King’s Quest V: Absence Makes the Heart Go Yonder

Walk south, south, to town. Use the barrel. Take the fish. Use the leftmost door. Walk south. Take the coin. Walk west, west, west, west. Use the fish on the bear. Take the stick. Use the beehive. Walk west, west, west, west, west. Use the water. Walk north, north, west, west, west. Use the water. Walk behind the tall rock. Wait for the bandits to arrive. Walk east, south, south, south. Take the shoe. Walk south, south. Use the water. Walk south, west, west, west, west. Use the jar. Walk into the southern tent. Take the staff. Walk south, east, north, north, north. Use the water. Walk north, north, north, east, east. Use the water. Walk north. Use the staff on the door. Take the bottle. Take the gold coin. Walk north, south, east, east, east. Walk east, east, east, east, east. Give the gold coin to the man. Wait until you get the amulet. Walk east, east, north. Use the amulet on Graham. Walk east, north. Give the bottle to the witch. Walk northwest. Open the door. Open the trunk. Take the spinning wheel. Use the lamp. Open the drawer. Take the pouch. Open the pouch. Walk south, east. Use the key on the door. Take the heart. Walk northwest, west. Use the honeycomb on the ground. Use the gems on the puddle of honey. Use the gems on the puddle of honey. Use the gem on the puddle of honey. Walk west, west. Wait until you get the shoes. Walk west. Give the heart to the tree. Take the harp. Walk west. Take the tambourine. Walk south. Use the stick on the dog. Walk east. Give the spinning wheel to the elder gnome. Walk south. Use the haystack. Walk east, to the east side of the screen. Use the old shoe on the cat. Use the door. Give the coin to the baker. Walk south, east, to town. Use the leftmost door. Give the gold needle to the shopkeeper. Walk south. Use the middle door. Give the marionette to the shopkeeper. Walk south. Use the rightmost door. Give the shoes to the shopkeeper. Walk south, west, west, west. Use the door. Walk to the men. Take the rope. Use the hammer on the padlock. Open the door. Open the cupboard. Take the meat. Use the left door. Walk north, east, east. Use the tambourine on the snake. Walk east. Use the cloak on Graham. Walk north. Use the rope on the outcropping of rock. Use the rope. Use the northwestern rock. Jump from rock to rock, avoiding the two rocks at the front. Use the east side of the gorge. Use the meat on Graham. Walk over the log, east Use the sled on the mountainside. Walk east. Give the meat to the eagle. Walk north. Use the harp on Graham. Walk to the cave. Use the pie on the Yeti. Walk north. Use the hammer on the crystal. Walk south, west, west. Walk south. Walk to the hole. Take the locket. Wait until the eagle saves Graham. Take the iron bar. Walk north. Use the wax on the boat. Use the boat. Sail east, east, east, south. Use the harp on Graham. Take the hook. Walk west. Take Cedric. Walk west. Take the shell. Use the boat. Sail west, west, west, west. Use the bell. Give the shell to the man. Wait until you reach Mordach’s island. Take the fish. Walk north. Use the crystal on the serpent statues. Walk north, west. Use the iron bar on the grate. Use the grate. Walk south, west, north, west, east, west. Walk east, west, north, east, west. Give the tambourine to the beast. Take the hairpin. Walk south, east, north, north, east. Use the hairpin on the door. Open the door. Open the cupboard. Take the bag of peas. Walk north. Talk to the girl. Give the locket to the girl. Talk to Cassima. Walk east, east. Wait until the creature captures you. Look at the mousehole. Use the hook on the mousehole. Wait until Cassima rescues Graham. Use the opening. Walk north, west, east, north, east, north. Walk east, west, east, west, north, west. Walk north, east. Use the door. Walk north, east, east. Wait for the creature. Use the bag of peas on the creature. Walk south. Walk west, east until you meet Manannan the cat. Give the fish to Manannan. Use the bag on Manannan. Walk west, north, west, south. Use the open tome. Wait until Mordach goes to sleep. Walk north. Take the wand. Walk east, east, to the machine upstairs. Use the old wand on the machine. Use the wand on the machine. Use the cheese on the machine. Take Crispin’s wand. Use the wand on Mordach. Cast the tiger spell. Use the wand on Mordach. Cast the rabbit spell. Use the wand on Mordach. Cast the mongoose spell. Use the wand on Mordach. Cast the rain spell.

