In this game, score is measured across different games. It is not possible to get all points in any single playthrough. In the walkthrough below, whenever there are conflicting actions needed to get all points, the different options are listed in a numbered list.
Walk to the peculiar statue.
Walk to the rope.
Walk to the books on statues.
Walk to each of the cats.
Open the left locker.
Open the middle locker.
Open the right locker.
Pick up the horned statue.
Wait until Indy stops talking. Pick up the newspaper.
Open the door.
3–2–3Win the fight against Biff.
Walk to the back door.
Talk to the stagehand.
4
Open the door.
1–2–1–3–3
Talk to the stagehand.
4
Push the crate.
Push the right crate.
Push the left crate.
Push the right crate.
Walk to the fire escape.4
Talk to the stagehand.
Talk to the stagehand.
Talk to the stagehand.
3–1–1Give the newspaper to the stagehand.
Push the right lever.
Push the left lever.
Push the button. 1–1–4–4–2–2Wait until you reach Iceland.
Walk to the old dig site.
Talk to dr. Bjorn Heimdall.
3–2–1–4
Walk north.
Use the truck.
Go to Tikal.
Scare the jungle rodent to the fourth path from the left.
Use the whip on the jungle rodent.
Walk to the fourth dark jungle path from the left.
Use the tree. 2
Walk to the temple.
1–1–2–2–2–2–4
Talk to the parrot.
4
Walk to the temple.
Talk to Sternhart.
2–1
Talk to Sophia.
2
Walk west.
Pick up the kerosene lamp.
Walk to the temple.
Open the kerosene lamp.
Use the opened kerosene lamp on the spiral design.
Pick up the spiral design. Use the spiral design on the animal head. Pull the elephant’s nose. Pick up the shiny bead.
Walk west, east.
Use the truck.
Go to Iceland.
Walk to the old dig site.
Use the orichalcum on the exposed eel head. Pick up the eel figurine.
Walk north.
Use the truck.
Go to the Azores.
Talk to Sophia.
2
Open the door.
1–1–1–1–1–1–1–1
Talk to Indy.
1
Open the door.
1–13
Open the office door.
Walk to the office door.
Open the ice box.
Pick up the jar.
Walk north, downstairs.
Pick up coal. Pick up the dirty rag.
Walk east, upstairs.
Use the rope.
Pick up the arrowhead. Use the mayonnaise on the totem pole.
Pull the totem pole.
Pull the totem pole.
Use the totem pole.
Open the urn.
Pick up the ashes.
Walk to the trap door.
Push the big crate.
Use the dusty key on the dusty old chest.
Walk to the gaping hole.
Look at the school desk.
Pick up the gum. Use the dirty rag on the arrowhead.
Use the wrapped arrowhead on a screw.
Use the wrapped arrowhead on a screw.
Use the wrapped arrowhead on a screw.
Use the wrapped arrowhead on a screw.
Use the wrapped arrowhead on the screw.
Open the tipped-over bookcase.
Walk north, downstairs.
Use the gum on the coal chute.
Walk to the coal chute.
Look at each of the cat figurines.
Take the odd looking cat figurine. Use the coal on the book hanging from the ceiling.
Walk to the coal chute.
Open the furnace.
Use the wax cat on the furnace. Find the Lost Dialogue of Plato.
Walk east, to the office door.
Read through the book.
Leave the book.
2–1–1–1–1–3–2–2Choose the path you wish to follow. 2–1–2
Go to Algiers.
Talk to the knife-thrower.
2–2
Talk to Sophia.
3–1
Push Sophia.
Wait until Sophia receives the knife.
Walk northwest.
Pick up the mask.
Talk to the shopkeeper.
3
Walk west, northeast.
Go to Monte Carlo.
2–3–3–3
Talk to the stranger in the brown suit.
Take note of anything Trottier mentiones.
In particular, take note of why Trottier took a stroll, what he fears, and what he needs.
1–2–3–3
Answer the question correctly.
2–1
1–3
Answer the three questions correctly.
Correctly answer the wild guess.
1
2
Open the cabinet.
Pick up the flashlight. Pick up the bedspread.
Open the fuse box.
Use the circuit breaker.
Use the bedsheet.Use the mask.Use the flashlight.
Note you receive the sunstone.
Open the door.
Walk east.
Use the taxi.
Go to Algiers.
Walk northwest.
Give the sunstone to the shopkeeper.
3–2–1–2–1–1–1
Walk west.
Talk to the grocer.
1–1–1–2
Offer the item Indy traded the mask for.
If the grocer did not accept, trade the item with Omar.
Repeat until you receive the squab-on-a-stick.Give the squab-on-a-stick to the beggar.
Walk to the roof.
Give the balloon ticket to the balloon man.
Walk to the hydrogen-filled balloon.
Use the blood-stained knife on the rope.
Land at a nomad camp.
Give the map to the nomad.
Use the balloon.
