Space Quest VI: Roger Wilco in the Spinal Frontier

Wait until the humanoid robot walks past Roger. Take the humanoid robot. Take the identification card from the bike. Walk around the streets, looking for the photo booth. Use the buckazoid on the photo booth. Walk around the streets, looking for a man in a trench coat. Talk to the man in the trench coat. Talk to the man in the trench coat. Wait until Roger receives the datacorder. Return to the screen where Roger started out. Walk north, into the Orion’s Belt bar. Kick the back door. Kick the back door. Kick the back door. Kick the back door. Walk upstairs, onto the elevator. Wait for the waitron to clean a table. Take the buckazoid from the waitron’s tray. Put the photos on the security ID. Show the security ID to the nitro suckers. Take the hookah hoses. Take the nitro tank. Attach the nitro tank to the conduit in the back. Use the mess of hookah hoses. Walk onto the elevator. Talk to the bartender. 1 Show the security ID to the bartender. 4 Open the third valve from the left. Use the pipe under the third valve from the left. Open the refrigeration unit. Take the ice cube tray. Close the refrigeration unit. Use the hookah hoses on the far left conduit. Use the hookah hoses on the bent pipe. Walk onto the elevator. Use the nitro tank. Walk onto the elevator. Kick the back door. Take the pipe. Use the pipe on the frozen endodroid. Use the whisk broom and dust pan on the ice cubes. Use the filled dust pan on the ice cube tray. Walk upstairs. Wait until the bartender finishes mixing the Special. Talk to the bartender. 4 Open the refrigeration unit. Use the ice cube tray on the refrigeration unit. Take the ice cube tray. Close the refrigeration unit. Walk west. Talk to the endodroid hunter. Walk to the arcade. Talk to the black creature. Accept the challenge. Lose the game of Stooge Fighter 3. Reject the challenge. Walk east. Walk into the arcade and east until Elmo appears. Talk to Elmo. Walk east, to the bar. Use ET. Use ET. Use ET. Use ET. Use ET. Give the buckazoids to Pa Conshohocken. Walk east. Give the Coldsorian bottle to Elmo. Wait until Roger receives the cheat sheet. Wait until Roger receives the fish. Look at the cheat sheet. Walk north, to the arcade. Note the code on the cheat sheet. Talk to Djurkwhad. Accept the challenge. Enter the cheat code. Win the game of Stooge Fighter 3. Walk south, west. Talk to the manager. Talk to the manager. Give the buckazoids to the manager. Use the elevator button. Use the keycard on the leftmost lock. Take the keyring. Take the nail. Use the nail on Roger. Use the Pelvis carpet. Use the Pelvis carpet. Take the Pelvis carpet. Use the Pelvis carpet on the floor. Use the Pelvis carpet. Touch Singent. Search Singent. Take the moddie from the dehumidifier. Take the datacorder from the desk. Search the CD ROM collection. Search the CD ROM collection. Search the CD ROM collection. Search the CD ROM collection. Search the CD ROM collection. Search the CD ROM collection. Search the CD ROM collection. Search the CD ROM collection. Use the computer. Put the CD ROM in the drive. Push the eject button. Take the CD ROM. Exit the computer. Use the key ring on the key pad. Search the box nearest to Nigel. Use the churlish moddie. Use the churlish label on the burlesque moddie. Give the moddie to Nigel. Take the belt. Use the belt. Take the grooming assistant. Take the damping field actuator. Exit the belt. Use the damping field actuator. Walk outside. Use the datacorder. Push the open/close button. Note the Homing Beacon puzzle in the Popular Janitronics issue that is part of the manual. Use the manual to change the datacorder into a homing beacon.[+] Push the open/close button. Push the power button. Use the personal grooming assistant. Use the DNA sequencer. Talk to Jebba. Use the DNA sequencer. Use the hair on the DNA sequencer. Push the scan button. Push the imprint datacart button. Take the datacart. Use the datacart on the ComPost. Use the ComPost. Use intraship transport to go to the Transporter. Use the controls. Select Quarters. Walk east. Use the mop. Use the toilet. Open the medicine cabinet. Take the piston. Use the piston on the elevator door. Look at the eulogy. Use the HoloDeck controls. Turn the controls on. Enter program 5551212. Use the ComPost. Use intraship transport to go to Roger’s quarters. Use the ComPost. Use intraship transport to go to the bridge. Talk to Commander Kielbasa. Use the ComPost. Use intraship transport to go to 8-rear. Talk to Sidney. Talk to Sidney. Take Sidney’s right arm. Talk to Sidney. Use the ComPost. Use intraship transport to go to the shuttle bay entrance. Use Chesbro. Take the food. Use the Yoda’s ears on the Bobbit-Kabobs. Use the food combination on the Rack of Orat. Use the food combination on the pastries. Use the food combination on the tuberous growth. Use the food combination on the melon. Use the food combination on the spaghetti. Put the food double on the bench. Wait until the food cart returns to Roger’s cell. Enter the food cart. Use the ComPost. Use intraship transport to go to the sickbay. Open the cabinet. Use the ComPost. Use intraship transport to go to the shuttle bay entrance. Use the bottle of Morphin on the doughnut. Put the doughnut on the stack. Wait until Magnum Opus eats the doughnut. Use Chesbro. Wait until Roger receives the key. Use Sidney’s arm on the buttons. Use the key. Use the hatch of Chesbro’s shuttle. Take the recall notice from the back of the captain’s chair. Use the captain’s chair. Push the power button. Push the ICD button. Note the periodic table in the Popular Janitronics issue that is part of the manual. Correct the intermix corresponding to the confirmation code LaSAgNe.[+] Push the Initiation button. Use Sidney’s eye on the retinal scanner. Wait until the scan is approved. Push the manual override button under Roger’s hand. Open the glove box. Take the duct tape. Take Elmo’s Gluzall. Take the hand pump. Pull the trunk handle. Pull the hood handle. Exit the cockpit. Open the east door. Take the helmet. Take the suit. Use the suit on Roger. Use the helmet on Roger. Use the west door. Take the fish. Take the jumper cables. Take the sign. Use the sign on the shuttle. Look at the recall notice. Connect the red and blue cables as mentioned in the recall note. Use the hatch. Open the middle cabinet. Use the datacorder. Push the open/close button. Take the small Divalium crystal. Push the open/close button. Exit the datacorder. Use Elmo’s Gluzall on the small Divalium crystal. Use Elmo’s Gluzall on the Divalium crystal in the cabinet. Use the small Divalium crystal on the Divalium crystal. Close the cabinet. Use the captain’s chair. Push the Initiation button. Exit the cockpit. Open the west door. Use the controls. Select Lab A. Walk east. Talk to doctor Beleauxs. Use the box of hi-tek stuff. Take the Callahan moddie. Use the elevator call button. Use the controls. Select docking bay. Walk west. Use the captain’s chair. Push the PTS button. Push the PTS button over the screen. Take the photo. Use the photo. Use the first positive photo on the backlight screen. Push the PTS button over the screen. Take the photo. Use the photo. Use the second negative photo on the backlight screen. Push the Initiation button. Select Polysorbate LX. Talk to Manuel. 1 Walk west, downstairs. Give the Callahan moddie to Fester. Exit. Walk east. Use the transport signaler. Use the captain’s chair. Push the Initiation button. 1 Open the west door. Use the controls. Select Lab A. Walk east. Use the computer. Push the power button. Select Cyberfunctions. Use the cyberspace jack on the socket. Follow the highway to the office. Take the screwdriver. Take the plank. Use the office door. Take the number. Use the bell. Use the files. Use the screwdriver on the number changer. Use the bell. Walk to the middle aisle. Open the seventh cabinet from the right on the bottom row. Open the sixth cabinet from the right on the fourth row. Open the fifth cabinet from the right on the third row. Walk to the fifth cabinet from the right on the third row. Open the fourth cabinet from the right on the second row. Take the Rancid, Nigel file. Use the Rancid, Nigel file. Walk west, to the west aisle. Open the fourth cabinet from the left on the fourth row. Take the Beleaux, Dr. H. file. Use the Beleaux, Dr. H. file. Walk west, to the east aisle. Open the second cabinet from the left on the fourth row. Take the Santiago, Stellar file. Use the Santiago, Stellar file. Open the fifth cabinet from the left on the bottom row. Open the sixth cabinet from the left on the fourth row. Walk to the sixth cabinet from the left on the fourth row. Open the seventh cabinet from the left on the third row. Take the Sharpei file. Use the Sharpei file. Walk west, to the middle aisle. Open the first cabinet from the left with an O on the bottom row. Open the second cabinet from the left with an O on the fourth row. Open the first cabinet from the left with an P on the third row. Open the second cabinet from the left with an P on the second row. Open the second cabinet from the left with an P on the top row. Take the Project: Immortality file. Use the Project: Immortality file. Walk west, west. Use the Sharpei file on the printer. Use the Rancid, Nigel file on the printer. Use the Beleaux, Dr. H. file on the printer. Use the Santiago, Stellar file on the printer. Use the Project: Immortality file on the printer. Walk west, west, to the tunnel. Use the plank on the bridge. Walk north. Take the printouts. Give the printouts to Dr. Beleauxs. Wait until the plan is explained. Exit the cockpit. Open the east door. Take the helmet. Take the suit. Use the suit on Roger. Open the west door. Take the alveoli from the shuttle. Take the capillaries from the shuttle. Use the duct tape on the capillaries. Walk down the ulcer. Take the feather. Take the celery string. Take the staple. Take the candy. Use the candy on the acid pool. Use the staple on the celery string. Use the grappling hook on the stomach entrance. Use the string. Climb up the string. Use the capsule. Use the feather on the esophagus. Walk down, west, south, east, northwest. Use the capillaries on the pump. Use the pump on the bile. Walk east. Take the gallstones. Walk east. Use the alveoli on the narrow passage. Blow in the alveoli. Crawl east. Use the helmet on the pancreatic secretion. Walk west, west, west, north, north. Use the helmet on the capsule. Take the pills. Walk west, south, south. Use the pill on the tapeworm. Use the tapeworm. Walk east. Take the fingernail. Take the paperclip. Take the filling. Walk east. Use the tapeworm. Walk north, north, north. Climb through the ulcer. Use the filling on the tank near the blinking light. Open the hatch. Use the captain’s chair. Use the disc on the slot. Push the Initiation button. Exit the cockpit. Open the east door. Take the helmet. Take the suit. Use the suit on Roger. Open the west door. Use the fingernail on the meninges. Jump over the gap. Walk to the west edge of the gap. Walk to the west edge of the gap. Walk to the west edge of the gap. Walk to the north end of the brain. Use the gallstones on the left nanite. Use the gallstones on the right nanite. Use the gallstones on the left nanite. Use the elevator. Go down to the second sign on the right. Use the paperclip on the cough control center. Go all the way down. Use the debris. Use the paperclip on the sparkling nerves. Give the fish to Sharpei.

Robotragedy

Get the cushion. Get the loose wire. Walk east. Get the book. Look at the book. Get the pencil from the chair. Use the cupboard. Get the toaster. Get the knife. Use the knife on Dusty. Use the knife on the fishing line. Use the pencil tip on the door. Walk west. Use the button near the toilet. Get the suction cup hook. Get the toothbrush. Get the cord. Push the button. Use the marmelade on the sink. Leave the toilet. Walk east. Use the east door button. Use the toothbrush on the mouse trap. Get the cheese. Get the seasoning. Get the acid. Use the acid on the seasoning. Use the ground pencil tip on the acidic seasoning. Use the gunpowder on the remote control box. Use the cord on the gunpowder. Use the cord. Get the remote control. Walk west. Use the cheese on the jar. Use the jar on the mouse restaurant. Use the east door button. Use the mouse in the jar on the lasso. Walk west, east. Get the pole. Get the battery. Get the round piece of glass. Walk west. Use the battery on the freezer. Use the battery on the remote. Use the cushion on the china vase. Use the lasso on the screwdriver. Talk to Dusty. Use the screwdriver on the screw. Get the battery. Use the battery on the remote. Walk west. Use the screwdriver on the suction cup hook. Use the suction cup on the pencil. Use the nylon wire on the rubber pole. Use the arrow on the bow. Use the bow and arrow on the master card. Get the master card. Use the buttons next to the door. Use the buttons next to the door. Get the paper. Use the buttons next to the door. Look at the television. Use the screwdriver on the lid. Use the wire on the toaster. Use the toaster on the socket. Leave the television. Use the master card on the toaster. Use the code paper on the remote. Use the remote control on the toaster. Use the card on the buttons near the door. Get the bicycle steering wheel. Get the camera. Walk north. Get the nail. Walk west. Use the screen. Go to Quoid. Walk east, to the building. Get the can. Get the magnet. Walk northeast. Get the correction fluid. Walk northeast, to the police-bot. Get the bag of bird feed. Use the camera on the piece of art. Talk to the make-up artist. Walk east. Get the sheet. Walk west, west, southwest, to the square. Use the jar on the fountain. Use the bird feed on the fountain. Use the acid on the empty can. Use the ring on the can of acid. Use the can on the fountain. Use the correction fluid on the ring. Walk west, to the building, northeast, northeast. Give the ring to the police-bot. Walk west, west, southwest, to the teletransporter platform. Use the screen. Go to Trimm Moon. Walk east, to the signs. Use the blue button. Get the elastic band. Talk to the man. Use the gray button. Walk east, to the crevice. Use the nail on the suction cup arrow. Use the elastic band on the arrow. Use the arrow on the bow. Use the bow and arrow on the fruit. Walk west, to the signs. Use the blue button. Give the fruit to the man. Push the red button. Use the sugar on the cone. Use the jar of water on the cone. Use the red button. Use the jar on the spigot. Use the gray button. Use the purple button. Get the ashes. Get the peanuts. Use the piece of plastic on the puzzle. Use the scissors on the photo. Use the scissors on the sheet. Use the button. Walk east, to the crevice, south. Use the button. Get the soap. Use the metal hook on the mechanism. Use the super rope on the lasso. Use the super lasso on the hook. Use the end of the rope. Use the set of buttons. Walk east. Get the Werth ticket. Get the catalizer. Get the green substance. Use the green substance on the flywheel. Use the glass on the flywheel. Leave the mechanism. Use the left button. Walk east. Get the rock. Use the catalizer on the peanuts. Use the swollen peanuts on the cavity in the three rocks. Use the rock on the peanuts. Use the book on the rock. Use the rock. Use the can on the peanut oil. Walk west, north, west, to the teletransporter. Use the screen. Walk east, to the huts. Talk to the ghost. Use the perfume on the ghost. Use the ashes on the cologne. Use the perfume on the ghost costume. Push the button to the right door. Walk east. Use the ghost disguise on the dressing screen. Talk to the ghost. Use the dressing screen. Walk west. Use the bicycle steering wheel on the magnet. Use the metal detector on the antenna shadow. Use Gonald’s key on Gonald’s box. Use the coordinate sheet on the remote control. Walk southwest, to the garden. Use the magnifying glass on the card. Look at the card. Leave the card. Walk east, to the sphere. Use the screen. Go to Quoid. Walk east, to the square. Look at the plant. Use the knife on the plant. Use the plant on the jar of rum. Walk west, to the building, northeast. Give the medicine to the man. Walk northeast, north. Give the soap to the make-up artist. Use the idol cutout on the piece of art. Walk east, west, west, southwest, to the teletransporter. Use the screen. Go to Werth. Walk east, to the pyramid, east. Talk to the man. Use the cog on the machine. Use the chip on the machine. Use the can of peanut oil on the machine. Use the remote control on the machine. Walk north. Use the machine. Walk east, to the garbage heap. Get the battery. Use the battery on the liquid. Get the broken pneumatic. Use the pneumatic on the can of gulav. Get the gulav. Walk east, to the building, east. Use the gulav on the ventilation shaft. Use the lid on the ventilation shaft. Use the metal detector on the key. Use the key on the front door. Talk to the bird. Talk to the bird. Talk to the bird. Get the sponge from the table. Walk east. Get the turkey baster. Use the turkey baster on the pot. Walk west, upstairs, east. Get an ammo case. Walk west, downstairs, west, east. Use the sponge on the dripping pipe. Get the bullet. Use the baster with pourridge on the ammo case. Use the bullet on the ammo case. Walk west, inside, upstairs. Use the wet sponge on the book of stamps. Use the stamp on the ammo case. Walk east. Use the rigged ammo case on the bag. Get the card. Use the access card on the slot.

Space Quest V: The Next Mutation

Walk north. Use the classroom door. Look away. Wait for the anti-cheat bot to look away. Look at the orange student’s answers. Look at your screen. Select the answer the orange student entered. Repeat this process until the test is over. Walk south. Use the closet door. Take the Scrub-O-Matic. Take the cones. Walk south, east, onto the circle. Place the cones on the crest. Drop the Scrub-O-Matic on the crest. Use the machine. Use the machine. Clean the crest. Walk west, west, south. Look at the bulletin board. Use the captain’s chair. Order Flo to hail Starcon. Order Droole to lay in a course. Enter the coordinates of Gangularis.[+] Order Droole to switch to regular speed. Wait until you reach Gangularis. Order Droole to switch to regular speed. Order Droole to activate the RRS. Exit the captain’s chair. Walk north. Use the toolbox. Take the anti-acid tablets. Take the holepunch. Take the torch. Take the fuse. Exit the toolbox. Use the trash compartment controls. Walk north. Use the captain’s chair. Order Droole to lay in a course. Enter the coordinates of Peeyu.[+] Order Droole to switch to lite speed. Wait until you reach Peeyu. Order Droole to switch to regular speed. Order Droole to activate the RRS. Order Droole to lay in a course. Enter the coordinates of Kiz Urazgubi.[+] Order Droole to switch to lite speed. Wait until you’re attacked. Exit the captain’s chair. Walk north. Use the door to the left. Walk onto the blue platform. Order the blue platform. Walk west, east, onto the dead branch. Take the branch. Walk west, in the left cave, in the left cave. Walk across the chasm. Use the rock over the cave entrance. Use the branch on the rock. Walk down. Walk across the chasm. Walk into the cave, into the right cave. Walk east, into the log, out the other side of the log. Use the branch on the bananas. Wait until the cluster of bananas swings close. Take a banana. Walk into the log, out the other side of the log. Walk west, in the right cave. Walk west, east. Walk into the log. Use the banana on the W-D40. Walk to the left. Take the android head. Walk west, in the right cave. Use the door. Use the left door. Walk to the left of the transporter. Note that Spike jumps at you. Open the habitube. Put Spike in the habitube. Put the tablets in the habitube with Spike. Walk onto the blue platform. Order the platform. Use the device on yourself. Step on the elevator. Open the panel in the back. Use the upper latch. Use the lower latch. Turn the top left and bottom right turn handles into the correct positions. Open the top left panel. Open the bottom right panel. Turn the top right and bottom left turn handles into the correct positions. Open the top right panel. Open the bottom left panel. Take the cloaking device. Step on the elevator. Use the door. Walk north. Use the captain’s chair. Order Flo to give a status report. Order Droole to lay in a course. Enter the coordinates of the Space Bar.[+] Order Droole to switch to lite speed. Wait until you reach the Space Bar. Order Droole to switch to regular speed. Order Droole to enter standard orbit. Walk north. Use the left door. Open the habitube. Walk onto the blue platform. Order the platform. Walk to Flo and Droole. Gain a flawless victory over Quirk in his challenge. Walk to Flo and Droole. Use the package of space monkeys in your drink. Walk east. Use the control panel. Find the cell where Cliffy is held. Use Spike on the cell bars. Wait until you’re back at the Eureka. Order Droole to lay in a course. Enter the coordinates of Klorox II.[+] Order Droole to switch to lite speed. Wait until you reach Klorox II. Order Droole to switch to regular speed. Order Droole to enter standard orbit. Order Flo to hail the planet. Order Flo to hail Starcon. Order Flo to hail a ship. Push the orange button. Order W-D40 to scan the planet. Exit the captain’s chair. Walk north, west. Use Spike on the habitube. Walk onto the platform. Order the platform. Walk to the ravaged building. Walk to the computer. Move your head to either side. Whenever the attacker moves his head, move your head to the other side. Take the piece of paper. Look at the paper. Note the code. Use the computer. Enter the code in the computer. Read through the log entries. Exit the computer. Walk west, southwest. Look at the canister. Note the coordinates for Genetix. Walk back. Use the communicator on yourself. Walk north, north. Use the captain’s chair. Order Droole to lay in a course. Enter the coordinates of Thrakus.[+] Order Droole to switch to lite speed. Wait until you reach Thrakus. Order Droole to switch to regular speed. Order Droole to enter standard orbit. Use the orange button. Order W-D40 to scan the planet. Order Flu to hail the planet. Exit the captain’s chair. Walk north. Push the red button. Walk onto the elevator. Take the air mask from the wall closet. Take an air canister from the wall closet. Use the panel in front of the elevator door. Open the elevator door. Enter the elevator. Walk west. Stand on the platform. Use the oxygen mask on yourself. Walk west, into the plant. Look in the pod. Take the coat. Use the button. Leave the pod. Walk west, to the large plant. Use the coat on Beatrice. Use the communicator on yourself. Wait for a vine to drop. Grab the vine. Push the red button. Open the cryo chamber. Pick up Beatrice. Place Beatrice in the chamber. Look at the chamber. Look at the controls. Set the timer for 10 seconds of cryofreezing. Start the machine. Walk north, north. Use the captain’s chair. Order Droole to raise the shields. Wait until the Goliath attacks. Order Droole to take evasive methods. 1 Exit the captain’s chair. Walk north. Push the red button. Walk onto the elevator. Use the panel. Rotate the pod. Use the EVA pod. Use the left hand to fly to a position where you can grab Cliffy. A target in range message will appear. Extend the claw using the right hand. Open the claw with the thumb of the right hand. Close the claw to grab Cliffy. Fly back to Eureka. Use the panel. Open the elevator door. Walk into the elevator, north. Use the captain’s chair. Order Droole to set course for Genetix. Enter the coordinates from the canister (41666). Order Droole to switch to lite speed. Wait until you reach Genetix. Order Droole to switch to regular speed. Order Droole to enter standard orbit. Order Flu to hail the planet. Push the orange button. Order W-D40 to scan the planet. Exit the captain’s chair. Walk north, west, onto the platform. Order the platform. Fly west, to the slot in the rock. Walk into each beam to determine which beams operate the lock. Walk northwest. Fly to the computer. Walk across the Restart button. Walk across the Accounting button. Walk across the main menu button. Walk across the Projects button. Walk across the Next button until the log of stardate 3242.06 comes up. Walk across the main menu button. Walk across the Systems button. Walk to dome 3. Walk across the Security button. Walk across the Camera 3 button. Fly away, to the lock. Walk east. Fly east, over the pond near the communicator. Cause a frog to land on the communicator. Land on the communicator. Talk to Flo. Fly away, west. Talk to Cliffy. Fly northeast. Land on the Roger-fly. Wait until you get your body back. Walk north. Use the holepunch on the business card. Punch holes where the beams did not cause the lock to open. Use the card on the lock. Walk into the dark. Push to the black button. Take the liquid nitrogen. Walk upstairs, east. 13 Look at the cryo chamber. Look at the controls. Set the machine for 10 seconds defrosting. Open the machine. Pick up Beatrice Use the transporter platform. Talk to W-D40. Walk north, north. Use the captain’s chair. Push the orange button. Order W-D40 to scan for ships. Order Droole to lay in a course. Enter the coordinates of Gingivitis.[+] Order Droole to switch to lite speed. Wait until you reach Gingivitis. Order Droole to switch to regular speed. Push the green button. Order Cliffy to cloak the ship. Exit the chair. Walk north, west. Find the part of the ship that is described as the area with the least pukoids. Walk north. Push the red button. Walk onto the elevator. Use the panel. Rotate the pod. Use the EVA pod. Choose the part of the ship with the least pukoids. Use the button to the right of the hatch. Use the torch on the hull. Wait until you open the hull. Wait until you enter the ship. Wait until a pukoid guard enters and leaves. Walk to the console. Use the console. Use the distributer cap on the warp engine. Leave the console. Wait until a pukoid guard enters and leaves. Walk to the door. Use the floor panel. Crawl north, east, north, north. Climb up the ladder. Open the highest hatch. Crawl south, west, north, north, east, north, north. Climb up the ladder. Open the highest hatch. Crawl south, west, north, west, north, west, north, north. Climb up the ladder. Open the lower hatch. Crawl south, south, west, south, east, south. Note you reach the shield deativation switch. Use the switch. Use the shields switch. Wait for the doors to close. Order Cliffy. 1 Walk north, north. Use the captain’s chair. Order Droole to fire. Order Droole to activate the RRS. Order Flo to abandon the ship. Use the captain’s chair. Press the red button. Activate the self-destruct. Exit the captain’s chair. Walk north, west. Open the cryo chamber. Walk onto the platform. Order the platform. Walk north. Use the service tunnel in the far back. Take the fuse indicated by a red circle. Put the spare fuse in the empty spot. Exit the service tunnel. Walk to the door. Jump through the door opening. Open the habitube. Walk onto the platform. Order the platform.

Universe

Walk southwest, south, south. Pick up the bent metal bar. Walk west, west, north, north. Pick up the circuit board. Wait until the asteroid approaches you. Jump to the asteroid. Wait until you approach the service duct. Jump from the asteroid. Insert the bent metal bar into the panel. Insert the piece of circuit board into the panel. Use the console. Set the filtration system to the Gavric Homeworld. Connect the channel to the Gavric Homeworld. Walk to the city. Push the large ventilation shaft. Pick up the mirror piece. Walk south. Wait until the asteroid approaches you. Jump to the asteroid. Wait until you approach the service duct. Jump from the asteroid. Walk north, west. Throw the mirror piece to the well lit doorway. Use the door console on the door to the north. Walk to the open doorway. 2 Attack the keypad with the bent metal bar. Open the wardrobe. Wear the suit in the wardrobe. Use the arm computer on the main bedroom console. Use the main bedroom console. Select the window shutter. Jump through the window. Use the arm computer on the car. Jump in the car. Insert the green card into the console below the active monitor. Use the PTV anti-theft device keypad. Enter the code from the manual. [+] 11 Use the navigation screen. Select navigate course. Lay in a course to Balkamos 7. Wait until the PTV arrives. Use the navigation screen. Select descend to planet. Use the navigation screen. Select select quadrant. Select the northeastern quadrant. Walk south, east. Pick up the canister. Walk north, north, west. Pick up the droid. Walk south, west. Combine the canister with the droid. Use the droid and canister on the aliens. Jump in the car. Use the navigation screen. Select ascend from planet. Use the navigation screen. Select navigate course. Lay in a course to Jor-Slev 4. Wait until the PTV arrives. Use the navigation screen. Select descend to planet. Use the navigation screen. Select select quadrant. Select the northwestern quadrant. Walk east. Pick up the small rock. Throw the small rock at the alien. Use the droid and canister on the blobs. Walk west. Jump in the car. Use the navigation screen. Select select quadrant. Select the southeastern quadrant. Walk west, west. Talk to the old creature. 131 Walk east, east. Jump in the car. Use the navigation screen. Select ascend from planet. Use the navigation screen. Select navigate course. Lay in a course to the Pfallenop Asteroid Cluster. Wait until the PTV arrives. 2 Move the car under the clamp. Catch the car with the clamp. 1 Jump in the car. Lay in a course to Landing Bay reference 40e. Push the mechanic droid. Pick up the mechanic’s tool box. Jump in the car. Lay in a course to Landing Bay reference 1h. Walk southeast. Pick up the blue liquid. Walk east, north. Go up the escalator. Insert the ID card into the dispenser unit. Select order. Walk west, to the bar. Talk to the eastern alien. 222 Combine the brandy with the synthetic carvite. Talk to the eastern alien. Walk west, south, to the Arcway. Walk onto the elevator. Use the steel cable on the elevator. Talk to the tramp. 122 Jump to the cable. Use the droid and canister on the upper elevator control. 3 Fight the jet-packers until you win. 12 Walk southeast, north, east. Talk to the healer. 121 Jump to the elevator. Jump to the lower platform. Walk east. Go to the bridge. Jump to a train. Jump to the ladder. Jump to the lower pathway. Go to the lower southeast doorway. Use the droid and canister on the air filtering duct. Use the ID card on the airline ticket terminal. Select the Mekanthallor Galaxy. Use the departure room door. Use the ticket on the terminal. Walk east. Use the keypad. Use the lift console. Select level 1. Talk to the lumberjack. 31 Walk west. Use the door console. Use the communication console. Select level 3. Select Myrell. Walk west, east. Use the lift console. Select level 3. Walk west, north, west, west, north Use the door console. 111 Walk west. 2 Pick up the assassin’s key card. Walk north, east, east, north, east. Use the lift console. Select Launch Bay. Jump in the cyan car. Use the navigation screen. Select navigate course. Lay in a course to Ankarlon 5. Wait until the PTV arrives. Use the navigation screen. Select descend to planet. Use the navigation screen. Select select quadrant. Select the northwestern quadrant. Walk west. Pull the junk. Walk east. Jump in the car. Use the navigation screen. Select ascend from planet. Use the navigation screen. Select navigate course. Lay in a course to Siruf 2. Wait until the PTV arrives. Select navigate course. Lay in a course to Daarlor-Korv. Wait until the PTV arrives. Use the navigation screen. Select descend to planet. Use the navigation screen. Select select quadrant. Select the northeastern quadrant. Walk east, east. Combine the second star chart piece with the star chart piece. Combine the star chart with the straight metal bar. Insert the star chart and spindle into the recess. Walk east. Pick up the small rock. Look at the plaque. Run over each of the indicated plates. Start in the southeast corner and end on the intact bridge. Throw the small rock at the power gem. Pick up the power gem. Run southwest. Jump over the gap. Walk to the vortex. Walk west, west. Jump in the car. Use the navigation screen. Select ascend from planet. Use the navigation screen. Select navigate course. Lay in a course to Siruf 2. Wait until the PTV arrives. Select navigate course. Lay in a course to Ankarlon 5. Wait until the PTV arrives. Use the navigation screen. Select descend to planet. Use the navigation screen. Select select quadrant. Select the northwestern quadrant. Walk west. Look at the flashing light at the left side below the crawler. Use the bent metal bar on the metal cover. Use the power gem on the dead terminal. Use the arm computer on the alien terminal. Select the second option. Walk to the transporter beam. 232 Walk east. Jump in the car. Use the navigation screen. Select ascend from planet. Use the navigation screen. Select navigate course. Lay in a course to the Mekanthallor Galaxy. Wait until the PTV arrives. 2121 Wait until the Colossus reaches Coros. Use the transporter pad. 223 Walk northwest. Talk to the waiting man. 21 Walk west, south. 21 Walk south. Talk to the ridiculous robot. 122 Walk south. Pick up the ridiculous robot’s batteries. Combine the power gem with the cloaking device. Combine the batteries with the power gem. Use the arm computer on the powered up gem. Walk west. Use the arm computer on the powered up gem. Walk east, south, west. Talk to the eastern droid. 211 Run east, up, east, east, up, east, south, east, up, east. Throw the ID chip at the lizard’s head. Jump to the lizard’s tail. Wait until the droid arrives. Pick up the battery compartment. Combine the batteries with the power gem. Use the arm computer on the powered up gem. Walk up, west. Push the eastern droid. Walk northwest. Talk to Man-Brute. 21 Walk west. 111111

Stationfall

> EAST > NORTH > INSERT ROBOT USE FORM IN SLOT > PUSH 3 > SOUTH > EAST > OPEN HATCH > ENTER SPACETRUCK > CLOSE HATCH > ENTER PILOT SEAT > PUT SPACECRAFT ACTIVATION FORM IN SLOT Find the code corresponding to the number of moves made. Type the code. [+] > WAIT > WAIT > WAIT > WAIT > WAIT > WAIT > STAND UP > TAKE SURVIVAL KIT > OPEN SURVIVAL KIT > OPEN HATCH > EXIT SPACETRUCK In the space station, move away when encountering a welder. When Plato attacks you: > FLOYD, HELP ME > FLOYD, HELP ME > FLOYD, HELP ME > FLOYD, HELP ME Plato should be destroyed after asking the fourth time. > EAST > TAKE THERMOS > OPEN THERMOS > DRINK SOUP > DOWN > DOWN > OPEN TRASH CAN > TAKE CRUMPLED FORM > UP > UP > UP > UP > NORTHWEST > OPEN PRESSER > PUT CRUMPLED FORM IN PRESSER > CLOSE PRESSER > TURN ON PRESSER > TURN OFF PRESSER > OPEN PRESSER > TAKE IRONED FORM > LOOK AT IRONED FORM > EAST > NORTH > LOOK AT SIGN > SOUTH > DOWN > DOWN > SOUTHEAST > SOUTHEAST > EAST > TAKE LOG TAPE > LOOK UNDER BED > TAKE VALIDATION STAMP > WEST > PUT LOG TAPE IN LOG READER > TURN ON LOG READER > PUSH RED BUTTON > PUSH RED BUTTON > PUSH RED BUTTON > PUSH RED BUTTON > PUSH RED BUTTON > PUSH RED BUTTON > PUSH RED BUTTON > PUSH RED BUTTON > PUSH RED BUTTON > TURN OFF LOG READER > NORTH > NORTHEAST > STAMP IRONED FORM > PUT IRONED FORM IN SLOT > DROP STAMP > EAST > EAST > EAST > TAKE HEADLAMP > WEAR HEADLAMP > WEST > SOUTHEAST > BREAK MIRROR > TAKE FOIL > WEST > OPEN BAG > TAKE TAFFY > PUT TAFFY IN SURVIVAL KIT > SOUTH > SOUTHEAST > PUT ID CARD IN MACHINE > TURN ON MACHINE > PUSH 9 > TAKE ID CARD > DOWN > WEST > SOUTHWEST > TAKE CAN > NORTHEAST > EAST > UP > NORTHWEST > NORTHWEST > LOOK AT CEILING > OPEN CEILING PANEL > TAKE OSTRICH NIP > OPEN CAGE > SPRAY CAN > NORTHEAST > SPRAY CAN > WEST > SPRAY CAN > WEST > SPRAY CAN > WEST > SPRAY CAN > NORTHWEST > SPRAY CAN > SOUTHWEST > SPRAY CAN > UP > SPRAY CAN > UP > SPRAY CAN > SOUTHWEST > LOOK AT PULPIT > OPEN PULPIT > FLIP SWITCH > SPRAY CAN > TAKE LEASH > TAKE STAR > OPEN STAR > TAKE HYPERDIODE > DOWN > DROP STAR AND SPRAY CAN > EAST > UP > NORTH > TAKE DETONATOR > OPEN DETONATOR > REMOVE BLACKENED HYPERDIODE > CLEAN BLACKENED HYPERDIODE > PUT M HYPERDIODE IN DETONATOR > CLOSE DETONATOR > DROP BLACKENED HYPERDIODE > SOUTHWEST > DOWN > DOWN > DOWN > DOWN > SOUTHEAST > PUT ID CARD IN ID READER > NORTH > TAKE ZAPGUN > SOUTH > DROP ID CARD > WEST > UP > SOUTHEAST > SOUTH > SOUTH > SOUTH > SOUTHEAST > SOUTH > SHOOT BOX WITH ZAPGUN > TAKE COIN > NORTH > NORTHEAST > UP > SOUTHWEST > LOOK BEHIND COUNTER > TAKE NECTAR > PUT NECTAR IN SURVIVAL KIT > SOUTHWEST > UP > OPEN BOOK > READ PAPER > DROP PAPER > DOWN > SOUTHEAST > SOUTHEAST > NORTHWEST > NORTHWEST > NORTH > NORTH > NORTH > NORTHEAST > NORTHWEST > NORTHEAST > READ SCREEN > PUT COIN IN SLOT > PUSH 6 > SCARE OSTRICH > TAKE TIMER > SOUTHWEST > EAST > ENTER BED > WAIT > STAND UP > TAKE ALL > EAT ORANGE GOO > WEST > NORTH > WEST > TURN ON HEADLAMP > DROP NIP > TAKE JAMMER > TURN OFF HEADLAMP > SOUTH > LOOK AT JAMMER > SET JAMMER TO 710 > SOUTH > SOUTHEAST > SOUTH > WEST Wait until Floyd arrives. > FLOYD, TAKE MEDIUM BIT > TAKE MEDIUM BIT > EAST > NORTH > NORTHWEST > DROP JAMMER, FOIL AND ZAPGUN > DOWN > DOWN > NORTHWEST > TAKE DRILL > REMOVE SMALL BIT > DROP SMALL BIT > PUT MEDIUM BIT IN DRILL > SOUTHEAST > UP > UP > SOUTHEAST > SOUTHEAST > EAST > DRILL HOLE IN SAFE > CONNECT TIMER TO DETONATOR > DROP TIMER, DETONATOR AND DRILL > WEST > NORTH > NORTHEAST > EAST > EAST > SOUTH > SOUTHEAST > EAST > TURN WHEEL > UP > OPEN LOCKER > TAKE SPACE SUIT > WEAR SPACE SUIT > DOWN > WEST > WEST > SOUTHEAST > DOWN > TAKE MAGNETIC BOOTS > WEAR MAGNETIC BOOTS > WEST > NORTHEAST > OPEN INNER DOOR > DROP SURVIVAL KIT > DOWN > CLOSE INNER DOOR > OPEN OUTER DOOR > DOWN > TURN ON HEADLAMP > TAKE CYLINDER > PUT CYLINDER IN THERMOS > CLOSE THERMOS > UP > TURN OFF HEADLAMP > CLOSE OUTER DOOR > OPEN INNER DOOR > UP > TAKE SURVIVAL KIT > TAKE OFF MAGNETIC BOOTS AND SPACE SUIT > DROP MAGNETIC BOOTS AND SPACE SUIT > SOUTHWEST > NORTHWEST > NORTH > NORTH > EAST > NORTH > EAST > OPEN THERMOS > PUT EXPLOSIVE IN HOLE > CONNECT DETONATOR TO EXPLOSIVE > SET TIMER TO 1 > WEST > EAST > TAKE KEY > WEST > NORTHWEST > NORTHWEST > TAKE ALL > NORTHEAST > NORTH > NORTH > NORTH > UP > TAKE FROMITZ BOARD > CONNECT FROMITZ BOARD TO JAMMER > DOWN > SOUTH > SOUTH > SOUTH > SOUTHWEST > EAT GRAY GOO > DROP THERMOS AND SURVIVAL KIT > TURN ON HEADLAMP > UP > UP > UP > UP > UNLOCK BIN WITH KEY > OPEN BIN > TAKE ALL > OPEN GRATING > ENTER GRATING > DOWN > DOWN > DOWN > DOWN > DOWN > DOWN > DOWN > OPEN GRATING > TURN ON JAMMER > TURN OFF JAMMER > UP > SHOOT FLOYD WITH ZAPGUN > PUT FOIL ON PYRAMID

Starcross

> STAND UP > TAKE TAPE LIBRARY > EAST > PUSH RED BUTTON > LOOK AT SCREEN Find the coordinates corresponding to the object on screen. [+] > SIT ON CONTROL COUCH > FASTEN SEATBELTS > COMPUTER, RANGE IS x, THETA IS y, PHI IS z Change x, y and z for the coordinates. The computer should detect mass at the coordinates. > COMPUTER, CONFIRM NEW COURSE Wait until the Starcross engines shut down. Wait until the tentacles bring the Starcross to the asteroid. > TAKE OFF SEATBELTS > STAND UP > EAST > TAKE SUIT > TAKE SAFETY LINE > WEST > OPEN INNER DOOR > OUT > PUT ON SUIT > CLOSE INNER DOOR > OPEN OUTER DOOR > OUT > LOOK AT SCULPTURE > PUSH FOURTH BUMP > PUSH TINY BUMP > TAKE BLACK ROD > UP > CLOSE OUTER DOOR > OPEN INNER DOOR > TAKE OFF SUIT > UP > NORTH > WEST > NORTH > EAST > THROW SUIT AT NEST > TAKE SUIT > TAKE RED ROD > WEST > SOUTH > WEST > SOUTH > OPEN INNER DOOR > DOWN > CLOSE INNER DOOR > OPEN OUTER DOOR > DOWN > SOUTH > SOUTH > GIVE TAPE LIBRARY TO SPIDER > TAKE YELLOW ROD > NORTH > NORTH > UP > CLOSE OUTER DOOR > OPEN INNER DOOR > UP > UP > SOUTH > OPEN HATCH > DOWN > TAKE SQUARE > PUT YELLOW ROD IN YELLOW SLOT > PUT RED ROD IN SECOND RED SLOT > UP > NORTH > DOWN > WEST > SOUTH > SOUTH > EAST > TAKE RED DISK AND BLUE DISK > PUT RED DISK ON FLOOR > PUT BLUE DISK UNDER GLOBE > PUT LINE ON GLOBE > TURN DIAL TO 4 > TURN DIAL TO 1 > TAKE LINE, BLUE ROD AND BLUE DISK > WAIT Repeat until the mechanical mouse appears. Wait until the mechanical mouse collects the red disk. > WEST > NORTH > NORTH > OPEN INNER DOOR > DOWN > CLOSE INNER DOOR > TAKE BASKET > PUT ON SUIT > OPEN OUTER DOOR > OPEN OUTER DOOR > DOWN > TIE SAFETY LINE TO SUIT > TIE SAFETY LINE TO HOOK > WEST > TAKE PINK ROD > PUT ALL RODS IN BASKET > EAST > UNTIE SAFETY LINE FROM HOOK > UP > CLOSE OUTER DOOR > OPEN INNER DOOR > TAKE OFF SUIT > UP > EAST > SOUTH > WEST > TAKE GUN > LOOK IN GUN > TAKE SILVER ROD > EAST > SOUTH > WEST > SOUTH > SOUTH > WEST > WEST > NORTH > NORTH > EAST > EAST > WAIT Repeat until the chieftain appears. > GIVE SUIT TO CHIEFTAIN > POINT AT BROWN ROD > FOLLOW CHIEF Repeat until you reach the Warren Center. > DOWN > CLOSE INNER DOOR > OPEN OUTER DOOR > DOWN > WEST > WEST > NORTH > MOVE SKELETON > LOOK > TAKE VIOLET ROD > PUT ALL RODS IN BASKET > DROP DISK > STAND ON DISK > SEARCH BIN Repeat until you find the green rod. > TAKE GREEN ROD > NORTH > EAST > NORTH > NORTH > NORTH > NORTH > EAST > EAST > SOUTH > OPEN PANEL > PUT SQUARE IN SLOT > CLOSE PANEL > TURN ON POWER > TAKE GOLD ROD > NORTH > EAST > EAST > SOUTH > WEST > LOOK AT PROJECTOR THROUGH BLACK ROD > TAKE CLEAR ROD > EAST > SOUTH > SOUTH > UP > SOUTH > SOUTH > EAST > UP > UP > JUMP > PUT SILVER ROD IN SILVER SLOT > IN > TAKE WHITE ROD > PUT WHITE ROD IN WHITE SLOT > OUT > UP > JUMP > SHOOT GUN AT DRIVE BUBBLE > SHOOT GUN AT DRIVE BUBBLE > SHOOT GUN AT DRIVE BUBBLE > DOWN > PUT GOLD ROD IN GOLD SLOT > IN > PUT CLEAR ROD IN CLEAR SLOT > PUT BLUE ROD IN BLUE SLOT > PUT PINK ROD IN PINK SLOT > PUT BROWN ROD IN BROWN SLOT > PUT GREEN ROD IN GREEN SLOT > PUT VIOLET ROD IN VIOLET SLOT > PUSH LARGE PINK SQUARE > PUSH BROWN SPOT Wait until Earth is highlighted. > PUSH VIOLET SPOT > PUSH VIOLET SPOT > PUSH VIOLET SPOT > PUSH GREEN SPOT > PUSH BLUE SPOT

