Shadow of the Comet

Walk to the two men. 21 Get Boleskine’s diary from the dresser. Use Boleskine’s diary. Get the telegram from the table. Use the telegram. Walk west, south, south, southwest, south. Walk through the southern door. Walk to the statue. Look at the statue description. Walk north. Talk to the man. Talk to Jugg. 12 Look at the birth register on the table. Talk to Jugg. 21 Walk south, north. Look at the left-most cupboard. Look at the right-most cupboard. Get the magnifying glass. Walk south, south, east, east, east. Talk to the woman. 2 Talk to Tilton. Walk north. Talk to Myer. 1 Walk north, southwest, through the door, north. Look at the rifle. Use the magnifying glass on the rifle. Walk south, south, south. Walk to the door. Look at the house. Walk north, north, east, east, east. Get the rope ladder. Walk through the door. Talk to the man. 1 Talk to Curtis Hambleton. Walk south, south, south. Get the branch. Walk north, north, west, west, west. Talk to the police officer. Talk to sergeant Baggs. Talk to sergeant Baggs. Walk north, west, north, north, west. Get the branch. Walk west, north. Get the branch. Walk west, south, south. Get the creeper. Walk north, east, east, east, east. Walk to the door, north, east. Look at the dresser. Get the absorbent cloth. Get the surgical spirit. Use the surgical spirit. Look at the trunk. Get the drawing. Get the map. Use the drawing on the table. Use the absorbent cotton with surgical spirit on the drawing. Get the rubbed drawing. Use the map on the table. Mark the spot named “Searcher”. Walk west, south, south, southeast. Talk to Myer. Walk east, to Cobble. Walk to the door. Talk to the bartender. Talk to the bartender. Talk to Nathan Tyler. 22 Get the bat. Use the bat on the Hambleton boys. Walk west, north, to the door, north, east. Look at the trunk. Get the camera. Get the tripod. Get the lantern. Get the lens. Walk west, south, south, southwest, south. Talk to Webster. Walk north. Use a branch. Use a branch. Use the branch. Use the creeper. Use the camera. Use the set of plates. Use a plate. Use a plate. Use the plate. Walk east. Look at the spot where the cat disappeared to. Walk to the passage. Hide behind the tree before the shaman sees you. Wait until the shaman appears. Run west, south. Get the prescription. Walk west, south, south, southeast, to the door. Use the prescription on the counter. Walk north. Get the sodium thiosulphate (or benzine chlorate). Get the potash metabisulfite (or chromogenous). Walk to the ladder. Get the metol. Get the hydroquinone. Climb down. Walk west, to the lamp on the back wall. Use an exposed plate on the developing trays. Use the metol on the developing trays. Use the hydroquinone on the developing trays. Use the sodium thiosulphate (benzine chlorate) on the developing trays. Use the potash metabisulfite (chromogenous) on the developing trays. Walk east, south, south, south, southwest. Follow the hooded figure east, inside. Talk to Myer. Get the key. Walk south, west. Use the key on the door. Look at the blood. Get the statue of a baby. Walk north. Look at the cabinet. Get the statue of a young man. Walk west. Look at the eastern butterfly case. Get the statue of an old man. Walk north. Look at the west end of the rug. Get the small key. Get the old man and the sea. Use the statue of an old man on the empty spot. Get the invisible man. Use the statue of a young man on the empty spot. Get youth. Use the statue of a baby on the empty spot. Walk east. Talk to Jugg. Use the parchment on Jugg. Get the message. Get the Necromicon. Use the small key. Use the Necromicon. Use the Necromicon on the desk. Walk west, south, east, south. Walk south, northeast, northwest, west. Walk north, to the door, north, east. Use the message. Walk west, south, south, southwest. Walk south, southwest, to the door. Talk to Guildchrist. 1 Walk north. Talk to Underhouse. Walk downstairs, south. Talk to the ladies. Talk to Pickott. 1 Walk east, east, to the door. Talk to Myer. 3 Walk south, west, west. Use the brooch on Pickott. Use the locket on Pickott. Use the bible. 3 Walk north, through the eastern door. Walk to the counter. 231 Walk to the stairs. Look at the cabinet. Look at the safe. Enter 345. Get the diary. Get the cigar case. Use the cigar case. Use the diary. Use the deposit note. Walk south, east, southwest, to the door. Use the deposit note on Guildchrist. Walk south, north, east, northeast, north, behind the well. Use the parcel. Use the frock. Walk east, to the fence. 1 Walk to the fence, to the stairs, east of the lighthouse. Look at the lighthouse. Use the wall. Look at the sundial. Get the wings. Look at the lamp. Get the candle. Use the candle. Use the magnifying glass on the candle. Move the magnifying glass over the fuse. Wait until the candle is lit. Use the lit candle. Use the wings. Talk to the fortune teller. Walk west, south, east, north, east. Walk east, east, east, southeast. Talk to Bishop. 11 Talk to Bishop. Walk south, east, east. Use the cemetery key. Walk north, north. Get the rope. Walk south, east. Get the bar. Walk north, north. Use the bar on the portcullis. Use the rope on the portcullis. Walk through the portcullis. Walk east. Get the skull. Walk west, west, west, north. Get the skull. Walk south, east, east, north. Use a skull on the right pedestal. Use the skull on the left pedestal. Walk north, west, south. Walk over the floor plate in the middle of the room, indicated by a slightly red dot. Walk north, west. Walk over the southeastern tile. Walk over the southwestern tile. Walk over the northwestern tile. Walk over the northeastern tile. Walk north, east. Get the first statue. Get the second statue. Use the first statue on the eastern niche. Use the second statue on the western niche. Walk north, north, west. Walk over the floor plate indicated by a red dot. Walk north, west, north, north, east. Walk east, south, south. Walk south avoiding the pit trap, south, east. Walk over the floor plate indicated by a red dot. Walk north, west, north, north, east, east, south. Walk south, east avoiding the pit trap. Walk south, east, south, south. Walk around until the western doorway appears. Walk west. Walk over the floor plate indicated by a red dot. Walk east, north, north, north. Walk over the southern tile. Walk over the southwestern tile. Walk over the western tile. Walk over the northwestern tile. Walk over the northern tile. Walk over the northeastern tile. Walk over the eastern tile. Walk over the southeastern tile. Walk north, west, north. Look at the western plaque. Look at the northern plaque. Look at the eastern plaque. Walk three times around the table. Walk east, north. Get statue 1. Get statue 2. Get statue 3. Get statue 4. Run south, west, south, east, south, south. Run west, north, west, north, north, west. Run west, south, south, west, south, east. Run east, south, south, to the rope. 3 Look at the painting on the western wall. Use the drawing of the sign. Talk to Webster. Look in the notebook to find the four spells. Walk south, south, south, south. Walk west, south, west. Get the rotten fish. Walk west, south. Wait until Coldstone appears. Use statue 3. 3412 Use statue 3 on the sign. Walk north, northwest, north, west. Wait until Arlington appears. Use statue 2. 2341 Use statue 2 on the sign. Walk east, east, northeast. Wait until Tyler appears. Use statue 1. 1234 Use statue 1 on the sign. Walk south, south, south, east. Use the rotten fish on the ground. Walk east, north, east, east, south, west. Use the cat on the dog. Run east, north, west, west, south, south, to the door. Look at the small desk. Get the compass card. Get the lantern. Use the compass card on the steering wheel. Walk east. Use the lantern on the fireplace. Walk east. Look at the bookcase. Use magic rites. Look at the cabinet. Look at the drawer. Get the handle. Use the handle on the telescope. Look at the southmost lever. Use the ball on the star chart. Walk east up the stairs. Use statue 4. 4123 Wait until Parker is forced on the altar. Use statue 4. Run east, north, north, south. 1 Use the message. Walk west, south, south. Talk to Pickott. 1 Walk southwest, south, southwest, to the door. Walk to the northern door. 11 Walk to the stairs, south. Walk east, east, east, north, east, east. Talk to Bishop. Get the stick. Use the stick on the door. Use the brooch. Use the pin on the door. Walk to the door. Look at the fireplace. Get the bow. Look at the table. Look at the floor near the crates. Get the arrow. Walk south, south, south, west, west, west, north. Use the feather on the stump. 21313 Walk north, east, east, east, east. Walk east, east, east. Look at the well. Walk east. Use the pot of paint on the water. Walk east. Get the empty can. Get the can of acid. Walk east. Get two flints. Use the empty can on the south shore of the pool. Walk south. Use the can of naphtha. Use the two flints. Use the bow. Get the turqouise. Get the aquamarine. Get the butterfly. Walk north. Use the empty can on the south shore of the pool. Walk west, west, west, to the steps. Walk south, south, east, east, east, east. Talk to Bishop. 2332 Walk to the docks. Get the ruby. Get the emerald. Look at the door. Reconstruct the skull. Walk to the door. Use the ruby on the statue’s right eye. Walk to the pentagram. Use the aquamarine. Walk to the boat. Walk to the cave. Use the lantern. Walk north. Wait until the lantern dies out. Use the can of naphtha. Wait until the northmost creature disappears east. Walk west on the northmost creature’s path, north. Use the can of acid on the crack in the floor. Get the diamond. Use the turqoise. Use Natawanga’s ring. Use the emerald. Use Boleskine’s ring. Use the emerald jewel-encrusted ring. Use the turqouise jewel-encrusted ring. Walk south, east. Look at the small passage at the east side. Use the tripod. Use the camera. Use the set of plates. Use the butterfly. Use the butterfly. Use the magnifying glass. Use the lantern. Use a plate. Get the fragment of the comet. Use the two flints on the red spot. Use the aquamarine on the blue spot. Use the fragment of the comet on the white spot. Use the diamond on the green spot. Walk west, south, south.

Orion Burger

3455323 Walk up the fire escape. Use the satellite dish. Walk down the fire escape, to the door. Use the lazy susan. Walk to the back room. Talk to Harry. 3 Wait until Harry finishes the haircut. 133 Transport back to the ship. 111111 Transport back to Earth. Walk west, to the front door. Take the mouse trap. Walk west, east, to the front door. 3 Walk upstairs, to Wilbur’s room. Take the Puz dispenser. Use the spring on the broken Puz dispenser. Walk east, downstairs. 3 Walk west, southeast, south, south. Give the Puz dispenser to Odie. 3 Walk east, west. Use the ice box. Take the ice. Take the fanbelt. Transport back to the ship. Go down the right tube. Use the ray gun on the block of ice. Go up the tube, up the left tube. Use the wood shavings. Go down the left tube, down the center tube. Walk behind the exercise wheel. Wait until the robot gerbils shoot each other. Go up the tube. Use the ray gun on the water dish. Go down the center tube. Take the kibble. Use the kibble on the floor. Use the motor. Use the pantyhose on the motor. Walk north. Walk south, west. Use the sign. Walk east, east, north, to the doors. Use the town records. 3333 Walk south, west. Use the mailbox. Walk to the front door. 5 Walk east. 4 Take the carrot juice. Walk west, west, southwest, west. Use the rowboat. Transport back to the ship. Take the burger morsel from the path. Walk to the door. Take the matches. Walk west, to the backyard. Take the jug. Use the jug on the stool. Use the fuel tank. Use the matches on the burner. Use the carrot juice on the boiler. Take the distilled carrot juice. Walk south. Give the burger morsel to Truffles. Walk to the storm cellar. Use the distilled carrot juice on Wilbur. Walk north. Use the whistle. Find Truffles by moving in the direction of the sound. Use the whistle. Use the probe. Transport back to Earth. Walk north, west, to the front door. 5 Walk upstairs, to the bathroom. Take the laxative. Walk east, downstairs. 5 Walk west, southwest. Walk east, southwest until the tour bus appears. Walk north. Give the laxative to Drumz. Take the amplifier. Transport back to the ship. Take the kindling. Wait until the blue Bork goes upstairs. Walk upstairs, to the bathroom. Take the rubber ducky. Use the rubber ducky on the toilet. Use the flush chain. Use the flush chain. Use the bottle on the soapy water. Walk east, to Wilbur’s room. Use the amplifier on the television. Use the kindling on the fire. Use the soapy water on the railing. Walk east. Wait until the Bork opens the microwave. Take the rolling pin. Use the rolling pin on the Bork. Use the microwave. Take the rubber gloves from the top of the cabinet. Walk downstairs. Take the dirty sock. Use the dirty sock on the wringer. Use the outside breaker. Walk upstairs, southwest, upstairs, to Wilbur’s room, west. Take the christmas lights. Use the christmas lights on the hole. Walk down the window, east, east. Use the rubber gloves. Take the christmas lights. Use the christmas lights on the phone cord. 3 Transport back to Earth. Walk south, west, west, to the car window. Take the keys. Exit the car window. Use the keys on the trunk. Take the Jawz o’ Life. Transport back to the ship. Give the deed to Elmo. Walk onto the eastern disc. Use the fish on the tire. Use the Jawz o’ Life on the gate. Take the dog collar. Use the lever on the tow truck. Take the hook. Use the hook on the barred window. Use the lever on the tow truck. Walk northwest. Take the quarter. Walk south, onto the eastern disc. Give the dog collar to Vipe. 3 Take the records. Use the records on the jukebox. Use the quarter on the jukebox. Walk onto the northern disc. Talk to Flumix. 23324

Nippon Safes Inc.

