The Gene Machine

Walk southwest. Use the taxi cab. Search the wallet. Search the wallet. Search the wallet. Read the club membership. Take the newspaper. Take the cigar case. Search the cigar case. Talk to Mossop. 16 Walk west. Take the letter. Search the letter. Search the letter. Read the letter. Walk downstairs. Take the syrup of figs. Take the whisky. Walk through the door, upstairs. Take the key. Walk to the door, to the door next to the clock, north. Unlock the chest of drawers. Search the chest of drawers. Take the artefact. Walk northeast, west, east. Use the taxi cab. Go to the train station. Walk east. Talk to the newsboy. 2 Give the newsboy the money. Walk west. Use the taxi cab. Go to the highborn club. Walk west. Take the snuff. Walk west. Talk to the earl. Walk east. Place the syrup of figs in the port. Talk to the butler. Walk west. Take the calling card. Talk to the club members. Talk to the club members. 334 Give the club members the current edition of the sporting times. Give the club members the deeds. Walk east, northeast. Use the taxi cab. Go to Whitechapel. Walk east. Talk to the labourer. Give the labourer the handkerchief. Walk west. Use the taxi cab. Go to Mirabella’s residence. Take the catnip. Walk west. Talk to Mirabella. 12 Walk east, north. Talk to the maid. 1 Walk northeast. Use the taxi cab. Go home. Walk west. Give Seventy Three the catnip. Walk east. Use the taxi cab. Go to Mirabella’s Residence. Walk north. Take the teacup. Place the cake in the cigar case. Walk northeast, west. Place the handkerchief on the teacup. Give Mirabella the teacup. Give Mirabella the mouse. Take the engagement ring. Walk east. Use the taxi cab. Go to Whitechapel. Walk east. Move to the exit to the east. Talk to the forger. 11 Give the forger the ring. Give the forger the old edition of the sporting times. Give the forger the current edition of the sporting times. Walk northwest, west, east. Move to the exit to the east. Take the amended edition of the sporting times. Walk northwest, west. Use the taxi cab. Go to the highborn club. Walk west, northwest. Give the club members the amended edition of the sporting times. Walk east, northeast. Use the taxi cab. Go to the docks. Talk to the harbourmaster. 11112225 Use the taxi cab. Go to Buckingham Palace. Walk to the guards. Give the guard the earl’s calling card. Walk inside, east. Talk to Queen Victoria. 54 Take the letters. Walk west, west, west. Use the taxi cab. Go to the Royal Scientific Institute. Walk inside. Talk to the curator. Give the curator the artefact. Walk west. Take the punchcard. Walk east, east. Use the taxi cab. Go home. Walk west. Give Seventy Three the punchcard. Walk east. Use the taxi cab. Go to the Royal Scientific Institute. Walk inside, west. Place the punchcard in the slot. Walk east, east. Use the taxi cab. Go to professor Tipple’s residence. Talk to the professor. Walk west. Take the vitriol. Take the remote control. Walk east. Give the professor the vitriol flask. Give the professor the remote control. Use the taxi cab. Go to Whitechapel. Walk east. Talk to the barman. 61 Take the scrumpy. Taste the scrumpy. Talk to the barman. Take the ploughman’s lunch. Walk west, west. Talk to the receptionist. Give the receptionist the letter of recommendation. Walk upstairs. Talk to Dollymop. 22 Take the camera. Walk north, east. Use the taxi cab. Go to professor Tipple’s residence. Give the professor the lunch. Place the snuff box on the whisky. Talk to the professor. 