Star Trek: Judgement Rites

The star map including all necessary star systems is included in the game manual.[+] Order Chekov to plot a course. Set a course for Espoir Station. 1 Order Sulu to raise shields. Order Chekov to arm weapons. Cripple or destroy the two Elasi ships. 1 Order Sulu to lower shields. Beam down to the station. 11 Talk to Menao Sheme. 313 Walk east. Get the phasers. Get the tricorders and medkit. Get the communicators. Walk east. Go to the right wing of the station. Walk southwest. Get the atmospheric purifier. Walk east, southeast. Get the dummies. Walk west, south. Go to the left wing of the station. Stun the left guard. Stun the right guard. Walk northwest. Stun the technician. Use Spock on the chess game. 123 Use the science tricoder on the computer. Use the medical tricoder on the computer. Use Spock on the computer. Walk east, southwest. Use the atmospheric purifier on the grate. Use the dummies on the transporters. 1 Use Spock on the forcefield controls. Talk to Kamend. 1 Use the science tricorder on Kamend. Walk west, northeast. Talk to James Munroe. Talk to the assistant. Use McCoy on the assistant. Use Spock on the system’s console. Walk west, south. Go to Docking Bay 1. 12 Use Spock on the atmosphere controls. 2 Use Spock on the forcefield controls. 2 Walk south. Go to the right wing of the station. Walk northwest. Use the phaser on the beast, set to full power. Use Spock on the controls. Walk east. Use Spock on the lock. Walk northeast. 1 Stun Brendell. Get the dart board. Get the book. Get the bookmark. Use the science tricorder on the bookmark. Use Spock on the controls. Wait for the Enterprise to destroy the device. Order Chekov to plot a course. Set a course for Balkos III. Order Sulu to enter standard orbit. Beam down to the surface. Use Spock on the door control panel. Walk northeast. Use Spock on the southeastern door control panel. Walk southeast. Get the interface. Get the interface cable. Get the monitor. Get the switch. Get the box of control circuitry. Get the items from the left bin. Get the items from the right bin. Use the badges on the left machine. Use the plastic cards on the left machine. Use the machine. Wait for the badges to be created. Use Spock on the western door control panel. Walk west. Use the badges on the right machine. Use Spock on the northern door control panel. Walk north. Use Spock on the machine. Use the monitor on the machine. Use the box of circuitry on the machine. 12 Count the number of sides in the first and second row. Complete the third row to match the number of sides on the other rows. Use Spock on the northeastern door control panel. Walk northeast. Use Spock on the eastern door control panel. Walk east. Wait for a Balkosi to appear. Use Spock on the Balkosi. Get the Balkosi. Use the medical tricorder on the Balkosi. Use McCoy on the middle machine. Use Spock on the eastern door control panel. Walk east. Use the medical tricorder on the vat. Use the switch on the vat’s control panel. Use Spock on the western door control panel. Walk west. Use Spock on the southwestern door control panel. Walk southwest. Use the interface on the beam. 1 Use the wires on the beam. Use Spock on the left machine. Use Spock on the beam. 2 Wait for the away team to be beamed up. Order Chekov to plot a course. Set a course for Delphi. 12 Defeat Trelane’s triplane. 3 Get a stick. Use the right crate. Get a few bottles of Schnapps. Use the Schnapps on the hay. Use the sticks on the hay. Talk to the guard. 2 Walk north. Use Kirk on the guard. Talk to Ellis. 3 Use the medkit on the old man. Enter the tavern. 1 Use the medkit on the beer kegs. Walk east, to the store. Talk to the boy. 1 Talk to the boy. 1 Talk to the boy. 1 Walk south, west, northeast. Talk to Eckhart. 4 Use the broom on the floor. Use the medkit on Eckhart. Use Spock on the gramophone. Use McCoy on Eckhart. Use the door. Give the food to the dog. Use McCoy on the dog. Walk to the school. Talk to Hauptman. 3 Use the science tricorder on the blackboard. Get the blackboard. Talk to Humperdinck. 5 Walk west, east, to the tavern. Talk to the left patron. 3 Talk to Gretel. 6 Walk to the back. Use the money on the table. Talk to Sundergard. 3 Walk south, east, west, to the armory. Get a rifle. Use the rope on the commander. Use McCoy on the commander. Use the rifle on the commander. Get the signed transfer papers. Use Spock on the commander. Use Spock on the safe. Get the TNT. Walk east, east, to the tavern, to the back. Give the signed transfer papers to Sundergard. Talk to Sundergard. 3 Walk south. Talk to Schiller. 3 Get the paper. Walk east, west, to the school. Give the paper to Humperdinck. Walk west, west. Use the medkit on the wounded soldier. Use the science tricorder on the wounded soldier. Talk to the wounded soldier. 3 Walk south, east, east, to the tavern. Give the letter to Gretel. Walk east, to the store. Use the science tricorder on the clock. Talk to the boy. 2 Walk south, west, west. Talk to the wounded soldier. 3 Walk south, east, east. 21 Use the science tricorder on the triplane. Use the clock on the triplane. Use the locket on the triplane. Use the blackboard on the triplane. Use the TNT on the triplane. 2 Look at the bottle at the far right. Look at the second bottle from the right. 2 Talk to Trelane. 12 Talk to Trelane. 33 Wait for Trelane to release the ships. Order Chekov to plot a course. Set a course for Onyius II. Order Sulu to enter standard orbit. Order Uhura to contact the surface. Talk to Spock. Beam down to the surface. Use the science tricorder on the building. Walk inside. Look at the green spot. Use the science tricorder on the green spot. Use the phaser on the green spot, set for stun. Walk east. Talk to Azrah. 22 Walk west, west. Talk to Vizznr. 1122 Get the dark sample. Walk east, east. Use Spock on the keyboard. Talk to Azrah. 11 Get the light sample. Walk west. Use the dark sample on the left tube. Talk to Jons. 311 Use the dark sample on the left tube. Use the light sample on the left tube. Use Jons on the left machine. Use Jons on the right machine. Get the green sample. Walk north. Use the green sample on the slot. Walk south, south, east. Use the science tricorder on the control panel. Use the science tricorder on the northwest rocks. Find the spot that Spock calls the most accessible spot to heat the rocks. Use the phaser on the correct rocks, set to full power. Use the communicator. Walk west. Use the science tricorder on the control panel. Use the communicator. Use Spock on the control panel. Walk west. Use the science tricorder on the control panel. Walk east, east, south, inside, north. Talk to Cicissa. 3 Wait for the away team to be beamed up. Order Chekov to plot a course. Set a course for the Antares Rift. Talk to Scotty. Talk to Sulu. Talk to Chekov. Talk to Uhura. Talk to Spock. Use Spock on the science station. Use Spock on the science station. 1 Talk to all people on the bridge. Use the science station. Walk north. Go to Auxiliary Control. Walk north. Talk to the alien. Use the medical tricorder on the door. Use the phaser on the door, set to full power. Use the medical tricorder on the door. Walk west. Go to Sickbay. Walk west. Talk to McCoy. Walk west, south. Go to Engineering. Walk northeast. 1 Use the canister on the box on the right wall. Use the life support systems. Use the auxiliary science station. Use engineering control. Walk south, west. Go to the transporter room. Use the medical tricorder on the pile of gems. Talk to the Vurian. 13 Walk east. 1 Get the pouch. Walk east. Talk to Spock. Talk to Spock. 4 Talk to Spock. 2 Use the medkit on Spock. Walk west. Talk to the Savant. 33 Walk west. Use the pouch on the pile of gems. Talk to the Vurian. 12 Walk east. Use the pouch on the Savant. 21 Wait for the Enterprise to leave the Antares Rift. Order Chekov to plot a course. Set a course for Nova Atar. Order Uhura to contact the planet. Beam down to the planet. Walk northeast, east, northeast. Pick up the lance. Pick up the tray. Pick up the canister of cognac. Pick up the note. Look at the note. Use the desk. Use the desk. Use the suit of armor. Walk east. Use Scott on the cannon. Use a capacitator on the generator. Use the capacitator on the generator. Walk northeast. > VVSOP2123 Talk to Scott. Use Scott on the NiVEN machine. Wait for the capacitators to charge up. Pick up the right capacitator. Walk southeast. > VVSOP2123 Use the capacitator on the robot. Get the capacitator from the robot. Use Scott on the robot. Use Scott on the docking ring. Use Scott on the escape pod. Walk northwest. Use the capacitator on the generator. Use the docking clamps on the generator. Use the superconducting wires on the clamps. Use the interface cable on the generator. Use the lance on the clamps. Wait for the capacitator to charge up. Use Scott on the console. Get the left capacitator. Get the capacitator. Walk northeast, northwest. > VVSOP2123 Use a capacitator on the robot. 1 Use Scott on the probe. Use Scott on the robot. Use Scott on the probe. Use the tray on the probe. Use the canister of cognac on the probe. Use the capacitator on the tray. Get the crystal. Wait for the capacitator to charge up. Get the capacitator. Get the tray. Walk southeast. Use Scott on the communications panel. Use the crystal on the communications panel. Use the capacitator on the communications panel. Use the tray on the communications panel. Use the communications panel. 12211112211 Wait for the away team to be beamed up. 2 Destroy the warbird. 2 Set course for Atabis. 2 Order Uhura to hail the ship. Order Sulu to lower the shield. Beam down to the ship. Walk east, east. Use Spock on the chess board. Walk west, west, west. Talk to the king. Use Uhura on the king. Talk to the king. 2 Use the switch. Use the opened ceiling plate. Use the bear on Jakesey. Walk north. Get the keg near the brown plants. Use the keg on the workbench. Use the phaser on the keg, set to full power. Use the table. Use the science tricorder on the blocks. Use the blocks on the keg. Use the table. Use the phaser on the keg, set to full power. Use the table. Get the keg. Use the keg on the malfunctioning environment. Walk south, north, south, north. Get the fruit. Walk south, west. Talk to the woman. 211 Use the fruit on the woman. Walk east, east, south. Use the medical tricorder on the woman. Use Spock on the woman. Walk north, east. Talk to the boy. 112341 Use the fruit on the boy. Get the rotten fruit. Walk west, west, west. Use the food-delivery system. Get the prepared meal. Use the prepared meal on the scanning unit. Use the rotten food on the scanning unit. 2 Use the prepared meal on the scanning unit. 1 Talk to the woman. Use the treated food on the woman. Walk east, north. Get the fruit. Walk south, east, east, east. Use the fruit on Tuskin. Use the phaser on Rackaback, set to stun. Talk to Gormagon. Use the passage to the east. Use the lightbar on the open panel. Use the lightbar on Klarr. Use the connectors on the open panel. 21345 Get the lens. Use the lens on the reading port. 156 Walk to the portal. Talk to Klarr. Walk to the portal. 3 Talk to the Brassica. 1 Use Uhura on the Brassica. Use McCoy on the Brassica. Use Spock on the Brassica. Use Spock on the Brassica. Talk to Kirk. 231 Use Kirk on the Brassica. 3 Walk to the hidden Brassica. 1 Use the paralens on Klarr. 24

Star Trek: 25th Anniversary

The star map including all necessary star systems is included in the game manual.[+] Order Sulu to raise shields. Order Chekov to arm weapons. Win the mock battle against the USS Republic. Order Chekov to plot a course. Set a course for the Pollux system. Order Sulu to enter standard orbit. Beam down. Talk to the high prelate Angiven. 111 Walk north. Use the phaser on the klingons, set to stun. Get the hand. Walk north. Get the berries. Walk south, south, southeast. Use the medikit on the injured man. Give the berries to brother Stephen. Walk north, northeast. Give the berries to brother Stephen. Use the berries on the Ardak-4. Use the cabinet. 26 Get the cabinet. Get the skull. Get the metal object. Leave the cabinet. Use the hand on the workbench. Look at the computer. Walk north, southeast. Give the hypo-dytoxin to the injured man. Walk north, north, north, north. Use the phaser on the top left boulder, set to full power. Use the phaser on the lower left boulder, set to full power. Use the phaser on the top right boulder, set to full power. Use the phaser on the lower right boulder, set to full power. Use the medikit on the colonist. Use the hand on the scanner. Walk north. Use the panel. Set the switches such that all metres only have one light on. Leave the panel. 22 Give the skull to the Nauian. 1 Give the metal to the Nauian. Wait for the away team to be beamed up. Order Chekov to plot a course. Set a course for Beta Myamid. Order Sulu to raise shields. Order Chekov to arm weapons. Defeat the Elasi pirates. Order Sulu to enter standard orbit. Order Uhura to hail the USS Masada. 111 Consult the computer. > MASADA Talk to Spock. Order Uhura to open the hailing frequencies. 2 > 293391-197736-3829 Order Sulu to lower shields. Beam down. Use the medikit on the crewsman. Get the transmogrifier. Walk east. Get the pile of debris. Use the phaser on the welder, set to full power. Use the welder on the metal bars. Use the transmogrifier comb on the transmogrifier. Walk east. Use the phaser on the Elasi pirates, set to stun. Use Spock on the wires. Use the brig controls. Get the wires. Walk west. Use the welder on the indicated spot near the bridge doors. Walk south. Use the transmogrifier on the transporter panel. Use the length of wire on the transporter panel. Use Spock on the transporter panel. Talk to the Elasi captain Cereth. 1 Wait for the away team to be beamed up. Order Chekov to plot a course. Set a course for ARK-7. Order Sulu to raise shields. Order Chekov to arm weapons. Defeat the Romulan warbird. Order Sulu to lower shields. Beam down. Use Spock on the consoles. Use McCoy on the consoles. Walk north. Open the cabinet. Get the anti-grav unit. Walk east, north. Get the wrench. Open the cabinet. Use the wrench on the nitrogen tank. Use the anti-grav unit on the nitrogen tank. Use the wrench on the engineering access panel. Get the insulator dust. Walk south. Use the insulator dust on the distillator. Use the freezer unit. Get a virus culture. Walk northwest. Use the wrench on the gas feed. Use the container on the synthesis chamber door. Use the panel. Get the TLTDH gas. Use the panel. Get the water. Use the wrench on the gas feed. Use the anti-grav unit on the oxygen tank. Use the nitrogen tank on the tank space. Use the wrench on the gas feed. Use the panel. Get the ammonia. Walk east. Use the virus culture on the virus chamber. Use the ammonia on the anti-agent chamber. Use McCoy on the reproduction machine. Get the retro-virus. Walk northwest. Use the retro-virus on the synthesis chamber. Use the panel. Get the hypo. Walk east, north. Use the wrench on the grate. Use the TLTDH gas on the open grate. Walk south. Use the ladder. Use the hypo on the Romulans. Give the water to the Romulans. Use the ladder. Walk northwest. Use the wrench on the gas feed. Use the anti-grav unit on the nitrogen tank. Use the oxygen tank on the tank space. Use the wrench on the gas feed. Use the panel. Get the water. Walk east. Use the ladder. Walk north. Use doctor Marcus. Use the hypo on the Romulan. Use the hypo on Spock. Give the water to the Romulan. Talk to the Romulan. 1 Wait for the away team to be beamed up. Order Chekov to plot a course. Set a course for the Harlequin system. Order Sulu to raise shields. Order Chekov to arm weapons. Defeat the Elasi pirates. Order Sulu to lower shields. Order Chekov to plot a course. Set a course for the Harrapa system. Beam down. Get the grey rods. Get the golden objects. Get a lens. Use the lens on the degrimer. Use the degrimer on the wall. Walk north. Use Spock on the blue buttons. Use Spock on the purple button. 2 Walk northwest, north. Use Spock on the console. Get the tool. Walk southwest. Use Spock on the central dodecahedron. Use the medical tricorder on the central dodecahedron. Use the small dodecahedron on the central dodecahedron. Walk east, northeast. Walk west, northeast until you meet Harry. Use Spock on Harry. Get the lower green canister. Use the green canister on the console. Use the medikit on Harry. Walk west, south, south. Walk north, south until you meet Harry. 2 Use the tool on the generator. Walk north, north, northwest. Walk east, northwest until you meet Harry. 1 Walk north, southwest. Use Spock on the central dodecahedron. Walk north. Use the console. 23 Use Spock on the console. 1234 Use the console. 131 Wait for the away team to be beamed up. Order Chekov to plot a course. Set a course for the Digifal system. 21 Order Sulu to enter standard orbit. Beam down. Talk to Quetzecoatl. 2211 Get the pile of rocks. Use the rock on the hole. Get the snake. Use the rock on the vine. Use the rock on the vine. Use the vine. Use McCoy on the vine. Use Spock on the vine. Use Stragey on the vine. Walk west, west. Use the snake on Tlaoxac. Use the snake on Kirk. Get the knife. Walk west, north. Use the science tricorder on the yellow plant. Use the knife on the yellow plant. Use the plant on the creature in the water. Walk west. Use the knife on the dilithium crystal. Walk west. 223 11 Walk to the emblem. 22212 Use the science tricorder on the ground. Use the phaser on the ground, set to full power. Get the wooden beam. Use the wooden beam on the molten rock. Use the iron-coated beam on the electric entity. Use the science tricorder on the door panel. Use the communicator. 21 Use Spock on the door panel. Get a green gem. Get a green gem. Get the green gem. Use a green gem on the left hole in the panel. Use a green gem on the right hole in the panel. Use the green gem on the top hole in the panel. Walk to the yellow light. 3 Wait for the away team to be beamed up. Order Chekov to plot a course. Set a course for the Alfa Proxima system. Order Sulu to enter standard orbit. Consult the computer. > SCYTHE > LUCR > BASE THREE Beam down. Get a rock from the ground. Walk to the door. Use Spock on the panel. > 10200 Walk north. Use Spock on the console. Use Spock on the door lock. > 122 Walk north. Use the science tricorder on the keycard slot. Walk east. Use the science tricorder on the laser controls. Use Spock on the laser controls. 3 Use the rocks on the keycard template. Use Spock on the laser controls. 1 Get the keycard. Open the box. Get the wire. Walk west. Use the keycard on the keycard slot. Walk north. Use the science tricorder on the right computer. Use the science tricorder on the left computer. Use the science tricorder on the middle computer. Use Spock on the right computer. Use Spock on the left computer. Use the wire on the left computer. Use Spock on the left computer. Wait for the away team to be beamed up. 1 Use the science tricorder on the captain’s chair. Use the science tricorder on the science station. Use McCoy on the man on the right. Walk south. Go to auxiliary control. Get the molecular saw. Walk south. Go to the bridge. Use the molecular saw on the beam. Walk south. Go to Sickbay. Get the cable. Walk west. Get the hypodermic injector. Get the medical drill. Use the medikit on the woman. Talk to the woman. Walk east. Use the beam on the debris. Use the phaser on the debris, set to full power. Walk north. Go to the transporter room. Get the cable. Walk south. Go to engineering. Use the phaser on the debris, set to full power. Get the portable fusion power pack. Walk west. Use the science tricorder on the impulse engines. Use a cable on the right outlet. Use the cable on the left outlet. Use Spock on the junction box. Open the cabinet. Get the engineering technical journals. Use the hypodermic injector on the oil canister. Walk east, south. Go to sickbay. Walk south. Go to auxiliary control. Use the panel. Use the medical drill on the panel. Open the panel. Use the hypodermic injector on the debris. Get the debris. Walk north. Use the engineering technical journals on the input slot. Get the record decks. Use the record decks on the input slot. Use the record decks on the input slot. Use the record decks on the input slot. Use the record decks on the input slot. Walk south, south. Go to sickbay. Walk north. Go to engineering. Walk west. Use Spock on the junction box. Walk east, south. Go to sickbay. Walk south. Go to auxiliary control. Walk north. Look at the torpedo indicator lights. Look at the torpedo fire controls. Use Spock on the main computer controls. Use the science tricorder on the main computer controls. Use the medical tricorder on the main computer controls. Use Spock on the impulse power allocation controls. 2 Wait until the Elasi pirates hail the USS Republic. 2 Walk south, south. Go to sickbay. Walk north. Go to the transporter room. Walk west. Use the portable fusion power pack on the power conduits. Wait until the transporter controls power up. Use Spock on the transporter screen. Use Spock on the transporter controls. Walk east, south. Go to sickbay. Walk south. Go to auxiliary control. Walk north. Use the communicator. 12 Use Spock on the impulse power allocation controls. 1 Use the torpedo fire controls. 212 Defeat the Enterprise-2. Defeat the Elasi pirates. Wait until the Federation hails the USS Enterprise.

Stargate Adventure

Look at the torch. Talk to Sam. Talk about the torch. Stop talking. Use the lighter on the torch. Use the bulge. Use the stone door. Walk north. Take the metal rod. Use the skull. Look at the illuminated spot. Walk west, west, west. Use the stone table. Leave the table. Talk to Teal’c. Talk about the stone table. Stop talking. Walk east, east, east. Use the metal rod on the illuminated spot. Walk north. Use the accessory. Use the accessory on the power module. Use the sign. Note the symbols. Leave the sign. Walk north, west, west, west. Use the stone table. Use the complete power module on the stone table. Spell out B-M-J-O-C. Leave the stone table. Walk east, east. Walk north, west. Take the tongs from the lid over the device. Walk east, north. Radio Samantha. Talk about the hologram. Radio Teal’c. Talk about the hologram. Wait until Samantha and Teal’c arrive. Use the elevator switch. Go to level 9. Use the handgun on the light. Open the door. Walk west. Open the fence gate. Use the master fuse. Use the master fuse. Use the electrical box. Take the electrical wires. Use the electrical wires on the power box. Use the master fuse. Walk east. Use the elevator switch. Go to level 16. Walk west. Take the piece of bread. Walk east, east, east. Use the elevator switch. Go to level 18. Walk west. Take the blue cup. Walk east. Use the elevator switch. Go to level 19. Walk west, west. Talk to the doctor. Walk east, east. Use the elevator switch. Go to level 28. Walk west. Choose to go to Chulak. Take the plastic bottle. Walk southwest, west. Use the plastic bottle on the funnel. Walk east. Use the bottle of water on the hole. Use the P90 on the rope holding the cage. Take the cage. Walk west. Use the plastic bottle on the funnel. Use the bread on the cage. Use the cage on the funnel. Wait until the bird enters the cage. Take the bird in the cage. Walk north. Use the bird in the cage on the rightmost merchant. Accept the offer of 4 coins. Take the rope. Buy the rope for 3 coins. Use the blue cup on the leftmost merchant. Accept the offer of 2 coins. Walk west. Open the door. Buy the map for 1 coin. Look at the map of Chulak. Walk south, east, east, north, north. Use the rope on the pillar. Use the metal rod on the pillar. Use the tied rope on the old tree. Take the rope. Use the rope on the big part of the pillar. Walk to the hole. Look at a piece. Talk to Daniel. Talk about stone blocks. Stop talking. Use the buttons. Push the purple button 5 times. Push yellow. Push the purple button 2 times. Push red, red. Push the purple button 4 times. Push red, blue, blue. Push the purple button 2 times. Push green, purple, blue, yellow. Push the purple button 4 times. Push red, blue, blue, blue. Push the purple button 6 times. Push blue, blue, yellow, yellow, green, green. Push purple, red. Push the purple button 3 times. Push red, blue, red. Push the purple button 4 times. Push red. The blocks should now form a connected path. Use the bottle of water on the hole. Walk downstairs. Take the artifact. Walk west, out the hole. Use the backpack. Walk west, south, west. Use the plastic bottle on the funnel. Walk north. Use the artifact on the rightmost merchant. Accept the offer of 3 coins. Use the flashlight on the rightmost merchant. Accept the offer of 3 coins. Take the horns. Buy the horns for 3 coins. Use the medallion on the leftmost merchant. Accept the offer of 1 coin. Walk east, east, north, north, to the hole, downstairs. Use the bottle of water on the fire. Use the horn on the hole. Take the Shill Harm. Walk west, out the hole. Walk west. Use the unknown device. Walk into the ring transporter. Take the small metal object. Use the switch. Walk into the ring transporter. Take the grenades. Use the grenade on the end of the pipe. Wait until the Jaffa arrives. Use the P90 on the Jaffa. Walk north, west, northeast, west. Look at the hole. Take the red crystal. Leave the hole. Walk west. Take the large metal object. Use the metal rod on the table. Use the panel. Take the crowbar. Walk north, east, east. Open the trap door. Take the three crystals. Put the red crystal in the rightmost slot. Take the red crystal. Put the orange crystal in the first slot. Put the blue crystal in the second slot. Put the red crystal in the third slot. Put the purple crystal in the last slot. Leave the panel. Walk east. Wait until the enemy walks in front of the pipes. Pull the lever. Take the medium sized metal object. Walk east. Use the crowbar on the crates. Take the C4. Walk north, west, west. Look at the Shill Harm tablet. Look at the engravings. Use the small metal piece on the similar engraving. Use the medium metal piece on the similar engraving. Use the large metal piece on the similar engraving. Leave the engravings. Walk north, west. Use the Shill Harm crystal on Anubis.

Zak McKracken and the Alien Mindbenders

Pick up the plastic card. Pick up the torn wallpaper. Use the torn wallpaper on the plastic card. Open the desk drawer. Pick up the kazoo. Open the dresser drawer. Pick up the phone bill. Pick up Sushi in the fish bowl. Open the door. Walk east. Pick up the seat cushion on the floor. Pick up the other seat cushion. Pick up the remote control. Use the power cord on the power outlet. Use the remote control. Open the cabinet. Pick up the box of crayons. Use the yellow crayon on the torn wallpaper. Pick up the butter knife. Open the refrigerator. Pick up the egg. Close the refrigerator. Pick up the small key. Use the remote control. Open the eastern door. Walk east. Use the doorbell. Use the doorbell. Use the doorbell. Pick up the stale bread. Walk to 14th Avenue. Open the door to Lou’s Loans. Buy the nose glasses. Buy the wet suit. Buy the hat. Buy the tool kit. Buy the golf club. Walk east. Open the tool kit. Use the wire cutters on the bobby pin sign. Walk to the bus. Open the door to TPC. Put on the nose glasses. Put on the hat. Walk into TPC. Pick up the application. Use the yellow crayon on the application. Read the phone bill. Open the counter door. Use the terminal. Walk west. Use the small key on the mailbox. Use the application on the mailbox. Walk to the stairs. Use the monkey wrench on the pipe. Use the stale bread on the sink. Turn on the switch. Turn off the switch. Pick up the bread crumbs. Use Sushi in the fish bowl on the sink. Walk east, to the bus. Use the kazoo. Use the CashCard on the CashCard reader. Give the CashCard to the devotee. Walk west. Open the door in the back. Pick up the toilet paper. Use the toilet paper on the sink. Turn on the sink. Wait until the sink overflows. Use the call button. Open the microwave oven. Use the egg on the microwave oven. Close the microwave oven. Turn on the microwave oven. Pick up the cushion. Pick up the lighter. Wait until the stewardess reaches the microwave oven. Open all bins. Pick up the oxygen tank. Walk to the seat. Wait until you reach Seattle. Walk east. Pick up the tree branch. Walk to the hole. Give the peanuts to the two-headed squirrel. Use the tree branch on the loose dirt. Walk east. Turn on the lighter. Use the branch on the abandoned bird nest. Use the branch on the fire pit. Use the bird nest on the branch in the pit. Turn off the lighter. Use the lighter on the nest and branch. Use the yellow crayon on the strange markings. Walk east. Use the remote control. Pick up the blue crystal. Walk west, west, west. Use the reservations terminal. Select Miami as your destination. Walk west. Give the book to the bum. Use the reservations terminal. Select San Francisco as your destination. Walk west, east, north. Take off the nose glasses. Take off the hat. Use the blue crystal on the drop slot. Wait until Annie opens the door. Give the whiskey to Annie. Give the wire cutters to Annie. Walk west, north. There should be a letter in the mailbox by now. Use the small key on the mailbox. Pick up the letter. Close the mailbox. Walk to the bus. Switch to Annie. Pick up the blotter. Pick up the CashCard. Walk west, north. Use the wire cutters on the bus. Walk into the bus. Switch to Zak. Use the CashCard on the CashCard reader. Switch to Annie. Use the CashCard on the CashCard reader. Switch to Zak. Use the reservations terminal. Select London as your destination. Walk west. Use the reservations terminal. Select Katmandu as your destination. Walk west, east. Give the book to the guard. Walk inside. Read the postcard. Walk to the Guru. Walk west. Use the lighter on the hay. Pick up the flagpole. Use the CashCard on the Yak. Use the reservations terminal. Select Kinshasa as your destination. Walk west, east. The jungle maze is randomly generated each game, so there is no set route through it. Walk through the jungle maze to the village. Enter the Shaman hut. Read the photograph. Give the golf club to the Shaman. Note in which order the people bend their knees. Walk east, to the airport. Switch to Annie. Use the reservations terminal. Select London as your destination. Walk west, east. Give the whiskey to the sentry. Pull the switch. Use the wire cutters on the gate. Walk to Stonehenge. Switch to Melissa. Open the door. Enter the door. Open the glove compartment. Pick up the CashCards. Pick up the fuse. Pick up the boom box. Pick up the digital audio tape. Walk to the door. Give the second CashCard to Leslie. Use the CashCard on the monolith. Walk inside the Hostel. Use the token on the metal plate. Pick up the burnt fuse. Use the fuse on the fuse box. Close the fuse box. Switch to Leslie. Use the CashCard on the monolith. Walk inside the Hostel. Push the button in the north wall. Push the button in the east wall. Walk east. Pick up the vinyl tape. Open the rightmost lockers. Pick up the flashlight. Pick up the covers. Pick up the broom alien. Pick up the ladder. Walk west. Push the button in the east wall. Push the button in the north wall. Give the vinyl tape to Melissa. Walk north. Use the broom alien on the sand. Walk east. Use the ladder on the door. Push the buttons in the order of Kinshasa. Pick up the ladder. Walk north, to the western massive door. Use the ladder on the pedestal. Switch to Melissa. Use the vinyl tape on the digital audio tape. Use the digital audio tape on the boombox. Walk north, east, north, to the western massive door. Turn on the boombox. Record. Use the crystal sphere. Turn off the boombox. Walk south. Switch to Leslie. Pick up the ladder. Turn on the flashlight. Walk north. Walk through the purple doorway. Walk through the blue doorway. Walk through the purple doorway. Use both switches. Wait until both gauges are at green level. Take off the helmet. Walk east, east, east, east. Walk through the blue doorway. Walk east. Read the map. Read the carvings. Read the strange markings. Note the sphinx markings. Walk west. Walk through the purple doorway. Walk through the yellow doorway. Walk west, south. Give the lit flashlight to Melissa. Switch to Melissa. Take off the helmet. Walk to the second massive door. Turn on the boombox. Play. Turn off the boombox. Walk north, northeast. Pick up the ankh. Walk west, west, south, to the eastern massive door. Turn on the boombox. Play. Turn off the boombox. Walk north, northeast. Use the ankh on the panel. Pick up the golden key. Walk east, west, south. Turn off the lit flashlight. Read the strange markings. Note the statue markings. Switch to Zak. Use the reservations terminal. Select Cairo as your destination. Walk west. Use the reservations terminal. Select Miami as your destination. Walk west. Use the reservations terminal. Select Mexico City as your destination. Walk west, east, through the jungle to the temples. Take the eastern temple entrance. Use the lighter on the torch. Walk west, east, east, east, northeast. Use the yellow crayon on the strange markings. Complete the statue markings seen on Mars. Pick up the yellow crystal shard. Walk west, east, east, northeast, west, east. Walk west, through the jungle to the airport. Use the reservations terminal. Select Lima as your destination. Walk west, east, through the jungle to the river. Use the bread crumbs on the bird feeder. Use the blue crystal on the bird. Fly to the huge carving. Fly through the left eye. Pick up the scroll. Fly outside, south. Give the scroll to Zak. Switch to Zak. Walk west, through the jungle to the airport. Use the reservations terminal. Select San Francisco as your destination. Walk west. Use the reservations terminal. Select Miami as your destination. Walk west. Use the reservations terminal. Select the Bermuda Triangle as your destination. Walk west. Wait until you’re transported. Note the colour code the pilot enters. Push the button. Wait until you meet the King. Give the fan club card to the King. Note the colour code for home. Read the Lott-O-Dictor. Note the winning sequence. Push in the colour code for home. Walk to the platform. Wait until you are transported. Walk east. Open the eastern door. Walk east, north. Open the door to Lou’s Loans. Walk inside. Buy Lotto. Enter the winning sequence. Walk east. Wait until the winning numbers are announced. Walk inside Lou’s Loans. Walk east, north. Use the kazoo. Use the CashCard on the CashCard reader. Use the reservations terminal. Select London as your destination. Walk west, east, to Stonehenge. Use the two crystal shards on the altar stone. Use the flagpole on the altar stone. Give the scroll to Annie. Switch to Annie. Read the scroll. Switch to Zak. Pick up the yellow crystal. Walk east, west. Use the reservations terminal. Select Cairo as your destination. Walk west, east, to the lower leg. Use the yellow crayon on the strange markings. Complete the sphinx markings seen on Mars. Walk inside. Keep following the doors with the sun markings. Enter the door with the eye markings. Switch to Annie. Walk east, west. Use the reservations terminal. Select Cairo as your destination. Walk west, east, to the lower leg, inside. Keep following the doors with the sun markings. Enter the door with the eye markings. Read the hieroglyphics. Push the buttons in the suggested order. Switch to Zak. Use the yellow crayon on the wallpaper map. Read the strange markings. Note the Martian Face markings. Walk west, east, east, east, east. Walk east, west, west, to Cairo. Use the reservations terminal. Select Kinshasa as your destination. Walk west, east, through the jungle to the village. Enter the Shaman hut. Give the yellow crystal to the Shaman. Use the yellow crystal. Select the location in South America. Pick up the candelabra. Use the yellow crystal. Select the northwest location. Walk west, west, west. Use the reservations terminal. Select Miami as your destination. Walk west. Use the reservations terminal. Select the Bermuda Triangle as your destination. Walk west. Use the parachute. Use the kazoo. Use the blue crystal on the dolphin. Swim underwater. Pick up all the seaweed. Pick up the glowing device. Swim to the surface. Give the glowing object to Zak. Switch to Zak. Use the yellow crystal. Select the eastern location. Use the glowing object on the base. Use the candelabra on the glowing object. Pull the lever (not the switches). Walk to the stairs, east. Switch to Annie. Walk west, east, east, east, east, east, west. Walk west, west, to the pyramid door, north. Walk to the doorway behind Zak, northwest. Switch to Zak. Walk to the doorway behind Zak, northwest. Pull the lever. Use the duct tape on the fish bowl. Put on the wet suit. Put on the oxygen tank. Put on the taped fish bowl. Use the yellow crystal. Select the Martian face chamber. Use the yellow crayon on the strange markings. Complete the Martian Face markings. Walk through the western tunnel. Turn on the lighter. Walk west, through the yellow doorway, west. Turn off the lighter. Walk south, west, west, to the Space Bug door. Use the oxygen valve. Walk outside. Use the CashCard on the monolith. Walk to the tram. Switch to Leslie. Put on the helmet. Walk west, west, to the tram. Switch to Melissa. Walk west, west. Use the token on the tram. Switch to Zak. Use the token on the tram. Switch to Leslie. Use the token on the tram. Wait until the tram leaves. Walk to the pyramid. Use the broom alien on the sand pile. Switch to Zak. Walk to the pyramid. Use the bobby pin sign on the key hole. Switch to Melissa. Walk to the pyramid. Turn on the flashlight. Walk north, northeast. Switch to Leslie. Walk north, northeast. Push the sarcophagus feet. Switch to Zak. Walk north, northeast, upstairs. Switch to Melissa. Walk upstairs. Switch to Leslie. Walk east. Switch to Zak. Walk to the white crystal. Switch to Melissa. Use the golden key on the key hole. Push the button. Select Zak. Pick up the white crystal. Use the yellow crystal. Select the Egyptian pyramide. Take off the taped fish bowl. Take off the oxygen tank. Use the blue crystal on the crystalabra. Use the white crystal on the crystalabra. Use the yellow crystal on the crystalabra. Pull the east switch. Switch to Annie. Pull the west switch.

Zero Critical

Use the PDA. Read the notes. Leave the PDA. Walk northwest. Talk to Dr. Victoria Fayn. 11 Show the ITC notice to Victoria Fayn. 55 Talk to Dr. Thomas Vilken. 23333 Walk north, northwest. Use the console between the two doors. Set the temperature to 65 degrees. Walk northwest. Use the body. Take the sym scanner. Use the medical scanner on the body. Walk northwest, northeast, south, east, north. Use the digitizer on the ruined terminal. Walk northwest. Talk to Myna Symmine. Show the sym scanner to Myna Symmine. 14 Walk east. Talk to Roger Olken. 1111 Walk south, south, north. Talk to Dr. Victoria Fayn. 12 Walk northeast, north. Use the bed. Use the computer. Walk north, south, south, east. Talk to Dr. Victoria Fayn. 11 Talk to Myna Symmine. 11 Walk northwest. Talk to Dr. Thomas Vilken. 213 Walk south, north, northwest. Walk to Myna Symmine. 1111 Show the sym scanner to Mina. Note the code Mina suggest. 1 Look at the sym scanner. Turn the sym scanner around. Read the label at the back of the sym scanner. Note the correct voltage. Walk east, south, south, north, northeast. Use the console. > 8VSYNCOREBATT Open the bin. Take the battery. Look at the sym scanner. Turn the sym scanner around. Put the battery in the battery compartment. Walk south, south, east, northwest. Use the sym scanner on Dr. Thomas Vilken. Walk northeast. Look at the cabinet. Take the sleeping pills. Look at the shelf. Take the headache pills. Open the case. Take the terminal. Walk northwest, south, north, northwest. Talk to Myna Symmine. 111111 Walk east, south, south, north, northeast, north. Look at the basket. Take the fuse. Use the fuse on the fuse box. Use the computer. Walk north, south. Use the coffee machine. Look at the coffee. Use the sleeping pills on the coffee. Give the coffee to Roger Olken. 1 Walk northeast, south. Use the sym scanner on Roger Olken. Look at Roger Olken. Take Olken’s badge. Walk south, east, north, northeast. Talk to Dr. Victoria Fayn. 1111112 Walk south, south, south, north, northeast, north. Use the bed. Use the computer. Walk north, south, south, east, north, northeast. Use the console. Push the Power Room Lock button. Walk northeast. Look at the table to the east. Take the conduit list. Note the code for the lift. Walk south, south, south. Use the terminal on the open conduits. Enter code CCVC. Walk north, to the lift. Look at the papers on the floor. Take the photograph. Turn over the photograph. Walk south, south, south, west, northeast. Talk to Magus Canter. Show the photograph to Magus. 1111111 Note the coordinates. 5 Walk west, northwest, east, north, to the lift, northwest. Use the terminal on the antenna patch-in. > 834701 Push the accept button. Walk northwest. Look at the screen. Look at the Majestic. Walk south, northeast, northeast, north. Use the Aetobee. Use the Nav-Gator. Go to the unidentified structure. Walk to the hull. Use the Aetobee. Use the Nav-Gator. Go to the SATIN Project Facility. Walk south, south, south, south, south, west, northeast. Talk to Magus Canter. 5117 Walk west, northwest, east, north. Walk northeast, northeast, north. Use the Aetobee. Use the Nav-Gator. Go to the Remote Power Station. Walk north. Use the eastern control panel. Push the Auxilary 1 (Site) button. Walk west. Use the Aetobee. Use the Nav-Gator. Go to the unidentified structure. Walk to the hull, northeast, west. Look at the bones. Take the skull. Walk south, south, west. Talk to Dr. Victoria Fayn. 1111111213 Walk northwest, northeast, north, west. Use the Aetobee. Use the Nav-Gator. Go to the SATIN Project Facility. Walk south, south, south, south, south, west, northeast. Talk to Magus Canter. Show the skull to Magus. 11117 Walk west, northwest, north, northeast, north. Walk north, north. Use the sym scanner on Myna. Walk north, north. Talk to Myna Symmine. Show the sym scanner to Myna. 11112 Walk north, south, south, east, north, northwest. Look at Olken’s badge. Note the badge number. Use the security console. Select the VIP wing. Select Add New Access. > 806 Push the enter button. Walk east, south, northeast, northwest. Look at the letter on the back wall. Note the sender’s name. Walk south, south, north, northeast. Use the console. Push the Protection Field button. > ROLAND Push the enter button. Walk to the rift. Talk to Dr. Thomas Vilken. 1211113 Walk east, northeast, north. Use the Aetobee. Use the Nav-Gator. Go to the unidentified structure. Walk to the hull, northeast, east. Look at the window. Look at the light. Walk south, north, west. Use the Aetobee. Use the Nav-Gator. Go to the secondary SATIN facility. Walk north. Talk to Eugene Garr, ITC. 11112 Walk northwest. Use the key on the lock. Walk northwest, northwest, southwest. Talk to Dr. Victoria Fayn. 11 Look at the rift. Walk south, northeast, northeast. Use the Aetobee. Use the Nav-Gator. Go to the rift gate. Walk north. Talk to Myna Symmine. 11111133 Walk north, south, northwest. Talk to Roland Carson. 1311321214 Walk south, northeast, east. Open the panel on the lower left of the doors. Take the power source. Walk west, west, south. Use the Aetobee. Use the Nav-Gator. Go to the unidentified structure. Walk to the hull, northeast, south. Use the power source on the door lock compartment. Walk northwest. Look at the bones. Take the locket. Open the locket. Walk north, northeast, north, west. Use the Aetobee. Use the Nav-Gator. Go to the secondary SATIN facility. Walk north, northwest, southwest. Talk to Dr. Victoria Fayn. 11 Show the locket to Victoria. 1111112 Walk south, northeast, northeast. Use the Aetobee. Use the Nav-Gator. Go to the Remote Power Station. Walk north. Use the access card on the western control panel. Route all power from the power station to facility 2. Walk west. Use the Aetobee. Use the Nav-Gator. Go to the SATIN Project Facility. Walk south. Use the access card on the western control panel. Route all power from the main facility to facility 2. Walk south. Talk to Dr. Thomas Vilken. 111 Walk south, to the lift, northwest, east. Talk to Myna Symmine. 11

Silicon Dreams: Worm in Paradise

The Eden Transport System consists of three exits accessible from the rounabout. The east exit is for locations starting with “red”. The north exit is for locations starting with “brown”. The west exit is for locations starting with “black”. Each ETS consists for walkways the move past the locations at different speeds. The more northern the walkway, the faster it moves. > TAKE BENCH > EAST > SOUTH > DROP BENCH > STAND ON BENCH > TAKE APPLE > EAT APPLE > WEST > WEST > WEST > NORTH > EXAMINE BEHEMOTH > WAKE BEHEMOTH > NORTH > WEST > WAIT > NORTH > WEST > WEST > WAIT > WEST > TAKE SCALE > WEST > NORTH > NORTH > NORTH > NORTH > DROP VISOR > SOUTH > BREAK COLLAR > WEAR COLLAR > NORTHWEST > WEAR VISOR > SOUTHEAST > WEST > WEST > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > WEST > SOUTH > SOUTH > EAST > EAST > SOUTH > IN > SOUTHEAST > YES > EAST > OUT > NORTH > WEST > WEST > SOUTH > EAST > EAST > EAST > EAST > EAST > BUY FLAG > YES > EAST > NORTH > TAKE MEDALLION > SOUTH > WEST > SOUTH > WEST > WEST > WEST > WEST > IN > BUY BOX > YES > OUT > NORTH > EAST Wait until the potential socialist drops something. > LOOK > TAKE WALLET > SAY HOME > SOUTH > EAST > EXAMINE WALLET > EXAMINE BROOCH Note the socialist’s colour address. > DROP WALLET, MEDALLION, FLAG AND BOX > NORTH > REMOVE TRADCLADS > SAY ON > WEAR TRADCLADS > SOUTH > SAY ON > EXAMINE POSTER > A Repeat until you have the colour addresses for the jobcentre, the florist, the travel agency and the hardware warehouse. > WEST > NORTH > SAY EXIT > SOUTH Make your way to the florist’s colour address. > SOUTH Repeat until you are at the florist’s. > BUY WREATH > YES > NORTH > SAY EXIT > SOUTH > NORTHWEST > NORTHEAST > SOUTHEAST > SOUTH You should now be on the south-bound pedway. > SOUTH > SOUTHEAST > SOUTH > SOUTH > SOUTHEAST > SOUTH > EAST > EAST > DROP WREATH > SAY HOME > SOUTH > EAST > SAY BED > LIE ON BED > SAY OFF Wait until you feel sleepy. > SLEEP > NORTH > REMOVE TRADCLADS > SAY ON > WEAR TRADCLADS > SOUTH > WEST > NORTH > SAY EXIT > SOUTH Make your way to the jobcentre’s colour address. > SOUTH Repeat until you are at the jobcentre door. > SOUTH > WEST > NO > NO > YES > YES > YES > TAKE CARD > EAST > NORTH > NORTH > SAY EXIT > SOUTH > NORTHWEST > NORTHEAST > SOUTHEAST > SOUTH > SOUTH > SOUTHEAST > SOUTH > SOUTH > SOUTHEAST > SOUTHWEST > WEST > DOWN > SAY HOME > SOUTH > EAST > SAY BED > LIE ON BED Wait until you feel sleepy. > SLEEP > NORTH > REMOVE TRADCLADS > SAY ON > WEAR TRADCLADS > SOUTH > WEST > NORTH > SAY EXIT > SOUTH Make your way to the jobcentre’s colour address. > SOUTH Repeat until you are at the jobcentre door. > SOUTH > WEST > NO > NO > YES > YES > NO > YES > TAKE CARD > EAST > NORTH > NORTH > SAY EXIT > SOUTH > NORTHWEST > NORTHEAST > SOUTHEAST > SOUTH > SOUTH > SOUTHEAST > SOUTH > SOUTH > SOUTHEAST > SOUTHWEST > WEST > WEST > EAST > NORTH > NORTH > NORTHWEST > NORTH > NORTH Make your way to the hardware warehouse colour address. > SOUTH Repeat until you are in the hardware warehouse. > BUY VALVE > NORTH > SAY EXIT > SOUTH > NORTHWEST > NORTHEAST > SOUTHEAST > SOUTH > SOUTH > SOUTHEAST > SOUTH > SOUTH > SOUTHEAST > SOUTHWEST > WEST > EAST > EXAMINE WALDROID > TAKE VALVE > EAST > SAY HOME > SOUTH > EAST > DROP VALVE > SAY BED > LIE ON BED Wait until you feel sleepy. > SLEEP > NORTH > REMOVE TRADCLADS > SAY ON > WEAR TRADCLADS > SOUTH > WEST > NORTH > SAY EXIT > SOUTH > NORTHWEST > NORTHEAST > SOUTHEAST > SOUTH > SOUTH > EAST > NORTH > NORTH > YES > NORTH > EAST > BUY DAGGET > YES > DROP DAGGET > EXAMINE DAGGET > WEST > NORTH > WEST > LOOK Repeat until the tourists leave. > TAKE HELMET AND LEOTARD > REMOVE TRADCLADS > WEAR LEOTARD > WEAR TRADCLADS > TAKE BATPAK > PUT HELMET IN DAGGET > EAST > SOUTH > SOUTH > SOUTH > SOUTH > WEST > SAY HOME > SOUTH > EAST > REMOVE TRADCLADS > REMOVE LEOTARD > TAKE HELMET > PUT BATPAK IN DAGGET > DROP LEOTARD AND HELMET > WEAR TRADCLADS > TAKE BROOCH > WEST > NORTH > SAY EXIT > SOUTH Make your way to the socialist’s colour address. > SOUTH Repeat until you are in the socialist’s home. > TAKE INVITATION > READ INVITATION Note the time of the meeting. > NORTH > SAY HOME > SOUTH > TAKE BATPAK > EAST > DROP BATPAK AND BROOCH > TAKE MEDALLION AND VALVE Wait until the dagget stops. > WEST > NORTH > SAY EXIT > SOUTH > NORTHWEST > NORTHEAST > SOUTHEAST > SOUTH > SOUTH > EAST > NORTH > NORTH > YES > NORTH > NORTH > NORTH > NORTH Wait until the meeting starts. > YES > SOUTH > WEST > BUY CHAMPAGNE > YES > EAST > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > WEST > SAY HOME > SOUTH > EAST > DROP MEDALLION, VALVE AND CHAMPAGNE > TAKE BROOCH AND WALLET > WEST > NORTH > SAY EXIT > SOUTH > NORTHWEST > NORTHEAST > SOUTHEAST > SOUTH > SOUTH > SOUTHEAST > SOUTH > SOUTH > EAST > EAST > NORTH > NORTH > GIVE INVITATION > GIVE BROOCH > GIVE WALLET > SOUTH > SAY HOME > SOUTH > EAST > SAY BED > LIE ON BED Wait until you feel sleepy. > SLEEP > NORTH > REMOVE TRADCLADS > SAY ON > WEAR TRADCLADS > SOUTH > TAKE BATPAK > PUT BATPAK IN DAGGET > WEST > NORTH > SAY EXIT > SOUTH Make your way to the jobcentre’s colour address. > SOUTH Repeat until you are at the jobcentre door. > SOUTH > WEST > NO > NO > YES > YES > NO > NO > YES > TAKE CARD > EAST > NORTH > NORTH > SAY EXIT > SOUTH > NORTHWEST > NORTHEAST > SOUTHEAST > SOUTH > SOUTH > SOUTHEAST > SOUTH > SOUTH > SOUTHEAST > SOUTHWEST > WEST > NORTH > WEST Find the desk in the carpeted room. > NORTH > NORTH > NORTHWEST > NORTH > NORTH Make your way to the travel agency’s colour address. socialist >> red blue brown blue brown blue grey 6 florist >> red blue red black orange red orange hardware >> red violet orange orange blue grey violet jobcentr >> brown white green black black black violet travel >> brown grey yellow violet grey yellow red > SOUTH Repeat until you are at the travel agency. > BUY TICKET > YES > NORTH > SAY HOME > SOUTH > EAST > TAKE BATPAK > DROP BATPAK AND TICKET > SAY BED > LIE ON BED Wait until you feel sleepy. > SLEEP > NORTH > REMOVE TRADCLADS > SAY ON > WEAR TRADCLADS > SOUTH Wait until the dagget stops. > WEST > NORTH > SAY EXIT > SOUTH Make your way to the hardware warehouse colour address. socialist >> red blue brown blue brown blue grey 6 florist >> red blue red black orange red orange hardware >> red violet orange orange blue grey violet jobcentr >> brown white green black black black violet travel >> brown grey yellow violet grey yellow red > SOUTH Repeat until you are in the hardware warehouse. > BUY VIDCAM > YES > NORTH > SAY HOME > SOUTH > EAST > TAKE TICKET > SAY BED > LIE ON BED > SAY BED > EAST > SOUTH > SOUTH > SOUTH > WEST > TAKE SIGNBOARD > EAST > DROP SIGNBOARD > WEST > NORTH > NORTH > SQUEEZE VIDCAM > SOUTH > SOUTH > EAST Wait until the junk heap is placed at this location. > CLIMB JUNK HEAP > UP > NORTHWEST > NORTHEAST > EAST > EAST > NORTH > NORTH > GIVE VIDCAM > SOUTH > SOUTH > WEST > WEST > SOUTH > EAST > NORTH > NORTH > WEST > WEST > NORTH > EAST > NORTH > SOUTH > EAST > PUT BATPAK IN DAGGET > REMOVE TRADCLADS > WEAR LEOTARD > WEAR TRADCLADS > TAKE MEDALLION AND VALVE > TAKE CHAMPAGNE AND HELMET > TAKE DAGGET AND BOX > SAY BED > LIE ON BED > SAY BED > DROP DAGGET > EAST > SOUTH > SOUTH > SOUTH > TAKE SIGN > EAST > DROP SIGN > WEST > WEST > NORTH > WEAR HELMET > NORTH > THROW VALVE > THROW MEDALLION Wait until the alien looks out of the saucer for the second time. > NORTH > NORTH > TAKE COSTUME > EAST > REMOVE TRADCLADS > DROP HELMET AND LEOTARD > WEAR TRADCLADS > EAST > SOUTH > EAST Wait until the junk heap appears. > CLIMB JUNK HEAP > UP > REMOVE CORK > TAKE CORK > UP > NORTH > NORTHEAST > NORTH > EXAMINE BUTTONS > PUSH WHITE BUTTON > PUSH WHITE BUTTON > SOUTH > EAST > PUSH MIRROR > UP > THROW BOX > NORTH > NORTH > PUT CORK IN ORIFICE

