Pick up the spy kit. Take the ruler.
Walk north.
Go to the law office.
Eat the pretzels.
Talk to the secretary.
4–2–1–1
Show the photo to the secretary.
Walk into the office.
Take the tape. Copy your face with the copy machine. Use the C4 on the safe.
Walk west, east.
Go to Chinatown.
Walk to the far shop.
Buy the abstract blob. Buy the black light bulb.
Show the goat statue photo to the old china man.
Walk east, to the pawn shop.
Show the goat statue photo to the stuffy englishman.
Talk to the stuffy englishman.
3
Use the abstract blob on the mailing list index card. Give the mailing list card to the stuffy englishman.
3
Talk to the stuffy englishman.
Walk east, to the news stand.
Buy the Modern Sculptor.
2–4Use Nick Bounty’s photo on the ruler. Use the tape on the stick puppet. Use the stick puppet on the stick puppet lady.
Look at the magazine.
Walk east, east.
Go to Mr. Trosser’s mansion.
Walk west.
Turn off the right lamp.
Unscrew the right light bulb. Use the black light bulb on the right lamp.
Turn on the right lamp.
Turn off the left lamp.
Inspect the goat statues.
Walk east, north.
Go to Chinatown.
Walk to the restaurant.
1
Talk to Sam.
3
Eat the peanuts.
Walk east.
Kick the corndog. Use the rope cutters on the ropes. Use the match on the ropes.
Use the scoop tractor.
Open the big crate.
Pick up the bomb.
Wait until the giant kraken arrives.
Use the bomb on the giant kraken.
Walk through the hole.
Go to Kitty’s house.
Walk inside, west. Examine the broken goat.
Eat the candy dish.
Read the left diploma.
Walk outside, west.
Go to the law office.
Walk into the office.
Use the key on the safe.
Walk west, east.
Go to Chinatown.
Walk to the far shop.
Talk to the old china man.
Walk east, east.
Go to Kitty’s house.
Use the stick puppet.
Use the stick puppet.
Use the stick puppet.
Get the crab. Get the knife.
Look at the box.
Get the library card. Get the fingerprinting book.
Look at the book.
Use the knife on the book.
Look at the leaflet.
Look at Arthur’s hand.
Look at the leaflet.
Walk north.
Go to the Shint Barnacle Shipping Dock.
Use the knife on the crates.
Look at the crab in the crates.
Get the crab. Get the crate of sea sponges.
Use the crab on the crate of squid.
Use the sea sponge on the squid ink. Use the crab on the bucket. 3–4
Walk west.
Go to Nick Bounty’s office.
Look at the leaflet.
Use the inkpad on Arthur’s hand.
Look at the leaflet.
Use the library card on Arthur’s inky hand.
Look at the leaflet.
Walk north.
Go to the Blue Crab Cafe.
Use the knife on the Lonely Guy flyer. Use the small photo on the card with the fingerprint.
Walk to the Blue Crab Cafe.
Use the fake ID card on membership ID card scanner. 3–4
Walk east.
Get the cheese.
Walk east.
Walk west.
Go to the Blue Crab Cafe.
Walk to the alley.
Move the empty crate.
Get the business card.
Look at the business card.
Use the crab on the fusebox.
Get the wires.
Walk north.
Get the victrola.
Walk east, west, east.
Go to Jim’s Shack O’Crabs.
Talk to Jim.
Use the cheese on the toy crab. Use the trap on the rat.
Talk to Jim.
1–2–4Use the business card on Jim.
Walk west.
Go to the Boss.
Get the trash can full of can halves. Use the wires on the can halves.
Use the listening device on the window.
Use the listening device on the victrola. Use the spy equipment on the window.
Walk inside.
Use the crab on the boss.
Open the west cabinet beneath the Fat computer.
Take the Swiss army knife from the west cabinet.
Open the bottom drawer.
Take the wallet from the bottom drawer.
Open the wallet.
Take the ATM card from the wallet.
Use the ATM card.
Look at the ATM card.
Open the east cabinet.
Take the test tube from the east cabinet. Take the duct tape.
Walk south.
Open the hatch.
Talk to the Fat computer.
Go to the ACNE labs.
Talk to the police officer.
Talk to the police officer.
2–2–3–5
Walk west.
Talk to the Fat computer.
Go to the Bank of Shadowlands.
Use the ATM machine.
Use the ATM card on the ATM machine. Enter the code 7883. Withdraw the money.
Walk west.
Talk to the Fat computer.
Go to Doughnut World.
Talk to the clerk.
1–1–1–1–1–1–1–1–1
Walk east.
Talk to the Fat computer.
Go to the Quik E Mart.
Open the dumpster lid.
Look at the garbage in the dumpster.
Take the VHS tape from the garbage in the dumpster. Use the quarter on the paper machine.
Look at the paper.
Use the paper.
Look at the third wanted ad in the first column.
Exit the paper.
Walk west.
Talk to the Fat computer.
Go to La Fattoria.
Open the door.
Talk to Bruno.
2
Open the Swiss army knife.
Use the knife on the cheese.
Wait until the bell sounds.
Talk to Bruno.
Open the door.
Walk east.
Talk to the Fat computer.
Go to 542 West Boulevard, Apartment C.
Use the buzzer.
Push the button c.
Use the knife. Use the corkscrew. Use the screwdriver on the buzzer. Use the screwdriver. Use the scissors on the broken wires. Use the stripped wires. Use the duct tape on the repaired wires. Use the buzzer cover on the buzzer.
Look at the pizza.
Exit the buzzer.
Walk east.
Talk to the Fat computer.
Go back to the Fatcave.
Use the pizza on the Fatmobile.
Open the hatch.
Talk to the Fat computer.
Go to 542 West Boulevard, Apartment C.
Use the buzzer.
Push the button c.
Walk east.
Talk to the Fat computer.
Go to La Fattoria.
Open the door.
Open the door.
Walk east.
Talk to the Fat computer.
Go to the Quick E Mart.
Open the door.
Take the doughnuts.
Look at the pink drugs bottle.
Take the pink drugs bottle. Use the super-doze-off on the doughnut.
Take the comic books.
Read the comic.
Take the comic books.
Read the comic.
Take the comic books.
Read the Stud! Monthly.
Walk southwest, west.
Talk to the Fat computer.
Go to the ACNE Labs.
Give the iced doughnut to the police officer. Take the wires.
Walk west.
Talk to the Fat computer.
Go back to the Fatcave.
Walk east.
Use the scissors. Use the knife. Use the corkscrew. Use the screwdriver on the video camera. Use the screwdriver on the VHS tape. Use the video reel on the VHS tape. Use the VHS tape on the VCR. Give the cheese to the hamster. Take the hamster.
Walk south.
Open the hatch.