211 Walk west, west. Move to the spacerocket. Take the spacesuit. Take the spade. Take the hammer. Hammer the oxygen pipe. Look at the porthole above Mossop. Move the right lever until the gauge moves counterclockwise circles. Move the middle lever to the position two step below the right lever. Move the left lever to the same position as the right lever. Note the lever are aligned correctly. Place the oxygen pipe on the guidance control lever. Leave the porthole. Talk to professor Tipple. 1 Walk east. Place the camera on the moon surface. Use the camera. Walk east. Control Robert. Look at the hole. Control Robert. Move Robert to the east exit. Walk east. Dig the mineral area. Search the hole. Extract the moon rock. Walk west, west, west. Place the phosphate on the vitriol flask. Use the taxi cab. Go to the docks. Give the harbourmaster the royal warrant. Talk to the harbourmaster. 246 Give the harbourmaster the cigar case. Walk east, onto the ship. Move to the staircase to the bridge. Talk to the captain. Talk to the captain. Give the captain the world map. Talk to the captain. Walk east, east. Take the boathook. Walk through the doorway, through the right-most doorway. Take the bagpipes. Search the porcupine. Take the quill. Walk west, west, east, down the stairs. Look at the gauge. Place the quill on the gauge. Look at the gauge. Take the screwdriver. Take the oilcan. Walk west, west, through the doorway. Look at the pipe. Walk through the middle doorway. Unscrew the porthole. Walk west, west, west. Take the flag. Talk to Mossop. 1 Walk east, to the doorway. Place the flag on the pipe. Walk west, east. Talk to the sailor. Oil the winch. Use the boathook on the winch. Talk to the sailor. Place the glass on the hole. Talk to the sailor. Take the expectoration on glass. Walk to the doorway. Place the expectoration on glass on the valve. Look at the gauge. Look at the boiler. Place the bagpipes on the boiler. Walk east, into the structure. Walk east. Talk to Captain Nematode. Walk west, up the ladder, east, east, east. Use the organ. Take the bundle of letters. Walk east. Take the diving suit. Look at the picture. Read the bundle of letters. Walk west, west, west, west, into the submarine. Talk to Captain Nematode. 4 Walk up the ladder, north, onto the ship. Move to the staircase to the bridge. Talk to the captain. Give the captain the photograph. Take the rock. Walk east, north, east. Take the bush. Walk west, west. Take the ivy. Walk east. Place the ivy on the rock. Place the berries on the ivied rock. Give the chief the trinket. Walk east, east. Move to the entrance. Take the cutlass. Walk west, west. Use the cutlass on the ivy. Take the animal. Walk east. Move to the entrance. Place the cuddly animal on the panel. Walk east. Look at the plug. Walk west, west, west, west, west, north, east. Move to the water. Walk east. Pull the plug. Walk west, west, east, east, east. Move to the entrance. Walk east, east. Look at the crystals. Take the crystal. Walk east. Place the blue crystal on the right-most pedestal. Walk east. Oil the altitude adjuster. Use the altitude adjuster. Walk east, northeast. Take the green crystal. Take the purple crystal. Walk west, northwest. Take the rock. Walk east, west. Use the altitude adjuster. Walk west. Place the green crystal on the middle pedestal. Place the purple crystal on the left-most pedestal. Walk east. Use the altitude adjuster. Talk to Captain Nematode. Use the altitude adjuster. Walk west, west, west, west, west, west, west. Give the chief the Atlantean rock. Go to the ship. Move to the staircase to the bridge. Give the captain the reef map. Talk to the tentacle. Talk to the henchman. 2 Walk east. Take the flare. Use the flare. Look at the switches. Talk to Doctor Dinsey. 3 Use the switch on the west wall. Walk west, west. Use the flying machine.

Gold Rush!

