King’s Quest VII: The Princeless Bride

Walk south, south. Take the hunting horn. Walk north, north. Take the ripped petticoat. Take the stick. Use the ripped petticoat on the stick. Walk into the building to the east. Use the flag on the scorpion. Use the altar. Move the loose droplet tile. Put the yellow gem in the top hand. Put the blue gem in the bottom hand. Put the red gem on the sun pedestal. Take the turquoise piece. Exit the altar. Walk west, northeast. Open the door. Talk to the kangaroo rat. Talk to the kangaroo rat. Walk northwest. Take the basket. Look at the basket. Open the basket. Take the corn kernel. Take the leftmost clay pot. Take the leftmost clay pot. Take the left clay pot. Take the clay pot. Walk northwest. Use the corn kernel on the damp sand. Use the drawing. Exit the drawing. Take the gourd seed. Use the hunting horn on the jackalope hole. Use the hunting horn on the jackalope hole. Take the glasses. Open the door. Give the glasses to the kangaroo rat. Give the gourd seed to the kangaroo rat. Leave the kangaroo rat. Walk south. Use the necklace on the statue to the far left. Put all three beads on the third column. Exit the necklace. Use the statue head. Use the statue wristlet. Climb down the stairs. Use the bowl. Use the bowl. Use the turquoise bead on the bowl. Use the bowl. Take the right turquoise piece. Use the turquoise piece on the turquoise piece. Climb up the stairs. Walk north. Use the stick on the prickly pear. Take the prickly pear. Use the slot on the portal to the far left. Use the puzzle on the slot. Walk through the portal. Walk west. Take the toy rat. Take the shield. Look at the shield. Take the shield spike. Walk northeast. Walk northwest, northeast. Use the toy rat on the cook. Take the bowl on the bottom shelf. Use the machine. Walk up the stairs, to the mud pool. Walk northwest, west, downstairs. Use the bowl on the green pool. Take the lantern. Use the chasm. Use the sulfur. Walk to the southeast side of the chasm. Jump to the southern island in the chasm. Jump to the northwest side of the chasm. Take the sulfur. Walk southeast. Jump to the southern island in the chasm. Jump to the southeast side of the chasm. Walk upstairs. Use the wet sulfur on the fire. Take the tongs. Use the tongs on the mold. Use the tongs with mold on the bucket. Use the tongs on the tool rack. Use the bellows. Use the lantern on the fire. Walk upstairs, southeast, to the bridge. Note a troll appears to guard the bridge. Use the cart. Use the shield on the axis. Use the shield spike on the shield. Ride the cart. Walk northeast. Talk to the Crystal Dragon. Give the lantern with spark to the Crystal Dragon. Walk west, northwest, west. Talk to the left troll. Give the big gem to the jeweler. Walk upstairs, southeast, northeast. Use the hammer and chisel on the dragon tail. Walk west, northwest. Give the bowl with green water to Mathilda. Give the baked beetles to Mathilda. Give the silver spoon to Mathilda. Give the dragon scale to Mathilda. Put the wide table underneath the painting. Put the high stool on the wide table. Put the low stool on the high stool. Take the dragon toad. Walk west into the cave next to the throne. Give the dragon toad to Mathilda. Walk southeast. Use the toy rat on Malicia. Walk southeast. Use the enchanted rope on the elevator. Use the rope. Use the prickly pear on the giant lizard. Walk southeast, south. Take the salt crystals. Walk north, into the portal, northwest, west. Talk to the stag. Talk to Athis. Talk to Athis. Walk west, north. Jump to the southwest rock. Jump to the rock in the middle of the quicksand. Jump to the northeast rock. Use the basket on the spider. Talk to the bird. Walk northwest. Open the small door. Use the golden comb on the Arch-Duke. Walk into the China Shop. Talk to the proprietor. Talk to Fernando. Talk to Fernando. Walk south. Use the cage cover on the far right. Open the cage. Talk to the China bird. Walk into the China Shop. Give the China bird to Fernando. Walk south. Use the mask on Valanice. Open the door to the Arch-Duke’s. Open the curtain. Walk downstairs, upstairs, upstairs. Open the door. Open the door. Use the third mirror from the left. Open the drawer. Take the magic statuette. Walk east, downstairs, left upstairs, south, east. Walk to the bird cage. Take the wooden nickel from the nest. Use the salt crystals on Valanice. Walk into the Faux Shop. Talk to the proprietor. Give the wooden nickel to the proprietor. Walk south, west, east, south. Jump to the rock in the middle of the quicksand. Jump to the southwest rock. Jump to the south shore. Walk south, east, east. Walk south, southeast. Open the door to the curiosity shop. Give the book to the kangaroo rat. Walk into the portal, northwest, west, west, north. Jump to the southwest rock. Jump to the rock in the middle of the quicksand. Jump to the northeast rock. Walk northwest, west. Use the crook on the cheese. Use the shovel. Talk to the gravedigger. Talk to the gravedigger. Talk to the gravedigger. Walk southeast. Walk west, east until you see the elevator. Use the elevator. Take the backbone from the floor. Take the foot-in-a-bag from the coffin. Use the elevator. Walk west. Open the gate. Open the door. Give the backbone to Dr Cadaver. Walk west, east. Use the weird pet on the brats. Use the weird pet on the elevator. Walk north. Give the gravedigger’s rat to the gravedigger. Walk southeast. Use the hammer and chisel on the coffin. Walk north. Take the shovel. Walk west, south, south. Use the boneyard. Use the gravedigger’s horn on Rosella. Use the hole. Use the lock. Push the skull. Push the bat. Push the spider. Give the dragon toad to the Troll King. Use the hammer and chisel on the Troll King. Take the black cloak. Use the black cloak on Rosella. Walk north. Open the door. Talk to Dr Cadaver. Walk west, east. Talk to the brats. Walk south. Use the defoilant on the leaf creature. Walk to the venus fly traps. Give the foot-in-a-bag to the venus fly traps. Take the flower at the base of the venus fly traps while they are distracted. Walk around the house. Use the vine. Use the hole. Use the shovel on the hole. If the dog is barking, walk north, east, west, around the house. Use the hole. Climb down. Use the defoilant on the dog’s nose. Climb up. Use the lower drawer of the dresser. Use the open drawer. Use the open drawer. Use the open drawer. Use the open drawer. Use the clothes. Take the woolen stocking. Climb down the floorboard. Use the cloak. Walk north, east. Use the silver pellet on the woolen stocking. Walk to the middle of the woods. Use the sling on the werebear. Walk north. Jump to the southwest rock. Jump to the rock in the middle of the quicksand. Jump to the northeast rock. Walk northwest. Open the small door. Open the door to the Arch-Duke’s. Open the curtain. Walk downstairs, upstairs, upstairs. Open the door. Open the door. Use the base of the statue. Use the woolen stocking on the plaque. Use the statue plaque. Exit the statue plaque. Use the hammer and chisel on the golden grapes. Use the golden grape on the statue. Use the magic wand on the Troll King as scarab. Note the color of the real Troll King’s eyes. Use the hole. Walk northwest. Note that the real Troll King and the fake Troll King have different eye colors. Walk into the Faux Shop. Give the mask to the proprietor. Walk south. Give the magic statuette to the merchant. Use the rubber chicken on the branch. Use the moon on the rubber chicken. Take the feather. Walk west, east, east, east. Use the feather on Feldspar’s nose. Walk west, west, south. Jump to the rock in the middle of the quicksand. Jump to the southwest rock. Jump to the south shore. Walk south, east, east. Walk south, southeast. Take the jackalope fur from the cactus. Use the jackalope fur on the were-beast salve. Walk into the portal, northwest. Use the flowers. Use the clay pot on the flowers. Use the nectar in the pot on the statue. Walk west. Use the were-beast salve with fur on Valanice. Walk northwest. Walk south, northwest until the elevator appears. Use the elevator. Use the mummy. Take the femur bone. Use the elevator. Walk north, west. Give the femur bone to the dog. Talk to the dog. Talk to the dog. Walk south. Use the plaque on the crypt. Give the horseman’s medal to the woman. Walk south, north, east, east. Take the lit firecracker. Walk west, west. Use the lit firecracker on the lock. Walk into the crypt. Use the tomb. Use the tomb. Walk west, east, west. Wait for the headless horseman to arrive. Give the horseman’s head to the headless horseman. Walk east. Note the notes in the music. Walk north. Use the first string. Use the fifth string. Use the sixth string. Use the fourth string. Use the sphere. Talk to the women. Talk to the Fates. Walk south, east, upstairs. Use the ambrosia. Use the tree. Use the tree. Take the ambrosia. Use the tree. Walk south, south, west. Use the southwest rainbow. Walk northwest, west. Open the door. Talk to Dr Cadaver. Use the coffin. Use the horseman’s fife on Valanice. Walk east, north. Use the first string. Use the fifth string. Use the sixth string. Use the fourth string. Use the sphere. Talk to the Fates. Walk south, west. Use the southeast rainbow. Walk across the bridge. Use the ambrosia on the horn of plenty. Take the fruit. Walk across the bridge, west. Use the pomegranate on Ceres. Talk to Ceres. Use the horseman’s fife on Valanice. Use the southwest rainbow. Walk around the house. Use the hole. Climb down. Use the ambrosia on the dog. Climb up. Use the lamp. Climb down the floorboards. Walk north. Use the horseman’s fife on Valanice. Use the northwest rainbow. Walk north, north, into the building. Use the crystal shaft on the beam of light. Walk west. Use the horseman’s fife on Valanice. Walk east, north. Use the first string. Use the fifth string. Use the sixth string. Use the fourth string. Use the sphere. Talk to the Fates. Walk south, east, up. Use the cave. Use the dream catcher on the creature. Walk northeast. Talk to the dreamweaver. Talk to the dreamweaver. Give the dream catcher to the dreamweaver. Use the tapestry of dreams on Valanice. Use the dream catcher on the nightmare. Walk south, northeast. Use the crystal shaft with sunlight on Maab. Walk up, behind the cave. Wait for the wind horse to arrive. Use the magic bridle on the wind horse. Look at the magic wand. Use the switch at the bottom of the wand. Use the magic wand on the green-eyed troll king. Use the shovel on the volcano wall. Walk northwest. Use the left eye lever. Use the right eye lever. Use the nose lever. Use the mysterious device on the outlet. Wait until the mysterious device pulsates. Take the mysterious device. Use the fragrant flower on the Troll King. Use the mysterious device on Malicia. Use the extra life on Edgar.

Space Quest VI: Roger Wilco in the Spinal Frontier

Wait until the humanoid robot walks past Roger. Take the humanoid robot. Take the identification card from the bike. Walk around the streets, looking for the photo booth. Use the buckazoid on the photo booth. Walk around the streets, looking for a man in a trench coat. Talk to the man in the trench coat. Talk to the man in the trench coat. Wait until Roger receives the datacorder. Return to the screen where Roger started out. Walk north, into the Orion’s Belt bar. Kick the back door. Kick the back door. Kick the back door. Kick the back door. Walk upstairs, onto the elevator. Wait for the waitron to clean a table. Take the buckazoid from the waitron’s tray. Put the photos on the security ID. Show the security ID to the nitro suckers. Take the hookah hoses. Take the nitro tank. Attach the nitro tank to the conduit in the back. Use the mess of hookah hoses. Walk onto the elevator. Talk to the bartender. 1 Show the security ID to the bartender. 4 Open the third valve from the left. Use the pipe under the third valve from the left. Open the refrigeration unit. Take the ice cube tray. Close the refrigeration unit. Use the hookah hoses on the far left conduit. Use the hookah hoses on the bent pipe. Walk onto the elevator. Use the nitro tank. Walk onto the elevator. Kick the back door. Take the pipe. Use the pipe on the frozen endodroid. Use the whisk broom and dust pan on the ice cubes. Use the filled dust pan on the ice cube tray. Walk upstairs. Wait until the bartender finishes mixing the Special. Talk to the bartender. 4 Open the refrigeration unit. Use the ice cube tray on the refrigeration unit. Take the ice cube tray. Close the refrigeration unit. Walk west. Talk to the endodroid hunter. Walk to the arcade. Talk to the black creature. Accept the challenge. Lose the game of Stooge Fighter 3. Reject the challenge. Walk east. Walk into the arcade and east until Elmo appears. Talk to Elmo. Walk east, to the bar. Use ET. Use ET. Use ET. Use ET. Use ET. Give the buckazoids to Pa Conshohocken. Walk east. Give the Coldsorian bottle to Elmo. Wait until Roger receives the cheat sheet. Wait until Roger receives the fish. Look at the cheat sheet. Walk north, to the arcade. Note the code on the cheat sheet. Talk to Djurkwhad. Accept the challenge. Enter the cheat code. Win the game of Stooge Fighter 3. Walk south, west. Talk to the manager. Talk to the manager. Give the buckazoids to the manager. Use the elevator button. Use the keycard on the leftmost lock. Take the keyring. Take the nail. Use the nail on Roger. Use the Pelvis carpet. Use the Pelvis carpet. Take the Pelvis carpet. Use the Pelvis carpet on the floor. Use the Pelvis carpet. Touch Singent. Search Singent. Take the moddie from the dehumidifier. Take the datacorder from the desk. Search the CD ROM collection. Search the CD ROM collection. Search the CD ROM collection. Search the CD ROM collection. Search the CD ROM collection. Search the CD ROM collection. Search the CD ROM collection. Search the CD ROM collection. Use the computer. Put the CD ROM in the drive. Push the eject button. Take the CD ROM. Exit the computer. Use the key ring on the key pad. Search the box nearest to Nigel. Use the churlish moddie. Use the churlish label on the burlesque moddie. Give the moddie to Nigel. Take the belt. Use the belt. Take the grooming assistant. Take the damping field actuator. Exit the belt. Use the damping field actuator. Walk outside. Use the datacorder. Push the open/close button. Note the Homing Beacon puzzle in the Popular Janitronics issue that is part of the manual. Use the manual to change the datacorder into a homing beacon.[+] Push the open/close button. Push the power button. Use the personal grooming assistant. Use the DNA sequencer. Talk to Jebba. Use the DNA sequencer. Use the hair on the DNA sequencer. Push the scan button. Push the imprint datacart button. Take the datacart. Use the datacart on the ComPost. Use the ComPost. Use intraship transport to go to the Transporter. Use the controls. Select Quarters. Walk east. Use the mop. Use the toilet. Open the medicine cabinet. Take the piston. Use the piston on the elevator door. Look at the eulogy. Use the HoloDeck controls. Turn the controls on. Enter program 5551212. Use the ComPost. Use intraship transport to go to Roger’s quarters. Use the ComPost. Use intraship transport to go to the bridge. Talk to Commander Kielbasa. Use the ComPost. Use intraship transport to go to 8-rear. Talk to Sidney. Talk to Sidney. Take Sidney’s right arm. Talk to Sidney. Use the ComPost. Use intraship transport to go to the shuttle bay entrance. Use Chesbro. Take the food. Use the Yoda’s ears on the Bobbit-Kabobs. Use the food combination on the Rack of Orat. Use the food combination on the pastries. Use the food combination on the tuberous growth. Use the food combination on the melon. Use the food combination on the spaghetti. Put the food double on the bench. Wait until the food cart returns to Roger’s cell. Enter the food cart. Use the ComPost. Use intraship transport to go to the sickbay. Open the cabinet. Use the ComPost. Use intraship transport to go to the shuttle bay entrance. Use the bottle of Morphin on the doughnut. Put the doughnut on the stack. Wait until Magnum Opus eats the doughnut. Use Chesbro. Wait until Roger receives the key. Use Sidney’s arm on the buttons. Use the key. Use the hatch of Chesbro’s shuttle. Take the recall notice from the back of the captain’s chair. Use the captain’s chair. Push the power button. Push the ICD button. Note the periodic table in the Popular Janitronics issue that is part of the manual. Correct the intermix corresponding to the confirmation code LaSAgNe.[+] Push the Initiation button. Use Sidney’s eye on the retinal scanner. Wait until the scan is approved. Push the manual override button under Roger’s hand. Open the glove box. Take the duct tape. Take Elmo’s Gluzall. Take the hand pump. Pull the trunk handle. Pull the hood handle. Exit the cockpit. Open the east door. Take the helmet. Take the suit. Use the suit on Roger. Use the helmet on Roger. Use the west door. Take the fish. Take the jumper cables. Take the sign. Use the sign on the shuttle. Look at the recall notice. Connect the red and blue cables as mentioned in the recall note. Use the hatch. Open the middle cabinet. Use the datacorder. Push the open/close button. Take the small Divalium crystal. Push the open/close button. Exit the datacorder. Use Elmo’s Gluzall on the small Divalium crystal. Use Elmo’s Gluzall on the Divalium crystal in the cabinet. Use the small Divalium crystal on the Divalium crystal. Close the cabinet. Use the captain’s chair. Push the Initiation button. Exit the cockpit. Open the west door. Use the controls. Select Lab A. Walk east. Talk to doctor Beleauxs. Use the box of hi-tek stuff. Take the Callahan moddie. Use the elevator call button. Use the controls. Select docking bay. Walk west. Use the captain’s chair. Push the PTS button. Push the PTS button over the screen. Take the photo. Use the photo. Use the first positive photo on the backlight screen. Push the PTS button over the screen. Take the photo. Use the photo. Use the second negative photo on the backlight screen. Push the Initiation button. Select Polysorbate LX. Talk to Manuel. 1 Walk west, downstairs. Give the Callahan moddie to Fester. Exit. Walk east. Use the transport signaler. Use the captain’s chair. Push the Initiation button. 1 Open the west door. Use the controls. Select Lab A. Walk east. Use the computer. Push the power button. Select Cyberfunctions. Use the cyberspace jack on the socket. Follow the highway to the office. Take the screwdriver. Take the plank. Use the office door. Take the number. Use the bell. Use the files. Use the screwdriver on the number changer. Use the bell. Walk to the middle aisle. Open the seventh cabinet from the right on the bottom row. Open the sixth cabinet from the right on the fourth row. Open the fifth cabinet from the right on the third row. Walk to the fifth cabinet from the right on the third row. Open the fourth cabinet from the right on the second row. Take the Rancid, Nigel file. Use the Rancid, Nigel file. Walk west, to the west aisle. Open the fourth cabinet from the left on the fourth row. Take the Beleaux, Dr. H. file. Use the Beleaux, Dr. H. file. Walk west, to the east aisle. Open the second cabinet from the left on the fourth row. Take the Santiago, Stellar file. Use the Santiago, Stellar file. Open the fifth cabinet from the left on the bottom row. Open the sixth cabinet from the left on the fourth row. Walk to the sixth cabinet from the left on the fourth row. Open the seventh cabinet from the left on the third row. Take the Sharpei file. Use the Sharpei file. Walk west, to the middle aisle. Open the first cabinet from the left with an O on the bottom row. Open the second cabinet from the left with an O on the fourth row. Open the first cabinet from the left with an P on the third row. Open the second cabinet from the left with an P on the second row. Open the second cabinet from the left with an P on the top row. Take the Project: Immortality file. Use the Project: Immortality file. Walk west, west. Use the Sharpei file on the printer. Use the Rancid, Nigel file on the printer. Use the Beleaux, Dr. H. file on the printer. Use the Santiago, Stellar file on the printer. Use the Project: Immortality file on the printer. Walk west, west, to the tunnel. Use the plank on the bridge. Walk north. Take the printouts. Give the printouts to Dr. Beleauxs. Wait until the plan is explained. Exit the cockpit. Open the east door. Take the helmet. Take the suit. Use the suit on Roger. Open the west door. Take the alveoli from the shuttle. Take the capillaries from the shuttle. Use the duct tape on the capillaries. Walk down the ulcer. Take the feather. Take the celery string. Take the staple. Take the candy. Use the candy on the acid pool. Use the staple on the celery string. Use the grappling hook on the stomach entrance. Use the string. Climb up the string. Use the capsule. Use the feather on the esophagus. Walk down, west, south, east, northwest. Use the capillaries on the pump. Use the pump on the bile. Walk east. Take the gallstones. Walk east. Use the alveoli on the narrow passage. Blow in the alveoli. Crawl east. Use the helmet on the pancreatic secretion. Walk west, west, west, north, north. Use the helmet on the capsule. Take the pills. Walk west, south, south. Use the pill on the tapeworm. Use the tapeworm. Walk east. Take the fingernail. Take the paperclip. Take the filling. Walk east. Use the tapeworm. Walk north, north, north. Climb through the ulcer. Use the filling on the tank near the blinking light. Open the hatch. Use the captain’s chair. Use the disc on the slot. Push the Initiation button. Exit the cockpit. Open the east door. Take the helmet. Take the suit. Use the suit on Roger. Open the west door. Use the fingernail on the meninges. Jump over the gap. Walk to the west edge of the gap. Walk to the west edge of the gap. Walk to the west edge of the gap. Walk to the north end of the brain. Use the gallstones on the left nanite. Use the gallstones on the right nanite. Use the gallstones on the left nanite. Use the elevator. Go down to the second sign on the right. Use the paperclip on the cough control center. Go all the way down. Use the debris. Use the paperclip on the sparkling nerves. Give the fish to Sharpei.