Follow the directions of the nomad.
Repeat until the cross appears.
Land on the cross.
Walk west, to the ladder.
Pick up the long, tubular thing. Pick up the clay thing.
Walk to the ladder.
Open the gas tank.
Use the hose on the gas tank. Use the clay jar on the end of the hose. Pick up the the hose.
Walk to the ladder.
Open the metal thing.
Open the metal cap.
Use the gas-filled jar on the gas filler pipe. Push the little metal thing. Pick up the ship rib. Pick up the wooden peg. Use the ship rib on the crumbling wall. Use the wooden peg on the mural. Use the sunstone on the mural.
Use the sunstone.
Put the sunstone in the position mentioned in the Lost Dialogue.
Push the peg. Pick up the stone disk. Pick up the peg in the mural.
Push the button.
Pick up the spark plug.
Walk to the ladder.
Use the spark plug on the engine. Use the distributor cap on the engine.
Close the hood.
Use the truck.
Go to Crete.
Walk west.
Pick up the surveyor’s instrument.
Push each of the stones.
Use the surveyor’s instrument on the bull’s tail statue.
Use the transit on statue.
Aim the instrument at the correct horn.
Pick up the transit on statue. Use the surveyor’s instrument on the bull’s head statue.
Use the transit on statue.
Aim the instrument at the correct horn.
Use the ship rib on the X.
Walk east.
Use the sunstone on the stone pedestal. Use the moonstone on the stone pedestal.
Use the stone pedestal.
Put the stones in the position mentioned in the Lost Dialogue.
Push the peg. Pick up the moonstone. Pick up the sunstone.
Walk east.
Pick up a statue head. Pick up a statue head.
Walk north.
Use the whip on the statue head in the next room.
Walk upstairs, east, west.
Use the whip on the statue head.
Walk to the sunken platform. Pick up the worldstone. Pick up the staff.
Look at the waterfall.
Use the chain.
Walk east, northeast, west.
Use a statue head on the shelf. Use a statue head on the shelf. Use the statue head on the shelf.
Walk northwest, north, east.
Use the staff on the chock.
Walk west, north, east, east.
Use the staff on the statue mouth. Pick up the gold box.
Walk west, north, west, northeast, east, west.
Walk to the sunken platform.
Walk north.
Look at the hole.
Talk to Sophia.
2–4–2
Walk north.
Open the gold box.
Use the orichalcum on the opened gold box.
Close the gold box.
Use the amber fish on a string.
Talk to Sophia.
3–3–1–1–1
Walk around until you find the place where the amber fish finds orichalcum.
Use the amber fish on a string. Use the ship rib on the wall.
Open the door.
Walk north, east.
Use the sunstone on the spindle. Use the moonstone on the spindle. Use the worldstone on the spindle.
Use the spindle.
Put the stones in the position mentioned in the Lost Dialogue.
Push the spindle. Pick up the worldstone. Pick up the moonstone. Pick up the sunstone.
Walk north.
3–1Use the ship rib on the rock wall.
Walk to the submarine.
Open the hatch.
2Win the fight against the captain.
3
Select the sub.
Talk to the intercom.
1
Walk downstairs, west.
Push the switch.
Select the sub.
Push the lever.
Select the sub.
Pick up the porcelain mug.
Open a trap door.
Use the porcelain mug on the battery acid.
Walk east downstairs.
Talk to Sophia.
3–2
Walk west, upstairs east.
Talk to the temporarily distracted guard.
2–3–3Pick up the plunger.
Open the trap door.
Use the acid-filled mug on the strong box. Use the tiny key on the emergency rubber control.
Push the emergency rubber control.
Select the sub.
Walk upstairs.
Pull the big lever.
Use the plunger on the broken lever.
Pull the plungerized lever.
Navigate to Atlantis. 3–1–1
Go to Monte Carlo.
Talk to the stranger in the brown suit.
1–2–3–1Answer the question correctly.
Use the taxi.
Go to Algiers.
Walk northwest.
Give the business card to the storekeeper. 1–1
Walk west.
Follow the servant to Omar’s house.
Go to Omar’s house.
Use the whip on the hanging crockery.
Walk to the Nazi.
Win the fight against Hörst.
3–2Pick up the pole. Use the bamboo stick on the hanging cloth. Pick up the blackbird statue. Pick up the statue.
Use the camel.
Go to one of the nomed camps.
Give Omar’s map to the nomad.
Use the camel.
Follow the directions of the nomad.
Repeat until the cross appears.
Go to a jeep.
Win the fight against the Nazi.
Go to the cross.
Walk west.
Walk to the ladder.
Push the little metal thing.
Push the painting of the round object. Pick up the stone disk. Pick up the ship rib. Pick up the clay jar. Pick up the wooden peg.
Use the ship rib on the crumbling wall.
Use the wooden peg on the mural. Use the sunstone on the mural.
Use the sunstone.
