Waxworks

Enter the pyramid waxwork. Throughout the pyramis waxworks, it is important to explore every part of the level to maximize experience and thereby level. Enter the room immediately to the east. Get the dagger. Use the dagger. Get the papyrus. Get the lamp. Get the jug. Search the pyramid architect. Get the papyrus. Return. Turn north. Open the chest. Look in the chest. Get the brooch. Get the jug. Get the papyrus. Look in the far basket. Get the weight. Turn south. Get the 4 jugs. Get the jar. To the north and east is the first guard. Walk into the dead end to the west first to level 2. Kill the guard. Get the sword. Use the sword. Walk south at the east end of the corridor. Kill the guard. Follow the corridor to the sand. Get the sand. Walk around the maze until you reach level 4. Find the sand to the northwest of the support beam. Get the sand. Walk back to the support beam and follow the corridor to the north. Follow the corridor to the west. Kill the guard. Clear the area to the northeast. Kill the priest guarding the area. Find the statue of the slave boy with two pots. Look in the left pot. Get the 440Hz tuning fork. Return to the east-west corridor. Clear the area to the west. Kill the guard. Get the spear. Use the spear. Find the treasury. Look in the pot to the right. Get the weight. Look in the chest to the right. Get the tile. Walk to the glass to the southwest. Use the 440Hz tuning fork. Follow the passage to the south. Kill the guard in the corridor to the east. Follow the previous corridor south. Avoid the wire just beyond the second path to the east. Explore every square on this level. Walk upstairs. Use the crystal ball. Ask about the pool, the creature, the number puzzle, the number. Ask for help with your wounds. Use the healing scrolls as you see fit. Set the top number tumbler to 8. Set the top left number tumbler to 8. Set the top right number tumbler to 4. Set the bottom left number tumbler to 7. Set the bottom right number tumbler to 2. Note the door opens. Keep west while going north until you find the floor tile. Push down the floor tile. Walk into the corridor to the east. Wait until the boulder passes. Continue north to the junction. Turn east. Kill the guard. Continue east and turn south. Avoid the wire just beyond the corridor to the east. Look in the right pot. Get the hammer. Look in the left pot. Get the weight. Continue south, along the corners, to the north of the support beam. Knock down the support beam. Walk downstairs, to the support beam. Knock down the support beam. Walk upstairs, to the place just before the wire. Head to the far northeast corner. Follow the corridor all the way to the southeast corner. Kill the guard on the way. Continue along the path and head north at the intersection. Head west twice. Kill the guard. Avoid the wire at the end of the corridor. Get the pot. Avoid the wire and head north at the end of the corridor. Look in the pot at the north end. Get the 261.23Hz tuning fork. Return to the pool on level 1. Drop the pot. Step back. Wait until the crocodile appears. Thrust the spear. Get the spear. Step forwards. Collect the water. Use the spear. Return to the far southeast corner of level 2. Follow the path to the west. Head west at the first intersection, and north at the second. Get the tile. Continue going west until you read the coals. Empty 5 of the jugs. Follow the path to the stairs. Kill the guard. Explore every square on this level. Walk upstairs. Manipulate the valves to make the ankh bottle fill up first. Follow the corridor to the nearest glass block. Use the 261.23Hz tuning fork. Follow the new path to the east side of the support beam. Knock down the support beam. Kill the guard. Get the tile. Walk to the large room with the vase. Use the sand on the vase. Use the sand on the vase. Follow the corridor to the floor tile. Walk over the floor tile and head into the north passage beyond it. Kill the guard. Look in the pot at the end of the corridor. Get the 415.3Hz tuning fork. Return to the east-west corridor. Walk west. Evade the boulder. Get the rock from the niche. Continue down the path. Kill the guard. Avoid the wire between the two exits to the east. Enter the second path to the east. Throw the rock. Get the arrow. Get the bow. Follow the corridor to the north. Walk upstairs. Evade the two boulders while walking down the corridor to the east. Kill the guard. Follow the path to the stone needle. Head north. Avoid the wire on the path to the slave boy statue. Look in the pot. Get the 369.99Hz tuning fork. Return to the glass on level 3. Use the 369.99Hz tuning fork. Walk to the glass. Use the 369.99Hz tuning fork. Look in the left pot. Get the 329.63Hz tuning fork. Explore every square on this level. Return to the stone needle on level 4. Examine the stone needle. Use the bow. Continue across the bridge to the glass. Use the 329.63Hz tuning fork. Walk to the end of the corridor. Kill the priest. Knock down the support beam down the first corridor to the east. Avoid the wire while walking around the fallen block. Look at the papyrus. Note the symbols associated with Anubis. Look down at the floor. Select the symbols not associated with Anubis. Explore every square on this level. Walk upstairs. Walk to the spot where gas appears. Turn to the wall. Use the 415.3Hz tuning fork. Follow the path. Evade the boulder. Kill the priest. Examine the first mural you encounter. Note the name in hierglyph form. Search the artist. Get the amulet. Walk to the mural with the other Egyptian god. Tap the mural. Attack the mural until it collapses. Walk into the snake room. Drop the jar. Light the oil covered floor. Get the tile. Walk to the first mural. Tap the mural. Attack the mural until it collapses. Explore every square on this level. Walk upstairs. Put the tiles in the mural according too Hathor’s name hierglyphs. Kill the priest. Enter the first room to the west. Look in one of the front pots. Get the weight. Enter the second room to the west. Look in the pot just left of the middle. Get the weight. Walk to the sarcophagus. Put the brooch in the recess. Open the sarcophagus. Look in the sarcophagus. Look in the sarcophagus. Get the weight. Walk to the scales. Put the extremely heavy and the light weight on the left scale. Put the very heavy and the heavy weight on the right scale. Enter the newly opened corridor. Kill the high priest. Walk up to the statues. Climb the statue. Use the amulet on the recess. Climb down. Push the statue. Walk outside. Enter the graveyard waxwork. Walk east, east, north, north, east, east, south, south. Search the gardener. Get the sickle. Use the sickle. To defeat the zombies in the graveyard, cut off their arms and head. Go to broken railing. From the gardener, go NNEEN, EEEEN, NWNNE, NNNNE, E. Look to the south. Get the iron railing. Go to the ancestral tomb. From the broken railing, go WNNNN, WNNE. Face south. Use the iron railing. Walk south. Open the leftmost coffin. Look in the coffin. Talk to the Druec. Use the crystal ball. Ask about the spell to help the Druec. Walk north. Go to the body of the girl. From the ancestral tomb, go WSWSS, SWSSS, SSSWW, SSWSW, WNNEN, NNNNN. Face north. Search the girl. Get the heart. With the heart, you can use the crystal ball to get fully healed, but only once. Go to the stake. From the body of the girl, go SSSWW, WWSSS, WSWWS, SWWNN, NNEEE, NNNN. Face east. Get the stake. Sharpen the stake. Go to the church. From the stake, go WNNNE, EESEE, NNNNW, WWW. Open the door. Walk west, west. Use the stake. Get the bread. Walk east, east. Go to the ancestal tomb. From the church, walk EEESS, SSWWN, WWWSS, SESSS, SWWWS, then SSSEE, NNEEN, EESEE, EENEN, NEENN, then NNNNE, NNNEN, E. Walk south. Use the crystal ball. Ask about the spell, and how to defeat the necromancer. Walk north. Go to the church. From the ancestral tomb, walk WSSWS, SWSSS, SSSWW, SSWSW, WWWNW, then WSWWS, SWWNN, NNEEE, NNNNW, NNNEE, then ESEEN, NNNWW, W. Walk west, west. Face south. Examine the statue. Twist the greased neck. Walk east. Open the door to the north. Walk north. Use the fists from the weapon menu. Hit the necromancer. Enter the Jack the Ripper waxwork. While in the Jack the Ripper waxwork, evade police and angry mobs. If a police or mob blocks your way, walk around until it disappears. Get the bag. Walk north, 6 times east, 6 times south. You will now be facing the locksmith. Walk east, south, south, south, west, west, west, north. Face east. Look in the barrel. Get the rope. Walk south, 9 times east, north. Face east. Look in the barrel. Get the animal guts. Look in the bag. Get the money. Get the diary. Walk south, west, 6 times south, 5 times west. Walk 4 times south, 4 times east, 3 times south, 3 times east. Walk 7 times south, 2 times east. Face south. Open the warehouse door. Walk 5 times south, west. Get the plank. Walk east, 5 times north, 2 times west. Walk 7 times north, 3 times west, 3 times north, 4 times west. Walk 4 times north, 5 times east, 6 times north, 4 times west, north. Climb 5 times up. Walk north, east. Face north. Use the rope on the chimney. Climb 5 times down. Walk north, west, down, east. Face south. Open the door. Walk south. Face east. Look in the filing tray. Get the map. Get the letter from the far desk. Examine the letter. Walk north, east, down, west, down. Face