Space Quest V: The Next Mutation

Walk north. Use the classroom door. Look away. Wait for the anti-cheat bot to look away. Look at the orange student’s answers. Look at your screen. Select the answer the orange student entered. Repeat this process until the test is over. Walk south. Use the closet door. Take the Scrub-O-Matic. Take the cones. Walk south, east, onto the circle. Place the cones on the crest. Drop the Scrub-O-Matic on the crest. Use the machine. Use the machine. Clean the crest. Walk west, west, south. Look at the bulletin board. Use the captain’s chair. Order Flo to hail Starcon. Order Droole to lay in a course. Enter the coordinates of Gangularis.[+] Order Droole to switch to regular speed. Wait until you reach Gangularis. Order Droole to switch to regular speed. Order Droole to activate the RRS. Exit the captain’s chair. Walk north. Use the toolbox. Take the anti-acid tablets. Take the holepunch. Take the torch. Take the fuse. Exit the toolbox. Use the trash compartment controls. Walk north. Use the captain’s chair. Order Droole to lay in a course. Enter the coordinates of Peeyu.[+] Order Droole to switch to lite speed. Wait until you reach Peeyu. Order Droole to switch to regular speed. Order Droole to activate the RRS. Order Droole to lay in a course. Enter the coordinates of Kiz Urazgubi.[+] Order Droole to switch to lite speed. Wait until you’re attacked. Exit the captain’s chair. Walk north. Use the door to the left. Walk onto the blue platform. Order the blue platform. Walk west, east, onto the dead branch. Take the branch. Walk west, in the left cave, in the left cave. Walk across the chasm. Use the rock over the cave entrance. Use the branch on the rock. Walk down. Walk across the chasm. Walk into the cave, into the right cave. Walk east, into the log, out the other side of the log. Use the branch on the bananas. Wait until the cluster of bananas swings close. Take a banana. Walk into the log, out the other side of the log. Walk west, in the right cave. Walk west, east. Walk into the log. Use the banana on the W-D40. Walk to the left. Take the android head. Walk west, in the right cave. Use the door. Use the left door. Walk to the left of the transporter. Note that Spike jumps at you. Open the habitube. Put Spike in the habitube. Put the tablets in the habitube with Spike. Walk onto the blue platform. Order the platform. Use the device on yourself. Step on the elevator. Open the panel in the back. Use the upper latch. Use the lower latch. Turn the top left and bottom right turn handles into the correct positions. Open the top left panel. Open the bottom right panel. Turn the top right and bottom left turn handles into the correct positions. Open the top right panel. Open the bottom left panel. Take the cloaking device. Step on the elevator. Use the door. Walk north. Use the captain’s chair. Order Flo to give a status report. Order Droole to lay in a course. Enter the coordinates of the Space Bar.[+] Order Droole to switch to lite speed. Wait until you reach the Space Bar. Order Droole to switch to regular speed. Order Droole to enter standard orbit. Walk north. Use the left door. Open the habitube. Walk onto the blue platform. Order the platform. Walk to Flo and Droole. Gain a flawless victory over Quirk in his challenge. Walk to Flo and Droole. Use the package of space monkeys in your drink. Walk east. Use the control panel. Find the cell where Cliffy is held. Use Spike on the cell bars. Wait until you’re back at the Eureka. Order Droole to lay in a course. Enter the coordinates of Klorox II.[+] Order Droole to switch to lite speed. Wait until you reach Klorox II. Order Droole to switch to regular speed. Order Droole to enter standard orbit. Order Flo to hail the planet. Order Flo to hail Starcon. Order Flo to hail a ship. Push the orange button. Order W-D40 to scan the planet. Exit the captain’s chair. Walk north, west. Use Spike on the habitube. Walk onto the platform. Order the platform. Walk to the ravaged building. Walk to the computer. Move your head to either side. Whenever the attacker moves his head, move your head to the other side. Take the piece of paper. Look at the paper. Note the code. Use the computer. Enter the code in the computer. Read through the log entries. Exit the computer. Walk west, southwest. Look at the canister. Note the coordinates for Genetix. Walk back. Use the communicator on yourself. Walk north, north. Use the captain’s chair. Order Droole to lay in a course. Enter the coordinates of Thrakus.[+] Order Droole to switch to lite speed. Wait until you reach Thrakus. Order Droole to switch to regular speed. Order Droole to enter standard orbit. Use the orange button. Order W-D40 to scan the planet. Order Flu to hail the planet. Exit the captain’s chair. Walk north. Push the red button. Walk onto the elevator. Take the air mask from the wall closet. Take an air canister from the wall closet. Use the panel in front of the elevator door. Open the elevator door. Enter the elevator. Walk west. Stand on the platform. Use the oxygen mask on yourself. Walk west, into the plant. Look in the pod. Take the coat. Use the button. Leave the pod. Walk west, to the large plant. Use the coat on Beatrice. Use the communicator on yourself. Wait for a vine to drop. Grab the vine. Push the red button. Open the cryo chamber. Pick up Beatrice. Place Beatrice in the chamber. Look at the chamber. Look at the controls. Set the timer for 10 seconds of cryofreezing. Start the machine. Walk north, north. Use the captain’s chair. Order Droole to raise the shields. Wait until the Goliath attacks. Order Droole to take evasive methods. 1 Exit the captain’s chair. Walk north. Push the red button. Walk onto the elevator. Use the panel. Rotate the pod. Use the EVA pod. Use the left hand to fly to a position where you can grab Cliffy. A target in range message will appear. Extend the claw using the right hand. Open the claw with the thumb of the right hand. Close the claw to grab Cliffy. Fly back to Eureka. Use the panel. Open the elevator door. Walk into the elevator, north. Use the captain’s chair. Order Droole to set course for Genetix. Enter the coordinates from the canister (41666). Order Droole to switch to lite speed. Wait until you reach Genetix. Order Droole to switch to regular speed. Order Droole to enter standard orbit. Order Flu to hail the planet. Push the orange button. Order W-D40 to scan the planet. Exit the captain’s chair. Walk north, west, onto the platform. Order the platform. Fly west, to the slot in the rock. Walk into each beam to determine which beams operate the lock. Walk northwest. Fly to the computer. Walk across the Restart button. Walk across the Accounting button. Walk across the main menu button. Walk across the Projects button. Walk across the Next button until the log of stardate 3242.06 comes up. Walk across the main menu button. Walk across the Systems button. Walk to dome 3. Walk across the Security button. Walk across the Camera 3 button. Fly away, to the lock. Walk east. Fly east, over the pond near the communicator. Cause a frog to land on the communicator. Land on the communicator. Talk to Flo. Fly away, west. Talk to Cliffy. Fly northeast. Land on the Roger-fly. Wait until you get your body back. Walk north. Use the holepunch on the business card. Punch holes where the beams did not cause the lock to open. Use the card on the lock. Walk into the dark. Push to the black button. Take the liquid nitrogen. Walk upstairs, east. 13 Look at the cryo chamber. Look at the controls. Set the machine for 10 seconds defrosting. Open the machine. Pick up Beatrice Use the transporter platform. Talk to W-D40. Walk north, north. Use the captain’s chair. Push the orange button. Order W-D40 to scan for ships. Order Droole to lay in a course. Enter the coordinates of Gingivitis.[+] Order Droole to switch to lite speed. Wait until you reach Gingivitis. Order Droole to switch to regular speed. Push the green button. Order Cliffy to cloak the ship. Exit the chair. Walk north, west. Find the part of the ship that is described as the area with the least pukoids. Walk north. Push the red button. Walk onto the elevator. Use the panel. Rotate the pod. Use the EVA pod. Choose the part of the ship with the least pukoids. Use the button to the right of the hatch. Use the torch on the hull. Wait until you open the hull. Wait until you enter the ship. Wait until a pukoid guard enters and leaves. Walk to the console. Use the console. Use the distributer cap on the warp engine. Leave the console. Wait until a pukoid guard enters and leaves. Walk to the door. Use the floor panel. Crawl north, east, north, north. Climb up the ladder. Open the highest hatch. Crawl south, west, north, north, east, north, north. Climb up the ladder. Open the highest hatch. Crawl south, west, north, west, north, west, north, north. Climb up the ladder. Open the lower hatch. Crawl south, south, west, south, east, south. Note you reach the shield deativation switch. Use the switch. Use the shields switch. Wait for the doors to close. Order Cliffy. 1 Walk north, north. Use the captain’s chair. Order Droole to fire. Order Droole to activate the RRS. Order Flo to abandon the ship. Use the captain’s chair. Press the red button. Activate the self-destruct. Exit the captain’s chair. Walk north, west. Open the cryo chamber. Walk onto the platform. Order the platform. Walk north. Use the service tunnel in the far back. Take the fuse indicated by a red circle. Put the spare fuse in the empty spot. Exit the service tunnel. Walk to the door. Jump through the door opening. Open the habitube. Walk onto the platform. Order the platform.

Space Quest IV: Roger Wilco and the Time Rippers

Walk east. Get the rope. Walk west, west. Look in the car, open the glove compartment. Get the laptop. Walk north. Hide behind the pillar from the security. Look in the war machine. Get the unstable element. Replace the unstable element. Walk east, east, north, behind the pillar. Use the rope with the ground. Snare the bunny. Look at the bunny. Get the battery. Look at the laptop. Put the battery in the laptop. Walk south. Open the grate. Take the jar. Lift the blotter. Open the door. Walk west, west, south. Use the jar with the slime. Walk west. Use the ladder. Wait until all guards are gone. Leave the sewer. Walk east. Use the back landing gear. Walk west. Use the timepod. Note the code of SQ12. Try a few random codes. Push the canopy button. Walk west, to the far west end to trigger the shadow. Walk east, south. Walk around until you’re picked up by a big bird. Wait until the Sequel Policeman is killed. Search the man. Open the piece of paper. Walk through the hole in the nest. Use the submarine. Wait until the restraints are opened. Push the button. Get a canister. Use the canister with the sea slug’s mouth. Get the ATM card. Walk west, northeast, northeast, north. Talk to the robot. Give buckazoids to the robot. Walk south, east, north. Talk to the manager twice. Accept the job. Earn at least 26 buckazoids. Walk east, southeast, southeast. Take the cigar. Walk east. Walk northwest, southeast, until you can enter the computer shop. Walk northeast. Use the discount box. Find the SQIV hint book. Look at the SQIV hint book. Keep the SQIV hint book. Leave the discount box. Give the buckazoids tot the shopkeeper for the book. Use the hintbook. Use the Reveal-O-Matic to reveal the last hint for the time pod. Note the code. Walk south. Use the ATM card with the teller machine. Walk southeast, west, northwest. Talk to the droid. Give the buckazoids to the droid. Walk south, southwest, east, to the machine. Use the ATM card with the teller machine. Select “Withdraw funds”. Select “Clean it out”. Select “Done”. Select “Done”. Walk southeast, west, northwest, into the changing booth. Walk southwest, northeast, northwest, to the far right corner in the back. Walk south, southwest, southeast. Float east, up, west. Float around until the Sequel Police appear. Float down. Walk west, northeast, northwest. Use the Timepod. Note the code for the Galaxy Galleria. Enter the sequence from the hintbook. End the code with the sequence of the paper. Use the canopy button. Walk south, into the bar. Try to take the matches. Use the bikes. Walk east, towards the bar. Jump away jump just before the bike hits you. Walk into the bar. Take the matches. Walk west, north. Jump away jump before the bike hits you. Use the Timepod. Enter the code for SQ12. Push the canopy button. Walk east, east. Use the slime with the lock. Open the door. Use the matches with the cigar. Use the panel. Enter rotation angles as 3-digit numbers to rotate the lasers. Rotate all three lasers to vertical position. Note: rotations may be sensitive to vertical orientation. If the game does not give you points, try rotating the lasers 180 degrees. Walk north. Look at one of the terminals. Note the plug. Walk south, south, west, west. Use the Timepod. Enter the code for the Galaxy Galleria. Push the canopy button. Walk south, northeast, east, east, northeast. Look at the screen. View the Catalog – Electronic Gadgets. Buy the PocketPal Connector. Select the plug that matches the one in Vohaul’s fortress. Leave. Use the PocketPal Connector with the Pocketpal. Walk west, west, west, northwest. Use the Timepod. Enter the code for SQ12. Push the canopy button. Walk east, east. Open the door. Use the Pocketpal with the terminal. Note the position of the droids. Walk west, west, west. Use the hintbook. Use the magic marker to reveal the last hint for the computer. Use the keypad. Enter code 69-65-84-76-69 Walk north. Drop robots in the toilet. Drop the brain in the toilet. Use the minus at the top left corner of the window. Walk east, east, east, north, west, south, west. Walk into the elevator. Walk north, east, north. Walk to Vohaul until you throw him in the beam. Use the ladder. Use the disk with the terminal. Choose Disk Upload. Choose Beam Upload. Choose Beam Download.

Space Quest I VGA: The Sarien Encounter

Walk west, west, east, to the center of the room. Help the man. Sit at the cartridge retrival unit. Use the copy protection to enter the code corresponding to the term the man gave you. [+] Take the cartridge. Walk west, west. Search the man. Walk east, into the elevator, north. Take the widget. Walk south, east, east, into the elvator. Walk east, hide behind the joystick. Wait until the guards leave. Walk east. Use the panel to open the bay doors. Use the keycard with the elevator. Use the handprint scanner on the drawer. Open the closet. Take the suit. Open the airlock. Enter the pod. Use the seatbelt. Push the right button on the button panel. Push the throttle. Push the left button on the button panel. Use the seatbelt. Take the survival kit. Open the kit. Use the dehydrated water with yourself. Take the piece of glass. Walk east, east, east, south. Walk west, east, until the spider droid appears. Walk into the cave. Hide behind the big rock. Wait for the spider droid to kill Orat. Take the Orat part. Walk south, south, west. Take the plant. Walk east, up the bones, west, west. Walk north, east, east, to the end of the bone. Take the stalagmite tip. Walk east, to the grate. Use the plant with the tentacles. Walk south. Use the rock with the geyser. Walk west. Use the glass with the lasers. Walk upstairs east. Evade the acid drips. Turn the gadget on. Walk east, east. Give the Orat part to the hologram. Walk through the door. Use the cartridge with the screen. Make a note of the self-destruction code. Take the cartridge. Use the skimmer. Reach Ulence Flats. Reject the first offer of the buyer. Wait until the buyer returns. Accept the offer that includes the jetpack. Walk into the bar. Give the bar coupon to the barkeeper. Talk to the bartender. Buy another beer. Talk to the bartender. Buy another beer. Make a note of the sector the Sariens are in. Walk away from the bar. Use the widget with the gamble machine. Gamble until the machine breaks down. Leave the bar, walk west, north. Walk to the ship in the back. Give buckazoids to the merchant. Walk east, east, into the store. Give the coupon to the merchant. Buy the pilot droid NAV-201. Walk west. Use the ladder. Give the code for the sector to the droid. [+] Tell the droid not to leave. Use the handle to open the door. Wait east of the door until the droid has entered the airlock. Walk through the door. Use the knife with the trunk. Use the trunk. Open the machine. Use the machine. Take the identification. Leave the room, enter the left elevator. Walk west, enter the elevator. Walk east, east, east. Give the ID to the droid. Wait until the droid disappears. Use the counter. Take the grenade. Use the counter. Wait until you receive your gun. Walk west. Use the grenade on the guard. Walk west, west, into the elevator. Use the laser pistol on the first guard you see. Walk east, east. Search the guard. Use the remote with the forcefield. Walk to the Generator. Enter the self-destruction code. Walk west, into the elevator. Kill the guard. Enter the right elevator. Enter the escape pod.

Quest for Glory I: So You Want To Be A Hero?