Put the sunstone in the position mentioned in the Lost Dialogue.
Push the peg.
Pick up the stone disk. Walk to the secret door. 1Use the whip on the gun-toting Nazi. Win the fight against Rolf.
Use the rope ladder.
Fly due north.
Walk west.
Pick up the surveyor’s instrument.
Push each of the stones.
Use the surveyor’s instrument on the bull’s tail statue.
Use the transit on statue.
Aim the instrument at the correct horn.
Pick up the transit on statue. Use the surveyor’s instrument on the bull’s head statue.
Use the transit on statue.
Aim the instrument at the correct horn.
Use the ship rib on the X.
Walk east.
Use the sunstone on the stone pedestal. Use the moonstone on the stone pedestal.
Use the stone pedestal.
Put the stones in the position mentioned in the Lost Dialogue.
Push the peg.
3 Win the fight against Klaus. Pick up the moonstone. Pick up the sunstone.
Walk east.
Pick up a statue head. Pick up a statue head.
Walk north.
Use the whip on the statue head in the next room.
Walk upstairs, east, west.
Use the whip on the statue head.
Walk to the sunken platform.
Pick up the staff.
Look at the waterfall.
Use the chain.
Walk east, northeast, west.
Use a statue head on the shelf. Use a statue head on the shelf. Use the statue head on the shelf.
Walk northwest, north, east.
Use the staff on the chock.
Walk west, north, east, east.
Use the staff on the statue mouth. Pick up the gold box.
Walk west, north, west, northeast, east.
Push the doorway.
Repeat until the doorway opens.
Walk north.
Use the whip on the stone outcropping.
Walk north, to the slabs.
Walk to a slab.
Wait until Hans is in front of the slab.
Push the slab.
Wait until Hans arrives.
2Win the fight against Hans.
Walk north.
1 Win the fight against Franz.
Walk north, northwest.
1 Win the fight against Otto.
Walk north, northeast.
1 Win the fight against Karl.
Walk west.
1 Win the fight against Kurt.
Walk northeast, north, east.
1 Win the fight against Anton.
Walk west, northeast, west, northwest.
Push the hanging column of rock.
Walk north, northeast, north, east.
Walk northwest.
Push the hanging column of rock.
Walk north, northeast, north, east.
Pick up the stalactite.
Walk east, east.
Use the ship rib on the boulder.
Walk north, to Arnold.
4–1Use the stalactite on the boulder.
Walk north.
4–2Win the fight against Arnold.
Look at Arnold.
Walk northeast, west.
Open the gold box.
Use the orichalcum on the opened gold box.
Close the gold box.
Use the amber fish on a string.
Find the map where the fish points down.Use the whip on the pit.
Walk back to the defeated Arnold.
Walk west.
Use the sunstone on the spindle. Use the moonstone on the spindle. Use the worldstone on the spindle.
Use the spindle.
Put the stones in the position mentioned in the Lost Dialogue.
Push the spindle.
Pick up the worldstone. Pick up the moonstone. Pick up the sunstone.
Walk north.
Look at the stone pointer.
Walk north.
Go to Thera. 1
Walk west.
2
Go to each place in the mountains until you find a car.
Pick up the tire repair kit.
Walk north, east.
Talk to the captain.
1–1
Answer the distance from a Lesser Colony to the City, divided by 10.
Answer the direction from the Lesser Colony to the City.
3–1Wait until you arrive at the spot over Atlantis.
Open the storage locker.
Use the tire repair kit on the punctured diving suit.
Use the air hose on the repaired suit.
Use the repaired diving suit.
Use the hoist on Indy in the diving suit. Walk to the cave that leads to Atlantis. Open the gold box. 3–1
Go to Monte Carlo.
Talk to the stranger in the brown suit.
1–2–3–1Answer the question correctly.
Use the taxi.
Go to Algiers.
Walk northwest.
Give the business card to the storekeeper. 1–1
Walk west, west.
Follow the man in the red fez back to the market.
Talk to the man in the red fez.
4–3–1–3–1–2
Walk northwest.
Wait until the servant returns.
Give the bright red fez to the servant.
3
Talk to the servant.
1
Walk west, west.
Follow the servant to Omar’s house.
Follow the servant to Omar’s house.
Walk to the closet.
Wait until Omar enters the closet.
Walk outside the closet.
Close the closet door. Pick up the pole. Use the bamboo stick on the hanging cloth. Pick up the blackbird statue. Pick up the statue.
Use the camel.
Go to one of the nomed camps.
Give Omar’s map to the nomad.
Use the camel.
Follow the directions of the nomad.
Repeat until the cross appears.
Go to a camel.
1–1Give Omar’s statue to the nomad.
Go to the cross.
Walk west, to the ladder.
Push the little metal thing.
Pick up the long, tubular thing. Pick up the clay thing.
Walk to the ladder.
Open the gas tank.