east. Open the door. Walk east. Face north. Get a jacket. Get a waistcoat. Face south. Get the bowler hat. Wear the bowler hat. Wear the waistcoat. Wear the jacket. Walk west, up, east, up, west, west, up. Walk east, south, 5 times up, west. Use the plank on the gap. Walk 3 times west. Face north. Open the window. Walk north, north, east, down, west. Walk west, down, east, east, down. Walk west, down. Face east. Open the door. Walk east. Face south. Get the pencil. Face north. Get the two keys on the board. Look at the diary. Use the pencil on the torn page. Walk west, up, east, up, west. Walk west, up, east, east, up. Walk west, south, south, 3 times east, south. Climb 5 times down. Walk south, 4 times east, 6 times north, 3 times east. Face south. Unlock the back door. Open the back door. Walk south, south. Face west. Open the door. Walk west. Get the medical supplies from the middle right shelf. Use the medical supplies on the animal guts. Walk east, north, north, west. Walk 2 times west, 6 times south, 7 times west. Climb on the barrel. Give the animal guts to the dog. Open the bolt. Return. Face south. Open the door. Walk south. Face east. Unlock the back door. Open the back door. Walk east, east, south. Get the cane. Move the clothes. Unlock the safe. Open the safe. Get the pocket watch from the safe. Look in the left vase. Get the whistle. Walk north, west, west, north. Walk 2 times east, north 3 times, east 3 times, north, north, east. Face north. Talk to the landlord. 1231112 Face east. Talk to the pimp. 21 Face north. Talk to Willy the Dip. 21211 Walk west, south, south. Read the address book. Note Molly’s address. Look at the map. Make your way to Molly’s house. Unlock the front door. Walk south, up, east, north, north. Get the letter from the mantlepiece. Read the letter. Walk south, south, west, down, north. Make your way to the bar at the dock side. Walk north, north, east. Face north. Talk to the landlord. 211 Talk to the landlord. 211112 Walk west, south, south, west. Face west. Blow the whistle. Walk 6 times west. Note the police takes care of the thugs. Walk 9 times east, 4 times north, 7 times east, 2 times south, 5 times east. Face south. Unlock the padlock. Open the door. Walk south, west, west, south, south. Open the packing case. Get the tea chest. Walk north, north, east, east, north. Walk 5 times west, 2 times north, 7 times west, 4 times south, 2 times west. Walk north, north, east. Face north. Talk to the landlord. 1 Walk west, south, south. Walk 2 times east, 4 times north, 7 times east, 2 times south, 8 times east. Face south. Unlock the padlock. Open the door. Walk south, south, south, south. Talk to Molly Parkin. 1211 Walk south. Block Jack the Ripper’s strike by attacking when he does. Force Jack the Ripper back into the water. Face west. Talk to the injured man. Search the injured man. Get the lighter. Get the screwdriver. Use the screwdriver. Walk east. Get the chemical sprayer. Walk east, east, east. Wait for the mutant to come close. Use the chemical sprayer. Walk 5 times east. Wait for the mutant to come close. Use the chemical sprayer. Walk west, west, north. Use the chemical sprayer to kill the vines. Walk north, north, north, west. Face north. Wait for the mutant to come close. Use the chemical sprayer. Walk north, north, west. Get the pickax. Walk east, south, south, west, west, west. Walk south, south, east. Get the gas bottle. Walk east. Get the welding mask. Walk west, west, north, north, west, west, north. Use the chemical sprayer to kill the pod. Walk north, north. Wait for the mutant to come close. Use the chemical sprayer. Walk north, east, east, 5 times north. Walk east. Use the chemical sprayer to kill the pod. Walk 5 times east. Face south. Scrape the burnt pit prop. Scrape the burnt pit prop. Walk east, south. Get the shovel. Walk north, 5 times east, 3 times south. Face east. Wait for the mutant to come close. Use the chemical sprayer. Face west. Wait for the mutant to come close. Use the chemical sprayer. Walk west, west. Face south. Wait for the mutant to come close. Use the chemical sprayer. Walk 7 times south. Use the chemical sprayer to kill the vines. Walk south. Use the chemical sprayer to kill the pod. Note the chemical sprayer is now empty. Walk 7 times north, east, east, 3 times north. Walk 4 times east, south. Face east. If the sprayer is not empty because some mutants were out of place, walk around to empty the sprayer. Open the drainage hole. Use the chemical sprayer on the gasoline. Use the screw on the gasoline. Walk north, 4 times west, 3 times south. Walk west, west, 10 times south, 3 times west. Walk south, south, 4 times west, south, south. Walk east, east, south, south. Face west. Use the chemical sprayer to kill the pod. Walk 4 times west, 4 times north, 3 times west. Face south. Get the pit prop. Walk 3 times east, 4 times south, 4 times east. Walk north, north, west, west, north, north. Walk 4 times east, north, north, east. Drop the pit prop. Walk 4 times east, 3 times south. Face west. Use the chemical sprayer to kill the pod. Walk 3 times west. Face south. Use the chemical sprayer to kill the pod. Walk 3 times south, west, west, south, south, west. Use the chemical sprayer to kill the vines. Walk west, west. Wait for the mutant to come close. Use the chemical sprayer. Face south. Get the electric cable. Get the electric cable. Walk east, east, north, north, 3 times east. Walk 3 times south, east, east, north, north. Get the welding torch. Walk south, south. Use the chemical sprayer to kill the pod. Walk 3 times south. Get the toolkit. Search the engineer. Walk 3 times north, 3 times west, south, west. Use the chemical sprayer to kill the pod. Walk 3 times west. Get the drill. Feel in all holes until you find the drill bit. Walk 4 times east, north, east, 3 times north. Walk west, 3 times north, 3 times east, 3 times north. Walk 3 times east. Wait for the mutant to come close. Use the chemical sprayer. Walk east. Wait for the mutant to come close. Use the chemical sprayer. Face north. Use the chemical sprayer to kill the pod. Walk north, north. Use the chemical sprayer to kill the pod. Walk north, north. Search the medic. Get the medical kit. Walk 4 times south, 6 times west. Look in the rail truck. Get the iron bar. Use the iron bar. Walk 7 times north. Turn west. Cut off the padlock. Open the door. Walk west. Talk to the young lady. 2111113 Talk to the soldier. 2121 Talk to the electrician. 322 Walk east, 3 times north, 9 times east, north, north. Face east. Cut off the padlock. Open the door. Walk east. Open each of the 4 metal boxes. Get the 3 dynamite sticks. Get the detonator. Walk west, north, 19 times west, 5 times south. Walk west, west, 4 times south, 6 times east. Walk 4 times south, 3 times east, south, south. Walk 4 times west, south, south, east, east. Walk south, south, 6 times west, south. Wait for the mutant to come close. Use the chemical sprayer. Walk 5 times south, 6 times east. Wait for the mutant to come close. Use the chemical sprayer. Face south. Cut off the padlock. Open the door. Walk south. Get the 2 full bottles. Get 2 gas masks. Open all 3 lockers. Get 2 protective suits. Use both pieces of charcoal on a handkerchief. Use both handkerchiefs on a gas mask. Walk north, 6 times west, 6 times north, 6 times east. Walk north, north, west, west, north, north. Walk 4 times east, north, north, 3 times west. Walk 4 times north, 6 times west, 4 times north. Walk east, east, 5 times north, 16 times east, south. Face east. Open the drainage hole. Use the chemical sprayer on the gasoline. Use the screw on the gasoline. Walk north, 4 times west, 3 times south. Walk west, 3 times south, west. Give a gas mask to the soldier. Give a protective suit to the soldier. Give the drill bit to the soldier. Use one of the bottles on the drill. Give the drill to the soldier. Give the detonator to the soldier. Give all the dynamite to the soldier. Give the electric cable to the soldier. Note the soldier joins you. Walk east, 7 times south, 9 times east. Use the chemical sprayer to kill the vines. Wear the gas mask. Wear the protective suit. Walk 3 times east. Use the iron bar to poke out all of the monster’s eyes. Walk south, west. Face south. Walk east, north, north, west. Face north. Walk east. Walk west, south, 13 times west, 7 times north, west. Talk to the doctor. 212 Walk east, 3 times north, east, east, 3 times north. Walk 12 times west, 5 times south, west, west. Walk 4 times south, 6 times east, 4 times south. Walk 7 times west. 1 Walk east, east, west, west. Talk to the injured man. 1231312222 Walk 7 times east, 4 times north, 6 times west. Walk 4 times north, east, east, 5 times north. Walk 12 times east, 3 times south, west, west. Walk 3 times south, west. Use the antidote on the electrician. Walk east, 3 times north, east, east, 3 times north. Walk 12 times west, 5 times south, west, west. Walk 4 times south, 6 times east, 4 times south. Walk 7 times west. Face east. Unlock the safety gates. Close the safety gates. Face west. Look at the elevator controls. Use the detonator. Operate the elevator controls. Turn around. Wear the amulet. Enter the witch waxwork. Throw the poison. Get the crossbow. Wait until the witch’s hand is cut off. Use the crossbow. Wait until the witch falls. Use the knife. Look at Alex. Use the ring.

