Hollywood Hijinx

> LOOK AT STATUE > TURN STATUE WEST > TURN STATUE EAST > TURN STATUE NORTH > NORTH > OPEN MAILBOX > TAKE YELLOWED PAPER FROM MAILBOX > OPEN DOOR > NORTH > TURN ON FLASHLIGHT > EAST > MOVE PAINTING > LOOK AT SAFE > TURN DIAL RIGHT TO 3 > TURN DIAL LEFT TO 7 > TURN DIAL RIGHT TO 5 > OPEN SAFE > TAKE CHEESE GRATER > WEST > UP > OPEN CLOSET > ENTER CLOSET > LOOK AT PEGS > PULL THIRD PEG > OPEN CLOSET > NORTH > LOOK AT NEWEL > TURN NEWEL > EAST > TAKE SACK > OPEN WINDOW > OPEN SACK > WEST > ENTER CLOSET > TAKE BUCKET > PULL SECOND PEG > OPEN DOOR > EXIT > NORTH > UNLOCK PATIO DOOR > OPEN PATIO DOOR > NORTH > NORTH > NORTHWEST > NORTHEAST > FILL BUCKET > SOUTHWEST > SOUTHEAST > SOUTH > SOUTH > SOUTH > ENTER CLOSET > PUT BUCKET ON THIRD PEG > NORTH > UP > OPEN CLOSET > ENTER CLOSET Wait until the closet moves. > OPEN CLOSET > NORTH > OPEN PANEL > OPEN TRUNK > TAKE FIRE HYDRANT > DOWN > DOWN > WEST > ENTER FIREPLACE > REMOVE BRICK > DROP ALL BUT FLASHLIGHT > UP > UP > UP > EAST > DOWN > TAKE STUFFED PENGUIN > UP > WEST > DOWN > DOWN > DOWN > TAKE ALL BUT BRICK, LETTER AND PHOTO > EAST > EAST > UP > WEST > SOUTH > MOVE MAT > TAKE RED PUNCH CARD > NORTH > EAST > DOWN > EAST > TAKE GREEN PUNCH CARD > EAST > LOOK AT PIANO > OPEN PIANO > TAKE VIOLET PUNCH CARD > WEST > WEST > NORTH > EAST > EAST > TAKE YELLOW PUNCH CARD > WEST > WEST > NORTH > TAKE ORANGE PUNCH CARD > SOUTH > WEST > WEST > DOWN > OPEN CLOSET > ENTER CLOSET > TAKE BLUE PUNCH CARD > NORTH > TURN ON COMPUTER > PUT RED PUNCH CARD IN COMPUTER > PUT ORANGE PUNCH CARD IN COMPUTER > PUT YELLOW PUNCH CARD IN COMPUTER > PUT GREEN PUNCH CARD IN COMPUTER > PUT BLUE PUNCH CARD IN COMPUTER > PUT INDIGO PUNCH CARD IN COMPUTER > PUT VIOLET PUNCH CARD IN COMPUTER > LOOK AT DISPLAY Note the phone number (576-3190). > UP > EAST > SOUTH > TAKE TELEPHONE > DIAL 576-3190 > NORTH > WEST > DOWN > TAKE UNCLE BUDDY’S TOUPEE > UP > EAST > EAST > LOOK AT MODEL > LOOK AT ATOMIC CHIHUAHUA > PUSH GREEN BUTTON > PUSH GREEN BUTTON > PUSH GREEN BUTTON > PUSH BLACK BUTTON > PUSH BLACK BUTTON > PUSH WHITE BUTTON > PUSH WHITE BUTTON > PUSH GREEN BUTTON > PUSH GREEN BUTTON > PUSH GREEN BUTTON > PUSH BLACK BUTTON > PUSH BLUE BUTTON > PUSH GREEN BUTTON > PUSH GREEN BUTTON > PUSH GREEN BUTTON > PUSH GREEN BUTTON > PUSH RED BUTTON > PUSH RED BUTTON > PUSH RED BUTTON > TAKE BIG DIAMOND > EAST > EAST > SOUTH > TAKE SLIDE AND PIECE OF FILM > PUT SLIDE IN SLIDE PROJECTOR > TURN ON SLIDE PROJECTOR > LOOK AT SCREEN > LOOK AT SLIDE PROJECTOR > FOCUS SLIDE PROJECTOR > LOOK AT SCREEN > PUT PIECE OF FILM IN FILM PROJECTOR > LOOK AT FILM PROJECTOR > REMOVE LENS CAP > TURN ON FILM PROJECTOR > LOOK AT SCREEN Note the name of the piece to play. > NORTH > WEST > WEST > SOUTH > EAST > EAST Play the piece Aunt Hildegarde suggested. > DOWN > NORTH > SOUTH > REMOVE PILLAR > NORTH > UP > PUSH PIANO NORTH > DOWN > SOUTH > REMOVE PILLAR > NORTH > UP > PUSH PIANO SOUTH > PUSH PIANO SOUTH > DOWN > NORTH > DROP PILLAR AND LENS CAP > TAKE PARKING METER > SOUTH > UP > WEST > WEST > WEST > NORTH > TAKE THIN PAPER > DROP PARKING METER, FIRE HYDRANT AND CHEESE GRATER > EAST > NORTH > NORTH > NORTHWEST > TAKE SHOVEL > NORTHEAST > NORTH > PUT THIN PAPER ON YELLOWED PAPER > NORTH > WEST > NORTH > WEST > NORTH > WEST > SOUTH > WEST > WEST > NORTH > WEST > SOUTH > EAST > SOUTH > EAST > NORTH > EAST > SOUTH > WEST > NORTH > WEST > SOUTH > WEST > NORTH > WEST > SOUTH > WEST > NORTH > EAST > NORTH > EAST > NORTH > EAST > EAST > NORTH > EAST > SOUTH > EAST > EAST > SOUTH > EAST > NORTH > EAST > NORTH > EAST > SOUTH > SOUTH > SOUTH > WEST > WEST > SOUTH > EAST > NORTH > WEST > SOUTH > DIG GROUND WITH SHOVEL > TAKE RUBBER STAMP > NORTH > EAST > SOUTH > WEST > NORTH > EAST > EAST > NORTH > NORTH > NORTH > WEST > SOUTH > WEST > SOUTH > WEST > NORTH > WEST > WEST > NORTH > WEST > SOUTH > WEST > WEST > SOUTH > WEST > SOUTH > WEST > SOUTH > EAST > NORTH > EAST > SOUTH > EAST > NORTH > EAST > SOUTH > EAST > NORTH > WEST > SOUTH > WEST > NORTH > WEST > NORTH > EAST > SOUTH > EAST > EAST > NORTH > EAST > SOUTH > EAST > SOUTH > EAST > SOUTH > DROP YELLOWED PAPER, THIN PAPER AND SHOVEL > SOUTH > SOUTHWEST > SOUTHEAST > SOUTH > SOUTH > WEST > DROP SACK, DIAMOND RING AND RUBBER STAMP > WEST > TAKE MATCHBOX > EAST > SOUTH > TAKE WHITE STATUETTE > EAST > UP > OPEN CLOSET > ENTER CLOSET > TAKE SKIS > NORTH > DOWN > NORTH > NORTH > EAST > NORTH > EAST > DOWN > UP > DROP FLASHLIGHT > WEAR SKIS > DOWN > REMOVE SKIS > OPEN MATCHBOX > TAKE RED MATCH > TAKE GREEN MATCH > LIGHT WHITE STATUETTE WITH FIRE > COVER RED MATCH WITH WAX > COVER GREEN MATCH WITH WAX > EXTINGUISH WHITE STATUETTE > SOUTH > WEST > SWIM > DOWN > DOWN > WEST > UP > UP > NORTH > PUT RED MATCH IN MATCHBOX > CLOSE MATCHBOX > REMOVE WAX COATING FROM GREEN MATCH > LIGHT GREEN MATCH > LIGHT WHITE STATUETTE WITH GREEN MATCH > NORTH > UP > PULL CHAIN > LOOK AT PLANK > LOWER RIGHT END OF PLANK > LIGHT ROPE WITH WHITE STATUETTE > STAND ON RIGHT END OF PLANK > WAIT > DROP ALL BUT WHITE STATUETTE > TAKE LADDER > DOWN > LOOK AT SAFE > TURN DIAL LEFT TO 4 > TURN DIAL RIGHT TO 5 > TURN DIAL LEFT TO 7 > OPEN SAFE > PUT LADDER ON HOOKS > TAKE FILM > UP > TAKE ALL > UP > TAKE BALL > PUT BALL IN CANNON > LIGHT FUSE > LOOK AT CANNON > OPEN COMPARTMENT > TAKE CATCHER’S MASK > READ NOTE > TAKE WOODEN PEG > WEST > SOUTH > EAST > SOUTH > SOUTH > UP > ENTER CLOSET > PUT WOODEN PEG IN HOLE > TAKE ELVISH SWORD > ATTACK HERMAN > TAKE ALL > ATTACK HERMAN > TAKE ALL > ATTACK HERMAN > UNTIE AUNT HILDEGARDE