Use the hose on the gas tank. Use the clay jar on the end of the hose. Pick up the the hose.
Walk to the ladder.
Open the metal thing.
Open the metal cap.
Use the gas-filled jar on the gas filler pipe.
Push the painting of the round object.
Pick up the statue. Pick up the ship rib.
Use the ship rib on the crumbling wall.
Look at the mural.
Push the button.
Pick up the spark plug.
Walk to the ladder.
Open the car door.
Pick up the piece of paper.
Open the hood.
Use the spark plug on the engine. Use the orichalcum on the statue. Use the statue on the spark plugs.
Close the hood.
Use the truck.
Go to Monte Carlo.
Wait for Trottier.
Talk to Trottier.
1
Talk to Trottier.
2Bump into the car until it crashes.
Talk to Trottier.
4–3–3–3–3–1–1–2–1
Walk east, to any street corner.
Look at the street sign.
Repeat until you find the corner Trottier mentioned.
Open the drain with the sunstone in it.
Walk west, to the hotel.
Use the taxi.
Go to Thera.
Take the fish net.
Walk west.
Go to each place in the mountains until you find a mine.
Close the crate.
Pick up the invoice.
Walk inside, west.
Pick up the entrenching tool.
Close the door.
Use the sunstone on the peg.
Use the peg.
Put the sunstone in the position mentioned in the Lost Dialogue.
Push the spindle.
Open the door.
Pick up the carved sign.
Close the door.
Pick up the sunstone.
Walk northeast.
Open the entrenching tool. Use the entrenching tool on the blocked door.
Walk north, east.
Give the invoice to the port authority. 1
Open the crate.
Pick up the large rubber balloon.
Pick up the very large basket.
1Pick up the very large basket.Use the fish net on the rubber balloon. Use the netted balloon on the very large basket.
Walk west, to the mine.
Use the hose on the deflated balloon rig. Use the deflated balloon rig with hose on the vent. Use the fully inflated balloon.
Find the submarine.
Land on the submarine.
Open the hatch.
Walk down, west.
Pick up the cold cuts. Pick up the bread. Use the cold cuts on the two slices of bread.
Walk east.
Give the submarine sandwich to the guard.
Walk to the guard.
Use the submarine sandwich.
Open the lockers.
Pick up the moonstone. Pick up the torpedo instructions.
Walk to the clothesline.
Walk down.
Pick up the clothesline. Pick up the oily rag.
Walk west.
Use the oily rag on the wires.
Use the torpedo instructions on the control panel.
Push the launch lever.
Open the trap door.
Walk upstairs east.
Use the clothesline on the launch lever.
Open the torpedo tube.
Use the torpedo instructions on the control panel.
Walk to the torpedo tube. Pull the clothesline. Use the sunstone on the stone pedestal. Use the moonstone on the stone pedestal.
Use the stone pedestal.
Put the stones in the position mentioned in the Lost Dialogue.
Push the peg.
Pick up the moonstone. Pick up the sunstone.
Walk east.
Pick up a statue head. Pick up a statue head.
Walk north.
Use the whip on the statue head in the next room.
Walk upstairs, east, west.
Use the whip on the statue head.
Walk to the sunken platform.
Pick up the wool scarf. Pick up the staff. Pick up the worldstone.
Look at the waterfall.
Use the chain.
Walk east, northeast, west.
Use a statue head on the shelf. Use a statue head on the shelf. Use the statue head on the shelf.
Walk northwest, north, east.
Use the staff on the chock.
Walk west, north, east, east.
Use the staff on the statue mouth. Pick up the gold box.
Walk north.
Use the statue on the hatch. Use the orichalcum on the statue (in machine).
Walk to the hole.
Use the sunstone on the spindle. Use the moonstone on the spindle. Use the worldstone on the spindle.
Use the spindle.
Put the stones in the position mentioned in the Lost Dialogue.
Push the spindle.
Pick up the worldstone. Pick up the moonstone. Pick up the sunstone.
Walk north, east.
Open the gold box.
Use the orichalcum on the opened gold box.
Close the gold box. Use the hard rubber comb on the wool scarf. Use the clothesline on the charged comb. Use the charged comb on a string.
Look at the bones.
Walk north.
Use the wool scarf on the comb on a string. Use the charged comb on a string. Use the ship rib on the wall.
Open the door.
Walk north.
Pick up the bead.
Open the gold box. Use the orichalcum on the mouth. Close the gold box. Pick up the wood thing. Use the ladder on the stone rubble.
Open the stone thing.
Pick up the metal rod. Open the gold box. Use the orichalcum on the metal rod. Use the sunstone on the spindle. Use the moonstone on the spindle. Use the worldstone on the spindle.
Use the spindle.
Put the stones in the opposite position mentioned in the Lost Dialogue.
Push the spindle. Use the orichalcum on the sentry statue. Pick up the worldstone. Pick up the moonstone. Pick up the sunstone. Pick up the ladder.