Shadow of the Comet

Walk to the two men. 21 Get Boleskine’s diary from the dresser. Use Boleskine’s diary. Get the telegram from the table. Use the telegram. Walk west, south, south, southwest, south. Walk through the southern door. Walk to the statue. Look at the statue description. Walk north. Talk to the man. Talk to Jugg. 12 Look at the birth register on the table. Talk to Jugg. 21 Walk south, north. Look at the left-most cupboard. Look at the right-most cupboard. Get the magnifying glass. Walk south, south, east, east, east. Talk to the woman. 2 Talk to Tilton. Walk north. Talk to Myer. 1 Walk north, southwest, through the door, north. Look at the rifle. Use the magnifying glass on the rifle. Walk south, south, south. Walk to the door. Look at the house. Walk north, north, east, east, east. Get the rope ladder. Walk through the door. Talk to the man. 1 Talk to Curtis Hambleton. Walk south, south, south. Get the branch. Walk north, north, west, west, west. Talk to the police officer. Talk to sergeant Baggs. Talk to sergeant Baggs. Walk north, west, north, north, west. Get the branch. Walk west, north. Get the branch. Walk west, south, south. Get the creeper. Walk north, east, east, east, east. Walk to the door, north, east. Look at the dresser. Get the absorbent cloth. Get the surgical spirit. Use the surgical spirit. Look at the trunk. Get the drawing. Get the map. Use the drawing on the table. Use the absorbent cotton with surgical spirit on the drawing. Get the rubbed drawing. Use the map on the table. Mark the spot named “Searcher”. Walk west, south, south, southeast. Talk to Myer. Walk east, to Cobble. Walk to the door. Talk to the bartender. Talk to the bartender. Talk to Nathan Tyler. 22 Get the bat. Use the bat on the Hambleton boys. Walk west, north, to the door, north, east. Look at the trunk. Get the camera. Get the tripod. Get the lantern. Get the lens. Walk west, south, south, southwest, south. Talk to Webster. Walk north. Use a branch. Use a branch. Use the branch. Use the creeper. Use the camera. Use the set of plates. Use a plate. Use a plate. Use the plate. Walk east. Look at the spot where the cat disappeared to. Walk to the passage. Hide behind the tree before the shaman sees you. Wait until the shaman appears. Run west, south. Get the prescription. Walk west, south, south, southeast, to the door. Use the prescription on the counter. Walk north. Get the sodium thiosulphate (or benzine chlorate). Get the potash metabisulfite (or chromogenous). Walk to the ladder. Get the metol. Get the hydroquinone. Climb down. Walk west, to the lamp on the back wall. Use an exposed plate on the developing trays. Use the metol on the developing trays. Use the hydroquinone on the developing trays. Use the sodium thiosulphate (benzine chlorate) on the developing trays. Use the potash metabisulfite (chromogenous) on the developing trays. Walk east, south, south, south, southwest. Follow the hooded figure east, inside. Talk to Myer. Get the key. Walk south, west. Use the key on the door. Look at the blood. Get the statue of a baby. Walk north. Look at the cabinet. Get the statue of a young man. Walk west. Look at the eastern butterfly case. Get the statue of an old man. Walk north. Look at the west end of the rug. Get the small key. Get the old man and the sea. Use the statue of an old man on the empty spot. Get the invisible man. Use the statue of a young man on the empty spot. Get youth. Use the statue of a baby on the empty spot. Walk east. Talk to Jugg. Use the parchment on Jugg. Get the message. Get the Necromicon. Use the small key. Use the Necromicon. Use the Necromicon on the desk. Walk west, south, east, south. Walk south, northeast, northwest, west. Walk north, to the door, north, east. Use the message. Walk west, south, south, southwest. Walk south, southwest, to the door. Talk to Guildchrist. 1 Walk north. Talk to Underhouse. Walk downstairs, south. Talk to the ladies. Talk to Pickott. 1 Walk east, east, to the door. Talk to Myer. 3 Walk south, west, west. Use the brooch on Pickott. Use the locket on Pickott. Use the bible. 3 Walk north, through the eastern door. Walk to the counter. 231 Walk to the stairs. Look at the cabinet. Look at the safe. Enter 345. Get the diary. Get the cigar case. Use the cigar case. Use the diary. Use the deposit note. Walk south, east, southwest, to the door. Use the deposit note on Guildchrist. Walk south, north, east, northeast, north, behind the well. Use the parcel. Use the frock. Walk east, to the fence. 1 Walk to the fence, to the stairs, east of the lighthouse. Look at the lighthouse. Use the wall. Look at the sundial. Get the wings. Look at the lamp. Get the candle. Use the candle. Use the magnifying glass on the candle. Move the magnifying glass over the fuse. Wait until the candle is lit. Use the lit candle. Use the wings. Talk to the fortune teller. Walk west, south, east, north, east. Walk east, east, east, southeast. Talk to Bishop. 11 Talk to Bishop. Walk south, east, east. Use the cemetery key. Walk north, north. Get the rope. Walk south, east. Get the bar. Walk north, north. Use the bar on the portcullis. Use the rope on the portcullis. Walk through the portcullis. Walk east. Get the skull. Walk west, west, west, north. Get the skull. Walk south, east, east, north. Use a skull on the right pedestal. Use the skull on the left pedestal. Walk north, west, south. Walk over the floor plate in the middle of the room, indicated by a slightly red dot. Walk north, west. Walk over the southeastern tile. Walk over the southwestern tile. Walk over the northwestern tile. Walk over the northeastern tile. Walk north, east. Get the first statue. Get the second statue. Use the first statue on the eastern niche. Use the second statue on the western niche. Walk north, north, west. Walk over the floor plate indicated by a red dot. Walk north, west, north, north, east. Walk east, south, south. Walk south avoiding the pit trap, south, east. Walk over the floor plate indicated by a red dot. Walk north, west, north, north, east, east, south. Walk south, east avoiding the pit trap. Walk south, east, south, south. Walk around until the western doorway appears. Walk west. Walk over the floor plate indicated by a red dot. Walk east, north, north, north. Walk over the southern tile. Walk over the southwestern tile. Walk over the western tile. Walk over the northwestern tile. Walk over the northern tile. Walk over the northeastern tile. Walk over the eastern tile. Walk over the southeastern tile. Walk north, west, north. Look at the western plaque. Look at the northern plaque. Look at the eastern plaque. Walk three times around the table. Walk east, north. Get statue 1. Get statue 2. Get statue 3. Get statue 4. Run south, west, south, east, south, south. Run west, north, west, north, north, west. Run west, south, south, west, south, east. Run east, south, south, to the rope. 3 Look at the painting on the western wall. Use the drawing of the sign. Talk to Webster. Look in the notebook to find the four spells. Walk south, south, south, south. Walk west, south, west. Get the rotten fish. Walk west, south. Wait until Coldstone appears. Use statue 3. 3412 Use statue 3 on the sign. Walk north, northwest, north, west. Wait until Arlington appears. Use statue 2. 2341 Use statue 2 on the sign. Walk east, east, northeast. Wait until Tyler appears. Use statue 1. 1234 Use statue 1 on the sign. Walk south, south, south, east. Use the rotten fish on the ground. Walk east, north, east, east, south, west. Use the cat on the dog. Run east, north, west, west, south, south, to the door. Look at the small desk. Get the compass card. Get the lantern. Use the compass card on the steering wheel. Walk east. Use the lantern on the fireplace. Walk east. Look at the bookcase. Use magic rites. Look at the cabinet. Look at the drawer. Get the handle. Use the handle on the telescope. Look at the southmost lever. Use the ball on the star chart. Walk east up the stairs. Use statue 4. 4123 Wait until Parker is forced on the altar. Use statue 4. Run east, north, north, south. 1 Use the message. Walk west, south, south. Talk to Pickott. 1 Walk southwest, south, southwest, to the door. Walk to the northern door. 11 Walk to the stairs, south. Walk east, east, east, north, east, east. Talk to Bishop. Get the stick. Use the stick on the door. Use the brooch. Use the pin on the door. Walk to the door. Look at the fireplace. Get the bow. Look at the table. Look at the floor near the crates. Get the arrow. Walk south, south, south, west, west, west, north. Use the feather on the stump. 21313 Walk north, east, east, east, east. Walk east, east, east. Look at the well. Walk east. Use the pot of paint on the water. Walk east. Get the empty can. Get the can of acid. Walk east. Get two flints. Use the empty can on the south shore of the pool. Walk south. Use the can of naphtha. Use the two flints. Use the bow. Get the turqouise. Get the aquamarine. Get the butterfly. Walk north. Use the empty can on the south shore of the pool. Walk west, west, west, to the steps. Walk south, south, east, east, east, east. Talk to Bishop. 2332 Walk to the docks. Get the ruby. Get the emerald. Look at the door. Reconstruct the skull. Walk to the door. Use the ruby on the statue’s right eye. Walk to the pentagram. Use the aquamarine. Walk to the boat. Walk to the cave. Use the lantern. Walk north. Wait until the lantern dies out. Use the can of naphtha. Wait until the northmost creature disappears east. Walk west on the northmost creature’s path, north. Use the can of acid on the crack in the floor. Get the diamond. Use the turqoise. Use Natawanga’s ring. Use the emerald. Use Boleskine’s ring. Use the emerald jewel-encrusted ring. Use the turqouise jewel-encrusted ring. Walk south, east. Look at the small passage at the east side. Use the tripod. Use the camera. Use the set of plates. Use the butterfly. Use the butterfly. Use the magnifying glass. Use the lantern. Use a plate. Get the fragment of the comet. Use the two flints on the red spot. Use the aquamarine on the blue spot. Use the fragment of the comet on the white spot. Use the diamond on the green spot. Walk west, south, south.

Prodigal

Walk north, to the lamp post. Take the note. Look at the note. Use the pile of wood. Walk south, to the door. Use the key on the cabin door. Take the boots. Take the broken fishing pole. Walk south, north, east, west. Take the glass shard. Take the piece of paper. Walk south, south, north. Use the couch. Look at both parts of the letter. Use the bookcase. Take the feathers. Leave the bookcase. Walk east. Use the sink. Walk southeast. Take the pants. Use the decorative cabinet. Use the drawer. Leave the cabinet. Walk southwest, west, south, south, east. Use the lampstand. Use the dresser. Use the drawers. Leave the dresser. Use the television. Use the television. Use the knife on the television. Use the television. Walk west. Use the useless junk. Use the dark passage. 4 Take the piece of paper. Look at the new letter page. Walk north. Use the rubble. Walk east. Use the aegis on the stone door. Walk east, north, southeast. Use the feathers on the broken fishing pole. Use the glass shard on the fishing pole. Use the duct tape on the arrow. Use the arrow on the bow. Use the bow and arrow on the demon. Walk east, downstairs, east, downstairs, east, east, east. Use the elevator. Go down until the elevator stops. Use the pile of rags. Use the cave floor. Use the filthy rag on the torch. Use the flaming rag on the unlit torch. Use the lever. Use the stone on the toolbox. Use the open toolbox. Use the screwdriver on the power box. Use the opened power box. Go down the elevator shaft. Use the Demelza corpse. Use the Demelza corpse. Walk south, northwest, east. Take the paper. Look at the new letter page. Walk west, west, south. Use the elevator. Go up the elevator shaft. Walk east, past the guard. Walk into the right-most doorway, northwest. Talk to the food guard. 145 Walk up the plank, through the crack. Use the stone on the storage room guard. Walk north, southwest, to the hole in the ceiling. Look at the shelves. Look at the shelves. Look at the shelves. Look at the shelves. Use the shelves. Walk to the Fat Demelza. Talk to the Fat Demelza. 1111234 Walk west, downstairs, downstairs. Talk to the food guard. 113 Walk south. Use the recipe book. Look at the recipe. Walk south, to the doorway in the small dwelling, upstairs. Wait until the guard turns around. Take the book. Look at the book. Walk west, to the middle doorway. Use the unconscious guard. Take the candle snuffer. Walk west, to the rightmost doorway, north. Give the guard’s aegis to the food guard. Walk northwest. Use the recipe on the shelves. Walk west, south, south, southeast, into the doorway, upstairs. Look at the northwest window. Walk downstairs, east, west. Walk into the pool, south. Look at the different rocks. Use the candle snuffer on ???. Leave the rocks. Walk north, out of the water. Look at the barred door. Use the gross key on the keyhole. Use the aegis on the cell door. Walk into the cell. Look at the corpse. Walk east, west, north, to the doorway in the small dwelling. Use the storage shelf. Walk west, to the right-most doorway, northwest, northwest. Use the recipe on the shelves. Use the pot of chicken on the bowl. Use the bowl of chicken on the silver platter. Walk west, up the plank, southwest, to the hole in the ceiling, to the Fat Demelza. Give the silver platter of food to the Fat Demelza. Walk west, downstairs, downstairs. Walk south, south, south, to the doorway in the small dwelling. Use the chest. Walk west, west, south, west. Walk west, upstairs, upstairs, upstairs. Use the metal detector near the middle light. Repeat around various places until you find the key. Walk east, downstairs, downstairs, east. Walk east, east, east. Walk to the right-most doorway, northwest. Talk to the food guard. 45 Walk up the plank, southwest, upstairs. Look at the portcullis. Use the brass key on the keyhole. Use the aegis on the iron portcullis. Walk west. Walk west, west, into the doorway. Walk northeast, upstairs, to the doorway, northeast. Walk east. Use the lever. Walk to the tram. Use the tram. Walk west, east. Use the door. Use the gun on the door. Open the door. Use the corpse. Use the screwdriver on the ventilation cover. Use the open ventshaft. Note the pattern. Leave the ventilation shaft. Use the tram controls. Reconstruct the pattern on the controls. Open the door. Walk west, southwest. Use the tram. Walk east. Use the gun on the tzing. Walk east, east, south. Use the portal. 5 Walk east, west, east. Select the left side of the screen to walk east. Walk to the doorway. Use the gross key on the door lock. Use the cot. Use the ammo on the gun. Walk south, to the doorway. Use the cabin key on the door lock. Walk west. Take the small fishing rod. Leave the closet. Use the pillow. Use the pillow. Use the knife on the pillow. Walk east, southeast. Use the fireplace. Use the knife on the vines. Take the arrowhead. Leave the fireplace. Walk northeast, to the doorway. Use the aegis on the door lock. Take the spear. Walk south, to the doorway. Use the brass key on the door lock. Use the prisoner. Use the gun on the tsvsgino. Walk east, northwest. Look at the plaque. Walk west, southeast, east. Use the arrowhead on the fishing pole. Use the feather on the fishing pole with arrowhead. Use the arrow on the bow. Use the bow and arrow on the pillars. Use the spear on the pillars. Use the knife on the pillars. Use the gun on the pillars. Walk west, west, northeast. Walk north, upstairs. Look at the support beams. Use the screwdriver on the loose mounting bracket. Walk north, south. Use the prison door. 111111

