast. Talk to Nada Naga. 3111 Open the mustard. Squirt the mustard on the bun. Talk to the fireman. 314 Learn about Mack’s escape. Walk northeast. Take the charcoal. Walk southwest, northwest, west, south. Walk south, west, north, west. Get on the pad. Walk south, east, east, south, west. Flatten the paper. Put the paper on the plaque. Rub the paper with the charcoal. Take the paper. Look at the paper. Put the buttercup in the mortar. Walk east, north, west, west, north. Get on the pad. Walk east, south, east, north, north, east, southeast. Talk to the fireman. 4 Repeat until you get the firewater. Put the firewater in the mortar. Use the pestle with the mortar. Put the mortar in the opening. Wait until the cracker is a light golden brown. Take the mortar. 3 Note the fireman leaves. 114 Note the firearm leaves. Walk northeast. Put the firecracker in the wall of fire. Note you light the fuse. Note you throw the cracker in the wall of fire. Wait until the wall of fire explodes. Walk north. Tie the rope to the anchor. Throw the hook at the opening. Enter the opening. 11 Walk north. 32316 Note the troll leaves. Walk north. Turn off the hydrant. Take the hose. Walk south, down, west. Put the hose in the well. Press the blue button. Turn on the faucet. Turn off the faucet. Swim in the water. Walk east. 11 Take the matchsticks. Take the pentominoes. Take the blocks. Play with the matchsticks. Solve three puzzles. [+] 1 Play with the pentominoes. Solve one puzzle. [+] Play with the blocks. Solve one puzzle. [+] Walk up, north, northeast. 13 Walk east. 13123 Open the metal door. Put the ‘S’ tile in the cylinder. Close the cylinder. Note ‘ASPARAGUS SPEARS’ was the correct word. Open the metal door. Put the ‘D’ tile in the cylinder. Close the cylinder. Note ‘BLIND DATES’ was the correct word. Open the metal door. Put the ‘P’ tile in the cylinder. Close the cylinder. Note ‘PAPERSHELL PECANS’ was the correct word. Open the metal door. Put the ‘E’ tile in the cylinder. Close the cylinder. Note ‘BUM STEER’ was the correct word. Open the metal door. Put the ‘A’ tile in the cylinder. Close the cylinder. Note ‘LAMIA’ was the correct word. Open the metal door. Put the ‘O’ tile in the cylinder. Close the cylinder. Note ‘CHOCOLATE MOOSE’ was the correct word. Open the metal door. Put the ‘B’ tile in the cylinder. Close the cylinder. Note ‘COBRA VINE’ was the correct word. Open the metal door. Put the ‘F’ tile in the cylinder. Close the cylinder. Note ‘GOLDEN FLEAS’ was the correct word. Open the metal door. Put the ‘E’ tile in the cylinder. Close the cylinder. Note ‘PANTIES’ was the correct word. Open the metal door. Put the tee in the cylinder. Close the cylinder. Note ‘TANGLES’ was the correct word. 21121231 Open the metal door. Put the virus in the cylinder. Close the cylinder. 34 Note Com-Pewter crashes. Walk northeast. 2 Enter the door. Talk to Ma Anathe. 11114124233 Take the sock. Walk west, southeast. 3213 Walk northeast. Put the sock on the vent. Walk northwest. Take the windbag. Walk southwest. Attach the wheel to the cart. Push the cart. Take the sail. Walk northeast, north. Put the sail on the sailboat. Untie the line. Open the windbag. 1141141121151121141131111121151 Note you solved the ten riddles. Walk northeast, up, up, up. Take the sign. Walk down, down, down, southwest, south. Walk south, southwest, east. Give the sign to Ma Anathe. 113 Walk west, southeast. Give the potion to the ogress. 1111 Walk southeast. 31121 Walk northeast. 1231 Walk northeast. 1111112111 Walk northeast. 1111111111 Note you enter the Gap. Talk to the cloud. 13 Note the cloud moves between you and the dragon. Talk to the cloud. 13 Note the cloud moves between you and the dragon. Talk to the cloud. 13 Note the cloud moves between you and the dragon. Talk to the cloud. 13 Note the cloud moves between you and the dragon. Talk to the cloud. 13 Note the cloud moves between you and the dragon. Note the cloud casts a snowstorm over the dragon. Note you land at the gates. 3 Press the loose brick. Flip the switch. Walk north. Draw the bridge on the path. Draw the bridge on the path. Draw the bridge on the path. Walk north. Knock on the wee door. 11 Talk to the eye. 1111 Walk south, northwest. Catch the cricket with the jar. Walk east, northwest. Take the lok pic. Use the crowbar on the grate. Walk down. Walk west. Flip the fourth switch. Flip the first switch. Flip the second switch. 31121111111111111111 Note you receive the hypnogourd. Look at the hypnogourd. Walk northeast, northwest. Unlock the lock with the lok pic. Open the doors. Walk down. Look at the skeleton. Take the key. Take the twine. Unlock the door with the key. Open the door. Walk north. Tie the twine to the lever. Walk north. 21 Press the red button. 1 Take the pills. Look at the book that rotates the fireplace. Use the pills on the pane. Take the cane. Walk north. Use the cane with the hook. Walk north. Throw the sword at the Prize. Walk northwest, west. Answer the phone. 11

Gobliiins

Hit the archway. Pick up the horn. Use the horn on the door. Enchant the stick. Pick up the pickaxe. Leave. Enchant the second apple from the left. Enchant the rightmost apple. Hit the left big apple from the right. Hit the right big apple. Pick up the left big apple. Use the big apple on the bridge. Pick up the right big apple. Use the big apple on the bridge. Pick up the pickaxe. Use the pickaxe on the glint. Pick up the diamond. Leave. Use the diamond on the door. Leave. Pick up the left pot. Use the pot on the right plant. Enchant the left plant. Climb up the left plant. Hit the big book. Pick up the diamond. Give the diamond to the sorceror. Leave. Enchant the root. Hit the statue eye. Pick up the mask. Move the techician onto the tongue. Enchant the object on top of the coffin. Move the magician onto the tongue. Hit the statue eye. Wait for the monster to return to the coffin. Hit the statue eye. Pick up the mushroom. Leave. Climb up the strand of web. Hit the right small webbing. Pick up the pistol. Use the pistol on the large spider. Use the pistol on the stairs. Pick up the pillow. Drop the pillow on the small platform. Enchant the spider. Pick up the spider potion. Leave. Enchant the bag. Pick up the bag. Use the seeds on the field. Hit the scarecrow once the birds arrive. Enchant the right cloud. Pick up the plant. Use the seeds on the wizard. Enchant the skeleton. Enchant the bone. Pick up the flute. Use the flute on the snake. Climb the snake. Move the magicianonto the left side of the southmost plank. Hit the pile of rocks. Move the technician to the left side of the southmost plank. Hit the pile of rocks. Leave. Pick up the meat. Use the meat. Leave. Use the meat on the lower left hole. Enchant the branch. Pick up the windsock. Move the magician to the end of the enlarged branch. Pull the enlarged branch. Enchant the cork. Move the technician to the end of the enlarged branch. Pull the enlarged branch. Pick up the cork. Use the cork on the top left hole. Pick up the windsock. Hit the lower right hole. Use the windsock on the top right hole. Leave. Use the bird on the dog. Enchant the dog. Hit the left door. Leave. Pick up the feather. Use the feather on the skeleton foot. Pick up the cup and ball. Use the cup and ball on the skeleton hand. Pick up the key. Use the key on the cage. Enchant the feather. Pick up the flyswatter. Use the flyswatter on the insect. Enchant the insect. Pick up the dart. Use the dart on the picture. Pick up the doll. Pick up the yellow elixer. Leave. Enchant the root. Pick up the bird call. Use the bird call on the eggs. Pick up the elixir. Move the technician to the left side of the gate. Wait for the egg to hatch. Hit the walking egg. Enchant the broken egg. Enchant the horn. Use the elixer. While the technician is invisible, move the technician east. Pick up the carrot. Use the carrot on the hole. Move the warrior to the gate. Enchant the rat. While the wizard is distracted, move the warrior east. Leave. Enchant the flat rock. Pick up the stick. Use the stick on the small hole. Pick up the watering can. Use the watering can on the leftmost bush. Use the watering can on the third bush from the right. Enchant the left carrot. Enchant the right carrot. Hit the left carrot. Pick up the key. Use the key on the keyhole. Leave. Hit the cannonball stack. Hit the cannon. Pick up the cannonball. Use the cannonball on the cannon. Hit the cannon. Pick up the matches. Use the matches on the cannon. Pick up the carrot. Use the carrot on the cannon. Hit the cannon. Pick up the matches. Use the matches on the cannon. Use the matches on the fireplace. Hit the cannonball stack. Hit the cannon. Pick up the cannonball. Use the cannonball on the cannon. Hit the cannon. Pick up the matches. Use the matches on the cannon. Enchant the carrot. Pick up the ear trumpet. Use the ear trumpet on Shadwin. Pick up the mallet. Use the mallet on the gong. Pick up the pendulum. Leave. Pick up the stone. Drop the stone on the mark. Enchant the stone. Enchant the flat stone. Enchant the small palm. Hit the pickaxe. Pick up the pickaxe. Use the pickaxe on the ground. Use the pickaxe on the hole. Use the pickaxe on the hole. Use the pickaxe on the hole. Leave. Hit the wood pile. Pick up the log. Use the log on the trap. Drop the log near the warrior. Enchant the log. Enchant the bag. Pick up the seeds. Use the seeds near the warrior. Pick up the deodorant. Use the deodorant on the foot. Pick up the foot. Drop the foot on the ledge opposite of the dragon. Wait until the foot is roast. Pick up the roast. Use the roast on the bridge. Pick up the dagger. Drop the dagger on the ledge opposite of the dragon. Wait until the dagger is enflamed. Pick up the dagger. Leave. Use the dagger on the circle. Move the technician to the statue’s left hand to drop the doll. Move the technician to the circle. Pick up the key. Use the key on the statue’s head. Move the technician to the statue’s left hand. Move the magician to the statue’s left hand. Move the warrior to the statue’s left hand. Hit the bananas. Pick up the banana. Use the banana on the wolf. Pick up the soap. Use the soap on the wolf. Pick up the false nose. Use the false nose on the wolf. Pick up the brown book. Enchant the left portcullis. Leave. Enchant the shield engraving. Hit the lever. Enchant the cork. Use witchcraft on the ear. Drop Witchcraft near the ear. Pick up the item in the left tower. Pick up the bowl. Drop the bowl near the giant’s right eye. Pick up witchcraft. Use witchcraft on the ear. Pick up the bowl of tears. Use the tears on the creature. Pick up the catapult. Leave. Use catapult on bananas. Hit the lever. Move the technician to the fish. Move the magician to the fish. Move the warrior to the fish. Use the catapult on the wizard. Enchant the flat stone. Enchant the bat. Use the catapult on the rope. Pick up the rope. Use the rope on the top hook. Climb the rope. Hit the turtle head. Pick up the catapult. Use the catapult on the spider web. Pick up the empty bag. Drop the empty bag on the ground floor below the spider. Enchant the spider. Pick up the full bag before the spiders escape. Use the full bag on the cauldron.