King’s Quest IV: The Perils of Rosella

Walk north, east, east, to the bridge. > LOOK UNDER BRIDGE Walk north. > LOOK POND Walk to the pond. > GIVE BALL TO FROG Walk to the frog. > TAKE FROG > KISS FROG Wait until you get the crown. > TAKE BALL Walk south, east, to the door. > OPEN DOOR > CLEAN HOUSE Wait for the dwarves to go to work again. > TAKE POUCH Walk south, south, inside, east. Walk to the dwarf inspecting the gems. > GIVE POUCH TO DWARF Walk west, west, west, south. Walk west, east until Cupid takes a bath. Walk to the arrows. > TAKE BOW Walk north, east, east. Walk north, south until you see a bird. Walk to the bird. > TAKE WORM Walk north, north, to the door. > OPEN DOOR Walk west, to the shelves. > LOOK BOOKS > TAKE BOOK > LOOK PICTURE Walk to the wall. > LOOK WALL > FLIP LATCH Walk west, to the shovel. > TAKE SHOVEL Walk east, east, south, west, west, west. Walk east, west, until you find the minstel. Walk to the minstrel. > TALK MINSTREL > GIVE BOOK TO MINSTREL Walk north, north. Walk west, east until you find Pan. > PLAY LUTE Walk to Pan. > GIVE LUTE TO PAN Walk north, north, east, east, east, east. > WEAR CROWN > LIGHT LANTERN Walk to the board. > TAKE BOARD Walk east. > TAKE BONE Walk south, east, east, to the chasm. > PUT BOARD OVER CHASM Walk over the chasm, north, to the light. Walk to the shore edge. > JUMP Repeat the last command until you reach the last small island before the large island. > PUT BOARD OVER SWAMP Walk closer to the snake. > PLAY FLUTE Walk to the tree. > TAKE FRUIT Walk back to the other island. > TAKE BOARD > JUMP Repeat the last command until you reach the shore. Walk to the hole, south, to the chasm. > PUT BOARD OVER CHASM Walk over the chasm, west, west, north, west. > EXTINGUISH LANTERN Walk west, south, east. Wait until the henchmen return Rosella to the forest. Walk west, west, west, west, south, south, west, west. Wait until the fisherman leaves. Walk east, to the door. > OPEN DOOR Walk to the fisherman. > TALK MAN > GIVE POUCH TO MAN Walk west, west. > PUT WORM ON HOOK > FISH Repeat until you catch a fish. Swim west, west. Search the island for the feather. > TAKE FEATHER Swim around until you see the whale. Wait until you are swallowed by the whale. Climb to the uvula. > TICKLE UVULA WITH FEATHER Swim north, to the island. Walk into the wrecked boat. > LOOK GROUND Walk to the bird. > THROW FISH TO BIRD Walk to the whistle. > TAKE WHISTLE > BLOW WHISTLE Swim to the dolphin. > RIDE DOLPHIN Search the island for the unicorn. > SHOOT UNICORN Walk to the unicorn’s head. > BRIDLE UNICORN Walk to the unicorn’s back. > RIDE UNICORN Wait until you reach Lolotte’s castle. Walk west, west, south, to the door. > OPEN DOOR > GIVE BONE TO DOG Walk upstairs, to the axe. > TAKE AXE Walk downstairs, to the closed door. > OPEN DOOR Wait for the ogre to return home. Walk to the keyhole. > LOOK THROUGH KEYHOLE Walk to the door. > OPEN DOOR Walk to the chicken. > TAKE HEN Walk to the door. > OPEN DOOR Walk west, north, east, east, east. Wait until you reach Lolotte’s castle. Walk west, south. > USE AXE Walk east, to the cave. Walk to the two stationary witches. > TAKE EYE > TALK WITCHES Walk south, to the cave, to the scarab. > TAKE SCARAB > GIVE EYE TO WITCHES Walk south, south, west, to the door. > OPEN DOOR Walk upstairs west, west, to the cradle. > LOOK IN CRADLE Walk east, south, south, west. Note that the scarab protects you from the zombies. > READ INSCRIPTION Find the grave of Hiram Bennet. > DIG Walk east, to the door. > OPEN DOOR Walk upstairs west, west, to the cradle. > PUT RATTLE IN CRADLE Walk east, south, downstairs. Walk east, west until you find the ghost. > LOOK GHOST Walk south, west. Find the grave of Newberry Will. > DIG Walk east, to the door. > OPEN DOOR Walk east, west until you find the ghost. Walk to the ghost. > GIVE BAG TO GHOST Walk upstairs east. > LOOK GHOST Walk south, south, east. Find the grave of Betty Cowden. > DIG Walk west, to the door. > OPEN DOOR Walk upstairs east, to the ghost. > GIVE LOCKET TO GHOST Walk south, downstairs east. > LOOK GHOST Walk west, south, west. Find the grave of Lord Coningsby. > DIG Walk east, to the door. > OPEN DOOR Walk east, to the ghost. > GIVE MEDAL TO GHOST Walk west, upstairs east, to the ladder. > CLIMB LADDER > LOOK GHOST > CLIMB LADDER Walk south, south, east. Find the grave of Willy. > DIG Walk west, to the door. > OPEN DOOR Walk upstairs, east, to the ladder. > CLIMB LADDER Walk to the ghost. > GIVE TOY TO GHOST > OPEN CHEST > LOOK IN CHEST Walk to the ladder. > CLIMB LADDER Walk south, downstairs west, west. Walk upstairs, upstairs, to the bench. > SIT > PLAY SHEET MUSIC > TAKE KEY > STAND Walk downstairs, downstairs, east, east. Walk south, east, to the crypt. > UNLOCK CRYPT DOOR > OPEN DOOR Walk to the ladder. > LOWER LADDER Walk to the ladder. > CLIMB LADDER Walk to the box. > TAKE BOX Walk to the ladder. > CLIMB LADDER Walk west, south, south, east. Wait until you reach Lolotte’s castle. Wait until Edgar arrives. Walk to the door to take the rose. > TAKE KEY > UNLOCK DOOR > OPEN DOOR Walk downstairs, downstairs, east, northeast. Walk to the eastern cabinet. > OPEN CABINET > TAKE POSSESSIONS Walk west, southeast, east. Walk upstairs, upstairs, to the lock. > UNLOCK DOOR WITH GOLD KEY > OPEN DOOR Walk inside. > SHOOT LOLOTTE Walk to Lolotte. > TAKE TALISMAN Walk downstairs, west, to the door. > OPEN DOOR Walk to the hen. > TAKE HEN Walk to the box. > TAKE PANDORA’S BOX Walk south, east, downstairs, west. Walk south, into the stable, to the unicorn’s gate. > OPEN GATE Walk south, south, south, north, north, east, to the ladder. > CLIMB LADDER > DROP PANDORA’S BOX > CLIMB LADDER Walk west. > CLOSE DOOR > LOCK CRYPT DOOR Walk west, west, west, west, west. Swim west, west, west. Walk west, north, to the door. > OPEN DOOR Walk west, upstairs, to Genesta. > GIVE TALISMAN TO GENESTA Wait until you give the hen to Genesta.