Trilby’s Notes

Walk to the right door. > KNOCK > KNOCK > KNOCK > PICK LOCK Walk to the window. > OPEN BLINDS Walk to the body that lighrs up in the lightning flashes. > SEARCH BODY > TALK ABOUT STATUE Walk west, to the ground floor. > EXAMINE BODY > READ PAGES Walk east, west, to the door. > OPEN DOOR Walk to the counter. > EXAMINE COUNTER > GET PLIERS Walk to the door. > OPEN DOOR Walk west, to the meat on the table. > GET MEAT Walk to the body. > EXAMINE BODY > REMOVE NAILS WITH PLIERS > OPEN DOOR Walk to the counter. > LOOK AT COUNTER > GET ENVELOPE > EAT PILL Switching to the horror hotel is time-driven. If it happens while you’re not ready in the normal hotel, eat a pill. Walk to the door. > OPEN DOOR Walk east, east, to the painting. > EXAMINE PAINTING > TOUCH PAINTING Walk to the cabinet. > EXAMINE CABINET > GET BRANDY Walk to the cellar door. > PUT PAINTING UNDER DOOR Walk to the east door. > OPEN DOOR Walk to the cellar door. > OPEN DOOR > EXAMINE PAINTING > GET PAPER Walk to the counter. > EXAMINE COUNTER > GET MATCHBOX Walk to the office. door. > OPEN DOOR > PICK LOCK > OPEN DOOR Walk to the safe. > CRACK SAFE Walk to the door. > OPEN DOOR Walk north, east on the first floor, to the smoke alarm. > LIGHT MATCH Walk to the fire escape door. > OPEN DOOR Walk to the table. > EXAMINE TABLE > GET CROWBAR Walk to the ladder. > CLIMB LADDER Walk west, east on the ground floor, west, west. Walk east, west until you return to the horror hotel. Walk to the boarded door. > REMOVE BOARDS WITH CROWBAR > EAT PILL > OPEN DOOR > EXAMINE TABLE Walk to the small table. > GET DRINK Whenever you need to go to the horror hotel, drink the cola. Walk to the chisel. > GET CHISEL Walk to the man working on the boat. > POINT TO CHISEL Walk to the ladder. > CLIMB LADDER > EXAMINE CRATE > CARVE IDOL Walk to the ladder. > CLIMB LADDER Walk to the east side of the ship. Walk to the paper. > GET PAPER > OPEN DOOR Walk to Abed. > ASK ABED ABOUT CHISEL Walk east, to the door. > OPEN DOOR Walk to Siobhan. > ASK SIOBHAN ABOUT CHISEL Walk to the door. > OPEN DOOR Walk east, north, east on the second floor, to the door to room 2A. > KNOCK > OPEN DOOR Wait until the masked man kneels. > KICK MAN Walk to the bag. > OPEN BAG Walk to the desk. > EXAMINE DESK > GET PISTOL Walk downstairs, towards the man. > SHOOT MAN Walk to the paper. > GET PAPER Walk to the door. > OPEN DOOR Walk west, east at the ground level, west, west, to the kitchen door. > EAT PILL > OPEN DOOR Walk to the north door. > OPEN DOOR > EXAMINE FLOOR > GIVE MEAT TO BEETLES Walk to the water. > EXAMINE BODY > EXAMINE WATER > TOUCH WATER Walk upstairs, to the east door. > OPEN DOOR Walk to the northeast doors. > OPEN DOOR > ASK ABED ABOUT UNICORN Walk to the shingle. > EXAMINE SHINGLE > TOUCH SHINGLE Walk to the innkeeper. > ASK INNKEEPER FOR ROOM > ASK INNKEEPER ABOUT CURSE > ASK INNKEEPER ABOUT CURSE > ASK INNKEEPER ABOUT CURSE Walk to the west door. > OPEN DOOR Walk to the beds. > SLEEP > GET SHEET Walk downstairs, to the fire. > PUT OUT FIRE Walk to the paper. > GET PAPER > OPEN DOOR Walk east, to the door. > OPEN DOOR > EXAMINE ABED Walk to Abed. > ASK ABED ABOUT HEAD Walk to the door. > OPEN DOOR Walk west, to the kitchen door. > OPEN DOOR Walk to the cellar door. > OPEN DOOR Walk to the wine rack. > EXAMINE RACK > GET WINE Walk upstairs, to the east door. > OPEN DOOR Walk east, to the door. > OPEN DOOR > DRINK COLA > OPEN DOOR > OPEN DOOR Walk to Abed. > GET HEAD > EAT PILL Walk to the door. > OPEN DOOR Walk east, to the desk. > EXAMINE DESK > GET LEG Walk to the office door. > OPEN DOOR Walk to the shelf. > EXAMINE SHELF > GET LEG Walk to the door. > OPEN DOOR Walk to the front door. > OPEN DOOR Walk to the arm. > GET ARM Walk to the door. > OPEN DOOR Walk north, east on the third floor, to the door to room 3C. > OPEN DOOR Walk to the bed. > EXAMINE BED > GET ARM Walk to the door. > DRINK COLA > OPEN DOOR Walk west, to the top of the stairs. > EXAMINE BODY > REPLACE HEAD > EAT PILL Walk east on the third floor, west, to the door at the top of the stairs. > OPEN DOOR Walk to the paper. > GET PAPER > GET ROCK > THROW ROCK Walk east on the ground floor, west, west, to the kitchen door. > OPEN DOOR Walk to the cellar door. > OPEN DOOR Walk to the hole. > ENTER HOLE Walk to the stump. > TOUCH STUMP > GET IDOL > GET IDOL Wait until only your stubborn nature keeps you from dying. > DIE

The Lurking Horror

> TURN ON PC Type the login. Type the password. [+] > CLICK EDIT CLASSICS PAPER > CLICK PAPER > READ PAPER > CLICK MORE > CLICK MORE > CLICK MORE > CLICK MORE > DOWN > DOWN > TAKE STONE Wait until you return to the Terminal Room. > STAND UP > SOUTH > WEST > OPEN REFRIGERATOR > TAKE CLASSIC COKE AND CARDBOARD CARTON > OPEN CARDBOARD CARTON > OPEN MICROWAVE > PUT CARDBOARD CARTON IN MICROWAVE > CLOSE MICROWAVE > PUSH 4 > PUSH 0 > PUSH 0 > PUSH START > WAIT > WAIT > WAIT > OPEN MICROWAVE > TAKE CARDBOARD CARTON > EAST > NORTH > LOOK AT HACKER > ASK HACKER ABOUT KEYS > GIVE CARDBOARD CARTON TO HACKER > ASK HACKER FOR MASTER KEY > SOUTH > DOWN > PUSH DOWN-ARROW > SOUTH > OPEN PANEL > TAKE FLASHLIGHT > OPEN DOOR > NORTH > DOWN > EAST > TAKE GLOVES AND CROWBAR > WEAR GLOVES > UP > TURN ON FLASHLIGHT > TAKE METAL FLASK > DOWN > WEST > WEST > ENTER FORKLIFT > TURN ON FORKLIFT > EAST > EAST > EAST > MOVE JUNK > MOVE JUNK > MOVE JUNK > MOVE JUNK > EAST > LEAVE FORKLIFT > OPEN MANHOLE WITH CROWBAR > DOWN > NORTH > DOWN > TAKE KNIFE > UP > SOUTH > UP > WEST > WEST > WEST > WEST > WEST > DOWN > DROP METAL FLASK > NORTHWEST > UNLOCK PADLOCK WITH MASTER KEY > OPEN HATCH > DOWN > EAST > WAIT > WAIT > WAIT > OPEN VALVE WITH CROWBAR > OPEN VALVE WITH CROWBAR > CLOSE VALVE > EAST > EAST > MOVE WALL WITH CROWBAR > MOVE WALL WITH CROWBAR > WEST > WEST > WEST > UP > TAKE PADLOCK > SOUTHEAST > TAKE METAL FLASK > UP > UP > SOUTH > TAKE CONTAINER > OPEN CONTAINER > EAST Wait until the floor waxer waxes away to the east. > EAST > POUR LIQUID > DROP CONTAINER Wait until the floor waxer waxes away to the east. > EAST > BREAK GLASS > TAKE AXE > CUT CORD WITH AXE > WEST > UP > CLIMB ROPE Note the maintenance man reaches the wax. > LOWER LADDER > OPEN DOOR > DROP ASSIGNMENT > NORTH > UP > REMOVE PLUG > DROP PLUG > TAKE PAPER > DOWN > SOUTH > DOWN > DOWN > EAST > EAST > SOUTH > KNOCK ON DOOR > WAIT > SHOW PAPER TO PROFESSOR > SOUTH Wait until the professor starts chanting. > CUT PENTAGRAM WITH KNIFE > LEAVE PENTAGRAM > MOVE BENCH > OPEN TRAPDOOR > DOWN > OPEN TRAPDOOR > UP > DRINK CLASSIC COKE > DROP CLASSIC COKE AND KNIFE > TAKE HYRAX AND VAT > NORTH > OPEN DOOR > NORTH > NORTH > NORTH > DOWN > SOUTHEAST > TAKE BOOTS > WEAR BOOTS > UP > UP > UNLOCK DOOR WITH MASTER KEY > OPEN DOOR > WEST > UP > DIG IN EARTH > TAKE HAND > DOWN > THROW STONE AT SHAPE > EAST > DOWN > SOUTH > TAKE STONE > NORTH > PUT HAND IN VAT > WAIT > WAIT > PUT HYRAX ON HAND > TAKE HAND > DOWN > NORTHWEST > UP > SOUTH > WEST > WEST > WEST > WEST > NORTH > DOWN > DOWN > WAIT FOR URCHIN > SHOW HAND TO URCHIN > LOOK > TAKE BOLT CUTTER > UP > EAST > EAST > OPEN DOORS WITH CROWBAR > PUT CROWBAR BETWEEN DOORS > SOUTH > TAKE CHAIN > TIE CHAIN ON ROD > PUT PADLOCK ON CHAIN > UP > PUT CHAIN ON HOOK > SOUTH > UP > UP > UP > PUSH UP-ARROW > DOWN > DOWN > TAKE CROWBAR > WAIT > OPEN DOORS WITH CROWBAR > SOUTH > NORTH > WEST > WEST > WEST > WEST > WEST > WEST > DOWN > CUT WIRE WITH BOLT CUTTER > DOWN Follow the directions of the hand until you reach a curtain of slime. > OPEN FLASK > POUR FLASK OVER CURTAIN > DROP FLASK AND BOLT CUTTER > UNLOCK DOOR WITH MASTER KEY > OPEN DOOR > SOUTH > OPEN BOX > REMOVE COAXIAL CABLE > SEARCH POOL > TAKE LINE > CUT LINE WITH AXE > CUT LINE WITH AXE > CUT LINE WITH AXE > TAKE LINE > PUT LINE IN SOCKET > WAIT > THROW STONE AT THING > TAKE STONE