Walk south, to the gate. > UNLOCK GATE Walk to the door. > UNLOCK DOOR Walk to the table. > LOOK BOOK > TAKE PHOTO Walk to the desk. > OPEN DRAWER > CLOSE DESK > LOOK DESK > TAKE STATEMENT > READ STATEMENT Note the number of the bank account. Walk south, west, west, north, north, west, to the poster. > READ POSTER Press the return key. Walk south, south, south, east, to the middle of the gazebo. > LOOK GAZEBO > LOOK CRACKS > TAKE COIN Walk north, to the flowers. > TAKE FLOWERS Walk west, into the building, to the bank person. Wait until the man approaches you. > WITHDRAW Type in the number of the bank account. Wait until you receive your $200. Walk east, south, south, into the white building. Walk upstairs, to the room at the southeast, to the desk. > LOOK ON DESK > LOOK BLOTTER > READ CLIPPINGS Walk to the room at the southwest. > TALK WOMAN > SELL HOUSE Walk downstairs, to the room at the southwest. > QUIT JOB Walk south, south, east, to the double grave in the back. Walk to the left grave. > READ GRAVE > DROP FLOWERS Walk to the right grave. > READ GRAVE Walk west, north, north, into the post office. Walk to the bell. > RING BELL Wait until the man approaches. > GET MAIL Wait until he brings the mail. > TAKE LETTER > OPEN LETTER > READ LETTER > LOOK ENVELOPE > LOOK STAMP > REMOVE STAMP > LOOK POSTMARK Walk east, east, east. There should be a man pacing in front of the house. Walk to the man. Wait until he makes you an offer. > YES Walk east, to the gate. > BUY TICKET > YES > PANAMA > YES > PAY Walk west, west, west, west, north, west, west, into the north shop. Walk to the counter. > BUY NET Walk south, east, east, north, onto the boat. > SHOW TICKET Wait until the natives attack. > YES Wait until the jungle is reached. Walk to the man. > TALK MAN Walk to the vine. Wait until the killer ants appear. > GRAB VINE Wait until the ants disappear. > DROP Walk east. Find the most northern path starting between two rocks. Walk around until you hit your toe. > LOOK DOWN > TAKE DISK Walk east to the river. Use the northern path to walk east. Once you reach sacramento, immediately enter the white building. > LOOK SCHEDULE > ENTER STAGECOACH Walk north, east, into the blacksmith house. > TALK MAN Wait until the man talks to you. > YEA > YEA > WILSON > JERROD > JAKE Walk west, west, west, north. Walk to the large gave in the middle. > READ GRAVE > USE LETTER Place the lower left hole over the O in MOURNED. > READ PSALM 23 Press F8. Walk south, west, west, into the eastern door, east. > TALK MAN > LOOK > BUY SHOVEL > GIVE COIN Walk west, west, east, north, south, east. Walk at least 10 miles away from the Fort. > DIG Repeat until you’ve dug up a gold nugget 50 times. Make sure you dig far enough from others and to avoid muggers. Walk back to the fort. Walk to the fort, north, west, south, through the eastern door, east. > BUY PAN > GIVE GOLD > BUY LANTERN > GIVE GOLD Walk west, south, east, east, south, west, west, to the man. > BUY MULE > GIVE GOLD Walk to the mule. > LOOK MULE > TAKE MULE Walk west, west, to the blacksmith. > HEAT IRON Walk to the mule. > BRAND MULE Walk west, north, through the gates. Walk south. > LEAVE MULE Walk up to a mule. > LOOK BRAND Look around until you find a stubborn mule with your key brand. > TAKE MULE Walk south. Leave the building to the west with the mule. Walk south, east. Walk sixteen times east, east, east, east, south, east. Walk to the post. > TIE MULE Walk through the door. > RENT ROOM 12 > RENT ROOM 11 > YES Walk up the stairs, west, to door 11. > KNOCK Wait until the man comes to the door. > GIVE MESSAGE Walk north, to the fireplace. > LOOK FIREPLACE > LOOK CANNON > TURN CANNON WHEEL > ENTER FIREPLACE > TURN CANNON WHEEL Walk to the object on the floor. > LOOK FLOOR > TAKE STRING Walk to the table. > LOOK TABLE > TAKE NOTE > TAKE MAGNET > READ NOTE Walk to the window. > UNLATCH WINDOW > OPEN WINDOW Wait until a bird flies into the cage. Walk to the cage. > LOOK BIRD > LOOK CAPSULE > PUT PHOTO IN CAPSULE Wait until the bird flies away and returns. > LOOK CAPSULE > TAKE AEROGRAM > READ AEROGRAM Walk to the window. > CLIMB OUT WINDOW Walk past the left window when the man is not there. Walk west, north, north, south, to the mule. > UNTIE MULE Walk south, south, south. > FOLLOW MULE Follow the mule. Walk into the house, to the table. > LOOK TABLE > TAKE MATCHES Walk south, though the bushes into the outhouse. Walk to the hole. > ENTER HOLE > YES > LIGHT LANTERN Walk west, to the door far west. > LOOK DOOR Leave