Trinity

> EAST > TAKE SOCCER BALL > NORTH > NORTH > WAIT > THROW SOCCER BALL AT UMBRELLA > TAKE UMBRELLA > SOUTHWEST > LOOK AT TOY BOATS > TAKE PAPER BIRD > SOUTH > LOOK AT SUNDIAL > TURN GNOMON > TAKE GNOMON > SOUTHWEST > NORTH > BUY BAG OF CRUMBS > TAKE BAG OF CRUMBS AND CHANGE > FEED BIRDS WITH BAG OF CRUMBS > TAKE RUBY > NORTH > PUSH PERAMBULATOR EAST > PUSH PERAMBULATOR EAST > PUSH PERAMBULATOR SOUTH > READ NOTICE > OPEN PERAMBULATOR > ENTER PERAMBULATOR > OPEN UMBRELLA > TAKE ALL > SOUTH > ENTER WATER > EAST > NORTH > NORTHEAST > LOOK AT LOG > TAKE LOG > TAKE SPLINTER > EAST > SOUTH > SOUTHWEST > EAST > LOOK AT SCULPTURE > SOUTH > UP > TAKE AXE > NORTH > DOWN > EAST > NORTHWEST > NORTH > UP > UP > PUT GNOMON IN HOLE > LOOK AT RING > DOWN > DOWN > SOUTH > SOUTHWEST > EAST > SOUTH > UP > NORTH > DOWN > WEST > NORTHEAST > NORTH > DROP ALL > UP > UP > SET RING TO SIXTH SYMBOL > PUSH LEVER > DOWN > DOWN > TAKE PAPER AND UMBRELLA > EAST > EAST > ENTER TOADSTOOL > OPEN UMBRELLA > TAKE UMBRELLA AND PAPER > EAST > TAKE SPADE > WEST > WAIT > GIVE PAPER BIRD TO GIRL > GIVE UMBRELLA TO GIRL > MOUNT BIRD > GO THROUGH DOOR > WEST > WEST > DROP SPADE > TAKE SPLINTER > UP > UP > TURN RING TO FIFTH SYMBOL > DOWN > DOWN > EAST > NORTHWEST > NORTHEAST > OPEN DOOR > EAST > OPEN DOOR > READ BOOK Wait until the magpie repeats itself. > OPEN CAGE > TAKE CAGE > EAST > SEARCH REFUSE > TAKE GARLIC > ENTER TOADSTOOL > DOWN > NORTHEAST > NORTHEAST > LOOK AT FISSURE > TAKE LEMMING FROM FISSURE > PUT LEMMING IN CAGE > CLOSE CAGE > SOUTHWEST > SOUTHWEST > UP > GO THROUGH DOOR > WEST > PUT GARLIC IN CAULDRON > WEST > SOUTHWEST > SOUTHEAST > WEST > DROP CAGE > UP > UP > SET RING TO FOURTH SYMBOL > DOWN > DOWN > TAKE AXE > EAST > NORTHWEST > CHOP TREE WITH AXE > PUSH TREE NORTH > NORTH > ENTER TOADSTOOL > DOWN > OPEN BOX > PUSH BUTTON > SOUTH > NORTHEAST > NORTHWEST > WEST > WAIT Repeat until the coconut floats away.br; > POINT AT COCONUT > TAKE COCONUT > SOUTHEAST > NORTH > UP > GO THROUGH DOOR > SOUTH > EAST > EMPTY HIVE > EMPTY HIVE > WEST > WEST Note the flytrap catches the bee. > EAST > NORTHEAST > EAST > PUT HAND IN CAULDRON > DROP COCONUT > BREAK COCONUT WITH AXE > TAKE COCONUT > EMPTY COCONUT IN CAULDRON > WEST > SOUTHWEST > SOUTHEAST > WEST > DROP COCONUT AND AXE > UP > UP > SET RING TO THIRD SYMBOL > DOWN > DOWN > WEST > WEST > NORTH > NORTH > SHOW SPLINTER TO BARROW WIGHT > NORTH > SEARCH BONES > TAKE SKELETON KEY > ENTER TOADSTOOL > TAKE LANTERN > WEST > TAKE WALKIE-TALKIE > WEST > EAST > TURN LANTERN ON > DROP LANTERN > WEST > PUT SPLINTER IN CREVICE > TAKE SKINK > PUT SKINK IN POCKET > EAST > TAKE LANTERN > EAST > GO THROUGH DOOR > SOUTH > PUT SKELETON KEY IN HOLE > TURN SKELETON KEY > DOWN > TURN LANTERN OFF > EAST > EAST > EAST > DROP LANTERN AND WALKIE-TALKIE > UP > UP > SET RING TO SECOND SYMBOL > DOWN > DOWN > TAKE AXE > WEST > WEST > WEST > THROW AXE AT ICICLE > TAKE ICICLE > TAKE AXE > EAST > EAST > EAST > UP > UP Note the icicle hardens again. > DOWN > DOWN > EAST > NORTHEAST > EAST > TOUCH METAL WITH ICICLE > TAKE METAL > WEST > WEST > WEST > NORTHWEST > ENTER DISH Wait until you enter a bubble. > SOUTH > SOUTHWEST > ENTER TOADSTOOL > LOOK AT MOON > TAKE SKINK > KILL SKINK Note you lose the lump of metal. Wait until the white door is very close.br; > BREAK BUBBLE WITH AXE > EAST > NORTHEAST > NORTHEAST > EAST > PUT SKINK IN CAULDRON > WEST > WAIT Note the explosion in the cauldron. > EAST > LOOK IN CAULDRON > TAKE EMERALD > WEST > SOUTHWEST > SOUTHEAST > WEST > DROP EMERALD AND AXE > UP > UP > SET RING TO SEVENTH SYMBOL > DOWN > DOWN > TAKE SPADE > WEST > WEST > NORTH > LIFT SLAB WITH SPADE > DROP SPADE > LOOK IN CRYPT > LOOK AT CORPSE > TAKE SHROUD > WEAR SHROUD > TAKE RED BOOT > WEAR RED BOOT > TAKE GREEN BOOT > WEAR GREEN BOOT > TAKE BANDAGE > WEAR BANDAGE > LOOK IN MOUTH > TAKE SILVER COIN > SOUTH > EAST > EAST > LOOK AT GREEN BOOT > TAKE EMERALD > PUT EMERALD IN GREEN RECESS > TAKE CAGE, WALKIE-TALKIE, LANTERN AND BAG > SOUTHEAST Wait until the dory lands. > ENTER DORY > GIVE SILVER COIN TO OARSMAN > SOUTH > ENTER TOADSTOOL > LOOK AT BOX > LOOK AT PANEL > OPEN BOOK > LOOK AT CARDBOARD > WAIT Repeat until the motor fades in the distance. > WEST > DOWN > DOWN > DROP CAGE > TAKE RUBY > PUT RUBY IN RED RECESS > TAKE CAGE > NORTHWEST > NORTHWEST > NORTHWEST > OPEN JEEP > ENTER JEEP > LOOK AT RADIO > LOOK AT DIAL > SET SLIDER Enter the number on the radio dial. > EXTEND ANTENNA > TURN RADIO ON > TURN WALKIE-TALKIE ON > LEAVE JEEP > SOUTHEAST > SOUTHEAST > SOUTHEAST > SOUTHEAST > SOUTHEAST > EAST > SOUTH > WEST > OPEN RIGHT DOOR > WEST > NORTH > CLOSE DOOR > OPEN CAGE > OPEN DOOR > DROP CAGE > SOUTH > TAKE BROWN PAPER > TAKE SCREWDRIVER > SOUTH > WEST > TAKE KNIFE > EAST > NORTH > EAST > EAST > SOUTH > EAST > UP > DROP ALL > DOWN > NORTHEAST > UP > TAKE BINOCULARS > SOUTH > TAKE LANTERN > NORTH > DOWN > TURN LANTERN ON > TAKE BINOCULARS > UP > SOUTH > TURN LANTERN OFF > DROP LANTERN > TAKE ALL BUT LANTERN > DOWN > WEST > WEST > WEST > WEST > SOUTH > SOUTH > LOOK AT SHELTER THROUGH BINOCULARS > WAIT Repeat until the roadrunner arrives. > POINT AT KEY > TAKE KEY > NORTH > NORTH > NORTH > NORTH > UNLOCK BOX > PULL BREAKER Note through the walkie-talkie which installation is disconnected. > PUSH BREAKER > SOUTHWEST > SOUTHWEST > SOUTHWEST > SOUTHWEST > GIVE BAG OF CRUMBS TO GERMAN SHEPHERD > WAIT Repeat until the roadrunner eats the crumbs. > NORTH > EAST > NORTHEAST > NORTHEAST > UP > UP > EAST > TAKE CARDBOARD > READ CARDBOARD > READ DIAGRAM Note which wire is connected to the installation that powers the detonator. > UNSCREW PANEL WITH SCREWDRIVER > PULL CHAIN > LOOK IN PANEL > WAIT Repeat until the countdown reaches fifteen seconds > CUT WIRE WITH KNIFE Enter the colour of the wire connected to the breaker installation. > EAST > NORTH > NORTH > WAIT

The Tracer Sanction

> TALK MAN > EAST > NORTH > TALK MAN > BUY 500 > EAST > BUY CHART > WEST > NORTH > NORTH > SOUTH > GET ALL > NORTH > LOOK CHART > TURN POINTER TO SONEX > PUSH BUTTON > EAST > SOUTH > SOUTH > SOUTH > EAST > NORTH > SELL GEM > SOUTH > WEST > NORTH > NORTH > BUY 800 > NORTH > NORTH > TURN POINTER TO JUBILEX > PUSH BUTTON > EAST > SOUTH > SOUTH > SOUTH > SOUTH > GO HUT > GET BATTERY > WEST > GIVE SUIT > SOUTH > GET SHOVEL > EAST > EAST > GO CAVE > YELL > NORTH > GET DIAMOND > DIG > WEST > WEST > WEST > NORTH > NORTH > NORTH > NORTH > BUY 800 > NORTH > NORTH > SET POINTER TO SONEX > PUSH BUTTON > EAST > SOUTH > SOUTH > SOUTH > EAST > NORTH > SELL DIAMOND > SOUTH > WEST > NORTH > NORTH > BUY 1500 > NORTH > NORTH > TURN POINTER TO BRENON I > PUSH BUTTON > SOUTH > DROP SHOVEL AND CHART > NORTH > EAST > SOUTH > SOUTH > WEST > WEST > NORTH > NORTH > SHAKE BRIDGE > NORTH > INSERT BATTERY > SOUTH > SOUTH > SOUTH > EAST > EAST > EAST > EAST > EAST > WEAR JETPACK > TURN DIAL > NORTH > LOOK BUSHES > NORTH > GET ALL > SOUTH > TURN DIAL > SOUTH > WEST > WEST > WEST > NORTH > NORTH > NORTH > TURN POINTER TO EARTH > PUSH BUTTON > SOUTH > DROP ACE > GET SHOVEL > NORTH > EAST > SOUTH > SOUTH > WEST > NORTH > WEST > DIG > GET ROPE > EAST > SOUTH > WEST > WEST > NORTH > WEST > SOUTH > GET TORCH > NORTH > EAST > NORTH > EAST > LOOK BOOKS > PULL WORN BOOK > TURN DIAL > GET SWORD > NORTH > SOUTH > EAST > NORTH > BUY 900 > NORTH > NORTH > SET POINTER TO JUBILEX > PUSH BUTTON > SOUTH > DROP SHOVEL, SWORD AND JETPACK > NORTH > EAST > SOUTH > SOUTH > SOUTH > WEST > LIGHT TORCH > NORTH > BUY DRINK > GET DRINK > SOUTH > EAST > NORTH > NORTH > BUY 650 > NORTH > NORTH > SET POINTER TO KORANTH > PUSH BUTTON > SOUTH > DROP EGNAD, VODKA, TORCH AND LIGHTER > NORTH > EAST > SOUTH > SOUTH > EAST > SOUTH > SOUTH > OPEN GRATING > DOWN > SOUTH > WEST > TIE ROPE TO PIPE > WEST > WEST > WEST > EAST > EAST > EAST > UNTIE ROPE > EAST > NORTH > UP > WEST > NORTH > CLIMB TREE > SOUTH > EAST > NORTH > NORTH > WEST > NORTH > BUY 800 > NORTH > NORTH > TURN POINTER TO METROPOLIS > PUSH BUTTON > SOUTH > DROP ROPE > GET ACE AND VODKA > NORTH > EAST > SOUTH > SOUTH > WEST > NORTH > NORTH > OPEN ACCOUNT > SOUTH > WEST > DEPOSIT 640 > EAST > SOUTH > WEST > WEST > WEST > WEST > WEST > SOUTH > EAST > GIVE BANANA > GET ALL > WEST > NORTH > EAST > EAST > EAST > EAST > SOUTH > SOUTH > SOUTH > SOUTH > EAST > EAST > SOUTH > WITHDRAW 640 > NORTH > WEST > WEST > WEST > WEST > NORTH > WEST > GIVE VODKA > TALK TO BARTENDER > BUY DRINK > BUY INFO > EAST > EAST > BET 625 > CHEAT > WEST > SOUTH > DROP PEEL > EAST > EAST > EAST > EAST > SOUTH > DEPOSIT 1875 > NORTH > WEST > WEST > NORTH > NORTH > NORTH > NORTH > EAST > NORTH > WEST > WITHDRAW 1875 > EAST > SOUTH > EAST > NORTH > BUY 1600 > NORTH > NORTH > TURN POINTER TO KORANTH > PUSH BUTTON > TURN POINTER TO DARTEN > PUSH BUTTON > SOUTH > DROP ACE AND CARD > GET EGNAD AND SWORD > NORTH > EAST > SOUTH > SOUTH > EAST > PUSH BUTTON > PULL BUTTON > TWIST BUTTON > TURN BUTTON > HIT BUTTON > PUSH BUTTON > UNLOCK DOOR > INSERT SWORD > EAST > FOLLOW EGNAD > WEST > WEST > WEST > WEST > WEST > TALK WING > SOUTH > REMOVE BATTERY > CHARGE BATTERY > INSERT BATTERY > NORTH > EAST > EAST > EAST > EAST > FOLLOW EGNAD > SOUTH > SOUTH > SOUTH > WEST > NORTH > BUY 400 > NORTH > NORTH > TURN POINTER TO VALKYRON > PUSH BUTTON > EAST

Time Quest

> LOOK AT PICTURE > ASK DREXLER ABOUT PICTURE > WAIT > WEST > OPEN DRAWER > TAKE CARD > PUSH BUTTON > PUT CARD IN SLOT > TIMESET ROME 44 Use the guide to find the system affected. [+] Use the guide to find the malfunction. [+] Use the guide to find the repair procedure. [+] > LEAVE INTERKRON > UP > SOUTHEAST > SOUTHEAST > WAIT > ASK FOR FOCACCIA > NORTHWEST > NORTHEAST > TAKE PEG > TAKE JAR > SOUTHEAST > PUT WHEEL ON CHARIOT > LOOK AT AXLE > PUT PEG IN HOLE > LOOK IN JAR > PUT OIL ON AXLE > STAND ON CHARIOT Wait until the race just after 3:00 starts. Note you win the race. > WAIT > WAIT > ASK FOR WREATH > WAIT > TAKE SWORD > KILL LION WITH SWORD > LOOK AT BRACELET > NORTHWEST > DOWN > ENTER INTERKRON > TIMESET ROME 1940 > LEAVE INTERKRON > UP > SOUTHEAST > NORTH > NORTH > CLEAN > WAIT > SOUTH > SOUTH > NORTHWEST > DOWN > ENTER INTERKRON > TIMESET DOVER 1940 > LEAVE INTERKRON > SOUTHEAST > NORTH Wait until Churchill refuses to surrender. > TAKE CIGAR Wait until Churchill leaves. > TAKE LIGHTER > SOUTH > NORTHWEST > ENTER INTERKRON > TIMESET ROME 1940 > LEAVE INTERKRON > UP > SOUTHEAST > NORTH > NORTH > CLEAN > WAIT > CLEAN > WAIT > CLEAN > WAIT > CLEAN > WAIT > WAIT > WAIT > TURN OFF RADIO > WAIT Note Hitler believes England surrendered. > LOOK AT BRACELET > SOUTH > SOUTH > NORTHWEST > DOWN > ENTER INTERKRON > TIMESET PEKING 1361 > LEAVE INTERKRON > NORTH > EAST > EAST > GIVE BASIN TO MAN > SIT > MEDITATE > STAND > TAKE BASIN > POUR WATER IN MOUTH > TAKE EMERALD > SOUTH > WEST > SOUTH > ENTER INTERKRON > TIMESET PEKING 452 > LEAVE INTERKRON > NORTH > NORTH > GIVE EMERALD TO PRIEST > SOUTH > SOUTH > ENTER INTERKRON > TIMESET PEKING 800 > LEAVE INTERKRON > NORTH > NORTH > EAST > EAST > TAKE MASK > WEST > WEST > SOUTH > SOUTH > ENTER INTERKRON > TIMESET ROME 452 > LEAVE INTERKRON > UP > NORTHWEST > WEST > YES > EAST > NORTHEAST > WEST > WAIT > OPEN LIGHTER > LIGHT MASK WITH LIGHTER > LOOK AT BRACELET > CLOSE LIGHTER > EAST > SOUTHWEST > SOUTHEAST > DOWN > ENTER INTERKRON > TIMESET BAGHDAD 800 > LEAVE INTERKRON > WEST > NORTH > NORTH > LOOK AT BEGGAR > GIVE FOCACCIA TO BEGGAR > WAIT > YES > TAKE FIGS > LIE DOWN > WAIT > STAND > WAIT > WEST > TAKE VEIL > WEAR VEIL > EAST > SOUTH > GIVE FIG TO VIZIER > NORTH > WEST > REMOVE VEIL > HIDE UNDER BED Wait until the man enters the room. > TAKE SLIPPER > WAIT > LEAVE > GIVE SLIPPER TO SULTAN > SOUTH > SOUTH > EAST > ENTER INTERKRON > TIMESET PEKING 1940 > LEAVE INTERKRON > NORTH Wait until the rebel appears. > TAKE MOLOTOV COCKTAIL > SOUTH > ENTER INTERKRON > TIMESET ROME 800 > LEAVE INTERKRON > UP > NORTHWEST > WEST > NORTH > OPEN MOLOTOV COCKTAIL > LOOK IN MOLOTOV COCKTAIL > TAKE HANDKERCHIEF > POUR ETHER ON HANDKERCHIEF > DRUG PRIEST WITH HANDKERCHIEF > TAKE CROWN > SOUTH > EAST > SOUTHEAST > DOWN > ENTER INTERKRON > TIMESET CAIRO 1361 > LEAVE INTERKRON > NORTH > WEST > NORTH > ENTER WATER > GIVE CRADLE TO GIRL > WAIT > GIVE CROWN TO TUT > EAST > SOUTH > ENTER INTERKRON > TIMESET CAIRO 1215 > LEAVE INTERKRON > NORTH > WEST > SOUTH > OPEN LIGHTER > DOWN > OPEN STONE PANEL > WEST > READ MAP Push the animal tiles in the order of Tut’s map. > WEST > WEST > TAKE ANKH > WEST > TAKE CROWN > EAST > EAST > EAST > UP > NORTH > CLOSE LIGHTER > EAST > SOUTH > ENTER INTERKRON > TIMESET ROME 1798 > LEAVE INTERKRON > UP > TAKE ROCK > SOUTHEAST > THROW ROCK AT WINDOW Wait until Napoleon shifts his attention to you. > GIVE MAP TO NAPOLEON > YES > GIVE ANKH TO NAPOLEON > LOOK AT BRACELET > NORTHWEST > DOWN > ENTER INTERKRON > TIMESET DOVER 1798 > LEAVE INTERKRON > SOUTHEAST > NORTH > GIVE PASS TO NELSON > TAKE BOARDING HOOK > SOUTH > NORTHWEST > ENTER INTERKRON > TIMESET CAIRO 1798 > LEAVE INTERKRON > NORTH > WEST > SOUTH > SHOW PASS TO SOLDIERS > SOUTH > OPEN LIGHTER > DOWN > WEST > READ MAP Push the animal tiles in the order of Tut’s map. > WEST > LOOK AT TURBAN > TAKE PIN > TIE TURBAN TO BOARDING HOOK > THROW GRAPPLING HOOK AT STRUT > WEST > EAST > EAST > EAST > UP > NORTH > CLOSE LIGHTER > EAST > SOUTH > ENTER INTERKRON > TIMESET ROME 1940 > LEAVE INTERKRON > UP > SOUTHEAST > NORTH > TAKE CROWN > READ CROWN > SOUTH > NORTHWEST > DOWN > ENTER INTERKRON > TIMESET ROME 800 > LEAVE INTERKRON > UP > NORTHWEST > WEST > NORTH > PUT CROWN ON ALTAR > SOUTH Wait until Charlemagne accepts the coronation. > LOOK AT BRACELET > EAST > SOUTHEAST > DOWN > ENTER INTERKRON > TIMESET DOVER 1215 > LEAVE INTERKRON > SOUTHEAST > NORTH > SOUTH > MOUNT HORSE > WEST > WAIT > LOOK AT ARROW > TAKE SCROLL > READ SCROLL > NORTHEAST > WAIT > WAIT > SOUTHWEST > SEARCH COURIER > OPEN POUCH > TAKE LETTER > GIVE LETTER TO LEADER > WAIT > NORTHWEST Wait until King John signs the Magna Carta. > LOOK AT BRACELET > SOUTHEAST > EAST > DISMOUNT > NORTHWEST > ENTER INTERKRON > TIMESET CAIRO 44 > LEAVE INTERKRON > NORTH > WAIT > YES > EAST > EAST > SOUTH > ENTER INTERKRON > TIMESET BAGHDAD 1215 > LEAVE INTERKRON > WEST > NORTH > NORTH > SELL POWDER TO MAN > YES > SOUTH > SOUTH > EAST > ENTER INTERKRON > TIMESET PEKING 1215 > LEAVE INTERKRON > NORTH > WAIT > NORTH > WEST > SAY “TOWER GATE” > NORTH > WEST > SHOW YUAN NOTE TO WOMAN > GIRLS, FOLLOW ME > EAST > SOUTH > YES > OPEN GATE > LOOK AT BRACELET > SOUTH > ENTER INTERKRON > TIMESET ROME 1519 > LEAVE INTERKRON > UP > NORTHWEST > WEST > WAIT > TAKE BOOK > GIVE BOOK TO POPE > EAST > READ PLAQUE > BUY PLAQUE > GIVE INDULGENCE TO VENDOR > SOUTHEAST > DOWN > ENTER INTERKRON > TIMESET DOVER 1519 > LEAVE INTERKRON > SOUTHEAST > NORTH > NORTH > OPEN DOOR > OPEN FLOORBOARD > PUT PLAQUE IN CACHE > REPLACE FLOORBOARD > WEST > SOUTH > SOUTH > NORTHWEST > ENTER INTERKRON > TIMESET DOVER 1588 > LEAVE INTERKRON > SOUTHEAST > NORTH > NORTH > KNOCK ON DOOR > OPEN DOOR > BOW > OPEN FLOORBOARD > TAKE PLAQUE > SHOW PLAQUE TO QUEEN > WEST > SOUTH Wait until Drake leaves. > GIVE PARCHMENT TO SHAKESPEARE Note that Queen Elizabeth and Drake have met. > SOUTH > NORTHWEST > ENTER INTERKRON > TIMESET DOVER 1361 > LEAVE INTERKRON > SOUTHEAST > SOUTH > SOUTH > TAKE SHELL > NORTH > NORTH > WEST > SIT > WAIT > WAIT > ASK MAN ABOUT ECLIPSE > EAST > NORTHWEST > ENTER INTERKRON > TIMESET MEXICO 1361 > LEAVE INTERKRON > EAST > WAIT > WAIT > POINT AT SUN > WAIT > LEAVE POT > TAKE ALL > ENTER INTERKRON > TIMESET MEXICO 800 > LEAVE INTERKRON > EAST > NORTHEAST > NORTHWEST > EAST > NORTHEAST > SOUTHEAST > WEST > SOUTHEAST > SOUTH > SOUTH > SOUTH > TAKE COSTUME > NORTH > NORTH > NORTH > NORTHWEST > EAST > NORTHWEST > SOUTHWEST > WEST > SOUTHEAST > SOUTHWEST > WEST > ENTER INTERKRON > TIMESET MEXICO 44 > WEAR COSTUME > LEAVE INTERKRON > PUT HELMET ON CUSHION > ENTER INTERKRON > TIMESET MEXICO 1519 > LEAVE INTERKRON Wait until Montezuma yields to Cortez. > LOOK AT BRACELET > ENTER INTERKRON > REMOVE COSTUME > TIMESET BAGHDAD 1361 > LEAVE INTERKRON > WEST > SOUTH > WEST > UP > LOOK AT VINES > DOWN > EAST > NORTH > EAST > ENTER INTERKRON > TIMESET BAGHDAD 44 > LEAVE INTERKRON > READ WALL > ENTER INTERKRON > TIMESET BAGHDAD 1798 > LEAVE INTERKRON > WEST > NORTH > NORTH > LOOK AT CARPET > SOUTH > SOUTH > EAST > ENTER INTERKRON > TIMESET PEKING 1588 > LEAVE INTERKRON > NORTH > NORTH > EAST > LISTEN TO PRIEST > WEST > SOUTH > SOUTH > ENTER INTERKRON > TIMESET ROME 1215 > LEAVE INTERKRON > UP > NORTHWEST > LISTEN TO POPE > SOUTHEAST > DOWN > ENTER INTERKRON > TIMESET CAIRO 1519 > LEAVE INTERKRON > READ WALL > ENTER INTERKRON > TIMESET PEKING 1519 > LEAVE INTERKRON > NORTH > NORTH > WAIT > OPEN COOKIE > READ FORTUNE > SOUTH > SOUTH > ENTER INTERKRON > TIMESET DOVER 800 > LEAVE INTERKRON > SOUTHEAST > READ WALL > NORTHWEST > ENTER INTERKRON > TIMESET ROME 1588 > LEAVE INTERKRON > UP > NORTHWEST > TAKE LEAFLET > READ LEAFLET > SOUTHEAST > DOWN > ENTER INTERKRON > TIMESET DOVER 452 > LEAVE INTERKRON > LOOK AT SWORD > ENTER INTERKRON > TIMESET BAGHDAD 452 > LEAVE INTERKRON > WEST > SOUTH > LOOK AT JUG > NORTH > EAST > ENTER INTERKRON > TIMESET CAIRO 1588 > LEAVE INTERKRON > NORTH > WEST > READ GRAFFITI > EAST > SOUTH > ENTER INTERKRON > TIMESET CAIRO 452 > LEAVE INTERKRON > NORTH > WEST > READ CARVING > EAST > SOUTH > ENTER INTERKRON > TIMESET MEXICO 452 > LEAVE INTERKRON > EAST > NORTHEAST > NORTHWEST > EAST > NORTHEAST > SOUTHEAST > WEST > SOUTHEAST > SOUTH > SOUTH > SOUTH > READ GRAFFITI > NORTH > NORTH > NORTH > NORTHWEST > EAST > NORTHWEST > SOUTHWEST > WEST > SOUTHEAST > SOUTHWEST > WEST > ENTER INTERKRON > TIMESET PEKING 44 > LEAVE INTERKRON > NORTH > EAST > NORTH > BLOW SHELL > SOUTH > WEST > SOUTH > ENTER INTERKRON > TIMESET PEKING 1798 > LEAVE INTERKRON > NORTH > NORTH > NORTH > GIVE SEAL TO EUNUCH > OPEN BOX > OPEN BOX > OPEN BOX > OPEN BOX > OPEN BOX > LOOK AT BAR > SOUTH > SOUTH > SOUTH > ENTER INTERKRON > TIMESET BAGHDAD 1519 > LEAVE INTERKRON > WEST > NORTH > NORTH > NORTHEAST > LOOK AT MULE > TAKE TETHER > TALK TO MULE > WHISPER TO MULE > SOUTHWEST > BUY DATES > NORTHEAST > WEST > EAST > DROP TETHER > WEST > EMPTY URN > GIRL, ENTER URN > PUT DATES IN URN > EAST > TAKE TETHER > WHISPER TO MULE > WEST > EAST > DROP TETHER > WEST Wait until the soldiers fail to find the girl. > EAST > SOUTHWEST > SOUTH > SOUTH > EAST > ENTER INTERKRON > TIMESET BAGHDAD 1588 > LEAVE INTERKRON > WEST > NORTH > NORTH > BUY BADGE > NORTHEAST > READ GRAFFITI > SOUTHWEST > SOUTH > SOUTH > EAST > ENTER INTERKRON > TIMESET MEXICO 1215 > WEAR COSTUME > LEAVE INTERKRON > EAST > NORTHEAST > NORTHWEST > EAST > NORTHEAST > UP > SOUTH > FREE WARRIOR > READ ALTAR > NORTH > DOWN > SOUTHWEST > WEST > SOUTHEAST > SOUTHWEST > WEST > ENTER INTERKRON > REMOVE COSTUME > TIMESET DOVER 44 > LEAVE INTERKRON > SOUTHEAST > SOUTH > TAKE CHALK > NORTH > NORTHWEST > ENTER INTERKRON > TIMESET CAIRO 800 > LEAVE INTERKRON > NORTH > GIVE CHALK TO MAN > READ SLATE > SOUTH > ENTER INTERKRON > TIMESET ROME 1940 > LEAVE INTERKRON > UP > SOUTHEAST > READ GRAFFITI Now you have all the messages. Together, their first letters read ‘ZEKE IN TOWER. SAY EAST’. > NORTHWEST > DOWN > ENTER INTERKRON > TIMESET ROME 1361 > LEAVE INTERKRON > SOUTH > SIT > STAND > NORTH > ENTER INTERKRON > TIMESET ROME 44 > LEAVE INTERKRON > UP > SOUTH > SIT > STAND > NORTH > DOWN > ENTER INTERKRON > TIMESET ROME 452 > LEAVE INTERKRON > UP > SOUTH > SIT > STAND > NORTH > DOWN > ENTER INTERKRON > TIMESET ROME 800 > LEAVE INTERKRON > UP > SOUTH > SIT > STAND > NORTH > DOWN > ENTER INTERKRON > TIMESET ROME 1215 > LEAVE INTERKRON > UP > SOUTH > SIT > STAND > NORTH > DOWN > ENTER INTERKRON > TIMESET ROME 1519 > LEAVE INTERKRON > UP > SOUTH > SIT > STAND > NORTH > DOWN > ENTER INTERKRON > TIMESET ROME 1588 > LEAVE INTERKRON > UP > SOUTH > SIT > STAND > NORTH > DOWN > ENTER INTERKRON > TIMESET ROME 1798 > LEAVE INTERKRON > UP > SOUTH > SIT > STAND > NORTH > DOWN > ENTER INTERKRON > TIMESET ROME 1940 > LEAVE INTERKRON > UP > SOUTH > SIT > ASK MAN FOR KEY > STAND > NORTH > DOWN > ENTER INTERKRON > TIMESET BAGHDAD 1361 > LEAVE INTERKRON > WEST > SOUTH > EAST > SAY “EAST” > EAST > STAND ON RIGHT PLATFORM > WAIT 55 MINUTES > WAIT > STAND ON LEFT PLATFORM > PUT KEY IN KEYHOLE > STAND ON RIGHT PLATFORM Note the number future self shouts at you. > WAIT > WAIT > WAIT > WAIT Say the number future self shouted at you. > WAIT > WAIT > WAIT > KICK VETTENMYER > STAND ON REMOTE CONTROL Say the number future self shouted at you. Wait until the old man asks you to take the cloak. > TAKE CLOAK

Time and Magik: The Price of Magik

> LOOK AT DOOR > WEST > TAKE CANDLE The candle allows you to cast the SPY spell. > LOOK AT WOODPILE > LOOK AT NASTY > LIGHT WOODPILE > EXTINGUISH CANDLE > TAKE ASHES The ashes allow you to cast the ZAP spell. > WEST > TAKE ELDER CROSS The elder cross allows you to cast the DET spell. > TAKE MANDRAKE > YES > TAKE ALL > LOOK AT KNUCKLEBONE > REMOVE RING > EAST > EAST > RUB EYEBRIGHT FLOWERS IN EYES > OPEN DOOR > IN > NORTHWEST > LOOK AT CLOCK > LOOK AT PENDULUM > TAKE PENDULUM The pendulum allows you to cast the DOW spell. Wait until you learn the BOM spell. > EAST > TAKE BROOM The broom allows you to cast the FLY spell. > WEST > SOUTHEAST > OPEN DOOR > OUT > UP > UP > UP > UP > UP > WEST > NORTH > SEARCH WARDROBE > TAKE ROBES > WEAR ROBES > SOUTH > CUT MIRROR WITH DIAMOND RING > TAKE MIRROR The mirror allows you to cast the ZEN spell. > SOUTH > TAKE PRISM The prism allows you to cast the XAM spell. > LOOK AT PRISM > NORTH > WEST > TAKE CAGE > SOUTHWEST > SOUTHEAST > LOOK AT TABLE > TAKE SCROLL > READ SCROLL You are now able to cast spells. > TAKE KNIFE > NORTHWEST > WEST > DOWN > EAST > SOUTHEAST > PUSH PANEL > EAST > PULL LEVER > WEST > SOUTH > EAST > TAKE SHOVEL > WEST > NORTHWEST > SOUTHWEST > LOOK AT CHEST > CAST DOW AT BLACK CHEST Repeat for the other colour chests until the pendulum moves side to side. Open that chest. > TAKE SALT > NORTHEAST > SOUTHEAST > NORTH > NORTH > NORTHEAST > NORTHEAST > NORTHWEST > TAKE WOLFSBANE > TAKE VALERIAN PLANT The valerian plant allows you to cast the FIX spell. > NORTHWEST > UP > TAKE BAT > WAIT Note the nameless horror. > DOWN > SOUTHEAST > SOUTHEAST > SOUTHWEST > SOUTH > EAST > DOWN > WEST > NORTHWEST > TAKE BONES > SOUTH > SOUTHEAST > TAKE SWORD > SOUTH Note the wolfsbane keeps the werewolf away. > SOUTHWEST > SOUTHEAST > OPEN DOOR > OUT > CUT VINE WITH KNIFE > TAKE STAFF The staff allows you to cast the HYP spell. > WEST > WEST > BURY KNUCKLEBONE, BONES AND SKULL > EAST > EAST > OPEN DOOR > IN > NORTHWEST > NORTHEAST > NORTH > NORTHWEST > NORTH > WEST > TAKE PLATE ARMOUR > WEAR PLATE ARMOUR > EAST > EAST > NORTH > NORTHWEST > SOUTHWEST > NORTH > NORTHWEST Note you learn the SEE spell. > SOUTHEAST > SOUTH > CUT CURTAIN WITH KNIFE > WEST > SOUTH > TAKE FELDSPAR LENS The feldspar lens allows you to cast the SEE spell. > NORTH > EAST > NORTHEAST > SOUTHEAST > NORTH > TAKE GRIMOIRE The grimoire allows you to cast the MAD spell. > NORTHWEST > LOOK AT DESK > READ PARCHMENT > CAST SEE > NORTH Note you learn the DET spell. > SOUTHEAST > NORTH > TAKE BAG > LOOK IN BAG > CAST XAM ON BAG > SOUTH > NORTHWEST > SOUTH > SOUTHEAST > SOUTH > SOUTH > WEST > SOUTH > SOUTHEAST > SOUTH > SOUTHWEST > SOUTHEAST > WEST > WEST > NORTHWEST > NORTH > NORTHEAST > NORTH > TOUCH RED MOON The Red Moon can restore your age to 20 two times. > SOUTH > SOUTHWEST > SOUTH > SOUTH > THROW SALT AT GIANT SLUG > DOWN > LOOK AT STATUE > DOWN > SOUTH > SOUTHWEST > SOUTHEAST > NORTHEAST > SOUTH > SOUTH > EAST Note you learn the FLY spell. > WEST > NORTH > NORTH > SOUTHWEST > SOUTHWEST > NORTHWEST > SOUTH Note the plate armour is destroyed. > TAKE AXE The axe allows you to cast the KIL spell. > NORTH > NORTHWEST > SOUTH > SOUTH > WEST > LOOK AT GOLEM > REMOVE ROBES > GIVE ROBES TO GOLEM The silver mail allows you to cast the FIN spell > WEAR SILVER MAIL > LOOK AT SILVER MAIL > DOWN > NORTHWEST > SOUTHWEST > WEST > SOUTHEAST > EAST > SOUTHEAST > CUT WEB WITH KNIFE > TAKE CROWBAR > NORTHWEST > WEST > NORTHWEST > EAST > NORTHEAST > WEST > GIVE MANDRAKE > GET IN > CAST FIN ON ME > DOWN > READ PLAQUE > UP Wait until the FIN spell wears off > TAKE ALL > NORTH > NORTH > NORTH Note the bat scares off the bloodworm. > NORTH > NORTHWEST > NORTH > SOUTHWEST > SOUTH > CAST FLY ON WEIGHT > TAKE TALISMAN > NORTH > NORTHEAST > NORTHEAST > LOOK AT CHERUB > CAST BOM ON CHERUB > TAKE TRUMPET The trumpet allows you to cast the BOM spell. > SOUTHEAST > NORTHEAST > NORTH > OFFER PENDULUM > NORTH > CAST ZEN Note that you reach the Mists of Time > SOUTH > EAST > DOWN > TOUCH RED MOON > SOUTH > SOUTHWEST > SOUTH > SOUTHEAST > CAST BOM AT PICTURE > SOUTHWEST > SOUTHWEST > EAST > NORTHEAST > SOUTH > TAKE BOX The blue box allows you to cast the IBM spell > LOOK AT BOX > NORTH > SOUTHEAST > EAST > NORTHWEST > NORTHWEST > NORTH > CAST DET > CAST MAD > SOUTH Wait until the skeleton arrives. > CAST IBM ON SKELETON > SOUTH > NORTHWEST > SOUTH > WAIT > SEARCH SNOW > TAKE CRYSTAL BALL The crystal ball allows you to cast the ESP spell. > NORTH > SOUTHEAST > NORTH > NORTH > NORTHWEST > NORTH > NORTH > NORTH > UP > EAST > SOUTHEAST > SOUTH > SOUTHWEST > CAST FLY AT ME > READ INSCRIPTION > NORTHEAST > NORTH > NORTH > NORTHEAST > SOUTH > CAST BOM ON TAPESTRY > CAST FIX ON ME > NORTH > NORTHEAST > CAST BOM ON WARGAME Note you learn the KIL spell. Note you learn the ZAP spell. > SOUTHWEST > WEST > WEST > CAST HYP ON BAT > BAT, TAKE WHEEL > TAKE WHEEL The alloy wheel allows you to cast the DED spell. > CAST XAM ON WHEEL > CAST SPY ON RIDDLE > RUB TALISMAN > NORTH > NORTHEAST > EAST > EAST > SOUTHWEST > DRINK WATER > NORTHEAST > IN > DOWN > DOWN > DOWN > SOUTHWEST > NORTH > READ RIDDLE > CAST ZEN > SOUTH > SOUTH > SOUTH > SOUTH > DOWN > SOUTHWEST > NORTH > LOOK AT PICTURE > CAST BOM AT PICTURE > CAST IBM ON SPAWN > TAKE CLAW The claw allows you to cast the SAN spell. > CAST ZEN > SOUTH > SOUTH > SOUTH > SOUTH > EAST > EAST > EAST > EAST > DOWN > CAST IBM AT ANTS > OPEN DOOR > IN > NORTH > NORTHWEST > NORTH > NORTH > SOUTHEAST > CAST ESP EAST Note your astral self reaches beyond the door. > CAST BOM ON IDOL > CAST ESP EAST > CAST HYP ON IDOL > CAST ESP EAST > IDOL, OPEN DOOR > WAIT > EAST > NORTHEAST > SOUTH > CAST FLY ON ME > SOUTH > SOUTH > WAVE MIRROR > NORTHWEST > FEAR > CAST ZAP > CAST KIL > CAST ESP NORTHWEST Note your astral self reaches Myglar. > CAST SAN ON MYGLAR > CAST ESP NORTHWEST > CAST DED ON MYGLAR