I have no mouth, and I must scream

Take the note. Walk east. Use the eastern door. Take the sheet. Walk south. Use the western door in the east wall. Take the sheet. Use the sheet on the sheet. Walk west, west. Use the southern door. Use the door. Take the knife. Take the fork. Use the knife on the rats. Take the bread. Swallow the bread. Walk east, south Use the northern door. Take the pillow. Walk south, south. Take the milky fluid. Use the lever. Take the bloody key. Use the fork on the engine. Use the door. Walk to the stairs. Use the knife on an air bag. Use the knife on the inflated air bag. Use the knife on the stitching. Use the tear. Use the rope on the mooring ring. Take Gorrister’s heart. Use the knife on the rope. Walk west, west. Use the hatch. Use the front door. Take the whiskey. Use the jukebox. 1 Use the jukebox. 1 Use the back door. Talk to the jackal. 3344 Walk south. Talk to Harry. 31224 Use the restroom. Take the magnifier. Walk south, south, to the ladder. Use the southern door. Use the magnifier on the debris. Use the tablecloth. Walk south. Use the hatch. Use the front door. Talk to Harry. 411141112 Use the restroom. Use the stall door. Use the stall door. Use the stall door. Use the magnifier on the beef. Use the knife on the beef. Talk to Edna. 122132112222 Take Edna’s key. Walk south, south, south, to the ladder, east. Use Edna’s key on the western door. Use the log book. 12345 Walk south, west. Use the hatch. Use the front door. Use the restroom. Use the stall door. Give the milky fluid to Glynis. Talk to Glynis. Walk south, south. Use the back door. Talk to the jackal. 3335 Take the shovel. Use the shovel on the ground. Use Glynis’ body on the grave. Walk south, south, to the ladder, south, east. Use Edna’s body on the harnass. Walk west. Use the door. Walk to the stairs. Use the switch. Walk west, east. Use Edna’s key on the western door. Use the switch. Walk south, west, to the stairs. Use the tear. Talk to the jackal. Use the gun on the honky-tonk. Use the door. Walk east. Push the second monitor from the right. Use the wiring. Walk west. Push the eastern electronic bricks. Walk north, east. Take the forceps. Take the yellow fabric. Walk east. Take the yellow fabric. Walk west, west, east. Use the yellow fabric. Walk east. Walk west. Use the yellow fabric. Use the cup on the water. Swallow the cup of water. Use the cup on the water. Swallow the cup of water. Use the cup on the water. Walk north. Use the cup of water on the statue. Look at the statue. Use the forceps on the statue. Use the keypad. 4 Walk east, east. Use the yellow fabric. Take the gem. Walk north. Use the yellow fabric. Walk east. Use the gem on the left workstation. Use the ROM chip on the left workstation. Use the left workstation. 1 Use the forceps on the left workstation. Walk south, west, west. Look at the sacrophagus. Use the sacrophagus. Use the ROM chip on the statue. Talk to the statue. 3333 Use the keypad. 4 Use the sacrophagus. Use the sacrophagus. Use the controls. 9442 Walk south, east. Use the right workstation. 534 Walk south, west, west, west. Take the speaker. Walk north, east, east, north. Use the speaker on the wiring. 13343323 Walk south. Take the compact disk. Walk east. Use the compact disk on the center workstation. Use the center workstation. 11 Walk south, west, west. Talk to the statue. 3 Use the sarcophagus. Use the sarcophagus. Walk down, north, east. Take the fruit. Swallow the fruit. Walk west, east. Take the fruit. Walk west, south. Look at the altar. Walk east, into the second cave from the right. Give the fruit to the child. 3334433112 Walk west. Use the twine. Walk into the second cave from the right. Give the fruit to the mother. Use the bed. Walk west, south. Talk to the elder. 111 Talk to the elder. 11 Walk east, into the second cave from the right. Use the bed. Talk to the child. 222222 Walk west, into the left cave. Use the video screen. Walk east, into the second cave from the left. If the elder is there, wander around and come back until he is gone. Take the bag. Walk west, into the second cave from the right. Give the bag to the child. 2 Use the bag on the hole. Use the hole. Walk west. Use the twine. Walk west, south. Talk to Murphy’s grave. 2 Talk to Tuttle’s grave. 2 Talk to Thomas’ grave. 2 Take the vines. Talk to Brickman’s grave. 3 Walk west, east, into the second cave from the left. Use the video screen. Walk west, into the second cave from the right. Talk to the child. 3333 Walk west, south. Take the junk. Walk east, into the second cave from the right. Give the junk to the child. 334 Walk west. Use the twine. Walk into the right cave. Give the fruit to the sentry. Use the fruit on the food basket. Take the wood. Walk south, into the second cave from the right. Give the wood to the child. 334 Walk west, into the left cave. Take the vines. Walk east, into the second cave from the right. Give the wire to the child. 3 Use the video screen. 1111111 Use the bed. Look at the hole. Walk west, south. Talk to the elder. 113 Walk to the hospital. Look at the poster. Walk north. Talk to the anesthetist. 115 Take the scalpel. Use the scalpel on the anesthetist. Take the ether. Walk north. Take the vent. Use the vent. Take the watch. Take the pliers. Look at the records. Look at the watch. Walk south. Talk to the child. 2332211 Use the vent. Use the door. Talk to the victim. 11122 uUse the ether on the victim. Use the pliers on the victim. Talk to the prisoner. 11522 Give the pliers to the prisoner. Walk to the hospital, north. Use the ether on the patient. Take the jar. Walk west. Take the box. Use the jar on the box. Walk west. Talk to the prisoner. 221 Walk to the bunker. Use the teletype. Walk east. Use the switch. Take the vat. Look at the mirror. Use the jar on the golem. Talk to the golem. 241331 Talk to the doctor. 122222 Use the use mirror on the doctor. Talk to the golem. 13 Walk to the entrance. Push the second monitor from the left. Walk to the entrance. Look at both tapestries. Walk to the north doorway in the west wall. Take the books. 3123457 Walk south, to the doorway in the east wall. Take the books. 1234 Take the glass. Walk north, to the doorway in the north wall. Talk to Ellen. 1211112 Look at the dresser. Talk to Ellen. 32 Walk west, south. Talk to the maid. 14342222 Use the oven. Talk to the maid. 11 Walk west, south. Talk to the maid. 11 Use the eastern door. Walk west, east. Take the icon. Use the second sconce from the right. Walk upstairs. Talk to the witch. 1235566776 Walk west, southeast, to the doorway in the north wall. Talk to the devil. 3333424 Walk west, to the door in the east wall. Use the books. 45 Walk north. Use the icon on the door. Push the armor. Walk east. Use the second sconce from the right. Walk upstairs. Talk to the witch. 82 Take the chalk. Use the chalk on the circle. 2122 Give the glass to Surgat. 22 Walk west, southeast, south. Use the eastern door. Look at the tapestry. Walk west, west, to the doorway in the north wall. Talk to the devil. 22 Walk west, to the north doorway in the west wall. Use the books. 67 Walk south, to the doorway in the north wall. Give the mirror to Ellen. Use the mirror on the devil. Walk west, east. Use the second sconce from the right. Walk upstairs. Use the mirror on the circle. 12 Choose Nimdok to lead the attack. Use the pit workstation. 235 Walk southeast. Use summoning on the circle. 1213446 Walk south, northeast, east. Talk to the superego. 21112 Use clarity on the superego. Walk east, east, east. Talk to the ego. 112 Use forgiveness on the ego. Walk south, west, west. Talk to the id. 1112 Use compassion on the id. Walk west, southeast. 3