King’s Quest III: To Heir is Human

Walk east, to the cup. > TAKE CUP Walk north, to the table. > TAKE MUTTON > TAKE FRUIT > TAKE BREAD Walk to the spoon rack. > TAKE SPOON > TAKE KNIFE Walk to the shelves. > TAKE BOWL Walk south, west, upstairs. Wait for Manannan to leave. Walk north, to the dresser. > OPEN DRESSER Walk to the cupboard. > OPEN CLOSET > SEARCH CLOSET > SEARCH ON TOP OF CLOSET Walk to the drawers. > OPEN DRAWER Walk south, upstairs, to the fly. > TAKE FLY Walk downstairs, downstairs. Walk north, south, until you see the cat. Walk to the cat. > TAKE CAT Repeat until you take the cat. > TAKE CAT HAIR Walk north, to the cabinet. > OPEN CABINET Walk to the books. > MOVE BOOKS > MOVE LEVER Walk to the trapdoor. Walk downstairs, to the shelves. > TAKE SAFFRON > TAKE TOAD SPITTLE > TAKE NIGHTSHADE JUICE > TAKE TOADSTOOL POWDER > TAKE POWDERED FISH BONE > TAKE MANDRAKE ROOT POWDER Walk to the book. Complete “Flying Like an Eagle or a Fly”. [+] Walk upstairs, upstairs, south, to the gate. > OPEN GATE > TAKE CHICKEN > TAKE FEATHER > OPEN GATE Walk south, south, west, west. Face east. Wait until Medusa is close. > SHOW MIRROR TO MEDUSA Walk north, to the skin. > TAKE SKIN Walk north, north, to the cactus. > TAKE CACTUS Walk east, to the correct acorns. > TAKE ACORNS > PUT HAND IN HOLE Walk to the ladder. Climb up. Climb to the house. Walk inside. Walk outside, inside until the thief sleeps. Walk to the table. > TAKE PURSE Walk south, to the ladder. Climb down, to the ground. Walk south, east. Walk west, east until the bears leave. Walk to the door. > OPEN DOOR Leave and reenter until there is porridge. Walk to the smallest bowl. > TAKE PORRIDGE Walk upstairs, to the drawers. > OPEN DRAWER >TAKE THIMBLE Walk downstairs, south, to the flowers. > TAKE DEW Walk east, to the twig. > TAKE MISTLETOE Walk south, to the mud. > TAKE MUD WITH SPOON Walk east, to the ocean. > TAKE WATER Walk west, south, south, to the store. > OPEN DOOR Walk to the counter. > BUY POUCH > BUY LARD > BUY SALT > BUY FISH OIL Walk to the dog. > TAKE DOG HAIR Walk east, to the tavern. > OPEN DOOR > DIP WINGS IN ESSENCE Fly to the bandits. Overhear the bandits. Fly south, west, west. Fly into the hole in the tree. Fly outside, east, north, east. > FLY, BEGONE! MYSELF, RETURN! Search for the eagle dropping a feather. Walk to the feather. > TAKE EAGLE FEATHER Walk north. > DIP EAGLE FEATHER IN ESSENCE Fly to the spider. Walk into the cave. Wait until you receive the amber stone. Walk south, south, west, north. Walk north, north, to the door. > OPEN DOOR Walk north, to the trapdoor, downstairs. Walk to the book. Complete “Transforming Another into a Cat”. [+] > PUT COOKIE IN PORRIDGE Walk upstairs, upstairs, to the books. > TURN LEVER > MOVE BOOKS Walk to the cabinet. > OPEN CABINET Walk south, upstairs, east, to the bed. > HIDE ALL > TAKE PORRIDGE Walk west, downstairs. Wait for Manannan to return from his voyage. Walk east, to Manannan. > GIVE PORRIDGE TO MANANNAN Walk west, upstairs, east, to the bed. > TAKE ALL Walk west, downstairs, north, to the cabinet. > OPEN CABINET Walk to the books. > MOVE BOOKS > TURN LEVER Walk to the trapdoor, downstairs, to the book. Complete “Understanding the Language of Creatures”. [+] Complete “Teleportation at Random”. [+] Complete “Causing a Deep Sleep”. [+] Complete “Becoming Invisible”. [+] Complete “Brewing a Storm”. [+] > LOOK MAP Teleport to the third row, fourth column. Walk to the tavern. > OPEN DOOR Walk to the table. > TALK MAN > GIVE GOLD TO CAPTAIN Walk south, east, east. Walk onto the ship. Walk east, to the box. > TAKE BOX Walk west, next to the lone box. > DROP BOX > JUMP ON BOX > JUMP ON BOX > JUMP TO LADDER Climb up. Walk to the trunk. > OPEN TRUNK > LOOK IN TRUNK Walk east, to the shovel. > TAKE SHOVEL Walk west, to the ladder. Climb down. Walk east. Wait until the ship reaches Daventry. > POUR SLEEP POWDER ON FLOOR > SLUMBER HENCEFORTH! Walk west, to the small box. > JUMP ON BOX > JUMP ON BOX > JUMP TO LADDER Climb up, up. Walk east, off the deck. Swim east, to shore. Walk east. Take five steps east from the tree. > DIG Walk north, east, up west, against the rock. Climb up. Walk east, north, east. Climb the stream. > DIP EAGLE FEATHER IN ESSENCE Fly east, east, to the eastern end. Fly to the snowman. Fly down. Take the western road down. Make your way down the rock wall. Walk east, east, south. Walk upstairs, upstairs, west. > RUB OINTMENT ON BODY Walk west. > STIR STORM BREW WITH FINGER > BREW OF STORMS, CHURN IT UP! Walk to the woman. > UNTIE WOMAN Walk east, east, downstairs, downstairs. Walk west, north, north. Wait until you enter the castle.