Time and Magik: Red Moon

Note: Saving the game will cause you to lose 1 point. Wait until the game starts. > DIG > EAST Wait until you noted both magic words. > SOUTH > EAST > NORTH > NORTH > SEARCH BUSHES > PUT HANDLE IN HOLE > TURN HANDLE > NORTH > SEARCH OYSTER FUNGUS > NORTH > SOUTHWEST > UNLOCK GATE WITH KEY > SOUTHWEST > NORTHWEST > NORTHWEST > NORTHWEST > WEST > TAKE DAGGER > EAST > NORTHWEST > NORTH > TAKE GLOVES > SOUTH > SOUTHEAST > SOUTHEAST > WEST > WEST > SOUTH > TAKE HORSESHOE > SOUTHEAST > EAST > SOUTH > DROP ALL BUT GLOVES > TAKE LAMP > EXAMINE LAMP > NORTH > EAST > EAST > DOWN > SOUTHEAST > LIGHT LAMP > SOUTH > EAST > EAST > SOUTHEAST > TAKE MUSHROOM > NORTHWEST > WEST > WEAR GLOVES > WEST > TAKE SWORD Note the gloves protect you from the flaming sword. > ATTACK GIANT WITH SWORD Repeat until the Blacksmith Giant dies. > SOUTHEAST > SOUTH > TAKE FLASK > NORTH > NORTHWEST > WEST > SOUTH > SOUTH > SEARCH BEANS > DOWN > SOUTH > SOUTH > TAKE TUBING > NORTH > NORTHEAST > SOUTHEAST > SOUTHWEST > NORTH > WEST > SOUTHEAST > DOWN > EAST > SOUTH > SOUTH > DOWN > WEST > SOUTH > SOUTHEAST > WEST > SOUTH > SOUTH > NORTHWEST > DROP FLASK > TAKE BRACERS > WEAR BRACERS The bracers increase your strength. > TAKE SHIRT AND FLASK > SOUTHEAST > NORTH > NORTH > EAST > NORTHWEST > NORTH > TAKE SCROLL > NORTH > WEST > NORTH > NORTH > EAST > NORTHWEST > EAST > NORTHWEST > NORTHWEST > TAKE MEDALLION > NORTHEAST > NORTHWEST > NORTH > UP > UP > UP > TAKE BOOK > READ BOOK > SAY HUMAKAAT > OPEN DOOR > OUT > NORTH > EAST > SOUTH > DROP MEDALLION, BOOK, SCROLL, SWORD AND SHIRT > DROP GLOVES > NORTH > EAST > EAST > DOWN > SOUTHEAST > DOWN > DOWN > OPEN DOOR > EAT MUSHROOM > EAST > TAKE CHAIN MAIL AND GAS MASK > WEST > UP > UP > SOUTH > EAST > EAST > SOUTHEAST > NORTH > WEAR GAS MASK The gas mask, tubing and flask together allow you to breathe underwater. > DOWN > DOWN > SOUTH > SOUTH > UP > NORTH > EAST > TAKE CLOAK > SOUTH > DOWN > SOUTH > TAKE CROWBAR > SOUTH > UP > REMOVE GAS MASK > NORTH > EAST > SEARCH LEAVES > WEST > NORTH > NORTH > WEST > SOUTHWEST > NORTH > NORTH > WEST > WEAR CLOAK > NORTHWEST Note the cloaked statue does not attack cloaked intruders. > WEST > TAKE BOOTS > EAST > EAST > TAKE BALL > WEST > SOUTHEAST > EAST > SOUTH > SOUTH > DROP MUSHROOM > SOUTH > WEAR BOOTS The rubber boots protect against electricity. > SOUTH > EAST > TAKE CRUCIFIX > WEST > NORTH > NORTH > NORTH > NORTH > EAST > NORTHWEST > NORTH > NORTH > WEST > NORTH > SOUTHWEST > WEST > WEST > SOUTHWEST > SOUTHWEST > SOUTH > WEST > SOUTH > SOUTH > DROP BALL, CRUCIFIX, CROWBAR AND CLOAK > TAKE AXE, SCROLL, SHIRT AND HORSESHOE > WEAR SHIRT The linen shirt is worn underneath the chain mail. > WEAR CHAIN MAIL The chain mail absorbs some damage before being destroyed. > NORTH > EAST > EAST > NORTH > NORTHEAST > NORTHEAST > EAST > LIGHT LAMP > EAST > NORTHEAST > NORTH > EAST > DOWN > EAST > SOUTH > SOUTH > EAST > NORTH > ATTACK REFLECTION Repeat until the reflection dies. The chain mail should protect you long enough. If you still own the chain mail: > DROP CHAIN MAIL > TAKE BOTTLE > SOUTHEAST > WEST > NORTH > NORTH > EAST > GIVE AXE, BOOTS AND SHIRT > TAKE CHALK AND PILLS > WEST > WEST > UP > WEST > WEST > WEST > TAKE DULCIMER > EAST > EAST > EAST > DOWN > EAST > SOUTH > SOUTH > EAST > SOUTH > SOUTH > SOUTH > DOWN > SOUTHEAST > DROP ACORN > READ SCROLL > DROP SCROLL > SOUTH > EAST > SOUTH > SOUTH > EAST > NORTH > DROP CHALK IN ACID > NORTH > NORTHWEST > TAKE SILVER BARS > NORTH > TAKE FAN > SOUTH > DOWN > WEST > NORTH > WEST > WEST > SOUTHWEST > NORTHWEST > PLAY DULCIMER > DROP DULCIMER > SOUTHEAST > SOUTH > WEST > SOUTH > TAKE RING > WEAR RING Wearing the ring increases your ability to dodge. > NORTH > EAST > WEAR MASK > EAST > FILL BOTTLE > SOUTH > EAST > NORTH > NORTH > REMOVE MASK > NORTH > WEST > NORTHWEST > EAST > GIVE BOTTLE TO KELLF > WEST > TAKE SHIELD > SOUTHEAST > EAST > EAST > NORTHWEST > UP > WEST > SOUTH > WEST > SOUTHWEST > SOUTHWEST > SOUTHWEST > WEST > WAVE HORSESHOE > EAST > NORTHEAST > NORTHEAST > NORTH > NORTH > EAST > NORTHWEST > NORTH > NORTH > PUT PILLS IN MEAT > TAKE MEAT > WEST > NORTH > SOUTHWEST > WEST > WEST > SOUTHWEST > SOUTHWEST > SOUTH > WEST > SOUTH > SOUTH > DROP BARS, COINS, HORSESHOE AND SHIELD > TAKE CROWBAR > NORTH > EAST > EAST > DOWN > SOUTHEAST > SOUTH > EAST > DROP CROWBAR > WEST > CAST EXTINGUISH > LIGHT LAMP > EAST > TAKE CROWBAR > WEST > UP > OPEN GRILL WITH CROWBAR > UP > TAKE NECKLACE > DOWN > DOWN > DROP CROWBAR > WEST > SOUTH > SOUTH > DOWN > EAST > SOUTHEAST > TURN SAFE > TAKE BOX > SOUTHWEST > NORTH > WEAR GAS MASK > OPEN BOX Note the gas mask protects you from the poison. > REMOVE MASK > TAKE EMERALD > DROP BOX > WEST > SOUTHEAST > DOWN > EAST > SOUTH > SOUTH > EAST > SOUTH > SOUTH > SOUTH > DOWN > SOUTHEAST > WEST > WEST > NORTHWEST > NORTHEAST > NORTH > NORTH > EAST > GIVE MEAT TO WATCHDOG > OPEN DOOR > NORTH > EAST > NORTH > WEST > WEST > SOUTHWEST > NORTH > WEST > SAY OBIS > SAY OLLABIN > TAKE BROOCH > EAST > SOUTH > NORTHEAST > EAST > EAST > SOUTH > SOUTH > ERASE LINE > SOUTH > EAST > CAST EXTINGUISH > LIGHT LAMP > EAST > TAKE MOON CRYSTAL > WAVE FAN > WEST > WEST > NORTH > NORTH > NORTH > UP > DOWN > SOUTH > SOUTHEAST > SOUTHEAST > WEST > SOUTH > SOUTH

Time and Magik: Lords of Time

> TAKE HOURGLASS > LOOK AT PICTURE > NORTH > TAKE MATCHBOX AND CANDLE > WIND GRANDFATHER CLOCK > IN > DROP CANDLE AND MATCHBOX > DROP HOURGLASS > TURN COG 1 > PUSH PENDULUM > OUT > NORTH > NORTH > TAKE PLANKS AND PICK > SOUTH > SOUTH > WEST > WEST > OPEN DOOR > WEST > TAKE SPEAR > UP > NORTH > TAKE RUCKSACK > WEAR RUCKSACK > TAKE ROPE > SEARCH RUBBISH > SOUTH > WEST > TAKE JEWELLERY CASE > EAST > DOWN > SOUTH > OPEN CUPBOARD > WEST > TAKE FINE METRONOME > TAKE GLASS > OPEN DOOR > WEST > NORTHWEST > TAKE VALERIAN > SOUTHEAST > WEST > CLIMB FENCE > NORTH > TIE PLANKS TOGETHER WITH ROPE > DROP PLANK > WEST > LOOK AT NARCISSUS > GIVE GLASS TO NARCISSUS > EAST > SOUTH > CLIMB FENCE > EAST > SOUTHWEST > TAKE KEYS WITH LODESTONE > UNLOCK DOOR > IN > TAKE AXE AND SHOVEL > OPEN DOOR > OUT > NORTHEAST > WEST > CLIMB FENCE > SOUTH > ATTACK WILLOW TREE WITH AXE > TAKE DIAMOND TEARDROP > NORTH > CLIMB FENCE > EAST > SOUTHWEST > EAST > EAST > SEARCH COMPOST HEAP > SEARCH COMPOST HEAP > EAT MUSHROOM > EAST > SEARCH CAR > DOWN > DROP ALL BUT RUCKSACK > TAKE MATCHBOX, SPEAR, PETROL, CANDLE, OPENER, PICK AND TIN > TURN COG 2 > PUSH PENDULUM > OUT > NORTH > NORTH > NORTH > POUR PETROL > LIGHT MATCH > TAKE IVORY TUSK > TAKE FUR COAT > WEAR FUR COAT > EAST > UP > UP > TAKE BONE > UP > OPEN TIN WITH OPENER > GIVE TIN TO TIGER > LOOK AT TIGER > TAKE TOOTH > LIGHT MATCH > LIGHT CANDLE > IN > SOUTH > YELL > TAKE ICICLE > NORTH > EAST > EAST > GIVE BONE TO FOX > EAST > HIT WALL WITH PICK > SOUTH > TAKE CANDELABRA > NORTH > WEST > SOUTH > THROW ICICLE IN WATER > NORTHWEST > NORTHWEST > BREAK CUBE WITH PICK > SOUTH > IN > WEST > DOWN > DOWN > DROP ALL BUT RUCKSACK AND TIGER TOOTH > TURN COG 1 > PUSH PENDULUM > OUT > WEST > WEST > OPEN DOOR > WEST > WEST > OPEN DOOR > WEST > SOUTHWEST > EAST > EAST > GIVE TOOTH TO FAIRY > NO > YES > EAST > DOWN > DROP COIN AND FIREFLY > TAKE FIREFLY > TURN COG 3 > PUSH PENDULUM > OUT > EAST > EAST > WEST > WEST > WEST > WEST > WEST > TAKE LEAVES AND MIRROR > GIVE LEAVES TO BRONTOSAURUS > WAVE MIRROR > EAST > UP > IN > DROP MIRROR > NORTH > TAKE DINOSAUR EGG > NORTH > TAKE STONE POT > NORTH > TAKE PEBBLE > EAST > SOUTHEAST > TAKE STONE CLUB > EAST > THROW PEBBLE > EAST > TAKE ONYX FIGURINE > WEST > SOUTHEAST > THROW STONE CLUB > SOUTH > SAY EUREKA > IN > SAY JAMES WATT > IN > TAKE WHEEL > DOWN > DROP ALL BUT RUCKSACK > TAKE COAT, FIREFLY AND SHOVEL > TURN COG 4 > PUSH PENDULUM > OUT > NORTH > GIVE FUR COAT > SOUTHEAST > EAST > EAST > DIG > DIG > READ PARCHMENT > WEST > SOUTHWEST > PUSH BOULDER > WEST > WEST > WEST > WEST > UP > UP > EAST > OPEN CHEST > BLOW LUR > IN > TAKE ALL > PULL HANDLE > DROP ALL BUT RUCKSACK > TAKE FIREFLY, SWORD, NUGGET AND SHOVEL > TURN COG 5 > PUSH PENDULUM > OUT > NORTH > TAKE MILESTONE > EAST > OPEN DOOR > IN > GIVE NUGGET TO BARTENDER > TAKE ALE > OPEN DOOR > OUT > EAST > EAST > EAST > GIVE ALE TO MESSENGER > WEST > WEST > NORTH > EAST > EAST > GIVE FOOD TO DRAGON > YES > TAKE DRAGON’S WING > KISS FROG > GIVE SWORD TO PRINCE > SOUTH > SOUTH > TAKE GAUNTLET > WEAR GAUNTLET > SOUTHEAST > WEST > TAKE ARMOUR > WEAR ARMOUR > SOUTH > WAIT > WAIT > WEST > DOWN > DOWN > DIG > DIG > DIG > DROP ALL BUT RUCKSACK > TAKE FIREFLY > TURN COG 6 > PUSH PENDULUM > OUT > NORTH > WEST > SOUTH > TAKE SWEETMEATS > TAKE HORN > NORTH > EAST > EAST > SOUTH > TAKE CARDS > TAKE BELL > RING BELL > SHUFFLE CARDS > GIVE JOKER TO JESTER > NORTH > WEST > UP > UP > UP > EAST > SOUTH > SOUTH > TAKE LUTE > NORTH > NORTH > WEST > WEST > SOUTH > TAKE ORIENTAL RUG > SOUTH > GIVE SWEETMEATS TO DOGS > OPEN OTTOMAN > LOOK IN OTTOMAN > NORTH > NORTH > EAST > DOWN > PLAY LUTE > EAST > WEST > WEST > SOUTHEAST > EAST > SOUTH > DOWN > DRINK > NORTH > DROP ALL BUT RUCKSACK > TAKE COIN AND GAUNTLET > TURN COG 7 > PUSH PENDULUM > OUT > WEST > WEST > GIVE COIN TO ANDROID > EAST > NORTH > UP > UP > WEAR GAUNTLET > TAKE STAR > DOWN > DOWN > SOUTH > EAST > EAST > NORTH > NORTH > OPEN DOOR > NORTH > NORTH > TAKE MATTRESS > TAKE ROCKET > SOUTH > WEST > TAKE EMERALD > EAST > OPEN DOOR > SOUTH > SOUTH > SOUTH > EAST > DOWN > SOUTH > EAST > TAKE LIGHTSABRE > WEST > SOUTH > OPEN DOOR > WEST > TAKE GLASS PHIAL > SHOOT ROCKET AT OPENING > GIVE GROAT > IN > DOWN > TAKE RUBY > UP > OUT > NORTH > ATTACK CYBERMAN WITH LIGHTSABRE > EAST > SEARCH WORKBENCH > WEST > OPEN ROBOTS WITH SCREWDRIVER > SEARCH ROBOTS > SOUTH > IN > DOWN > DOWN > DROP ALL BUT PHIAL AND RUCKSACK > TAKE DRINKING HORN AND FIREFLY > TURN COG 8 > PUSH PENDULUM > OUT > NORTH > WEST > IN > KNEEL > PRAY > WEAR SANDALS > OUT > EAST > NORTHEAST > EAST > IN > TAKE NET > TAKE TRIDENT > OUT > WEST > SOUTHWEST > NORTH > NORTH > NORTH > TAKE BUCKLE > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > WEST > THROW NET > THROW TRIDENT > TAKE GOLDEN BUCKLE > OPEN DOOR > EAST > EAST > NORTH > NORTHEAST > NORTHEAST > NORTHEAST > FILL HORN WITH WATER > SOUTH > PULL GRATE > SOUTH > SOUTHEAST > WEST > DRINK WATER > WEST > WEST > SOUTH > DROP ALL BUT PHIAL AND RUCKSACK > TAKE OLIVE BRANCH, GOLDEN BUCKLE, JESTER’S CAP AND SILICON CHIP > TAKE DIAMOND TEARDROP, IVORY TUSK, DRAGON’S WING AND DINOSAUR EGG > TAKE KEYS, MILESTONE, FIREFLY AND SHOVEL > TURN COG 9 > PUSH PENDULUM > OUT > SOUTH > DROP MILESTONE > SOUTH > SOUTH > SOUTH > DOWN > WEST > SOUTH > DIG > TAKE BOTTLE > NORTH > EAST > SOUTH > OPEN CAGES WITH KEYS Note you receive the tightly-closed box. > SOUTH > OPEN BARS > EAST > EAST > IN > DOWN > DOWN > THROW BOTTLE > EAST > EAST > UP > UP > UP > TAKE CLOAK > WEAR CLOAK > OPEN DOOR > UP > UP > EAST > THROW OLIVE BRANCH INTO CAULDRON > THROW GOLDEN BUCKLE INTO CAULDRON > THROW JESTER’S CAP INTO CAULDRON > THROW SILICON CHIP INTO CAULDRON > WEST > EAST > THROW DIAMOND TEARDROP INTO CAULDRON > THROW IVORY TUSK INTO CAULDRON > THROW DRAGON’S WING INTO CAULDRON > THROW DINOSAUR EGG INTO CAULDRON > WEST > EAST > THROW TIGHTLY-CLOSED BOX INTO CAULDRON Note the recipe is completed.

Tass Times in Tonetown

> SOUTH > LOOK IN JAR > GET KEY > NORTH > WEST > UNLOCK DOOR > LOOK FISHBOWL > GET ALL > DROP KEY > READ BOOK > EAST > LOOK GENERATOR > THROW SWITCH > ENTER HOOP > NORTH > LOOK TRENCH > GET JAR > EAST > EAST > GET MITTS > READ SIGN > WEST > SOUTH > EAST > LOOK DYEORAMA > BUY SPARKLE PLENTY > EAST > BUY HOOPLET AND JUMPSUIT > WEAR JUMPSUIT, HOOPLET AND MITTS > WEST > WEST > LOOK FLOATFONE > LIFT RECEIVER > INSERT PICK > SOUTH > BUY NEWSPAPER > READ NEWSPAPER > READ ARTICLE 1 > READ ARTICLE 5 > DROP NEWSPAPER > SOUTH > TALK NUYU > GET CAMERA > EAST > LOOK TERMINAL > TURN COMPUTER ON > TURN PRINTER ON TYPE any name. > YES > GET PASS > WEST > NORTH > NORTH > NORTH > NORTH > DROP PASS AND BOOK > WEST > BUY BLOBO > EAST > EAST > BUY MASK > GET BLACK MASK > WEAR MASK > DROP PICKS > WEST > GET PASS > NORTH > EAST > NORTH > NORTH > NORTH > NORTH > NORTH > NORTH > GET DEVIL > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > WEST > WEST > WEST > GET CARD > EAST > SOUTH > EAST > DROP CARD AND JAR > SHOW PASS TO STELGAD > TALK DAGLETS > GET ZAGTONE > TAKE PHOTO > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > GIVE PHOTO > GIVE CAMERA > DROP PASS > NORTH > NORTH > NORTH > NORTH > GET BOOK > NORTH > GET ALL > WEST While Ennio mentions he smells snarlmeat: > EAST > WEST
> ENTER WELL > WEST > LOOK CAGES > WEST > LOOK PLAQUE > NORTH > NORTH > NORTH > UP > EAST > NORTH > UNLOCK GATE > WEST > SOUTH > ENTER TREE > SOUTH > SOUTH > SOUTH > EAST
While Ennio mentions he smells snarlmeat: > WEST > EAST
> EAST > UP > EAST > EAST > EAST > NORTH > NORTH > NORTH > EAST > EAST > EAST > EAST > NORTH > NORTH > EAST > ENTER BOAT > WEST > SOUTH > WEST > NORTH > NORTH > WEST > INSERT CARD > PUSH BUTTON 5 > EAST > LOOK CUFFS > READ LABEL > HIT CUFFS WITH ZAGTONE > WEST > PUSH BUTTON 1 > EAST > SOUTH > ENTER BOAT > SOUTH > WEST > WEST > WEST > GET MUSHROOM > THROW MUSHROOM AT EYE > OPEN GATE > WEST > WEST > WEST > NORTH > SIC ENNIO AT SNARL > GIVE BOOK TO GRAMPS > OPEN JAR > PUSH SNARL IN HOOP

Suspended

> POET, GO TO WEATHER CONTROL > WALDO, GO TO MIDDLE SUPPLY ROOM > SENSA, GO TO SUB SUPPLY ROOM > IRIS, GO WEST > SENSA, TAKE DENSE WEDGE > GO TO HALLWAY JUNCTION > AUDA, GO TO GAMMA REPAIR > WHIZ, GO TO HALLWAY END > WAIT > POET, TURN SECOND DIAL TO 100 > GO TO MAIN SUPPLY ROOM > SENSA, PUT DENSE WEDGE AT STEP > GO NORTH > WALDO, TAKE ALL > INSTALL USABLE EXTENSION > GO NORTH > OPEN PANEL > SENSA, TAKE DENSE WEDGE > GO TO SMALL SUPPLY ROOM > WHIZ, ENTER CAR > GET OUT CAR > GO TO BIOLOGY LABORATORY > WALDO, REPLACE ROUGH DEVICE WITH ROUGH OBJECT > WHIZ, TAKE TV1 > GO TO VEHICLE DEBARKATION AREA > WALDO, CLOSE PANEL > SENSA, PUT DENSE WEDGE AT HOLDER > STAND ON DENSE WEDGE > TAKE METAL TOOL > GET OFF DENSE WEDGE > TAKE DENSE WEDGE > GO TO SLOPING CORRIDOR > WHIZ, ENTER CAR > GET OUT CAR > GO TO PRIMARY CHANNEL > WALDO, REPLACE DISFIGURED DEVICE WITH SMOOTH OBJECT > REPLACE BUBBLY DEVICE WITH BUMPY OBJECT > SENSA, PUT DENSE WEDGE AT STEP > GO TO GAMMA REPAIR > WALDO, PUSH BUTTON > TAKE SMALL CYLINDER > POET, TAKE FOURTEEN-INCH CABLE > GO TO SECONDARY CHANNEL > WALDO, PUT SIXTEEN-INCH CABLE AND SMALL CYLINDER IN MACHINE > AUDA, LISTEN > SENSA, REPORT OBJECT > TURN FLOWSWITCH > BOTH SENSA AND AUDA, MOVE BROKEN DEVICE > WHIZ, PLUG TV1 IN > AIM TV1 AT ACS Note the Filtering Computers reset code. > SENSA, CUT TWELVE-INCH CABLE WITH METAL TOOL > TAKE TWELVE-INCH CABLE > GO TO PRIMARY CHANNEL > IRIS, LOOK AT ALL CIRCLES Note which circles are needed to make the reset code. > POET, REPORT > REPLACE NINE-INCH CABLE WITH FOURTEEN-INCH CABLE > WAIT > WAIT > SENSA, REPLACE FOUR-INCH CABLE WITH TWELVE-INCH CABLE Make Iris press the circles so they make the reset code.

Suspect

> WEST > NORTH-EAST > UNLOCK DOORS > OPEN DOORS > EAST > WEST > SOUTH-WEST > WEST > WEST > STAND > STAND > STAND > SOUTH > WEST > WEST > SOUTH > DROP PEN, NOTEBOOK AND RECEIPT > UNLOCK FRONT DOOR > OPEN FRONT DOOR > SOUTH > NORTH > NORTH > WEST > WEST > SOUTH > WEST > NORTH > SEARCH BODY > LOOK IN WASTE BASKET > TAKE FOLDER, BUSINESS CARD, SMALL OBJECT AND FAIRY MASK > COUNT BULLETS > PUT SILVER BULLET IN GUNBELT > SOUTH > EAST > NORTH > EAST > EAST > EAST > EAST > NORTH > NORTH > NORTH > NORTH > NORTH > EAST > TAKE TRASH BASKET > WEST > SOUTH > SOUTH > EAST > SOUTH-EAST > SOUTH-EAST > SOUTH-EAST > LISTEN > LISTEN > LISTEN > LISTEN > WEST > WEST > WEST > SOUTH > WEST > WEST > WEST > WEST > NORTH > NORTH > UNLOCK DOOR > OPEN DOOR > NORTH > WEST > OPEN TOOL CHEST > TAKE CROWBAR > HIDE BEHIND MERCEDES > WAIT FOR MICHAEL > LOOK AT MICHAEL > STAND > EAST > SOUTH > SOUTH > SOUTH > EAST > EAST > EAST > EAST > SOUTH > SOUTH > HIDE BEHIND ARMCHAIR > WAIT FOR MICHAEL Keep waiting until Michael arrives. > LOOK AT MICHAEL > LOOK AT MARSTON > NORTH > NORTH > NORTH > EAST > EAST > TAKE PAPER > WEST > WEST > SOUTH > WEST > WEST > WEST > WEST > SOUTH > WEST > NORTH > WEST > DETECTIVE, ANALYZE GLASS FOR FINGERPRINTS > DROP BASKET > EAST > SOUTH > EAST > NORTH > NORTH > NORTH > NORTH > WEST > OPEN BMW TRUNK WITH CROWBAR > DROP CROWBAR > TAKE TRUST FOLDER > EAST > SOUTH > SOUTH > SOUTH > EAST > EAST > READ MANILA FOLDER > READ TRUST FOLDER > READ DOCUMENT > LOOK IN FAIRY MASK > EAST > EAST > NORTH > WEST > TAKE WET OVERCOAT > LOOK IN WET OVERCOAT > EAST > EAST > EAST > WAIT FOR DETECTIVE > GIVE TRUST FOLDER, PAPER AND MANILA FOLDER TO DETECTIVE > GIVE FAIRY MASK TO DETECTIVE > DETECTIVE, LOOK IN FAIRY MASK > DETECTIVE, ANALYZE DARK HAIR > GIVE WET OVERCOAT TO DETECTIVE > TELL DETECTIVE ABOUT WEATHER > EAST > SHOW BUSINESS CARD TO ASTRONAUT > WEST > GIVE BUSINESS CARD TO DETECTIVE > WAIT FOR DUFFY > DETECTIVE, ARREST MICHAEL AND ALICIA

Stationfall

> EAST > NORTH > INSERT ROBOT USE FORM IN SLOT > PUSH 3 > SOUTH > EAST > OPEN HATCH > ENTER SPACETRUCK > CLOSE HATCH > ENTER PILOT SEAT > PUT SPACECRAFT ACTIVATION FORM IN SLOT Find the code corresponding to the number of moves made. Type the code. [+] > WAIT > WAIT > WAIT > WAIT > WAIT > WAIT > STAND UP > TAKE SURVIVAL KIT > OPEN SURVIVAL KIT > OPEN HATCH > EXIT SPACETRUCK In the space station, move away when encountering a welder. When Plato attacks you: > FLOYD, HELP ME > FLOYD, HELP ME > FLOYD, HELP ME > FLOYD, HELP ME Plato should be destroyed after asking the fourth time. > EAST > TAKE THERMOS > OPEN THERMOS > DRINK SOUP > DOWN > DOWN > OPEN TRASH CAN > TAKE CRUMPLED FORM > UP > UP > UP > UP > NORTHWEST > OPEN PRESSER > PUT CRUMPLED FORM IN PRESSER > CLOSE PRESSER > TURN ON PRESSER > TURN OFF PRESSER > OPEN PRESSER > TAKE IRONED FORM > LOOK AT IRONED FORM > EAST > NORTH > LOOK AT SIGN > SOUTH > DOWN > DOWN > SOUTHEAST > SOUTHEAST > EAST > TAKE LOG TAPE > LOOK UNDER BED > TAKE VALIDATION STAMP > WEST > PUT LOG TAPE IN LOG READER > TURN ON LOG READER > PUSH RED BUTTON > PUSH RED BUTTON > PUSH RED BUTTON > PUSH RED BUTTON > PUSH RED BUTTON > PUSH RED BUTTON > PUSH RED BUTTON > PUSH RED BUTTON > PUSH RED BUTTON > TURN OFF LOG READER > NORTH > NORTHEAST > STAMP IRONED FORM > PUT IRONED FORM IN SLOT > DROP STAMP > EAST > EAST > EAST > TAKE HEADLAMP > WEAR HEADLAMP > WEST > SOUTHEAST > BREAK MIRROR > TAKE FOIL > WEST > OPEN BAG > TAKE TAFFY > PUT TAFFY IN SURVIVAL KIT > SOUTH > SOUTHEAST > PUT ID CARD IN MACHINE > TURN ON MACHINE > PUSH 9 > TAKE ID CARD > DOWN > WEST > SOUTHWEST > TAKE CAN > NORTHEAST > EAST > UP > NORTHWEST > NORTHWEST > LOOK AT CEILING > OPEN CEILING PANEL > TAKE OSTRICH NIP > OPEN CAGE > SPRAY CAN > NORTHEAST > SPRAY CAN > WEST > SPRAY CAN > WEST > SPRAY CAN > WEST > SPRAY CAN > NORTHWEST > SPRAY CAN > SOUTHWEST > SPRAY CAN > UP > SPRAY CAN > UP > SPRAY CAN > SOUTHWEST > LOOK AT PULPIT > OPEN PULPIT > FLIP SWITCH > SPRAY CAN > TAKE LEASH > TAKE STAR > OPEN STAR > TAKE HYPERDIODE > DOWN > DROP STAR AND SPRAY CAN > EAST > UP > NORTH > TAKE DETONATOR > OPEN DETONATOR > REMOVE BLACKENED HYPERDIODE > CLEAN BLACKENED HYPERDIODE > PUT M HYPERDIODE IN DETONATOR > CLOSE DETONATOR > DROP BLACKENED HYPERDIODE > SOUTHWEST > DOWN > DOWN > DOWN > DOWN > SOUTHEAST > PUT ID CARD IN ID READER > NORTH > TAKE ZAPGUN > SOUTH > DROP ID CARD > WEST > UP > SOUTHEAST > SOUTH > SOUTH > SOUTH > SOUTHEAST > SOUTH > SHOOT BOX WITH ZAPGUN > TAKE COIN > NORTH > NORTHEAST > UP > SOUTHWEST > LOOK BEHIND COUNTER > TAKE NECTAR > PUT NECTAR IN SURVIVAL KIT > SOUTHWEST > UP > OPEN BOOK > READ PAPER > DROP PAPER > DOWN > SOUTHEAST > SOUTHEAST > NORTHWEST > NORTHWEST > NORTH > NORTH > NORTH > NORTHEAST > NORTHWEST > NORTHEAST > READ SCREEN > PUT COIN IN SLOT > PUSH 6 > SCARE OSTRICH > TAKE TIMER > SOUTHWEST > EAST > ENTER BED > WAIT > STAND UP > TAKE ALL > EAT ORANGE GOO > WEST > NORTH > WEST > TURN ON HEADLAMP > DROP NIP > TAKE JAMMER > TURN OFF HEADLAMP > SOUTH > LOOK AT JAMMER > SET JAMMER TO 710 > SOUTH > SOUTHEAST > SOUTH > WEST Wait until Floyd arrives. > FLOYD, TAKE MEDIUM BIT > TAKE MEDIUM BIT > EAST > NORTH > NORTHWEST > DROP JAMMER, FOIL AND ZAPGUN > DOWN > DOWN > NORTHWEST > TAKE DRILL > REMOVE SMALL BIT > DROP SMALL BIT > PUT MEDIUM BIT IN DRILL > SOUTHEAST > UP > UP > SOUTHEAST > SOUTHEAST > EAST > DRILL HOLE IN SAFE > CONNECT TIMER TO DETONATOR > DROP TIMER, DETONATOR AND DRILL > WEST > NORTH > NORTHEAST > EAST > EAST > SOUTH > SOUTHEAST > EAST > TURN WHEEL > UP > OPEN LOCKER > TAKE SPACE SUIT > WEAR SPACE SUIT > DOWN > WEST > WEST > SOUTHEAST > DOWN > TAKE MAGNETIC BOOTS > WEAR MAGNETIC BOOTS > WEST > NORTHEAST > OPEN INNER DOOR > DROP SURVIVAL KIT > DOWN > CLOSE INNER DOOR > OPEN OUTER DOOR > DOWN > TURN ON HEADLAMP > TAKE CYLINDER > PUT CYLINDER IN THERMOS > CLOSE THERMOS > UP > TURN OFF HEADLAMP > CLOSE OUTER DOOR > OPEN INNER DOOR > UP > TAKE SURVIVAL KIT > TAKE OFF MAGNETIC BOOTS AND SPACE SUIT > DROP MAGNETIC BOOTS AND SPACE SUIT > SOUTHWEST > NORTHWEST > NORTH > NORTH > EAST > NORTH > EAST > OPEN THERMOS > PUT EXPLOSIVE IN HOLE > CONNECT DETONATOR TO EXPLOSIVE > SET TIMER TO 1 > WEST > EAST > TAKE KEY > WEST > NORTHWEST > NORTHWEST > TAKE ALL > NORTHEAST > NORTH > NORTH > NORTH > UP > TAKE FROMITZ BOARD > CONNECT FROMITZ BOARD TO JAMMER > DOWN > SOUTH > SOUTH > SOUTH > SOUTHWEST > EAT GRAY GOO > DROP THERMOS AND SURVIVAL KIT > TURN ON HEADLAMP > UP > UP > UP > UP > UNLOCK BIN WITH KEY > OPEN BIN > TAKE ALL > OPEN GRATING > ENTER GRATING > DOWN > DOWN > DOWN > DOWN > DOWN > DOWN > DOWN > OPEN GRATING > TURN ON JAMMER > TURN OFF JAMMER > UP > SHOOT FLOYD WITH ZAPGUN > PUT FOIL ON PYRAMID