Buy and use potions as you see fit. Wait until you enter Spielburg. > ASK SHERIFF ABOUT OTTO Walk west, into the eastern building, to the counter. > ASK ABOUT SPELLS > BUY FETCH Walk south, west, to the Guildmaster. > TALK TO MAN > ASK ABOUT ANTWERP Walk to the book. > READ BOOK > SIGN BOOK Walk to the notice board. > LOOK AT BOARD Look at each of the notices. Leave the notice board. Walk east, east, north. > ASK ABOUT APPLES > BUY APPLES > BUY APPLES > BUY APPLES > BUY APPLES > BUY APPLES Walk to the eastern door, to the counter. > TALK TO MAN > ASK ABOUT EQUIPMENT > BUY FLASK > BUY FLASK Walk south, west, north. > GIVE COIN TO MAN > ASK ABOUT NIGHT Walk south, east, south, south, east, east. Walk east, west until you meet the fox. > FREE FOX Walk west, west, north. Either: > TAKE ROCK > THROW ROCK AT NEST Or: > CAST FETCH Or: > CLIMB TREE > TAKE RING > CLIMB DOWN Retrieve the ring. Walk to the door. > KNOCK ON DOOR > ASK ABOUT COMPONENTS > GIVE RING TO HEALER Walk south, west. Wait until sunset approaches. Walk to the western door, to the chair. > SIT > BUY FOOD Wait until the meal is served. > EAT > ASK ABOUT ROBBERS > GIVE MONEY TO ABDULLA > STAND Walk to the innkeeper. > ASK ABOUT SHAMEEN Wait until nightfall. Walk south. > SNEAK Sneak north, west, north, to the coin. > SHOW SIGN Sneak south, to the tavern door, to the note. > TAKE NOTE Walk to the Goon. Type the password the thief gave you. Walk to the door. > BUY LICENSE > BUY LOCKPICK Walk to the ladder. > CLIMB > SNEAK Sneak south, east, south, west, to the old lady’s house. > PICK LOCK Walk to the purse. > TAKE PURSE Walk to the basket. > SEARCH BASKET Walk to the couch. > SEARCH COUCH Walk to the desk. > SEARCH DESK Walk to the table. > TAKE CANDLESTICKS Walk to the cat. > PET CAT Sneak south, east, north, to the western door. > PICK LOCK Walk to the music box. > TAKE BOX Walk to the candelabra. > TAKE CANDELABRA > SEARCH DESK Walk to the vase. > TAKE VASE > MOVE PICTURE > PICK LOCK > TAKE BAG > CLOSE SAFE > REPLACE PICTURE Sneak south, west, to the tavern door, to the Goon. Type the password the thief gave you. Walk to the door. > SELL CANDLESTICKS > SELL CANDELABRA > SELL MUSIC BOX > SELL NECKLACE > SELL VASE > BUY TOOL KIT Walk to the chief. > PLAY GAME Bet 50 pieces. Win the game. > NO Walk to the ladder. > CLIMB Walk south, east, south, to the western door. Walk to the innkeeper. > RENT ROOM Walk south, west, into the east door, to the counter. > BUY FLAME > BUY OPEN Walk south, east, east, north, west. > ASK ABOUT BRIGANDS > ASK ABOUT BRIGANDS > ASK ABOUT BRIGAND LEADER Walk east, north. > ASK ABOUT REWARD > ASK ABOUT REWARD > OPEN GATE Walk north. Walk west, east, until you meet the Swordmaster. > ASK ABOUT LESSON > PAY Win the fight. Walk east, into the stable. > YES Walk west, south, south. Wait until midday. Walk south. > ASK ABOUT BABA YAGA > GIVE SILVER > GIVE SILVER > ASK ABOUT BABA YAGA > GIVE TWO GOLD Walk south, south, south, north, east. > TAKE WATER Either: > THROW ROCK AT DOOR > THROW ROCK AT DOOR > THROW ROCK AT DOOR > CLIMB Or: > CAST DETECT MAGIC > CLIMB Or: > CLIMB Walk to the door. > KNOCK Walk aside. Enter the house. > ASK ABOUT MAGIC > ASK ABOUT SCROLL > YES > TAKE SCROLL Walk south. > CLIMB DOWN Walk west, west, west, west, west, north. > TAKE MUSHROOMS Walk north, west, west. Wait until a Meep appears. > TALK TO MEEP > ASK FOR GREEN FUR > ASK FOR SCROLL Walk to the scroll. > TAKE SCROLL Walk to the fur. > TAKE FUR Walk east, north, east, north. Walk east, north, east, north. Either: > CAST FETCH Or: > CAST OPEN Or: > THROW ROCK AT SEED Or: > CLIMB > CATCH SEED Retrieve the seed. Walk south, south, south, west, south, south. Walk south, west, west, to the tree. > YES > YES > TAKE ACORN Wait until sunset. Walk east, north. Wait until the fairies notice you. > DANCE > ASK ABOUT DUST Wait until you get the fairy dust. Walk north, north. Kill a goblin. Search the body. Walk north, north, to the skull. > ASK ABOUT DEAL > YES Walk south, east, north, east. Walk north, east, north. Search the forest for a saurus. Kill a saurus. Search the forest for a brigand. Kill a brigand. Search the forest for a mantray. Kill a mantray. Return to Erana’s peace. Walk to the tree. > EAT FRUIT > TAKE FLOWERS > CAST OPEN Walk to the hole. > TAKE SCROLL > SLEEP Walk south, west, south, south. Walk south, south, east, to the door. > KNOCK > GIVE ACORN TO HEALER > GIVE FLOWERS TO HEALER > GIVE MUSHROOMS TO HEALER > GIVE FUR TO HEALER > GIVE WATER TO HEALER > GIVE DUST TO HEALER > BUY UNDEAD UNGUENT Walk south, south, east, east, north, east. > GIVE APPLES TO GIANT Walk west, south, west, west, west, north. Walk to Hilde. > BUY APPLES Walk south, east, east, north, north. Walk east, east, to the castle. Answer the three questions correctly. Walk inside. Walk upstairs. > YES > YES > YES > YES > YES Play the game against Erasmus. Win the game. > ASK ERASMUS ABOUT SPELLS > STAND Walk west, west, north, west, west, west. Walk south, west, south, west, north. > GIVE GEM TO SKULL > HUT OF BROWN, NOW SIT DOWN Enter the hut. > YES > YES > YES Walk south, east, north, east, north. Walk east, north, east, east. Kill the ogre. > SEARCH BODY > OPEN CHEST Walk into the cave. Either: > CAST CALM Or: > FEED BEAR Wait until the bear is calmed. > SNEAK Sneak east. Sneak to the kobold. Either: > TAKE KEY Or: > CAST FETCH Wait until you get the key. > CAST DETECT MAGIC Either: > CAST OPEN Or: Walk to the chest. > PICK LOCK > TAKE MONEY If not a thief, kill the kobold. Sneak west. > WALK > UNLOCK CHAIN Walk south, west, west, south, south Walk south, south, east, to the door. > KNOCK Wait until you get the Dispel potion. Walk west, south, south, south, west. Wait until midnight. > USE UNDEAD UNGUENT Walk north, north. Walk to the mandrake root. > TAKE MANDRAKE ROOT Walk west, west, north, north, north. > OPEN GATE > HIT OF BROWN, NOW SIT DOWN Enter the hut. > YES Wait until Baba Yaga takes the mandrake root. Walk south, east, north, east, north. Walk east, north, east, north. Search the forest for a T-Rex. Kill a T-Rex. Search the forest for a Cheetaur. Kill a Cheetaur. > TAKE CLAWS Search the forest for a Troll. Kill a Troll. > SEARCH BODY > TAKE BEARD Sleep all night. Walk south, west, south, south, south. Walk south, east, north, north. Wait until you enter the castle. > ASK ABOUT ELSA Walk west. Walk south, south, south, south. Walk west, north, to the eastern door. Walk to the counter. > BUY ARMOR Walk south, south, south, north, to the door. > KNOCK > GIVE BEARD TO HEALER > GIVE CLAWS TO HEALER Walk south, south. Wait until afternoon. Walk south, west. Wait until Bruno leaves. Wait a while for Bruno to walk off. Either: > CAST FLAME Walk south, north. Or: > THROW DAGGER Walk south, north. Or: Walk south, north. Kill the brigand. > SEARCH BODY Walk south, west, west, south. Walk to the outstanding rock. > SEARCH ROCK Either: > CAST OPEN Or: > PICK LOCK > OPEN DOOR Or: > UNLOCK DOOR > OPEN DOOR Wait until the rock door opens. > HIDEN GOSEKE Enter the cave. Walk downstairs. > CAST CALM > SNEAK If a fighter, kill the minotaur. Walk to the door. Either: > BREAK DOOR Walk north. Or: > CAST OPEN > OPEN DOOR Walk north. Or: Walk to the rocks. > CLIMB Reach the other side of the door. > WALK > LOOK WIRE Walk past the wires, over the eastern bridge. > LOOK WIRE > STEP OVER WIRE Walk to the back door. > OPEN DOOR Walk north. > CLOSE DOOR Wait until the brigands move away from the window. Walk to the eastern chair. > MOVE CHAIR Walk to the candelabra. Wait until the knochelkopfen walk past the chairs. > MOVE CANDELABRA Walk to the front of the table. Wait until the knochelkopfen walk past the table’s end. > JUMP Wait until the knochelkopfen are captured. > OPEN DOOR > ASK ABOUT BRIGAND LEADER > ASK ABOUT YORICK > CAST DETECT MAGIC Walk west, east. > PULL ROPE Walk west, north. > OPEN DOOR Walk into the door opening. Wait until the bridge falls down. > OPEN DOOR > USE DISPEL POTION ON BRIGAND LEADER Walk to the desk. > TAKE MIRROR Walk east, north, west, north. Walk north, north, north, north. > OPEN GATE > HUT OF BROWN, NOW SIT DOWN > USE MIRROR Wait until you become a hero.

Police Quest 4: Open Season

Show the badge to the left witness. Talk three times to the witness. Use the notebook on the witness. Show the badge to the right witness. Talk three times to the witness. Use the notebook with the witness. Talk to Bruce Woodbury. Touch the graffiti. Use the notebook with the graffiti. Use the keys with the trunk. Take the kit. Leave the trunk. Look at the body. Use the notebook with the body. Use the notebook with the cigarette. Use the chalk with the cigarette. Use the chalk with the body. Open the bin. Use the notebook with the body. Leave the bin. Talk three times to Malcolm Allen. Talk three times to Sam Nobles. Talk twice to Chester. Leave the office. Look at the desk. Take the memo. Read the memo. Open the top right drawer. Take a 3.14 followup form. Use the notebook with the form. Open the top left drawer. Take the picture. Look at the picture. Use the phone. Dial 88326. Wait until you reach CRASH. Leave the desk. Give the followup form to Hal. Give the journal to Hal. Look at the badge. Use the computer. Use login 612 and password GUNNER. Search under Gang Information. Read through the entire entry of Rude Boys Get Bail. Leave the computer. Walk west, east. Use the elevator. Go to the lobby. Walk west, south. Push the reporter. Go to the morgue. Open the door. Talk to Sherry. Use the badge with Sherry. Walk northeast. Talk to Russ. Take Hickman’s envelope. Take Bobby’s envelope. Walk east. Question Sam. Use the notebook with Sam and the body. Walk northeast. Open the door. Walk southwest. Go to the map and drive to Hickman’s house. Knock on the door. Talk to Valerie. Use the far couch. Wait for Katherine to enter. Give Hickman’s envelope to Katherine. Question Katherine. Talk four times to Valerie. Open the closet. Search the denim jacket. Leave the closet. Show the pills to Valerie. Walk north. Go to the map and drive to South Central LA. Walk west. Give change to the drinking man. Open the door. Take glue. Give the wallet to the shopkeeper. Take an apple. Give the change to the shopkeeper. Talk five times to the woman. Use the notebook with the woman. Open the door. Walk west, west. Use the badge with the right boy. Talk five times to the boy. Use the notebook with the boy. Use the badge with the left boy. Use the notebook with the boy. Open the door. Look at the graffiti. Use the notebook with the graffiti. Use the putty knife with all 16 bullet holes. Use the bags with all 16 loosened bullets. Walk west, east. Use the badge with the girl. Question the girl. Give the apple to the girl. Walk east. Use the badge with the woman. Give Bobby’s envelope to the woman. Question the woman. Walk west, northwest. Go to the map and drive to the LA Police Academy. Enter the building. Take a form 13.5.1. Give the form to Bert. Give the wallet to Bert. Take the ammo. Take the headgear. Walk to to the range. Use the headgear with yourself. Complete the shooting exercise. Walk west. Give the headgear to Bert. Open the door. Go to the map and drive to Parker Center. Walk north. Use the Parker ID with yourself. Walk northeast. Use the elevator button. Go to the basement. Walk north. Question Chester. Give the glue to Chester. Give the bullets to Chester. Give the pills to Chester. Leave Chester. Use the elevator button. Go to the fourth floor. Walk north. Give the bullets to Teddy. Tell Teddy to use Shelf Storage. Leave Teddy. Use the elevator button. Go to the third floor. Walk west, south. Look at the desk. Answer the phone. Leave the desk. Walk west, west. Use the elevator button. Select the lobby. Go to the map and drive to South Central LA. Walk behind the car. Use the vest with yourself. Crawl to the trunk. Use the keys with the trunk. Use the keys with the shotgun. Take the shotgun. Leave the trunk. Use the shotgun with yourself. Shoot the attacker. Leave the office. Question Hal. Look at the desk. Open the top right drawer. Take a 3.14 followup form. Use the notebook with the form. Leave the desk. Walk west, west. Use the elevator button. Go to the basement. Walk north. Talk to Chester. Question Chester. Leave Chester. Use the elevator button. Go to the lobby. Go to the map and drive to the morgue. Open the door. Talk to Sherry. Use the badge with Sherry. Walk northeast. Talk to Russ. Walk east. Question Sam. Use the notebook with Sam. Walk northeast. Use the door. Walk southwest. Go to the map and drive to Yo Money’s estate. Use the notebook with the body outline. Walk north. Look at the eastern bushes. Take the shoe. Leave the flowerbed. Use the door. Use the badge with the guard. Show the shoe to the guard. Talk to the guard. Show the shoe to the woman. Show the shoe to Yo Money. Talk three times to the woman. Ask Yo Money after his enemies. Ask Yo Money after Dennis Walker. Take the cigarette when the others attend to the phone. Leave the house. Go to the map and drive to South Central LA. Open the door. Walk west, east, southeast. Talk to LaSondra. Ask LaSondra about the lady’s activities. Ask LaSondra about the lady’s description. Ask LaSondra about the lady’s clothing. Show the shoe to LaSondra. Walk west, northwest, north. Open the door. Go to the map and drive to the LA Police Academy. Enter the building. Take a form 13.5.1. Give the form to Bert. Give the wallet to Bert. Take the ammo. Take the headgear. Walk to to the range. Use the headgear with yourself. Complete the shooting exercise. Walk west. Give the headgear to Bert. Open the door. Go to the map and drive to Parker Center. Walk north. Use the Parker ID with yourself. Walk northeast. Use the elevator button. Go to the third floor. Walk west, south. Give the followup form to Hal. Look at the desk. Open the top right drawer. Take a 3.14 followup form. Use the notebook with the form. Leave the desk. Give the followup form to Hal. Use the computer. Use login 612 and password GUNNER. Look up hate crimes. > WALKER Leave the computer. Walk west, west. Use the elevator button. Go to the lobby. Go to the map and drive to Dennis Walker’s Place. Knock on the door. Use the badge with Dennis. Talk to Dennis. Ask Dennis about Yo Money. Ask Dennis about the music. Ask Dennis about the music volume. Use the music installation. Use the gun with the woman. Talk to the woman to get her to stop. Talk to the woman to get her to kneel. Use the handcuffs with the woman. Talk to mother Garcia. Look at the desk. Open the drawer. Take a 3.14 followup form. Take the memo. Read the memo. Use the notebook with the form. Leave the desk. Give the form to Hal. Walk west, west. Use the elevator button. Go to the lobby. Go to the map and drive to Hickman’s house. Knock on the door. Use the rightmost couch. Talk five times to Katherine. Leave the house. Take pretzels. Talk to Chester and Sam until you’re ordered away. Walk southeast. Walk north. Answer all questions. Use the gun with Dennis. Talk to Dennis to get him to stop. Talk to Dennis to get him to kneel. Use the handcuffs with Dennis. Look at the desk. Open the top right drawer. Take a 3.14 followup form. Use the notebook with the form. Leave the desk. Give the form to Hal. Question Hal. Walk west, west. Use the elevator button. Go to the basement. Walk north. Question Chester. Show the shoe and the cigarette to Chester. Leave Chester. Use the elevator button. Go to the lobby. Take the matches from the ashtray. Go to the map and go to the LA Police Academy. Enter the building. Take a form 13.5.0. Give the form to Bert. Take the ammo. Take the headgear. Walk to to the range. Use the headgear with yourself. Complete the shooting exercise. Walk west. Give the headgear to Bert. Open the door. Go to the map and drive to the impound lot. Talk to the window. Use the badge with the window. Walk north. Talk to the man. Talk to the man. Question the man. Use the car. Take the piece of newspaper. Look at the piece of newspaper. Walk south. Go to the map and drive to the morgue. Open the door. Talk to Sherry. Use the badge with Sherry. Walk northeast. Talk to Russ. Walk east. Question Sam. Use the notebook with Sam. Walk northeast. Open the door. Walk southwest. Go to the map and go to Hollywood and Vine. Question the man. Enter the Bitty Kitty Club. Talk to the woman at the bar. Use the badge with the woman. Question the woman. Show the shoe to Electra. Ask Electra about Barbie. Take the lighter. Leave the club. Take the mirror. Enter the Ragin’ Records. Question the salesman. Leave the building. Go to the map and drive to Griffith Park. Give the pretzels to the dog. Walk to the tree. Remove the dirt. Use the notebook with the bone. Use the bags with the bone. Leave the tree. Go to the map and drive to the morgue. Walk north, northeast, east. Question Sam. Give the bone to Sam. Walk northeast. Open the door. Walk southwest. Go to the map and drive to Hollywood and Vine. Enter the Bitty Kitty Club. Show the badge to the woman. Question Barbie. Show the shoe to Barbie. Leave the club. Go to the map and drive to Parker Center. Walk north. Use the Parker ID with yourself. Walk northeast. Use the elevator button. Go to the third floor. Walk west, south. Look at the desk. Open the top right drawer. Take a 3.14 followup form. Use the notebook with the form. Leave the desk. Give the form to Hal. Walk west, west. Use the elevator button. Go to the lobby. Go to the map and drive to the morgue. Question Sam. Use the notebook with Sam. Walk northwest. Talk to Russ. Open the door. Talk to Sherry. Walk southwest. Go to the map and drive to Parker Center. Walk north. Use the Parker ID with yourself. Walk northwest. Use the elevator button. Go to the third floor. Walk west, south. Open the door. Talk to the man. Tell him there is no truth in the suspect being a woman. Open the door. Walk west, west. Use the elevator button. Go to the basement. Walk north. Question Chester. Leave Chester. Use the elevator button. Go to the lobby. Go to the map and drive to the impound lot. Use the badge with the window. Walk north. Talk to the man. Question the man. Look at the plates. Look at the number. Walk south. Go to the map and drive to Parker Center. Walk north. Use the Parker ID with yourself. Walk northwest. Use the elevator button. Go to the third floor. Walk west, south. Use the computer. Use login 612 and password GUNNER. Select the DMV. > E2BSY669 Leave the computer. Walk west, west. Use the elevator button. Go to the lobby. Go to the map and drive to the Health office. Open the door. Show the badge to the woman. Talk to the woman until she leads you inside. Look at the desk. Take the files. Take the cassette tape. Look at the files. Walk west, south. Go to the map and drive to Hollywood and Vine. Enter the Ragin’ Records. Talk to the owner. Give the tape to the owner. Look at the counter. Choose a drumstick. Take the drumstick. Leave the man and open the door. Enter the Bitty Kitty Club. Talk to Barbie until you leave. Go to the map and drive to the Third Eye Theater. Walk to the ticket booth. Talk to the man. Show the badge to the man. Talk to the man. Use the western door. Question the man. Take the cup of tea. Use the door. Walk southwest. Go to the map and drive to South Central LA. Open the door. Take the rope. Open the door. Go to the map and drive to Griffith Park. Use the rope with the dog. Use the prybar with the door. Use the flashlight with the darkness. Use the putty knife with the wooden door’s doorknob. Use the wooden door’s doorknob. Use the glue with the drumstick. Use the glue with the mirror. Use the mirror with the drumstick. Use the periscope with the dooropening. Use the door. Open the refrigerator. Use the notebook with the head. Leave the refrigerator. Walk west, west. Give the drugs to the dog. Walk northeast. Open the closet. Move the rug. Open the trapdoor. Walk north, north. Take the rightmost can on top of the display case. Use the can. Open the door. Use the key with the back door. Use the flashlight with the darkness. Take the ball. Use the ball with the window. Stand up. Walk east. Open the refrigerator. Take the lighter from the head. Close the refrigerator. Walk west, west, west. Open the cabinet. Take the spraycan. Close the cabinet. Use the spraycan with the lighter. Walk west, east. Use the flamethrower with the killer.