Pick up the pickaxe. Pick up the shovel. Open the toolbox. Look at the toolbox. Pick up the plastic. Pick up the remote control. Put the plastic in the hole. Walk to the left side of screen. Use the remote control on Doug. Walk into the bank. Talk to the shady type. Talk to Honest Chan. 22 Barter the fob. Barter the mouse. Walk to the Hot Sushi Bar. Talk to the barman. 23 Wait until Donna is arrested. Walk south, west. Pick up the mustard. Walk east, east, east, east, east. Pick up the sign. Walk west, west, west, south. Use the sign on the cars driving east to ask for a lift. Walk east. Walk south, to the lane. Pick up the bowl. Walk south, south, to the Hot Sushi Bar. Talk to the barman. Talk to the weird guy. Talk to Max & Kos. 3 Walk northwest, west, west. Look at the sign. Talk to the intercom. 2 Walk northeast, east, east, west. Talk to the hotdog vendor. 1 Buy the hotdogs with the 500 yen coin. Use the hotdogs on the mustard. Walk west, west, west, west. Pick up the saw. Walk east, east. Fill the bowl in the fountain. Walk east, east, east, east, east. Walk north, southeast, east, to the Hot Sushi Bar. Deliver the hotdogs. Walk northwest, north. Talk to the geisha. 2 Talk to the newspaper seller. 2 Buy the ticket with 50 yen. Buy the ticket with 50 yen. Walk south, to the metro. Insert the Kinza ticket. Insert the Kinza ticket. Walk south. Talk to the geisha. 2 Look at the poster. Talk to Dino Fagioli. Walk to the metro. Insert the Kinza ticket. Insert the Kinza ticket. Walk south, west, to the stores. Change the perfume by giving the full bowl to the shopkeeper. Walk east, east, north. Pick up the magazine. Read the magazine. Talk to the newspaper seller. 2 Buy the ticket with 100 yen. Walk south, to the metro. Insert the Tozaiku ticket. Insert the Tozaiku ticket. Walk south, inside. Talk to the doorkeeper. 3 Look at the pigeon holes. Examine the pen. Phone to the hotel by using the pen on the phones. 3 Walk to the lift. Open the door. Walk to the lift, west, to the metro. Insert the Tozaiku ticket. Insert the Tozaiku ticket. Insert the Kinza ticket. Insert the Kinza ticket. Walk south. Talk to Dino Fagioli. Subscribe to the course with the prize money. Walk to the metro. Insert the Kinza ticket. Insert the Kinza ticket. Walk south, west, west. Talk to the intercom. 2 Walk west. Open the cabinet. Look at the safe. Open the door. Walk northwest. Talk to the secretary. Use the key on the exit. Walk southeast, east, north, north, to the museum. Look at the statue. Saw the hand of the golden statue. Walk east, south, south, west, west. Use the key on the residence. Walk to the residence, west. Open the safe by using the statue hand on the safe. Pick up the autograph. Read the autograph. Walk northwest. Talk to the secretary. Use the key on the exit. Walk southeast, east, north, to the lane, to Doug’s house. Walk south. Pick up the poster. Answer the question from the game documentation. [+] Walk south, west. Wait until the beauty salon advertisement comes up on the matrix screen. Look at the sign. Walk east, north. Talk to the newspaper seller. 2 Buy the ticket with 100 yen. Walk south, to the metro. Insert the Subu ticket. Insert the Subu ticket. Walk south, to Lucky Look. Talk to Figaro the beautician. Walk west, to the metro. Insert the Subu ticket. Insert the Subu ticket. Walk south, west, west. Use the key on the residence. Walk to the residence, west. Open the door. Walk northwest. Use the key on the exit. Walk southeast, east, north, to the lane, to Doug’s house. Open the right side of the larder. Pick up the CD-ROM. Walk east, south, south, west, to the stores. Change the CD-ROM by giving the CD-ROM to the shopkeeper. Walk east, east, to the metro. Insert the Kinza ticket. Insert the Kinza ticket. Walk south, to the TV tower. Insert the compact-disc in the karaoke machine. Walk west, to the metro. Insert the Kinza ticket. Insert the Kinza ticket. Walk south, west, west. Use the key on the residence. Walk to the residence, west. Sing by using the song on the door. Open the left wardrobe. Pick up the bottle. Open the right wardrobe. Pick up the doll. Use the bottle on the doll. Walk east, to the window. Walk southeast, east, north, to the lane, to Doug’s house. Walk south, south, west, west, to the residence. Use the key on the painting. Pick up the katana. Walk north Pick up the fire extinguisher. Pick up the panel. Push the lower left switch. Push the lower right switch. Push the upper right switch. Push the upper left switch. Push the upper right switch. Walk up the stairs, to the caveau. Pick up all cases. Pick up the zoop soup. Pick up Bobo. Use Bobo on the zoop soup. Eat the beans. Break the Kubo with the strength. Pick up the thermometer. Pick up the lighter. Pick up the Gioconda. Use the lighter on the thermometer. Use the lit lighter on the Gioconda. Use the flaming mass on the fire detector. Walk to the stairs. Pick up the first sacrophagus from the left. Pick up the second sacrophagus from the left. Pick up the last sacrophagus. Pick up the second sacrophagus from the left. Pick up the fourth sacrophagus from the left. Pick up the last sacrophagus. Note the sacrophagi are now in order of length. Walk west, east. Talk to the taxi driver. Walk west, east. Look at the bill dispenser. Look at the bill dispenser. Look at the bill dispenser. Look at the bill dispenser. Look at the bill dispenser. Look at the bill dispenser. Read all of the bills. Walk south, south. Barter the lighter. Walk west, west, northeast. Walk east, east, west, south, west, to the restaurant. Show the green bill to the cook. Walk south, east, north, east east, west, west. Walk west, south, south. Look at the fountain. Pick up the coin. Walk east, north, north, east, east, north. Talk to the newspaper seller. 2 Buy the ticket with 100 yen. Walk south, to the metro. Insert the Kinza ticket. Insert the Kinza ticket. Walk south, to the TV tower. Open the door by using the wrench on it. Walk north. Talk to the suicide man. Pick up the hat. Pick up the parcel. Walk inside, west, to the sumo arena. Talk to the sumo man. Walk west, to the metro. Insert the Kinza ticket. Insert the Kinza ticket. Walk south, north. Beg for alms by using the hat on the man in the light grey suit. Answer the question from the game documentation. [+] Talk to the newspaper seller. 2 Buy the ticket with 100 yen. Walk south, to the metro. Insert the Subu ticket. Insert the Subu ticket. Walk south, to Sento baths. Hit the gong with the strength. Walk north. Talk to Mr. Y. Walk south, to the metro. Insert the Subu ticket. Insert the Subu ticket. Insert the Kinza ticket. Insert the Kinza ticket. Walk south, to the sumo arena. Talk to the sumo man. 1 Walk west. Walk to the sumo arena. Pick up the ticket from the private area. Walk west, to the metro. Insert the Kinza ticket. Insert the Kinza ticket. Walk south, west, west, northeast. Walk east, east, west, south, west, to the restaurant. Walk east, north, east, east, west, west, southeast, east, to the metro. Insert the Kinza ticket. Insert the Kinza ticket. Walk south, to the sumo arena. Walk south. Insert the Kinza ticket. Insert the Kinza ticket. Walk south, north. Pick up the newspaper. Read the newspaper. Walk north. Talk to the intercom. 2 Walk inside. 13334 Wait until you get the stimulation therapy. 4232 Open all the floppy disk containers. Pick up all floppies. Insert all blank labeled floppies in the computer. Pick up the cable. Pick up the panel near the door. Connect the cable to the door panel. Insert the blue CPL disk in the computer. Walk west. Open the bottom drawer. Pick up the bag. Open the sack. Pick up the flower pot. Walk west. Fill the pot on the spigot. Pick up the grid on the lab door. Push the switch over the lab door. Enter the reducer. Walk to the lab. Seed the beans from the sack. Water the beans from the flower pot. Pick up the superbean. Eat the superbean. Open the door. Push the switch in the metal wall. Hit the robot with the strength. Pick up the magnet. Walk east, south. Read the letter. Walk south, west. Look at the trashcan. Pick up the tab. Walk east, east, east, east. Take the phone apart using the tab. Talk to the taxi driver. 1 Look at the doll. Talk to the taxi driver. 21 Talk to the taxi driver. 2 Walk to the Hot Sushi Bar. Show the letter to the weird guy. Talk to Max & Kos. Talk to Max & Kos. 3 Walk northwest, north, to the lane. Open the mailbox. Pick up the letter. Pick up the pack. Read the letter. Open the door with the key. Walk to Doug’s house. Open the chest. Pick up the wrench. Open the right side of the larder. Dismantle the radio by using the wrench on the radio. Walk east, south, north. Crack the parking meter by using the wrench on the parking meter. Talk to the taxi driver. Walk west, east. Look at the bill dispenser. Look at the bill dispenser. Look at the bill dispenser. Look at the bill dispenser. Look at the bill dispenser. Look at the bill dispenser. Read all six of the bills. Walk south, south, to the Hot Sushi Bar. Talk to Max & Kos. 3 Talk to the barman. 2 Buy the beer with 1000 yen. Offer the beer to Max & Kos. Walk west, north. Talk to the newspaper seller. 2 Buy the ticket with 100 yen. Walk south, to the metro. Insert the Kinza ticket. Insert the Kinza ticket. Look at the poster. Walk south. Talk to Dino Fagioli. Walk to the metro. Insert the Kinza ticket. Insert the Kinza ticket. Walk south, west, west, northeast. Walk east, east, west, south, west, to the restaurant. Look at the sign. Show the green bill to the cook. Talk to the cook. 3 Walk south, west, north, west, west. Walk east, east, east, south, west. Show the red bill to the punks. Pick up the comic. Walk east, east, east, east, north, north, southeast, east. Barter the wrench. 1 Walk north. Barter the comic. Answer the question from the game documentation. [+] Talk to the newspaper seller. 2 Buy the ticket with 100 yen. Walk south, to the metro. Insert the Subu ticket. Insert the Subu ticket. Walk south, to the Pachinko hall. Look at the slot. Play the ball by using the ball on a Pachinko machine. Move the ball by using the speaker magnet on the game. Use the balls on the big pot. Count the balls. Exchange the balls for cigars by using the pot of balls on the slot. Walk east, to the metro. Insert the Subu ticket. Insert the Subu ticket. Walk south, west, west, northeast. Walk east, east, west, south, west, to the restaurant. Talk to the cook. 3 Walk south, east, north, east, east, west, west, southeast, east, to the metro. Insert the Kinza ticket. Insert the Kinza ticket. Walk south. Talk to Dino Fagioli. Walk south. Insert the Kinza ticket. Insert the Kinza ticket. Walk south, north, north. Offer the sumo match ticket to the taxi driver. Talk to the intercom. 2 Walk to Tioko, south, to the lane. Open the mailbox. Pick up the parcel. Walk to Doug’s house. Walk east, south, south, to the Hot Sushi Bar. Talk to Max & Kos. 3 Offer the cigars to Max & Kos. Walk northwest. Barter the big pot. Walk to the metro. Insert the Subu ticket. Walk east, east. Use the wrench on the hatch. Walk to the hatch, west, west, north, west. Pick up the pickaxe. Walk east, north, east. Make a hole by using the pickaxe on the wall. Look at the parcel. Put the plastic in the hole. Use the remote control. Walk west, south, south, east, east, to the metro, west, west. Insert the Subu ticket. Insert the Subu ticket. Insert the Subu ticket. Walk south, north, to the lane, to Doug’s house. Walk east, south, north, to the monastery. Talk to the intercom. 1 Walk to the platform. Pick up all six leaves by using the stick on them. Walk to the monastery. 223 Pick up the rice. Pick up the mat. Walk west, to the second cell from the left. Take the sheet. Walk west, to the second cell from the right. Take the poison. Walk west, west. Pick up the knife. Walk west, south. Cut the ropes by using the knife on the ropes around the pillar. Use the rope on the sheet. Poison the fishes by using the poison on the fish basin. Pick up the fishes. Walk south, to the monastery. Make the fish glue by using the fishes on the pot. Use the glue on the mat. Walk west. Drop the mat. Drop the bowl. Wait until the birds are stuck. Catch the bird by using the sack on the bird. Catch the bird by using the sack on the bird. Walk north, east, to the Buddha hall. Lift the Buddha by using the mental powers on the Buddha. Take the Jade Buddha. Walk south, west, west, south. Walk over the edge on the wooden structure. Insert the sword in the central slit. Insert the magnet in the left hole. Insert the Buddha in the right hole.

Mel Odius goes Six String Searchin’

Walk east, north, west. > OPEN SMALL CAN > GET EMPTY-BOTTLE > X S > LOOK AT FOUNTAIN > GET CHANGE > FILL EMPTY-BOTTLE > X S Walk east. > OPEN GROCERY > LOOK NEWSPAPER > WALK OUTSIDE Walk east. > LOOK MACHINE > GET CASH > X S Walk east. > USE CASH Walk west, west, south, east. > OPEN SNOBBERY > WALK TO BATHROOM > GET PAPERTOWEL > OPEN STALL > USE PAPERTOWEL > X S > WALK TO HALL > DIAL 555-0666 > X S Walk east. > OPEN RESTAURANT > WINK AT HELGA > TALK TO MAN > GIVE BURGER > X S > WALK OUTSIDE > OPEN MOTEL > GET PAPERCLIP > WALK OUTSIDE Walk west, west, west. > TALK WILLIE > GIVE FULL-BOTTLE > X S > LOOK BUZZER > PRESS HOWIE > IT’S MEL > WHERE DID > WALK OUTSIDE Walk east, north. > OPEN MUSIC > LOOK FLYER > ASK FOR FLYER > GIVE CARD > WALK OUTSIDE Walk south. > OPEN DOOR > USE FLYER > WALK TO BAR > USE HANDCUFFS > COULD I > X S > WALK TO ROOM > WALK OUTSIDE Walk east. > OPEN SNOBBERY > OPEN DOOR > WALK TO BAR > LOOK SIGN > USE SNOBBADGE > WALK TO ROOM > GIVE DART > TO WOMAN > WOULD YOU > X S > WALK HALL > X S Walk west, west. > LOOK BUZZER > PRESS AL > RACHEL SENT ME > GIVE WHISKEY > X S Walk east, east. > OPEN BELCHERS > USE ID > TALK WOMAN > GIVE CIGARETTE > X S > TALK BARTENDER > GOT ANY > X S > WALK OUTSIDE Walk west, north, west. > USE KEY > OPEN DOOR > LOOK CASTLE > OPEN DOOR > GET BEER > WALK OUTSIDE Walk east, south, west. > TALK WILLIE > GIVE BEER > X S Walk east, north, west. > OPEN DOOR > WALK TO SHACK > USE VIOLIN-BOW > GET WIRECUTTERS > WALK OUTSIDE > WALK OUTSIDE Walk east, east, east, east. > USE WIRECUTTERS > USE PAPERCLIP > USE MATCHES > GET GUITAR

The Lurking Horror

> TURN ON PC Type the login. Type the password. [+] > CLICK EDIT CLASSICS PAPER > CLICK PAPER > READ PAPER > CLICK MORE > CLICK MORE > CLICK MORE > CLICK MORE > DOWN > DOWN > TAKE STONE Wait until you return to the Terminal Room. > STAND UP > SOUTH > WEST > OPEN REFRIGERATOR > TAKE CLASSIC COKE AND CARDBOARD CARTON > OPEN CARDBOARD CARTON > OPEN MICROWAVE > PUT CARDBOARD CARTON IN MICROWAVE > CLOSE MICROWAVE > PUSH 4 > PUSH 0 > PUSH 0 > PUSH START > WAIT > WAIT > WAIT > OPEN MICROWAVE > TAKE CARDBOARD CARTON > EAST > NORTH > LOOK AT HACKER > ASK HACKER ABOUT KEYS > GIVE CARDBOARD CARTON TO HACKER > ASK HACKER FOR MASTER KEY > SOUTH > DOWN > PUSH DOWN-ARROW > SOUTH > OPEN PANEL > TAKE FLASHLIGHT > OPEN DOOR > NORTH > DOWN > EAST > TAKE GLOVES AND CROWBAR > WEAR GLOVES > UP > TURN ON FLASHLIGHT > TAKE METAL FLASK > DOWN > WEST > WEST > ENTER FORKLIFT > TURN ON FORKLIFT > EAST > EAST > EAST > MOVE JUNK > MOVE JUNK > MOVE JUNK > MOVE JUNK > EAST > LEAVE FORKLIFT > OPEN MANHOLE WITH CROWBAR > DOWN > NORTH > DOWN > TAKE KNIFE > UP > SOUTH > UP > WEST > WEST > WEST > WEST > WEST > DOWN > DROP METAL FLASK > NORTHWEST > UNLOCK PADLOCK WITH MASTER KEY > OPEN HATCH > DOWN > EAST > WAIT > WAIT > WAIT > OPEN VALVE WITH CROWBAR > OPEN VALVE WITH CROWBAR > CLOSE VALVE > EAST > EAST > MOVE WALL WITH CROWBAR > MOVE WALL WITH CROWBAR > WEST > WEST > WEST > UP > TAKE PADLOCK > SOUTHEAST > TAKE METAL FLASK > UP > UP > SOUTH > TAKE CONTAINER > OPEN CONTAINER > EAST Wait until the floor waxer waxes away to the east. > EAST > POUR LIQUID > DROP CONTAINER Wait until the floor waxer waxes away to the east. > EAST > BREAK GLASS > TAKE AXE > CUT CORD WITH AXE > WEST > UP > CLIMB ROPE Note the maintenance man reaches the wax. > LOWER LADDER > OPEN DOOR > DROP ASSIGNMENT > NORTH > UP > REMOVE PLUG > DROP PLUG > TAKE PAPER > DOWN > SOUTH > DOWN > DOWN > EAST > EAST > SOUTH > KNOCK ON DOOR > WAIT > SHOW PAPER TO PROFESSOR > SOUTH Wait until the professor starts chanting. > CUT PENTAGRAM WITH KNIFE > LEAVE PENTAGRAM > MOVE BENCH > OPEN TRAPDOOR > DOWN > OPEN TRAPDOOR > UP > DRINK CLASSIC COKE > DROP CLASSIC COKE AND KNIFE > TAKE HYRAX AND VAT > NORTH > OPEN DOOR > NORTH > NORTH > NORTH > DOWN > SOUTHEAST > TAKE BOOTS > WEAR BOOTS > UP > UP > UNLOCK DOOR WITH MASTER KEY > OPEN DOOR > WEST > UP > DIG IN EARTH > TAKE HAND > DOWN > THROW STONE AT SHAPE > EAST > DOWN > SOUTH > TAKE STONE > NORTH > PUT HAND IN VAT > WAIT > WAIT > PUT HYRAX ON HAND > TAKE HAND > DOWN > NORTHWEST > UP > SOUTH > WEST > WEST > WEST > WEST > NORTH > DOWN > DOWN > WAIT FOR URCHIN > SHOW HAND TO URCHIN > LOOK > TAKE BOLT CUTTER > UP > EAST > EAST > OPEN DOORS WITH CROWBAR > PUT CROWBAR BETWEEN DOORS > SOUTH > TAKE CHAIN > TIE CHAIN ON ROD > PUT PADLOCK ON CHAIN > UP > PUT CHAIN ON HOOK > SOUTH > UP > UP > UP > PUSH UP-ARROW > DOWN > DOWN > TAKE CROWBAR > WAIT > OPEN DOORS WITH CROWBAR > SOUTH > NORTH > WEST > WEST > WEST > WEST > WEST > WEST > DOWN > CUT WIRE WITH BOLT CUTTER > DOWN Follow the directions of the hand until you reach a curtain of slime. > OPEN FLASK > POUR FLASK OVER CURTAIN > DROP FLASK AND BOLT CUTTER > UNLOCK DOOR WITH MASTER KEY > OPEN DOOR > SOUTH > OPEN BOX > REMOVE COAXIAL CABLE > SEARCH POOL > TAKE LINE > CUT LINE WITH AXE > CUT LINE WITH AXE > CUT LINE WITH AXE > TAKE LINE > PUT LINE IN SOCKET > WAIT > THROW STONE AT THING > TAKE STONE

Jack in the Dark

Walk to the chest. Search. Take the drum. Walk to the dime near the stove. Take the dime. Walk behind the counter, to the oil lamp. Take the oil lamp. Walk to the end of the counter. Search. Take the book. Read the book. Walk to the front of the counter, to the candy machine. Use the dime. Take the sweets. Wait until the puppet comes close. Empty the oil lamp. Walk to the chest. Use the drum. Walk near the chest until the three toys jump in and the chest closes. Walk through the saloon doors to the back room. Walk to the vanity case. Take the vanity case. Take the mirror. Walk to the cell in the back room. Walk a little away from the guards. Drop the vanity case. Walk to the candy cane where the guards were. Take the candy stick. Walk to the front room, to the jack-in-the-box. Give the candy stick. Use the mirror.

Hugo 3: Jungle of Doom

Walk east, to the plane. > ENTER PLANE > TAKE SANDWICH > TAKE CLAY > TAKE PINS > TAKE FLASK > TAKE CUBES > GET OUT Walk west, west, west, to the bridge. > TIE VINES TO BRIDGE Walk west, to the scroll. > TAKE SCROLL > READ SCROLL Walk east using the southern path, to the bell. > TAKE BELL Walk east, east, east. > LOOK BEHIND BOULDER > TAKE BALL Walk northeast, north. > GIVE CUBES Walk east, north. > MAKE DOLL > STICK PINS IN DOLL > OPEN DOOR Walk to the cage. > PUT SANDWICH IN CAGE Walk to the rightmost hole. Wait until the mouse is captured. Walk to the cage. > TAKE CAGE Walk to the candle. > TAKE CANDLE Walk south, south, west, west. > SWING VINES > SWING VINES Walk to the place where the plants meet the stream. > TAKE BOOK Walk east, to the east of the screen. > DROP CAGE > BLOW DART AT ELEPHANT > OPEN CAGE Wait until the elephant leaves the screen. Wait until the elephant falls asleep in the stream. Walk east, east, southwest, west, north, west, to the pond. > FILL FLASK Walk east, east, east, to the cave entrance. > READ BOOK Walk north. > NO > NO > YES Wait until the man retrieves his crystal ball. Walk east, east, to Penelope. > GIVE WATER

The Great Stroke-Off

Interact with the door. Talk to uncle Ernie. Talk to uncle Ernie. 3 While uncle Ernie is distracted, pick up the hot dogs. Wait until uncle Ernie returns to his spot. Talk to uncle Ernie. 4 While uncle Ernie is distracted, pick up the key. Interact with the door. Walk to the toilet. Use the big key with the toolshed. Interact with the toolshed. Pick up the fishing net. Pick up the screwdriver. Pick up the chainsaw. Walk south. Interact with the toilet door. Use the fishing net with the toilet. Interact with the door. Walk west, to the mini-golf course. Interact with the trash bin. Walk west, to the arkade. Interact with the arcade door. Eat the hot dog. Use the half of the hot dog with the small hole. Interact with the door. Interact with the arcade door. Interact with the small hole. Use the quarter with the coin slot. Interact with the coin return tray. Interact with the door. Walk south, to the haunted house. Interact with the door. Look at the odd mirror. Use the screwdriver with the odd mirror. Pick up the odd mirror. Interact with the ladder. Interact with the lever. Use the screwdriver with the gears. Interact with the lever. Interact with the ladder. Walk to the west side. Interact with the ghost. Walk west, east, east. Interact with the door. Use the red ball with the ball washer. Use the blue ball with the ball washer. Use the white ball with the ball washer. Use the yellow ball with the ball washer. Interact with the ball washer. Interact with the door. Walk to the mini-golf course. Choose the nerds. Walk west, to the toilet. Use the chainsaw with the old tree. Use the chainsaw with the fallen tree. Interact with the toolshed. Pick up the batteries. Walk south, west, to the mini-golf course. Give the batteries to Dexter. Walk east, west, west, to the arkade. Interact with the arcade door. Interact with the small hole. Walk east. Use the quarter on Drunken Violent Bums. Interact with Drunken Violent Bums. Win a game. Interact with each of the coin return trays. Use the dime with the coin slot of the bubble gum machine. Pick up the bubble gum. Eat the piece of gum. Use the chewed bubble gum with the broken ruler. Walk west. Interact with the door. Walk south, to the mini-golf course, east, east, to Dexter. Use the mirror with the dark bushes. Walk west, west, west. Interact with the door. Pick up the rags. Use the rag with the mirror. Interact with the door. Walk to the mini-golf course, east, east. Use the mirror with the dark bushes. Walk west, west, west, to the arkade. Interact with the arcade door. Walk east. Give the white ball to Nora. Walk west. Interact with the door. Walk south. Interact with the door. Choose the punks. Walk west, to the arkade. Interact with the arcade door. Interact with the small hole. Walk east. Use the quarter on Drunken Violent Bums. Interact with Drunken Violent Bums. Win a game. Interact with each of the coin return trays. Use the dime with the coin slot of the bubble gum machine. Pick up the bubble gum. Eat the piece of gum. Walk west. Interact with the door. Walk south, to the mini-golf course. Use the chewed bubble gum with the klown hole. Walk east, east, west. Talk to Nora. 22 Walk west, west, to the haunted house. Interact with the door. Walk to Nora. Use the chainsaw with the ghost. Walk west, east, east, to the mini-golf course, east, east, to Ivan Trash. Use the mirror with the dark bushes. Walk west, west, west, to the arkade. Interact with the arcade door. Walk east. Give the white ball to Gunther Grunge. Walk west. Interact with the door. Walk south. Interact with the door.