Goblins 3

Use the toolbox. Use the toolbox. Pick up the golf club. Use the coin on the screw. Pick up the hook. Use the hook on the loop. Use the knotted rope. Use the golf club on the parrot. Use the plunger on Chump. Switch to Chump. Use the weight. Switch to Blount. Pick up the umbrella while Chump holds the weight. Walk to the hand. Switch to Chump. Use the spring board. Switch to Blount. Pick up the tooth. Use the barrel. Use the umbrella on the hole. Use the tooth on the rope. Pick up the umbrella. Use the umbrella on the left hot air. Use the crevice. Talk to Hercules. Use the golf club on Hercules. Talk to Gromelon. Use the golf club on Gromelon. Pick up the toasted bread. Talk to Mac. Use the coin on Mac. Use the golf club on Mac. Pick up the coin. Use the toasted bread on the helmet. Use the golf club on the toasted bread. Take the crumbs. Use the springy stone. Use the crumbs on Banzai. Use the golf club on Banzai. Pick up the shield. Pick up the hand. Use the hand on Kendo. Use the golf club on Kendo. Pick up the hand. Use the shield on the branch. Use the rock. Use the pepper on Zembla. Pick up the wooden club. Switch to Chump. Talk to Django. Switch to Blount. Use the tongue. Use the wooden club on the ladder. Switch to Chump. Talk to Punky. Switch to Blount. Use the stone. Pick up the matches. Use the matches on the top right rough area. Pick up the ladle. Pick up the scythe. Use the scythe on each of the three wisp’s dens. Use the scythe on the tube. Pick up the spectacles. Pick up the tube of water. Use the ladle on the blood. Use the spectacles on the skull. Use the skull. Use the skull. Pick up the spectacles. Use the matches on the wooden leg. Use the water on the fire. Pick up the yellow wisp. Use the blood on the bottle. Pick up the blood. Use the blood on the pedestal. Use the yellow wisp on the bowl. Use the yellow button. Pick up the mirror. Use the blue wisp on the bowl. Use the green hand. Use the mirror on the green hand. Use the cork on the blood. Pick up the blood. Use the red wisp on the bowl. Use the ladle on the yellow wisp. Use the spectacles on the ghost. Use the ladle on the blue wisp. Use the scythe on the red vampire. Use the yellow wisp on the bowl. Use the blue wisp on the bowl. Pick up the dolmen. Pick up the sculpted stone. Use the dolmen on the thorns. Talk to the knight. Walk to the lever. Switch to Chump. Use the meat. Switch to Blount. Talk to the king. Use the princess’ roof. Talk to the knight Brayar. Pick up the hay stack. Use the millstone on the basin. Use the sponge on the fire. Pick up the pitchfork. Use the pitchfork on the meat. Use the memorum on the basin. Use the coin on the ear. Use the pitchfork on the nostril. Walk to the inn. Pick up the spoon. Use the spoon on the rock. Use the crack. Pick up the sugar cube. Use the cup. Switch to Chump. Walk to the spoon. Switch to Blount. Use the sugar cube on the spoon. Pick up the sugar cube. Switch to Chump. Use the paprika. Switch to Blount. Use the meat on the paprika. Switch to Chump. Walk to the hand. Switch to Blount. Use the sugar cube on the customer. Pick up the leash. Use the stone on Korin. Use the sword handle. Use the little animal. Pick up the stick. Use the powder keg. Use the stick on the helmet. Pick up the helmet. Use the stick on the flint. Pick up the flint. Use the flint on the pan flute. Use the flint on the bark. Use the helmet on the glue. Switch to Ooya. Use the rock. Switch to Wynnona. Use the bamboo. Use the small pipes. Use the powder on the small pipe. Use the fuse on the small pipe. Use the flint on the stone. Use the dynamite on the rock. Use the small pipes. Use the powder on the small pipe. Use the fuse on the small pipe. Use the flint on the stone. Use the dynamite on the brick. Use the small pipes. Use the powder on the small pipe. Use the fuse on the small pipe. Use the flint on the stone. Use the dynamite on the ledge. Use the small pipes. Use the powder on the small pipe. Use the fuse on the small pipe. Use the glue on the dynamite. Use the flint on the stone. Use the dynamite on the door. Use the small pipes. Use the powder on the small pipe. Use the fuse on the small pipe. Use the glue on the dynamite. Use the flint on the stone. Use the dynamite on the wall. Use the small pipes. Use the flint on the small pipe. Pick up the Andes flute. Use the flute on the Inca. Switch to Ooya. Use the condor. Enchant the bamboo. Switch to Wynnona. Pick up the bamboo. Use the big pipe on the hollow. Use the powder on the big pipe. Use the fuse on the big pipe. Use the glue on the dynamite. Use the flint on the stone. Use the dynamite on the grate. Switch to Ooya. Enchant the skull. Switch to Wynnona. Pick up the hairs. Pick up the bamboo. Use the big pipe on the hollow. Use the powder on the big pipe. Use the fuse on the big pipe. Use the glue on the dynamite. Use the flint on the stone. Use the dynamite on the window. Talk to Fourbalus. Walk to the country. Use the spiced meat on the pitchfork. Pick up the coin. Walk to the inn. Use the plunger on the cage. Use the leash on the plunger. Use the leash. Talk to Othello. Use the coin on Othello. Use the key on the door. Use the dragon on the den. Talk to the captain. Use the note on the captain. Take the letter. Pick up the key. Use the leash. Use the key on Othello. Walk to town. Talk to the nanny. Use the umbrella on the hole. Talk to the nanny. Use the hot water bottle on the egg. Walk to the store. Use the coin on the shop keeper. Use the letter on the shop keeper. Pick up the egg. Pick up the key. Use the key on the moon lamp. Use the cupboard. Use the cornice. Use the opening. Use the hammer on the shop keeper. Pick up the coin. Pick up the piece of spaghetti. Use the sofa. Use the spring. Use the hammer on the gidouille trophy. Pick up the gidouille horn. Use the pot. Walk to town. Use the doorbell. Use the doorbell. Walk to the lab. Pick up the boa-boa egg. Use the boa-boa egg on the water bottle. Switch to the left hand. Use the faucet. Use the faucet. Switch to the right hand. Pick up the water. Use the water on the kettle. Pick up the spaghetti. Use the spaghetti on the cold water. Pick up the gidouille horn. Use the horn on the ashtray. Pick up the lighter. Use the lighter on the heater. Use the lighter on the horn. Pick up the burned horn. Use the burned horn on the mixer. Pick up the cooked spaghetti. Use the cooked spaghetti on the mixer. Pick up the broken egg shell. Use the egg shell on the mortar. Pick up the pestle. Use the pestle on the egg shell. Pick up the crushed egg shell. Pick up the crushed egg shell. Use the shell on the mixer. Switch to the left hand. Use the on-off switch. Switch to the right hand. Pick up the growth elixer. Use the growthixir on the baby boa-boa. Use the burned horn on the mixer. Pick up the cooked spaghetti. Use the spaghetti on the mixer. Pick up the crushed egg shell. Use the shell on the mixer. Switch to the left hand. Use the on-off switch. Switch to the right hand. Pick up the growth elixer. Use the growthixir on the bottles. Walk to town. Use the growthixir on the baby boucassier. Use the growthixir on the bud. Use the growthixir on the plant. Switch to Fulbert. Use the floriane plant. Use the floriane plant. Switch to Blount. Pick up the floriane. Pick up the love letter. Use the love letter on the mirror. Use the love letter on the mirror. Use the lever. Use the weight. Switch to Fulbert. Use the lever. Use the plant. Walk to the gap between the roofs. Switch to Blount. Pick up the shoe sole. Switch to Fulbert. Walk to the chimney. Walk to the store. Switch to Wolfy. Use the night stand. Switch to Fulbert. Use the soap. Use the button. Switch to Wolfy. Pick up the soap. Use the hammer on the trap. Pick up the crocomouth bone. Use the hammer on the cabinet. Use the hole. Walk to town, to the lab. Pick up the crocomouth bone. Use the bone on the mortar. Pick up the pestle. Use the pestle on the bone. Pick up the crushed bone. Pick up the crushed bone. Use the crushed bone on the mixer. Switch to the left hand. Use the faucet. Use the faucet. Switch to the right hand. Pick up the water. Use the water on the kettle. Pick up the shoe sole. Use the shoe sole on the kettle. Pick up the floriane flower. Use the flower on the still. Switch to the left hand. Use the faucet. Use the faucet. Switch to the right hand. Pick up the water. Use the water on the kettle. Pick up the lighter. Use the lighter on the heater. Use the lighter on the burner. Pick up the floriane extract. Use the extract on the mixer. Pick up the boiled sole. Use the boiled sole on the mixer. Switch to the left hand. Use the on-off switch. Switch to the right hand. Pick up the speed elixer. Use the speedixir on the bottles. Walk to town. Switch to Fulbert. Walk to the bell. Switch to Blount. Walk to the bell. Use the speedixir on Blount. Use the decoy on the bell. Switch to Fulbert. Walk to the bell. Switch to Blount. Talk to the boucassier. Pick up the feather. Walk to the lab. Pick up the boucassier feather. Use the feather on the ashtray. Pick up the memorum. Use the memorum on the still. Pick up the lighter. Use the lighter on the feather. Use the lighter on the burner. Pick up the feather ash. Use the feather ash on the mixer. Pick up the tears of joy. Use the tears on the mixer. Switch to the left hand. Use the faucet. Use the faucet. Switch to the right hand. Pick up the water. Use the water on the bowl. Pick up the soap. Use the soap on the water. Pick up the coin. Use the coin on the fan. Pick up the key. Use the key on the water. Use the key on the fan. Switch to the left hand. Use the on-off switch. Switch to the right hand. Pick up the elixer to grow wings. Use the wingixir on the bottles. Use the club on the fishing line. Pick up the knife. Talk to Ooya. Use the pump. Switch to Ooya. Use the balloon. Enchant the tuft of hair. Switch to Blount. Use the pump. Switch to Ooya. Use the balloon. Enchant the rock. Walk to Foliander. Use the fishing pole on the scope. Switch to Ooya. Use the shovel. Switch to Blount. Use the bottom catapult control. Use the telescope. Switch to Ooya. Enchant the piece of cheese. Switch to Blount. Use the bottom catapult control. Use the bottom catapult control. Use the top catapult control. Use the bottom catapult control. Use the bottom catapult control. Use the telescope. Use the bottom catapult control. Use the shovel. Switch to Ooya. Use the bottom catapult control. Use Colossus’ ship paintings. Switch to Blount. Use the fishing pole on the worm. Walk to the clouds. Use the fishing pole on the hole. Use the fishing pole on the cloud. Pick up the sand bags. Use the sand bag on the basket. Use the knife on the ballast. Use the knife on the ballast. Use the pump. Switch to Ooya. Use the balloon. Switch to Blount. Use the knife on the cloud while Ooya is hanging from the balloon. Switch to Ooya. Walk to the inactive geyser. Switch to Blount. Use the bottom geyser. Switch to Ooya. Walk to the basket. Pick up the sand bags. Use the sand bag on the basket. Pick up the sand bags. Use the sand bag on the basket. Use the field-glass on the speck. Switch to Ooya. Enchant Bizoo. Switch to Blount. Pick up Bizoo. Walk to Foliander. Use the sawfish on the column. Enchant Blount in the cage. Use Bizoo on Colossus. Use the loose tooth. Pick up the toothpick. Use the eye. Use the toothpick on the eye. Use Colossus’ left eye. Use Colossus’ right ear. Use the nose hair. Use the grain of sand. Pick up the toothpick. Walk to the lower scar. Use the toothpick on Junior Flea. Use the toothpick on Chubby Flea. Use the toothpick on Meme Flea. Use the toothpick on Gege Flea. Use the toothpick on Mama Flea. Use the toothpick on Papa Flea. Use the nose hair. Use the tear. Use the grain of sand. Go to the catapult. Pick up the grain of sand. Use the sand on the machine. Switch to Ooya. Enchant Colossus’ ship paintings. Switch to Blount’s shadow. Pick up the gear. Use the knife on the talking robot. Use the gear on the talking robot. Pick up the piece of pollen. Use the piece of pollen on Colossus. Use the nose. Walk to the nose. Pick up the piece of pollen. Use the toothpick on the nostril. Use the piece of pollen on Colossus’ left ear. Use the shirt collar. Talk to Queen Xina. Use the hammer on the bodyguard. Pick up the gun. Talk to Queen Xina. Pick up the magic wand while Mrs. Pythie covers her eyes. Switch to Fulbert. Walk to the plate. Switch to Wolfy. Use the veggies. Use the chandelier. Pick up the fennel. Walk to the door. Switch to Fulbert. Use the candlestick. Walk to the door. Use the colonnade. Switch to Wolfy. Walk to the point the spectacles fell. Switch to Fulbert. Use the collonade. Walk to the door. Walk to the flagstone. Switch to Wolfy. Walk to the door. Pick up the spectacles. Use the spectacles on the onion. Pick up the candle. Use the candle on the middle candle holder. Use the magic wand on the candle. Pick up the candle. Use the candle on the left candle holder. Use the magic wand on the candle. Pick up the candle. Use the candle on the right candle holder. Use the magic wand on the candle. Walk to the mouth of the fountain. Use the hand on King Bodd. Use the magic wand on the middle candle holder. Use the magic wand on the right candle holder. Use the magic wand on the left candle holder. Pick up the dish. Use the fennel on Rock Steady. Use the onion on Iron Head. Pick up the axe. Use the gun on Tibo. Use the magic wand on the buffoon. Switch to Fulbert. Use the spear. Switch to Blount. Use the chandelier. Talk to the buterfly in the cage. Walk to the buffoon. Switch to Fulbert. Use the roach motel. Switch to Blount. Use the dish on the buffoon while King Bodd holds the slipper. Pick up Xina’s slipper. Use the coin on the mouth of the fountain. Use the slipper on Xina. Talk to queen Xina. Switch to Fulbert. Walk to the plate. Switch to Wolfy. Use the veggies. Use the chandelier. Use the axe on the pot. Walk to the fireplace. Switch to Fulbert. Use the candlestick. Switch to Wolfy. Pick up the axe. Pick up King Bodd’s skull. Use the mouth of the fountain. Use the skull on King Bodd. Talk to King Bodd. Walk outside. Walk to the big book room. Use the geometry book. Use the geometry book. Use the geometry book. Pick up the arrows. Use the arrows on the hole in the tree. Switch to Fulbert. Use the pile of dust. Switch to Wolfy. Use the pile of dust. Use the sculpture book. Pick up the number one. Pick up the number two. Pick up the number three. Pick up the number four. Pick up the number five. Pick up the number six. Pick up the number seven. Use the drawing book. Walk to the spider. Switch to Fulbert. Use the moonlight scenery. Switch to Wolfy. Pick up the horse. Pick up the number nine. Use the compass on the sheet. Pick up the number eight. Use the one on the ink bottle. Use the two on the ink bottle. Use the three on the ink bottle. Use the four on the ink bottle. Use the five on the ink bottle. Use the six on the ink bottle. Use the seven on the ink bottle. Use the eight on the ink bottle. Use the nine on the ink bottle. Pick up the brush. Use the brush on the ink bottle. Use the right corner of the book. Use the ink on the page. Use the tower. Use the horse on the knight. Use the right corner of the book. Use the ink on the house. Use the ink on the house. Pick up the mandolin. Use the ink on the wagon. Use the coin on the wagon. Pick up the coin. Pick up the marble blocks. Use the axe on the ruler. Pick up the wooden blocks. Walk to the chess board. Pick up the compass. Use the compass on the marble. Pick up the chalk. Use the chalk on the wood. Pick up the hammer. Switch to the left hand. Use the wood chisel. Switch to the right hand. Use the hammer on the wood chisel. Pick up the hammer. Switch to the left hand. Use the chisel. Switch to the right hand. Use the hammer on the chisel. Pick up the rough piece. Use the rough piece on the paint. Pick up the rough wolf piece. Use the rough wolf piece on the paint. Pick up the ink brush. Use the ink on the lover piece. Use the ink on the killer piece. Pick up the lover. Pick up the killer. Pick up the balls. Switch to the left hand. Use the balls. Use the chessboard. Switch to the right hand. Pick up the coin. Use the coin on the piggy bank. Pick up the large mandolin. Switch to the left hand. Use the strings. Switch to the right hand. Pick up Othello. Use Othello on the blue square next to the chaperon. Move the bowman north. Move the bowman east. Move the bowman east. Move the bowman west. Move the bowman north. Move the Killer north. Move the Killer northwest. Move the Killer northwest. Move the Killer northwest. Move the knight west-southwest. Move the knight north-northwest. Move the bowman east. Move the bowman west. Move the bowman south. Move the bowman south. Move the Killer east. Move the Killer northeast. Move the Lover west. Move the Lover west. Move the Lover west. Pick up the small mandolin. Use the mandolin on the Lover. Move the Lover southwest. Pick up the chicken egg. Use the egg on the time mirror. Use the baby chick on the fat mirror. Use the fat chick on the passage. Switch to Reflection. Pick up the fat chick. Use the big hole. Use the thin mirror. Use the thin mirror. Use the passage. Switch to Blount. Pick up the thin chick. Use the thin chick on the small hole. Use the thin chick on the fat mirror. Use the baby chick on the time mirror. Use the chicken on the fat mirror. Walk to the brain. Use the growthixir on the bud. Use Fulbert on the plant. Switch to Wolfy. Use the lever. Use the lever. Use the window of memory. Switch to Blount. Use the button. Use the button. Use the button. Switch to Wolfy. Use Colossus. Switch to Blount. Pick up the grain of sand. Use the rail cart. Switch to Wolfy. Use the rail cart. Use the lake. Switch to Blount. Use the sand grain on the lake. Switch to Wolfy. Use the red stone. Use the rail cart. Use the red stone. Use the lever. Use the rail cart. Use the wedged decoy. Walk to the well, to the door. Use the lever. Use the lever. Switch to Blount. Use the sand grain on the lake. Use the red stone. Use the rail cart. Switch to Wolfy. Use the lever. Switch to Blount. Use the red stone. Use the rail cart. Pick up the dragon decoy. Walk to the well, to the door. Use the decoy on the window. Use the growthixir on the dragon. Walk to the door. Use the decoy on the puddle. Pick up the key. Walk to the door. Use the decoy on the fence. Use the box key on the small box. Use the small box. Use the dragon. Use the fat chicken on the grain. Pick up the folly grain. Walk to the mirrors. Use the folly grain on the old demon. Switch to Reflection. Pick up the ugliness extract. Switch to Blount. Use the ointment on the mirror of beauty. Switch to Reflection. When Blount is handsome, use the mirror of ugliness. Talk to the positive side. Take the string. Use the axe on the fence. Use the hammer on the wall. Use the right bell. Use the left bell. Use the chain. Take the sacred score. Use the sacred score on the spring. Use the spring of bitterness. Use the right bell. Use the left bell. Use the basin. Use the yellow score on the left stand. Use the red score on the right stand. Use the hammer on the cloud. Use the coin on the halo. Use the string on the notes. Use the right bell. Use the left bell.

Gobliins 2: The Prince Buffoon

Walk to the bottle. Switch to Winkle. Pick up the sausage. Switch to Fingus. While the old men are laughing, pick up the bottle. Switch to Winkle. Walk east, to the fountain. Switch to Fingus. Use the fountain. Switch to Winkle. Use the bottle on the jet of water. Use the bottle on the toad. Pick up the stone. Switch to Fingus. Use the stone on the mechanism. Use the rung. Switch to Winkle. While Fingus holds the rung, walk to the rung. Switch to Fingus. Use the door. Talk to the wizard. Use the window. Switch to Winkle. Use the chimney. Walk inside. Talk to Tazaar. Switch to Winkle. Use the tail. Switch to Fingus. While Winkle stands on the tail, use the head. Use the matches on the kettle. Use the bottle on the kettle. Wait for the water to boil. Use the kettle. Pick up the spring key. Use the spring key on the cuckoo-clock. Use the cuckoo-clock. Switch to Winkle. Use the stone on the big key. Pick up the big key. Walk southeast. Use the big key on the cellar. Pick up the wine. Walk southwest. Use the bottle on the flowers. Pick up the flowers. Give the flower to the notable. Switch to Winkle. Stand on the raised plate. Switch to Fingus. Use the switch. Switch to Winkle. Pick up the sausage. Walk northwest. Switch to Winkle. Use the chicken. Switch to Fingus. Use the sausage on the head. Pick up the egg. Use the sausage on the pot hole. Switch to Winkle. While the dog is out, walk past the dog. Use the hole. Switch to Fingus. Use the burrow. Use the matches on the woodpile. Use the egg on the fire. Talk to the giant. Give the sausage to the giant. Give the wine to the giant. Walk northwest. Switch to Fingus. Enter the tower. Pick up the bomb. Switch to Winkle. While Fingus holds it, use the matches on the bomb. Enter the tower. Switch to Fingus. Pick up the bomb. Switch to Winkle. While Fingus holds it, use the matches on the bomb. Switch to Fingus. Enter the tower. Switch to Winkle. Pick up the bomb. Switch to Fingus. While Winkle holds it, use the matches on the bomb. Use the carpet. Walk southwest. Use the stone on the ball. Switch to Winkle. Walk to the house where the boy is. Switch to Fingus. Enter the upper right house. Give the ball to the player. Switch to Winkle. While the ball is on the basket, use the basket. Switch to Fingus. Talk to the mayor. Use the clockmaker’s door. Talk to Tom. Walk west. Talk to Kael. Switch to Winkle. Use the bottle on the nymph. Stand on the higher rock. Switch to Fingus. Give the bottle to Kael. Walk on Kael’s hand. Use the branch. Walk on the higher rock. Switch to Winkle. Use the branch. Switch to Fingus. Use the flower on the stone. Use the stone. Walk on the protruding rock. Switch to Winkle. Use the stone. Switch to Fingus. Use the bee. Give the honey to the nymph. Pick up the mushroom. Switch to Winkle. Use the door. Give the mushroom to Vivalzart. Walk inside. Switch to Winkle. Use the mushroom on the machine. Switch to Fingus. Use the machine. Walk onto the raised plate. Switch to Winkle. Use the jar. Use the switch. Give the worm to the vulture. Switch to Fingus. Use the meat on the piranha. Walk onto the trash can. Switch to Winkle. Pick up the bone. Give the bone to Vivalzart. Switch to Fingus. Pick up the kindness elixir. Pick up the clothes peg. Use the bottle on the container. Switch to Winkle. Use the bottle on the container. Switch to Winkle. Use the headlight. Switch to Fingus. Use the spring. Switch to Winkle. When the pump appears over the drum, use the headlight. Use the drumstick on the stocking cap. Switch to Fingus. Use the hole. Switch to Winkle. Use the pump on the saxophonist. Switch to Fingus. Use the net on the mosquito. Switch to Winkle. Use the mosquito on the headlight. Switch to Fingus. Use the net on the note. Switch to Winkle. Use the hole. Switch to Fingus. Use the pump on the saxophonist. Switch to Winkle. Use the net on the note. Switch to Fingus. Walk onto the spring. Switch to Winkle. Use the spring. Use the clothes pin on the tube. Use the hole. Switch to Fingus. Use the door. Talk to the guitarist. Switch to Winkle. Use the net on the note. Use the melody on the lower left house. Use the clockmaker’s door. Talk to Tom. Walk southeast. Use the hourglass on the trench. Walk to the opening. Switch to Winkle. Walk to the opening. Pick up the mayonnaise. Walk over the roof ledge. Use the mayonnaise where Fingus landed. Walk over the roof ledge. Switch to Winkle. While Gromelon is occupied, pick up the sword. Talk to Rustik. Switch to Fingus. Pick up the chewing gum. Use the chewing gum on the cupboard. Pick up the mayonnaise. Walk southwest. Pick up the stool. Give the imprint to the blacksmith. Give the sword to the blacksmith. Switch to Winkle. Use the mayonnaise on Focus. Switch to Fingus. Use the stool on the meat. Switch to Winkle. Use the stool on Oto. Switch to Fingus. Use the lance. Use the bellows. Talk to the blacksmith. Pick up the anvil. Walk southeast. Use the meat on Amidal. Use the key on the cupboard. Use the cupboard. Switch to Winkle. Use the cupboard. Walk southeast. Switch to Winkle. Use the tunnel. Use the hatchet. Switch to Fingus. Use the switch while Winkle holds the hatchet. Use the tunnel. Switch to Winkle. While the monster speaks, enter the monster. Switch to Fingus. While the Schwarzy is occupied, use the stool on the hoist. Switch to Winkle. Use the false teeth on Schwarzy. Use the anvil on Schwarzy. Use diving suit 2 on the well. Switch to Fingus. Use diving suit 1 on the well. Switch to Winkle. Walk to the door. Walk to the top of the mast. Switch to Fingus. Use the lantern. Switch to Winkle. Pick up the lamp fish. Use the lamp fish on ???. Walk east. Use the stool on the seahorse. Use the hole. Switch to Winkle. Pick up the shell. Switch to Fingus. Catch the shell Winkle throws. Use the seahorse. Switch to Winkle. Use the hole. Switch to Fingus. Use the cavity. Switch to Winkle. Pick up the shell. Pick up the shell. Switch to Fingus. Use the glove on the blob. Pick up the bottle. Switch to Winkle. Use the seahorse. Pick up the bottle. Give the pearl to the mermaid. Switch to Fingus. Use the blob. Give the parchment to the octopus. Walk west. Stand on the clam shell. Switch to Winkle. Use the lantern. Use the rudder. Use the starfish on the chest. Switch to Fingus. While the chest is open, use the statue. Use the sword on the skull. Pick up the diamond. Walk east. Use the seahorse. Give the diamond to the mermaid. Pick up the stool. Walk upstairs. Use the swordfish. Pick up the salt. Use the cover. Switch to Winkle. Use the salt on the man. Use the pots. Walk to the western rope. Switch to Fingus. Use the eastern rope. Switch to Winkle. While Fingus holds the rope, use the western rope. Switch to Fingus. Talk to Colibrius. Use the file on the chain. Pick up the thumbtacks. Walk west. Pick up the pepper. Walk east. Walk to the cook. Switch to Winkle. Use the pepper on the meatballs. Walk to the base of the top left stairs. Wait for the cook to be lifted. Switch to Fingus. Use the thumbtack on the case. Switch to Winkle. Use the kind elixir on the meatball. Walk west. Switch to Winkle. Use the stool on the cornice. Switch to Fingus. Use the hands. Use the switch. Switch to Winkle. Use the door. Switch to Fingus. Walk to the ear, to the tongue. Switch to Winkle. Walk to the ear. Switch to Fingus. While Winkle is in the ear, use the tongue. Winkle will take the crown. Walk to the ear. Switch to Winkle. While Fingus is in the ear, use the tongue. Switch to Fingus. Walk to the ear. Switch to Winkle. Use the orifice. Switch to Fingus. While Winkle uses the orifice, use the glove on the hole. Use the cockroach on the hole. Use the kind elixir on the cockroach. Switch to Winkle. Walk to the ear. Use the switch. Switch to Fingus. Use the door. Switch to Winkle. Walk to the ear. Switch to Fingus. Walk to the ear. Switch to Winkle. While Fingus is in the ear, use the tongue. Switch to Fingus. Walk to the ear. Use the glove on the hole. Switch to Winkle. Walk to the ear. Use the switch. Switch to Fingus. Use the door. Walk to the ear. Switch to Winkle. Walk to the ear. Walk west. Use the stone. Use the helmet. Talk to the helmet. Use the crown on the helmet. Pick up the feathers. Use the feather on the can of paint. Use the cockroach on the hole. Use the brush on the cockroach. Use the kind elixir on the cockroach. Use the pepper on the cockroach. Walk east. Pick up prince Buffoon, a prisoner. Walk west. Walk to the spot below the machine. Switch to Buffoon. Use the machine. Switch to Winkle. Walk to the spot below the machine. Switch to Buffoon. Use the machine. Use the handle. Switch to Winkle. While Fingus uses the handle, use the point. Switch to Fingus. Use the handle. Switch to Winkle. While Fingus uses the handle, use the point. Pick up the match. Use the match on the eye. Switch to Buffoon. Use the eye. Switch to Fingus. Pick up the bookmark. Pick up the glass splinter. Use the bookmark on the candle. Use the glass splinter on the ray. Pick up the wax. Use the wax on the seal. Use the imprint on the keyhole. Pick up the seed. Use the seed on the village. Use the plant. Switch to Winkle. Use the plant. Switch to Buffoon. Use the plant. Switch to Winkle. Use the hole. Pick up the bean. Use the stone. Use the bean on the mole. Switch to Fingus. While the mole fights, pick up the cap. Switch to Winkle. Use the match on the apples. Switch to Fingus. Use the cap on the apple. Switch to Winkle. Use the apple on the hole. Pick up the mushroom. Switch to Fingus. Pick up the mushroom. Use the skittles. Switch to Winkle. While the ball bounces, use the right star. Use the ball on the lid. Switch to Fingus. Use the lower flag. Use the skittles. Switch to Winkle. While the ball bounces, use the right star. Use the ball on the lid. Walk to the lower side of the catapult. Switch to Fingus. Use the lower flag. Switch to Winkle. Use the feeler. Use the bubble. Switch to Fingus. Use the lower flag. Switch to Winkle. Pick up the safety pin. Switch to Fingus. Use the skittles. Switch to Winkle. While the ball bounces, use the right star. Use the ball on the lid. Walk to the lower side of the catapult. Switch to Fingus. Use the lower flag. Walk to the end of the rainbow. Switch to Winkle. Use the upper flag. Use the switch. Switch to Fingus. While Buffoon is in the ring, use the feeler. Switch to Winkle. Use the safety pin on the bubble. Switch to Buffoon. Walk to the lower part of the catapult. Switch to Fingus. Use the switch. Switch to Winkle. While the key is visible, use the catapult. Walk north. Use the stone. Switch to Winkle. While Fingus holds the stone, use the stone. Use the stone. Switch to Fingus. While Winkle holds the stone, use the stone. Walk to the lion. Switch to Winkle. Use the stone. Switch to Fingus. Use the head. Use the stone. Switch to Winkle. While Fingus holds the stone, use the stone. Walk to the lion. Switch to Fingus. Use the stone. Walk to the lion. Switch to Winkle. Use the hole. Use the head. Switch to Fingus. Use !!!. Switch to Winkle. When the platform is low enough, walk on it. Use the rock. Switch to Fingus. Walk over Winkle to the cage. Use the file on the cage. Pick up the key. Walk east. Use the key on the door. Walk east. Use the fountain water on Buffoon. Pick up the pencil. Switch to Winkle. Use the pencil on the blackboard. Use the pencil on the blackboard. Use the pencil on the blackboard. Pick up the sponge. Switch to Fingus. Use the pencil on the portrait. Switch to Winkle. While the boomerang is in the air, use the armchair. Use the mug on Tazaar. Switch to Fingus. Use the boomerang on the toothpick. Take the toothpick. Switch to Winkle. Use the toothpick on the skeleton. Use the sponge on the puddle. Use the pipe. Switch to Fingus. Use the wet sponge on the smoke. Use the door. Switch to Winkle. Use the door. Walk onto the eye at the bottom right. Switch to Winkle. Use !!!. Use the boomerang on the teeth. Switch to Fingus. Pick up the mouse. Use the mouse on the mud. Use the crocodile. Switch to Winkle. Use the boomerang on the teeth. Use the !!!. Use the sponge on the rock. Switch to Buffoon. Walk onto the eye. Switch to Winkle. Use !!!. Switch to Fingus. While the rock is wet, use the pencil on the rock. Switch to Winkle. Use the handle.