Police Quest 3: The Kindred


Ticket codes for writing tickets are available from the game manual. [+] Locker code: 776 Open the western blue door. Take the form from the basket on your desk. Walk southeast, northeast, through the open door. Talk to Morales. Take the clipboard. Walk northeast, northwest. Open the western blue door. Determine the complaint is sustained. Take the form from the basket on your desk. Walk southeast. Use the elevator button. Go to the first floor. Open the locker. Take some road flares. Take some batteries. Walk into the mens locker room. Open the locker in the middle. Take the notebook. Take the nightstick. Take the flashlight. Use the batteries with the flashlight. Close the locker. Walk northwest. Use the elevator button. Go to the third floor. Give the form to the man. Take the card. Use the elevator button. Go to the second floor. Open the western blue door. Wait until the message to call dispatch comes in. Use the phone. Pick up the receiver and call dispatch. Walk southeast. Use the elevator button. Go to the ground level. Use the squad car’s door. Drive to Aspen Falls. Walk east. Talk to the man. Walk to the man. Search the clothes. Use the keys with the water. Use the nightstick with the man. Use the handcuffs with the man. Search the man. Open the passenger’s door. Use the squad car. Drive to the police office. Open the top left locker. Put the gun in the locker. Walk northeast. Use the license with the drawer. Use the knife with the drawer. Use the door. Book Forbes for possession of a concealed weapon. [+] Take the handcuffs from the drawer. Walk southwest. Use the locker key with the top left locker. Take the gun. Use the squad car. Drive on the ramp of the highway at 7th street. Drive until you reach Morales. Talk to Morales. Talk to the driver of the car. Talk to Morales. Witness the refusal to sign. Use the squad car. Patrol the highway. You’ll encounter a black car speeding.
Turn on the sirenes. Speed up and drive besides the car. Look at the car. Use the computer, and enter the plate number (12896). Quit the computer. Turn off the sirenes.
You’ll encounter a white car speeding.
Turn on the sirenes. Speed up and pull the car over. Take note of the military time onscreen. Walk around the right side of the car to the driver. Talk to the driver. Look at the car’s plates. Use the squad car. Use the license on with the machine. Look up the plate number of the car (34567). Make out a form 900. Enter the correct military time. Enter the vehicle code for exceeding the maximum speed limit. [+] Take the ticket. Leave the car. Walk around the right side of the car to the driver. Give the ticket to Orpheus.
You’ll encounter a slow car in the fast lane.
Turn on the sirenes. Pull the car over by driving to the right and behind it. Take note of the military time onscreen. Walk around the right side of the car to the driver. Talk to the driver. Look at the car’s plates. Use the squad car. Use the license with the machine. Look up the plate number of the car (22776). Make out a form 900. Enter the correct military time. Enter the vehicle code for driving too slow in the fast lane. [+] Take the ticket. Leave the car. Walk around the right side of the car to the driver. Give the ticket to Ruiz.
Patrol until you meet a swirving car.
Pull over the car. Walk around the right side of the car to the driver. Talk to the driver. Talk to the drunken driver. Move your finger from side to side. Talk to the drunk. Search the drunk. Use the handcuffs with the drunk. Use the drunk. Use the squad car. Drive to the police office. Open the top left locker. Put the gun in the locker. Walk northeast. Take the handcuffs from the man. Open the drawer. Use the breath analyser. Turn the machine on. Take the pipe. Take the alcohol outcome note. Use the door. Book the man for driving under influence. [+] Walk southwest. Use the locker key with the top left locker. Take the gun. Use the elevator button. Go to the second floor. Open the western blue door. Use the phone. Pick up the receiver and call dispatch. Walk southeast. Use the elevator button. Go to ground level. Use the squad car. Drive to Oak Tree Mall. Take the chain from Marie’s hand. Walk southeast. Talk to the reporter. Use the flashlight with the ground. Walk along the car. Pick up the bronze star. Look at the star and note the number. Use the squad car. Take the music box. Walk south. Use the elevator button. Go to the second floor. Open the eastern door. Use the computer. Use the access card with the card slot. Review Homicide cases 199144 and 199137. Look up the Bronze Star serial number (09987). Review case 199124. Look at the business card. Use the phone. Pick up the receiver and dial the reporter’s number (555-0707). Open the door. Use the elevator button. Go to ground level. Open the door. Use the Bonze Star with the evidence drawer. Book the Bonze Star under case 199144. Use the chain with the evidence drawer. Book the chain under case 199144. Walk to the flower shop. Talk to the florist. Use the wallet with the florist. Talk to the secretary. Use the elevator button. Talk to Marie. Give the music box to Marie. Give the rose to Marie. Kiss Marie. Walk southeast, northeast. Use the elevator button. Go to the second floor. Use the eastern door. Take the note from the basket on your desk. Open the door. Use the elevator button. Go to ground level. Use the unmarked car. Go to the southern part of second street. Talk to the woman. Use the badge with the woman. Talk to the woman. Use the handcuffs with the cart. Talk to the woman. Take the lunch. Use the computer. Use the card with the computer. Use the Drawing Composite in the Tools menu. Follow the directions of the woman. Complete the composition drawing. Search for matches. Read the file on the man. Shut down the computer. Talk to the woman. Take the handcuffs from the cart. Use the car. Wait until Pat returns. Use the elevator button. Go to the second floor. Open the eastern door. Take the note from the basket on your desk. Open the door. Use the elevator button. Go to ground level. Use the squad car. Open the glove compartment. Take the speed calibration chart. Leave the car. Use the unmarked car. Drive to court. 8th Rose Walk northwest. Talk to the District Attorney. Talk to the District Attorney. Give the speed calibration chart to the District Attorney. Use the car. Take the key from the purse. Leave the car. Enter the western shop. Give the key to the keymaker. Pay the keymaker. Use the car. Use the keys with the purse. Drive to Rose, 300 block. Open the trunk. Put the flares in the box. Open the case. Take the scraper. Take the bags. Take the toothpicks. Close the case and the trunk. Look at the body. Search the trousers. Use the identity papers with the notebook. Look at the hands. Use the toothpicks with the victim’s nails. Remove the shirt. Use the notebook with the body. Leave the body. Look at the car. Use the scraper with the gold paint. Open the trunk and the case. Put the toothpicks in the case. Put the bags in the case. Put the scraper in the case. Close the case and the trunk. Use the car. Drive to the police office. Use the elevator button. Go to the second floor. Open the eastern door. Take the note from the basket with your desk. Use the computer. Put the card in the computer. Make a new Homicide case. Leave the computer. Use the copied key with Morales’ desk. Read the piece of paper. Close the drawer. Open the door. Use the elevator button. Go to ground level. Open the door. Use the hair and skin samples with the drawer. Book the hair and skin samples on case 199145. Use the car paint with the drawer. Book the car paint on case 199145. Walk southwest. Use the unmarked car. Drive to the hospital. Use the elevator button. Take the clipboard. Look at Marie. Look at the IV dosage. Use the button. Leave Marie. Wait until the nurse appears. Talk to the nurse. Walk southeast, northeast. Use the elevator button. Go to the second floor. Open the eastern door. Look at the bulletin board. Talk to the man. Use the computer. Use the access card with the computer. Review the four relevant homicide cases 199124, 199137, 199144 and 199145. Take note of their locations. Use the City map tool. Place a point at 392 S 6th street. Place a point at 280 W Palm. Place a point at 341 E Rose. Place a point at 376 W Rose. Use the check pattern to make a pentagram. Leave the computer. Use the phone. Pick up the receiver and call dispatch. Open the door. Walk east. Open the eastern door. Pick up the psychologists’ file. Walk south, west. Use the elevator button. Go to the third floor. Use the desk. Take the tracking device. Use the elevator button. Go to ground level. Use the unmarked car. Drive to the missing pentagram location (200 E Palms). Look at the car. Open the trunk and the case. Take the scraper. Take the bags. Use the scraper with the car. Use the tracking device with the car. Open the door. Wait until the second billiard player arrives. Talk to the billiard player in black. Return fire at the suspect. Turn on the tracking device. Pursue the suspect until he crashes. Drive to the crash site. Open the trunk. Take the flares. Close the trunk. Use the flares with the road. Look at the body. Take the keys. Search the body. Talk to the medics. Use the keys with the trunk. Take the cocaine bags. Drive to the police office. Open the trunk and the case. Put the bags in the case. Put the scraper in the case. Close the case and the trunk. Use the elevator button. Go to the second floor. Open the eastern door. Take the note from the basket on your desk. Open the door. Use the elevator door. Go to ground level. Open the door. Use the scrapings with the drawer. Book the scrapings on case 199145. Walk southwest. Use the car. Drive to the hospital. Use the elevator button. Talk to Marie. Kiss Marie. Walk southeast, northeast. Use the elevator button. Go to the first floor. Walk to the mens locker room. Take the toilet paper. Use the toiler paper with the toilet. Walk northwest. Talk to the janitor. Walk to the womens locker room. Open Morales’ locker with code 386. Look at the bags. Close the locker. Walk northeast. Use the elevator button. Go to the second floor. Open the eastern door. Talk to captain Tate. Talk to captain Tate. Open the door. Use the elevator button. Go to ground level. Use the car. Drive to the coroner. Open the door. Open the bin Steve Rocklin is in. Look at the toetag. Wait until the coroner returns. Take the envelope. Look at the envelope. Walk southwest. Use the car. Use the elevator button. Look at Marie. Give the locket to Marie. Talk to Marie. Kiss Marie. Walk southeast, northeast. Drive to 500 West Peach. Open the trunk and the case. Take the scraper. Take the bags. Talk to the firefighter chief. Walk inside. Take the photograph. Walk north. Use the scraper with the blood and hair. Walk east, west. Open the trunk and the case. Put the bags in the case. Put the scraper in the case. Close the case and the trunk. Use the car. Leave the car. Go to the army recruiting office. Show the badge to the recruiter. Show the picture of the Bains brothers to the recruiter. Take the printout. Open the door. Use the car. Use the elevator button. Go to the second floor. Walk east. Open the eastern door. Give the military record to the psychologist. Walk south, west. Use the elevator button. Go to ground level. Use the car. Drive to 522 west Palm. Knock on the door. Use the car. Drive to court. Walk northeast. Talk to the judge. Give the photo to the judge. Give the newspaper clipping to the judge. Take the warrant. Walk southwest. Use the car. Drive to 522 west Palm. Knock on the door. Use the car. Drive to court. Walk northeast. Take the warrant. Walk southwest. Use the car. Drive to 522 west Palm. Knock on the door. Draw the gun. Shoot the assailant. Handcuff Michael Bains. Lift the right cushion. Use the remote with the television. Press the 8. Walk in the secret room. Draw the gun. Walk to the table. Walk to the stairs. Shoot the man.

Police Quest 2: The Vengeance

> TAKE KEYS > OPEN COMPARTMENT > TAKE CARD > CLOSE COMPARTMENT > LEAVE Walk to the door. > UNLOCK DOOR Walk through the western door in the north wall. > TURN CARD OVER Note the code. Walk to the southwestern locker. > OPEN LOCKER Enter the combination on the card. > TAKE AMMO > TAKE GUN > TAKE HANDCUFFS > CLOSE LOCKER Walk south, through the northern door in the west wall. Walk to your chair. > SIT > LOOK IN BASKET > UNLOCK DRAWER > TAKE WALLET > SEARCH WALLET > TAKE LETTER > CLOSE DRAWER > STAND Walk to the board. > TAKE KEY > READ BOARD Walk to Hall’s desk. > READ PAPERS Walk south, east, to the man. > GET EAR PROTECTION Walk to one of the empty stalls. > USE PROTECTION > LOAD GUN > DRAW > SHOOT > HOLSTER > PUSH VIEW > LOOK TARGET Note the error in the shot. > REPLACE TARGET > ADJUST SIGHTS Adjust for the error. > PUSH BACK Repeat adjusting until your shot is good. Empty the clip. > LEAVE Walk to the man. > GET CLIP > RETURN EAR PROTECTION Walk west. > OPEN BIN > TAKE KIT Walk through the northern door in the west wall. Walk to the cabinet. > OPEN CABINET > TAKE BAINS > TAKE PHOTO > TURN PAGE > RETURN FILE > CLOSE CABINET Walk south, south, to the blue car’s trunk. > OPEN TRUNK > PUT KIT IN TRUNK > CLOSE TRUNK Walk to the blue car’s door. > UNLOCK DOOR > OPEN DOOR > DRIVE TO JAIL Wait until you reach jail. Walk to the lockers. > OPEN LOCKER > PUT GUN IN LOCKER > CLOSE LOCKER Walk to the button. > PUSH BUTTON > SHOW ID Walk to the jailer. > ASK BAINS FILE > TAKE PHOTO > TURN PAGE > RETURN FILE > ASK ABOUT CAR > GET PATE FILE > RETURN FILE > ASK ABOUT WITNESS Walk to the interviewing room. Wait for the man to talk to you. > NO > ASK ABOUT ESCAPE Walk south, to the locker. > OPEN LOCKER > TAKE GUN Walk to the car. > OPEN DOOR > DRIVE TO OFFICE Wait until dispatch reports in. > DRIVE TO MALL Wait until you reach the Oak Mall. Walk to the trunk. > OPEN TRUNK > TAKE KIT Walk to the front door sports car. > OPEN DOOR > DUST COMPARTMENT > USE TAPE > OPEN BOX > TAKE HOLSTER > TAKE BULLETS > CLOSE DOOR > ASK ABOUT CAR Walk to the trunk of your car. > PUT KIT IN TRUNK > CLOSE TRUNK Walk to your car’s door. > OPEN DOOR > RADIO Wait until the car information is passed on. > DRIVE TO OFFICE Wait until dispatch reports in. > DRIVE TO COTTON COVE Wait until you reach Cotton Cove. Take the bet. Walk to the jogger. > TALK TO JOGGER > ASK ABOUT BLOOD > LOAD GUN Walk west. > DRAW Walk to the left until Bains appears. > SHOOT > HOLSTER Walk west north of the bushes. > LOOK PLATE Walk east, east, to the car door. > OPEN DOOR > CHASE BAINS > DRIVE TO COTTON COVE Walk to the trunk. > OPEN TRUNK > TAKE KIT Walk west, west, to the bin. > SEARCH GARBAGE > TAKE CLOTHES > READ TAG Walk to the blood. > LOOK BLOOD > USE CAMERA > TAKE FOOTPRINT > TAKE BLOOD Walk east, east, west. Wait until the diver arrives. Walk to the diver. > FIND BODY Walk into the car. > TAKE SUIT > TAKE MASK > TAKE BELT > TAKE FLIPPERS > TAKE VEST > TAKE TANK 1 > LOOK TANK > REPLACE TANK 1 Repeat with the other until you got the tank with 2200 air. > LEAVE Wait until you dive in the water. Swim west, to the metal object. > TAKE OBJECT Swim east, to the gold object. > TAKE OBJECT Swim east, to the hand in the wall. > MOVE ROCK > LOOK HAND > TAKE BODY > NO Walk to the body. > LOOK BODY > LOOK THROAT > LOOK HOLE Walk east, east, to the trunk. > PUT KIT IN TRUNK > CLOSE TRUNK Walk to the car door. > OPEN DOOR > RADIO > DRIVE TO OFFICE Wait until dispatch reports in. > DRIVE TO AIRPORT Wait until you reach the airport. Walk to the trunk. > OPEN TRUNK > TAKE KIT Walk to the front of the black car. > LOOK BLACK CAR LICENSE Walk to the door. > OPEN DOOR > DUST REAR VIEW MIRROR > USE TAPE > CLOSE DOOR Walk to the trunk. > PUT KIT IN TRUNK > CLOSE TRUNK Walk to the car door. > OPEN DOOR > RADIO > OPEN DOOR Walk north, to the button. > PUSH BUTTON Walk across the road. Wait for the flower girl to approach you. > BUY ROSE Walk inside, to the female ticket agent. > SHOW ID > SHOW MUGSHOT > ASK LIST Walk northwest, to the female rental agent. > SHOW ID > SHOW MUGSHOT > ASK LIST Walk east, southwest, to the middle stall. > OPEN DOOR > OPEN TOILET > LOOK IN TOILET > TAKE GUN > LEAVE Walk to the automatic dryer. > USE DRYER > DRY GUN > DRY HANDS > LOOK GUN Walk east, south, to the button. > PUSH BUTTON Walk south, to the car door. > OPEN DOOR > RADIO > RADIO > DRIVE TO OFFICE Wait until you reach the office. Walk to the door. > OPEN DOOR Walk to the booking counter. > BOOK FINGERPRINT > BOOK HOLSTER > BOOK BULLETS > BOOK CLOTHES > BOOK BLOOD > BOOK CAST > BOOK KNIFE > BOOK BADGE > BOOK THUMB PRINT > BOOK GUN Walk through the southern door, to the computer. > USE COMPUTER > TURN ON > CD PERSONNEL > PISTACHIO > DIR Read the file on Lloyd Pratt. > CD .. > CD CRIMINAL > CD VICE > MIAMI > DIR Read the file on Marie Wilkans. > QUIT Walk to Lloyd. > TALK LLYOYD > ASK ABOUT DRUGS Walk south, through the northern door in the west wall. Walk to the chair. > SIT > LOOK BASKET > USE PHONE > 411 > LYTTON > MARIE WILKANS > 555-4169 > HELLO > YES Leave the phone. > STAND Walk south, south, to the door in your white car. > OPEN DOOR > DRIVE TO ARNIE Wait until you reach Arnie’s. Walk inside, to the empty chair near Marie. > SIT Answer the question. Wait until the waiter arrives. > ORDER LOBSTER > KISS MARIE > KISS MARIE > GIVE ROSE TO MARIE Wait for the waiter to return. > EAT DINNER Wait until you finish the dinner. > KISS MARIE > KISS MARIE > TAKE KEYS > OPEN DOOR Walk to the front door. > OPEN DOOR Walk through the northern door on the west wall. Walk to the key board. > TAKE KEY Walk to your desk. > LOOK IN BASKET Walk south, south, to the door of the blue car. > UNLOCK DOOR > OPEN DOOR > DRIVE TO 160 WEST ROSE Wait until you reach the warehouse. Walk to the trunk. > OPEN TRUNK > TAKE KIT Walk to the trunk of the green car. > TAKE BLOOD > LOOK TRUNK > USE CAMERA > LOOK BODY > SEARCH BODY > TAKE CORNER > LOOK FACE Wait for the coroner to arrive. > REMOVE BODY > LOOK TRUNK > LOOK TRUNK > TAKE NOTE > LEAVE Walk to your own trunk. > PUT KIT IN TRUNK > CLOSE TRUNK > READ CORNER Walk to the car door. > OPEN DOOR > DRIVE TO 753 THIRD STREET Wait until you reach the inn. Walk to the man. > SHOW ID > SHOW MUGSHOT > ASK KEY Walk to the car door. > OPEN DOOR > RADIO > RADIO BACKUP > OPEN DOOR Walk to the officer. > GET WARRANT Walk to the man. > SHOW WARRANT > ASK KEY Walk to the lead SWAT officer. > TALK MAN Walk to the trunk of your car. > OPEN TRUNK > TAKE KIT Walk close to the right of the door. > DRAW GUN > OPEN DOOR Wait for the tear gas cloud to dissolve. Walk inside, to the blood. > HOLSTER > TAKE BLOOD Walk to the back of the bed. > LOOK UNDER BED > TAKE LIPSTICK Walk to the nightstand. > OPEN DRAWER > TAKE ENVELOPE > READ LETTER Walk to the bathroom. > LOOK > LOOK SINK > TAKE CARD > READ CARD Note the telephone number. Walk south, to the manager. > RETURN KEY Walk to the head SWAT officer. > TALK MAN Walk to the trunk. > PUT KIT IN TRUNK > CLOSE TRUNK Walk to the car door. > OPEN DOOR > DRIVE TO MARIE Wait until you reach Marie’s house. Walk to the door. > TAKE NOTE > READ NOTE > OPEN DOOR > EXAMINE NOTE Walk to the ashtray. > LOOK FLOOR > LOOK ASHTRAY > TAKE PAPER Walk south, to the car door. > OPEN DOOR > RADIO > DRIVE TO OFFICE Wait until you reach the office. Walk to the door. > OPEN DOOR Walk to the booking counter. > BOOK BLOOD > BOOK HIT LIST > BOOK CARD > BOOK ENVELOPE > BOOK CORNER Walk through the northern door in the west wall, to Hall. > TELL ABOUT HIT LIST Walk to the chair. > SIT > USE PHONE > 407-555-3323 > HELLO > TELL ABOUT BAINS > 411 > STEELTON > POLICE > 407-555-2677 > HELLO > TELL ABOUT BAINS Leave the phone. > STAND Walk south, through the eastern door on the north wall. Walk to Simpson. > ASK ABOUT SHOTGUN > ASK ABOUT PRINTS Walk south, east, to the man. > GET EAR PROTECTION Walk to one of the empty stalls. > WEAR EAR PROTECTION Readjust your sights and empty the clip. Walk to the man. > RETURN EAR PROTECTION > GET CLIP > LOAD GUN Walk west, south, to the blue car’s door. > OPEN DOOR > DRIVE TO AIRPORT Wait until you arrive at the airport. Walk north, to the button. > PUSH BUTTON Walk north, to the counter. > BUY TICKET TO STEELTON > GET TICKET TO STEELTON Walk northwest, up the escalator. Walk to the guard. > SHOW ID Walk west, to the seat. > SIT > BUCKLE BELT Wait until the stewardess talks to you. > WATER > REMOVE BELT Wait until the hijackers appear. Wait until the stewardess faints. > STAND > DRAW > SHOOT Wait until the other hijacker appears. SHOOT Walk to the dead hijackers. > LOOK MASKED MAN > SEARCH MASKED MAN’S JACKET > LOOK UNMASKED MAN > SEARCH UNMASKED MAN’S TURBAN Walk to the back of the plane. > LOOK > LOOK DISPENSER > OPEN DISPENSER > READ INSTRUCTIONS > CUT YELLOW WIRE > CUT BLUE WIRE > CUT PURPLE WIRE > CONNECT YELLOW WIRE > CUT WHITE WIRE > CUT YELLOW WIRE > CLOSE DISPENSER Walk through the door. Walk through the door. Walk to the table. > TAKE RADIO Walk west. Walk north, west, to the tree. Wait until the mugger attacks you. > USE RADIO > QUESTION MAN > READ RIGHTS Wait until Keith takes the mugger away. Walk east, east. > LOOK Walk to the cover > LOOK COVER > OPEN COVER > CLIMB IN Walk east, east, south, south, west, to the cabinet. > OPEN CABINET > TAKE MASK Walk west. > WEAR MASK Walk south, south, east. Walk north through the door. Walk to Marie. > CALM MARIE > UNTIE MARIE Walk behind the pipe. > DRAW Wait until Bains starts shooting. > SHOOT > SHOOT