The Big Red Adventure

Take the suitcase. Take the computer. Take the remote control. Take the camera. Use the remote on the TV. Take the aerial. Look in the suitcase by using the suitcase on Doug. Open the envelope by using envelope on Doug. Use all five photos on Doug. Walk to the foyer. Take the rope. Give the key to the porter. Walk south. Look at the Pravda newspaper. Talk to the newsagent. 3 Look at Capital. Talk to the newsagent. 3 Use the scales. Smash the scales by using the aerial on the scales. Smash the scales by using the aerial on the scales. Read the Pravda by using the Pravda on Doug. Read the ticket by using the ticket on Doug. Read the Capital by using the Capital on Doug. Look at Opera Encyclopedia. Talk to the newsagent. 3 Read Opera by using the Opera Encyclopedia on Doug. Walk southeast to the Gum store. Talk to the first in the queue. Talk to the Japanese. Give the photo camera to the Japanese. Look at the first photo by using the first photo on Doug. Give the photo camera to the Japanese. Look at the second photo by using the second photo on Doug. Give the photo camera to the Japanese. Look at the third photo by using the third photo on Doug. Walk north to McRomanov. Take the bread. Take the salt. Take the old camera from the car to the right. Examine the old camera by using the old camera on Doug. Use the film on your own camera. Talk to the cashier. 1 Talk to the cashier. 222 Walk north, north, east. Talk to the kid. Give the computer to the kid. Walk south, south, south, southwest, southwest. Eat the sandwich by using the sandwich on Doug. Use the scales. Walk northwest, northeast to the station entrance. Look at the console by using the console on Doug. Use the cartridge on the bank machine. Walk south, south, southwest, north to McRomanov. Walk north, north, west, southeast. Wait until the pedlar arrives. Talk to the pedlar. 2 Walk south, southwest, south, south, southwest. Give the camera to the Japanese. Look at the fourth photo. Use the ruler on the cola can. Talk to the first in the queue. Count the R’s by using the caviar on Doug. Walk southwest, into the Ritz hotel. Talk to the porter. 2 Use the pen on the ticket. Use the stamp on the envelope. Use the ticket on the envelope. Use the pen on the envelope. Walk south, northwest. Send the envelope by using the envelope on the mailbox. Walk south, into the Ritz hotel. Talk to the porter. 3 Examine the envelope by using the envelope on Doug. Walk south, northwest, west to the KGB studios. Give the letter to the secretary. Get the note. Walk northwest. 2331 Walk northeast, northwest. Take the lights. Walk northeast, east, south, into the Ritz. Talk to the porter. 1 Walk west, north to the toilet. Fly to the museum. Use the cassette on the cassette player. Play the cassette by using the cassette player on Doug. Take the ZX81. Take the diamond ring. Walk northeast. Use the lights on the photocells. Use the switch. Use the diamond ring on the case. Walk east. Give the key to the porter. Walk south, southeast, north. Talk to Alex and Kos. Walk southwest, southwest, into the Ritz hotel. Talk to the porter. 1 Walk west. Use the remote on the cassette player. Use the adapter on the ZX81. Connect the terminal to the phone by using the ZX81 on the phone. Key in the number on the ticket by using the note on the phone. Walk east. Give the key to the porter. Walk south, southeast, north. Give the cassette to Alex and Kos. Walk southwest, southeast, northwest, northeast. Talk to the guard. Walk into the inn. Take the tankard. Talk to the old sea dog. Look at the wine list. Show the tankard to the landlord. Talk to the landlord. 3 Talk to the landlord. 3 Talk to the landlord. 23 Take the steering wheel. Take the swordfish. Walk west, east, south to the drugstore. Take the beans. Show the beans to the shopkeeper. 1 Walk north. Eat the beans by using the beans on Dino. Walk into the tent. 1 Give the swordfish to the fakir. 1 Take the sword. Talk to gypsy Zelda. 2 Talk to gypsy Zelda. 23 Take the pendulum. Take the anti-headache potion. Look at the potion by using the potion on Dino. Take the garlic head extract. Take the lizard tails. Use garlic head extract on lizard tail. Use the tankard of water on the green potion. Talk to the parrot. Walk east, south. Take the barrel. Show the barrel to the shopkeeper. 1 Walk north, east, north. Take the broom. Make a hole in the ice by using the sword on the ice. Use the pendulum on the broom. Use the fishing rod on the hole. Repeat until you catch a fish. Walk west, west, west. Give the painkiller to the drunkard. Talk to the drunkard. 1 Give the barrel to the drunkard. Take the box. Open the box by using the box on Dino. Give the fish to the cat. Take the cat. Walk east, into the wagon. Give the seeds to the parrot. Walk east, west, into the inn. Give the parrot to the old sea dog. 2 Use the cat on the dog. Talk to the landlord. 3 Walk west, east. Look at the notice. Talk to the ringmaster. 1
Either: Give the steering wheel to the gypsy. Walk south, east, south, west.
Or: Walk east, east, east, west.
Show the lollipop to the wasps. Show the lollipop to the wasps. Throw the lollipop by using the lollipop at the lights. Walk east, east, north to Zerograd. Take the poster. Walk northwest, into the luggage office. Show the poster to the gorilla. Take the banana. Walk west. Eat the banana by using the banana on Dino. Talk to Miss Molotova. Talk to Miss Molotova. Talk to Miss Molotova. Walk east, east. Talk to Alex and Kos. Walk north, west, west. Knock on the door to room 3. Walk east. Talk to the ticket inspector. Walk east, east, east. Talk to Alex and Kos. 2 Walk north. Knock at the door of room 10. Walk east. Talk to the barman. 1 Walk north, into room 11. Take the bottle. Talk to Molotova. Walk west, into room 10, into the toilet, west. Give the bottle to Doug. Give the ring to Doug. Walk west, west, into room 3. Give the bottle to Donna. Give the ring to Donna. Talk to Donna. 3 Walk east, east, into Donna’s room. Talk to Riri. 1 Walk west, east, east. Open the ring by using the ring on Donna. Give the microfilm to Alex and Kos. Talk to the thief. Use the sleeping pills on the champagne. Take the sheets. Open the wardrobe. Look at the shirt. Walk west, into room 3. Give the sheets to Doug. Talk to Doug. 2 Talk to Doug. 2 Talk to Doug. 1 Walk east, east, east, east. Talk to Alex and Kos. 2 Walk north, west, west. Give the cigarette to the ticket inspector. Talk to the ticket inspector. Walk east, east, east, south. Talk to Maurizio. 1 Walk south, north, west, west. Give the lighter to the ticket inspector. Take the keys. Open the door by using the keys on the west door. Walk east, east, east, south, north, east, east. Use the sheets on the doors. Let yourself down by using the sheet rope. Open the doors by using the keys on the doors. Use the combination by opening the trunk. Walk east, east, east, south. Pick up the front boulder. Pick up the front boulder. Pick up the second boulder. Pick up the last boulder. Cross the river. Walk north, into the caravan. Use the list on Doug. Walk east. Take five icicles. Take the lantern. Talk to Dino. 1 Take the gutter. Walk to the little square. Take the tarpaulin. Use the carillon on the old man. Take the spectacles. Use the spectacles on the gutter. Talk to Doug. 1 Take the stone. Use the five icicles on the church wall. Climb up the tower. Use the stone on the bell. Use the tarpaulin on the bat. Look through the binoculars by using the binoculars on Dino. Talk to Doug. 1 Climb down. Walk north. Take the bottle. Take the bones. Use the lantern on the bottle. Give the whiskey to the gravedigger. 1 Walk north, to the wood, to the villa, south, east, east. Look at the lion. Take the lion’s tooth. Walk west, west, south. Look at the hole. Take the seeds. Walk west, west, into the caravan. Give the tooth to Zelda. Give the bones to Zelda. Give the seeds to Zelda. Talk to Dino. 1 Give the bat to Zelda. Walk east, to the wood, to the villa, south, east, east. 1 Open the window. Open the cushion. Take the ostrich feathers. Take the perfume. Open the door. Look at the ceiling. Go through the trapdoor. Take the chloroform. Take the record. Take the magpie. Use the perfume on the chloroform. Climb down. Use the bottle on the guard. Walk east, down the stairs, into the room. Take the fruit. Take the vase. Take the bust. Take a piece of the broken bust. Walk east, into the study. Take the book. Read the book by using the book on Donna. Take the diary. Read the diary by using the diary on Donna. Look at the pendulum. Take the filings. Use the filings on the record. Look at the skeleton. Look at the eye of the skeleton. Take the key. Open the cabinet by using the key on the glass. Take the jar. Use the feather on the ashtray. Use the fruit on the ashtray. Use the bat wings on the ashtray. Take the fountain pen. Use the pen on the ashtray. Use the pen on the magpie. Walk west, up the stairs, into Donna’s bedroom. Throw the vase from the window by using the vase on the window. Go through the ceiling. Use the chalk on the floor. Use the magpie on the symbol. Use the record on the record player. Climb down. Walk east, into Virago’s bedroom. Try to take the keys. Talk to the magpie. Walk west, down the stairs. Open the door by using the keys on the front door.

Full Throttle

Hit the rightmost garbage bin lid. Walk east. Use the bike. Use the door. Kick the door. Talk to the bartender. 3 Use your fists on the bartender. Walk south. Use the keys on the bike. Defeat the Rottwheeler. 231114 Look at the photograph. Take the gas can. Take the hose. Walk east. 11121 Walk west, west, to the trailer park. Knock on the door. Talk to the door. Kick the door. Open the cabinet. Take the lockpick. Open the refrigerator. Take the meat. Walk to the elevator. Take the torch. Walk west, to the tower. Use the lockpick on the lock. Take the lock. Walk north. Use the ladder. Hide behind the canisters in the back. Wait until the police arrives. Open the gas cap. Use the hose on the gas cap. Use the gas can on the hose. Suck the gas through the hose. Walk west, to the junkjard. Use the lock on the rolling door. Use the chain. Walk east to the junkyard. Use the meat on the car below the magnet. Walk west, to the crane. Push the button. Lower the magnet. Lower the magnet. Lower the magnet. Raise the magnet. Raise the magnet. Raise the magnet. Walk west. Take the parts pile. Walk to the tower, north. Use the ladder. Take the debris. Walk west. Use the bike. Ride north. Walk around the back of the bar. Look at Miranda. Walk east, into the bar. Talk to Emmet. 33233 Give the fake ID to Emmet. Walk into the house. Push the pillow. Take the tire iron. Use the tire iron on the lock. Use the tire iron on the tire. Push the semitrailer. Take the fertilizer. Use the bike. Ride north. Take the exit to the Mink farm. Ride all the way to the gorge. Ride west. Take the exit to Mine Road. Meet up with father Torque. 2222 Meet up with the woman wielding the chainsaw. Beat the woman with the fertilizer. Meet up with the Rottwheeler wielding the board. Beat the board-wielding Rottwheeler with the chainsaw. Meet up with the Cavefish. Hit the Cavefish with the board when he raises his head. Meet up with the biker wielding the Beat the biker with the chainsaw. Meet up with the biker with the booster. Hit the biker with the chain. Wear the Cavefish goggles. Take the exit to the cave. Drive east, southwest. Push the ramp. Use the ramp. Use the bike. Drive east. Use the ramp. Look at the sign. Look at the large plaque. Use the bike. Drive west. Stop near the crashed hovercar. Use the tire iron on the hovercraft. Use the hover unit on the bike. Use the bike. Drive south, all the way to the gorge, east. Walk downstairs, to the gift shop. Use the joystick. Move the RC car until it dies. Look at the shirt. While the salesman is occupied, take the bunny. Walk south. Use the bike. Drive north. Use the bunny on the minefield. Wait until the bunny blows up. Take the battery. Walk south, to the gift shop. Use the battery on the RC car. Drive the car east, through the derbis exit. Take the box. Walk south. Use the bike. Ride north. Use the box on the minefield. Take as many bunnies as possible. Use a bunny on the minefield. Wait until the bunny explodes. Walk as far into the minefield as possible. Repeat until Ben reaches the other side. 432 Drive over the western ramp. Push the bronze car in front of the eastern ramp. Drive over the eastern ramp. Walk to the wall near the exit. Wait for the stadium to catch fire. Wait for the Boom brothers to ram the bronze car. Jump on the Boom brothers’ car. Wait until the car passes the fire. Run into the fire. 111114 Look at the parts. Open the three lids. Note the six digit code. Leave the parts. Walk north, to the back of the factory. Wait for the meters to stop. Kick on the the correct small stone in the wall. Walk south. Use the floor safe. Enter the six digit code 154492. Push the button. Walk east. Use the card on the card reader. Use the motor control. Use the light control. Use the light control. Walk through the middle door. Use the photographs on the easel. Use the grill. Use the panel. Take the cane while Ripburger pushes the panel down. Use the cane on the fan. Use the eastmost fuel line. Use the tire iron on the eastmost fuel line. Use the ladder. Use the ladder. Push the green button. Select take-off. Select post take-off. Select gear. Select raise gear. Enter the cabin. Press the small round button. Select main menu. Select defense menu. Select machine guns. Select control. Select system off. Climb to the plane. Use the bike.