Starcross

> STAND UP > TAKE TAPE LIBRARY > EAST > PUSH RED BUTTON > LOOK AT SCREEN Find the coordinates corresponding to the object on screen. [+] > SIT ON CONTROL COUCH > FASTEN SEATBELTS > COMPUTER, RANGE IS x, THETA IS y, PHI IS z Change x, y and z for the coordinates. The computer should detect mass at the coordinates. > COMPUTER, CONFIRM NEW COURSE Wait until the Starcross engines shut down. Wait until the tentacles bring the Starcross to the asteroid. > TAKE OFF SEATBELTS > STAND UP > EAST > TAKE SUIT > TAKE SAFETY LINE > WEST > OPEN INNER DOOR > OUT > PUT ON SUIT > CLOSE INNER DOOR > OPEN OUTER DOOR > OUT > LOOK AT SCULPTURE > PUSH FOURTH BUMP > PUSH TINY BUMP > TAKE BLACK ROD > UP > CLOSE OUTER DOOR > OPEN INNER DOOR > TAKE OFF SUIT > UP > NORTH > WEST > NORTH > EAST > THROW SUIT AT NEST > TAKE SUIT > TAKE RED ROD > WEST > SOUTH > WEST > SOUTH > OPEN INNER DOOR > DOWN > CLOSE INNER DOOR > OPEN OUTER DOOR > DOWN > SOUTH > SOUTH > GIVE TAPE LIBRARY TO SPIDER > TAKE YELLOW ROD > NORTH > NORTH > UP > CLOSE OUTER DOOR > OPEN INNER DOOR > UP > UP > SOUTH > OPEN HATCH > DOWN > TAKE SQUARE > PUT YELLOW ROD IN YELLOW SLOT > PUT RED ROD IN SECOND RED SLOT > UP > NORTH > DOWN > WEST > SOUTH > SOUTH > EAST > TAKE RED DISK AND BLUE DISK > PUT RED DISK ON FLOOR > PUT BLUE DISK UNDER GLOBE > PUT LINE ON GLOBE > TURN DIAL TO 4 > TURN DIAL TO 1 > TAKE LINE, BLUE ROD AND BLUE DISK > WAIT Repeat until the mechanical mouse appears. Wait until the mechanical mouse collects the red disk. > WEST > NORTH > NORTH > OPEN INNER DOOR > DOWN > CLOSE INNER DOOR > TAKE BASKET > PUT ON SUIT > OPEN OUTER DOOR > OPEN OUTER DOOR > DOWN > TIE SAFETY LINE TO SUIT > TIE SAFETY LINE TO HOOK > WEST > TAKE PINK ROD > PUT ALL RODS IN BASKET > EAST > UNTIE SAFETY LINE FROM HOOK > UP > CLOSE OUTER DOOR > OPEN INNER DOOR > TAKE OFF SUIT > UP > EAST > SOUTH > WEST > TAKE GUN > LOOK IN GUN > TAKE SILVER ROD > EAST > SOUTH > WEST > SOUTH > SOUTH > WEST > WEST > NORTH > NORTH > EAST > EAST > WAIT Repeat until the chieftain appears. > GIVE SUIT TO CHIEFTAIN > POINT AT BROWN ROD > FOLLOW CHIEF Repeat until you reach the Warren Center. > DOWN > CLOSE INNER DOOR > OPEN OUTER DOOR > DOWN > WEST > WEST > NORTH > MOVE SKELETON > LOOK > TAKE VIOLET ROD > PUT ALL RODS IN BASKET > DROP DISK > STAND ON DISK > SEARCH BIN Repeat until you find the green rod. > TAKE GREEN ROD > NORTH > EAST > NORTH > NORTH > NORTH > NORTH > EAST > EAST > SOUTH > OPEN PANEL > PUT SQUARE IN SLOT > CLOSE PANEL > TURN ON POWER > TAKE GOLD ROD > NORTH > EAST > EAST > SOUTH > WEST > LOOK AT PROJECTOR THROUGH BLACK ROD > TAKE CLEAR ROD > EAST > SOUTH > SOUTH > UP > SOUTH > SOUTH > EAST > UP > UP > JUMP > PUT SILVER ROD IN SILVER SLOT > IN > TAKE WHITE ROD > PUT WHITE ROD IN WHITE SLOT > OUT > UP > JUMP > SHOOT GUN AT DRIVE BUBBLE > SHOOT GUN AT DRIVE BUBBLE > SHOOT GUN AT DRIVE BUBBLE > DOWN > PUT GOLD ROD IN GOLD SLOT > IN > PUT CLEAR ROD IN CLEAR SLOT > PUT BLUE ROD IN BLUE SLOT > PUT PINK ROD IN PINK SLOT > PUT BROWN ROD IN BROWN SLOT > PUT GREEN ROD IN GREEN SLOT > PUT VIOLET ROD IN VIOLET SLOT > PUSH LARGE PINK SQUARE > PUSH BROWN SPOT Wait until Earth is highlighted. > PUSH VIOLET SPOT > PUSH VIOLET SPOT > PUSH VIOLET SPOT > PUSH GREEN SPOT > PUSH BLUE SPOT

Spellbreaker

Whenever you need to cast a spell, repeat until it works. The solution, however, assumes it works in one try. Wait until the guildmasters are turned into amphibians. > SOUTH > TAKE BREAD > SOUTH > LEARN LESOCH > LESOCH > TAKE CUBE > READ SPELL BOOK > WRITE “MOLE” ON CUBE > LEARN BLORPLE > BLORPLE “MOLE” CUBE > FROTZ SPELL BOOK > EAST > SOUTH > TAKE ZIPPER > OPEN ZIPPER > REACH IN ZIPPER > TAKE ALL FROM ZIPPER > LOOK AT SCROLL > LEARN BLORPLE > BLORPLE “MOLE” CUBE > DOWN Save your game. > DOWN Wait until the bird grabs you. If it doesn’t, restore your game. Wait until the bird drops you. > TAKE STAINED SCROLL > LOOK AT STAINED SCROLL > GNUSTO CASKLY > LEARN BLORPLE > BLORPLE “MOLE” CUBE > SOUTH > TAKE DIRTY SCROLL > LOOK AT DIRTY SCROLL > GNUSTO THROCK > UP > UP > WAIT Wait until the program suggest you will die. > GIRGOL > UP > UP > UP > UP > TAKE GOLD COIN > ENTER HUT > TAKE CUBE > LEARN CASKLY > CASKLY HUT > TAKE CUBE > WRITE “RABBIT” ON CUBE > LEARN BLORPLE > BLORPLE “RABBIT” CUBE > PUT KNIFE AND COIN IN ZIPPER > SOUTH > TAKE WEED AND WEED > LEARN BLORPLE > BLORPLE “MOLE” CUBE > WEST > NORTH > LEARN THROCK > PLANT WEED > THROCK WEED > DOWN > TAKE GOLD BOX > TAKE SCROLL > LOOK AT SCROLL > GNUSTO ESPNIS > OPEN GOLD BOX > TAKE CUBE > WRITE “DOLPHI” ON CUBE > LEARN BLORPLE > BLORPLE “DOLPHI” CUBE > LEARN BLORPLE > PUT ALL BUT BREAD IN ZIPPER > CLOSE ZIPPER > SOUTH > DROP BREAD > TAKE “DOLPHI” CUBE > TAKE BOTTLE > BLORPLE “DOLPHI” CUBE > OPEN ZIPPER > TAKE SPELL BOOK FROM ZIPPER > OPEN BOTTLE > LOOK IN BOTTLE > TAKE SCROLL > LOOK AT SCROLL > GNUSTO LISKON > DROP BOTTLE > SLEEP > LEARN BLORPLE > LEARN LISKON > FROTZ ZIPPER > EXTINGUISH SPELL BOOK > PUT SPELL BOOK IN ZIPPER > CLOSE ZIPPER > NORTH > LISKON SELF > ENTER OUTFLOW PIPE > WEST > TAKE CUBE > WEST > BLORPLE “DOLPHI” CUBE > OPEN ZIPPER > TAKE SPELL BOOK, BURIN AND ALL CUBES FROM ZIPPER > WRITE “BUTFLY” ON CUBE > NORTH > LEARN BLORPLE > BLORPLE “MOLE” CUBE > LEARN LISKON > EAST > NORTH > LISKON SERPENT > NORTH > NORTH > LEARN MALYON > MALYON IDOL > LEAN ESPNIS > ESPNIS IDOL > WAIT > CLIMB IDOL > LOOK IN MOUTH > TAKE CUBE > WRITE “EAGLE” ON CUBE > LEARN BLORPLE > BLORPLE “EAGLE” CUBE > NORTH > TAKE SCROLL > LEARN BLORPLE > BLORPLE “EAGLE” CUBE > LOOK AT SCROLL > GNUSTO TINSOT > WEST > EAST > BUY BLUE CARPET FROM MERCHANT > OFFER 100 ZORKMID TO MERCHANT > OFFER 200 ZORKMID TO MERCHANT > OFFER 400 ZORKMID TO MERCHANT > GIVE COIN TO MERCHANT > INVENTORY > TAKE BLUE CARPET > WEST > LEARN BLORPLE > BLORPLE “DOLPHI” CUBE > LEARN TINSOT > LEARN TINSOT > LEARN TINSOT > PUT ALL IN ZIPPER > CLOSE ZIPPER > NORTH > REZROV TRAP DOOR > TINSOT CHANNEL > TINSOT CHANNEL > WAIT > WAIT > WAIT > TINSOT WATER > STAND ON ICE FLOE > UP > TAKE CUBE > OPEN ZIPPER > TAKE SPELL BOOK AND BURIN > WRITE “WORM” ON CUBE > EAST > NORTH > REZROV CABINET > TAKE MOLDY BOOK > LEARN CASKLY > CASKLY MOLDY BOOK > LOOK AT MOLDY BOOK > GNUSTO SNAVIG > SOUTH > WEST > UP > DROP CARPET > SIT ON CARPET > UP > WEST > WEST > WEST > WEST > DOWN > GET OFF CARPET > TAKE CUBE > SIT ON CARPET > UP > EAST > EAST > EAST > EAST > DOWN > GET OFF CARPET > TAKE CARPET > DOWN > WRITE “SPIDER” ON CUBE > LEARN BLORPLE > BLORPLE “DOPLHI” CUBE > LEARN BLORPLE > LEARN SNAVIG > PUT ALL IN ZIPPER > CLOSE ZIPPER > SOUTH > TAKE “DOLPHI” CUBE > SNAVIG GROUPER > DOWN Wait until the Snavig spell wears off. > TAKE ZIPPER AND “DOLPHI” CUBE > TAKE CUBE > UP > BLORPLE “DOLPHI” CUBE > OPEN ZIPPER > TAKE SPELL BOOK AND BURIN > WRITE “FIRFLY” ON CUBE > NORTH > LEARN BLORPLE > BLORPLE “FIRFLY” CUBE > WEST > LEARN TINSOT > TINSOT FRAGMENT > TAKE FRAGMENT > PUT ALL CUBES AND FRAGMENT IN ZIPPER > TAKE “BUTFLY” CUBE > LEARN BLORPLE > BLORPLE “BUTFLY” CUBE > NORTH > TAKE COMPASS ROSE > LEARN BLORPLE > BLORPLE “BUTFLY” CUBE > WEST > PUT COMPASS ROSE IN CARVING > TAKE COMPASS ROSE > SLEEP > NORTH > TOUCH NORTHWEST WALL WITH COMPASS > NORTHWEST > TOUCH WEST WALL WITH COMPASS > WEST > TOUCH NORTHEAST WALL WITH COMPASS > NORTHEAST > REZROV ALABASTER PLUG > WEST > TAKE CUBE > WRITE “OWL” ON CUBE > LEARN BLORPLE > BLORPLE “OWL” CUBE > SOUTH > SIT ON GREEN ROCK > GIVE FRAGMENT TO GREEN ROCK > SIT ON GREEN ROCK Command the rock in directions such that it captures the brown rock. > JUMP ON BROWN ROCK > TAKE CUBE > WRITE “GRUE” ON CUBE > LEARN BLORPLE > BLORPLE “GRUE” CUBE > DOWN > LEARN SNAVIG > DROP ZIPPER > DOWN > SNAVIG GRUE > DOWN > CLIMB PILLAR > TAKE CUBE > WRITE “SALAMA” ON CUBE > LEARN BLORPLE Wait until the Snavig spell wears off. > BLORPLE “GRUE” CUBE > DOWN > TAKE ZIPPER > LEARN BLORPLE > BLORPLE “SALAMA” CUBE > FROTZ SELF > EXTINGUISH ZIPPER > NORTH > TAKE GOLD BOX > PUT “SALAMA” CUBE IN GOLD BOX > TAKE “SALAMA” CUBE > THROW GOLD BOX ON OUTCROPPING > LEARN BLORPLE > BLORPLE “SALAMA” CUBE > EAST > PUT ALL CUBES IN ZIPPER > TAKE GOLD BOX > TAKE CUBE > WRITE “UNICOR” ON CUBE > PUT ALL BUT SPELL BOOK IN ZIPPER > TAKE “SPIDER” CUBE > LEARN BLORPLE > BLORPLE “SPIDER” CUBE > SOUTH > BELBOZ, HELP ME Correctly answer the question using the cards supplied with the game. [+] > TAKE “OWL” CUBE > LEARN BLORPLE > BLORPLE “OWL” CUBE > EAST > LEARN JINDAK > LEARN JINDAK > LEARN JINDAK > LEARN BLORPLE > REZROV DOOR > PUT ALL IN ZIPPER > TAKE BURIN > NORTH > TAKE X1, X2, X11 AND X12 > DROP ALL CUBES > JINDAK If the piles glow identically the first time: > TAKE X5, X6, X7, X8, X9 AND X10 > DROP ALL CUBES > TAKE X1, X2 > DROP X1 AND X2 IN SECOND PILE > JINDAK If the piles glow identically the first time and the second time: > TAKE X1, X2, X3 AND X11 > DROP X11 IN SECOND PILE > DROP ALL CUBES > JINDAK If the piles glow identically all three times: > TAKE X12 > BLORPLE X12 If the piles glow identically the first two times, but not the third time: > TAKE X11 > BLORPLE X11 If the piles glow identically the first time, but not the second time: > TAKE X3 AND X2 > DROP ALL CUBES > JINDAK If the piles glow identically the first and third time, but not the second time: > TAKE X2 > BLORPLE X2 If the piles glow identically the first time, but not the second and third times: > TAKE X1 > BLORPLE X1 If the piles do not glow identically the first time: Note which pile is more brightly the first time. > TAKE X1, X5, X6, X8, X9 AND X10 > DROP X1 AND X5 IN SECOND PILE > DROP X8 IN FIRST PILE > DROP ALL CUBES > JINDAK If the piles glow identically the second time: > TAKE X1, X3, X4, X5, X7 AND X8 > DROP ALL CUBES > TAKE X9 AND X10 > DROP X9 IN FIRST PILE > DROP X10 IN SECOND PILE > JINDAK If the piles glow identically the second and third times: > TAKE X6 > BLORPLE X6 If the piles glow identically the second and the same pile glows more brightly the first time and the third time: > TAKE X10 > BLORPLE X10 If the piles glow identically the second and a different pile glows more brightly the first time as the third time: > TAKE X9 > BLORPLE X9 If the same pile glows more brightly the second time and the first time: > TAKE X1, X4, X5, X7 AND X8 > DROP X4 IN SECOND PILE > DROP ALL CUBES > JINDAK If the same pile glows more brightly the second time and the first time, and the piles glow identically the third time: > TAKE X7 > BLORPLE X7 If the same pile glows more brightly the second time and the first time, and the first pile glows more brightly the third time: > TAKE X3 > BLORPLE X3 If the same pile glows more brightly the second time and the first time, and the second pile glows more brightly the third time: > TAKE X4 > BLORPLE X4 If a different pile glows more brightly the second time as the first time: > TAKE X1, X3, X4, X5, X7 > DROP X1 IN SECOND PILE > DROP ALL CUBES > JINDAK If a different pile glows more brightly the second time as the first time, and the piles glow identically the third time: > TAKE X8 > BLORPLE X8 If a different pile glows more brightly the second time as the first time, and the piles do not glow identically the third time: > TAKE X5 > BLORPLE X5 Reach the Sand Room. > DOWN > WRITE “TIME” ON IT > UNLOCK CABINET WITH KEY > OPEN CABINET > TAKE SCROLL > LOOK AT SCROLL > TAKE SPELL BOOK > LEARN ALL SPELLS > LEARN ALL SPELLS > LEARN ALL SPELLS > PUT SPELL BOOK IN CABINET > CLOSE CABINET > LOCK CABINET WITH KEY > REZROV CELL DOOR > BLORPLE “TIME” CUBE > UP > TAKE SACK > OPEN SACK > TAKE FLIMSY SCROLL > WRITE FLIMSY SCROLL ON VELLUM SCROLL > EMPTY ZIPPER IN SACK > PUT FLIMSY SCROLL IN ZIPPER > CLOSE ZIPPER > DROP ZIPPER > TAKE “UNICOR” CUBE > BLORPLE “UNICOR” CUBE > EAST > TAKE KNIFE > KILL FIGURE > WAIT > WAIT > WAIT > WAIT > WAIT > WAIT > WAIT > WAIT > GIRGOL > TAKE “UNICOR” CUBE > PUT KNIFE IN TESSERACT

Spellcasting 301: Spring Break

Wait until the spell book glows. > READ SPELL BOOK > WOO > WAIT > TAKE SPELL BOOK > DOWN > NORTHEAST > SIT ON CARPET Wait until you enter the magic carpet control view. Take off. Follow the instructions to fly to the mansion. [+] > PUSH PORTABLE BAR > PUSH BEER KEG > PUSH TRUNK > PUSH GOLD > PUSH CASE Wait until Ralph takes the small barbell. > FRIMP SMALL BARBELL Wait until Ralph takes the medium barbell. > FRIMP MEDIUM BARBELL Wait until Ralph takes the large barbell. > FRIMP LARGE BARBELL Wait until the Pharts win the weight lifting contest. > EAST > EAST > SOUTH > READ SIGN > BUY UPPSSY BOX > OPEN UPPSSY BOX > NORTH > NORTHEAST > NORTHEAST > UPPSSY GAMBLING HOUSE Save your game. > SOUTHEAST > PLAY RUELOTTO Bet on the highest paying odds and stop playing. Restore if you lost. Otherwise: > NORTHWEST Save your game. Repeat until you win have at least 1800 gold. > NORTH > READ SIGN > BUY SLIMFISH > EAST > LOOK AT RUMMY > TAKE KEY > BUY KEY > SOUTHWEST > EAST > EAST > NORTH > TAKE HELLHOUND HAUNCH > SOUTH > SOUTH > TAKE SUCTION GLOVES > SOUTHWEST > DROP HELLHOUND HAUNCH > NORTHEAST > NORTH > WEST > WEST > WEST > LOOK IN CANNON > TAKE PIMENTO MOSS > NORTHWEST > NORTHWEST > WEST > UP > TAKE BULB > TAKE TREATISE > DOWN > EAST > SOUTHEAST > SOUTHEAST > EAST > SOUTHWEST > NORTH > BUY PEAWEE BOX > OPEN PAEWEE BOX > BUY COLOR BOMB > SOUTH > SOUTH > READ SIGN > BUY SHOVEL, STUDFINDER AND HEX BOLT > NORTH > SOUTHWEST > SOUTH > BUY RUST SPRAY AND ROC CALL > WEST > NORTH > DROP ALL BUT SPELL BOOK AND SHOVEL > SOUTH > SOUTHWEST > WEST > SIT > READ SIGN > ORDER SEAFOOD BISQUE > EAT SEAFOOD BISQUE > TAKE SHELL AND WOODEN TWO-BY-FOURS > NORTH > DIG WITH SHOVEL > SOUTH > TALK TO OTTO > NORTH > NORTH > NORTH > GO TO ROOM 911 Wait until someone offers a ticket. > BUY TICKET Wait until your number is called. > ENTER ROOM > OPEN SUITCASE > OPEN RATANT BOX > LEAVE > READ TREATISE > WAIT UNTIL 10:05 > SLEEP > TAKE SPELL BOOK, SUCTION GLOVES AND COLOR BOMB > SOUTH > SOUTH > WEST > SOUTH > WAIT UNTIL 9:05 > WAIT > GIVE SUCTION GLOVES TO ROXANNE Wait until Roxanne offers to enter the wet t-shirt competition. > NORTH > NORTHEAST > NORTHEAST > NORTHEAST > NORTHEAST > EAST > EAST > SOUTH > SOUTHWEST > WEST > OPEN SPUNJ BOX > WEST Choose Hard Level. > NBGKWYNBPYRKWGNB > SOUTH > THROW COLOR BOMB > NORTH > TAKE ALL > EAST > NORTHEAST > SOUTH > TAKE ALL > NORTH > NORTH > WEST > SPUNJ TREE ROOT > TAKE SCENTED SEAHORSE > WEST > TAKE ALL > SOUTHWEST > SOUTHEAST > READ SIGN > BUY BREAD, LAXATIVE AND STRAWBERRIES > NORTHWEST > SOUTHWEST > WEST > DROP ALL > TAKE SPELL BOOK, TWO-BY-FOURS AND STUDFINDER > WAIT UNTIL 6:05 > WAIT UNTIL 6:50 > WAIT > GIVE STUDFINDER TO BIMBOS Go to Vince Gifthorseinthemouth’s room. [+] > WAIT > WAIT > WAIT > TAKE PLATE Wait until it is decided the Pharts have the best babes. > LEAVE > WAIT > SLEEP > TAKE SPELL BOOK, PIMENTO MOSS AND SHOVEL > TAKE HEX BOLT, BULB, SHELL AND KEY > EAST > EAST > READ SIGN > BUY FALSIES AND ABSORPTION PILL > WEST > WEST > DROP FALSIES AND ABSORPTION PILL > WEST > GIVE SHOVEL TO SID > PEAWEE SID > WAIT UNTIL 1:05 Note the Pharts win the castle building contest. > TAKE METAL OBJECT > UPPSSY RATCHET > EAST > EAST > NORTHEAST > NORTHEAST > NORTH > NORTHWEST > GIVE HEX BOLT TO WORKMAN > GIVE RATCHET TO WORKMAN > NORTHEAST > TAKE TUFT > RATANT RATANT > READ SPELL BOOK > RATTAN SHELL > TAKE SEAHORSE > PUT SPELL BOOK AND PIMENTO MOSS IN NEST > TAKE SPELL BOOK > NORTH > NORTH > WAKE TELLER > GIVE KEY TO TELLER > UNLOCK BOX WITH KEY > OPEN BOX > OPEN HUFINPUFA BOX > OPEN HISINFISA BOX > SOUTH > NORTHEAST > GIVE BULB TO MAN > BUY TORCH > SOUTH > TAKE ALL > WEST > SOUTH > SOUTHWEST > SOUTHEAST > SOUTH > WEST > NORTHWEST > NORTHWEST > WEST > UP > YES > DOWN > DROP ALL > WEST > OPEN BIGFINNO BOX > ENTER OCEAN > NORTHWEST > TAKE OYSTER > SOUTH > TAKE MEDALLION > NORTH > SOUTHWEST > TAKE ALL > SOUTH > GREET MERMAID > TAKE SCROLL > WEST > SOUTH > READ PLAQUE > TAKE EGG > NORTH > NORTH > NORTHEAST > SOUTHEAST > EAST If the trap disappears, wait for it’s return. > OPEN TRAP > PUT ALL IN TRAP > WEST > EAT BERRIES Wait until the trap if hauled up. > TAKE ALL > WEAR MEDALLION > EAST > SOUTH > SOUTHWEST > SOUTH > OPEN OYSTER > GIVE PEARL TO MAN > NORTH > NORTHEAST > WEST > NORTHWEST > NORTHWEST > WEST > UP > YES > DOWN > TAKE ALL > EAST > SOUTHEAST > SOUTH > SOUTH > SOUTH > OPEN EGG > WAIT UNTIL 10:30 > SLEEP > TAKE SPELL BOOK, TUFT AND ABSORPTION PILL > TAKE ROC CALL AND STRAWBERRY > OPEN TRUNK > OPEN KITCHEMY BOX > NORTH > WAIT UNTIL 10:35 > GIVE TUFT TO VINCE > WAIT > WAIT > BLOW CALL Note the Pharts win the belly-flop contest. > WAIT > UPPSSY CELL > NORTHWEST > SOUTH > WEST > RATANT SPUNJ > READ SPELL BOOK > WAIT UNTIL 3:00 > WAIT UNTIL 7:30 > SOUTH > SPURJ STRAWBERRY > FOY STRAWBERRY Wait until the Pharts win the drink mixing contest. > WAIT > EAT ABSORPTION PILL > DRINK DAIQUIRI Wait until the Pharts win the drinking contest. > NORTH > NORTH > NORTH > EAST > WAIT UNTIL 10:20 > WAIT > SLEEP > TAKE SPELL BOOK, FALSIES, LAXATIVE AND PLATE > TAKE SLIMFISH, TORCH AND T-SHIRT > WEST > SOUTHWEST > WAIT UNTIL 10:05 > WAIT > WAIT > YES > WAIT > WAIT > WAIT > GIVE DRY FALSIES TO MONA > GIVE T-SHIRT TO ROXANNE > UPPSSY ROXANNE Wait until the Pharts win the wet t-shirt contest. > TAKE WATER JUG > NORTHEAST > EAST > EAST > NORTHEAST > NORTHEAST > EAST > EAST > NORTH > NORTH > EAST > FILL WATER JUG WITH WATER > SOUTHEAST > SOUTH > SOUTH > WEST > WEST > SOUTHWEST > SOUTHWEST > SOUTHWEST > SOUTH > WAIT UNTIL 4:50 > WAIT > DRAW STRAW > RATANT BIP > OPEN BOTTLE Wait until the bull charges at you.br; > BIM BULL > POUR LAXATIVE IN TROUGH > WAVE CAPE > WAVE CAPE Note the Pharts win the bullfighting contest. > WAIT > EAT SLIMFISH > NORTHWEST > NORTHEAST > SOUTHEAST > WAIT UNTIL 8:40 > WAIT Wait until the Yus get a lead pipe. > KITCHEMY PIPE > RATANT KITCHEMY > BOTCHEMY BANANA PEEL > WAIT > WAIT > WAIT > GREET LOLA Note the Pharts win the unscheduled bar fight contest. > WAIT > GIVE PLATE TO RAT > NORTHWEST > NORTH > SLEEP > TAKE SPELL BOOK, WATER JUG, COLLAR, BREAD AND LOTION > WAIT Go to Fred Beforeyoucancrawl’s room. [+] > POUR WATER ON FRED > LEAVE > NORTH > NORTH > WAIT UNTIL 10:05 > WAIT > WAIT > WAIT > WAIT > SURF Wait until the Pharts win the body surf contest. > NORTH > SOUTHEAST > EAST > EAST > EAST > SOUTH > SOUTHWEST > WEST > SOUTH > DOWN > OPEN LOTION CASE > PUT ALL TUBES IN VAT > TAKE ALL TUBES > UP > NORTH > NORTHWEST > NORTHWEST > NORTHEAST > NORTHEAST > NORTHEAST > GIVE ALL TUBES TO FRED > APPLY SIENNA LOTION TO SELF > WAIT > WAIT > WAIT UNTIL 3:05 Note the Pharts win the tanning contest. > TAKE PEANUT BUTTER > EAST > EAST > NORTHEAST > NORTHEAST > EAST > EAST > SOUTH > SOUTH > OPEN CHEST > PUT COLLAR ON SEAL > TAKE SEAL > NORTH > NORTH > WEST > WEST > WEST > NORTHWEST > NORTHWEST > WEST > UP > YES > DOWN > EAST > SOUTHEAST > SOUTH > SOUTH > SOUTH > WAIT UNTIL 10:20 > SLEEP > TAKE SPELL BOOK AND RUST SPRAY > WEST > SOUTHWEST > SOUTHWEST > WAIT UNTIL 9:35 > HISINFISA BALL > HUFINPUFA BALL > HISINFISA BALL > HUFINPUFA BALL > HISINFISA BALL > HUFINPUFA BALL > HISINFISA BALL Note the Pharts win the volleyball contest. > EAST > EAST > EAST > WAIT UNTIL 12:35 > BLOW WHISTLE > WAIT > BLOW WHISTLE > WAIT > BLOW WHISTLE > WAIT > BLOW WHISTLE > WAIT > BLOW WHISTLE > NORTH > NORTHEAST > WAIT UNTIL 2:05 > TAKE KEY > NORTH > UNLOCK DOOR WITH KEY > OPEN DOOR > EAST > DOWN > OPEN GESSIBUB BOX > UPPSSY FOUNDATION > UP > WEST > SOUTH > WAIT > TAKE BABY SQUID Wait until the Pharts have won the destruction contest. > WAIT Wait until the police officer arrives. > SPRAY CELL > WAIT > NORTHWEST > NORTH > DROP SPRAY CAN AND KEY > TAKE ALL SEAHORSES, SCROLL AND TORCH > EAST > NORTHEAST > NORTHEAST > EAST > EAST > NORTH > NORTH > EAST > EAST > GIVE BABY SQUID TO GIANT SQUID > EAST > OPEN OKEEDOKEEYO BOX > READ SCROLL > EAST > EAST > NORTH > EAST > EAST > EAST > SOUTH > EAST > EAST > PUT SWEET SEAHORSE IN BATH > NORTH > NORTH > NORTH > WEST > SOUTH > WEST > CLIMB TREE > PUT FUZZY SEAHORSE IN NEST > WEST > NORTH > NORTH > WEST > BLOW WHISTLE > UP > PUT SOGGY SEAHORSE IN TUREEN > WEST > WEST > WEST > SOUTH > SOUTH > SOUTH > PUT GOLD SEAHORSE IN POT > EAST > NORTH > EAST > EAST > SIT ON THRONE > OKEEDOKEEYO BULL > RATANT GESSIBUB > WAIT > DESSIBUB BULL > TAKE HEAD > SOUTH Note the Pharts win the final contest.