Walk north.
Find the statue room.
Use the ladder on the hole. Pick up the cup.
Walk over the hole.
Pick up the ladder.
Walk west.
Find a soldier in the northeast section.
1 Win the fight against the soldier.
Walk west.
Find the soldier in the southeast section.
1 Win the fight against the soldier.
Walk west.
Find the soldier in the southwest section.
1 Win the fight against the soldier.
Walk west.
Find the soldier in the northwest section.
1Win the fight against the soldier.
Walk west.
Find the room with the grate that leads to the eel sculpture.
Open the grate.
Walk to the grate.
Take the eel sculpture.
Walk to the grate, east.
Find the room with the broken robot.
Pick up the bronze gear.
Walk east.
Find the subway in the southeast section.
Pick up the rib cage.
Walk east.
Find the room with the statue head.
Take the statue head.
Walk east.
Find the lava room.
Use the cup on the pedestal. Use the statue head on the plaque.
Walk west.
Find the crab room.
Use the bratwurst on the rib cage. Use the baited rib cage on the pool.
Walk away from the pool.
Wait until the trap catches a crab. Pick up the cage with crab in pool.
Walk north.
Find the room with the grate leading to the secluded area.
Open the grate.
Walk to the grate, east, to the other accessible room.
Pick up the bronze spoked wheel.
Walk west, to the other accessible room, to the grate, north.
Find the machine room.
Use the bronze spoked wheel on the peg. Use the lava-filled cup on the funnel
Pick up the orichalcum beads in the dish.
Pick up the spoked wheel.
Walk east.
Walk west, north.
Find the sentry room in the southeast section.
Use the orichalcum on the eel sculpture. Use the orichalcum on the fish statue.
Walk to the large double doors.
Find the room with a grate and a indent in the wall.
Open the grate.
Walk to the grate.
Use the orichalcum on the sentry statue.
Walk to the tunnel.
Walk north.
Find the dungeon.
Find the dungeon.
Win the fight against Fritz.
Walk east.
Find the room with a grate and a indent in the wall.
Open the grate.
Walk to the grate.
Use the orichalcum on the sentry statue.
Walk to the tunnel.
Walk north, to the dungeon.
Pick up the statue part.
Go east, to the canal.
Use the trapped crab on the canal.
Walk to the canal.
Use the orichalcum on the crab mouth. Use the sunstone on the western spindle.
Float west.
Use the moonstone on the western spindle.
Float west, to the shore.
Walk to the door.
Pick up the crescent-shaped gear.
Close the cupboard.
Look at the cupboard.
Note the gear locations and the arm movements.
Walk north, to the crab-like raft.
Use the worldstone on the western spindle.
Float west, to the shore.
Walk north.
Use the ladder on the sentry statue.
Use the chain on the statue arm.
Open the chest plate.
Look at the chest plate.
Put the bronze spoked wheel on the center peg. Put the statue part on the center peg. Put the crescent shaped gear on both right pegs. Put the bronze gear on the top left peg.
Put the orichalcum in the mouth.
Walk down the ladder.
Use the chain on the bronze loop.
Look at the chest plate.
Put the bronze gear on the bottom left peg.
Put the orichalcum in the mouth. Pick up the hinge pin.
Walk west, to the crab-like raft.
Float east, east, east, to the shore.
Walk to the doorway, to the dungeon.
Open the cage.
2–2Give the hinge pin to Sophia.
Open the cage.
3–3
Open the cage.
Pick up the hinge pin.
Walk east, to the raft.
Float west, west, west, to the shore.
Walk north, north.
2–1
Walk west, to the door.
Pick up the scepter.
Look at Sophia.
Use the orichalcum on the mouth.
Use the gold box on the necklace.
Walk northeast, southwest, east.
Use the hinge pin on the left slot. Use the scepter on the right slot.
Use the orichalcum in the mouth.
Push the left lever.
Push the right lever. Pick up the right lever. Use the scepter on the middle slot. Push the middle lever.
Walk to the center of the structure, across the bridge.
Walk to the right doorway, to the right doorway, to the middle doorway.
Walk to the middle doorway, to the right doorway, to the left doorway.
Note the symbols on the back wall that note the positions of the noon sun, full moon, and volcano.
Walk east, to the left doorway.
Make your way through the lava field and downstairs.
Walk to the building.
Use the sunstone on the spindle.
Use the moonstone on the spindle.
Use the worldstone on the spindle.
Use the spindle.
Put the stones in the position as on the back wall of the maze.
Push the spindle. 2–4–3–1–3–1–2–3–2–1–4–3–2–1Wait until you win the game.
Enter Arthur’s room.
> CHANGE CLOTHES> TAKE PURSE
Walk west, north, north.
Enter the Queen’s Bower.
Walk to the rose
> TAKE ROSE> ASK ABOUT LANCELOT
Walk east, east, east.