Ecoquest 2: Lost Secret of the Rainforest

Open the passport. Give the passport to the customs officer. Talk to the man holding the sign. Walk east. Use the crates. Walk past the crates. Give the money to the peddler. Walk west, east. Wait until the tourist drops the paper. Talk to the tourist. Recycle the garbage. Talk to the man to the southeast. Walk west, southeast. Talk to the fisherman. Walk west. Use the box. Wait until the water is ecorded. Walk east. Use the Ecorder on the boat’s leakage. Use the Ecorder. Complete the test. Walk west. Use the Ecorder on the forest floor. Use the Ecorder on the bushes. Use the Ecorder on the litter. Use the Ecorder on the otter. Use the Ecorder on the roots. Talk to the brown otter. Talk to the brown otter. Take the amulet. Take the leaf. Use the Ecorder on the ants. Recycle a piece of litter. Recycle a piece of litter. Recycle a piece of litter. Recycle a piece of litter. Recycle a piece of litter. Walk east. Walk east until the monkey talks to you. Use the Ecorder on the tree roots. Use the Ecorder on the cut tree. Use the Ecorder on the tree. Use the tree. Use the sticky leaf on Adam. Use the tree. Climb through the hole, up the tree. Use the Ecorder on the sloth. Use the Ecorder on the toucan. Use the Ecorder on the hyacinth macaw. Use the Ecorder on the cacique. Use the Ecorder on the scarlet macaw. Use the Ecorder on the orchid. Use the Ecorder on the brown plant. Talk to the left toucan in the nest. Talk to the right toucan in the nest. Talk to the top toucan. Talk to the sloth. Talk to the hyacinth macaw. Talk to the cacique. Talk to the top scarlet macaw. Talk to the second scarlet macaw. Talk to the third scarlet macaw. Talk to the bottom scarlet macaw. Climb to the snake. Use the Ecorder on the snake. Talk to the boa. Climb west. Use the Ecorder on the liana. Use the Ecorder on the tree. Use the Ecorder on the bird. Talk to the bird. Take the purple flowers. Climb east, up. Use the Ecorder on the hummingbird. Use the Ecorder on the yellow bird. Use the Ecorder on the golden bird. Use the Ecorder on the red plant. Use the Ecorder on the tree top. Talk to the hummingbird. Talk to the hoatzin. Talk to the cock-of-the-rock. Talk to the black bird. Walk to the eastmost pitcher plant. Use the purple flower on Adam. Use the eastmost pitcher plant. Climb down. Wait until the egg hatches. Talk to the left toucan in the nest. Talk to the left toucan in the nest. Talk to the baby toucan. Talk to the top toucan. Talk to the sloth. Talk to the hyacinth macaw. Talk to the cacique. Talk to the top scarlet macaw. Talk to the second scarlet macaw. Talk to the third scarlet macaw. Talk to the bottom scarlet macaw. Climb up. Talk to the hoatzin. Talk to the hummingbird. Talk to the cock-of-the-rock. Climb down, west on the top branch. Talk to the bird. Climb west. Use the Ecorder on the village. Use the Ecorder on the drums. Climb to the end of the branch. Walk to the southeast end of the branch. Use the Ecorder on the jaguar. Take the drum. Use the Ecorder on the animal. Use the Ecorder on the house. Take the vine. Use the Ecorder on the fruit. Take the fruit. Use the fruit on the animal. Use the rope on the animal. Walk east. Use the Ecorder on the woven cloth. Use the Ecorder on the agriculture. Use the drum on the stand. Take the drumstick Note the tune. Play the tune. Take the drum. Walk east. Use the Ecorder on the hut. Use the Ecorder on the stool. Use the Ecorder on the berries. Walk west, west, north. Enter the tree the southern path. Use the drum on the stand. Take the drumstick. Play the tune. Take the drum. Walk north. Use the Ecorder on the pods. Use the chair. Take the branch. Walk west, south. Enter the tree the middle path. Walk north. Take the pods. Walk outside, south. Enter the tree the northern path. Take the cup. Use the cup on the pool. Walk north, south, south. Use the Ecorder on the lizard near the chief. Use the Ecorder on the pot the woman makes. Use the Ecorder on the chief. Talk to the woman making pots. Talk to the baby. Talk to the chief. Walk east. Use the Ecorder on the hunters. Use the Ecorder on the pot. Talk to the left woman near the pot. Talk to the middle woman near the pot. Talk to the right woman near the pot. Talk to the woman near the cloths. Talk to the woman near the roots. Walk east. Talk to the boy. Give the drum to the boy. Talk to the man. Use the cup on the stool. Use the pod on the stool. Walk west, east. Take the medicine. Use the vine. Take the berries. Take the necklace. Use the vine. Walk west, west. Give the necklace to the woman making pots. Give the medicine to the baby. Walk east. Give the necklace to the woman near the cloths. Walk west. Take the knife. Walk east. Give the knife to the woman near the roots. Give the root to the right woman near the pot. Give the cup to the right woman near the pot. Walk west. Wait until the butterfly stops moving. Use the Ecorder on the butterfly. Use the clay pot on the butterfly. Take the pot. Walk east, east. Give the pot to the man. Walk inside. Use the Ecorder on the rattle. Use the Ecorder on the shaman. Use the Ecorder on the charm. Use the Ecorder on the mask. Use the Ecorder on the bowl. Use the ground. Use the sticky leaves on the rooftop. Use the ground. Use the berries on the small bowl. Select the painting as described in the game manual. [+] Give the branch to the shaman. Take the flower. Use the Ecorder on the bat. Talk to the bat. Use the Forest Heart’s gift on the bat. Use the net. Take the carrot. Use the door. Take the sheet. Take the sheet. Use the first sheet on the second sheet. Take the organizer. Open the case. Take the tennis racket. Take the fax. Use the rug’s tail. Take the paper. Read the fax. Read the paper and note the password. Use the organizer. Turn on the organizer. Use the key button. Type in the password RETHGUALS. Note the code. Exit the organizer. Use the safe. Enter the code 582 from the organizer. Take the contents of the safe. Use the mask. Use the Ecorder on one of the stuffed animal. Use the rug. Use the floorboards. Use the sheets on the bed. Use the sheet rope. Use the Ecorder on the water. Use the Ecorder on the machine. Use the Ecorder on the soil. Hide behind the pile of bags. Wait until Gonzales leaves. Use the ladder. Use the alarm on the satellite dish. Take the vacuum cleaner. Use the laundry basket. Use the suspensers on the washing line hook. Use the vacuum cleaner on the grain. Use the vacuum cleaner. Walk east as far north as possible. Use the Ecorder on the birds. Use the Ecorder on the oil rigs. Wait until Gonzales leaves. Use the seeds on the birds. Use the key on the bird cages. Take the axe. Use the axe on the log. Walk west. Use the sheet rope. Talk to the bat. Walk east. Use the boat. Use the boat. Use the racket on the water. Use the Ecorder on the burnout. Row east until you enter the whirlpool. Use the Ecorder on the Mexican freetailed bat. Use the Ecorder on the leaf-nosed bat. Use the Ecorder on the fishing bat. Use the Ecorder on the punk bat. Use the Ecorder on the tent bat. Talk to the Mexican freetailed bat. Talk to the leaf-nosed bat. Talk to the fishing bat. Talk to the punk bat. Talk to the tent bat. Talk to the insectivore bat. Use the Forest Heart’s gift on the leaf-nosed bat. Take the visas. Talk to the Mexican freetailed bat. Give the tadarida brasiliensis visa to the bat. Talk to the punk bat. Give the tadarida chapini visa to the bat. Talk to the fishing bat. Give the noctilio leporinus visa to the bat. Talk to the tent bat. Give the ectophylla alba visa to the bat. Talk to the insectivore bat. Give the natalus stramineus visa to the bat. Talk to the leaf-nosed bat. Give the macrotus californicus visa to the bat. Walk north. Use the Ecorder on the stone relief. Use the Ecorder on the underworld stone. Use the Ecorder on the false vampire bat. Use the Ecorder on the cosmology carving. Talk to the bat. Use the rod. Talk to the bat. Take the stone. Use the stone on the indent. Solve the riddle. [+] Solve the riddle. Solve the riddle. Solve the riddle. Solve the riddle. Solve the riddle. Solve the riddle. Solve the riddle. Solve the riddle. Solve the riddle. Take the feather. Walk north. Talk to Paquita. Use Paquita. Walk north. Wait until you get the whistle. Use the whistle on Adam. Use the boat. Use the Ecorder on the fruit. Use the Ecorder on the igapo. Swim south. Use the Ecorder on the lily. Use the vine. Take the banana. Swim north, east. Use the Ecorder on the monkey. Use the Ecorder on the piranha jawbone. Talk to the monkey. Give the banana to the monkey. Use the rock. Take the jawbone. Use the water. Swim west, south. Use the jawbone on the lily. Use the lily. Paddle north, east. Use the rock. Use the Ecorder on the eagle. Use the feather on the eagle. Use the Ecorder on the city ruins. Use the Ecorder on the seat ruins. Use the Ecorder on the eastern patch of flowers. Use the Ecorder on the western patch of flowers. Recycle a piece of litter. Recycle a piece of litter. Recycle a piece of litter. Recycle a piece of litter. Recycle a piece of litter. Recycle a piece of litter. Take the magnifying glass. Use the mask on the hole. Take the golden disks. Use the disks on the chair. Use the golden object on the chair. Wait until the passage opens fully. Walk to the stairs. Use the Ecorder on the labyrinth. Use the magnifying glass on the necklace. Follow the directions on the necklace. Enter the building in the maze. Use the Ecorder on ritual of El Dorado. Use the wall next to the snake’s tail. Use the tail. Use the ground. Complete the double border picture. Use the Ecorder on the pipes. Take the pipes. Complete the serrated border picture. Take the golden objects. Walk north. Walk to the middle island. Walk to the northwestern island. Use the crown on Adam. Wait until the serpent arrives. Use the pipes on Adam. Use the water. Use the Ecorder on the statue. Use the Ecorder on the fountain. Use the fountain pillar. Use the Forest Heart’s gift on the flower. Use the fountain pillar. Take the stone cup. Use the stone cup on the wider part of the stream coming down the fountain. Use the blossom on the stone cup. Look at the seedling. Take the seedling. Use the statue. Use the gold on the fountain. Use the whistle on Adam. Use the water. Use the seedling on the ground. Use the whistle on Adam. Look at Paquita.

Ecoquest: The Search for Cetus

Walk to the box. Take the rag. Take the detergent. Use the detergent on the clean rag. Use the rag on the seagull. Wait until you get the solution. Look at the aquarium. Use the solution on the aquarium. Look at the blackboard. Look at the book shelves. Look at the book shelves. Look at the book shelves. Look at the book shelves. Look at the book shelves. Look at the computer. Take the garbage bag. Take the envelope. Take the torn envelope. Take the can. Use the can on the garbage bin. Take the water bottle. Use the water bottle on the cage. Talk to the rug. Open the door. Enter the right code. [+] Look at the blackboard. Talk to the dolphin. Talk to the dolphin. Talk to the dolphin. Use the bucket. Wait for the dolphin to stop moving. Give the fish to the dolphin. Use the bucket. Wait for the dolphin to stop moving. Give the fish to the dolphin. Walk to the pool. Hold the fin. Walk to the poolside. Take the frisbee. Use the frisbee on the dolphin. Catch the frisbee. Use the frisbee on the dolphin. Catch the frisbee. Use the frisbee on the dolphin. Catch the frisbee. Use the frisbee on the dolphin. Use the frisbee on Dolphineus. Catch the frisbee. Use the frisbee on Dolphineus. Open the cabinet. Take the equipment. Look at the propellor cage. Use the lever. Use the swimming gear on Adam. Swim north, north. Take the glass jar. Recycle a path through the garbage. Swim west. Use the oxygen tanks on Adam. Swim down, down, east, down. Wait until you reach the underwater city. Take the cage. Recycle all eight pieces of garbage. Swim west. Recycle all ten pieces of garbage. Use the solution on the corral. Talk to the lobster. Wait until you get the potion. Wait until the oil has dissolved. Take the shell. Swim north. Take the cloth. Use the cloth on the shell. Recycle all eight pieces of garbage. Swim east, to the right building. Look at the pedestal. Take the conch shell. Swim south. Look at the statue. Use the conch shell on the servant statue. Take the trident. Swim away from the statue, to the right building. Look at the left panel. Solve the shift puzzle. Look at the right panel. Use the trident on the eyes. Talk to the Oracle. Solve the first riddle by selecting the man. Solve the second riddle by selecting the dolphin. Solve the third riddle by selecting the heart. Swim south, to the middle building. Talk to the mask. Solve the pillar puzzle. Talk to the crab. Talk to the mask. Give the shell to the crab. Wait until you get the starfish. Swim south, to the buildings. Try to enter a building. Give the starfish to the walrus. Push the blowfish. Take the baggie from the blowfish. Wait until you get the sea urchins. Recycle the baggie. Swim outside, to the lower left building. Talk to the fish. Use the sea urchins on the plants. Wait until you get the shell. Swim outside, to the middle right building. Talk to the swordfish. Use the sharp shell on the plastic rings. Wait until you get the tweezers. Take the plastic rings. Use the sharp shell on the plastic rings. Swim outside, to the top right building. Pull the string. Use the tweezers on the turtle. Wait until you get the screws. Recycle the baloon. Recycle the baloon. Swim outside, to the lower middle building. Talk to the walrus. Talk to the fisherman. Use the screws on the cage. Use the cage on the propellor. Take the water pump. Recycle the two pieces of garbage. Swim to the top left building. Recycle the bottle. Use the water pump on the window. Wait until you get the spine. Swim south. Wait until you get the mask. Use the trident on the right panel. Give the mask to the Oracle. Swim south, south. Swim to the head. Take the mirror. Recycle all four pieces of garbage. Swim east, to the light. Use the chest. Look at the key. Use the pike. Use the pike. Use the water. Try to take the key. Use the jar on the octopus. Use the sponge to hide. Wait until the octopus opens the jar. Take the jar. Use the mirror on the octopus. Take the cable. Wait until the cry for help comes down. Swim up. Use the sharp shell on the lobster. Swim down, east. Take the fish lure. Use the trident on the toilet. Take the float. Open the compartment. Take the hammer. Take the saw. Swim east, to the fish, west, west, west. Use the fish lure on the anemone. Take the key. Swim west. Use the jar on the giant ear. Swim east, east, east, east, inside. Use the jar on the darkness. Use the brick wall until you see a glint. Look at the glint. Use the key on the box. Use the oily rag on the box. Use the key on the box. Use the suit. Use the float on the cable. Use the buoy on the transmitter. Use the buoy on the barrels. Wait until the transmission is heard. Wait until the barrels are removed. Swim north. Try to use the trident on the door. Use the sharp shell on the net. Swim east, east, inside, inside, north. Use the trident on the door. Swim to the door. Swim up. Talk to the whale. Swim back. Use the open mouth. Use the saw on the harpoon. Swim west. Use the whale. Use the harpoon. Use the potion on the wound. Swim to the cave. Use the sharp shell on the net. Use the spine on the manta while he’s busy. Wait until you get the shell.

Day of the Tentacle

Note: One of the achievements requires you to watch all cutscenes in full. Pick up the flyer. Pick up the dime from the telephone. Pick up the help-wanted sign. Look at the help-wanted sign. Open the grandfather clock. Pick up the paper from the to-do board. Wait until Hoagie shows his random sandwich animation. Walk south, west. Open the mailbox. Pick up the letter. Give the letter to Bernard. Switch to Bernard. Walk upstairs. Push the service bell 100 times. Walk upstairs. Open the left door. Walk inside. Close the door. Pick up the keys. Open the door. Walk north. Open the middle door. Walk inside. Look at the letter. Give the letter to Dwayne. Pick up the disappearing ink. Pick up the flag gun. Walk east. Open the right door. Walk inside. 4 Pick up the videotape. Use the on/off button. Push the right speaker. Do not use the on/off button to turn off the stereo. Walk northeast, northeast. Open the right door. Walk east. 44 Pick up the hamster. Use the textbook on the stamp album. Use the computer. Start a game. Within the game, use the hamster on the microwave. [+] Leave the computer. Use the disappearing ink on Weird Ed Edison. Use the disappearing ink on the stamp album. Pick up the stamp. Pick up the stamp album. Walk east. Give the stamp album to Weird Ed Edison. Walk west, downstairs. Try to give the hamster to Hoagie. Open the ice machine. Use the hamster on the ice machine. Close the ice machine. Walk northwest. Pick up the fake barf. Open the front door. Open the double doors. Open the office door. Walk through the office door. Open the portrait. Pick up the Swiss bankbook. Open the desk drawer. Pick up the Booboo-B-Gone. Use the disappearing ink on the Booboo-B-Gone. Walk northwest, west, east. Give the keys to the man in the ski mask. Walk north, inside. Use the crowbar on the gum with dime stuck in it. Note that you’ve picked up 15 things that do not belong to you. Use the gum with dime stuck in it. Walk upstairs, through the left door. Use a dime on the FickleFingers coin slot. Use the dime on the FickleFingers coin slot. Pick up the sweater. Use the television. Note the advertisement. Use the television. Walk north. Use the crowbar on the candy machine. Pick up the quarters. Walk northwest, north. Open the grating. Walk to the cigar salesman. 4 Use the disappearing ink on the cigar salesman. Use the flag gun on the cigar lighter. Talk to the cigar salesman. 21 Chase the chattering teeth into the grating. Pick up the trapped teeth. Note you obtained all six novelty items. Walk north. Pick up the fork. Use the fork on the microwave. Pick up the decaf. Pick up the coffee. Use the decaf coffee on the coffee. Open the door. Walk east. Open the cabinet. Pick up the funnel. Open the dryer. Use the sweater on the dryer. Use the quarters on the coin slot. Walk west, north, west, to the grandfather clock. Use the decaf coffee on the mug. Walk upstairs, into the office. Note that Dr. Fred is opening and closing the safe. Walk west, upstairs, east. Open the left door. Walk inside. Use the disappearing ink on Nurse Edna. Give the help-wanted sign to Hoagie. Give the exploding cigar to Hoagie. Give the cigar lighter to Hoagie. Give the textbook to Hoagie. Give the flyer to Hoagie. Give the stamp to Hoagie. Switch to Hoagie. Open the door. Walk inside. Talk to the mummy. 3 Open the grandfather clock. Enter the grandfather clock. Give the patent application to Red Edison. Give the help-wanted sign to Red Edison. Pick up the lab coat. Pick up the left-handed hammer. Walk upstairs. Open the double doors. Walk north, north. Pick up the oil. Pick up the spaghetti. Open the door. Walk east. Pick up the bucket. Open the cabinet. Pick up the brush. Walk west. Use the bucket on the water pump. Walk north. Use the flyer on the suggestion box. Walk west, upstairs. Open the left door. Walk inside. Push George’s bed. Pull the cord. Walk north. Pick up the soap. Use the soap on the bucket full of water. Open the right door. Walk inside. Pick up the wine bottle. Note you have picked up 30 things that do not belong to you. Walk north, northeast. Use the textbook on the horse. Pick up the dentures. Open the door. Walk inside. 4 Use the left-handed hammer on the right-handed hammer. Walk north, upstairs. Use Ned’s bed. Use Jed’s bed. Use the squeaky mattress with Jed’s bed. Use the squeaky mattress. Pick up the squeaky mouse toy. Pick up the red paint. Walk to the window, to the chimney, west, west. Use the brush on the carriage. Walk east, to the outhouses.. Use the red paint on the kumquat tree. Walk south, west, inside, north. Give the wine bottle to Thomas Jefferson. Talk to George Washington. 1122 Note that George Washington cuts down the tree. Give the red paint to Bernard. Give the brush to Bernard. Switch to Laverne. Talk to the tentacle guard. 3 Pick up the tentacle chart. Walk north, west. Talk to the tentacle guard. 2 Give the tentacle chart to Hoagie. Give the scalpel to Bernard. Switch to Hoagie. Walk south, west, inside, upstairs. Open the middle door. Walk inside. 11 Use the tentacle chart on the patterns. Switch to Bernard. Push Nurse Edna. Use the videotape on the VCR. Use the VCR. Push the record button. Rewind the tape. Set the speed to EP. Play the tape. Push eject. Walk east, upstairs. Talk to the IRS agents. 13 Use the disappearing ink on the IRS agents. Walk downstairs, downstairs, northwest, into the office. Open the safe. Pick up the contract. Use the Booboo-B-Gone on the contract. Use the Booboo-B-Gone on the red paint. Walk west, north. Use the scalpel on Oozo the Clown. Pick up the box o’ laughs. Walk to the fireplace. Pick up the crank. Walk to the right window. Pick up the rope. Walk to the window. Use the rope on the pulley. Walk to the chimney, west, west. Talk to Dead Cousin Ted. 3 Use the red paint on Dead Cousin Ted. Use the dangling rope on Dead Cousin Ted. Walk east. Use the brush on the filthy old car. Walk north, inside, north, to the fireplace. Pull the rope. Walk inside, north, to the fireplace. Walk to the right window. Use Ted on Doctor Fred. Use the rope on Doctor Fred. Walk to the window. Pull the rope. Use the funnel on Dr. Fred. Use the coffee on the funnel. Use the disappearing ink on Dr. Fred. Note that you’ve used the disappearing ink on five people. Give the chattering teeth to Laverne. Give the Booboo-B-Gone to Laverne. Give the box o’ laughs to Laverne. Give the fake barf to Laverne. Give the crank to Laverne. Give the fork to Laverne. Switch to Hoagie. Give the squeaky mouse toy to Laverne. Give the can-opener to Laverne. Give the spaghetti to Laverne. Give the dentures to Laverne. Switch to Laverne. Walk inside. Talk to the tentacle guard. 3 Walk north, north, to the fireplace. Note that all three characters have climbed through the chimney. Use the crank on the crank box. Use the crank. Pick up the flag. Use the flag. Walk to the chimney. Talk to the tentacle. Walk west, west. Use the Booboo-B-Gone on the fence. Use the squeaky mouse toy on the cat. Use the fork on the cat. Walk inside, east. Open the ice machine. Look at the ice machine. Pick up the frozen hamster. Enter the left door. Use the can-opener on the time capsule. Pick up the vinegar. Walk west, to the middle door. Talk to the mummy. 4 Pick up the roller skates. Use the roller skates on the mummy. Push the mummy. Pick up the extension cord. Walk east, northwest. Use the nametag on the mummy. Walk north, to the door next to the fireplace. Use the frozen hamster on the microwave. Use the cold wet hamster on the microwave. Walk east. Open the dryer. Pick up the sweater. Use the sweater on the cold wet hamster. Walk west, north, west, upstairs, northeast. Use the chattering teeth on the mummy. Use the dentures on the mummy. Use the box o’ laughs on the mummy. Use the soggy noodles on the mummy. Use the fork on the mummy’s head. Use the fake barf on Harold. Walk east. Talk to the judges. 1 Talk to the judges. 1 Talk to the judges. 1 Walk east, northwest, north, to the kennel. 4 Give the dinner certificate to the tentacle guard. Use the switch. Use the cat. Walk west, west. Open the grandfather clock. Walk to the grandfather clock. Use the toasty warm hamster on the generator. Use the built-in shop vac on the mouse hole. Open the hatch. Pick up the dust ball. Use the dusty warm hamster on the generator. Use the extension cord on the outlet. Use the extension cord on the window. Walk upstairs, west, east. Use the extension cord on the plug. Give the vinegar to Hoagie. Give the chattering teeth to Hoagie. Switch to Hoagie. Walk east, northwest, north. Give the exploding cigar to George Washington. Give the chattering teeth to George Washington. Pick up the blanket. Walk west, upstairs, upstairs, to the window. Use the blanket on the chimney. Walk to the left window, downstairs, downstairs. Walk northwest, west, north, to the outhouses. Talk to George Washington. Walk south, west, inside, north. Pick up the gold-plated quill pen. Walk west, west. Give the gold-plated quill pen to Bernard. Switch to Bernard. Use the gold-plated quill pen on the contract. Give the contract to Dr. Fred. 41 Give the signed contract to Hoagie. Give the gold-plated quill pen to Hoagie. Switch to Hoagie. Use the stamp on the signed contract. Use the signed contract on the mailbox. Walk inside, to the grandfather clock. Give the oil to Red Edison. Give the vinegar to Red Edison. Give the gold-plated quill pen to Red Edison. Pick up the battery. Note that you have taken 45 items that do not belong to you. Walk upstairs, upstairs, to the right door. Give the lab coat to Ben Franklin. Use the battery on the kite. Wait for Ben Franklin to call. Push the kite. Pick up the fully-charged battery. Walk to the outhouses. Use the battery on the Chron-O-John. Use the battery on the plug. Switch to Bernard. Walk upstairs, to the office. Give items from one person to another until you have given items across time 50 times. Use the phone. Note the stereo was never turned off. Walk north. Open the middle door. Walk through the middle door, to the mouse hole. Wait until the Diminuator effects wear off. Pick up the bowling ball. Open the door. Walk west, northwest, to the grandfather clock. Use the bowling ball on the Purple Tentacles. Talk to Purple Tentacle. 1413 Note you defeated Purple tentacle. Never skip an animation. Sit through the credits. Note you received all achievements.