The Hitchhiker’s Guide to the Galaxy

> TURN ON LIGHT > STAND UP > TAKE GOWN > WEAR GOWN > LOOK IN POCKET > TAKE ANALGESIC > TAKE TOOTHBRUSH > TAKE SCREWDRIVER > TAKE PHONE > LOOK UNDER BED > OPEN CURTAIN > LEAVE > TAKE JUNK MAIL > SOUTH > STOP BULLDOZER > BRUSH TEETH > READ MAIL > ENJOY MUD > FORD, WHAT ABOUT MY HOUSE > FOOTNOTE 2 > FORD, WHAT ABOUT MY HOME > PROSSER, WHAT IS THE TIME > TALK TO BULLDOZER DRIVER > PROSSER, WHAT IS THE OBJECT OF THE GAME > FORD, WHAT IS THE OBJECT OF THE GAME > SOUTH > WEST > LOOK AT SHELVES > BUY CHEESE SANDWICH > DRINK BEER > DRINK BEER > DRINK BEER > EAST > GIVE SANDWICH TO DOG > NORTH > PROSSER, WHAT ABOUT MY HOME > ENJOY HOME > HIT PROSSER > TAKE DEVICE > LOOK AT THE LIGHT > PUSH GREEN BUTTON > ENJOY DARKNESS > FOOTNOTE 1 > LOOK > LOOK > LOOK > LOOK Note that you now can smell something.br; > SMELL DARKNESS > LOOK AT SHADOW > EAT PEANUTS > FORD, WHAT ABOUT THE EARTH > LOOK AT DISPENSER > PUSH DISPENSER BUTTON > REMOVE GOWN > FOOTNOTE 14 > PUT GOWN ON HOOK > PUSH DISPENSER BUTTON > TAKE TOWEL > PUT TOWEL ON DRAIN > PUSH DISPENSER BUTTON > TAKE SATCHEL > PUT SATCHEL IN FRONT OF PANEL > PUSH DISPENSER BUTTON > PUT JUNK MAIL ON SATCHEL > PUSH DISPENSER BUTTON > PUSH SWITCH Note which word you should enter. > TAKE TOWEL > TAKE GOWN > FOOTNOTE > FOOTNOTE 6 Wait until the Vogon Captain starts his poetry. > ENJOY POETRY Wait until the second verse starts. Note the word you were told to enter. Wait until you are escorted back to the entry point. Replace … in the following command with the word you noted. > TYPE “…” ON KEYBOARD > TAKE ATOMIC VECTOR PLOTTER > CONSULT GUIDE ON ATOMIC VECTOR PLOTTER > CONSULT GUIDE ON IMPROBABILITY PHYSICS > CONSULT GUIDE ON BROWNIAN MOTION Type something the program won’t accept. Wait until you are ejected into space. > FOOTNOTE 9 > LOOK > LOOK > LOOK > LOOK Note that you now can hear something. > HEAR DARKNESS > AFT > WAIT > DROP ATOMIC VECTOR PLOTTER > DROP TOWEL > DROP GOWN > DOWN > SOUTH > SOUTH > DROP TOOTHBRUSH > DROP SCREWDRIVER > SOUTH Repeat until you reach the Engine Room. > LOOK > LOOK > FOOTNOTE 10 > TAKE GENERATOR > NORTH > NORTH > UP > DROP GENERATOR > DOWN > WEST > CONSULT GUIDE ON NUTRIMAT > TOUCH PAD > TAKE TEA SUBSTITUTE > LOOK IN CARTON > TAKE GUN > EAST > UP > DROP TEA SUBSTITUTE > TAKE TOWEL > PUT SMALL PLUG IN ATOMIC VECTOR PLOTTER > PUT LONG DANGLY BIT IN TEA SUBSTITUTE > PUSH SWITCH The next five parts may be played in any order. After that, return to the Heart of Gold. > SMELL DARKNESS > LOOK AT SHADOW > SHOOT BEAST > SHOOT BEAST > SHOOT BEAST > FOOTNOTE 7 > EAST > CONSULT GUIDE ON RAVENOUS BUGBLATTER BEAST OF TRAAL > TAKE SHARP STONE > SAY ARTHUR DENT > CLOSE EYES > COVER EYES WITH TOWEL > CARVE NAME IN MEMORIAL > CARVE ARTHUR IN MEMORIAL > REMOVE TOWEL > FOOTNOTE 5 > WEST > SOUTHWEST > TAKE INTERFACE Wait until you return to the Darkness. Note that you now can hear something. > HEAR DARKNESS > AFT > SOUTH > WEST > OPEN NUTRIMAT > SMASH CIRCUIT BOARD > PUT INTERFACE IN NUTRIMAT > EAST > SOUTH > DROP CHIPPER > DROP TOWEL > DROP GUN > NORTH > UP > PUSH SWITCH > NORTH > OPEN SATCHEL > GIVE TOWEL TO ARTHUR > IDIOT > GO TO PROSSER > PROSSER, LIE DOWN IN THE MUD > SOUTH > WEST > BUY BEER > BUY PEANUTS > TAKE FLUFF > DRINK BEER > DRINK BEER > EAST > NORTH > GIVE FLUFF TO ARTHUR > PROSSER, WHAT ABOUT THE HOUSE > CLOSE SATCHEL Wait until you return to the Darkness. Wait until you can hear something. > HEAR DARKNESS > AFT > SOUTH > UP > PUSH SWITCH > HEAR DARKNESS > AFT > TAKE AWL > LOOK AT SUN > LOOK AT THIRD PLANET > LISTEN TO VL’HURG LEADER Wait until you are transported. Walk around the maze until you encounter the black particle. > READ MARKINGS > REMOVE PARTICLE Wait until you can hear something. > HEAR DARKNESS > AFT > SOUTH > SOUTH > DROP AWL > NORTH > UP > PUSH SWITCH > FEEL DARKNESS > DRINK LIQUID > LOOK AT ARTHUR > DROP WINE > TAKE FLUFF > OPEN HANDBAG > PUT FLUFF IN HANDBAG > TAKE WINE > COUNT HORS D’OEUVRES > LOOK AT PHIL Wait until you return to the Darkness. Wait until you can hear something. > HEAR DARKNESS > AFT > SOUTH > UP > PUSH SWITCH > LOOK AT DARKNESS > LOOK AT LIGHT > FOOTNOTE 3 > PUSH AUTOPILOT BUTTON > PUSH AUTOPILOT BUTTON > PUSH AUTOPILOT BUTTON > FOOTNOTE 13 > STEER TO ROCKS > LOOK UNDER PILOT SEAT > TAKE TOOL BOX > UNLOCK TOOL BOX WITH KEY > STAND UP > NORTH > READ BANNER > FOOTNOTE 15 > WALK TO PLATFORM > EAST > NO Wait until Trillian