Spellcasting 201: The Sorcerer’s Appliance

> TAKE SPELL BOOK > PRENT BANANA > TAKE FRUIT SLICER > SLICE BANANA WITH FRUIT SLICER > NORTHWEST > OPEN PACKAGE > OPEN FOY BOX > SOUTHEAST Wait until the tub is about 9/10 full. > FOY BANANAS Wait until the wizard returns. > WEST > NORTH > NORTHWEST > SOUTHWEST > OPEN TROPHY CASE > TAKE PISEKS BOX > TAKE SEXTANT > UP > OPEN ENVELOPE > READ LETTER > LISTEN TO DUCT > OPEN PISEKS BOX > DOWN > NORTHEAST > SOUTHEAST > SOUTHWEST > WEST > SOUTHWEST > OPEN DOOR > NORTHWEST > OPEN DEPLUMIT BOX Wait until Professor Tinkingclock arrives. Wait until Professor Tinkingclock leaves. > TAKE ANCIENT KEY > SOUTHEAST > NORTH > EAST > NORTHEAST > NORTHWEST > SOUTHWEST > UP > SLEEP Wait until you receive your assignment. > WAIT > UP > UP > TAKE SPELL BOOK, NOTEBOOK, ANCIENT KEY AND SEXTANT > DOWN > NORTHEAST > EAST > DOWN > UNLOCK DOOR WITH ANCIENT KEY > OPEN DOOR > EAST > TAKE ALL BUT LAB FLASK > ATTACH ENVELOPE FEEDER TO APPLIANCE > ATTACH EGGBEATER TO APPLIANCE > ATTACH ANTENNA TO APPLIANCE > ATTACH RATCHET TO APPLIANCE > ATTACH SEXTANT TO APPLIANCE > ATTACH NOZZLE TO APPLIANCE > DROP ALL > PUSH WHITE BUTTON AND BLACK BUTTON > ENTER APPLIANCE > SET DIAL TO 1 > SET COLORED DIAL TO WHITE SPOT > PULL LEVER > LEAVE APPLIANCE > ENTER APPLIANCE > TAKE DIAMOND > LEAVE APPLIANCE > TAKE SPELL BOOK, NOTEBOOK AND MOUSTACHE > WEST > UP > SOUTH > EAST > NORTH > CUT GLASS WITH DIAMOND > OPEN WOOSH BOX > TAKE HOW-TO BOOK > SOUTH > WEST > NORTH > EAST Wait until the class starts. Wait until Professor Wartytoads asks you to FRIMP the doughnut. > FRIMP DOUGHNUT Wait until Professor Wartytoads asks the class to close their eyes. > CLOSE EYES > BIP > WAIT > WEST > UP > UP > UP > WOOSH STATUE > UP > PUT MOUSTACHE ON STATUE > DOWN > DOWN > DOWN > READ HOW-TO BOOK > TAKE COUPON > TAKE SHEET METAL BENDER Wait until the clock starts chiming. > OPEN FOGWACKA BOX > DOWN > DOWN > WEST > SOUTH Wait until class starts. Wait until class ends. > EAST > NORTH > UP > TAKE ALL FROM CUBBY Wait until class starts. Wait until you receive a lump of iron. > WAIT > WAIT > PUT IRON IN BOWL > OPEN ORANGE BOTTLE > OPEN GREEN SHAKER > OPEN BROWN POUCH > OPEN GRAY POUCH > POUR EWC-1 IN BOWL > PUT MTC+ IN BOWL > PUT MTC+ IN BOWL > PUT TRANSELERATOR IN BOWL > WAIT 10 MINUTES > PUT TRANSTOP IN BOWL > TAKE COPPER > DROP ALL SHAKERS, ALL POUCHES AND ORANGE BOTTLE > TAKE SMALL KEY > DOWN > WEST > SOUTH > SOUTH > TAKE CASSEROLE > EAT CASSEROLE > EAT CASSEROLE > EAT CASSEROLE > WAIT UNTIL 9:05 > WAIT > WAIT > WAIT > UP > UP > LISTEN TO DUCT Wait until you get sleepy. > SLEEP Wait until you receive your assignment. > WAIT > UP > UP > LISTEN TO DUCT > TAKE BENDER, SPELL BOOK, NOTEBOOK, BOTTLE AND LARVA > DOWN > NORTHEAST > SOUTHEAST > SOUTH > SOUTHEAST > OPEN DESK > OPEN SRINKO BOX > NORTHWEST > NORTH > NORTH > DOWN > EAST > ATTACH SHEET METAL BENDER TO APPLIANCE > DROP ALL > PUSH WHITE BUTTON AND BLACK BUTTON > ENTER APPLIANCE > SET POWER DIAL TO 2 > SET GREEN DIAL TO SHRUB PICTURE > PUSH RIGHT BUTTON > PULL LEVER > LEAVE APPLIANCE > ENTER APPLIANCE > TAKE BUSH > LEAVE APPLIANCE > TAKE SPELL BOOK, NOTEBOOK, BLUE BOTTLE AND LARVA > WEST > UP > SOUTH > SOUTHWEST > SOUTHWEST > DOWN > SHAKE BUSH > SRINKO MASCOT > SRINKO MASCOT > SRINKO MASCOT > OPEN BLUE BOTTLE > FREE MASCOT > PISEKS LARVA > FRIMP MANHOLE COVER > DOWN > EAST > SOUTHEAST > PUSH SQUARE BUTTON > NORTHWEST > WEST > FRIMP MANHOLE COVER > UP > UP > SOUTHWEST > OPEN DOOR > NORTHWEST > UP > DROP BLUE BOTTLE > OPEN DRESSER > TAKE FROCK > DOWN > TAKE DONKEY HARNESS > SOUTHEAST > NORTH > EAST > NORTHEAST > NORTH > DOWN > EAST > ATTACH DONKEY HARNESS TO APPLIANCE > DROP BUSH AND FROCK > WEST > UP > SOUTH > EAST > UP > WAIT UNTIL 1:30 > TAKE MOODHORN > WAIT > VOMP SPRATZ PLUNGER > WAIT > TRIB HIGH GLUPP KEY > THRUB HIGH GLUPP KEY > WAIT > OSCILLOOP HALF-BURM LEVER > WAIT > FROMBULATE SHNOODAL VALVE > WAIT > WOOZLE RIGHT GALUMPH PEDAL > WAIT > INTROWIG BUBBERBUM SLIDE > EXTROWIG BUBBERBUM SLIDE Wait until Professor Catwhosingsatdawn leaves. > DOWN > DOWN > TAKE PELLET > FRIMP MANHOLE COVER > DOWN > SOUTHWEST > SOUTHWEST > SOUTH > PUSH ROUND BUTTON > SOUTHEAST > OPEN UGUGOOWAH BOX > WAIT UNTIL 9:05 > WAIT > WAIT > WAIT > UP > UP > LISTEN TO DUCT > WAIT > SLEEP Wait until you receive your assignment. > WAIT > UP > UP > LISTEN TO DUCT > TAKE SPELL BOOK, SMALL KEY, MOODHORN, BOWL AND CASSEROLE > DOWN > NORTHEAST > EAST > DOWN > EAST > DROP ALL > PUSH WHITE BUTTON AND BLACK BUTTON > ENTER APPLIANCE > SET GREEN DIAL TO MOSS PICTURE > PUSH LEFT BUTTON > PULL LEVER > LEAVE APPLIANCE > ENTER APPLIANCE > TAKE SPATULA MOSS > SET POWER DIAL TO 3 > PULL RED CORD > PULL RED CORD > PULL GREEN CORD > PULL LEVER > LEAVE APPLIANCE > TAKE BOWL AND CASSEROLE > ENTER APPLIANCE > SHOW CASSEROLE TO SQUIRREL > PUT SQUIRREL VOMIT IN BOWL > PUT SPATULA MOSS IN BOWL > LEAVE APPLIANCE > DROP CASSEROLE > TAKE SPELL BOOK, SMALL KEY, MOODHORN AND BUSH > WEST > UP > SOUTH > SOUTH > EAST > DROP MOODHORN > SIT > WEST > NORTH > OPEN TREE STUMP > OPEN YUHPEE BOX > NORTH > DOWN > TAKE GOLD > OPEN KWELP BOX > TAKE GOLD > KWELP FRESCO > SOUTH > SOUTH > YUHPEE BORK > GIVE GOLD TO BORK > ENTER SHIP > TAKE MOODHORN > NORTHWEST > UNLOCK DESK WITH SMALL KEY > OPEN DESK > READ NOTE > DROP NOTE AND SMALL KEY > SOUTHWEST > NORTH > EAST > DOWN > WAIT UNTIL 4:00 Wait until Cowpatty and Professor Hiddenmolar enter. > LISTEN TO CONVERSATION > UP > WEST > SOUTHWEST > WEST > SHAKE BUSH > DOWN > SOUTH > WAIT UNTIL 5:00 Wait until the toast begins. > DRINK SPEED POTION Perform the Summer Heat Moodhorn musical piece as described in the manual. [+] > DROP MOODHORN AND BOWL > TAKE COOKIE CUTTER Wait until you are taken by the HDP upperclassmen. > WAIT > WAIT > WAIT > UP > UP > LISTEN TO DUCT > WAIT 15 MINUTES > SLEEP Wait until you receive your assignment. > WAIT > UP > UP > LISTEN TO DUCT > TAKE SPELL BOOK, CUTTER, COUPON, PELLET AND COPPER > DOWN > NORTHEAST > EAST > DOWN > EAST > ATTACH COOKIE CUTTER TO APPLIANCE > DROP ALL > PUSH WHITE BUTTON AND BLACK BUTTON > ENTER APPLIANCE > SET POWER DIAL TO 4 > PULL LEVER > LEAVE APPLIANCE > TAKE SPELL BOOK, COUPON AND COPPER. > TAKE FROCK, PASS AND PELLET > GIVE FROCK TO EVE > EVE, FOLLOW ME > WEST > UP > WEST > NORTH > EAST > EAST > EAST > EAST > SOUTH > GIVE COUPON TO PROPRIETOR > NORTH > NORTH > NORTHWEST > TAKE TABLECLOTH > SOUTHEAST > NORTHEAST > TAKE DENTAL FLOSS > SOUTHWEST > EAST > GIVE DENTAL FLOSS TO EVE > GIVE TABLECLOTH TO EVE > WEST > PISEKS SAPLING > UP > FOGWACKA > FIX PLUMBING > WEST > UNLOCK DOOR WITH KEY > OPEN DOOR > WEST > READ INVITATION > FIX SINK > EAST > EAST > DOWN > EAST > TAKE NEW CLOAK > WEST > EVE, STAY > EAST > TAKE OFF OLD CLOAK > WEAR NEW CLOAK > WEST > EVE, FOLLOW ME > NORTH > GIVE INVITATION TO EVE > GIVE PELLET TO EVE > WAIT UNTIL 2:55 > EVE, CROSS CORDON > EVE, PUT PELLET IN PUNCH BOWL > SOUTH > TAKE GARTER BELT > SOUTH > WEST > WEST > WEST > WEST > SOUTH > EAST > DOWN > EAST > ATTACH GARTER BELT TO APPLIANCE > WEST > UP > WEST > SOUTHWEST > UP > WAIT UNTIL 9:05 > WAIT > WAIT > WAIT > UP > UP > LISTEN TO DUCT > WAIT > SLEEP Wait until you receive your assignment. > READ MISSIVE > UP > UP > LISTEN TO DUCT > TAKE SPELL BOOK AND GIBBOUS WRENCH > DOWN > NORTHEAST > EAST > DOWN > EAST > DROP ALL > PUSH WHITE BUTTON AND BLACK BUTTON > ENTER APPLIANCE > SET POWER DIAL TO 5 > SET LEFT DIAL TO J > SET RIGHT DIAL TO 3 > PULL LEVER > WAIT > LEAVE APPLIANCE > TAKE SPELL BOOK AND GIBBOUS WRENCH > WEST > UP > WEST > NORTH > WEST > WEST > WEST > WEST > WEST > WEST > WEST > WEST > NORTH > NORTH > DEPLUMIT > TAKE GOLD > OPEN KWELP BOX > TAKE GOLD > UP > SOUTH > WEST > GREET LOLA > SHOW GOLD TO LOLA > EAST > GIVE TICKET TO GUARD > WAIT UNTIL 1:00 Wait until the queen rides by. > MOON QUEEN > OPEN DRAIN > CLOSE DRAIN > FIX SINK > TURN ON HOT WATER > PUT COIN IN HOT WATER > LOOK AT COIN > KWELP COIN > TAKE BUBBLEWAND > WEST > WEST > SOUTH > EAST > EAST > EAST > EAST > EAST > EAST > EAST > EAST > SOUTH > SOUTHWEST > UP > TAKE LARVA, BEDSHEET AND BUSH > DOWN > NORTHEAST > EAST > DOWN > EAST > ATTACH BUBBLEWAND TO APPLIANCE > PISEKS LARVA > DROP ALL > PUSH WHITE BUTTON AND BLACK BUTTON > TAKE SPELL BOOK, FIREFLY, BUSH AND BEDSHEET > WAIT > WAIT > WAIT > ENTER APPLIANCE > SET LEFT DIAL TO G > SET RIGHT DIAL TO 7 > PULL LEVER > WAIT > LEAVE APPLIANCE > DEPLUMIT > UGUGOOWAH > SOUTHEAST > SOUTH > FRIMP MANHOLE COVER > UP > UP > WEST > WEST > SOUTH > UP > PUSH BUTTON > PUSH PASTRY CART NORTH > PUSH PASTRY CART NORTH > PUT BODY ON CART > COVER BODY WITH BEDSHEET > TAKE PORTRAIT > PUSH CART SOUTH Wait until Joey Rottenwood arrives. > SHAKE BUSH > TAKE WAND > PUSH CART SOUTH > DOWN > NORTH > EAST > NORTH > EAST > DEPLUMIT > ATTACH BUBBLEWAND TO APPLIANCE > DROP ALL > PUSH WHITE BUTTON AND BLACK BUTTON > TAKE PORTRAIT AND SPELL BOOK > ENTER APPLIANCE > TURN POWER DIAL TO 6 > KWELP PORTRAIT > PULL LEVER > LEAVE APPLIANCE

Spellcasting 101: Sorcerers Get All The Girls

> OPEN RIGHT WINDOW > LOOK OUT RIGHT WINDOW > TAKE HAY > DROP HAY OUT RIGHT WINDOW > OPEN LEFT WINDOW > OPEN DRAWER > TAKE APPLICATION AND LOVE NOTE > JUMP OUT LEFT WINDOW > OPEN SHED > LOOK UNDER ROCK > TAKE RUSTY KEY > PUSH MISS BEANCOUNTER > TAKE RUSTY KEY > UNLOCK SHED WITH RUSTY KEY > OPEN SHED DOOR > WEST > WEAR OVERALLS > EAST > EAST > ENTER LONG LINE > WAIT > WAIT Use the registration form to answer the three questions. [+] > EAST > EAST > SIT > GUB TREE > ZEM SELF > SOUTH > KILL ATOMIC DRAGON WITH SWORD > VAI IVY > CLIMB IVY > PULL LEVER > FREE DAMSEL > NORTH > SOUTHWEST > WEST > SOUTHWEST > WAIT 6 HOURS Wait until you receive the spell box. > NORTHEAST > NORTHWEST Wait until Gretchen appears. > ESCORT GRETCHEN > SOUTH > EAST > PUT GRETCHEN IN BED > SEARCH GRETCHEN If in Naughty mode: > SEARCH GRETCHEN > SLEEP > OPEN SKONN BOX > TAKE SPELL BOOK AND EMBOSSED KEY > WEST > SOUTHWEST > UNLOCK DOOR WITH EMBOSSED KEY > OPEN DOOR > NORTHWEST > OPEN FRIMP BOX > SOUTHEAST > EAST > NORTHEAST > FRIMP TRAP DOOR > OPEN TRAP DOOR > DOWN > SOUTHEAST > SOUTH > EAST > EAST > SOUTHWEST > WEST > SOUTH > WEST > WEST > DOWN > OPEN DISPAR BOX > UP > NORTHEAST > NORTH > NORTH > NORTH > WAIT UNTIL 11:30 > FRIMP TRAP DOOR > OPEN TRAP DOOR > UP > UP > TAKE POPULAR BOOK > SKONN BUST > UP > OPEN KABBUL BOX > DOWN > DOWN > WEST > WAIT 6 HOURS > WAIT 45 MINUTES > SOUTH > UP > SIT > YES > ASK PROFESSOR ABOUT APPLIANCE > WAIT If in Nice mode: > CLEAN DISHES Else: > SCORE WITH HILLARY > EAST > WAIT UNTIL 10:00 > WAIT > SLEEP > TAKE SPELL BOOK > WEST > NORTHEAST > EAST > WAIT UNTIL 13:00 Note you receive the talisman. > TAKE SPELL BOOK > SIT > GUB TREE > ZEM SELF > SOUTH > KILL ATOMIC DRAGON WITH SWORD > VAI IVY > CLIMB IVY > PULL LEVER > FREE DAMSEL If in Naughty mode: > SCORE WITH DAMSEL Wait until the simulation ends. > WEST > SOUTHWEST > UP > DISPAR SURFBOARD > TAKE SURFBOARD > OPEN BLUBBA BOX > DOWN > SOUTHWEST > PUT SURFBOARD IN WATER > STAND ON SURFBOARD > TURN RIGHT DIAL TO TICK > TURN LEFT DIAL TO 6 > PUSH BUTTON Wait until you reach the Island of Lost Soles. > READ SIGN > KABBUL BLAISE > KABBUL ASHBY > KABBUL BERNIE > KABBUL CHARLIE > KABBUL CHARLOTTE > SOUTHEAST > KABBUL ROD > KABBUL BARB > KABBUL BROOKE > KABBUL CLIFFORD > KABBUL SANDFORD > KABBUL BRIDGITTE > NORTH > KABBUL PEG > KABBUL JIM > KABBUL JACK > KABBUL MATT > KABBUL BELLE > KABBUL DOLLY > KABBUL MIKEY > KABBUL CARMEN > OPEN DOOR > EAST > OPEN SAFE > KABBUL TY > KABBUL ADAM > KABBUL BUCK > KABBUL ADLAI > KABBUL JULES > KABBUL KITTY > KABBUL PENNY > KABBUL WILMA > KABBUL PIERRE > KABBUL WILBUR > KABBUL WILLIE > KABBUL WILTON > KABBUL WILHELM > KABBUL WILLIAM > KABBUL NICHOLAS > KABBUL WILL > SLEEP > TAKE SPELL BOOK AND TALISMAN > DOWN > KABBUL LUCY > KABBUL BETTY > KABBUL DAISY > KABBUL DUSTY > KABBUL GABBY > KABBUL HARDY > KABBUL LACEY > KABBUL ARCHIE > KABBUL CONNIE > KABBUL GOLDIE > SOUTH > KABBUL CY > KABBUL MIKE > KABBUL BLAIR > KABBUL CAROL > KABBUL MELODY > KABBUL WINNIE > KABBUL HUMPHREY > KABBUL NOEL > NORTHEAST > KABBUL LULU > KABBUL BOBBY > KABBUL BILLY > KABBUL LAURIE > KABBUL GAYLORD > KABBUL LUCILLE > WEST > UP > EAST > KABBUL PAT > KABBUL STU > KABBUL FRANK > KABBUL PATTY > KABBUL RICKY > KABBUL WALDO > KABBUL SHERRY > UP > KABBUL BO > KABBUL TOM > KABBUL BILL > KABBUL BUNNY > KABBUL KNUTE > KABBUL TEDDY > KABBUL KERMIT > DOWN > WEST > WEST > NORTH > KABBUL DAWN > KABBUL GAIL > KABBUL LEIF > KABBUL ROBIN > KABBUL ERNEST > KABBUL WOODROW > KABBUL WOLFGANG > SOUTHWEST > STAND ON BOARD > TURN RIGHT DIAL TO PIG > TURN LEFT DIAL TO 4 > PUSH BUTTON Wait until you reach the Island Where Time Runs Backwards. > DROP WAYBREAD > SOUTH > SOUTHWEST > JUMP > WAIT > WAIT > ENTER SMALL MUDBATH > ENTER MEDIUM MUDBATH > ENTER LARGE MUDBATH > UP > EAT SMALL WAYBREAD > EAT MEDIUM WAYBREAD > EAT LARGE WAYBREAD If in Nice mode: > PLAY CHESS WITH SMALL NUN > PLAY CHESS WITH MEDIUM NUN > PLAY CHESS WITH LARGE NUN Else: > HAVE SEX WITH SMALL CONCUBINE > HAVE SEX WITH MEDIUM CONCUBINE > HAVE SEX WITH LARGE CONCUBINE > EAST > OPEN DOOR > READ SIGN > NORTHWEST > LOOK AT PEDESTAL > NORTH > GIVE BUNDEROT BOX TO DIRECTOR > GET OFF SURFBOARD > OPEN BUNDEROT BOX > TURN RIGHT DIAL TO SLUG > TURN LEFT DIAL TO 8 > PUSH BUTTON Wait until you reach the Island of the Amazons. > SOUTHWEST > WEST If in Nice mode: > FIX LEAKY PIPE Else: > SCORE WITH AMAZON > FRIMP BED > TAKE BONNET > OPEN CHEST > TAKE SHOES > UP > OPEN WARDROBE > TAKE GOWN > UP > EAST > SOUTH > TAKE SWORD, POMEGRANATE AND LIPSTICK > NORTH > WEST > UNDRESS > WEAR GOWN, BONNET, SHOES AND LIPSTICK > EAST > NORTHEAST > STAND ON SURFBOARD > UNDRESS > WEAR CLOAK > TURN RIGHT DIAL TO BAT > TURN LEFT DIAL TO 14 > PUSH BUTTON Wait until you reach the Restaurant at the End of the Ocean. > OPEN MAJJELLO BOX > NORTH > ORDER PYGMY SHARK > WAIT > BUNDEROT SHARK > OPEN MAJJELLO BOX > SOUTH > STAND ON SURFBOARD > MAJJELLO RIGHT DIAL > TURN RIGHT DIAL TO BOA > TURN LEFT DIAL TO 10 > PUSH BUTTON Wait until you reach the Island of Gods. > UNLOCK ISLAND WITH BIG KEY > NORTH > NORTH > WEST > WAIT > HIDE BEHIND CURTAIN Wait until Ocarina finds you.
If in Nice mode: > HELP GODDESS Else:br; > SCORE WITH GODDESS Note you receive the GWEEK spell box. > OPEN GWEEK BOX > GWEEK GARBAGE > BUNDEROT GARBAGE > OPEN GOBERDUNA BOX > SOUTH > SOUTH > SOUTH > STAND ON SURFBOARD > TURN RIGHT DIAL TO PIG > TURN LEFT DIAL TO 13 > PUSH BUTTON Wait until you reach the island. > GOBERDUNA LOK PIK MONSTER > EAST > GUB TREE > ZEM SELF > SOUTH > KILL ATOMIC DRAGON WITH SWORD > VAI IVY > CLIMB IVY > PULL LEVER > FREE LOLA > TAKE PURSE > OPEN PURSE > OPEN TRAP DOOR > DOWN > KABBUL ART > LOLA, STAND ON GOLD X > ART, STAND ON SILVER X > STAND ON BRONZE X > WEST > GIVE POPULAR BOOK TO JOEY > WAIT > WAIT > WAIT > CAST BLUBBA > BURN SPELL BOOK WITH FLAMETHROWER > OPEN EKSLAKSIA BOX

Sorcerer

> WAIT > FROTZ SELF > STAND UP > WEST > WEST > MOVE WALL HANGING > TAKE KEY > LOOK AT DESK > OPEN DRAWER > TAKE JOURNAL > EAST > SOUTH > WEST > TAKE SCROLL > EAST > SOUTH > WEST > TAKE MATCHBOOK AND OCHRE VIAL > OPEN OCHRE VIAL > DRINK OCHRE POTION > EAST > READ MATCHBOOK > OPEN RECEPTACLE > PUT MATCHBOOK IN RECEPTACLE > DROP OCHRE VIAL > LOOK AT SCROLL > GNUSTO GASPAR > OPEN JOURNAL > READ JOURNAL Note the current code. > OPEN RECEPTACLE > TAKE ORANGE VIAL > EAST > TAKE SCROLL > LOOK AT SCROLL > GNUSTO MEEF > WEST > DOWN Find the current code in the Infotater. [+] Press the buttons in the order corresponding to the current code. > TAKE SCROLL > LOOK AT SCROLL > AIMFIZ BELBOZ > NORTHEAST > DOWN > DOWN > SOUTH > LEARN IZYUK > IZYUK SELF > WEST > WEST > WEST > NORTH > TAKE ZORKMID > SOUTH > EAST > LEARN IZYUK > IZYUK SELF > EAST > EAST > NORTH > UP > UP > EAST > NORTHEAST > LEARN PULVER > PULVER RIVER > NORTH > NORTHEAST > TAKE SCROLL AND BAT GUANO > LOOK AT SCROLL > GNUSTO FWEEP > DOWN > SOUTHWEST > UP > WEST > LEARN IZYUK > WEST > IZYUK SELF > NORTHEAST > SOUTHEAST > EAST > LOWER FLAG > LOOK AT FLAG > TAKE AQUA VIAL > EAST > LOOK IN CANNON > DROP BAT GUANO IN CANNON > TAKE SCROLL > LOOK AT SCROLL > WEST > WEST > SLEEP > LEARN IZYUK > LEARN IZYUK > IZYUK SELF > NORTHWEST > SOUTHWEST > IZYUK SELF > EAST > EAST > DOWN > DOWN > EAST > WAKE GNOME > GIVE ZORKMID TO GNOME > EAST > EAST > NORTH > NORTH > LEARN FWEEP > LEARN FWEEP > LEARN FWEEP > DROP ALL > EAST > FWEEP SELF > NORTH > EAST > SOUTH > SOUTH > WEST > DOWN > EAST > EAST > NORTH > NORTH > UP > UP > SOUTH > EAST > TAKE SCROLL > PUT SCROLL IN HOLE > FWEEP SELF > WEST > WEST > SOUTH > EAST > DOWN > DOWN > WEST > WEST > UP > UP > NORTH > NORTH > DOWN > EAST > FWEEP SELF > SOUTH > EAST > NORTH > DOWN > WEST > SOUTH > WEST > UP > WEST Wait until the Fweep spell wears off. > TAKE ALL > SOUTH > SOUTH > EAST > TAKE PARCHMENT SCROLL > LOOK AT PARCHMENT SCROLL > GNUSTO SWANZO > WEST > WEST > WEST > SEARCH GNOME > SLEEP > WEST > WEST > SOUTHWEST > DOWN > SOUTH > SOUTHWEST > WEST > GIVE ZORKMID TO GNOME > WEST > WEST > SOUTH > OPEN AQUA VIAL > DRINK AQUA POTION > DROP AQUA VIAL > TAKE BALL > THROW BALL AT BUNNY > LOOK AT GLITTERING SCROLL > GNUSTO MALYON > NORTH > EAST > EAST > NORTHEAST > SOUTH > LEARN MALYON > YONK MALYON > MALYON DRAGON > SOUTH > OPEN ORANGE VIAL > EAST > WAIT > DRINK ORANGE POTION > LOOK AT TWIN Note the combination number. > GIVE SPELL BOOK TO TWIN > EAST > SET DIAL TO .. Replace .. with the combination number. > OPEN DOOR > EAST > DROP ALL > TAKE ROPE > UP > SOUTHWEST > TIE ROPE TO TIMBER > NORTHWEST > WEST > PUT BEAM OVER CHUTE > DROP ROPE DOWN CHUTE > DOWN > TAKE SCROLL > LOOK AT SCROLL > GOLMAC SELF > OPEN LAMP > TAKE SMELLY SCROLL > DOWN > TWIN, THE COMBINATION IS .. Replace .. with the combination number. > WAIT > DOWN > LOOK AT SCROLL > GNUSTO VARDIK Wait until the vilstu potion wears off. > SLEEP > NORTHEAST > LEARN MEEF > DROP SPELL BOOK > SOUTH > DOWN > MEEF SPENSEWEED > OPEN CRATE > TAKE GRUE REPELLENT > UP > NORTH > TAKE SPELL BOOK > NORTH > LEARN MEEF > MEEF PLANTS > LEARN VARDIK > VARDIK SELF > SPRAY REPELLENT ON SELF > WEST > WEST > OPEN WHITE DOOR > LEARN SWANZO > SWANZO BELBOZ

Scapeghost: Poltergeist

Transfer your points from the previous episodes. > WEST > SOUTH > SOUTH > EAST > LOOK VAN > HIDE IN VAN Wait until Big John and Weasel get out at the barn. > WEST > WEST Note the taxi at the back of the barn. > SEARCH HAY > TAKE SPRAYER > EAST > NORTHEAST > NORTH > TOUCH CONNECTORS WITH SPRAYER > SOUTH > SOUTHWEST > IN > LOOK CUPBOARD > PULL CIRCUIT BREAKER > EAST Wait until John leaves. > WEST > UP > UP > WEST > WAIT > WAIT > WAIT > WAIT Note that John needs to be distracted. > TAKE BULB > DROP BULB > TAKE GLASS > EAST > DOWN > DOWN > DOWN > WAIT FOR WEASEL > WAIT > IN > NORTH > WAIT 4 Note you hear Big John mutter. > MANIFEST > CUT ROPES WITH GLASS > SOUTH > WAIT FOR WEASEL > PUSH HAMMER > MANIFEST > SARAH, TIE WEASEL > OUT > UP > UP > PUSH STAIR > SARAH, GO TO TAXI, DEFLATE TYRES, GO TO ME > WAIT 8 Note Sarah deflated the taxi’s tires. > DOWN > SARAH, HIDE IN CUPBOARD, WAIT FOR ME > UP > UP > WEST Wait until John needs to be distracted quickly. > COOL JOHN > EAST > DOWN > DOWN > EAST > WEST > UP > UP > WEST Wait until John will notice the police soon. > CHARGE LAMPHOLDER Wait until John will notice the police soon. > BLOW CURTAINS > EAST > WEST > MANIFEST > EAST > DOWN > DOWN > MANIFEST > SARAH, EAST, TAKE BRIEFCASE, WEST, HIDE IN CUPBOARD, WAIT FOR ME Note Sarah takes the briefcase. > OUT > WEST > DEFLATE TYRES Wait until you hear the car approach. Wait until John arrives. > BEND KEY Wait until the taxi arrives. > GET IN TAXI > MANIFEST Repeat until you overcome Severian.

Scapeghost: Haunted House

Transfer your points from episode 1: November Graveyard. > NORTH > NORTH > EAST > NORTH > NORTH > WAIT Joe should note now you should move away to avoid the headlights. > SOUTH > NORTH > NORTH > NORTH > NORTH Note that you crossed the green. > CONCENTRATE > WEST > IN > WAIT > WAIT > EAST > UP > WAIT > EAST > WEST > OUT > WEST > CONCENTRATE > DIG > TAKE CARD > EAST > IN > DROP CARD > LOOK DIRECTORY > LOOK BOOKMARK > JOE, WAIT 1, TAKE BOOKMARK > TAKE BOOKMARK Note the envelope evidence is planted. > UP > REMOVE BULB > OUT > WEST > LOOK DITCH > LOOK BRANCH > COOL WATER > TAKE MAP > EAST > IN > DROP MAP > EAST > REACH IN CHIMNEY > WEST > OUT > EAST > REACH THROUGH WALL > JOE, WEST, IN, EAST, REACH THROUGH WALL > WAIT 3 > REACH THROUGH WALL > WEST > IN > EAST > TAKE PAPER > READ PAPER > WEST > DROP PAPER > PUSH SWITCH > WEST > REMOVE BULB > TAKE FOIL > PUT FOIL IN LAMPHOLDER > PUSH SWITCH > EAST > CONCENTRATE > WAIT > WAIT > WAIT > WAIT > WAIT > WAIT > UP > UP > LOOK TANK > GO THROUGH GAP > TAKE PLUG > TIE PLUG TO LUKE > TAKE SOCKET > DOWN > OPEN PANEL > PUT SOCKET IN PANEL > CLOSE PANEL > PUSH CLOCK > DOWN > TAKE PLUG > UP > NORTH > THROW PLUG AT MIRROR > TAKE BRIEFCASE > SOUTH > DOWN > DROP BRIEFCASE > WEST > PUSH BOTTLE > HEAT VAPOUR > BLOW CURTAINS > EAST Wait until the fire brigade finds Luke’s body.

Scapeghost: November Graveyard

> WAIT 3 > WEST > LOOK DETECTIVE > SOUTH > SOUTH > LOOK VAULT > LOOK BAGS > NORTH > NORTH Wait until the ghost arrives. > GHOST, HELLO > NORTH > WAIT > NORTH > NORTH > WAIT > SOUTHWEST > WEST > WAIT > WAIT > NORTHWEST > WAIT > SOUTHWEST > SOUTH > WAIT > SOUTH > SOUTH > WAIT > WAIT > NORTH > EAST > EAST > LOOK LOCK > NORTHEAST > EAST > TAKE THISTLEDOWN > WEST > WEST > WEST > NORTHWEST > TAKE PETAL > NORTHEAST > EAST > SOUTHEAST > TAKE LEAF > SOUTH > SOUTH > TAKE MATCHBOOK > EAST > TAKE PEBBLE > LOOK NEW WREATH > TAKE WHITE CARD > WEST > WEST > WEST > SEARCH BRANCHES > LOOK FADED WREATH > TAKE YELLOW CARD > EAST > EAST > EAST > PUT YELLOW CARD ON NEW WREATH > WEST > SOUTH > FOLLOW DOG > PAT DOG > PAT DOG > PAT DOG > EXAMINE DOG > TAKE FISHBONE > GO TO MY GRAVE > WAIT FOR DOG > TAKE WREATH > NORTH > NORTH > NORTH > WAIT FOR DOG Note Edna and Bert will help you now. > EDNA, FOLLOW ME > BERT, FOLLOW ME > SOUTH > SOUTHWEST > SOUTHWEST > WEST > TAKE BRANCH > EAST > EDNA, WAIT 3, PUSH SHORT LEVER > BERT, WAIT 2, PUSH MEDIUM LEVER > JOE, WAIT 1, PUSH LONG LEVER > PUSH BARREL > PULL HANDLE > IN > TAKE WATCH > OUT > WEST > WEST > SOUTH > PUT WATCH IN VASE > EDITH, FOLLOW ME > NORTH > EAST > EAST > IN > TAKE BELL > OUT > NORTHWEST > WEST > WAIT > WAIT > TIE BELL TO DOGWOOD BUSH > VIOLET, FOLLOW ME > SOUTHEAST > EAST > IN > PUSH SWITCH > WEST > WEST > IN > PUSH SWITCH > WAIT FOR COLONEL > COLONEL, FOLLOW ME > OUT > NORTH > NORTH > WAIT > WAIT > PUSH URN > DAVID, FOLLOW ME > SOUTH > SOUTH > NORTHEAST > NORTH > LOOK STONEWORK > LOOK PLINTH > LOOK STATUE > WAKE STATUE > ALEX, FOLLOW ME > SOUTH > SOUTHWEST > IN > DAVID, WAIT 1, PUSH BUTTON > PUSH BUTTON > OUT > NORTHEAST > DAVID, WAIT 1, PUSH SUNDIAL > PUSH SUNDIAL > TAKE GNOMON > SOUTH > SOUTH > PUSH WALL

Wishbringer

> SOUTH > WAIT > TAKE ENVELOPE > NORTH > WEST > WEST > YES > NORTH > WAIT > GIVE ENVELOPE TO GRAVEDIGGER > WAIT > DOWN > TAKE BONE > UP > SOUTH > EAST > EAST > EAST > GIVE BONE TO POODLE > NORTH > WAIT > TAKE PAPER > NORTH > LOOK IN FOUNTAIN > TAKE COIN > NORTH > NORTH > NORTH > NORTH > EAST > UP > WEST > NORTH > UP > EAST > SOUTH > UP > OPEN DOOR > ENTER MAGICK SHOPPE > WAIT > WAIT > GIVE ENVELOPE TO WOMAN > OPEN ENVELOPE > READ LETTER TO WOMAN > WAIT > TAKE CAN > WAIT > WAIT From now on, you need to avoid the marching boots. > DOWN > NORTH > WEST > DOWN > SOUTH > EAST > DOWN > TAKE BRANCH > TAKE BRANCH > WEST > OPEN CAN > TAKE CAN > CRUSH CAN > DROP CAN > TAKE STONE > OPEN GATE > SOUTH > SOUTH > WEST > SOUTH > PUT BRANCH IN PIT > TAKE BRANCH > DIG IN SAND > TAKE WHISTLE > BLOW WHISTLE > WEST > WAIT > TAKE HAT > WAIT > BLOW WHISTLE > DROP BRANCH > SOUTH > YES > EAST > DOWN > NORTH > EAST > LOOK AT HOLE > PUSH BED > UP > TAKE BLANKET > DOWN > NORTH > EAST > PUT BLANKET ON GRUE > OPEN FRIDGE > TAKE EARTHWORM > WEST > WEST > PUSH STUMP > UP > NORTH > EAST > EAST > SOUTH > OPEN MAILBOX > WAIT > WAIT > WAIT > NORTH > EAST > GIVE HAT TO PELICAN Note the magic word. > WEST > WEST > SOUTH > SOUTH > LOOK IN FOUNTAIN > PUT EARTHWORM IN FOUNTAIN > TAKE TOKEN > EAST > BUY TICKET > ENTER THEATER > GIVE TICKET TO GRAVEDIGGER > NORTH > LOOK UNDER SEAT > TAKE GLASSES > SOUTH > LEAVE > YES > EAST > SOUTH > PUT TOKEN IN SLOT > PUSH JOYSTICK WEST > PUSH JOYSTICK WEST > PUSH JOYSTICK SOUTH > PUSH JOYSTICK SOUTH > PUSH BUTTON > YES > YES Say the magic word. > SOUTH > WAIT > GIVE NOTE TO CRISP > TAKE COAT > LOOK IN COAT > TAKE KEY > UNLOCK CHAINS WITH KEY > PULL LEVER > TAKE NOTE > READ NOTE > OPEN HATCH > UP > UP > WEAR GLASSES > TAKE BROOM > LOOK AT PANEL > FLIP SECOND SWITCH > DOWN > TAKE OFF GLASSES > MOVE PAINTING > TURN CRANK > NORTH > NORTH > EAST > ALEXIS, HEEL > OPEN DOOR > ENTER COTTAGE > TAKE STEEL KEY > LEAVE > NORTH > UNLOCK DOOR WITH STEEL KEY > ENTER LIBRARY > WAIT > SOUTH > LOOK AT SCULPTURE > BREAK CASE WITH BROOM > PUT STONE IN SCULPTURE > YES > YES > KNOCK ON DOOR

The Witness

> NORTH > NORTH > RING BELL > EAST > WAIT > SIT DOWN IN WOODEN CHAIR > READ NOTE > WAIT UNTIL 9:10 Waiting automatically stops when Linder is shot. > DROP TELEGRAM, MATCH BOOK AND NOTE > STAND UP > PUSH BUTTON > LOOK AT CLOCK > PHONG, GIVE ME THE KEYS > LOOK AT KEYHOLE > TAKE POWDER > LOOK AT WINDOW > TAKE GREEN WIRE > UNLOCK CLOCK > WEST > NORTH > NORTH > ANALYZE POWDER > OPEN BUTLER DOOR > WEST > OPEN MYSTERY BOOK > TAKE RECEIPT > READ RECEIPT > EAST > EAST > UNLOCK BACK DOOR > OPEN BACK DOOR > EAST > SOUTH > LOOK AT FOOT PRINTS > WAIT FOR DUFFY > ANALYZE FOOT PRINTS > SOUTH > TAKE GUN > WEST > LOOK AT FOOT PRINTS > ANALYZE FOOT PRINTS > MATCH BACK-YARD CAST WITH SIDE-YARD CAST > ANALYZE HANDGUN > WEST > NORTH > EAST > UNLOCK WORKSHOP DOOR > OPEN WORKSHOP DOOR > UNLOCK GARAGE DOOR > OPEN GARAGE DOOR > EAST > LOOK AT GREEN WIRE SPOOL > MATCH GREEN WIRE PIECE WITH GREEN WIRE SPOOL > WEST > NORTH > NORTH > NORTH > NORTH > NORTH > MATCH BACK-YARD CAST WITH SHOES > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > EAST > WAIT FOR DUFFY > WAIT FOR MONICA > SHOW RECEIPT TO MONICA > WAIT 30 MINUTES Wait until Monica leaves. > WEST > NORTH > EAST > WEST > NORTH > NORTH > EAST > NORTH > WAIT FOR MONICA > ASK ABOUT MR. LINDER > ASK ABOUT GREEN WIRE > SOUTH > WEST > WAIT FOR MONICA > LOOK > SOUTH > SOUTH > EAST > HANDCUFF MONICA TO THE LOUNGE > SEARCH MONICA FOR KEY > UNLOCK CLOCK > OPEN CLOCK > SEARCH MONICA FOR GUN > WAIT FOR DUFFY > ARREST MONICA > YES

Zork III: The Dungeon Master

> TAKE LANTERN > TURN ON LANTERN > SOUTH > SOUTH > SOUTH > SOUTH > TURN OFF LANTERN > DROP LANTERN > ENTER LAKE > WEST > SOUTH > TAKE TORCH Wait until the indicator reads “II”. > TOUCH TABLE > TAKE CAN > EAST Wait until the indicator reads “III”. > TOUCH TABLE > DROP TORCH > EAST > NORTH > ENTER LAKE > DIVE > TAKE ALL > UP Repeat until you get the golden amulet from the lake floor. > SOUTH > SOUTH > SPRAY CAN ON SELF > UP > SOUTH > EAST > TAKE KEY > MOVE MANHOLE COVER > DOWN > NORTH > NORTH > NORTH > TAKE TORCH > WEST > WEST > SOUTHWEST > WAIT Repeat until the hooded figure appears. > KILL MAN WITH SWORD > G Repeat until the figure appears badly hurt and defenseless. > TAKE HOOD > TAKE CLOAK > NORTH > WEST > TAKE BREAD > DOWN Wait until the man arrives. > TIE ROPE TO CHEST Wait until the man arrives. > TAKE ROPE > SOUTHWEST > WEST > WAIT Repeat until a ship arrives. > SAY “HELLO, SAILOR” > LOOK > TAKE VIAL > EAST > EAST > SOUTHEAST > EAST > EAST > EAST If the earthquake hasn’t hit yet, wait until it hits. > SOUTH > SOUTH > EAST > OPEN STONE DOOR > NORTH > PUSH GOLD MACHINE SOUTH > PUSH GOLD MACHINE EAST > LOOK AT MACHINE > SET DIAL TO 776 > ENTER GOLD MACHINE > PUSH BUTTON > TAKE RING Wait until you hear the guard marching away. > OPEN DOOR > WEST > OPEN WOODEN DOOR > NORTH > ENTER GOLD MACHINE > LOOK UNDER SEAT > PUT RING UNDER SEAT > TURN DIAL TO 948 > PUSH BUTTON > LOOK UNDER SEAT > GET OUT GOLD MACHINE > OPEN WOODEN DOOR > SOUTH > SOUTH > DOWN > PUSH SOUTH WALL > SOUTHEAST > EAST > EAST > PUSH SOUTH WALL > TAKE BOOK > PUSH SOUTH WALL > PUSH WEST WALL > PUSH WEST WALL > SOUTHEAST > PUSH EAST WALL > NORTH > NORTH > NORTH > NORTH > NORTH > PUSH EAST WALL > SOUTHWEST > SOUTH > SOUTH > SOUTHEAST > NORTHEAST > NORTH > NORTH > PUSH WEST WALL > SOUTHEAST > SOUTH > SOUTHWEST > NORTHWEST > NORTHWEST > NORTHWEST > NORTHWEST > PUSH EAST WALL > PUSH EAST WALL > PUSH EAST WALL > WEST > SOUTHWEST > SOUTHEAST > SOUTHEAST > PUSH EAST WALL > WEST > NORTHWEST > NORTHWEST > NORTHEAST > EAST > PUSH SOUTH WALL > PUSH SOUTH WALL > SOUTHWEST > SOUTHEAST > NORTHEAST > PUSH WEST WALL > PUSH WEST WALL > SOUTHWEST > PUSH NORTH WALL > PUSH NORTH WALL > PUSH NORTH WALL > NORTHWEST > UP > NORTH > OPEN STONE DOOR > EAST > TAKE ALL > WEST > WEST > NORTH > NORTH > WEST > WEST > NORTH > EAST > NORTHEAST Leave and re-enter the room until the wizened man appears. > WAKE MAN > GIVE BREAD TO MAN > OPEN DOOR > NORTH > NORTH > PUT SWORD IN BEAM > SOUTH > PUSH BUTTON > NORTH > NORTH > NORTH > RAISE SHORT POLE > PUSH WHITE PANEL > PUSH WHITE PANEL > PUSH PINE PANEL > NORTH > OPEN VIAL > DRINK LIQUID > NORTH > NORTH > NORTH > KNOCK ON DOOR > NORTH > WEST > NORTH > NORTH > TURN DIAL TO 4 > PUSH BUTTON > SOUTH > OPEN DOOR > SOUTH > READ BOOK > DUNGEON MASTER, GO NORTH > DUNGEON MASTER, TURN DIAL TO 1 > DUNGEON MASTER, PUSH BUTTON > UNLOCK BRONZE DOOR WITH KEY > OPEN BRONZE DOOR > SOUTH