Da New Guys

Open the wardrobe. Use the Brainwear (TM). Open the door. Use the lamp. Open the Gym door. 14 Open the men’s locker room door. Use Brain’s locker key on Brain’s locker. Take the coins. Open the door. Walk east. Use the coins on the can machine. Choose Dr. Fizz’s Energy Drink. Talk to the Steve. 214 Walk west. Open the men’s locker room door. Talk to Ice Cold. 444 Use the sweater. Use Ice Cold’s locker key on Ice Cold’s locker. Take the energy drink. Open the door. Open the Gym door. 312 Walk east. Talk to Steve. 1 Talk to Smiley Joe. 2112332113 Talk to Eddie. 13 Use the customer-opinion box. Take the drinks cup. Use the drinks cup on the deep fat frier. Open the maintenance door. Open the alleyway door. Use the metal bar. Open the door. Open the basement door. Use the power box. Use the opinion card on the power box. Use the button. Look at the motor. Open the fuel cap. Use the filled cup on the fuel cap. Close the fuel cap. Use the button. Open the door. Open the alleyway door. Take the metal bar. Open the door. Open the restaurant door. Open the wardrobe. Use the Brainwear (TM). Open the wardrobe. Take the golf club. Open the door. 1 Take the bottle. Use the books. 3 Look at the wallet. Use the window. Use the bottle on the crack. Use the golf club on the rope. Use the rope on the wedged bottle. Use the cradle. Use the left arm plate. Use the left arm plate. Use the left arm plate. Take the crowbar. Talk to Ice Cold. 31 Use the crowbar on the bracket. Use Mr. Fluffy on the shelf. Use the shelf. Use the key on the right arm plate. Use the car keys on the car boot. Take the car jack. Use the jack on the padlock. Open the warehouse doors. Use the box. Switch to Defender. Use the window. Switch to Simon. Give the wire cutters to Simon. Walk upstairs. Use the green button. Use the trolley. Use the hook. Use the trolley. Use the door handle on the hook. Use the green button. Use the red button. Take the fire axe. Open the door. Switch to Defender. Use the wire cutters on the fence. Walk to the fence. Use the metal grate. Use the dustbin. Switch to Brain. Walk to the fence, to the sewer. Use the bottom rung. Use the rung on the water. Use the rope on the barrel. Use the iron rung on the rope. Use the rope with rung on the grid. Use the barrel. 1 Walk to the security system. 2111 Use the control panel. Use the pipes. Switch to Simon. Open the Manager’s office door. Use the middle drawer. 4224 Use the bottom drawer. 125 Switch to Defender. Walk to the fence, west, inside. Open the door. 2 Talk to Eddie. 31 Open the door. Use the mirror on the northwest sensor. Take the mirror. Use the mirror on the wall sensor. Open the door. Open the curtain. Walk west. Switch to Simon. Use the telephone. Switch to Defender. Open the door to the men’s locker room. Use Smiley Joe’s locker key on Smiley Joe’s locker. Take the paper. Open the door. Walk east. Use the scribbled numbers on the lift. Switch to Brain. Use the button near the lift. Use the swivel chair. Push the swivel chair south. Use the swivel chair. Push the swivel chair east. Use the swivel chair. Push the swivel chair north. Walk north. Use the handle. Use the swivel chair. Open the hatch. Use the hole. Switch to Simon. Walk south. Use the fire axe on the lift. Use the small key on the crack. Switch to Brain. Use the hole. Use the swivel chair. Walk west. Use the small key on the keyhole. Use the scribbled numbers on the keypad. Switch to Brain. Talk to Smiley Joe. Switch to Defender. Use the free barrel. Switch to Simon. Use the free barrel. Give the fire axe to Defender. Switch to Brain. Use the free barrel. Switch to Defender. Talk to Smiley Joe. Switch to Brain. Use the free barrel. Switch to Defender. Use the fire axe on the hose. Use the grappling hook on the Apache. 3 Walk to the doorway. 11111

The Adventures of Down Under Dan

Push the lower right button in the upper group of green indicator buttons. Walk away from the controls. Walk to the back of the far crates. Walk south. Wait until the emu hits the plane. Walk away from the controls. Get the polyethysomething. Get the parachute. Walk behind the far crates. Use the knife on the crate with the first aid cross. Walk south. Use the polyethysomething on Dan. Avoid the pelicans until the ground appears. Use the parachute on Dan. Use the knife on the parachute. Use the knife on the parachute. Use the log. Walk east, while avoiding the hole. Get the stick. Walk west around the cliff. Use the cave. Walk west. Get the stick. Get the smouldering stick. Walk west around the cliff, west. Get the stick. Repeat until you have 10 sticks. Walk west around the cliff. Use all the sticks on the fireplace. Use the bark on the fireplace. Use the smouldering stick on the fireplace. Use the comfortable ground. Walk west, south, around the mud to the left side of the billy. Get the billy. Walk south. Wait until the stick is in the middle of the river. Swim to the stick. Swim to the southern shore. Use the stick on the trap. Use the first aid kit on the wound. Walk south, north, east, to the store. Talk to the shopkeeper. Talk to the shopkeeper. Walk west. Use the garbage can. Walk west, south, east, to the farm, south. Use the food scraps on the pigs. Walk south. Use the food scraps on the black chicken. Walk into the house. Follow Nicole to the bedroom. Get the shotgun. Walk south, to the west side of the house. Talk to Nicole. Wait until Nicole leaves. Open the kitchen cupboard. Get the gas tank. Walk south, west, southeast, north. Walk south, north until the man appears. Wait until the man stops swinging the axe. Talk to the man. Give the billy to the man. Walk east, to the store. Use the money on the shearing handpiece. Use the money on the shotgun shells. Walk west, west, south, east, to the farm, to the bedroom. Get the shotgun. Walk south, west, northeast. Use the bullets on the rabbits as they arrive. Repeat until you have 10 rabbits. Walk south, southeast, north. Walk south, north until the man appers. Wait until the man stops swinging the axe. Give the rabbits to the man. Walk east, to the store. Use the money on the shearing blades. Walk west, west, south, west. Jump from log to log to cross the river. Walk east. Use the map on Dan. One of the three paths (green, red or blue) is the correct one. Which one is random. Jump from rock to rock in the correct path until you reach the top. Jump on the fire. Walk west, south, into the hole. Use the wheel. Walk south. Get the grub. Using a grub on Dan will raise his health by 20%. Walk south, south, north, north, east. Get the grub. Walk south, east, north, north. Use the chalk on Dan. Walk east. Swim across the river. Walk south, east, to the farm, south, east. Use the stick on an ant hole in the dirt track. Using the ant on Dan will raise his health by 50%. Note trying to capture an ant while carrying one will mean your death. Eat ants until Dan is at full health. Make sure you carry an ant at all times. Walk south, into the barn. Use the valve on the bike. Use the gas tank on the bike. Use the bike. Walk east. Use the shearing handpiece on the red shearing stand. Walk east, south, to the bedroom. Talk to Jack. Walk south, to the kitchen. Wait until Nicole leaves. Use the cupboard. Get the jar. Walk south, west, southeast. Talk to the aboriginal. Walk north. Walk south, north until the man appears. Wait until the man stops swinging the axe. Talk to the man. Give the trap to the man. Walk south, west. Jump over the logs and crocodiles to the other side of the river. Walk east. Use the map on Dan. One of the three paths (green, red or blue) is the correct one. Which one is random. Jump from rock to rock in the correct path until you reach the top. Walk west, south. Use the translator on the kangaroo. Walk south, east. Jump over the logs and crocodiles to the other side of the river. Walk north, to the joey. Walk east, east. Use the map on Dan. One of the three paths (green, red or blue) is the correct one. Which one is random. Walk west, south. Give the joey to the kangaroo. Walk south. Use the wildlife translator on the wombat. Give the yams to the wombat. Walk east. Jump over the logs and crocodiles to the other side of the river. Walk north, south, south, south, south, south. Use the button marked 5. Walk south, north, north, east, east, east. At this point, make sure Dan is at full health and carries an ant. Walk east. Use the map on Dan. One of the three paths (green, red or blue) is the correct one. Which one is random. Walk west, south, to the hole. Get the map. Walk south, south, east, north. Use the button marked 2. Walk south, south, south. Walk north, north, north, north. Walk east, east. Use the button marked 3. Walk south, south, south, south. Walk east, north, east, south. Walk south, west, north, east. Use the button marked A. Walk south, south, east, east. Use the A253 code sheet on the slot. Walk to the beams. Walk north. Use the widlife translator on the koala. Walk west. Get the boomerang. Walk east, east. Get the bone. Walk west, south. Use the A253 code sheet on Dan. Walk west, north, north Use the chalk on Dan. Walk east, south. Give the bone to the aboriginal. Walk east, northeast. Use the boomerang on the snake. Jump to the lower left rock. Get the polythysomething. Use the cord on the bull. Walk to the farm, to the bedroom. Make sure Dan is at (near) full health. Walk west, southeast, west. Jump over the logs and crocodiles to the other side of the river. Walk north, south, south, south, south, south. Use the button marked 5. Walk south, north, north, north. Use the button marked 9. Get the grub. Walk south, east, east, east, east. Use the map on Dan. One of the three paths (green, red or blue) is the correct one. Which one is random. Jump from rock to rock in the correct path until you reach the top. Walk west, south, into the hole. Walk south, north, east. Walk north, north, north, north. Walk north, west, north, west. Use the button marked 6. Get the grub. Walk south, east, north, north, north, east. Use the button marked A. Walk south, south, east, east. Use the 2369 code sheet on the slot. Walk to the beams. Use the polyethysomething on the rock wave. If done at exactly the right time, you end up behind the black snake and catch it. Use the 2369 code sheet Dan. Walk west, north, north. Use the chalk on Dan. Walk east, south, east, to the farm, to the bedroom. Talk to Jack. Get the small bottle. Get the shotgun. Walk south, to the kitchen. Talk to Nicole. Look at the basket. Use the small bottle on the bottle of Eucalyptus oil. Walk south, south, east. Use the wildlife translator on the bird. Give the snake to the bird. Walk west, south, west, northeast. Use the bullets on the rabbits as they arrive. Repeat until you have 5 rabbits. Walk east, to the farm, to the kitchen. Give the rabbits to Nicole. Walk south, west, southeast, north, east, to the store. Use the money on the shotgun shells. Make sure you have at least 21 shells. Depending on how good you are with the shotgun, you might want to repeat to get more shells. Walk west. Use the pub door. Talk to the man. Walk south, west. Wait until the man stops swinging the axe. Talk to the man. Use the Mighty tree. Walk east. Use the pub door. Talk to the man. Talk to the barmaid. Give the ring to the barmaid. Use the book on Dan. Walk south, west, south, west. Jump over the logs and crocodiles to the other side of the river. Walk north, south, south, south, south. Shoot the bat. Walk south. Use the button marked 5. Walk south, north, north, north. Use the button marked 9. Walk south, east, east, east, east. Jump up the cliff. Walk west, south, into the hole. Walk south, north, east. Walk north, north, north. Shoot the bat. Walk north, north, west, north, west. Use the button marked 6. Walk south, east, north, north, north, east. Use the button marked A. Walk south, south. Shoot the bat. Walk east, east. Use the A253 code sheet on the slot. Walk to the beams. Walk north, west. Use the tranquilizer shells on the kangaroo. Make sure you hit it in one try. Walk east. Give the Eucalyptus oil to the koala. Walk east. Use the kangaroo. Walk west, south. Use the A253 code sheet on Dan. Push the button. Walk west, north, south, south. Walk south, south, south, north. Shoot the 5 spiders. Walk west. Push the button marked 0. Walk south, north, east. Shoot the 5 spiders. Walk south. Shoot the bat. Walk east, north, north, north, north. Shoot the bat. Walk south, south, west, east, north. Push the button marked 2. Walk south, south, north, north, east, east. Push the button marked 4. Walk south, north, north, north, east. Shoot the 5 spiders. Walk north, east. Push the button marked 7. Walk south, south, west. Walk north, north, west, east. Walk north, north, east, east. Use the 2047 code sheet on the slot. Walk to the beams. Walk south, south, west, north. Walk to the bushes at the left side. Walk around until Dan remarks it is a good hiding place. Wait until the Tasmanian tiger appears. Walk out of hiding. Use the tranquilizer shell on the tiger. Walk south, west. Use the jar on the tiger. Walk west, south, north, north. Use the 2047 code sheet on Dan. Walk west, north, north. Use the chalk on Dan. Walk east, south, east, to the farm, behind the barn. Use the jar on the toilet seat. Walk west, west, southeast. Give the jar to the aboriginal. Walk east, to the farm, to the bedroom. Give the jar to Jack. Walk south, to the kitchen. Talk to Nicole. Make sure Dan is at (near) full health. Walk south, west, southeast, north, east, south. Use the opal detector on Dan. Move the opal detector around until it digs up the opals. Use all five bats on the termite mound. Get the opals. Walk south. Use the pub door. Give the opals to the man. Use the book on Dan. Walk south, west, south, west. Jump over the logs and crocodiles to the other side of the river. Walk east. Jump up the cliff. Walk west, south, into the hole. Walk south, south, south. Walk north, north, east. Walk south, east, north, north. Use the knife on the crack. Use the dynamite on the hole. Use the button. Walk south. Use the shotgun shells on the flashing green button. Walk north, north. Go left, left, right, right, left, left. Wait until you reach the gold dust.