Talk to the Fat computer.
Go to Wrent a Wreck.
Open the door.
Talk to Robin.
Talk to Robin.
Talk to Robin.
Use the hamster on Robin. Take the ink pen.
Look at the ink pen.
Use the computer.
> ROBIN
> AUCH-74
Print the document.
Take the printout.
Look at the printout.
Use the cartridge part of the printer. Use the screwdriver. Use the scissors on the ink pen. Use the scissors. Use the knife. Use the corkscrew on the printer cartridge. Use the ink pen on the printer cartridge. Use the duct tape on the printer cartridge. Use the printer cartridge on the printer. Use the paper on the printer.
Use the computer.
> ROBIN
> AUCH-74
Print the document. Take the printout. Look at the printout.
Open the door.
Walk east.
Talk to the Fat computer.
Go to 7835 South Water Street.
Use the button.
Use the bell.
Use the button.
Use the panel.
Push the button two.
Use the door 203.
Use the door 203.
Use the door 203.
Walk south.
Use the panel.
Push the button one.
Talk to the attendant.
Use the button.
Use the panel.
Push the button three.
Use the door 302.
Walk south.
Use the panel.
Push the button one.
Walk west, west.
Talk to the Fat computer.
Go back to the Fatcave.
Walk east.
Use the printout on the Fat computer.
Walk south.
Open the hatch.
Talk to the Fat computer.
Go to the Burrito Barn.
Open the door to the Burrito Barn.
Give the coupon to the cowboy. Use the MEGA burrito on the hot sauce.
Use the MEGA burrito.
Walk west.
Use the printout on the bouncer.
Use the door to the boarded house.
Take the poster.
Walk west.
Talk to the Fat computer.
Go to Big’n’Tall.
Talk to the bum.
1–2Take the glue from the box of glue.
Talk to Billy Bob.
2–3Give the MEGA burrito to Billy Bob.
Walk inside the shop.
Take the credit application. Use the ink pen on the credit application. Give the credit application to Pete. Take the black t-shirt. Take the pants. Take the sock. Take the shoe. Take the studded belt. Take the hat.
Walk south, east.
Talk to the Fat computer.
Go to La Fattoria.
Use the corkscrew. Use the screwdriver. Use the scissors on the poster. Use the glue on the skull logo. Use the skull logo on the outfit. Use the outfit on the phone booth.
Walk east.
Talk to the Fat computer.
Go to the Burrito Barn.
Use the door to the boarded house.
Talk to Merv.
2–1–2
Talk to Merv.
3–2–1
Walk northeast.
Open the door.
Look at the towel rack.
Look at the drain.
Look at the drain.
Open the door.
Walk west.
Talk to the bartender.
5–4
Open the closed door.
Take the cleaner.
Walk northeast.
Open the door.
Use the cleaner on the drain. Take the game tokens from the drain. Take the towels.
Open the door.
Walk west, east until the PONG machine is unoccupied.
Use the game tokens on the PONG machine.
Lose the game.
Walk west.
Talk to Merv. 2–4
Walk northeast.
Use the PONG machine.
Use the game tokens on the PONG machine.
Win 9 rounds of PONG. Use Merv.
Walk west.
Open the door.
Walk west.
Talk to the Fat computer.
Go to La Fattoria.
Use the Fat suit on the phone booth.
Walk east.
Talk to the Fat computer.
Go to 1217 Lucas Lane.
Take the bump in the carpet. Use the key on the door.
Open the door.
Take the bottle.
Walk upstairs.
Look at the phone.
Use the phone. Look at the phone.
Open the top drawer.
Take the flashlight.
Walk downstairs.
Open the door.
Walk east.
Talk to the Fat computer.
Go to the Mary Kate Cosmetics offices.
Look at the green goo.
Walk east.
Talk to the Fat computer.
Go to La Fattoria.
Use the outfit on the phone booth.
Walk east.
Talk to the Fat computer.
Go to the Burrito Barn.
Open the door to the boarded house.
Talk to the bartender.
5–4
Open the closed door.
Take the eyedropper.
Walk northeast.
Take the darts.
Walk west.
Open the door.
Walk west.
Talk to the Fat computer.
Go to La Fattoria.
Use the Fat suit on the phone booth.
Walk east.
Talk to the Fat computer.
Go to the Mary Kate Cosmetics offices.
Use the eyedropper on the green goo. Use the eyedropper on the test tube.
Walk east.
Talk to the Fat computer.
Go back to the Fatcave.
Walk east.
Use the toxic sample on the Fat computer. Use the eyedropper on the chlorine. Use the eyedropper on the toxic sample.
Talk to the Fat computer.
Walk south.
Open the hatch.
Talk to the Fat computer.
Go to the water tower.
Use the bomb.
Use the scissors on the yellow wire. Use the scissors on the orange wire. Use the scissors on the brown wire. Use the scissors on the green wire. Use the scissors on the blue wire. Take dynamite from the bomb. Take the bomb timer from the bomb. Use the chlorine on the darts. Use the flashlight. Use the darts on the tube.
Walk west.
Take the rock. Use the rock on the street light. Use the blow darts on the mutants. Use the bomb timer on the dynamite. Use the duct tape on the dynamite. Use the bomb on the steel doors. Walk north.
Use the elevator.
Use the panel.
Push the button three.
Get the brick. Use the brick on the window.
Use the doors.
Walk east.
Use the barrel.
Walk west.
Talk to the thug.
2
Walk south.
Talk to the boy.
4–5Give the sachet to the boy.
Use the doors.
Use the elevator.
Trade until you have at least 75 credits.
Trade pornography at Tarabis 6 with baconburgers at Cary 7.
Warp to the Bloody Towel.
The best trading route in this sector is trading chocolate at the Bloody Towel with armament at Bergman Prime.
Warp to the wormhole.
Open communications with the wormhole authority.
Pay the fee.
Warp to the Protected Zone wormhole.
Open communications with the wormhole authority.
Pay the fee.
The best trading route in this sector is trading baconburgers at Frumious Prime with armament at Remus 3.
Ask Hole about the bulletin board.
Warp to Frumious Prime.
Buy at least 15 redshirts from Redshirt Security.
Buy the tractor beam from Dirty Laura’s Dealership.
Warp to the wormhole.
Open communications with the wormhole authority.
Pay the fee.
Warp to the Free Zone wormhole.
Open communications with the wormhole authority.
Pay the fee.
Warp to the Bloody Towel.
Make sure you have at least 700 credits.
Beam down a redshirt.
Talk to the barman.
1–5–4
Talk to Whistler.
1–3–2–1
Walk west.
Use the toilets.
Walk east, east, east.
Warp to Tarabis 6.
Beam down a redshirt.
Use the doors.
Walk west.
Get the rope.
Walk east, south, west.