Gabriel Knight: Sins of the Fathers

Take the newspaper. Take the tweezers. Take the magnifying glass. Open the cash register. Take the gift certificate. Take the book from the top left shelf. Take the book from the top right shelf. Question Grace. Ask about messages. Ask about more messages. Ask about more messages. Ask about more messages. Leave Grace. Open the front door. Go to the Greater New Orleans Area Map. Go to Grandmother Knight’s house. Question grandmother. Ask about the Knight family. Ask about Margaret Templeton Knight Ask about Philip Knight. Ask about Harrison Knight. Leave grandmother. Walk to the attic. Take the sketchbook. Read the sketchbook. Leave the sketchbook. Use the clock. Push the hands until it read 3 o’clock. Push the ring until the dragon is on top. Use the key. Take the picture. Take the letter. Read the letter. Leave the clock. Walk downstairs. Question grandmother. Ask about Heinz Ritter. Leave grandmother. Open the front door. Go to the French Quarter, to the Police Station. Talk to the desk officer. Question the desk officer. Ask about Detective Mosely. Ask about the photographs. Leave the officer. Wait until you get the photographs. Open the envelope. Open the front door. Go to Jackson Square. Walk west, north, to the mime. Lead the mime east, south. Lead the mime to the police officer. Use the motorcycle. Walk south. Go to the Greater New Orleans Area Map. Go to the Crime Scene. Use the sketchbook on the markings. Use the magnifying glass on the matted grass. Use the tweezers on the scale. Take clay. Walk south. Go to the French Quarter, to the Police Station. Question the desk officer. Ask about Detective Mosely. Leave the officer. Open the swinging door. Open the office door. Question Mosely. Ask about the pattern around the bodies. Ask about the other six patterns. Leave Mosely. Open the door. Talk to the female officer. 2 Wait until you get the file. Use the file on the basket. Open the office door. Question Mosely. Ask about photographs. 12 Take the file. Use the file on the copying machine. Use the file on the basket. Open the office door. Open the office door. Open the swinging door. Open the front door. Go to the Dixieland Drug Store. Look at the sign. Question the man. Ask about the Voodoo murders. Leave the man. Open the front door. Go to St. George’s Book Shop. Question Grace. Request Research. 11 Leave Grace. Wait until you get the address to Malia Gedde. Take the newspaper. Open the front door. Go to the Police Station. Question the desk officer. Ask about Detective Mosely. Leave the officer. Open the swinging door. Use the thermostat. Turn the heat to 90 degrees. Open the office door. Question Mosely. Ask for coffee. Take the badge while Mosely is away. Open the office door. Open te swinging door. Open the front door. Go to the Greater New Orleans Area Map. Go to Gedde Estate. Use the knocker. 12 Use the badge on the butler. Question Malia. Talk about every item. Walk south. Go to the French Quarter, to Jackson Square. Walk west. Give the gift certificate to the hotdog salesman. Give the Lucky Dog to the dancing boy. Walk north, east. Walk west, east until the artist loses a drawing. Walk west, south. Talk to the boy. 1 Wait until you get the drawing. Walk east. Give the drawing to the artist. Give the photocopies to the artist. Give the sketch to the artist. Walk south, south, to the Historical Voodoo Museum. Question the man. Ask about Voodoo. Ask about Historical Voodoo. Ask about Historical Voodoo. Ask about Historical Voodoo. Ask about Historical Voodoo. Ask about Historical Voodoo. Ask about Current Voodoo. Ask about Current Voodoo. Ask about Marie Laveau. Ask about Marie Laveau. Ask about Marie Laveau. Ask about Marie Laveau. Ask about Marie Laveau. Ask about Marie Laveau. Ask about Marie Laveau. Leave the man. Walk west, to St. Louis Cemetery #1. Question the gardener. Ask about Marie Laveau. Ask about other marked tombs. Leave the gardener. Use the sketchbook on the markings. Take the brick. Walk west, to the Moonbeam Residence. Question Magentia. Ask about St. John’s Eve. Ask about snakes. Ask about Grimwald. 4 Take the snakeskin while Magentia dances. Give the sketch to Magentia. Use the magnifying glass on the snakeskin. Walk outside, to the Dixieland Drug Store. Question the salesman. Ask about animal masks. Ask about Willy Jr. Leave the salesman. Open the door. Go to St. George’s Book Shop. Question Grace. Request Research. 11 Leave Grace. Wait until you get the page. Wait until Bruno arrives. 311 Take the newspaper. Question Grace. Ask about messages. Ask about more messages. Ask for Ritter’s phone number. Leave Grace. Wait until you get the phone number. Open the curtain. Take the gel. Take the flashlight. Use the phone. Dial 555-1280. Use the phone. Dial 555-6170. 22 Use the phone. Dial 49-09-324-3333. Open the curtain. Open the front door. Go to Jackson Square. Walk north. Talk to the artist. Walk west, to the gypsy. Walk to the gypsy when she dances. Take the veil. Use the magnifying glass on the veil. Look at the scale. Leave the magnifying glass. Use the tweezers on the veil. Use the magnifying glass on new scale. Give the veil to the gypsy. Walk north. Open the eastern door. Take the priest shirt. Take the priest collar. Walk south, west. Go to the Dixieland Drug Store. Give the money to the salesman. Wait until you get the lagniappe. Open the door. Go to St. George’s Book Shop. Question Grace. Request Research. 11 Leave Grace. Open the front door. Go to the Police Station. Open the swinging door. Open the office door. Open the door. Open the swinging door. Open the front door. Go to the Greater New Orleans Area Map. Go to the Tulane University. Open the back door. Give the drawing to the professor. Give the voodoo murder photograph to the professor. Question the professor. Ask about Carbit sans Cor’. Leave the professor. Walk north. Open the western door. Go to grandmother Knight’s house. Question grandmother. Ask about Wolfgang Ritter. Leave grandmother. Open the door. Go to the French Quarter, to Jackson Square. Walk west, north. Talk to the gypsy. Walk south, south. Go to St. Louis cemetery #1. Walk east, east. Wait until Malia appears. Walk west, west, west. Go to the Cazaunoux Residence. Use the priest clothes on Gabriel. Use the gel on Gabriel. Use the knocker. 1 Question Mme. Cazaunoux. Ask about Carbit sans Cor’. 2 Ask about human sacrifice. Ask about real voodoo queens. Ask about the voodoo hounfour. Wait until you get the bracelet. Use the clay on the bracelet. Walk west, south. Go to the Napoleon house. Question the bartender. Ask about voodoo. Ask about the bar patrons. Ask about the bar patrons. Ask about Sam and voodoo. Leave the bartender. Give the Master Gamblin’ Oil to Sam. 12 Wait until Sam wins. Give the clay mold to Sam. Open the door. Wait until you get the research. Take the newspaper. Open the front door. Go to the Napoleon House. Open the door. Go to the Jackson Square overlook. Use the leftmost binoculars. Wait until Crash leaves. Walk south. Go to the St. Louis Cathedral. Give the bracelet to Crash. Question Crash. Ask about the drummer. Ask about the voodoo hounfour. Look at Crash. Open the shirt. Use the sketchbook on the tattoo. Walk west. Wait until you get the package. Read the diary. Leave the diary. Read the letter. Take the newspaper. Open the front door. Go to the Historical Voodoo Museum. Use the switch. Go to St. George’s Book Shop. Use the magnifying glass on the ashtray. Use the tweezers on the ashtray. Use the magnifying glass on the crime scene scale. Use the magnifying glass on the Voodoo Museum scale. Question Grace. Request Research. 11 Leave Grace. Open the front door. Go to St. Louis Cemetery #1. Use the sketchbook on the markings. Use the new set of markings on the translated set. Wait until the man leaves. Use the brick on the markings. Write DJ CONCLAVE TONIGHT BRING SEKEY MADOULE. Walk west. Go to the Greater New Orleans Area Map. Go to the Tulane University. Open the back door. Take the notes. Walk north. Open the western door. Go to the French Quarter, to the Police Station. Open the swinging door. Open the office door. Question Mosely. Ask to reopen the case. Leave Mosely. Give the newspaper clipping to Mosely. Give the two scales to Mosely. Give the notes to Mosely. Give the drawing to Mosely. Open the front door. Wait until you get the book. Take the letter. Open the envelope. Read the letter. Take the newspaper. Give the tattoo sketch to Grace. 22 Open the curtain. Open the front door. Go to Jackson Square. Walk west. Talk to the vendor. 22233 Walk east, north. Use the Rada drum book on the drummer. Select call conclave, swamp and tonight. Walk north, west. Go to the Police Station. Wait until the desk officer leaves or falls asleep. Open the swinging door. Use the key on the office door. Open the desk drawer. Take the tracking device from the open drawer. Open the door. Open the front door. Go to the Historical Voodoo Museum. Use a tracking unit on the sekey madoule. Walk west. Go to the Greater New Orleans Area Map. Go to Bayou St. John. Use the tracking device on Gabriel. Walk to the site of the conclave. Use the mask on Gabriel. 32 Use the phone. Dial 49-09-324-3333. Ask about Tetelo. Ask about the talisman. Ask about the talisman. Ask about the talisman. Ask about Tetelo’s remains. Ask about the African homelands. Open the curtain. Take the newspaper. Open the front door. Go to St. Louis cemetery #1. Walk east, east. Use the button. Use the flashlight on the room. Open the middle drawer. Open the middle drawer. Take the wallet. Open the wallet. Leave the drawer. Use the button. Walk west, west, west. Go to St. George’s Book Shop. Open the curtain. Use the phone. Dial 585-1130. 21 Use the phone. Dial 49-09-324-3333. Open the curtain. Open the front door. Go to the Greater New Orleans Area Map. Go to the New Orleans International Airport. Take the dagger. Walk upstairs. Take the scroll. Take the scissors. Take the bowl. Look at the inscription over the ornate door. Open the east door. Walk east. Look at the panels. Walk south. Question Gerde. Ask about the portal poem. Ask about the chapel panels. Ask about the initiation ceremony. Leave Gerde. Walk east. Look at each of the six panels. Walk south. Take the salt. Walk upstairs. Open the window. Use the snow. Use the scissors on Gabriel. Open the east door. Walk east. Use the bowl on the altar. Use the salt on the bowl. Use the knife on Gabriel. Use the altar. Use the scroll on Gabriel. Take the key. Use the key on the west door. Look at the bottom shelves in the middle bookcase. Take the book on the bottom shelves in the middle bookcase. Look at the top shelves in the right bookcase. Take the book on the top shelves in the right bookcase. Look at the top shelves in the west wall bookcase. Take the book on the top shelves in the west wall bookcase. Look at the top shelves in the left bookcase. Take the book on the top shelves in the left bookcase. Look at the bottom shelves in the right bookcase. Take the book on the bottom shelves in the right bookcase. Walk east. Open the east door. Give the Archeology book to Gerde. 1 Walk to the building. Take the tile. Walk north, north. Take both tiles. Walk north. Take the tile. Take the rod. Walk north. Take the tile. Use the ten snake tile on the sunken area. Walk north, north, north. Take both tiles. Walk north. Use the two snake tile on the sunken area. Walk north. Take the tile. Use the three snake tile on the sunken area. Walk north. Take the tile. Use the four snake tile on the sunken area. Walk north. Take the tile. Use the five snake tile on the sunken area. Walk north. Use the six snake tile on the sunken area. Walk north, north. Use the eight snake tile on the sunken area. Walk north. Use the nine snake tile on the sunken area. Walk north, north. Use the eleven snake tile on the sunken area. Walk north, north. Use the tile on the sunken area. Walk north, north. Use the rod on the tile. Walk north, north, north. Use the vine. Use the rod on the tile. Walk east. Look at the markings. Look at the lid. Take an iron bar. Take the other iron bar. Use the bars. Walk west. Use the dagger on the zombie. Wait until you get the talisman. Go to the French Quarter, to St. George’s Book Shop. Take the newspaper. Take the note. Question Mosely. Make a plan. Leave Mosely. Wait until Mosely takes the tracking device. Open the curtain. Open the front door. Go to the St. Louis Cathedral. Open the northern curtain. Use the rod on the knothole. Use the rod on the bench. Use the tracking unit on the bench. Walk south. Use the eastern panel. Walk north. Use the panel. Take the wolf mask. Take the boar mask. Take a robe. Take a robe. Walk east, south, south, south. Use the panel. Take the book. Use the panel. Walk north, east, east. Use the drums. Send “Summon Brother Eagle”. Walk northeast, west, north. Use the panel. Take the pass. Use the panel. Walk south. Use the pass on the panel. Take the money. Use the panel. Walk south, south. Use the pass on the panel. Use the panel. Walk south, south, south. Use the pass on the panel. Use the talisman on Grace. Give the boar costume to Mosely. Use the wolf costume on Gabriel. Use the talisman on Tetelo. Use the talisman on Mosely. Take the idol. Take Malia.