Police Quest 1 VGA: In Pursuit of the Death Angel

Ticket codes for writing tickets are available from the game manual. [+] Locker combination: 269 Walk northeast. Open the eastern door. Open the locker in the middle. Take the towel. Close the locker. Walk to the shower. Open your locker. Take the uniform. Take the ticket book. Take the keys. Take the nightstick. Close the locker. Walk southwest. Take a radio. Take the keys from the key board. Open the northern door. Sit down at your chair. Wait until the briefing ends. Take the note from your pigeonhole. Open the door. Walk northwest, southwest. Walk around the squad car. Use the squad car. Drive around until you receive a message. Drive to the indicated place at Fig between 3rd and 4th street. Stop near the accident. Look at the driver. Talk to the crowd. Talk to the man. Use the radio with Bonds. Use the radio with Bonds. Wait until Dooley arrives. Use the squad car. Drive around until you receive the request. Drive to Caffeine Carol’s. Leave the car. Open the door to the cafe. Sit on the chair next to Steve. Wait until you’re called to the phone. Use the phone. Sit on the chair next to Steve. Walk southwest. Use the squad car. Drive around until you encounter a speeder. Turn on the sirene and pursue the offender. Pull over the speeder. Look at the red car. Use the radio with Bonds. Leave the car. Look at the woman. Talk to the woman. Use the pen with the ticket book. Give the ticket to the woman. Decide to give Tawnee a ticket. Use the squad car. Drive around until you receive a message. Drive to Caffeine Carol’s. Leave the car. Open the door to the cafe. Talk to Carol. Walk southwest, northeast. Open the door to the bar. Use the nightstick with the biker. Talk to the woman near the jukebox. Walk southwest, northeast. Open the door to the cafe. Talk to Carol. Walk southwest. Use the squad car. Drive around until you encounter a drunken driver. Turn on the sirene and pursue the offender. Pull over the drunken driver. Look at the car. Use the radio with Bonds. Leave the car. Look at the man. Talk to the man. Talk to the man. Talk to the man. Talk to the man. Use the handcuffs with the man. Refuse the request. Use the back door of your squad car. Use the squad car. Drive to the jail. Use both the doors of the car. Open the top left locker. Put the gun in the locker. Use the buzzer. Talk to the man. Type the code for failure to stop at stop sign. [+] Type the code for failure to stop for red light. [+] Type the code for driving under the influence. [+] Type the code for exceeding the speed limit. [+] Type the code for reckless driving. [+] Type the code for not in control of faculties. [+] Talk to Barnum. Remove the handcuffs from Barnum. Walk southwest. Open the top left locker. Take the gun. Use the squad car. Drive to the police station. Open the door to the police station. Write a memo. Walk northeast. Wait until you are thrown out of the office. Use the squad car keys with the key board. Use the radio with the table. Open the eastern door. Open the locker in the middle. Take the towel. Walk to the showers. Open the locker in the middle. Take the street clothes. Take the keys. Close the locker. Walk southwest, northwest, southwest. Use the blue car. Drive to the Blue Room. Walk inside. Use the empty chair. Talk twice to Jack. Wait until the party ends. Walk northwest. Use the car. Drive to the police station. Walk inside, northwest. Open the eastern door. Open the locker in the middle. Take the towel. Walk to the showers. Open the locker in the middle. Take the uniform. Take the ticket book. Take the the nightstick. Close the locker. Walk southwest. Take the radio. Take the the squad car keys. Open the northern door. Use the chair. Open the door. Walk northwest, southwest. Walk around the squad car. Use the squad car. Drive around until you encounter the stolen car. Turn on the sirene and pursue the offender. Pull over the stolen vehicle. Look at the silver car. Use the radio with Bonds. Use the radio with Bonds. Wait until the backup is in place. Open the door and leave the car. Use the gun with Bonds. Talk to the suspect. Talk to the suspect. Talk to the suspect. Talk to the suspect. Use the handcuffs with the suspect. Search the suspect. Talk to the suspect. Talk to the suspect. Use the back door of the squad car. Use the suspect’s cardoor. Use the paint. Leave the door. Look at the inside of the car. Open the glove compartment. Look at the licenses. Look at the book. Push the trunk button. Leave the car. Use the trunk. Look at the drugs. Close the trunk. Use the squad car. Drive to jail. Open both car doors. Open the rop left locker. Put the gun in the locker. Use the button. Talk to the jailer. Type the code for possession of controlled substance. [+] Type the code for possession of concealed weapon. [+] Type the code for stolen car. [+] Type the code for evading arrest. [+] Talk to Hoffman. Remove the handcuffs from Hoffman. Walk southwest. Open the top left locker. Take the gun. Use the squad car. Drive to the police office. Walk inside, northeast. Open the western door. Look at the memo. Read the memo. Walk southeast. Use the squad car keys with the board. Open the eastern door. Open the locker in the middle. Take the towel. Walk to the showers. Open the locker in the middle. Take the street clothes. Take the keys. Close the locker. Walk southwest, northwest. Use the elevator button. Open the door. Open the door. Walk southeast. Open the door. Take the keys. Use the file drawer. Take the Hoffman file. Close the drawer. Walk south, southwest. Use the elevator button. Use the door. Give the file to the man. Take the gun. Look at the gun. Return the gun. Walk southwest. Use the elevator button. Walk southeast. Use the door. Use the computer. Go to Weapons. Enter the gun serial number 97649. Quit Weapons. Go to FBI. Enter the Taselli code 60321. Print the file. Quit FBI and the computer. Take the file from the printer. Walk south, southwest. Use the elevator button. Walk southwest. Use the unmarked car. Drive to the courthouse. Leave the car. Use the doors. Talk three times to the clerk. Wait until the clerk returns. Open the door. Talk to the judge. Give the file to the bailiff. Walk southeast, south. Use the car. Drive to jail. Leave the car. Open the top left locker. Put the gun in the locker. Use the button. Give the no-bail warrant to the officer. Walk southwest. Open the top left locker. Take the gun. Use the car. Drive to Bert’s Park. Walk north. Hide behind the bushes. Use the gun with Bonds. Wait until the transfer has been made. Talk to the young man. Talk to the suspect. Use the gun with Bonds. Use the handcuffs with the suspect. Use the handcuffs with the suspect. Search the suspect. Talk to the young suspect. Drive to jail. Open the top left locker. Put the gun in the locker. Use the button. Talk to the jailer. Type the code for possession of cocaine. [+] Talk to the suspects. Remove the handcuffs from the suspects. Walk southwest. Open the top left locker. Take the gun. Use the car. Drive to the Blue Room. Walk inside. Use the chair. Talk to Jack until you leave. Use the car. Drive to the police office. Walk inside. Use the elevator button. Open the door. Open the door. Use the elevator button. Open the door. Give the file to the man. Take the black book. Read through the book. Return the book. Walk southwest. Use the elevator button. Open the door. Open the door. Use the elevator button. Walk southwest. Use the unmarked car. Drive to jail. Leave the car. Open the top left locker. Put the gun in the locker. Use the button. Walk southwest. Open the top left locker. Take the gun. Use the car. Drive to Cotton Cove. Use the sheet. Look at the body. Talk to the police officer. Use the car. Drive to the police office. Walk inside. Use the elevator button. Open the door. Open the door. Use the elevator button. Walk northeast. Use the radio with the radio stand. Use the eastern door. Open the locker in the middle. Take the towel. Walk to the showers. Open the locker in the middle. Take the leisure suit. Walk southwest, northwest. Use the elevator button. Open the door. Look at the phone and note the number. Open the door. Use the elevator button. Walk southwest. Use the unmarked car. Drive to Hotel Delphoria. Walk inside. Use the bell. Walk northeast. Talk to the bartender. Talk to Marie. Talk to the bartender. Use the phone. Dial 411. Use the phone. Dial 555-6887. Use the phone. Dial 555-3784. Walk south. Use the elevator button. Go to floor 1. Walk northeast. Give money to the bartender. Give money to the bartender. Walk northeast. Use the nearest empty chair. Win the game yourself. Use the door. Walk southwest. Use the elevator button Go to floor 2. Use the room key with the door. Use the phone. Dial 555-3784. Wait until the backup team arrives. Walk south. Use the elevator button. Go to floor 1. Walk northeast. Talk to the bartender. Wait until Frank arrives. Talk to Frank. Win the game yourself. Walk into the elevator. Look at the telephone. Use the pen with Whitey.

Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals

Note: Make sure you have the fast CPU fix for Leisure Suit Larry 3 installed. Walk to the left binoculars. > LOOK THROUGH BINOCULARS Wait until you look away. Walk to the plaque. > LOOK PLAQUE > LEAVE Walk east, northwest. Walk east, east. Walk west, to the log. > TAKE WOOD Walk northwest, to the mailbox. > OPEN MAILBOX > TAKE MAIL Walk east, east, southeast, southwest, west. Walk east, south, to the woman. > LOOK AT WOMAN > TALK WOMAN > GIVE CARD Wait until you get the knife. Walk west, to the stairs. > SHARPEN KNIFE ON STEPS > CARVE WOOD Walk northwest, northeast, to the grass. > CUT GRASS WITH KNIFE > WEAVE SKIRT Walk south, southeast, northeast, to the sink. > TAKE SOAP > DRINK Walk into the leftmost stall. > WEAR SKIRT Walk west, south. Walk northeast, into the leftmost stall. > WEAR SUIT Walk west, south, to the towel. > TAKE TOWEL > LIE ON TOWEL Wait until your tan is great. > STAND Walk west, southeast, north, west. > LOOK MIRROR Walk west, to the man. > TALK MAN > GIVE TICKET TO MAN Enter the right number from the manual. [+] > GIVE MONEY TO MAN Wait until the show ends. Walk towards the exit to trigger Cheri’s appearance. Walk to Cheri. > LOOK WOMAN > TALK WOMAN > TALK WOMAN > OFFER LAND Walk east, east, south, south, northwest. Walk north, north, to the counter. > ASK FOR DIVORCE Walk to the couch. > SIT > ASK FOR DIVORCE > ASK FOR LAND > STAND Walk west, south, north, to the counter. > ASK FOR DEED Walk south, south, southeast, southeast, north. Walk west, west, to the door. > KNOCK > DANCE Walk east, east, south, south, northwest. Walk north, north, to the counter. > ASK FOR DIVORCE > PAY FEE Wait until you meet with Suzi. Walk south, north. > GET DIVORCE Walk south, south, southeast, southeast, north. Walk west, west, to the door. > OPEN DOOR Walk to the clothes. > WEAR SUIT > LOOK DIVORCE Walk east, east, south, south, northwest. Walk southwest, inside, to the western door. > INSERT CARD IN SLOT > TURN CARD OVER Walk to the locker far west and north. > LOOK LOCKER NUMBER Find locket 69. Use the copy protection to find the right combination. [+] > OPEN LOCKER Enter the right combination. > LOOK IN LOCKER > WEAR SWEATS > CLOSE LOCKER Walk northeast, to the west side of the machine. > SIT Work out until the game congratulates you. > STAND Walk to the south side of the machine. > SIT Work out until the game congratulates you. > STAND Walk to the southeast side of the machine. > SIT Work out until the game congratulates you. > STAND Walk to the northeast side of the machine. > SIT Work out until the game congratulates you. > STAND Walk east, to locker 69. > OPEN LOCKER Enter the right combination. > WEAR TOWEL > CLOSE LOCKER Walk northwest, to the faucet. > TURN ON SHOWER Walk into the water. > USE SOAP > RINSE Walk to the faucet. > TURN OFF SHOWER Walk south. > DRY Walk east, to locker 69. > OPEN LOCKER Enter the right combination. > USE DEODORANT > WEAR SUIT > CLOSE LOCKER Walk east, to the northern door. > INSERT CARD IN SLOT Walk to the woman. > LOOK WOMAN > TALK WOMAN > TALK WOMAN > HELP WITH VIDEO Wait until you enter the tanning room. Walk south, east, central east, west, to the flowers. > TAKE FLOWERS > MAKE LEI Walk west, south, southeast, southeast. Walk north, east, east, to the bar. > SIT > LOOK WOMAN > TALK WOMAN > ASK DATE > SHOW DIVORCE > GIVE LEI > ASK DATE Wait until Patti gives you her key. > STAND Walk west, west, south, south, northwest, central east Walk east, into the building, to the people southwest. > TALK MAN Walk to the table in the middle. > SIT Wait until the comedy show ends. > TAKE WINE > STAND Walk south, west, south, southeast. Walk southeast, east, to the lift. > PRESS BUTTON > PUSH NINE Walk to the table. > POUR WINE Walk to the table. > TAKE BOTTLE Walk behind the dressing screen. > WEAR PANTIES > WEAR BRA > WEAR STOCKINGS > WEAR DRESS Walk south. > PRESS ONE Walk west, north, east, to the board. > TAKE MAGIC MARKER Walk to the glass. > TAKE TIPS Walk west, west, south, south, northeast, to the sink. > FILL BOTTLE Walk west, northwest, central east, to the man. > TALK MAN > GIVE TIPS Walk to the empty chairs. > SIT Wait until Dale shows up. > THROW PANTIES TO DALE Wait until Dale joins you. > LOOK DALE > TALK DALE > LEAVE > STAND Walk east, east, north, northwest. Walk north, north, east, east, north, west. Walk north, east, north, north, north, west, west. > DRINK WATER Walk south, west, west, north, north, west. Walk north to leave the maze. Walk to the stream. > DRINK WATER Walk north, to the rock. > REMOVE STOCKINGS > TIE STOCKING TO ROCK Walk to the plants. > TAKE PLANTS > MAKE ROPE Walk to the ledge east of the trees. > THROW ROPE > TIE ROPE TO TREE Walk to the eastern tree. > CLIMB TREE > TAKE COCONUTS > CLIMB DOWN > TEAR DRESS Walk to the rope. > CLIMB ROPE Walk north. > TAKE OFF BRA > PUT COCONUTS IN BRA Walk north until you meet the pig. Wait until the pig comes close. > THROW BRA Walk north, to the log. > PULL LOG > GET ON LOG Play and win the arcade sequence. > USE MARKER Walk north, east. Float to the machine. Wait until you’re upside down. > TURN OFF MACHINE Walk east.

Leisure Suit Larry 2: Leisure Suit Larry Goes Looking For Love (In Several Wrong Places)

Walk into the garage. > LOOK > TAKE DOLLAR Walk north, north, north, east, east, to the fence. > LOOK HOLE Walk east, north to the counter. > BUY TICKET Pick six numbers. Walk south, west, west, west, north, to the counter. > SHOW TICKET Note the six numbers. Enter the six numbers the woman said. Walk to the bench. > SIT Wait until somebody enters the room. > STAND Walk west. Respond whatever you want. Wait until Barbara chooses you. Wait until you’re given your cruise ticket. Walk to the bench. > SIT Wait until somebody enters the room. > STAND Walk east. Wait until you win the price. Wait until you receive the price. Walk south, south, east, into the door, to the swimsuits. > TAKE SWIMSUIT Walk to the front of the counter. > PAY Walk south, east, east, into the store. Walk to the left back of the left rack. > LOOK RACK > TAKE SUNSCREEN Walk to the counter. > PAY Walk south, north, north, to the soda machine. > TAKE SODA Walk to the counter. > PAY Walk south, south, south, south, into the salon. Walk to the chair. > SIT Walk south, west, west, to the trash can. > LOOK TRASH > LOOK TRASH > TAKE PASSPORT Walk north, east. Wait until a jogger appears. > LOOK MAN Walk west, north, into the building, to the counter. > TALK WOMAN Walk east, south, east, to the man. > SHOW PASSPORT Walk east. Walk east, to the nightstand. > LOOK NIGHTSTAND > TAKE FRUIT Walk to the door. > OPEN DOOR Walk east. Wait until the woman no longer speaks. Walk west. Save your game. Walk east. Repeat until the woman no longer is in the room. Walk to the nightstand. If the woman appears, restore and retry. > OPEN NIGHTSTAND > LOOK IN NIGHTSTAND > TAKE KIT Walk west, behind the closet. > WEAR SWIMSUIT > USE SUNSCREEN Walk south, to the pool, to the chaise. > LIE DOWN Wait until two comments have passed. > STAND Walk into the pool. > SWIM Swim to the middle of the pool. > DIVE Dive to the bikini. > TAKE BIKINI Swim to the edge. > CLIMB OUT POOL > USE SUNSCREEN Walk south, to your cabin, behind the closet. > CHANGE CLOTHES Walk south, to the bar, to the dip on the bar. > TAKE DIP Walk south, to the barber, to the chair. > SIT Walk to the bridge. Carefully walk to the switch. > FLIP SWITCH Walk south, to the lifeboat area, to the lifeboat. > JUMP Wait until the boat starts descending. > THROW DIP IN SEA > WEAR WIG Wait until you survive day 4. Wait until you survive day 5. Wait until you survive day 6. Wait until you survive day 7. Walk south. Wait until you are near the flowers in the middle. > TAKE FLOWER Wait until you reach the restaurant. > TALK MAN Walk to the chair > SIT Wait until you’re shown to your seat. Walk to the appetizer bar. > TAKE KNIFE Walk south. Wait until you reach the hotel room. Walk to the soap on the sink. > TAKE SOAP Walk to the southern nightstand. > LOOK NIGHTSTAND > TAKE MATCHES Walk south. Wait until you reach the shop. Walk to the chair. > SIT Walk south. Wait until you reach the beach. Walk west, to the clothing on the rock. > TAKE BOTTOM Walk east, south. Wait until you reach the restaurant. Walk south. Wait until you reach the hotel room. Walk behind the bathroom. > WEAR BIKINI > PUT SOAP IN TOP Walk south. Wait until you reach the shop. Walk to the chair. > SIT Walk south. Wait until you reach the beach. Walk east, east. Walk north. > CHANGE CLOTHES Wait until you reach the airport. Walk to the men in robes. > GIVE FLOWER TO MEN Walk north, west, north. > LOOK WOMAN Walk to the chair. > SIT Walk east, east, to the man. > SHOW PASSPORT Walk east, east, to the woman. > LOOK SIGN > BUY SPECIAL > SEARCH SPECIAL > TAKE PIN Walk to the northern vending machine. > LOOK MACHINE > BUY INSURANCE Walk west, to the conveyor belt. Let 10 suitcases pass. Wait until a green suitcase in comes by. > TAKE SUITCASE Wait until the bomb explodes. Walk to the man. > BUY TICKET Walk east, to the man. > SHOW PASSPORT Walk east, east, onto the eastern belt. Wait until you reach the gate. Walk to the man behind the desk. > LOOK COUNTER > TAKE PAMPHLET > SHOW TICKET Walk east. > TAKE BAG > GIVE PAMPHLET TO MAN > STAND Walk east, to the tail of the plane. > WEAR PARACHUTE > LOOK DOOR > TURN HANDLE > USE PIN ON DOOR > TURN HANDLE > OPEN DOOR > OPEN PARACHUTE Wait until you land in a tree. > USE KNIFE Walk to the stick. > TAKE STICK Walk to the bush. > CRAWL Walk south, underneath the branch. > USE STICK Walk east. Follow the path the monkey used to walk east. Walk to the edge of the water. > SWING VINE Wait until you’re near the next vine. > SWING VINE Wait until you’re near the next vine. > SWING VINE > TAKE VINE Walk north. Wait until the animated sequence ends. Walk south, east, to the ashes. > TAKE ASHES Walk south, to the beach. > TAKE SAND Walk west, west, north, to the edge. > THROW VINE Walk north, to the stairs. > USE SAND Walk north, to the crevice. > PUT THE BAG IN THE BOTTLE > LIGHT BAG > DROP BOTTLE IN CREVICE Step into the elevator.