Travel to the Protected Zone.
Warp to Thermus 8.
Beam down a redshirt.
Walk south, south, south, east, east, south.
Use the tractor beam on the cover.
Use the ladder.
Avoid the guards.
Fight the Culthorpe until you meet the High Ones.
Warp to Remus 3.
Beam down a redshirt.
Use the doors.
Navigate the maze to the bottom exit.
Note the color of the time drive beams.
Use the vent.
Navigate the maze to the east exit.
Open the panel.
Use the wires until the rightmost display is opened.
Get the jetpack. Use the vodka on the jetpack.
Use the wires until the beams of the color matching the time drive beams are off.
Use the vent.
Go through the bottom exit.
Use the jetpack on the time drive. Use the rope on the time drive. Use the scanner on the time drive.
Note: this is the final chance you have to scan the time drive for the “Galactic Database” mission.
Use the time drive.
Travel to the Lifeless Zone.
Warp to Gerald.
Scan the anomalous thingy.
Note: this is the only chance to scan the anomalous thingy.
Fight the anomalous thingy.
Travel to the Free Zone.
Warp to the Bloody Towel.
Make sure you have at least 3000 credits.
Beam down a redshirt.
Talk to Whistler.
3–3
Walk east, east.
Travel to the Protected Zone.
Warp to Thermus 8.
Use the right lever.
Use the Culthorpe. Use the necklace on the left lever.
Use the right lever.
Walk east.
Travel to the Lifeless Zone.
Warp to Gerald.
Travel to the Protected Zone.
Warp to Earth.
Warp to Remus 3.
Open communication to Grimbace University.
4–1
Open communication to Grimbace University.
4–1
Travel to the Lifeless Zone.
Warp to the Necronox Belt.
Beam down a redshirt.
Walk north, north, north, east.
Talk to the Reman.
3–4–2
Use the cave.
Walk west.
Search the caves for 2 green crystals, 3 blue crystals and 5 red crystals.
Find your way back to the entrance room.
Use two green crystals on the west statue.
Use the shape.
Use three blue crystals on the north statue.
Use the shape.
Use five red crystals on the east statue.
Use the passage.
Travel to the Protected Zone.
Warp to Quorn 8.
Beam down a redshirt.
Walk east, east, north, east.
Get the bucket.
Use the bog.
Walk to the dark spot.
Go through the southern passage.
Note at the symbols.
Get the chalk.
Use the passage.
Go through the northern passage.
Use the chalk on the panel.
Copy the first symbol (triangle) on the panel.
Push the button.
Use the chalk on the panel.
Copy the second symbol (square) on the panel.
Push the button.
Use the chalk on the panel.
Copy the third symbol (diamond) on the panel.
Push the button.
Use the passage.
Travel to the Free Zone.
Warp to Warhol 3.
Beam down a redshirt.
Walk west, west, north, north.
Talk to the salty sailor.
2–2–2–1
Talk to the salesman.
6
Use the scanner on the licence. Give the licence to the salesman. Give the licence copy to the salty sailor.
Talk to the salty sailor.
2
Walk west, west.
Use the west plaque.
Get the hand.
Walk east, east.
Use the bucket on the well. Use the hand on the bucket.
Use the handle.
Use the handle.
Use the bucket.
Walk west.
Use the switch.
Use the passage.
Use the hand on the palm reader.
Walk south.
Travel to the Lifeless Zone.
Note: this is the last chance to finish any secondary goals.
Warp to the Choking Nebula.
1
Walk southeast, east, southeast, east, southeast.
Use the elevator.
Use the Culthorpe.
Use the elevator.
Walk west.
Use the keycard on the console.
Walk southeast.
Use the elevator.
Kill the Culthorpe.
Walk east, southeast.
Kill the Culthorpe.
Walk east, southeast.
Kill the Culthorpe.
Use the doors.
Walk east.
4
Walk east, south, northwest.
Wait until the cart arrives.
Use the left catapult.
Use the middle catapult.
Use the right catapult before the middle rock falls.
Walk east.
2
Walk west.
Use the console.
Walk southwest, west.
Use the console.
Walk southwest, west.
Use the console.
Walk southwest, west.
Use the console.
Use the conduit.
Switch to Dan.
Walk east, southeast, east.
Use the console.
Switch to Hole.
Walk southwest.
Kill the Culthorpe.
Walk west.
Use the conduit.
Switch to Dan.
Walk southwest, west.
Use the console.
Switch to Hole.
Walk southwest.
Kill the Culthorpe.
Walk west.
Use the conduit.
Switch to Dan.
Walk southwest, west.
Use the console.
Switch to Hole.
Walk southwest.
Kill the Culthorpe.
Walk west.
Use the conduit.
Switch to Dan.
Walk southwest, west.
Use the console.
Get the tin of paint.
Wait until Gail Dronerod cleans his glasses.
Open the north door.
Wait until Gail Dronerod cleans his glasses.
Use the printer.
Wait until Gail Dronerod cleans his glasses.
Use the paint on the printer.
Wait until Gail Dronerod cleans his glasses.
Use the printer.
Use the ticket machine.
Wait until Gail Dronerod calls “Next”.
Give the ticket to Gail Dronerod.
Choose either way.
Travel to the Free Zone.
Ask Hole about the bulletin board.
Warp to Bergman Prime.
Open communication to Le Jardin Restaurant.
1–3
Travel to the Protected Zone.
Warp to Begurath 3.
Beam down a redshirt.
Walk west until you find the fishing boat.
Talk to the fishing boat.
4
Use the tractor beam on the fishing boat.
Walk around until the redshirt dies.
Travel to the Lifeless Zone.
Warp to Slovac 6.
Beam down a redshirt.
Shoot only the small fish.
Keep beaming down redshirts until you have 50 fish.
Travel to the Free Zone.
Warp to Bergman Prime.
Open communication to Le Jardin Restaurant.
2
Travel to the Protected Zone.
Ask Hole to show the bulletin board.
Warp to Remus 3.
Open communications to the Grimbace University.
2–1
Warp to Frumious Prime.
Buy the scanner from Dirty Laura’s Dealership.
Tell Hole to scan the location.
Buy or sell armaments from any location.
Go hunting for a fight.
Fight the police.
Scan the police.
Warp to Quorn 8.
Tell Hole to scan the location.
Warp to Earth.
Tell Hole to scan the location.
Warp to Thermus 8.
Tell Hole to scan the location.
Warp to Centre of Justice.
Tell Hole to scan the location.
Warp to Begurath 3.
Tell Hole to scan the location.
Warp to Remus 3.
Tell Hole to scan the location.
Make sure you have finished the “The Missing People” mission.
Beam down a redshirt.
Use the scanner on the book.
Use the door.
Go through the right exit.