attacks. > GUARDS, DROP YOUR RIFLES > TRILLIAN, SHOOT THE RIFLES > EAST Wait until you can hear something. > HEAR DARKNESS > AFT > SOUTH > UP > PUSH SWITCH Make your way to the Nutrimat on the Heart of Gold. > TOUCH PAD > EAST > UP > PUT LARGE PLUG IN LARGE RECEPTACLE > DROP ALL BUT THUMB > WAIT > DON’T PANIC > PUSH SWITCH > DOWN > WEST > TAKE TEA > EAST > UP > DROP TEA > REMOVE LONG DANGLY BIT > PUT LONG DANGLY BIT IN TEA > PUSH SWITCH Wait until you can feel something warm and squishy. > FEEL > DRINK LIQUID > TAKE POT > PUSH GREEN BUTTON > PUSH RED BUTTON > GIVE THUMB TO ROBOT > WAIT > SHOW GUARANTEE TO ROBOT > PUSH GREEN BUTTON Wait until you can hear a hum far above. > HEAR DARKNESS > AFT > SOUTH > UP > CONSULT GUIDE ON FLUFF > FOOTNOTE 8 > OPEN HANDBAG > TAKE SATCHEL FLUFF > PLANT SATCHEL FLUFF IN POT > TAKE POCKET FLUFF > PLANT POCKET FLUFF IN POT > TAKE JACKET FLUFF > PLANT JACKET FLUFF IN POT > TAKE PINCER > TAKE TWEEZERS > DOWN > SOUTH > DROP TWEEZERS > DROP PINCER > DOWN > TAKE FLUFF > PLANT FLUFF IN POT > TAKE LASER-ASSISTED MONKEY WRENCH > UP > DROP ALL BUT POT > SOUTH > TAKE ALL > NORTH > DROP ALL BUT POT > OPEN SCREENING DOOR > NORTH > UP > CONSULT GUIDE ON INTELLIGENCE > WEST > WEST > LOOK AT PLANT > TAKE FRUIT > DROP PLANT > TAKE TEA > TAKE NO TEA > DOWN > SOUTH > OPEN SCREENING DOOR > DRINK TEA > WEST > TAKE CHISEL > MARVIN, OPEN HATCH > EAST > DROP CHISEL > EAT FRUIT Note which tool you need and take it. > DOWN > DROP THING > EAST Wait until Marvin asks for the tool. Give the tool to Marvin. > WEST > LEAVE

Gateway 2: Homeworld

> WAIT > WAIT > SOUTHWEST > TAKE MATCHBOOK > NORTHEAST > LIGHT TRASH WITH MATCH > SOUTHEAST > SOUTH > OPEN DOOR > EAST > TAKE GAS MASK > WEAR GAS MASK > TAKE HAND GRENADE > TAKE RADIO > TAKE SLIP OF PAPER > READ SLIP OF PAPER Note the authentication code AERIE. > OUT > LOOK AT ROBOT ARM > UNPLUG INTERFACE CABLE > TAKE TUNING FORK > NORTH Wait until the tram arrives. > IN Wait until the tram stops again. > OUT > SOUTH > LOOK AT DEAD SPECIALIST > LOOK AT PLASTIC BADGE Note the spec code A552. > LOOK AT CONSOLE > A552 Select Mission X5/Aquila. Initiate Auto Launch Sequence. > AERIE > NORTH Wait until the tram arrives. > IN Wait until the tram stops again. > OUT > PULL GRENADE PIN > DROP HAND GRENADE > SOUTH > LOOK AT BLUE SENSOR > TAKE BLUE SENSOR Note the hand grenade destroys the tram system. > TAKE YELLOW SENSOR > PUT YELLOW SENSOR ON BLUE PIPE > PULL LEVER > IN > IN > IN > SIT IN COMMAND CHAIR Wait until the Aquila takes off. > EAST > OPEN MEDIKIT CABINET > TAKE BANDAGE > TAKE HYPO UNIT > TAKE AUTODOC > TAKE VIAL > OPEN HULL DOOR > OUT > OPEN DOOR > NORTH > NORTH > UP > PUT AUTODOC ON WOMAN > READ AUTODOC > LOOK AT HYPO UNIT > LOOK AT BLUE DIAL > TURN GREEN DIAL TO 4 > TURN BLUE DIAL TO 3 > FLIP TOGGLE > INJECT WOMAN > INJECT DIANA > TURN BLUE DIAL TO 4 Note Diana’s temperature has dropped. > INJECT DIANA > INJECT DIANA Wait until Diana’s toxin levels have dropped. Wait until you retrieve the green crystal cube. > TALK TO DIANA 12323456 > OPEN BOX > TAKE CRYSTAL ROD > TAKE METAL BOWL > DOWN > EAST > EAST > OPEN PANEL > CONNECT CRYSTAL CUBE TO CONNECTOR > PUSH BUTTON 4566123 Exit the console. Note the code Miki Akiro gave you. > WEST > WEST > NORTHEAST > NORTHEAST > LOOK AT KEYPAD Enter the code Miki Akiro gave you. > NORTHEAST > NORTHEAST > LOOK AT OBELISK > PUT CRYSTAL ROD IN PORTAL > NORTH > NORTH > TAKE PLANT > SOUTH > NORTH > TAKE POOL OF OOZE WITH METAL BOWL > NORTHEAST > CLIMB TREE > TAKE FRUIT PODS > THROW FRUIT POD AT DINOSAURS > TAKE FRUIT PODS > THROW FRUIT POD AT DINOSAURS > TAKE FRUIT PODS > THROW FRUIT POD AT DINOSAURS Wait until the lizard steals the crystal rod. > NORTHWEST > POUR OOZE OVER PLANT STALKS > TAKE CRYSTAL EGGS > WEST > GIVE CRYSTAL EGG TO LIZARD > TAKE CRYSTAL ROD > EAST > PUT CRYSTAL ROD IN PORTAL > NORTH > NORTH > NORTH > LOOK AT OBELISK > PUT CRYSTAL ROD IN PORTAL > NORTH > NORTH > TAKE SKIN > NORTHWEST > TAKE BRANCH > SOUTHEAST > WEAR SKIN > TAKE MUD > NORTHEAST > NORTH > NORTHEAST > TAKE LEATHER THONG > NORTH > NORTH > SHOW CRYSTAL ROD TO CHIEF > THROW VIAL IN FIRE > TURN BLUE DIAL TO 6 > TURN GREEN DIAL TO 5 > TIE HYPO UNIT TO SPEAR > THROW SPEAR AT TIGER > SOUTHEAST > NORTHEAST > LIGHT BRANCH WITH FIRE > NORTH > NORTHWEST > NORTHWEST > PUT CRYSTAL ROD IN PORTAL > NORTH > NORTH > NORTH > OPEN CONTAINER > TAKE CONTAINER > NORTH > NORTH > LOOK AT OBELISK > PUT CRYSTAL ROD IN PORTAL > NORTH > NORTH > TAKE GREEN GOO WITH CONTAINER Note some of the insect creatures entered the container. > CLOSE CONTAINER > SOUTH > PUT CRYSTAL ROD IN PORTAL > SOUTH > SOUTH > SOUTH > PUT CONTAINER ON PLATFORM > LOOK AT SCREEN Push the top button. Select the mandibles using the second set of buttons. Change the mandibles to antennas using the third set of buttons. Select the tail stinger using the second set of buttons. Remove the tail stinger using the third set of buttons. Push the bottom button. > TAKE CONTAINER > NORTH > NORTH > PUT CRYSTAL ROD IN PORTAL > NORTH > NORTH > OPEN CONTAINER > TURN BLUE DIAL TO 4 > TURN GREEN DIAL TO 4 > WAIT Note all the creatures have transformed. > INJECT ME > INJECT ME > NORTH > NORTH > PUT CRYSTAL ROD IN PORTAL > NORTH > NORTHWEST > OPEN DOOR > WEST > TURN FORCE CLAMP KEY > TAKE PARTICLE GUN > SHOOT EYE SENSOR > SHOOT GIANT ROBOT > NORTH > OPEN PANEL > REMOVE GREEN CORE > NORTHEAST > OPEN PANEL > REMOVE GREEN CORE > NORTHWEST > OPEN PANEL > REMOVE GREEN CORE > SOUTHWEST > OPEN PANEL > REMOVE GREEN CORE > REMOVE BLUE CORE > SOUTHEAST > REMOVE BLUE CORE > NORTHEAST > REMOVE BLUE CORE > SOUTHWEST > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > EAST > EAST > TAKE CRYSTAL CUBE > WEST > WEST > NORTH > NORTH > NORTH > NORTH > NORTH > NORTH > NORTHEAST > NORTHWEST > NORTH > LOOK AT SLIP OF PAPER Note the ape man zoo code. > LOOK AT CONSOLE Choose the code corresponding to the ape man zoo. Push the big yellow button. > TAKE CLAMP > TAKE COMPASS > WAIT > EAST > NORTH > EAST > SOUTH > NORTH > EAST > LOOK AT DUST > WEST > SOUTHEAST > TAKE GEM CARVING > TAKE BOWL CARVING > TAKE SHIP CARVING > TAKE WORM CARVING > TAKE CUTTER CARVING > TAKE LAMPREY CARVING > SOUTH > SHOW GEM CARVING TO KORD > SHOW BOWL CARVING TO KORD > SHOW CUTTER CARVING TO KORD > SHOW LAMPREY CARVING TO KORD > NORTH > NORTHWEST > WEST > WEST > NORTH > NORTH > FILL CRYSTAL BOWL WITH WATER > SOUTH > SOUTH > WEST > WEST > WEST > POUR WATER > NORTHWEST > POUR WATER > SOUTH > POUR WATER > SOUTHEAST > POUR WATER > NORTH > DOWN > LOOK AT SHIP CARVING Note the access code. > LOOK AT KEYPAD Enter the access code. > OPEN HATCH > TAKE POD > OPEN PANEL > LOOK AT DRIVE MECHANISM > LOOK AT CORRODED CLAMP > PUSH BLUE BUTTON > REMOVE CORRODED CLAMP > DROP CORRODED CLAMP > PUT CLEAN CLAMP ON CORRODED CLAMP > STAND ON CLAMP > PUSH RED BUTTON > NORTHWEST > NORTH > NORTH > EAST > EAST > EAST > EAST > EAST > NORTH > NORTH > NORTH > NORTH > NORTH > NORTH > NORTH > NORTH > CUT DEAD KORD WITH CRYSTAL CUTTER > TAKE DEAD KORD > SOUTH > WEST > WEST > WEST > THROW DEAD KORD AT MONSTER Wait until the creature sinks away. > NORTH > NORTH > NORTH > CUT ICE WITH CRYSTAL CUTTER Wait until a diggle eats through the wall. > NORTH > NORTH > PUT POD IN IMPRESSION > EAST > TAKE CONTROL MODULE > LOOK AT MODULE Push the door button. Push the right arrow button. Push the right arrow button. Push the right arrow button. Push the door button. Leave the module. > EAST > PUT HAND IN HANDPRINT > WEST > WEST > NORTH > HIT TUNING FORK > UP > LOOK AT MODULE Push the left arrow button. Push the up arrow button. Push the up arrow button. Push the up arrow button. Push the trident button. > LOOK AT MODULE Push the down arrow button. Push the down arrow button. Push the down arrow button. Push the right arrow button. Note the length of the bar on the bottom right. Leave the module. If the bar is one unit long: > PUSH RED BUTTON If the bar is two units long: > PUSH YELLOW BUTTON If the bar is three units long: > PUSH BLUE BUTTON If the bar is four units long: > PUSH ORANGE BUTTON If the bar is five units long: > PUSH GREEN BUTTON If the bar is six units long: > PUSH PURPLE BUTTON Push the right coloured button. > LOOK AT COMMUNICATOR > OPEN CABINET > TAKE POUCH > TAKE POD > WEAR POD > SOUTH > WEST > SOUTH > OPEN POUCH Wait until the escort leaves the thermos alone. > PUT POWDER IN THERMOS Wait until the light on the lecture hall door turns green. > WEST > NORTH > EAST > NORTH > LOOK AT COMMUNICATOR > SOUTH > WEST > WAIT UNTIL 15:00 > NORTHEAST Wait until you meet with Macropterous. > SOUTHWEST > EAST > SOUTHEAST Wait until the prophet recites the second verse. > EAST > SOUTH > READ PLAQUE > MOVE DIRT > TAKE SEEDS > NORTH > NORTH > NORTH > UP > LOOK AT PANEL Choose the third code. Push the big yellow button. > DOWN > NORTH > LOOK AT DISKS > TURN DISKS Turn the top left disk to the south. Turn the top right disk to the west. Turn the bottom left disk to the east. Turn the bottom right disk to the north. Wait until you descend into the temple. 3333213213312345678 > UP > SOUTH > UP > LOOK AT PANEL Choose the fourth code. Push the big yellow button. > DOWN > NORTH > PLANT SEEDS > PUSH BUTTON > TAKE FIELD GENERATOR > TAKE SHINY OBJECT > LOOK AT BADGE > SOUTH > UP > LOOK AT PANEL Choose to go to the city hangar. Push the big yellow button. > DOWN > SOUTH > SOUTH > EAST > NORTH > PUT FIELD GENERATOR ON SEWAGE > PUSH BUTTON > NORTH > NORTH > JUMP > TAKE LENS > OPEN POD > PUT ALL IN POD > UP > UP > UP > UP > SOUTH > SOUTH > PUSH BUTTON > TAKE FIELD GENERATOR > SOUTH > WEST > NORTH > NORTH > UP > LOOK AT PANEL Choose to go to the administration planet. Note the code for the temple site. Push the big yellow button. > DOWN > NORTH Note the door opens for your badge. > LOOK AT PANEL Enter the code for the temple site. Push the big yellow button. > WAIT > SOUTH > UP > LOOK AT PANEL Choose to go to the temple site. Push the big yellow button. > DOWN > NORTH > DOWN 22144111222234 > UP > SOUTH > UP > LOOK AT PANEL Choose to go to the city hangar. Push the big yellow button. > DOWN > SOUTH Wait until the Place of Seeing opens. > EAST Wait until the telescope is active. > LOOK IN TELESCOPE Push the fourth button. Note the shape of the Aesthemis constellation. Leave the telescope. Wait until the Place of Seeing opens. > WEST > WEST > WEST > WEST > SOUTH > WAIT UNTIL 19:56 > WEST Note you address Raphide. > NORTH > EAST > NORTH > LOOK AT COMMUNICATOR 22221111 > SOUTH > WEST > WEST Push the first button on the top row. Push the fourth button on the second row. Push the second button on the third row. Push the first button on the fourth row. Push the third button on the fourth row. Push the last button on the bottom row. Push the buttons in the shape of the Aesthemis constellation. > TAKE VISOR > WEAR VISOR > TAKE STRANGE DEVICE 3232 Note the demo code. 16113 > TAKE DATASTORE > LOOK AT KEYPAD Enter the demo code. Wait until the beams are straight. > TAKE STRANGE DEVICE > REMOVE VISOR > EAST > EAST > NORTH > LOOK AT COMMUNICATOR 11234 > SOUTH > EAST > EAST > NORTH > UP > LOOK AT PANEL Choose to go to the temple site. Push the big yellow button. > DOWN > NORTH > DOWN 1132224 > UP > SOUTH > UP > LOOK AT PANEL Choose to go to the administration planet. Push the big yellow button. > DOWN > EAST > SOUTHEAST > WEAR PROTOTYPE > TURN ON PROTOTYPE > EAST Wait until the cable shield is removed. > TAKE CABLE > TOUCH INDEX WITH CABLE Wait until the index shield is removed. > LOOK AT INDEX > TRAITOR Note the code for Solifluction. > EAST > LOOK AT KEYPAD Enter the code for Solifluction. > WAIT Note you receive the datafan. > PUT DATAFAN IN DATASTORE > PUSH DOWNLOAD SWITCH > REMOVE DATAFAN > DROP DATAFAN > WEST Wait until the batteries are fully recharged. > TURN ON PROTOTYPE > WEST > NORTHWEST > WEST > UP > LOOK AT PANEL Choose to go to the temple site. Push the big yellow button. > DOWN > NORTH > DOWN 1 > NORTHEAST > OPEN DOOR > NORTHEAST > NORTHEAST > WEAR PROTOTYPE > TURN ON PROTOTYPE > WEST > WEST > LIE ON COUCH 5212 > EAST > EAST > SOUTH > SOUTH > SOUTH > TAKE RADIO > TURN DIAL TO 1 > NORTH > NORTH > NORTH > EAST > EAST > DROP RADIO > WEST > WEST Wait until the batteries are fully recharged. > TURN ON PROTOTYPE > WEST > WEST > LIE ON COUCH 23 > WAIT Note the leader gives the command for the safe to open. > EAST > EAST > EAST > EAST > TAKE CRYSTAL CUBE > CONNECT CRYSTAL TUBE TO CONNECTOR

Companions of Xanth

Take the envelope. Open the envelope. Read the letter. Walk northwest. Push the switch. Walk west. Wait. Answer the phone 3134 Note Ed will send the package. Take the teabag. Open the icebox. Take the mustard. Close the icebox. Walk east. Wait. Open the door. Take the package. Close the door. Walk southeast. Open the package. Open the game. If you have a CD-ROM: Open the CD-ROM drive. Put the CD-ROM in the CD-ROM drive. Otherwise: Put the diskette in the floppy drive. Close the floppy drive. Turn on the computer. Look at the screen. Talk to the tiny man. 5311234557 Choose Nada Naga. Wear the glasses. Wait until one of the doors opens. Go to the open door. 4 Walk northeast, east, southeast. Take the rock. Talk to the headman. 3121114 Note you receive the key. Unlock the gate with the key. Open the gate. Walk north, northeast. Note the number of censers on deck. Walk southwest. Take the sailcloth. Look at the rope. Talk to Nada Naga. 3211 Note you receive the rope and the anchor. Walk south, northwest, west. Pry the log with the anchor. Walk east, southeast. Give the log to the headman. 31 Wait until the headman returns. Walk east. Put the board on the boulder. Put the rock on the board. Talk to Nada Naga. 3 Note the rock flies to the meadows. Walk northeast. Take the pail. Walk northeast, northeast. Open the mailbox. Take the envelope. Open the screen. 71231 Note the eye screen allows access. Open the screen. Open the door. Walk north. Take the tee. Walk north. Take the egg. Walk northeast. Talk to Fairy Nuff. 244 Note you receive the recipe. Read the recipe. Walk southwest, south, south. Put the eye scream in the pail. Put the eye scream in the pail. Walk southwest, southwest, west, northwest, west. Take the red fruit. Pick the buttercups. Empty the buttercup. Put the butter in the pail. Fill the pail with the waterfall. Fill the pail with the waterfall. Fill the pail with the waterfall. Catch the fireflies with the buttercup. Walk east. Look at the bush. 111 Talk to Nada Naga. 4 Wait until Nada Naga catches a cough drop. Put the cough drop in the pail. Talk to Nada Naga. 4 Wait until Nada Naga catches a cough drop. Put the cough drop in the pail. Put the firefly in the pail. Put the egg in the pail. Put the sailcloth in the pail. Note you created the solution. Walk southeast. Take a lamp cover. Take the lamp cover. Walk east, northeast, northeast, northeast. Walk north, north, northeast. Give the solution to Fairy Nuff. 6 Walk southwest, south, south, southwest. Walk southwest, west, north, northeast. Douse the censer with the solution. Walk east. Douse the censer with the solution. Walk west. 41 Walk southwest, south. 