the door. > TIE STRING TO MAGNET > PUT MAGNET IN HOLE > LOWER MAGNET > PULL STRING > UNLOCK DOOR Walk north, to the ladder. Climb down, to the floor. Walk west, to the ladder. Climb down, down, to the floor. Walk to the pick. > TAKE PICK Get in position near the hidden gold. > USE PICK > GET GOLD Walk back to the ladder. Climb up, up, leave the ladder to the east. Get in position near the hidden gold. > USE PICK > GET GOLD Walk east. Get in position near the hidden gold. > USE PICK > GET GOLD Walk east. Get in position near the hidden gold. > USE PICK > GET GOLD Walk west, west, onto the ladder. Climb to the top, to the gold. > TAKE GOLD Leave the ladder to the west. Walk west, to the gold. > TAKE GOLD Get in position near the hidden gold. > USE PICK > GET GOLD Walk west. Get in position near the hidden gold. > USE PICK > GET GOLD Walk west, to the gold. > TAKE GOLD Get in position near the hidden gold. > USE PICK > GET GOLD Walk east, to the ladder. Climb down, to the ground. Walk to the gold. > TAKE GOLD Get in position near the hidden gold. > USE PICK > GET GOLD Walk to the ladder. Climb down, to the ground. Walk to the gold. > TAKE GOLD Get in position near the hidden gold. > USE PICK > GET GOLD Walk down, to the gold. > TAKE GOLD Walk west. Walk to the gold. > TAKE GOLD > TAKE GOLD Get into position to pick between the gold you just took. > USE PICK > GET GOLD > USE PICK > GET GOLD > USE PICK > GET GOLD > USE PICK > USE PICK > USE PICK > USE PICK Walk to the hole. > ENTER HOLE

An American Tail: Fievel Goes West

Talk to the rat. 11 Take the broccoli. Wait until the guard goes to sleep. Walk north, west. Talk to the card player. 1 Give the nickels. Continue playing until you win. Walk east, east, to the station, to the drain. Take the key. 11 Give the broccoli. Walk west, west, west. Talk to the mouse. 12 Walk north. Talk to the mice. 231 Continue playing until you win. Give the deck of cards. Walk south, west, northeast. Talk to Tony. Talk to Gussie. 2 Walk east, east, east, north. Go to the gate. Use the skeleton key. Go to the gate. Walk east. 1 Give the dice, the skull and the key. Complete the puzzle. Walk east. Continue playing until you win. Walk north, to the mine. Take the marbles. Walk west, north, east, east. Take the badge. If you encounter the scorpion, go south. Walk north, north, east, south, east. Walk northeast, northwest. Talk to Tanya. 21 Walk west, west, northwest. Talk to the dog. 1121211 Give the badge. Walk south, southeast. Talk to Tiger. 12 Give the perfume. Walk west, northwest. Talk to Wylie. Shoot as many birds, targets and tumbleweed as possible. Defeat the gang of cats. Complete the puzzle.

Azrael’s Tear

Head east. Take the page. Exit through the door to the east. Open the door. Turn the winch wheel. Look up. Note the pipe is connected to the southern outlet. Turn the winch wheel twice more. The pipe is now connected to the eastern outlet. Exit through the door to the southeast. Walk to the rails. Scan each of the granite blocks to the south and southwest. Note the presence of a key. Walk up the ramp on the south side of the room. Take the tongs. Use the third lever from the left. Use the right-most lever. Use the bottom lever. Use the right-most lever. Note the grab now holds the granite block with the key. Use the third lever from the left. Use the left-most lever. Use the left-most lever. Use the bottom lever. Walk to the panel near the north exit. Use the right lever. Head northwest. Take the block key. Head west to the chasm. Walk around the edge until Lurka speaks to you. 334255 Pull the bolt in the rail. Exit through the fissure to the south. Walk through the broken window. Examine the stone plaque to the east. Exit through the fissure to the north. Exit through the door to the south. Examine the panel. Use the right lever. Turn the bottom right wheel. Use the right lever. The piping now matches the plaque in the baptistry. Walk around the well until the ghost speaks. 