Enter the treasury.
> ASK ABOUT BUNDLES
> ASK ABOUT GAWAINE
Walk to the treasurer.
> GIVE PURSE> GET GOLD> GET SILVER> GET COPPER> TAKE PURSE
Walk downstairs, west, west, west, west, west, west.
Enter the chapel.
> LOOK AT SYMBOLS
Walk to the left altar.
> KNEEL
> GIVE SILVER
Give 1 silver.
> GIVE GOLD
Give 1 gold.
> STAND
Walk to the right altar.
> KNEEL
> GIVE SILVER
Give 1 silver.
> GIVE GOLD
Give 1 gold.
> STAND
Walk south, east, east, east, east, east.
Enter the treasury.
Walk to the treasurer.
> GIVE PURSE
> GET GOLD
> GET SILVER
> GET COPPER
> TAKE PURSE
Walk downstairs, east.
Enter Merlin’s room.
> LOOK AT RUG
> TALK TO MERLIN
> ASK ABOUT GRAIL> ASK ABOUT GAWAINE> ASK ABOUT LANCELOT> ASK ABOUT GALAHAD
Walk to the trunk.
> OPEN TRUNK
> TAKE LODESTONE
Walk to the scroll on the desk.
> LOOK AT SCROLL> READ SCROLL
Walk to the map.
> LOOK AT MAP
Leave the map.
> ASK ABOUT OT MOOR> ASK ABOUT GLASTONBURY TOR> ASK ABOUT SOUTHHAMPTON
Walk south, south, south, west, south.
Enter the courtyard.
Walk to the southwestern guard.
> ASK ABOUT GALAHAD
> GIVE COPPER
Give 1 copper.
Walk to the south of the horse.
> MOUNT HORSE
Ride west, south.
Travel to Glastonbury Tor.
> LOOK AT STATUE
> ASK MERLIN ABOUT STATUE
Ride to the statue.
> GIVE COPPER
Give 1 copper.
Ride west.
> TALK TO HUNTER
> ASK ABOUT FAMILY
> ASK ABOUT CHILDREN
> GIVE COPPER
Give 1 copper.
> ASK ABOUT SPEAR
> ASK ABOUT BLACK KNIGHT
> BUY SPEAR
> GIVE GOLD
Give 1 gold.> BUY FUR
Ride west.
Look closely and identify the brown ‘paths’ over the grass.
Thrust as a boar reaches the brown path.
For the last boar, thrust when it reaches the second path.
Kill the three boars.
Ride west.
> TALK TO BIRD
> YES
Ride to the corpse.
> LOOK AT BODY
> LOOK AT SLEEVE
> TAKE SLEEVE> TALK TO TREE
Ride east.
> YES
Joust the Black Knight.
Keep your shield away from the Black Knight’s lance.
Keep your own lance where it hits the Black Knight’s unshielded body.
Slay the Black Knight without being unhorsed.
Ride east, to Gawaine.
> LOOK AT GAWAINE
> BREAK SHACKLES
> TALK TO GAWAINE
> ASK ABOUT MONK> CARRY GAWAINE ON HORSE
Walk east.
> TALK TO HAG
> GIVE SLEEVE TO HAG> READ SLAB
Walk north, to one of the stones. Solve the riddles.
[+]
When set loose I fly away, never so cursed as when I go astray. What am I?
Arrow
Weight in my belly, trees on my back, nails on my ribs, feet I do lack. What am I?
Ship
Three lives have I. Gentle enough to soothe the skin, light enough to caress the sky, hard enough to crack rock. What am I?
Water
You heard me before, yet you hear me again, then I die, ’til you call me again. What am I?
Echo
I am seen in the water if seen in the sky, I am in the rainbow, a jay’s feather and lapis lazuli. What am I?
Blue
Glittering points that downwards thrust, sparkling spears that never rust. What am I?
Icicle
When I am filled I can point the way, when I am empty nothing moves me, I have two skins one without and one within. What am I?
Glove
Lovely and round, I shine with pale light, grown in the darkness, a lady’s delight. What am I?
Pearl
At the sound of me, men may dream or stamp their feet. At the sound of me, women may laugh or sometimes weep. What am I?
Song
I turn around once, what is out will not get in. I turn around again, what is in will not get out. What am I?
Key
If a man carried my burden he would break his back. I am not rich, but leave silver in my track. What am I?
Snail
Bright as diamonds, loud as thunder, never still, a thing of wonder. What am I?
Waterfall
I drive men mad for love of me. Easily beaten, never free.
Gold
Until I am not measured I am not known, yet how you miss me when I have flown. What am I?
Time
> TALK TO STONE
Answer the riddle correctly.
Walk to one of the stones.
> TALK TO STONE
Answer the riddle correctly.
Walk to one of the stones.
> TALK TO STONE
Answer the riddle correctly.
Walk to one of the stones.
> TALK TO STONE
Answer the riddle correctly.