Silicon Dreams: Return to Eden

> IN > WEAR RADSUIT > TAKE GEIGER COUNTER AND COMPASS > OUT > OUT > EAST > DIG MOLEHILL > DOWN > DOWN > DOWN > EAST > SOUTH > SLEEP > NORTH > EAST > UP > EAST > TAKE SPADE > WEST > DIG > UP > YES Whenever you hear a droning sound, use the HIDE command. > EAST > EAST > EAST > EAST > DROP RADSUIT AND GEIGER COUNTER > SOUTH > EAT BEAN > SOUTHEAST > TAKE SWEET PEA > PLANT EGG > WAIT > LOOK > LOOK THROUGH TELESCOPE > IN > TAKE FISH FUNGUS > OUT > WEST > TAKE STONE FRUIT > NORTH > TAKE SEED > NORTH > EAST > EAST > TAKE STEM > WEST > WEST > NORTH > TAKE TUBERS > NORTH > GIVE FISH FUNGUS TO LEVIATHAN > NORTH > NORTH > TAKE PILL Type EAT PILL when the game comments you start to feel feverish. > NORTH > EAST > WEST > SOUTH > TAKE ALL > SOUTH > TAKE FOXGLOVES > WEST > SOUTH > SOUTH > SOUTH > WEST > TAKE WISHBONE > EAST > NORTH > TAKE LOG > NORTH > SQUEEZE LOG > TAKE SHOOT > DOWN > DROP SHOOT > EAST > SOUTH > EAST > TAKE VINE > DIG > TAKE ROOTS > WEST > SOUTH > SOUTH > THROW VINE > UP > NORTH > DROP TUBERS AND STEM > NORTHEAST > SOUTH > SOUTH > WEAR FOXGLOVES > TAKE COLD LEAF > TAKE TWIGS > NORTH > NORTH > SOUTHWEST > SOUTH > DOWN > NORTH > NORTH > NORTH > THROW COLD LEAF > EAST > WEAR CLOAK > WEST > SOUTH > SOUTH > SOUTH > UP > NORTH > TAKE BUG > WEST > WEST > DROP TWIGS, SEED, FRUIT AND SPADE > EAST > NORTH > WEST > PULL LEVER > LOOK > EAST > SOUTH > SOUTH > TAKE BLUE BERRY > EXAMINE BERRY > NORTH > GLUE BRANCH > DROP ALL > EAST > TAKE STALK > WEST > DROP STALK > EAST > TAKE CHERRY > WEST > TAKE ALL > NORTH > WEST > PULL LEVER > EAST > SOUTH > WEST > DROP BERRY, TRADCLADS AND FOXGLOVES > TAKE FRUIT, TWIGS AND SEED > EAST > EAST > SOUTH > DOWN > NORTH > WEST > SOUTH > PLAY STALK > NORTH > EAST > EAST > EAST > WEAR CLOAK > EAST > DROP STALK AND TWIGS > WEST > WEST > TAKE RUBBER BAND > ATTACH RUBBER BAND TO WISHBONE > EAST > EAST > SHOOT CHERRY > EAST > SOUTH > SOUTH Wait until the autoscythe arrives. > IN Wait until you reach the east end of the beach. > OUT Wait until the weeder tips rubbish in the hot river. > IN > WAIT > WAIT > WAIT > OUT > NORTH > EAST > EAST > EAST > EAST > EAST > EAST > TAKE CREDIT CARD > UP > DROP SEED AND CATAPULT > EAST Answer all the riddles of the Graunch. If the riddle is about the genii in the box: > SAY COMPUTER If the riddle is about the more legs the weaker: > SAY MAN If the riddle is about the rich’s wants: > SAY NOTHING If the riddle is about the gians that eat the sun: > SAY TREES If the riddle is about the blind god: > SAY LOVE If the riddle is about something we all know, but do not trust: > SAY GOSSIP If the riddle is about the great healer: > SAY TIME If the riddle is about the most valuable possession: > SAY LIFE If the riddle is about the hungry pet: > SAY FIRE > EXAMINE CREDIT CARD > WEST > SOUTH > SOUTH > SOUTH > SOUTH > GIVE CREDIT CARD > SOUTH > WEST > TAKE CUTTERS > EAST > EAST > UP > UP > TAKE FLASK OF WATER > DOWN > DOWN > WEST > PULL PLUG > EAST > DOWN > SOUTH > WEST > PUSH PILLARS > EAST > SOUTHWEST > SOUTHEAST > THROW WATER > TAKE CREDIT CARD > NORTHWEST > NORTHEAST > EAST > EAST > DOWN > CUT GRATING > UP > EAST > GIVE CREDIT CARD > UP > DROP ROOTS, CUTTERS, FRUIT AND CLOAK > SOUTH > EAST > NORTH > SEARCH Note the police force location. > SOUTH > SOUTH > LISTEN Note the talking bank location. > WEST > SEARCH Note the real estate location. > NORTH > WEST > WEST > WEST > SEARCH Note the B&O tools location. > SOUTH > IN > YES > INSERT CREDIT CARD IN SLOT > TAKE PEPSY KOALA > OUT > NORTH > EAST > DROP KOALA > TAKE NOTE > READ NOTE Note the travel agency location. > WEST > NORTH Wait until the boat arrives. > IN > SAY RED > SAY BLACK > SAY RED > SAY BLACK > SAY RED > SAY BLACK Wait until the boat arrives. > IN > EAST > SOUTH > SOUTH > SOUTH > IN > EXAMINE PACKET > TEAR PACKET > TAKE TICKET > OUT > NORTH > EAST > EAST > SOUTH > SOUTH Wait until the train arrives. > SOUTH Wait until the doors open. > NORTH > NORTH > NORTH > PUSH BUTTON > NORTH Push the three numbers to the police force location. > SOUTH > SOUTH > TAKE IDENTITY DOCUMENT > NORTH > PUSH BUTTON > NORTH Push the three numbers to the talking bank location. > SOUTH > SOUTH > PUSH BUTTON > NORTH Push the three numbers to the B&O tools location. > SOUTH > SOUTH > BUY SCREWFINGER > NORTH > PUSH BUTTON > NORTH Push the three numbers to the real estate location. > SOUTH > SOUTH Note the location of the house. > PUSH BUTTON > NORTH Push the three numbers to the travel agency location. > SOUTH > SOUTH > TAKE TRAVEL PASS > PUSH BUTTON > NORTH > PUSH 0, 0, 0 > SOUTH > SOUTH > SOUTH Wait until the train arrives. > SOUTH > PULL CORD > NORTH > DOWN > EAST > UP > NORTH > NORTH > NORTH > EAST > YES > WEST > NORTH > WEST > NORTH > EAST > NORTH > NORTH > DOWN > WEAR VISOR > EXAMINE 3 > BLINK > EXAMINE 4 > BLINK > EXAMINE 6 > BLINK > UP > SOUTH > SOUTH > SOUTH > SOUTH > EAST > SOUTH > SOUTH > SOUTH > SOUTH Wait until the train arrives. > SOUTH Wait until the doors open. > NORTH > NORTH > NORTH > NORTH > NORTH > NORTH > DOWN > TAKE RADCOM > UP Wait until the spacebus arrives at its destination. > OUT > HIT MUSHMAT > TAKE PLATE > EAST > OPEN DOOR > EAST > DROP PLATE > OPEN GRILL > DOWN > WEST > WEST > NORTH > OPEN DOOR > EAST > WEAR LEOTARD > WEAR HELMET > OPEN DOOR > WEST > SOUTH > EAST > OPEN DOOR > SOUTH > OPEN DOOR > SOUTH > IN > PULL STARTER > UP > UP > WEST > SOUTH > WEST

Silicon Dreams: Snowball

> SEARCH > PULL LEVER > OUT > NORTH > PUSH RED BUTTON > PUSH RED BUTTON > PUSH RED BUTTON > SOUTH > STAND ON COFFIN > UP > NORTH > OPEN DOOR > NORTH > EAST > PUSH BUTTON > SOUTH > DOWN > DOWN > TAKE TOOLBOX > UP > UP > PUSH BLACK BUTTON > NORTH > EAST > EAST > EAST > UP > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > PUSH YELLOW BUTTON > SOUTH > SOUTH > DOWN > LIE DOWN > WAIT > STAND UP > EAST > TAKE STACKER LIFT > WEST > UP > SOUTH Wait until the robot goes down. > DOWN > NORTH > NORTH > TAKE MEMPAK > SOUTH > EXAMINE FLOATING TABLE > TAKE VIDEO VIEWER > PUT MEMPAK IN VIEWER > EXAMINE VIDEO VIEWER Note the coffin codes. Note the crewmember codes. > OPEN TOOLBOX > EXAMINE TOOLBOX > TAKE SCREWDRIVER AND SPANNER > TAKE BATPAK > DROP VIDEO VIEWER, SPANNER AND SCREWDRIVER > SOUTH > SOUTH > SOUTH > EXAMINE BODY > WEAR KEVLAR LEOTARD > WEAR INTRICATE BRACELET > WEAR GLITTERING NECKLACE > NORTH > SIT DOWN > WEAR VISOR > EXAMINE 2 > BLINK > EXAMINE 3 > BLINK > EXAMINE 5 > BLINK > EXAMINE 5 > BLINK > EXAMINE 4 > BLINK > DROP VISOR > STAND UP > NORTH > EAST > NORTH > EAST > NORTH > TAKE SQUARE CUP AND LAMP > PUT BATPAK IN LAMP > SOUTH > FILL SQUARE CUP > WEST > SOUTH > WEST > UP > NORTH > NORTH > PUSH BUTTON > NORTH > PUSH YELLOW BUTTON > NORTH > NORTH > EXAMINE BRACELET Walk north until the fourth colour is the same as the first of the crewmember codes. > DOWN > WEST > WEST > WEST > PUSH BUTTON > SOUTH Push the button corresponding to the third colour of the crewmember codes. > NORTH > WEST > WEST > EXAMINE LIGHTS Walk west until the lights match the first three colours of the crewmember codes. If you hear clanking, open the next green door and stay north of it until the clanking fades. > OPEN DOOR > NORTH Push the button corresponding to the fourth of the crewmember codes. Push the button corresponding to the fifth of the crewmember codes. Push the button corresponding to the sixth of the crewmember codes. > NORTH > TAKE COFFIN > SOUTH > OPEN DOOR > SOUTH > EAST Repeat until you reach the elevator. > NORTH > GIVE SQUARE CUP Note the habidome code. > DROP STACKER LIFT > SOUTH > PUSH BUTTON > SOUTH > PUSH BLACK > NORTH > EAST > EAST > EAST > UP > SOUTH Repeat until you reach the airlock. > PUSH YELLOW BUTTON > SOUTH > SOUTH > SOUTH > DOWN > EAST > NORTH > LOOK UNDER BED > TAKE LEDS > EAST > IN > DROP LAMP AND TOOLBOX > EAST > TAKE PEG WARP > NORTH > TAKE BUMBLE BEARING > NORTH > TAKE RIBBON CABLE > WEST > SOUTH > TAKE MAXWELL SINK > SOUTH > EXAMINE LEDS > ATTACH DIAGNOSTIC PROBE Note the required spare part. Give the required spare part to the robot. > DROP SINK, CABLE, BEARING, WARP AND PROBE > TAKE LAMP AND TOOLBOX > SOUTH > EAST > DOWN > EAST > EAST > TAKE RED TICKET > NORTH > NORTH > NORTH > TAKE GREEN TICKET > WEST > WEST > GIVE RED TICKET TO ROBOT > TAKE RED FORM > SOUTH > SOUTH > SOUTH > GIVE GREEN TICKET TO ROBOT > GIVE RED FORM TO ROBOT > TAKE ORANGE FORM > EAST > EAST > TAKE RED TICKET > NORTH > NORTH > NORTH > TAKE GREEN TICKET > WEST > WEST > GIVE RED TICKET TO ROBOT > GIVE ORANGE FORM TO ROBOT > TAKE YELLOW FORM > SOUTH > SOUTH > SOUTH > GIVE GREEN TICKET TO ROBOT > GIVE YELLOW FORM TO ROBOT > TAKE GREEN FORM > EAST > EAST > TAKE RED TICKET > NORTH > NORTH > NORTH > WEST > WEST > GIVE RED TICKET TO ROBOT > GIVE GREEN FORM TO ROBOT > TAKE LANCE > SOUTH > UP > OPEN DOOR > UP > UP > SOUTH > SOUTH > PUSH BUTTON > SOUTH > WEAR HELMET > PUSH YELLOW BUTTON > SOUTH > TAKE HANDGUN > LIGHT LAMP > SOUTH > SOUTH > SOUTH > UP > UP > YES > SHOOT HANDGUN > SHOOT HANDGUN > SHOOT HANDGUN > DROP HANDGUN > UP > UP > PUSH BUTTON > IN > PUSH GO BUTTON > OUT > DOWN > DOWN > IN > PUSH BUTTON > SOUTH > DROP HELMET > PUSH YELLOW BUTTON > SOUTH > SOUTH > TAKE AEROSOL PAINT AND SEALED FLASK > PUT AEROSOL PAINT IN TOOLBOX > CLOSE TOOLBOX > NORTH > DOWN Push the first of the habidome colour codes. Push the second of the habidome colour codes. Push the third of the habidome colour codes. > IN > DOWN > DOWN > PUSH BUTTON > DOWN > PUSH YELLOW BUTTON > DOWN > DOWN > WEAR DARK GLASSES > UP > PUSH BUTTON > UP > PUSH YELLOW BUTTON > UP > UP > SOUTHEAST > SOUTHEAST > TAKE CAT > NORTHWEST > NORTHWEST > OPEN DOOR > NORTHEAST > TAKE TRAY > OPEN DOOR > SOUTHWEST > UP > OPEN DOOR > OUT > UP > PUSH BUTTON > NORTH > WEAR HELMET > ATTACH FLASK > PUSH YELLOW BUTTON > NORTH > OUT > UP > UP > PUSH BUTTON > IN > PUSH GO BUTTON > PUSH GO BUTTON > OUT > DOWN > DOWN > TAKE TITANIUM SHOVEL > UP > UP > PUSH BUTTON > IN > PUSH GO BUTTON > PUSH GO BUTTON > OUT > DOWN > DOWN > IN > DOWN > DOWN > SOUTH > TAKE LINKED CYLINDERS > NORTH > UP > UP > OUT > UP > UP > PUSH BUTTON > IN > PUSH GO BUTTON > PUSH GO BUTTON > OUT > DOWN > DOWN > OPEN DOOR > IN > WEAR CERAMIC ARMOUR > OPEN DOOR > OUT > UP > UP > PUSH BUTTON > IN > PUSH GO BUTTON > PUSH GO BUTTON > PUSH GO BUTTON > OUT > DOWN > DOWN > WELD TRACK > DIG SNOW > DROP LANCE, SHOVEL AND LINKED CYLINDERS > TAKE KEYS > IN > DOWN > TAKE FIRE EXTINGUISHER > UP > TURN KEYS > OUT > DROP KEYS > UP > UP > PUSH BUTTON > IN > PUSH GO BUTTON > OUT > DOWN > DOWN > NORTH > NORTH > OPEN TOOLBOX > UP > UP > UP > UP > NORTH > DROP CAT > UP > UP > UP > UP > OPEN DOOR > IN > WEST > EXAMINE TRAY > TAKE ELECTROFLUTE > WAVE TRAY > WEST > SOUTH > OPEN DOOR > IN > PLAY FLUTE > SQUEEZE FIRE EXTINGUISHER > WEST > PULL LEVER

Space Quest: The Lost Chapter

> LOOK > STAND > LOOK Walk to the controls. > LOOK CONTROLS > OPEN DOOR Walk to the door. > LEAVE SHIP (Note: these 5 points can never be received when using RESTART) Walk south, south, south, to the ship. > LOOK SHIP > LOOK DOME > GET CODE CARD Walk north, north, north, west over the ramp, to the plant. > LOOK PLANT > GET FLOWER Walk east, down the ramp west, west. Walk west, east behind the blueish bush, to the red bush. > LOOK > LOOK BUSH > LOOK GROWTH > GET MOULD > EAT MOULD Walk west, west, west, west, west, to the tree. > CLIMB TREE Climb up, on the branch to east. Walk to the apple. > LOOK > LOOK VINES > GET FRUIT > EAT FRUIT Walk west, to the tree and climb down, down. Walk into the water (only possible at the brown-coloured land). Swim west, west. Walk to the grey object near the tree. > LOOK TREE > LOOK ROOTS > GET NAIL Wade in the water until you reach deep water. > DIVE Swim west, south, to the rock. > LOOK ROCK > GET BAG Swim north, east, east, east, east, south, south. Swim between the red sheets to the base of the tree. Swim to the bulb on the swamp floor. > LOOK > SEARCH DEBRIS > GET JAR Swim to the hole. > SEARCH HOLE > GET LINE Swim south, east, south, east. > SEARCH HOLE Swim west, north, north, north, west, west, west, west. Swim to the top. > SWIM UP Swim east, east, east, east, east. > FILL JAR Swim out of the water. Find a suitable spot on the eastern bank. > BEND NAIL > USE HOOK ON LINE > USE WORM ON HOOK > NORMAL > CATCH FISH > PUT TERROR FISH IN JAR > PUT COVER ON JAR Walk into the water. > DIVE Swim into the cave, east, east, to the object on the floor. > LOOK > LOOK FLOOR > GET METAL Swim east, east, up, to the shore. > LEAVE WATER Walk west, to the hole. > LOOK HOLE > LOOK FISH > GET FISH > PUT FISH IN BAG Walk east, into the water. > DIVE Swim west, west, west, west, west, west, north. > RELEASE PUFFY FISH Swim to the hole. > LOOK HOLE > GET TENTACLE Swim west, northwest, west, down, east, east. Swim to the ship. > LOOK > LOOK SHIP > LOOK COCKPIT > GET CODE CARD Swim west, west, north, east, east. > NORMAL Swim southwest. > USE TENTACLE Swim southeast, east. > LOOK PLAQUE Swim to the grey dome. > TOUCH ORACLE > LOOK ORACLE Swim west. > NORMAL Swim west. > USE TENTACLE Swim northeast, southeast, east, east, through the hole. Swim west, west. > NORMAL Swim west. > USE FRUIT > LOOK Swim to the paper. > GET PAPER Swim east, east, east, through the hole, west, west, west. Swim northeast, east. Swim west, west, west, south, south, south. Swim east, east, east, east. > SLOW Swim east at a low point and stop immediately. This is a most strict maze. Swim to the right until your hand shows in the second arch of the lowest tentacle. Swim up until your head ‘touches’ with the unshadowed side of the third tentacle. Swim to the right until your hand shows in the last arch. Swim down to the bone. > GET BONE Swim up until your hand no longer shows. Swim left and try to get back west in one piece. The way back is too difficult to describe. Swim west, west, west, west, west, west, west, west. Swim north, north, north, west, to the top. > SWIM UP Swim west, west. Walk north, northwest up the ramp, west, west, west. Walk south, south, to the mountain. > CLIMB MOUNTAIN Climb up, up. Walk to the left, just out of sight. > LOOK > GET STONE WITH BONE Walk to the edge. > CLIMB DOWN Climb down, down. Walk south, north, east, east, east, south, south. Walk east, into the deep water. Swim east, to the ship door. > OPEN DOOR WITH METAL > ENTER SHIP Walk to the panel. > USE PANEL Walk north, east, to the rods. > LOOK ROD > GET ROD Walk west, south, east, north, to the right wall. > LOOK > USE PANEL > LOOK HATCH Walk to the top left side of the hatch. > CLIMB LADDER Walk to the green button. > OPEN COMPARTMENT Walk to the lever. > PULL LEVER Walk to the compartment. > PUT ROD IN COMPARTMENT Walk to the lever. > PULL LEVER Walk to the green button. > CLOSE COMPARTMENT Walk to the switch. > PULL SWITCH Walk to the ladder. > CLIMB LADDER Walk west, west, west. Walk to the corridor, out of sight. > LOOK Walk to the compartment. > OPEN COMPARTMENT > GET GUN Walk south, into the elevator. > NORMAL Walk east. > FIRE GUN Repeat while dodging bullets until two guards die. Walk east, south, east, to the lower suit. > GET SUIT Walk to the panel next to the helmet. > PUSH GREEN BUTTON > GET HELMET Wait until the suit and helmet are combined. Walk west, north, west, west, into elevator. Walk west, to the panel. > USE PANEL > NORMAL Walk north. > LOOK DEBRIS Walk to the magnet, evading the live wires. > GET MAGNET Walk to the rope coil, evading the live wires. > GET ROPE Walk south, evading the live wires. > LEAVE SHIP > DIVE Swim east, east, east, south, south, south, east, to the rock. > PULL CORAL Swim to the hole. > ENTER HOLE Swim down, east, east, down, down, east, east, east, down, down. Swim down, down, west, down, down, east, to the panel. > USE PANEL Swim east, to the panel. > USE PANEL Swim to the panel. > USE PANEL Walk to the panel. > PUSH GREEN BUTTON Walk south, south, east, to the panel. > USE PANEL Walk to the elevator under the ship. > PUSH BLUE BUTTON > PULL GREEN SWITCH > PUSH RED BUTTON Go west, west, west, to the west side, to the crashed ship. > WEAR SUIT > EXIT SHIP Swim to the hole. > LOOK HOLE > PUT MAGNET ON ROPE > GET BOX WITH ROPE Swim to the ship. > ENTER SHIP Go west, to the big door. > USE BOX Walk east, to the panel. > USE PANEL Walk east, east, south, east, east, north, east, east, to the unprotected exhibit. > GET OUTFIT > GET MASK Walk west, west, south, west, west, north, west, south. Walk to the panel. > USE PANEL Walk west, onto the platform. > PUSH BLUE BUTTON > PULL GREEN SWITCH > PUSH RED BUTTON Go east, east, east, east, east. Walk west, north, north, west, to the panel. > USE PANEL Swim to the western wall. > PUSH GREEN BUTTON Swim west, west, up, up, east, up, up, up, up. Swim west, west, west, up, up, west, west, up, up. Swim north, north, north, west, west, west, west, to the top. > SWIM UP Swim to the door. > OPEN DOOR WITH METAL > ENTER SHIP Walk to the panel. > USE PANEL Walk north, east, to the pod. > ENTER POD > USE GREEN CODE CARD > GET HAIR > WEAR OUTFIT Walk west, into the elevator. > PRESS FOUR Walk east, north, west, to the bartender. > TALK BARTENDER > ORDER TORMEENIAN SPECIAL Walk to the drink. > GET TORMEENIAN SPECIAL Walk east, to the talking alien. > LISTEN ALIEN Walk east, to the sleeping alien. > TALK TO TORMEENIAN > PURPLE STONE Walk west, south, west, into the elevator. > PRESS ONE Walk east, north, west, to the walking alien. > GIVE TORMEENIAN SPECIAL TO ALIEN Walk east, south, west, into the elevator. > PRESS TWELVE Walk to the screen. > PUSH GREEN BUTTON Walk west, to the timepod. Wait until the Tormeenians start talking. Walk east, to the panel. > FLIP SWITCH > PUSH GREEN BUTTON Walk west, to the pole. > USE ROPE ON POLE > NORMAL > PUSH RED BUTTON > PUSH GREEN BUTTON Walk east, into the elevator. > PRESS SEVEN Walk west, north, west, to the right Tormeenian. > GIVE SPANNER TO ALIEN Walk east, south, east, into the elevator. > PRESS THREE Walk east, north, to the sitting alien. > TALK TO VORAKIAN Walk south, west, into the elevator. > PRESS TWO Walk east. > REMOVE MASK > GET HAIR > WEAR OUTFIT Walk west, into the elevator. > PRESS FOUR Walk east, north, west, to the bartender. > ORDER FIERY FROST Walk to the drink. > GET FIERY FROST Walk east, south, west, into the elevator. > PRESS SIX Walk west, north, to the manned machine. > PUT HAIR ON SCANNING SURFACE Walk south, east, into the elevator. > PRESS TEN Walk east, north. Wait until you overhear a conversation. Walk south, west, into the elevator. > PRESS ELEVEN Walk east, north, west, to the Tormeenian. > HELP TORMEENIAN > PROMAK DEVIATION TEST > GIVE FLOWER TO TORMEENIAN Walk to the Vorakian. > HELP VORAKIAN > FRAZILATOR > PUT WRENCH IN HATCH > PUT FIERY FROST IN HATCH Walk east, to the guards. > CLEAN CELL Wait until you’re taken away.

Space Quest IV: Roger Wilco and the Time Rippers

Walk east. Get the rope. Walk west, west. Look in the car, open the glove compartment. Get the laptop. Walk north. Hide behind the pillar from the security. Look in the war machine. Get the unstable element. Replace the unstable element. Walk east, east, north, behind the pillar. Use the rope with the ground. Snare the bunny. Look at the bunny. Get the battery. Look at the laptop. Put the battery in the laptop. Walk south. Open the grate. Take the jar. Lift the blotter. Open the door. Walk west, west, south. Use the jar with the slime. Walk west. Use the ladder. Wait until all guards are gone. Leave the sewer. Walk east. Use the back landing gear. Walk west. Use the timepod. Note the code of SQ12. Try a few random codes. Push the canopy button. Walk west, to the far west end to trigger the shadow. Walk east, south. Walk around until you’re picked up by a big bird. Wait until the Sequel Policeman is killed. Search the man. Open the piece of paper. Walk through the hole in the nest. Use the submarine. Wait until the restraints are opened. Push the button. Get a canister. Use the canister with the sea slug’s mouth. Get the ATM card. Walk west, northeast, northeast, north. Talk to the robot. Give buckazoids to the robot. Walk south, east, north. Talk to the manager twice. Accept the job. Earn at least 26 buckazoids. Walk east, southeast, southeast. Take the cigar. Walk east. Walk northwest, southeast, until you can enter the computer shop. Walk northeast. Use the discount box. Find the SQIV hint book. Look at the SQIV hint book. Keep the SQIV hint book. Leave the discount box. Give the buckazoids tot the shopkeeper for the book. Use the hintbook. Use the Reveal-O-Matic to reveal the last hint for the time pod. Note the code. Walk south. Use the ATM card with the teller machine. Walk southeast, west, northwest. Talk to the droid. Give the buckazoids to the droid. Walk south, southwest, east, to the machine. Use the ATM card with the teller machine. Select “Withdraw funds”. Select “Clean it out”. Select “Done”. Select “Done”. Walk southeast, west, northwest, into the changing booth. Walk southwest, northeast, northwest, to the far right corner in the back. Walk south, southwest, southeast. Float east, up, west. Float around until the Sequel Police appear. Float down. Walk west, northeast, northwest. Use the Timepod. Note the code for the Galaxy Galleria. Enter the sequence from the hintbook. End the code with the sequence of the paper. Use the canopy button. Walk south, into the bar. Try to take the matches. Use the bikes. Walk east, towards the bar. Jump away jump just before the bike hits you. Walk into the bar. Take the matches. Walk west, north. Jump away jump before the bike hits you. Use the Timepod. Enter the code for SQ12. Push the canopy button. Walk east, east. Use the slime with the lock. Open the door. Use the matches with the cigar. Use the panel. Enter rotation angles as 3-digit numbers to rotate the lasers. Rotate all three lasers to vertical position. Note: rotations may be sensitive to vertical orientation. If the game does not give you points, try rotating the lasers 180 degrees. Walk north. Look at one of the terminals. Note the plug. Walk south, south, west, west. Use the Timepod. Enter the code for the Galaxy Galleria. Push the canopy button. Walk south, northeast, east, east, northeast. Look at the screen. View the Catalog – Electronic Gadgets. Buy the PocketPal Connector. Select the plug that matches the one in Vohaul’s fortress. Leave. Use the PocketPal Connector with the Pocketpal. Walk west, west, west, northwest. Use the Timepod. Enter the code for SQ12. Push the canopy button. Walk east, east. Open the door. Use the Pocketpal with the terminal. Note the position of the droids. Walk west, west, west. Use the hintbook. Use the magic marker to reveal the last hint for the computer. Use the keypad. Enter code 69-65-84-76-69 Walk north. Drop robots in the toilet. Drop the brain in the toilet. Use the minus at the top left corner of the window. Walk east, east, east, north, west, south, west. Walk into the elevator. Walk north, east, north. Walk to Vohaul until you throw him in the beam. Use the ladder. Use the disk with the terminal. Choose Disk Upload. Choose Beam Upload. Choose Beam Download.

Space Quest III: Two Guys from Andromeda

Walk south, east. Stand on the coveyor. > STAND > JUMP Walk west, west, west, over the machine. > CLIMB DOWN Ride around the corner, east. Ride to the right side of the screen. > PUSH CLAW Ride east, east, east, around the corner. Ride to the right side, just before the corner. > PUSH CLAW Ride west, west, west, west, to the exit point. > CLIMB OUT Walk south, to the left of the screen. > LOOK WALL > LOOK HOLE > TAKE REACTOR Walk to the ladder. > CLIMB UP Walk north, east, east, to the end of the corridor. Walk west, west, south, to the ladder. > CLIMB DOWN Walk to the hole. > TAKE REACTOR Walk to the ladder. > CLIMB UP > TAKE LADDER Walk north, east, east, to the long wires. > TAKE WIRES Walk east, to the broken eye. > CLIMB Walk to the front of the large ship in the middle. > PUT LADDER ON SHIP > CLIMB LADDER Walk to the hatch. > OPEN HATCH > LOOK SCREEN > LOOK HOLE > PUT REACTOR IN HOLE > USE WIRES > SIT > SEARCH SEAT > LOOK SCREEN > 1 > 7 > 3 > 8 > F Fire a shot. > LOOK SCREEN > 2 > 1 > 1 > 2 > 5 Wait until you arrive at Phleebut. > 3 > STAND > PUSH BUTTON Walk west. > LOOK OVERHANG > LOOK PODS Walk north, north, west, into the store. > SHOW GEM Accept the third offer. > BUY HAT > BUY ORAT > BUY UNDERWEAR > LEAVE Walk east, south, south. Walk west, east until Arnoid follows you. Trick Arnoid into walking underneath the pods. Walk to the left of the debris. > USE ORAT Walk east, into the ship. > SIT > LOOK SCREEN > 1 > 3 > LOOK SCREEN > 2 > 1 > 1 > 2 > 5 Wait until you arrive at Monolith Burger. Walk west, to the empty line. > LOOK MENU > 7 > Q Answer on each question. > PAY Walk to the empty table. > EAT Walk to the machine. > LOOK MACHINE > INSERT BUCK Win the Astro Chicken game 10 times in a row. Wait until the secret message appears. > USE RING Leave the game. Walk east, into the docking arm. > ENTER SHIP > LOOK SCREEN > 1 > 2 > 1 > 1 > 2 > 5 Wait until you arrive at Ortega. > 3 > STAND > WEAR UNDERWEAR > PUSH BUTTON Walk south, west, south. Wait until the men leave. Walk to the telescope. > LOOK IN TELESCOPE Wait until you leave the telescope. Walk to the pole. > TAKE POLE Walk to the box. > LOOK IN BOX > TAKE THERMAL Walk east, east, north, around the black rock. Walk west, east, to the ladder. > CLIMB LADDER Walk to the edge. > DROP DETONATOR IN HOLE Walk to the ladder. > CLIMB DOWN Walk west, south, south, south, west, west, north. Walk to the edge. > USE POLE Walk east, north, into the ship. > SIT > LOOK SCREEN > 1 > 3 > LOOK SCREEN > 2 > 1 > 1 > 1 > 1 > 2 > 5 Wait until you arrive at Pestulon. > 3 > STAND > PUSH BUTTON Walk south. > WEAR BELT > USE BELT > ENTER SCUMSOFT Walk inside, to the button. > PUSH BUTTON Walk north until you reach a door to your left. Enter the room. > LOOK > SEARCH CLOSET > WEAR OVERALLS Walk out, south until you reach a door. Enter the room. Everytime you’re near a waste basket, walk up to it: > USE VAPORIZER Walk west, to the picture. > TAKE PICTURE Walk to the copy machine. > COPY PICTURE Walk back to the empty wall. > REPLACE ORIGINAL Walk east, west one block farther north. Walk east the far north route, north. Walk south, north until the office is empty. Walk to the desk. > LOOK DESK > TAKE KEYCARD Walk south, return through the maze south. Walk north until you reach another door at your right. > USE KEYCARD > USE COPY Walk inside. > PUSH BUTTON Walk to the men. > USE VAPORIZER Wait until you’re taken to the arena. Beat Elmo. Wait until fighters follow you. > LOOK SCREEN > 8 > B Destroy fighters until they leave.

Space Quest II: Vohaul’s Revenge

> LOOK WATCH > PRESS C Walk to the circle on the ceiling. Walk to your suit. > WEAR SUIT Walk to the lockers. > OPEN LOCKER > LOOK IN LOCKER > TAKE CUBE > TAKE SUPPORTER Walk west, onto the platform, in the transporter, into the ship. > SEARCH MAN > TAKE KEYCARD Walk to the ship. > SEARCH SHIP > PUSH BUTTON Walk north, behind the bushes. Wait until a ship flies past. Walk southeast, to the little man. > FREE MAN Walk west, west, to a spore patch. > TAKE SPORE Walk north, to the bush. > TAKE BERRIES Walk south, east, northwest, to the mailbox. > PUT FORM IN SLOT > TAKE OBJECT Walk east, northeast. > RUB BERRIES ON BODY Wade east, to the deep part of the pond. > TAKE A DEEP BREATH Dive the the underwater cave. Walk to the glowing rock. > TAKE GEM Walk into the water. > TAKE A DEEP BREATH Swim east, up. Wade east, east. Walk to the tree. > CLIMB TREE Walk east, east. > TALK MAN > TALK MAN Wait until the hunter is next to the cage. > THROW SPORE Walk to the hunter. > SEARCH MAN > TAKE KEY > UNLOCK DOOR > OPEN DOOR Walk to the rope. > TAKE ROPE Walk north, west, west, to the log. > CLIMB LOG Climb to the middle. > TIE ROPE TO LOG > CLIMB ROPE Climb to the end of the rope. > SWING Wait until the beast grabs at you. Release when the rope is at the far left to reach the cave. Walk west, into the dark. > HOLD GEM Walk west. Walk to the gem. > TAKE GEM Walk south. > SAY THE WORD Walk into the hole. > HOLD GEM IN MOUTH Climb down, right, first down, first right, down, right. Climb first down, last left, second down, first right. Swim right, into the right river. Swim east, to shore. > BLOW WHISTLE > THROW CUBE AT BEAST Walk to the opening. > TAKE ROCK Walk through the opening. > THROW ROCK AT GUARD WITH SUPPORTER Walk to the elevator. > LOOK ELEVATOR > PUT KEYCARD IN SLOT Walk to the rear of the shuttle. > OPEN SHUTTLE > LOOK PANEL > PUSH POWER > LOOK ATTITUDE > SET ATTITUDE TO VAC > PUSH ASCENT > PULL THROTTLE Wait until you reach space. > SET ATTITUDE TO HAC > PUSH THROTTLE Wait until Vohaul brings you into the asteroid. Walk east, into the elevator. > PUSH THREE Walk east, east, east, to the button. > PUSH BUTTON Walk into the closet. > LOOK AROUND > TAKE PLUNGER Walk west, west, west, into the elevator. > PUSH FOUR Walk east, east, to one of the buttons. > PUSH BUTTON Enter the room, walk to the empty stall. > OPEN DOOR > TAKE TOILET PAPER Walk south, east, to the button. > PUSH BUTTON Enter the room. > LOOK AROUND > TAKE GLASS CUTTER Walk west, west, west, into the elevator. > PUSH FIVE Walk east, east, to the button. > PUSH BUTTON Enter the room. > LOOK AROUND > TAKE OVERALLS > LOOK AROUND > TAKE LIGHTER > TAKE BASKET Walk west, west, into the elevator. > PUSH ONE Walk west, south. Walk right, left. Wait until the ground is nearly open. > PUT PLUNGER ON WALL Wait until the ground closes again. > STAND Stand under a sprinkler. > PUT PAPER IN BASKET > DROP BASKET > LIGHT PAPER Walk east, east, to Vohaul. > USE CUTTER Walk to the vent. > ENTER VENT Walk to the red button behind the respirator. > READ SIGN > PUSH BUTTON Walk to the vent. > LEAVE Walk west, to the switch. > LOWER SWITCH > TYPE ENLARGE Walk east, into the beam. Walk to Vohaul. > SEARCH MAN Walk to the screen. > LOOK SCREEN > SHSR Exit the screen. Walk east, to the box. > OPEN BOX > WEAR MASK Walk east, south, west, west, west. Wait until the robot starts following you. Walk east, east, east, east, east, east. Walk east, east, east, to the second door. > PUSH BUTTON > ENTER POD > PUSH LAUNCH > LOOK AROUND Walk at the chamber. > OPEN CHAMBER > ENTER CHAMBER

Space Quest I VGA: The Sarien Encounter

Walk west, west, east, to the center of the room. Help the man. Sit at the cartridge retrival unit. Use the copy protection to enter the code corresponding to the term the man gave you. [+] Take the cartridge. Walk west, west. Search the man. Walk east, into the elevator, north. Take the widget. Walk south, east, east, into the elvator. Walk east, hide behind the joystick. Wait until the guards leave. Walk east. Use the panel to open the bay doors. Use the keycard with the elevator. Use the handprint scanner on the drawer. Open the closet. Take the suit. Open the airlock. Enter the pod. Use the seatbelt. Push the right button on the button panel. Push the throttle. Push the left button on the button panel. Use the seatbelt. Take the survival kit. Open the kit. Use the dehydrated water with yourself. Take the piece of glass. Walk east, east, east, south. Walk west, east, until the spider droid appears. Walk into the cave. Hide behind the big rock. Wait for the spider droid to kill Orat. Take the Orat part. Walk south, south, west. Take the plant. Walk east, up the bones, west, west. Walk north, east, east, to the end of the bone. Take the stalagmite tip. Walk east, to the grate. Use the plant with the tentacles. Walk south. Use the rock with the geyser. Walk west. Use the glass with the lasers. Walk upstairs east. Evade the acid drips. Turn the gadget on. Walk east, east. Give the Orat part to the hologram. Walk through the door. Use the cartridge with the screen. Make a note of the self-destruction code. Take the cartridge. Use the skimmer. Reach Ulence Flats. Reject the first offer of the buyer. Wait until the buyer returns. Accept the offer that includes the jetpack. Walk into the bar. Give the bar coupon to the barkeeper. Talk to the bartender. Buy another beer. Talk to the bartender. Buy another beer. Make a note of the sector the Sariens are in. Walk away from the bar. Use the widget with the gamble machine. Gamble until the machine breaks down. Leave the bar, walk west, north. Walk to the ship in the back. Give buckazoids to the merchant. Walk east, east, into the store. Give the coupon to the merchant. Buy the pilot droid NAV-201. Walk west. Use the ladder. Give the code for the sector to the droid. [+] Tell the droid not to leave. Use the handle to open the door. Wait east of the door until the droid has entered the airlock. Walk through the door. Use the knife with the trunk. Use the trunk. Open the machine. Use the machine. Take the identification. Leave the room, enter the left elevator. Walk west, enter the elevator. Walk east, east, east. Give the ID to the droid. Wait until the droid disappears. Use the counter. Take the grenade. Use the counter. Wait until you receive your gun. Walk west. Use the grenade on the guard. Walk west, west, into the elevator. Use the laser pistol on the first guard you see. Walk east, east. Search the guard. Use the remote with the forcefield. Walk to the Generator. Enter the self-destruction code. Walk west, into the elevator. Kill the guard. Enter the right elevator. Enter the escape pod.