Use the scanner on the fragment.
Use the vent.
Go through the left exit.
Use the book.
Warp to the wormhole.
Tell Hole to scan the location.
Travel to the Lifeless Zone.
Go hunting for a fight.
Fight a crab.
Scan the Crab.
Fight a innocuous trader.
Scan the Trader.
Warp to Slovac 6.
Tell Hole to scan the location.
Warp to Itegen 5.
Tell Hole to scan the location.
Warp to Necronox Belt.
Tell Hole to scan the location.
Warp to the Choking Nebula.
Tell Hole to scan the location.
Warp to Gerald.
Tell Hole to scan the location.
Travel to the Free Zone.
Go hunting for a fight.
Fight a Culthorpe.
Scan the Culthorpe.
Fight an anti-social trader.
Scan the trader.
Warp to the Bloody Towel.
Tell Hole to scan the location.
Beam down a redskirt.
Use the scanner on Whistler. Use the scanner on Barman. Use the scanner on the small man. Use the scanner on the game machine.
Walk east, east.
Warp to Bergman Prime.
Tell Hole to scan the location.
Warp to Cary 7.
Tell Hole to scan the location.
Warp to Tarabis 6.
Tell Hole to scan the location.
Beam down a redshirt.
Use the doors.
Use the scanner on the portrait.
Walk east.
Use the scanner on the creature. Use the scanner on the fridge(?).
Walk west, west.
Use the scanner on the thug.
Walk east, south, west.
Acquire one of the scepters by doing the appropriate part of the “Krun Scepters” mission.
Warp to Warhol 3.
Tell Hole to scan the location.
Make sure you have finished the “The Think Tanks” mission.
Beam down a redshirt.
Use the scanner on the scepter.
Walk west, west, north, north.
Use the scanner on the salesman. Use the scanner on the salty sailor.
Make sure you gave the salty sailor the copied license.
Talk to the salty sailor.
2
Walk west.
Use the scanner on the monument.
Walk east.
Talk to the salty sailor.
1
Walk around until you find a crate.
Use the scanner on the crate.
Walk around until the redshirt dies.
Travel to the Protected Zone.
Warp to Remus 3.
Open communication to Grimbace University.
3
Travel to the Protected Zone.
Ask Hole to show the bulletin board.
Warp to Begurath 3.
Open communications to Bernard Tospott.
1–2
Get the boat by doing the appropriate part from the “Gone Fishing” mission.
Travel to the Free Zone.
Warp to the Bloody Towel.
Talk to the small man.
1
Defeat the game.
1
Defeat the game.
1
Defeat the game.
Travel to the Lifeless Zone.
Warp to Itegen 5.
Beam down a redshirt.
Walk south until you reach the scepter.
Get the scepter.
Walk around until the redshirt dies.
Warp to Slovac 6.
Beam down a redshirt.
Shoot a harpoon at the object on the river bed.
Travel to the Protected Zone.
Warp to Remus 3.
Make sure you have finished the “The Missing People” mission.
Beam down a redshirt.
Use the door.
Go through the right exit.
Open the panel.
Use the wires until the leftmost display is opened.
Use the vent.
Go through the top exit.
Get the gold scepter.
Use the vent.
Go through the left exit.
Use the book.
Warp to Belgurath 3.
Open communications to Bernard Tospott.
1
Travel to the Free Zone.
Warp to Tarabis 6.
Talk to Bromide.
Warp to the Bloody Towel.
Talk to Bromide.
Travel to the Protected Zone.
Warp to the Thermus 8.
Talk to Bromide.
Pick up the sheets. Pick up the other sheet. Use the sheet on the other sheet. Use the sheet rope on the radiator.
Use the curtain cord.
Pick up the wig.
Use the radiator with sheet rope.
Move the ladder.
Pick up the comedy breasts. Pick up the box of crowbars.
Use the sheet rope.
Use the crowbar on the chest.
Look at the chest.
Use the radiator with sheet rope.
Walk upstairs.
Pick up the key.
Talk to the bellboy.
2–1–2–3Pick up the key.
Walk northeast.
Use the key on the closed door.
Walk northeast.
3–1–2Give the towel to Lola. Use the dress.
Walk upstairs, to the truck.
Pick up the hay. Pick up the oil.
Use the oil on Rico in the car.
3–3–4
Open the duffle bag.
Look at the duffle bag. Look at the waterlogged seats.
Talk to Sparky.
3–1–1–3
Open the hatch.
Walk to the hatch.
Use the beef jerky on the piranhas. Pick up the propellor.
Use the knife on the lily stem.
Use the propellor on the giant lily pad.
Walk north.
Use the knife on the vine.
Walk south, south.
Use the vine on the support rope. Pick up the banana.
Walk southwest, north, north.
Talk to the gorilla.
2–2–3–1
Walk to the pinnacle.
Walk to Trader Bob, to the door.
4–4
Look at the beef jerky stand.
Give the rest of the beef jerky to Trader Bob.
Pick up the bucket o’ nets.
Talk to Trader Bob.
1–2–2–2–3Pick up the vacuum cleaner.
Talk to Naomi.
3–3
Talk to Naomi.
2–3–2–2
Walk west, to the path, to the jungle, east, east.
Talk to the vicious dinosaur.
3–4–3
Talk to the gorilla in the costume.
2–3–1
Walk to the hollow log, northeast.
Use the vacuum cleaner on the orchid swarming with wasps.
Pick up the orchid.
Walk southeast.
Look at the buttons.
Use the buttons.
Talk to the bedraggled prisoner with the puppets.
2–1–2–3–4–3
Walk to the exit.
Walk west, west, north, to the hollow log, south.
Talk to Jimmy.
2–2–2–3–4Give the banana to the middle monkey.
Walk north, north, north.
Talk to Skip.
2–3–2–3–3Look at the comic book. Use the comic coupon on the torn page.
Look at the Pocket Rocket blueprints.
Talk to Bud.
3
Walk northwest, west, west.
Walk to Trader Bob, to the door.
Give the orchid to Trader Bob. Pick up the bucket o’ nets.
Walk west, to the path, to the crash site.
Walk east, south.
Use the net on the perfume. Give the comic book to Sparky.
Walk south.
Pick up the banana.
Walk southwest, north, north, north.
Walk to Trader Bob, to the door.
Give the perfume to Naomi.
Walk west, west, to the Floda Inc camp.
Pick up the flower.
Walk east.
Talk to the secretary.
3–3–3
Walk north.
Look at the couch.
Walk north, east.
Talk to the chef.
3–3–3Give the banana to the chef. Pick up the dog food. Pick up cheeze bits.
Walk east.
Open the mail bag.
Look at the mail bag.
Look at the letter.
Open the foot locker.
Pick up the squeaky toy.
Walk east, west, west, north.