King’s Quest II VGA: Romancing the Stones

Walk east. Swim west, to the net. Take the net. Swim east. Walk north. Take the picket. Walk east, east. Use the log. Walk north. Use the eastern lemon tree. Walk west. Use the net with the baby bird. Walk north, west, west. Use the log. Use the clam. Walk east, east, north, east. Use the baby bird with the pond. Take the feather. Walk east. Use the pumpkin patch. Talk to the pumpkin mother. Walk south, east, north. Use the hole in the central tree. Walk north. Use the haystack. Walk north, to the eastern door. Look at the door. Use the sword with the door. Use the letter. Talk to the merchant. Use the library door. Wait until the librarian is facing the other way. Use the library card with the quill. Give the signed library card to the librarian. Talk to the librarian. Use the open book. Walk east, south, south, south, south. Walk south, east, east, to the rock wall. Talk to the stone face. Walk south, west, west. Look at the rope. Use the sword with the coins. Take the coins. Walk west. Walk north, north, east, east. Walk north, north, north. Use the fool’s gold with the fountain. Talk to the merchant. Take the pumpkin. Use the library door. Talk to the librarian. Use the open book. Walk east. Talk to the merchant. Talk to the merchant. Talk to the merchant. Give the pearl to the merchant. Walk south, south, south. Walk west, west, west, west. The girl in red clothes should be here now. Talk to the girl. Wander around, in search for the basket. Take the basket. Return to Possum. Give the basket to Possum. Walk south, south. Give the shell comb to the mermaid. Use the seahorse. Talk to king Neptune. Talk to king Neptune. Talk to king Neptune. Talk to king Neptune. Ride north, west, to the wreck. Use the wreck. Use the bottle. Ride south, west, west, north, to the grass. Take the grass. Use the grass with the bottle. Use the bottle with the luminescent fish. Take the glowing bottle. Ride south, south, south, west, south. Ride west, west, west, west, west Ride east, east, to the east side of the giant shell. Use the sword with the shell. Swim north. Note the combination to open the vault. Use the seahorse. Use the vault. Repeat the combination to open the vault. Take the trident. Swim south. Use the seahorse. Complete the arcade sequence. Use the trident with the illusionary wall. Ride east, east, north, east, north, north. Ride east, east, east, east. Wait until you receive the Gem of Birth. Walk north, north, east, east. Walk east, east, north, north. Use the cloth with the haystack. Take the needle. Walk north. Use the library door. Talk to the librarian. Use the open book. Talk to the librarian. Use the open book. Walk east. Use the antique shop door. Talk to the shopkeeper. Use the door. Walk south, south, south, west, north. Use the baby pumpkin with the pumpkin patch. Wait until you receive the brooch. Talk to the mother pumpkin. Walk west, west, west. Look at the right skull. Look at the left skull. Use the Gem of Birth with the left skull. Use the mallet with the left skull. Use the left skull. Use the right skull. Walk to the cave, to the cloak. Use the cloak. Walk to the cage. Use the cloth with the cage. Use the key with the chain. Take the nightingale. Walk west. Use the mallet with the left skull. Take the Gem of Birth. Walk east, east, east, south. Walk east, north, north, north. Use the antique shop door. Use the nightingale cage. Look at the nightingale cage. Use the letter. Give the nightingale cage to the shopkeeper. Take the lamp. Use the lamp. Look at the statue. Use the statue. Walk to the trap door. Use the letter on the table. Take the carpet. Take the youth potion. Use the trapdoor. Use the statue. Use the door. Walk south. Use the carpet with Graham. Walk east. Use the opal necklace with the snake. Walk east, east. Look at the inscription. Look at the workbench. Use the book. Use the earrings with the beaker. Use the flower with the beaker. Use the sword with the flint. Use the feather with the beaker. Use the mallet with the sword. Use the clear crystal with the beaker. Talk to the beaker. Take the emerald. Walk west, west. Use the emerald with the snake. Talk to the winged horse. Talk to the winged horse. Talk to the winged horse. Walk west. Use the carpet with Graham. Walk south, south, south. Use the bowl with the spring water. Use the lemon with the bowl. Walk north, north, north, west, north. Use the bowl with the pumpkin patch. Talk to the mother pumpkin. Walk south, west, west. Use the emerald with the second rock from the right. Take the bridle. Walk east. Use the carpet with Graham. Walk east. Use the bridle with the winged horse. Use the winged horse. Talk to the king. 5 Talk to the Father. 