Space Quest I: The Sarien Encounter

In many areas, death can occur randomly. Save often. Walk west, west, east. Wait for scientist to walk in. Walk to the scientist. > HELP MAN Wait for scientist to die. Walk to computer. > LOOK SCREEN > ASTRAL BODY Wait for retrieval unit to fetch cartridge. > TAKE CARTRIDGE Walk west, west. > SEARCH MAN > TAKE KEYCARD Walk east, into the elevator, east, into the elevator. Walk east, to the console. > LOOK CONSOLE > PUSH OPEN Walk east, to the keycard slot. > USE KEYCARD Walk into the elevator, to the console. > LOOK CONSOLE > PUSH AIRLOCK Walk to the buttons between the closed doors in the back wall. > PUSH LEFT > PUSH RIGHT Walk to the suit. > TAKE SUIT Walk to the left door. > TAKE GADGET > TURN ON GADGET Walk west, to the console. > LOOK CONSOLE > PUSH PLATFORM Walk to the left side of the escape pod. > ENTER POD > CLOSE DOOR > FASTEN SEATBELT > LOOK CONSOLE > PUSH POWER > LOOK SCREEN > PULL THROTTLE > PUSH AUTONAV Wait until the pod lands. > LOOK POD > TAKE KIT > OPEN KIT > UNFASTEN SEATBELT > LEAVE Walk to the front of the pod. > LOOK POD > TAKE GLASS Walk east, east, to one of the plants. > TAKE PLANT Walk east, west, until the spider droid appears. Walk east, up the ramp, west, behind the boulder. Wait for the spider droid to pass under the bridge. > PUSH BOULDER Walk east, south, north, into the cave. > DRINK > THROW WATER Walk to the Orat part. > LOOK GROUND > TAKE ORAT PART Walk north, south, up the ramp, west, west. Walk north, east, east, between the two rocks, to the small rock. > TAKE ROCK Walk west, to the grate. Walk to the back of the rock wall and slip across the grate. Walk to the geyser. > PUT ROCK ON GEYSER Walk north, west, to the laser beams. > USE GLASS Walk up. Avoid the acid drops. Walk east, east. > DROP ORAT PART Walk north, to the console. > INSERT CARTRIDGE Note the destruct code. > TAKE CARTRIDGE Walk to the Skimmer. > ENTER SKIMMER > LOOK SKIMMER > TURN KEY Reach Ulence Flats. > LEAVE SKIMMER > TAKE KEY Wait for the merchant to aproach you. > NO Enter and leave the bar, walk to the skimmer. Wait for the merchant to aproach you. > YES Walk into the bar, to the bar. Wait for the barkeeper to aproach you. > GIVE COUPON > DRINK BEER > BUY BEER > DRINK BEER > BUY BEER > DRINK BEER Wait for the gamble machine to become free. Walk to the slot machine. Gamble until you have 250 buckazoids. Leave the bar, walk west. Walk north, to the ship. Wait for the merchant to join you. > BUY SHIP Walk east, east, into the shop. Walk to the right-most droid on the second floor. > GIVE COUPON > BUY DROID Walk south, west, west. Walk to the ship. > ENTER SHIP > PUSH LOAD > HH > WEAR JETPACK > LEAVE SHIP Fly to the door. > TURN HANDLE Fly inside. Wait besides the door. Wait until the droid enters. Enter the ship. Walk to the box. > OPEN TRUNK > PUT JETPACK IN TRUNK > CLOSE TRUNK > PUSH TRUNK > CLIMB ON TRUNK > OPEN VENT > CLIMB IN VENT Climb up, to the vent. > KICK VENT > OPEN VENT Climb down, east. > GET OFF > OPEN TRUNK > CLIMB IN TRUNK Wait until you’re taken away. > OPEN TRUNK > CLOSE TRUNK > CLIMB ON TRUNK > CLIMB IN VENT Climb east. > GET OFF Walk to the washing machine. > OPEN MACHINE > CLIMB IN MACHINE > OPEN MACHINE Walk east, to a guard. > TALK TO GUARD Repeat until the guard asks whether you own King’s Quest II. > YES > KISS GUARD Walk in the left elevator, west, into the elevator. Walk east, east, east, to the counter. > LOOK CLOTHES > GIVE ID Walk to the grenades. > TAKE GRENADE Wait until the robot returns. Walk west, right over the guard. > DROP GRENADE Walk east, to the counter. > GIVE ID Walk to the grenades. > TAKE GRENADE Wait until the droid returns. Walk west, west, west, into the elevator. Shoot the first Sarien guard you see. Walk east, east, to the guard. > SEARCH MAN > PUSH BUTTON Walk to the generator. > LOOK PANEL Enter the code 6858. Walk west, into the elevator, into the right elevator. Walk to the pod. > ENTER POD > LOOK POD > PUSH LAUNCH

Space Quest 0: Replicated

Walk back into the closet. > TAKE CROWBAR Walk to the crewman. > SEARCH BODY > TAKE KEYCARD Walk to the panel in the southwest corner of the screen. > LOOK PANEL > PUSH BUTTON Walk to the card slot next to the elevator door. > INSERT KEYCARD Walk into the elevator. > PUSH THREE Walk east, north, to the body in white uniform. > SEARCH BODY > TAKE CHIP Walk to the west operations station. > USE PANEL Leave the station. Walk to the middle monitor in the back of the bridge. > USE PANEL Note the colour coding. Walk north, east, to the panel. > INSERT CHIP Walk west, west, west, to the east escape pod hatch. > OPEN DOOR > ENTER POD > SEARCH SEAT > PUSH POWER > TAKE DISK > PULL THROTTLE > PUSH ORANGE BUTTON > TAKE KIT > OPEN KIT Wait until you crash on the planet. > WEAR MASK Swim east, east, east, to the plants. > TAKE PLANT Swim up. Walk east, to the log on the rock. > LOOK IN LOG Repeat until you get the buckazoid. Walk to the fruit. > TAKE FRUIT Walk to the stick on the tree. > TAKE STICK Walk east, to the board. > TAKE BOARD Walk inside, to the man. > GIVE STICK TO MAN > TALK TO MAN Repeat for additional hints. Walk west, west, east, inside, to the chest. > OPEN CHEST > LOOK IN CHEST > TAKE ORIUM Walk to the papers on the table. > READ PAPERS > TAKE GLUE Walk to the pot. > EAT SOUP Walk west, west, west, north, to the totem. > PUT GLUE ON FRUIT > PUT FRUIT IN TOTEM Walk inside, to the pool. > DRINK WATER Walk to the narrow chasm edge. > USE BOARD Walk across the chasm. > TAKE BOARD Avoid the spikes while walking northeast. Walk downstairs west. Walk west, to the card. > TAKE PASSCARD Walk to the shelves. > LOOK SHELF > TAKE BEAKER Walk to the flashing button. > LOOK PANEL > PUSH BUTTON Walk east, to the west door. > INSERT PASSCARD Walk inside, to the body. > SEARCH BODY > TAKE HANGER > TAKE TOWEL Walk to the sofa. > SEARCH SOFA Walk to the media cartridges in the back wall. > LOOK WALL Walk to the green cartridge. > TAKE GREEN CARTRIDGE Walk to the blue cartridge. > TAKE BLUE CARTRIDGE Walk onto the treadmill. > PUSH BUTTON Keep walking on the treadmill until Roger is sweating. Walk away from the treadmill. > TAKE SWEAT Walk into the decontamination room. > PUSH BUTTON Walk west, west, to the panel. > PUSH ANALYZE Walk to the creature. > LOOK CREATURE > TAKE SLIME DEVIL Walk to the slot next to the airlock. > INSERT PASSCARD Walk north, to the open panel. > LOOK MACHINE > TAKE ACTUATOR Wait until the guard leaves. Walk into the shadow of the central pole. Wait until the guard arrives. Wait until the guard leaves. Walk into the shadow between the dumpster and the stairs. Wait until the guard arrives. > USE CROWBAR > TAKE RIFLE > TAKE ARMOR > WEAR ARMOR Walk to the open panel. > REPLACE ACTUATOR Walk upstairs, west, to the officer. > TALK TO MAN Walk east, into the elevator. > PUSH TWO Walk behind the bushes near the talking aliens. > LISTEN Walk east, to the bar. > TALK TO BARTENDER > BUY BRANDY Wait until the bottle is delivered. Walk to the bottle. > TAKE BOTTLE > BUY ALE Wait until the ale is delivered. > TAKE ALE > LISTEN Repeat for additional hints. Walk to a female patron. > GIVE PLANT Walk west, to the box. > LOOK BOX > TAKE PARTS Walk into the elevator. > PUSH ONE Walk west, to the officer. > GIVE ALE > SEARCH MAN > TAKE KEY Walk to the slot next to the door. > INSERT PASSCARD Walk to the skimmer. > SEARCH SHIP Walk east, into the elevator. > TAKE OFF ARMOR > PUSH TWO Walk west. > SELL ORIUM > SELL RIFLE > SELL ARMOR > LEAVE Walk to the salesman. > BUY DROID Walk to the droid. > TURN ON DROID Walk into the elevator. > PUSH ONE Walk to the flashing button on the device on the shuttle. > LOOK SHUTTLE > PUT DEVIL ON BOOT Walk to the hose. > REMOVE HOSE Walk to the front of the right shuttle wing. > ENTER SHUTTLE Walk to a compartment. > OPEN COMPARTMENT > PUT PARTS IN COMPARTMENT Walk to the controls. > USE PANEL Initialize the engines. Go to the navigational system. Take off. Use the radar. Scan for the Monolith Burger. Set course to Monolith Burger. Go to light speed. Land. Exit the flight system. Walk west, west, to the employee. > BUY MEAL > EAT MEAL > WEAR RING Walk east, east, to the controls. > USE PANEL Initialize the engines. Go to the navigational system. Take off. Use the radar. Scan for Ortega. Set course to Ortega. Go to light speed. Land. Exit the flight system. Walk to the transporter. > USE TRANSPORTER Walk to the edge. > THROW RING Wait until you are transported back to the ship. Walk to the controls. > USE PANEL Initialize the engines. Go to the navigational system. Take off. Use the radar. Scan for Andromeda. Set course to Andromeda. Go to light speed. Land. Exit the flight system. Walk west, inside. > PUSH TWO Walk to the woman. > TALK WOMAN > KISS WOMAN Walk into the elevator. > PUSH ONE Walk into the shuttle, to the controls. > USE PANEL Initialize the engines. Go to the navigational system. Take off. Use the radar. Scan for Mitos 15. Set course to Mitos 15. Go to light speed. Land. Exit the flight system. Walk to the transporter. > USE TRANSPORTER > EAT MUSHROOM Walk east, west, to the rock nearest to the pond. > LOOK ROCK > TALK TO ROCK > FEED ROCK Walk into the deep water. > DIVE Swim east, to the cave. Walk to the rocks. > TAKE ROCK > CLIMB ROCKS Walk to the radio. > TAKE RADIO Walk east. > THROW ROCK Wait until one of the guards leaves. > USE RADIO Wait until the guard leaves. Walk inside, east, to the terminal. > LOOK TERMINAL > TAKE RED CARTRIDGE > INSERT BLUE CARTRIDGE Walk west, to the left of the computer. Wait until the Aelian guard leaves to the east. Walk northwest, to the computer. > LOOK PANEL > TAKE DISK > PUT VIRUS DISK IN DRIVE > EXIT Walk east, northwest, to the edge of the destroyed pathway. > USE HANGER ON ROPE > THROW HOOK > SWING Wait until Roger is hanging over the right end of the destroyed pathway. > JUMP Walk upstairs north, to the hatch. > LOOK SHAFT > CLIMB CABLES At all times, your hands should be on big cables. Climb to the top east switch. > FLIP SWITCH Climb to the reachable switch. > FLIP SWITCH Climb to the reachable switch. > FLIP SWITCH Climb to the reachable switch. > FLIP SWITCH Climb to the reachable switch. > FLIP SWITCH Climb up. Walk west, to the edge of the walkway. > PUT TOWEL IN BRANDY Wait until the wind starts blowing. > LIGHT COCKTAIL Walk west. Defeat Ael.

Rob Blanc III: The Temporal Terrorists

Pick up the bait. 3 Walk west. Pick up the tube. Use the toolbox. Use the poster. Look at the unstuck poster. Walk east. Use the locker. Use the drill on another door. Use the tube on the peephole. Use the canister on the tube. Walk west. Use the entrance. Walk west. Pick up the pushy thing. Walk south, south, west. Use the pushy thing on the lighter. Walk east. Use the lighter on the plant. Use the entrance. Walk west, east. Talk to the barkeep. 6 Pick up the jar of tips. Walk west. Use the jar of tips on the right machine. Use the right machine. Use the vent. Use the tubes. Use the vent. Walk east. Use the drunk. Walk west, south, east. Use the swipe card on the slot. Use the swipe card on the portrait. Use the carpet corner. Use the floorboards. Use the logical lockpick on the hidden safe. Use the remote link on Rob. 4 Walk south. Use the boatman. Pick up the boat hook. Walk west, west, to Tospott Manor. Pick up the shovel. Talk to the intercom. 1-1-2 Walk south, to the graveyard. Pick up the rake. Walk west, to the town. Look at the memorial. Look at the memorial. Look at the memorial. Look at the memorial. Look at the memorial. Look at the memorial. Use the door. Use the rake on the chair. Pick up the jar. Walk south, west. Use the window. Use the window. Use the window. Use the boat hook on the dress. Use the dress on Paul. Walk east, east, to the graveyard. Look at the second headstone. Use the shovel on the second grave. Use the open grave. Take the ribcage. Use go back. Walk west, to the Tospott Manor. Talk to the intercom. Use the ribcage on the camera. Pick up the ice bucket. Use the ice bucket on the bathroom door. Use the door. Use the knife on the rope. Pick up the leg. Look at the papers. Pick up the papers. Use the paperclip on the door. Use the right door. Pick up the orders. Use the order on the device. Walk south. Use the middle door. Pick up the knife. Walk south, east. Give the official orders to the another Diablo. Use the official orders on the door. Walk west. Use the west door. Talk to the shadow. 2

Rob Blanc II: Planet of the Pasteurized Pestilence

Talk to Paul. 3-3 Use the book on Paul. Use the wall. Talk to Paul. 5 Pick up the helmet. Walk south, east. Pick up the rope. Walk southwest, south, north. Talk to the drainpipe. Pick up the credit card. Walk west. Use the doors. Pick up the slumpfish oil. Pick up the oxygen tank. Walk south, west, north, east. Pick up the milk. Use the slumpfish oil on the milk. Give the milk to the baby. Use the door. Walk south, south, east. Use another door. Use the milk on the microscope. Walk west, west, west, north. Talk to the king. 5-4 Walk south, west. 1 Talk to the farmer. 2-3 Use the shed. Use the overalls on the helmet. Use the oxygen tank on the suit. Walk east, west. 3 Use the diving suit on Rob. Use the lake. Use the rope on the canister. Use the rope. Walk south, east, east, east, south. Pick up the sturdy rod. Talk to Paul. 5-2 Pick up the chalk. Use the chalk on the constellation. Pick up the crowbar. Use the crowbar on the portal. Use the portal. Talk to Paul. 4 Walk north. Pick up the newspaper. Look at the newspaper. Walk south. Use the key on door no 4. Use the drawer. Walk west. Use the skeleton key on door no 2. Pick up the energy drink. Use the energy drink on Paul. Pick up the weights. Walk north. Use the skeleton key on door no 1. Walk west. Use the cistern lid. Pick up the toothbrush.

Rob Blanc I: The Better Days of a Defender of the Universe

Walk west. Use the toolbox. Use the toolbox. Walk south, west, east, east. Use the door. Pick up the scalpel. Walk west. Talk to the droid. 3 Walk north, west. Use the keycard on the door. Pick up the coil. Use the scalpel on the hand. Walk west, south, east. Use the coil on the droid. Use the screwdriver on the dead droid. Use the droid. Walk west, west. Use the ladder. Use the spanner on the dilemma. Use the vacuum cleaner on the slime. Use the crystal on the connector. Use the ladder. Walk east. Use the hand on the panel. Talk to the hologram. 2-4

Ringworld: Revenge of the Patriach

Use the beam. Give the signet ring to Iacch-Captain. 1-1 Use the stunner on the assassin. Take the infodisk. Walk south. Use the last flycicle. Push the slave button. Exit the flycicle. Use the first flycicle. Use the infodisk on the slot. Push the master button. Use the controls. 2 Use the stunner on the guards. 2-2 Use the stunner on Miranda. Complete the copy protection color code. [+] 2 Use the infodisk on the slot. 1-2 Talk to Rock That Safeguards His People. Talk to Rock That Safeguards His People. Talk to Rock That Safeguards His People. Walk south, west. Use the elevator. Go to level two. Use the food replicator. 5 Use the elevator. Go to level one. Use the hatch. Take the rope. Walk east. Take the ladder. Walk south. Use the ladder on the wall between the doorways. Use the rope on the rock outcropping between the two holes. Use the left hole. Look at the animal skin. Note the pattern. Walk south. Take the necklace from the pole. Use the rope. Use the ladder. Match the four symbols to the design on the animal skin. Put the necklace in the center hole. Use the scanner on the space craft. Talk to Seeker. 1 Use the elevator. Go to level two. Use the northeastern door. Take the medkit. Walk south. Use the elevator. Go to level one. Use the hatch. Walk west, to the rope. Use the medkit on Seeker. Take the bone fragment. Use the hole. Walk to the rope, avoiding the pit. Use the bone fragment on the rope. Walk to the pit. Use the hole. Use the vial on Seeker. Use the hole. Walk to the west pillar. Use the stunner on a flesheater. Talk to the bat creature. Use the stone on the left pillar. Take the stasis box. Walk east. Use the rock right next to the left pillar. 1 Use the computer. Press the Next Page button. Select the stasis field. Press the Subject button. Press the Next Page button. Press the Next Page button. Press the Exit button. Press the Exit button. Use the elevator. Go to level one. Talk to Miranda. 1-2 Pilot the probe to the rocky area. Walk to the lander. Use the elevator. Go to level two. Use the northeastern door. Use the left human pressure suit. Use the airlock button. Walk to the water. Use the pressure suit hooks. Walk south. Use the elevator. Go to level three. Talk to Seeker. Use the elevator. Go to level one. Use the console directly west of the elevator. Talk to the man. Talk to the Explorer. Use the stunner on the Explorer. Take the jar. Use the cork. Look at the lubricant. Use the jar on the lubricant. Look at the tube in the wall. Take the glint. Use the book that looks like a novel. Use the chair. Use the right side of the chair twice. Use the left side of the chair four times. Use the right side of the chair three times. Look at the hole. Use the key on the lock. Take the translator box. Walk west. Use the computer. Select the dolphin. Press the Subject button. Press the Next Page button. Press the Next Page button. Press the Next Page button. Press the Next Page button. Press the Next Page button. Press the Exit button. Press the Exit button. Use the tech console. Take the mechanical hands. Use the elevator. Go to level two. Use the northeastern door. Use the left human pressure suit. Use the airlock button. Give the translator box to Skeenar. Give the jar to Skeenar. Give the mechanical hands to Skeenar. Take the stasis box. Talk to the slave. Walk west, to the castle. Take straw. Walk northwest, northeast, southeast. Take the tunic. Walk northwest, northeast. Use the tunic on the Kzin. Walk northeast. Use the rightmost arrow on the sculpted pillar. Take the short sword. Walk south. Use the short sword on the eastern sword engraving. Take the stasis box. Use the straw on the bed. Take a candle. Use the candle on the straw. Walk south, northwest. Use the communicator on Quinn. Use the stasis field negator on the ship. Use the access panel. Push the third button on the top row. Push the first button on the bottom row. Push the first button on the top row. Push the second button on the bottom row. Push the second button on the top row. Push the third button on the bottom row. Use the headpiece on the Tnuctipun. Use the ship. Use the magnetic key device on the maintenance panel. Use the stasis box on the sphere. Take the stasis box. Take the modules. Exit the ship. Take the helmet. Use the neural wave nullifier on the Tnuctipun. Use the Tnuctipun. Use the module on space before the lander explodes.

Rex Nebular and the Cosmic Gender Benders

Look at the viewscreen. Walk to the shield access panel. Take the shield modulator. Walk south, to the refrigerator. Take the burger. Take the binoculars. Walk south. Take the timer module. Take the rebreather. Walk north, up the ladder. Swim east, south. Take the dead fish. Swim east. Put the burger in the dead fish. Throw the stuffed fish at the tunnel. Swim to the tunnel, north. Walk east, north, west, west, west, to the native woman. 2-1-2-3 Take the twinkifruit. Walk south, east, east, to the doorway. If not playing in Expert mode, take the blowgun. Take the poison darts. Walk south, east. If playing in Expert mode: Take the pile of leaves. Put the big leaves on the deep pit. Put the twinkifruit on the leaf-covered pit. Walk east. If playing in Expert mode: Take the plant stalk. Use the poison darts on the plant stalk. Use the blowgun to hose down the monkey. Take the binoculars. Walk north, north. Take a bone. Take the bone. Climb up the ladder. Use the binoculars to look at the field to the north while there is somebody there. Note the sequence. Walk north, inside the teleporter. Enter the sequence. Talk to the west cell wall. 1-1-2-1-3-3-3 Wait for the guards. Talk to the intern. 1-1-1-1-1-1-1-1-1-1-1-1 Wait until the intern leaves. Take the scalpel. Wait until the doctor arrives. 1-1-1 Use the scalpel to pry the air vent. Climb into the air vent. Crawl to the security station. Open the grate. Sit at the desk. Press the red button. Press the red button. Walk east, east. Take the security card. Walk west, west, west, west. Walk onto the platform. Walk east, north, north. Take the guard's arm. Put the guard's arm on the scanner. Take your stuff. Take the tape player. Walk north. Look at the guard. Take the credit chip. Walk south, south, south, south, east. Sit on the west bar stool. Take the repair list. Talk to the bartender. 2-3-2 Take the credit chip. Walk south, south. Put the security card in the card slot. Walk through the wide door. Look at the chest. Take the target module. Walk south, east, east, north. Take the tape player. Walk south, south. Put the security card in the card slot. Walk through the west door. Take the charge cases. Walk south, through the east door. Take the formaldehyde. Take the lecithin. Take the petrox. Put the audio tape in the tape player. Activate the tape player. Complete the formula in the kettle. Replace the alcohol by alien liquor. Put the charge cases in the explosives. Walk south, west, through the east door. Read the repair list. Note the sequences. Walk inside the teleporter. Enter the sequence for the first recently tuned teleporter. Press the smile key. Walk south, south, south, west, west, west, north. Talk to the native woman. 2-3-3 Take the chicken on the spit. Walk south, east, east, east. Walk north, north, north, inside the teleporter. Enter the sequence for the second recently tuned teleporter. Press the smile key. Walk south, south, south, west, onto the platform. Walk east, north, north, north, inside the teleporter. Enter the sequence for the second minor adjustment teleporter. Press the smile key. Walk west, into the car. Activate the car controls. Press the black button. Press the black button. Press the green button. Walk into the restaurant. Take the fishing rod. If playing in Expert mode, open the cash register. Take the padlock key. Walk south, into the car. Activate the car controls. Press the black button. Press the black button. Press the black button. Press the black button. Press the green button. If paying in Expert mode, throw the bones over the fence. Walk through the side entrance. If paying in Expert mode: Throw the bone at the danger zone. Push the down button. Take the polycement. Take the rearview mirror. Walk west, into the car. Activate the car controls. Press the black button. Press the black button. Press the green button. Use the padlock key to unlock the control box. Get in the car. Activate the car controls. Press the black button. Press the black button. Press the green button. If playing in Expert mode: Walk into the software store. Take the penlight. Walk south. Walk into the laboratory. Pull the lever. Put the rearview mirror in the laser beam. Walk east, into the car. Activate the car controls. Press the black button. Press the black button. Press the black button. Press the green button. Walk through the entrance, east. Take the compact case. Walk west. Put the compact case in the laser beam. Open the safe. Look at the safe. Take the door key. Walk west, into the car. Activate the car controls. Press the black button. Press the black button. Press the black button. Press the green button. Use the door key to unlock the video store door. Take the phone handset. Disassemble the phone handset. Disassemble the penlight. Put the durafail cells in the phone handset. Put the phone handset on the phone cradle. Walk south, through the video store door. Take the phone handset. Disassemble the phone handset. Walk south, northeast. Talk to the hermit. 2-2-2-2-2-2-2-2-2-2-2 Walk west, into the car. Activate the car controls. Press the white button. Press the white button. Press the white button. Press the white button. Press the green button. Put the fake ID in the card slot. Disassemble the fishing rod. Tie the fishing line to the hook. Walk east. Take the id card. Walk west, west, into the car. Activate the car controls. Press the white button. Press the white button. Press the white button. Press the green button. Put the id card in the card slot. Take the detonators. Walk south, into the car. Activate the car controls. Press the black button. Press the black button. Press the green button. Take the fishing line. Tie the fishing line to the boat. Get into the car. Activate the car controls. Press the black button. Press the black button. Press the black button. Press the green button. Put the detonators on the charge cases. Put the timer module in the bombs. Put the timebomb in the viewport. Get into the car. Activate the car controls. Press the white button. Press the white button. Press the green button. Put the ID card in the card slot. Wait for the timebomb to detonate. Put the bomb in the chicken. Pull the fishing line. Climb into the boat. Throw the chicken bomb at the sea monster. Steer towards the building to the north. Take the bottle. Steer towards the building to the north. Fill the bottle with water. 2 Climb through the window. Put the bottle on the pedestal. Walk inside teleporter. Enter the sequence for the first minor adjustment teleporter. Look at the control panel. Press timer button 2. Press start button 2. Press remote button 2. Exit the panel. Walk east, east. Wait for the timer to run out. Walk west. Wait for the remote to fall. Take the remote. Walk east. Enter the ship. Look at the service panel. Install the shield modulator. Install the target module. Exit the service panel. Put the polycement on the crack. Activate the remote. Pull the throttle.

Return to Ringworld

Use the table. Take the stasis field negator. Take the stepping disk. Use the computer. Select Computer Services. Select Personal Log. Read through the log. Select Main Menu. Select Exit Menu. Use the door. Use the west door. Take the sensory microprobe. Take the attractor unit. Take the reader device. Use the door. Use the elevator. Go to the bridge. Talk to Seeker. Talk to Seeker. 2-1 Use the Quinn's workstation. Select Database. Read the Autodoc entry. Read the Sonic Fold entry. Select Exit Menu. Use the elevator. Go to Deck 5. Use the panel. Take the retention clamp. Take the optical fiber. Use the west door. Use the storage cabinet. Take the comscanner. Use the optical fiber on the connecting junction. Use the reader device on the autodoc slot. Use the red button. Select Advanced Procedures. Select Open Door. Take the reader device. Use the door. Use the elevator. Go to the bridge. Talk to Miranda. 2 Give the reader device to Miranda. Use the elevator. Go to Deck 5. Use the west door. Use the reader device on the autodoc slot. Use the red button. Select Advanced Procedures. Select Open Door. Use the yellow button. Take the infodisk. Use the door. Use the elevator. Go to Landing Bay 2. Use the north door. Use the west compartment. Take the stunner. Use the east compartment. Take the laser diffusion aerosol. Use the door. Take the cable harness. Use the cable harnass on the hand grip. Use the attractor unit on the cable harnass. Use the control panel. Select Operate Crane. Select Tractor Field Off. Move the crane over the cable harnass such that it is pulled up. Select Done. Select Done. Use the cable harnass. Use the second door from the left. Use the laser diffusion aerosol on the laser. Take the aerosol. Use the retention clamp on the laser. Use the door. Look at the comscanner. Set the slide to the second mark. Use the comscanner on the retention clamp. Use the stunner on the comscanner. Take the comscanner. Use the sensor probe on the stepping disk. Use the sensor probe on the stasis negator gun. Use the charged power capsule on the stasis negator gun. Use the stasis negator gun on the stasis field. Use the door. Use the cable harnass. Use the elevator. Go to the bridge. Give the infodisk to Seeker. Talk to Seeker. Talk to Seeker. Use Quinn's workstation. Select Scan Ops. Select Passive Enabled. Select Deep Scan. Select Geographical. Move up. Use the stasis negator gun on the attacker. Use the stunner on the soldier. Talk to the Chief. 1 Talk to the Chief. 1 Talk to the Chief. 1 Use Quinn's workstation. Select Scan Ops. Select Short Scan. Select Technological. Select Done. 3-3 Use the elevator. Go to Landing Bay 2. Use the north door. Take the oxygen tank. Use the control panel. Select Right. Select Right. Select Select. Use the rebreather tank on the suit. Use the suit. Use the airlock. Walk south, south, south, south. 2 Switch to Seeker. Look at the comscanner. Select scan. Walk north until you reach the wall. Walk south. Walk west until you reach the radar. Take the radar. Switch to Quinn. Walk north. Check the scanner to make sure the red dot is on the same line as one of the single green dots. Walk west until you reach the white box. Take the directional actuator. Walk north. Walk west until you find the fuel cell. Take the fuel cell. Walk south until you find the crashed spacecraft. Take the airbag. Take the diagnostics display. Walk west. Take the navigation gyro. Walk east until you reach the communications dish. Use the ladder. Use the lever. Use the button. Leave the control. Use the dish. Use the ladder. Leave the control. Walk north. Walk west until you find the guidance control module. Take the guidance control module. Walk west, north, north, north, north. Use the hatch. Take the display. Use the storage compartment. Take the thruster control valve. Take the ignitor. Put the directional actuator on the round hole. Put the functional diagnostics display on the hole. Use the button. Put the battery on the rear tail panel. Put the fuel cell on the tail panel. Put the ignitor in the rear wing panel. Put the thruster control valve in the wing panel. Put the navigation gyro on the cockpit panel. Put the guidance control module on the nose panel. Switch to Seeker. Walk south, south, south, south. Walk west until you reach Quinn. Put the radar on the middle cockpit panel. Use the hatch. Use the directional actuactor. Walk south, south, south. Look at the comscanner. Select scan. Use the mag-lev car. Pull the slide all the way down. Every time the red lights reach the top, there is an elevator. Stop right in front of the second elevator. Use the red button. Look at the comscanner. Select scan. Follow the arrow until Quinn can walk west. Walk west. Switch to Seeker. Use the doors. Switch to Quinn. Use the button. Use the door at the top of the stairs. Switch to Seeker. Use the robot. Use the robot. Switch to Quinn. Use the airbag on the robot. Use the rebreather tank on the airbag. Use the button. Use the console. Use the second button. Use the third button. 1-1-1-2-1-1 Take the wire. Talk to the Caretaker. Talk to the Caretaker. Talk to the Caretaker. Walk south, west, west, west, west. Walk upstairs, east, east, inside. Use the crank. Walk south, west, west, downstairs. Walk east, east, inside. Take the rebreather tank. Take the rebreather tank. Walk south, east, downstairs, west, west. Walk downstairs, east, east, downstairs. Walk east, east, inside. Use the rebreather tank on the stopcock. Walk south, east. Use the rebreather tank on the balloon. Wait until the balloon reaches the northeast corner of the map. Descend three times. Wait until the balloon turns to the south. Ascend. Wait until the balloon moves west. Descend. Your balloon should have landed now. Look at the comscanner. Select scan. Follow the direction of the comscanner. Repeat until you reach the forest. Use the flute on Quinn. Walk east. Use the stunner on the guard. Use the guardpost. Switch to Seeker. Walk south, west, downstairs, west, inside. Take the gunpowder. Take the oil lamp. Walk south, west, downstairs, east, inside. Take the oil lamp. Walk south, east, downstairs, east, east, inside. Take the glass dome. Walk south, east, upstairs, east, upstairs. Walk east, inside. Use the rope to go down the crevice. Use an oil lamp on the puddle. Use the glass dome on the oil lamp. Take the key. Go up. Walk southeast, west, downstairs, west, downstairs. Walk west, downstairs, west, west, west, upstairs. Walk west, west, upstairs, east, east, upstairs. Walk west, inside. Take the face mask. Walk south, west, west, upstairs. Walk east, east, inside. Take the flask. Walk south, east, east. Use a door. Use the ladder. Go down, down, down, down. Use the gunpowder on the ice. Use the oil lamp on the gunpowder trail. Walk east. Use the key on the keyhole. Use the alcohol on the face mask. Use the face mask on Seeker. Walk northeast, east, east, north, west. Use the stunner on the vampire. Walk east, east, east. Use the stunner on the vampire. Use the stunner on the vampire. Walk east, south, west, up, west. Use the stunner on the vampire. Walk east, down, east, north, west, west, west. Walk south, west, up, west, north, east. Use the stunner on the vampire. Walk east. Use the stunner on the vampire. Use the stunner on the vampire. Use the stunner on the vampire. Walk east, up, east, down, east, north, down, west. Walk north, east, north, up, south, up, west. Use the stunner on the vampire. Walk west. Use the stunner on the vampire. Use the stunner on the vampire. Use the stunner on the vampire. Walk west, down, north, down, west. Use the stunner on the vampire. Use the stunner on the vampire. Use the stunner on the vampire. Walk west, up, up, east, south, down. Walk south, east, down, west. Use the stunner on the vampire. Use the stunner on the vampire. Use the stunner on the vampire. Walk west. Use the stunner on the vampire. Use the stunner on the vampire. Walk west, up, north, up, east, south, east. Use the stunner on the vampire. Use the stunner on the vampire. Use the stunner on the vampire. Walk east. Use the stunner on the vampire. Use the stunner on the vampire. Walk east, down, east, north, north, down. Walk west, up, up, east. Use the stunner on the vampire. Walk west, west. Take the scrolls. Use the panel. Press all of the buttons once. Take the gem. Walk east, down, down, south, west. Use the stunner on the vampire. Use the stunner on the vampire. Walk west. Use the stunner on the vampire. Use the stunner on the vampire. Walk east, east, north, east, up, south, south, west. Walk up, west, west, west, west, south, south, east, east. Use the stunner on the vampire. Use the stunner on the vampire. Use the stunner on the vampire. Walk east, east. Use the stunner on the vampire. Walk west, north, west. Use the stunner on the vampire. Use the stunner on the vampire. Walk west, south, west, north, north, east, north. Walk west, down, south, down, east, east, east. Walk up, west, north, up, north, west. Walk down, down, east, east, up, south, up, east. Walk east, east, down, north, down, south, west. Walk south, east, up, south, west, up, west, down. Walk west, west, west, south, east, down, west, west. Walk northwest. Use the ladder. Go up, up, up. Use the button. Walk west, west, west, west, downstairs. Walk east, east, east, east, inside. Talk to Astor Pharisha. Give the scrolls to Astor Pharisha. Switch to Miranda. Switch to Seeker. Switch to Miranda. Take the tray. Take the pillow. Use the pillow on the toilet. Use the lamp over the toilet. Use the wire on the lamp over the toilet. Use the tray on the toilet. Use the button. Walk southwest. Use the door. Take the tool box. Use the door. Walk to the open cell. Use the laser hacksaw on the vent. Enter the ventilation shaft. Use the laser. Set the left jumper to the right. Set the lower jumper to the left. Set the right jumper to the left. Leave the jumper box. Turn right at the next intersection. Turn right at the next intersection. Use the laser. Set the left jumper to the right. Set the lower jumper to up. Set the right jumper to the left. Follow the turn to the left. Turn right at the next intersection. Use the laser. Set the left jumper to down. Set the lower jumper to up. Set the right jumper to the left. Look at the next grate. Look at the grate. Look at the grate. Look at the grate. Use the grate. Use the east door. Use the console. Turn left at the end. Turn right at the end. Turn left at the end. Turn left at the end. Turn right at the end. Turn left at the end. Turn left at the end. Turn right at the end. Turn left at the first junction. Turn left at the end. Turn right at the end. Turn right at the first junction. Turn left at the end. Turn right at the end. Turn left at the first junction. Turn left at the end. Turn right at the end. Turn right at the end. Use the door. Use the door. Walk east, east. Use the door. Walk into the light.

Out of Order

Pick up the converted toast rack. Pick up the Stuff-Stik. Pick up the door handle. Use the door. Walk north. Wait until the door closes. Look at the bedroom door. Walk west. Talk to the computer terminal. 1213 Look at the human-sized door. Use the human-sized door. 1 Walk east, east. Use the call button. Walk to the lift. Use the ID card on the ID card slot. Walk west, to the doorway, east. Talk to the giant speakers. 1 Talk to the giant speakers. 1 Talk to the giant speakers. 1 Talk to the giant speakers. 1 Walk east. Use the Three Frank Harlons CD on the stereo. Use the door. Walk north, east. Use the call button. Walk to the lift. Use the ID card on the ID card slot. Walk west, west. Use the pub door. Walk to the pub door. Pick up the authentic coin. Use the authentic coin on the barman. Pick up the sensor. Relocate the sensor to the fruit machine. Use the authentic coin on the barman. 111 Pick up the Tai-Kwon-Donkey. Pick up the bendy straw. Walk east, north. Talk to Bob. 111223 Walk east, south. Look at the shop window. Walk north. Talk to the human public address system. 1111111111112 Talk to Deidre 1223 Note the last two letters of the address of the sender. Pick up the cardboard boxes. Pick up the cardboard boxes. Walk to the tunnel, to the lower level. Talk to the journalist. 23344 Pick up the stack of papers. Read the staff wanted article. Read the music article. Stop reading the junk. Walk to the upper level, west, west. Pick up the toy box. Pick up the toy box. Walk north. Pick up the bin. Use the transformer. Use the transformer. Use the transformer. Use the transformer. Use the transformer. Pick up the transformer. Use the bendy straw on the Tai-Kwon-Donkey. Talk to the doctor. 1 Talk to the doctor. 333334 Pick up the surgical instrument. Use the surgical instrument on the doll. Use the surgical instrument on the ID card. Use the photo from the ID on the decapitated doll. Use the Hurford doll on the toy anti-gravity car. Walk north, east, north, north. Talk to Bob. 313 Use the warranty card on Bob. Use the burnt-out wiring on Bob. Walk east, east, south. Pick up the reassuring notice. Walk to the office block door. Use the package on Roboceptionist 8000. Walk east. Look at the notice. Look at the Diner Mo’s poster. Use the surgical instrument on the Diner Mo’s poster. Walk east. Pick up the pen. Pick up the postcard. Use the postcard. Look at the postcard. Use the computer. Touch the screen. Touch the screen. Enter the two letters of the sender. Touch the screen. Enter U472BMT. Use the computer. 1313233234 Walk north, downstairs, west, north. Use the call button. Walk to the lift. Use the ID card on the ID card slot. Walk west, west, west. Talk to the computer terminal. 3 Talk to the computer terminal. 23 Use the human-sized door. 2223 Use the blank TownDate form on Sylvia. Use the Hurford doll in toy car on Sylvia. 1 Walk east, west. Use the human-sized door. 23 Walk east, east. Use the call button. Walk to the lift. Use the ID card on the ID card slot. Walk west, west, west, west, north. Use Transition Left Eight on the doctor. Walk north, east. Talk to the hidden doorway. 4 Walk to the tunnel, to the lower level. Talk to the journalist. 435 Use the door remote on the door. Find the combination to open the door. Use the different responses to the different buttons as a guide. Walk north. Pick up the cassette. Walk north, to the upper level, west, north, south, north. Use the Diner Mo’s leaflet on the slot. Look at the burger. Walk north, south. Use the pub door. Walk to the pub door. Use the slice of gherkin on the fruit machine. Pick up the strange panel. Pick up the screwdriver. Walk east, east, to the doorway. Use the MotorTroll on the electronic device. Use the bumper sticker on the security notice. Use the Stuff-Stik on the plastic letters. Use the plastic letters on the security notice. Use the MotorTroll on the electronic device. Talk to the electronic device. 3 Walk to the door. Use the Three Frank Harlons CD on the slot. Use the right button. Pick up the item in the left slot. Walk north, north. Use the call button. Walk to the lift. Use the ID card on the ID card slot. Walk west, west. Use the second handprint panel from the right. Walk to the bedroom door. Use the screwdriver on the plastic panel. Use the wires connected to motor. Use the positive wire. Attach the positive wire to the negative connection. Walk to the bedroom. Use the cassette on the stereo. Use the control room CD on the cassette in stereo. Pick up the cassette in stereo. Use the door. Walk north, east. Use the call button. Walk to the lift. Use the ID card on the ID card slot. Walk west, west, west. Talk to the hidden doorway. Walk to the tunnel, to the lower level. Talk to the journalist. 22133333 Use the cassette on the old tape deck. 1 Look at the strange oval. Use the blank TownDate form on the journalist. Look at the neat, tidy TownDate form. Look at the scruffy TownDate form. Use the pen on the neat, tidy TownDate form. Use the pen on the scruffy TownDate form. Walk north, north, east. Use the call button. Walk to the lift. Use the ID card on the ID card slot. Walk west, west, west. Use the neat, tidy TownDate form on the computer terminal. Use the scruffy TownDate form on the computer terminal. Walk east, east. Use the call button. Walk to the lift. Use the ID card on the ID card slot. Walk west, west, west. Talk to the hidden doorway. Walk to the tunnel. Talk to the journalist. 4 Talk to the doctor. 12 Walk north, north, north. Talk to Bob. 1443 Walk east, east. Use the call button. Walk to the lift. Use the ID card on the ID card slot. Walk west, west, west. Use the rubber surgical glove on the handprint panel. Walk north. Look at the fire. Use the Tai-Kwon-Donkey on the fire. Walk north, east, east. Use the call button. Walk to the lift. Use the ID card on the ID card slot. Walk west, west, west. Talk to the hidden doorway. Walk to the tunnel. Use the crystal battery on the doctor. Walk north, north, east, south, to the office block door. Use the package on Roboceptionist 8000. Walk east, to the bathroom. Use the crystal battery on the automatic sink. Walk northwest, downstairs. 1 Use the door. Talk to the guard. 333 Wait until the door closes. Talk to the door. 1 Use the door. Pick up the plastic something the the guard’s pocket. Pick up the Stuff-Stik. Use the Stuff-Stik on the guard. Use the door. Walk north, east. Use the call button. Walk to the lift. Use the guard’s ID card on the ID card slot. Walk west, west, west. Talk to the hidden doorway. Walk to the tunnel. Talk to the doctor. 1 Walk east. Pick up the charged battery and funnel. Walk northeast, to the strange oval. Talk to the glowing floating ball thing. 3231111111 Use Thrid. Walk to the exposed random access memory. Use the flashing square. EXA 0x001F38 DEC 0x001F38 EDI 0x001F38 STA 0x001F38 2311211113133

The Orion Conspiracy

Walk north, west, west, west, north. Use the elevator B controls. Go to level 2. Walk east. Wait until Brooks arrive. Talk to Brooks. 1111 Walk east, east, east, east, east, east, north. Talk to Bernard. 346 Walk east, west, west, west, west. Walk west, west, west, west, west. Take the extinguisher. Wait until Meyer arrives. Talk to Meyer. 556 Walk upstairs, east, east, east, north. Use the elevator B controls. Go to level 1. Walk west, west. Use the middle locker. Take the jacket. Search the jacket. Place the jacket in the locker. Take the pass. Walk east, northeast. Use the elevator B controls. Go to level 2. Walk east, east, east, east, east, east, east, east. Use the elevator D controls. Go to level 3. Walk west, west, west. Place the identification card on the navigation console. Use the navigation console. Walk west, southeast, northeast. Use the elevator D controls. Go to level 4. Walk east. Take the stocklist. Take the laser welder. Walk northeast, east. Take the lamp. Walk east. Take the hammer. Walk west, west. Place the lamp on the rathole. Freeze the rat. Take the rat. Walk west, west. Use the elevator D controls. Go to level 2. Walk east, north. Talk to Rowland. 55 Walk east, west, west, west, west, west, north. Use the elevator B controls. Go to level 4. Walk east, east, east, east, east, east, north, east. Talk to Chandra. 55 Walk west, west, west, west, west, west, west, north. Walk east, east, east, east, east, east, north. Place the rat in the korma. Walk east. Talk to Chandra. Walk east. Take the blueberry pie. Walk west, west, west, west, west, west, west, north. Use the elevator B controls. Go to level 3. Walk west, west, west, west, west, north. Give the pie to Rowland. Walk north, east, east, east, east, north. Use the elevator B controls. Go to level 2. Walk east, east, east, east, east, east, north, north. Talk to Raman. 55 Walk west, east, west, north, east. Talk to Doctor Chu. 3334 Walk east, west, west, west. Look at the stocklist. Wait until LaPaz arrives. Talk to LaPaz. 88 Look at the latest stocklist. Wait until LaPaz arrives. Talk to LaPaz. 68 Walk west, west, north. Use the elevator B controls. Go to level 3. Walk west, west, west, west, west, north. Talk to Rowland. 55 Walk north, east, east, east, east, north. Use the elevator B controls. Go to level 2. Walk east, east, east, east, east, north, east. Use the medical computer. Walk east, west, west, west, west, west. Wait until LaPaz arrives. Talk to LaPaz. 57 Walk north. Use the elevator B controls. Go to level 3. Walk west, east, east, north. Unlock the cupboards. Use the cupboards. Take the container. Search the container. Search the letters. Search the letters. Look at the photo. Take the telescope. Dismantle the telescope. Dismantle the dismantled telescope. Unscrew the grille. Dismantle the grille. Place the bar on the vent. Search the rations. Place the food in the vent. Walk to the door, north. Use the elevator D controls. Go to level 2. Walk east, west, west, west, west, west, west, north. Use the door. Search the doorway. Walk east, west, west, north. Look at the cocoons. Use the control panel. Cut the cables. Use the control panel. Walk east. Take the wrench. Talk to the creature. Use the wrench on the fuel tanks. Walk east, east, east, north. Use the elevator B controls. Go to level 1. Walk west, west. Take the chest expander. Walk east, southeast, west. Take the crowbar. Walk east, north, northeast. Use the elevator B controls. Go to level 2. Walk east, east, east, north, northwest. Use the crowbar on the elevator C controls. Place the chest expander in the elevator C controls. Magnify the elevator C controls. Use the hammer on the paperclip. Place the open clip in the elevator C controls. Use the elevator C controls. Go to level 1. Walk west. Use the console. Walk east. Use the elevator C controls. Go to level 2. Walk east, east, east, east, east, east. Use the elevator D controls. Go to level 3. Walk west, west, west. Use the locker. Look at the locker. Walk west. Weld the doorway. Weld the doorway. Walk west, west, west, west, north. Use the elevator B controls. Go to level 2. Walk east, east, east, east, east, east, east, east. Use the elevator D controls. Go to level 3. Walk west, east. Walk west, east, west, west, west, north, northwest. Use the elevator C controls. Go to level 1. Walk west. Use the crowbar on the storage locker. Search the storage locker. Search the storage locker. Walk east. Use the elevator C controls. Go to level 2. Walk east, east, east, east, east, north, north. Walk west, east, west, west, west, west, west. Walk west, west, north. Use the elevator A controls. Go to level 1. Walk west. Take the fluid. Walk east. Use the elevator A controls. Go to level 2. Walk east, east, east, north. Use the elevator B controls. Go to level 3. Walk west, west, west, west. Search Brooks. Walk east, east, east, north. Use the elevator B controls. Go to level 2. Walk east, east, east, east, east, east, east, east. Use the elevator D controls. Go to level 3. Walk west, west, west. Give the circuit to Meyer. Walk west, east, north. Use the elevator D controls. Go to level 2. Walk east, west, west, west, north. Walk east, west, west, north. Use the elevator B controls. Go to level 1. Walk west. Cut the volleyball net. Cut the volleyball net. Take the volleyball net. Walk northeast. Use the elevator B controls. Go to level 2. Walk east, east, east, north. Walk east, west, west, west, north. Look at Berry. Walk north, west. Look at Waterman. Place the net on the exit. Talk to LaPaz. Place the fluid on Waterman. Walk west, southeast, north. Use the elevator D controls. Go to level 2. Walk east, west, west, west, north. Use the self destruct switch. Walk east, east, east, east, east. Use the elevator D controls. Go to level 3. Walk west, west, west. Walk west, southeast, north. Use the elevator D controls. Go to level 2. Walk east, west, west, west, north. Use the self destruct switch. Place the mine on the self destruct switch.