314335 Walk east, northeast, northeast, northeast. Walk north, north, northeast. Talk to Fairy Nuff. 26 Give the envelope to Fairy Nuff. 11 Walk northwest. Walk north until Nada Naga talks to you. 111 Walk north until you see a door. Talk to Nada Naga. 311 Walk north until you see a door. 11 Walk north until you see a door. Talk to Nada Naga. 3 Walk north until you see a door. Talk to Nada Naga. 3 Talk to Nada Naga. 3 Note the door becomes real through concentration. Open the door. Enter the unknown. 2 Walk southeast. 2 Wait until Metria talks to you. 2 Wait until Metria talks to you. 22 Wait until Metria opens the barrow. Walk northwest, north. Open the door. Walk north. Wait until the light go off. 1 Wait. 1 Wait until the light go on. 11 Wait. 11 Wait until Nada Naga talks to you. 5 Wait until Metria gives up. 3 Note you receive the finder. Walk northwest, north, north. Walk north, east, south, east, north, east. Walk south, east, north, east, north, west. Walk north, east, north, west, north, east, north. Take the pestle. Walk south, west, south, east, south, west. Walk south, east, south, west, south, west. Walk north, west, south, west, north, west. Walk west, south, west, north, west, north, north. Flip each of the switches that appear in turn. Flip each of the switches. Push the big button. Walk down. 2541 Talk to the manacles. 13 Walk up. Walk south, south, east, north, north, north, west. Touch the plaque. Walk east, north, west, north, north. Look at the mirror. 1 Walk south, south, west, north. Get on the pad. Walk south, south, east, east, east. Walk north, north, east, south. Take the mortar. Walk north, west, south, south. Walk west, west, west, north, north. Walk east, south, east, north. Take the door ajar. 3 Take the jar. Walk south, west, north, west. Get on the pad. Walk south, east, east, south, south Walk south, south, west, north, north. Push the big button. Walk down. Open the jar. Fill the jar with agony moss. Walk up, south, south, east, north, north. Walk north, north, west, west, north. Get on the pad. Walk east, south, east, north. Put the agony moss on the ironwood tree. Walk north. 111 Walk east, southeast. Talk to Nada Naga. 3111 Open the mustard. Squirt the mustard on the bun. Talk to the fireman. 314 Learn about Mack’s escape. Walk northeast. Take the charcoal. Walk southwest, northwest, west, south. Walk south, west, north, west. Get on the pad. Walk south, east, east, south, west. Flatten the paper. Put the paper on the plaque. Rub the paper with the charcoal. Take the paper. Look at the paper. Put the buttercup in the mortar. Walk east, north, west, west, north. Get on the pad. Walk east, south, east, north, north, east, southeast. Talk to the fireman. 4 Repeat until you get the firewater. Put the firewater in the mortar. Use the pestle with the mortar. Put the mortar in the opening. Wait until the cracker is a light golden brown. Take the mortar. 3 Note the fireman leaves. 114 Note the firearm leaves. Walk northeast. Put the firecracker in the wall of fire. Note you light the fuse. Note you throw the cracker in the wall of fire. Wait until the wall of fire explodes. Walk north. Tie the rope to the anchor. Throw the hook at the opening. Enter the opening. 11 Walk north. 32316 Note the troll leaves. Walk north. Turn off the hydrant. Take the hose. Walk south, down, west. Put the hose in the well. Press the blue button. Turn on the faucet. Turn off the faucet. Swim in the water. Walk east. 11 Take the matchsticks. Take the pentominoes. Take the blocks. Play with the matchsticks. Solve three puzzles. [+] 1 Play with the pentominoes. Solve one puzzle. [+] Play with the blocks. Solve one puzzle. [+] Walk up, north, northeast. 13 Walk east. 13123 Open the metal door. Put the ‘S’ tile in the cylinder. Close the cylinder. Note ‘ASPARAGUS SPEARS’ was the correct word. Open the metal door. Put the ‘D’ tile in the cylinder. Close the cylinder. Note ‘BLIND DATES’ was the correct word. Open the metal door. Put the ‘P’ tile in the cylinder. Close the cylinder. Note ‘PAPERSHELL PECANS’ was the correct word. Open the metal door. Put the ‘E’ tile in the cylinder. Close the cylinder. Note ‘BUM STEER’ was the correct word. Open the metal door. Put the ‘A’ tile in the cylinder. Close the cylinder. Note ‘LAMIA’ was the correct word. Open the metal door. Put the ‘O’ tile in the cylinder. Close the cylinder. Note ‘CHOCOLATE MOOSE’ was the correct word. Open the metal door. Put the ‘B’ tile in the cylinder. Close the cylinder. Note ‘COBRA VINE’ was the correct word. Open the metal door. Put the ‘F’ tile in the cylinder. Close the cylinder. Note ‘GOLDEN FLEAS’ was the correct word. Open the metal door. Put the ‘E’ tile in the cylinder. Close the cylinder. Note ‘PANTIES’ was the correct word. Open the metal door. Put the tee in the cylinder. Close the cylinder. Note ‘TANGLES’ was the correct word. 21121231 Open the metal door. Put the virus in the cylinder. Close the cylinder. 