Fable

111111 Walk north, to the bridge. Walk to the stones in the stream, east, to the old house. Use the door to the old house. Use the medallion on the ghost. Use the door to the old house. Take the bag next to the old hag. Walk south. Use the cellar door. Walk to the cellar door in the close-up. Take the statuette. Take the rope. Walk to the staircase, west, to the bridge. Walk to the stones in the stream, west, to the village of Balkhane. Walk east, to the frozen lake. Look at the chair in the boat. Examine the chair in the boat. 13 Take the orb. Walk east, to the edge of the forest. Talk to the well-dressed gentleman. 3 Give the statuette to the well-dressed gentleman. Walk north. Use the rope with the spool above the well. Use the rope. Use the orb. Look at the small pile of dirt. Examine the small pile of dirt. Take the piece of clay tablet. Walk to the tunnel entrance. Look at the pile of dirt. Examine the pile of dirt. Take the piece of clay tablet. Use the piece of clay tablet on the piece of clay tablet. Walk west. Use the rope. Walk east, east, to the path of sculptures. Look at the thing sticking out of the ground. Examine the thing sticking out of the ground. Take the rusty shield. Walk north. Use the bag of seeds on the magpie. Look at the nest. Take the necklace. Walk west, east, to the edge of the forest. Give the necklace to the well-dressed gentleman. Use the gloves. Walk east, to the path of sculptures, north. Look at the tree stump. Examine the tree stump. Use the lever. Walk to the opening in the tree. Look at the right-most dead soldier. Take the ring. Take the blue fruit. Walk to the opening of the hollow tree, north, to the crossing, to the bushy path. Look at the bushes. Use the bushes. Walk to the small hole to the left and over the large boulder. Look at the straw pillow. Examine the straw pillow. Take the key. Look at the chest. Use the key with the chest. Take the flask. Walk to the small opening, west, to the northern forest path. 12 Give the ring to the bandit leader. Look at the dead bandit. Take the knife. Take the scarf. Use the scarf on the rusty shield. Walk north, to the ravine. Use the ancient clay tablet on Quickthorpe. Walk to the top of the ravine. Look at the frozen carcass. Examine the frozen carcass. Take the sulphur stick. Walk down the ravine, to the castle. Walk to the bridge. 1 Use the flask on the Ice Giant. Use the sulphur stick on the Ice Giant. Walk to the palace gate. Use the shield. Take the emerald. Give the blue fruit to the bird. Walk past the lizard guard. 4 Walk northeast, to the swamp path. Look under the bridge. Take the dead possum. Walk east, to the wooden tower. Give the dead possum to the lizard guard. Look at the strange hearing aid. Examine the strange hearing aid. Use the wax plugs. Walk northeast, to the swamp path, past the bend. Take the hypnotic drum. Walk north, to the skeletons. Use the strange hearing aid. Look at the southwest skeleton. Examine the southwest skeleton. Take the small gold key. Walk south, east, to the wooden tower. Use the hypnotic drum. Take the lizard guard’s spear. Look at the sleeping lizard guard. Examine the sleeping lizard guard. Take the lizard guard’s key. Use the lizard guard’s key on the tower door. Walk to the tower door. Take the wool blanket. Take the axe. Use the small gold key on the cage. 2 Look at what’s behind the curtain. Take the book. Walk south, northwest, to the Stairs of Mists. Take the vase. Walk to the ancient city. Use Iris’ magic powder on the vase. Use the axe on the door to the gate-keeper’s shack. Walk to the door to the gate-keeper’s shack. Look at the hay in the sunbeam. Take the gold pieces. Walk outside the shack. Note the three light tiles that sink when you walk over them. Walk over the west tile. Walk over the south tile. Walk over the north tile. Walk to the city gate. Use the door to the library. Walk to the door to the library. Talk to Izion. 32 Give the book to Izion. Use the emerald with Mecubarz’ key. Walk west. Look at the town perch. Use the key on the gargoyle’s lock. Use the door to the temple. Walk to the door to the temple. Use the lizard guard’s spear on Angor the Snake Demon. Take the diamond. Use the diamond on Mecubarz’ key. Look at the bones west of the throne. Take the gold pieces. Walk west. Use the door to the small house. Walk to the door to the small house. 1 Wait until the baby gargoyle hold the lollipop. Take the lollipop. Walk south, to the balloon ship. Talk to the captain. 21 Give the lollipop to the cabin boy. Give the gold pieces to the captain. Use the hatch. Walk to the hatch. Look at the barrel. Take the raw steak. Use the fuel tank. Use the raw steak on the fuel tank. Walk to the ship’s deck. Use the cabin door. Walk to the cabin door. Take the socks. Use the gunk steak on the smelly socks. Look at the captain’s bed. Examine the captain’s bed. Take the hair pin. Use the hair pin. Use the bent hair pin on the box. Take the magic stone. Take the parchment from the table. Walk south. Use the stuffed sock on the shark. Use the magic stone. Use the parchment. Use the water. 133 Walk to the hidden path, to the coral path. Note there are three shells on the path. Use the knife on the north shell. Take the pearl. Use the knife on the southeast shell. Take the pearl. Walk west, to the seaweed forest. Walk east, to the edge of the abyss. Note there are two oysters. Use the knife on the east oyster. Take the pearl. Walk west, to the seaweed forest, west, to the shell. Use the door. 1 Give the pearls to Kouppa. Look at the treasure map. Examine the treasure map. Walk west, south, to the seaweed forest, north, to the engulfed fortress. Talk to Leroy. Give the kelp weed to Leroy. Take the shovel. Walk south, to the seaweed forest. Use the shovel on the freshly raked sand. Use the bent hair pin on the treasure chest. Take King Thut’s treasure. Walk to the hidden path, to the coral path. Give King Thut’s treasure to Khor. Take Khor’s spear. Walk to the cave entrance, west. Walk west, west, north, east. Take the crowbar. Walk west, south, south, west, north. Use the crowbar on the door. Walk north. Use Khor’s spear on the cosmic window. Take the sapphire. Use the sapphire on Mecubarz’ key. Use the control switch. Walk to the tunnel port. Walk south, east, east, north, east, east. Use the control box. Use the wool blanket. Talk to the gates. 3 Walk to the gates. Take the spoon. Take the cup. Look at the floor ramp. Use the spoon on the loose tile. Talk to the fellow prisoner. Talk to the fellow prisoner. 1 Look at the fellow prisoner. Examine the fellow prisoner. Take the key. Use the tunnel. Look at the door. Use the key on the lock. Walk to the door. Talk to the left guard. 11 Walk west. Use Khor’s spear. Walk to the top of the ledge. Use the cup with the river Styx. Use the ID-card with the Grim Reaper. Use the Hell Rail. Walk west. 3 Use the cup on the Fire Demon. Take the ruby. Use the ruby on Mecubarz’ key. Use the empty catacomb. Use the control switch. Walk to the elevator platform, west. Walk west, south, west, west, north, north. Use Mecubarz’ key on the security port. Walk to the security port. Look at the button on the middle anti-gravity chair. Use the button. Use the middle anti-gravity chair.

Eric the Unready

> WEST > TAKE ROPE > OPEN MEDICINE CHEST > TAKE VIAL > TAKE FLASK > TAKE BOTTLE > EAST > NORTHEAST > TAKE NEWSPAPER > TIE ROPE TO HOOK > DOWN > GIVE HOG-WILD TO PIG > UP > SOUTHWEST > KISS PIG > WEST > WAIT Wait until the squire removed the rusted armour. > TAKE HELMET AND CARD > EAST > SOUTH > EAST > WAIT Wait until the steward enters. > WEST > READ SIGN > WEST > GIVE CARD TO GIOVANNI Answer the questions using the game manual.[+] > WEAR CLOAK > LOOK IN CLOAK > TAKE PACKET > LOOK AT PACKET > EAST > SOUTH > FILL HELMET WITH WATER > NORTH > NORTH > NORTH > TAKE KINDLING > SOUTH > PLANT BEAN IN GARDEN > PUT WATER OVER BEAN > CLIMB BEANSTALK Note you get the coin. > SOUTH > SOUTH > WEST Note you get the torch. > EAST > PUT KINDLING IN FIREPLACE > LIGHT KINDLING WITH TORCH > READ SIGN > BUY ROOT BEER FLOAT > WEST > NORTH > GIVE GOLD COIN TO BARD > WEAR EARMUFFS > WAIT Wait until the bard finishes. > NORTH > NORTH > UP > WAIT Wait until the wizard appears. > TAKE BANANA > THROW BANANA IN POND > WEST > POUR ROOT BEER OVER TREE ROOTS > WEST > MOVE BRANCHES > OPEN TRAP DOOR > DOWN > OPEN MAILBOX > TAKE MAIL > WEST > NORTHEAST > SOUTHWEST > EAST > OPEN DOOR WITH PICKAXE > EAST > MOVE RUG > OPEN TRAP DOOR > UNLOCK TROPHY CASE WITH SKELETON KEY > TAKE BEARD > UP > SEARCH BONES > DOWN > WEST > WEST > WEAR BEARD > KNEEL > SOUTH > GIVE MAIL TO ED MCDWARF > SHOW LICENSE TO ED MCDWARF > TAKE OFF BEARD > STAND > WEST Win the game of memory. > WAIT Repeat until you receive the money. > NORTHEAST > BUY STARTER ROCK > SOUTHWEST > PULL LEVER > ENTER SEAT > PUT STARTER ROCK IN SLINGSHOT > PUSH GREEN BUTTON > SHOOT RED BUTTON WITH SLINGSHOT > STAND > TAKE PITCHFORK > TIE BUNGEE CORD TO BRANCHES > JUMP > EAST > EAST > UP > DROP HEADREST > STAND ON HEADREST > UP > NORTH > READ BOOK > READ COUPON > GIVE COUPON TO BRUCE > READ MENU Select the Mead Lite. > SOUTH > WEST > WEST > NORTH > TAKE BERRIES > NORTHWEST > GIVE TORT-EASE TO TURTLES > EAST > GIVE MEAD LITE TO OAF > TAKE BRANCH > WEST > UP > LIGHT BRANCH WITH FIRE > DOWN > MELT WAX SEAL WITH TORCH > PUT BLOB OF WAX ON KEY > NORTHWEST > EAST > NORTH > GIVE BLOB OF WAX TO HOWARD JOHNSTON > SOUTH > WEST > NORTHWEST > UNLOCK DOOR WITH SHINY KEY Win the game of Wheel of Torture. > LISTEN > NORTH > NORTHEAST > SHOOT TARGET Repeat until you received three prizes. > SOUTHWEST > NORTH > WAIT UNTIL 11:01 > WAIT UNTIL 12:01 > READ NOTE > WEST > TAKE LEECH > LOWER SHADE > PUT RUBBER BAND ON VIPER > PUT BUNGEE CORD ON AARDVARK > TAKE MARBLE > STAND ON FLOORBOARD > TAKE MARBLE > EAST > WAIT UNTIL 1:01 > GIVE LEECH TO JUGGLERS > WEAR GLOVES > SOUTH > CLIMB MAYPOLE > NORTH > NORTH > GIVE BOA TO LILY > SOUTH > SOUTH > WEST > WAIT Wait until the musician arrives. > GIVE REED TO MUSICIAN > WEAR SUNGLASSES > PLAY GAME Point at the shell the magic sunglasses point out. > EAST > EAST > EAST > SIT ON WHOOPEE CUSHION > TOSS COOKIES > WAIT Wait until the boy arrives. > STICK OUT TONGUE AT BOY > WAIT Wait until you are released. > WEST > GIVE APPLE TO CHEF > TAKE APRON > NORTHEAST > GIVE WOODCUTS TO BARKER > SOUTHWEST > SOUTH > WEAR FOOL’S CAP > WEAR APRON > WEST > SHOOT DRAGON’S TALONS Repeat until the dragon shrinks. > TAKE STEAK > TAKE NEWSPAPER > MOON UNICORN > TAKE LEAF > DOWN > WEST > TAKE ROBE > WEAR ROBE > LOOK IN ROBE > RING FOURTH BELL > GIVE NEWSPAPER TO VIRGIN > GIVE HANKY TO VIRGIN > WAIT Wait until the unicorn arrives. > WEST > PUT LEAF IN BOWL > PUT HANKY IN BOWL > TAKE CHOW > RING FOURTH BELL > WAIT Wait until you are accepted. > NORTH > WEAR RING > ENTER VAT > WAIT UNTIL 10:01 > GIVE BOOK TO GIRL > WAIT Wait until the mouth opens. > NORTH > WAIT Wait until you reach the top. > SOUTHWEST > WEST > NORTH > LISTEN > LISTEN > SOUTH > EAST > SOUTH > GIVE NOTE TO CLIO > WAIT > GIVE NOTE TO MORTY > EAST > TAKE COSTUME > EAST > GIVE TOKEN TO REPAIRGOD > PUT PENNY IN SLOT > NORTH > SOUTH > READ LIST Choose “Setting up Sodom/Gomorrah: Priming the Fountain”. > SOUTH > SOUTH > GIVE BOOK TO RICHARD > NORTH > EAST > PUSH CRANK > TAKE SLIMEWIG > WEST > READ BOARD > READ BOARD > WEST > NORTH > TAKE NOTE > READ NOTE > SOUTH > GIVE NOTE TO CLIO > WAIT Wait until Morty lets you in. > GIVE NOTE TO MORTY > EAST > TAKE WOAD > NORTH > TAKE NOTE > SOUTH > GIVE NOTE TO CLIO > WAIT Wait until Morty lets you in. > GIVE NOTE TO MORTY > EAST > CALL 1-800-DOMINUS > WAIT Wait until the delivery boy appears. > NORTH > WEST > NORTH > GIVE CAKE TO NORTH WIND > PULL DRAGON’S TAIL > LIGHT CANDLES WITH DRAGON > SOUTH > TAKE GOLDEN KEY > EAST > NORTHEAST > GIVE NECTAR TO GOD > AGAIN > AGAIN > TAKE EGG > SOUTHWEST > READ BOOK > WEAR COSTUME > DROP EGG > WEAR WOAD > HOLD BOOK > STAND ON EGG > EAT SLIMEWIG > TURN AROUND > TURN AROUND > SQUAWK > UP > UNLOCK LOCK WITH GOLDEN KEY > TAKE CROWBAR > WAIT > NORTH > GIVE BERRIES TO ZULU > WAIT Wait until you reach Phantasy Island. > NORTHWEST Steer the raft to the middle island on the right side. > TAKE UMBRELLA > WAIT > TAKE BOTTLE > LOOK IN BOTTLE > TAKE MATCHBOOK > LOOK AT MATCHBOOK Connect the dots. > PUT MATCHBOOK IN BOTTLE > PUT BOTTLE IN SWAMP > WAIT Wait until the bottle returns. > TAKE BOTTLE > LOOK IN BOTTLE > TAKE CERTIFICATE > LOOK AT CERTIFICATE > NORTHWEST Steer the raft to the top island on the left side. > LEAVE RAFT Pass the piracy test. > SIT ON CHAIR Steer the raft to the middle island on the left side. > YOOHOO > GIVE BANANA TO MONKEY > TAKE COCONUT > EAST Steer the raft to the top island on the right side. > PUT COCONUT ON CONVEYOR BELT > PUT UMBRELLA ON CONVEYOR BELT > PUSH LEVER > PUT DRAGON ON CONVEYOR BELT > SIT ON CHAIR Steer the raft to the bottom island on the left side. > SIT ON CHAIR Steer the raft to the giant ice block. > SOUTHWEST Steer the raft to the bottom island on the left side. > LEAVE RAFT > EAST > PUT COCONUT IN GUILLOTINE > PUT UMBRELLA IN COCONUT > PUT RUM IN COCONUT > WEST > NORTHEAST Steer the raft to the bottom island on the right side. > GIVE COCONUT TO DADDOO > PUT PITCHFORK IN TAR > TAKE CANDYGRAM > KILL CROW WITH CROWBAR > PUT STEAK IN EYE > CUT LIGHTNING WITH BOLT CUTTERS > TURN MOON WITH WRENCH > TURN HOURGLASS > TAKE EYEBALLS > PUT EYEBALLS IN SKULL > HOOT Write IIIVX. > WEST > LOOK IN HOLE > WEST > TAKE MAKEUP > READ MAKEUP > EAST > WAIT UNTIL 10:30 > PUT MAKEUP ON CHAIN > WEST > OPEN WINDOW > MOUNT BROOM Repeat until you reach the crawlspace. > OPEN DOOR > UP > WAIT UNTIL 11:01 > GIVE CANDYGRAM TO WITCH > TAKE LOREALLE > LEAVE > BLOW WHISTLE > MOUNT DUCK