44444444 Use the tongs on the well key. Exit through the door to the north. Exit through the door to the north. Exit through the door to the southwest. Exit through the door to the south. Push the mirror. Walk to the door to the east until you fall. Shoot Lincoln. Take the bag near Lincoln. Head east and north. Take the tapestry piece. Head northwest and follow the corner towards the east. Take the elephant gun. Use the well key on the chest. Take the amulet. Head southeast to the place you found the tapestry piece. Head southeast and south to the trap door. Pull the rope. Head up the ramp. Exit to the west. Walk to the northern pillar. Pull the lever. Push the button on the south side of the northern pillar. Exit to the north. Use the block key on the plaque. Take the shield. Scan the plaque. Exit through the door to the south. Exit to the south. Walk through the door. Look at the machinery near the north exit. Press the top button. Rotate the middle ring. Press the top button. Press the top button. Rotate the center rings. Press the top button. Press the top button. Press the top button. Press the top button. Exit through the door to the north. Push the button on north side of the south pillar. Exit to the south. Take the page. Exit through the door to the east. Walk through the broken window. Take the prism from the bath to the east. Walk up the ramp at the west side of the room. Use the tapestry piece of the eastern panel. Push the second tapestry panel from the east. Scan the second tapestry panel from the east. Push the second tapestry panel from the east. Take the western tapestry piece from the floor. Use the tapestry piece on the second panel from the west. Take the tapestry piece from the floor. Use the tapestry piece on western panel. Walk down the ramp. Use the prism on the stone bible on the font. Walk onto the pressure sensitive plate. Look at the prism. Take the shield from the compartment to the west. Walk through the broken window. Exit to the west. Use either one of the shields I on the aperture. Exit through the door to the south. Take the page at your feet. Take the page. Exit to the south. Head through the door. Pull the curtain on the confession booth to the east. Look at the keyhole. Take the note from the organ. Exit through the door to the west. Walk around the portcullis until Philip speaks to you. 222 Exit through the door to the west. Take the page. Climb down the ladder. 22 Use the elephant gun. Shoot Tallum. Climb up the northern ladder. Take the key from the table. Take the book of Visions. Look at the listening device. Open the parchment holder. Take the page from the parchment holder. Take the page from the floor. Open the doors to the north. Examine the spying device. Move the mirror. Examine the spying device. Move the mirror. Move the mirror. Examine the spying device. Climb down the ladder. Exit through the northern passage to the east. Take the broken quill. Exit to the west. Exit through the southern passage to the east. Walk around Edgar until he speaks to you. 212225433 Open Edgar’s seat. Take the mouldy cornmeal. Open Philip’s seat. Take Philip’s key. Open Guy’s seat. Take the note. Open Mallik’s seat. Take the pagan object. Open Tallum’s seat. Take the inkwell. Exit to the west. Climb up the southern ladder. Exit to the east. Use Philip’s key on the gate. Take the page from the floor. Take the page from the bookcase. Exit to the north. Exit downstairs. Use the library key on the door. Climb up. Exit through the fissure to the south. Examine the stone plaque. Exit through the fissure to the north. Pull the lever on the west rock wall. Exit through the fissure to the west. Walk around the interior room until the Raptor speaks to you. 11222211 Unbolt and open the door. Take the page from the box. Exit to the west. Exit through the door to the southwest. Unbolt and open the door. Exit through the door to the southeast. Exit through the door to the south. Examine the panel. Use the right lever. Turn the bottom right wheel. Turn the top right wheel. Turn the top right wheel. Turn the top right wheel. Use the right lever. Use the left lever. Turn the top left wheel. Use the left lever. The piping now matches the plaque at the docks. Exit through the door to the north. Enter the cart. Use the right lever. Use the middle lever. Wait until the cart stops. Use the right lever. Take the page near the hanged man. Walk around near the hanged man until he speaks to you. 4222222 Take the manifest from the top deck. Exit downstairs to the ship hold. Take the lever from the barrel. Take the aqua fortis. Exit upstairs to the ship deck. Examine the levers. Use the right lever. Use the right lever. Use the left lever. Use the right lever. Use the right lever. Enter the cart. Use the right lever. Use the left lever. Use the aqua fortis on the middle lever. Use the middle lever. Wait until the cart stops. Use the right lever. 