Mission Critical

Go forward, right. Use the computer terminal. 1131114 Open the emergency stores cabinet. Take the hull patch kit. Open the kit box. Read the Captain’s note. Go left, forward, right. Open the door. Use code A3X5. Go forward. Take the crew manifest. Read the crew manifest. Read through the entire book. Go left. Open the door. Go forward. Open the door. Go forward, to the viewscreen. Use the viewscreen controls. Go left, forward. Open the door. Go forward, right, forward, forward. Go forward, forward, left, forward, right. Open the right door. Use code B29X. Spray the gel-foam spray on the hull puncture. Put the molecular glue on the patch. Plug the hull puncture with the patch. Use the computer terminal. 12 Go left. Open the door. Go forward, forward, right. Go forward, forward, right, forward. Push the elevator call button. Go forward. Put the plastic card in the slot. Use the elevator controls. Go to Deck 5. Go forward, forward, right. Go forward, forward, left. Open the door. Go forward. Open the storage cabinet. Take the Geiger counter. Take the scanner. Go left. Open the door. Go forward, right, forward, forward. Go left, forward. Push the elevator call button. Go forward. Use the elevator controls. Go to the Reactor Spaces. Go forward, down. Turn on the Geiger counter. Go left forward, down, right forward, down. Go down, left forward, down, right forward. Go down, right, forward, right. Use the computer terminal. 111133 Go left, forward, left. Open the door. Go forward, to the ladder. Open the equipment storage cabinet. Take the cutting torch. Go up, to corridor 2, forward. Open the manual valve. Go left, forward, forward, down. Go left, to the computer terminal. Use the engineering console. Divert the coolant fluid from one of the intact tanks through the reactor, heat exchange, and coolant grid back to the tank. Wait until heat levels return to normal. Go left, forward. Open the door. Go forward, right, forward, left. Use the computer terminal. 11 Go right, forward, left, forward. Push the elevator call button. Go forward. Use the elevator controls. Go to Deck 3. Go forward, forward, left, forward. Open the left door. Use code F111. Go forward. Take the necklace. Take the source code. Use the computer terminal. Program the computer terminal with the source code. Go left. Open the door. Go forward, forward, right, forward. Push the elevator call button. Go forward. Use the elevator controls. Go to Deck 5. Go forward, forward, left, forward. Ignite the cutting torch. Clear the wreckage with the cutting torch. Put out the cutting torch. Go forward. Open the door. Enter 3141. Go forward, forward. Open the panel. Read the Post-It. Press the right-most switch. Use the console. 12223131611122233 Go left, forward. Open the door. Go forward, forward, right, forward. Push the elevator call button. Go forward. Use the elevator controls. Go to Deck 2. Go forward, forward, left, forward, left. Open the door. Go forward. Open the box of EC2010 spares. Open the box of EC2001 spares. Read the note from the spares box. Go left. Open the door. Go forward, right, forward, right, forward. Push the elevator call button. Go forward. Use the elevator controls. Go to Deck 3. Go forward, forward, right, forward. Open the door. Go forward. Pull the power and data cables. Remove the VR system CPU. Open the VR system CPU. Go left. Open the door. Go forward, forward, left, forward. Push the elevator call button. Go forward. Use the elevator controls. Go to Deck 6. Go forward, forward, forward, forward, left. Open the door. Go forward. Take the multitool. Disassemble the cutting torch with the multitool. Go left. Open the door. Go forward. Open the door. Go forward. Open the suit locker. Take the vacuum suit. Take the vacuum suit helmet. Attach the oxygen tank to the vacuum suit. Put on the vacuum suit. Put on the vacuum suit helmet. Go to the controls. Use the controls. Depressurize the shuttle bay. Depressurize the control room. Open the shuttle bay door. Open the control room door. Leave the controls. Go right, forward, forward, forward, forward. Go forward, forward, right, forward, right. Go forward, right, forward, left, down. Go forward. left, forward, right, forward. Go left, left. Open the access panel. Remove the defective EC2001 module. Remove the defective EC2010 module. Put the EC2001 module in the left system bus. Put the EC2010 module in the right system bus. Close the access panel. Go forward, forward, down, right, forward. Go left, forward, left, forward, left, down. Go forward, forward, forward, forward. Go right, forward. Use the controls Close the control room door. Pressurize the control room. Leave the controls. Go left, forward. Open the door. Go forward, left, forward, left. Use the computer terminal. 16123 Go right, forward, forward. Push the elevator call button. Go forward. Use the elevator controls. Go to Deck 3. Go forward, forward, left, forward. Go left, forward, right. Open the right door. Use code L6EC. Go forward. Open the desk drawer. Look in the desk drawer. Read Falcon’s note. Go left. Open the door. Go forward, forward, right. Go forward, right, forward. Push the elevator call button. Go forward. Use the elevator controls. Go to Deck 2. Go forward, forward, left, forward, right. Open the door. Go forward. Use the TCS controls. Choose to Establish Relay Link. Establish a link to TRB010. Establish a link to TRB291. Establish a link to TRB695. Establish a link to TRB333. Establish a link to TRB905. Establish a link to TRB408. Establish a link to TRB729. Establish a link to TRB577. Establish a link to TRB084. Establish a link to TRB366. Establish a link to TRB801. Establish a link to the Erebus Colony. Go to the main menu. Choose to Transmit Over Link. 31111113111131111111111111111111 Go left. Open the door. Go forward, right, forward. Go right, forward, left. Open the right door. Use code IH31. Go forward. Take the ship model. Disassemble the ship model with the multitool. Open the envelope. Read the letter. Go left. Open the door. Go forward, forward, left, forward. Go forward, forward, forward, left. Open the door. Go forward, to the display case. Put the key in the keyhole. Take the ship model. Disassemble the ship model with the multitool. Read the metal cylinder. Open the antimatter bomb. Press the big button. Leave the controls. Go right, forward. Open the door. Go forward, right, forward. Go forward, left, forward. Push the elevator call button. Go forward. Use the elevator controls. Go to Deck 2. Go forward, forward, left, forward, forward. Open the right door. Use code DC22. Go forward. Turn on the device. Look in the device. Switch to Code Name: Miracle Dark. Put the device on the eyepiece. Open the safe. Take the folder. Take the ampule. Take the hypo. Take the cable. Take the headset. Close the safe. Go left. Open the door. Go forward, forward, forward. Go right, forward. Push the elevator call button. Go forward. Use the elevator controls. Go to the Bridge. Go forward, forward, right, forward. Open the door. Go forward, right forward. Use the tactical console. Go right, forward. Open the door. Go forward, forward, left, forward. Push the elevator call button. Go forward. Use the elevator controls. Go to the Weapons Bays. Go forward, forward, forward. Open the door. Go forward, forward, forward. Use the weapons control system. Use Select until a drone is ready for programming. Select Program. Enter 180. Press Load. Press Activate. Use Select until a drone is ready for programming. Select Program. Enter 180. Press Load. Press Activate. Use Select until a drone is ready for programming. Select Program. Enter 180. Press Load. Press Activate. Exit the controls. Go left, forward, forward. Open the door. Go forward, forward, forward. Push the elevator call button. Go forward. Use the elevator controls. Go to the Bridge. Go forward, forward, right, forward. Open the door. Go forward, right forward. Use the ampule on the hypo. Use the hypo. Attach the cable to the headset. Put on the headset. Attach the headset to the tactical console. Use the tactical console. Complete the eight training missions. Exit the tactical console. Go right, forward. Open the door. Go forward, forward, left, forward. Push the elevator call button. Go forward. Use the elevator controls. Go to Deck Two. Go forward, forward, left, forward, right. Open the door. Go forward. Use the TCS controls. Choose to Establish Relay Link. Establish a link to TRB010. Establish a link to the USS Jericho. Go to the main menu. Choose to Transmit Over Link. > JACOB’S LADDER Choose flightplan bravo. Exit the controls. Go left. Open the door. Go forward, left, forward, right, forward. Push the elevator call button. Go forward. Use the elevator controls. Go to Deck Six. Go forward, forward, forward, forward, right. Open the door. Go forward, to the controls. Use the controls. Activate the homing beacon. Cancel the homing beacon. Close the shuttle bay door. Pressurize the shuttle bay. Open the control room door. Leave the controls. Go right, forward, forward. Go forward, right, forward, forward. Open the door. Go forward. Open the storage cabinet. Take the oxygen tank. Take the oxygen tank. Close the storage cabinet. Go left. Open the door. Go forward, forward, forward, left. Go forward, forward, forward, right. Go forward, left, forward. Open the door. Go forward, left, forward, forward, forward. Push the elevator call button. Go forward. Use the elevator controls. Go to the Bridge. Go forward, forward, right, forward. Open the door. Go forward, right forward. Attach the headset to the tactical console. Use the tactical console. Destroy the ships and their drones. Wait until a new threat appears. Use the tactical console. Destroy the ship and its drones. Go right, forward. Open the door. Go forward, forward, left, forward. Push the elevator call button. Go forward. Use the elevator controls. Go to Deck Six. Go forward, forward, forward, forward, right. Open the door. Go forward, to the controls. Attach an oxygen tank to the vacuum suit. Remove the headset. Put on the vacuum suit helmet. Use the controls. Depressurize the shuttle bay. Open the shuttle bay door. Leave the controls. Go right, forward, forward, forward. Go right, forward, forward. Open the door. Go forward. Open the door. Go forward. Use the flight controls. Go left, forward. Open the door. Go forward. Open the left storage cabinet. Take the wire spool. Take the gas cartridge. Open the right storage cabinet. Take the probe launcher. Take the seismic probe. Go forward. Take the metal fragments. Go forward, right forward. Go forward, forward, forward. Attach the oxygen tank to the cutting torch. Attach the acetylene tank to the cutting torch. Ignite the cutting torch. Melt the ice formation with the cutting torch. Put out the cutting torch. Put the antimatter bomb in the hole. Open the antimatter bomb. Set the timer for five minutes. Press the big button. Leave the bomb. Go down, left, forward, forward, forward. Wait until the bomb explodes. Go right, right forward, forward, forward. Go forward, forward. Attach the wire spool to the seismic probe. Put the gas cartridge in the probe launcher. Put the seismic probe in the probe launcher. Shoot the probe launcher at the bridge. Traverse the wire. Go left, forward, forward, forward. Go forward, right forward, down. Take the blue crystal rod. Take the yellow crystal rod. Go up, left, forward, forward, right forward. Go forward, right forward, down. Put the blue crystal rod in the square slot. Take the blue prism. Go up, left, forward, forward. Go right forward, left, right forward. Go forward, right forward, down. Put the yellow crystal rod in the square slot. Take the yellow prism. Go up, left, forward, forward, right forward. Go forward, right forward, down. Put the blue prism in the top square slot. Put the yellow pyramid in the triangular slot. Ignite the cutting torch. Melt the blue prism with the cutting torch. Melt the yellow prism with the cutting torch. Put out the cutting torch. Go up, left, forward, forward. Go forward, forward, forward. Go forward, right forward, down. Take the octagonal ochre block. Go up, left, forward, forward. Go forward, forward, forward. Go forward, right forward, down. Put the octagonal ochre block in the basin. Put the metal fragments in the basin. Ignite the cutting torch. Cut the shredded metal with the cutting torch. Put out the cutting torch. Open the mangled door with the rebar. Go forward. Take the pile of disks. Pull the power switch. Pull the induction override switch. Put the wire spool on the induction override switch. Go forward, forward, left. Put the disk on the rail. Sit on the disk. Go right, forward, to the tank. Open the hatch. Go in, left. Push the switch. Go left. Use the screen with the crosshair. Go up, down the tank, left, to the hole, forward. Follow the robot to the passageways. Go left forward. Take the goblet. Drink from the goblet. Take the key. Open the door with the key. Go forward. Talk to the life form. 1111122124 Talk to a jiffy. 111111111112 Traverse forward until the jiffies are gathered. Talk to a jiffy. 111333 Traverse backward until before the door appeared. Talk to a jiffy. 1112 Traverse forward. Talk to a jiffy. 111 Traverse backward. Talk to a jiffy. 2113 Traverse forward. Talk to the life form. 31131112121121122 333131151111 Take the remote control. Use the remote control. Set the remote to 0911. 11111111 Defeat the Dharma and all of her drones.

The Journeyman Project Turbo

Go left, forward. Take the transport card. Go left, forward, left, forward, right. Open the door. Go forward, forward, left, forward. Open the door. Go forward, right, forward, left. Push the elevator button. Wait until the elevator arrives. Go forward, left, left. Push the button for floor 1. Go forward, right, forward, left, forward, left. Use the transporter. Go forward. Put the transport card in the slot. Choose the Temporal Security Annex. Go forward, forward, forward. Enter the security code. [+] Go forward, forward, left, forward, forward, left. Open the door. Go forward, forward, left. Use the left monitor. Enter the security code. [+] Select Background. Select return. Select Theory. Select return. Select Procedure. Select return. Select return. Go left, forward. Open the door. Go forward, right, forward, forward. Go forward, forward, right. Open the door. Go forward, left, forward, right, forward. Go back, right, forward, left, forward. Open the upper cabinet. Take the Journeyman key. Open the lower cabinet. Take the Pegasus biochip. Take the Mapping biochip. Walk right, right, forward. Open the door. Go forward, forward, right, forward, left. Go forward, forward, forward, left. Push the down button. Go forward. Go forward, forward, forward, forward. Select the only option on the left monitor. Push the Activate button. Go left, left, forward, forward, forward, forward. Go right, forward, forward, left, forward, forward, forward. Open the Journeyman cabinet. Use the Journeyman key on the lock. Take the historical log. Push the Journeyman recall button. Push the jump button. Note you resolved the prehistoric mission. Push the exit button. Go forward, forward. Open the door. Go forward. Go forward, right, forward, forward, forward Go right, forward, forward, forward, forward, forward. Go left, forward. Open the door. Go forward, forward, left. Open the right drive. Put the historical log in the right drive. Enter the security code. [+] Select return. Go left, forward. Open the door. Go forward, forward, right, forward, forward. Go forward, forward, forward, left. Go forward, forward, forward, left. Push the button. Go forward. Go forward, forward, forward, forward. Select 2185 – Morimoto Colony, Mars. Push the Activate button. Go left, left. Go forward, forward, forward, forward, forward, forward. Go forward, forward, forward, forward, forward, forward. Go forward, forward, forward, forward, forward, forward. Go left, forward, forward, forward, forward, right. Open the door. Go forward, forward, left, forward, left. Take the maintenance key. Take the wire cutters. Go right, right. Pull the lever. Go left, forward, right, forward. Open the door. Go forward, left, right, forward. Take the oxygen mask. Go back, left, forward. Open the door. Go forward. Choose to return to the last position. Choose to lower the diagnostic screen. Use the maintenance key on the lock. Choose to run diagnostics. Choose to analyze the object. Choose to attempt a circuit link to the detonator. Solve the three levels of the mastermind game. Take the access card bomb. Choose to retract the platform. Go left, left. Open the door. Go forward, forward. Open the airlock. Use the oxygen mask. Push Pressurize. Push Spin. Use the Mapping biochip. Go left, left, forward, forward, left. Go forward, forward, right. Go forward, forward, forward, forward, right Go forward, left. Go forward, forward, forward, forward, left. Go forward, forward, forward, forward, forward, forward. Go forward, forward, right Go forward, forward, forward, left Go forward, forward, left. Go forward, forward, right. Go forward, forward, right Go forward, forward, forward, forward, right. Go forward, forward, forward, left. Go forward, forward, forward, right Go forward, forward, forward. Go forward when the airlock comes into view. Go forward. Open the airlock. Go forward. Push Pressurize. Push Spin. Remove the oxygen mask. Go left, left. Open the door. Go forward, forward, forward, forward, forward, left. Go forward, forward, forward, forward, forward, forward. Go forward, forward, forward, forward, forward, forward. Go forward, forward, forward, left. Open the door. Go forward. Select the graviton cannon. Reduce the enemy ship’s energy below 50 percent. Select to energy damping beam. Reduce the enemy ship’s energy below 10 percent. Select the tractor beam. Activate the tractor beam when the enemy ship is locked. Use the close range transporter. Open the door. Open the robot head. Take the bottom left biochip. Take the middle right biochip. Note you resolved the Mars Colony time rip. Select 2310 – World Science Center, Alist. Push the Activate button. Choose to remove the small projectile. Go left, left. Put the tranquilizer dart in the compound analyzer. Wait until the analysis is complete. Activate the screen. Go back, left. Activate the screen. Select Yes. Select Yes. Combine the middle left molecule with the base molecule. Combine the top right molecule with the base molecule. Combine the lower right molecule with the base molecule. Combine the top left molecule with the base molecule. Combine the lower left molecule with the base molecule. Combine the middle right molecule with the base molecule. Combine the lower left molecule with the base molecule. Combine the top left molecule with the base molecule. Combine the middle right molecule with the base molecule. Combine the top right molecule with the base molecule. Combine the lower right molecule with the base molecule. Combine the middle left molecule with the base molecule. Combine the top right molecule with the base molecule. Combine the lower left molecule with the base molecule. Combine the middle left molecule with the base molecule. Combine the middle right molecule with the base molecule. Combine the lower right molecule with the base molecule. Combine the top left molecule with the base molecule. Go left, left. Take the antidote. Use the Trace biochip. Choose to extrapolate. Go right, forward. Open the door. Go forward, left. Go forward, forward, forward, forward, forward, right. Go forward, forward, forward, forward, left. Go forward, forward, forward, forward, forward, left. Open the door. Go forward. Use the wire cutters on the lock. Choose to test the Arbon anti-fire system. Open the robot head. Take the top left biochip. Take the bottom right biochip. Take the middle right biochip. Take the stun gun. Note you resolved the World Science Center time rip. Select 2112 – Norad VI, South East Pacific Rim. Push the Activate button. Use the oxygen mask. Open the door. Go forward. Use the Shield biochip. Go left, forward, forward, forward, forward. Open the door. Go forward, forward. Use the panel. Decrease the pressure until they are equal. Go forward, forward, forward, forward. Open the door. Go forward, left. Open the door. Go forward, forward. Open the door. Go forward, forward, forward, forward, forward. Go left, forward. Use the Retinal biochip. Open the door. Wait until the retinal scan is made. Go forward, forward. Use the panels. Use the right panel. Override at the silo in Honolulu, Hawaii. Override at the silo in Dublin, Ireland. Override at the silo in Adis Adeba, Ethiopia. Override at the silo in San Antonio, Texas. Override at the silo in Bangkok, Thailand. Override at the silo in Bonn, Germany. Override at the silo in Seoul, Korea. Override at the silo in Reykjavik, Iceland. Override at the silo in Svortalsk, Siberia. Override at the silo in Madrid, Spain. Go left, left, forward. Open the door. Go forward, forward, right. Go forward, forward, forward, forward. Open the door. Go forward, forward. Open the door. Go forward, forward, right. Activate the right panel. Push Programmed. Push Activate. Open the robot head. Take the middle right chip. Note you resolved the Norad VI time rip. Note you resolved all time rips. Use the Optical Memory biochip. Activate Ares Objective. Activate Mercury Objective. Activate Poseidon Objective. Push Exit. Go forward, forward. Open the door. Go forward. Go forward, right, forward, forward, forward, forward. Go right, forward, forward, forward, left. Go forward, forward. Open the door. Go forward, forward, forward, forward. Use the transporter. Go forward. Put the transport card in the slot. Choose the Caldoria Height Apartments. Go right, forward, right, forward, left. Push the elevator button. Go forward, left, left. Push the button for roof access. Go forward, right, forward, left. Put the Access Card bomb in the card slot. Use the stun gun on Dr. Sinclair.

Innocent Until Caught

Take the passport. Talk to the guard. 31212 Walk east, northwest, into the bar. Take the ticket from the man in the purple shirt. Take the jar. Take the lid. Put the lid on the jar. Walk east, into the pawn shop. Give the ticket to the shopkeeper. Use the vase. Walk east, to the alley. Take the bag. Walk west. Take the oil can. Put the camera on the power point. Walk west. Use the camera on the man. Take the hat. Use the hat. Walk east, into the bar. Use the western bar stool. Talk to the bartender 44 Give the coins to the bartender. Put the coin on the wrapper. Take the ring. Walk east, into the pawn shop. Talk to the shop owner. 3113 Give the ring to the shop owner. 1 Walk east, west. Put the fake token in the gate. Walk west. Take the cassette player. Use the oil on the jammed screwdriver. Take the screwdriver. Wait for a metro to stop. Walk into the metro. Wait until the metro stops for the third time. Walk north, east, east. Take the hotdog. Walk to the subway, west, into the metro. Wait until the metro stops. Walk north, east, east. Use the screwdriver on the balloon. Take the string. Walk west, west, into the subway, into the metro. Wait until the metro stops. Walk north, east, east. Give the passport to the bouncer. Enter the Paradise club. Take the cane. Take the perfume. Put the string on the cane. Walk west, into the bar. Talk to the robot. Use the screwdriver on the robot. Put the circuit board on the radio. Walk east, to the alley, west. Look at the trash. Walk east, onto the boat. Use the modified radio on the droid. Walk west, east until a truck arrives. Take the straw. Take the grate. Take the stick. Take the vine. Put the vine on the stick. Take the vine. Put the vine on the ring. Use the perfume on the beast. Use the bow on the dome. Use the vine hanging from the dome. Walk west. Wait until the plant eats the butterfly. Take the rabbit. Give the hotdog to the man-eating plant. Use the egg on the Giant Kahoula Bird egg. Walk east. Use the vine hanging from the dome. Walk to the hole, north, into the metro. Wait until the metro stops. Walk north, east, east, to the pawn shop. Give the Giant Kahoula Bird egg to the shop owner. Walk east, to the alley. Take the tube. Walk west, east. Take the hat. Walk west, west, east, to the pawn shop. Give the captain’s hat to the shop owner. Walk east, west, west, into the metro. Take the aerosol can. Put the tube on the aerosol can. Wait until the metro stops the second time. Walk north, east, east, to the door. Take the stone-like work of art. Put the carpet near the display case. Use the improvised airgun on the display case. Take the pellet. Use the improvised airgun on the display case. Take the pellet. Use the improvised airgun on the display case. Take the carpet. Walk west, northwest, west, into the metro. Wait until the metro stops the third time. Walk north, east, east, to the pawn shop. Give the sculpture to the shop owner. Pick up the vase. Go to the status screen. Put the vase in the jacket pocket. Walk east. Walk to the alley, west. Talk to the eastern biker. 32324 Walk west, east, to the Paradise club. Talk to the madame. 11 Go to the status screen. Take the vase from the jacket pocket. Give the vase to the madame. Talk to the madame. 1 Take the ornament. Take the chewing gum from the desk. Walk west, to the alley, west. Give the ornament to the eastern biker. Talk to the eastern biker. 1 Wait until you get the jacket. Walk west, east, west, west, into the metro. Wait until the metro stops the second time. Walk north, east, east. Take the mushroom. Walk northwest, west, into the metro. Wait until the metro stops. Walk north, east, east. Put the jar on the hotdog stand. Use the jar on the fly. Walk to the police office. Talk to the desk clerk. 3 Select the words “drugs bust”. 11 Take the flour. Walk west, into the bank building. Talk to the window. Talk to the cashier. 1 Give the bag of half-pennies to the cashier. Use the buzzer. Use the buzzer. Put the chewing gum on the latch. Use the door. Use the screwdriver on the keyhole. Look at the file. Use the screwdriver on the keyhole. Walk west, to the subway, west, into the metro. Wait until the metro stops. Walk north, west. Use the blueprint. Use the blueprint. Put the mushroom in the alcove closest to the bank. Use the bottled fly. Walk north. Use the flour. Take the bank bonds. Walk east, east, north, into the metro. Wait until the metro stops. Walk north, east, east, into the pawn shop. Give the bank bonds to the shop owner. Use the bed. Take the device. Look at the device. Use the device. Walk north. Talk to the man. 21112 Take the mat. Use the trapdoor. Walk to the trapdoor. Walk east, up, east, east, east, east, east, east. Walk east, down, west, west, down, west, west, down. Walk down, west, west, west, up, up, west, west. Walk down, down, down, down, down, down, east, east. Walk east, down, west, down, east, east, east, up. Walk east, up, east, east, down, east, up, up, east. Walk east, down, east, down, east, east, up, up. Walk up, west, up, east, up, up, east, up, east. Walk east, down, down, east, east, up, east, down. Walk east, up, up, up, up, east, down, east, east, up. Wait until you leave the maze. Use the device. Talk to the man in the suit. 212 Take the flowers. Walk west. Give the flowers to the couple. Take the wallet. Walk north. Use the wallet. Use the wallet. Give the credit card to the barman. Give the passport to the barman. Take the bottle. Talk to Narm. 3 Take the fur stole. Walk west. 14325 Walk west, into the east building. Take the tools. Talk to the shopkeeper. 11 Take the box. Use the screwdriver on the box. Put the fur stole on the clockwork mouse. Talk to the shopkeeper. 11 Take the book. Look at the book. Walk west, west. Talk to the man at the bar. 1333 Wait until you get the letter. Walk east, southeast. Talk to the guards. Walk north, to the central building to the southwest. Use the furry bait. Walk northeast. Use the trellis. Talk to the princess. 3332 Walk to the balcony. Walk north, northwest, north, west, west. Talk to the man at the bar. 12 Wait until you get the keys. Walk east, northwest. Talk to Narm. 3 Talk to Narm. 1 Go to the status screen. Put the uniform on Jack. Walk inside. Look at the window. Wait for Narm. Talk to Narm. 252111111 Walk west, west, northwest, west, west. Talk to Ruthie. 2222222 Walk east, southwest. Talk to Narm. 1 Walk east, northwest. Put the warrant on the crate. Walk to the crate. Walk east, inside, upstairs. Walk east, east. Take the crowbar. Walk west. Talk to Ruthie. 113 Walk east, east, west. Take the crate. Walk to the secret passage. Use the crowbar on the crate. Take the open crate. Take the open crate. Use the plinth. Use the gas canister on the balloon. Walk to the door, east, east, west. Talk to Ruthie. 33 Walk east, east, west, to the secret door. Put the pass key in the plinth. Take the canister. Take the open crate. Use the canister on the balloon. Walk to the door, east, east, west. Put the crystal on the console. Use the console. Walk east, west. Talk to the dictator. 445 Talk to Ruthie. Talk to the dictator. 44 Wait until the crystal explodes.

I have no mouth, and I must scream

Take the note. Walk east. Use the eastern door. Take the sheet. Walk south. Use the western door in the east wall. Take the sheet. Use the sheet on the sheet. Walk west, west. Use the southern door. Use the door. Take the knife. Take the fork. Use the knife on the rats. Take the bread. Swallow the bread. Walk east, south Use the northern door. Take the pillow. Walk south, south. Take the milky fluid. Use the lever. Take the bloody key. Use the fork on the engine. Use the door. Walk to the stairs. Use the knife on an air bag. Use the knife on the inflated air bag. Use the knife on the stitching. Use the tear. Use the rope on the mooring ring. Take Gorrister’s heart. Use the knife on the rope. Walk west, west. Use the hatch. Use the front door. Take the whiskey. Use the jukebox. 1 Use the jukebox. 1 Use the back door. Talk to the jackal. 3344 Walk south. Talk to Harry. 31224 Use the restroom. Take the magnifier. Walk south, south, to the ladder. Use the southern door. Use the magnifier on the debris. Use the tablecloth. Walk south. Use the hatch. Use the front door. Talk to Harry. 411141112 Use the restroom. Use the stall door. Use the stall door. Use the stall door. Use the magnifier on the beef. Use the knife on the beef. Talk to Edna. 122132112222 Take Edna’s key. Walk south, south, south, to the ladder, east. Use Edna’s key on the western door. Use the log book. 12345 Walk south, west. Use the hatch. Use the front door. Use the restroom. Use the stall door. Give the milky fluid to Glynis. Talk to Glynis. Walk south, south. Use the back door. Talk to the jackal. 3335 Take the shovel. Use the shovel on the ground. Use Glynis’ body on the grave. Walk south, south, to the ladder, south, east. Use Edna’s body on the harnass. Walk west. Use the door. Walk to the stairs. Use the switch. Walk west, east. Use Edna’s key on the western door. Use the switch. Walk south, west, to the stairs. Use the tear. Talk to the jackal. Use the gun on the honky-tonk. Use the door. Walk east. Push the second monitor from the right. Use the wiring. Walk west. Push the eastern electronic bricks. Walk north, east. Take the forceps. Take the yellow fabric. Walk east. Take the yellow fabric. Walk west, west, east. Use the yellow fabric. Walk east. Walk west. Use the yellow fabric. Use the cup on the water. Swallow the cup of water. Use the cup on the water. Swallow the cup of water. Use the cup on the water. Walk north. Use the cup of water on the statue. Look at the statue. Use the forceps on the statue. Use the keypad. 4 Walk east, east. Use the yellow fabric. Take the gem. Walk north. Use the yellow fabric. Walk east. Use the gem on the left workstation. Use the ROM chip on the left workstation. Use the left workstation. 1 Use the forceps on the left workstation. Walk south, west, west. Look at the sacrophagus. Use the sacrophagus. Use the ROM chip on the statue. Talk to the statue. 3333 Use the keypad. 4 Use the sacrophagus. Use the sacrophagus. Use the controls. 9442 Walk south, east. Use the right workstation. 534 Walk south, west, west, west. Take the speaker. Walk north, east, east, north. Use the speaker on the wiring. 13343323 Walk south. Take the compact disk. Walk east. Use the compact disk on the center workstation. Use the center workstation. 11 Walk south, west, west. Talk to the statue. 3 Use the sarcophagus. Use the sarcophagus. Walk down, north, east. Take the fruit. Swallow the fruit. Walk west, east. Take the fruit. Walk west, south. Look at the altar. Walk east, into the second cave from the right. Give the fruit to the child. 3334433112 Walk west. Use the twine. Walk into the second cave from the right. Give the fruit to the mother. Use the bed. Walk west, south. Talk to the elder. 111 Talk to the elder. 11 Walk east, into the second cave from the right. Use the bed. Talk to the child. 222222 Walk west, into the left cave. Use the video screen. Walk east, into the second cave from the left. If the elder is there, wander around and come back until he is gone. Take the bag. Walk west, into the second cave from the right. Give the bag to the child. 2 Use the bag on the hole. Use the hole. Walk west. Use the twine. Walk west, south. Talk to Murphy’s grave. 2 Talk to Tuttle’s grave. 2 Talk to Thomas’ grave. 2 Take the vines. Talk to Brickman’s grave. 3 Walk west, east, into the second cave from the left. Use the video screen. Walk west, into the second cave from the right. Talk to the child. 3333 Walk west, south. Take the junk. Walk east, into the second cave from the right. Give the junk to the child. 334 Walk west. Use the twine. Walk into the right cave. Give the fruit to the sentry. Use the fruit on the food basket. Take the wood. Walk south, into the second cave from the right. Give the wood to the child. 334 Walk west, into the left cave. Take the vines. Walk east, into the second cave from the right. Give the wire to the child. 3 Use the video screen. 1111111 Use the bed. Look at the hole. Walk west, south. Talk to the elder. 113 Walk to the hospital. Look at the poster. Walk north. Talk to the anesthetist. 115 Take the scalpel. Use the scalpel on the anesthetist. Take the ether. Walk north. Take the vent. Use the vent. Take the watch. Take the pliers. Look at the records. Look at the watch. Walk south. Talk to the child. 2332211 Use the vent. Use the door. Talk to the victim. 11122 uUse the ether on the victim. Use the pliers on the victim. Talk to the prisoner. 11522 Give the pliers to the prisoner. Walk to the hospital, north. Use the ether on the patient. Take the jar. Walk west. Take the box. Use the jar on the box. Walk west. Talk to the prisoner. 221 Walk to the bunker. Use the teletype. Walk east. Use the switch. Take the vat. Look at the mirror. Use the jar on the golem. Talk to the golem. 241331 Talk to the doctor. 122222 Use the use mirror on the doctor. Talk to the golem. 13 Walk to the entrance. Push the second monitor from the left. Walk to the entrance. Look at both tapestries. Walk to the north doorway in the west wall. Take the books. 3123457 Walk south, to the doorway in the east wall. Take the books. 1234 Take the glass. Walk north, to the doorway in the north wall. Talk to Ellen. 1211112 Look at the dresser. Talk to Ellen. 32 Walk west, south. Talk to the maid. 14342222 Use the oven. Talk to the maid. 11 Walk west, south. Talk to the maid. 11 Use the eastern door. Walk west, east. Take the icon. Use the second sconce from the right. Walk upstairs. Talk to the witch. 1235566776 Walk west, southeast, to the doorway in the north wall. Talk to the devil. 3333424 Walk west, to the door in the east wall. Use the books. 45 Walk north. Use the icon on the door. Push the armor. Walk east. Use the second sconce from the right. Walk upstairs. Talk to the witch. 82 Take the chalk. Use the chalk on the circle. 2122 Give the glass to Surgat. 22 Walk west, southeast, south. Use the eastern door. Look at the tapestry. Walk west, west, to the doorway in the north wall. Talk to the devil. 22 Walk west, to the north doorway in the west wall. Use the books. 67 Walk south, to the doorway in the north wall. Give the mirror to Ellen. Use the mirror on the devil. Walk west, east. Use the second sconce from the right. Walk upstairs. Use the mirror on the circle. 12 Choose Nimdok to lead the attack. Use the pit workstation. 235 Walk southeast. Use summoning on the circle. 1213446 Walk south, northeast, east. Talk to the superego. 21112 Use clarity on the superego. Walk east, east, east. Talk to the ego. 112 Use forgiveness on the ego. Walk south, west, west. Talk to the id. 1112 Use compassion on the id. Walk west, southeast. 3

Superhero League of Hoboken

Walk upstairs. Turn on Matilda. Read through the missions before exiting Matilda. Walk downstairs. Go to the lunch room. Add Robomop. Add Iron Tummy. Complete the team with any member you like. Make sure you take the equipment of inactive members. Open the storage cabinet. Take all items. Divide the armour and weapons among the party members. Make Crimson Tape drink the aqua-colored isotope. Make sure Crimson Tape also drinks a similar potion to raise his “Really Good at Treading Water” ability to over 50%. Walk west. Make your way to grid (6,8) in sector 2C. Enter Newark. Make your way to grid (10,2) in Newark. Enter the building. Use the Eat Spicy Food Without Distress ability on the jalapenos. Take the rag. Walk northeast. Leave Newark. Make your way to grid (7,10) in sector 2D. Enter the church. Look at the greeting card. Break the flower pot. Take the magnet. Enter the church. Take the dirt. Walk south. Make your way to grid (8,8) in sector 2D. Enter the village. Walk west to the Pawn Shop. Buy the cheese-eating microbes. Buy the can of sheep spray. Walk east, south. Make your way to grid (7,11) in sector 2C. Enter the village. Spray the spray on the sheep. Put the rag on the sheep drool. Walk south. Make your way to grid (12,8) in sector 2C. Enter the village. Open the trunk. Pour the cheese-eating microbes on the Limburger Bomb. Put the rag on the puddle of fluid. Walk south. Make your way to grid (4,12) in sector 2C. Enter the building. Take the warranty. Read the warranty. Put the rag on the plorpium plating. Walk north. Use the Clean Almost Any Mess ability on the mess. Unplug the power cord. Take the 100w light bulb. Take the cone. Walk south, south. Make your way to grid (13,9) sector 2C. Enter the SLH Headquarters. Open the storage cabinet. Take all items. Go to the lunch room. Add Mademoiselle Pepperoni. Add Treader Man. Complete the team. Redistribute any equipment. Walk upstairs. Turn on Matilda. Read through the missions before exiting Matilda. Go down, down. Open the compartment. Take the Sinatra tape. Take the painting. Go up, west. Make your way to grid (7,6) sector 2C. Enter the control tower. Open the locker. Take the pappy outfit. Walk north. Make your way to grid (13,6) sector 2D. Enter the bazaar. Wear the pappy outfit. Walk northeast. Talk to the old man. 2 Remove the pappy outfit. Talk to the old man. 2 Take the plastic egg. Walk southwest, south. Make your way to grid (6,8) in sector 2C. Enter Newark. Make your way to grid (9,10) in Newark. Enter the subway. Take the plastic tubing. Enter the tubecar. Take the bowdlerizer. Go up. Make your way to grid (6,5) in Scranton. Enter the school. Shoot the bowdlerizer at the issues. Walk south. Make your way to grid (11,8) in Scranton. Enter the subway. Enter the tubecar. Go up. Leave Newark. Make your way to grid (4,5) sector 1C. Enter the factory. Talk to the strikers. 211 Take the frosted panel. Take the 98w light bulb. Put the 100w light bulb in the socket. Take the avocado. Take the guacamole. Walk north. Make your way to grid (12,7) sector 1B. Enter the village. Walk southeast. Buy the 50y transmitter. Walk northwest, south. Make your way to grid (13,9) sector 1B. Enter the mansion. Walk north. Look at the toupee. Take the bust. Put the magnet on the shelf. Wait until the warlord leaves. Take the paperweight. Walk south. Make your way to grid (7,6) sector 2C. Enter the control tower. Go up. Give the paperweight to the Collector. Give the plastic egg to the Collector. Give the avocado to the Collector. Give the coal to the Collector. Go up. Open the 50y transmitter. Put the Sinatra tape in the 50y transmitter. Close the 50y transmitter. Turn on the 50y transmitter. Go down, north. Make your way to grid (13,9) sector 2C. Enter the SLH Headquarters. Open the storage cabinet. Take all items. Go up. Turn on Matilda. Read through the missions before exiting Matilda. Turn on the chatterbox. Go down, to the lunch room. Add Treader Man. Complete the team. Walk west. Make your way to grid (9,9) sector 2D. Enter the mansion. Take the fur coat. Take the coat rack. Read the coat rack. Take the plastic case. Walk south. Make your way to grid (9,12) sector 1C. Enter the building. Put the souvenir stand on the unfaded spot. Walk northwest. Make your way to grid (12,7) sector 1B. Enter the village. Walk southeast. Buy the wire cutters. Walk northwest, south. Make your way to grid (11,7) sector 1B. Enter the church. Walk west. Hide under the altar. Wait until you see the foot. Look at the knot. Take the loose board. Cut the wire with the wire cutters. Put the loose board in the gap. Wait until you see the foot. Walk up, east, south. Make your way to grid (7,6) sector 2C. Enter the control tower. Go up. Ride the helicopter. Go down, north. Make your way to grid (14,2) sector 3D. Accept the ride. Make your way to grid (6,9) sector 3D. Enter the village. Walk west. Buy the lead longjohns. Buy the purple tubepass. Buy the orienteering guide. Walk east, northeast. Give the plastic case to the shaman. Walk southwest, south. Make your way to grid (9,5) sector 3D. Accept the ride. Make your way to grid (1,9) sector 4C. Enter the village. Walk south. Make your way to grid (10,3) sector 3C. Enter the control tower. Go up. Ride the helicopter. Go down, north. Make your way to grid (5,8) sector 1C. Enter the village. Take the placard. Walk south. Fight the nasties until you receive the red tubepass. Make your way to grid (6,8) in sector 2C. Enter Newark. Make your way to grid (9,10) in Newark. Enter the subway. Go down. Enter the tubecar. Go up, up. Make your way to grid (10,6) in Phildelphia. Enter the building. Put the plastic tubing in the crack. Put the plastic tubing on the nitrous can. Shake the nitrous can. Raise the liberty bell. Take the whistle. Walk north. Make your way to grid (5,8) in Phildelphia. Enter the subway. Go down. Enter the tubecar. Go up, up. Leave Newark. Make your way to grid (7,6) sector 2C. Enter the control tower. Go up. Ride the helicopter. Go down, north. Make your way to grid (13,7) sector 3C. Enter the building. Put the placard on the framework. Take the green tubepass. Walk east. Make your way to grid (10,3) sector 3C. Enter the control tower. Go up. Ride the helicopter. Go down, north. Make your way to grid (13,9) sector 2C. Enter the SLH Headquarters. Go up. Turn on Matilda. Read through the missions before exiting Matilda. Turn on the chatterbox. Go down, to the lunch room. Add Treader Man. Complete the team. Walk west. Make your way to grid (6,8) in sector 2C. Enter Newark. Make your way to grid (9,10) in Newark. Enter the subway. Go down. Enter the tubecar. Go up, up. Make your way to grid (7,1) in Phildelphia. Enter the sewer. Make your way to grid (16,1) in the Phildelphia sewer. Defeat the nasties to receive the ledger. Make your way to grid (7,7) in the Phildelphia sewer. Enter the manhole. Take the chewing gum. Go up. Make your way to grid (7,1) in the Phildelphia sewer. Leave the sewer. Fight the nasties until you receive the brown tubepass. Make your way to grid (6,5) in Phildelphia. Enter the building. Defeat the nasties to join King Midas to your league. Make your way to grid (5,8) in Phildelphia. Enter the subway. Go down. Enter the tubecar. Go up, up. Leave Newark. Make your way to grid (7,6) sector 2C. Enter the control tower. Go up. Ride the helicopter. Go down, north. Make your way to grid (7,10) sector 3C. Enter the building. Blow the whistle. Take the mouse carcass. Take the ecru bedistor. Walk southeast. Make your way to grid (14,2) sector 3D. Accept the ride. Make your way to grid (3,2) sector 3D. Enter the stadium. Pour the aluminium-eating microbes on the strongbox. Take the strange ball. Walk southwest. Make your way to grid (1,10) sector 3C. Enter downtown New York. Make your way to (3,9) in downtown New York. Enter Times Square. Give the strange ball to Dick Clark. Take the ochre bedistor. Walk east. Make your way to (7,3) in downtown New York. Enter the Empire State building. Go down. Enter the tubecar. Go up. Make your way to (8,3) in New Haven. Enter the circle. Make your way to (2,9) in New Haven. Read the plaque. Walk east. Take the washing machine. Walk west. Put the washing machine on the right spot. Get on the left spot. Wait until the alumni appear. Walk south. Make your way to (9,7) in New Haven. Enter the subway. Enter the tubecar. Go up, south. Leave New York. Make your way to grid (9,5) sector 3D. Accept the ride. Make your way to grid (10,3) sector 3C. Enter the control tower. Go up. Ride the helicopter. Go down, north. Make your way to grid (9,5) sector 3D. Accept the ride. Make your way to grid (10,3) sector 3C. Enter the control tower. Go up. Ride the helicopter. Go down, north. Make your way to grid (1,10) sector 1A. Enter the village. Walk northeast. Buy the teal isotope. Make one of the heroes other than Crimson Tape drink the teal isotope. Now you can walk through deep water. Walk southwest, south. Make your way to grid (1,9) sector 1A. Enter the building. Talk to the coach. 2 Take the maroon bedistor. Walk east. Make your way to (5,10) sector 3D. Enter the subway. Enter the tubecar. Go up. Make your way to (12,2) in Poughkeepsie. Break the lock. Make your way to (3,6) in Poughkeepsie. Enter the subway. Enter the tubecar. Go up. Make your way to grid (1,11) sector 3C. Enter uptown New York. Make your way to (15,5) in uptown New York. Enter the vault. Look at the metal rod. Look at the printout. Put the metal rod in the fourth hole. Take the frozen corpus. Go up. Leave uptown New York. Make your way to grid (3,2) sector 3D. Enter the stadium. Put the maroon debistor in the maroon socket. Put the mauve debistor in the mauve socket. Put the ecru debistor in the ecru socket. Put the ochre debistor in the ochre socket. Put the frozen corpus in the booth. Close the booth. Push the blue button. Open the booth. Walk southwest. Make your way to grid (13,9) sector 2C. Enter the SLH Headquarters. Go up. Turn on Matilda. Read through the missions before exiting Matilda. Turn on the chatterbox. Go down, to the lunch room. Add Treader Man. Add King Midas. Complete the team. Walk west. Make your way to grid (9,12) sector 1C. Enter the building. Take the uniform. Take the wooden teeth. Take the wig. Walk northwest. Make your way to (5,10) sector 3D. Enter the subway. Enter the tubecar. Go up. Make your way to (16,7) in Poughkeepsie. Enter the mansion. Wear the wig. Wear the uniform. Wear the wooden teeth. Walk north. Talk to the warlord. 2 Walk south, south. Make your way to (3,6) in Poughkeepsie. Enter the subway. Enter the tubecar. Go up. Make your way to grid (1,10) sector 3C. Enter downtown New York. Make your way to (7,3) in downtown New York. Enter the Empire State building. Go down. Enter the tubecar. Go up. Make your way to (2,9) in New Haven. Walk east. Take the termite hatcher. Walk west, south. Make your way to (7,12) in New Haven. Enter the cave. Take the sheet of music. Practice the sheet of music. Sit at the grand piano. Play the grand piano. Take the sandbag. Open the sandbag. Go up. Enter the circle of light. Walk northeast. Make your way to (9,7) in New Haven. Enter the subway. Enter the tubecar. Go up, south. Make your way to (5,12) in downtown New York. Enter the building. Give the Rah Kett totem to the Rah Kett leader. Walk west. Make your way to (16,9) in downtown New York. Enter the building. Give the Yu Wen totem to the Yu Wen leader. Walk northwest. Leave downtown New York. Make your way to grid (8,4) in sector 4D. Make your way to grid (12,6) sector 4D. Enter the mansion. Look at the wobbly table. Take the video tape. Walk south. Make your way to grid (2,4) in sector 1A. Make your way to grid (1,9) sector 1A. Enter the building. Give the video tape to the curator. Walk east. Make your way to grid (1,10) sector 1A. Enter the village. Walk northeast. Buy the termite eggs. Walk southwest, south. Make your way to grid (2,4) sector 2A. Enter the village. Walk southeast. Talk to the shaman. 16 Walk northwest, southwest. Talk to the merchant. 26 Walk northeast, northeast. Talk to the innkeeper. 111116 Walk southwest, northwest. Talk to the madam. 14 Walk southeast, southeast. Talk to the shaman. 16 Walk northwest, northwest. Talk to the madam. 14 Give the fur coat to the madam. Use the Midas Touch ability on the mouse carcass. Use the Midas Touch ability on the printout. Give the scarf to the madam. Walk southeast, northeast. Give the brothel rates to the innkeeper. Walk southwest, southwest. Give the hostelry rates to the merchant. Walk northeast, southeast. Give the hardware rates to the shaman. Walk northwest, south. Make your way to grid (12,2) sector 1B. Enter the subway. Enter the tubecar. Go up, up. Make your way to grid (4,4) in Atlantic City. Enter the building. Put the casino coin in the slot. Put the casino coin in the slot. Put the casino coin in the slot. Put the casino coin in the slot. Go up. Open the termite hatcher. Put the termite eggs in the termite hatcher. Close the termite hatcher. Turn on the termite hatcher. Open the termite hatcher. Go down, west. Make your way to grid (11,7) in Atlantic City. Enter the subway. Go down. Enter the tubecar. Go up. Make your way to grid (13,9) sector 2C. Enter the SLH Headquarters. Go up. Turn on Matilda. Read through the missions before exiting Matilda. Turn on the chatterbox. Go down, to the lunch room. Add Princess Glovebox. Add Treader Man. Add a hero with at least 50% Really Good At Treading Water ability. Complete the team. Walk west. Make your way to grid (12,2) sector 1B. Enter the subway. Enter the tubecar. Go up, up. Make your way to grid (15,9) in Atlantic City. Investigate the excavation. Make your way to grid (11,7) in Atlantic City. Enter the subway. Go down. Enter the tubecar. Go up. Make your way to grid (8,10) sector 2B. Enter the village. Walk northwest. Use the Refold Road Maps ability on the road maps. Take the can of bud. Walk southeast, southeast. Buy the silver tubepass. Walk northwest, south. Make your way to grid (1,11) sector 3C. Enter uptown New York. Make your way to grid (12,7) in uptown New York. Enter the sewer. Make your way to grid (5,6) in uptown New York sewer. Enter the subway. Enter the tubecar. Go down. Enter the tubecar. Go up. Fight nasties until you receive the paperclip. Make your way to grid (15,2) in Middleton-Harrisburg. Open the deactivation unit. Put the paperclip on the electrodes. Pull the orange lever. Put the chewing gum on the hole. Pull the orange lever. Take the uranium pellet. Walk southeast. Make your way to grid (9,4) in Middleton-Harrisburg. Enter the village. Walk west. Take the master tubepass. Walk east, south. Make your way to grid (14,9) in Middleton-Harrisburg. Enter the subway. Enter the tubecar. Go up. Enter the tubecar. Find and defeat all alligators in the New York sewer. Make your way to grid (12,12) in New York sewer. Leave New York. Make your way to grid (6,8) in sector 2C. Enter Newark. Make your way to grid (9,10) in Newark. Enter the subway. Enter the tubecar. Go up. Make your way to grid (4,11) in Scranton. Enter the village. Put the newspaper pile in the basket. Wait until the newspaper are gone. Walk south. Make your way to grid (11,8) in Scranton. Enter the subway. Enter the tubecar. Go up. Leave Newark. Make your way to grid (13,6) sector 2C. Enter the Statue of Liberty. Take the android manual. Look at the android manual. Open the can of Bud. Put the uranium pellet in the can of Bud. Put the alligator poop in the can of Bud. Put the cone in the can of Bud. Put the mushroom soup in the cone. Go up. Give the can of Bud to Andy Android. Go up. Go down, northeast. Make your way to grid (13,9) sector 2C. Enter the SLH Headquarters. Go up. Turn on Matilda. Read through the missions before exiting Matilda. Turn on the chatterbox. Go down, to the lunch room. Add Treader Man. Add The Mighty Magnitude. Add a hero with at least 50% Really Good At Treading Water ability. Complete the team. Walk west. Make your way to grid (6,8) in sector 2C. Enter Newark. Make your way to grid (9,10) in Newark. Enter the subway. Enter the tubecar. Go up. Make your way to grid (15,9) in Scranton. Use the Superpower of Ten on the bananas. Use the Superpower of Ten on the bananas. Use the Superpower of Ten on the bananas. Take the bananas. Walk west. Make your way to grid (11,8) in Scranton. Go down. Enter the tubecar. Go up. Make your way to grid (4,9) in Buffalo-Niagara. Enter the village. Walk northeast. Buy l’isotope blanc. Make any hero in your party drink the white isotope. Walk southwest, south. Make your way to grid (12,1) in Buffalo-Niagara. Use the Beaver Jaw ability on the American Elm tree. Use the Superpower of Ten ability on the American Elm tree. Walk east. Make your way to grid (3,11) in Buffalo-Niagara. Make your way to grid (7,7) in Buffalo-Niagara. Make your way to grid (7,6) in Buffalo-Niagara. Give the plowshare to Farmer Ben. Give the pruning hook to Farmer Ben. Give the wooden barrel to Farmer Ben. Walk southeast. Make your way to grid (15,1) in Buffalo-Niagara. Enter the subway. Enter the tubecar. Go up. Enter the tubecar. Go up. Leave Newark. Make your way to grid (1,10) sector 3C. Enter downtown New York. Make your way to (7,3) in downtown New York. Enter the Empire State building. Push the elevator call button. Walk east. Use the Superpower of Ten on the bananas. Use the Superpower of Ten on the bananas. Use the Superpower of Ten on the bananas. Turn off the giant projector.