Dragonsphere

1 Walk behind the dressing screen. Open the book Walk east. Take the diaries. Walk south, southeast. Take the goblet. Take the bone. Walk south. 22 Look at the Dragonsphere. Look at the throne room. Walk south. Take the sword. Take the shieldstone. Walk north, northwest. Look at the bookshelf. Pull the books. Pull the tapestry on the east wall. Walk south, east, north. Talk to the guard captain. Talk to the shapechanger. 1122 Talk to the faerie. 11444 Talk to the Soptus Ecliptus. 111 Talk to the merchant. 1 Walk east. Go to the location east of the castle. 13112 Give the fruit to the guards. 3 Throw the shieldstone at the pool monster. Take the tentacles. Walk east. Talk to the shifter. 223 Wait until you receive the polystone and the doll. Talk to the wise shifter. 1221231 Note the translations the shifter gave. Walk west. Talk to the guards. 2 Go to the location northwest of the castle. Talk to the faerie. 331 Walk west. Talk to the sprite named Ralph when he is red. 1 Walk west. Talk to the butterfly king. 3122341112211 Wait until you receive the bird figurine. Take the crystal flower. Walk east, east, east. Go to the desert location southwest of the castle. Talk to the trader. 211 Note the directions the trader gave. Translate the directions using the words from the shifter. Follow the directions. Talk to the shaman. 122321211 Look at the moon. Talk to the guard. 23412 Win three prizes before stopping. Wait until you receive the Takshashl. Wait until you receive the statue. Wait until you receive the ring. 2 Walk east, east. Go to the location south of the castle. Talk to the stranger. 32323 Walk west. Take the gold nugget. Walk to the cave. Talk to the hermit. 12112222 Walk south, east, up the rough stone. Take the eastern feathers. Use the sword to carve up the bird figurine. Make noise with the birdcall. 132 Climb up the rough stone. Attack the beast with the sword. Walk west. Talk to the shak. 132 Take the mud. Walk east, up the rough stone. Walk behind the tower, through the tower door. 124 Walk through the tower door. Throw the mud at the eye. Walk east. Take the music box. Take the vortex stone. Walk east. Use the vortex stone to take the magic from the rope. Take the rope. Take the flask. Put the flask on the metal plate. Open the petcock. Take the flask full of acid. Open the rat cage. Take the dead rat. Put the dead rat in the freezer. Take the contents from the freezer. Walk west, west, west, north. Take the torch. Pour the contents of the flask of acid on the floor. Tie the rope to the western manacles. Walk south, east, east, east. Put the flask on the metal plate. Open the petcock. Take the flask full of acid. Walk west, west, west. Push the bottom button. Walk north. Look at the glowing floor. Look at the rope. Walk south. Push the button. Walk north. Climb down the hole. Walk south. Push the top button. Put the ratsicle on the door frame. Put the tentacle parts on the teleportal. Walk north. Put the teleport door in the window. Walk south, east. Look at the window. Walk east. Use the polystone to mimic the blue stone. Throw the blue stone at the circle of spheres. Take the map. Take the black sphere. Take the spirit bundle. Take the crystal ball. Walk west, west, west. Talk to the shak. Walk west. Look at the map. Follow the directions on the map to jump to the ledge. Take the belt. Walk east, to the cave. 121 Use the doll to heal Llanie. Put the spirit bundle on Llanie. Talk to Llanie. Remember, originality counts. 21321221132113222 Use the doll to heal Llanie. Walk south, east, south. Go to Soptus Ecliptus. Put the feathers on the bone. Use the vortex stone to put magic into the partial bundle. Take the bones. Walk west. Talk to the guard. 211 Win four games to win two prizes. Wait until you receive the flies. Wait until you receive the sophorific. Heal self with the doll. Walk east, east. Go to Brynn-Fann. Walk west, west. Give the flies to the toads. Walk east, east, east. Go to Slathan ni Patan. 32222 Give the sophorific to the guards. Heal self with the doll. Walk east, east. Use the doll to heal the shifting monster. Walk to the shifter village. Talk to the woman shifter. Walk south, south, west, west. Go to Soptus Ecliptus. Walk west. Give the new bundle to the shaman. 1111114 Walk east. Look at the map. Follow the directions on the map to jump to the ledge. Shift into a snake with the shifter ring. Use the vortex stone to take the magic from the magic grapes. Wait until the roc finishes the grapes. Throw the dates at the roc. Take the soul egg. Put the black sphere on the Roc’s nest. Walk west. Talk to the shaman. 1 Walk east, east. Go to Gran Callahach. 1314131 Use the doll to heal the guard captain. 3 Jump down the well. Take the rare coin. Shift into a seal with the shifter ring. Swim down the river. 221 Swim to the northwestern shore. Look at the ward. Gaze into the crystal ball. Invoke the power of the crystal ball. Take the emerald. Walk to the trap door. Put the statue on the stairway. Walk west. Speak the words on the parchment. Walk west. Shift into a bear with the shifter ring. Pull the king. Give the soul egg to the king. 1 Walk through the door. Push the wall switch. Wear the key-crown. Shift into a bear with the shifter ring. Use the sword to attack MacMorn. Invoke the amulet.

Discworld 2: Missing Presumed…!?

Walk to the High Energy Facility. Pick up the magnet. Pick up the bellows. Pick up the test tube. Walk southeast. Walk southeast, to the shop. Pick up the flamingo. Pick up the incense. Pick up the fish. Look at the candles. Talk to the old woman. Ask about the candles. Leave the old woman. Walk outside, to the Fool’s Guild. Talk to the Fool. Ask a question. Leave the Fool. Pick up the hooter. Pick up the brick. Use the brick on the Fool. Climb down the hole. Walk west. Use the bellows on the grate. Walk east, upstairs, east, to the Unseen University. Walk to the High Energy Facility. Use the haunted brick on the accelerator. Walk southeast, to the garden. Talk to the beekeeper. Greet the beekeeper. Leave the beekeeper. Walk east. Look at the imp. Talk to the imp. Ask about the boots. Leave the imp. Use the magnet on the imp. Walk west, north, southeast, to the Shades. Pick up the pot. Pick up the saw. Use the boots on the vile smell. Walk downstairs. Pick up the knife. Look at the witch. Walk upstairs, into the western building. Look at the genie bottle. Talk to Mrs Cake. Use sarcasm on Mrs Cake. Ask a question. Speak your thoughts on Mrs Cake. Greet Mrs Cake. Ask about the genie bottle. Ask about ectoplasm. Leave Mrs Cake. Give the ectoplasm to Mrs Cake. Open the closet. Pick up the ironing board. Pick up the scissors. Pick up the petticoat. Use the saw on the dummy. Walk east. Use the boots on the genie bottle. Use the genie bottle on the vile smell. Walk northeast. Pick up the chilli. Pick up the menu. Talk to Gimlet. Greet Gimlet. Ask for the mouse burger. Walk west, to the Trolls Head pub. Pick up the matches. Talk to Casanunda. Ask a question. Ask about the ladder. Tell about the witch. Talk to the troll. Walk upstairs, north, to the plaza. Talk to Dibbler. Ask about the popcorn. Talk to Dibbler. Use sarcasm on Dibbler. Walk west, to the docks. Use the knife on the net. Pick up the hammerhead shark. Use the stuffed fish on the bird. Pick up the stunned bird. Walk east, to the Unseen University, to the garden. Use the hammerhead shark on the Bursar. Use the flamingo on the Dean. Use the wading bird on the Librarian. Use the corn on the tankard. Use the corn on the rooster. Use the chilli on the flowers. Give the brochure to the beekeeper. Use the petticoat on Rincewind. Use the matches on the incense. Use the burning incense on the bees. Use the hives. Use the pot on the hives. Walk north, southeast, to the store. Give the dribbly beeswax to the old woman. Walk outside, to the Shades. Use the rooster on the can. Walk to the Trolls Head pub. Use the rooster on the vampire. Walk outside, north, to the cemetary. Pick up the pick. Talk to the suffrajester. Walk to the crypt. Use the ladder on the slab. Pick up the teeth. Climb down. Use the teeth on Mousie. Use the teeth on the test tube. Walk west, west, to the Unseen University. Walk to the dining hall. Give the dribbly candles to the archchancellor. Give the glitter dust to the archchancellor. Give the vile smell to the archchancellor. Give the test tube to the archchancellor. Give the mallets to the archchancellor. Walk southeast, to the Fool’s Guild. Climb down. Walk east, upstairs. Use the pick on the ice. Climb downstairs. Walk west, upstairs, west, to the Shades. Talk to the dead collector. Ask a question. Leave the dead collector. Walk downstairs. Talk to the mortician. Ask about the certificate. Leave the mortician. Pick up the mirror. Use the mirror on the bunsen burner. Use the mirror on the bench. Use the slab. Use the wooden arm on Rincewind. Use the ice on Rincewind. Talk to the mortician. Walk outside. Give the certificate to the dead collector. Go to Bonedie Beach. Look at the baskets. Talk to Point-Me-Own-Bone Dibbjla. Talk to Point-Me-Own-Bone Dibbjla. Ask about the basket. Walk northwest. Go to Ankh-Morpork. Walk to the Unseen University, to the garden. Pick up the hoops. Walk north, to the dining hall. Use the picnic basket on the food. Walk north, southeast, to the ship. Go to Djelibeybi. Walk to the camels. Look at the camels. Talk to the salesman. Greet the salesman. Ask about the camels. Walk to the shop. Pick up the poster. Talk to the architect. Ask a question. Leave the architect. Walk northeast. Talk to Uri Djeller. Greet Uri Djeller. Ask about jingles. Give the hoops to Uri Djeller. Use the wire on the poster. Look at the candy rock. Talk to the rock seller. Ask about the candy rock. Walk northwest. Pick up the stake. Walk southeast, east. Go to the Cartwheel. Talk to S.T. Ungulant. Ask about jingles. Go to the hill. Talk to Bone Idle. Ask about jingles. Use the knife on Bone Idle. Walk west. Go to the pyramid. Pick up the pot. Use the scissors on the bandage. Use the bandage on the wooden arm. Walk outside. Go to the oasis. Use the bandaged wooden arm on the rotten arm. Go to Holy Wood. Walk into the castle. Look at the horse suit. Talk to the dwarf. Ask about the horse suit. Leave the dwarf. Use the rotten arm. Give the ring to the dwarf. Pick up the weight. Use the mailbox. Pick up the camera. Look at the sleeping imp. Talk to the trainer. Ask about the imp. Use the stick on the paint. Use the boomerang on the imp in the set. Use the imp on the camera. Walk to the dressing room. Walk northwest. Go to Bonedie Beach. Use the saw on the ironing board. Use the surfboard on a wave. Use the glue on the surfboard. Use the surfboard on a wave. Use the camera on the cave paintings. Surf back. Walk east. Use the picnic basket on the anthill. Walk to the ship. Go to Ankh-Morpork. Walk to the docks. Use the weight on the hook. Use the weight. Use the sticker on the weight. Use the weight. Pick up the snow storms. Walk east, to the Unseen University. Walk to the garden, east. Use the stake on the compost heap. Walk west, north, to the dining hall. Talk to the librarian. Ask about the horse suit. Use the librarian on the horse suit. Walk north, to the High Energy Facility. Use the picnic basket on the HEX. Use the honey pot on the HEX. Talk to Skazz. Ask about the ultimate question. Use the pyramid on the HEX. Talk to Skazz. Ask about the ultimate question. Walk east, southeast, to the Shades, downstairs. Talk to the witch. Talk to Casanunda. Talk to the witch. Ask about elves. Use the glue on the hooter. Use the hooter on the horse suit. Walk upstairs, north, to the ship. Go to the forest. Put the money pouch in the luggage. Put the camera in Rincewind’s inventory. Put the unicorn suit in Rincewind’s inventory. Use the stones. Use the unicorn suit on Rincewind. Use the camera on the queen. Walk west, southwest. Put the unicorn suit in the luggage. Walk southwest, to the cartwheel. Give the answer to S.T. Ungulant. Go to Djelibeybi. Walk northwest. Use the Suffrajester to the hole. Pick up the rope. Walk southeast, east. Go to Holy Wood. Walk to the dressing room. Give the queen film to the makeup girl. Walk east. Give the candy rock to the troll. Use the door. Talk to the troll. Ask for the key. Use the key on the door. Open the door. Use the rope on the troll. Walk inside. Talk to the milkmaid. Give the tooth to the milkmaid. Walk northwest. Give the babe to Dibbler. Give the band to Dibbler. Give the jingle to Dibbler. Give the snow storms to Dibbler. Walk west, northwest. Go to Ankh-Morpork. Walk to the Shades. Use the certificate on the door. Open the closet. Talk to the black sheep. Ask about the stunt double. Leave the black sheep. Give the sheep film to the black sheep. Pick up the reel. Use the reel on the device. Use the film on the device. Use the reel on the projector. Walk to the house. Use the mat. Open the door. Walk inside. Use the umbrella stand. Pick up the left-most curtain. Walk northwest on the ground floor. Walk southeast, upstairs, northwest. Pick up the rabbit. Pick up the string. Use the rabbit. Walk northeast, southeast. Pick up the ink well. Use the cord. Walk northwest, downstairs, northwest. Pick up the suger bowl. Pick up the oily rag. Walk southeast, southeast. Look at the book in the middle of the room. Pick up the book. Use the key on the alcove. Walk northwest, northeast, northeast, to the stable. Pick up the rope. Give the sugar to Binky. Use the glue on the saddle. Use the saddle. Use Binky. Walk to the garden. Use the matches on the rag. Use the pyjamas on Rincewind. Use the burning rag on the bees. Use the sugar pot on the beehive. Use the beehive. Use the beeswax on the string. Pick up the fishing rod. Use the pot on the fishing rod. Use the fishing rod on the dots. Look at the toy cart. Talk to Susan. Ask about the toy cart. Leave Susan. Give the book to Susan. Walk southwest, to the house, inside, northwest. Give the curtains to Albert. Give the scythe to Albert. Open the pot belly stove. Use the matches on the candle. Put the lit candle in Rincewind’s inventory. Walk east, southeast, north. Use the lit candle on Rincewind. Pick up the tablet. Walk back, northwest, northeast. Walk northeast, to the garden. Give the tablet to Susan. Use the ink well on the pond. Use the curtains on the pool. Walk southwest. Use the scythe on the corn. Use the scythe on the toy cart. Use the reaper on the corn. Walk to the house. Use the rope on the stick. Use the boomerang on the chimney. Climb to the chimney. Use the chimney. Climb down. Walk inside, northwest. Give the robe to Albert. Walk northwest. Give the ant souls to Albert. Go to the bonestock. Pick up the cork. Talk to the skull. Walk northeast. Go to Djelibeybi. Wait until the archeologist arrives. Use the saddle bags. Use the rotten arm on the saddle bags. Go to the Fountain of Youth. Use the canteen on the fountain. Use the cork on the fountain. Use the hour-glass on the sand. Talk to Dibbler. Greet Dibbler. Ask about bladders. Use the canteen on the bladders. Put the bladders in Rincewind’s inventory. Look at the raven. Talk to Granny. Ask about the raven. Pick up the broom. Use the broom on Rincewind.