Walk to the stone.
> TALK TO STONE
Answer the riddle correctly.
Walk to the donkey.
Walk south, to the monk.
> ASK ABOUT GRAIL
Follow the monk west.
> DRAW SWORD
Kill the monk.> ASK MERLIN ABOUT OLD ONES
Walk east, north.
> LOOK AT ALTAR
Walk to the altar.
> PUT SILVER ON ALTAR
Give 5 silver.
Walk to the altar.
> TAKE KEY
Walk south, south, to the south side of the well.
> UNLOCK LID
> OPEN LID
> SEARCH WELL
Walk south, south.
Travel to Ot Moor.
Walk east, north.
> USE HEART
Use the heart as a compass.
Walk north, west, west, north.
Walk to the ice palace door.
Walk to Pendragon.
> GIVE HEART TO PENDRAGON
> FREE LANCELOT
> ASK ABOUT TEST
Walk to the bush.
> LOOK AT BUSH
Use the manual to learn the language of flowers.
[+]
poppy
consolation
yellow lily
falsehood
almond blossom
hope
anemone
afterthought
sunflower
haughtiness
forget-me-not
true love
daffodil
death
cornflower
chastity
chrysanthemum
truth
buttercup
childhood memories
Pass the first riddle. Pass the second riddle. Pass the third riddle. Wait until Lancelot is released.
Walk west, west.
Travel to Southampton.
> TALK TO MAN
> ASK ABOUT GALAHAD > ASK ABOUT DESTINATION
> ASK ABOUT PRICE
Walk to the man.
> BUY TRIP TO GAZA
Give 3 gold. > GO WITH BOY> ASK ABOUT GRAIL> ASK ABOUT JERUSALEM> ASK ABOUT GUARDIAN> ASK ABOUT GALAHAD
> ASK ABOUT GODDESSES
Learn the symbol of Athene. Learn the symbol of Vesta. Learn the symbol of Isis. Learn the symbol of Astarte. Learn the symbol of Ceres. Learn the symbol of Venus.
> EAT
> DRINK
> STAND
Walk north, south, east, south, east.
> LOOK AT SKELETON
> LOOK AT WATER
If the guide threatens you, draw your sword and kill him.
Walk east, north, to the stairs.
> DRINK
> ASK MERLIN ABOUT SILOAM
> ASK MERLIN ABOUT HEZEKIAH
Walk up the stairs, north, north.
> TALK
Walk to the mercenaries.
> PAY
Give 4 copper.
Walk west, north, west, to the man.
> DRAW SWORD Walk north.
> TALK TO MAN
> SELL MULE
Walk east, south, to the woman.
> TALK TO WOMAN
> ASK ABOUT GALAHAD> ASK ABOUT GRAIL
> ASK ABOUT APPLE
> GIVE GOLD
Give 1 gold.
Walk to the man.
> TALK TO MERCHANT
> ASK ABOUT OATH
Walk east, to the woman.
> TALK TO WOMAN
> BUY FALAFEL
> GIVE MONEY
Give 1 copper.> GIVE FALAFEL TO BOY
Walk to the merchant.
> TALK TO MAN
Walk west, south, to the pottery merchant.
> TALK TO MERCHANT
> BUY MIRROR
> GIVE MONEY
Give 2 silver.
Walk west.
> CALL
> TALK TO MARI
> ASK FOR VEIL
> GIVE MIRROR TO MARI
> THROW MIRROR
Walk south, to the merchant.
> GIVE VEIL TO MERCHANT
Walk west, west, to the meat merchant.
> TALK TO MERCHANT
> BUY MEAT
Walk to the relic salesman.
> TALK TO MERCHANT
> BUY RELIC
Enter any name.
> GIVE MONEY
Give 1 gold.
> ASK ABOUT GRAIL
> GIVE MONEY
Give 2 silver and 8 copper.
Walk east, to the merchant.
> GIVE RELIC TO MERCHANT
Walk west, south, to the door.
> KNOCK
> GIVE BROOM TO MAN
Walk inside.
Walk east, to the beggar.
> TALK TO MAN
> GIVE MONEY
Give 1 copper.
Walk south, east, east, to the merchant.
> ASK ABOUT GOODS
> BUY CHARCOAL
> GIVE MONEY
Give 2 copper.
> BUY HERBS
> GIVE MONEY
Give 1 silver.
Walk west, west, south, to the beggar.
> GIVE CHARCOAL TO MAN
Walk west, west, to the fish merchant.
> TALK TO MERCHANT
> GIVE HERBS TO MERCHANT
Walk to the grain merchant.
> TALK TO MERCHANT
> BUY GRAIN
> GIVE MONEY
Give 3 copper.
Walk south, west, to the meat merchant.
> BUY LAMB
> GIVE MONEY
Give 6 copper.
Walk east, east, to the woman.
> GIVE LAMB TO WOMAN
Walk south, to the woman.