Walk to the jungle, east.
Use the net on the beetle.
Walk east, south.
Talk to Mary-Lou.
1–1–2–1–2–3
Walk north, north, west, north.
Use the flower on the three toed sloth. Use the scissors on the three toed sloth.
Walk west, west, to Trader Bob.
Talk to the witch doctor.
1–1–3–3Use the knife on the coconut. Give the coconut halves to the witch doctor.
Give the vacuum cleaner to the witch doctor.
Give the sloth hair to the witch doctor.
Walk to the path, to the jungle, north, east.
Give the lotion to Bud.
Walk northwest, west, west.
Walk to Trader Bob, to the door.
Pick up the record.
Walk west, to the path.
Walk to the Floda Inc camp, east, north.
Use the record on the phonogram.
Use the elevator.
Open the door.
Walk west.
Look at the box. Use the can opener on the dog food.
Walk west, south.
Give the letter to John.
Open the southern door.
Walk southwest.
Look at the duty roster.
Walk north, east, east.
Open the door.
Walk west.
3–4
Open the western door.
Walk west.
Pick up the book. Use the knife on the book.
Walk east, north, north.
Pick up the super weenie serum. Use the super weenie serum on the opened dog food.
Walk east.
4
Use the key on the prison door.
Use the mannequins.
Talk to princess Azura.
2
Pick up the pencil.
Use the wall panel.
Walk east, north.
Use the elevator.
Walk south, south.
Give the chef’s surprise to Klunk.
Talk to Klunk.
3–2
Open the door.
Walk west.
Use the pencil on the writing pad.
Walk north, east.
Open the northern door.
Walk northwest.
Move the cabinet.
Use the piece of paper on the safe.
Open the safe.
Look at the safe.
Walk east, east, north, north, west.
Give the squeaky toy to the guard dog.
Open the door.
Walk inside.
Use the padlock key on the padlock.
Open the box.
Look at the box.
Walk west, north.
Walk to the Amazon Fortress, north, north.
Walk west, southwest, north, to the hollow log.
Walk north, west, west, to the Jetty.
Talk to the ferryman.
1–2–1–1Give the beetle to the ferryman.
Talk to the ferryman.
1
Walk north, northeast.
Pick up the left body.
Pick up the left body.
Pick up the left body.
Pick up the body.
Pick up the skull. Pick up the arm bone. Give the cheese bitz to the dino rat.
Walk northeast.
Pick up the left body.
Pick up the left body.
Pick up the left body.
Pick up the body.
Pick up the leg bone. Pick up the rib cage.
Walk northeast.
Use the leg bone on the lower hole. Use the rib cage on the middle hole. Use the skull on the top hole. Use the arm bone on the socket.
Use some more money on the slot.
Use the arm bone.
Walk north.
2–3–3
Walk east, north, east.
Talk to the zombie woman.
1–4–1–1–1–2Pick up the mummy wrappings.
Talk to the zombie woman.
1–2Open the sarcophagus. Use the knife on the sarcophagus with vines.
Close the sarcophagus.
Move the sarcophagus.
Walk northeast.
Use the knife on the tree sap.
Pick up the tree sap. Use the tree sap on the bat. Pick up the tree sap.
Move the fountain head.
Pick up the blue jewel.
Walk west.
4
Walk west.
Use the hand puppet on the stone disc.
Walk east, east.
Use the lever.
Walk north.
Use the stone disc on the spindle. Use the gnarled vine on the stone disc.
Walk west, east.
Use the loose vines on the pulley.
Use the sticky bat on the pulley.
Walk east.
Pick up the pick.
Walk west.
Use the sticky bat on the pulley.
Walk west, north, north.
Use the pick on the stalactite.
Pick up the flint.
Use the pick on the hole.
Walk north, west.
Use the mummy wrappings on the arm bone. Use the flint on the lighter. Use the lighter on the makeshift torch.
Walk west, west.
Use the lit torch on the snake.
Walk north, southeast.
Look at the body.
Walk west, east, west, west.
Pick up the big stick.
Walk east, east, southeast, upstairs, northeast.
Walk west, northeast, north, north, west.
Use the big stick on the crypt. Look at the crypt.
Use the rest of the wrappings on the death mask.
Walk east, north, west.
Walk west, west, north, north, downstairs.
Use the death mask on the mirrored surface.
Walk north, east.
Use the sticky bat on the green jewel.
Walk north, west, west, west.
Use the green jewel on the left eye. Use the blue jewel on the right eye.
Walk east, east, southeast.
Use the lever.
Talk to Ian.
3–2
Use the lever.
Walk downstairs, west, west, east, east.
Walk southeast, upstairs, northeast, west, east.
Walk east, north, east, east, west, west.
Look at Ian’s pulverised body. Use the tree sap on the chunk of rock. Use the sticky chunk of rock on the bit of stone.
Walk east, east.
Use the lever.
Walk west, west, north, north, downstairs.
Walk west, west, west, northeast.
Use the stone key on the statue.
Walk downstairs, south.
Give the rest of the cheezy bitz on the dino rat.
Follow the dino rat.
Repeat until you reach the end of the maze.
Walk northeast.
Use the vacuum cleaner on the mosaic.
Move the second embossed wall marking on the bottom row.
Move the third embossed wall marking on the third row.
Walk east.
2
Give the crown to the guardian. Pick up the crystal skull.
Walk north, west.
Move the right wall panel.
Move the left wall panel.
Use the chair.
4–3–1–4–3Pick up the mug.
Use the mug on the prison door.
Walk downstairs, north, south, north, north, west, north.
Walk to Trader Bob, to the door.
Look at the ID card.
Pick up the alcohol. Use the alcohol on the rocket pack.
Walk west, west.
Use the rocket pack.
Walk east, north, north.
Use the knife on the branches.
Walk south.
Give the branch to the large dinosaur.
Walk south, south, west.
Use the tyranno horn.
Walk east.
Pick up the dino ray gun.
Use the dino ray gun on monster Frank.
Talk to Faye.
3
Use the dino ray gun on monster Frank.
Give the death mask to Sparky.
Use the dino ray gun on monster Frank.
Walk under the arch, to the stairs.
> LOOK SIGN
> LEAVE
Walk east, east, onto the protruding rock.
> LOOK ROCK
Wait for the transporter to come near.
Walk onto the transporter.
Walk to Vindah.
> ASK ABOUT SIGN
> ASK ABOUT DIVINER
> ASK ABOUT DIVINATION
> ASK ABOUT BIRD
> ASK ABOUT COLORS
> LEAVE
Walk onto the transporter.
Walk west, down the stairs, into the building.
Walk to the west wall.
> TAKE SPHERE > TAKE TUBE > TAKE PIGMENT
> ASK ABOUT TUBE
Walk north, up the stairs, west.