Discworld

Open the wardrobe. Pick up the pouch. Open the door. Walk west, to the arch chancellor’s room. Walk east, to the closet. Pick up the broom. Look at the shape. Walk west, to Rincewind’s room. Use the broom on Luggage. Walk west, to the dining room. Talk to the lecturer in recent runes. Ask about Luggage. Leave the lecturer. Walk west, to the library. Talk to the librarian. Ask for the book. Ask a question. Leave the libarian. Give the banana to the librarian. Walk west, to the arch chancellor’s room. Give the book to the arch chancellor. Walk east, to the dining room. Pick up the staff. Use the broom on the staff. Walk west, west. Use the University door. Talk to the apprentice wizard. Ask a question. Leave the apprentice wizard. Take the frog. Open the University door. Walk west, to the palace. Talk to the left guard. Ask a question. Walk northeast. Open the door. Pick up the small mirror. Put the mirror in Rincewind’s inventory. Walk east, west, southwest, to the livery stable. Open the sack. Get corn from the sack. Walk southwest, to the square. Talk to the Urchin. Use the door. Talk to the troll. Ask a question. Leave the troll. Walk east. Use the door. Pick up the butterfly net. Talk to the girl. Walk east. Pick up the tomato. Use the tomato on the tax collector. Pick up the tomato. Pick up the worm. Walk west, to the street. Enter the barber shop. Look at the hair roller. Talk to the woman. Talk to the barber. Use the pickpocket skill on the pocket. Walk west, to the fishmonger. Pick up the picture. Walk west, to the toy shop door. Pick up the string. Use the string on the worm. Walk west, west, to the alley. Walk to the tile. Climb to the tower. Climb to the flag pole. Climb to the tip. Use the mirror on the tip. Use the mirror. Climb to the tower. Climb down. Pick up the ladder. Use the window. Open the door. Talk to the alchemist. Look at the box. Use the cable release. Leave the camera. Look at the flask. Use the corn on the flask. Pick up the Imp. Walk east. Use the worm-on-a-leash on the hole. Walk west, to the Broken Drum. Walk inside. Pick up the matches. Talk to the bartender. Pick up the tankard. Pick up the matches. Look at the green drink. Talk to the bartender. Pick up the glass. Talk to the scared guy. Walk east, northeast, to the Unseen University. Walk to the path. Put the butterfly net in Rincewind’s inventory. Use the ladder on the window. Use the butterfly net on the pancake. Return through the window. Walk west, inside, to the kitchen. Pick up the frying pan. Walk west, to the closet. Use the matches on the shape. Pick up the packet. Walk west, to the arch chancellor’s room. Give the staff to the arch chancellor. Give the dragon breath to the arch chancellor. Give the imp to the arch chancellor. Give the hair roller to the arch chancellor. Give the frying pan to the arch chancellor. Find the dragon’s lair. Walk to the inn. Open the door. Walk north. Pick up the sheet. Walk east. Pick up the bubble bath. Walk west, west, west, Unseen University. Walk inside, to the library. Look at the banana. Talk to the sleazy guy. Ask about the banana. Leave the sleazy buy. Give the four piles of treasure to the sleazy guy. Give the gold banana to the librarian. Walk to L-space. Wait for the thief to arrive. Use the book the thief used to escape. Walk to the book shelf. Follow the thief to the hide-out. Use the knocker. Walk east, to the park. Use the frog on the drunk. Use the butterfly net on the butterfly. Walk east, to the street, to the corner. Pick up the pot. Use the butterfly on the lamp. Walk east, to the alley. Open the door. Look at the graffiti. Walk east, east, to the inn. Open the door. Walk north. Use the sheet on Rincewind. Pick up the jewelry box. Open the door. Walk west, west, to the hole, to L-space. Walk west, west, west, to the street, to alley. Pick up the robe. Walk east, east, to the Broken Drum, inside. Talk to the scared guy. Walk east, northeast, to the Unseen University. Walk inside, to the library, to L-space. Walk to the bookshelf, to the hide-out. Use the left drainpipe. Wait for the thief to knock on the door. Use the glass on the drainpipe. Use the robe on Rincewind. Walk east, to the inn. Open the door. Walk north. Use the sheet on Rincewind. Pick up the jewelry box. Open the door. Walk west, west, to the drum, inside. Look at the picture. Use the glass. Use the ladder on the shingle. Walk northeast, to the hole, to L-space. Walk west, to the kitchen. Pick up the corn flour. Walk west, to the dining room. Use the drumstick on the gong. Walk west, west. Pick up the bag. Walk to the path. Pick up the fertiliser. Pick up the garbage can. Walk west, west, to the square. Talk to Dibbler. Exchange pleasantries with Dibbler. Leave Dibbler. Talk to the lovable street starfish. Walk north. Wait for Dunnyman to arrive. Give the donut to Dunnyman. Walk west. Open the door. Talk to the troll and wait until it’s your turn. Walk to the trapdoor. Open the door. Talk to the girl. Walk east, west, to the palace. Use one of the ink blots on one of the guards. Walk northeast. Talk to the peasant. Use the garbage can on the fool. Try to pick up the custard book. Open the door. Use the bubble bath on the bath. Pick up the cap. Walk east, west, southwest, to the city gate. Open the crate. Get the fireworks and keg from the open crate. Give the pass to the guard. Walk to the city gate, to dark wood. Try to walk east. Pick up the feather. Pick up the egg. Walk east, to the dark wood. Open the door. Use the pot on the cauldron. Walk west, west, to the edge of the world. Use the coconut tree. Use the butterfly net on the coconuts. Pick up the lamp. Walk east, to Ankh-Morpork, west, to the street. Walk to the toy store. Pick up the toys. Walk west, to the fishmonger. Use the string on the octopus. Walk northwest. Use the pot on the can. Use the octopus on the can. Walk east. Use the prunes on the caviar. Walk northwest. Pick up the belt. Walk east, east, to the barber shop. Give the note to the barber. Use the apparatus. Walk west, east, to the barn. Pick up the screwdriver. Walk west, to the alley. Put the doll in Rincewind’s inventory. Walk to the tile. Use the doll on the right chimney. Walk to the window. Open the door. Walk inside. Use the keg on the fireplace. Use the string on the keg of firepowder. Walk east. Use the matches on the fuse. Walk west, to the Unseen Univerity. Walk inside, to the library, to L-space. Walk to the bookshelf, to the Shades. Walk east, east, to the house. Talk to the Lady of Negotiable Affection. Use the screwdriver on the coconut. Give the egg to the Lady of Negotiable Affection. Give the coconut to the Lady of Negotiable Affection. Give the corn flour to the Lady of Negotiable Affection. Walk southwest, west, west, south. Walk to the hole, to L-space. Walk west, west, west, to the square. Give the yellow bloomers to the lovable street starfish. Walk west, to the Shades, east. Use the handshake skill on the mason. Walk east. Use the bra on the ladder. Use the ladder on the hovel. Walk east. Try to pick up the key. Use the feather on the thief. Pick up the key. Walk west. Pick up the ladder. Walk west, west, south, to the barn. Give the skeleton key to the dragon. Give the trowel to the dragon. Give the tooth to the dragon. Give the brush to the dragon. Give the belt to the dragon. Give the cap to the dragon. Walk to the square. Talk to the witch. Ask a question. Talk to the witch. Try sarcasm on the witch. While the witch is occupied, pick up the custard book. Walk west, to the Unseen University. Walk inside, to the library, to L-space. Pick up the book. Use the dragon book on the custard book. Use the dragon book on the empty space. Walk to the city gate, to the woods. Use the crank. Use the pot on the bucket. Use the screwdriver on the crank. Walk west, to Ankh-Morpork. Walk west, to the hide-out. Use the knocker. Walk east, to the alley. Open the door. Talk to the alchemist. Try sarcasm on the alchemist. Pick up the box. Walk east, west, to the Broken Drum, inside. Look at the green drinks. Talk to the barman. Talk to the barman. Use the glass. Use the string on the worm. Walk east, northeast, to the square. Talk to the old timers. Ask a question. Leave the old timers. Talk to Dibbler. Talk to the Amazon Warrior. Ask a question. Leave the Amazon Warrior. Pick up the egg. Pick up the snake. Use the starch on the snake. Use the fertiliser on the snake. Walk west, to the palace. Use the paper bag. Give the paper bag to one of the guards. Walk northeast. Open the door. Pick up the brush. Walk east, to the dungeon. Use the worm on the hole. Use the rat. Use the imp on the Impstamatic. Use the skeleton. Use the crank on Chucky’s rack. Pick up the sword. Walk west, west, southwest, to the Unseen University. Walk inside, to the dining room. Use the snake on the staff. Use the broom handle on the butterfly net. Talk to the lecturer in recent runes. Ask a question. Leave the lecturer in recent runes. Walk west, to the arch chancellor’s room. Pick up the hat. Walk east, to the library. Pick up the magic book from the far right of the area. Walk west, to the kitchen. Pick up the spatula. Walk west, west, west, to the street. Walk to the toy shop door. Use the bone on the glue pot. Walk west, to the barber shop door. Pick up the little book. Walk west, east, to the city gate. Talk to one of the guards. Ask about the sword. Leave the guard. Walk to the city gate, to the mine, inside. Talk to the Dwarf. Give the sword to the Dwarf. Walk outside, east, to Ankh-Morpork. Walk west, to the Broken Drum, inside. Talk to the barman. Walk east, northeast, to the inn. Open the door. Look at the door. Talk to the door. Become angry with the Bogeyman. Leave the Bogeyman. Use the screwdriver on the Bogeyman. Talk to the Bogeyman. Become angry with the Bogeyman. Leave the Bogeyman. Walk east. Use the pot on the soap. Use the brush on the pot. Walk west, west. Use the bone on the dog. Talk to the sailor. Look at the tattoo. Talk to the innkeeper. Talk to the sailor. Walk west, to the livery stable. Use the brush on the bumper bar. Look at the bumper bar. Look at the bumper sticker. Look at the number plate. Leave the bumper bar. Walk west, to Lady Ramkin’s Dragon Sanctuary. Open the gate. Use the knocker. Talk to Lady Ramkin. Walk to the path. Talk to Lady Ramkin. Walk west. Use the knocker. Wait until Lady Ramkin answers the door. Talk to Lady Ramkin. Use the knocker. Wait until Lady Ramkin answers the door. Walk to the path. Pick up the rosette. Pick up the leash. Pick up the nail. Walk west, south, to the Shades, east. Use the spatula on the mural. Walk east, to the house. Talk to Big Sally. Walk south. Use the ladder on the hovel. Walk to the hovel. Open the bag. Pick up the knife. Walk west. Pick up the ladder. Walk west, west, south, to the square. Open the door. Talk to the troll. Walk east. Open the door. Talk to the girl. Give the appointment book to the girl. Wait until it’s your turn. Walk west, to the city gate, to the city gate. Walk to the dark wood. Open the door. Look at the pink potion. Talk to Nanny Ogg. Ask about the potion. Use the custard tart on Rincewind. Pick up the pink potion. Use the wool. Use the rosette on the sheep. Use the Impstamatic on the sheep. Use the sheep picture on the framed picture. Pick up the mallet. Use the hatch. Walk west, west, to the edge of the world. Use the whistle on Rincewind. Get a firecracker from the fireworks. Use the matches on the firecracker. Use the lit firecracker on the parrot. Use the butterfly net on Polly. Look at the hat. Use the hat on the fork. Use the chain of handkerchiefs. Pick up the glint. Use the chain of handkerchiefs. Walk east, to Ankh-Morpork. Walk west, to the inn. Give the parrot to the sailor. Give the whistle to the sailor. Walk west, to the Broken Drum, inside. Use the nail on the beam. Use the picture on the beam. Talk to the braggart. Use the truth potion on the tankards. Give the tankards to the baggart. Walk to the trapdoor. Look at each of the barrels. Use the tankard on the barrel of Elderberry wine. Put the tankard in Rincewind’s inventory. Walk to the trapdoor, east, northeast, to the city gate. Walk to the city gate, to the woods. Talk to the barber. Give the appointment book to the barber. Walk west, to the mine, inside. Give the tankard to the Dwarf. Give the sword to the Dwarf. Walk outside, east, to the gorge. Use the carpet on the monk. Walk inside. Pick up the bandana. Use the leash on Luggage. Use the blindfold on Rincewind. Use the pouch on the sand. Use the pouch on the Eye of Offler. Walk west, to Ankh-Morpork. Walk west, to the street, to the barber shop door. Talk to the barber. Pick up the scissors. Walk west, east, to the square, north. Use the knife on the rubber band. Walk west. Talk to the lovable street starfish. Walk west, to the alley. Put the rubber belt in Rincewind’s inventory. Put the knife in Rincewind’s inventory. Walk to the tile. Use the knife on the ladder. Walk to the tower. Climb to the tip. Use the rubber belt on the tip. Climb down. Walk to the window. Talk to the assassin. Walk north, to the square. Use the scissors on the tail. Walk west. Walk to the square. Pick up the key. Walk west, to Lady Ramkin’s Dragon Sanctuary. Walk to the path. Use the key on the door. Open the door. Pick up Mambo. Walk west, south, to the inn. Get a firecracker from the fireworks. Use the matches on the firecracker. Use the lit firecracker on M16. Walk west. Use the custard tart on the dragon.

Death Gate

Talk to Xar. 214511115551111116 Take the glowlamp. Walk west, west. Use magic on the marker. Cast Rune Transfer on the marker. Transfer the marker onto the stone. Use the steering stone. Walk northeast, northeast. 532224514 Take the white shirt. Take the elbow pipe. Take the marmalade. Take the bread slice. Walk east. 13662111236 Look at the parchment Limbeck is holding. Put the marmalade on the bread slice. Put the marmalade on the bread slice. Put the marmalade on the bread slice. Give the bread slice to Limbeck. Take the parchment. Walk north, northwest. Talk to the old dwarf. 4332223 Note you receive the old dwarf’s elbow pipe. Take the elbow pipe. Walk southeast, north. Use magic on the gauge. Cast Heat on the gauge. Walk north, downstairs. Talk to the Duke. 3224 Note you receive the Duke’s ring. Walk upstairs, upstairs. Take the wine jug. Walk downstairs, south, south, south, west, southwest, southwest. Use the steering wheel. Go to King Stephen’s Castle. Walk northeast, north. Give the ring to the guards. 33 Walk west. Take the shear. Lift the bar with the shear. Open the shutter. Enter the window. Look at the books. Read the book. Take the candle holder. Use magic on the tapestry. Cast Create Reality Pocket on the tapestry. Enter the tapestry. Talk to the wizard. 44 Give the jug of wine to the wizard. Talk to the wizard. 233 Note you learn two additional spell. Walk south, east, south, southwest. Use the steering wheel. Go to Drevlin. Walk northeast, northeast, east. Take the cork. Put the white shirt in the ink jug. Use magic on the black shirt. Cast Create Shroud of Darkness on the black shirt. Walk north, north. Use magic on the gauge. Cast Heat on the gauge. Walk north, upstairs. Put the black shirt on the figurines. Walk downstairs, west. Note the elves reach human-controlled space. Open the box. Take the zinger. Activate the zinger. 43333 Walk north. Look at the doll. 1 Walk west. Use magic on the street rat. Cast Swap on the street rat. 13 Take the net. Use magic on the doll. Cast Identify on the doll. Walk northwest. Take the prybar. Talk to the street rat. 44522222 Walk southeast, east, south, downstairs, west. Break the lock with the prybar. Open the strongbox. Take the T pipe. Walk east, upstairs, north, east. Talk to the bartender. 5245313334 Walk west, west, northwest. Talk to the street rat. Wait until the street rat returns. 1122 Walk southeast, east, southeast. Put the lockpick in the lock. Push the lockpick. Jiggle the lockpick. Turn the lockpick. Note the sound sequence which opens all doors. Note the door opens. Take the poetry book. Read the poetry book. Note the times in each of the poem’s verses. Look at the clock. Move the hand to winetime. Move the hand to toiltime. Move the hand to darktime. Note the secret compartment opens. Take the journal. Read the journal. Use magic on the portrait. Cast Create Reality Pocket on the portrait. Enter the portrait. 1513325 Note you receive the amulet. Walk west, northwest, east. Give the amulet to Hugh. Note you receive the healing salve. Push the table. Get on the table. Look at the floating continent. Note the continent’s name. Read the paper. Note the word corresponding to the continent’s name in the window. Walk southeast. Note each colour hand starts with a different letter. Push the right sequence of hands corresponding to the continent word. Put the lockpick in the lock. Shake the lockpick. Pull the lockpick. Tilt the lockpick. Note the door opens. Walk northeast. Use magic on the statue. Cast Motion on the statue. Take the necklace. Walk southwest, north. Put the necklace on the pedestal. Take the crystal globe. Take the book of Pryan. Take the handbook. Take the necklace. Walk south, south. Walk south, south. Give the candle holder to Limbeck. Walk north, northwest. Fix the pipe with the long pipe. Bridge the gap using the five pieces of pipe. Put the cork in the fixed pipes. Turn the valve. Talk to the old dwarf. 211133 Give the parchment to the old dwarf. Walk southeast, east. Read the handbook. Open the compartment. Put the iron ore in the compartment. Walk east. Put the crystal globe on the statue. Take the Air Seal Piece. Walk west, west, south, west, southwest, southwest. Use the steering stone. Walk east, east. Give the Air Seal Piece to Xan. 2211111124 Note which Sartan has which nickname. Walk west, west. Use magic on the book of Pryan. Cast Rune Transfer on the book of Pryan. Transfer the Pryan onto the stone. Use the steering stone. Walk north, west, west. Take the shell. Walk east, east, south. Use the steering wheel. Go to the Tree City. Walk northeast, northeast, west. 13 Give the doll to the elf child. 34 Walk east. Take the clothes line. Walk east. Give the clothes line to the elf prince. 12231233326321 Walk southeast. Look at the white disk. Talk to the children. Wait until the hive is lit. Wait until an ember drops from the fire. Take the ember with the shell. Wait until Zifnab appears. Use magic on the white disk. Cast Transportation on the white disk. 22414543113477 Take the black disk. Tie the clothes line to the branch. Walk downstairs. Take the yellow flowers. Take the blue flowers. Swing on the clothes line. Walk east. Throw the black disk into the Maw. Walk southeast. Use magic on the white disk. Cast Transportation on the white disk. Throw the marmalade at the spider. Put the shell with ember on the hive. Crush the yellow flowers. Push the corpse. Take the arrow. Take the toadstools. Cut the pod with the gold staff with the shear. Use magic on the black disk. Cast Transportation on the black disk. Give the gold staff to the elf prince. Give the blue flowers to the elf prince. Give the poetry book to the elf prince. Talk to the human princess. 5631 Walk northwest, west, southwest, southwest. Use the steering wheel. Go to the Citadel. Walk north. Take the pink plant. Walk west, north, north. Give the book of Pryan to the human princess. 1 Cut the vines with the shear. 31511111113312 Walk south, west. Take the nut. Put the crushed yellow petals in the nut. Give the nut to the animal. Take the nut meat. Give the herbs to the human princess. Give the nut meat to the human princess. Give the pink plant to the human princess. Give the toadstools to the human princess. Note the human princess is cured of her cough. Walk east, north. 1321 Walk north. Talk to the human princess. 31 Walk north, north, north. Talk to the elf prince. 3 Note you receive the crystal fragment. Walk south, south, south, south. Pull the branch. Put the crystal fragment in the stump Walk south. Wait until the dwarf arrives. Note the Citadel is opened. 1 Take the Fire Seal Piece. Walk north, east, south. Use the steering stone. Walk east, east. Give the Fire Seal Piece to Xar. 2223 Walk west, west. Use magic on the crystal fragment. Cast Rune Transfer on the crystal fragment. Transfer the fragment onto the stone. Use the steering stone. Walk northeast, northeast. Talk to the dead worker. 5 Note you receive the bucket. Walk north. Take the rocks. Put the rocks in the pail. Walk south, east, north. Talk to the dead butler. 368 Walk upstairs. Take the tea set. Walk downstairs. Give the tea set to the dead butler. Talk to the dead butler. 118 Note the time tea is served. Walk south, east. Climb the rope. Turn the crank. Turn the time dial. Turn the time dial. Put the pail with rocks on the hook. Wait. Note the clock strikes four times. Pull the release lever. Climb the rope. Walk west, north, east. Take the book. Read the book. Note you learn two additional spells. Walk west, upstairs. Take the children’s book. Talk to the dead nanny. 4 Walk downstairs, south, west, north. Read the children’s book. Close the book at the “Get That Snake” rhyme. Give the children’s book to the dead nanny. Walk south. Talk to the dead worker. 4 Walk north. Note the dead worker grabs the snake. Walk south, southwest, southwest. Use the steering wheel. Go to Kleitus’ Palace. Walk northeast, northeast. 3223 Note you learn an additional spell. Talk to Edmund. 2211111144466636 Use magic on the dog. Cast Hunger on the dog. Give the steak to the dog. Use magic on the dog. Cast Possession on the dog. Take the key ring. Give the key ring to Haplo. Walk north, upstairs. Look at the tablecloth. Take the second bottle from the left. Walk downstairs, south. Give the bottle to Haplo. Touch Haplo. Take the key ring. Unlock the manacles with the key ring. Give the key ring to Edmund. Take the clear bottle. Drink from the clear bottle. Give the clear bottle to Edmund. Take the vise. Talk to Edmund. 1 Walk north, west, southwest. Note you reach the Secret Cave. Walk northeast, east. Talk to the gamblers. 2223 Use magic on the dog. Cast Possession on the dog. Note the secret tunnel. Touch Haplo. Talk to Balthazar. 611 Note you learn an additional spell. Walk east. Take the spell book. Read the spell book. Take the robe. Walk west. 1334444344-5456666 Walk west, southwest. Use the steering wheel. Go to Telestia. Walk northeast, northeast, east, east. Climb the rope. Tighten the vise. Put the vise in the scepter. Loosen the vise. Take the headpiece. Climb the rope. Walk west, west, north, north. Move all the arrows once. Move the four arrows in the middle of each outer line once. Make all the arrows point down. Wear the robe. Talk to the dead dwarf. 15 Note the dead dwarf joins you. Walk south, south, southwest, southwest. Use the steering wheel. Go to Kleitus’ Palace. Walk northeast, east. Open the door. Take the cloth. Open the door. Show the cloth to the dog. Follow the dog until you reach the Colossus. Use magic on the rune. Cast Unravel Illusion on the rune. Put the headpiece in the hole. Take the Stone Seal Piece. Walk south, west, southwest. Use the steering stone. Walk east, east. Give the Stone Seal Piece to Xar. 223 Walk west, west. Use magic on the pendant. Cast Rune Transfer on the pendant. Transfer the pendant onto the stone. Use the steering stone. Walk northeast, west. Note one of the rune bones is the last rune in the Possession spell. Use magic on the rune bone. Cast Rune Transfer on the rune bone. Transfer the rune onto the spell. Use magic on the dog. Cast Possession on the dog. Walk west. 512551125 Note you learn an additional spell. Use magic on the rug. Cast Create Reality Pocket on the rug. Push the globe. Take the rug. Walk east, east, southwest. Put the rug on Samah’s ship. Enter the rug. Push the globe. Walk east. Use magic on the pendant. Cast Rune Transfer on pendant. Transfer the pendant onto the globe. Walk northeast. Put the water in the clear bottle. Use magic on the clear bottle. Cast Null Water on the clear bottle. Drink from the clear bottle. Walk north. Take the scales. Walk south, west. Put the scales on the rock pile. Take the stone. Walk east, southwest. Use the globe. Walk east, east. Take the history book. Walk northwest, north. Throw the zinger at the choke vines. Use magic on the choke vines. Cast Cold on the choke vines. Take the zinger. Walk north, northeast, southwest, south. Use magic on the choke vines. Cast Heat on the choke vines. Use magic on the choke vines. Cast Cold on the choke vines. Walk north, northeast. Take the skull. Walk east. Take the bone. Look at the cave painting. Walk west, northwest. Put the skull on the zinger. Put the robe on the zinger. Activate the zinger. Apply the salve to the tracker. Take the cord. Talk to the tracker. 51 Walk north. Put the cord on the bone. Shoot the arrow at the chaodin. Drink from the clear bottle. Walk north. Crush the stone. Talk to Zifnab. 55 Walk north. Use magic on Haplo. Cast the mirror image of Self Immolation on Haplo. Search the ashy remains. Walk north, north. Put the shear on the shear. Cut the tentacle with the shears. Cut the tentacle with the shears. Cut the tentacle with the shears. Walk north. Put the Water Seal Piece in the water spire. Use magic on Xar. Cast Resurrection on Xar. Talk to Xar. Put the Stone Seal Piece in the stone spire. Read the history book. Search the starting rune for Orseph, the Sartan that Xar nicknamed the “Devil of the heart”. Put the Air Seal Piece in the air spire. Move the focus. Move the focus to the correct starting rune. Put the Nexus Seal Piece in the focus.