1 Walk up the ramp on the south side of the room. Use the second lever from the left. Use the right-most lever. Use the bottom lever. Use the right-most lever. Use the left-most lever. Use the bottom lever. Walk to the panel near the north exit. Use the right lever. Shoot Edgar. Exit through the door to the north. Exit through the door to the northeast. Exit through the door to the southeast. Exit through the fissure to the east. Climb down the northern ladder. Open the door. Wait until the room is flooded. Wait until the monster arrives. Turn the hot water valve. Climb up. Exit through the fissure to the south. Enter the boat. Take the hose. If you failed disposing of the monster: Either: use the inkwell on the water. Or: use the amulet on the water. Or: use the hose on the transom in the boat. Turn the lever. Exit through the door to the east. Enter the inner room. 132222222222222222222222222221 Take the book. Note the recipes in the book. Take the decoction of moon. Take the earth’s blood. Take the red salt. Take the flask. Try taking the ring of keys. Use the flask on the flask stand. Use the decoction of moon on the alembic. Use the earth’s blood on the alembic. Use the aqua fortis on the alembic. Take the flask. Use the flask on the ring of keys. Take the ring of keys. Use the aqua fortis on the shield. Take the shield. Use the ring of keys on the locked door. Exit through the door to the west. Head west until Edgar speaks to you. 121 Wait until Lurka appears. 2231011101312 Wait until Jack appears. 411 Exit through the door to the east. Exit to the east. Walk around Jack until he speaks to you. 1 Exit to the west. Exit through the middle passage to the west. Take the plaque. Take the pianola roll. Take the wax. Exit to the east. Exit through the northern passage to the west. Exit to the west. Exit through the door to the west. Unbolt and open the door. Walk around Tallum until he speaks to you. 332221 Exit through the door to the west. Exit through the door to the west. Climb down the ladder. Head to the southern passage. Use the ship lever on the slot. Use the lever. Take the shield. Climb up the southern ladder. Exit through the door to the east. Exit through the door to the east. Use the pianola roll on the hole in the organ. Look at the keyhole in the confession booth. Exit through the door to the north. Exit to the north. Use either one of the shields II on the aperture. Exit through the door to the south. Exit to the south. Exit into the altar. Head northwest. Scan the floor near the chasm. Move along the north side of the corridor to the pin. Take the pin. Climb up the ladder. Take the flour. Use the pin on the slot. Pull the pin. Climb down the ladder. Push the millstone to the northwest. Exit to the northwest. Enter the goods lift. Turn the handle in the goods lift. Turn the handle in the goods lift. Exit to the southwest. Head to the door. 1211 Exit to the northeast. Enter the goods lift. Turn the handle in the goods lift. Exit through the passage to the northeast. Unbolt and open the door. Exit to the southwest. Exit through the doors to the northwest. Walk around the man until he speaks to you. 22222222222222222221 Take the book. Exit though the door to the east. Unbolt and open the door. Enter the dumb waiter. Pull the left rope. Open the oven. Pull the lever. Open the tray. Look at the plaque. Use either wax or flour on the feathered crown motif. Use either wax or flour on the spear motif. Use either wax or flour on the lion motif. Close the tray. Open the tray. Take the Tobias crest wafer. Take the Tallum crest wafer. Take the Malik crest wafer. Exit through the door to the east. Exit to the far east (refer to the in-game map). Follow the path to the toothless plant. Walk over the toothless plant. Open the mechanical plant. Take the papers. Take the hilt. Exit to the northwest. Exit to the north. Pull the lever in the inner chamber. While the pendulum swings, run to the next lever. Pull the second lever. While the pendulum swings, run into the passage to the right. Pull the lever. Head northwest into the next passage. Avoid the pendulum while running to the opposite side. Take the shoulder. Run into the alcove to the northwest. Pull the lever. While the pendulum swings, run northwest. Exit through the door to the northwest. Take the page from the inner tower. Exit through the high passage to the south. Exit through the door to the southeast. Enter the goods lift. Turn the handle in the goods lift. Turn the handle in the goods lift. Turn the handle in the goods lift. Exit to the southwest. Use the Tobias crest wafer on the door. Use the Tallum crest