Zork II: The Wizard of Frobozz

> TAKE ALL > SOUTH > SOUTH > SOUTH > SOUTHWEST > TURN ON LANTERN > SOUTH > SOUTHEAST > ENTER GAZEBO > TAKE ALL FROM TABLE > EXIT > NORTH > NORTHEAST > FILL TEAPOT WITH WATER > SOUTH > SOUTHWEST > SOUTHWEST > DROP ALL BUT TEAPOT AND LANTERN Leave the Carousel Room to the Riddle Room. > SAY “WELL” > EAST > TAKE PEARL NECKLACE > EAST > ENTER BUCKET > POUR WATER IN BUCKET > LEAVE BUCKET > EAST > TAKE GREEN, RED AND BLUE CAKE > EAT GREEN CAKE > EAST > THROW RED CAKE IN POOL > TAKE CANDIES > WEST > EAT BLUE CAKE > NORTHWEST > ROBOT, EAST > EAST > ROBOT, PUSH TRIANGULAR BUTTON > ROBOT, SOUTH > SOUTH > TAKE RED SPHERE > ROBOT, REMOVE CAGE > TAKE RED SPHERE > NORTH > WEST Leave the Low Room to the Tea Room. > WEST > ENTER BUCKET > FILL TEAPOT WITH WATER > LEAVE BUCKET > DROP TEAPOT > WEST > WEST > NORTHWEST > DROP CANDIES, PEARL NECKLACE AND RED SPHERE > TAKE SWORD, PLACEMAT AND LETTER OPENER > TAKE NEWSPAPER AND MATCHBOOK > NORTH > TAKE BRICK > NORTH > NORTH > UP > PUT PLACEMAT UNDER DOOR > MOVE LID > PUT LETTER OPENER IN KEYHOLE > PULL PLACEMAT > TAKE IRON KEY AND LETTER OPENER > UNLOCK DOOR WITH IRON KEY > DROP LETTER OPENER AND IRON KEY > OPEN DOOR > NORTH > TAKE BLUE SPHERE > SOUTH > DOWN > WEST > NORTH > KILL DRAGON WITH SWORD > SOUTH > G > SOUTH > G > WEST > DROP SWORD > UP > SOUTH > TAKE STRING > NORTH > DOWN > WEST > TAKE MOBY RUBY > SOUTH > ENTER BASKET > OPEN RECEPTACLE > PUT NEWSPAPER IN RECEPTACLE > LIGHT MATCH > LIGHT NEWSPAPER WITH MATCH > WAIT > WAIT > LAND > TIE WIRE TO HOOK > TAKE ZORKMID > LEAVE BASKET > SOUTH > OPEN PURPLE BOOK > TAKE FLATHEAD STAMP > NORTH > ENTER BASKET > UNTIE WIRE > WAIT > WAIT > WAIT > LAND > TIE WIRE TO HOOK > LEAVE BASKET > SOUTH > PUT STRING IN BRICK > PUT BRICK IN HOLE > LIGHT MATCH > LIGHT STRING WITH MATCH > NORTH > SOUTH > TAKE GAUDY CROWN > NORTH > ENTER BASKET > UNTIE WIRE > CLOSE RECEPTACLE > WAIT Wait until the balloon lands. > LEAVE BASKET > NORTH > EAST > EAST > NORTH > NORTH > NORTH > TALK TO WOMAN > TAKE CHEST > WAIT > SOUTH > EAST > EAST > DOWN > SOUTH Wait until the princess arrives. > EAST > EAST > NORTH > ENTER GAZEBO > WAIT Wait until the unicorn appears. > OPEN CHEST Repeat until the chest opens. > DROP ROSE AND CHEST > TAKE GOLD STATUETTE > EXIT > SOUTH > SOUTH > WEST > DROP ALL BUT LANTERN, SPHERE AND GOLD KEY > SOUTH > SOUTH > DOWN > SOUTH > TAKE CLUB > SOUTHEAST > NORTHEAST > NORTHWEST > SOUTHWEST > SOUTHEAST > WEST > UP > NORTH > NORTH > TAKE RED SPHERE AND CANDIES > SOUTHWEST > SOUTHWEST > GIVE CANDIES TO LIZARD > UNLOCK DOOR WITH GOLD KEY > OPEN DOOR > SOUTH > WEST > WEST > THROW CLUB AT AQUARIUM > TAKE CLEAR SPHERE > EAST > PUT CLEAR SPHERE ON DIAMOND STAND > PUT BLUE SPHERE ON SAPPHIRE STAND > PUT RED SPHERE ON RUBY STAND > TAKE BLACK SPHERE > SOUTH > PUT BLACK SPHERE IN BLACK CIRCLE > GIVE GOLD KEY TO DEMON > NORTH > EAST > NORTH > NORTH > NORTH > DOWN > EAST > NORTH > NORTH > WEST > WEST > NORTHEAST > EAST > SOUTH > TAKE PORTRAIT > NORTH > ENTER SHIMMERING LIGHT > ENTER SOUTH > ENTER SHIMMERING LIGHT > TAKE BILLS > ENTER NORTH > DROP BILLS AND PORTRAIT > EAST > EAST > TAKE BILLS AND PORTRAIT > ENTER SHIMMERING LIGHT > SOUTH > EAST > EAST > SOUTH > SOUTH > SOUTHEAST > OPEN BOX > TAKE VIOLIN > TAKE ALL TREASURES > SOUTHWEST > SOUTHWEST > SOUTH > WEST > SOUTH > GIVE RUBY TO DEMON > GIVE BILLS TO DEMON > GIVE VIOLIN TO DEMON > GIVE ZORKMID TO DEMON > GIVE PORTRAIT TO DEMON > GIVE GAUDY CROWN TO DEMON > GIVE FLATHEAD STAMP TO DEMON > GIVE PEARL NECKLACE TO DEMON > GIVE GOLD STATUETTE TO DEMON > DEMON, GIVE ME WAND > TAKE WAND > NORTH > EAST > NORTH > NORTH > NORTHEAST > SOUTH > WAVE WAND AT MENHIR > SAY “FLOAT” > SOUTHWEST > TAKE COLLAR > NORTHEAST > SOUTH > DOWN > DOWN > PUT COLLAR ON CERBERUS > EAST > OPEN DOOR > SOUTH > TURN OFF LANTERN > OPEN SECRET DOOR > SOUTH

Zork I: The Great Underground Empire

> SOUTH > EAST > OPEN WINDOW > ENTER WINDOW > WEST > TAKE LANTERN > MOVE RUG > OPEN TRAP DOOR > TURN ON LANTERN > DOWN > SOUTH > EAST > TAKE PAINTING > NORTH > UP > OPEN SACK > TAKE GARLIC > UP > TAKE NASTY KNIFE AND ROPE > DOWN > WEST > DROP NASTY KNIFE > TAKE SWORD > OPEN TROPHY CASE > PUT PAINTING IN TROPHY CASE > OPEN TRAP DOOR > DOWN > NORTH > KILL TROLL WITH SWORD > G Repeat until the troll dies. > DROP SWORD > EAST > EAST > SOUTHEAST > EAST > TIE ROPE TO RAILING > CLIMB DOWN ROPE > SOUTH > EAST > TAKE COFFIN > OPEN COFFIN > TAKE SCEPTRE > WEST > SOUTH > PRAY > TURN OFF LANTERN > SOUTH > NORTH > EAST > DOWN > DOWN > NORTH > WAVE SCEPTRE > TAKE POT OF GOLD > SOUTHWEST > UP > UP > NORTHWEST > WEST > ENTER WINDOW > WEST > PUT COFFIN IN THROPHY CASE > PUT POT OF GOLD IN THROPHY CASE > PUT SCEPTRE IN THROPHY CASE > OPEN TRAP DOOR > TURN ON LANTERN > DOWN > NORTH > EAST > NORTH > NORTHEAST > EAST > NORTH > TAKE MATCHES > NORTH > TAKE WRENCH > TAKE SCREWDRIVER > PUSH YELLOW BUTTON > SOUTH > SOUTH > TURN BOLT WITH WRENCH > DROP WRENCH > SOUTH > DOWN > WEST > SOUTHEAST > EAST > CLIMB DOWN ROPE > TAKE TORCH > TURN OFF LANTERN > SOUTH > TAKE BELL > SOUTH > TAKE BOOK > TAKE CANDLES > DOWN > DOWN > RING BELL > TAKE CANDLES > LIGHT MATCH > LIGHT CANDLES WITH MATCH > READ BOOK > DROP BOOK > DROP CANDLES > DROP MATCHES > SOUTH > TAKE CRYSTAL SKULL > NORTH > UP > NORTH > TOUCH MIRROR > NORTH > WEST > NORTH > WEST > NORTH > EAST > PUT TORCH IN BASKET > PUT SCREWDRIVER IN BASKET > TURN ON LANTERN > NORTH > DOWN > EAST > NORTHEAST > SOUTHEAST > SOUTHWEST > DOWN > DOWN > SOUTH > TAKE COAL > NORTH > UP > UP > NORTH > EAST > SOUTH > NORTH > UP > SOUTH > PUT COAL IN BASKET > LOWER BASKET > NORTH > DOWN > EAST > NORTHEAST > SOUTHEAST > SOUTHWEST > DOWN > DOWN > WEST > DROP ALL > WEST > TAKE TORCH > TAKE SCREWDRIVER AND COAL > SOUTH > OPEN LID > PUT COAL IN MACHINE > CLOSE LID > FLIP SWITCH WITH SCREWDRIVER > DROP SCREWDRIVER > OPEN LID > TAKE DIAMOND > NORTH > PUT DIAMOND AND TORCH IN BASKET > RAISE BASKET > EAST > TAKE ALL BUT TIMBER > EAST > UP > UP > NORTH > EAST > SOUTH > NORTH > TAKE BRACELET > UP > SOUTH > TURN OFF LANTERN > TAKE DIAMOND AND TORCH > WEST > TAKE JADE FIGURINE > SOUTH > EAST > SOUTH > EAST > SOUTH > TOUCH MIRROR > NORTH > NORTH > EAST > ECHO > TAKE PLATINUM BAR > WEST > WEST > WEST > SOUTH > UP > PUT TORCH IN TROPHY CASE > PUT DIAMOND IN TROPHY CASE > PUT BRACELET IN TROPHY CASE > PUT PLATINUM BAR IN TROPHY CASE > PUT JADE FIGURINE IN TROPHY CASE > PUT CRYSTAL SKULL IN TROPHY CASE > DROP GARLIC > TURN ON LANTERN > DOWN > NORTH > EAST > NORTH > NORTHEAST > NORTH > TAKE JEWELS > NORTH > TAKE PUMP > NORTH > TAKE CRYSTAL TRIDENT > SOUTH > SOUTH > SOUTH > EAST > DOWN > INFLATE PLASTIC WITH PUMP > DROP PUMP > ENTER MAGIC BOAT > LAUNCH MAGIC BOAT > WAIT Wait until you reach the red buoy. > OPEN BUOY > TAKE EMERALD > EAST > LEAVE MAGIC BOAT > NORTH > TAKE SHOVEL > NORTHEAST > DIG IN SAND WITH SHOVEL > G Repeat until the scarab becomes visible. > DROP SHOVEL > TAKE SCARAB > SOUTHWEST > SOUTH > SOUTH > CROSS RAINBOW > SOUTHWEST > UP > UP > NORTHWEST > WEST > NORTH > NORTH > CLIMB TREE > TAKE EGG > DOWN > SOUTH > EAST > WEST > WEST > PUT CRYSTAL TRIDENT IN TROPHY CASE > PUT EMERALD IN TROPHY CASE > PUT SCARAB IN TROPHY CASE > PUT JEWELS IN TROPHY CASE > DOWN > NORTH > WEST > SOUTH > EAST > UP > TAKE BAG > TAKE KEY > SOUTHWEST > EAST > SOUTH > SOUTHEAST > ODYSSEUS > UP > GIVE EGG TO THIEF > DOWN > EAST > EAST > PUT BAG OF COINS IN TROPHY CASE > TAKE NASTY KNIFE > WEST > WEST > UP > KILL THIEF WITH NASTY KNIFE > G Repeat until the thief is dead. > TAKE CHALICE > TAKE EGG > REMOVE CANARY > TAKE STILETTO > DOWN > EAST > EAST > PUT CHALICE IN TROPHY CASE > PUT EGG IN TROPHY CASE > EAST > EAST > NORTH > NORTH > CLIMB TREE > WIND CANARY > DOWN > TAKE BAUBLE > SOUTH > EAST > WEST > WEST > PUT BAUBLE IN TROPHY CASE > PUT CANARY IN TROPHY CASE > LOOK > TAKE MAP > EAST > EAST > SOUTH > WEST > READ MAP > SOUTHWEST > WEST

Silicon Dreams: Worm in Paradise

The Eden Transport System consists of three exits accessible from the rounabout. The east exit is for locations starting with “red”. The north exit is for locations starting with “brown”. The west exit is for locations starting with “black”. Each ETS consists for walkways the move past the locations at different speeds. The more northern the walkway, the faster it moves. > TAKE BENCH > EAST > SOUTH > DROP BENCH > STAND ON BENCH > TAKE APPLE > EAT APPLE > WEST > WEST > WEST > NORTH > EXAMINE BEHEMOTH > WAKE BEHEMOTH > NORTH > WEST > WAIT > NORTH > WEST > WEST > WAIT > WEST > TAKE SCALE > WEST > NORTH > NORTH > NORTH > NORTH > DROP VISOR > SOUTH > BREAK COLLAR > WEAR COLLAR > NORTHWEST > WEAR VISOR > SOUTHEAST > WEST > WEST > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > WEST > SOUTH > SOUTH > EAST > EAST > SOUTH > IN > SOUTHEAST > YES > EAST > OUT > NORTH > WEST > WEST > SOUTH > EAST > EAST > EAST > EAST > EAST > BUY FLAG > YES > EAST > NORTH > TAKE MEDALLION > SOUTH > WEST > SOUTH > WEST > WEST > WEST > WEST > IN > BUY BOX > YES > OUT > NORTH > EAST Wait until the potential socialist drops something. > LOOK > TAKE WALLET > SAY HOME > SOUTH > EAST > EXAMINE WALLET > EXAMINE BROOCH Note the socialist’s colour address. > DROP WALLET, MEDALLION, FLAG AND BOX > NORTH > REMOVE TRADCLADS > SAY ON > WEAR TRADCLADS > SOUTH > SAY ON > EXAMINE POSTER > A Repeat until you have the colour addresses for the jobcentre, the florist, the travel agency and the hardware warehouse. > WEST > NORTH > SAY EXIT > SOUTH Make your way to the florist’s colour address. > SOUTH Repeat until you are at the florist’s. > BUY WREATH > YES > NORTH > SAY EXIT > SOUTH > NORTHWEST > NORTHEAST > SOUTHEAST > SOUTH You should now be on the south-bound pedway. > SOUTH > SOUTHEAST > SOUTH > SOUTH > SOUTHEAST > SOUTH > EAST > EAST > DROP WREATH > SAY HOME > SOUTH > EAST > SAY BED > LIE ON BED > SAY OFF Wait until you feel sleepy. > SLEEP > NORTH > REMOVE TRADCLADS > SAY ON > WEAR TRADCLADS > SOUTH > WEST > NORTH > SAY EXIT > SOUTH Make your way to the jobcentre’s colour address. > SOUTH Repeat until you are at the jobcentre door. > SOUTH > WEST > NO > NO > YES > YES > YES > TAKE CARD > EAST > NORTH > NORTH > SAY EXIT > SOUTH > NORTHWEST > NORTHEAST > SOUTHEAST > SOUTH > SOUTH > SOUTHEAST > SOUTH > SOUTH > SOUTHEAST > SOUTHWEST > WEST > DOWN > SAY HOME > SOUTH > EAST > SAY BED > LIE ON BED Wait until you feel sleepy. > SLEEP > NORTH > REMOVE TRADCLADS > SAY ON > WEAR TRADCLADS > SOUTH > WEST > NORTH > SAY EXIT > SOUTH Make your way to the jobcentre’s colour address. > SOUTH Repeat until you are at the jobcentre door. > SOUTH > WEST > NO > NO > YES > YES > NO > YES > TAKE CARD > EAST > NORTH > NORTH > SAY EXIT > SOUTH > NORTHWEST > NORTHEAST > SOUTHEAST > SOUTH > SOUTH > SOUTHEAST > SOUTH > SOUTH > SOUTHEAST > SOUTHWEST > WEST > WEST > EAST > NORTH > NORTH > NORTHWEST > NORTH > NORTH Make your way to the hardware warehouse colour address. > SOUTH Repeat until you are in the hardware warehouse. > BUY VALVE > NORTH > SAY EXIT > SOUTH > NORTHWEST > NORTHEAST > SOUTHEAST > SOUTH > SOUTH > SOUTHEAST > SOUTH > SOUTH > SOUTHEAST > SOUTHWEST > WEST > EAST > EXAMINE WALDROID > TAKE VALVE > EAST > SAY HOME > SOUTH > EAST > DROP VALVE > SAY BED > LIE ON BED Wait until you feel sleepy. > SLEEP > NORTH > REMOVE TRADCLADS > SAY ON > WEAR TRADCLADS > SOUTH > WEST > NORTH > SAY EXIT > SOUTH > NORTHWEST > NORTHEAST > SOUTHEAST > SOUTH > SOUTH > EAST > NORTH > NORTH > YES > NORTH > EAST > BUY DAGGET > YES > DROP DAGGET > EXAMINE DAGGET > WEST > NORTH > WEST > LOOK Repeat until the tourists leave. > TAKE HELMET AND LEOTARD > REMOVE TRADCLADS > WEAR LEOTARD > WEAR TRADCLADS > TAKE BATPAK > PUT HELMET IN DAGGET > EAST > SOUTH > SOUTH > SOUTH > SOUTH > WEST > SAY HOME > SOUTH > EAST > REMOVE TRADCLADS > REMOVE LEOTARD > TAKE HELMET > PUT BATPAK IN DAGGET > DROP LEOTARD AND HELMET > WEAR TRADCLADS > TAKE BROOCH > WEST > NORTH > SAY EXIT > SOUTH Make your way to the socialist’s colour address. > SOUTH Repeat until you are in the socialist’s home. > TAKE INVITATION > READ INVITATION Note the time of the meeting. > NORTH > SAY HOME > SOUTH > TAKE BATPAK > EAST > DROP BATPAK AND BROOCH > TAKE MEDALLION AND VALVE Wait until the dagget stops. > WEST > NORTH > SAY EXIT > SOUTH > NORTHWEST > NORTHEAST > SOUTHEAST > SOUTH > SOUTH > EAST > NORTH > NORTH > YES > NORTH > NORTH > NORTH > NORTH Wait until the meeting starts. > YES > SOUTH > WEST > BUY CHAMPAGNE > YES > EAST > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > WEST > SAY HOME > SOUTH > EAST > DROP MEDALLION, VALVE AND CHAMPAGNE > TAKE BROOCH AND WALLET > WEST > NORTH > SAY EXIT > SOUTH > NORTHWEST > NORTHEAST > SOUTHEAST > SOUTH > SOUTH > SOUTHEAST > SOUTH > SOUTH > EAST > EAST > NORTH > NORTH > GIVE INVITATION > GIVE BROOCH > GIVE WALLET > SOUTH > SAY HOME > SOUTH > EAST > SAY BED > LIE ON BED Wait until you feel sleepy. > SLEEP > NORTH > REMOVE TRADCLADS > SAY ON > WEAR TRADCLADS > SOUTH > TAKE BATPAK > PUT BATPAK IN DAGGET > WEST > NORTH > SAY EXIT > SOUTH Make your way to the jobcentre’s colour address. > SOUTH Repeat until you are at the jobcentre door. > SOUTH > WEST > NO > NO > YES > YES > NO > NO > YES > TAKE CARD > EAST > NORTH > NORTH > SAY EXIT > SOUTH > NORTHWEST > NORTHEAST > SOUTHEAST > SOUTH > SOUTH > SOUTHEAST > SOUTH > SOUTH > SOUTHEAST > SOUTHWEST > WEST > NORTH > WEST Find the desk in the carpeted room. > NORTH > NORTH > NORTHWEST > NORTH > NORTH Make your way to the travel agency’s colour address. socialist >> red blue brown blue brown blue grey 6 florist >> red blue red black orange red orange hardware >> red violet orange orange blue grey violet jobcentr >> brown white green black black black violet travel >> brown grey yellow violet grey yellow red > SOUTH Repeat until you are at the travel agency. > BUY TICKET > YES > NORTH > SAY HOME > SOUTH > EAST > TAKE BATPAK > DROP BATPAK AND TICKET > SAY BED > LIE ON BED Wait until you feel sleepy. > SLEEP > NORTH > REMOVE TRADCLADS > SAY ON > WEAR TRADCLADS > SOUTH Wait until the dagget stops. > WEST > NORTH > SAY EXIT > SOUTH Make your way to the hardware warehouse colour address. socialist >> red blue brown blue brown blue grey 6 florist >> red blue red black orange red orange hardware >> red violet orange orange blue grey violet jobcentr >> brown white green black black black violet travel >> brown grey yellow violet grey yellow red > SOUTH Repeat until you are in the hardware warehouse. > BUY VIDCAM > YES > NORTH > SAY HOME > SOUTH > EAST > TAKE TICKET > SAY BED > LIE ON BED > SAY BED > EAST > SOUTH > SOUTH > SOUTH > WEST > TAKE SIGNBOARD > EAST > DROP SIGNBOARD > WEST > NORTH > NORTH > SQUEEZE VIDCAM > SOUTH > SOUTH > EAST Wait until the junk heap is placed at this location. > CLIMB JUNK HEAP > UP > NORTHWEST > NORTHEAST > EAST > EAST > NORTH > NORTH > GIVE VIDCAM > SOUTH > SOUTH > WEST > WEST > SOUTH > EAST > NORTH > NORTH > WEST > WEST > NORTH > EAST > NORTH > SOUTH > EAST > PUT BATPAK IN DAGGET > REMOVE TRADCLADS > WEAR LEOTARD > WEAR TRADCLADS > TAKE MEDALLION AND VALVE > TAKE CHAMPAGNE AND HELMET > TAKE DAGGET AND BOX > SAY BED > LIE ON BED > SAY BED > DROP DAGGET > EAST > SOUTH > SOUTH > SOUTH > TAKE SIGN > EAST > DROP SIGN > WEST > WEST > NORTH > WEAR HELMET > NORTH > THROW VALVE > THROW MEDALLION Wait until the alien looks out of the saucer for the second time. > NORTH > NORTH > TAKE COSTUME > EAST > REMOVE TRADCLADS > DROP HELMET AND LEOTARD > WEAR TRADCLADS > EAST > SOUTH > EAST Wait until the junk heap appears. > CLIMB JUNK HEAP > UP > REMOVE CORK > TAKE CORK > UP > NORTH > NORTHEAST > NORTH > EXAMINE BUTTONS > PUSH WHITE BUTTON > PUSH WHITE BUTTON > SOUTH > EAST > PUSH MIRROR > UP > THROW BOX > NORTH > NORTH > PUT CORK IN ORIFICE

Silicon Dreams: Return to Eden

> IN > WEAR RADSUIT > TAKE GEIGER COUNTER AND COMPASS > OUT > OUT > EAST > DIG MOLEHILL > DOWN > DOWN > DOWN > EAST > SOUTH > SLEEP > NORTH > EAST > UP > EAST > TAKE SPADE > WEST > DIG > UP > YES Whenever you hear a droning sound, use the HIDE command. > EAST > EAST > EAST > EAST > DROP RADSUIT AND GEIGER COUNTER > SOUTH > EAT BEAN > SOUTHEAST > TAKE SWEET PEA > PLANT EGG > WAIT > LOOK > LOOK THROUGH TELESCOPE > IN > TAKE FISH FUNGUS > OUT > WEST > TAKE STONE FRUIT > NORTH > TAKE SEED > NORTH > EAST > EAST > TAKE STEM > WEST > WEST > NORTH > TAKE TUBERS > NORTH > GIVE FISH FUNGUS TO LEVIATHAN > NORTH > NORTH > TAKE PILL Type EAT PILL when the game comments you start to feel feverish. > NORTH > EAST > WEST > SOUTH > TAKE ALL > SOUTH > TAKE FOXGLOVES > WEST > SOUTH > SOUTH > SOUTH > WEST > TAKE WISHBONE > EAST > NORTH > TAKE LOG > NORTH > SQUEEZE LOG > TAKE SHOOT > DOWN > DROP SHOOT > EAST > SOUTH > EAST > TAKE VINE > DIG > TAKE ROOTS > WEST > SOUTH > SOUTH > THROW VINE > UP > NORTH > DROP TUBERS AND STEM > NORTHEAST > SOUTH > SOUTH > WEAR FOXGLOVES > TAKE COLD LEAF > TAKE TWIGS > NORTH > NORTH > SOUTHWEST > SOUTH > DOWN > NORTH > NORTH > NORTH > THROW COLD LEAF > EAST > WEAR CLOAK > WEST > SOUTH > SOUTH > SOUTH > UP > NORTH > TAKE BUG > WEST > WEST > DROP TWIGS, SEED, FRUIT AND SPADE > EAST > NORTH > WEST > PULL LEVER > LOOK > EAST > SOUTH > SOUTH > TAKE BLUE BERRY > EXAMINE BERRY > NORTH > GLUE BRANCH > DROP ALL > EAST > TAKE STALK > WEST > DROP STALK > EAST > TAKE CHERRY > WEST > TAKE ALL > NORTH > WEST > PULL LEVER > EAST > SOUTH > WEST > DROP BERRY, TRADCLADS AND FOXGLOVES > TAKE FRUIT, TWIGS AND SEED > EAST > EAST > SOUTH > DOWN > NORTH > WEST > SOUTH > PLAY STALK > NORTH > EAST > EAST > EAST > WEAR CLOAK > EAST > DROP STALK AND TWIGS > WEST > WEST > TAKE RUBBER BAND > ATTACH RUBBER BAND TO WISHBONE > EAST > EAST > SHOOT CHERRY > EAST > SOUTH > SOUTH Wait until the autoscythe arrives. > IN Wait until you reach the east end of the beach. > OUT Wait until the weeder tips rubbish in the hot river. > IN > WAIT > WAIT > WAIT > OUT > NORTH > EAST > EAST > EAST > EAST > EAST > EAST > TAKE CREDIT CARD > UP > DROP SEED AND CATAPULT > EAST Answer all the riddles of the Graunch. If the riddle is about the genii in the box: > SAY COMPUTER If the riddle is about the more legs the weaker: > SAY MAN If the riddle is about the rich’s wants: > SAY NOTHING If the riddle is about the gians that eat the sun: > SAY TREES If the riddle is about the blind god: > SAY LOVE If the riddle is about something we all know, but do not trust: > SAY GOSSIP If the riddle is about the great healer: > SAY TIME If the riddle is about the most valuable possession: > SAY LIFE If the riddle is about the hungry pet: > SAY FIRE > EXAMINE CREDIT CARD > WEST > SOUTH > SOUTH > SOUTH > SOUTH > GIVE CREDIT CARD > SOUTH > WEST > TAKE CUTTERS > EAST > EAST > UP > UP > TAKE FLASK OF WATER > DOWN > DOWN > WEST > PULL PLUG > EAST > DOWN > SOUTH > WEST > PUSH PILLARS > EAST > SOUTHWEST > SOUTHEAST > THROW WATER > TAKE CREDIT CARD > NORTHWEST > NORTHEAST > EAST > EAST > DOWN > CUT GRATING > UP > EAST > GIVE CREDIT CARD > UP > DROP ROOTS, CUTTERS, FRUIT AND CLOAK > SOUTH > EAST > NORTH > SEARCH Note the police force location. > SOUTH > SOUTH > LISTEN Note the talking bank location. > WEST > SEARCH Note the real estate location. > NORTH > WEST > WEST > WEST > SEARCH Note the B&O tools location. > SOUTH > IN > YES > INSERT CREDIT CARD IN SLOT > TAKE PEPSY KOALA > OUT > NORTH > EAST > DROP KOALA > TAKE NOTE > READ NOTE Note the travel agency location. > WEST > NORTH Wait until the boat arrives. > IN > SAY RED > SAY BLACK > SAY RED > SAY BLACK > SAY RED > SAY BLACK Wait until the boat arrives. > IN > EAST > SOUTH > SOUTH > SOUTH > IN > EXAMINE PACKET > TEAR PACKET > TAKE TICKET > OUT > NORTH > EAST > EAST > SOUTH > SOUTH Wait until the train arrives. > SOUTH Wait until the doors open. > NORTH > NORTH > NORTH > PUSH BUTTON > NORTH Push the three numbers to the police force location. > SOUTH > SOUTH > TAKE IDENTITY DOCUMENT > NORTH > PUSH BUTTON > NORTH Push the three numbers to the talking bank location. > SOUTH > SOUTH > PUSH BUTTON > NORTH Push the three numbers to the B&O tools location. > SOUTH > SOUTH > BUY SCREWFINGER > NORTH > PUSH BUTTON > NORTH Push the three numbers to the real estate location. > SOUTH > SOUTH Note the location of the house. > PUSH BUTTON > NORTH Push the three numbers to the travel agency location. > SOUTH > SOUTH > TAKE TRAVEL PASS > PUSH BUTTON > NORTH > PUSH 0, 0, 0 > SOUTH > SOUTH > SOUTH Wait until the train arrives. > SOUTH > PULL CORD > NORTH > DOWN > EAST > UP > NORTH > NORTH > NORTH > EAST > YES > WEST > NORTH > WEST > NORTH > EAST > NORTH > NORTH > DOWN > WEAR VISOR > EXAMINE 3 > BLINK > EXAMINE 4 > BLINK > EXAMINE 6 > BLINK > UP > SOUTH > SOUTH > SOUTH > SOUTH > EAST > SOUTH > SOUTH > SOUTH > SOUTH Wait until the train arrives. > SOUTH Wait until the doors open. > NORTH > NORTH > NORTH > NORTH > NORTH > NORTH > DOWN > TAKE RADCOM > UP Wait until the spacebus arrives at its destination. > OUT > HIT MUSHMAT > TAKE PLATE > EAST > OPEN DOOR > EAST > DROP PLATE > OPEN GRILL > DOWN > WEST > WEST > NORTH > OPEN DOOR > EAST > WEAR LEOTARD > WEAR HELMET > OPEN DOOR > WEST > SOUTH > EAST > OPEN DOOR > SOUTH > OPEN DOOR > SOUTH > IN > PULL STARTER > UP > UP > WEST > SOUTH > WEST

Silicon Dreams: Snowball

> SEARCH > PULL LEVER > OUT > NORTH > PUSH RED BUTTON > PUSH RED BUTTON > PUSH RED BUTTON > SOUTH > STAND ON COFFIN > UP > NORTH > OPEN DOOR > NORTH > EAST > PUSH BUTTON > SOUTH > DOWN > DOWN > TAKE TOOLBOX > UP > UP > PUSH BLACK BUTTON > NORTH > EAST > EAST > EAST > UP > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > PUSH YELLOW BUTTON > SOUTH > SOUTH > DOWN > LIE DOWN > WAIT > STAND UP > EAST > TAKE STACKER LIFT > WEST > UP > SOUTH Wait until the robot goes down. > DOWN > NORTH > NORTH > TAKE MEMPAK > SOUTH > EXAMINE FLOATING TABLE > TAKE VIDEO VIEWER > PUT MEMPAK IN VIEWER > EXAMINE VIDEO VIEWER Note the coffin codes. Note the crewmember codes. > OPEN TOOLBOX > EXAMINE TOOLBOX > TAKE SCREWDRIVER AND SPANNER > TAKE BATPAK > DROP VIDEO VIEWER, SPANNER AND SCREWDRIVER > SOUTH > SOUTH > SOUTH > EXAMINE BODY > WEAR KEVLAR LEOTARD > WEAR INTRICATE BRACELET > WEAR GLITTERING NECKLACE > NORTH > SIT DOWN > WEAR VISOR > EXAMINE 2 > BLINK > EXAMINE 3 > BLINK > EXAMINE 5 > BLINK > EXAMINE 5 > BLINK > EXAMINE 4 > BLINK > DROP VISOR > STAND UP > NORTH > EAST > NORTH > EAST > NORTH > TAKE SQUARE CUP AND LAMP > PUT BATPAK IN LAMP > SOUTH > FILL SQUARE CUP > WEST > SOUTH > WEST > UP > NORTH > NORTH > PUSH BUTTON > NORTH > PUSH YELLOW BUTTON > NORTH > NORTH > EXAMINE BRACELET Walk north until the fourth colour is the same as the first of the crewmember codes. > DOWN > WEST > WEST > WEST > PUSH BUTTON > SOUTH Push the button corresponding to the third colour of the crewmember codes. > NORTH > WEST > WEST > EXAMINE LIGHTS Walk west until the lights match the first three colours of the crewmember codes. If you hear clanking, open the next green door and stay north of it until the clanking fades. > OPEN DOOR > NORTH Push the button corresponding to the fourth of the crewmember codes. Push the button corresponding to the fifth of the crewmember codes. Push the button corresponding to the sixth of the crewmember codes. > NORTH > TAKE COFFIN > SOUTH > OPEN DOOR > SOUTH > EAST Repeat until you reach the elevator. > NORTH > GIVE SQUARE CUP Note the habidome code. > DROP STACKER LIFT > SOUTH > PUSH BUTTON > SOUTH > PUSH BLACK > NORTH > EAST > EAST > EAST > UP > SOUTH Repeat until you reach the airlock. > PUSH YELLOW BUTTON > SOUTH > SOUTH > SOUTH > DOWN > EAST > NORTH > LOOK UNDER BED > TAKE LEDS > EAST > IN > DROP LAMP AND TOOLBOX > EAST > TAKE PEG WARP > NORTH > TAKE BUMBLE BEARING > NORTH > TAKE RIBBON CABLE > WEST > SOUTH > TAKE MAXWELL SINK > SOUTH > EXAMINE LEDS > ATTACH DIAGNOSTIC PROBE Note the required spare part. Give the required spare part to the robot. > DROP SINK, CABLE, BEARING, WARP AND PROBE > TAKE LAMP AND TOOLBOX > SOUTH > EAST > DOWN > EAST > EAST > TAKE RED TICKET > NORTH > NORTH > NORTH > TAKE GREEN TICKET > WEST > WEST > GIVE RED TICKET TO ROBOT > TAKE RED FORM > SOUTH > SOUTH > SOUTH > GIVE GREEN TICKET TO ROBOT > GIVE RED FORM TO ROBOT > TAKE ORANGE FORM > EAST > EAST > TAKE RED TICKET > NORTH > NORTH > NORTH > TAKE GREEN TICKET > WEST > WEST > GIVE RED TICKET TO ROBOT > GIVE ORANGE FORM TO ROBOT > TAKE YELLOW FORM > SOUTH > SOUTH > SOUTH > GIVE GREEN TICKET TO ROBOT > GIVE YELLOW FORM TO ROBOT > TAKE GREEN FORM > EAST > EAST > TAKE RED TICKET > NORTH > NORTH > NORTH > WEST > WEST > GIVE RED TICKET TO ROBOT > GIVE GREEN FORM TO ROBOT > TAKE LANCE > SOUTH > UP > OPEN DOOR > UP > UP > SOUTH > SOUTH > PUSH BUTTON > SOUTH > WEAR HELMET > PUSH YELLOW BUTTON > SOUTH > TAKE HANDGUN > LIGHT LAMP > SOUTH > SOUTH > SOUTH > UP > UP > YES > SHOOT HANDGUN > SHOOT HANDGUN > SHOOT HANDGUN > DROP HANDGUN > UP > UP > PUSH BUTTON > IN > PUSH GO BUTTON > OUT > DOWN > DOWN > IN > PUSH BUTTON > SOUTH > DROP HELMET > PUSH YELLOW BUTTON > SOUTH > SOUTH > TAKE AEROSOL PAINT AND SEALED FLASK > PUT AEROSOL PAINT IN TOOLBOX > CLOSE TOOLBOX > NORTH > DOWN Push the first of the habidome colour codes. Push the second of the habidome colour codes. Push the third of the habidome colour codes. > IN > DOWN > DOWN > PUSH BUTTON > DOWN > PUSH YELLOW BUTTON > DOWN > DOWN > WEAR DARK GLASSES > UP > PUSH BUTTON > UP > PUSH YELLOW BUTTON > UP > UP > SOUTHEAST > SOUTHEAST > TAKE CAT > NORTHWEST > NORTHWEST > OPEN DOOR > NORTHEAST > TAKE TRAY > OPEN DOOR > SOUTHWEST > UP > OPEN DOOR > OUT > UP > PUSH BUTTON > NORTH > WEAR HELMET > ATTACH FLASK > PUSH YELLOW BUTTON > NORTH > OUT > UP > UP > PUSH BUTTON > IN > PUSH GO BUTTON > PUSH GO BUTTON > OUT > DOWN > DOWN > TAKE TITANIUM SHOVEL > UP > UP > PUSH BUTTON > IN > PUSH GO BUTTON > PUSH GO BUTTON > OUT > DOWN > DOWN > IN > DOWN > DOWN > SOUTH > TAKE LINKED CYLINDERS > NORTH > UP > UP > OUT > UP > UP > PUSH BUTTON > IN > PUSH GO BUTTON > PUSH GO BUTTON > OUT > DOWN > DOWN > OPEN DOOR > IN > WEAR CERAMIC ARMOUR > OPEN DOOR > OUT > UP > UP > PUSH BUTTON > IN > PUSH GO BUTTON > PUSH GO BUTTON > PUSH GO BUTTON > OUT > DOWN > DOWN > WELD TRACK > DIG SNOW > DROP LANCE, SHOVEL AND LINKED CYLINDERS > TAKE KEYS > IN > DOWN > TAKE FIRE EXTINGUISHER > UP > TURN KEYS > OUT > DROP KEYS > UP > UP > PUSH BUTTON > IN > PUSH GO BUTTON > OUT > DOWN > DOWN > NORTH > NORTH > OPEN TOOLBOX > UP > UP > UP > UP > NORTH > DROP CAT > UP > UP > UP > UP > OPEN DOOR > IN > WEST > EXAMINE TRAY > TAKE ELECTROFLUTE > WAVE TRAY > WEST > SOUTH > OPEN DOOR > IN > PLAY FLUTE > SQUEEZE FIRE EXTINGUISHER > WEST > PULL LEVER