Curse of Enchantia

Say Help. Take the key. Unlock the shackles with the key. Walk to the southeast corner of the cell. Take the coin. Walk to the east side of the northern wall. Push the wall. Take the paperclip. Walk to the door. Unlock the lock with the paperclip. Walk west, to the fishbowl. Take the fishbowl. Walk to the door. Look at the keyhole. Walk to the eastern gem. Take the gem. Walk to the eastern gem. Take the gem. Walk to the sack of gold. Take the gold. Walk to the green gem. Take the gem. Walk to the red gem. Take the gem. Walk to the rock at the southwestern end of the corridor. Take the gem. Walk west. Wear the fishbowl. Walk to the trapped fish. Push the trapped fish. Walk to the gold behind the southeastern rock. Take the gold. Wait until the fish returns. Walk to the shell. Take the shell. Walk to the patch of mud. Look at the mud. Take the worm. Walk to Mr. Fish’s Shop. Say Hi. Give the worm to Mr. Fish. Walk to the turtle. Give the shell to the turtle. Take the prod. Walk to the shark. Fight with the prod. Walk to the clam. Wait until the clam closes. Jump over the clam. Walk to the plug. Insert the prod in the plug. Walk to the boulder. Take the seaweed. Walk to the button. Push the button. Walk north. Walk to the big rock. Take the big rock. Walk to a flat rock. Take the flat rock. Walk to the round rock. Take the round rock. Walk to the flat rock. Take the flat rock. Walk south. Walk to a flat rock. Take the flat rock. Walk to the flat rock. Take the flat rock. Walk to a big rock. Take the big rock. Walk to the round rock. Take the round rock. Walk northeast, to the man. Give a big rock to the man. Give the big rock to the man. Give a flat rock to the man. Give a flat rock to the man. Give a flat rock to the man. Give the flat rock to the man. Give a round rock to the man. Give the round rock to the man. Walk south, to the big rock. Take the big rock. Walk northwest, to a big rock. Take the big rock. Walk to a round rock. Take the round rock. Walk to the round rock. Take the round rock. Walk to the flat rock. Take the flat rock. Walk to the big rock. Take the big rock. Walk southeast. Walk to the big rock. Take the big rock. Walk to a round rock. Take the round rock. Walk northwest, southwest, northeast. Give a big rock to the man. Give a big rock to the man. Give a big rock to the man. Give the big rock to the man. Give a round rock to the man. Give a round rock to the man. Give the round rock to the man. Give the flat rock to the man. Walk south, northwest, southeast. Walk to the flat rock. Take the flat rock. Walk to the round rock. Take the round rock. Walk to the coin. Take the coin. Walk northeast, to the northwestern hole. Look at the hole. Walk to the western hole. Look at the hole. Walk to the northeastern hole. Look at the hole. Walk to the eastern hole. Look at the hole. Take the branch. Walk south, south, to the monitor. Take the monitor. Walk south, northwest, southwest, northeast. Give the flat rock to the man. Give the round rock to the man. Walk south, northwest, north, to the board. Take the board. Use the board on the boulder. Throw the monitor. Take the magnet. Jump down. Walk south, southeast, south, to the northern hole. Look at the hole. Use the string on the magnet. Insert the magnet in the hole. Walk south, northwest, southwest, to the rings. Use the coil on the rings. Wait until the mud creature passes. Walk to the mud. Take the mud. Walk central north, north. Throw the coin. Take the helmet. Walk to the helmet. Take the helmet. Walk south, south, northwest, to the rockslide. Wear the helmet. Walk north. Jump in the bucket. Use the mud on the seaweed. Use the mud and seaweed on the branch. Wear the camouflage. Walk to the path. Walk to the scimitar. Take the scimitar. Attack with the scimitar. Walk to the gold. Take the gold. Walk north, north, west, to Sally’s See-all. Say Hi. Walk to the seal. Give the bag of money to the seal. Walk west, east, north, to the Mage’s Shop of Wonder. Say Hi. Walk to the mage. Give the bag of money to the mage. Walk to the rock. Push the rock. Jump on the rock. Avoid the boulder falling from above. Walk to the gloves. Take the gloves. Walk to the buttons. Push the first button. Push the second button. Push the fourth button. Walk to the rope. Take the rope. Walk to the electric man. Wear the gloves. Wait until the rockslide ends. Walk to the first niche. Take the stone. Wait until the rockslide ends. Walk to the single falling rock. Wear the stone. Throw the rock. Walk to the eastern end of the cliff. Throw the rope. Jump on the rope. Avoid the boulder falling from above. Walk to the writing. Look at the writing. Walk to the nearest niche. Say Open Sesame. Say Hi. Walk south, east, east, into Ben’s costume shop. Say Hi. Walk to Ben. Give the bag of money to Ben. Take the dress. Walk north. Wear the dress. Walk west, to the snowball. Take the snowball. Fight with the snowball. Walk north, to the can. Take the can. Wear the can. Walk north, north, to the board. Take the board. Walk south, to the fish. Throw the board. Take the fish. Walk to the eskimo. Say Hi. Give the fish to the eskimo. Take the fishing rod. Walk south, to the walrus. Say Hi. Walk to the ice cube. Fight the fishing rod. Take the ashes. Walk north, north, over the walrus back. Say Help. Walk to the boat. Jump in the boat. Throw the ashes. Walk to the icicles. Pull the tallest icicle. Walk to the icicles. Pull the second tallest icicle. Walk to the icicles. Pull the second smallest icicle. Pull the smallest icicle. Walk north, to the broom. Take the broom. Walk to the dice. Take the dice. Throw the dice. Depending on the throw, doors will open or close. Take the dice and throw again to open other doors. Assuming all doors are open: Walk north, west, to the jack. Take the jack. Walk east, east, to the magnifying glass. Take the magnifying glass. Walk west, north, west. Fight with the broom. Take the gun. Walk east, east, to the megaphone. Take the megaphone. Walk west, north, west, to the cube. Take the cube. Walk east, east, to the icicle. Fight with the broom. Take the icicle. Walk west, south, south, to the holster. Insert the gun into the holster. Walk to the bowl. Take the bottle. Take the glass. Walk north, north, to the whistle. Take the whistle. Use the whistle on the megaphone. Attack with the megaphone whistle. Jump through the window. Walk to the northeastern hole. Use the magnifying glass on the hole. Walk to the northwestern hole. Use the cube on the hole. Walk to the southwestern hole. Use the icicle on the hole. Walk to the southeastern hole. Use the glass on the hole. Walk to the door. Insert the jack in the door. Jump up when the bolt hits the witch. Jump up when the bolt hits the witch. Walk to the stairs to the throne. Walk north. Wear the bottle. Walk north, northeast, to the matchbox. Take the matchbox. Walk north, north, north, to the left of the pillar. Wait until the troll goes to sleep. Wait a few moments. Walk to the troll. Insert the match into the troll’s foot. Attack with the matchbook. Walk to the fire extinguisher. Take the fire extinguisher. Walk east, south, north, to the Mage’s Shop of Wonder. Walk to the mage. Give the bag of money to the mage. Walk south, south, west, west, to the pile of hairs. Take the lock of hair. Walk south, to the nose. Insert the hair into the nose. Walk to the pile of pens. Take the pen. Take the stamp. Walk to the stairs, to the pile of remotes. Take the remote. Walk north, to the pile of cassettes. Take the cassette. Walk west, to the pile of socks. Take the sock. Walk east, to the pile of gold. Use the sock on the gold. Walk to the robot. Fight with the heavy sock. Walk into the shipwreck, to the boards. Take the first board. Walk to the west side of the south-most end of the stream. Throw the board. Walk to the other board. Take the board. Walk onto the first board. Throw the board. Walk to the foil. Take the foil. Walk southeast, southeast, to the pile of letters. Take the letter. Use the stamp on the letter. Walk to the mailbox. Insert the stamped letter in the mailbox. Walk to the tray. Take the tray. Walk to the mixing panel. Insert the cassette in the cassette recorder. Push the remote. Walk south, to the man. Say Hi. Give the cassette to the man. Walk into the cave. Say Help. Walk to the bottle. Take the bottle. Walk south, southwest, to the door. Insert the pass into the slot. Walk to the east. Wait until you slide to the west. Walk to the west. Wait until you slide to the east. Walk to the east. Take the bag. Walk south, south, into the door. Throw the bottle. Push the foil. Push the button. Walk to the grid. Throw the bag. Throw the tray. Walk to the fan. Take the fan. Walk to the door. Unlock the door with the paperclip. Walk north, north, north, to the Mage’s Shop of Wonder, to the mage. Give the bag of money to the mage. Take the bone. Fight with the bone. Walk to the west side of the open gave. Wait until the vampire falls into the grave. Walk to the disc. Take the disc. Walk to the shovel. Take the shovel. Walk to the cimbals. Take the cimbals. Walk to the bread. Fight with the shovel when the vampire appears. Walk to the bread. Take the garlicbread. Walk to the crucifix. Take the crucifix. Walk to the tombstone nearest to the vampire. Push the tombstone. Walk east. Eat the garlicbread. Walk to the vacuum cleaner. Take the vacuum cleaner. Fight with the crucifix. Walk east until the vampire appears. Attack with the cimbals. Walk to the gate, north, to the gate. Push the gate. Walk north, northwest, to the ring. Take the ring. Walk southeast, east, to the second northern bookcase. Pull the book. Walk north. Wait until the ghost appears. Fight with the vacuum cleaner. Wait until fire appears around Enchantia. Push the fire extinguisher. Fight with the fan. Use the ring on Enchantia.

Cedric and the Revolution

Pick up the bellows. Pick up the hammer. Look at the matches. Talk to Victor. 2 Walk south. Pick up the fishing net. Use the hammer on the nails. Walk to the passage to the castle. Pick up the bouncy ball. Walk south, east. Use the bellows on the tax collector. Pick up the monocle. Pick up the crab. Pick up the monocle. Use the monocle on Captain Howard. Walk to the bar. Pick up the glass. Pick up the coffee beans. Pick up the honey. Walk west, west, to the door. Use the empty glass on the bucket with water. Walk south, east, to the bar. Use the glass of water on the coffee machine. Use the matches on the coffee machine. Use the coffee beans on Pinchy the crab. Use the coffee powder on the coffee machine. Use the empty glass on the coffee machine. Use the glass with coffee on the barman. Use the honey on the fishing net. Walk west, west, west. Use the sticky fishing net on the hole. Talk to Victor. 2 Use the bouncy ball on the hat. Walk east. Wait until the guard returns. Talk to the guard. 15 Use the pretzel on Victor. Wait until the guard returns. Talk to the guard. 15 Use the soup on the toilet. Wait until the guard returns. Wait until the guard turns around. Use the bowl on the guard. Use the spoon on the key. Use the keys on the lock. Use the drawer. Look at the drawer. Use the burger on Cedric. Walk east. Pick up the plank. Walk east. Use the plank on the desk. Pick up the key. Walk to the cell. Use the keys on Victor. Walk west, east. Talk to the rat. 23 Use the cheese on the rat. Talk to the rat. 23 Talk to Victor. 3 Talk to Victor. 3 Talk to the gargoyle. Talk to the gargoyle. 1112 Use the right window. Walk east. Use the left window. Pick up the candles. Use the candles on the hot water pipe. Talk to Victor. 3 Use the bricks. Use the melty candles on the floor. Pick up the tree. Pick up the feather. Walk east. Use the right window. Use the right window. Look at the book. Exit. Walk east. Use the feather on the gargoyle. Use the bowl on the gargoyle. Use the left window. Walk east. Use the bowl on the potato press. Use the leaves on the potato press. Use the potato press. Pick up the bowl. Use the photo of Cedric and Victor on the bowl. Walk east. Talk to Victor. 3 Use the bricks. Use the bowl on the circle of candles. Use the knurled handle. Walk north. Use the cabinet. Pick up the handle. Walk east, east. Use the left window. Use the handle on the cold water pipe. Use the handle. Talk to Victor. 3 Use the bricks. Walk north. Use the bowl on the king.

Bestowers of Eternity

Talk to the kid. 224 Look at the letter. Walk west. Go to Bellevue Hospital. 11222 Walk east. Go to Central Park. Talk to the hotdog seller. 111 Walk east. Talk to Nishanthi. Walk south, east. Walk inside, to apartment 16F. Look at the manilla envelope. Search through the letters. Put away the picture. Put away the letters. Walk south, east, west. Go to Bellevue Hospital. Go to Bellevue Hospital. Look at the wrist watch. Use the stopwatch control. Put away the wrist watch. Talk to Dr. Quentin. 2 Use the notebook entry “Lauren Blackwell” on the file cabinet. Wait until the doctor returns. Go to the Mid-Manhattan Library. Use the notebook entry “Encyclopedia of the Occult” on the computer. Use the notebook entry “Two for Heaven?” on the encyclopedia of the occult. Use the notebook entry “Recipe” on the computer. Walk east. Go to Central Park. Take the small object. Walk west. Go to 125 Christopher Street. Walk inside, to apartment 16F. Use the whistle on the kitchenette. Walk south, to apartment 16E. 234 Walk east, west. Go to Central Park. Walk east. Use the whistle. Use the notebook entry “Recipe” on the flowers. Take the flowers. Walk west, west. Go to 125 Christopher Street. Walk inside, to apartment 16F. Use the notebook entry “Recipe” on the kitchenette. Use the flower on the bowl. Use the lemon wedge on the bowl. Use the solution on the old picture.

The Black Cauldron

Walk to the door. Use the door. Walk to the fire. Take the gruel. Walk to the cupboard. Open the cupboard. Take the knapsack. Take the apple. Take the bread. Take the flask. Walk to the man. Talk to the man. Walk east, east, to the shed door. Open the shed door. Take the corn. Walk to the pen door. Open the pen door. Walk to the pig. Use the corn on the pig. Walk west, to the door. Open the door. Wait until the pig shows a vision. From now until the pig has been saved, evade the Horned King’s minions. Walk east, to the water. Use the water flask on the water. Whenever your throat is dry, drink the water. Walk east, south, to the water right of the bridge. Use the bridge. Take the wallet. Whenever you’re hungry, eat from the wallet. Walk south, west, west, behind the middle bush, to the door. Open the door. Wait until the pig is taken away. Walk to the cupboard. Open the cupboard. Take the cookies. Walk south, south, south. Walk around until you encounter a creature on this map. Give the cookies to Gurgi. Walk south, to the hole in the tree. Use the hole. Take the lute. Use the lute. Walk north, east, east, to the rock at the southeast. Use the magic word. Walk east to the fairy cave. Talk to the fairy king. Give the lute to the fairy king. Talk to the fairy king. Use the flying dust. Fly up. Use the magic word. Walk west, west, west, north, north. Walk to the sign. Read the sign. Take the dagger. Walk north, west. Find your way north starting from the bottom right of the screen. Walk to the mountain wall. Walk to the tree. Use the rope until it catches. Walk to the rope. Use the rope. Climb up the rope. Walk against the wall. Climb to the upper level and leave the mountain. Walk north. Cross the wall to the north. Walk west. Walk east, west until a wagon appears. Walk to the wagon. Use the wagon. Wait until the guard leaves. Use the wagon. Walk north, north, north. Wait until the guard captures you. Walk to the bench. Take the cup. Walk to the door. Use the cup on the door. Wait until the floor opens. Walk into the hole. Walk west, west, north, to the hole in the wall. Use the wall. Push the four blocks from the door. Walk north to the burial tomb, to the body. Take the sword. Wait until the bauble finds a way out. Walk south, south, east, to the gargoyle. Use the gargoyle. Walk to the ladder. Climb up. Walk north. Use the magic sword on the guard. If the guard stands up, repeat. Walk to the keys. Take the keys. Walk to the door. Use the keys on the door. Walk north, to the man. Free the man. Walk south, west, up, east, to the door. Open the door. Take your possessions. Walk south, south. Walk to the chain. Use the magic sword on the drawbridge chain. Walk west over the drawbridge. Walk southeast, south. Use the same path as the direction you threw the rope you used. Walk south, south, to the rope. Use the rope. Climb down. Walk south, east, south, south, south. Use the flying dust. Fly west to the island. Wait until the dust wears off. Walk to the door. Open the door. Walk to the chest. Open the chest. Wait until the witches appear. Talk to the witches. Give the magic sword to the witches. Wait until the cauldron is taken away. Walk east. Use the flying dust. Fly to the eastern shore. Wait until the spell wears out. Walk north, north, north, west, north, to the rope. Use the rope. Climb up. Climb to the upper level and leave. Walk north, north over the wall, west, into the castle. Walk north, east just before the northern barrel. Walk south, east. Use the magic mirror on the Horned King. Wait until the witches offer you the magic sword. Take the magic sword from the witches.

Arthur: The Quest for Excalibur

> EAST > PRAY > WEST > TAKE TORQUE > WEAR TORQUE > WEST > WAIT Continue waiting until the day ends. > EAST > SOUTH > ASK IDIOT ABOUT IDIOT > THANK FLOYD > WEST > WEST > SOUTHWEST > NORTHWEST > NORTHWEST > NORTH > TAKE BAG > SOUTH > SOUTHEAST > SOUTHEAST > NORTHEAST > EAST > EAST > SOUTH > SOUTH > WAIT Wait until the cook leaves. > CYR OWL > CYR HUMAN > OPEN CAGE > TAKE WOODEN KEY > UNLOCK CUPBOARD WITH WOODEN KEY > WAIT Wait until the cook throws you out. > SOUTH > WAIT Wait until the cook leaves. > OPEN CUPBOARD > TAKE BOTTLE > TAKE CHEESE > NORTH > NORTH > EAST > SOUTH > CYR BADGER > ENTER HOLE > PUSH STONES > EAST > CYR HUMAN > TAKE STONE > ASK PRISONER ABOUT GUARD > HIDE BEHIND DOOR > PRISONER, CALL GUARD Wait until the guard enters the cell. > ATTACK GUARD WITH STONE > TAKE HELMET AND CELL KEY > FREE PRISONER > GIVE HELMET TO PRISONER > NORTH > EAST > EAST > PUSH TAPESTRY > EAST > NORTH > NORTH > WAIT FOR BELLS Wait until Arthur hears about the password. Find the password at the mentioned verse and line of the documentation poem. > SOUTH > SOUTH > SOUTH > SOUTH > CYR SALAMANDER > WEST > CYR HUMAN > PUSH BARREL OVER FIRE > TAKE PUMICE STONE > OPEN DOOR > NORTHWEST > SOUTH > WEAR ARMOUR > TAKE SHIELD > POLISH SHIELD WITH PUMICE STONE > NORTH > WEST Say the password to the guard. [+] > SOUTH > TAKE BOTTLE AND CHEESE > EAT CHEESE > NORTH > WEST > WEST > CYR BADGER > DIG > CYR HUMAN > TAKE SWORD > TAKE ALL > WEST > NORTH > NORTHWEST > NORTH > KNOCK ON DOOR > MOUNT > TAKE RED LANCE > 2 > 2 > 2 > 2 > NORTH > NORTH > NORTH > UNLOCK DOOR WITH KEY > DROP ALL > DOWN > DOWN > CYR OWL > CYR HUMAN > UP > UP > UP > UP > CYR SALAMANDER > WEST Note that the decoded message, using the text at the bottom of the stairs, spells “Thomas the Rhymer”. > EAST > CYR HUMAN > OPEN DOOR > SAY THOMAS THE RHYMER > THANK THOMAS > OPEN DOOR > DOWN > DOWN > TAKE ALL > OPEN DOOR > DROP IVORY KEY > SOUTH > SOUTH > SOUTH > SOUTH > SOUTHEAST > SOUTH > WEAR RING > SOUTHWEST > RUB RING > EAST > YES > SAY TH > TAKE ALL > PUT ALL IN BAG > TAKE SWORD > WEST > SOUTHEAST > EAST > WEST > SOUTH > CYR EEL > SOUTH > SOUTHWEST > ELECTROCUTE KRAKEN > NORTHEAST > NORTH > CYR HUMAN > TAKE SWORD > ATTACK TENTACLE WITH SWORD > CYR TURTLE > SOUTH > SWIM THROUGH BRACELET > NORTH > PULL IN HEAD > CYR HUMAN > TAKE BRACELET > WEAR BRACELET > CYR EEL > SOUTH > SOUTHEAST > NORTHEAST > NORTH > NORTH > NORTH > CYR HUMAN > EAST > TAKE APPLE > WEST > CYR EEL > SOUTH > SOUTH > SOUTH > SOUTHWEST > NORTHWEST > NORTH > CYR HUMAN > TAKE ALL > NORTH > NORTHWEST > NORTHEAST > NORTH > NORTHWEST > NORTH > NORTH > NORTHWEST > NORTHWEST > NORTH > CYR TURTLE > PULL IN HEAD AND LEGS > WAIT Wait until the hailstorm of conkers ceases. > CYR HUMAN > TAKE ALL > NORTH > DROP BOTTLE > WEST > LISTEN > WAIT Wait until the leprechaun appears to take the bottle. > TAKE LEPRECHAUN > SOUTH > SOUTHEAST > NORTH > THROW APPLE TO BOAR > THROW SWORD OVER CHASM > CYR OWL > NORTH > CYR HUMAN > TAKE SWORD > CUT BOAR TUSK WITH SWORD > THROW TUSK AND SWORD OVER CHASM > CYR OWL > SOUTH > CYR HUMAN > TAKE TUSK > TAKE ALL > SOUTH > SOUTHEAST > NORTHEAST > NORTHEAST > DROP BRASS EGG > CYR OWL > UP > ENTER NEST > CYR HUMAN > PUSH EGG > CYR OWL > ENTER GROVE > CYR HUMAN > TAKE GOLD EGG > TAKE ALL > PUT ALL IN BAG > SOUTHWEST > SOUTHWEST > SOUTH > SOUTH > SOUTHEAST > NORTHEAST > TAKE SLEAN AND CRUTCH > NORTHEAST > CUT PEAT WITH SLEAN > DROP SLEAN > SOUTHWEST > OPEN DOOR > PUT PEAT IN FIRE > GIVE CRUTCH TO MAN > ASK MAN ABOUT BOG Note the directions through the bog. > THANK MAN > OPEN DOOR > NORTHEAST Follow the directions through the bog. > EAST > FIGHT KNIGHT WITH SWORD Repeat until the Black Knight loses his sword. > ATTACK MEDALLION WITH SWORD > EAST > DROP BAG > TAKE WHISKY JUG > EAST > NORTHEAST > NORTHEAST > GIVE WHISKY JUG TO DRAGON > NORTH > WAIT Wait until the dragon passes out. > CUT HAIR WITH SWORD > NORTH > NORTHWEST > SHOW SHIELD TO BASILISK > SOUTHEAST > NORTHEAST > SAY NUDD > TAKE BLOCK > SOUTHWEST > NORTHWEST > NORTHEAST > LOOK AT GIRL > GREET DEMON > YES > TAKE GOLD KEY > UNLOCK LEFT MANACLE WITH GOLD KEY > LOCK LEFT MANACLE WITH GOLD KEY > UNLOCK RIGHT MANACLE WITH GOLD KEY > TAKE GOLDEN FLEECE > SOUTHWEST > SOUTHWEST > WEST > TAKE BAG > WEST Follow the directions backwards through the bog. > SOUTHWEST > SOUTHWEST > SOUTH > SOUTHWEST > SOUTHEAST > EAST > GIVE GOLDEN EGG TO RED KNIGHT > GIVE DRAGON HAIR TO RED KNIGHT > GIVE BOAR TUSK TO RED KNIGHT > GIVE GOLDEN FLEECE TO RED KNIGHT > SOUTH > SOUTH > UNLOCK DOOR WITH SILVER KEY > DOWN > WAIT UNTIL MORNING Wait until you get sleepy. > SLEEP > UP > NORTH > NORTH > WEST > SOUTH > CYR EEL > SOUTH > SOUTHEAST > NORTHEAST > EAT MINNOW > SOUTHWEST > NORTHWEST > NORTH > CYR HUMAN > NORTH > NORTHWEST > NORTHEAST > EAST > EAST > EAST > SOUTH > CYR BADGER > ENTER HOLE > SOUTH > UP > DOWN > UP > TAKE SPRIG > DOWN > NORTH > NORTH > UP > CYR HUMAN > TAKE SPRIG > NORTH > WEST > WEST > WEST > SOUTHWEST > SOUTHEAST > EAST > SOUTH > SOUTH > DOWN > WAIT UNTIL CHRISTMAS Wait until you get sleepy. > SLEEP > WAIT FOR MORNING Wait until the hawthorn blossoms. > TAKE ALL > TOUCH NIMUE WITH HAWTHORNE > TAKE GAUNTLET > UP > NORTH > NORTH > WEST > NORTHWEST > NORTHEAST > EAST > EAST > GIVE RED GLASS TO FLOYD > CYR BADGER > EAT MOUSE > CYR HUMAN > TAKE ALL BUT RED GLASS > EAST > EAST > EAST > DROP GAUNTLET > DROP BRACELET > ATTACK LOT WITH SWORD > DROP SWORD > CALL NIMUE > SOUTH > PULL SWORD FROM STONE