The Hitchhiker’s Guide to the Galaxy

> TURN ON LIGHT > STAND UP > TAKE GOWN > WEAR GOWN > LOOK IN POCKET > TAKE ANALGESIC > TAKE TOOTHBRUSH > TAKE SCREWDRIVER > TAKE PHONE > LOOK UNDER BED > OPEN CURTAIN > LEAVE > TAKE JUNK MAIL > SOUTH > STOP BULLDOZER > BRUSH TEETH > READ MAIL > ENJOY MUD > FORD, WHAT ABOUT MY HOUSE > FOOTNOTE 2 > FORD, WHAT ABOUT MY HOME > PROSSER, WHAT IS THE TIME > TALK TO BULLDOZER DRIVER > PROSSER, WHAT IS THE OBJECT OF THE GAME > FORD, WHAT IS THE OBJECT OF THE GAME > SOUTH > WEST > LOOK AT SHELVES > BUY CHEESE SANDWICH > DRINK BEER > DRINK BEER > DRINK BEER > EAST > GIVE SANDWICH TO DOG > NORTH > PROSSER, WHAT ABOUT MY HOME > ENJOY HOME > HIT PROSSER > TAKE DEVICE > LOOK AT THE LIGHT > PUSH GREEN BUTTON > ENJOY DARKNESS > FOOTNOTE 1 > LOOK > LOOK > LOOK > LOOK Note that you now can smell something.br; > SMELL DARKNESS > LOOK AT SHADOW > EAT PEANUTS > FORD, WHAT ABOUT THE EARTH > LOOK AT DISPENSER > PUSH DISPENSER BUTTON > REMOVE GOWN > FOOTNOTE 14 > PUT GOWN ON HOOK > PUSH DISPENSER BUTTON > TAKE TOWEL > PUT TOWEL ON DRAIN > PUSH DISPENSER BUTTON > TAKE SATCHEL > PUT SATCHEL IN FRONT OF PANEL > PUSH DISPENSER BUTTON > PUT JUNK MAIL ON SATCHEL > PUSH DISPENSER BUTTON > PUSH SWITCH Note which word you should enter. > TAKE TOWEL > TAKE GOWN > FOOTNOTE > FOOTNOTE 6 Wait until the Vogon Captain starts his poetry. > ENJOY POETRY Wait until the second verse starts. Note the word you were told to enter. Wait until you are escorted back to the entry point. Replace … in the following command with the word you noted. > TYPE “…” ON KEYBOARD > TAKE ATOMIC VECTOR PLOTTER > CONSULT GUIDE ON ATOMIC VECTOR PLOTTER > CONSULT GUIDE ON IMPROBABILITY PHYSICS > CONSULT GUIDE ON BROWNIAN MOTION Type something the program won’t accept. Wait until you are ejected into space. > FOOTNOTE 9 > LOOK > LOOK > LOOK > LOOK Note that you now can hear something. > HEAR DARKNESS > AFT > WAIT > DROP ATOMIC VECTOR PLOTTER > DROP TOWEL > DROP GOWN > DOWN > SOUTH > SOUTH > DROP TOOTHBRUSH > DROP SCREWDRIVER > SOUTH Repeat until you reach the Engine Room. > LOOK > LOOK > FOOTNOTE 10 > TAKE GENERATOR > NORTH > NORTH > UP > DROP GENERATOR > DOWN > WEST > CONSULT GUIDE ON NUTRIMAT > TOUCH PAD > TAKE TEA SUBSTITUTE > LOOK IN CARTON > TAKE GUN > EAST > UP > DROP TEA SUBSTITUTE > TAKE TOWEL > PUT SMALL PLUG IN ATOMIC VECTOR PLOTTER > PUT LONG DANGLY BIT IN TEA SUBSTITUTE > PUSH SWITCH The next five parts may be played in any order. After that, return to the Heart of Gold. > SMELL DARKNESS > LOOK AT SHADOW > SHOOT BEAST > SHOOT BEAST > SHOOT BEAST > FOOTNOTE 7 > EAST > CONSULT GUIDE ON RAVENOUS BUGBLATTER BEAST OF TRAAL > TAKE SHARP STONE > SAY ARTHUR DENT > CLOSE EYES > COVER EYES WITH TOWEL > CARVE NAME IN MEMORIAL > CARVE ARTHUR IN MEMORIAL > REMOVE TOWEL > FOOTNOTE 5 > WEST > SOUTHWEST > TAKE INTERFACE Wait until you return to the Darkness. Note that you now can hear something. > HEAR DARKNESS > AFT > SOUTH > WEST > OPEN NUTRIMAT > SMASH CIRCUIT BOARD > PUT INTERFACE IN NUTRIMAT > EAST > SOUTH > DROP CHIPPER > DROP TOWEL > DROP GUN > NORTH > UP > PUSH SWITCH > NORTH > OPEN SATCHEL > GIVE TOWEL TO ARTHUR > IDIOT > GO TO PROSSER > PROSSER, LIE DOWN IN THE MUD > SOUTH > WEST > BUY BEER > BUY PEANUTS > TAKE FLUFF > DRINK BEER > DRINK BEER > EAST > NORTH > GIVE FLUFF TO ARTHUR > PROSSER, WHAT ABOUT THE HOUSE > CLOSE SATCHEL Wait until you return to the Darkness. Wait until you can hear something. > HEAR DARKNESS > AFT > SOUTH > UP > PUSH SWITCH > HEAR DARKNESS > AFT > TAKE AWL > LOOK AT SUN > LOOK AT THIRD PLANET > LISTEN TO VL’HURG LEADER Wait until you are transported. Walk around the maze until you encounter the black particle. > READ MARKINGS > REMOVE PARTICLE Wait until you can hear something. > HEAR DARKNESS > AFT > SOUTH > SOUTH > DROP AWL > NORTH > UP > PUSH SWITCH > FEEL DARKNESS > DRINK LIQUID > LOOK AT ARTHUR > DROP WINE > TAKE FLUFF > OPEN HANDBAG > PUT FLUFF IN HANDBAG > TAKE WINE > COUNT HORS D’OEUVRES > LOOK AT PHIL Wait until you return to the Darkness. Wait until you can hear something. > HEAR DARKNESS > AFT > SOUTH > UP > PUSH SWITCH > LOOK AT DARKNESS > LOOK AT LIGHT > FOOTNOTE 3 > PUSH AUTOPILOT BUTTON > PUSH AUTOPILOT BUTTON > PUSH AUTOPILOT BUTTON > FOOTNOTE 13 > STEER TO ROCKS > LOOK UNDER PILOT SEAT > TAKE TOOL BOX > UNLOCK TOOL BOX WITH KEY > STAND UP > NORTH > READ BANNER > FOOTNOTE 15 > WALK TO PLATFORM > EAST > NO Wait until Trillian attacks. > GUARDS, DROP YOUR RIFLES > TRILLIAN, SHOOT THE RIFLES > EAST Wait until you can hear something. > HEAR DARKNESS > AFT > SOUTH > UP > PUSH SWITCH Make your way to the Nutrimat on the Heart of Gold. > TOUCH PAD > EAST > UP > PUT LARGE PLUG IN LARGE RECEPTACLE > DROP ALL BUT THUMB > WAIT > DON’T PANIC > PUSH SWITCH > DOWN > WEST > TAKE TEA > EAST > UP > DROP TEA > REMOVE LONG DANGLY BIT > PUT LONG DANGLY BIT IN TEA > PUSH SWITCH Wait until you can feel something warm and squishy. > FEEL > DRINK LIQUID > TAKE POT > PUSH GREEN BUTTON > PUSH RED BUTTON > GIVE THUMB TO ROBOT > WAIT > SHOW GUARANTEE TO ROBOT > PUSH GREEN BUTTON Wait until you can hear a hum far above. > HEAR DARKNESS > AFT > SOUTH > UP > CONSULT GUIDE ON FLUFF > FOOTNOTE 8 > OPEN HANDBAG > TAKE SATCHEL FLUFF > PLANT SATCHEL FLUFF IN POT > TAKE POCKET FLUFF > PLANT POCKET FLUFF IN POT > TAKE JACKET FLUFF > PLANT JACKET FLUFF IN POT > TAKE PINCER > TAKE TWEEZERS > DOWN > SOUTH > DROP TWEEZERS > DROP PINCER > DOWN > TAKE FLUFF > PLANT FLUFF IN POT > TAKE LASER-ASSISTED MONKEY WRENCH > UP > DROP ALL BUT POT > SOUTH > TAKE ALL > NORTH > DROP ALL BUT POT > OPEN SCREENING DOOR > NORTH > UP > CONSULT GUIDE ON INTELLIGENCE > WEST > WEST > LOOK AT PLANT > TAKE FRUIT > DROP PLANT > TAKE TEA > TAKE NO TEA > DOWN > SOUTH > OPEN SCREENING DOOR > DRINK TEA > WEST > TAKE CHISEL > MARVIN, OPEN HATCH > EAST > DROP CHISEL > EAT FRUIT Note which tool you need and take it. > DOWN > DROP THING > EAST Wait until Marvin asks for the tool. Give the tool to Marvin. > WEST > LEAVE

Gateway 2: Homeworld

> WAIT > WAIT > SOUTHWEST > TAKE MATCHBOOK > NORTHEAST > LIGHT TRASH WITH MATCH > SOUTHEAST > SOUTH > OPEN DOOR > EAST > TAKE GAS MASK > WEAR GAS MASK > TAKE HAND GRENADE > TAKE RADIO > TAKE SLIP OF PAPER > READ SLIP OF PAPER Note the authentication code AERIE. > OUT > LOOK AT ROBOT ARM > UNPLUG INTERFACE CABLE > TAKE TUNING FORK > NORTH Wait until the tram arrives. > IN Wait until the tram stops again. > OUT > SOUTH > LOOK AT DEAD SPECIALIST > LOOK AT PLASTIC BADGE Note the spec code A552. > LOOK AT CONSOLE > A552 Select Mission X5/Aquila. Initiate Auto Launch Sequence. > AERIE > NORTH Wait until the tram arrives. > IN Wait until the tram stops again. > OUT > PULL GRENADE PIN > DROP HAND GRENADE > SOUTH > LOOK AT BLUE SENSOR > TAKE BLUE SENSOR Note the hand grenade destroys the tram system. > TAKE YELLOW SENSOR > PUT YELLOW SENSOR ON BLUE PIPE > PULL LEVER > IN > IN > IN > SIT IN COMMAND CHAIR Wait until the Aquila takes off. > EAST > OPEN MEDIKIT CABINET > TAKE BANDAGE > TAKE HYPO UNIT > TAKE AUTODOC > TAKE VIAL > OPEN HULL DOOR > OUT > OPEN DOOR > NORTH > NORTH > UP > PUT AUTODOC ON WOMAN > READ AUTODOC > LOOK AT HYPO UNIT > LOOK AT BLUE DIAL > TURN GREEN DIAL TO 4 > TURN BLUE DIAL TO 3 > FLIP TOGGLE > INJECT WOMAN > INJECT DIANA > TURN BLUE DIAL TO 4 Note Diana’s temperature has dropped. > INJECT DIANA > INJECT DIANA Wait until Diana’s toxin levels have dropped. Wait until you retrieve the green crystal cube. > TALK TO DIANA 12323456 > OPEN BOX > TAKE CRYSTAL ROD > TAKE METAL BOWL > DOWN > EAST > EAST > OPEN PANEL > CONNECT CRYSTAL CUBE TO CONNECTOR > PUSH BUTTON 4566123 Exit the console. Note the code Miki Akiro gave you. > WEST > WEST > NORTHEAST > NORTHEAST > LOOK AT KEYPAD Enter the code Miki Akiro gave you. > NORTHEAST > NORTHEAST > LOOK AT OBELISK > PUT CRYSTAL ROD IN PORTAL > NORTH > NORTH > TAKE PLANT > SOUTH > NORTH > TAKE POOL OF OOZE WITH METAL BOWL > NORTHEAST > CLIMB TREE > TAKE FRUIT PODS > THROW FRUIT POD AT DINOSAURS > TAKE FRUIT PODS > THROW FRUIT POD AT DINOSAURS > TAKE FRUIT PODS > THROW FRUIT POD AT DINOSAURS Wait until the lizard steals the crystal rod. > NORTHWEST > POUR OOZE OVER PLANT STALKS > TAKE CRYSTAL EGGS > WEST > GIVE CRYSTAL EGG TO LIZARD > TAKE CRYSTAL ROD > EAST > PUT CRYSTAL ROD IN PORTAL > NORTH > NORTH > NORTH > LOOK AT OBELISK > PUT CRYSTAL ROD IN PORTAL > NORTH > NORTH > TAKE SKIN > NORTHWEST > TAKE BRANCH > SOUTHEAST > WEAR SKIN > TAKE MUD > NORTHEAST > NORTH > NORTHEAST > TAKE LEATHER THONG > NORTH > NORTH > SHOW CRYSTAL ROD TO CHIEF > THROW VIAL IN FIRE > TURN BLUE DIAL TO 6 > TURN GREEN DIAL TO 5 > TIE HYPO UNIT TO SPEAR > THROW SPEAR AT TIGER > SOUTHEAST > NORTHEAST > LIGHT BRANCH WITH FIRE > NORTH > NORTHWEST > NORTHWEST > PUT CRYSTAL ROD IN PORTAL > NORTH > NORTH > NORTH > OPEN CONTAINER > TAKE CONTAINER > NORTH > NORTH > LOOK AT OBELISK > PUT CRYSTAL ROD IN PORTAL > NORTH > NORTH > TAKE GREEN GOO WITH CONTAINER Note some of the insect creatures entered the container. > CLOSE CONTAINER > SOUTH > PUT CRYSTAL ROD IN PORTAL > SOUTH > SOUTH > SOUTH > PUT CONTAINER ON PLATFORM > LOOK AT SCREEN Push the top button. Select the mandibles using the second set of buttons. Change the mandibles to antennas using the third set of buttons. Select the tail stinger using the second set of buttons. Remove the tail stinger using the third set of buttons. Push the bottom button. > TAKE CONTAINER > NORTH > NORTH > PUT CRYSTAL ROD IN PORTAL > NORTH > NORTH > OPEN CONTAINER > TURN BLUE DIAL TO 4 > TURN GREEN DIAL TO 4 > WAIT Note all the creatures have transformed. > INJECT ME > INJECT ME > NORTH > NORTH > PUT CRYSTAL ROD IN PORTAL > NORTH > NORTHWEST > OPEN DOOR > WEST > TURN FORCE CLAMP KEY > TAKE PARTICLE GUN > SHOOT EYE SENSOR > SHOOT GIANT ROBOT > NORTH > OPEN PANEL > REMOVE GREEN CORE > NORTHEAST > OPEN PANEL > REMOVE GREEN CORE > NORTHWEST > OPEN PANEL > REMOVE GREEN CORE > SOUTHWEST > OPEN PANEL > REMOVE GREEN CORE > REMOVE BLUE CORE > SOUTHEAST > REMOVE BLUE CORE > NORTHEAST > REMOVE BLUE CORE > SOUTHWEST > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > EAST > EAST > TAKE CRYSTAL CUBE > WEST > WEST > NORTH > NORTH > NORTH > NORTH > NORTH > NORTH > NORTHEAST > NORTHWEST > NORTH > LOOK AT SLIP OF PAPER Note the ape man zoo code. > LOOK AT CONSOLE Choose the code corresponding to the ape man zoo. Push the big yellow button. > TAKE CLAMP > TAKE COMPASS > WAIT > EAST > NORTH > EAST > SOUTH > NORTH > EAST > LOOK AT DUST > WEST > SOUTHEAST > TAKE GEM CARVING > TAKE BOWL CARVING > TAKE SHIP CARVING > TAKE WORM CARVING > TAKE CUTTER CARVING > TAKE LAMPREY CARVING > SOUTH > SHOW GEM CARVING TO KORD > SHOW BOWL CARVING TO KORD > SHOW CUTTER CARVING TO KORD > SHOW LAMPREY CARVING TO KORD > NORTH > NORTHWEST > WEST > WEST > NORTH > NORTH > FILL CRYSTAL BOWL WITH WATER > SOUTH > SOUTH > WEST > WEST > WEST > POUR WATER > NORTHWEST > POUR WATER > SOUTH > POUR WATER > SOUTHEAST > POUR WATER > NORTH > DOWN > LOOK AT SHIP CARVING Note the access code. > LOOK AT KEYPAD Enter the access code. > OPEN HATCH > TAKE POD > OPEN PANEL > LOOK AT DRIVE MECHANISM > LOOK AT CORRODED CLAMP > PUSH BLUE BUTTON > REMOVE CORRODED CLAMP > DROP CORRODED CLAMP > PUT CLEAN CLAMP ON CORRODED CLAMP > STAND ON CLAMP > PUSH RED BUTTON > NORTHWEST > NORTH > NORTH > EAST > EAST > EAST > EAST > EAST > NORTH > NORTH > NORTH > NORTH > NORTH > NORTH > NORTH > NORTH > CUT DEAD KORD WITH CRYSTAL CUTTER > TAKE DEAD KORD > SOUTH > WEST > WEST > WEST > THROW DEAD KORD AT MONSTER Wait until the creature sinks away. > NORTH > NORTH > NORTH > CUT ICE WITH CRYSTAL CUTTER Wait until a diggle eats through the wall. > NORTH > NORTH > PUT POD IN IMPRESSION > EAST > TAKE CONTROL MODULE > LOOK AT MODULE Push the door button. Push the right arrow button. Push the right arrow button. Push the right arrow button. Push the door button. Leave the module. > EAST > PUT HAND IN HANDPRINT > WEST > WEST > NORTH > HIT TUNING FORK > UP > LOOK AT MODULE Push the left arrow button. Push the up arrow button. Push the up arrow button. Push the up arrow button. Push the trident button. > LOOK AT MODULE Push the down arrow button. Push the down arrow button. Push the down arrow button. Push the right arrow button. Note the length of the bar on the bottom right. Leave the module. If the bar is one unit long: > PUSH RED BUTTON If the bar is two units long: > PUSH YELLOW BUTTON If the bar is three units long: > PUSH BLUE BUTTON If the bar is four units long: > PUSH ORANGE BUTTON If the bar is five units long: > PUSH GREEN BUTTON If the bar is six units long: > PUSH PURPLE BUTTON Push the right coloured button. > LOOK AT COMMUNICATOR > OPEN CABINET > TAKE POUCH > TAKE POD > WEAR POD > SOUTH > WEST > SOUTH > OPEN POUCH Wait until the escort leaves the thermos alone. > PUT POWDER IN THERMOS Wait until the light on the lecture hall door turns green. > WEST > NORTH > EAST > NORTH > LOOK AT COMMUNICATOR > SOUTH > WEST > WAIT UNTIL 15:00 > NORTHEAST Wait until you meet with Macropterous. > SOUTHWEST > EAST > SOUTHEAST Wait until the prophet recites the second verse. > EAST > SOUTH > READ PLAQUE > MOVE DIRT > TAKE SEEDS > NORTH > NORTH > NORTH > UP > LOOK AT PANEL Choose the third code. Push the big yellow button. > DOWN > NORTH > LOOK AT DISKS > TURN DISKS Turn the top left disk to the south. Turn the top right disk to the west. Turn the bottom left disk to the east. Turn the bottom right disk to the north. Wait until you descend into the temple. 3333213213312345678 > UP > SOUTH > UP > LOOK AT PANEL Choose the fourth code. Push the big yellow button. > DOWN > NORTH > PLANT SEEDS > PUSH BUTTON > TAKE FIELD GENERATOR > TAKE SHINY OBJECT > LOOK AT BADGE > SOUTH > UP > LOOK AT PANEL Choose to go to the city hangar. Push the big yellow button. > DOWN > SOUTH > SOUTH > EAST > NORTH > PUT FIELD GENERATOR ON SEWAGE > PUSH BUTTON > NORTH > NORTH > JUMP > TAKE LENS > OPEN POD > PUT ALL IN POD > UP > UP > UP > UP > SOUTH > SOUTH > PUSH BUTTON > TAKE FIELD GENERATOR > SOUTH > WEST > NORTH > NORTH > UP > LOOK AT PANEL Choose to go to the administration planet. Note the code for the temple site. Push the big yellow button. > DOWN > NORTH Note the door opens for your badge. > LOOK AT PANEL Enter the code for the temple site. Push the big yellow button. > WAIT > SOUTH > UP > LOOK AT PANEL Choose to go to the temple site. Push the big yellow button. > DOWN > NORTH > DOWN 22144111222234 > UP > SOUTH > UP > LOOK AT PANEL Choose to go to the city hangar. Push the big yellow button. > DOWN > SOUTH Wait until the Place of Seeing opens. > EAST Wait until the telescope is active. > LOOK IN TELESCOPE Push the fourth button. Note the shape of the Aesthemis constellation. Leave the telescope. Wait until the Place of Seeing opens. > WEST > WEST > WEST > WEST > SOUTH > WAIT UNTIL 19:56 > WEST Note you address Raphide. > NORTH > EAST > NORTH > LOOK AT COMMUNICATOR 22221111 > SOUTH > WEST > WEST Push the first button on the top row. Push the fourth button on the second row. Push the second button on the third row. Push the first button on the fourth row. Push the third button on the fourth row. Push the last button on the bottom row. Push the buttons in the shape of the Aesthemis constellation. > TAKE VISOR > WEAR VISOR > TAKE STRANGE DEVICE 3232 Note the demo code. 16113 > TAKE DATASTORE > LOOK AT KEYPAD Enter the demo code. Wait until the beams are straight. > TAKE STRANGE DEVICE > REMOVE VISOR > EAST > EAST > NORTH > LOOK AT COMMUNICATOR 11234 > SOUTH > EAST > EAST > NORTH > UP > LOOK AT PANEL Choose to go to the temple site. Push the big yellow button. > DOWN > NORTH > DOWN 1132224 > UP > SOUTH > UP > LOOK AT PANEL Choose to go to the administration planet. Push the big yellow button. > DOWN > EAST > SOUTHEAST > WEAR PROTOTYPE > TURN ON PROTOTYPE > EAST Wait until the cable shield is removed. > TAKE CABLE > TOUCH INDEX WITH CABLE Wait until the index shield is removed. > LOOK AT INDEX > TRAITOR Note the code for Solifluction. > EAST > LOOK AT KEYPAD Enter the code for Solifluction. > WAIT Note you receive the datafan. > PUT DATAFAN IN DATASTORE > PUSH DOWNLOAD SWITCH > REMOVE DATAFAN > DROP DATAFAN > WEST Wait until the batteries are fully recharged. > TURN ON PROTOTYPE > WEST > NORTHWEST > WEST > UP > LOOK AT PANEL Choose to go to the temple site. Push the big yellow button. > DOWN > NORTH > DOWN 1 > NORTHEAST > OPEN DOOR > NORTHEAST > NORTHEAST > WEAR PROTOTYPE > TURN ON PROTOTYPE > WEST > WEST > LIE ON COUCH 5212 > EAST > EAST > SOUTH > SOUTH > SOUTH > TAKE RADIO > TURN DIAL TO 1 > NORTH > NORTH > NORTH > EAST > EAST > DROP RADIO > WEST > WEST Wait until the batteries are fully recharged. > TURN ON PROTOTYPE > WEST > WEST > LIE ON COUCH 23 > WAIT Note the leader gives the command for the safe to open. > EAST > EAST > EAST > EAST > TAKE CRYSTAL CUBE > CONNECT CRYSTAL TUBE TO CONNECTOR

Guilty

Take the medikit. Use the medical kit. Take the syringe from the medical kit. Take the lunchbox. Use the lunchbox. Take the fork from the lunchbox. Take the knife from the lunchbox. Talk to the ship’s computer. Use the console. Survey. Land. Talk to the Ship’s Computer. Walk northeast, north, to the platform. Walk east, east, east. Walk to the elevator. Walk to the elevator. Wait for Jack to arrive. Talk to Jack. 1 Use the knife on the rope. Use the knife on the cut rope. Talk to the elevator shaft. Walk to the elevator, east. Take the pickaxe. Put the pickaxe on the rope. Walk west, west. Put the grappling hook on the cavern roof. Use the grappling rope. Walk west. Look at the corpse. Walk east. Use the grappling rope. Walk east, to the elevator, west, north. Take the left disk drive. Put the identification card in the PCMMCCCLLIXIA slot. Put the diagnostic cartridge on the console. Take the secondary computer. Put the circuit board in the main computer. Put the disk in the right disk drive. Use the console. Take the right disk drive. Walk west, west, west, west, west, west. Put the disk in the Ship’s computer. Talk to the Ship’s computer. 1 Talk to the Ship’s computer. 1 Use the console. Take Off. Use the console. Survey. Select Broygus. Data. Land. Walk northeast, north, to the platform. Walk east. Take the stick. Talk to the Colonel. 2224 Take the spectacles. Use the flagpole. Walk east. Put the stick on the fruit. Use the empty syringe on the fruit. Walk west, west, southeast. Put the flag in the oildrum. Put the monocle on the oildrum. Use the full syringe on the coffee cup. Walk to the tank. Use the console. Look at the window. Use the console. Move the three triangles to the square. Fire. Walk to the door. Use the beacon. Walk west, west, west. Use the console. Take Off. Use the console. Survey. Select Gelt. Data. Land. Walk northeast, north, to the platform. Talk to the hostess. 152 Walk east, to the west on the second floor. Talk to the concierge. 111111111132 Walk east, east on the third floor. Talk to Ruthie. 22 Walk north. Talk to Tennent. 2222211 Walk west, west, east on the first floor. Talk to the left gambler. 132 Give the credit chips to the left croupier. Take a card. Play the game and win. Give the credit chips to the left croupier. Play until the card you took reappears. Take the card. Lose the game. Walk west, east on the third floor. Talk to Ruthie. 22 Walk north. Talk to Tennent. 1 Walk west, west, west on the second floor. Walk east, east on the third floor. Talk to the receptionist. 1111 Walk north. Use the console. Use the window key on the window. Walk north, to the ledge. Use the beacon. Walk to the huge drop, west, west on the lowest floor. Walk west, west, west. Use the console. Take Off. Use the console. Survey. Select Lowe’s Planet. Data. Land. Walk northeast, north, to the platform. Talk to Narm. 11111111 Talk to the colonist leader. 211121211 Walk west, west. Take the pack of flares. Take the ammunition clip. Take Narm’s gun. Put the ammunition clip in the automatic rifle. Walk west, west, west, west, northwest, northwest. Walk northwest, west, northwest, west, west, east. Walk east, east, east, west to the Spawner. Use the automatic rifle on the left limb. Use the automatic rifle on the right limb. Use the automatic rifle on the head. Use the pack of flares. Use the flare. Drop the lit flare. Walk west. Walk north, west, west. Use the console. Take Off. Talk to the Ship’s computer. 1 Talk to the Ship’s computer. 1 Use the console. Walk northeast, north. Use the control panel. Put the fork in the control panel. Walk north. Use the panel. Move to the airlock. Walk west, west. Use the console. Survey. Co-ordinates. Enter the co-ordinates from Broygus. Co-ordinates. Enter the co-ordinates from Gelt. Triangulate. Use the console. Survey. Choose Haven. Land. Walk northeast, north, to the platform. Walk east, east, to the strange platform. Walk to the window. Walk east, east. Take the bag of yeast. Walk west. Put the yeast in the vat. Walk west. Take the robe. Use the robe. Take the flower. Use the flower. Use the flower. Use the flower. Use the flower. Use the flower. Drop the flower. Walk east. Drop a petal. Walk east. Drop a petal. Walk east. Drop a petal. Walk northeast. Drop a petal. Walk north. Drop the petal. Walk west. Wait until Jack is sent into the light. Walk north, northwest, west, west, west, west. Talk to the Ship’s computer. Walk northeast, north, east. Walk east downstairs. Take the electrical cord. Walk east. Talk to the grubby little man. 122211111 Take the electrical cord. Put the short cord on the long cord. Walk east, east. Take the plug. Put the plug on the joined cords. Walk west. Put the long extension on the electromagnet. Walk southeast. Take the shard. Put the transatron shard on the shattered transatron. Put the transatron on the dimensional anomaly. Use the switch. Use the switch. Use the switch. Wait until the droid arrives. Talk to the droid. Take the food pellet. Use the food pellet. Take the funnel. Walk southwest. Take the fire extinguisher. Use the fire extinguisher on the thermostatic shield. Wait until the droid arrives. Talk to the droid. Walk northwest, west. Take the toy. Take the pass card. Walk northeast, east, southwest. Take the open panel. Walk east, northwest, north. Take the coathanger. Use the coathanger. Put the pass card in the control panel. Put the hyperdrive in the north exit. Walk west, east, southwest. Take the gas canister. Walk east, northwest, north, to the platform. Take the fuel can. Put the chewed pellet on the fuel can. Put the funnel on the repaired fuel can. Use the panel. Take the tool rack. Walk east, east. Take the air pipe. Walk west, west. Put the hose in the fuel pipe. Put the repaired fuel can on the fuel pipe. Walk east, east, north. Use the screwdriver on the unexploded missile. Use the unexploded missile. Take the unexploded missile. Take the key. Walk west, east, to the elevator, east. Put the warhead in the rockslide. Use the warhead. Walk east, east. Put the repaired fuel can on the refueling tanks. Put the key in the keyhole. Use the gas canister on the gas outlet. Walk west, west, to the elevator, west. Walk west, west, west, west, east, southwest. Put the gas canister on the canister holder. Wait until Ysanne arrives. Talk to Ysanne. Walk northeast, north, to the platform. Take the spanner near Jack’s feet. Walk northeast. Take the guyrope. Walk west. Use the twisted wire on the scooter. Use the scooter. Put the guyrope on the grille. Use the rope. Use the spanner on the grille. Use the scooter. Walk into the opening. Take the gyro. Walk west, east, to the tank. Use the cannon control box. Use the beacon. Walk west, west, east, southwest. Put the gyroscope in the navigation core. Wait until Ysanne arrives. Talk to Ysanne. Talk to the Ship’s computer. 333 Walk northeast, north, to the platform. Walk east. Talk to the man. Wait until the man leaves. Walk east quickly after the man leaves, east on the first floor. Talk to the right croupier. Lose the game. Take the chef’s hat. Use the small jug. Use the large jug. Use the spices. Wait until you finish the food sample. Give the food sample to the chef. Walk east, east, east on the third floor. Talk to the receptionist. 1 Walk north. Talk to Tennent. 22 Talk to Ruthie. Talk to Tennent. 234 Walk west. Talk to Ruthie. 22 Talk to the receptionist. 1 Walk north. Talk to Tennent. 3333 Walk west, west, east on the first floor. Talk to the right gambler. 12224 Take the pocket. Give the credit chips to the right croupier. Play the game. The right gambler will sometimes give hints. The goal of the game is to get more points than your opponent. Whenever a player places a card on the grid, he will receive 1 point for each adjacent card of a lower rank. Hollow shapes always outrank solid shapes. From low to high, the cards are ranked: black octagon, yellow triangle, purple square, blue hexagon, green circle, red diamond. However, if a player puts his card next to a card of the same color, his opponent receives 3 points. Play the game until you have 40 credit chips. Walk west, east on the third floor. Talk to the receptionist. 1 Walk north. Give the credit chips to Tennent. Walk west, west, west on the lowest floor. Walk west, west. Wait until Ysanne arrives. Talk to Ysanne. Walk northeast, north, to the platform. Talk to Narm. 111113 Wait until Narm leaves. Talk to the colonist’s leader. 111112 Walk west, west. Take Narm’s boots. Give the cuddly toy to the bitepuppy. Take Narm’s boots. Walk west, west, northwest, northeast, northwest. Walk northwest, northwest, northeast, northeast. Walk east, northeast, northwest. Take the egg. Walk east. Give the egg to the colonist’s leader. Walk to the ship, west. Wait until Ysanne arrives. Talk to Ysanne. Talk to Ysanne. Walk northeast, north, to the platform. Walk east, north, east. Talk to the High Priest. 11112 Walk north, northeast, east, east. Walk west, west, west, northwest. Wait until Ysanne arrives. Talk to Ysanne. Walk north, northeast, east, east. Take the sacrificial offering. Walk to the window. Walk east, east. Take the bag of yeast. Walk west. Put the yeast in the vat. Walk west. Take the robe. Use the robe. Take the flower. Use the flower. Use the flower. Use the flower. Use the flower. Use the flower. Drop the flower. Walk east. Drop a petal. Walk east. Drop a petal. Walk east. Drop a petal. Walk northeast. Drop a petal. Walk north. Drop the petal. Walk west. Wait until Ysanne is sent into the light. Walk north, northwest, west, west, west, west. Talk to the Ship’s computer. Walk northeast, north, east. Walk east downstairs, east. Talk to P’auD’P’Pau. 123 Walk east, northeast. Take the directory. Use the telephone directory. Use the console. Walk north. Talk to Narm N’Palm. Walk west downstairs, west, southeast. Take the broken crystal. Put the transatron shard on the shattered transatron. Put the transatron on the dimensional anomaly.

Frederik Pohl’s Gateway

> TAKE DEBIT CARD > PUT DEBIT CARD IN PV SLOT > 1 > N > N > 0 > 0 > OPEN DRAWER > TAKE BOOK > READ BOOK > EAST > NORTHWEST > GIVE BOOK TO RECEPTIONIST > SOUTHEAST > NORTH > DOWN > WEST > WAIT UNTIL 15:00 > WAIT Wait until you receive the blue badge. > EAST > UP > SOUTH > EAST > WAIT UNTIL 20:01 > WAIT > DRINK DRINK Wait until Thom looks at you expectantly. > BUY DRINK FOR THOM SELDRIDGE Wait until Thom looks at you expectantly. > BUY DRINK FOR THOM SELDRIDGE Wait until Nubar Kamalian arrives. > BUY DRINK FOR NUBAR KAMALIAN Wait until Nubar challenges you to a game. > PLAY GAME Win at least 8 points in any Old Earth trivia game. [+] > WEST > WAIT UNTIL 22:01 > GIVE MEMO TO TERRI NEILSON Wait until you receive Terri Neilson’s PV number. Wait until Terri Neilson leaves. > WEST > WEST > WAIT UNTIL 1:01 > SLEEP > TAKE ALL > EAST > NORTH > DOWN > SOUTH > SOUTH > GIVE BLUE BADGE TO AGENT > UP > WEAR SPACESUIT > CLOSE HATCH > SIT Use the first coordinate set. Push the “GO” button. Repeat the procedure with other coordinate sets until you find the planet. Push the “LAND” button. > OPEN HATCH > DOWN > NORTHWEST > WEST > NORTH > EAST > EAST > PUSH ROCK > WEST > WEST > SOUTH > EAST > EAST > NORTH > NORTH Repeat until you reach the inner chamber. > TAKE HEXAGONAL METAL BOX > SOUTH > SOUTH > SOUTH > UP > CLOSE HATCH > SIT Push the “ORBIT” button. Push the “RETURN” button. > NORTH > NORTH > UP > SOUTH > WEST > READ NAPKIN Note the PV number. > PUT DEBIT CARD IN PV SLOT > 6 Enter the PV number. > 0 > 0 > EAST > EAST Wait until you receive the green badge. > WEST > WEST > WAIT UNTIL 1:01 > SLEEP > TAKE ALL > EAST > NORTH > DOWN > SOUTH > WEST > WAIT UNTIL 9:00 Wait until you receive the coordinate set. > EAST > SOUTH > GIVE GREEN BADGE TO AGENT > UP > WEAR SPACESUIT > CLOSE HATCH > SIT Use the last coordinate set. Push the “GO” button. Push the “LAND” button. > OPEN HATCH > DOWN > EAST > NORTHEAST > WEST Wait until the aliens arrive. > EAST > SOUTHWEST > SOUTH > WAIT > TAKE SALAMANDER > NORTH > WAIT UNTIL 11:44 Wait until you hear noises from the northeast. > EAST > SOUTHEAST > DOWN > WAIT > UP > PUT SALAMANDER IN TANK > DOWN > WAIT UNTIL 1:31 Note the chief learns the key has disappeared. > UP > NORTHWEST > WEST > SOUTH > TAKE METAL CYLINDER > NORTH > NORTHEAST > NORTH > PUT METAL CYLINDER IN DOME SLOT Answer the questions correctly. [+] > TAKE RED PRAYER FAN > TAKE BLUE PRAYER FAN > TAKE YELLOW PRAYER FAN > UP Note the colours of the slots and the squares below them. If one of the squares is orange: > PUT RED PRAYER FAN IN YELLOW SLOT > PUT BLUE PRAYER FAN IN RED SLOT > PUT YELLOW PRAYER FAN IN BLUE SLOT Else: > PUT RED PRAYER FAN IN BLUE SLOT > PUT BLUE PRAYER FAN IN YELLOW SLOT > PUT YELLOW PRAYER FAN IN RED SLOT Note the red prayer fan is in the right slot. Note the blue prayer fan is in the right slot. Note the yellow prayer fan is in the right slot. Wait until receive the machine. > DOWN > SOUTH > SOUTH > SOUTHWEST > WEST > UP > CLOSE HATCH > SIT Push the “ORBIT” button. Push the “RETURN” button. > PUT DEBIT CARD IN PV SLOT > 1 > 0 > 0 > EAST > NORTHWEST > UP > LIE DOWN > WEAR COLLAR > PUSH POWER BUTTON > TAKE FROSTED GLASS > GIVE FROSTED GLASS TO BARTENDER Repeat until the bartender passes out. > PUT FROSTED GLASS IN SCANNER > TAKE OFF COLLAR > TAKE MEMBERSHIP PIN > DOWN > SOUTHEAST > EAST > EAST > EAST > NORTH > LIE DOWN Wait until the man leaves. > SOUTH > WEST > WEST > WEST > NORTHWEST Note you receive four new codes. > EAST > SOUTHEAST > NORTH > DOWN > SOUTH > SOUTH > GIVE GREEN BADGE TO AGENT > UP > WEAR SPACESUIT > CLOSE HATCH > SIT Use the second coordinate set of the right column. Push the “GO” button. Push the “LAND” button. > OPEN HATCH > DOWN > WEST > TAKE CLEAR PRISM > EAST > REMOVE CRACKED PRISM > PUT CLEAR PRISM IN DIAMOND TRAY > STAND ON METAL DISK > EAST > TAKE BEETLES > WEST > STAND ON DISK > TAKE CLEAR PRISM AND BRIGHT CUBE > WEST > PUT CLEAR PRISM IN DIAMOND TRAY > TAKE DARK CUBE > PUT BRIGHT CUBE IN SQUARE SOCKET > PUT BEETLE IN OVAL DEPRESSION > TAKE BLACK PYRAMID > TAKE CLEAR PRISM AND BRIGHT CUBE > EAST > PUT BRIGHT CUBE IN SQUARE SOCKET > PUT CLEAR PRISM IN DIAMOND TRAY > STAND ON DISK > EAST > NORTHEAST > SOUTHEAST > EAST > NORTHWEST > SOUTH > WEST > SOUTHEAST > NORTH > PUT BLACK PYRAMID ON METAL STAND > SOUTH > TURN POWER KNOB > PULL DEPLOY LEVER > PUSH ACTIVATE BUTTON > WEST > STAND ON DISK > UP > CLOSE HATCH > SIT Push the “ORBIT” button. Push the “RETURN” button. > NORTH > NORTH > UP > NORTH > PULL LEVER > WAIT > PUT MAINTENANCE KEY IN PLANTER TRAY Wait until the maintenance man leaves. > TAKE MAINTENANCE KEY > SOUTH > DOWN > NORTH > WEST > TAKE GUN > STAND ON CABINET > OPEN VENT COVER WITH MAINTENANCE KEY > PUSH BUTTON > WAIT > PUT GUN IN ROBOT WASTE BOX > EAST > SOUTH > WEST > OPEN VENT COVER WITH MAINTENANCE KEY > PUSH BUTTON > WAIT > TAKE GUN > EAST > SOUTH > SOUTH > GIVE GREEN BADGE TO AGENT > UP > WEAR SPACESUIT > CLOSE HATCH > SIT Use the third coordinate set of the right column. Push the “GO” button. Push the “LAND” button. > OPEN HATCH > DOWN > TAKE POD > EAST > WAIT > TAKE WORM > SHOOT SPIDER WITH GUN > SHOOT SPIDER WITH GUN > WEST > EAST > TAKE GUN > EAST > THROW WORM TO TENTACLE > EAST > TAKE SPIKE > DROP POD > TAKE RAT > EAST > GIVE RAT TO SNAKE > OPEN DOOR > EAST > ATTACK PUFFERSLUG > KILL PUFFERSLUG WITH SPIKE > REMOVE WORM > TURN POWER KNOB > PULL DEPLOY LEVER > PUSH ACTIVATE BUTTON > WEST > WEST > WEST > WEST > WEST > UP > CLOSE HATCH > SIT Push the “ORBIT” button. Push the “RETURN” button. > GIVE GREEN BADGE TO AGENT > UP > CLOSE HATCH > SIT Use the fourth coordinate set of the right column. Push the “GO” button. Push the “LAND” button. > OPEN HATCH > DOWN > NORTH > NORTH > EAST > TAKE SMALL STONE > EAST > SOUTH > EAST > TAKE VINE > TAKE BRANCH Wait until the beast leaves the clearing. > EAST > NORTH > TAKE BOWL > SOUTH > WEST > WEST > NORTH > WEST > WEST > LOOK IN BOWL > PUT SMALL STONE IN HOLE > PUT BERRIES IN BOWL > EAST > EAST > SOUTH > EAST > SLEEP Wait until the beast leaves the clearing. > EAST > NORTH > DROP BOWL > SOUTH > WEST > WAIT > EAST > SOUTHEAST > NORTH > HIT SHARD WITH BRANCH > TAKE SHARD > SOUTH > NORTHWEST > WEST > WEST > CLEAN SHARD > EAST > EAST > TIE VINE TO HAIRY BEAST > WEST > WEST > SOUTH > WEST > WEST > NORTH > EAST > THROW SHARD INTO POND > EAST > TURN POWER KNOB > PULL DEPLOY LEVER > PUSH ACTIVATE BUTTON > DOWN > SOUTH > WEST > UP > CLOSE HATCH > SIT Push the “ORBIT” button. Push the “RETURN” button. > NORTH > NORTH > UP > NORTH > TAKE ROSE > SOUTH > SOUTH > NORTHWEST > GIVE ROSE TO RECEPTIONIST > SOUTHEAST > NORTH > DOWN > SOUTH > SOUTH > GIVE GREEN BADGE TO AGENT > UP > CLOSE HATCH > SIT Use the last coordinate set. Push the “GO” button. Push the “LAND” button. > OPEN HATCH > DOWN > WEST > TAKE RUSTY PICKAXE > EAST > SOUTH > NORTH > NORTHEAST > SOUTHEAST > TAKE WHISTLE > NORTHWEST > LOOK AT ROCKS > NORTHWEST > SHAKE HANDS Wait until Rolf Becker leaves. > WEST > LOOK AT ROCKS > TAKE TILLER > NORTH > TAKE METAL PAIL > TAKE RED LEAVES > TAKE SHOVEL > NORTHEAST > LOOK AT ROCKS > NORTHEAST > BLOW WHISTLE > TAKE ROPE > SOUTHEAST > READ MAGAZINE > GIVE MAGAZINE TO ROLF BECKER > ASK ABOUT TYRANNOSAURUS > GIVE RED LEAVES TO GOPHERIA > PUT SMALL MAT ON FLOOR > ASK ABOUT CONTROL PANEL > ASK ABOUT VERMACULITE > ASK ABOUT GLINT > YES > YES > NORTHWEST > SOUTHWEST > WEST > GIVE TILLER TO ROLF BECKER > BECKER, ENTER RAFT > ENTER RAFT > PUSH RAFT IN WATER > BAIL Repeat until Rolf Becker takes his strut. Repeat until you reach the waterfall. > NORTHWEST > NORTHWEST > NORTHWEST > WEST > SOUTHWEST > DIG GROUND WITH RUSTY PICKAXE > DIG GROUND WITH RUSTY PICKAXE > DIG GROUND WITH RUSTY PICKAXE > TAKE VERMACULITE > NORTHEAST > NORTHEAST > NORTH > NORTHEAST > SOUTHEAST > GIVE VERMACULITE TO ROLF BECKER > NORTHWEST > SOUTHWEST > SOUTHWEST Wait until you receive the lens cover. > UP > OPEN DRAWER > TAKE ALL FROM DRAWER > DOWN > SOUTHEAST > SOUTHEAST > SOUTHEAST > OPEN MAINTENANCE CRIB > TAKE ALL FROM CRIB > REMOVE GROMMETS WITH GROMMET WRENCH > UNSCREW CYLINDER CAP > REMOVE FLANGE CONNECTOR WITH FLANGE DEFUSER > LOOK AT ACTUATOR > CONNECT BLUE CLIP TO PYRAMID ANODE > CONNECT GRAY CLIP TO TETRAHEDRON ANODE > TAKE ACTUATOR CORE WITH ACTUATOR CALIPERS > TAKE ACTUATOR CELL > NORTHWEST > NORTHWEST > NORTH > TIE ROPE TO TREE > EAST > NORTH > NORTHEAST > SOUTHEAST > PUT FOCAL LENS IN LENS HOUSING > PUT LENS COVER IN LENS HOUSING > PUT ACTUATOR CELL IN SLOT > TURN POWER KNOB > PULL DEPLOY LEVER > PUSH ACTIVATE BUTTON > ASK ABOUT WOODEN STAND > YES > YES > YES > PLAY DRUMS Wait until the music session ends. > NORTHWEST > SOUTHWEST > SOUTH > SOUTH > YES > SOUTHEAST > SOUTHWEST > UP > CLOSE HATCH > SIT Push the “ORBIT” button. Push the “RETURN” button. Wait until you receive the reward for returning Rolf Becker. > EAST > SOUTHEAST > SOUTH > SOUTH > LOOK AT HEECHEE DEVICE > PUT MEDALLION IN DEPRESSION > TAKE TUNING FORK > PUT TUNING FORK IN HEECHEE DEVICE > TAKE HOLOGRAM > PUT HOLOGRAM ON PEDESTAL > TAKE TUNING FORK > NORTH > NORTH > NORTH > UP > WEST > HIDE > WAIT UNTIL 13:00 > WAIT UNTIL 00:01 Wait until Perry disappears. > LEAVE CRATE > TAKE PAPER > READ PAPER Note the pass on the paper. > HIT TUNING FORK > PUT TUNING FORK IN BLISTER Enter the pass from the paper. > WEST > TAKE SILVER SPHERE > EAST > EAST > DOWN > SOUTH > NORTHWEST > UP > LIE DOWN Note the password. > WEAR COLLAR > SET SWITCH TO DEEP PSYCH Type in the password. > PUSH POWER BUTTON > JUMP OVER CHASM Wait until the demon starts to panic. > LIFT DEMON > TAKE OFF COLLAR > DOWN > SOUTHEAST > NORTH > DOWN > SOUTH > SOUTH > GIVE GREEN BADGE TO AGENT > UP > CLOSE HATCH > SIT Use the last coordinate set. Push the “GO” button. > OPEN HATCH > DOWN > PUSH BUTTON > TAKE COLLAR > WEAR COLLAR > PUSH GLOBE > EAST > PUSH PEDAL > PUSH GLOBE Wait until the something in the room suddenly changes. > SOUTH > PUT CREDIT CARD IN FIRST SLOT > PUT CREDIT CARD IN SECOND SLOT > WAIT > TAKE RUSTY SWORD > SOUTH Wait until the demons throw the rope net. > CUT ROPE NET WITH SWORD > CUT ROPE NET WITH SWORD > TAKE SACK > TAKE ROPE NET > NORTH > PUT ASHES IN SACK > NORTH > THROW ASHES ON STALAGMITE SHELF > TAKE SACK > SOUTH > PUT ASHES IN SACK > NORTH > WAIT Wait until the footprints appear. > THROW ASHES TO STALAGMITE SHELF > THROW ROPE NET ON DEMON > TAKE RING > TAKE SACK > NORTH > WAIT Wait until a demon begins to move. Put the sack over the moving demon. > TAKE SACK > WEAR RING > SOUTH > SOUTH > THROW DUST ON HYDRA > WEST > WEST > SLEEP > TAKE ALL > PUT DEBIT CARD IN PV SLOT > 1 > N > N > 0 > 0 > EAST > NORTHWEST > UP > TAKE VR MANUAL > READ VR MANUAL > DOWN > SOUTHEAST > EAST > EAST > EAST > NORTH > READ VR MANUAL Note the password for the current date. > SOUTH > WEST > WEST > WEST > NORTHWEST > UP > LIE DOWN > WEAR COLLAR Type in the password for the current date. > PUSH POWER BUTTON

Future Wars: Time Travellers

Warning: The first version of the DOS version has a fatal bug, which prevents you from completing the last stage of the game. Use either the later CD-ROM version or the Amiga version to avoid this problem. Take the empty bucket. Examine the scaffolding. Walk to the control box. Operate the red button. Walk to the window. Operate the window. Walk to the window, to the waste basket. Take the plastic bag. Walk to the cupboard. Operate the cupboard. Take the insecticide. Walk to the door to the WC. Operate the door to the WC. Examine the little flag. Walk to the sink. Use the empty bucket on the sink. Walk over the carpet until you feel something. Operate the carpet. Walk to the left wooden door. Use the full bucket on the door. Walk to the right wooden door. Operate the door. Use the key on the third lower cupboard from the right. Examine the typewriter. Note the combination 40315. Walk to the drawer. Operate the drawer. Take the sheaf of paper. Examine the map. Use the little flag on the little hole. Walk east. Examine the numbered keypad. Operate 4. Operate 0. Operate 3. Operate 1. Operate 5. Walk north. Walk to the machine. Use the sheaf of paper on the opening. Operate the green button. Operate the red button. Take the documents. Walk into the white circle. Walk across the green land near to the mosquitoes. Use the insecticide on the mosquitoes. Continue to the left side until you see the glint. Examine the glint of metal. Walk west, to the foot of the tree. Examine the foot of the tree. Use the rope on the tree branch. Walk to the clothes. Take the tunic. Take the slacks. Walk west, northwest, to the tree. Operate the tree. Examine the ground. Walk east, to the door. Operate the door. Speak with the innkeeper. Use the silver coin on the innkeeper. Walk south, to the guard. Use the pendant on the guard. Take the lance. Walk northwest, to the monk’s habit. Use the lance on the monk’s habit. Walk east, south. Examine the glint under the wolf’s tail. Walk north, east, to the lake. Use the plastic bag on the lake. Walk west, south, to the wolf. The wolf will lower it’s head once you are near enough to throw the bag. Use the full bag on the wolf. Walk to the door. Operate the door. Follow the monks to the door to the east. Operate the door. Walk to the father superior, west. Follow the monks to the door to the west. Operate the door. Walk to the cup. Take the cup. Walk east. Follow the monks to the door to the north. Operate the door. Walk to the far barrel on the middle shelf. Use the cup on the barrel. Walk upstairs, north. Follow the monks to the door to the east. Operate the door. Walk to the father superior. Examine the father superior. Use the control device on the piece of furniture. Walk west. Follow the monks to the door to the north. Operate the door. Use the control device on the barrel on the top of the ladder. Walk to the ladder, to the glass tube. Examine the glass case. Examine the gas capsule. Walk to the console. Use the magnetic card on the console. Walk to the rubble to the east. Examine the rubble to the east. Walk east, around the ridge to the white box hidden in the rubble. Examine the box pixel in the rubble. Walk to the rubble in the middle. Examine the rubble. Operate the manhole cover. Walk east, north, to the tap. Use the blowtorch on the tap. Walk southwest, south, northeast, east, east, to the mutated creature. Use the blowtorch on the mutated creature. Walk to the door. Use the lance on the videocamera. Walk north, to the newspaper machine. Examine the coin collector. Use the coin on the money slot. Examine the coin collector. Use the coin on the money slot. Wait until the metro arrives. Walk into the metro. Walk south, to the fuse box. Examine the fuses. Use the fuses on the fuses. Walk north. Wait until the hostess is doing her makeup. Walk up the stairs. Use the key on the air duct. Use the gas capsule on the air duct. Use the newspaper on the air duct. Walk east. Wait until you are rescued. Walk to Lo’Ann, west. Shoot all Crughons. Make sure you shoot Crughons in the danger area first. Shoot the leader on the platform. Examine Lo’Ann. Examine Lo’Ann. Examine Lo’Ann. Use the pendant on Lo’Ann. Walk to the Crughon. Examine the Crughon. Walk inside, to the card reader. Use the magnetic card on the card reader. Walk to the case. Operate the case. Take the garment. Walk to the videocamera. Use the garment on the videocamera. Walk to the case. Operate the case. Walk to the right side of the doorway. Wait until the door opens. Use the pill on the hero. Wait until both guards enter. Walk into the doorway. Walk past the guard to the front of the boxes before the pill wears out. Walk to the box. Operate the box. Walk north. Run east, down, east, down, down. Run west, down, east, down, down. Run west, down, down, west, down. Run down, down, down, east, up. Run up, east, up, up, up. Run down, down, down, down, down. Run west, down, east, down, west. Run west, down, east, to the door. Run to the console. Use the magnetic card on the console. Walk south. Run west, up, east, east, up. Run west, up, east, up, up. Run up, up, up, down, down. Run down, west, down, down, west. Run up, up, up, up, east. Run up, west, up, into the door.