Sherlock: The Riddle of the Crown Jewels

> KNOCK ON DOOR > UP > NORTH > LOOK AT PERSIAN SLIPPER > TAKE TOBACCO > TAKE PIPE > TAKE NEWSPAPER > READ NEWSPAPER TO HOLMES Wait until the official arrives. > READ CLUE PAPER Wait until the official leaves. > WEST > TAKE LAMP > TAKE MAGNIFYING GLASS > TAKE AMPOULE > EAST > SOUTH > DOWN > NORTH > TAKE MATCHBOOK > SOUTH > OPEN FRONT DOOR > EAST > LIGHT LANTERN > NORTH > EAST > EXTINGUISH LANTERN > PUT TOBACCO IN PIPE > OPEN MATCHBOOK > TAKE MATCH > LIGHT MATCH > LIGHT TOBACCO WITH MATCH > DROP MATCH, MATCHBOOK AND LANTERN > NORTH > ASK HOLMES ABOUT ASH > WEST > LOOK AT STATUES > LOOK AT GUY FAWKES > TAKE TORCH > LIGHT NEWSPAPER WITH PIPE > LIGHT TORCH WITH NEWSPAPER > LOOK AT CHARLES I > TAKE WAX HEAD > MELT WAX HEAD WITH TORCH > TAKE GEM > LOOK AT GEM > LOOK AT EMERALD THROUGH MAGNIFYING GLASS > EAST > SOUTH > TAKE LANTERN > LIGHT LANTERN > EAST > SOUTH > SOUTH > SOUTH > SOUTH > WEST > BARGAIN WITH SALESMAN > BARGAIN WITH SALESMAN > BUY TELESCOPE > EAST > SOUTHEAST > UP > OPEN BAG > OPEN BLUE BOTTLE > WEAR COTTON BALLS > WAIT UNTIL 7:00 > TAKE SAPPHIRE > LOOK AT CLAPPER > TAKE SAPPHIRE Repeat until you get the sapphire. > LOOK AT SAPPHIRE THROUGH MAGNIFYING GLASS > DOWN > REMOVE COTTON BALLS > DROP COTTON BALLS > NORTHWEST > NORTH > EAST > DOWN > LOOK IN ROWBOAT > TAKE OAR > UP > WEST > NORTH > NORTHEAST > EAST > SOUTH > ENTER ROWBOAT > LOOK AT ROWBOAT > PUT OAR IN OARLOCK > RAISE ANCHOR > PUSH ROWBOAT IN WATER > ROW EAST > ROW EAST > DROP ANCHOR > LOOK AT BRIDGE > WAIT UNTIL 8:38 > TAKE MOSS > LOOK AT OPAL THROUGH MAGNIFYING GLASS Note the meeting password. > RAISE ANCHOR > ROW WEST > ROW WEST > LAND ROWBOAT > DROP ANCHOR > LEAVE ROWBOAT > NORTH > WEST > NORTH > TAKE HAT > TAKE STETHOSCOPE > WEAR STETHOSCOPE > OPEN BROWN BOTTLE > LISTEN TO GIRL If her heartbeat is very fast: > TAKE ORANGE PILL > GIVE ORANGE PILL TO GIRL Otherwise: > TAKE YELLOW PILL > GIVE YELLOW PILL TO GIRL Wait until you receive the carnation. > REMOVE STETHOSCOPE > NORTH > EAST > SOUTH > WEST > ASK SHERMAN FOR PIGEON > EAST > NORTH > WEST > WEST > SOUTH > LOOK AT NELSON THROUGH TELESCOPE > SHOW RUBY TO PIGEON > PIGEON, TAKE RUBY > RELEASE PIGEON > NORTH > EAST > EAST > SOUTH > WEST > ASK SHERMAN FOR PIGEON > LOOK AT RUBY THROUGH MAGNIFYING GLASS > EAST > PUT ALL GEMS IN BAG > NORTH > WEST > WEST > NORTHEAST > NORTH > EAST > LIBRARIAN, BE QUIET > OPEN BOOK > READ BOOK > WEST > SOUTH > SOUTHWEST > SOUTH > SOUTH > SOUTH > SOUTHWEST > EAST > SOUTH > SOUTHEAST > TAKE PACQUET OF PAPER > TAKE CRAYON > DROP CLUE PAPER, PIPE AND TELESCOPE > NORTHWEST > NORTH > LOOK AT TOMB > OPEN PACQUET > TAKE BROWN PAPER > PUT BROWN PAPER ON TOMB > RUB BROWN PAPER WITH CRAYON > TAKE BROWN PAPER > EAST > NORTH > EAST > LOOK AT TOMB > TAKE YELLOW PAPER > PUT YELLOW PAPER ON TOMB > RUB YELLOW PAPER WITH CRAYON > TAKE YELLOW PAPER > SOUTH > WEST > LOOK AT HENRY’S TOMB > TAKE ORANGE PAPER > PUT ORANGE PAPER ON HENRY’S TOMB > RUB ORANGE PAPER WITH CRAYON > TAKE ORANGE PAPER > EAST > NORTH > WEST > NORTH > HOLD BROWN PAPER OVER CANDLES > HOLD YELLOW PAPER OVER CANDLES > HOLD ORANGE PAPER OVER CANDLES > TURN OVER BROWN PAPER > TURN OVER YELLOW PAPER > TURN OVER ORANGE PAPER > DROP ALL PAPER > SOUTH > SOUTH > WEST > WEST > NORTHEAST > NORTH > NORTH > NORTH > EAST > EAST > EAST > SOUTHEAST > SOUTHEAST > READ PLAQUE > NORTHWEST > NORTHWEST > LOOK AT URCHIN > GIVE SHILLING TO WIGGINS > WIGGINS, TAKE KEYS > NORTH > GIVE ALL GEMS TO GUARD > NORTH > WEAR STETHOSCOPE > LISTEN TO DIAL > TURN DIAL RIGHT > TURN DIAL RIGHT > TURN DIAL LEFT > TURN DIAL RIGHT > TURN DIAL RIGHT > REMOVE STETHOSCOPE > WEST > UNLOCK BOX 600 WITH MASTER KEY > TAKE TOPAZ > LOOK AT TOPAZ THROUGH MAGNIFYING GLASS > EAST > SOUTH > WEST > WEST > WEST > SOUTH > WEST > ASK BUTLER FOR MYCROFT HOLMES > GIVE RING TO BUTLER Note the password to the Tower. > EAST > NORTHEAST > EAST > SOUTH > EAST > EAST > EAST > EAST > EAST Say the password to the Tower. > NORTH > NORTH > SOUTHEAST > UP > TAKE WEAPON > DOWN > NORTHWEST > NORTHEAST > LOOK AT KEG > HIT BUNG WITH MACE > LOOK IN KEG > WIGGINS, TAKE GARNET > LOOK AT GARNET THROUGH MAGNIFYING GLASS > SOUTHWEST > EAST > DOWN > WEAR ARMOUR > UP > WEST > SOUTH > SOUTH > SOUTH > PULL CHAIN > TAKE PADDLE > SOUTH > ENTER BOAT > RAISE ANCHOR > PUSH BOAT IN WATER > PADDLE WEST > PADDLE WEST > PADDLE WEST > LAND BOAT > DROP ANCHOR > LEAVE BOAT > REMOVE ARMOUR > EAST > EAST > DOWN > WEST > PUT AMPOULE IN HAT > WEAR HAT > WAIT UNTIL 8:00 > WAIT UNTIL 6:00 > WAIT UNTIL 4:00 > WAIT UNTIL 2:00 > WEST > ASK PROPRIETOR FOR AKBAR Say the meeting password. > GIVE GARNET TO AKBAR > TAKE HAT > HOLD BREATH > TAKE AMPOULE > BREAK AMPOULE > UNTIE HOLMES > TIE MORIARTY AND AKBAR > TAKE MORIARTY’S KEY AND WHISTLE > TAKE CROWN JEWELS > TAKE WHISTLE > UNLOCK DOOR WITH MORIARTY’S KEY > OPEN DOOR > NORTH > BLOW WHISTLE > BLOW WHISTLE > ENTER CAB > BUCKINGHAM PALACE > LEAVE CAB > GIVE CROWN JEWELS TO GUARD

Shannara

Take the stick. Take the journal. Take the fishing pole. Tie the stick to the fishing pole. Move the branches with the fishing pole. Catch the locket with the fishing pole. Defeat the monster. 44 Walk to the pass through the mountains to the southeast. Push the large rock. Push the log. Talk to Shella. 14 Give the locket to Shella. 1 Walk to the ferry to the east. Cross the water at the shallow part to the north. Walk to the Watch Towers to the east. Walk north, north, west. Take the teacup. 2 Smell the teacup. Walk east, south, south, east. Show the teacup to the herbalist. Walk southwest, north, north, west. Take the steam pot. Pour the steam pot in the brazier. Take the charcoal. Walk east. Take the potpourri. Walk south, south, east. Take the paper. Read the paper. Take the green potion from the counter. Walk southwest, north. Pour the green potion on the dogwood tree. Take the flowers. Walk south, east. Mix the flowers in the mortar and pestle. Walk east, south, south, north. 3 Walk north. Talk to Winston. 3 Unlock the dragon design with the locket. Walk to the ferry to the north. Talk to the gardener. 3 Give orders to attack the weakest. In the fight, do not attack the gardener. Defeat all enemies except for the gardener. Catch the rope in the water with the rope in Jak’s backpack. Tell Shella to shoot an arrow from Shella’s backpack at the brake. Walk to the stone ramp north at the crossroads. Walk northwest, northwest, northwest. Break the laurel. Take the laurel. Walk southeast, southeast, southeast. Walk northeast, northeast, northeast. Knock on the door. Knock on the door. Give the food to Brendel. 34 Give the branch to Brendel. Talk to the guard. 1212344 Talk to Brendel. 2334 Tell Shella to show the locket to Seneschal. Walk west. Read the book. Open the door. Walk south. Talk to Seneschal. 13 Take the book from the cabinet. Walk south. Read the book. 4 Walk north. Push the eastern tapestry. Knock on the wall. Push the candleholder. Oil the lion’s jaw with the oil. Pry the lion’s jaw with the knife. Unlock the keyhole with the key. Walk north. Light the lantern. Light the candle. Attack the dark mirror with the knife. Go forward, right. Look at the skull. Open the skull. Take the scroll. Read the scroll. Invoke the scroll on the book. Read the rituals. 3 Walk south, south. 32 Take the mace. Walk northeast. Look at the book. Cut the book with the knife. Put the pact on the floor. Put the incense on the floor. Tell Brendel to put the mace on the floor. Light the incense with the tinderbox. Invoke the book on the pact. Invoke the book on the mace. Talk to the shade. 244 Invoke the book on the shade. Talk to the shade. 34 Talk to the shade. 32 Take the mace. Take the bottle. Fill the bottle from the cask. Put the laurel in the bottle. Put the potpourri in the bottle. Walk northeast, south, northeast, northeast, northeast. Tell Shella to take the mistletoe. Put the mistletoe in the bottle. Walk southwest, southwest, southwest, north, east. Pour the bottle on the flame barrier. Follow the road to Kern. 3 Follow the road to Arborlon. 14 Walk north, north. 4423 Look at the parchment. Walk south, north, northwest. Talk to Arion. 24 Look at the pendant. Walk south. 34 Light the fireplace. Walk south. Tell Shella to fill the hole with the kerchief. Tell Brendel to give the pot to Jak. Fill the pot with clay. Walk south. Fill the carved stone with the clay. Pour the water on the flagstone. Take the flagstone. Put the flagstone in the clay. Take the earth rune. Give the rope to Lessa. 3 Climb the ladder. Take the shingles. Remove the bird’s nest. Oil the weather vane with the oil. Turn the weather vane. Walk south. Give the journal to Brendel. Walk west. Remove the vines. Close the gate. Take the life rune. Open the gate. Walk east, north. Give the air rune to Davio. Give the life rune to Davio. Give the earth rune to Davio. Give the water rune to Davio. Light the fireplace. Walk south. Climb the ladder. Put the shingles on the metal piece. Walk south. Take the ladder. 3 Walk north, north. Give the silver ring to Davio. Walk south. 3 Walk south, south. Give the gold ring to Lessa. Talk to Lessa. 3 Walk north, west, north. Put the elf rune on the rune stone. Put the earth rune on the rune stone. Put the air rune on the rune stone. Put the fire rune on the rune stone. Put the water rune on the rune stone. Put the life rune on the rune stone. Take the Elfstones. Walk south, east, north. 123 1234 Give the Elfstones to Davio. Walk to the plains to the northeast. Walk to the fight east on the plains. Defeat the enemies. 4 Wait until you reach the canyon. Tell Telsek to take the boulder. Tell Telsek to throw the boulder at the arch. Walk north. Order everyone to attack the leader. Order Davio to use the Elfstones. Attack the leader. Defeat the enemies. Walk north. Light the lantern. Give the letter to Aine. 1234 Look at the dark object. 1234 Tie the rope to the Black Irix. Wait until you reach the battlefield. Walk east. Retreat. 43 Walk west, west. Give the letter to the guard. 31 Wait until the Challenge starts. Walk west. Search the nest. Give the feather to Telsek. Talk to the cook. 3 Walk west, west, north. Tell Brendel to give the spoiled wine to Jak. Walk south, east, east. Give the spoiled wine to the cook. Walk west, west. Put the worms on the fishing pole. Fish in the stream with the fishing pole. Walk west, west. Talk to the guard. 31132 Take the shield. 2134 Talk to the guard. 423 Defeat the enemies. Walk east through Jannison Pass. Defeat the enemies. Walk south along the river. Continue south across the river. Walk south to Storlock. Walk northeast. Tell Shella to tie the kerchief to the arrows. Give the oil to Shella. Tell Shella to light the arrow. Defeat the spider. Talk to the healer. 431234 Walk southwest. Walk southeast to the Silver River. 1234 Walk east. Look at the shards of broken pottery. Look at the cupboard. Walk north. Look at the fireplace. Look at the chair. Walk south, east. Talk to Davio. 2 Open the stein. Look at the red sash. Walk west. Give the red sash to Kili. 3 Defeat the enemy. 3 Look at the backpack. Walk north. Put the handle in the hole. Push the handle. 1234 Walk northeast. 1234 Pour the magic dust in the pond. Tell Davio to invoke the Elfstones on the dam. 1234 Defeat the enemies. Walk north, across the river, to Dragon’s Teeth mountains. Walk northwest. 3 Walk northwest. 123 Invoke the book on Shella. Attack Shella with the dagger. Touch the boot. Push the bootheel. Cut the rope with the nails. Take the coarse rope. Cut the tent with the boot heel. Walk west. Cut the west tent with the boot heel. Walk west. Take the ritual dagger. Take the magic torc. Gag the gnome shaman with the blindfold. Tie the coarse rope to the gnome shaman. Walk east, east. Unlock the east chest with the keyring. Unlock the west chest with the keyring. Open the east chest. Walk west, west. Talk to Geeka. 31343 Walk east, east. Tell Geeka to take the west chest. Tell Geeka to put the handle in the hole. Tie the rope to the metal bound chest. Put the metal bound chest in the pit. Tell Geeka to enter the pit. Enter the pit. Walk west. Tell Geeka to put the handle in the hole. Walk east. Tell Brendel to throw the warhammer to the grating. Tell Brendel to enter the grating. Walk east. Open the metal plate. Fix the metal plate. Tell Telsek to use the Black Irix. Tell Telsek to turn the wheel. Tell Telsek to open the door. Walk north. Walk north. Defeat the enemies. Tell Telsek to push the statue. Walk north. Order Davio to use the Elfstones. Continue fighting the shifter until Davio speaks up. 1 Walk north, south. Tell Telsek to take the broken door. Walk north. Tell Brendel to lift the cage bar. 3 Push the cage bar. Tie the rope to the cage bar. Walk south. Look at the top of the idol. Tell Brendel to throw the warhammer at the eye. Defeat the enemies. Climb the idol. Draw the Sword. Wander around your thoughts until you reach the end. Attack the book with the Sword. 1234 1234 1234 1234 1234 13

Seastalker: The Ultramarine Bioceptor

> ANSWER VIDEOPHONE > ADJUST VIDEOPHONE > TAKE MICROPHONE > TURN ON MICROPHONE > COMMANDER BLY, TELL ME ABOUT THE PROBLEM > COMMANDER BLY, TELL ME ABOUT THE MONSTER > GOODBYE, COMMANDER BLY > DROP MICROPHONE ON WORKBENCH > NORTH > TURN ON COMPUTESTOR > COMPUTESTOR, TELL ME ABOUT VIDEOPHONE > EAST > EAST > LOOK AT ELECTRICAL PANEL > CLOSE CIRCUIT BREAKER > EAST > SHARON, TELL ME ABOUT FILE DRAWER > WEST > WEST > SOUTH > SOUTH > WEST > TAKE CATALYST CAPSULE > NORTH > SOUTH > CLOSE HATCH > PUT CATALYST CAPSULE IN POWER REACTOR > CLOSE POWER REACTOR > TURN ON POWER REACTOR > FILL TEST TANK > TURN ON ENGINE > OPEN TANK GATE > EAST > OPEN THROTTLE > DIVE > SET THROTTLE TO FAST > EAST > EAST > NORTHEAST > NORTHEAST > NORTHEAST > NORTH > NORTH > CLOSE THROTTLE > LOOK AT SONARSCOPE > DIVE > DIVE > SET THROTTLE TO FAST > NORTHEAST > NORTHEAST > TIP, GIVE ME THE UNIVERSAL TOOL > OPEN ACCESS PANEL WITH UNIVERSAL TOOL Wait until the Scimitar reaches open ocean. Save your game to prevent randomly occuring injury or death. > ACTIVATE AUTOPILOT > ENTER CRAWL SPACE > REPAIR VOLTAGE REGULATOR > EXIT CRAWL SPACE > TIP, TELL ME ABOUT THE MAGAZINE > TIP, GIVE ME THE MAGAZINE > READ MAGAZINE > OPEN MAGAZINE > READ ARTICLE > GIVE MAGAZINE TO TIP > THANK TIP Wait until the sonarscope reacts. > AIM SEARCH LIGHT TO STARBOARD Wait until the sonarphone rings. > ANSWER SONARPHONE Wait until the Scimitar reaches the Aquadome. > OPEN THROTTLE > TAKE EMERGENCY OXYGEN GEAR > OPEN HATCH > EXIT SCIMITAR > NORTH > NORTH > GREET ZOE > WAIT Wait until everybody has trouble breathing. > TURN ON EMERGENCY OXYGEN GEAR > NORTH > OPEN DOOR WITH UNIVERSAL TOOL > TAKE OBJECT > PUT ELECTROLYTE RELAY IN CYLINDER > CLOSE DOOR Wait until Commander Bly asks you to discuss a private matter. > YES > ASK ABOUT EVIDENCE > ASK FOR BLACK BOX > OPEN BLACK BOX WITH UNIVERSAL TOOL > LOOK IN BLACK BOX > SEARCH ROOM > TAKE FRAM BOLT WRENCH > ASK ZOE ABOUT MICK ANTRIM > OPEN DOOR > WEST > YES > YES > YES > YES > NO > ASK TIP ABOUT TRAP > NORTH > NORTH > PUT BLACK BOX ON SONAR > SOUTH > SOUTH > WEST > MARV, CHECK THE SONAR > SHOW FRAM BOLT WRENCH TO DOC > SHOW FRAM BOLT WRENCH TO AMY > SHOW FRAM BOLT WRENCH TO BILL Wait until Marv Siegel returns. > YES Wait until Mick Antrim returns. > YES > WEST > OPEN BLUE DOOR > SOUTH > UNLOCK LOCKER WITH TOOL > OPEN DIARY > READ DIARY > TAKE PHOTOGRAPH > NORTH > EAST > SHOW PHOTOGRAPH TO ZOE > ASK ZOE ABOUT DOC HORVAK > DROP DIARY AND PHOTOGRAPH > SOUTH > SOUTH > SOUTH > LOOK AT EMERGENCY SURVIVAL UNIT > TAKE HYPODERMIC SYRINGE > EXIT SCIMITAR > NORTH > NORTH > DOC, LOOK AT HYPODERMIC SYRINGE Wait until Doc Horvak returns. > ASK BILL ABOUT SYRINGE > LOOK AT DOCKING TANK CONTROL PANEL > TURN OFF DOCKING TANK CONTROL > TURN ON ELECTRICITY Wait until Zoe comes up with a plan. > YES > YES > YES > YES > YES > YES > GIVE MAGAZINE TO DOC HORVAK > YES > YES > SOUTH > SOUTH > EAST > EAST Wait until Doc Horvak brings the tranquilizer. > DOC, INSTALL DART GUN ON SCIMITAR > SOUTH > SEARCH FOR BAZOOKA > TAKE BAZOOKA > TIP, INSTALL BAZOOKA ON SCIMITAR > YES > YES > YES > YES > NORTH > WEST > SOUTH > SOUTH > SOUTH > FILL DOCKING TANK > PUSH TEST BUTTON > OPEN DOCKING GATE > TURN ENGINES ON > SOUTH > OPEN THROTTLE > SOUTHEAST > SET THROTTLE TO MEDIUM Wait until Tip sees the cloud of silt. > YES > YES > YES > NO > YES > EAST > EAST > SOUTH > SOUTHEAST > NORTHWEST > NORTHWEST > SET THROTTLE TO SLOW > LOOK AT SONARSCOPE The Scimitar should be directly behind the Seacat. Wait until Thorpe regains consciousness.br; > AIM BAZOOKA AT POWER POD > SHOOT BAZOOKA AT POWER POD > YES

Reality on the Norm 029: Toxically Earth

> DOWN > DOWN > DOWN > DOWN > UNLOCK KEYHOLE WITH NEEDLE > NORTH > TALK TO SPACERABBIT > NORTHWEST > TALK TO RED ALIEN > GIVE RADIO TO BRISKL > LOOK AT SIGN > SOUTH > EAST > NORTH > TAKE RADIO > TAKE PC-GAME > KEINE BLÖDEN WITZE MEHR > NORTH > TAKE TRAPDOORKEY > SOUTH > SOUTH > EAST > TALK TO MIKA > NORTHWEST > DIVE > NORTH > NORTH > LOOK TABLE > SOUTH > SOUTH > SOUTHEAST > GIVE LIGHTER TO MIKA > WEST > WEST > GIVE PC-GAME TO SPACERABBIT > NORTHWEST > GIVE RADIO TO BRISKL > UNLOCK TRAPDOOR > DOWN > TAKE NICE-AIR-SPELL > BREAK WALL > EAST > LIGHT BOMB > NORTH > TALK TO MONTY > NORTH > TALK TO FACE > NORTHEAST > USE LIGHTER > NORTHWEST > USE SPELL

Reality on the Norm 026: Intergalactic Life

> SOUTH > LOOK AT BOX > TAKE BREAD > TAKE COIN > BREAK BREAD > NORTH > WEST > GIVE COIN TO HOMELESS > TAKE BOOK > READ BOOK > EAST > TAKE CREDIT CARD > EAST > BUY SHOVEL > GIVE BOOK TO CLERK > WEST > DROP CHEESE > TALK TO MOUSE > NORTH > GIVE SHOVEL TO ANIMAL > UNLOCK DOOR WITH KEY > UNLOCK KEYHOLE WITH BIG KEY > TAKE CHICKEN > TALK TO OTHER CHICKEN > NORTH > FILL PETROL TANK WITH FUEL

Reality on the Norm 021: Strange Days

> WEST > LOOK IN BOX > TAKE PILLOW > EAST > EAST > NORTH > LOOK IN DESK > TAKE CHOCOLATE > SOUTH > WEST > NORTH > TALK TO CLERK > GIVE CHOCOLATE TO CLERK > SOUTH > EAST > SOUTH > TALK TO GEORGE > GIVE MAGAZINE TO GEORGE > NORTH > EAST > TALK TO JOE > GIVE MONEY TO JOE > WEST > SOUTH > EAST > TALK TO MICHAEL > GIVE FAKE ID TO MICHAEL > WEST > WEST > TALK TO MARIA > TAKE LIGHTER > EAST > NORTH > NORTH > GIVE LIGHTER TO VICKS > SOUTH > SOUTH > WEST > USE PEN ON FORM > GIVE SIGNED FORM TO MARIA

Reality on the Norm 020: The Punk Allen Trilogy

> NORTH > WEST > EXAMINE CHICKEN > TAKE $500 > EAST > GIVE $500 TO BARTENDER > USE BOOZE > WEST > EXAMINE BOX > TALK TO BUM > EAST > NORTH > WEST > EXAMINE PAPERS > USE CELLPHONE > EAST > SOUTH > WEST > NORTH > TALK TO CHICKEN’S MOM > TALK TO COP > TAKE BROOM > EXAMINE COP > USE BROOM ON COP > USE KEYS > EXAMINE DESK > USE CRAYON > NORTH

Questprobe 3: The Fantastic Four

> TALK CHIEF > ENTER SHACK > TAKE CANDLE > SOUTH > FLY TO TARPIT > SWITCH > TAKE CANDLE > SWITCH > FLY TO SHORE > LAND > FLAME OFF > SWITCH > HOLD BREATH > WAIT 15 > FEEL Repeat until you feel machinery. > SMASH MACHINERY > WEST > NORTH > NORTH > EAST > LIGHT CANDLE > WEST > SOUTH > SOUTH > EAST > SOUTH > SWITCH > SHOOT HIGH FLAME AT TAR > FLY TO VALLEY > FLY TO HILLS > FLAME OFF > ENTER CAVE > LOOK AT BOULDER > SHOOT HIGH FLAME AT BOULDER > FLAME OFF > TAKE PEBBLE > DROP PEBBLE DOWN SHAFT > SWITCH > NORTH > SOUTH Repeat until the pebble appears. > TAKE PEBBLE > THROW PEBBLE HARD UP SHAFT > SWITCH > LOOK AT WATCH Wait until the watch shows 100% rested. > ENTER SHAFT > LOOK > LOOK > FLAME ON NOVA > LOOK > NORTH > WEST > NORTH > NORTH > EAST > ABSORB FLAME Repeat until the watch shows 100% rested. > ENTER FIRE > EAST > EAST > EAST > FEEL > ENTER HOLE > FLAME ON LOW > LOOK AT LEVER > PUSH LEVER LEFT > FLAME OFF > ENTER HOLE > WEST > WEST > WEST > ENTER FIRE > WEST > SOUTH > SOUTH > EAST > SOUTH > TAKE CANDLE > EXTINGUISH CANDLE > TAKE THING > FLAME ON HIGH > FLY UP SHAFT > FLY UP > FLY UP > FLY UP > FLY UP > FLAME OFF > NORTH Wait until the watch shows 100% rested. > FLY VALLEY > FLY CASTLE > FLAME OFF > SOUTH > SOUTH > DROP THING > ENTER LATVERIA > ENTER SHOP > TAKE GUNPOWDER > EAST > EAST > NORTH > NORTH > SWITCH > CLOSE EYES > ENTER TENT > TAKE CANNON > LEAVE TENT > OPEN EYES > NORTH > NORTH > DROP CANNON > TAKE GUNPOWDER > ENTER CANNON > DROP GUNPOWDER > SWITCH > AIM CANNON AT BLOB > FIRE CANNON AT BLOB > SHOOT HIGH FLAME AT BLOB > FLAME OFF > FLY VALLEY > FLY HILLS > FLAME OFF > ENTER CAVE Wait until the watch shows 100% rested. > ENTER SHAFT > LOOK > LOOK > FLAME ON NOVA > FLY DOWN > LIGHT CANDLE > FLAME OFF > NORTH > WEST > NORTH > NORTH > EAST > ABSORB FLAME Repeat until the watch shows 100% rested. > ENTER FIRE > EAST > SHOOT HIGH FLAME DOWN TUNNEL > SWITCH > SOUTH > TAKE ALICIA MASTERS

Questprobe 2: Spiderman

> CLIMB ROOF > WEST > LOOK CRIB > LOOK CRIB > TAKE FORMULA > TAKE GEM > EAST > GO FLOOR > NORTH > NORTH > DROP GEM > SOUTH > SOUTH > EAST > OPEN DOORS > GO SHAFT > LOOK SHAFT > LOOK NICHE > TAKE GEM > UP > LOOK NICHE > TAKE GEM > UP > LOOK NICHE > TAKE GEM > LOOK UP > PUSH ELEVATOR > UP > LOOK NICHE > TAKE GEM > WEST > LOWER THERMOSTAT > LOWER THERMOSTAT > OPEN DESK > TAKE GEM > LOOK PAINTING > RIP PAINTING > TAKE PAPER > READ PAPER > GO SHAFT > DOWN > DOWN > DOWN > WEST > WEST > NORTH > NORTH > DROP GEM > DROP GEM > DROP GEM > DROP GEM > DROP GEM > SCAN LIZARDMAN > SOUTH > SOUTH > EAST > GO SHAFT > UP > UP > WEST > WEST > SOUTH > TAKE ACID > TAKE CARBONATE > NORTH > NORTH > MIX > TAKE CHLORIDE > SOUTH > EAST > GO SHAFT > DOWN > DOWN > WEST > WEST > SOUTH > THROW CHLORIDE > LOOK CONNORS > TAKE GEM > NORTH > NORTH > NORTH > DROP GEM > SOUTH > SOUTH > EAST > GO SHAFT > UP > UP > WEST > WEST > WEST Note the knob on the wall. > EAST > CLOSE EYES > WEST > PUSH KNOB > TURN KNOB > OPEN EYES > TAKE GEM > GO COMPUTER > TYPE RUN > EAST > SOUTH > TAKE CHEMICALS > NORTH > NORTH > MAKE WEB > SOUTH > EAST > GO SHAFT > UP > WEST > TAKE DESK > TAKE CLOCK > TAKE COUCH > GO SHAFT > DOWN > DOWN > DOWN > WEST > WEST > SOUTH > TAKE CONNORS > NORTH > NORTH > EAST > TAKE STATUE > TAKE BLOCK > WEST > SOUTH > EAST > GO SHAFT > UP > WEST > WEST > CLIMB ROOF > REMOVE MESH > DROP MESH > GO DUCT > TAKE GEM > SHOOT WEB > AT FAN > SHOOT WEB > AT FAN > SHOOT WEB > AT FAN > SHOOT WEB > AT FAN > SHOOT WEB > AT FAN > LOOK FAN The fan should rotate at 50 rpm now. > SHOOT WEB > AT BUTTON > GO FAN > DOWN > DOWN > DOWN > DOWN > DOWN > TAKE DOCTOR > HIT ELECTRO > WEST > LOOK DIAL > DROP DESK > DROP COUCH > DROP CLOCK > DROP STATUE > DROP CONNORS > EAST > LOOK DOCTOR > LOOK ELECTRO > TAKE GEM > TAKE GEM > TAKE DOCTOR > TAKE ELECTRO > WEST > DROP DOCTOR > DROP ELECTRO > TAKE GEM > LOOK DIAL > EAST > UP > UP > UP > UP > UP > TAKE GEM > GO FAN > DOWN > DOWN > FEEL NORTH > TAKE GEM > SOUTH > FEEL SOUTH > TAKE GEM > NORTH > EAST > EAST > GO SHAFT > UP > WEST > WEST > WEST > GO COMPUTER > TYPE RUN > EAST > EAST > GO SHAFT > UP > WEST > RAISE THERMOSTAT > EMPTY AQUARIUM > DROP AQUARIUM > TAKE GEM > GO SHAFT > DOWN > DOWN > WEST > WEST > CLIMB ROOF > GO DUCT > GO FAN > DOWN > DOWN > DOWN > DOWN > DOWN > OPEN NEWSPAPER > TAKE GEM > UP > UP > UP > UP > UP > GO FAN > DOWN > DOWN > EAST > EAST > GO SHAFT > DOWN > WEST > WEST > NORTH > NORTH > DROP GEM > DROP GEM > DROP GEM > DROP GEM > DROP GEM > DROP GEM > DROP GEM > DROP GEM > DROP GEM > DROP GEM > SOUTH > LOOK WEST > SHOOT WEB > AT GEM > TAKE GEM > NORTH > DROP GEM > SCORE

Questprobe 1: The Hulk

> BITE LIP > TAKE GEM > TAKE FAN > EAST > PUSH BUTTON > BITE LIP > GO TUNNEL > TAKE GEM > LIFT DOME > DIG > GO HOLE > DIG Repeat until you find a gem. > TAKE GEM > UP > EAST > DROP GEM > DROP GEM > DROP GEM > WEST Repeat until you reach the Chief Examinator. > LOOK DESK > TAKE GEM > GO DOOR > DROP GEM > WEST Repeat until you reach a field without tiny and large holes. > TAKE GEM > LIFT DOME > TAKE GEM > DIG > GO HOLE > DIG Repeat until you find a gem. > TAKE GEM > UP > LOOK DOME > WAVE FAN > AT MESH > GO DOME > WEST > TAKE WAX > EAST > BITE LIP > GO TUNNEL > EAST > DROP GEM > DROP GEM > DROP GEM > WEST Repeat until you reach a field with tiny holes. > DIG > GO HOLE > DIG Repeat until you find a gem. > TAKE GEM > UP > EAST > DROP GEM > WEST Repeat until you reach a field with tiny holes. > TAKE GEM > EAST > DROP GEM > WEST Repeat until you reach a field with tiny holes. > LIFT DOME > WEST Repeat until you reach a field with tiny holes. > TAKE GEM > GO DOME > TAKE GEM > WEST > TAKE GEM > BITE LIP Repeat until a projection of dr. Strange points at the baseboard. > LOOK BASEBOARD > PLUG OUTLET > WITH WAX > BITE LIP > TALK STRANGE Repeat until dr. Strange leaves. > TAKE GEM > TAKE WAX > EAST > BITE LIP > GO TUNNEL > EAST > DROP GEM > DROP GEM > DROP GEM > DROP GEM > WEST Repeat until you reach a field with a gem. > TAKE GEM > GO DOME > BITE LIP > REMEMBER NIGHTMARE > WEST > PULL RING > EAST > BITE LIP > GO TUNNEL > EAST > DROP GEM > REMEMBER NIGHTMARE > NORTH > EAT EGG > REMEMBER NIGHTMARE > LOOK WALL > REMEMBER NIGHTMARE > SCRATCH WALL > TAKE GEM > GO CRACK > LOOK GEM > TAKE GEM > GO CRACK > GO HOLE > EAST > BITE LIP > GO TUNNEL > EAST > DROP GEM > DROP GEM > PLUG EARS > WITH WAX > WEST Repeat until you reach a field with tiny holes. > HOLD NOSE > CLOSE EYES Note the ants cannot attack. > TAKE ANTS > EAST > NORTH > GO CRACK > OPEN EYES > TAKE GEM > GO CRACK > GO HOLE > EAST > BITE LIP > GO TUNNEL > EAST > DROP GEM > SCORE