Armaeth: The Lost Kingdom

Walk west, south, to the front of the eastern tree. > CLIMB Climb up the tree using the climb button. Climb to the top left nest. > LOOK IN NEST > TAKE DIADEM FROM NEST Climb down, to the ground. Walk north, north, west, to the rock wall. > CLIMB Climb up the cliff. Walk north, to the wood pile. > TAKE WOOD > TAKE WOOD > TAKE WOOD > TAKE WOOD > TAKE WOOD Walk to the casket. > TAKE CASKET Walk east, north, west, carefully to the fire. > DROP TORCH IN FIRE > LIGHT TORCH WITH FIRE Whenever the torch is about to go out: > LIGHT WOOD WITH TORCH Walk south, west, south, west. Carefully walk to the lever. > TAKE LEVER Carefully walk east. Walk north, north, west, north, north, west. Walk to the table. > TAKE COINS Walk to the bucket. > TAKE BUCKET > TAKE SHOVEL > TAKE WHIP Walk east, east, carefully east, to the key. > TAKE KEY > UNLOCK CASKET WITH KEY > PUT DIADEM IN CASKET Walk west, carefully south, to the slab. > REMOVE THORNS Walk around in search of the bear. Follow the bear around until it dies of hunger. Walk to the dead bear. > TAKE FUR Walk back to the slab. Walk to the west side of the lock. > OPEN LOCK WITH KEY > OPEN SLAB WITH LEVER Walk downstairs. Walk to the golden lock. > LOCK LOCK WITH KEY > PUT KEY IN CASKET Walk south, south, south, west, to the keys. > TAKE KEYS Walk east, north, north, west, west, south. > UNLOCK GATE WITH KEYS > TAKE KEYS Walk to the inscription east of the gate. > CLEAN INSCRIPTION > READ INSCRIPTION Walk to the nugget. > DROP BUCKET > DROP SHOVEL > DROP COINS > DROP LEVER > DROP FUR > TAKE NUGGET > PUT NUGGET IN CASKET > DROP CASKET Walk to the gate. > UNLOCK GATE WITH KEYS Walk around in search for Prytwen. > ATTACK PRYTWEN Follow Prytwen and repeat until you knock out Prytwen. > SEARCH PRYTWEN > TAKE KEY FROM PRYTWEN Take everything else Prytwen is carrying and drop it on the floor. > TAKE PRYTWEN Walk to the jail, to the southern wall. > DROP PRYTWEN Walk to your items. > TAKE BUCKET > TAKE SHOVEL > TAKE COINS > TAKE LEVER > TAKE FUR > TAKE CASKET Walk to the gate. > UNLOCK GATE WITH KEYS Walk to the north of the gate. Wait until Prytwen wakes up. > TALK TO PRYTWEN Wait until Prytwen is captured in jail. Walk back to the place you knocked out Prytwen. Take everything Prytwen was carrying and put it in the casket. Return to the door where Killian took the jail keys. Walk to the door. > UNLOCK DOOR WITH KEY Walk north, to the cabinet. > OPEN CABINET > LOOK IN CABINET > TAKE HYDROMEL FROM CABINET Walk to the chest. > UNLOCK CHEST WITH KEY > LOOK IN CHEST > TAKE CANDLESTICK FROM CHEST > PUT CANDLESTICK IN CASKET > TAKE CHAIN > PUT CHAIN IN CASKET Walk north, east, north, north, west, to the throne. > PULL CANDELABRA Walk downstairs, to the west side of the gap. > CLIMB Climb over the gap. Walk to the axe. > TAKE AXE Walk to the east side of the gap. > CLIMB Climb over the gap. Walk upstairs, west, north, to the well. > CLIMB Climb down the well. > BREAK POSTERN WITH AXE > LOOK IN NOOK > TAKE SHIELD IN NOOK Climb up, out of the well. Walk south, east, downstairs. Walk to the west side of the gap. > CLIMB Climb over the gap. Walk east, south, into the water. Swim east. Walk south, to the plant on the west wall. > CLIMB Climb to the top ledge. Walk west, to the paper. > TAKE PARCHMENT > READ PARCHMENT > TAKE DIAMONDS > PUT DIAMONDS IN CASKET Walk east, to the wall. > CLIMB Climb down. Walk north, into the water. Swim west. Walk west, west, west. > DROP TORCH Walk north, to the board. > TAKE BOARD Walk south, to the torch. > TAKE TORCH Walk east, east, east, north, west. Walk around in search for dwarves. Kill a number of the dwarves in combat. Walk back to the stone door. > TINHUEL Walk north, east. Walk around in the maze in search for dwarfs. Kill the dwarf carrying the coins. > SEARCH DWARF > TAKE COINS FROM DWARF > PUT COINS IN CASKET Walk back to the dwarven guard room. Walk east, south, south, east. > DROP SHOVEL > DROP LEVER > DROP KEY > DROP KEYS > DROP WHIP > DROP HYDROMEL > DROP PARCHMENT > DROP SHIELD > DROP COINS > DROP AXE > DROP FUR > DROP CASKET > DROP BUCKET > DROP WOOD Repeat the previous command until carry no more wood. Walk over the bridge to the western edge of the chasm. > PUT BOARD OVER CHASM Walk to the hole. > LOOK IN HOLE > TAKE SWORD FROM HOLE > TAKE EMERALD FROM HOLE Walk back to the items. > TAKE CASKET > PUT EMERALD IN CASKET > TAKE SHOVEL > TAKE LEVER > TAKE KEY > TAKE KEYS > TAKE WHIP > TAKE HYDROMEL > TAKE PARCHMENT > TAKE SHIELD > TAKE COINS > TAKE AXE > TAKE FUR > TAKE BUCKET > TAKE WOOD Repeat the previous command until you have all your wood. Walk west, west, east, west. Walk to one of the attacking dwarf guards. Make sure you kill the dwarf guard. Walk to the second attacking dwarf guard. Make sure you kill the dwarf guard. Walk to the dwarf guard near the bars. Make sure you kill the dwarf guard. > SEARCH DWARF > TAKE KEY FROM DWARF Walk to the last dwarf guard. Make sure you kill the last dwarf guard. > PUT SWORD IN CASKET Walk to the bars. > UNLOCK BARS WITH KEY Walk to the ham. > TAKE HAM Walk to the floodgate controls. > OPEN FLOODGATE Walk south, to the east side of the gap. > CLIMB Climb over the gap. Walk upstairs, west, north, to the well. > CLIMB Climb down the well, down the well. Walk to the chest. > UNLOCK CHEST WITH KEY > LOOK IN CHEST > TAKE WAND FROM CHEST Walk to the ladder. > CLIMB Climb up, up, out of the well. Walk south, east, downstairs, to the west side of the gap. > CLIMB Climb over the gap. Walk east, east, to the pitcher. > TAKE PITCHER Walk west, south, west, west, west, west, north. > GIVE EMERALD TO MINAS Killian will not give the emerald, but Minas will stand down. Walk to the gold. > TAKE INGOT > PUT INGOT IN CASKET Walk to the flask. > TAKE BLOOD Walk to the book > OPEN BOOK > READ BOOK > EZHRIMANOTH > READ BOOK > TEHREHANAN > PUT WAND IN CASKET Walk south, to the opening in the lava crater. Make sure Minas Thyl is in the room. > TAKE EMERALD FROM CASKET > TAKE WAND FROM CASKET > DRINK HYDROMEL Walk to the island in the crater. > DROP EMERALD > TALK TO MINAS THYL Wait until Minas Thyl is about to burn on the lava. > GIVE WAND TO MINAS > TAKE EMERALD > PUT EMERALD IN CASKET Walk out of the crater. Wait until Minas Thyl disappears completely. Walk to the wand. > TAKE WAND > PUT WAND IN CASKET Walk east, east, east, east. Walk north, west, west. > TAKE DAGGER > PUT DAGGER IN CASKET > TAKE DISH > PUT DISH IN CASKET Walk south, north. Walk to the door. > UNLOCK DOOR WITH KEY Walk north, to the bars. > DRINK BLOOD > OPEN BARS WITH KEY Walk through the bars. > CLOSE BARS WITH KEY Walk to the sleeping pen. > DROP HAM Walk to the bars. Wait until all Sarhuls are inside the sleeping pen. > OPEN BARS WITH KEY Walk to the lock. > TAKE KEY FROM CASKET > UNLOCK PORTCULLIS WITH KEY Walk north, through the barrier. > TAKE BALL > LOOK IN BALL > TAKE CUSHION > PUT BALL IN CASKET Walk east. > SILLERYNN > WEAR CROWN Wait until Killian becomes king of Dol Armeath.

Apprentice

Take the scroll. Walk downstairs. Take the coffee bean grinder. Look at the coffee bean grinder. Use the coffee bean grinder on the dish towel. Use the right cupboard. Take the ???. Use the Master’s door. While the Master is in his room, walk to the dark corner. Wait until the Master is in the kitchen. Walk upstairs. Use the laundry chute. Take the broom. Walk outside, to the cliff. Talk to the snake. 211 Take the book. Take the picnic blanket. Walk to the hill. Talk to the highwaywoman. 355555 Use the gate. Use the plant ID book on the plant. Use the broom on the left sheep. Take the oregano. Use the coffee bean grinder on the oregano leaves. Use the broom on the right sheep. Use the gate. Use the sandwich book on the sandwich. Walk to the barn. Take the stool. Take the milk pail. Use the stool on the saddle. Use the broom on the saddle. Walk outside. Use the picnic blanket on the horse. Use the saddle on the horse. Look at the scroll. Use the milk pail on the saddle. Take the saddle. Walk to the tower. Walk upstairs.

Apprentice II: The Knight’s Move

Use the nightstand. Take the coppers. Take the picture besides the scroll. Take the scroll. Walk downstairs. Walk down the path. Go to the fishery. Talk to the lady pirate. 21313334524 Take the gear. Take the pinchers. Walk into the doorway. Take the cask. Look at the potion. Talk to the fisherman. 311114 Walk outside, to the main map. Go to the camp. Go to the village. Talk to the highwaywoman. 1222 Use the quill pen on the desk. Talk to Navy Joe. 44 Talk to Navy Joe. 11 Each time, guess the pocket of first number plus 2. Take the lantern at the far west of the screen. Talk to the bird. 4 Use the pinchers on the cage. Take the clay. Walk into the bakery. Open the center stove. Use the gear on the center vent. Take the molasses. Take the bellows. Take the butter. Walk west, to the main map. Go to the races. Talk to the ticket master. 331113 Talk to the old man. 2222 Walk to the stable. Use the butter on the bucket. Use the bucket. 24 Take the bucket part. Look at the awning. Look at the peg. Take the peg. Walk south, to the main map. Go to the village. Leave and return until the guard appears. Take the quill pen. Leave and return until the guard disappears. Talk to the highwaywoman. 44245 Talk to Lloyd. 1 Talk to the guard. 45 Walk inside the bakery. Open the west stove. Use the bucket part on the west vent. Walk west. Use the ladder. Use the east stovepipe. Use the ladder. Walk inside the bakery. Take the gear. Walk west, to the main map. Go to the races. Walk to the stable. Use the postcard on the centaurs. Walk south, to the main map. Go to the tent. Talk to Foolkiller. 31 Walk to the main map. Go to the tent. Take the armor. Walk to the main map. Go to the camp. Use the uniform. Take the t-shirt. Use the pinchers on the stocks. Go to the village. Use the charcoal on the lantern. Give the autograph to Navy Joe. Give the t-shirt to the guard. Use the gate. Look at the shrub. Take the shrub. Talk to Lorenzo. 13122222111222 Use the cup on the fishbowl. Walk south, to the main map. Go to the tower. Talk to Master. 66 Walk down the path. Go to the fishery. Walk into the doorway. Talk to the fisherman. 4334 Use the lemon on the cask. Use the rum on the cask of lemon seawater. Use the molasses on the lemon rum seawater. Give the grog to the fisherman. Take the potion. Walk outside. Use the armor part on the diving rig. Use the pinchers on the diving rig. Use the gear on the diving rig. Use the butter on the lever. Talk to Jezelle. 44 Use the diving suit. Use the potion. 123 Use the quill pen on the book wyrm. Use the charcoal-filled lantern on the book wyrm. Use the shelf of books. Use the valve. 2321 Take the curse book. Use the bucket to leave the well. Go to the races. Walk to the stable. Give the picture to Seacookie. Walk south. Give the coppers to the ticket master. Use the turnstile. Walk south. Go to the tower. Give the silvers to Master. Take the rose. Walk north. Go to the fishery. Give the rose to Jezelle. Walk into the doorway. Talk to the fisherman. 3 Take the cutlasses. Walk east. Give the cutlass to Jezelle. Walk to the main map. Go to the tower. Enter the tower. Use the clay on the cauldron. Use the glowing lantern on the cauldron. Use the cup of water on the cauldron. Use the bellows on the cauldron. Use the golem scroll on the cauldron. Walk downstairs.

Mysterious Adventures 1: The Golden Baton

> TAKE CLOAK > WEAR CLOAK > LOOK LEAVES > TAKE SWORD > SOUTH > CUT BRIARS > TAKE ROPE > NORTH > NORTH > WEST > THROW ROPE > CLIMB ROPE > LOOK HOLLOW > TAKE RING > RUB RING > DROP RING > TAKE KEY > DOWN > TAKE ROPE > EAST > NORTH > KILL WOLF > DROP SWORD > GO PATH > TAKE STAFF > NORTH > NORTH > NORTH > THROW MATCHES > SWIM > THROW ROPE > TAKE MATCHES > CLIMB ROPE > DOWN > GO ARCHWAY Note the knight allows you because of the cloak. > UNLOCK DOOR > DROP KEY > EAST > TAKE HELMET > WEAR HELMET > WEST > WEST > TAKE LAMP > LOOK STRAW > GO HOLE > LIGHT LAMP > DROP MATCHES > GO DOOR > SOUTH > READ STAFF > WAVE STAFF > SAY AKYRZ > DROP STAFF > TAKE QUARTZ > EAST > SHAKE QUARTZ > DROP QUARTZ > LOOK LIZARDMAN > TAKE KNIFE > WEST > NORTH > TAKE HAMMER > NORTH > TAKE MIRROR > SOUTH > WEST > UP > EAST > OPEN DOOR > HOLD MIRROR > GO DOOR Note the gorgon turns itself to stone. > DROP MIRROR > TAKE PARCHMENT > READ PARCHMENT > DROP PARCHMENT > SOUTH > EAST > TAKE HORN > WEST > SOUTH > UP > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > WEST > NORTH > GO CABIN > DOWN > SOUTH > SMASH PADLOCK > DROP HAMMER > GO DOOR > TAKE RAFT > NORTH > NORTH > NORTH > NORTH > DROP RAFT > SOUTH > UP > LOOK BARREL > TAKE SALT > DOWN > SOUTH > NORTH > DROP SALT > TAKE SLUGS > NORTH > NORTH > DROP SLUGS Note the crabs are harmless now. > TAKE RAFT > GO LAKE > BLOW HORN > THROW KNIFE > TAKE BATON