Laura Bow 2: The Dagger of Amon Ra

Use the desk. Move the lower right corner of the blotter. Take the key. Use the key on the drawer. Take the press pass. Look at the press pass. Exit the desk. Talk to Rube. Question Rube about the burglary. Question Rube about the speakeasy. Use the trash can. Take the baseball. Walk south. Look at the left side of the street until there is no traffic. Look at the right side of the street until there is no traffic. Walk southeast. Push the vagrant. Open the door. Open the back door. Talk to sergeant O’Flaherty. Walk south. Use the newspaper. Open the newspaper. Take the coupon. Look at the left side of the street until there is no traffic. Look at the right side of the street until there is no traffic. Walk southeast. Give the coupon to the street vendor. Take the sandwich. Look at the left side of the street until there is no traffic. Look at the right side of the street until there is no traffic. Walk southeast. Open the door. Give the sandwich to sergeant O’Flaherty. Question sergeant O’Flaherty about Ziggy. Question sergeant O’Flaherty about the speakeasy. Walk south. Use the taxi sign. Use the press pass on the taxi driver. Go to the 12th street docks. Wait until you arrive. Question Dorian about Archibald Carrington. Question Dorian about Leyendecker Museum. Use the taxi sign. Use the press pass on the taxi driver. Go to Lo Fat’s Laundry. Talk to the boys. Give the baseball to Biff. Open the door to Lo Fat’s. Question Lo Fat about the Leyendecker Museum. Walk south. Look at the left side of the street until there is no traffic. Look at the right side of the street until there is no traffic. Walk southeast. Open the side door. Say you know the secret word. Say Charleston. Talk to the nervous man with shifty eyes. Say Crodfoller sent you. Question Ziggy about Egyptology. Walk south. Use the taxi sign. Say you don’t mind the filth. Move the small pile of garbage. Take the yellow claim ticket. Exit the taxi. Look at the left side of the street until there is no traffic. Look at the right side of the street until there is no traffic. Walk south. Open the door to Lo Fat’s. Give the claim ticket to Lo Fat. Walk south. Look at the left side of the street until there is no traffic. Look at the right side of the street until there is no traffic. Walk southeast. Open the side door. Say you know the secret word. Say Charleston. Open the back door. Answer either way. Talk to the woman. Use the outfit on Laura Bow. Walk south, south. Walk to the museum. Give the press pass to Wolf Heimlich. Open the door. Question Yvette Delacroix about Detective Ryan O’Riley. Question Yvette Delacroix about Countess W-C. Question Rameses Najeer about Dr. Pippin Carter. Question Rameses Najeer about Egyptology. Talk to Dr. Pippin Carter. Question Dr. Pippin Carter about Detective Ryan O’Riley. Question Ziggy about Countess W-C. Walk east. Question the Countess about Dr. Archibald Carrington. Walk west. Walk behind the group to overhear the conversation. Walk behind the group to overhear the conversation. Walk west. Walk behind the group to overhear the conversation. Walk behind the group to overhear the conversation. Walk east. Walk behind the group to overhear the conversation. Walk behind the group to overhear the conversation. Walk east. Walk behind the group to overhear the conversation. Walk behind the group to overhear the conversation. Walk behind the group to overhear the conversation. Walk west. Walk behind the group to overhear the conversation. Walk west. Walk behind the group to overhear the conversation. Walk behind the group to overhear the conversation. Walk behind the group to overhear the conversation. Walk east. Walk behind the group to overhear the conversation. Walk east. Open the door. Use the magnifying glass on the row of daggers behind the counter. Note the Pittsburg label. Leave the dagger. Use the magnifying glass leftmost dagger. Note the absence of a Pittsburg label. Leave the dagger. Walk west. Take a glass. Walk east, northwest, north, east, north. Look at the bone. Take the bone. Walk north, west, north, north, west. Take the ankh. Use the magnifying glass on the ankh. Use the magnifying glass on the blood on the floor. Use the magnifying glass on the footstep. Use the magnifying glass on the Rosetta Stone. Note the letters. Look at the Rosetta Stone. Open the rightmost coffin. Open the jacket. Take the notebook. Use the magnifying glass on the dagger. Use the magnifying glass on the jacket. Exit the coffin. Walk northwest, north, west, south. Use the glass on the office door. Walk south. Take the cloth. Use the magnifying glass on the Rosetta Stone. Note the letters. Look at the bottle. Take the snake oil. Walk south. Note the statue head. Walk northeast, northwest. Use the statue head such that it is detached from the rest of the statue. Walk northeast, to the stairs until the lightbulb blows. Walk northwest. Open the door. Use the trashcan. Take the carbon paper. Use the carbon paper on the lamp. Look at the lamp. Use the lamp. Open the door. Wait until you hear sounds from the office. Use the glass on the door. Look at the fireplace. Take the charcoal. Use the charcoal on Pippin’s notepad. Look at Pippin’s notepad. Look at the notepad on the desk. Look at the notepad. Look at the purple book. Open the phone list. Look at the phone list. Note B. Sayff’s phone number is KL-0527. Push the painting over the fireplace. Use the safe. Dial the numbers from B. Sayff’s phone number (0527). Open the safe. Look at the safe. Use the magnifying glass on the diary. Open the door. Look at the lamp. Look at the bulb. Take the bulb. Walk south, northwest, north, east, west, north, north. Wait until 10:15. Walk south, south. Open the central armour. Walk east. Use the magnifying glass on the tuxedo. Use the magnifying glass on the right hand. Use the magnifying glass on the wire. Use the magnifying glass on the wire end. Exit the crime scene. Walk east, west, south, northeast. Use the bulb on the fitting. Walk downstairs. Open the north door. Look at the right side of the left bookcase, third shelf from the bottom. Take the book that is reversed. Open the book. Take the garter. Look at the garter. Use the magnifying glass on the garter. Walk south. Open the east door. Open the far door. Walk south, south, northwest. Use the glass on the door. Walk west, north, east, west, south. Look at the blueish head. Use the magnifying glass on the head. Exit the crime scene. Walk south, east, east, west, south. Open the door. Open the door. Look at the clock. Use the magnifying glass on the blood letters. Use the magnifying glass on the blood letters. Use the magnifying glass on the right hand. Look at the notepad. Exit the crime scene. Take the red book on the middle shelf. Open the Crime and Punishment book. Take the police file. Look at the police file. Open the door. Use the magnifying glass on the paper cutter. Use the paper cutter. Walk south, northeast, downstairs. Use the glass on the north door. Use the glass on the north door. Open the east door. Open the east door. Make sure Ernie is not here. Look at the snake lasso. Take the snake lasso. Open the toolbox. Look at the toolbox. Take the wire cutters. Use the magnifying glass on the wire cutters. Wait until the intercom crackles. Look at the index on the desk. Open the index. Look at the index. Note vat 13 holds warthogs. Push the wall button. Open the door. Use vat 13. Walk south, south, northwest, northwest. Use a painting. Note the glint on the large painting on the east wall. Use the magnifying glass on the glint. Use the magnifying glass on the glint. Use the wire cutters on the skeleton key. Exit the painting. Walk north, east, west. Use the tapestry. Talk to the Countess. Walk east. Look at the body. Use the wire cutters on the wire. Walk east, west, south, northeast, downstairs. Use the bone on the glass case. Take the lantern. Look at the lantern. Use the magnifying glass on the lantern. Open the north door. Use the bone on the mouse trap. Take the cheese. Walk south. Open the east door. Open the far door. Take the snake oil. Open the cold storage locker. Look at the cold storage locker. Take the meat. Use the skeleton key on the trunk. Use the meat on the trunk. Look at the trunk. Use the magnifying glass on the skeleton. Open the gold watch. Look at the inscription. Take the gold watch. Open the door. Use the glass on the east door. Open the far door. Use the lantern. Walk north, east, south, south. Use the tapestry. Overhear the conversation. Walk east, east. Use the magnifying glass on the shirt. Use the magnifying glass on the hairs. Take the hairs. Exit the crime scene. Walk west. Open the door. Use the glass on the door. Walk northeast, downstairs. Open the east door. Walk south. Use the glass on the north door. Walk south, northwest. Open the door. Use the magnifying glass on the red hairs. Use the magnifying glass on the red hairs. Use the magnifying glass on the piece of fabric. Use the magnifying glass on the piece of fabric. Use the magnifying glass on the shoe. Take the shoe. Walk south, northeast, downstairs. Use the glass on the north door. Walk south, northwest, northwest. Use the magnifying glass on the sculpture. Use the bone on the sculpture. Look at Yvette. Use the magnifying glass on the glasses. Use the magnifying glass on the glasses. Take the glasses. Use the magnifying glass on the red hairs. Use the magnifying glass on the red hairs. Take the red hairs. Use the magnifying glass on the sheet. Exit the crime scene. Walk north, east, west. Take the boot. Use the magnifying glass on the blood. Use the magnifying glass on the boot. Walk east, east, west, south, south. Use the snake oil on the snake. Use the snake oil on the snake. Use the snake oil on the snake. Use the snake lasso on the snake. Use the cage. Look at the snake. Look at the snake. Look at the body. Look at the grapes. Look at the grapes. Take the grapes. Use the magnifying glass on the body. Take the smelling salts. Use the magnifying glass on the left ankle. Use the magnifying glass on the corba fang. Use the magnifying glass on a hand. Exit the crime scene. Walk south. Walk east. Close the east doors. Use the wire on the doors. Walk west. Close the doors. Use the board. Walk north. Use the chair. Open the transom. Walk north, west. Open the left coffin. Walk east, south, west. Use the hanging crate. Use the dagger on the rope. Use the east crate. Open the door. Pull the lever. Walk south. Close the door. Take the mummy. Use the mummy on the door. Use the snake lasso on the coffin headdress west of the door. Use the coffin west of the door. Walk into the coffin. Answer WOMB. Answer TOMB. Move the coal. Use the smelling salts on the face. Give the boot to Steve before he stands up. Use the stone. Use the lantern. Use the passage. Use the snake oil on the snakes. Walk up. Use the cheese on the left door. Walk to the right door. Push the button.
QuestionPersonMotive
Who murdered Dr. Pippin Carter?Detective Hanrahen O’RileyCover another crime
Who murdered Lawrence ‘Ziggy’ Ziegfeld?Detective Hanrahen O’RileyCover another crime
Who murdered Ernie Leach?Detective Hanrahen O’RileyCover another crime
Who murdered Yvette Delacroix?Detective Hanrahen O’RileyJealousy
Who murdered Countess Lavinia Waldorf-Carlton?Detective Hanrahen O’RileyCover another crime
Who was the skeleton found in the steamer trunk?Dr. Archibald Carrington III
Who murdered Dr. Archibald Carrington?Watney Little
Who impersonated Dr. Archibald Carrington?Watney Little
Who murdered Watney Little?Detective Hanrahen O’RileyCover another crime
Who actually stole the Dagger of Amon Ra from the Ancient Egypt exhibit?Watney Little
Who manipulated Watney Little into stealing the Dagger of Amon Ra?Detective Hanrahen O’Riley
Who was the woman involved in stealing paintings from the Old Masters Gallery?Countess Lavinia Waldorf-Carlton
Who was the man involved in stealing paintings from the Old Masters Gallery?Watney Little
Who was the middleman who provided forged paintings for the Countess and sold the real ones for her?Lawrence ‘Ziggy’ Ziegfeld
Who is the High Priest of the Amon Ra Sun Worshippers?Rameses Najeer
Which museum employee runs a ‘fencing’ operation as a sideline business?Ernie Leach

Laura Bow: The Colonel’s Bequest

Walk east. > TALK TO ETHEL > ASK ABOUT RUDY > TALK TO ETHEL Walk west, west, north. Wait until Lillian uses the perfume. > LOOK AT LILLIAN > LOOK AT LILLIAN > SMELL Wait until Lillian leaves. Walk south, west. > LOOK AT CIGAR Walk west. > LOOK AT BAG Walk east, east, to the west closet. > MOVE CLOSET Walk onto the podium and face north. > LOOK THOUGH HOLE Walk east, to the east closet. > MOVE CLOSET Walk onto the podium and face north. > LOOK THOUGH HOLE Walk west, south, downstairs, south. Walk south, west, west, inside, to the table. > TAKE OILCAN Walk to the carriage. > LOOK IN CARRIAGE Walk south, north, north, inside. Walk south of the pulpit onto a loose floorboard. > OPEN FLOORBOARD > OPEN FLOORBOARD WITH CROWBAR Walk to the niche. > LOOK IN NICHE > TAKE BIBLE Walk south, east, up the ladder. > LOOK AT BELL > OIL BELL Walk east, northeast, south, east, east, to the icebox. > OPEN ICEBOX Walk to the dog. > PET DOG Walk west, west, west, west, to the desk. > LOOK AT CASE > LOOK AT DERRINGER Walk to the northwest cabinet. > LOOK IN CABINET > LOOK AT DAGGER Walk east, east, to the clock. > MOVE CLOCK Walk onto the podium and face south. > LOOK THOUGH HOLE Walk east, to the mirror. > MOVE MIRROR Walk onto the podium and face south. > LOOK THOUGH HOLE Walk west, south, east. > LOOK AT CLARENCE > LOOK AT CIGAR > LOOK AT BAR > LOOK AT DECANTER Walk west, to the suit of armor. > OIL VISOR > OPEN VISOR Walk upstairs, west. Walk east. > TAKE HANDKERCHIEF Walk west, to the window. > LOOK OUTSIDE > SMELL CIGAR Walk east, downstairs, south. Walk west, to Gertie. > SEARCH BODY Walk inside. > TELL ABOUT GERTIE Walk west, west, inside, east, east, to the mirror. > MOVE MIRROR Walk onto the podium and face north. > LOOK THOUGH HOLE Walk west, south, south, east, northeast, to the dog. > THROW BONE Walk to the doghouse. > LOOK IN DOGHOUSE Walk inside, to Lillian. > ASK ABOUT JEEVES Walk west, west, west. > ASK ABOUT HENRI Walk east, east, east, east, to the cellar. > OPEN CELLAR If the cellar is locked, walk around the screen until the butler enters it. Walk to the nightstand. > LOOK AT NIGHTSTAND > TAKE CRACKERS Walk upstairs, southwest, inside. > GIVE CRACKER TO PARROT Walk west, upstairs, north, west, to the fireplace. > LOOK IN CANNON > TAKE KEY Walk west. > LOOK BAG Walk east, east, south, east. Walk west, downstairs, north, to the clock. > MOVE CLOCK Walk onto the podium and face south. > LOOK THOUGH HOLE Walk east, south, upstairs, north, to the left closet. > MOVE CLOSET Walk onto the podium and face north. > LOOK THOUGH HOLE Walk east, west, west. > LOOK AT BAG Walk east, east, south, downstairs, north, west, to the poker. > TAKE POKER > LOOK AT FEATHER Walk west, west, west, north, west, inside. If Wilbur is not here, walk south, south, west, inside. Walk to Wilbur. > SEARCH BODY > EXAMINE POKER WITH MONOCLE > EXAMINE HANDKERCHIEF WITH MONOCLE If Wilbur was in the barn, walk south, east. Else walk south, south. Walk to the door. > OPEN DOOR Walk south, east, southeast, east, east. Walk northeast, northeast, to the door. > KNOCK > GIVE NECKLACE Walk to the chair. > SIT > TALK TO CELIE > TALK TO CELIE > TALK TO CELIE > TALK TO CELIE > TALK TO CELIE > TALK TO CELIE > STAND Walk to the carrot. > ASK FOR CARROT > TAKE CARROT Walk south, west, northwest, west, west, west. Walk south, west, inside, to the horse. > GIVE CARROT TO BLAZE > OPEN GATE Walk to the lantern. > TAKE LANTERN Walk to the gate. > CLOSE GATE Walk south, northeast, east, east, inside. > LOOK AT CIGARETTE Walk east, east, to the parrot. > GIVE CRACKER TO PARROT Walk west, upstairs, north. Search the four secret rooms for the cane. > TAKE CANE Walk to the right closet. > MOVE CLOSET Walk onto the podium and face south. > LOOK THOUGH HOLE Walk west, west. If the elevator is not here, walk east, south, downstairs, north, west. Walk into the elevator. > PUSH UP > PUT KEY IN CONTROLS > PUSH UP Walk to the newspapers. > TAKE NEWSPAPER Walk southwest, to the trunk. > LOOK IN TRUNK > LOOK AT BOOTS > LOOK AT HEEL Walk east, to the door. > UNLOCK DOOR > OPEN DOOR Walk east. Walk to the decanter. > LOOK DECANTER > EXAMINE DECANTER WITH MONOCLE Walk downstairs, north. Search the four secret rooms for the cigar. > TAKE CIGAR > SMELL Walk south, downstairs, east, to the parrot. > GIVE CRACKER TO PARROT Walk west, west, to the feathers. > LOOK AT FLOOR > TAKE RECORD > EXAMINE RECORD WITH MONOCLE Walk east, east, east, south, east. If Gloria is not here, walk east. Walk to Gloria. > SEARCH BODY Walk west. If Gloria was at the gazebo, walk west. Walk east, west until Rudy and Clarence fight. Walk west, north, west, north, to the right of the bell cord. > RING BELL WITH CANE > LOOK AT BELL > TAKE CRANK Wait until Ethel passes by. Walk east, northeast, south, east. Arrive when Jeeves and Fifi are there. Walk west, west, to the open magazine. > READ MAGAZINE Walk west. > TALK TO LILLIAN Walk east, east, south, upstairs, upstairs, east. Wait until Fifi uses the perfume. > LOOK AT FIFI > LOOK AT FIFI > SMELL Walk downstairs, downstairs, south. Walk south, west, south, west, west, to the rolling pin. > TAKE ROLLING PIN > EXAMINE FOOTPRINT WITH MONOCLE > EXAMINE ROLLING PIN WITH MONOCLE Walk east, north, inside. If Ethel is not here: Walk south, north, north, east, east, east, north. Walk to Ethel. > SEARCH BODY If Ethel was at the rose garden, walk south, south. Else walk south, east, east, north, north, north. Search the four secret rooms. > SMELL Walk east. Walk west, south, east, to the parrot. > GIVE CRACKER TO PARROT > LOOK AT CIGAR Walk west, upstairs, north, to the left closet. > MOVE CLOSET Walk onto the podium and face north. > LOOK THOUGH HOLE Walk east, west. Repeat until the Colonel is away. > LOOK AT WHEELCHAIR Walk east, south, upstairs, east, to the bodies. > SEARCH BODIES > LOOK AT GLASS Walk to the decanter. > LOOK AT DECANTER > EXAMINE DECANTER WITH MONOCLE Walk downstairs, north, north, to the basket. > LOOK IN BASKET > TAKE BOTTLE > EXAMINE BOTTLE WITH MONOCLE Walk south, south, east. Walk west, downstairs, east, to the glass. > LOOK AT GLASS > EXAMINE GLASS WITH MONOCLE Walk to the parrot. > GIVE CRACKER TO PARROT Walk west, north, west, west, to the northwest cabinet. > LOOK IN CABINET > LOOK AT DAGGER Walk west, northeast, east, east, to the door. > KNOCK Walk south, west, inside, west, west. Walk south, upstairs, north, to the right closet. > MOVE CLOSET Walk onto the podium and face north. > LOOK THOUGH HOLE Walk west, east, to Lillian’s suitcase. > OPEN SUITCASE > TAKE DIARY > READ DIARY > EXAMINE DIARY WITH MONOCLE Walk west. Search the four secret rooms for a dusty bootprint. > LOOK AT FLOOR Walk south, east, west, north, north. If Clarence is not here, walk south, west, west. Walk to Clarence. > SEARCH BODY > LOOK AT DAGGER If Clarence was in the bathroom, walk south. Else walk east, east. Walk south, east, to the desk. > READ NOTEBOOK Walk west, downstairs, north, west, west. > LOOK AT CASE > LOOK AT DERRINGER Walk east, east, east, east, east, east, into the garden. Walk to the water nymph. > PUT HANDLE IN SHAFT > TURN HANDLE Walk to the statue. > PUSH STATUE > LIGHT LANTERN Walk to the passage, west, west. Walk to the chute. Walk to the plate. > PUT CRANK IN PLATE > TURN CRANK Walk west, west, to the end. Go to the grave reading RUBY. > OPEN VAULT WITH CROWBAR Walk to the open vault. > LOOK IN VAULT > TAKE POUCH > OPEN POUCH Walk to the tomb, east, east, east, east, east. Walk south, west, west, west, west, to the door. > OPEN DOOR > LOOK AT BOARD Walk south, north, west, inside, to the pulpit. > TALK TO CELIE > TALK TO CELIE > PRAY Walk south, east, east, inside, east. Walk east, south, east, to the parrot. > GIVE CRACKER TO PARROT Walk west, upstairs, north, east. Walk west, south, downstairs, east, to the parrot. > GIVE CRACKER TO PARROT Walk west, north, north, east, southeast, into the garden. Walk to the body. > SEARCH BODY Walk to the gun. > TAKE GUN Walk to the bullet. > TAKE BULLET > LOAD GUN Walk south, south, west, west, north, to the door. > READ NOTE Walk north, upstairs, north, west. > LOOK AT BAG Walk east, south, upstairs, to the door. > UNLOCK DOOR > OPEN DOOR Walk north. > SHOOT RUDY