Enclosure

Land the helicopter on the landing pad. Walk into the shower. > SHOWER Walk to the clothes. > WEAR CLOTHES Walk to the computer. > LOOK AT COMPUTER Walk south, north, north, north, east, east, east. Walk to the east-most chair, between Owen and Lisa. > SIT DOWN > TALK TO OWEN > TALK TO OWEN > TALK TO LISA > TALK TO LISA > STAND Walk east, south. Walk to the shelves. > LOOK AT SHELVES > TAKE MATCHES Walk south, south, west, west, south. > TALK TO FRANK Walk west, west, west, to the smear. > LOOK AT SMEAR > LOOK AT WINDOW Walk north, north, southeast. Walk to Ben Green. > TALK TO BEN > TALK TO BEN > TALK TO BEN > TALK TO BEN Walk south, north, north, east, east, east, east. Walk to Sarah. > TALK TO SARAH > TALK TO SARAH > TALK TO SARAH > TALK TO SARAH > TALK TO SARAH > TALK TO SARAH > TALK TO SARAH Walk south, south, south, south. Walk to the fishing rod. > TAKE FISHING ROD Walk to the ladder. > CLIMB LADDER > TALK TO LEE > TALK TO LEE > TALK TO LEE > CLIMB LADDER Walk east, west, west, west, west, north, northeast. Walk south, southeast. Walk to the incense burners. > TAKE ASHES Walk south, north, north, north, east, to the coat. > WEAR COAT Walk to the door. > OPEN DOOR Walk west, west, to the pickaxe. > TAKE PICKAXE Walk west, to the hole in the ice. > FISH > FISH > FISH Walk east, east, east, to the door. > OPEN DOOR Walk to the coat rack. > HANG COAT Walk east, east. Walk to Watson. > GIVE FISH TO WATSON Walk west, south. > TALK TO LISA > TALK TO LISA > TALK TO LISA Walk north, west, to the coat. > WEAR COAT Walk to the door. > OPEN DOOR Walk west, west, west, to the hole in the ice. > FISH > FISH > FISH Walk east, east, east, to the door. > OPEN DOOR Walk to the coat rack. > HANG COAT Walk east, east, east. Walk to the blood. > TAKE BLOOD Walk south, south. Walk to the cat. > GIVE FISH TO CAT > TAKE TOY Walk south, west, west, west, west, northeast. > USE TOY Walk to the suitcase. > OPEN SUITCASE Walk south, southeast, east, north, north, to Lisa. > GIVE PHOTOGRAPH TO LISA Walk north, east. Walk to Frank. > TALK TO FRANK > TALK TO FRANK Walk west, south, south, southeast. Walk into the shower. > SHOWER Walk to the clothes. > WEAR CLOTHES Walk south, north, north, north, east, to the coat. > WEAR COAT Walk to the door. > OPEN DOOR Walk to Sarah. > TALK TO SARAH > TALK TO SARAH > TALK TO SARAH Walk to the door. > OPEN DOOR Walk to the coat rack. > HANG COAT Walk east, south, south, southeast. Walk to William. > TALK TO WILLIAM Walk west, south, east, east, south. Walk to the ladder. > CLIMB LADDER > TALK TO LEE > CLIMB LADDER Walk east, south. > CLIMB LADDER Walk east, west, west, to Charles. > TALK TO CHARLES > TALK TO CHARLES > TALK TO CHARLES > TALK TO CHARLES > USE WATERCOOLER Walk north, northeast. Walk to Sarah. > TALK TO SARAH > TALK TO SARAH > TALK TO SARAH > READ COUPLET Walk west, southeast. Walk to the containment suit. > WEAR SUIT Walk east, to the keycard. Wait until you leave the room. Walk east, to the keycard. > TAKE KEYCARD Walk west. > REMOVE SUIT Walk west, south, east, east, south. Walk to the slot. > PUT KEYCARD IN SLOT > OPEN DOOR Walk to the box in the southeast corner. > LOOK IN BOX > TAKE DYNAMITE Walk west, east, west, west, north, north, north, west, to the coat. > WEAR COAT Walk to the door. > OPEN DOOR Walk west, west, west, to the rock. > PUT DYNAMITE IN HOLE > LIGHT DYNAMITE Walk west, to the flowers. > TAKE FLOWER Walk east, east, east, east, to the door. > OPEN DOOR Walk to the coat rack. > HANG COAT Walk west, south, south, southeast. Walk to Ben. > GIVE FLOWER TO BEN Walk to the tree in the northwest corner. > TAKE FRUIT Walk south, south, south, southeast, east, to Charles. > TALK TO CHARLES Walk west. > LOOK AT OIL Walk west, north, north, southeast. > RUB FRUIT ON BODY Walk to the glasses. > TAKE GLASSES > LOOK AT OIL Walk south, north, northeast. Walk to the telescope. > USE GLASS ON TELESCOPE > LOOK IN TELESCOPE Locate the sparkle. Focus on the sparkle until you get a message. Leave the telescope. Walk south, north, east, east, south, south, northeast. Walk to Owen. > TALK TO OWEN > TALK TO OWEN > TALK TO OWEN Walk west, north, north, east, south. Walk to the mirrors. > MOVE MIRROR Choose to take the key. Walk south, east, south, south, south, south. Walk to the slot. > OPEN DOOR Walk to Frank. > TALK TO FRANK > TALK TO FRANK > TALK TO FRANK > TALK TO FRANK Ride the scooters until you crash. > TALK TO FRANK Walk east, to the ice wall. > USE PICKAXE ON ICE Find the correct spot. Walk into the cave, to the frozen woman. > LOOK AT MEN > READ BOOK Walk to the eastern scooter. > SEARCH SCOOTER Walk west, west, to Frank. > GIVE CARBURETTOR TO FRANK Walk west, east, west, west, south. Walk to the screen. > READ SCREEN Walk west, north, northeast. Walk to Charles’ body. > LOOK AT BODY > TAKE SCALPEL Walk west, to the door panel. > OPEN PANEL > CUT WIRES WITH SCALPEL Walk north, north, east, south. Walk to Lisa. > TALK TO LISA > TALK TO LISA > TALK TO LISA Walk south, east. Walk to the crowbar in the southeast corner. > TAKE CROWBAR Walk west, west, south, south, south, east, east, south. Walk to the slot. > OPEN DOOR Walk west, east, west, west, west, to the grate. > OPEN SHAFT WITH CROWBAR > ENTER SHAFT Hide to the east of the tube you left from. Wait until William and Owen leave the area. Walk west. Wait until the dish provides cover. Walk to the black grate. Wait until the dish provides cover. Walk behind the structure to the southwest. Walk west. > USE CROWBAR ON PIPE

The City of Lost Children

Talk to the witches. Open the door. Talk to the vagrant. Go out of the fence, over the bridge and down the stairs. Go to the niche under the stairs. Take the brush from the dark corner. Go through the alley to the pier. Walk on the packages to the metal bar. Take the metal bar. Walk off the packages. Go down the pier to the lighthouse. Use the metal bar on the control panel. Go to the coils at the other side of the lighthouse. Bend down behind the coils before the watchman arrives. Stay hidden until the watchman arrives. Go down the pier and turn left before entering the alley. Walk around the building to the door. Open the door. Use the light switch. Open the cash register. Drop the brush in the cash register drawer. Open the cupboard. Talk to the witches. Take the bag of marbles from the bookcase. Open the door. Open the door directly to the right. Use the bag of marbles on the bottle. Open the door. Give the potion to the vagrant. Use the crank. Take the sausage from the basket. Take the door handle from the basket. Go up the stairs. Use the door handle on the door. Use the light switch. Take the courtyard key from under the bed. Open the door. Give the sausage to the dog. Use the courtyard key on the door next to the dog. Open the door. Go down the stairs, turn left. Go along the narrow street until you reach a courtyard. Talk to the man fixing the car. Take the pincers left of the man when he bends into the car. Use the pincers on the bell. Take the bell. Go back through the narrow street and continue to the guard. Use the bell on the metal stairs. Go up the stairs. Open the door. Take the small safe. Use the small safe on the scales near the large safe. Take the jewels from the large safe. Open the door. Pick up the piece of wood behind the crates and the cardboard box. Go to the right. Use the left lever. Use the piece of wood on the left lever. Use the right lever. Take the key from the shelf. Use the key on the door. Open the door. Go up the stairs. Take the lighter from behind the pillar. Go over the bridge and follow the path to the fence. Walk onto the crates and over the fence. Take the candle from the darkest corner. Take the scissors from the table. Use the candle on the rope. Use the lighter on the candle. Follow the road and go straight ahead to the man coating the boat. Talk to the man. Go up the stairs and to the corner of the catwalk. Take the tin from the window sill. Follow the catwalk until the end. Take the atomizer from behind the barrel in the back. Go back along the catwalk, downstairs. Take the paintbrush. Use the paintbrush on the paint bucket. Go through the street, turn left and continue straight ahead. Use the coated paintbrush on the guard. Continue onto the pier and to the fisherman. Talk to the fisherman. Repeat until he tells what he is fishing for. Give the tin to the fisherman. Go back to the docks. Go down the stairs to the lower pier with the light. Take the stick at the end of the pier. Talk to the boatman. Go up the stairs, to the far end of the docks. Talk to the man. Use the stick on the glass of fleas. Use the music box. Use the atomizer on the man. Take the compass-watch from the man. Go back, away from the docks, to the man coating the boat. Go upstairs and follow the catwalk to the Chinese salesman. Use the plank over the entrance. Take the map. Go back along the catwalk, downstairs, to the docks. Go down the stairs to the lower pier with the light. Give the map to the boatman. Give the compass-watch to the boatman.

The Alpine Encounter

> NORTH > NORTH > WEST > REGISTER Fill out the form. > EAST > EAST > BUY NEWSPAPER > READ NEWSPAPER > EAST > SOUTH > UP > NORTH > EAST > NORTH > NORTH > UNLOCK DOOR > EAST > SOUTH > LOOK IN HANDBAG > READ NOTE > WEST > SOUTH > WEST > SOUTH > DOWN > NORTH > WEST > WEST > WEST > WEST > SOUTH > WEST > NORTH > WAIT Stop waiting when the blonde woman enters around 10:00 am. > LISTEN > NORTH > NORTH > NORTH > LISTEN > LOOK RENEE > LOOK BACKPACK > TAKE VASE > CALL INSPECTOR

Alien Virus

Open the cockpit. Take the toolbox. Use the button. Go to the hangar. Open the battery box of the robot. Use the wire stripper on the broken cables. Use the tape on the broken cables. Open the eastern door. Take the battery. Take the cloth. Take the cartridge. Use the cloth on the bottle. Take the cloth. Open the door. Use the cable on the battery. Use the recharge block on the energy tap. Use the recharge block on the battery box. Open the western door. Chat with the robot. 4 Open the door. Take the lamp. Open the western door. Open the drawer left from the middle. Take the memory card. Open the door. Open the northern door. Go to the corridor. Go to the hangar. Chat with the robot. 4 Give the memory card. 4 Open the western door. Open the door. Use the memory card on the eastern key read. Use the memory card on the northern key read. Open the eastern door. Take the jar. Use the cloth on the jar. Take the neon. Use the neon on the lamp. Go to the cross. Open the northern door. Go to the decompression room. Open the door. Open the eastern door. Take the brush. Go to the hall. Open the western door. Open the door. Open the cupboard. Take the socket wrench. Take both containers. Open the box. Take the dynamite. Go to the hall. Go to the hall. Open the northern door. Use the socket wrench on the western door. Examine the scanner. Go to the room. Chat with Quenivis Karde. Use the jar full of water on Quenivis Karde. Chat with Quenivis Karde. 41113 Open the door. Go to the northern room. Examine the key read. Use the keycard on the key read. Open the door. Use the socket wrench on the glass. Take the fireaxe. Take the flare. Open the door. Open the drawer. Use the keycard on the eastern key read. Open the door. Use the dynamite on the safe. Go to the room. Use the hand reader. Go to the room. Use the button. Open the door. Open the door. Take the right firebox. Take the firebox. Open the first firebox. Use the fireaxe on the second firebox. Go to the room. Use the button at the right size of the desk. Use the key to the control room on the western key read. Chat with the human interface. 222 Give the cartridge. 2 Go to the room. Use the hand reader. Use the key to the control room on the western key read. Open the door. Use the scanner. Open the door. Open the western door. Look at the eastern locker. Use the socket wrench on the eastern cupboard. Take the dried food. Use the resizer gun on one of the suits. Go to the room. Open the eastern door. Take the paint. Use the resizer gun on the crate. Open the vent. Go to the tunnel. Examine the map printout. Go to the tunnel. Open the northern door. Open the door. Open the eastern door. Open the door. Open the door. Open the northern door. Open the door. Open the door. Open the door. Go to the room. Go to the room. 11151211112111 Use the lamp. Take the three cards. Go to the room. Examine the corpse. Use the three coloured cards on the eastern key read. Open the eastern door. Take the metal piece. Go to the northern room. Go to the room. Open the robot paunch. Go to the room. Go to the cell. Go to the southern room. Use the three coloured cards on the western key read. Open the western door. Take the locator beacon. Take the straight jacket. Go to the room. Use the glue on the hand. Use the hand on the eastern scanner. Use the western scanner. Open the northern door. Go to the hall. Open the eastern door. Use the security card on the western scanner. Open the western door. Take the grease. Chat with Randell Carillon. Give the dried food. 6 Use the socket. Use the charge block on the solar accelerator. Go to the hall. Open the northern door. Use the wire stripper on the cable. Use the charge block on the energy tap. Take the food pack. Go to the hall. Go to the hall. Open the western door. Use the northern scanner. Open the northern door. Take the chain. Open the cupboard. Take the oxygen tank. Take the neon. Use the neon on the lamp. Use the middle button. Open the hatch. Go to the shaft. Open the door. Use the metal piece with the foam. Open the door. Go to the shaft. Open the door. Take the acid. Go to the shaft. Go down the shaft. Open the door. Open the western door. Use all four levers. Go to the tunnel. Open the western door. Open the door. Open the door. Open the door. Open the door. Open the door. Take the grease. Go to the tunnel. Go to the tunnel. Open the door. Open the door. Open the door. Open the door. Open the northern door. Use the chain on the handle. Use the resizer gun on the grease. Use the grease on the floor. Open the door. Use the lamp. Open the door. Open the door. Open the northern door. Use the acid with the lift’s brake. Go to the shaft. Use the spindle. Use the metal piece on the spindle. Use the straight jacket on the shard. Use the straight jacket. Use the eastern scanner. Open the eastern door. Use the socket wrench on the panel. Use the fireaxe on the weight. Use the western scanner. Open the western door. Open the eastern door. Take the infra-red bulb. Use the infra-red bulb with the torch. Take the bonsai. Take the key. Open the northern door. Take the replica. Chat with the terminal. Use the scanner. Chat with the terminal. 43114 Use the tape on the broken cables. Use the window controls. Examine the figure. Go to the room. Open the western door. Open the door. Go to the space near Cara. Examine Cara. Use the fireaxe on Cara’s belt. Go to the space. Open the door. Go to the room. Chat with Cara. 11111 Give the oxygen tank. 5111111111111111 Open the eastern door. Take the plastic. Use the button. Open the northern door. Open the eastern door. Take the chain. Take the machinery. Go to the hangar. Open the western door. Take the synt liquor. Open the cupboard. Take the card. Go to the hangar. Use the card from the cupboard on the control device. Use the control device. Use the resizer gun on the hook. Go to the room. Use the fireaxe on the arm. Use the machinery on the arm. Use the chain on the arm. Use the chain with the bulky machinery. Use the switch. Open the door. Go to the western room. Chat with Shorts. 11 Give synt liquor. Go to the northern room. Open the door. Chat with the captain. 11111111111111111111111111 Go to the room. Go to the room. Go to the southern room. Go to the eastern room. Go to the northern room. Use the fireaxe on the foam. Use the scanner. Open the door. Use the flat key on the lock. Use the lever. Take the southern crystal. Take the northern crystal. Use the intact crystal on the northern socket. Use the broken crystal on the southern socket. Use the lever. Use the glue on the plastic. Use the plastic on the tube. Use the torch on the plastic. Go to the room. Go to the room. Go to the southern room Go to the southern room. Go to the room. Go to the hall. Open the eastern door. Open the northern door. Chat with the terminal. 41121223334 Give destruct key. 13 Go to the room. Open the western door. Open the door. Go up. Go to the hangar. Go to the cockpit.