Walk under the arch, east, into the building.
> ASK ABOUT TUBE
> ASK ABOUT BIRD
> MAKE CAGE
> ASK FOR WEAPON
> TAKE SWORD > TAKE AXE
Wait until the cage is finished.
> TAKE CAGE
> LEAVE
Walk west, under the arch, east.
Walk down the stairs, into the building.
Walk to the frags.
> POINT TUBE AT FRAGS
Walk north, up the stairs, west.
Walk under the arch, to the edge with the seeds.
Wait until a small seed is near.
> TAKE SMALL FLOATER
Walk west, north, east, to the back wall.
> CLIMB WALL
Walk south.
> DROP CAGE
> SET CAGE
> BAIT CAGE WITH PIGMENT Wait for the bird to be caught. > TAKE CAGE
Walk east, to the shell.
> TAKE SHELL
Walk into the water.
> FILL SHELL WITH WATER
Walk west, north, to the hole.
> CLIMB DOWN
Walk west, south, south, to a large seed spitter.
Wait for a large seed to pass by.
> TAKE LARGE FLOATER
Walk under the arch, east, east.
> DROP SWORD> DROP AXE
Walk onto the transporter, to Vindah.
> GIVE BIRD TO VINDAH
> ASK ABOUT DIVINATION
> LEAVE
Walk onto the transporter, west, west.
Walk under the arch, to the edge with the seeds.
Wait until a small seed is near.
> TAKE SMALL FLOATER
Walk east, west, south, east, east, south, west.
Walk to the leaf.
> TAKE LEAF
Walk east, north, west, west, north, east.
Walk to the right path.
Walk to a large seed spitter.
Wait for a large seed to pass by.
> TAKE LARGE FLOATER
Walk under the arch, east, east.
Walk onto the transporter, to Vindah.
> GIVE LEAF TO VINDAH
> LEAVE
Walk onto the transporter, to the weapons.
> TAKE AXE> TAKE SWORD
Walk west, west, under the arch, to the seeds.
Wait until a small seed is near.
> TAKE SMALL FLOATER
> DROP SWORD
Walk east, west, south, east, to the hammock.
> LIE HAMMOCK > DREAM > WAKE UP
Walk to the middle spire of rocks.
> PUSH ROCKS
> CLIMB ROCKS
> LOOK CREATURE
> TALK TO KAYLEF
> LOOK LEFT TREE
Walk to the right of the left tree.
> CUT LEFT TREE WITH AXE
Walk to the right of the right tree.
> CUT RIGHT TREE WITH AXE
Walk to the image.
> TAKE IMAGE
Walk to Kaylef.
> GIVE IMAGE TO KAYLEF> TAKE MIRROR
Walk to the rocks.
> CLIMB ROCKS
> SLEEP
> WAKE UP
Walk west, north, east, to the left path.
Walk to the plate.
> LOOK PLATE
> POINT TUBE AT PLATE
> POINT TUBE AT FRAGS
Walk north, to the plate.
> POINT TUBE AT PLATE > DROP TUBE
Walk southeast.
> TALK CREATURE
> ASK ABOUT CRYSTALS
> GIVE SEED TO LANTRA
Walk to the pouches.
> TAKE LARGE POUCH > TAKE SMALL POUCH
> LOOK SMALL POUCH
> DROP SMALL POUCH> TAKE ROUND CRYSTAL
> LOOK LARGE POUCH
Walk south, to the doorway downstairs.
> LOOK
> LOOK TOWHEE
> ASK FOR SCROLL
> READ SCROLL
> GIVE ROUND CRYSTAL TO TOWHEE Wait until you get the picture scroll.
> READ PICTURE SCROLL
> LEAVE
> DROP PICTURE SCROLL> DROP WRITTEN SCROLL
Walk upstairs, west, north, east, north, north.
Wait until the fear disappears.
Walk north.
Wait until the fears disappear.
Walk northwest, north, to the herb.
> TAKE HERB
Walk west, west, north, north, north.
Walk southeast, north.
> DROP POPCORN > DROP AXE> DROP MIRROR> DROP HERB> DROP SPHERE
Walk to the leg at the right side.
> CLIMB BONE
Walk west, to the arrow.
> TAKE ARROW
Walk east, to the east leg.
> CLIMB DOWN
Walk to your stuff.
> TAKE KLEEG > TAKE AXE> TAKE HERB> TAKE BOWL> TAKE MIRROR
Walk east, west, west, west, south.
Walk to the fear-smile pit.
> FILL BOWL WITH SLIME
Walk south, east, south.
Walk west, north, east, east, to the northeastern wall.
Walk west, west, north.
> READ MESSAGE
> WIELD AXE
Walk to the platform.
Defeat aRRaRRa.
Walk off the platform.
> EAT HERB > LOOK MOUND
Walk to JonQuah.
Walk downstairs.
> DROP LARGE POUCH
Walk to the platform.
> LOOK WALL
Wait until the elevator stops.
Walk to JonQuah’s location.
Only walk over big circles or four small circles. Wait until you get the silencer.
Walk off the platform.
Walk west, south, south, east, west.
Walk south, east, east, south, west.
> TURN ON SILENCER
Walk south.
> USE MIRROR
Walk to the boat.
> ENTER BOAT
> SQUEEZE KLEEG > POUR SLIME ON ME
Walk east, north, west, west, south, north, east.
Walk to the entrance.
> PUT ARROW IN HOLE
Walk north.
> PULL ROPE
Wait until you are near a hole in the shaft.
> JUMP
Walk east, east, east, north.
Choose the mirror.
Use the rope on the protruding rock.
Use the key on Ace’s apartment.
Use the answering machine.
Wait until somebody knocks on the door.
Open the apartment door.
Use the portable computer.
Use the hatch.
Evade the obstacles and reach the other side.
Walk east.
Talk to Jacques.
1
Talk to Jacques.
1
Use Armand the octopus.
Talk to Jacques.
1–2
Walk east.
Take the fork.
Use the fork on the door to Jacques’ quarters.
Take the blue conch shell.
Take the loose papers.
Take the loose papers.
Use the old book.
Turn the page until you reach the short/long code.
Note the code.
Leave the book.
Use the bed.
Use the oyster.
Use the bed.
Take the pearl.
Use the sail fish.
Use the blue conch shell on the indention in the wall.
Use the secret door.
Use the secret door.
Use the secret door.
Use the closet.
Take some kind of uniform.
Use some kind of wall chart.
Use the island.
Take the quill.
Use the quill on 50 longitude.
Use the quill on the space for longitude.
Take the quill.
Use the quill on 50 latitude.
Use the quill on the space for latitude.
Take the piece of paper.
Leave the wall chart.
Walk west.
Open the cabinet.