3 Wait until Graham reaches the throne. 2 Take the Gem of Growth. Use the winged horse. Walk east. Use the door. Use the bible. Take the page. Note how each word is capitalized. Use the altar. Talk to the monk. Talk to the monk. Talk to the monk. Use the door. Walk west, south, south, south, west. Talk to Possum. Walk north, north, to the back of the treehouse. Use the door once the dwarf has left. Use the ladder. Walk east. Use the chest. Take the pot of soup. Walk west. Use the ladder. Walk west, south, west, west. Use the door. Use the pot of soup with the fire. Give the pot of soup to grandma. Talk to grandma. Use the bed. Talk to grandma. Talk to grandma. Walk south, west, north, north, north, north, east. Follow the directions on the bible page. The first letters combined tell you how to conquer the maze. Walk north. Talk to the boatman. Talk to the boatman. Talk to the boatman. Talk to the boatman. Give the coins to the boatman. Use the cloak with Graham. Use the ruby ring with Graham. Use the sugar cube with Graham. Walk to the castle. Walk to the door. Use the silver cross with the door. Use the door. Walk west upstairs. Take the shovel. Use the candle with the torch. Walk east, east upstairs, east, downstairs, west. Use the cloak with Graham. Use the coffin. Use the coffin. Talk to count Caldaur. Wait until the count attacks. Use the ring with count Caldaur. Use the coffin. Use the pillow. Take the Gem of Death. Walk east, upstairs, west, west, west upstairs, upstairs. Use the window. Climb down until you fall. Note the Gem of Death is taken from you. Take the ham. Walk west, north. Talk to the vampire. Use the book with Graham. Use the book. Use the bookcase in the back. Use the book “Cinderella” on row three, column one. Use the book “The Three Little Pigs” on row six, column three. Use the book “Little Bo Peep” on row two, column three. Use the book “Rumplestiltskin” on row three, column four. Use the book “Romeo and Juliet” on row one, column two. Take the book “Treasure Island” on row three, column four. Use the key on the book. Use the book. Walk south. Walk south, west. Use the bracelet with the ghosts. Use the bracelet with the double grave of Lord Herbert and Lady Lillian. Take the ring. Use the shovel with the grave of count Christopher Eveer. Use the hole. Use the tin box. Walk south, south. Use the boat. Walk south, south, south, south. Walk south, south, south, east. Use the door. Use the pillow with the large bed. Walk south, east, east, east, north, north, east. Use the door. Use the book. Read through the passages. Walk south. Use the shovel with the grave of Larmon Odnarb. Use the hole. Use the tin box. Take the tiara. Walk south. Use the door. Walk west, to the middle of the road. Use the wolfbane with Graham. Walk west, west, west, west. Walk north, north, north, east. Follow the directions on the bible page. The first letters combined tell you how to conquer the maze. Walk north. Take the reed. Use the needle with the swamp. Use the toxic needle with the reed. Use the blowpipe with the leader. Wait until you receive the Gem of Death. Walk west, south, south. Use the boat. Walk south, south, south, south, east, east. Walk east, east, north, north, north. Use the library door. Talk to the librarian. Use the open book. Walk east, south, south, south, south, south. Walk east, east. Use the cloth with the Gem of Birth. Use the bag of gems with the east side of the chasm. Talk to the dwarf. Use the knife with the exposed rope. Use the bridge. Use the bag of gems. Use the Gem of Birth with the Door of Destiny. Use the Gem of Growth with the Door of Destiny. Use the Gem of Death with the Door of Destiny. 4 Use the net with the water. Repeat until you catch a fish. Take the fish. Use the water. Use the fish. Walk east, east, to the patch of sand. Look at the lines in the sand. Use the lines in the sand. Take the stone of quartz. Walk to the patch of sand. Look at the western lines in the sand. Use the high tree. Climb to the coconuts. Take the coconuts. Climb down. Use the sword with the coconut. Use the coconut with the water. Use the coconut with the western lines in the sand. Use the blue portal. Walk west, north. Look at the door. Use the disc with the rim. Use the stone of quartz with the door. Talk to the right statue. Look at the door. Select air. Select sun. Select water. Select mountain. Walk upstairs, upstairs. Use the emerald with the lion. Take the hair. Move the beam. Open the door. Look at the woman. Use the emerald with the woman. Use the vanity table. Use the mirror. Use the emerald with the woman. Use Valanice. Use the lion hair with the youth potion. Give the youth potion to Hagatha. Use the mirror. Talk to Valanice. Take the globe. Take the globe. Walk west.