Countdown

Look at the medical chart. Get the cup. Use the cup on the bug. Get the key. Get the wire. Wait until the guard appears at the window. Talk to the window. Ask for help. Ask for help. Ask for help. Hassle the guard. Act pleasant. Act pleasant. Offer the bug. Hassle the guard. Wait until the food arrives. Get the knife. Walk to the window. Use the knife on the window. Go to the window. Open the second window from the right. Go to the second window from the right. Open the door. Go to the door. Go to the open door in the opposite wall. Get the scissors. Get the blanket. Go to the door. Open the door at the east end of the hallway. Go to the door at the east end of the hallway. Look at the chart. Talk to the intercom. Offer the blanket. Ask for help. Act pleasant. Act pleasant. Act pleasant. Act pleasant. Leave. Open the door. Go to the door. Open the east door in the northern wall. Go to the east door in the northern wall. Get the CPR dummy. Move to the left. Get the hanger. Open the west door. Go to the west door. Open the door at the west end of the south hallway. Go to the door at the west end of the south hallway. Move the pillow. Get the key. Look at the picture. Move the picture. Look at the writing. Open the door. Go to the door. Go to the open door in the south wall of the south hallway. Go to the window. Go to the west window. Use the CPR dummy on the bed. Go to the window. Go to the second window from the right. Open the door. Go to the door. Go to the stairs leading up. Open the first door you encounter. Go to the open door. Use the first key on the third locker from the right. Get the bag. Move the towel. Get the key. Use the second key on the third locker from the left. Get the boots. Look at the blood. Open the north door. Go to the north door. Open the first door down the south hallway. Go to the first door down the south hallway. Open the magazine on the shelf. Get the crowbar. Use the crowbar on the box. Get the hook. Open the door. Go to the door. Go to the stairs leading down. Go to the stairs leading down. Open the northern door in the far east wall. Go to the northern door in the far east wall. Get the scalpel. Open the door. Go to the door. Open the door at the east end of the southern hallway. Go to the door at the east end of the southern hallway. Open the box. Get the flashlight. Open the door. Go to the door. Open the door in the far west corridor. Go to the door in the far west corridor. Look at the newspaper. Get the keyring. Open the second file drawer in the west cabinet. Look at the file drawer. Move the painting. Look at the writing. Use the scalpel on the doctor. Act pleasant. Hassle the doctor. Hassle the doctor. Leave. Move the books on the second shelf. Open the safe. Get the money. Open the door. Go to the door. Go to the stairs leading down. Use the key on the door. Go to the door. Open the phone box. Use the scissors on the phone box. Move the coal beneath the phone box. Get the pick. Walk to the hole. Use the pick on the hole. Go to the hole. Go to the doorway. Get the rag. Use the rag on the plaque. Look at the plaque. Move the west crate. Look at the west plaque. Use the crowbar on the east crate. Get the wine. Move the first bottle on the top row. Move the fourth bottle on the second row. Move the third bottle on the third row. Move the third bottle on the bottom row. Wait until the passage opens. Go to the east doorway. Use the boots on the wall. Use the hook on the top. Look at the blue car. Use the keys on the blue car door. Go to Mason’s apartment in Istanbul, Turkey. Take the train. Look at the photo. Look at the desk. Look at the work on the desk. Get the battery. Move the switch. Open the drawer in the dresser. Move the left pillow. Get the key. Use the key on the cage door. Get the cracker. Use the cracker on the bird. Get the key. Use the key on the drawer in the desk. Look at the drawer in the desk. Move the plant. Get the cad. Use the cad. > DOLPHIN Read the email. Exit the cad. Open the fridge. Open the second top cabinet from the right. Get the tool box. Open the door. Go to the door. Go to McBain’s apartment in Istanbul, Turkey. Move the shield. Get the key from the glass. Use the key on the key box. Move the computer switch. Look at the computer. Get the notepad. Get the box. Get the plastic explosive. Move the shelf. Use an explosive on the safe. Open the safe. Get the box. Look at the window. Go to the door. Go to Mason’s apartment in Istanbul, Turkey. Use an explosive on the bird. Use the cad. > DOLPHIN Analyze the note. Enhance until you can read the note. Research Rachel Akure. Research Lisa Loomis. Exit the cad. Go to the door. Go to Lisa Loomis in Istanbul, Turkey. Ask about Jack Quinn. Leave. Go to Rachel Akure in Jerusalem, Israel. Take the plane. Offer the dossier. Ask about Stormbringer. Ask about Fontaine. Offer cash. Offer $500. Leave. Go to Fontaine in Cairo, Egypt. Take the plane. Open the dumpster. Walk to the dumpster. Go to the dumpster. Wait until the hitman stops before the dumpster. Use the dart on the hitman. Talk to the hitman. Ask about Frank McBain. Ask about Black December. Leave. Go to the alley. Go to the street. Go to the Black December HQ in Athens, Greece. Take the plane. Walk to the rock. Get the rock. Walk behind the wall. Get the catapult arm. Use the catapult arm on the catapult. Walk to the lever. Move the lever. Use the rock on the catapult. Wait until the guard is in position. Move the lever. Wait until the rock hits the guard. Open the door. Go to the door. Use an explosive on the monitor. Make sure the explosive blows up the guard. Talk to the hostage. Ask about thunderbolt. Leave. Use the cad. > DOLPHIN Research Jackal. Research Carlos Ramirez. Exit the cad. Go to the doorway. Travel. Go to Carlos in Barcelona, Spain. Take the plane. Bluff. Bluff. Act pleasant. Ask for help. Offer wine. Ask about Scorpio. Offer cash. Offer $300. Leave. Go to the Black December HQ in Athens, Greece. Take the plane. Go to the door. Use the lockpick on the safe. Get the note. Go to the doorway. Travel. Use the cad. > DOLPHIN Analyze the message. Note the directions for defusing the bomb. Exit the cad. Go to Golden Desire in Venice, Italy. Take the plane. Look at the paper. Talk to the bartender. Offer cash. Offer $500. Ask about Golden Desire. Leave. Go to the east doorway. Talk to the woman. Ask about Scorpio. Ask about Jackal. Leave. Talk to the woman. Act pleasant. Leave. Use cash on the 21 machine. Leave. Wait until the body guard leaves. Go to the door. Get the box. Look at the table. Get the key from the top of the door. Use the key on the jewelry box. Get the key from the jewelry box. Use the key on top right drawer. Get the stationery. Use the cad. > DOLPHIN Analyze the stationery. Exit the cad. Go to the east door. Go to the door. Talk to the bartender. Ask about Golden Desire. Ask about Buzz Brehznev. Leave. Go to the exit. Go to Buzz Brehznev in Venice, Italy. Hassle Buzz. Hassle Buzz. Ask for help. Ask about Scorpio. Offer cash. Offer $300. Leave. Go to Scorpio in Venice, Italy. Ask about Mason Powers. Ask about General Leeland. Ask about Frank McBain. Ask about Scorpio. Leave. Use the cad. > DOLPHIN Read the email. Exit the cad. Go to Lisa Loomis in Rome, Italy. Take the plane. Go to Jack Quinn in Rome, Italy. Ask about Mason Powers. Ask about Hakeem Ababash. Leave. Go to the colloseum in Rome, Italy. Wait until the rope breaks. Walk into the cage. Wait until the tiger enters the cage. Walk out of the cage. Move the lever. Get the rope. Move the bones. Get the hook. Walk to the window. Use the hook on the window. Look at the newspaper. Get the blueprint. Get the rod. Move the sack. Get the postcard. Get the bag. Move the stone west of the corpse. Open the door. Go to the door. Use the cad.br; > DOLPHIN Read the email. Analyze the postcard. Find the micro-dot. Exit the cad. Go to the train station in Belgrade, Yugoslavia. Take the plane. Look at the paper. Look at the telegram. Get the telegram. Go to the east door. Open the first cabin. Go to the first cabin. Open the east compartment. Open the wallet. Go to the doorway. Open the fourth cabin. Go to the fourth cabin. Talk to the man. Bluff. Hassle the Jackal. Ask for help. Wait until the conversation ends. Use the knockout capsules on the food. Go to the doorway. Open the fifth cabin. Go to the fifth cabin. Go to the doorway. Go to the fourth cabin. Get the clothes. Open the west compartment. Get the tool. Open the attache. Get the attache. Go to the doorway. Go to the east door. Use the tool on the casket. Get the plastic explosive. Bluff. Bluff. Offer the attache. Go to the west doorway. Get the gear. Go to the doorway. Use the gear on the shaft. Move the switch. Go to the west doorway. Go to the channel. Go to the west walkway. Go to the door in the ceiling. Use the explosive on the doorway. Go to the doorway. Move the statue. Move the stone that was behind the statue. Look at the bomb. Use the screwdriver on the top left screw. Use the screwdriver on the top right screw. Use the screwdriver on the bottom left screw. Use the screwdriver on the bottom right screw. Follow the directions to defuse the bomb. Use the wire cutters on the green wire. Use the wire cutters on the red wire. Use the wire cutters on the blue wire.

Heart of China

Walk south. Go to town. Take the paper. Walk to the southern door. Walk west. Talk to Ho. 311112123 Use the paper on Lucky. Use the paper airplane on Chi. Walk south, to the north door. Talk to Wu. Switch to Chi. Talk to Wu. Switch to Lucky. Talk to Wu. Walk south, to the rickshaw. Go to the dock. Switch to Chi. Give the prune to the sea-gull. Switch to Lucky. Take the bird poop. Walk south. Go to town. Walk to the northern door. Talk to Wu. Use the bird poop on the bowl. Take Wu’s herbs. Give Wu’s herbs to Chi. Take the passport. 1 Put the passport on the counter. 1 Take the map. Walk south, to the rickshaw. Go to the airport. Walk to the airplane. 2 Take the rope. Take the hook. Use the hook on the rope. Take the crowbar. Fly. Select the landing spot with which Chi approves. Choose to use either the peasant entrance or the sewer way. Walk east. Give the rope to Chi. Switch to Chi. Wait until the peasant arrives. Talk to the peasant. 111 Take the clothes. Use the gappling hook on the cow. Walk to the fortress. Use the farmer’s clothes on Chi. Walk to the gate. Use the ninja veil on Chi. Walk to the door, north. Walk south, south, northwest. Use the grappling hook on the wall. Walk south, west. Walk east, to the fortress, west. Wait until the guard leaves. Use the crowbar on the grate. Use the lighter on the torch. Walk north. Use the lighter on the torch. Walk north. Use the lighter on the torch. Take the beam. Walk north. Use the lighter on the torch. Walk north. Use the beam on the hole. Walk southeast, east. Wait until the guard leaves. Walk south, west. Take the key. Walk south, to the door. Wait until the guard leaves. Walk west. Take the rice wine. Use the candelabra. Walk west. Use the rice wine on the bowl. Walk upstairs. Take the knife. Open the door. Walk northeast. Use the pistol on Lucky. To use the pistol, hold the right mouse button, aim and press the left mouse button to fire. Shoot the snake. Take Kate. Walk north. Take the curtain rope. Use the curtain rope on the balcony. Walk north, to the tank.
Either: Use the key on the keyhole. Use the key. Push the button.
Or: Use the knife on the keyhole. Use the loose wires.
Drive the tank to the airplane. Fly. Examine Lucky’s heart. 213 Walk west. Take the tarp. Take the blanket. Walk east. Use the tarp on Kate. Use the blanket on Kate. Give Wu’s herbs to Kate. To use the Shaolin healing touch, hold the right mouse button, aim and press the left mouse button to activate. Use the Shaolin healing touch on Kate. Talk to Ama. 3111 Walk south, to the Walallamallajah Lama’s house. Open the door. 3 Talk to the Walallamallajah Lama. 11 Walk south, south, to the telegraphist. Talk to Nalini. Walk west, to Ama’s house. 33 Walk south, west. Talk to Kubla. 1 Take the cigar box. Switch to Chi. Give the chopsticks to Lucky. Give the coins to Lucky. Switch to Lucky. Use the chopsticks on the cigar box. Use the coins on toy #1. Use toy #2 on Kubla. Take the siphon hose. Walk south, to the Walallamallajah Lama’s house. Open the door. Talk to the Walallamallajah Lama. Walk south, south, to the tavern. Talk to Sardar. 23 Give the gun to Sardar. Examine Lucky’s heart. Walk east. Talk to the mechanic. Walk south, north, east, inside. Talk to Hoji. 233 Walk south. Walk to the shop. Give the locket to Kasim. 3212 Buy the hack saw. 1 Take the hack saw. Walk south, south. Talk to Mohmar. 1 Play the game until you have at least 200 sheckels. Walk south. Use the cart. 1 Take the flower. Talk to Acayib. 22 Take the camel. Walk north, west. Talk to the ticket agent. 1 Give the US dollars to the ticket agent. Take the train ticket. Walk south, north, west. Talk to Almira. 1 Give the flower to Almira. 11 Walk south. Walk south, north, west, to the train.
Either: Play as Lucky. 3232
Or: Play as Kate. 133
Defeat Tong.

Calsoon 2: The Legend of the Looncalsoon

Walk west. Talk to the deep hole. Walk south, west, northeast. Pick up the saw. Walk west. Use the saw on the frozen object. Pick up the block of ice. Walk east, north, north, east. Pick up the hammer. Pick up the pliers. Pick up the shovel. Use the pliers on the burning coal. Use the burning coal on the block of ice. Use the coins on the pliers. Use the pliers on the burning coal. Walk west, west. Use the burning coin on the deep hole. Talk to the deep hole. 11111111 Walk south, west, northwest. Talk to the military guy. 33 Walk east, southeast, east. Use the button. Wait until Tork expresses his interest. Walk east. Look at the southeastern grave. Use the shovel on the southeastern grave. Walk west, west, west, northwest. Give the holy grenade to the military guy. Walk east, southeast, north, north, east. Use the bomb on the burning coal. Walk west, west, south, east. Use the lit bomb on the elevator. Walk east, east. Pick up the Looncalsoon. Walk west, west, north, north. Pick up the stick. Walk west, south. Use the stick on the rock. Use the shovel on the rock. Walk north, north, north. Talk to Fat Willy. 312 Walk to the cave. Pick up the log. Walk east, north, east. Pick up the mug. Talk to Skully. 6666 Pick up the mug. Walk west, south, south, east, east. Take the tool box. Look at the tool box. Walk west, west. Look at the west torch. Use the west torch. Look at the west torch. Use the file on the stick. Use the west torch. Use the wooden peg on the west torch. Walk east, north. Use the button. Use the button. Use the button. Use the button. Walk south, west. Use the ladder. Use the button. Use the button. Use the button. Use the button. Use the button. Use the button. Use the ladder. Walk north, north. Use the ladder. Walk south. Use the button. Use the button. Use the button. Use the button. Walk north. Use the ladder. Walk south, east. Use a wooden block. Walk north. Pick up the book. Use the mug on the pool of water. Walk south. Use a wooden block. Walk west, north, east. Give the book to Skully. Use the hammer on the magnifier. Use the file on the glass shards. Use the lenses on the copper wire. Give the glasses to Skully. Talk to Skully. 67 Walk west, south, south, east, north. Use the mug on the hole. Walk south, west, north, east. Use a wooden block. Walk north. Use the panel. Leave the panel. Use the mug on the pool of water. Walk south. Use a wooden block. Walk west, south, east, north. Use the mug on the hole. Use the hole. Walk south, west, north, east. Use a wooden block. Walk north. Use the stone piece on the panel. Use the panel. Construct the image.

Bestowers of Eternity

Talk to the kid. 224 Look at the letter. Walk west. Go to Bellevue Hospital. 11222 Walk east. Go to Central Park. Talk to the hotdog seller. 111 Walk east. Talk to Nishanthi. Walk south, east. Walk inside, to apartment 16F. Look at the manilla envelope. Search through the letters. Put away the picture. Put away the letters. Walk south, east, west. Go to Bellevue Hospital. Go to Bellevue Hospital. Look at the wrist watch. Use the stopwatch control. Put away the wrist watch. Talk to Dr. Quentin. 2 Use the notebook entry “Lauren Blackwell” on the file cabinet. Wait until the doctor returns. Go to the Mid-Manhattan Library. Use the notebook entry “Encyclopedia of the Occult” on the computer. Use the notebook entry “Two for Heaven?” on the encyclopedia of the occult. Use the notebook entry “Recipe” on the computer. Walk east. Go to Central Park. Take the small object. Walk west. Go to 125 Christopher Street. Walk inside, to apartment 16F. Use the whistle on the kitchenette. Walk south, to apartment 16E. 234 Walk east, west. Go to Central Park. Walk east. Use the whistle. Use the notebook entry “Recipe” on the flowers. Take the flowers. Walk west, west. Go to 125 Christopher Street. Walk inside, to apartment 16F. Use the notebook entry “Recipe” on the kitchenette. Use the flower on the bowl. Use the lemon wedge on the bowl. Use the solution on the old picture.