Codename: Iceman

At several points in the game, coded messages need to be decoded. The WASHINGTON codes can be decoded by looking up what numbers correspond to the letters using the in-game codebook. For example, a WASHINGTON B-E-H may decode to 8-2-5. This means you should find word 5 in line 2 of page 8 of the technical manual. For the CIA codes, the numbers need to be offset first. For example, suppose that the CIA codes are BF-F-H and E-H-A, which decodes to 81-1-5 and 2-5-0. With an offset of 3, add 3 to each digit, then reduce by 10 if needed. The decoded messages then are 14-4-8 and 5-8-3. As with the WASHINGTON codes, the decoded messages indicate a page, line, and word in the technical manual.[+] > READ PAPER > STAND Walk west, to the players. > JOIN Wait until the ball falls in the water. Walk south. > SHAKE SHOUT > CALL HELP > ESTABLISH AIRWAYS > LOOK LISTEN FEEL > GIVE TWO BREATHS > LOOK LISTEN FEEL > CHECK PULSE > BEGIN COMPRESSION Walk east, to the chair. > WEAR SHIRT Walk north, to the door. > OPEN DOOR Walk north, to the counter. > TALK WOMAN > GET KEY Walk to the sign on the back wall. > READ SIGN Note the number of the transportation company. Walk south, west, west, west, to the southern bungalow. > OPEN DOOR Walk to the nightstand. > OPEN NIGHTSTAND > TAKE CHANGE > TAKE ID > CLOSE DRAWER Walk to the closet. > OPEN DOOR > LOOK CLOTHES > LOOK POCKET > TAKE BOOK > READ BOOK > CLOSE DOOR Walk south, east, east, east, north, to the door. > OPEN DOOR Walk north, east, to the southern lonely lady. > TALK WOMAN > BUY WOMAN A DRINK > DANCE Walk off the dancing plateau. Walk to the seat opposite of the woman. > SIT Wait until the woman addresses you. > YES > KISS WOMAN > YES Walk to the bed. > SIT > TALK WOMAN > KISS WOMAN > KISS WOMAN > KISS WOMAN > KISS WOMAN > KISS WOMAN > STAND > LOOK DESK > TAKE NOTE > READ NOTE Walk west. > LOOK SAND > LOOK GLIMMER > TAKE EARRING > LOOK EARRING > OPEN EARRING > LOOK IN EARRING > TAKE MICROFILM Walk west, west, north, to the newspaper stand. > BUY PAPER > OPEN DOOR Walk north, to the counter. > GET MESSAGE Walk south, west, west, west, to the southern bungalow. > OPEN DOOR > USE PHONE > 1-202-555-2729 > HELLO > USE PHONE Enter the number of the transportation company. > 555-6969 > HELLO Walk south, east, east, east, onto the boat. Wait until the car arrives. Wait until the driver addresses you. > YES > SHOW ID Walk to the man. > TALK MAN > SHOW ID Walk to the elevator door. > PUSH BUTTON > SHOW ID Walk to the door. > OPEN DOOR Wait until the briefing ends. > STAND Walk to the desk. > TAKE ENVELOPE Walk south, to the man. > TAKE ID > LOOK ID > TAKE ID Walk to the elevator doors. > PUSH BUTTON Walk south. > TALK MAN > YES > SHOW ORDERS Walk to the officer. > SALUTE FLAG > SALUTE OFFICER > REQUEST PERMISSION TO COME ABOARD > OPEN DRAWER > TAKE CALIPER > CLOSE DRAWER > OPEN SHELF > LOOK SHELF > TAKE DECODING > CLOSE SHELF Walk west. Wait until the captain orders you to go all ahead slow. > + Wait until the captain orders you to set course 180. Use the right arrow key. Return rudder to forward position to exactly reach 180. Wait until the captain orders you to set course 270. Use the right arrow key. Return rudder to forward position to exactly reach 270. Wait until the captain orders you to go to 1/3 throttle. > + Wait until the captain orders you to prepare to dive. > CLOSE HATCH > GREEN BOARD Wait until the captain orders you to dive. Use the up arrow key. Return to stationary depth to reach approximately, but at least 200. > DEPTH ATTAINED Wait until the captain orders you to set course 360. Use the right arrow key. Return rudder to forward position to exactly reach 0. Wait until the captain orders you to go full speed ahead. > + > + Wait until the captain orders you to set course 355. Use the left arrow key. Return rudder to forward position to exactly reach 355. Wait until the captain orders you to full stop. > – > – > – > – Wait until the captain tells you to come with him. > STAND Wait until the captain asks you the combination. > 134 > LOOK CASE > TAKE ENVELOPE > GET COMBINATION > OPEN ENVELOPE > LOOK MAP > READ ORDERS Walk east, to the table. > LOOK TABLE > LOOK MAP > PLOT COURSE Plot a course through (70,170), (86,90), (83,2) and (65,23). > STAND Wait until the captain orders you to go to 2/3 throttle. > + > + > + Wait until the captain orders you to dive. Use the up arrow key. Return to stationary depth to reach approximately at least 300. > DEPTH ATTAINED Wait until sonar contact appears. Shift + F3 controls sonar. Wait until the captain orders you to go to periscope depth. Use the down arrow key. Return to stationary depth to reach approximately at least 70. Wait until the captain orders you to go to 2/3 throttle. > – Use the down arrow key. Return to stationary depth to reach approximately at most 70. Wait until the captain orders you to go to slow speed. > – Wait until the message arrives. > STAND Walk to the northern man. > TALK MAN Take note of the WASHINGTON and CIA codes. Walk to the captain’s room, to the safe. > OPEN SAFE > 23448803 > OPEN CASE > 762134 > PUT ID IN SLOT > INSERT FILM INTO VIEWER Note the N (Navy) offset for the CIA. > CLOSE CASE > LOOK BOOK Decode the two messages. Walk east, to your own room, to the computer. > USE COMPUTER Type in the two words of the Washington message. > Y Type in the two words of the CIA message. > N Walk west, down the stairs, to the table. > TAKE BOTTLE > YES In this game, you have a limited number of restores. To take full advantage of these, you should save whenever you win, but restore only when you lose big. Win the bottle of rum. > YES Win all the man’s money. > YES Win the device. Walk west. > CLIMB DOWN Walk east. > TALK MAN > CYCLE > EXAMINE MACHINE > MEASURE CYLINDER > MEASURE MACHINE Walk northwest, west, to the cabinet. > OPEN CABINET Walk east. > CLIMB UP Walk west, to the cabinet. > OPEN CABINET > TAKE PIN > MEASURE PIN > LOOK CYLINDER > TAKE CYLINDER Pick a 6″ cylinder. Walk to the rightmost machine. > SET LATHE Set the lathe to 1″. > USE LATHE > TURN ON LATHE Walk to the drill. > USE DRILL > SELECT BIT Select the 1/4″ bit. > TURN ON DRILL Walk to the grinder. > USE GRINDER Walk west, west, to the drawer. > OPEN DRAWER > TAKE HAMMER Walk east, east, east. > CLIMB DOWN Walk east. > INSERT CYLINDER > INSERT PIN > CYCLE Walk west. > CLIMB Walk east. > CLIMB Wait until the captain orders you to go all ahead full. > + > + > + Wait until the captain orders you to dive. Use the up arrow key. Return to stationary depth to reach approximately, but at least 300. > DEPTH ATTAINED Wait until the captain orders you to reduce speed. > – Wait until the captain orders you to go up. Use the down arrow key. Return to stationary depth to reach approximately at least 100. Wait until the captain orders you to reduce speed. > – > – Press Shift+F3 to turn off the sonar. Wait until the captain orders you to surface. Use the down arrow key. Return to stationary depth to reach approximately at least 35. Wait until the captain tells you the shift replacement arrived. > STAND > TALK CAPTAIN Wait until you regain control. Walk to the helm. > + > + Press Shift+F4 for silent run. Use the up arrow key. Return to stationary depth to reach approximately at least 600. > – > – Press Shift+F2 to start offensive control. Wait until the ship is in range. Shift+F6 locks, Shift+F8 shoots. It takes three Harpoon missiles to destroy the boat. Sink the destroyer. Press Shift+F3 to turn on the sonar. Wait until the destruction of the destoyer is confirmed. > STAND > TAKE MESSAGE > LOOK BOOK Decode the two messages and mind the CIA offset. Walk to you room, to the computer. > USE COMPUTER Type in the two words of the Washington message. > Y Type in the two words of the CIA message. > N Walk west, to the helm. Wait until sonarman advices to turn on tv. Press Shift+F1. Evade the icebergs, but keep the heading around 355. Wait until the ice station is identified. > CONTACT STATION Wait until the message comes in. > STAND > TAKE MESSAGE > LOOK BOOK Decode the two messages and mind the CIA offset. Walk to you room, to the computer. > USE COMPUTER Type in the two words of the Washington message. > Y Type in the two words of the CIA message. > N Walk west, to the helm. Use the up arrow key. Return to stationary depth to reach approximately at least 1100. Make sure you’re running silent (Shift+F4). Make sure active sonar is off (Shift+F3). > – Dive to the sea floor. Cycle weapons with Shift-F5. You may choose to launch decoys to evade the torpedoes. Wait until the sub comes in range. Hit the submarine with a Stinger. Wait until the submarine passes over you and leaves. Destroy the submarine with a second Stinger. Wait for the report the submarine is gone. Wait until the sonarman reports irregular single pings. Press Shift + F3 twice to ping once. Wait until the Coontz appears onscreen. Navigate exactly under the Coontz. Follow the Coontz over the screen. Wait until the captain orders you to go to periscope depth. Use the down arrow key. Return to stationary depth to reach approximately at most 70. Set speed to slow. > STAND Walk to the periscope. > LOOK PERISCOPE Turn the periscope around. Note the heading of the platform and the harbor. Leave the periscope. > GET DISTANCE TO RIG > GET DISTANCE TO HARBOR Walk down the stairs, west, west, to the man. > GET KEY Walk east. > CLIMB DOWN Walk west, to the cabinet. > UNLOCK CABINET Walk east, east, to the cabinet. > OPEN CABINET > TAKE EXPLOSIVES > TAKE FLARES > TAKE FLARES Walk west. > CLIMB Walk west, west, west, to the compartment. > PUSH BUTTON > TAKE VEHICLE > EXAMINE DIVER > EXAMINE VIBRATION > EXAMINE SHAFT > MEASURE SHAFT Walk to the drawer. > OPEN DRAWER > PUT HAMMER IN DRAWER > GET WRENCH Pick the 1/2″ wrench. > CLOSE DRAWER > RETURN DIVER Walk east, east, to the cabinet. > OPEN CABINET > TAKE NUT Pick the 1/2″ nut. > TAKE WASHER Pick the 1/2″ washer. Walk west, west, to the compartment. > PUSH BUTTON > TAKE DIVER > INSTALL WASHER > INSTALL NUT > TIGHTEN NUT WITH WRENCH > ENTER COORDINATES > 2850 > 282 > 1640 > 40 > CLIMB > OPEN DOOR > WEAR SUIT Swim north three times and west seven times. > SET EXPLOSIVES Swim eleven times east and four times north to reach the harbor entrance. Swim west, west, into the cave. > LIGHT FLARE Watch where the smoke goes and follow it. > LIGHT FLARE Watch where the smoke goes and follow it. > LIGHT FLARE Watch where the smoke goes and follow it. > LIGHT FLARE Watch where the smoke goes and follow it. > LIGHT FLARE Watch where the smoke goes and follow it. > LIGHT FLARE Watch where the smoke goes and follow it. You should be in a cave where there is light. > LIGHT FLARE > LIGHT FLARE Watch where the smoke goes. Swim east out of the cave. Swim east, east, east. > HIDE DIVER Swim west, west. Wait for the net to come down. > PUT BOTTLE IN NET Wait until the net comes down again. Swim up. Walk to the man. > ICEMAN Wait until you get the fish. > LOOK FISH > TAKE LINE > LOOK WEIGHT > OPEN CAPSULE Look at the map. Follow the directions by walking north and into the western house. > LOOK ROOM > LOOK CRATE > CHANGE CLOTHES Walk east, north, west, to the woman. > ICEMAN > GET MAP > LOOK MAP > GIVE MAP Follow the direction that were on the map: east, east, north, west, inside number 84. Walk inside, to the fridge. > OPEN FRIDGE > LOOK IN FRIDGE > TAKE BUTTER > OPEN BUTTER > OPEN BAG > READ NOTE > CLOSE FRIDGE > LOOK ON TOP OF FRIDGE > TAKE TAPE Walk to the canisters. > TAKE SMALL CANISTER > DROP SMALL CANISTER > TAKE MIDDLE CANISTER > DROP MIDDLE CANISTER > TAKE LARGE CANISTER > OPEN CANISTER > SEARCH CANISTER > EMPTY CANISTER > OPEN BOTTOM > REMOVE RUBBER > TAKE WEAPON > DROP LARGE CANISTER Walk to the phone. > TAKE CARD > LOOK OUT WINDOW > LOOK CARD > USE PHONE > 03-120-1204 > TALK ABOUT CATERER > USE PHONE > 13-555-8097 > ORDER FOOD Wait for the caterer to arrive. > OPEN DOOR Wait until the caterer asks for money. > USE GUN > ORDER MAN TO TAKE OFF CLOTHES > TIE MAN UP Walk south. Wait until you arrive at the compound. > HIDE GUN IN FOOD > TAKE FOOD > LEAVE VAN Walk to the guards. Wait until the guards show you in. > DROP FOOD > REMOVE LID > TAKE GUN > SHOOT MAN > SHOOT MAN Walk to the hand of one of the guards. > LOOK MAN Walk to the ambassador. > FREE AMBASSADOR > CHANGE AMBASSADOR’S CLOTHES > LEAVE Drive to the helicopter.