A Friend Indeed…

Take the paper towel. Use the key on the locked door. Walk north. Take the tire iron. Use the tire iron on the jeep. Interact with the jeep. Walk south, upstairs. Use the keycard on the security door. Interact with the terminal in the security room. Interact with the locker in the security room. Interact with the phone in the master bedroom. Use the boot disk on Cosmo’s computer. Walk downstairs, downstairs. Take the whiskey from the bar. Interact with the shelves. Interact with the transport. Interact with the terminal. Walk into the teleportation beam. Interact with the ticket machine. Take a space suit. Use the space suit. Interact with the elevator call button. Take the wires. Interact with the tollbooth. Use the empty jar on the leaking coolant. Walk north. Use the coin on the telescope. Exit the telescope. Walk inside the ship. Use the wires on the power supply. Walk up to the navigational deck. Walk up to the rec deck. Walk up to the bridge. Interact with the captain’s chair. Run the pre-launch diagnostics. Launch the ship. Walk down to the rec deck. Walk down to the navigational deck. Walk down to the engineering deck. Use the full jar on the power supply.

Earthrise: A Guild Investigation

Climb up. Walk to the rack. > LOOK AT RACK > TAKE BOTTLE > LOOK AT WATCH Walk to the panel. > USE COMMUNICATIONS Walk to the couch. > LIE DOWN > LOOK AT CONTROL PANEL > PUSH OPEN BAY DOORS > STAND Climb down. Walk east, east, to the tap. > FILL BOTTLE Walk west, west. Climb up. Walk east, to the control panel. > PUSH OPEN CABINET Walk to the cabinet. > TAKE HELMET > WEAR HELMET Walk east, to the chair inside the pod. > SIT > LOOK AT CONTROL PANEL > PUSH AUTOMATED FLIGHT > STAND Walk east. Climb down. Walk east. > REMOVE HELMET Walk to the intercom. > PUSH BLACK BUTTON Walk south, to the decontamination panel. > PUSH PERSONNEL Walk to the bin. > TAKE BADGE Walk south, east, east, southwest, to the panel. > PUSH DOWN Walk north, northwest, west, west, to the cake. > TAKE CAKE > EAT CAKE > TAKE CAKE Walk north, to the table. > TAKE KNIFE Walk to the button. > PUSH BUTTON Walk north, to the shelves. > TAKE CYLINDER Walk south, south, east, east. > WEAR HELMET Walk east, west, north. > REMOVE HELMET Walk to the button next to the north door. > PUSH BUTTON Walk north, to the bed. > TAKE COMB Walk south, east, to the button next to the southwest door. > PUSH BUTTON Walk south, to the sock. > TAKE SOCK Walk north, to the button next to the northeast door. > PUSH BUTTON Walk north, to the dresser. > TAKE HACKSAW Walk south, east, to the button next to the northwest door. > PUSH BUTTON Walk north, to the dresser. > TAKE HAMMER Walk south, to the button next to the south door. > PUSH BUTTON Walk south, to the dresser. > OPEN CASE > TAKE GUN Walk north, west, west. > WEAR HELMET Walk west, east, east, east. > REMOVE HELMET Walk northeast, east, east, to the bench. > TAKE MAGNET Walk south, west, west. Walk south, east, east, to the button. > PUSH BUTTON Walk northwest, to the tap. > FILL BOTTLE Whenever you need more oxygen, return here. Walk south. > WEAR HELMET Walk south. Climb up, up. Walk east, north, to the skylight. > BREAK SKYLIGHT WITH HAMMER Walk south, west. Climb down, down. Walk to the ladder. > CUT CHAINS WITH HACKSAW > TAKE LADDER Walk west. > REMOVE HELMET Walk north, west, west, southwest, to the panel. > PUSH UP Walk north, east, east, east, east, to the desk. > TAKE GLASSES Walk west, west, south, east. > WEAR HELMET Walk east, east, to the vines. > LOOK AT VINES > CUT VINES WITH KNIFE > PUSH BUTTON Walk east, to the shelves. > TAKE LAMP Walk west, west, west. > REMOVE HELMET Walk west, west, west, west, southwest, to the panel. > PUSH DOWN Walk north, west, west, west. > WEAR HELMET > TURN ON LAMP Walk west. > SHINE LAMP ON CREATURE Walk to the button. > PUSH BUTTON Walk north, to the laser drill. > TAKE LASER DRILL Walk to the wire cutters. > TAKE WIRE CUTTERS Walk south, east. > REMOVE HELMET Walk east, east, east, southwest, to the panel. > PUSH UP Walk north. > WEAR HELMET Walk south, east. > SHOOT CREATURE WITH LASER DRILL Walk west, west. > REMOVE HELMET Walk southeast, east, east, to the body. > READ NOTE Walk east, to the table. > READ NOTEPAD Walk to the filing cabinet with the green light. > OPEN FILING CABINET Note the creature names. Walk to the storage cabinet. > OPEN STORAGE CABINET > TAKE JAR Walk west, north, west, west, northeast, east, east, to the chair. > SIT > LOOK AT TERMINAL > BIOMED > TYMAK > BRELT > KARIK > GLITTEN > ZELD > QUIT > QUIT > STAND Walk to the north end of the glass wall. > LOOK AT GLASS > LOOK AT BOARD > READ NOTICES WITH GLASSES Walk to the east door. > SHOOT DOOR WITH LASER DRILL > SHOOT PANEL WITH LASER THROUGH HOLE Walk west, west, west. > WEAR HELMET > PUT BEE IN CYLINDER Walk south, east, east, east. > PUT BEE IN JAR > REMOVE HELMET Walk south. > FREE BEE Walk west, to the button next to the south door. > PUSH BUTTON Walk south, to the cabinet. > OPEN CABINET > TAKE WELDING TORCH Walk north, east, east. > WEAR HELMET > PUT BEE IN CYLINDER Walk west, west, west, west. > PUT BEE IN JAR > REMOVE HELMET Walk southeast, east, east, east, to the storage cabinet. > PUT JAR IN STORAGE CABINET Walk west, north, west, west. Walk west, west, west, west, to the console. > USE COMMUNICATIONS Walk west. > WEAR HELMET Climb up. Walk south, to the rocks. > TAKE NUGGET Walk to the suit. > TAKE SCREWDRIVER Walk north. Climb up, up. Walk to the access panel. > REMOVE SCREW WITH SCREWDRIVER Walk to the control panel > PUSH OPEN Climb down, down. Walk to the box. > TURN DIAL RIGHT 3 > TURN DIAL LEFT 1 > TURN DIAL RIGHT 6 > TURN DIAL LEFT 4 > OPEN BOX > CUT WIRES WITH WIRE CUTTERS Climb up, up. Walk to the access panel. > TAKE PHILLIPS SCREWDRIVER Climb down, down, down. > REMOVE HELMET Walk east, east, east, east, east. > WEAR HELMET Walk northwest. > TURN ON MAGNET Walk west. Note the magnet defeats the Brelt. Walk west. > REMOVE HELMET Walk west, south, south, east, to the panel. > OPEN PANEL WITH PHILLIPS SCREWDRIVER > CUT WIRE WITH WIRE CUTTERS Walk west, north, north, east. > WEAR HELMET Walk east, east, east. > REMOVE HELMET Walk southwest, to the panel. > PUSH DOWN Walk north. > WEAR HELMET Walk southeast, east, to the chasm. > PUT LADDER OVER CHASM Walk east, east. > REMOVE HELMET Climb up to the second level. Walk to the wrench. > TAKE WRENCH Climb down to the first level. Walk to the button. > PUSH BUTTON Walk north, west, west, to the broken cable. > REPAIR CABLE WITH WELDING TORCH Walk east, east, east. > WEAR HELMET Walk west, west, west, west. Walk east, east, to the hole. > TURN VALVE WITH WRENCH Walk east, east. > REMOVE HELMET Walk east, to the box. > STRIP WIRE > PUT WIRE IN BOX Walk west, to the button on the console. > PUSH BUTTON > WEAR HELMET Walk west, west, west, west. > REMOVE HELMET Walk southwest, to the panel. > PUSH UP Walk north, north, west, west, north. > WEAR HELMET Walk north. Climb up. Walk west. > THROW CAKE AT SLIME Walk to the chair inside the pod. > SIT > PUSH AUTOMATED RETURN > STAND Walk west, to the cabinet. > REMOVE HELMET > PUT HELMET IN CABINET Walk west, to the rack. > PUT BOTTLE IN RACK Walk to the couch. > LIE DOWN > PUSH CLOSE BAY DOORS > PUSH AUTOMATED RETURN > STAND Climb down. Walk to the cryo chamber. > LIE DOWN

Equilibrium

Take the package. Use the ring on Rosaline. Walk south, south, east, south. Use the southwest pile of rubble. Use the northwest pile of rubble. Use the enormous pile of rubble. Walk north, east. Use the bottle on the fountain. Walk west, west, north, west, west. Talk to the man in the back. 435 Talk to the man to the right. 444 Take the shovel. Walk south, east, east, south, south. Use the shovel on the enormous pile of rubble. Walk east. Use the body. Take the bag. Walk west, north, north, west, west, west. Give the bag to the man in the back. Walk south, east, east, north, north. Take the cloth. Walk south, east, east, east. Walk south, east, north, east, upstairs. Talk to the man. 3333334 Give the handguns and id to the cleric. Take the rope. Walk south, west, south, south. Give the bone to the dog. Walk east. Use the red keycard on the slot. Talk to the intercom. 1 Walk west, west, north, west, west. Walk west, south, west, west. Talk to the man in the back. 46 Walk south, east, east, east. Walk north, east, east, south. Walk south, east, east. Talk to the intercom. 2 Walk inside. Talk to the girl. 3334 Walk east, east, south. Take the cassette recorder. Walk north, east. Talk the red book on the third shelf. Walk north. Take the notice requesting volunteers. Read the notice on the assasination attempt on cleric Preston. Walk west. Give the wanted notice to the man. Walk east, east. Give the note to the woman. Use the screen. Walk west, south, west, west. Open the door. Talk to the cleric. 1124 Walk south, west, north, west, west. Walk north, west, west, west. Walk south, west, west. Talk to the woman. 34434 Walk south, east, east, east. Walk north, east, east, south. Walk south, east, east, inside, east. Use the phone book. Walk west, north, west, west. Walk north, west, west, west. Walk south, south. Use the telephone. 4111111 Walk north, north, east, east. Walk east, east, south, south. Walk east, east, inside, east. Walk east, east, north, west. Talk to the man. 4 Walk north, east, north, north, past the sweepers. 1 Use the cloth on the camera. Use the east wall. Talk to the east wall. 1322222 Use the shovel on the ground. Take the bag. Use the cassette player on the bench. Use the hole. Walk east. Open the door. Walk north. Use the keyboard. Walk south, south, north, north. Use the rope on the bridge. Use the rope. Talk to the contact. 1 Use the rope. Walk south, south, west, west, north. Take the sledgehammer. Use the sledgehammer on the wall. Use the hole. Walk west. Talk to the man in the back. 11 Walk south, east, north, east. Walk east, east, east, south. Walk east, north, east, north. Talk to the girl. 111 Walk south, west, south, south. Walk east, inside. Talk to Sparkplug. 2 Walk east, east, east, east. Walk north, west. Give the contract to Trent. Talk to Trent. 333 Walk east, south, west, west. Walk west, north, west, north. Walk north, east, north. Give the green keycard to the girl. Walk south, west, south, west, west, west, west, Walk south, south, south, south, south. Talk to the man. 33 Take the dead fish. Walk north, north, north, north. Walk west, west. Talk to the man. Walk south, east, north, east, east. Open the door. Use the key on the trapdoor. Use the ladder. Walk east, south, south, north. Walk west, south, west, south. Walk north, south. Use the picture on the hole. Walk south. Talk to the cleric. 233 Walk north, west, west, north, west. Walk west, north, north, west, west. Open the door. Use the ladder. Walk north. Use the ladder. Walk north. Open the door. Use the fish on the sweeper. Walk north. Use the five keyboards. Walk south, east, east. Open the door. 11 Use the pistol on the machine.

Dreamweb

The symbol is a circle with three line on the top part, and one on the bottom. Open the wallet on the table. Take the cashcard. Take the list. Use the list. Note the doorcode. Drop the list. Leave the wallet. Walk east. Open the micro cooker. Take the key. Leave the micro cooker. Take the cartridge from the crate. Use the button next to the exit. Walk east. Use the control. Walk west. Take the screwdriver from the car. Walk south, west. Travel to your flat. Walk west, north. Use the left keypad. Enter 5106. Walk west. Take the red cartridge. Open the interface. Put the cartridge labelled “Important!” in the interface. Leave the interface. Use the network screen. > LOGON RYAN > BLACKDRAGON > LIST > LIST CARTRIDGE > READ PRIVATE > LIST MAILBOX > READ LOUIS > EXIT Take the knife from the bed. Walk east, south, east. Use the lift control. Travel to Louis’ flat. Walk west. Walk west, south. Use the keypad. Enter 5238. Walk west. Talk to Louis. Take both trainers. Use both trainers. Open the unit. Take the card. Leave the unit. Look at the card. Walk east, north, east, south. Travel to Sparky’s Bar. Walk north. Talk to Sparky. Use the cashcard on the card scanner. Talk the east man. Walk south, west. Travel to the pool hall. Walk east. Talk to the assistant. Use the card on the reader. Drop the card. Walk north. Use the lift control. Walk south. Talk to the bartender. Note the door code. Walk west, west. Use the keypad. Enter 5222. Walk south. Talk to Mr. Silverman. Use the cashcard on the card scanner. Take the gun. Walk north, east, east, north. Use the lift control. Walk south, west, north. Travel to the Regency Hotel. Walk north. Talk to the receptionist. Use the cashcard on the card scanner. Take the keycard. Use the pad. Walk north. Use the keycard on the controls. Use the knife on the controls. Use the knife on the wire. Drop the keycard. Drop the knife. Walk south, west. Open the firepoint. Take the axe. Leave the firepoint. Walk east, north. Use the handle. Use the axe on the lift doors. Use the axe. Use the gun. Walk west, south. Use the gun. Talk to the keeper. Walk south, south, east. Use the west door. Use the key on the plinth. Walk east, south. Travel to your flat. Walk west, north. Use the left keypad. Enter 5106. Walk west. Use the network screen. > LIST NEWSNET > READ TVSPECIAL > EXIT Walk east, south, east. Use the lift control. Travel to Channel 6 Studios. Walk east, east, east, south, south, west. Talk to the old man. Use the gun. Use the control panel. Walk west, north. Take the brochure. Drop the brochure. Take the passcard. Walk west. Use the passcard on the door lock. Walk south. Drop the passcard. Use the screwdriver on the fusebox. Take the fuse. Drop the screwdriver. Walk north, east, east, north. Use the ladder. Open the winch control. Take the blown fuse. Drop the blown fuse. Put the fuse in the winch control. Leave the winch control. Use the winch control. Talk to the keeper. Walk south, south. Take the crystal. Walk west. Use the east door. Use the key on the plinth. Walk west. Travel to your flat. Walk west, north. Use the left keypad. Enter 5106. Walk west. Take the mug from the table. Note the logo on the mug. Open the interface. Take the cartridge from the interface. Drop the cartridge labelled “Important!”. Put the cartridge in the interface. Leave the interface. Use the network screen. > LIST CARTRIDGE > READ MEETING > READ CODE > EXIT Walk east, south, east. Use the lift control. Travel to Eden’s house. Use the keypad. Enter 2865. Walk north. Use the button. Walk east. Use the lift control. Walk west, west. Use the organiser on the bed. Press the key until you find Sartain Industries. Exit the organiser. Walk east, east. Use the lift control. Walk west, south, west. Travel to Sartain Industries. Use the keypad. Enter 7833. Walk north. Use the computer. Use the gun. Walk west, north. Use the lift control. Walk south. Use the crystal. Walk south. Open the briefcase. Take the papers. Leave the briefcase. Use the papers. Read through the papers until you find both addresses. Exit the papers. Drop the papers. Walk east, north, south, west. Use the gun. Talk to the keeper. Walk south. Use the east door. Use the key on the plinth. Walk west. Take the wire cutters. Walk north, north. Travel to Chapel’s house. Walk east. Talk to the policeman. Walk west. Use the wall. Walk south. Take the cartridge. Walk north. Use the wall. Walk west. Travel to the boathouse. Take the railing. Use the mug on the pipe. Walk east. Use the junction box. Use the railing on the junction box. Use the mug on the junction box. Drop the railing. Drop the mug. Use the hole in the balcony. Use the hole in the window. Talk to Underwood. Use the gun. Talk to the keeper. Walk south, south, west. Use the door. Use the key on the plinth. Walk north. Travel to your flat. Walk west, north. Use the left keypad. Enter 5106. Welk west. Open the interface. Take the cartridge from the interface. Drop the cartridge from Eden’s House. Put the cartridge in the interface. Leave the interface. Use the network screen. > LIST CARTRIDGE > LOGON BECKETT > SEPTIMUS > LIST CARTRIDGE > READ BRIEF > EXIT Walk east, south, east. Use the lift control. Travel to the ruined church. Use the wire cutters on the gate. Drop the wire cutters. Walk south. Take the hand. Walk south, south. Take the cloth. Take a candlestick. Take the candlestick. Drop the cloth. Drop a candlestick. Drop the candlestick. Use the hand on the hole. Use the altar. Use the hole. Open the jar. Take the gem. Use the stone slab. Take a gem. Take the gem. Take the rock. Use a gem on the stone tile. Use a gem on the stone tile. Use the gem on the stone tile. Walk east. Take a rock. Take the rock. Walk north. Use the statue. Reconstruct the symbol from the manual. Push the crystal. Walk south, south, east. Take the rock. Walk west, west, west. Take the rock. Walk north. Take the rock. Walk west. Take a rock. Take the rock. Walk east. Use all eight rocks on the cart. Use the cart. Walk south, south, west, south. Use the hole. Walk west, north, north, west, east.

The Dig

Use the Pen Ultimate. Communicate with Miles. Talk about the Flying Pig. Use the Flying Pig. Open the Flying Pig. Use the Flying Pig. Take the shovel. Take the zero-G digger. Take explosive unit Alpha. Take explosive unit Beta. Go to the asteroid, to space, to quadrant 2. Use the zero-G digger on the target surface. Use explosive unit Alpha on the dirt. Use the arming key on explosive unit Alpha. Go to space, to quadrant 3. Use the shovel on the boulder. Use explosive unit Beta on the surface. Use the arming key on explosive unit Beta. Go to space, to the shuttle. Use the Pen Ultimate. Communicate with Borden. Talk about the nuclear explosive. Use the zero-G digger on one of the odd projections. Use the zero-G digger on one of the odd projections. Use the zero-G digger on the final odd projection. Use one of the metallic plates. Use one of the metallic plates. Use one of the metallic plates. Use the final metallic plate. Go to the dark tunnel, to the pedestal. Take all four plates. Go to the square indentation. Use the four plates on the right places. Walk east. Walk to the western unknown area, to the wreck. Open the chest. Take the device. Pull the hanging wire. Take the wire. Take the engraved rod. Walk outside, east, to the northern unknown area. Take the tusks. Use the shovel on the grave. Take the jaw bone. Walk east, to the unknown area. Use the device. Use the shovel on the small mound. Take the bracelet. Walk west, to the dais. Use the shovel on the small hole. During your travels, you will need to activate a number of strange devices. To activate a device, use it. Hold the switch until the bridge if connected to the central circle. If the bridge doesn’t connect, leave the device. Move the lens. Try to connect the bridge again. If the bridge doesn’t connect in any of the lens settings, open the panel. Point the source at the bottom prism. Point the bottom prism at the other three prisms. Point each coloured beam at the gem of the same colour. Take the plate. Take the purple engraved rod. Walk to the ramp. Look over the edge. Examine the unattached lens. Examine the lens slot. Look back. Use the control panel. Contruct the correct program: Press the purple button 5 times. Press the yellow button twice. Press the red button. Press the blue button 6 times. Press the red button. Exit the control panel. Use the triangular button. Open the loose plate. Take the blue crystal. Walk upstairs. Use the panel next to the purple sealed door, immediately left to the ramp. Examine the purple engraved rod. Press the buttons so they match the purple rod. Walk to the open door. Use the unknown button. Use the tram. Use the weakened door. Walk outside. Use the fossil. Note the skeleton structure. Leave the fossil. Walk up. Activate the strange device. Walk northwest. Take the glowing crystals. Take the tablet. Take the red engraved rod. Use each of the four displays. Walk to the western door. Walk east, outside, down, to the tram. Use the tram. Walk north. Use the panel next to the red sealed door. Examine the red engraved rod. Press the buttons so they match the red rod. Walk inside. Use the tram call. Walk north. Use the glowing crystals on Brink’s body. Walk to the museum tram. Use the tram. Use the weakened door. Take the canister. Walk north, outside, to the water. Examine the water. Use the loose bones. Recreate the bones according to the fossil. [+] Use the canister on the dead creature. Use the glowing crystals on the dead creature. Jump in the water. Walk north. Take the plate. Take the orange engraved rod. Walk west. Jump in the water. Walk west, west. Use the tram. Walk north. Use the panel next to the orange sealed door. Examine the orange engraved rod. Press the buttons so they match the orange rod. Walk inside. Use the tram call. Use the tram. Walk outside, up. Jump to the far side as soon as there is rumbling. Use the shovel on the boulder. Walk up. Activate the strange device. Walk to the plateau. Move the pole. Take the rod. Take the rib cage. Take the dowel. Take the cover. Use the dowel on the hole in the frame. Take the pole. Use the pole on the pin. Use the rib cage on the hook. Use the rod on the cage. Use the left hole. Wait for the critter to stop moving. Move between the wheel frames. The critter now should move to the frame. Walk to the left side of the critter. The critter now flees into the trap. Use the bracelet on the critter. Use the trap. Take the rod. Use the shovel on the cave. Walk to the cave. Use the device. Use the shovel on the tracker spot. Take the machine part. Walk west. Use the machine part on the panel. Use the cover on the panel. Use the panel. Walk through the door. Take the green engraved rod. Take the twin scepters. Take the plate. Use the gold sceptre on the faint light. Use the gold sceptre northeast of the planet. Use the silver sceptre southwest of the large moon. Use the button. Walk outside, west, to the crevice. Take the blue rod. Walk outside, west, down, to the tram. Use the tram. Walk north, the dark tunnel. Use the eastern button. Use the western button. Use the western button. Walk west. Use the glowing panel. Use the blue rod on a hole. Use the dark crystal. Slide the three blue rod such that the crystal glows. Leave the panel. Walk north. Use the western button. Use the western button. Walk east. Use the tusk on the panel next to the green sealed door. Use the wire on the panel. Use the wire on the sparks. Use the panel next to the green sealed door. Examine the green engraved rod. Press the buttons so they match the green rod. Walk inside. Use the tram call. Use the tram. Walk to the ledge, to the cavern, to the pit, to the opening. Use the panel. Examine the red engraved rod. Press the buttons so they match the red rod. Walk to the opening. Activate the strange device. Walk to the map room, west, west, to the ledge, to the tram. Use the tram. Walk north. Go through the door directly left of the column. Use the tram call. Use the tram. Walk to the spire, to the plateau. Use the shovel on the stone plate. Walk to the hole. Use the blue crystal on the hole. Walk to the stone with the markings. Use the rod on the loose stone. Walk outside. Move the dirt. Use the statue. Use the crypt. Walk to the door. Use the glowing crystals on the broken bones. Look at the slot. Use the engraved rod on the slot. Walk to the door, to the pyramid. Use the engraved rod on the panel. Use the glowing crystals on the alien corpse. Stop talking. Walk southeast, east, up, outside, to the path. Activate the strange device. Walk to the cave interior, to the platform. Talk to Brink. Talk about Robbins. Ask a question. Stop talking. Try to take the crystal stash. Walk to the cavern. Use the flashlight on the bat creatures. Walk to the platform. Take the crystal stash. Walk to the cavern, out, to the light bridge. Walk to the map spire, northwest, west. Walk west, to the nest, to the right side. Talk to Brink. Talk about the monster. Walk to the falls source. Push the rock. Walk down, to the nest. Talk to Robbins. Talk about the grate. Stop talking. Talk to Brink. Talk about the grate. Walk west, to the ledge, to the opening in the far back. Use the strange field. Show the tablet to Robbins. Walk to the opening in the island. Take the plate. Walk to the door, north, to the tram. Use the tram call. Use the tram. Walk north, to the planetarium tram. Use the tram. Walk outside, up, up, to the crevice. Use the jaw bone on Brink. Use the four plates on the right places. Walk to the open door. Use the tram call. Use the tram. Walk to the door. Use the green console. Examine the gap in the machine. Examine the empty slot. Leave the console. Walk outside at the top. Use the nest. Activate the strange device. Walk to the light bridge, to the museum spire. Walk down, to the tram, to the broken door. Take a life crystal. Take a life crystal. Take a life crystal. Walk north, outside, up, to the light bridge. Walk to the tomb spire, to the edge, to the tomb. Use the crypt. Walk to the door, to the pyramid. Use the engraved rod on the panel. Use the glowing crystals on the alien corpse. Ask four times about the glowing crystals. Ask four times about the alien device. Ask twice about the eye part. Stop talking. Take the creator’s engraving. Walk southeast, to the door, up, outside. Walk to the path, to the light bridge. Walk to the map spire, northwest. Use the panel. Examine the creator’s engraving. Press the button so they match the creator’s engraving. Walk west, west, to the nest, east, to the beach. Uncover the eye part. Take the eye part. Walk east, east, west, to the pit, north, northwest. Walk to the light bridge, to the cathedral spire, to the lab. Use the green console. Use the eye part on the machine gap. Take the machine part. Leave the console. Walk up, to the light bridge, to the tomb spire, east, north. Show the eye part to Brink. Use the eye part on the slot. Take the eye part. Walk to the cavern, out, to the light bridge. Walk to the catherdral spire, to the lab. Use the green console. Use the eye part on the machine gap. Use the glowing crystals on an empty slot. Use the glowing crystal on the empty slot. Exit the console. Talk to Robbins. Talk about the alien device. Walk up to the outside, to the light bridge. Use the strange device. Use the switch. Activate the strange device. Walk to the light bridge, to the Eye. Use the portal.

Cubert Badbone, P.I.

Go to Cubert’s office. Talk to Benji. 114 Take the stuff in Benji’s drawer. Walk north. Go to Baked Potato’s Bar and Disco. Use the Poopsie card on Baked Potato. Walk west. Go to the Horniverous Devil restaurant. Use the Give a Penny/Take a Penny basket. Use the can of Poopsie on the pepper shaker. Walk south. Go to the HumanCoaster. Give the three pennies to the dancing elephant saleswoman. Look at the dancing elephant. Use the battery on the strobe light. Walk south. Go to the docks. Give the spiked can of Poopsie to the director. Use the strobe light with battery on the makeup shack window. Use Cutesie Sparklebums. Walk north, west. Go to the HumanCoaster. Use the human mask on Cubert. Walk south, south. Go to the docks. Take the heart-shaped box of chocolates. Walk west. Go to Horniverous Devil restaurant. Talk to the Horniverous Devil employee. 1113 Give the heart-shaped box of chocolates to the Horniverous Devil employee. Walk north. Take the gas mask. Walk south, south. Go to the docks. Use the gas mask on Cubert. Walk to the ladder. Take the safety scissors. Walk to the ladder, west. Go to Baked Potato’s Bar and Disco. Use the pair of safety scissors on the Cutesie poster. Walk west. Go to the HumanCoaster. Use the human mask on Cubert. Give the autograph of Cutesie Sparklebums to the human in the kilt. 3 Talk to the human in the kilt. 3 Use the key on the door. Walk to the great void of nothingness. Use the Poopsie card on the partially masticated piece of gum. Talk to Dominique 34 Give the human mask to Dominique. Walk east. Use the paper bag on the box of prunes. Walk west, upstairs. Take the empty coffee mug. Walk south, west. Use the empty coffee mug on the Juice-O-Matic. Use the bag of prunes on the Juice-O-Matic. Walk east, upstairs. Give the mug full of prune juice to the Viking security guard. Walk south. Use the frilly stockings on the Meat-O-Matic entrance tube. Take the remote control. Use the remote control on the big scary door. Use the number on the keypad. Walk west. Talk to the blind, psychic pianist.

Callahan’s Crosstime Saloon

Look at the chalkboard. > CROSBY, STILLS, NASH AND YOUNG > FLEETWOOD MAC > SUPERTRAMP > AEROSMITH > GRATEFUL DEAD > ROLLING STONES > LED ZEPPELIN > RIGHTEOUS BROTHERS > PARTRIDGE FAMILY > THE DOORS Talk to Josie. 1111131111111112 Walk through the door. Push the office door. Talk to the secretary. 1231111111 Open the air vent over the Faxon workers. Take the bamboo pole from the potted plant. Open the air vent over the Faxon workers with the bamboo pole. Talk to Sigmund Kiscolon. 11111 Read the yellow post it near the coffee pot. Take the coffee pot. Pour the coffee pot on the potted plant. Put the coffee pot on the burner. Turn on the burner switches. Look at the coffee pot until the secretary moves to the burner. Take the tickets from the bulletin board. Take the application. Fill out the application with the pencil. Enter the Human Resource Department door. Enter the elevator. Look at the fake id sign. Talk to the shopkeeper. 12111 Talk to the limousine driver. 1332211 Take the pipe wrench. Take the naval jelly. Look at the handle near the hatch. Put the naval jelly on the handle nuts. Turn the handle nuts with the pipe wrench. Wait until Guzman informs you that you are his prisoners. Push the call button. 31 Push the call button. 3 Put the naval jelly on Guzman’s hand. Open the glove box. Take the blue box. Open the medicine kit. Walk out the plane. Put the morphine on the pushpin. Put the pushpin in the bamboo pole. Aim the blowgun at Alaniz. Take the map. Look at the map. Enter the jungle. Take the thicket. Reel in the parachute pack. Take the walkie talkie. Walk to the airstrip. Note the number on the jeep. Tune the walkie talkie. Flip the bottom switch. Set the top dial to C. Set the bottom dial to 5. Push the top button. Search the jeep. Enter the plane. Open the crate to the right of the knapsack with the tire iron. Take the coax cable. Walk out the plane, into the jungle, to the mountains. Look up the temple path. Move the vines. Approach the pedestal. Solve the Japanese puzzle. Enter the temple doorway. Put the gold stones in the eye sockets. Walk to the altar room. Remove the cauldron. Leave the altar room. Push the jeep jack under the tree. Operate the jeep jack with the tire iron. Take the branches. Walk to the grove. Attach the coax cable to the cauldron. Put the cauldron in the stone well. Wait until the cauldron is pulled up again. Take the cacao pods. Walk to the temple, to the altar room. Read the brochure. Put the cacao beans in the cauldron. Empty the cauldron. Put the cauldron under the tripod. Put the branches in the firepit under the tripod. Light the branches with the matches. Take the bellows. Repair the bellows with the gauze. Use the bellows on the fire. Leave the altar room. Use the nutcracker on the roasted beans. Put the nibs on the marble slabs. Take the golden stones. Put the gold stones in the eye sockets. Take the ground nibs. Put the sugar cane in the cauldron. Walk to the altar room. Put the cauldron under the tripod. Pour the cauldron in the medicine kit. Empty the medicine kit. Leave the altar room. Leave the temple. Give the chocolate bar to Sigmund Kiscolon. Talk to Mike Callahan. 112111211111 Walk through the door. Drive the truck. Push the ramp. Look at the bumper sticker. Look at the license plate. Open the window with the telephone behind it. Open the window with the telephone behind it. Open the window with the telephone behind it. Take the antenna. Snag the telephone with the antenna. Use the telephone. Dial KL5-0931. 21111 Wait until the driver receives the call. Pull the bolts on the steamer trunk. Open the steamer trunk. Get in the steamer trunk. Take the spirit slates. Take the headless box. Open the box. Take the palming coins. Thumb through the book of magic. Enter the trap. 1111311 Enter Casimir’s bar. Talk to the bouncer. 41 Talk to the bouncer. 52 Enter the trap. 4 Talk to the Gypsy woman. 11111113 Leave the Gypsy woman. Enter the Wereworth’s building. Buy the body tattoos. Leave the building. Enter Starbucharest’s. Take the wolfbane plant. Take the chalk. Leave the building. Write on the spirit slates with the chalk. Choose to write “Help! I Have No Head!”. Sit on the ground next to the barrel. Wear the headless box. Open the headless box. Remove the headless box. Enter the Wereworth’s building. Buy the body tattoos. Choose the pentacle. Wear the pentagram tattoo. Leave the building. Enter the trap. 3 Talk to the Gypsy woman. 7 Leave the Gypsy woman. Enter Casimir’s bar. Look at the jukebox. Take the jukebox. Play the jukebox. Talk to Pyotr. 123412341 Talk to Pyotr. 211 Put the jukebox in the dumbwaiter. Put the jukebox on the jukebox stand. Play the jukebox. Play song B-17. Enter Starbucharest’s. Talk to the quiet woman. 11111111111 Leave the building. Approach the Gypsy’s wagon. Talk to the Gypsy woman. 11 Leave the Gypsy woman. Enter the Wereworth’s building. Buy the wax lips. Leave the building. Enter Starbucharest’s. Look at the second bin. Buy the second bin. Dip the wax lips in the molten java. Wear the wax lips. Kiss Sasha. Leave the building. Approach the Gypsy’s wagon. Give the wax lips to the Gypsy woman. Look at the ledger. Leave the Gypsy woman. Enter the trap. 3 Take the hairbrush. Leave the building. 1 Enter Casimir’s bar. Brush the werewolf with the hairbrush. Talk to Casimir. 31 Talk to the fugato with the bottle. 31 Read the chalkboard. Talk to the fugato. 4 > BELA LUGOSI > LON CHANEY JUNIOR > BORIS KARLOFF > CHRISTOPHER LEE > CHARLES LAUGHTON > ELSA LANCASTER > PETER CUSHING > PETER LORRE > VINCENT PRICE > FAY WRAY Leave the building. Enter the trap. 3 Sit on the couch. Unlock the drawer with the key. Take the vial of tears. Lock the drawer with the key. Leave the building. 1 Enter the Wereworth’s building. Look at the teas. Buy the teas. Open the box of tea. Open the teabag. Leave the building. Approach the Gypsy’s wagon. Give the mako root to the Gypsy woman. 1 Give the vial of tears to the Gypsy woman. 11 Give the tanna leaves to the Gypsy woman. 1 Leave the Gypsy woman. Enter the trap. 3 Drink from the anticursulant. Offer blood to Sasha. Take the steak bone. Give the steak bone to Sasha. Talk to Squish. 11 Talk to Squish. 2313211 Leave the building. Use the keyring. Get on the platform. Take the air freshener. Take the sushi tray. Open the storage cabinet. Put the EVA gloves in the somethingorother. Open the storage locker. Take the EVA helmet. Take the EVA suit. Search the EVA suit. Push the leftmost red button to take off. Push the red button with the “U” symbol until the satellite shows up. Push the red button with the up arrow until the button with the asterisk lights up red. Push the button with the asterisk. Push the leftmost red button to dock. Open the hatch. Go through the hatch, to the corridor. Wear the EVA suit. Wear the EVA helmet. Wear the first set EVA gloves. Wear the second set EVA gloves. Go through the corridor. Put the EVA suit on the conveyor belt. Push the left button over the converyor belt. Open the hatch. Go through the hatch. Turn around to the opened hatch. Push off the left bumper. Open the hatch. Talk to the robot. Wear the EVA suit. Wear the first set EVA gloves. Wear the second set EVA gloves. Apply the emergency putty tube to me. Wear the fake palm leaf. Wear the air freshener. Open the contact lens case. Wear the contact lenses. Talk to Noah. 21 Talk to the robot. Go through the hatch. Push the lower red button of the set of three buttons. Push each button with a blue square on it. Turn to the control panel with the monitor. Push the top button. Push the bottom button. Go through the hatch. Turn around to the opened hatch. Push off the left bumper. Push off the left bumper. Open the hatch. Go through the hatch. Open the top compartment. Open the left compartment. Open the bottom compartment. Get the weapon or tool. Get the weapon-like object. Get the boots. Open the hatch. Go through the hatch. Turn around to the opened hatch. Push off the right bumper. Open the hatch. Go through the hatch. Give the weapon or tool to Noah. Open the hatch. Go through the hatch. Turn around to the opened hatch. Push off the right bumper. Open the hatch. Go through the hatch. Push the button with the three circles. Push the button with the “t” symbol. Open the hatch. Go through the hatch. Turn around to the opened hatch. Push off the left bumper. Open the hatch. Go through the hatch. Shoot the weapon-like object at the bulkhead. Push the asterisk button. Go through the hatch. Turn around to the opened hatch. Push off the left bumper. Open the hatch. Push the red button with the two triangles. Push the leftmost green button. Note the shields are now on. Push the red button with the “U” symbol until Callahan’s shows up. Push the red button with the up arrow until it is no longer red. Push the asterisk button. Talk to Al Phee. 111111 Talk to Al Phee. 114111 Talk to Mike Callahan. 11 Give the morphine to Mike Callahan. Talk to Mike Callahan. 2 Search Al Phee. Look at the recipe. Climb the ladder. Turn on the time sled. Sit on the time sled. Set the code to 1001511000. Note the location changes to Shady Hood. Pull the lever. Talk to Ratzass. 12121113111 Enter the Underworld Center. Talk to the receptionist. 13212344 Take the rubber band. Take the sponsorship cards. Read the list on the bulletin board. Push the lobby door. Take the glasses from the statue. Take the glass cutter. Take the marker. Give the glass cutter to the glazier. Give the marker to the glazier. Take the tinting. Enter the tattoo parlor. Talk to Hervé. 2115 Buy a tattoo design. 2 Take the tattoo needle. Leave the tattoo parlor. Harass the Maitre D’. Talk to the punk. 121111116 Pick the freezer padlock with the tattoo needle. Open the freezer padlock. Talk to the ice cream man. Give the bludgsicle to the punk. Throw the stink bomb at the restaurant. Harass Perry Yais. Talk to the old lady. 1511 Take the utility knife. Cut the tinting with the utility knife. Apply the tinting to the glasses. Wear the glasses. Wear the rubber band. Enter the Underworld Center. Give the sponsorship card to the receptionist. Push the lobby door. Talk to Perry Yais. 32114 Talk to Perry Yais. 14411 Enter the Underworld Center. Open the fridge. Shake the left kidney in the fridge. Open the fridge. If the left kidney made a rattling sound, take the left kidney. Otherwise, take the right kidney. Push the lobby door. Give the kidney to Ratzass. Enter the Underworld Center. Press the keypad. Slide the right blackboard. Hypnotize Cecil with Al Phee’s beanie. Slide the right blackboard. Look at the right blackboard. Access the Biochamber control panel. Push the second button. Push the first button. Push the third button. Push the fourth button. Talk to Dr. Dupliscidus. 41111112 Give the old photo to Dr. Dupliscidus. Talk to Joe. 112114152111 Leave the building. Drive the truck. Take the knapsack. Open the knapsack. Talk to Joe. 211111 Walk to the guardhouse. Look at the phone. Note the extension number. Flip the first toggle switch. Flip the second toggle switch. Flip the third toggle switch. Flip the fourth toggle switch. Unscrew the screws with the pocket knife. Remove the control panel. Switch the red strip with the green strip. Rotate the red strip. Rotate the middle strip. Rotate the green strip. Replace the control panel. Put the screws on the control panel. Leave the building. Cut the fence with the wire cutters. Walk through the hole in the fence. Take the tarp. Turn the winch. Attach the tarp to the clamps. Turn the winch. Use the suction cups on the entrance. Open the vent with the tire iron. Climb into the vent. Wear the goggles. Crawl ahead until you reach the intersection. Blow the whistle. Crawl in the direction the dog bark came from. Repeat until you find Ralph. Whenever you encounter a fan, turn off the fan. Whenever you encounter a vent, look at the vent. Leave the vent. Wear the goggles. Crawl forward to the three fans. Turn off all three fans. Turn around until you return to Ralph’s cell automatically. Remove the grille. Descend with the grappling hook. Take the cap. Search the uniform. Unlock the desk with the key. Open the desk. Note the first item on the password list. Note that GHOTI can be pronounced as FISH. Wear the uniform. Open the wallet. Jigger the lock with the license. Open the door. Sniff the doors until you find Tina. Walk to the scaffolding. Leave the scaffolding. Dial the phone.br; > GMOUGN > MOAN Take the bottle. Pour the bottle in the crystal shotglass. Leave the building. Climb the steps. Look at the purely unopened door. Look at the unequivocally shut door. Look at the unconditionally closed door. Look at the entirely unopened door. Look at the completely closed door. Look at the absolutely unopened door. Look at the perfectly shut door. Look at the utterly closed door. Knock on the “Mime” door. Knock on the “Other” door. Knock on the “Says” door. Knock on the “Toothpick” door. Knock on the “Thieve” door. Knock on the “Airy” door. Knock on the “Best” door. Knock on the “Won” door. Note that this sounds out “My mother says to pick the very best one”. This sentence can eventually be heard from Pyotr. Walk through the door. Look around until Parabolus leaves. Give the whistle to board member #1. Give the chocolate bar to board member #1. Walk back to the boardroom. Take the notepad. Rub the pencil on the notepad. Walk out of the room, through the open door. Open the briefcase. Use the computer. Choose Schott. 1121122214 Use the computer. Choose Glinda. 112111111211234224 Walk outside, to the end of the hall. Address board member #1. 1 Address board member #1. 5

Chamber of The Sci-Mutant Priestess

At the beginning of the game, you receive an item. For each ordeal, you need an item. To get another item, you can give a skull to the protozorq near the trader. You can also trade with other aspirants. You can also throw the dagger and search the body of aspirants. Make sure you have the rope. Wait until the hook appears. Lasso the rope on the hook. Wait until the granite monster appears. Jump on the granite monster. Take the rope. Wait until you reach the other side. Make sure you have the lantern. Grab hold of the left rope. Take the left rope. Push the lever. Take the top rope. Inspect the hollow. Walk east. Make sure you have the dagger. Use zone 3. Use zone 2. Make sure the doors are closed. Walk northwest. Climb on the step. Put the dagger in the slot over the knight’s shoulder. Take the dagger. Walk west. Stick your hand in the deep cavity. Walk south, north. Make sure you have the fly and at least one other item to trade. Pray to the statue. Walk north. Crawl on the web. Give the fly to the mistress. Refuse. Give the fly to the blue one. Walk east. Put the red spider in the opened mouth. Pass through the trap-door. Make sure you have the goblet. Walk west. Inspect the fountain. Press the eye of the fountain. Fill the goblet. Walk northeast. Open the left serpent. Empty the goblet in the left serpent. Take the die. Throw the die. Note the number. Open the right serpent. Put the die in the right serpent. Walk north. Lift the far left hand. Lift the far right hand. Press the serpent head. Remember the symbol that is uncovered. Walk east. Inspect every cube. Lift the cube with the symbol the serpent head uncovered. Walk south. Make sure you have the dagger and completed the five ordeals. Go to the trader. Give the skull to the protozorq. Give the skull to the protozorq. Give the skull to the protozorq. Give the skull to the protozorq. Give the skull to the protozorq. Make your way to the ring exit. Wait until the guard is alone. Throw the dagger at the guard. Search the cadaver. Take the zapstik. Walk west, west. Pull the bolt. Pass the bars. Use the extreme violence sci-power on the Deilos. Dive into the water. Use the zone scan sci-power. Go to the passage. Walk north, northwest, north. Accept. Tell the truth. Use the zone scan sci-power. Lift the stone slab. Take the bean. Take the flask. Take the dagger. Take the zapstik. Give the bean to eat to the mummy. Give the flask to drink to the mummy. Walk northwest, north, to the trap-door, south. Attack the priestess. Put the egg in the opened mouth. Inspect the lectern. Use the sci shift sci-power on the statuette. Walk north, east, east. Attack the priestess. Use the brainwarp sci power on Saura. Give the flask to drink to Saura. Take the sacrificial blade. Take the mask. Walk west, west. Put the statue of Saura in the niche. Put the monkey in the tunnel. Walk north. Wait until the star-covered door opens. Walk north. Wait until the God zorq arrives. Use the extreme violence sci-power on the God zorq. Use the brainwarp sci-power of Harssk. Use the sci shift sci-power on the trapdoor. Wait until Harssk releases Sci Fi. Throw the sacrifical blade to Harssk.