Planetfall

> WAIT Repeat until an explosion rocks the ship. > WEST > ENTER WEBBING > WAIT Wait until the pod lands. > LEAVE WEBBING > TAKE SURVIVAL KIT > OPEN DOOR > UP > UP > UP > UP > UP > NORTH > NORTHEAST > EAST > EAST > EAST > SOUTH > SOUTH > SOUTH > SOUTHWEST > TAKE LASER, FLASK AND METAL BAR > DROP ID, BRUSH AND OLD BATTERY > TAKE PLIERS > EAST > PUT FLASK UNDER SPOUT > EAST > TURN ON ROBOT > NORTHWEST > NORTH > NORTH > NORTH > NORTH Walk north and south until you see a glint of light. > LOOK IN CREVICE > PUT METAL BAR ON KEY > DROP MAGNET > SOUTH > DROP SURVIVAL KIT > SOUTH > EAST > TAKE CARDBOARD BOX > WEST > NORTH > EAST > EAST > DROP BOX, LASER AND PLIERS > WEST > PUSH RED BUTTON > PUSH BLUE BUTTON > WEST > TAKE SURVIVAL KIT > WEST > WEST > UNLOCK PADLOCK WITH KEY > REMOVE PADLOCK > OPEN DOOR > OPEN SURVIVAL KIT > EAT RED GOO > DROP ALL > NORTH > TAKE LADDER > SOUTH > EAST > EAST > NORTH > NORTH > DROP LADDER > EXTEND LADDER > PUT LADDER OVER RIFT > NORTH > WEST > OPEN DESK > TAKE KITCHEN ACCESS CARD > TAKE UPPER ELEVATOR ACCESS CARD > WEST > OPEN DESK > TAKE SHUTTLE CARD > EAST > EAST > SOUTH > SOUTH > SOUTH > WEST > WEST > SOUTH > TAKE CANTEEN > SLIDE KITCHEN ACCESS CARD THROUGH SLOT > SOUTH > OPEN CANTEEN > PUT CANTEEN UNDER SPOUT > PUSH BUTTON > TAKE CANTEEN > CLOSE CANTEEN > NORTH > DROP KITCHEN ACCESS CARD > NORTH > TAKE SURVIVAL KIT > EAST > NORTH > WAIT Wait until you begin to feel weary. > ENTER BED > WAIT > LEAVE BED > TAKE ALL > SOUTH > EAST > EAST > NORTH > SLIDE UPPER ELEVATOR ACCESS CARD THROUGH SLOT > PUSH UP BUTTON Wait until the elevator doors open. > SOUTH > NORTHEAST Note the color of the flashing light on the enunciator panel. > SOUTHWEST > NORTH > PUSH DOWN BUTTON Wait until the elevator doors open. > OPEN CANTEEN > EAT FROM CANTEEN > SOUTH > WEST > SOUTH > SOUTH > SOUTH > SOUTH Push the button of the same color as the flashing light. > TAKE FLASK > NORTH > NORTH > NORTH > NORTH > EAST > NORTH > SLIDE UPPER ELEVATOR ACCESS CARD THROUGH SLOT > PUSH UP BUTTON Wait until the elevator doors open. > SOUTH > NORTHEAST > EMPTY FLASK IN HOLE Note the color of the flashing light on the enunciator panel. > SOUTHWEST > NORTH > PUSH DOWN BUTTON Wait until the elevator doors open. > SOUTH > WEST > SOUTH > SOUTH > SOUTH > SOUTH > PUT FLASK UNDER SPOUT Push the button of the same color as the flashing light. > TAKE FLASK > NORTH > NORTH > NORTH > NORTH > EAST > NORTH > SLIDE UPPER ELEVATOR ACCESS CARD THROUGH SLOT > PUSH UP BUTTON Wait until the elevator doors open. > SOUTH > NORTHEAST > EMPTY FLASK IN HOLE Repeat the process until all lights on the enunicator go dark. > SOUTHWEST > NORTH > PUSH DOWN BUTTON Wait until the elevator doors open. > DROP UPPER ELEVATOR ACCESS CARD AND FLASK > SOUTH > WEST > WEST > WEST > SOUTH > TAKE KITCHEN ACCESS CARD > SLIDE KITCHEN ACCESS CARD THROUGH SLOT > SOUTH > PUT CANTEEN UNDER SPOUT > PUSH BUTTON > CLOSE CANTEEN > TAKE CANTEEN > NORTH > DROP KITCHEN ACCESS CARD > NORTH > EAST > EAST > EAST > SOUTH > TURN OFF ROBOT > SEARCH ROBOT > TURN ON ROBOT > SLIDE LOWER ELEVATOR ACCESS CARD THROUGH SLOT > PUSH DOWN BUTTON > DROP LOWER ELEVATOR ACCESS CARD Wait until the elevator doors open. > NORTH > EAST > SOUTH > EAST > SLIDE SHUTTLE CARD THROUGH SLOT > PUSH LEVER UP Wait until the display reads 60. > PUSH LEVER DOWN > PUSH LEVER DOWN Wait until the shuttle car comes to rest. > DROP SHUTTLE CARD > WEST > NORTH > EAST > EAST > SOUTHEAST > EAST > SOUTH > EAST > TAKE OUTPUT > READ OUTPUT > NORTH > EAST > SOUTH > SEARCH LAB UNIFORM > TAKE TELEPORTATION ACCESS CARD AND BATTERY > NORTH > WEST > NORTH > EAST > SLIDE TELEPORTATION ACCESS CARD THROUGH SLOT > PUSH BEIGE BUTTON > SLIDE TELEPORTATION ACCESS CARD THROUGH SLOT > PUSH TAN BUTTON > DROP OUTPUT AND BATTERY > TAKE PLIERS AND GOOD BEDISTOR > WEST > NORTH > NORTH > OPEN LID > REMOVE FUSED BEDISTOR WITH PLIERS > DROP PLIERS AND FUSED BEDISTOR > PUT GOOD BEDISTOR IN CUBE > SOUTH > WEST > WEST > NORTH Wait until Floyd is in the room with you. > FLOYD, GO NORTH > FLOYD, TAKE FROMITZ BOARD > SOUTH > EAST > NORTH > OPEN PANEL > TAKE SECOND FROMITZ BOARD > PUT SHINY FROMITZ BOARD IN SOCKET > DROP FRIED FROMITZ BOARD > SOUTH > EAST > SOUTH > SOUTH > EAST > OPEN BIO-LOCK DOOR > SOUTHEAST > EAST Wait until Floyd offers to get the card. > OPEN DOOR > CLOSE DOOR > WAIT > OPEN DOOR > CLOSE DOOR > TAKE CARD > WEST > OPEN BIO-LOCK DOOR > WEST > WEST > NORTH > EAST > OPEN CANTEEN > EAT FROM CANTEEN > DROP CANTEEN > SLIDE TELEPORTATION ACCESS CARD THROUGH SLOT > PUSH BEIGE BUTTON > WEST > WEST > WEST > NORTH > WAIT Repeat until you begin to feel weary. > ENTER BED > WAIT > LEAVE BED > TAKE ALL > SOUTH > EAST > EAST > EAST > SLIDE TELEPORTATION ACCESS CARD THROUGH SLOT > PUSH TAN BUTTON > DROP TELEPORTATION ACCESS CARD > TAKE BATTERY AND LASER > PUT BATTERY IN LASER > WEST > SOUTH > SOUTH > SOUTH > SLIDE MINIATURIZATION ACCESS CARD THROUGH SLOT > TYPE 384 > SET LASER TO 1 > EAST > NORTH > NORTH > LOOK IN RELAY > SHOOT SPECK WITH LASER Repeat until the speck is vaporized. > SOUTH > SET LASER TO 6 > SHOOT MICROBE WITH LASER Repeat until the laser feels quite hot. > THROW LASER IN VOID > SOUTH > WEST > NORTH > OPEN DESK > TAKE GAS MASK > WEAR GAS MASK > PUSH RED BUTTON > OPEN DOOR > WEST > OPEN LAB DOOR > WEST > WEST > OPEN BIO-LOCK DOOR > WEST > WEST > WEST > SOUTH > SOUTH > PUSH BUTTON > EAT BROWN GOO Wait until the elevator door opens. > NORTH

Plundered Hearts

> STAND UP > LOOK UNDER BED > TAKE COFFER > WAIT Wait until the pirate arrives. > HIT ANDY WITH COFFER > HIT PIRATE WITH COFFER > WAIT > READ MISSIVE > YES > WAIT > STAND UP Wait until Jamison leaves. > NORTH > OPEN CUPBOARD > ENTER CUPBOARD > TAKE CLOTHES > UNDRESS > WEAR BREECHES > WEAR SHIRT > EXIT CUPBOARD > RIP FROCK > DOWN > NORTH > NORTH > TAKE BOTTLE > SOUTH > SOUTH > UP > SOUTH > OPEN COFFER > TAKE INVITATION > SMASH WINDOW WITH COFFER > SIT ON LEDGE > CLIMB LADDER > UP > UP > UP > UP > NORTH > NORTH > LOOK AT BARRELS > DIP RAG IN WATER > OPEN HATCH > DOWN > THROW RAG AT FIRE > UP > NORTH > LOOK AT MOORING WINCH > READ LEVER > PULL LEVER UP > ENTER SHACK > TAKE DAGGER > EXIT SHACK > SOUTH > SOUTH > ENTER CASK > CUT LINE WITH DAGGER > TAKE PORK Wait until the cask lodges in the sand. > EXIT CASK > WEST > NORTH > WEST > NORTH > EAST > WAIT > TAKE GARTER > WEST > SOUTH > NORTHEAST > UP > UNDRESS > TAKE GOWN > WEAR GOWN > NORTH > EAST > DOWN > SHOW INVITATION TO BUTLER > SOUTH Wait until the music ends. > EAST > NORTH > NORTH > LOOK AT BOOKSHELVES > TAKE TREATISE OF POWER > TAKE HAT > PUSH ISLAND > NORTH > DOWN > EAST > EAST > TAKE POWDER HORN > TAKE KEY > WEST > WEST > SOUTH > LOOK AT BOTTLE > READ LABEL > PUT LAUDANUM ON PORK > GIVE PORK TO CROCODILE Wait until the crocodile falls asleep. > SOUTH > WEST > UNLOCK IRON DOOR WITH KEY > OPEN IRON DOOR > NORTH > GIVE GARTER TO FATHER > SOUTH > EAST > NORTH > NORTH > UP > SOUTH > SOUTH > WEST > SOUTH Wait until Lafond leaves. Wait until the butler requests your presence. > NORTH > UP > EAST > OPEN ORNATE DOOR > NORTH > DRINK WINE > POUR WINE IN BLUE GOBLET > POUR WINE IN GREEN GOBLET > PUT LAUDANUM IN GREEN GOBLET > WAIT > NO > DRINK FROM BLUE GOBLET > TAKE SPICES > BLOW SPICES AT LAFOND > LOOK OUT WINDOW > TAKE TRAY > REFLECT MOONLIGHT IN TRAY > SOUTH > WEST > DOWN > WAIT Repeat until you meet with Cookie. > EAST > NORTH > TAKE TREATISE OF POWER > TAKE HAT > PUSH ISLAND > NORTH > DOWN > SOUTH > SOUTH > TAKE RAPIER > ATTACK ANDY > ATTACK ANDY > LOOK AT SMELLING SALTS > READ TAG > REVIVE FALCON WITH SMELLING SALTS > LOOK AT BROOCH > UNLOCK MANACLES WITH BROOCH > NORTH > NORTH > UP > SOUTH > SOUTH > WEST > UP > EAST > SOUTH > UNTIE ROPE > CLIMB DOWN ROPE > TAKE POWDER HORN > SOUTH > SOUTH > SOUTH > WAIT > WAIT > YES > TAKE GUN > LOAD GUN > SHOOT ANDY

The Pawn

> EAST > SAY HELLO > GET NOTE > ASK KRONOS ABOUT WRISTBAND > GET CHEST > EAST > EAST > EAST > EAST > GIVE NOTE TO GUARDS > WEST > LIFT MAT > GET KEY > LOOK IN FOUNTAIN > GET CHIT > LOOK IN POCKET > GET METAL KEY > UNLOCK DOOR WITH METAL KEY > DROP METAL KEY > OPEN DOOR Wait until the adventurer arrives. > GIVE CHEST TO ADVENTURER > SOUTHWEST > EXAMINE WORKBENCH > GET TROWEL AND HOE AND RAKE > LOOK UNDER WORKBENCH > EXAMINE POT > PLANT PLANT IN POT WITH TROWEL > NORTHEAST > GET ADVENTURER > PUT ADVENTURER ON HORSE > MOUNT HORSE > WEST > WEST > WEST > WEST > NORTH > NORTH > NORTHWEST > NORTHWEST > DISMOUNT > REMOVE SHIRT > COVER WRISTBAND WITH SHIRT > UP > EAST > EAST > NORTHEAST > REMOVE SHIRT > TIE HOE TO RAKE WITH SHIRT > LEVER BOULDER WITH HOE > UNTIE SHIRT > DROP RAKE AND HOE > WEAR SHIRT > UP > CLIMB ROCKS > UP > UP > GET SNOW WITH BOWL > DOWN > DOWN > DOWN > DOWN > SOUTH > NORTHWEST > NORTHWEST > UP > GIVE BOWL TO GURU > GET RICE > EAST > SOUTHEAST > SOUTH > SOUTH > LOOK IN STUMP > GET POUCH > OPEN POUCH > GET ALL FROM POUCH > MIX RED WITH GREEN AND BLUE > NORTH > NORTH > NORTHWEST > MOUNT HORSE > EAST > EAST > NORTH > UP > CLIMB ROCKS > EAST > EAST > EAST > DOWN > EAST > EAST > PUT ALL ON HORSE > DISMOUNT > UP > UP > HIT WALL > EAST > GET ALL FROM HORSE BUT ADVENTURER > NORTH > MOVE PEDESTAL > LOOK IN NICHE > GET BLUE KEY > SOUTH > MOUNT HORSE > WEST > WEST > UP > WEST > WEST > WEST > DOWN > DOWN > SOUTH > WEST > SOUTH > SOUTH > SOUTH > DISMOUNT > UP > UNLOCK DOOR WITH WOODEN KEY > DROP WOODEN KEY > OPEN DOOR > EAST > CLOSE DOOR > MOVE PLANKS > DOWN > DOWN > EAST > NORTH > MOVE RUG > UNLOCK SAFE WITH BLUE KEY > OPEN SAFE > LOOK UNDER SAFE > GET PAPER > SOUTH > EAST > PUT PAPER IN LARGE BOX > WEST > WEST > WEST > SOUTHWEST > OPEN DOOR > WEST > WEAR HARD HAT > EXAMINE SETTEE > MOVE CUSHIONS > GET COIN > EAST > NORTHEAST > NORTHWEST > PUSH BUTTON Wait until the elevator arrives. > SLIDE DOOR > NORTH > GET ROPE > SLIDE DOOR > PUSH SECOND BUTTON > SLIDE DOOR > SOUTH > GET LUMPS WITH TROWEL > DROP TROWEL > NORTH > SLIDE DOOR > PUSH FIRST BUTTON > SLIDE DOOR > SOUTH > DROP HAT > SOUTHEAST > EAST > UP > UP > OPEN DOOR > WEST > DOWN > NORTHEAST > NORTHEAST > NORTHEAST > NORTH > BUY WHISKY AND BEER WITH COIN > NORTHWEST > UP > CLIMB ROCKS > UP > REMOVE SHIRT > WEAR SHIRT > UP > SOUTH > WEST > THROW WHITE AT SNOWMAN > NORTHEAST > WEST > WEAR BOOTS > EAST > SOUTHWEST > PUT WHITE IN POUCH > NORTH > EAST > DOWN > DOWN > EAST > EAST > EAST > DOWN > NORTH > NORTH > GIVE RICE TO ALCHEMISTS > GIVE LUMPS TO ALCHEMISTS > NORTHEAST > GET AEROSOUL > SOUTHWEST > NORTHWEST > WEST > NORTH > NORTH > NORTH > NORTHEAST > NORTH > TEAR PAPER WALL WITH BOOTS > OPEN CUPBOARD > LOOK IN CUPBOARD > TIE ROPE TO HOOK > CLIMB ROPE > DROP ROPE > SOUTH > KNOCK ON DOORS > AGAIN Repeat until the gate opens. > GIVE WHISKY TO PORTER > EAST > DOWN > NORTH > GIVE BEER TO JERRY > SOUTH > CLOSE POUCH > EAST > NORTH > EAST > ASK DEVIL ABOUT WRISTBAND > GET BOTTLE > NORTH > NORTH > OPEN POUCH > GET WHITE > NORTHWEST > SHINE WHITE AT SHADOWS > POINT AT SHADOWS > NORTH > THROW BOTTLE AT KRONOS > EXAMINE AEROSOUL > PRESS NOZZLE > EXAMINE RACK > GET WANDS > EXAMINE KRONOS > GET ALL CLOTHES > WEAR ALL CLOTHES > GET WAND > SOUTH > SOUTHEAST > NORTHEAST > NORTH > GET ROPE > CLIMB ROPE > DROP ROPE > SOUTH > EAST > DOWN > PUT WHITE IN POUCH > CLOSE POUCH > EAST > NORTH > EAST > GIVE AEROSOUL TO DEVIL > WEST > SOUTH > WEST > UP > WEST > OPEN POUCH > NORTH > GET ROPE > CLIMB ROPE > DROP ROPE > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > EAST > SOUTHEAST > NORTHEAST > CAST SPELL ON TOMES > READ TOMES > SOUTHWEST > SOUTH > SOUTH > SOUTH > OPEN DOORS > SOUTH > KNOCK ON DOOR > SAY NO > SOUTH > DEBUG

Nord and Bert Couldn’t Make Head or Tail of It

> GO TO THE SHOPPING BIZARRE > TAKE MOUSSE > LOOK IN FREEZER > TAKE PIE > GO TO MEETS > LOOK AT GIRL > READ RIBBON > TAKE BRATWURST > TAKE STAKE > TAKE MINTS > GO TO MANICOTTI > GIVE MINTS TO VAMPIRE > KILL VAMPIRE WITH STAKE > GO TO MISC > TAKE TAX > TAKE SALE > LOOK AT MUSCLES > GO TO BRITISH > READ SIGN > LOOK AT PUDDING SECTION > LOOK AT AUNTS > GIVE WORST BRAT TO AUNTS > GO TO WRITE > TAKE FLOWER > LOOK AT FLOWER > TAKE CENT > TAKE BEAR CLAWS > LOOK AT STATIONERY > PUSH QUARTS > OPEN DOOR > REMOVE LOX > OPEN DOOR > LOOK AT JAM > OPEN DOOR > GO TO CELLAR > LOOK AT SELLER > PUT PIE ON SALE > BUY PIE > PLAY JACKS > IN > TAKE CONTRAPTION > LOOK AT CONTRAPTION > PULL TAIL > TURN CRANK > CLOSE JACK-IN-THE-BOX > OUT > OUT > WEAR SLEEVES > LOOK AT JACK FROST > TAKE OFF JACKET > TURN CRANK > CLOSE JACK-IN-THE-BOX > IN > OPEN FAUCET > PULL PLUG > TAKE JACK OF ALL TRAITS > FLIP SWITCH > OPEN FAUCET > PULL PLUG > PULL METAL > TAKE JACKKNIFE > CUT FISHING LINE WITH JACKKNIFE > BUY THE FARM > TEACH THE OLD DOG NEW TRICKS > TAKE STONE > GO TO FIELD > FIND THE NEEDLE IN THE HAY STACK > MAKE A MOUNTAIN OUT OF THE MOLEHILL > KILL TWO BIRDS WITH ONE STONE > GO TO BARN > DON’T CRY OVER SPILT MILK > UP > TAKE HAMMER > PUT YOUR NOSE TO THE GRINDSTONE > DOWN > GO TO BARNYARD > TAKE ALL > HIT THE BROAD SIDE OF THE BARN > MAKE A SILK PURSE OUT OF THE SOW’S EAR > HAMMER THE SWORDS INTO PLOWSHARES > GO TO STABLE > LOOK A GIFT HORSE IN THE MOUTH > LEAD THE HORSE TO WATER > MAKE THE HORSE DRINK > GO TO ROAD > PUT THE CART BEFORE THE HORSE > RIDE THE CART TO THE MARKET > OPEN PURSE > TAKE PRETTY PENNY > LOOK AT PEPPERS > PICK A PECK OF PICKLED PEPPERS > UPSET THE APPLE CART > BUY A PIG IN A POKE > TAKE BAG > RIDE WOODEN CART TO ROAD > LEAVE CART > GO TO BARN > LET THE CAT OUT OF THE BAG > GO TO STABLE > PIN THE TAIL ON THE DONKEY > SOW YOUR WILD OATS > EAT YOUR WORDS > INVENTORY > LOOK AT THE WAITRESS > VENT YOUR SPLEEN ON THE WAITRESS > HIT THE CEILING > GIVE THE WAITRESS THE EVIL EYE > LOOK AT THE WAITRESS WITH JAUNDICED EYES > PULL THE WOOL OVER HER EYES > KNOCK THE CHIP OFF HER SHOULDER > GET HER DANDER UP > TAKE UMBRAGE WITH THE WAITRESS > LOOK AT NEON SIGN > TAKE COMEUPPANCE > GIVE THE WAITRESS HER COMEUPPANCE > TAKE SHORT SHRIFT > GIVE THE WAITRESS THE SHORT SHRIFT > TURN THE TABLES ON THE WAITRESS > BREAK COOKIE > READ ADVICE > SHAKE SALT SHAKER > TAKE THE ADVICE WITH A GRAIN OF SALT > EAT CROW > GET DOWN TO THE NITTY-GRITTY > SWALLOW YOUR PRIDE > EAT HUMBLE PIE > LOOK AT THE RUMP ROAST > TURN THE OTHER CHEEK > TAKE NAPKIN > WAVE THE WHITE FLAG > TAKE AX > STAND > UP > TAKE ALL > TAKE THE OLIVE BRANCH > OFFER THE OLIVE BRANCH TO THE WAITRESS > GIVE THE WAITRESS HER JUST DESSERTS > CALL THE WAITRESS ONTO THE CARPET > RAKE THE WAITRESS OVER THE COALS > READ SIGN > READ THE WAITRESS THE RIOT ACT > DOWN > IN > WIPE UP THE BLOOD WITH THE CAPE > WAVE THE RED CAPE > COOK HIS GOOSE > GET HIS GOAT > LOOK AT CAN > MAKE A LAUGHING STOCK OUT OF THE COOK > LEAVE THE COOK TO HIS OWN DEVICES > JUMP FROM THE FRYING PAN INTO THE FIRE > TAKE AX > GRIND AX > GORE THE OX > ACT THE PART > WHO’S THERE > BOB WHO > TAKE LAMP SHADE > WEAR LAMP SHADE > GO TO KITCHEN > TAKE ALL > WEAR RUBBER GLOVES > GO TO THE LIVING ROOM > TAKE CORD > SHAKE HANDS WITH BOB > LIGHT MATCH > PUT MATCH IN BOB’S SHOE > INFLATE WATER BOTTLE > THE BACKSTROKE > PUT WATER BOTTLE UNDER SEAT > WHO’S THERE > GORILLA WHO > GIVE BOB A FRONTAL LOBOTOMY > SPONGE > BOB > WAIT > WHO’S THERE > DWAYNE WHO > VISIT THE MANOR OF SPEAKING > GO TO DOLDRUMS > TAKE CLOCK > GO TO PHARMACY > OPEN MEDICINE CABINET > LOOK IN MEDICINE CABINET > TAKE OLD BOTTLE > TAKE BOX > WIND CLOCK > PUT CLOCK IN BOX > CLOSE BOX > GO TO KREMLIN > DROP BOX > GO TO INTERIOR DECORATED > SHOW OLD BOTTLE TO ROOM > PUT OLD BOTTLE ON MANTELPIECE > YES > TAKE THE LOUIS XIV CHAIR > GO TO KREMLIN > DROP CHAIR > OPEN BOX > TAKE CLOCK > STAND ON CHAIR > UNLOCK SAFE WITH WINDING KEY > OPEN SAFE > TAKE REVOLUTION > LEAVE CHAIR > GO TO ATTIC > REVOLVE ATTIC > SHAKE A TOWER > LOOK AT HEAD LOUSE > LOOK AT PRETTY GIRL > DINE ON THE SHORE > LOOK AT CAN OF PEAS > SWIM > TAKE OFF YOUR SHOES > TAKE ALL > GIVE CAN OF PEAS TO ROCKS > LOOK AT RED FOX > HAIR-RAISING EXPERIENCE > LOOK AT DEAR OLD QUEEN > LOOK AT LOVING SHEPHERD > READ SAND-SCRIPT > READ BETWEEN THE LINES > FOLLOW SHEPHERD > LOOK AT RABBIT > PULL RABBIT OUT OF HAT > TAKE HAT > WEAR HAT > READ BLACK BOOK > RIDDLE WHILE FOAM BURNING > LOOK AT WELL-OILED BICYCLE > GO TO STOCK ROOM > MAKE SMALL TALK WITH SOLD ELF > LOOK AT CLEAN GIANT > LOOK AT BEAN STALK > TAKE CRUSHING BLOW > TAKE SQUARE MEAL > GIVE SQUARE MEAL TO PRETTY GIRL > DROP ALL > UP > TAKE OFF HAT > GIVE HAT TO GIANT > LOOK AT LEAD HOUSE > TIE BED SHEETS TOGETHER > CLIMB DOWN BED SHEETS > SHOW CLIENT ANOTHER SEAT > TAKE ALL > GIVE CRUSHING BLOW TO GIANT > TAKE GRITTY PEARL > GO TO STOCK ROOM > LOOK AT OLD SELF > GO TO FACTORY > RIDE BICYCLE TO CLEARING > LEAVE BICYCLE > UNLOCK DOOR WITH KEY > MEET THE MAYOR > READ PAPER > TAKE POSSESSION OF THE HORN > IN > LOOK AT DOCUMENT > TAKE SIX-PACK UNDER FALSE PRETENSES > UP > TAKE COMB AND DIRTY LINEN > TAKE DISGUISE > LOOK AT DOOR > LOOK AT COMB > SEARCH CLOSET WITH FINE-TOOTH COMB > TAKE SKELETON > GIVE DEEP SIX TO SKELETON > LAME DUCK > THROW BABY OUT WITH BATHWATER > DOWN > OUT > BEAT AROUND THE BUSH > TAKE LAUREL BRANCH > PUT BLESSING IN DISGUISE > AIR DIRTY LINEN IN PUBLIC > IN > TOOT YOUR OWN HORN > BLESS MAYOR > GIVE DECREE TO MAYOR > REST ON LAURELS

Moonmist

> LOOK AT GATE > PUSH DRAGON EYE Enter your title and full name. > YES There are four versions, depending on the color you enter. The versions are ‘BLUE’, ‘GREEN’, ‘RED’ and ‘YELLOW’. Enter the version you wish to play. > YES > ENTER GATE > YES > YES > FOLLOW TAMARA > GREET LORD JACK > FOLLOW TAMARA > GREET VIVIEN > GREET HYDE > FOLLOW TAMARA > YES > YES > FOLLOW TAMARA > FOLLOW TAMARA > TAMARA, TELL ME ABOUT THE GHOST > YES, PLEASE > BOLITHO, TELL ME ABOUT THE GHOST > YES > WAIT > YES > YES > YES > DROP DEVICE > NORTH > TAKE OFF CLOTHES > TAKE BATH > SOUTH > OPEN CHEST > PUT ON DINNER OUTFIT > WEST > DOWN > WEST > NORTH > WEST > DOWN > TAKE LANTERN > UP > EAST > WAIT 1 MINUTE > GREET TAMARA > GREET LORD JACK > WAIT 1 MINUTE > TAKE NOTE > READ NOTE > DROP NOTE > TAKE FOOD > EAT FOOD > WAIT > LOOK UNDER BUST > WAIT > WAIT > WAIT > LOOK UNDER PUNCHBOWL > READ FIRST CLUE > LORD JACK, GIVE ME THE SECOND CLUE > READ SECOND CLUE > SOUTH > SOUTH > LOOK AT PIANO > TAKE PIECE OF MUSIC > READ PIECE OF MUSIC > NORTH > EAST > EAST > LOOK AT TAPESTRY > WEST > WEST > NORTH > WEST > DOWN > WEST > LOOK AT RACK > TAKE WINE BOTTLE > READ WINE BOTTLE > EAST > UP > EAST > SOUTH > EAST > LOOK IN SUIT OF ARMOUR > TAKE THIRD CLUE > READ THIRD CLUE > WEST > WEST > WEST > UP > UP > UP > LOOK IN BELL > TAKE FOSSIL SKULL > DROP ALL CLUES > DOWN > DOWN > DOWN > EAST > EAST > EAST > SEARCH FLOOR > YES > TAKE CONTACT LENS > UP > WEST > OPEN WOODEN BOX > TAKE PLASTIC BOX > LOOK IN WOODEN BOX > TAKE DIARY > EAST > EAST > OPEN PLASTIC BOX > PUT FIRST CONTACT LENS IN PLASTIC BOX > READ DIARY > TAKE DEVICE > LOOK AT WALL MIRROR > FLIP SWITCH > EAST > TURN ON LANTERN > SOUTH > WAIT UNTIL 12:15 > USE DEVICE ON GHOST > LOOK AT GHOST > TAKE OFF COSTUME > ARREST VIVIEN > YES > LORD JACK, GIVE ME THE SECOND CLUE > READ SECOND CLUE > SOUTH > WEST > WEST > UP > UP > NORTH > TURN ON LIGHT > LOOK AT RHINO > MOVE EYE > TAKE THIRD CLUE > READ THIRD CLUE > SOUTH > DOWN > DOWN > EAST > EAST > EAST > UP > EAST > LOOK AT WALL MIRROR > FLIP SWITCH > EAST > TURN ON LANTERN > NORTH > NORTH > WEST > SOUTH > TAKE FOURTH CLUE > READ FOURTH CLUE > NORTH > EAST > EAST > SOUTH > WEST > WEST > DOWN > WEST > WEST > WEST > UP > EAST > TAKE INKWELL > LOOK AT INKWELL > DROP ALL CLUES > WEST > DOWN > EAST > EAST > SOUTH > LOOK AT DESK > TAKE MAID’S NOTE > READ MAID’S NOTE > DROP MAID’S NOTE > NORTH > EAST > SEARCH FLOOR > YES > TAKE CONTACT LENS > UP > NORTHEAST > WEST > LOOK IN KIT > TAKE PLASTIC BOX > LOOK IN KIT > LOOK AT COSTUME > EAST > SOUTH > DOWN > WEST > WEST > WEST > UP > NORTHEAST > LOOK AT BOOKCASE > TAKE LAB NOTEBOOK > READ LAB NOTEBOOK > OPEN PLASTIC BOX > PUT FIRST CONTACT LENS IN PLASTIC BOX > SOUTH > DOWN > EAST > EAST > SOUTH > ARREST WENDISH > YES > VIVIEN, GIVE ME THE SECOND CLUE > READ SECOND CLUE > SOUTH > WEST > WEST > UP > UP > SOUTH > TURN ON LIGHT > LOOK AT WINDOW > TAKE THIRD CLUE > READ THIRD CLUE > DOWN > DOWN > NORTH > EAST > EAST > DIG IN GROUND > YES > TAKE FOURTH CLUE > READ FOURTH CLUE > WEST > WEST > SOUTH > LOOK IN STAND > LOOK AT CANE > TAKE CANE > REMOVE PAINT > SOUTH > WEST > SOUTH > LOOK AT DESK > TAKE MAID’S NOTE > READ MAID’S NOTE > DROP MAID’S NOTE > NORTH > EAST > UP > EAST > LOOK AT WALL MIRROR > FLIP SWITCH > EAST > TURN ON LANTERN > WAIT UNTIL 12:45 > TALK TO GHOST > WEST > WEST > DOWN > EAST > SEARCH FLOOR > YES > TAKE JEWEL > WEST > UP > EAST > EAST > SOUTH > WEST > DOWN > WEST > NORTHEAST > OPEN TALLBOY > TAKE NECKLACE > PUT JEWEL IN NECKLACE > LOOK IN KEYHOLE > EAST > LOOK AT CREST > MOVE CREST > PLAY TAPE > WEST > ARREST LORD JACK > YES > LORD JACK, GIVE ME THE SECOND CLUE > READ SECOND CLUE > SOUTH > WEST > WEST > UP > UP > UP > LOOK IN BELL > TAKE THIRD CLUE > READ THIRD CLUE > DOWN > DOWN > DOWN > DOWN > WEST > LOOK AT MAIDEN > TURN ON LANTERN > ENTER IRON MAIDEN > OPEN COFFIN > TAKE FOURTH CLUE > READ FOURTH CLUE > ENTER IRON MAIDEN > EAST > MOVE LOOSE BRICKS > ENTER HOLE > LOOK AT SKELETON > TAKE NECKLACE > DROP ALL CLUES > LEAVE > UP > EAST > SOUTH > TAKE MAID’S NOTE > READ MAID’S NOTE > DROP MAID’S NOTE > NORTH > EAST > UP > EAST > LOOK AT WALL MIRROR > FLIP SWITCH > EAST > NORTH > TAKE BLOWGUN > TAKE COSTUME > LOOK AT COSTUME > SOUTH > DOWN > NORTH > SEARCH FLOOR > YES > TAKE JEWEL > WEST > WEST > WEST > WEST > UP > SOUTHEAST > OPEN CASE > TAKE EARRING > LOOK UNDER BED > LOOK UNDER BED > PUT JEWEL IN EARRING > READ RECEIPT > ARREST TAMARA > YES

The Lurking Horror

> TURN ON PC Type the login. Type the password. [+] > CLICK EDIT CLASSICS PAPER > CLICK PAPER > READ PAPER > CLICK MORE > CLICK MORE > CLICK MORE > CLICK MORE > DOWN > DOWN > TAKE STONE Wait until you return to the Terminal Room. > STAND UP > SOUTH > WEST > OPEN REFRIGERATOR > TAKE CLASSIC COKE AND CARDBOARD CARTON > OPEN CARDBOARD CARTON > OPEN MICROWAVE > PUT CARDBOARD CARTON IN MICROWAVE > CLOSE MICROWAVE > PUSH 4 > PUSH 0 > PUSH 0 > PUSH START > WAIT > WAIT > WAIT > OPEN MICROWAVE > TAKE CARDBOARD CARTON > EAST > NORTH > LOOK AT HACKER > ASK HACKER ABOUT KEYS > GIVE CARDBOARD CARTON TO HACKER > ASK HACKER FOR MASTER KEY > SOUTH > DOWN > PUSH DOWN-ARROW > SOUTH > OPEN PANEL > TAKE FLASHLIGHT > OPEN DOOR > NORTH > DOWN > EAST > TAKE GLOVES AND CROWBAR > WEAR GLOVES > UP > TURN ON FLASHLIGHT > TAKE METAL FLASK > DOWN > WEST > WEST > ENTER FORKLIFT > TURN ON FORKLIFT > EAST > EAST > EAST > MOVE JUNK > MOVE JUNK > MOVE JUNK > MOVE JUNK > EAST > LEAVE FORKLIFT > OPEN MANHOLE WITH CROWBAR > DOWN > NORTH > DOWN > TAKE KNIFE > UP > SOUTH > UP > WEST > WEST > WEST > WEST > WEST > DOWN > DROP METAL FLASK > NORTHWEST > UNLOCK PADLOCK WITH MASTER KEY > OPEN HATCH > DOWN > EAST > WAIT > WAIT > WAIT > OPEN VALVE WITH CROWBAR > OPEN VALVE WITH CROWBAR > CLOSE VALVE > EAST > EAST > MOVE WALL WITH CROWBAR > MOVE WALL WITH CROWBAR > WEST > WEST > WEST > UP > TAKE PADLOCK > SOUTHEAST > TAKE METAL FLASK > UP > UP > SOUTH > TAKE CONTAINER > OPEN CONTAINER > EAST Wait until the floor waxer waxes away to the east. > EAST > POUR LIQUID > DROP CONTAINER Wait until the floor waxer waxes away to the east. > EAST > BREAK GLASS > TAKE AXE > CUT CORD WITH AXE > WEST > UP > CLIMB ROPE Note the maintenance man reaches the wax. > LOWER LADDER > OPEN DOOR > DROP ASSIGNMENT > NORTH > UP > REMOVE PLUG > DROP PLUG > TAKE PAPER > DOWN > SOUTH > DOWN > DOWN > EAST > EAST > SOUTH > KNOCK ON DOOR > WAIT > SHOW PAPER TO PROFESSOR > SOUTH Wait until the professor starts chanting. > CUT PENTAGRAM WITH KNIFE > LEAVE PENTAGRAM > MOVE BENCH > OPEN TRAPDOOR > DOWN > OPEN TRAPDOOR > UP > DRINK CLASSIC COKE > DROP CLASSIC COKE AND KNIFE > TAKE HYRAX AND VAT > NORTH > OPEN DOOR > NORTH > NORTH > NORTH > DOWN > SOUTHEAST > TAKE BOOTS > WEAR BOOTS > UP > UP > UNLOCK DOOR WITH MASTER KEY > OPEN DOOR > WEST > UP > DIG IN EARTH > TAKE HAND > DOWN > THROW STONE AT SHAPE > EAST > DOWN > SOUTH > TAKE STONE > NORTH > PUT HAND IN VAT > WAIT > WAIT > PUT HYRAX ON HAND > TAKE HAND > DOWN > NORTHWEST > UP > SOUTH > WEST > WEST > WEST > WEST > NORTH > DOWN > DOWN > WAIT FOR URCHIN > SHOW HAND TO URCHIN > LOOK > TAKE BOLT CUTTER > UP > EAST > EAST > OPEN DOORS WITH CROWBAR > PUT CROWBAR BETWEEN DOORS > SOUTH > TAKE CHAIN > TIE CHAIN ON ROD > PUT PADLOCK ON CHAIN > UP > PUT CHAIN ON HOOK > SOUTH > UP > UP > UP > PUSH UP-ARROW > DOWN > DOWN > TAKE CROWBAR > WAIT > OPEN DOORS WITH CROWBAR > SOUTH > NORTH > WEST > WEST > WEST > WEST > WEST > WEST > DOWN > CUT WIRE WITH BOLT CUTTER > DOWN Follow the directions of the hand until you reach a curtain of slime. > OPEN FLASK > POUR FLASK OVER CURTAIN > DROP FLASK AND BOLT CUTTER > UNLOCK DOOR WITH MASTER KEY > OPEN DOOR > SOUTH > OPEN BOX > REMOVE COAXIAL CABLE > SEARCH POOL > TAKE LINE > CUT LINE WITH AXE > CUT LINE WITH AXE > CUT LINE WITH AXE > TAKE LINE > PUT LINE IN SOCKET > WAIT > THROW STONE AT THING > TAKE STONE