wafer on the door. Use the Malik crest wafer on the door. Push the relief. Take the key. Exit to the northeast. Enter the goods lift. Turn the handle in the goods lift. Exit through the doors to the northwest. Exit though the door to the east. Open the carcass. Take the shield. Exit through the door to the west. Exit though the door to the northeast. Head up the stairs outside the tower. Use shield III on the shield slot. Take the shield. Open the hidden door. Exit to the south. Use shield III on the aperture. Exit through the door to the west. Use the ornate key on the key hole. Open the doors in the northwest model. Open the door on top of the west model. Open the door in the southwest model. Push the east model. Take the note from the east model. Turn the stone shield recess. Exit through the door to the northwest. Exit through the eastern passage to the south. Exit to the east. Exit through the door to the northeast. Exit through the door to the northwest. Unbolt and open the door. Exit into the center organ building. Pull the brass hook. Open the medallion. Take the key. Open the bottom of the medallion. Take the brooch. Take the page. Exit through the door to the north. Take the brass lever from the fallen organ pipes. Exit into the center organ building. Exit downstairs to the east. Use the lever to stop the water wheel at the right time. Cross the water over the waterwheel. Use the brooch on the barrier. Exit to the south. Open the bottom hatch in the door. Wait until the has concentrations have dropped. Take the ring from the mummy. Exit to the north. Exit to the west. Use the brass lever on the lever. Use the brass lever. Exit downstairs to the east. Use the lever. Exit to the west. Exit through the door to the north. Pull the altar. Exit downstairs to the east. Exit through the door to the east. Walk around the saurus. Open the portcullis. Use the lever. Take the page. Take the shield. 42122222222222222222221 Exit to the southwest. Approach the head. Approach Philip. 322 Follow Philip. Enter the tube. Remove the four patches of fungus to the west. Exit to the north. Stand between the table and the lever cabinet. Use the right lever. Use the middle lever. Use the left lever. Push the southwest bookcase. Take the book. Take the notes. Exit to the north. Turn the stone shield recess. Use shield IV on the recess in the chamber. Take the shield. Exit to the east. Stand on the raised plate. Use shield IV on the aperture. Take the note. Take the knife. Exit through the middle of the floor. Take the grail. Examine the picture on the place the grail was. Go one square east. Go one square east. Go one square northwest. Go south until you reach the top of the next square. Go one square southwest. Go one square east. Go one square east. Go one square southwest. Go one square northwest. Go through the door. Exit through the door to the north. Exit to the east. Exit through the door to the southeast. Use the medallion key on the gate. Take the bible. Exit through the door to the southwest. Use the ring on the standing sarcophagus. Use the hilt on the standing sarcophagus. Use the shoulder on the standing sarcophagus. Use the knife on the standing sarcophagus. Take both pages. Exit through the door to the north. Exit through the door to the west. Exit through the door to the north. Exit through the door to the east. Follow Philip. Use the Grail on the lock. Exit through the door.

Denarius Avaricius Sextus

> GET UP Walk south, south, east, to the door. > OPEN DOOR > TALK TO ROMULUS Walk to the empty chair at the bar. > SIT > BUY WINE > STAND Walk south, east, east. Wait for the man. Walk north, to the west door. > OPEN DOOR Walk to the east locker. > LOOK IN LOCKER Repeat for the other lockers until you get the scroll. > READ SCROLL Note the password. Walk east, south, west. Type the password. > TAKE TRIDENT Walk east, west, west, to the south door. > OPEN DOOR Walk to the sofa. > SIT Kill at least five lions. Note your score will depend on how many and how skillfully you defeated the lions. > TIE ROPE TO HOOK Walk to the rope, west, west, west. Walk north, west, north, north, north. > TALK TO DIDYMUS Walk south, south, south, east, south. Walk east, east, east, to the rope. > CLIMB ROPE Walk south, west, to the west door. > OPEN DOOR > TALK TO NERVUS > TAKE KEY Walk south, to the east door. > OPEN DOOR Walk east, east, to the door. > OPEN DOOR > TALK TO SOOTHSAYER > GIVE CRYSTAL BALL TO SOOTHSAYER > TALK TO SOOTHSAYER > GIVE MONEY TO SOOTHSAYER