King’s Quest I VGA: Quest for the Crown

Walk west, west, behind the rock. Push the rock. Look in the hole. Take the dagger from the hole. Walk north. Use the tree. Walk to the nest. Take the gold egg. Walk south, east, to the patch. Take the carrot from the garden. Walk north. Walk south, north until you meet the elf. Walk to the elf. Talk to the elf. Walk north. Take the bowl. Look at the bowl. Use the bowl. Walk west. Take the walnut. Use the walnut. Walk west, west, to the house. Use the house (not the door). Walk east, west and repeat until the witch is gone. Knock on the door. Open the door. Open the cabinet. Take the cheese. Take the note from the nightstand. Look at the note. Wait until the witch returns. Walk to the witch unseen. Push the witch. Walk west, north, east, north, north. Take the pebbles. Walk west, south, inside. Give the bowl to the man. Walk to the fiddle. Take the fiddle. Walk west, west, south, south, south, west, west. Take the four-leaf clover fromt the patch. Walk east, east, south, east. Walk to the well. Use the dagger with the rope. Use the handle. Use the rope. Use the water. Use the water. Swim to the tunnel west. Use the shore. Use the bucket with the water. Walk west. Walk near the dragon. Use the bucket with the dragon. Take the mirror. Walk west, west, south. Open the gate. Use the carrot with the goat. Walk south. Look into the stump. Take the pouch from the stump. Use the pouch. Walk west, south, south, to the bridge. Wait until the goat attacks the troll. Walk west, to the gnome. Talk to the gnome. > NIKSTLITSELPMUR Walk east, east. Use the beans with the fertile soil. Use the stalk. Climb up. Climb up. Walk east, east, south, east, east. Take the sling from the hole. Walk west, north. Evade the giant until he falls asleep. Walk to the giant. Take chest. Walk west, west, west. Use the stalk. Climb down, down. Walk south, south. Stand near the pebbles just to the right of the middle of the screen. If no bird appears, walk south, north and repeat. Wait until the condor is at it’s lowest point and right over Graham. Use the condor. Walk west. Take the mushroom. Walk east, to the hole, south, west, near the rat. Give the cheese to the rat. Walk west. Use the fiddle with Graham. Walk west. Take the shield. Take the sceptre. Walk west, to the hole. Use the mushroom with Graham. Walk west. Walk north, north, east, east, east, to the gate. Use the gate.