Adventure

Note that this game was (re-)released in different versions. This solution assumes you can carry up to 8 items. > NO > EAST > TAKE KEYS > TAKE LAMP > WEST > SOUTH > SOUTH > SOUTH > UNLOCK GRATE WITH KEYS > DOWN > WEST > TAKE CAGE > WEST > ON LAMP Note the magic word XYZZY. > TAKE ROD > WEST > WEST > DROP ROD > TAKE BIRD > TAKE ROD > WEST > DOWN In the cave, let the pirate appear once to steal a treasure. As soon as you find the axe: > TAKE AXE When you encounter a dwarf: > THROW AXE > TAKE AXE > WEST > WAVE ROD > DROP ROD > WEST Note the presence of the diamonds. > TAKE DIAMONDS > EAST > EAST > SOUTH Note the presence of the nugget. > TAKE NUGGET > NORTH > DOWN > FREE BIRD > DROP CAGE > SOUTH Note the presence of the jewellery. > TAKE JEWELLERY > NORTH > SW > WEST Note the presence of the persian rug. > KILL DRAGON > YES > TAKE RUG > EAST > EAST > NORTH Note the presence of the silver bars. > DROP KEYS > TAKE BARS > NORTH > WAIT Repeat until you note the magic word PLUGH. > OFF LAMP > PLUGH > DROP RUG > DROP BARS > DROP NUGGET > DROP DIAMONDS > DROP JEWELLERY > TAKE BOTTLE > TAKE FOOD > PLUGH > ON LAMP > SOUTH > TAKE KEYS > DOWN > WEST > DOWN > WEST > WEST > WEST > WEST > DOWN > WATER PLANT > UP > WEST > NORTH > EAST > UP > EAST > EAST > DOWN > FILL BOTTLE > UP > WEST > WEST > DOWN > WEST > WEST > WEST > WEST > DOWN > WATER PLANT > CLIMB BEANSTALK > WEST Note the presence of the golden eggs. > TAKE EGGS > SOUTH > EAST > UP > EAST > EAST > NW Repeat until you reach the oriental room. Note the presence of the Ming vase. > WEST > SW > UP > CROSS > THROW EGGS > CROSS > FEE > FIE > FOE > FOO > NE > EAST > NE > EAST Note the presence of the rare spices. > TAKE SPICES > WEST > SOUTH > SE > DOWN > EAST Note the presence of the chain. > FEED BEAR > UNLOCK CHAIN WITH KEYS > DROP KEYS > TAKE BEAR > TAKE CHAIN > WEST > UP > NORTH > WEST > WEST > CROSS > THROW BEAR > CROSS > SW > DOWN > SE > SE > WEST > DOWN > FILL BOTTLE > UP > WEST > DOWN > CLIMB BEANSTALK > WEST > TAKE EGGS > NORTH > OIL DOOR > DROP BOTTLE > NORTH Note the presence of the trident. > TAKE TRIDENT > SOUTH > SOUTH > SOUTH > EAST > UP > WEST > NORTH > EAST > NORTH > OPEN CLAM > DOWN > DOWN Note the presence of the pearl. > TAKE PEARL > UP > UP > SOUTH > UP > EAST > UP > NORTH > OFF LAMP > PLUGH > DROP EGGS > DROP CHAIN > DROP PEARL > DROP SPICES > DROP TRIDENT > PLUGH > ON LAMP > SOUTH > DOWN > WEST > DOWN > WEST > WEST > NW Repeat until you reach the oriental room. > NORTH > WEST > DROP LAMP Drop anything else you are carrying. > EAST Note the presence of the emerald. Note the name of the room. > TAKE EMERALD > WEST > TAKE LAMP Take anything else you dropped. > NW > SOUTH > SE > NE > EAST > UP > EAST > UP > NORTH > PLOVER > NE Note the presence of the platinum pyramid. > TAKE PYRAMID > SOUTH > PLOVER > TAKE EMERALD > OFF LAMP > PLUGH > DROP EMERALD > DROP PYRAMID > PLUGH > ON LAMP > SOUTH > DOWN > WEST > DOWN > WEST > WEST > EAST > TAKE PILLOW > WEST > NW Repeat until you reach the oriental room. > TAKE VASE > SE > NE > EAST > UP > EAST > UP > SOUTH > WEST Note the presence of the rare coins. > TAKE COINS > EAST > UP > WEST > WEST > WEST > SOUTH > EAST > SOUTH > SOUTH > SOUTH > NORTH > EAST > EAST > NW Note the presence of the pirate’s treasure chest. Take the treasures the pirate has stolen. > TAKE CHEST > SE > NORTH > DOWN > EAST > EAST > OFF LAMP > XYZZY > DROP PILLOW > DROP VASE > DROP CHEST > DROP COINS Drop all stolen treasures. > PLUGH > ON LAMP > SOUTH > DOWN > WEST > DOWN > EAST > TAKE MAGAZINE > EAST > DROP MAGAZINE > EAST Repeat until you reach the ante-room. > WEST > EAST > UP > EAST > UP > SOUTH > UP > EAST > EAST > EAST > EAST > OFF LAMP > WEST > EAST Repeat until closing time. Repeat until the cave closes permanently. > SW > TAKE ROD > NE > DROP ROD > SW > BLAST

Adventure 1: Adventureland

Note that different ports of the game use different syntax and have different solutions. This solution is for the Adventure Interpreter game. > EAST > EAST > TAKE AXE > NORTH > TAKE OX > SAY BUNYON > SWIM > WEST > SOUTH > WEST > TAKE AXE > TAKE OX > TAKE FRUIT > EAST > CLIMB TREE > TAKE KEYS > READ WEB > DOWN > CUT TREE > GO TREE > DROP OX > DROP FRUIT > DOWN > GO HOLE > UNLOCK DOOR > UP > TAKE RUBIES > UP > DROP RUBIES > DROP KEYS > DROP AXE > TAKE LAMP > TAKE BOTTLE > UP > TAKE MUD Note the mud does not dry due to the water in the bottle. > EAST > GO HOLE > TAKE FLINT > UP > WEST > GO TREE > DOWN > GO HOLE > LIGHT LAMP > GO HALLWAY > DOWN > SOUTH > TAKE BLADDER > NORTH > NORTH > NORTH > TAKE HONEY Note the wet mud protects against the bees. > DRINK WATER > TAKE BEES Note the bees may suffocate at any time in the bottle. Restore when needed. > SOUTH > SOUTH > UP > UP > UNLIGHT LAMP > UP > UP > UP > DROP MUD > NORTH > DROP BEES > TAKE EGGS > SOUTH > GO TREE > DROP EGGS > DROP HONEY > UP > TAKE GAS > EAST > NORTH > TAKE WATER > SOUTH > WEST > GO TREE > DOWN > GO HOLE > LIGHT LAMP > GO HALLWAY > DOWN > SOUTH > UP > DROP BLADDER > LIGHT GAS > GO HOLE > JUMP > YELL > GO THRONE > TAKE CROWN > WEST > TAKE MIRROR > JUMP > WEST > TAKE BRICKS > DOWN > NORTH > UP > UP > UNLIGHT LAMP > UP > UP > DROP CROWN > DOWN > GO HOLE > LIGHT LAMP > DROP FLINT > GO HALLWAY > DOWN > DOWN > NORTH > WEST > NORTH > TAKE RUG > DOWN > BUILD DAM > DROP BRICKS > POUR WATER > TAKE FIRESTONE > TAKE NET > SAY AWAY > SAY AWAY > UNLIGHT LAMP > SOUTH > GO TREE > DROP RUG > DROP MIRROR > DROP FIRESTONE > UP > NORTH > EAST > TAKE WATER > TAKE FISH Note the fish stays alive due to the water in the bottle. > SOUTH > WEST > TAKE OIL > GO TREE > DROP FISH > DROP NET > RUB LAMP > RUB LAMP > SCORE

Altered Destiny

Walk under the arch, to the stairs. > LOOK SIGN > LEAVE Walk east, east, onto the protruding rock. > LOOK ROCK Wait for the transporter to come near. Walk onto the transporter. Walk to Vindah. > ASK ABOUT SIGN > ASK ABOUT DIVINER > ASK ABOUT DIVINATION > ASK ABOUT BIRD > ASK ABOUT COLORS > LEAVE Walk onto the transporter. Walk west, down the stairs, into the building. Walk to the west wall. > TAKE SPHERE > TAKE TUBE > TAKE PIGMENT > ASK ABOUT TUBE Walk north, up the stairs, west. Walk under the arch, east, into the building. > ASK ABOUT TUBE > ASK ABOUT BIRD > MAKE CAGE > ASK FOR WEAPON > TAKE SWORD > TAKE AXE Wait until the cage is finished. > TAKE CAGE > LEAVE Walk west, under the arch, east. Walk down the stairs, into the building. Walk to the frags. > POINT TUBE AT FRAGS Walk north, up the stairs, west. Walk under the arch, to the edge with the seeds. Wait until a small seed is near. > TAKE SMALL FLOATER Walk west, north, east, to the back wall. > CLIMB WALL Walk south. > DROP CAGE > SET CAGE > BAIT CAGE WITH PIGMENT Wait for the bird to be caught. > TAKE CAGE Walk east, to the shell. > TAKE SHELL Walk into the water. > FILL SHELL WITH WATER Walk west, north, to the hole. > CLIMB DOWN Walk west, south, south, to a large seed spitter. Wait for a large seed to pass by. > TAKE LARGE FLOATER Walk under the arch, east, east. > DROP SWORD > DROP AXE Walk onto the transporter, to Vindah. > GIVE BIRD TO VINDAH > ASK ABOUT DIVINATION > LEAVE Walk onto the transporter, west, west. Walk under the arch, to the edge with the seeds. Wait until a small seed is near. > TAKE SMALL FLOATER Walk east, west, south, east, east, south, west. Walk to the leaf. > TAKE LEAF Walk east, north, west, west, north, east. Walk to the right path. Walk to a large seed spitter. Wait for a large seed to pass by. > TAKE LARGE FLOATER Walk under the arch, east, east. Walk onto the transporter, to Vindah. > GIVE LEAF TO VINDAH > LEAVE Walk onto the transporter, to the weapons. > TAKE AXE > TAKE SWORD Walk west, west, under the arch, to the seeds. Wait until a small seed is near. > TAKE SMALL FLOATER > DROP SWORD Walk east, west, south, east, to the hammock. > LIE HAMMOCK > DREAM > WAKE UP Walk to the middle spire of rocks. > PUSH ROCKS > CLIMB ROCKS > LOOK CREATURE > TALK TO KAYLEF > LOOK LEFT TREE Walk to the right of the left tree. > CUT LEFT TREE WITH AXE Walk to the right of the right tree. > CUT RIGHT TREE WITH AXE Walk to the image. > TAKE IMAGE Walk to Kaylef. > GIVE IMAGE TO KAYLEF > TAKE MIRROR Walk to the rocks. > CLIMB ROCKS > SLEEP > WAKE UP Walk west, north, east, to the left path. Walk to the plate. > LOOK PLATE > POINT TUBE AT PLATE > POINT TUBE AT FRAGS Walk north, to the plate. > POINT TUBE AT PLATE > DROP TUBE Walk southeast. > TALK CREATURE > ASK ABOUT CRYSTALS > GIVE SEED TO LANTRA Walk to the pouches. > TAKE LARGE POUCH > TAKE SMALL POUCH > LOOK SMALL POUCH > DROP SMALL POUCH > TAKE ROUND CRYSTAL > LOOK LARGE POUCH Walk south, to the doorway downstairs. > LOOK > LOOK TOWHEE > ASK FOR SCROLL > READ SCROLL > GIVE ROUND CRYSTAL TO TOWHEE Wait until you get the picture scroll. > READ PICTURE SCROLL > LEAVE > DROP PICTURE SCROLL > DROP WRITTEN SCROLL Walk upstairs, west, north, east, north, north. Wait until the fear disappears. Walk north. Wait until the fears disappear. Walk northwest, north, to the herb. > TAKE HERB Walk west, west, north, north, north. Walk southeast, north. > DROP POPCORN > DROP AXE > DROP MIRROR > DROP HERB > DROP SPHERE Walk to the leg at the right side. > CLIMB BONE Walk west, to the arrow. > TAKE ARROW Walk east, to the east leg. > CLIMB DOWN Walk to your stuff. > TAKE KLEEG > TAKE AXE > TAKE HERB > TAKE BOWL > TAKE MIRROR Walk east, west, west, west, south. Walk to the fear-smile pit. > FILL BOWL WITH SLIME Walk south, east, south. Walk west, north, east, east, to the northeastern wall. Walk west, west, north. > READ MESSAGE > WIELD AXE Walk to the platform. Defeat aRRaRRa. Walk off the platform. > EAT HERB > LOOK MOUND Walk to JonQuah. Walk downstairs. > DROP LARGE POUCH Walk to the platform. > LOOK WALL Wait until the elevator stops. Walk to JonQuah’s location. Only walk over big circles or four small circles. Wait until you get the silencer. Walk off the platform. Walk west, south, south, east, west. Walk south, east, east, south, west. > TURN ON SILENCER Walk south. > USE MIRROR Walk to the boat. > ENTER BOAT > SQUEEZE KLEEG > POUR SLIME ON ME Walk east, north, west, west, south, north, east. Walk to the entrance. > PUT ARROW IN HOLE Walk north. > PULL ROPE Wait until you are near a hole in the shaft. > JUMP Walk east, east, east, north. Choose the mirror.

4K Adventure

> NORTH > EAST > NORTH > EXAMINE BUSH > TAKE ORB > EAST > EXAMINE ICICLES > TAKE MOONBEAM > WEST > SOUTH > SOUTH > EAST > SOUTH > TAKE KEY > NORTH > EAST > TAKE FUNGUS > WEST > WEST > NORTH > NORTH > WEST > OPEN DOOR > NORTH > WEST > EXAMINE BROOK > EXAMINE STONES > TAKE KNIFE > EAST > SOUTH > SOUTH > WEST > CUT ROPE > WEST Note you recovered the knife. Note you recovered the key. Note you recovered the fungus. Note you recovered the moonbeam.

King’s Quest VI: Heir Today, Gone Tomorrow

Take the ring. Move the beam. Open the box. Take the coin. Walk north, northeast, to the castle doors. Talk to the guards. Show the ring to the guards. Wait until you meet with the vizier. Walk south, northwest. Use the bookstore door. Take the book from the left table. Take the book from the right shelves. Take the page. Use the open book on the counter. Talk to the shopkeeper. Open the door. Walk northwest, west. Use the door. Talk to the ferryman. Talk to the ferryman. Take the rabbit foot. Use the door. Walk north, south. Use the pawn shoppe door. Take a mint. Talk to the shopkeeper. Give the ring to the shopkeeper. Give the coin to the shopkeeper. Take the nightingale. Use the door. Walk south, north. Use the garbage pot. Walk south, south. Use the map. Choose the Isle of the Sacred Mountain. Take the flower. Take the feather. Use the map. Choose the Isle of Wonder. Talk to the oyster. Talk to the oyster. Use the book with the oyster. Take the pearl while the oyster yawns. Walk north. Use the flower with the smelling dwarf. Use the nightingale with the hearing dwarf. Use the mint with the tasting dwarf. Use the rabbit foot with the feeling dwarf. Use the invisible ink with Alexander. Pick up the sentence. Walk east. Look at the web. Pull the loose web string. Take the corner. Use the pile of books. Walk west. Use the map. Choose the Isle of the Beast. Talk to the strange creature. Give the sentence to the creature. Use the map. Choose the Isle of Wonder. Walk east. Use the creature with the pile of books. Use the rare book. Walk west. Use the map. Choose the Isle of the Crown. Walk north, northwest. Use the pawn shoppe door. Give the pearl to the shopkeeper. Use the door. Use the poster. Use the bookstore door. Talk to the customer. Show the ring to the customer. Give the rare book to the shopkeeper. Use the door. Walk south. Use the mechanical nightingale with the nightingale. Use the ring with the nightingale. Take the ribbon. Use the ribbon. Use the poem with the nightingale. Take the note. Walk northwest. Use the pawn shoppe door. Give the nightingale to the shopkeeper. Take the flute. Use the door. Walk south, south. Use the map. Choose the Isle of the Sacred Mountain. Use the inscription. Solve the first riddle. [+] Walk up to the top. Solve the second riddle. [+] Walk up to the top. Solve the third riddle. [+] Walk up to the top. Solve the fourth riddle. [+] Walk up to the top. Solve the fifth riddle. [+] Walk up to the top, north. Use the map. Choose the Isle of Wonder. Walk north. Take the milk bottle. Walk west. Take the tea cup. Take the rotten tomato. Take the hole-in-the-wall. Use the flute with the flowers. Take the hole-in-the-wall. Use the doors. Walk to the chessboard land. Take the scarf. Walk south. Take the iceberg lettuce. Walk south. Use the tea cup with the swamp. Talk to the bump-on-a-log. Give the rotten tomato to the bump-on-a-log. Use the tea cup with the swamp ooze. Walk south. Use the map. Choose the Isle of the Beast. Walk north. Use the iceberg lettuce with the water. Take the lamp. Walk north. Take the brick. Walk south, south. Use the map. Choose the Isle of the Crown. Walk north, northwest. Use the pawn shoppe door. Give the flute to the shopkeeper. Take the tinder box. Use the door. Walk south, south. Use the map. Choose the Isle of the Sacred Mountain. Walk to the top. Walk north, north, east, east, north. Take the skull. Walk south, west, west, north, west. Walk west across the correct tiles. [+] Walk north. Take the shield. Walk north, north, north, west, west. Take the coins. Walk east, east, south, east. Use the brick with the gears. Walk east, east, north, east. Use the tinder box with Alexander. Walk west, west, west, west, west, south, south, east. Use the hole-in-the-wall with the east wall. Look at the hole-in-the-wall. Walk west, west, west, south, south, east, south. Walk east, east, north, east, north, north. Use the tapestry. Walk east, to the minotaur. Use the scarf with the minotaur. Wait until you get the sacred water. Walk to the top. Use the hole. Use the tinder box with Alexander. Use the eastern hole. Look at the leaves. Take the leaves. Use the western hole. Use the tinder box with Alexander. Use the western hole. Walk down. Use the map. Choose the Isle of the Mists. Walk west. Take the coal. Take the scythe. Walk south. Use the map. Choose the Isle of the Beast. Walk north, north. Use the shield with the archer statue. Take a rose. Walk to the gazebo. Use the scythe with the bushes. Wait until you get the ring. Walk south, south, south. Use the map. Choose the Isle of Wonder. Walk north, west. Give the milk to the baby tears. Use the lamp with the crying baby tears. Walk south, south. Use the map. Choose the Isle of the Crown. Walk north, northwest, north. Give the rose to the girl. Give the Beasts’ ring to the girl. Wait until you get the mirror. Use the sacred water with the lamp. Use the lamp with the fountain. Use the spellbook. Turn the page. Cast the Make Rain spell. Walk south. Take the rose. Walk south, south. Use the map. Choose the Isle of Wonder. Walk north, west. Pick up the bottle. Use the doors. Give the coal to the white queen. Walk south, south, south. Use the map. Choose the Isle of the Crown. Walk north. Use the rose with the nightingale. Walk south. Use the map. Choose the Isle of the Mists. Wait until the Make Rain spell is activated. Use the skull with the glowing embers. Use the hair with the skull. Use the spoiled egg with the skull. Walk south. Use the map. Choose the Isle of the Sacred Mountain. Walk to the top. Use the spellbook. Turn the page twice. Cast the Charming a Creature of the Night spell. Wait until you mount Night Mare. Talk to the ghosts. Walk east. Talk to the ghost. Walk north. Use the bones. Take the skeleton key. Give the ticket to the ticket skeleton. Use the body. Take the gauntlet. Walk north. Use the teacup with the river Styx. Give the coins to Charon the ferryman. Use the door. Talk to the door. Spell LOVE. Walk to Lord Death. Use the gauntlet with Lord Death. Use the mirror with Lord Death. Walk north, northwest. Use the pawn shoppe door. Give the tinder box to the shopkeeper. Take the brush. Use the potion with Alexander. Note the lamp the genie disappears into. Use the door. Talk to the peddler. Give the lamp to the peddler. Take the replica of the genie’s lamp. Use the feather with the tea cup. Walk south, northeast, west. Use the brush with the wall. Use the spellbook. Cast the Magic Paint spell. Use the dungeon door. Find the cell where the spirit boy is. Give the handkerchief to the boy. Use the door. Walk east. Use the door. Give the lamp to Jollo. Use the door. Walk northwest. Use the arm of the suit of armor. Look at the hole. Walk upstairs. Look at the hole. Give the dagger to Cassima. Wait for Cassima to leave. Walk west, west. Look at the hole. Walk north. Use the door. Use the key with the trunk. Take the letter. Use the box. Read the page. Leave the box. Use the closet. Walk south, south, south, downstairs. Use the wall. Walk west. Talk to the western door. Spel ALIZEBU. Use the drapery. Look at the coat of arms. Look at the fleece. Look at the singing stone. Look at the miniature oak. Walk south, southeast. Use the door at the top of the stairs. Give the letter to the captain. Walk to the wedding party. Walk to the door, upstairs, upstairs. Wait until you get the lamp. Use the lamp with the genie. Take the sword. Attack the vizier. Attack the vizier.