Blue Force

Open the door. Walk northeast. Take the paper from the bin. Walk southwest. Use the right motorcycle. Use the ignition. Drive to the City Hall & Jail. Use the motorcycle. Use the radio. Radio 10-4. Use the ignition. Drive to the Marina. Talk to the woman. Talk to the woman. Walk southwest. Use the radio. Radio 10-97. Use the radio. Radio 10-35. Leave the motorcycle. Wait until backup arrives. Talk to the officer. Walk north. Use the gunbelt. Load the pistol. Use the pistol on Ryan. Use the yacht. Use the door. Open the door. Open the door. Talk to the man. Talk to the man. Talk to the man. Use the handcuffs on the man. Take the gun. Use the man. Talk to Doug. Talk to the woman. Walk east, southwest, southwest. Use the radio. Radio 10-15. Use the radio. Radio 10-27. Use the radio. Radio 10-98. Open the compartment. Take the ticket book. Take the Miranda card. Use the ignition. Drive to the City Hall & Jail. Open the door. Open the door. Use the box. Use the license on the booking slips. Give the booking slip to the jailer. Use the Miranda card on Bradford. Open the door. Walk southwest. Use the motorcycle. Use the ignition. Drive to the Police Department. Open the door. Give Bradford’s gun to the officer. Give Bradford’s knife to the officer. Use the booking slip copy on the top left mail slot. Use the ATF teletype on the bulletin board. Use the departemental memo on the bulletin board. Walk southwest. Use the motorcycle. Use the ignition. Drive to the City Hall & Jail. Use the motorcycle. Use the radio. Radio 10-97. Use the radio. Radio 10-35. Leave the motorcycle. Wait until the backup arrives. Talk to the man. Talk to the man. Talk to the man. Talk to the man. Use the handcuffs on the man. Use the man. Use the Miranda card on the man. Talk to the driver. Talk to the driver. Talk to the driver. Use the ticket book on the driver. Talk to Doug. Talk to Doug. Use the truck. Look at the shelf. Use the rap sheet on the cartridges. Take the cartridges. Leave the shelf. Use the seat handle. Use the rap sheet on the rifle. Take the rifle. Use the motorcycle. Use the radio. Radio 10-15. Use the radio. Radio 10-27. Use the radio. Radio 10-98. Use the ignition. Drive to the City Hall Jail. Open the door. Open the door. Use the box. Use the license on the booking slips. Give the booking slip to the jailer. Open the door. Walk southwest. Use the motorcycle. Use the ignition. Drive to the Police Department. Open the door. Give the suspect’s gun to the officer. Give the cartridges to the officer. Give the rifle to the officer. Give the wig to the officer. Use the booking slip copy on the top left mail slot. Walk west, southwest, east. Use the ignition. Drive to Grandma Frannie. Talk to grandma. Walk east. Use the motorcycle. Use the ignition. Drive to the Marina. Walk west. Look at the bulletin board. Take the note. Open the door. Give the note to the skopkeeper. Walk east, southeast, southwest. Use the ignition. Drive to Child Protective Services. Open the door. Give the baseball card to Skip. Use the dog leash. Open the gate. Talk to Laura. Talk to Laura. Talk to Laura. Talk to Laura. Talk to Laura. Wait until Skip leaves. Take the wood. Take the wood. Take the wood. Look at the wood. Take the wood. Talk to Laura. Talk to Lyle. Give the piece of wood to Lyle. Talk to Lyle. Walk north. Look at the display case. Note the number of the badge. Take the shoebox. Use the coin bank lock. Turn to 172. Take the coin. Leave the coin bank. Walk west. Use the motorcycle. Use the ignition. Drive to the Police Department. Open the door. Take the note from the mailboxes. Walk northeast. Use the gunbelt. Remove the clip from the pistol. Use the gun on the cleaning kit. Walk southwest. Use the motorcycle. Open the compartment. Take the ticket book. Take the Miranda card. Use the ignition. Drive to Jamison Ryan. Use the ticket book on the old beetle. Open the door. Talk to Lyle. Walk east. Use the motorcycle. Use the radio. Radio 10-4. Use the ignition. Drive to the Bikini Hut. Use the motorcycle. Use the radio. Radio 10-97. Use the radio. Radio 10-27. Use the radio. Radio 10-35. Leave the motorcycle. Use the police car trunk. Open the roadside emergency kit. Take the center punch. Leave the trunk. Talk to the driver. Use the punch on the car. Use the handcuffs on the drunk. Use the radio. Radio 10-15. Use the radio. Radio 10-98. Use the ignition. Drive to the Police Department. Walk to Grannie. Talk to Grannie. Walk north. Use the computer. Turn on the computer. Select the letter. Select the Cobb file. > JACKIE Select the print icon. Print the Cobb file. Leave the computer. Walk west, east. Use the motorcycle. Use the ignition. Drive to the City Hall Jail. Open the door. Give the ledger and blueprints to the man. Walk southwest. Use the motorcycle. Use the ignition. Drive to Jamison Ryan. Open the door. Take the file. Use the newspaper clipping. Use the file. Use the microfiche on the screen. Turn on the viewer. Read the information. Turn off the viewer. Give the ledger and blueprints to Lyle. Use the ledger and blueprints on the fax machine. Push the Police button. Take the sheet. Use the car. Use the ignition key. Drive to the Police Department. Use the door. Give the rap sheet to the officer. Walk west. Use the car. Use the ignition key. Drive to Tony’s Bar. Open the door. Give the mug shot to the barkeeper. Give the badge to the barkeeper. Give the mug shot to the woman. Give the badge to the woman. Walk southwest. Use the car. Use the ignition key. Drive to the Alley Cat. Open the door. Give the badge to the man. Give the napkin to the man. Talk to Forest. Give Forest’s rap sheet to Forest. Talk to the manager. Walk southwest. Use the car. Use the ignition key. Drive to the Bikini Hut. Talk to Lyle. Use the key on the trailer door. Use the box on top of the cabinets. Take the box. Use the boots. Look at the boots. Use the heel. Use the heel. Take the paper. Leave the boots. Walk outside. Talk to Lyle. Use the motorcycle. Use the ignition. Drive to Grandma Frannie. Use the motorcycle. Use the ignition. Drive to the Marina. Walk west. Open the door. Talk to Carter. Give the coupons to Carter. Use the box. Take the key marked Rent. Leave the box. Give the coin to Carter. Use the box. Take the key marked FW. Leave the box. Walk east, southeast, north. Open the box. Take the boat hook. Use the yacht. Use the Future Wave key on the door. Open the door. Use the plant. Walk east, southeast, southwest, west. Take the net. Use the rental keys on the boat. Go to the beach. Use the crate. Open the crate. Look in the crate. Take the jar. Take the rags. Leave the box. Walk east, southeast. Use the net on the dog. Use the plant key on the gate. Open the gate. Use the plant key on the door. Open the door. Use the box. Turn on the lights. Leave the box. Take the cord from the forklift. Use the fusebox. Open the lower panel. Use the black extension cord on the panel. Leave the fusebox. Use the generator. Use the black extension cord on the plug. Turn on the generator. Leave the generator. Use the fusebox. Open the top panel. Use the switch. Leave the fusebox. Walk northwest. Open the crate. Look at the crate. Take a rifle. Close the crate. Walk northeast. Use the fusebox. Use the switch. Take the extension cord. Close the top panel. Close the bottom panel. Leave the fusebox. Use the generator. Turn off the generator. Take the extension cord. Leave the generator. Use the extension cord on the forklift. Use the fusebox. Turn off the lights. Leave the fusebox. Walk southwest. Use the plant key on the door. Close the gate Use the plant key on the gate. Use the boat hook on the net. Walk west, north. Use the rental keys on the boat. Go northeast. Use the door. Use the rental keys on the box. Walk east, southeast, southwest. Use the ignition. Drive to Jamison Ryan. Open the door. Give the rifle to Lyle. Walk east. Use the motorcycle. Use the ignition. Drive to Grandma Frannie. Use the motorcycle. Use the ignition. Drive to the Marina. Walk west. Open the door. Give the coupons to Carter. Use the box. Take the key marked Rent. Leave the box. Walk east. Use the rental keys on the boat. Go to the Future Wave. Talk to the door. Use the pouch on the seat. Use the locker. Use the screwdriver on the locker. Take the flare. Leave the locker. Use the rags on the air tube. Use the jar on the air tube. Use the flare on the air tube. Wait until Brandford leaves the boat. Talk to Branford. Talk to Branford. Talk to Branford. Use the handcuffs on Brandford. Use Brandford. Use the rental keys on the speedboat. Go to the beach. Walk east. Talk to the gunman. Use the grenade on the gunman. Use the body. Walk southeast. Use the whistle on the dog. Use the plant key on the gate. Open the gate. Use the plant key on the door. Open the door. Use the fusebox. Use the switch. Take the extension cord. Use the gunbelt. Load the pistol. Use the pistol on Ryan. Talk to Lyle. Talk to Nico. Talk to Nico. Talk to Nico. Talk to Nico. Talk to Stuart. Talk to Stuart. Use the extension cord on Nico. Use Nico. Use the extension cord on Stuart. Use Stuart. Talk to the ATF officer.

Ballyhoo

> SOUTH > HELP MIDGET > SOUTH > TAKE POLE > NORTH > NORTH > NORTH > UP > EAST Repeat until you reach the platform. > TAKE BALLOON > WEST Repeat until you reach the platform. > DOWN > DOWN > TAKE POLE > SOUTH > SOUTH > WEST > TAKE MASK > SOUTH > WEST > HIDE BEHIND PRESIDENT > WAIT > WAIT > EAST > NORTH > EAST > NORTH > NORTHEAST > SEARCH GARBAGE > TAKE TICKET > SOUTHWEST > SOUTH > PRESS BLUE DOT > PUT TICKET IN SLOT > EAST > SOUTH > SOUTHEAST > LOOK IN CAGE > TAKE KEY WITH POLE > UNLOCK CAGE WITH KEY > OPEN CAGE > ENTER CAGE > TAKE ALL > TAKE MEAT > EXIT > NORTHWEST > NORTH > EAST > EAST > NORTH > NORTHEAST > TAKE STOOL > SOUTHWEST > SOUTH > WEST > WEST > WEST > WEST > SOUTH > OPEN BALLOON > INHALE HELIUM > TALK TO GUARD > SOUTH > UNLOCK COMPARTMENT WITH KEY > OPEN COMPARTMENT > TAKE BULLWHIP > WEST > WEAR MASK > KNOCK ON DOOR > SOUTH > SEARCH ASH TRAY > CLOSE DOOR > TAKE SCRAP Wait until you’re thrown out. > CRAWL UNDER WALL > TOUCH WOOD WITH POLE > TAKE TRAP > DROP TRAP > EAST > WEST > EAST > WEST Note that a mouse is on the trap. > CATCH MOUSE WITH BUCKET > TAKE MOUSE > EAST > NORTH > EAST > PUT TICKET IN SLOT > EAST > SOUTH > SHOW MOUSE TO ELEPHANT > SHOW MOUSE TO ELEPHANT > WAIT > NORTH > WEST > NORTH > NORTH > UNLOCK CAGE WITH KEY > OPEN CAGE > ENTER CAGE > WHIP SMOOTH LION > WHIP SMOOTH LION > WHIP SMOOTH LION > OPEN GRATE > THROW MEAT IN PASSAGE > EXIT > ENTER CAGE > CLOSE GRATE > LOOK UNDER LION STAND > EAST > SOUTH > SOUTH > SOUTH > WEST > GIVE CIGARETTE CASE TO GUARD > NORTH > EAST > PUT TICKET IN SLOT > EAST > EAST > SOUTH > GIVE CASE TO JENNY > GIVE CASE TO JENNY > UP > TAKE ALL > UP > NORTH > NORTH > SHOW TICKET TO RIMSHAW > RIMSHAW, HYPNOTIZE ME > STAND UP > EAST > UP > EAST > DOWN > EAST > UP > EAST> DOWN > SOUTH > STAND IN LINE > WAIT > WAIT > LEAVE LONG LINE > STAND IN SHORT LINE > WAIT > WAIT > LEAVE LONG LINE > YES > STAND IN LONG LINE > PEEL BANANA > DROP BANANA > NORTH > TALK TO HAWKER > UP > STAND > SOUTH > WEST > DROP STOOL AND BULLWHIP > CRAWL UNDER TENT > SEARCH GARBAGE > TAKE BAR > SOUTH > EAST > EAST > NORTH > NORTHEAST > GIVE BAR TO TINA > TALK TO TINA > SHAKE HANDS > NORTHWEST > TAKE RADIO > SOUTH > WEST > WEST > SOUTH > SOUTHEAST > DROP ALL BUT HEADPHONES AND RADIO > UP > UP > TURN RADIO TO 1170 > REWIND TAPE Wait until the tape halts. > RECORD Wait until the tape reaches 248. > DOWN > DOWN > TURN OFF RADIO > REWIND TAPE > TAKE ALL > NORTHWEST > UNLOCK CAGE WITH KEY > OPEN CAGE > ENTER CAGE > SEARCH STRAW > PLAY TAPE > OPEN TRAP DOOR > TAKE RED RIBBON > EXIT > CLOSE CAGE > SOUTHWEST > DROP ALL > UP > TURN CRANK > LOOK IN WAGON > KNOCK ON DOOR > ENTER WAGON > LOCK DOOR > SEARCH DESK > TAKE SPREADSHEET > MOVE DESK > UP > READ SPREADSHEET > DOWN > TAKE ALL > WEST > HARRY, WHO IS EDDIE SMALDONE? > EAST > NORTHEAST > SOUTHEAST > SLIDE TICKET UNDER FRONT > EAST > TAKE TICKET > OPEN SECRET PANEL Play the blackjack game. > OPEN SECRET PANEL > WEST > NORTHWEST > SOUTHWEST Comrade Thumb should be here. > WAIT > NORTHEAST > SOUTHEAST > SLIDE TICKET UNDER FRONT > EAST > LOOK UNDER TABLE > TAKE SUITCASE > WAIT > WEST > DROP ALL > UP > UP > EAST > WAIT > WAIT > TAKE SHAFT > PULL SHAFT > DOWN > DOWN > TAKE ALL > NORTHWEST > NORTH > WEST > FILL BUCKET WITH WATER > SOUTH > NORTHEAST > NORTH > POUR WATER OVER DETECTIVE > ASK DETECTIVE ABOUT RANSOM > DROP KEY AND BUCKET > TAKE RANSOM NOTE AND TRADE CARD > WEST > WEST > SOUTH > WEST > SOUTH > EAST > TALK TO EDDIE > SHOW SPREADSHEET TO EDDIE > SHOW RANSOM NOTE TO EDDIE > SHOW TRADE CARD TO EDDIE > SHOW RIBBON TO EDDIE > SHOW SCRAP TO EDDIE > LOOK IN DRESS-SUIT > WEAR VEIL > WEAR DRESS-SUIT > WEAR SHAWL-JACKET > KNOCK ON DOOR > EAST > CLOSE DOOR > TAKE CROWBAR > MOVE MOOSE HEAD > OPEN DOOR > WEST > WEST > OPEN DOOR WITH CROWBAR > SOUTH > TAKE COMRADE THUMB > NORTH > EAST > EAST > PUT COMRADE THUMB IN HOLE > WAIT > TAKE GIRL > WEST > NORTH > EAST > NORTHEAST > NORTH > WEST > NORTH > NORTH > CLAP HANDS > ROUSTABOUT, TAKE NET > TAKE OFF VEIL > TAKE OFF SHAWL-JACKET > TAKE OFF DRESS-SUIT > DROP ALL > WEST > TAKE STAND > EAST > DROP STAND > TAKE RADIO > CLIMB ON STAND > UP > TURN ON RADIO > DROP RADIO > DOWN > TAKE POLE > CLIMB ON STAND > UP > UP > TAKE RADIO > EAST > EAST > EAST > WEST Repeat until you reach the platform. > DROP RADIO AND POLE > DOWN > SOUTH > SOUTH > SOUTH > EAST > CALL WPDL > WEST > NORTH > NORTH > NORTH > CLIMB STAND > UP > TAKE RADIO AND POLE > EAST > EAST > EAST > EAST > EAST > WAIT > WAIT > WAIT

The Adventures of Willy Beamish

13 Open the desk. Take the wood. Take the white crayon. Exit the desk. Wait until the teacher goes to sleep. Walk east, northeast. 1 Look at Willy. Use the white crayon on the wood. Give the white hall pass to coach Beltz. 2 Give the Gamebuddy to Spider. Exit the school building. Take the letter. Walk inside. 1 Walk north. Talk to Sheila. 12 Walk east, upstairs, north. Open the cabinet. Use the Germ-Away. 2 Use the bandaid. Exit the cabinet. Walk east, west. Use the answering machine. Use the answering machine. Walk upstairs, northeast. Take the diary. 1 Walk north, southeast. Use the Nintari. Walk northeast, west, east. Wait for dinner time. Walk north. 1 Give the letter to Gordon. 1 Walk west. Talk to Gordon. 2 Walk inside, east, upstairs, southwest. Help Brianna. Walk north. Take the conditioner. Give the conditioner to Tiffany. 1 Walk north. Use Horny on Tiffany. Take the key. Walk southeast. Use the Nintari key on the Nintari. Use the Nintari until Sheila calls for you. Take the jar of flies. Use the bed. 222 Use the answering machine. Use the answering machine. Use the answering machine. Walk south, southwest. Go to the tree fort. Take the comic. Talk to Perry. 1 Give the diary to Perry. 12 Leave the tree fort. 21 Take the “No Smoking” sign. Put the “No Smoking” sign in the garbage can. Wait until Spider arrives. 1 Give the comic to Spider. Talk to Dana. Leave the tree fort. Talk to Dana. Talk to the vendor. Give the money to the vendor. Use Horny on the track. Push Horny. Use the Slam Dunk cola on Horny. Use the jar of flies on Horny. Walk southeast. Go to East Frumpton, to Olde Town. Walk to the fountain. Examine the fountain closely. Take a ferry token. Leave the fountain. Go to the OK T-Shirt Kiosk. Talk to the kiosk vendor. 2 Give the photo to the kiosk vendor. Walk to the lottery machine. Examine the lottery machine closely. Use the button. Take the ticket. Walk west, northwest. Go to Willy’s neighborhood, to the Beamish Home. Walk inside, upstairs, southeast. Use the Nintari until Sheila calls for you. Walk north, west. Walk north, northwest. Run south, upstairs, southwest. Take the mouse. Run southeast, north. Open the cabinet. Run southeast, west, east. Use the hairspray on Willy. Spray at the bat. Take the vacuum cleaner. Use the mouse on the table. Vacuum the bat. Walk west. 1 Walk east. Talk to Brianna. 121 Walk east, south, south. Go to the tree fort. Give the T-shirt to Dana. Take the ants. Walk west. Go to East Frumpton, to Olde Town. Walk to West Frumpton. Give the token to Gus. Go to Toothsweet. Use the window. Walk south. Go to the Golden Bowl Tavern. Try to enter the tavern. Repeat until the gang arrives. Use the smoke bomb on the gang. Use the wrench on the fire hydrant. Run south. Go to Toothsweet. Talk to the tourists. 1 Walk inside, upstairs, southeast. Use the bed. Walk west. 1 Walk north. 1 Walk east, south, southwest. Go to the tree fort. Talk to Dana. Walk west. Go to East Frumpton, to Olde Town. Go to West Frumpton, to the Plumber’s Union. Enter the window. Walk to the desk. Use the plunger on Louis. Take the pass. Run east, west. Go to Toothsweet. Give the entry blank to the judge. Use the jar of flies on the table. Wait until the contest begins. Win the contest. Walk inside. Use the Nintari key on the dogtags chain. Use the chain and key on the guard. Choose ‘Hoopa Coiler Agamemnon’. Walk north, to the harbor, to the jetski. Look at the jetski. Take the recorder. Ride the jetskit to East Frumpton, to Humpford Mansion. Walk inside. Talk to the parrot. 1212 Walk east. Take the chalice. Take the table cloth. Take the chalice. Walk west. Use the table cloth on the armor’s feet. Pull the armor. Take the blueprints. Take the helmet. Walk east, east. Use the chalice on the cook. Walk behind the counter. Use the sauce pan on the floor. Push the cauldron. Walk to the exit. Use the rail. Use the helmet on the cook. Push the right button. Run north. Go to the West Frumpton Leave the jetski. Go to the Plumber’s Union. Walk to the phone booth. Use the tape recorder on the shelf. Use the receiver on the tape recorder. Push the record button. Dial 432-7446. Push the record button. Dial 342-3403. Push the play button. Walk west, to the Golden Bowl Tavern, inside. Give the lottery ticket to Burt. Take the nudie calendar. Walk south, to the Frumpton Sludgeworks. Give the nudie calendar to the plumbers. Walk to the entrance. Use the security card on the security room. Walk inside, to the central plateau. Remove the lid. Push the switch. Push the brown button. Push the purple button. Push the green button. Push the purple button. Push the stick to the left. Walk southeast. Use the panel. Push the switch. Spell AIR. Wait until the guard arrive. Push the enter button. Spell TRAM. Push the enter button. Duck. Wait until Stanley throws his hat. Duck. Take the hat. Aim the hat at Stanley. Jump to the piston. Walk to the carriage. Look at the blueprints. Ride forward, right, left, forward, left. Use the yoyo on Leona. Wait until Leona starts laughing. Aim the yoyo at Leona. Use the flush handle.