Leather Goddesses of Phobos

Decide whether you want to be a lady (GO TO LADIES) or a gentleman (GO TO GENTS). > TAKE STOOL > USE BATHROOM > LEAVE > WAIT > TAKE EVERYTHING > OPEN DOOR > SOUTH > OPEN NARROW CELL DOOR > SOUTH > TAKE PAPER > READ PAPER > NORTH > UP > NORTH > TURN ON FLASHLIGHT > DROP STOOL > STAND ON STOOL > TAKE BASKET > PUT BLANKET AND TRAY IN BASKET > LEAVE STOOL Wait until your companion hands you the matchbook.br; > READ MATCHBOOK > READ PAPER > DROP PAPER > STAND IN CIRCLE > HISS > EAST > EAST > TAKE CAN OF BLACK STAIN > NORTHWEST > GIVE FLASHLIGHT TO SALESMAN > TAKE MACHINE > PUT MACHINE IN BASKET > KNOCK ON DOOR > DOWN > DROP BROWN FOOD IN CAGE > DROP TRAY Wait until you become the gorilla. > KISS GORILLA > TAKE BROWN FOOD > EAT BROWN FOOD > OPEN CAGE > LEAVE CAGE > FREE YOUR BODY If a woman: > FREE TIFFANY Else: > FREE TRENT > PULL SWITCH > STAND UP > ENTER CAGE > TAKE HOSE > PUT HOSE IN BASKET > LEAVE CAGE > STAND IN CIRCLE > PUSH COIN RETURN KNOB > LOOK IN COIN RETURN BOX > TAKE COIN > SOUTHEAST > STAND IN CIRCLE > ENTER BARGE > PUSH PURPLE BUTTON > PUSH ORANGE BUTTON > WAIT > WAIT > WAIT > PUSH ORANGE BUTTON > LEAVE BARGE > NORTH > TAKE MESSAGE > TAKE BALM > SOUTH > ENTER BARGE > PUSH ORANGE BUTTON > WAIT > WAIT > PUSH ORANGE BUTTON > LEAVE BARGE > EAST > NORTHEAST > YES > SAY “RIDDLE” > WEST > READ MESSAGE Use the game manual to decode the message. Read the message backwards. Ask for the wife or husband with the reverse number of the number mentioned in the message. > WEST > WAIT > ASK TO KISS KNEECAPS > DROP MESSAGE > TAKE TORCH > TAKE MAP > READ MAP > PUT MAP IN BASKET > DOWN You can skip the entire maze by typing $CATACOMB. > NORTHWEST > NORTH > NORTHEAST > EAST > CLAP > NORTHEAST > NORTHEAST > SOUTHEAST > HOP > CLAP > KWEEPA > DOWN > NORTHWEST > NORTHEAST > CLAP > NORTH > SOUTH > HOP > NORTHEAST > CLAP > UP > KWEEPA > NORTHWEST > TAKE PHONEBOOK > CLAP > NORTHWEST > HOP > SOUTH > SOUTHEAST > CLAP > SOUTHEAST > DOWN > KWEEPA > HOP > CLAP > NORTHEAST > WEST > EAST > WEST > CLAP > SOUTHWEST > SOUTHWEST > HOP > KWEEPA > CLAP > TAKE RAFT > NORTH > NORTHEAST > EAST > NORTHWEST > CLAP > HOP > NORTH > UP > TAKE PIN > NORTH > EAST > SOUTHEAST > UP > STAND IN CIRCLE > WAIT > DROP TORCH > DROP MAP > STAND IN CIRCLE > WEST > ENTER BARGE > PUSH ORANGE BUTTON > WAIT > WAIT > WAIT > PUSH ORANGE BUTTON > LEAVE BARGE > PUSH ORANGE BUTTON > WEST > EMPTY CAN OF BLACK STAIN ON CIRCLE > DROP CAN > STAND IN CIRCLE > SOUTH > TAKE SACK > OPEN SACK > DROP LEAVES > EMPTY BASKET IN SACK > NORTH > NORTHEAST > UP > LOOK OUT WINDOW > TAKE SHEET > RIP SHEET > TIE STRIPS TOGETHER > TIE ROPE TO BED > THROW ROPE OUT WINDOW > WAIT > WAIT > TAKE HEADLIGHT > PUT HEADLIGHT IN SACK > CLIMB DOWN STAIRS > EAST > MOVE SOD > STAND IN CIRCLE > NORTH > STAND IN CIRCLE > EAST > DOWN > LEAVE BARGE > SOUTH > SOUTHEAST > GIVE COIN TO PENGUIN > SOUTHEAST > NORTH > TAKE BABY > PUT BABY IN BASKET > PUT BLANKET ON BABY > SOUTH > SOUTH > DROP BASKET ON STOOP > WAIT > WAIT > OPEN DOOR > ENTER IGLOO > TAKE COTTON BALLS > LEAVE IGLOO > NORTH > NORTHWEST > WEST > STAND IN CIRCLE > WEST > WEST > NORTHWEST > KISS FROG > CLOSE EYES > KISS FROG > PUT PIN ON NOSE > KISS FROG > PUT COTTON BALLS IN EARS > KISS FROG > PUT BALM ON LIPS > KISS FROG > TAKE BLENDER > REMOVE PIN > REMOVE COTTON BALLS > REMOVE BALM > DROP PIN > WEST > WEST > STAND IN CIRCLE > UP > UP > NORTH > STAND IN CIRCLE > WEST > TAKE JAR OF UNTANGLING CREAM > PUT JAR IN SACK > STAND IN CIRCLE > TAKE SWORD > SOUTH > MOUNT HORSE > WEST > DISMOUNT HORSE > TAKE SUIT > WEAR SUIT > OPEN HATCH > NORTH > KILL ASSASSIN WITH SWORD > G Repeat until the assassin loses the sword.br; > TAKE SWORD If a woman: > GIVE HER SWORD TO ASSASSIN Else: > GIVE HIS SWORD TO ASSASSIN Note that the assassin commits suicide. > KILL MONSTER WITH SWORD > UNTIE YOUNG > ENTER SMALL PASSENGER SPACESHIP > PUT PHOTO IN SACK > OPEN DOOR > EAST > SOUTH > SOUTH > MOUNT HORSE > EAST > DISMOUNT HORSE > WEST > WEST > WEST > STAND IN CIRCLE > DROP SWORD > WEST > WEST > NORTHWEST > SHOW PAINTING TO MOUSE > TAKE MOUSE > DROP PAINTING > PUT MOUSE IN SACK > SOUTH > EAST > NORTH > NORTH > OPEN MACHINE > PUT JAR OF UNTANGLING IN MACHINE > CLOSE MACHINE > TURN ON MACHINE > OPEN MACHINE > TAKE JAR OF UNANGLING CREAM > RUB CREAM ON DAUGHTER > TAKE ANGLE > NORTH > PUT RAFT IN WATER > ENTER RAFT > WAIT > WAIT > WAIT > WAIT > WAIT > WAIT > GRAB DOCK > SOUTH > EAST > SOUTH > GIVE COIN TO PROPRIETOR > SEARCH DUST > NORTH > OPEN TUBE > PUT CIRCLE ON GROUND > STAND IN CIRCLE Wait until the room is flooded with light. > GIVE BLENDER > GIVE RUBBER HOSE > GIVE COTTON BALLS > GIVE ANGLE > GIVE HEADLIGHT > GIVE MOUSE > GIVE PHOTO > GIVE PHONEBOOK

Jewels of Darkness: Adventure Quest

In this game, you will lose 1 point per turn. Therefore, this solution will not ask for descriptions to avoid losing points. It is also assumed you encounter no random enemies like wolves. Use the OOPS command to avoid them. > IN > TAKE TABLE > OUT > SOUTH > SOUTH > SOUTH > SOUTH > DROP TABLE > NORTH > WEST > SOUTH > SOUTH > UP > TAKE BALL > DOWN > NORTH > NORTH > EAST > SOUTH > SOUTH > TAKE ORCHID > UP > TAKE ONION > EAT ONION > NORTH > GIVE ORCHID TO UNICORN > NORTH > NORTH > NORTH > TAKE TALISMAN > TAKE PIPES > SOUTH > SOUTH > SOUTH > WEST > NORTH > IN > TAKE BOTTLE > OUT > NORTH > NORTH > NORTH > NORTH > NORTH > WEST > NORTH > EAST > WAIT > EAST > EAST > WEST > NORTH > PLAY PIPES > DROP PIPES > SOUTH > EAST > NORTH > WEST > WEST > WEST > OPEN SESAME > NORTH > TAKE SUNDIAL > DRINK WATER > SOUTH > EAST > EAST > EAST > FILL BOTTLE > DROP AMULET > DROP BOTTLE > SOUTH > WEST > NORTH > IN > OUT > WAIT > SOUTH > EAST > WEST > WEST > WEST > SOUTH > EAST > WAIT > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > DRINK WATER > IN > TAKE KEYS > TAKE SLING > OUT > NORTH > NORTH > NORTH > NORTH > NORTH > WEST > NORTH > EAST > WAIT > EAST > EAST > NORTH > EAST > UP > UP > UP > UP > WEST > WEST > WAVE SLING > DROP SLING > UP > UP > UP > UP > UP > UP > UP > UP > UNLOCK SNOWMAN > TAKE SNOWMAN > DOWN > DOWN > DOWN > PUSH ROCKS > DOWN > DOWN > SOUTH > SOUTH > UP > UP > UP > IN > THROW RUBY AT SHAPE > NORTH > TAKE BAG > TAKE EMERALD > SOUTH > OUT > DOWN > DOWN > DOWN > EAST > TAKE ROPE > WEST > NORTH > NORTH > UP > UP > UP > UP > UP > DROP EMERALD > DROP KEYS > DROP ROPE > DOWN > DOWN > DOWN > DOWN > DOWN > SOUTH > SOUTH > SOUTH > DOWN > DOWN > DOWN > DOWN > DOWN > DOWN > WEST > WEST > WEST > SOUTH > OPEN BAG > DROP BAG > SOUTH > DRINK WATER > TAKE LAMP > NORTH > NORTH > EAST > EAST > TAKE BOTTLE > TAKE AMULET > EAST > UP > UP > UP > UP > UP > UP > NORTH > NORTH > NORTH > UP > UP > UP > UP > UP > IN > LIGHT LAMP > THROW BOTTLE > THROW AMULET > OUT > TAKE EMERALD > TAKE KEYS > TAKE ROPE > IN > TIE ROPE > DOWN > DROP ALL > UP > EAST > TAKE LUNGFISH > DOWN > WAIT > UP > TAKE AMULET > DOWN > NORTH > NORTH > NORTH > WEST > WEST > UP > DROP AMULET > DROP LUNGFISH > DOWN > EAST > EAST > SOUTH > SOUTH > SOUTH > UP > TAKE LAMP > TAKE KEYS > TAKE BOTTLE > TAKE EMERALD > DOWN > NORTH > NORTH > NORTH > WEST > WEST > UP > LIGHT LAMP > OIL DOOR > DROP BOTTLE > TAKE LUNGFISH > DROP LUNGFISH > UNLOCK DOOR > DROP KEYS Use the OOPS command to avoid the arrow. > NORTH > NORTH > NORTH > NORTH > GIVE EMERALD TO STATUE > SOUTH > SOUTH > UP > UP > UP > TAKE EARTHSTONE > DOWN > DOWN > DOWN > SOUTH > WEST > WEST > NORTH > NORTH > EAST > SOUTH > SOUTH > WEST > TAKE EARTHSTONE > EAST > NORTH > NORTH > WEST > CUT BRIDGE > SOUTH > SOUTH > EAST > EAST > DROP SWORD > SOUTH > TAKE AMULET > DOWN > DOWN > DROP AMULET > DROP EARTHSTONE > UP > UP > LIGHT LAMP > TAKE BOTTLE > FILL BOTTLE > NORTH > TAKE SWORD > NORTH > NORTH > WEST > WEST > WEST > WEST > THROW BOTTLE > NORTH > TAKE EGG > SOUTH > WEST > DOWN Wait until the fire leaps from the crater northeast. > DOWN > WAIT > DOWN > WAIT > DOWN > WAIT > DOWN > TAKE CLOAK > DOWN > WAIT > DOWN > EAST > DOWN > DOWN > DOWN > DOWN > WEST > THROW CLOAK > WEST > SOUTH > DROP EGG IN NEST > NORTH > WEST > WEST > WEST > WEST > UP > TAKE SUNSTONE > DOWN > DROP LAMP > EAST > HIT BRIDGE WITH SWORD If you encounter skeletal hands: > ATTACK WITH SWORD > WEST > NORTH > NORTH > NORTH > TAKE STARSTONE > TAKE BRAZIER > JUMP > DROP BRAZIER > TAKE BRAZIER > SOUTH > SOUTH > SOUTH > SOUTH > EAST > DOWN > DOWN > DOWN > DOWN > DOWN > SOUTH > SOUTH > THROW BRAZIER > EAST > EAST > SOUTH > SOUTH > SOUTH > WEST > WEST > IN > SOUTH > UP > DROP SUNSTONE > TAKE BOOTS > DOWN > NORTH > OUT > EAST > EAST > NORTH > NORTH > NORTH > EAST > EAST > EAST > TAKE MISTSTONE > WEST > WEST > SOUTH > WEST > SOUTH > SOUTH > SOUTH > SOUTH > WEST > WEST > IN > SOUTH > UP > DROP SWORD > TAKE SUNSTONE > OUT > SOUTH > SOUTH > DROP MISTSTONE > DROP SUNSTONE > NORTH > TAKE AMULET > TAKE EARTHSTONE > SOUTH > DROP BOOTS > TAKE SUNSTONE > UP > UP > INSERT EARTHSTONE > DOWN > DOWN > TAKE MISTSTONE > UP > UP > IN > INSERT SUNSTONE > IN > INSERT STARSTONE > IN > INSERT MISTSTONE > IN > WAVE AMULET > NORTH > WEST > WEST > WEST > SOUTH > EAST > WEST > NORTH > EAST > NORTH > NORTH > NORTH > DOWN > DOWN > NORTH Take 457 turns to complete the adventure.

Jewels of Darkness: Colossal Adventure

Note: Saving the game will cause you to lose 1 point. > EAST > TAKE KEYS > TAKE LAMP > DOWN > TURN LAMP ON Note the presence of the coins. > TURN LAMP OFF > TAKE COINS > UP > DROP COINS > WEST > SOUTH > SOUTH > SOUTH > UNLOCK GRATE WITH KEYS > DOWN > WEST > TURN LAMP ON > TAKE CAGE > WEST Note the magic word XYZZY. Note the presence of the black rod. > WEST > WEST > TAKE BIRD > WEST > DOWN In the cave, let the pirate appear once to steal a treasure. Avoid the dwarves roaming the cave. > DOWN > FREE BIRD > DROP CAGE > SOUTH Note the presence of the jewellery. > TAKE JEWELLERY > NORTH > SOUTHWEST > WEST > KILL DRAGON > YES > TAKE CARPET > EAST > EAST > NORTH Note the presence of the silver bars. > DROP KEYS > TAKE BARS > NORTH > TURN LAMP OFF > WAIT Repeat until you note the magic word PLUGH. > PLUGH > DROP BARS > DROP CARPET > DROP JEWELLERY > TAKE BOTTLE > WEST > SOUTH > FILL BOTTLE > SOUTH > EAST > SOUTH > TAKE SANDWICHES > EXAMINE SANDWICHES > WEST > NORTH > EAST > PLUGH > TURN LAMP ON > SOUTH > TAKE KEYS > DOWN > WEST > DOWN > WEST > WEST > WEST > WEST > DOWN > WATER PLANT > UP > WEST > NORTH > EAST > UP > EAST > EAST > DOWN > FILL BOTTLE > UP > WEST > WEST > DOWN > WEST > WEST > WEST > WEST > DOWN > WATER PLANT > UP > EAST > DOWN > FILL BOTTLE > UP > WEST > DOWN > CLIMB BEANSTALK > WEST Note the presence of the golden eggs. > NORTH > OIL GATE > DROP BOTTLE > SOUTH > TAKE EGGS > SOUTH > EAST > UP > EAST > EAST > NORTHWEST Repeat until you reach the oriental room. Note the presence of the Ming vase. > WEST > SOUTHWEST > NORTH > CROSS BRIDGE > GIVE EGGS TO TROLL > CROSS BRIDGE > FEE > FIE > FOE > FOO > NORTHEAST > EAST > NORTHEAST > EAST Note the presence of the rare spices. > TAKE SPICES > WEST > SOUTH > SOUTHEAST > DOWN > EAST > GIVE SANDWICHES TO BEAR > UNLOCK CHAIN WITH KEYS > DROP KEYS > TAKE BEAR > TAKE CHAIN > WEST > UP > NORTH > WEST > WEST > CROSS BRIDGE > GIVE BEAR TO TROLL > CROSS BRIDGE > SOUTHWEST > DOWN > SOUTHEAST > SOUTHEAST > NORTHEAST > EAST > UP > EAST > UP > NORTH > TURN LAMP OFF > PLUGH > DROP SPICES > DROP CHAIN > XYZZY > TAKE ROD > XYZZY > PLUGH > TURN LAMP ON > SOUTH > SOUTH > UP > WEST > WAVE ROD > DROP ROD > WEST Note the presence of the diamonds. > TAKE DIAMONDS > EAST > EAST > DOWN > NORTH > DOWN > WEST > DOWN > WEST > WEST > WEST > WEST > DOWN > CLIMB BEANSTALK > WEST > TAKE EGGS > NORTH > NORTH Note the presence of the trident. > TAKE TRIDENT > WEST > DOWN > SOUTHEAST > SOUTHEAST > NORTHEAST > EAST > NORTH > OPEN CLAM > SOUTH > UP > EAST > UP > NORTH > TURN LAMP OFF > PLUGH > DROP EGGS > DROP TRIDENT > DROP DIAMONDS > PLUGH > TURN LAMP ON > SOUTH > DOWN > WEST > DOWN > EAST > TAKE GAZETTE > EAST > DROP GAZETTE > SOUTH Repeat until you reach the ante-room. > WEST > WEST > NORTHWEST Repeat until you reach the oriental room. > NORTH > WEST > TURN LAMP OFF > DROP LAMP > EAST Note the presence of the emerald. Note the name of the room. > TAKE EMERALD > WEST > TAKE LAMP > TURN LAMP ON > NORTHWEST > SOUTH > SOUTHEAST > NORTHEAST > EAST > UP > EAST > UP > SOUTH > UP > SOUTH Note the presence of the gold nugget. > TAKE NUGGET > NORTH > DOWN > NORTH > NORTH > PLOVER > NORTHEAST Note the presence of the platinum pyramid. > TAKE PYRAMID > TURN LAMP OFF > SOUTH > PLOVER > TAKE NUGGET > TAKE EMERALD > PLUGH > DROP NUGGET > DROP EMERALD > DROP PYRAMID > PLUGH > TURN LAMP ON > SOUTH > DOWN > WEST > DOWN > WEST > WEST > EAST > TAKE PILLOW > WEST > NORTHWEST Repeat until you reach the oriental room. > TAKE VASE > SOUTHEAST > NORTHEAST > EAST > NORTH > DOWN > DOWN Note the presence of the pearl. > TAKE PEARL > UP > UP > SOUTH > UP > EAST > UP > NORTH > TURN LAMP OFF > PLUGH > DROP PILLOW > DROP VASE ON PILLOW > DROP PEARL By now, the pirate should have taken one of the treasures. > PLUGH > TURN LAMP ON > SOUTH > SOUTH > UP > WEST > WEST > WEST > SOUTH > EAST > SOUTH > SOUTH > SOUTH > NORTH > EAST > EAST > NORTHWEST Note the presence of the pirate’s treasure chest. Take the treasures the pirate has stolen. > TAKE CHEST Note that all treasures have been gathered. > SOUTHEAST > NORTH > DOWN > EAST > EAST > XYZZY > EAST > EAST > TURN LAMP OFF > UP > NORTH > NORTH > NORTH > EAST > DROP CHEST Drop all treasures you are still carrying. Wait until the elf appears. > YES > LOOK > TAKE LAMP > TAKE KEYS > TAKE DYNAMITE > TAKE ROD > NORTH > DROP DYNAMITE > SOUTHWEST > BLAST > WEST > WEST > WEST > UP > UP > UP > UP > UP > EAST > DOWN > WEST > WEST > WEST > WAVE ROD > DROP ROD > WEST > WEST > WEST > DOWN > DOWN > DOWN > TURN LAMP ON > TAKE ELIXIR > TAKE PENTACLE > TURN LAMP OFF > UP > UP > UP > EAST > EAST > EAST > EAST > NORTH > UNLOCK CHAIN > SOUTH > SOUTH > UNLOCK CHAIN > NORTH > EAST > NORTH > DROP ELIXIR > SOUTH > WEST > WEST > WEST > WEST > WEST > LOCK DOOR > DROP KEYS > UP > UP > UP > UP > EAST > EAST > WAIT > WEST > WEST > UP > UP > UP > THROW PENTACLE > TURN LAMP ON > DOWN > DOWN > DOWN > EAST > NORTH > TAKE ORB > EAST > EAST > TAKE SCEPTRE > SOUTH > SOUTH > TAKE CROWN > WEST > NORTH > UP > UP > WEST > WEST > WEST > WEST > WEST > UP > SOUTH > SOUTH > SOUTH > EAST > EAST > UP > UP > EAST > EAST > EAST > EAST > EAST > UP

James Clavell’s Shogun: A Story of Japan

> STRAIGHTEN WHEEL > LASH WHEEL > HENDRIK, TAKE THE WHEEL > DOWN > FORE > LOOK AT CREW > MAETSUKKER, GO TO DECK > PULL MAETSUKKER > LOOK AT CREW > VINCK, GO TO DECK > GINSEL, GO TO DECK > AFT > AFT > PORT > LOOK AT DESK > OPEN DESK > TAKE QUILL > TAKE KEY > UNLOCK CHEST WITH KEY > OPEN CHEST > TAKE MY RUTTER > READ MY RUTTER > WRITE IN MY RUTTER > PUT RUTTER IN CHEST > CLOSE CHEST > LOCK CHEST WITH KEY > OUT > STARBOARD > LOOK AT ROPER > ASK ROPER ABOUT MY APPLES > TAKE MY APPLES > PORT > EAT APPLE > AFT > OPEN DESK > PULL CATCH > TAKE FLAGON > GIVE FLAGON TO CAPTAIN > FORE > FORE > UP > WAKE HENDRIK > UNLASH WHEEL Wait until Ginsel spots the reef. > TURN WHEEL TO PORT > STRAIGHTEN WHEEL Wait until the foresails are torn. > RING BELL > WAIT > RAISE FORESAILS Wait until there is a break in the reef. > TURN WHEEL STARBOARD > TURN WHEEL PORT > TURN WHEEL PORT > TURN WHEEL STARBOARD > TURN WHEEL STARBOARD > VINCK, TAKE WHEEL Wait until the strait turns port. > TURN WHEEL PORT > EAT FOOD > LOOK AT CRUCIFIX > POINT AT TRAY > WAIT > EAT FOOD > WEAR CLOTHES > OPEN DOOR > BOW TO WOMAN > EAST > WEAR BOOTS > EAST > WAIT > WAIT > PRIEST, WHAT IS DAIMYO? > HIT JAPANESE > WAIT > WAIT > I AM ENGLISH > I SAILED FROM HOLLAND > I AM THE LEADER > BOW TO OMI > EAST > ENTER BOAT > TAKE OARS > ROW TO ERASMUS > ROW TO ERASMUS > BOW TO SAMURAI > ENTER ERASMUS > AFT > I AM JOHN BLACKTHORNE > I SAILED FROM HOLLAND > I AM THE PILOT > WE SAILED THROUGH THE STRAITS OF MAGELLAN > TAKE CRUCIFIX > DESTROY CRUCIFIX > BOW > WAIT > WAIT > WAIT > TAKE STRAW > WAIT If you drew the shortest straw: > WAIT Else: > STOP VINCK > STOP VINCK Wait until a samurai comes down. > ATTACK SAMURAI > ATTACK SAMURAI > WAIT > WAIT > UP > HAI > LIE DOWN > WAIT > STAND UP > NORTH > REMOVE BOOTS > REMOVE CLOTHES > DROP CLOTHES > DROP BOOTS > ENTER TUB > WASH > WAIT > GO TO GALLEY > WAIT > YES > I TRAINED AT TRINITY HOUSE Answer the question correctly. [+] > TELL RODRIGUES ABOUT ERASMUS > ENTER BOAT > LOOK AT ARCHERS > LOOK AT ARCHERS > TELL RODRIGUES ABOUT ARCHERS > UP > BOW > AFT > PORT > WAIT > UNTIE LIFE LINE > FORE > HOLD GUNWALE > TAKE OARS > ROW > AFT > TAKE HELM > STRAIGHTEN HELM > TURN HELM TO STARBOARD > STRAIGHTEN HELM > TAKE OAR > THROW OAR TO RODRIGUES > WAIT > FORE > LOWER ANCHOR > LOWER SKIFF > ENTER SKIFF > ENTER SKIFF > ENTER SKIFF > ROW EAST > EXIT SKIFF > SOUTH > SOUTH > SOUTH > NORTH > LOOK DOWN CLIFF > DOWN > WAIT > WAIT > WAIT > WAIT > TAKE KIMONO > TEAR KIMONO > TIE STRIPS INTO ROPE > LOWER ROPE > POINT AT LOINCLOTHS > LOWER ROPE > SEARCH CLIFF > POINT AT LEDGE > WAIT > WAIT > BOW > SIT > WAIT > WAIT > SPEAK LATIN > POINT AT ALVITO > SAY TEKI > WAIT > MOVE AWAY FROM INNER DOOR > WAIT > WAIT > ATTACK APELIKE MAN > ATTACK APELIKE MAN > ATTACK APELIKE MAN > TAKE GRUEL > EAT GRUEL > WAIT > WAIT > LOOK AT EUROPEAN > SPEAK SPANISH > WHO ARE YOU? > TEACH ME JAPANESE Wait until the teachings end. > GET IN LINE > WAIT > WEAR CLOTHES > WAIT > WAIT > WAIT > WAIT > GO TO CITY > DUCK > WAIT > ENTER PALANQUIN > KONNICHI WA > TELL MARIKO ABOUT DOMINGO > LOOK AT MARIKO > SMILE AT BOY Wait until the prediction is mentioned. > ASK MARIKO ABOUT PREDICTION > WEST > ENTER TEA HOUSE > LOOK AT VEILED FIGURE > EXIT > WEAR SANDALS > EAST > LOOK AT KIRI > WAIT > WAIT > SOUTH > SOUTH > WAIT > WAIT > ACT SILLY > TAKE PARCHMENT > GIVE PARCHMENT TO KIRI > ACT SILLY > ACT SILLY > ACT SILLY > STOP > SOUTH > SOUTH > SOUTH > STAND UP > ENTER MARIKO’S LITTER > EAST Find the ambush in the maze. > EXIT LITTER > GRAB MARIKO > WAIT > WAIT > STAND UP > ATTACK MAN > ATTACK MAN > WAIT > WAIT Find the ronin. Find your way through the maze. > HAI > FOLLOW MARIKO > EAST > YES > HELP MARIKO > MIZU > WAIT > THROW KNIFE AT LEADER > DUCK > TAKE KNIFE > THROW KNIFE AT YOUNG GRAY > WAIT > WAIT > STAND UP > MOVE > HELP TORANAGA > HELP MARIKO > DOWN > HELP MARIKO > UP > WAIT > WAIT > GIVE SWORD TO TORANAGA > URINATE IN DITCH > UNDRESS > DROP ALL > ENTER TUB > ENTER TUB > WASH > TAKE DICTIONARY > READ DICTIONARY > EAST > WAIT > WAIT > WAIT > NORTH Wait until Yoshinaka enters a room other than Mariko’s. > WEST > KISS MARIKO Wait until Yoshinaka is in a room other than Mariko’s. > EAST > SOUTH > WEST > CHECK SWORDS > BOW TO LADY OCHIBA > GIVE CAMELLIA BLOSSOM TO LADY OCHIBA > HAI > WAIT > WAIT > ISHIDO, I AM HATAMOTO > WAIT > WAIT > WAIT > WAIT > WAIT > ATTACK YAMAZAKI > ATTACK YAMAZAKI > ATTACK YAMAZAKI > ATTACK YAMAZAKI > ATTACK YAMAZAKI Wait until the fight ends. > ENTER CHA-NO-YU HOUSE > KISS MARIKO > EXIT HOUSE > WEAR SANDALS > EAST > SOUTH Wait until Mariko tries to stand. > HELP MARIKO > EAST > TAKE SWORDS AND POWDER HORN > WEST > SOUTH > ASK YABU ABOUT PLAN > HAI > FOLLOW YABU > FOLLOW YABU > FOLLOW YABU > FOLLOW YABU > FOLLOW YABU > FOLLOW YABU > WAIT > HIDE > NORTH > HAI > HAI > SOUTH > SOUTH > WEST Wait until Mariko arrives. > MARIKO, FOLLOW ME > SHOOT NINJA > EAST > CLOSE INNER DOOR > LOCK INNER DOOR > NORTH > NORTH > NORTH > CLOSE SECRET DOOR > BOLT SECRET DOOR > BOLT SECRET DOOR > BOLT SECRET DOOR > OPEN BALCONY DOOR > HIT TOP CATCH WITH PISTOL > HIT TOP CATCH WITH PISTOL > HIT BOTTOM CATCH WITH PISTOL > HIT BOTTOM CATCH WITH PISTOL > OPEN BALCONY DOOR > NORTH > LOAD PISTOL Wait for the explosion. > SOUTH > BLESS MARIKO > WAIT > WAIT > WAIT > WAIT > HELP VINCK > OPEN SCROLL > READ SCROLL > TELL TORANAGA ABOUT SCROLL > WAIT > NO > YABU BROUGHT THE NINJA > I AM KASIGI YABU > WAIT > WAIT

Infidel

> STAND UP > SOUTH > SOUTH > TAKE MATCHBOOK > SOUTH > SOUTH > OPEN KNAPSACK > TAKE CANTEEN > TAKE KNAPSACK > NORTH > NORTHWEST > WEST > TAKE PICK AXE AND SHOVEL > EAST > NORTH > WEST > OPEN CANTEEN > FILL CANTEEN WITH WATER > EAST > EAST > NORTH > BREAK LOCK WITH PICK AXE > REMOVE LOCK > DROP LOCK > OPEN TRUNK > TAKE DRIED BEEF AND ANCIENT MAP > OPEN ANCIENT MAP > TAKE CUBE > DROP ANCIENT MAP > SOUTH > SOUTHEAST > SOUTHEAST > EAST > DIG IN SAND WITH SHOVEL Repeat until you reach the pyramid. > PUT CUBE IN OPENING > DROP SHOVEL > DOWN > DRINK WATER > DROP KNAPSACK > TAKE ROPE > TIE ROPE TO ALTAR > THROW ROPE NORTH > TAKE TORCH AND JAR > OPEN JAR > DIP TORCH IN JAR > CLOSE JAR > LIGHT MATCH > LIGHT TORCH WITH MATCH > PUT MATCHBOOK AND JAR IN KNAPSACK > TAKE KNAPSACK > DOWN > DROP KNAPSACK > PUSH STATUE > TAKE HEAD > PUSH STATUE SOUTHEAST > DROP HEAD > NORTHWEST > NORTHWEST > NORTHWEST > TAKE DIAMOND CLUSTER > SOUTHEAST > SOUTHEAST > SOUTHEAST > TAKE HEAD > PUSH STATUE NORTHWEST > PUSH STATUE NORTHEAST > DROP HEAD > SOUTHWEST > SOUTHWEST > SOUTHWEST > TAKE EMERALD CLUSTER > NORTHEAST > NORTHEAST > NORTHEAST > TAKE HEAD > PUSH STATUE SOUTHWEST > PUSH STATUE NORTHWEST > DROP HEAD > SOUTHEAST > SOUTHEAST > SOUTHEAST > TAKE OPAL CLUSTER > NORTHWEST > NORTHWEST > NORTHWEST > TAKE HEAD > PUSH STATUE SOUTHEAST > PUSH STATUE SOUTHWEST > DROP HEAD > NORTHEAST > NORTHEAST > NORTHEAST > TAKE RUBY CLUSTER > SOUTHWEST > SOUTHWEST > EAT BEEF > DRINK WATER > PUT ALL CLUSTERS IN KNAPSACK > TAKE KNAPSACK > UP > SOUTH > SOUTH > NORTHEAST > NORTHWEST > EAST > NORTH > WEST > NORTH > NORTH > NORTH > NORTH > NORTH > EAST > SOUTH > TAKE SILVER CHALICE > NORTH > WEST > WEST > SOUTH > TAKE GOLD CHALICE > NORTH > EAST > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > EAST > SOUTH > WEST > NORTH > EAST > DOWN > WEST > REMOVE SHIM > DROP SHIM > EAST > UP > WEST > TAKE BEAM > SOUTH > SOUTHEAST > SOUTHWEST > NORTH > NORTH > EAST > WEST > SOUTH > REMOVE FIRST AND THIRD BRICK > DROP ALL BRICKS > REMOVE FIFTH BRICK > DROP FIFTH BRICK > EAST > DOWN > DOWN > BREAK PLASTER WITH PICK AXE > WEST > WEST > WEST > PUT BEAM IN NICHES > STAND ON BEAM > BREAK PLASTER WITH PICK AXE > OPEN DOOR > WEST > TAKE BEAM > SOUTH > PUT BEAM IN DOOR > OPEN DOOR > WEST > DROP KNAPSACK > PUT DIAMOND CLUSTER IN FIRST HOLE > PUT RUBY CLUSTER IN SECOND HOLE > PUT EMERALD CLUSTER IN THIRD HOLE > PUT OPAL CLUSTER IN FOURTH HOLE > MOVE SLAB > TAKE BOOK > TAKE KNAPSACK > EAST > TAKE BEAM > NORTH > NORTH > PUT BEAM UNDER TIMBER > BREAK SEAL WITH PICK AXE > OPEN DOOR > NORTH > EAST > PUT GOLD CHALICE ON RIGHT DISC > FILL SILVER CHALICE WITH WATER > PUT SILVER CHALICE ON LEFT DISC > TAKE SCARAB > WEST > PUT BOOK IN LARGE RECESS > PUT SCARAB IN SMALL RECESS > TURN NEITH STATUE > TURN SELKIS STATUE > TURN ISIS STATUE > TURN NEPHTHYS STATUE > OPEN SACROPHAGUS