King’s Quest I SCI: Quest for the Crown

Walk west, west, behind the rock. > PUSH ROCK > LOOK IN HOLE > TAKE DAGGER Walk north, to the tree. > CLIMB TREE Walk to the nest. > TAKE EGG Walk south, east, to the patch. > LOOK GARDEN > TAKE CARROT Walk north. Walk south, north until you meet the elf. Walk to the elf. > TALK ELF Walk north, to the bowl. > TAKE BOWL > LOOK BOWL > FILL Walk west, to the walnut tree. > TAKE WALNUT > OPEN WALNUT Walk west, west, to the house. > EAT HOUSE Walk east, west and repeat until the witch is gone. > OPEN DOOR Walk to the cabinet. > OPEN CABINET > LOOK CABINET > TAKE CHEESE Walk to the note on the nightstand. > TAKE NOTE > READ NOTE Wait until the witch returns. Walk to the witch unseen. > PUSH WITCH Walk west, north, north, north, east, to the pebbles. > TAKE PEBBLES Walk west, south, inside. > GIVE BOWL Walk to the fiddle. > TAKE FIDDLE Walk west, west, south, south, south, west, west. Walk to the four-leaf clover. > TAKE CLOVER Walk east, east, south, east. Walk to the well. > CUT ROPE > LOWER ROPE > CLIMB ROPE Drop down in the water. > DROP > DIVE Swim to the tunnel west. > FILL BUCKET > GET OUT Walk west. Walk near the dragon. > THROW WATER Walk to the mirror. > TAKE MIRROR Walk west. Walk west. Walk south, to the gate. > OPEN GATE Walk to the goat. > SHOW CARROT TO GOAT Walk south, to the stump. > LOOK IN STUMP > TAKE POUCH > OPEN POUCH Walk south, south, west, to the bridge. Wait until the goat attacks the troll. Walk west, to the gnome. > NIKSTLITSLEPMUR Walk east, east. > PLANT BEANS Walk to the plant. > CLIMB STALK Climb up, up. Walk east, east, south, east, east, to the hole. > LOOK HOLE > TAKE SLING Walk west, north. Evade the giant until he falls asleep. Walk to the giant. > TAKE CHEST Walk west, west, west, to the stalk. > CLIMB STALK Climb down, down. Walk south, south. Stand in the middle of the screen. If no bird appears, walk south, north and repeat. Wait until it flies down. > JUMP Walk west, to the mushroom. > TAKE MUSHROOM Walk east, to the hole, south, west, near the rat. > GIVE CHEESE TO RAT Walk west. > PLAY FIDDLE Walk west, to the shield. > TAKE SHIELD Walk to the sceptre. > TAKE SCEPTRE Walk west, to the hole. > EAT MUSHROOM Walk west. Walk north, north, east, east, east, to the gate. > OPEN GATE

King’s Quest II: Romancing the Throne

Walk east, east, to the mailbox. > OPEN MAILBOX > TAKE BASKET Walk west, south. Walk north, south until you meet a girl. Walk to Little Red Riding Hood. > GIVE BASKET TO GIRL Walk south, south, south, to the stake. > TAKE STAKE Walk west, to the shell. > TAKE SHELL > TAKE BRACELET Walk south, south, to the trident. > TAKE TRIDENT Walk east, east, to the log. > LOOK IN LOG > TAKE NECKLACE Walk east, east, to the hole. > LOOK HOLE > TAKE MALLET Walk south, east, to the other side of the bridge, east, north, to the door. > READ DOOR Walk south, west, to the other side of the bridge, west, west, to the door. > OPEN DOOR Walk inside, downstairs, east. Walk west, east until the dwarf is gone. Walk to the fire. > TAKE POT Walk to the trunk. > OPEN TRUNK > LOOK IN TRUNK > TAKE EARRINGS Walk west, upstairs, west, south, west, to the door. > OPEN DOOR Leave and reenter until there is no wolf. Walk to grandma. > GIVE SOUP TO GRANDMA > LOOK UNDER BED Walk south, east, east, east, to the door. > OPEN DOOR Walk to the altar. > PRAY > GRAHAM > WEAR CROSS > WEAR RING > WEAR CLOAK Walk south, south, to the hole. > LOOK IN HOLE > TAKE BROOCH Walk west, west, west, west, west, south. Walk into the water. > SWIM Swim to the mermaid. > GIVE FLOWERS TO MERMAID Swim to the seahorse. > RIDE SEAHORSE Ride to King Neptune. > GIVE TRIDENT TO KING Ride to the key. > TAKE KEY Ride east. Swim to shore. Walk north, north, north, east. Walk into the cave, to the cage. > LOOK BOTTLE > TAKE CLOTH > PUT CLOTH ON CAGE > TAKE CAGE Walk west, east, east, east, east. Walk to the other side of the bridge, east, north, to the door. > UNLOCK DOOR > READ DOOR Walk south, west, to the other side of the bridge. Walk west, south, south, south, to the door. > OPEN DOOR Walk to the lady. > GIVE CAGE TO LADY > RUB LAMP > RUB LAMP > RUB LAMP > RIDE CARPET Walk east, near the snake. > THROW BRIDLE ON SNAKE > TALK HORSE Walk east, east, to the key. > TAKE KEY Walk west, west. > RIDE CARPET Walk north, north, north, to the other side of the bridge. Walk east, north, to the door. > UNLOCK DOOR > READ DOOR Walk south, west, to the other side of the bridge. Walk west, north, north, west, to the boat. > ENTER BOAT Wait until you reach the other side. > LEAVE BOAT > EAT SUGAR CUBE Walk north, to the door. > OPEN DOOR Walk west, upstairs, to the dresser. > OPEN DRESSER > TAKE CANDLE Walk downstairs, to the torch. > LIGHT CANDLE Walk east, east, to the table. > TAKE MEAT Walk east, downstairs, west, to the coffin. > OPEN COFFIN If Dracula isn’t there, leave, return and repeat. > KILL DRACULA > TAKE KEY > LOOK COFFIN > TAKE PILLOW > TAKE KEY Walk east, upstairs, west, north. Walk upstairs, to the chest. > UNLOCK CHEST > OPEN CHEST > TAKE TIARA Walk downstairs, south, west, south. Walk south, to the boat. > ENTER BOAT Wait until you reach the other side. > LEAVE BOAT Walk east, south, south, east, to the other side of the bridge. Walk east, north, to the door. > UNLOCK DOOR Walk inside, north, to the net. > TAKE NET Walk to the shore. > FISH Repeat until you catch a fish. Walk to the fish. > TAKE FISH Walk to the shore. > DROP FISH IN SEA > RIDE FISH Walk east, to the amulet. > TAKE AMULET Walk south, to the door. > OPEN DOOR Walk upstairs, upstairs. > GIVE HAM TO LION Walk to the door. > OPEN DOOR Walk inside, to the woman. > TALK WOMAN > GRAHAM > KISS WOMAN > LOOK AMULET > HOME