7 Days a Skeptic

Open the door. Open the north door. Use the panel. 16 Walk south. Use the elevator. Go to the communal deck. Open the east door. Use the desk. Open the door. Use the elevator. Go to the engine deck. Walk east, east. Take the wrench set. Open the door. Use the elevator. Open the east door. Talk to Adam. 1114 Use the dispenser. Choose a continental breakfast. Use the breakfast on the counter. Use the wrenches on the hatch. Use the shaft. Walk west. Use the butter on the object. Take the object. Use the shaft. Walk east. Use the machete on Adam. Open the door. Use the elevator. Go to the ops deck. Open the north door. Walk south. Use the elevator. Go to the residence deck. Open the east door. Talk to Adam. 54 Open the door. Use the elevator. Go to the engine deck. Walk east, east. Use the airlock pass on the airlock. Use the left switch. Open the closet. Use the EVA suit. Use the right switch. Walk east. Use the clip on the horizontal safety rail. Walk to the steps. Use the horizontal safety rail. Use the clip on the vertical safety rail. Use the steps up. Open the door. Use the elevator. Go to the engine deck. Walk east, east. Use the airlock pass on the airlock. Use the left switch. Open the closet. Use the EVA suit. Use the right switch. Walk east. Use the clip on the horizontal safety rail. Walk to the steps. Use the horizontal safety rail. Use the clip on the vertical safety rail. Use the steps up. Use the steps. Use the steps down. Walk to the keyring. Use the safety rail. Use the clip on the keyring. Use the clip on the safety rail. Walk to the steps. Use the steps. Use the vertical safety rail. Use the clip on the horizontal safety rail. Walk to the door. Use the horizontal safety rail. Walk through the door. Use the right switch. Open the closet. Use the uniform. Use the left switch. Walk west, west, west. Use the elevator. Go to the ops deck. Open the north door. Use the captain’s keycard on the panel. Take the book. Open the door. Give the codedoor to Angela. Open the door. Use the elevator. Go to the residence deck. Open the east door. Use the dispenser. Use the wrenches on the dispenser. Open the door. Use the elevator. Go to the communal deck. Open the northeast door. Give the hand to William. Walk south. Use the elevator. Go to the residence deck. Use the east door. Use the UV ray emitter on the dispenser. Use the shaft. Use the UV ray emitter on the wall. Walk east. Open the door. Use the elevator. Go to the communal deck. Use the UV ray emitter on the vent. Use the wrenches on the panel. Take the towel rail. Talk to Angela. 44 Quickly take the stungun, before Barry reaches you. Quickly use the stungun on Barry. Open the door. Walk east, to the shadow behind the tube. Wait until Barry arrives, and turns to face the reactor core. Use the towel rail on Barry. Walk west. Use the elevator. Go to the residence deck. Use the middle panel. Open the east door. Use the shaft. Talk to Adam. Walk east. Open the door. Use the elevator. Go to the ops deck. Open the north door. Open the door. Use the captain’s keycard on the panel. Use the console. > HELP > EMAIL > DATE Note the birthday of the captain is 28-07-2330. > CAPTAIN > 280730 > 2 > EXIT Open the door. Walk south. Use the elevator. Go to the residence deck. Open the middle door. Open the door. Use the elevator. Go to the ops deck. Open the north door. Open the east door. Quickly use the east lever. Use the chair. Use the chair. Use the chair. Wait until William leaves the scalpel on the trolley. Take the scalpel. Use the scalpel on the chair. Wait until William is standing next to the trolley. Use the scalpel on William. Take the stungun. Whenever the welder appears, use the stungun on the welder. Open the door. Use the elevator. Go to the ops deck. Open the north door. Use the captain’s keycard on the panel. Use the console. > CAPTAIN > 280730 > 1 > EXIT Open the door. Walk south. Use the elevator. Go to the engine deck. Walk east, east. Use the airlock pass on the airlock. Use the left switch. Open the closet. Use the EVA suit. Wait until the left door opens and the welder enters. Use the right switch. Use the steps up. Lure the welder onto the lowered radio masts. Continue until the welder is pierced. Use the steps. Use the steps down. Use the idol on the exhaust. Use the steps. Use the vertical safety rail. Use the clip on the horizontal safety rail. Walk to the door. Use the horizontal safety rail. Walk through the door. Use the right switch. Open the closet. Use the uniform. Use the left switch. Walk west.

5 Days a Stranger

Use the window. Use the door. Walk downstairs. Take the newspaper. Look at the newspaper. Use the telephone. Use the double doors. Use the east door. Use the north door. Use the television. Take the cord. Use the east door. Use the door. Use the west door. Use the west door. Walk upstairs. Talk to Simone. Walk downstairs. Use the west door. Use the west door. Use the north door. Take the twig. Use the tree. Talk to the tree. Use the west door. Use the east door. Use the east door. Use the east door. Talk to Jim. 222 Talk to Philip. 222 Look at the article. Talk to Simone. 2222 Use the west door. Use the west door. Use the west door. Use the north door. Look at the water. Look at the pipeline. Walk east. Talk to Philip. 4441 Walk west. Use the west door. Use the east door. Use the east door. Walk upstairs. Use the door with the broken lock. Look at the blue books on the bottom shelf. Take the blue book on the bottom shelf. Take the yellow books on the second shelf. Look at the Family History book. Look at the plan. Use the door. Walk downstairs. Use the west door. Use the west door. Use the north door. Walk east. Give the plan to Philip. Walk west. Use the metal detector on the pipeline. Use the dirt. Use the panel. Walk west. Use the ladder. Use the west door. Use the west door. Use the west door. Use the north door. Use the car. Use the lockpicks on the north door. Use the north door. Take the saw. Take the pickaxe. Use the door. Use the west door. Use the east door. Use the east door. Walk upstairs. Use the lockpicks on the east door in the north wall. Use the east door in the north wall. Use the wardrobe. Take the book. Use the window. Use the window. Look at the tree. Use the west window. Use the door. Use the door with the broken lock. Talk to Jim. 33 Use the door. Walk downstairs. Use the west door. Use the west door. Use the north door. Wait until Jim arrives. Use the saw on the tree. Use the west door. Use the east door. Use the east door. Walk upstairs. Use the east door in the north wall. Use the window. Use the grolly on the loose tile. Use the east window. Take the teddy. Use the nightstand. Look at the green diary. Look at the red diary. Look at the article. Use the door. Use the door with the broken lock. Take the black books at the right side of the second shelf. Look at the book on White Magic. Use the cord on the stick. Use the cord and stick on the teddy. Use the door. Walk downstairs. Use the west door. Use the west door. Use the second cabinet from the left. Use the bear and stick on the salt. Use the east door. Use the east door. Walk upstairs. Use the third door from the left. Use the salty bear and stick on the bed. Look at the salty bear and stick. Use the door. Walk downstairs. Use the west door. Look at the salty bear and stick. Use the west door. Look at the salty bear and stick. Use the pickaxe on the wall. Use the hole. Look at the salty bear and stick. Follow the directions of the salty bear. Repeat until you reach the area. Use the area. Walk upstairs. Use the east door. Use the east door. Use the east door. Use the north door. Use the east door. Use the idol. Use the door. Talk to the window. Talk to the window. 5232 Take the tie. Use the lockpick on the door. Use the door. Use the west door. Use the east door. Use the east door. Walk upstairs. Use the east door. Wait until the killer steps on the rug. Use the rug. 211 Use the third door from the left. Talk to Jim. 21 Use the door. Use the door with the broken lock. Take the black books at the right side of the second shelf. Look at the book of Black Magic. Use the door. Walk downstairs. Use the east door. Take the scissors. Use the scissors on the apron. Use the strip on the machete. Use the machete and strip on the welding mask. Use the west door. Use the west door. Use the west door. Use the mask and machete on the salt. Use the hole. Use the salty mask and machete on the chains. Walk upstairs. Look at the salty mask and machete. Use the east door. Use the east door. Walk upstairs. Look at the salty mask and machete. Use the east door. Follow the directions of the salty mask. Repeat until you reach the tiles. Use the scissors on the salty mask and machete. Use the machete on the tiles. Take the body. Use the door. Walk downstairs. Use the east door. Use the north door. Use the east door. Use the remains on the floor. Use the welding mask on the body. Use the west door. Use the west door. Talk to Simone. 4 Use the west door. Walk upstairs. Use the third door from the left. Talk to Jim. 3 Use the door. Walk downstairs. Use the east door. Use the north door. Use the east door. Take the rifle. Give the rifle to Simone. Give the teddy to Jim. Use the book of Black Magic on Trilby.