> TALK TO WOMAN
> PUT GRAIN IN CAGE
Walk east, south, to the woman.
> TALK TO WOMAN
Walk west, west, to the door.
> KNOCK
> TALK WOMAN
> NO> NO> ASK ABOUT GODDESS
> ASK ABOUT TEST
Walk to Fatima.
> GIVE PURSE TO FATIMA
Walk east.
Complete the goddesses test.[+]
Astarte:
She was the Goddess of Byblos.
Among her other names were Astroarche, Attar-Samayin and Ishtar.
The Israelites burned incense, offered wine and baked cakes in her honor.
She had a great shrine at Aphaca.
King Solomon built a sanctuary in her honor in Jerusalem.
Her priestesses were famous for their skill in astrology.
Athene:
She was earlier known as a Goddess in the country of Libya.
According to Greek legends, she was born from the forehead of Zeus.
She was the patron of architects, sculptors, spinners and weavers.
The element of brimstone was associated with her.
The name of her major temple means “virgin-house.”
She was renowned for her wisdom, which was often represented in the form of an owl sitting upon her shoulder.
Isis:
To the Egyptians, she was known as Hathor.
Another title for her is Giver of Life.
Another title for her is The One Who Is All.
She gave birth to the sun and granted immortality to rulers.
The yearly flood of the Nile was caused by the tears she cried.
Her priests and servants were known as Pastophori.
Venus:
The Romans knew her by the name Aphrodite.
Mirrors are considered her sacred objects.
The Morning Star and Evening Star are named for her.
Her sacred day is Friday on which day her followers would eat fish.
Her sacred element is copper.
One of her most important shrines was on the island of Cyprus.
Vesta:
She was known to the Romans as Hestia.
In the ancient language of Sanscrit, her name means “shining.”
She is the Guardian of Innermost Things.
Her sacred fire was tended by six women who took vows of chastity for thirty years.
Her hearth fire is thought to be the center of the earth.
She is the guardian of home and hearth.
Ceres:
To the Romans she was known as Mother of the Harvest.
In Greek, her name was Kore or Demeter.
She was a guardian of grains and the field.
Her major festival was celebrated on April 19th.
She was renowned as The Lawgiver and her priestesses helped to found the legal system of Rome.
Her sacred women were titled Matronae and ruled Rome for hundreds of years.
> ASK ABOUT HIEROPHANT
Walk north, south, to the man.
> ASK ABOUT GALAHAD> ASK ABOUT GRAIL> OPEN CATACOMBS> LOOK AT MURAL
Walk north.
> LOOK AT SYMBOL
> ASK MERLIN ABOUT GNOSTIC> ASK MERLIN ABOUT SOPHIA
Walk east, to the medallion.
> TAKE MEDALLION WITH SWORD
Walk east, to Galahad.
> GIVE ELIXIR TO GALAHAD
Walk west, north, north, to the tomb.
> LOOK AT LID
Walk to the opening.
> LOOK IN TOMB
> TAKE APPLE
Walk north.
> LOOK AT MURAL> LOOK AT SPIRAL
Walk north, east.
> LOOK AT MURAL
Walk south, to the statue.
> GIVE GOLDEN APPLE TO STATUEAnswer six questions correctly and note Aphrodite’s directions.[+]
In the kingdom of fauna, what represents fertility and is sacred to Aphrodite?
Dove
In the kingdom of flora, what represents fertility and is sacred to Aphrodite?
Apple
Of what was the statue made that Pygmalion carved?
Ivory
To what people was the Goddess well known as Aphrodite?
Greek
Upon what did Hippolytus ride to go to the hunt?
Chariot
Upon whom did Theseus call for vengeance upon Hippolytus?
Poseidon
What did Aphrodite give to the statue to reward Pygmalion?
Life
What is Aphrodite’s sacred number?
Six
What is the name of the King who was father to Hippolytus?
Theseus
Where did Pygmalion live?
Cyprus
Who did Aphrodite make to fall in love with Hippolytus after he scorned the Goddess?
Phaedra
Who ended the dispute between Aphrodite and Persephone over Adonis?
Zeus
Who fell in love with Adonis and refused to release him from the Underworld?
Persephone
Who transformed into a boar and killed Adonis?
Ares
Who was dragged to death behind his chariot?
Hippolytus
Whom did Aphrodite love that was killed by a boar?
Adonis
Whom did Pygmalion worship?
Aphrodite
Whose company did Pygmalion disdain?
Women
> USE LODESTONE
Remember the lodestone always points north.
Follow Aphrodite’s directions.
Reach the exit.
Walk west, south, west, north.
> EAT GREEN APPLE
> TAKE HELMET
Win the fight.
Walk south.
> LOOK AT SPIRAL> USE DOVE
Walk east, to the second pillar from the north.
> PUSH PILLAR
Run west, downstairs, east.
> TAKE GRAIL