Chewy: ESC from F5

Take the notebook. Take the monocle. Use the notebook. Use the monocle on the open book. Take the slime. Take the pillow. Wait until the sensors appear. Use the slime on the eye sensor. Use the pillow on the food hose. Use the card slot. Take the spinach. Take the cable. Walk west. Use the cable on the grating. Walk east, east. Use the ID-card on the card slot. Push the left button. Push the middle button. Use the spinach on the probe with Chewy. Wait until Chewy reaches the other end of the grating. Use the ID-card on the card slot. Push the button. Use the card slot. Walk north. Take the steel cable. Take the sign. Use the sign on the Boca Bola vending machine. Use the ID-card on the middle card slot. Walk to the open door, north, to the open door, north. Use the Boca Bola vending machine. Use the cup dispenser. Walk to the open door. Take the bucket. Use the steel cable on the hook. Use the bell. Use the bell. Take the plot-dog. Use the bell. Open the wooden door. Walk east. Push the button. Take the pliers. Use the bucket of plaster on the Nemoyan. Talk to the Nemoyan. 31444 Use the nose pliers on the loose stone. Use the nose pliers on the bucket of red hot coals. Walk down the secret passageway. Use the nose pliers on the grating. Take the paint bucket. Walk east. Use the plot-dog on the crack in the wall. Walk east. Use the dee paint bucket on the wall. Use the crate. Wait until the Bork arrives. Take the Bork. Walk east. Use the ID-card on the scanner card slot. Use the flat Bork on the scanner. 34 Use the scanner card slot. Use the ID-card on the eastern card slot. Walk to the open door. Take the good luck charm. Use the good luck charm on the right transformer tube. Wait until the Bork arrives. Use the transformer terminal. Walk north, to the northern open door. Talk to the garbage Bork. Walk to the conveyor belt. Use the glider. Use the glider. Take the translator. Leave the glider. Use the scrap metal. Use the slime. Use the translator on the hermit. Talk to the hermit. 11222 Use the hot coals on the old camp fire. Use the glider. Use the Fluxo-Flex on the Fluxo-Flex-Case. Use the start button. Use the eastern grating. Walk to the opening. Use the middle lever. Take the rope. Use the top lever. Use the middle lever. Use the bottom lever. Walk through the newly opened passage to the southeastern grating. Use the southeastern grating. Use the Surimy on the Bork. Walk to the passage, to the southern grating. Use the southern grating. Use the rope on the railing. Use the rope. Walk to the scanner, to the open door. Take the cybercrown. Use the left cyber lever. Use the left cyber lever. Use the middle cyber lever. Use the right cyber lever. Use the right cyber lever. Use the right cyber lever. Leave cyberspace. Take the cartridge. Use the western button. Use the cartridge on the cartridge slot. Use the cartridge slot. Walk downstairs. Use the empty cup on the fluid. Use the full cup on the lever. Use the lever. Use the rope. Walk to the opening. Walk northwest. Use the space glider. Use the cartridge on the cartridge slot. Use the start button. Walk west. Take the funnel. Take the fishing pole. Take the hose. Walk upstairs. Take the milk. Walk east, around the house. Use the hose on the pump. Take the hose. Use the hose on the cellar window. Walk west, inside, south. Take the coffee. Look at the drawer. Use the drawer with the knife inside. Use the refrigerator. Take the turkey leg. Shut the ice-box. Use the coffee on the kitchen appliance. Use the sour milk on the kitchen appliance. Walk east, to the cellar, east. Use the hose. Use the empty milk bottle on the hose. Use the glider. Take the translator. Leave the glider. Walk west, upstairs, upstairs, east. Give the turkey leg to the tomcat. Take the bone. Take the ghetto blaster. Walk north, downstairs, east, around the house. Use the knife on the car seat. Use the spring. Take the pumpkins. Use the knife on the pumpkin. Use the bone on the angel. Use the fishing pole and bone on the glass. Walk to the glass. Use the translator on the rooster. 22 Give the dentures to the rooster. Take the chicken feed. Use the chicken feed on the seesaw. Walk west, inside, south. Use the eggs on the kitchen appliance. Use the pumpkin meat on the kitchen appliance. Take the mug. Walk east, north. Use the funnel on Howard. Walk east, west. Take the remote control. Use the remote control on the TV player. Use the translator on the TV player. Use the remote control on the TV player. Use the remote control on the TV player. Use the remote control on the TV player. Use the remote control on the TV player. Use the remote control on the TV player. Use the cassette player on the TV player. Walk west, east. Use the pumpkin mask on Chewy. Walk north, to the store. Talk to Miss Hoggendobber. Talk to Holly. 1 Use the vending machine. Talk to Holly. 1113 Walk south. Take the coin. Walk west, inside, north. Use the paper on the typewriter. Use the cyber-crown on the typewriter. Take the F5-manuscript. Walk east, west. Give the manuscript to Howard. 34 Take the Surimy. Walk east. Use the Surimy on the car wreck. Walk inside, upstairs, upstairs. Use the trap door. Take the plant. Use the pumpkin seeds on the flower pot. Use the water-filled milk bottle on the flower pot. Use the Surimy on the flower pot. Use the trap door. Walk downstairs, downstairs, east. Use the pumpkin mask on Chewy. Walk north. Look at the poster. Talk to the salesman. Use Howard on the salesman. Use the pumpkin mask on Chewy. Walk north. Use Howard on the policeman. Use the telephone box. Use Howard on the mayor. Use the Ghost Hunter’s voice on Mr. Pumpkin. Give the bottle of pumpking liquor with PG-Lady to the mayor. Walk to the store. Talk to Holly. Talk to Molly. Walk south, to the train station. Use Howard on the employee. Use the mail bag. Use the postage stamps on the letter. Use the stamped letter on the mail bag. Walk north, west. Use the mail box. Use the pumpkin mask on Chewy. Walk north, to the train station. Give the money to the paperboy. Look at the magazine. Page through it. Look at the want ads. Look at the poster. Leave the poster. Walk to the dark alley, to the east side. Note the two equations and the lone number. Use the combination lock. Turn to 762. Go back to the alley. Walk south. Use the signet ring on the taxi sign. Go to the publishing house. Use the switch. Use the switch. Use the switch. Talk to the salesman. Use the taxi. Go to the hotel. Give the Spark-Bodgers poster to the boy. Walk into the hotel. Use the ash tray. Walk west. Use the cigar on the boy. Walk into the costume shop. Talk to the costume rental man. Take the calling card. Look at the calling card. Walk west, into the hotel. Use the chewing gum on the water pipe. Walk upstairs. Use the hotel key on the third door from the left. Use the hotel key on the fifth door from the left. Use the hotel key on the fifth door from the left. Take the bottle of liquor. Take the captain’s hat. Walk west. Use the hot dog on the re-con cockroach. Walk north. Use the hotel key on the second door from the left. Walk west. Take the exterminator’s tools. Use the exterminator’s equipment on the cockroach army. Look at the window. Walk north, east, west. Use the taxi sign. Go to the publishing house. Use the window washer platform. Use the exterminator’s equipment on the secretary. Walk inside. Use the taxi. Go to the harbor. Take the chewing tabacco. Talk to the sailor. 23 Use the tabacco on the liquor bottle. Give the liquor bottle to the sailor. Use the taxi sign. Go to the TV studio. Use the magazine on the porter. Use the taxi. Go to the hotel. Walk into the costume shop. Give the order form to the costume rental man. Walk west. Use the taxi sign. Go to the publishing house. Use the lolita langusta costume on the telephone booth. 12 Use the to the printers spot. Use the manuscript on the to the printers spot. Use the telephone. Use the taxi. Go to the TV studio. Use the invitation on the porter. Walk north. Take the ashtray. Walk north, west. Talk to Nichelle. 223 Give the wrist watch to Nichelle. Talk to the effects man. Give the plaster mask to the effects man. Use the ashtray on the stage. Use the handbag. Walk north. Use the small device on Laura Letter. Use the device. Use the crate. Use the door. Walk into the travel agency. Take the parrot. Take the artifact. Take the records. Take the glass. Open the bureau. Use the open bureau. Use the records on the grammaphone. Use the nose pliers on the artifact. Walk west. Give the artifact to the trader. Walk into the bar. Use the parrot on the diva. Give the gift certificate to the barkeeper. Use the piranha on the bloody mary. Give the surprise bloody mary to the diva. Talk to the parrot. 314 Give the gala costume to Nichelle. Give the small Choco-Clint to Indigo Brown. Walk east, west, to the bridge, west, west. Use the bushes. Take the machete. Walk north. Use the left vine. Use the right vine. Use Howard on the right vine. Use Nichelle on the right vine. Walk west. Use the machete on the rubber plant. Use the rubber plant. Walk north. Give the medium Choco-Clint to the big chief. Take the cork screw. Walk east. Use the cork screw on the left dugout. Use the rubber tree plant on the right dugout. Walk west. Talk to the big chief. Walk west. Use the videotape on the home entertainment center. 2 Walk northwest. Go to the film set. Talk to Nichelle. Give the home entertainmenter center to the director. Walk inside. Take the sleeping pills. Take the gift certificate. Walk east. Give the food certificate to Jim. Use the tranquilizer on the jungle-burger. Walk south. Go to the hermit’s hut. Use the kill burger on the piranhas. Walk to the hut. Look at the diary. Walk south. Go to the temple. Walk to the men. Walk east. Go to the film set. Talk to the director. Use the ladder. Use the button. Use the ladder. Take the right Clint-statue. Take the Clint-statue. Walk north, inside. Use the large Choco-Clint on the pedestal. Walk east. Use a stone statue of Clint on the left marking. Use the stone statue of Clint on the right marking. Use the middle marking. Use the ladder. Use the button. Walk north. Use the Borx-glider. Use the navigational computer. Take the radio set. Open the cabinet. Take the blaster. Use the transporter module. Walk south. Shoot the Bork-blaster. Shoot the Bork-blaster. Shoot the Bork-blaster. Shoot the Bork-blaster. Shoot until Howard opens the door. Walk east. Take the hub caps. Use the Bork-blaster on the control unit. Use the Surimy on the wreck. Walk east, east. Use the Surimy on the harbor-bar. 24 Give the bottle of pumpkin liquor with PG-Lady to the ghost. Take the wheels. Walk north. Use the wheels on the mine wagon. Use the mine wagon. Use the chewy merchandise on the door. Use the toilet flush. Take the slime. Use the large Choco-Clint on the document scanner. Use the switch. Use the button. Walk north, to the red door. Use the slime on the probe. Use the start button.

Chronomaster

Contact Charlie Bell. Contact Nizzim Rochter. 12 Contact Clia T’rifit. 11 Turn to the left. Leave for Urbs’ Magnetic North. Talk to the statue. 11 Walk west. Take a rock. Use the hammer on the rock. Walk west. Look at the plaque near the pond. Walk west, north, south. Turn to the left. Leave for Urbs’ Fort. Take the armor. Walk south. Take the Urbs flag. Take the unknown flag. Walk to the missile launcher, to Jester. Turn to the left. Leave for Urbs’ City of Ground Zero. Take the crowbar. Take the rag. Walk east. Take the polish can. Use the crowbar on the crate. Take the shield. Use the polish on the rag. Use the rag on the shield. Walk south. Use the polished shield on the general bars. Use the general bars on the armor. Walk south, northwest, to Jester. Turn to the left. Leave for Urbs’ Magnetic North. Walk west, west. Use the unknown flag on the flagpole. Walk west, north. Use the general’s outfit on Korda. Talk to the statue. 1 Use the Resonance Tracer. Walk south. Turn to the left. Leave for Urbs’ Fort. Use the general’s outfit on Korda. Walk east, onto the pad. Walk over the bridge. Use the polished shield on the firing squad. Take the envelope. Look at the folder. Talk to the prisoner. 111 Walk south, northeast. Look at the touchpad. Use either the rock dust or the PDA on the touchpad. Walk into the elevator. 2 Solve the puzzle. Talk to the council. 122 Walk west. Use the down button. Walk south, west, northwest, to Jester. Turn to the left. Leave for Aurans’ Magnetic North. Walk east. Take the bottle. Talk to the Jinn. 121111 Take the fruit with the pillar. Take the fruit with the cross. Take the fruit with the flaming man. Take the fruit with the lotus. Take the fruit with the nine-pointed star. Take the fruit with the unleavened bread. Take the carcass. Step on the carpet. Either: Give the six pieces of fruit to the Jinn. Or: Give a wrong piece of fruit to the Jinn. Take the turban. Take the bottle. Take the magic carpet. Use the Resonance Tracer. Walk south, to Jester. Turn to the left. Leave for Aurans’ Canyon. Walk to the nearest falling rock. Walk to the nearest falling rock. Walk to the nearest falling rock. Use bottled time on the falling rock. Walk north into the cave. Try to take the gold sparkle. Take the gold sparkle. Walk north, southeast, to the feather. Take the feather. Walk north, northeast. Use the magic wand on the signpost. Talk to the signpost. Walk east. Talk to the rightmost nomad. 11 Notice the difference between the dead and the living nomads. Walk south, west, southwest, southeast, southeast. Use the feather on the water. Walk over the ice to the dead nomad. Take the tiles. Take the ragged turban. Use the needle on the torn and frayed turban. Use the magic wand on the mended turban. Walk northwest, to Jester. Turn to the left. Leave for Aurans’ Plateau. Walk southwest. Use the feather on the pool. Take an ice chip. Walk southeast, northwest. Talk to the trader. 1121 Talk to Arabou. 112 Give the magic carpet to Arabou. Take the small rocks. Use the magic wand on the three small rocks. Take the flat rock. Use the hammer on the flat rock. Use the magic wand on the three small rocks. Walk southeast, to Jester. Turn to the left. Leave for Aurans’ Caverns. Walk inside. Take the loose rocks. Use the magic wand on the rock. Either: Take the web. Use the magic wand on the web. Use the enchanted webbing on the room. Or: Use the magic wand on the web in the room. Take the loose rocks. Use the hammer on the rock. Use the rock dust on the strong webbing over the gaps. Repeat until you can cross the webbing. Or: Use the sandals on Korda. Walk east, south. Talk to the magician. Take the cloth. Use the cloth on the pool. Walk north. Use the wet cloth on the Aurans World Symbol. Use the ice lens on the large crystal. Walk northwest. Open the door. Walk northwest. Talk to the cook. 1 Use the feather on the fire. Talk to the fighter. 11 Either: Use the lens on the tough guy. Or: Walk in front of the tough guy until he tries to strike. Walk behind the tough guy. Repeat until he drops his sword. Take the sword. Walk northeast, northeast, northeast. Use the canteen on the pool. Walk north, northwest, northwest, west. Either: Use the flute on Korda. Or: Use the sword on the spider. Talk to the belly dancer. 1 Walk north. Talk to the nomad. 1 Use the sword on the nomad. 1 Walk south. Talk to the belly dancer. Walk north, northwest. Talk to the scout. 1 Either: 2 Or: 1 Give the scout some money. Wait until you get the scout’s telescope. Use the screwdriver on the telescope. Use the lens on the telescope. Use the screwdriver on the telescope. Either: Use the veil on Korda. Walk south. Or: Walk south. Use the telescope on the palace. Walk north. Or: Use the canteen on Korda. Walk to Jester. Turn to the left. Leave for Aurans’ Plateau. Walk southwest. Use the canteen on the pool. Walk southeast, to Jester. Turn to the left. Leave for Aurans’ Canyon. Walk northwest, northeast, northeast. Use the canteen on Korda. Walk to the palace. Walk north. Talk to the poor woman. 11 Greet the woman. Help the woman. Give money to the woman. Walk northwest. Talk to the wealthy oracle. Give some coins to the oracle. Walk northeast. Talk to the magician. Give some coins to the magician. 22 Talk to the magician. Walk northwest, northwest, northwest. Use the bowl on the pool. Talk to the man. 11 Either: Use the flute on Korda. Or: Use the feather on the pool. Or: Use bottled time on the pool. Use the tiles on the pool. Walk southwest, south, northeast, north. Talk to the guard. 1 Walk northeast. Push the pedestal. Push the tapestry. Push the slab. Either: Enter the secret passage. Or: Walk south, south, southwest. Give the sword to the guard. Walk north. Give the bowl to the Ketter Beast. Walk north. Talk to the middle harem girl. 112 Give the bottle of Jinns to the girl. Reconstruct the world symbol. Walk to Jester. Turn to the left. Leave for Fortuna’s Magnetic North in the Fortuna system. Walk northeast. Take the elevator down. Walk south, east, north. Take the camera. Talk to the bartender. 1131 Walk west. Talk to the lucky gambler. 1 Use the probability driver on the unused slot machine. Use the chips on the slot machine until you have at least $15100. Walk east. Take a PDA advanced processor. Use the PDA on the advanced processor. Walk south, south, south, into the elevator. Use the up button. Walk east. Talk to the transportation officer. Use the camera on the transportation officer. Walk southeast. Take the elevator down. Walk to the elevator. Use the down button. Walk south, north. Talk to the band. Walk southwest, east, northeast. Take the card from the ground. Walk south, south, west, north. Take the dice scoop. Talk to the dealer of the middle blue poker table. 2 Walk southeast, southeast, south, into the elevator. Use the up button. Walk south, north. Use the dice scoop on the coin. Walk south, south, into the elevator. Use the down button. Walk south, west, north. Talk to the dealer. 1 Walk to the security desk. Talk to the security guard. Ask about the glifnod. Talk to the security guard. 2 Give the chips to the officer. Use the PDA on the guard. Push the button. Open the box. Take the glifnod. Take the electromagnetic chip. Walk southeast. Talk to the dealer. 1 Take the dealer’s badge. Walk southeast, southeast, north. Talk to the band. Walk southwest, south, into the elevator. Use the down button. Take the card. Either: Use the badge photo on the gate. Or: Use the probability driver on the dealer’s badge. Use the security badge on the gate. Walk to the subway. Walk east. Take the paralysis gun. Talk to the piano player. 1 Walk south. Use chips on the poker players. Either discard and draw or cheat. Use the Resonance Tracer. Walk west, northwest, into the train, into the elevator. Walk south, east, north. Open the far door. Walk northeast, northeast, northwest, northeast. Use the screwdriver on the access panel. Open the floor panel. Take the particle decelerator. Walk northwest, northeast. Take the bucket of paint. Walk south. Open the secret door. Walk east. Talk to the aliens. Talk to the nervous alien. 2 Push the waste disposal unit. Try to take the aliens. Take the vodecoder. Use the probability driver on the screen showing the landing bay doors. Push the four smaller buttons. Walk southwest, northeast, northwest. Use the vodecoder on the vocoder. Walk to the vocoder. Use the up button. Try to walk to the ship. Use the PDA on the repair droid. Walk to the ship. Push the lever. Talk to the coded security lock. 4 Open the toolbox. Take the toolbox. Use the hammer on the lockpick. Use the hammer on the bent lockpick. Look at the stasis bomb. Walk southwest, southeast, into the elevator, into the elevator. Push the down button. Walk south, east, north, northeast, northeast, northwest, northeast. Walk to the ladder, northwest, northeast, northwest, to the vocoder. Walk south, northeast, northwest. Use the bent lockpick on the door panel. Walk north. 12 Solve the puzzle. Walk southeast, south, south, south, south, to the vocoder. Use the up button. Use bottled time on the paint. Give the painted time to the officer. Talk to Milo. Walk southeast, west, to Jester. Turn to the left. Leave for Verdy’s Herb Garden. Take the large leaf. Look at the bush. Use the reality warp on Adrok Ener. Talk to Adrok Ener. Talk to the maize. Talk to the violet. Talk to the thyme. Talk to the creeping jenny. 2 Take the items. Take the fruit from the creeping jenny. Take the maize plant. Take the thyme. Use the thyme on the corn. Use the mixture on the fruit. Use the hammer on the mixture. Walk into the hole. Use the mixture on the obsidian rock. Take the dying tree. Use the fruit on fertile soil. Take the new tree. Either: Use the leaves on the obsidian rock. Or: Use the large leaf on Elder and Sage. Use the muffin on Korda. Talk to Elder and Sage. Walk into the hole, to Jester. Contact Milo. Turn to the left. Leave for the planetoid where the snake meets the ring in the Verdy system. Use the Resonance Tracer. Walk to Jester. Turn to the left. Leave for Verdy’s Overgrown Area. Talk to the beast. 1 Take the plant bulb. Take the vine covered stump. Pull the stump. Use the needles on the plant skin. Use the plant skin on the stump. Use the hammer on the loose skin. Use the hammer on the drum. Walk north, northwest, east, south, east. Take the Korda doll. Open the mailbox. Close the mailbox. Push the mailbox. Open the mailbox. Take the mailbox. Look at the letter. Take the pile of letters. Use the letters on the paper. Use the letter on the envelope. Use the envelope on the mailbox. Close the mailbox. Push the mailbox. Push the mailbox. Open the mailbox. Take the mailbox. Look at the package. Walk east, east, northwest, east, north, east, southeast. Walk east, east, southwest. Talk to the gemini. 12 Use the dreamcatcher on the reflection of the stairstep. Open the closed mirror. Take the first aid kit. Take the sleepy syrup bottle. Open the vault. Walk north. Take the loose nail. Take the picture. Talk to Merriwind. 2 Open the second door to the left. Use the picture on the empty wall. Take the stairstep. Open the right door. Open the left door. Walk onto the fire rug. Walk east. Take the flowers. Take the fallen leaf. Walk south, east, northeast, east, east, southwest, east, east. Walk southwest, northeast. Use the hammer on the mirror. Take the mirror shard. Walk east, southwest, southeast, northwest. Either: Use the mirror shard on the ceiling light. Or: Use the pollen on the eyes. Take the recipe. Take the elephant magnet. Take the seashell magnet. Open the freezer. Take the brainsickle. Open the refrigerator. Take the bowl. Take the shears. Close the refrigerator. Close the freezer. Pull the refrigerator. Use the screwdriver on the fan. Push the refrigerator. Use the motor on the bowl. Use the leaf on the motorized bowl. Walk east, east, northwest, east, north, west, south, southwest. Use the shears on the waterflowers. Talk to the bumble bees. Give regular pollen to the bumble bees. Give aquatic pollen to the bumble bees. Use the PDA on the rake. Take the rake. Use the rake on the leaves. Take the table leaf. Take the leaflet. Look at the leaflet. Take the flowers. Use the elephant magnet on the chisel in the water. Take the rusted chisel. Use the rusted chisel on the rock. Use the sharp chisel on the tree. Use the hammer on the chisel in the tree. Walk south, east, northwest, east, east, northwest, northwest. Walk west, southeast. Talk to the smallings. Walk to the goldfish. Wait until the goldfish falls on the boardwalk. Take the goldfish. Either: Use the boat on the smallings. 1 Or: Give a stairstep to the smallings. Give a stairstep to the smallings. Talk to the smallings. 1 Walk west, east, northeast, east, east, southwest, east, east. Walk southwest, northeast. Use the reality warp on the boy. Give the brainsickle to the boy. Either: Give the doll to the boy. Or: Give the mental first aid kit to the boy. Wait until you receive the boy’s stairstep. Walk east, southwest, southeast, northwest. Either: Use the mirror shard on the ceiling light. Or: Use the pollen on the eyes. Use the reality warp on the table. Use the table leaf on the table. Walk east, east, south, to Jester. Contact Milo. Turn to the left. Leave for Verdy’s Overgrown Area. Walk north, northwest, east, north, west, south, southwest, north. Use the stairsteps on the hallway. Walk upstairs. If you didn’t use the mental first aid kit, use it on Korda. Look at the recipe. Open the Big Ben replica. Push the Big Ben replica. Push the Big Ben replica. Use the PDA on the digital clock. Push the grandfather’s clock. Take the water clock. Use the top filler on the water clock. Take the water clock. Use the top filler on the water clock. Every clock should be at 6:00 now. Use the hammer on the hourglass. Take the sand. Take the coocoo bird. Take the thyme. Use the hammer on the thyme branch. Take the water clock. Use the sand on the top filler. Use water and sand on thyme. Use the coocoo bird on the waterclock. Use the screwdriver on the grandfather’s clock. Use paste mix on grandfather’s clock. Use the nail on the Big Ben replica. Use the screwdriver on the digital clock. Push the broken hourglass. Walk north. Take the rock. Take the spear. Use the rock on the water at the left side of the screen. Follow the log until it leaves the screen. Follow the new log until it is stopped by the rock. Use the spear on the log. Walk to Jester. Turn to the left. Leave for Glitter’s Hut in the Cabal system. Walk south. Talk to the witch. 2 The answer is “Avalon Greer keeps his heart in an egg”. Walk northeast. Take the clump of dirt. Take the watering can. Take the rain bucket. Open the door. Walk northeast. Take the clam shells. Take the knife. Try to take the scroll. Use the rain bucket on the watering can. Use the watering can on the cat. Take the green book. Take the blue book. Take the scroll. Look at the scroll. Look at the blue book. Look at the green book. Use the Resonance Tracer. Use the bucket on the cauldron. Walk east. Use the knife on the beehive. Use the knife on the wax. Walk southwest, southeast, to Jester. Turn to the left. Leave for Glass’ Temple in the Cabal system. Take the pile of feathers. Talk to the priest and priestess. 1 Walk northwest, north. Talk to the high priest. 2 Use the Magic Foci on the scroll. Cast Communion on the Phoenix. Use a feather on the altar. Talk to the Phoenix. Take the feather. Use the Resonance Tracer. Walk southwest, south, to Jester. Contact Milo. Turn to the left. Leave for Gem’s Pine Forest in the Cabal system. Take the yellow gem. Take the purple gem. Take the orange gem. Take the blue gem. Take the tan gem. Take the red gem. Use the yellow gem on the yellow flower. Use the purple gem on the purple flower. Use the orange gem on the orange flower. Use the blue gem on the blue flower. Use the tan gem on the tan flower. Use the red gem on the red flower. Use the knife on the unicorn. Use the unicorn hairs on the harp. Either: Use the Magic Foci on the unicorn. Or: Push the harp. Use the Resonance Tracer. Walk northeast. Talk to the Sprite Queen. 1 Talk to the leftmost sprite. Talk to the leftmost sprite. 2 Take the crystals. Walk south, to Jester. Turn to the left. Leave for Forge’s Mines in the Cabal system. Take the lantern. Use a flame feather on the lantern. Either: Talk to the dwarf. 1 Give the bucket of clam chowder to the dwarf. Use the key on the door. Or: Use the screwdriver on the clams. Use the Magic Foci on the clams. Cast the Opening spell on the door. Walk northwest, south. Talk to the Dwarven King. Use the Resonance Tracer. Use the hammer on the lodestones. Use the Magic Foci on Korda. 2121 Talk to the Dwarven King. 2 Walk northwest, west, to Jester. Turn to the left. Leave for Gem’s Volcano of Glory in the Cabal system. Either: Use the hammer on the crystal. Use the Magic Foci on the crystal. Cast commandment on the Crystal Eye. Choose either command. Or:Use a lodestone on the flame feathers. Use the Magic Foci on the crushed feather. Cast Forceful Winds on the Crystal Eye. Either: Use the Magic Foci on the Blessed Feather. Cast Flaming Blast on the Crystal Eye. Or: Use the Bubble Wand on the Crystal Eye. Take the crystal eye. Use the bubble wand on Korda. Take the rose. Open the door. Walk to Jester. Turn to the left. Leave for Glass’ Tower of Avalon Greer in the Cabal system. Walk northeast, up into the beam. Talk to Avalon Greer. 2 Take the letter. Look at the letter. Walk southwest, west, to Jester. Contact Milo. Turn to the left. Leave for Glitter’s Hut in the Cabal system. Walk south, northeast. Use the rose on the garden. Use the watering can on the rose. Take the geode from the rose. Use knife on geode. Use the hammer on the knife in the geode. Use the cut geode on the garden. Walk north. Take the ladle. Take the log. Use the log on the cauldron. Use the flame feathers on the log. Use the watering can on the cauldron. Take the ember. Use the ember on the cauldron. Use the lodestone on the flame feathers. Use the magic foci on the crushed feather. Cast Forceful Winds on the cauldron. Use the dirt on the cauldron. Use the ladle on the cauldron. Use the screwdriver on the yellow green crystal. Use the hammer on the yellow green crystal. Use the dust on the cauldron. Take the cauldron. Walk northwest, southwest, southeast, to Jester. Turn to the left. Leave for Dyce’s Rooftop. Use the screwdriver to open the second wall panel counting from the south. Use the PDA on the exposed circuitry. Use the frequency manipulator on the elevator controls. Solve the memory puzzle. Walk north. Turn to the left. Leave for Dyce’s Rooftop. 1 Use the screwdriver on the access panel. Use the frequency manipulator on the control panel near Deter. Use the frequency manipulator on the control panel near Korda. Flip the green switch. Push the bright button. Turn the dial twice. Push the bright button. Use the Resonance Tracer. Walk east. Turn to the left. Leave for the Chop Shop’s Landing Pad in the Dyce System. Talk to the book mobile. 1 Walk northwest. Take the card. Walk northeast. Use the card on the book mobile. Walk northwest. Look at the book. Talk to Dr. Flesh. Take the tools. Give the #5 J-pinn to the surgeon. 1 Talk to Dr Flesh. Use the PDA on Dr Flesh. Walk northeast. Look at the dumpster. Walk northwest. Take the mechanical arm. Walk northeast, to Jester. Turn to the left. Leave for the O’Ryan’s Estate’s Rooftop in the Dyce System. Use the PDA on the solar panels. Use the solar panel on the door. Walk northeast, west. Take the turkey. Take the grapes. Pull the chest. Take the key. Use the key on the chest. Take the open chest. Walk north, east. Take the ticket stub. Push the cushion. Take the coin. Use the screwdriver on the panel. Use the screwdriver on the control board. Take the remote control. Walk north, south. Use the keycard on the west door. Open the window shade. Open the window. Take the brick. Use the hammer on the emergency case. Take the tuning fork. Use the coin on the eyeball machine. Take the eyeball. Use the tuning fork on the lens. Open the Jack-in-the-box. Take the glasses. Use the brick on the glasses. Use the grip clamp on the plug. Look in hole. Walk east. Use the Urbs keycard on the eastern door. Use the screwdriver on the leg access panel. Use the remote control board on the empty space. Use the frequency manipulator on the mech. Walk northwest. Use the screwdriver on the head access panel. Use the PDA on the fused circuitry. Walk north. Talk to Dwistor. 3 Use the flute on Dwistor. Take the PDA. Use the turkey leg on the Ketter beast. Take the ticket half. Use the ticket stub on the ticket stub. Walk north, south, north, to Jester. Turn to the left. Leave for the Casino’s Docks’ Landing Pad in the Dyce System. 1 Talk to the robot. Give the eyeball to the robot. Give the winning ticket to the ticket seller. Walk west. Talk to Selena. 2 Walk north. 2 Use the PDA on the Dyson sphere. Use the Resonance Tracer. Use the frequency manipulator on the world key location. Use the hammer on the world key battery.

The Journeyman Project II: Buried in Time

Go forward, left. Examine the Agent 5 figure. Use the Agent 5 figure. Leave the figure. Go left, forward, forward, right, down. Go forward, right, forward, forward, left, down. Use the console. Push the Sat-All button. Choose Agent 5 Breaks House Arrest. Choose Prosecution. Select the word Jumpsuit. Return to the main menu. Choose Symbiotry Technology Discussions. Note the number for the Translate biochip. Choose Appeal for Denial. Return to the main menu. Choose Louvre Auction Raises 138.5 Billion. Note the number for Cheese Girl. Choose Financial Difficulties. Choose High Bidder. Return to the main menu. Leave the machine. Go forward, left, forward, forward, left, forward. Go right, forward, forward, forward, left, forward. Choose Power. Choose Menu. Choose ShopNet. Enter the code 625-94-978. Choose Transmit. Choose Accept Purchase. Choose Menu. Choose ShopNet. Enter the code 689-22-378. Choose Transmit. Choose Accept Purchase. Choose Menu. Choose Post Box. Choose Cheese Girl. Choose Replicate. Get the Cheese Girl. Go up. Choose Power. Choose Menu. Choose Post Box. Choose Translate BioChip. Choose Replicate. Get the biochip. Access the Files biochip. Choose Jumpsuit Overview. Move down to the last page. Choose Return. Choose Agent Dossiers. Choose Research Unit. Choose Agent 3. Choose Profile. Access the Jump Menu of the Jump biochip. Choose Farnstein Lab. Choose Mission Briefing. Choose Return. Choose Jump. Use the cheese girl on the side of the viewscreen. Go left, down, forward, forward, forward, forward, forward. Open the door. Go forward, left, left. Get the metal bar. Go left, left, forward, left, up, forward. Examine the screen. Select the circular blue room. Select the room again. Leave the screen. Go right, up, forward. Open the docking bay door. Go forward, right, forward, right, forward. Go left, forward, right, right, right, forward. Go right, right, forward, left, forward. Go right, forward. Open the scanning room door. Go forward, forward. Choose yes, yes. Go right, right, up. Examine the keypad. Enter the code 32770. Pull the handle. Use the AI Nexus. Cause the red and green dots to switch places.[+] Note you now receive Arthur. Use the Recall option of the Jump biochip. Go forward, forward, forward, forward. Go left, forward, left, forward. Choose Power. Choose Menu. Choose ShopNet. Enter the code 625-94-978. Choose Transmit. Choose Accept Purchase. Choose Menu. Choose Post Box. Choose Cheese Girl. Choose Replicate. Get the Cheese Girl. Access the Jump Menu of the Jump biochip. Choose Farnstein Lab. Choose Jump. Use the cheese girl on the side of the screen. Go left, down, forward, forward, forward, forward, forward. Open the door. Go forward, forward, left, up, forward. Examine the screen. Select the lower left orange room (Biomass). Select the room again. Leave the screen. Go right, up, forward. Go right, right, forward, forward. Open the Habitat Wing door. Go forward, forward, forward, forward, forward, forward, forward. Open the Atmosphere Mining door. Go forward. Push the green button. Go left, left, down. Open the door. Go forward. Push the top button. Go right. Examine the console. Choose Run Mining Cycle. Go down, left. Examine the console. Choose Run O2 Extraction. Leave the console. Go right, right. Examine the machine. Use the filler hose. Leave the machine. Go right, right, right. Push the top button. Go left, left, forward. Push the green button. Go down, right. Get the water canister. Go right. Open the door. Go forward, forward, right, down. Open the Biomass door. Go forward, forward, forward, left, down. Examine the console. Turn the dial until it reads 11 kHz. Push the green button. Note there is a positive response. Leave the console. Go up. Use the sphere. Go left, forward, down, forward. Open the door. Go left, forward. Open the door Atmosphere Mining door. Go forward. Push the green button. Go right, right, down. Open the door. Go forward. Push the bottom button. Go right, right, right. Examine the machine. Use the water canister on the blue node. Turn the yellow dial. Get the water canister. Leave the machine. Access the Jump Menu of the Jump biochip. Choose Chateau Gaillard. Choose Mission Briefing. Choose Return. Choose Jump. Go forward, down. Get the bloody arrow. Go up, right, right. Go forward, forward, forward, forward, down, forward. Go up, left, forward, right. Open the door. Go forward, right, forward, forward. Go left, forward, right, down. Get the grappling hook. Go up, right, forward, right, forward, forward. Go right, forward, forward, forward, forward, left. Wait until the boulder hits. Go forward, right, down, forward. Note you reached the ground floor. Go right, forward. Open the door. Go forward, right, down. Get the hammer. Access the Jump Menu of the Jump biochip. Choose Da Vinci Sudio. Choose Mission Briefing. Choose Return. Choose Jump. Go left, left, down. Get the key. Go up. Open the door. Go forward. Note you register the jumpsuit in the other tower. Go right, right. Open the door. Go forward, left, forward, right, forward. Go down, left, left. Use the Locate function of the Evidence biochip. Record the footprint. Use the Review function of the Evidence biochip. Review the footprint. Go up, forward, forward, left, forward, left, forward. Activate the Translate biochip. Move the left lever to the bottom (unlock) position. Move the right lever to the up (up) position. Go down. Turn the wheel. Go up, left, left, forward, right, forward. Go right, right, forward, down, right. Move the turnstile. Go up, right. Open the door. Go forward, forward, right, forward, forward, right, down. Get the coil of rope. Go up, right, forward, forward, right, forward. Open the door. Go forward, forward, left, forward, left. Go forward, forward, forward, right. Get the wheel assembly. Examine the paper. Activate the translate biochip. Leave the paper. Go down, left. Get the pegs. Go up, left, left, forward, forward, forward, forward. Go left, forward, right, forward, right. Get the drive assembly. Go right, forward, left, forward, right. Go forward, forward, forward, forward, left, down. Use the drive assembly on the rig. Use the wheel assembly on the rig. Use the pegs on the rig. Use the hammer on the pegs. Get the siege cycle. Go up, left, forward, forward, left, forward, forward, down. Examine the paper. Leave the paper. Go up, left, forward, right, forward, left, forward. Open the door. Go forward, right, forward, left, forward. Go right, right, forward, forward, left. Go forward, left, forward, right, right, down. Move the wheel. Go up, left, forward. Move the horizontal control to the right nine times. Move the vertical control down twice. Pull the lever. Go left, forward, left. Use the siege cycle on the ropes. Go forward, forward. Note you reach the tower. Go forward, forward, left, down. Use the balcony key on the lock. Go up. Open the door. Go forward, down, right. Use the Locate function of the Evidence biochip. Record the lens filter. Get the lens filter. Examine the lens filter using the magnifying glass button. Use the lens filter. Go up, forward, down, right. Examine the left book. Leave the book. Go right, up, forward, right, forward, forward, left. Open the cabinet. Get the heart. Access the Jump Menu of the Jump biochip. Choose Chichen Itza. Choose Mission Briefing. Choose Return. Choose Jump. Go right, forward, left, forward, up. Activate the translate biochip. Go right, right, right, right while reading the inscriptions. Go down. Examine the dials. Turn the left dial until it reads 8. Turn the right dial until it reads Water. Leave the dials. Go left, down. Get the bowl. Go up, left, forward, down. Put the ceramic bowl on the statue. Go down. Get the skull. Go up, forward, down. Get the copper medallion. Go up, forward, forward, forward, forward. Go right, forward. Examine the niche. Put the bloody arrow in the niche. Go forward, right, down. Get the skull. Go up. Open the jaws. Put the skull in the jaws. Go left, left. Open the jaws. Put the skull in the jaws. Open the jaws. Get the skull. Qickly go right, forward, forward, left. Open the jaws. Put the skull in the jaws. Go right, forward, left. Get the skull. Go left, forward, left. Open the jaws. Put the skull in the jaws. Go right, right. Open the jaws. Get the skull. Go left, forward, forward, right. Open the jaws. Put the skull in the jaws. Go right, forward, forward, right. Open the jaws. Get the skull. Go left, left. Open the jaws. Put the skull in the jaws. Go right, forward, forward, forward, down. Get the obsidian block. Go up, left, left. Go forward, forward, forward, forward, forward. Open the door. Go forward, forward, forward, forward. Examine the niche. Use the water canister on the niche. Go forward, forward, forward, forward, forward. Go right, right, forward, right, right. Carefully time your movement across the moving platforms to the other side. Go forward, forward, down. Get the limestone block. Access the Jump Menu of the Jump biochip. Choose Chateau Gaillard. Choose Jump. Go left, left, forward, forward, forward, down. Go forward, up, left, forward, right. Open the door. Go forward, forward, forward, forward, forward, left. Wait until the boulder hits. Go forward, right, down, forward, right, forward. Open the door. Go forward, left, forward, right, forward. Go right, forward, down. Open the stone. Put the copper medallion in the smelting pan. Use the bellows. Use the smelting pan. Get the copper key. Go up, left, left, forward, left. Go forward, left, forward, right. Open the door. Go forward, forward, forward, right. Go forward, left, forward, right. Go forward, down, left. Use the Locate function of the Evidence biochip. Record the footprint. Use the Review function of the Evidence biochip. Review both footprints. Go right, forward, up. Use the grappling hook on the window. Go forward. Activate the cloak biochip. Wait until the guards leave. Deactivate the cloak biochip. Go forward, right, forward, down. Move the lid. Leave the lid. Go up, right, right, forward, forward. Use the tapestry. Go right, right, forward, left, forward, forward. Go left, down, forward, up, left, forward. Open the door. Go forward, right, forward, forward, right, down. Get the burned letter. Use the burned letter. Activate the translate biochip. Go up, right, forward, forward, forward. Go right, forward, forward, down. Note the chateau’s diagram. Go up, right, right, forward, left, forward. Open the door. Go forward, forward, left, down, forward. Go up, left, forward. Open the door. Go forward, left, forward, left, down. Use the copper key on the lock. Go forward, down, right. Open the coffer. Get the gold coins. Go up, right, right, forward, down, right. Use the Locate function of the Evidence biochip. Record the sword case. Access the Jump Menu of the Jump biochip. Choose Chichen Itza. Choose Jump. Go right, forward, left, forward. Examine the dials. Activate the translate biochip. Turn the left dial until it reads 8. Turn the right dial until it reads Water. Leave the dials. Go left, down. Get the bowl. Go up, left, forward, down. Put the ceramic bowl on the statue. Go forward, forward, forward, forward, forward. Go forward, left, forward. Examine the niche. Put the gold coins in the niche. Go forward, forward, forward, down, right. Use the coil of rope on the anchor. Go forward, forward, forward, down. Get the jade block. Go up, left, left, forward, forward. Go up, right, forward, forward, forward. Open the door. Go forward, forward, left, forward, down. Use the Locate function of the Evidence biochip. Record the glass fragments. Go up. Examine the niche. Put the limestone block in the niche. Put the obsidian block in the niche. Put the jade block in the niche. Go forward, forward, forward, forward, down. Use the Locate function of the Evidence biochip. Record the blood. Put the heart in the blood. Use the puzzle box. Activate the translate biochip. Rotate the disks until it reads “The Breath of Itzamna”. Open the puzzle box. Get the environ cartridge. Activate the Recall function of the Jump biochip. Go right, right, forward, right, down. Go forward, right, forward, forward, left, down. Use the console. Put the environ cartridge in the slot. > GRAVBALL Go right, right, forward, forward, down. Get the generator core. Go up, right, right, forward, down. Examine the console. Push the eject button. Get the burned-out core. Put the generator core in the slot. Go up, right, right, forward, forward, right, forward. Use the plasma tools machine. Use the arrow keys to select the Transport Code. Push the Run Program button. Note the transport code. Go right. Examine the note. Leave the note. Examine the screen. Select the Symbiotry Technology Discussions. Select the Appeal for Denial. Select the word Krynn. Note the data on the Krynn matches the post-it note. Note the transport prefix for the Krynn. Leave the screen. Go right, forward, left, forward, right, right. Use the transporter. Touch the screen. > 657255190235 > 272 Walk forward. Go forward, forward, left, forward, right, forward, right. Activate the cloak biochip. Wait until the Krynn leave. Deactivate the cloak biochip. Push the ring button. Push the ring button. Go forward, right, forward, left. Examine the right pod. Use the pod. Use the explosive charge on the pod. Get the sword. Leave the pod. Go right, forward, left. Open the pod. Use the sword on the pod. Get the interactive sculpture. Go right, forward, left. Examine the left pod. Open the pod. Use the sword on the pod. Get the codex. Leave the pod. Examine the right pod. Open the pod. Use the sword on the pod. Get the puzzle box. Leave the pod. Go right, forward, left. Open the pod. Use the sword on the pod. Get the environ cartridge. Go right, right, forward. Push the ring button. Push the ring button. Use the sword on the ring button. Go left, forward, left, forward. Drop the burned-out core. Go forward. Push the button. Go right, forward, left, left. Push the button.