Flight of the Amazon Queen

Pick up the sheets. Pick up the other sheet. Use the sheet on the other sheet. Use the sheet rope on the radiator. Use the curtain cord. Pick up the wig. Use the radiator with sheet rope. Move the ladder. Pick up the comedy breasts. Pick up the box of crowbars. Use the sheet rope. Use the crowbar on the chest. Look at the chest. Use the radiator with sheet rope. Walk upstairs. Pick up the key. Talk to the bellboy. 2123 Pick up the key. Walk northeast. Use the key on the closed door. Walk northeast. 312 Give the towel to Lola. Use the dress. Walk upstairs, to the truck. Pick up the hay. Pick up the oil. Use the oil on Rico in the car. 334 Open the duffle bag. Look at the duffle bag. Look at the waterlogged seats. Talk to Sparky. 3113 Open the hatch. Walk to the hatch. Use the beef jerky on the piranhas. Pick up the propellor. Use the knife on the lily stem. Use the propellor on the giant lily pad. Walk north. Use the knife on the vine. Walk south, south. Use the vine on the support rope. Pick up the banana. Walk southwest, north, north. Talk to the gorilla. 2231 Walk to the pinnacle. Walk to Trader Bob, to the door. 44 Look at the beef jerky stand. Give the rest of the beef jerky to Trader Bob. Pick up the bucket o’ nets. Talk to Trader Bob. 12223 Pick up the vacuum cleaner. Talk to Naomi. 33 Talk to Naomi. 2322 Walk west, to the path, to the jungle, east, east. Talk to the vicious dinosaur. 343 Talk to the gorilla in the costume. 231 Walk to the hollow log, northeast. Use the vacuum cleaner on the orchid swarming with wasps. Pick up the orchid. Walk southeast. Look at the buttons. Use the buttons. Talk to the bedraggled prisoner with the puppets. 212343 Walk to the exit. Walk west, west, north, to the hollow log, south. Talk to Jimmy. 22234 Give the banana to the middle monkey. Walk north, north, north. Talk to Skip. 23233 Look at the comic book. Use the comic coupon on the torn page. Look at the Pocket Rocket blueprints. Talk to Bud. 3 Walk northwest, west, west. Walk to Trader Bob, to the door. Give the orchid to Trader Bob. Pick up the bucket o’ nets. Walk west, to the path, to the crash site. Walk east, south. Use the net on the perfume. Give the comic book to Sparky. Walk south. Pick up the banana. Walk southwest, north, north, north. Walk to Trader Bob, to the door. Give the perfume to Naomi. Walk west, west, to the Floda Inc camp. Pick up the flower. Walk east. Talk to the secretary. 333 Walk north. Look at the couch. Walk north, east. Talk to the chef. 333 Give the banana to the chef. Pick up the dog food. Pick up cheeze bits. Walk east. Open the mail bag. Look at the mail bag. Look at the letter. Open the foot locker. Pick up the squeaky toy. Walk east, west, west, north. Walk to the jungle, east. Use the net on the beetle. Walk east, south. Talk to Mary-Lou. 112123 Walk north, north, west, north. Use the flower on the three toed sloth. Use the scissors on the three toed sloth. Walk west, west, to Trader Bob. Talk to the witch doctor. 1133 Use the knife on the coconut. Give the coconut halves to the witch doctor. Give the vacuum cleaner to the witch doctor. Give the sloth hair to the witch doctor. Walk to the path, to the jungle, north, east. Give the lotion to Bud. Walk northwest, west, west. Walk to Trader Bob, to the door. Pick up the record. Walk west, to the path. Walk to the Floda Inc camp, east, north. Use the record on the phonogram. Use the elevator. Open the door. Walk west. Look at the box. Use the can opener on the dog food. Walk west, south. Give the letter to John. Open the southern door. Walk southwest. Look at the duty roster. Walk north, east, east. Open the door. Walk west. 34 Open the western door. Walk west. Pick up the book. Use the knife on the book. Walk east, north, north. Pick up the super weenie serum. Use the super weenie serum on the opened dog food. Walk east. 4 Use the key on the prison door. Use the mannequins. Talk to princess Azura. 2 Pick up the pencil. Use the wall panel. Walk east, north. Use the elevator. Walk south, south. Give the chef’s surprise to Klunk. Talk to Klunk. 32 Open the door. Walk west. Use the pencil on the writing pad. Walk north, east. Open the northern door. Walk northwest. Move the cabinet. Use the piece of paper on the safe. Open the safe. Look at the safe. Walk east, east, north, north, west. Give the squeaky toy to the guard dog. Open the door. Walk inside. Use the padlock key on the padlock. Open the box. Look at the box. Walk west, north. Walk to the Amazon Fortress, north, north. Walk west, southwest, north, to the hollow log. Walk north, west, west, to the Jetty. Talk to the ferryman. 1211 Give the beetle to the ferryman. Talk to the ferryman. 1 Walk north, northeast. Pick up the left body. Pick up the left body. Pick up the left body. Pick up the body. Pick up the skull. Pick up the arm bone. Give the cheese bitz to the dino rat. Walk northeast. Pick up the left body. Pick up the left body. Pick up the left body. Pick up the body. Pick up the leg bone. Pick up the rib cage. Walk northeast. Use the leg bone on the lower hole. Use the rib cage on the middle hole. Use the skull on the top hole. Use the arm bone on the socket. Use some more money on the slot. Use the arm bone. Walk north. 233 Walk east, north, east. Talk to the zombie woman. 141112 Pick up the mummy wrappings. Talk to the zombie woman. 12 Open the sarcophagus. Use the knife on the sarcophagus with vines. Close the sarcophagus. Move the sarcophagus. Walk northeast. Use the knife on the tree sap. Pick up the tree sap. Use the tree sap on the bat. Pick up the tree sap. Move the fountain head. Pick up the blue jewel. Walk west. 4 Walk west. Use the hand puppet on the stone disc. Walk east, east. Use the lever. Walk north. Use the stone disc on the spindle. Use the gnarled vine on the stone disc. Walk west, east. Use the loose vines on the pulley. Use the sticky bat on the pulley. Walk east. Pick up the pick. Walk west. Use the sticky bat on the pulley. Walk west, north, north. Use the pick on the stalactite. Pick up the flint. Use the pick on the hole. Walk north, west. Use the mummy wrappings on the arm bone. Use the flint on the lighter. Use the lighter on the makeshift torch. Walk west, west. Use the lit torch on the snake. Walk north, southeast. Look at the body. Walk west, east, west, west. Pick up the big stick. Walk east, east, southeast, upstairs, northeast. Walk west, northeast, north, north, west. Use the big stick on the crypt. Look at the crypt. Use the rest of the wrappings on the death mask. Walk east, north, west. Walk west, west, north, north, downstairs. Use the death mask on the mirrored surface. Walk north, east. Use the sticky bat on the green jewel. Walk north, west, west, west. Use the green jewel on the left eye. Use the blue jewel on the right eye. Walk east, east, southeast. Use the lever. Talk to Ian. 32 Use the lever. Walk downstairs, west, west, east, east. Walk southeast, upstairs, northeast, west, east. Walk east, north, east, east, west, west. Look at Ian’s pulverised body. Use the tree sap on the chunk of rock. Use the sticky chunk of rock on the bit of stone. Walk east, east. Use the lever. Walk west, west, north, north, downstairs. Walk west, west, west, northeast. Use the stone key on the statue. Walk downstairs, south. Give the rest of the cheezy bitz on the dino rat. Follow the dino rat. Repeat until you reach the end of the maze. Walk northeast. Use the vacuum cleaner on the mosaic. Move the second embossed wall marking on the bottom row. Move the third embossed wall marking on the third row. Walk east. 2 Give the crown to the guardian. Pick up the crystal skull. Walk north, west. Move the right wall panel. Move the left wall panel. Use the chair. 43143 Pick up the mug. Use the mug on the prison door. Walk downstairs, north, south, north, north, west, north. Walk to Trader Bob, to the door. Look at the ID card. Pick up the alcohol. Use the alcohol on the rocket pack. Walk west, west. Use the rocket pack. Walk east, north, north. Use the knife on the branches. Walk south. Give the branch to the large dinosaur. Walk south, south, west. Use the tyranno horn. Walk east. Pick up the dino ray gun. Use the dino ray gun on monster Frank. Talk to Faye. 3 Use the dino ray gun on monster Frank. Give the death mask to Sparky. Use the dino ray gun on monster Frank.

Amazon: Guardians of Eden

Climb to the door. Walk to Jason Robert’s office door. Move Jason Robert’s office door. Walk to Jason Robert’s office. Move the intercom. Exit the room. Walk to the doors to Thornick’s office. Move the doors to Thornick’s office. Walk west. Take the letter opener. Use the letter opener on the package. Look at the letter. Take the key. Exit the room. Climb to the door. Walk to Jason Robert’s office door. Move the cage. Take the rat. Exit the room. Use the rat on the secretary. Walk to the key case. Move the key case. Take the display cabinet key. Take the keys to Darlene Flitch’s trunk. Walk to the door to Allen’s lab. Move the door to Allen’s Lab. Walk to Allen’s lab. Move the book. Look at the book. Use the display case key on the display case. Take the jungle potion. Take the dart. Take the blowgun. Take the movie. Use the cabinet key on the cabinet. Take the tape boxes. Exit the room. Walk to Jason Robert’s office. Move the cabinet door. Take the alcohol. Use the alcohol on the jungle potion. Use the beaker on the stand. Move the knob. Wait until the potion turns green. Move the knob. Take the love potion. Use the dart on the love potion. Use the dipped dart on the blowgun. Exit the room. Walk to the steel doors. Move the steel doors. Walk east, to the trunk. Use Flitch’s car keys on the trunk. Take the crowbar and bolt cutters. Climb to the door. Walk to the crash doors. Move the crash doors. Walk to the security vault. Climb the tree stump. Use the loaded blowgun on the male guard. Climb the tree stump. Walk to the garbage can. Use the bolt cutters on the chain. Walk to the vault key. Take the vault key. Walk to the vault door. Use the vault key on the vault door. Walk north. Walk west, to the garbage can. Take the garbage can. Walk north. Walk to the lever. Move the lever. Use the crowbar on the bottom right file drawer. Take the drawer contents. Walk west, south. Take the eastern coat hanger. Walk east, to Miss Morton’s car. Use the coat hanger on Miss Morton’s car. Move the headlight switch. Climb to the door. Talk to the librarian. 1 Use the microfilm on the microfilm reader. Move the microfilm all the way to the left. Exit the microfilm reader. Walk east, to Jason’s car. Use Jason’s car keys on Jason’s car. Take the decoder ring. Use the tape on the tape recorder. Move the tape recorder switch. Move the tape recorder switch. Exit the room. Climb to the door. Walk to Allen’s lab. Move the dart board. Use the safe combination on the safe. Take the money. Exit the room. Walk east, to Jason’s car. Use Jason’s car keys on Jason’s car. Walk to the jerrycan. Take the jerrycan. Walk to the truck door. Move the truck door. Take the cigarettes. Walk to the bicycle. Take the bicycle pump. Walk to the door. Talk to the ticket agent. 112 Offer the money. Move the door. Talk to the bartender. Offer the card. Talk to the pilots. Wait until the pilot enters. 22 Walk to the chicken coop. Wait until the pilot grows impatient. Move the latch. Walk to the parachute. Take the parachute. Use the parachute on the cockpit door. Walk east. Move the wheel. Move the lever. Move the throttles. Wait for the plane to land. Walk to the box. Move the box. Move the raft box. Take the raft. Use the bicycle pump on the raft. Use the inflated raft on the lake. Walk to the cart. Take the peppers. Walk to the cantina, outside. Walk to the cantina, to the money. Wait for the cook to turn her back to Jason. Take the money. Take the plate. Walk to the lighter. Wait for the cook to turn her back to Jason. Take the lighter. Walk to the bar. Wait for the cook to turn her back to Jason. Take the knife. Use the knife on the peppers. Talk to the cook. Wait for the cook to turn her back to Jason. Use the chopped peppers on the plate. Wait for the man to take the plate. Walk outside. Wait until El Loco runs for the fountain. Walk to the hotel door. Move the hotel door. Walk to the hotel. Pick up the rat trap. Use the cheese on the rat trap. Use the loaded trap on the stairwell. Take the wallet from the rathole. Use the pesos on the coin slot. Move the receiver. Move the dial. Wait until the phone rang three times. Move the hook. Exit the hotel. Walk to the cantina. Wait until the woman arrives. 2 Answer 1952. Answer 3 sisters and 1 brother. Answer Wild Women of Wongo. Walk east, to the ladder. Take the ladder. Walk to the pole. Take the pole. Walk to the side of the hotel. Use the ladder on the side of the hotel. Climb the ladder. Use the pole on the hotel sign. Climb the ladder. Walk to the trading post. Take the left ammunition box. Take the fishing net. Take the poison root. Take the machete. Take the paddle. Exit the post. Walk to the canoe. Climb the canoe. Walk to Allen. Give the ammunation to Allen. Walk to the metal. Move the metal. Walk to the log. Move the log. Switch to Maya. Walk to the vine. Take the vine. Walk to the hole in the bridge. Use the vine on the bridge. Walk over the bridge. Talk to the captain. Offer the cigarettes and the gold nugget. Use the poison root on the water. Wait until the guard disappears. Walk to the reeds. Take the reed. Walk into the water. Wait until the guard disappears. Climb the boat. Walk to the fishing pole. Take the fishing pole. Walk to the crates between the cabins. Move the top crate. Open the crate. Take the harpoon. Walk to the north side of the northmost crates. Move the west crate. Walk to the harpoon gun. Use the harpoon on the harpoon gun. Wait until the guard enters the harpoon gun sight. Move the trigger. Walk to the porthole. Look at the porthole. Use the fishing pole on the keys. Exit the room. Use the Amazon Queen keys on the northern door. Move the bar. Walk to the rag. Take the rag. Walk to the cabinet. Move the cabinet. Take the bottle. Walk to Maya. Use the knife on the rope. Walk to the porthole. Move the porthole. Use the bottle of rum on the rag. Use the lighter on the rag in the bottle. Use the molotov cocktail on the porthole. Walk to the door. Move the bar. Move the door. Walk west. Move the rock. Take the worm. Walk to the river. Use the worm on the fishing pole. Use the baited pole on the river. Wait until the crate appears. Use the fishing net on the crate. Walk to the ladle. Take the ladle. Walk to the fire. Use the fireworks on the fire. Walk to the pot. Move the pot. Walk to the plant. Take the jungle plant. Walk to the fire. Use the jerrycan on the pot. Use the fish on the pot. Use the jungle plant on the pot. Use the ladle on the pot. Walk to the boy. Use the filled ladle on the boy. Go left at the first branch. Go right at the second branch. Go right at the third branch. Go left at the fourth branch. Offer the map and the compass. Walk to the plank. Take the plank. Walk to the rock. Use the plank on the rock. Switch to Maya. Walk to the left end of the plank. Switch to Jason. Walk to the tree stump. Climb the tree stump. Climb the tree vine. Walk to the swinging vine. Move the swinging vine. Move the rope. Walk into the basket. Switch to Jason. Climb the rope. Walk to the basket. Move the pulling rope. Walk to the doorway. Take the small key from the skeleton’s neck. Use the small key on the chest. Take the scroll. Use the machete on the vines. Use the machete on the breastplate. Take the emerald. Exit the room. Go right at the first branch. Go left at the second branch. Go left at the third branch. Go right at the fourth branch. Switch to Jason. Walk to the winch on the jeep. Move the winch. Walk to the chain. Take the chain. Walk to the log. Use the chain on the log. Walk to the northern tent. Move the tent flap. Take the jerry can. Walk to Don Enschwiller’s body. Take the keys. Walk to the gas cap. Use the filled jerry can on the gas cap. Move the gas cap. Use the jeep key on the jeep. Walk to the winch. Move the lever. Walk to the tarp. Move the tarp. Move the box. Take the explosives. Walk to the aluminium box. Move the aluminium box. Take the Geiger counter. Walk to the bush behind the jeep. Use the Geiger counter on the bush. Move the bush. Take the arrowhead. Exit the camp. Go right at the first branch. Go right at the second branch. Go right at the third branch. Go left at the fourth branch. Go right at the fifth branch. Walk to the tree limb. Move the tree limb. Walk to the tip. Use the arrow on the tip. Walk west, behind the second pillar. Wait for Sanchez to arrive. Use the lighter on the explosives. Use the lit explosives on the middle of the bridge. Walk as far north as possible. Walk to the boots. Take the boots. Walk to the broken spear. Take the broken spear. Walk to the shell. Move the shell. Walk to the shell. Climb the shell. Take the torch. Walk to the flower. Use the knife on the flower. Use the shoe laces on the broken spear. Use the knife on the laces and spear. Wait for the torch to burn out. Wait for the giant ant to eat the nectar. Thrust the knife spear at the giant ant.

Abducted: 10 Minutes

Use the car. Use the glove box. Take the gun. Take the handcuffs. Take the wallet. Look at the wallet. Exit the car. Use the ID on the bum. 1312 Walk inside. Use the bell to the caretaker’s room. Look at the intercom. Use the ID on the caretaker. 3 Walk north, north. Use the gun on the caretaker. Talk to the caretaker. Use the handcuffs on the caretaker. Use the caretaker. Take the broken broomstick. Use the plug. Walk north. Use the key on the open door. Use the elevator call button. Use the broken broomstick on the elevator top cover. Use the broken broomstick on the open cover. Use the broken broomstick. Walk east, over the middle cover. Walk to the hiding place behind the west column. Wait until the terrorist arrives. Use the gun on the terrorist. Use the terrorist. Walk west. Use the open cover. Walk north. Take the floorboard. Use the gun on the west door. Use the gun on the terrorist. Use the terrorist. Look at the note. Note the code. Walk north. Use the knife on the gag. Look at the window. Walk south. Use the telephone. Use the garbage bin. Use the bomb. The top row represents the numbers 1-5. The bottom row represents the numbers 6-9 and 0. Enter the code on the bomb.