Take the key.Take the wad of cash.
Walk south.
Open the hatch cover.
Use the control platform.
Use the key on the keyhole.
Use the lever.
Use the baby whale until Ace pushes the button.
Walk upstairs, upstairs.
Use the Master of Disguise on Ace.
Use the navigation table.
Correct the puzzle.
Use the loose paper on the chart.
Use the coordinates on the chart.
Use the overlay for the map.
Use the quill.
Use the sonar station.
Use the whale release button.
Keep the whale in view until it reaches Volcania.
Leave the station.
Use the way out.
Use the platform.
Use the button.
Use the button to signal the code from the book.
Use the way out.
Jump from whale to whale to the other side.
Use the key on Ace’s apartment.
Use the answering machine.
Take the note.
Use the cover.
Open the lower right cabinet.
Open the lower right cabinet.
Take the TV cable.
Use the TV cable on the fusebox.
Wait until somebody knocks on the door.
Open the apartment door.
Take the eel tank.
Open the bathroom door.
Use the stool
Use the tub faucets.
Use the gloves on Ace.
Take the electric eel.
Use the water.
Walk east.
Take the TV cable.
Open the bathroom door.
Use the TV cable on the bathtub.
Walk east.
Use the answering machine.
Use the portable computer.
Talk to the eskimo.
Talk to the eskimo.
1
Examine the Elder’s igloo.
Talk to the Village Elder.
Talk to Oosik.
2
Talk to Oosik.
1–1–2
Construct a woman totem pole.
[+]
Take the yellow snow.
Talk to Oosik, the Elder’s daughter.
Use the Artic Avenger.
Use the Artic Avenger.
Turn left, straight, right, left, right.
Use the left lump of snow.
Use the middle lump of snow.
Take the animal bone.Take the frozen twinkies.
Walk west.
Turn right, left, left, right.
Use the frozen twinkies on the storage.
Take the screwdriver.
Use the storage.
Leave the storage.
Walk west.
Turn left, straight, straight, left.
Talk to some people.
Use the Master of Disguise on Ace.
Talk to the cold-war soldier.
Talk to the cold-war soldier.
Use the gas can.
Use the large tarp.
Use the monster snowmobile.
Turn right, right.
Use the cabin door.
Use the hatchet.
Enter the cabin door.Take the piece of paper from the trash.
Use the small, tacky rug.
Use the light switch while Ace holds the rug.
Walk west.
Jump past the flamethrowers.
Use the lever.
Walk north, up the ladder, west.
Give the animal bone to the unfriendly dog.
Use the fuse box.
Use the button.
Use the computer.
> PRESS
> S
> E
> C
> M
> M
> E
> M
> X
Open the metal cabinet.
Use the cans.
Take the crowbar.
Use the crowbar on the fusebox.
Use the fuse box.
Push the red button.
Push the blue button.
Use the lever.
Use the fuse box.
Push the red button.
Push the green button.
Use the lever.
Use the huskies.
Walk east, down the ladder, through the double doors.
Open the gate.
Use the lever.
Open the gate.
Walk through the door near the camera.
Use the metal barrels.
Use the hot tub.
Use the crowbar on the metal barrels.
Take the shipping label.
Use the hot tub.
Walk north, south, east.
Talk to the bouncer.
Walk east.
Use the first Master of Disguise of Ace.
Use the key on Ace’s apartment.
Use the portable computer.
Use the cosmetics button.
Drag the Sea Spray icon to the Xotica logo.
Use the treasures button.
Drag the Necklace of Tethys icon to the Xotica logo.
Use the leisure button.
Drag the Eagle Eye Binoculars icon to the Xotica logo.
Drag the Pearl Handled Pool Cue icon to the Xotica logo.
> JACQUES
> NEMO
Use the order form button.
> ORDER
> ORDER
Use the special offer button.
Use the place order button.
Use the place order button.
Use the place order button.
Wait until somebody knocks on the door.
Open the apartment door.
1
Use the projection screen.
Wait until somebody knocks on the door.
Open the apartment door.
Take the access card.
Use the window’s latch.
Walk to the right, south, east.
Wait until Fatteus Lardus talks to Ace.
Open the window.
Walk west.
Use the western vine.
Climb all the way up.
Use the paper on the dish.
Use the paper on the dish.
Climb all the way down.
climb down the eastern vine.
Open the western window.
Walk north, downstairs west.
Use the knight in shining armor.
Walk into the bookcase.
Use the panel.
Use the panel.
Connect the data out to the data in.
[+]
Start with the third data out node.
Connect northeast, east, southeast, southeast, southwest.
Connect southwest, southeast, east, northeast, northeast.
Connect northwest, northeast, northwest, northwest, northeast.
Connect northeast, southeast, east, southeast, southwest.
Connect southwest, southeast, northeast, east.
Leave to the terminal.
Use the access card on the entry panel.
Examine the mirror on the surgical tray.
Walk south, east.
Use the costume.
1
Use the sandbag over Ace and Vanella while Ace talks.
Use the rather large cannon while Vanella is on the floor.
Use the lever.
Jump to one of the pillars.
Jump down to pillar.
Taunt Fatteus Lardus by pressing enter.
Continue until the pillars are destroyed.
Talk to friar Bacon.
A–D
Move Buck.
Talk to friar Bacon.
A
Pick up the pickaxe. Pick up the pickaxe.
Use the picket on friar Bacon.
Pick up the cassock.
Use the donkey.
Go to the path.
Talk to the soldier.
B–B–A
Go south.
Talk to friar Bacon.
B–A–A–A–A–A–B
Use the donkey.
Go to the canyon.
Go to the door, to the ladder.
Move the sign.
Go to the ladder.
Pick up the sign. Look at the wooden bucket.
Go east, to the town.
Talk to the layabout.
A–B–B–C
Talk to the barman.
A–B–C–D–C–C–C
Look at the bottle.
Go upstairs.
Open the right door.
A–A–B–D–D–D
Look at the key hole.
Go downstairs.
Walk west.
Talk to the young lady.
A–C–E–B–D
Talk to the old lady.
B–A
Open the box.
Look at the box.
Open the door east of the box.
Go to the door east of the box.
Talk to the shopkeeper.
B–BPick up the coffee. Pick up the cigars. Pick up the biscuits. Pick up the sugar. Pick up the carrots.
Go to the open door.
Open the door east of the bank.
Go to the door east of the bank.
Talk to Pettyboom.
B–B–B–B–CPick up the coffee pot.
Go west.
Use the coffee pot on the water tank.
Use the coffee on the coffee pot.
Use the trolley.
Use the screw on the trolley.
Use the trolley.
Go to the Indian village.
Pick up the knife.
Go to the rip.
Pick up the bottles. Pick up the candle.
Go to the rip.
Use the trolley.