King’s Quest VI: Heir Today, Gone Tomorrow

Take the ring. Move the beam. Open the box. Take the coin. Walk north, northeast, to the castle doors. Talk to the guards. Show the ring to the guards. Wait until you meet with the vizier. Walk south, northwest. Use the bookstore door. Take the book from the left table. Take the book from the right shelves. Take the page. Use the open book on the counter. Talk to the shopkeeper. Open the door. Walk northwest, west. Use the door. Talk to the ferryman. Talk to the ferryman. Take the rabbit foot. Use the door. Walk north, south. Use the pawn shoppe door. Take a mint. Talk to the shopkeeper. Give the ring to the shopkeeper. Give the coin to the shopkeeper. Take the nightingale. Use the door. Walk south, north. Use the garbage pot. Walk south, south. Use the map. Choose the Isle of the Sacred Mountain. Take the flower. Take the feather. Use the map. Choose the Isle of Wonder. Talk to the oyster. Talk to the oyster. Use the book with the oyster. Take the pearl while the oyster yawns. Walk north. Use the flower with the smelling dwarf. Use the nightingale with the hearing dwarf. Use the mint with the tasting dwarf. Use the rabbit foot with the feeling dwarf. Use the invisible ink with Alexander. Pick up the sentence. Walk east. Look at the web. Pull the loose web string. Take the corner. Use the pile of books. Walk west. Use the map. Choose the Isle of the Beast. Talk to the strange creature. Give the sentence to the creature. Use the map. Choose the Isle of Wonder. Walk east. Use the creature with the pile of books. Use the rare book. Walk west. Use the map. Choose the Isle of the Crown. Walk north, northwest. Use the pawn shoppe door. Give the pearl to the shopkeeper. Use the door. Use the poster. Use the bookstore door. Talk to the customer. Show the ring to the customer. Give the rare book to the shopkeeper. Use the door. Walk south. Use the mechanical nightingale with the nightingale. Use the ring with the nightingale. Take the ribbon. Use the ribbon. Use the poem with the nightingale. Take the note. Walk northwest. Use the pawn shoppe door. Give the nightingale to the shopkeeper. Take the flute. Use the door. Walk south, south. Use the map. Choose the Isle of the Sacred Mountain. Use the inscription. Solve the first riddle. [+] Walk up to the top. Solve the second riddle. [+] Walk up to the top. Solve the third riddle. [+] Walk up to the top. Solve the fourth riddle. [+] Walk up to the top. Solve the fifth riddle. [+] Walk up to the top, north. Use the map. Choose the Isle of Wonder. Walk north. Take the milk bottle. Walk west. Take the tea cup. Take the rotten tomato. Take the hole-in-the-wall. Use the flute with the flowers. Take the hole-in-the-wall. Use the doors. Walk to the chessboard land. Take the scarf. Walk south. Take the iceberg lettuce. Walk south. Use the tea cup with the swamp. Talk to the bump-on-a-log. Give the rotten tomato to the bump-on-a-log. Use the tea cup with the swamp ooze. Walk south. Use the map. Choose the Isle of the Beast. Walk north. Use the iceberg lettuce with the water. Take the lamp. Walk north. Take the brick. Walk south, south. Use the map. Choose the Isle of the Crown. Walk north, northwest. Use the pawn shoppe door. Give the flute to the shopkeeper. Take the tinder box. Use the door. Walk south, south. Use the map. Choose the Isle of the Sacred Mountain. Walk to the top. Walk north, north, east, east, north. Take the skull. Walk south, west, west, north, west. Walk west across the correct tiles. [+] Walk north. Take the shield. Walk north, north, north, west, west. Take the coins. Walk east, east, south, east. Use the brick with the gears. Walk east, east, north, east. Use the tinder box with Alexander. Walk west, west, west, west, west, south, south, east. Use the hole-in-the-wall with the east wall. Look at the hole-in-the-wall. Walk west, west, west, south, south, east, south. Walk east, east, north, east, north, north. Use the tapestry. Walk east, to the minotaur. Use the scarf with the minotaur. Wait until you get the sacred water. Walk to the top. Use the hole. Use the tinder box with Alexander. Use the eastern hole. Look at the leaves. Take the leaves. Use the western hole. Use the tinder box with Alexander. Use the western hole. Walk down. Use the map. Choose the Isle of the Mists. Walk west. Take the coal. Take the scythe. Walk south. Use the map. Choose the Isle of the Beast. Walk north, north. Use the shield with the archer statue. Take a rose. Walk to the gazebo. Use the scythe with the bushes. Wait until you get the ring. Walk south, south, south. Use the map. Choose the Isle of Wonder. Walk north, west. Give the milk to the baby tears. Use the lamp with the crying baby tears. Walk south, south. Use the map. Choose the Isle of the Crown. Walk north, northwest, north. Give the rose to the girl. Give the Beasts’ ring to the girl. Wait until you get the mirror. Use the sacred water with the lamp. Use the lamp with the fountain. Use the spellbook. Turn the page. Cast the Make Rain spell. Walk south. Take the rose. Walk south, south. Use the map. Choose the Isle of Wonder. Walk north, west. Pick up the bottle. Use the doors. Give the coal to the white queen. Walk south, south, south. Use the map. Choose the Isle of the Crown. Walk north. Use the rose with the nightingale. Walk south. Use the map. Choose the Isle of the Mists. Wait until the Make Rain spell is activated. Use the skull with the glowing embers. Use the hair with the skull. Use the spoiled egg with the skull. Walk south. Use the map. Choose the Isle of the Sacred Mountain. Walk to the top. Use the spellbook. Turn the page twice. Cast the Charming a Creature of the Night spell. Wait until you mount Night Mare. Talk to the ghosts. Walk east. Talk to the ghost. Walk north. Use the bones. Take the skeleton key. Give the ticket to the ticket skeleton. Use the body. Take the gauntlet. Walk north. Use the teacup with the river Styx. Give the coins to Charon the ferryman. Use the door. Talk to the door. Spell LOVE. Walk to Lord Death. Use the gauntlet with Lord Death. Use the mirror with Lord Death. Walk north, northwest. Use the pawn shoppe door. Give the tinder box to the shopkeeper. Take the brush. Use the potion with Alexander. Note the lamp the genie disappears into. Use the door. Talk to the peddler. Give the lamp to the peddler. Take the replica of the genie’s lamp. Use the feather with the tea cup. Walk south, northeast, west. Use the brush with the wall. Use the spellbook. Cast the Magic Paint spell. Use the dungeon door. Find the cell where the spirit boy is. Give the handkerchief to the boy. Use the door. Walk east. Use the door. Give the lamp to Jollo. Use the door. Walk northwest. Use the arm of the suit of armor. Look at the hole. Walk upstairs. Look at the hole. Give the dagger to Cassima. Wait for Cassima to leave. Walk west, west. Look at the hole. Walk north. Use the door. Use the key with the trunk. Take the letter. Use the box. Read the page. Leave the box. Use the closet. Walk south, south, south, downstairs. Use the wall. Walk west. Talk to the western door. Spel ALIZEBU. Use the drapery. Look at the coat of arms. Look at the fleece. Look at the singing stone. Look at the miniature oak. Walk south, southeast. Use the door at the top of the stairs. Give the letter to the captain. Walk to the wedding party. Walk to the door, upstairs, upstairs. Wait until you get the lamp. Use the lamp with the genie. Take the sword. Attack the vizier. Attack the vizier.

King’s Quest V: Absence Makes the Heart Go Yonder

Walk south, south, to town. Use the barrel. Take the fish. Use the leftmost door. Walk south. Take the coin. Walk west, west, west, west. Use the fish on the bear. Take the stick. Use the beehive. Walk west, west, west, west, west. Use the water. Walk north, north, west, west, west. Use the water. Walk behind the tall rock. Wait for the bandits to arrive. Walk east, south, south, south. Take the shoe. Walk south, south. Use the water. Walk south, west, west, west, west. Use the jar. Walk into the southern tent. Take the staff. Walk south, east, north, north, north. Use the water. Walk north, north, north, east, east. Use the water. Walk north. Use the staff on the door. Take the bottle. Take the gold coin. Walk north, south, east, east, east. Walk east, east, east, east, east. Give the gold coin to the man. Wait until you get the amulet. Walk east, east, north. Use the amulet on Graham. Walk east, north. Give the bottle to the witch. Walk northwest. Open the door. Open the trunk. Take the spinning wheel. Use the lamp. Open the drawer. Take the pouch. Open the pouch. Walk south, east. Use the key on the door. Take the heart. Walk northwest, west. Use the honeycomb on the ground. Use the gems on the puddle of honey. Use the gems on the puddle of honey. Use the gem on the puddle of honey. Walk west, west. Wait until you get the shoes. Walk west. Give the heart to the tree. Take the harp. Walk west. Take the tambourine. Walk south. Use the stick on the dog. Walk east. Give the spinning wheel to the elder gnome. Walk south. Use the haystack. Walk east, to the east side of the screen. Use the old shoe on the cat. Use the door. Give the coin to the baker. Walk south, east, to town. Use the leftmost door. Give the gold needle to the shopkeeper. Walk south. Use the middle door. Give the marionette to the shopkeeper. Walk south. Use the rightmost door. Give the shoes to the shopkeeper. Walk south, west, west, west. Use the door. Walk to the men. Take the rope. Use the hammer on the padlock. Open the door. Open the cupboard. Take the meat. Use the left door. Walk north, east, east. Use the tambourine on the snake. Walk east. Use the cloak on Graham. Walk north. Use the rope on the outcropping of rock. Use the rope. Use the northwestern rock. Jump from rock to rock, avoiding the two rocks at the front. Use the east side of the gorge. Use the meat on Graham. Walk over the log, east Use the sled on the mountainside. Walk east. Give the meat to the eagle. Walk north. Use the harp on Graham. Walk to the cave. Use the pie on the Yeti. Walk north. Use the hammer on the crystal. Walk south, west, west. Walk south. Walk to the hole. Take the locket. Wait until the eagle saves Graham. Take the iron bar. Walk north. Use the wax on the boat. Use the boat. Sail east, east, east, south. Use the harp on Graham. Take the hook. Walk west. Take Cedric. Walk west. Take the shell. Use the boat. Sail west, west, west, west. Use the bell. Give the shell to the man. Wait until you reach Mordach’s island. Take the fish. Walk north. Use the crystal on the serpent statues. Walk north, west. Use the iron bar on the grate. Use the grate. Walk south, west, north, west, east, west. Walk east, west, north, east, west. Give the tambourine to the beast. Take the hairpin. Walk south, east, north, north, east. Use the hairpin on the door. Open the door. Open the cupboard. Take the bag of peas. Walk north. Talk to the girl. Give the locket to the girl. Talk to Cassima. Walk east, east. Wait until the creature captures you. Look at the mousehole. Use the hook on the mousehole. Wait until Cassima rescues Graham. Use the opening. Walk north, west, east, north, east, north. Walk east, west, east, west, north, west. Walk north, east. Use the door. Walk north, east, east. Wait for the creature. Use the bag of peas on the creature. Walk south. Walk west, east until you meet Manannan the cat. Give the fish to Manannan. Use the bag on Manannan. Walk west, north, west, south. Use the open tome. Wait until Mordach goes to sleep. Walk north. Take the wand. Walk east, east, to the machine upstairs. Use the old wand on the machine. Use the wand on the machine. Use the cheese on the machine. Take Crispin’s wand. Use the wand on Mordach. Cast the tiger spell. Use the wand on Mordach. Cast the rabbit spell. Use the wand on Mordach. Cast the mongoose spell. Use the wand on Mordach. Cast the rain spell.

King’s Quest IV: The Perils of Rosella

Walk north, east, east, to the bridge. > LOOK UNDER BRIDGE Walk north. > LOOK POND Walk to the pond. > GIVE BALL TO FROG Walk to the frog. > TAKE FROG > KISS FROG Wait until you get the crown. > TAKE BALL Walk south, east, to the door. > OPEN DOOR > CLEAN HOUSE Wait for the dwarves to go to work again. > TAKE POUCH Walk south, south, inside, east. Walk to the dwarf inspecting the gems. > GIVE POUCH TO DWARF Walk west, west, west, south. Walk west, east until Cupid takes a bath. Walk to the arrows. > TAKE BOW Walk north, east, east. Walk north, south until you see a bird. Walk to the bird. > TAKE WORM Walk north, north, to the door. > OPEN DOOR Walk west, to the shelves. > LOOK BOOKS > TAKE BOOK > LOOK PICTURE Walk to the wall. > LOOK WALL > FLIP LATCH Walk west, to the shovel. > TAKE SHOVEL Walk east, east, south, west, west, west. Walk east, west, until you find the minstel. Walk to the minstrel. > TALK MINSTREL > GIVE BOOK TO MINSTREL Walk north, north. Walk west, east until you find Pan. > PLAY LUTE Walk to Pan. > GIVE LUTE TO PAN Walk north, north, east, east, east, east. > WEAR CROWN > LIGHT LANTERN Walk to the board. > TAKE BOARD Walk east. > TAKE BONE Walk south, east, east, to the chasm. > PUT BOARD OVER CHASM Walk over the chasm, north, to the light. Walk to the shore edge. > JUMP Repeat the last command until you reach the last small island before the large island. > PUT BOARD OVER SWAMP Walk closer to the snake. > PLAY FLUTE Walk to the tree. > TAKE FRUIT Walk back to the other island. > TAKE BOARD > JUMP Repeat the last command until you reach the shore. Walk to the hole, south, to the chasm. > PUT BOARD OVER CHASM Walk over the chasm, west, west, north, west. > EXTINGUISH LANTERN Walk west, south, east. Wait until the henchmen return Rosella to the forest. Walk west, west, west, west, south, south, west, west. Wait until the fisherman leaves. Walk east, to the door. > OPEN DOOR Walk to the fisherman. > TALK MAN > GIVE POUCH TO MAN Walk west, west. > PUT WORM ON HOOK > FISH Repeat until you catch a fish. Swim west, west. Search the island for the feather. > TAKE FEATHER Swim around until you see the whale. Wait until you are swallowed by the whale. Climb to the uvula. > TICKLE UVULA WITH FEATHER Swim north, to the island. Walk into the wrecked boat. > LOOK GROUND Walk to the bird. > THROW FISH TO BIRD Walk to the whistle. > TAKE WHISTLE > BLOW WHISTLE Swim to the dolphin. > RIDE DOLPHIN Search the island for the unicorn. > SHOOT UNICORN Walk to the unicorn’s head. > BRIDLE UNICORN Walk to the unicorn’s back. > RIDE UNICORN Wait until you reach Lolotte’s castle. Walk west, west, south, to the door. > OPEN DOOR > GIVE BONE TO DOG Walk upstairs, to the axe. > TAKE AXE Walk downstairs, to the closed door. > OPEN DOOR Wait for the ogre to return home. Walk to the keyhole. > LOOK THROUGH KEYHOLE Walk to the door. > OPEN DOOR Walk to the chicken. > TAKE HEN Walk to the door. > OPEN DOOR Walk west, north, east, east, east. Wait until you reach Lolotte’s castle. Walk west, south. > USE AXE Walk east, to the cave. Walk to the two stationary witches. > TAKE EYE > TALK WITCHES Walk south, to the cave, to the scarab. > TAKE SCARAB > GIVE EYE TO WITCHES Walk south, south, west, to the door. > OPEN DOOR Walk upstairs west, west, to the cradle. > LOOK IN CRADLE Walk east, south, south, west. Note that the scarab protects you from the zombies. > READ INSCRIPTION Find the grave of Hiram Bennet. > DIG Walk east, to the door. > OPEN DOOR Walk upstairs west, west, to the cradle. > PUT RATTLE IN CRADLE Walk east, south, downstairs. Walk east, west until you find the ghost. > LOOK GHOST Walk south, west. Find the grave of Newberry Will. > DIG Walk east, to the door. > OPEN DOOR Walk east, west until you find the ghost. Walk to the ghost. > GIVE BAG TO GHOST Walk upstairs east. > LOOK GHOST Walk south, south, east. Find the grave of Betty Cowden. > DIG Walk west, to the door. > OPEN DOOR Walk upstairs east, to the ghost. > GIVE LOCKET TO GHOST Walk south, downstairs east. > LOOK GHOST Walk west, south, west. Find the grave of Lord Coningsby. > DIG Walk east, to the door. > OPEN DOOR Walk east, to the ghost. > GIVE MEDAL TO GHOST Walk west, upstairs east, to the ladder. > CLIMB LADDER > LOOK GHOST > CLIMB LADDER Walk south, south, east. Find the grave of Willy. > DIG Walk west, to the door. > OPEN DOOR Walk upstairs, east, to the ladder. > CLIMB LADDER Walk to the ghost. > GIVE TOY TO GHOST > OPEN CHEST > LOOK IN CHEST Walk to the ladder. > CLIMB LADDER Walk south, downstairs west, west. Walk upstairs, upstairs, to the bench. > SIT > PLAY SHEET MUSIC > TAKE KEY > STAND Walk downstairs, downstairs, east, east. Walk south, east, to the crypt. > UNLOCK CRYPT DOOR > OPEN DOOR Walk to the ladder. > LOWER LADDER Walk to the ladder. > CLIMB LADDER Walk to the box. > TAKE BOX Walk to the ladder. > CLIMB LADDER Walk west, south, south, east. Wait until you reach Lolotte’s castle. Wait until Edgar arrives. Walk to the door to take the rose. > TAKE KEY > UNLOCK DOOR > OPEN DOOR Walk downstairs, downstairs, east, northeast. Walk to the eastern cabinet. > OPEN CABINET > TAKE POSSESSIONS Walk west, southeast, east. Walk upstairs, upstairs, to the lock. > UNLOCK DOOR WITH GOLD KEY > OPEN DOOR Walk inside. > SHOOT LOLOTTE Walk to Lolotte. > TAKE TALISMAN Walk downstairs, west, to the door. > OPEN DOOR Walk to the hen. > TAKE HEN Walk to the box. > TAKE PANDORA’S BOX Walk south, east, downstairs, west. Walk south, into the stable, to the unicorn’s gate. > OPEN GATE Walk south, south, south, north, north, east, to the ladder. > CLIMB LADDER > DROP PANDORA’S BOX > CLIMB LADDER Walk west. > CLOSE DOOR > LOCK CRYPT DOOR Walk west, west, west, west, west. Swim west, west, west. Walk west, north, to the door. > OPEN DOOR Walk west, upstairs, to Genesta. > GIVE TALISMAN TO GENESTA Wait until you give the hen to Genesta.

King’s Quest I SCI: Quest for the Crown

Walk west, west, behind the rock. > PUSH ROCK > LOOK IN HOLE > TAKE DAGGER Walk north, to the tree. > CLIMB TREE Walk to the nest. > TAKE EGG Walk south, east, to the patch. > LOOK GARDEN > TAKE CARROT Walk north. Walk south, north until you meet the elf. Walk to the elf. > TALK ELF Walk north, to the bowl. > TAKE BOWL > LOOK BOWL > FILL Walk west, to the walnut tree. > TAKE WALNUT > OPEN WALNUT Walk west, west, to the house. > EAT HOUSE Walk east, west and repeat until the witch is gone. > OPEN DOOR Walk to the cabinet. > OPEN CABINET > LOOK CABINET > TAKE CHEESE Walk to the note on the nightstand. > TAKE NOTE > READ NOTE Wait until the witch returns. Walk to the witch unseen. > PUSH WITCH Walk west, north, north, north, east, to the pebbles. > TAKE PEBBLES Walk west, south, inside. > GIVE BOWL Walk to the fiddle. > TAKE FIDDLE Walk west, west, south, south, south, west, west. Walk to the four-leaf clover. > TAKE CLOVER Walk east, east, south, east. Walk to the well. > CUT ROPE > LOWER ROPE > CLIMB ROPE Drop down in the water. > DROP > DIVE Swim to the tunnel west. > FILL BUCKET > GET OUT Walk west. Walk near the dragon. > THROW WATER Walk to the mirror. > TAKE MIRROR Walk west. Walk west. Walk south, to the gate. > OPEN GATE Walk to the goat. > SHOW CARROT TO GOAT Walk south, to the stump. > LOOK IN STUMP > TAKE POUCH > OPEN POUCH Walk south, south, west, to the bridge. Wait until the goat attacks the troll. Walk west, to the gnome. > NIKSTLITSLEPMUR Walk east, east. > PLANT BEANS Walk to the plant. > CLIMB STALK Climb up, up. Walk east, east, south, east, east, to the hole. > LOOK HOLE > TAKE SLING Walk west, north. Evade the giant until he falls asleep. Walk to the giant. > TAKE CHEST Walk west, west, west, to the stalk. > CLIMB STALK Climb down, down. Walk south, south. Stand in the middle of the screen. If no bird appears, walk south, north and repeat. Wait until it flies down. > JUMP Walk west, to the mushroom. > TAKE MUSHROOM Walk east, to the hole, south, west, near the rat. > GIVE CHEESE TO RAT Walk west. > PLAY FIDDLE Walk west, to the shield. > TAKE SHIELD Walk to the sceptre. > TAKE SCEPTRE Walk west, to the hole. > EAT MUSHROOM Walk west. Walk north, north, east, east, east, to the gate. > OPEN GATE