King’s Quest I: Quest for the Crown

Walk west, to the door. > LOOK DOOR > OPEN DOOR Walk north, west, to the throne. > BOW > TALK KING Walk east, south, south, west, north of the rock. > PUSH ROCK > LOOK IN HOLE > TAKE DAGGER Walk north, to the tree. > CLIMB TREE Walk to the nest. > TAKE EGG Walk south, east, to the patch. > LOOK GARDEN > TAKE CARROT Walk north. Walk south, north until you meet the elf. Walk to the elf. > TALK ELF Walk north, to the bowl. > TAKE BOWL > LOOK BOWL > FILL Walk west, to the walnut tree. > TAKE WALNUT > OPEN WALNUT Walk east, north, to the shore. > TAKE PEBBLES Walk north, west, west, west, inside. > TALK WOMAN > GIVE BOWL Walk to the fiddle. > TAKE FIDDLE Walk west, south, south, to the door. > EAT HOUSE > OPEN DOOR Leave and enter the house until the witch is gone. Walk to the cabinet. > OPEN CABINET > LOOK CABINET > TAKE CHEESE Walk to the note on the nightstand. > TAKE NOTE > READ NOTE Wait until the witch returns. Walk to the witch unseen. > PUSH WITCH Walk south, west, south, west, west. Walk to the four-leaf clover. > TAKE CLOVER Walk east, east, south, east. Walk to the well. > CUT ROPE > LOWER ROPE > CLIMB ROPE Climb down. Drop down in the water. > SWIM > DIVE Swim to the tunnel west. Walk near the dragon. Wait for the dragon to come close. > THROW WATER Walk to the mirror. > TAKE MIRROR Walk east. Swim up. > CLIMB ROPE Climb up, out of the well. Walk west, north. Walk south, north until a bird appears. Stand under the condor. Wait until it flies down. > JUMP Make sure the condor picks you up. Wait until the condor drops you. Walk west, to the mushroom. > TAKE MUSHROOM Walk east, to the hole, south, west, near the rat. > GIVE CHEESE Walk to the door. > OPEN DOOR Walk west. > PLAY FIDDLE Walk south, to the shield. > TAKE SHIELD Walk to the sceptre. > TAKE SCEPTRE Walk west, to the hole. > EAT MUSHROOM Walk west. Walk north, west, north, west, to the stump. > LOOK IN STUMP > TAKE POUCH > OPEN POUCH Walk north, to the gate. > OPEN GATE Walk to the goat. > SHOW CARROT TO GOAT Walk west, west, south, south, to the bridge. Wait until the goat attacks the troll. Walk south, to the gnome. > TALK GNOME > IFNKOVHGROGHPRM Walk to the beans. > TAKE BEANS Walk east, east, to the patch of flowers. > PLANT BEANS Walk to the plant. > CLIMB STALK CLimb up, up, up, to the clouds. Walk east, east, south, east, east, to the hole. > LOOK HOLE > TAKE SLING Walk west, north. Wait for the giant to fall asleep. Walk to the giant. > TAKE CHEST Walk west, west, west, to the stalk. Climb down, down, down, to the ground. Walk west, west, north, north. Walk west, west, to the door. > OPEN DOOR Walk north, west, to the throne. > BOW