Go to the forest.
Open the door.
Go to the door.
Pick up the fishing rod.
Talk to Tom.
A–A–A–B–B–B–B–B–D
Go north.
Pick up the fabric.
Pick up the fabric. Use the knife on the gum. Use the fishing rod on the river.
Go west.
Go to Fort Apache.
Go to the door.
Use the horn.
Pick up the flag.
Open the trap door.
Look at the trap door.
Use the fishing rod on the trap door.
Look at the window.
Talk to the colonel.
B
Look at the window.
Give the flag to the colonel.
Look at the map.
Go to the Indian village.
Talk to the western Apache.
D–GGive the chewing gum to the western Apache.
A
Use the peace pipe on the tabacco light.
Go to the northern tent.
Look at the basket.
Pick up the matches.
Go east, to the western tent.
Look at the cauldron.
Go south.
Use the trolley.
Go to the cemetery.
Pick up the rope.
Talk to the parrot.
E
Give the cookies to the parrot.
While the parrot eats, pick up the parrot. Use the pick on the picket.
Use the pick on the plot near the wooden cross.
Use the barley seeds on the furrows.
Use the magic cloud.
Pick up the barley.
Walk east.
Go to the waterfall.
Climb up the waterfall.
Use the rope on the rock.
Go to the bars.
Look at the map.
Go to Fort Apache.
Go to the door, to the door east of the window.
Pick up the sponge. Pick up the uniform.
Move the barrel.
Use the sponge on the alarm.
Go north.
Open the door to the Chinese laundry.
Go to the door to the Chinese laundry.
Pick up the bowl. Give the uniform to the Wun Hung Lo.
Go west, to the door to the Chinese laundry.
Talk to Wun Hung Lo.
D
Look at the french uniform.
Go west.
Open the second door from the left.
Go to the second door from the left.
Open the cupboard.
Pick up the tabasco. Use the coffee pot on the hotplate. Use the logs on the oven.
Use the matches on the oven.
Pick up the coffee maker.
Look at the map.
Go to the monastery.
Use the coffee pot on the mexican.
A–A–B–D–D
Look at the map.
Go to Big Town.
Give the carrots to the donkey.
While the donkey eats, pick up the hat.
Go to the town.
Give the balloon to the old lady.
Open the door east of the saloon.
Go to the door east of the saloon.
Open the east door.
Go to the east door.
Look at the ticket.
Talk to the parish priest.
C
Use the candle on the candelabra.
Use the matches on the candle.
Use the parrot on the confession booth.
Talk to the parish priest.
A
Go to the east door.
Pick up the ticket.
Open the trunk.
Look at the trunk.
Go west, north.
Open the door to the bank.
Go to the door to the bank.
Use the cassock.
A–A–B–A
Talk to the cashier.
C–A–B–A
Talk to the cashier.
D–B–B–A
Talk to the cashier.
E–A
Use the dynamite on the handle.
Use the matches on the dynamite on the safe.
Go north, to the door to the church.
Go to the belfry, to the balcony.
Open the right drawer.
Look at the right drawer.
Walk east.
Use the magic cloud.
Go downstairs.
Pick up the bucket.
Walk west.
Use the water tank on the barrel.
Use the sugar on the barrel. Use the barley on the barrel. Use the P sign on the barrel.
Go to the stable.
Talk to the well.
C–C–DUse the bucket on the well.
Use the handle.
Use the handle. Look at the skull and stephoscope.
Look at the map.
Go to the forest.
Pick up the skull.
Use the bottle on the barrel.
Look at the map.
Go to Fort Apache.
Go to the door.
Open the door on the far right.
Go to the door on the far right.
Pick up the medal named the Star of Free Mexico.
Talk to the ladies.
A–A–D–D
Talk to the sergeant.
A–B–B–B–B–B–CGive the whisky to the sergeant.
Go west, to the door on the far right.
Talk to the ladies.
F
Pick up the medal named the Free Star of Mexico. Look at the medal and cork screw.
Use the cork screw on the tabasco.
Go west.
Talk to the warden.
C–A–C–C
Go to the second door on the left.
Use the rice on the bowl.
Use the tabasco on the bowl.
Go north.
Use the triangle.
Look at the map.
Go to the canyon.
Go to the cave over the eastern bushes.
Pick up the cards.
Go north.
Give the hat to Lardbelly. Give the gun belt to Lardbelly. Give the medallion to Lardbelly.
Talk to Lardbelly.
B–B–A–A–A–C–A–BGive the balloon to Lardbelly. D–B–F
Look at the map.
Go to Big Town.
Go to the town, to the saloon, upstairs.
Open the right door.
Go to the right door.
Pick up the right pillow. Pick up the left pillow. Use the knife on the first pillow. Use the knife on the second pillow.
Look at the manual.
Go east, downstairs.
Talk to the sheriff.
B–B
Use the chair.
Agree with the cards as they are dealt.
C
Use the aces on the fake money. Pick up the stone at Fillmore’s feet. Use the stone on Pettyboom. Pick up the dart.
Use the dart on the ring.
Go to town, to town.
Open the eastern door.
Go in the eastern door.
Move the levers.
Repeat until the door blows shut as the telegraph operator enters.
Open the eastern door.
Go in the eastern door.
Pick up the book.
Look at the morse code book.
Look at the teleprinter.
Use the equipment.
Go north.
Look at the map.
Go to Fort Apache.
Walk to the door, to the door east of the window.
Use the first key on the lock.
Go to the door.
Walk south, north.
Use the second key on the door east of the horse.
Go to the door east of the horse.
Talk to Bull.
A
Give the stethoscope to Bull.
Walk west.
Talk to the soldiers.
A
Go to the door east of the window, west.
Look at the map.
Go to Big Town.
Go to the saloon.
Talk to Anselmo.
A–A
Talk to Anselmo.
A
Give the french uniform to Leconte.
Look at the map.
Go to the canyon.
Go to the cave over the eastern bushes.
Use the fabric.
Go to the tower.
B–B–C–B–B–B–B
Look at the cannon.
Open the northern door.
Open the western door.
Go to the western door.
Use the wheel.
Pick up the ball.
Go north.
Open the second door from the right.
Go to the second door from the right.
Open all four drawers.
Use the hose on the tap.
Go to the window.
Use the hose on the bottom right window.
Go to the bottom right window.
Use the matches on the books near the soldiers.
Go to the western window, east, southwest.
Use the rope on the cannon.
Move the cannon.
Use the ball on the cannon.
Move the cannon.
Use the rope on the cannon.
Go to the eastern door.
Pick up the book at the bottom of the stairway. Look at the book.
Go to the stairway.
Use the key on the door.
Move the carpet at the east end of the room.
Look at the painting.
Move the sun at the west end of the room.
Go east.