34 Note Com-Pewter crashes. Walk northeast. 2 Enter the door. Talk to Ma Anathe. 11114124233 Take the sock. Walk west, southeast. 3213 Walk northeast. Put the sock on the vent. Walk northwest. Take the windbag. Walk southwest. Attach the wheel to the cart. Push the cart. Take the sail. Walk northeast, north. Put the sail on the sailboat. Untie the line. Open the windbag. 1141141121151121141131111121151 Note you solved the ten riddles. Walk northeast, up, up, up. Take the sign. Walk down, down, down, southwest, south. Walk south, southwest, east. Give the sign to Ma Anathe. 113 Walk west, southeast. Give the potion to the ogress. 1111 Walk southeast. 31121 Walk northeast. 1231 Walk northeast. 1111112111 Walk northeast. 1111111111 Note you enter the Gap. Talk to the cloud. 13 Note the cloud moves between you and the dragon. Talk to the cloud. 13 Note the cloud moves between you and the dragon. Talk to the cloud. 13 Note the cloud moves between you and the dragon. Talk to the cloud. 13 Note the cloud moves between you and the dragon. Talk to the cloud. 13 Note the cloud moves between you and the dragon. Note the cloud casts a snowstorm over the dragon. Note you land at the gates. 3 Press the loose brick. Flip the switch. Walk north. Draw the bridge on the path. Draw the bridge on the path. Draw the bridge on the path. Walk north. Knock on the wee door. 11 Talk to the eye. 1111 Walk south, northwest. Catch the cricket with the jar. Walk east, northwest. Take the lok pic. Use the crowbar on the grate. Walk down. Walk west. Flip the fourth switch. Flip the first switch. Flip the second switch. 31121111111111111111 Note you receive the hypnogourd. Look at the hypnogourd. Walk northeast, northwest. Unlock the lock with the lok pic. Open the doors. Walk down. Look at the skeleton. Take the key. Take the twine. Unlock the door with the key. Open the door. Walk north. Tie the twine to the lever. Walk north. 21 Press the red button. 1 Take the pills. Look at the book that rotates the fireplace. Use the pills on the pane. Take the cane. Walk north. Use the cane with the hook. Walk north. Throw the sword at the Prize. Walk northwest, west. Answer the phone. 11

Frederik Pohl’s Gateway

> TAKE DEBIT CARD > PUT DEBIT CARD IN PV SLOT > 1 > N > N > 0 > 0 > OPEN DRAWER > TAKE BOOK > READ BOOK > EAST > NORTHWEST > GIVE BOOK TO RECEPTIONIST > SOUTHEAST > NORTH > DOWN > WEST > WAIT UNTIL 15:00 > WAIT Wait until you receive the blue badge. > EAST > UP > SOUTH > EAST > WAIT UNTIL 20:01 > WAIT > DRINK DRINK Wait until Thom looks at you expectantly. > BUY DRINK FOR THOM SELDRIDGE Wait until Thom looks at you expectantly. > BUY DRINK FOR THOM SELDRIDGE Wait until Nubar Kamalian arrives. > BUY DRINK FOR NUBAR KAMALIAN Wait until Nubar challenges you to a game. > PLAY GAME Win at least 8 points in any Old Earth trivia game. [+] > WEST > WAIT UNTIL 22:01 > GIVE MEMO TO TERRI NEILSON Wait until you receive Terri Neilson’s PV number. Wait until Terri Neilson leaves. > WEST > WEST > WAIT UNTIL 1:01 > SLEEP > TAKE ALL > EAST > NORTH > DOWN > SOUTH > SOUTH > GIVE BLUE BADGE TO AGENT > UP > WEAR SPACESUIT > CLOSE HATCH > SIT Use the first coordinate set. Push the “GO” button. Repeat the procedure with other coordinate sets until you find the planet. Push the “LAND” button. > OPEN HATCH > DOWN > NORTHWEST > WEST > NORTH > EAST > EAST > PUSH ROCK > WEST > WEST > SOUTH > EAST > EAST > NORTH > NORTH Repeat until you reach the inner chamber. > TAKE HEXAGONAL METAL BOX > SOUTH > SOUTH > SOUTH > UP > CLOSE HATCH > SIT Push the “ORBIT” button. Push the “RETURN” button. > NORTH > NORTH > UP > SOUTH > WEST > READ NAPKIN Note the PV number. > PUT DEBIT CARD IN PV SLOT > 6 Enter the PV number. > 0 > 0 > EAST > EAST Wait until you receive the green badge. > WEST > WEST > WAIT UNTIL 1:01 > SLEEP > TAKE ALL > EAST > NORTH > DOWN > SOUTH > WEST > WAIT UNTIL 9:00 Wait until you receive the coordinate set. > EAST > SOUTH > GIVE GREEN BADGE TO AGENT > UP > WEAR SPACESUIT > CLOSE HATCH > SIT Use the last coordinate set. Push the “GO” button. Push the “LAND” button. > OPEN HATCH > DOWN > EAST > NORTHEAST > WEST Wait until the aliens arrive. > EAST > SOUTHWEST > SOUTH > WAIT > TAKE SALAMANDER > NORTH > WAIT UNTIL 11:44 Wait until you hear noises from the northeast. > EAST > SOUTHEAST > DOWN > WAIT > UP > PUT SALAMANDER IN TANK > DOWN > WAIT UNTIL 1:31 Note the chief learns the key has disappeared. > UP > NORTHWEST > WEST > SOUTH > TAKE METAL CYLINDER > NORTH > NORTHEAST > NORTH > PUT METAL CYLINDER IN DOME SLOT Answer the questions correctly. [+] > TAKE RED PRAYER FAN > TAKE BLUE PRAYER FAN > TAKE YELLOW PRAYER FAN > UP Note the colours of the slots and the squares below them. If one of the squares is orange: > PUT RED PRAYER FAN IN YELLOW SLOT > PUT BLUE PRAYER FAN IN RED SLOT > PUT YELLOW PRAYER FAN IN BLUE SLOT Else: > PUT RED PRAYER FAN IN BLUE SLOT > PUT BLUE PRAYER FAN IN YELLOW SLOT > PUT YELLOW PRAYER FAN IN RED SLOT Note the red prayer fan is in the right slot. Note the blue prayer fan is in the right slot. Note the yellow prayer fan is in the right slot. Wait until receive the machine. > DOWN > SOUTH > SOUTH > SOUTHWEST > WEST > UP > CLOSE HATCH > SIT Push the “ORBIT” button. Push the “RETURN” button. > PUT DEBIT CARD IN PV SLOT > 1 > 0 > 0 > EAST > NORTHWEST > UP > LIE DOWN > WEAR COLLAR > PUSH POWER BUTTON > TAKE FROSTED GLASS > GIVE FROSTED GLASS TO BARTENDER Repeat until the bartender passes out. > PUT FROSTED GLASS IN SCANNER > TAKE OFF COLLAR > TAKE MEMBERSHIP PIN > DOWN > SOUTHEAST > EAST > EAST > EAST > NORTH > LIE DOWN Wait until the man leaves. > SOUTH > WEST > WEST > WEST > NORTHWEST Note you receive four new codes. > EAST > SOUTHEAST > NORTH > DOWN > SOUTH > SOUTH > GIVE GREEN BADGE TO AGENT > UP > WEAR SPACESUIT > CLOSE HATCH > SIT Use the second coordinate set of the right column. Push the “GO” button. Push the “LAND” button. > OPEN HATCH > DOWN > WEST > TAKE CLEAR PRISM > EAST > REMOVE CRACKED PRISM > PUT CLEAR PRISM IN DIAMOND TRAY > STAND ON METAL DISK > EAST > TAKE BEETLES > WEST > STAND ON DISK > TAKE CLEAR PRISM AND BRIGHT CUBE > WEST > PUT CLEAR PRISM IN DIAMOND TRAY > TAKE DARK CUBE > PUT BRIGHT CUBE IN SQUARE SOCKET > PUT BEETLE IN OVAL DEPRESSION > TAKE BLACK PYRAMID > TAKE CLEAR PRISM AND BRIGHT CUBE > EAST > PUT BRIGHT CUBE IN SQUARE SOCKET > PUT CLEAR PRISM IN DIAMOND TRAY > STAND ON DISK > EAST > NORTHEAST > SOUTHEAST > EAST > NORTHWEST > SOUTH > WEST > SOUTHEAST > NORTH > PUT BLACK PYRAMID ON METAL STAND > SOUTH > TURN POWER KNOB > PULL DEPLOY LEVER > PUSH ACTIVATE BUTTON > WEST > STAND ON DISK > UP > CLOSE HATCH > SIT Push the “ORBIT” button. Push the “RETURN” button. > NORTH > NORTH > UP > NORTH > PULL LEVER > WAIT > PUT MAINTENANCE KEY IN PLANTER TRAY Wait until the maintenance man leaves. > TAKE MAINTENANCE KEY > SOUTH > DOWN > NORTH > WEST > TAKE GUN > STAND ON CABINET > OPEN VENT COVER WITH MAINTENANCE KEY > PUSH BUTTON > WAIT > PUT GUN IN ROBOT WASTE BOX > EAST > SOUTH > WEST > OPEN VENT COVER WITH MAINTENANCE KEY > PUSH BUTTON > WAIT > TAKE GUN > EAST > SOUTH > SOUTH > GIVE GREEN BADGE TO AGENT > UP > WEAR SPACESUIT > CLOSE HATCH > SIT Use the third coordinate set of the right column. Push the “GO” button. Push the “LAND” button. > OPEN HATCH > DOWN > TAKE POD > EAST > WAIT > TAKE WORM > SHOOT SPIDER WITH GUN > SHOOT SPIDER WITH GUN > WEST > EAST > TAKE GUN > EAST > THROW WORM TO TENTACLE > EAST > TAKE SPIKE > DROP POD > TAKE RAT > EAST > GIVE RAT TO SNAKE > OPEN DOOR > EAST > ATTACK PUFFERSLUG > KILL PUFFERSLUG WITH SPIKE > REMOVE WORM > TURN POWER KNOB > PULL DEPLOY LEVER > PUSH ACTIVATE BUTTON > WEST > WEST > WEST > WEST > WEST > UP > CLOSE HATCH > SIT Push the “ORBIT” button. Push the “RETURN” button. > GIVE GREEN BADGE TO AGENT > UP > CLOSE HATCH > SIT Use the fourth coordinate set of the right column. Push the “GO” button. Push the “LAND” button. > OPEN HATCH > DOWN > NORTH > NORTH > EAST > TAKE SMALL STONE > EAST > SOUTH > EAST > TAKE VINE > TAKE BRANCH Wait until the beast leaves the clearing. > EAST > NORTH > TAKE BOWL > SOUTH > WEST > WEST > NORTH > WEST > WEST > LOOK IN BOWL > PUT SMALL STONE IN HOLE > PUT BERRIES IN BOWL > EAST > EAST > SOUTH > EAST > SLEEP Wait until the beast leaves the clearing. > EAST > NORTH > DROP BOWL > SOUTH > WEST > WAIT > EAST > SOUTHEAST > NORTH > HIT SHARD WITH BRANCH > TAKE SHARD > SOUTH > NORTHWEST > WEST > WEST > CLEAN SHARD > EAST > EAST > TIE VINE TO HAIRY BEAST > WEST > WEST > SOUTH > WEST > WEST > NORTH > EAST > THROW SHARD INTO POND > EAST > TURN POWER KNOB > PULL DEPLOY LEVER > PUSH ACTIVATE BUTTON > DOWN > SOUTH > WEST > UP > CLOSE HATCH > SIT Push the “ORBIT” button. Push the “RETURN” button. > NORTH > NORTH > UP > NORTH > TAKE ROSE > SOUTH > SOUTH > NORTHWEST > GIVE ROSE TO RECEPTIONIST > SOUTHEAST > NORTH > DOWN > SOUTH > SOUTH > GIVE GREEN BADGE TO AGENT > UP > CLOSE HATCH > SIT Use the last coordinate set. Push the “GO” button. Push the “LAND” button. > OPEN HATCH > DOWN > WEST > TAKE RUSTY PICKAXE > EAST > SOUTH > NORTH > NORTHEAST > SOUTHEAST > TAKE WHISTLE > NORTHWEST > LOOK AT ROCKS > NORTHWEST > SHAKE HANDS Wait until Rolf Becker leaves. > WEST > LOOK AT ROCKS > TAKE TILLER > NORTH > TAKE METAL PAIL > TAKE RED LEAVES > TAKE SHOVEL > NORTHEAST > LOOK AT ROCKS > NORTHEAST > BLOW WHISTLE > TAKE ROPE > SOUTHEAST > READ MAGAZINE > GIVE MAGAZINE TO ROLF BECKER > ASK ABOUT TYRANNOSAURUS > GIVE RED LEAVES TO GOPHERIA > PUT SMALL MAT ON FLOOR > ASK ABOUT CONTROL PANEL > ASK ABOUT VERMACULITE > ASK ABOUT GLINT > YES > YES > NORTHWEST > SOUTHWEST > WEST > GIVE TILLER TO ROLF BECKER > BECKER, ENTER RAFT > ENTER RAFT > PUSH RAFT IN WATER > BAIL Repeat until Rolf Becker takes his strut. Repeat until you reach the waterfall. > NORTHWEST > NORTHWEST > NORTHWEST > WEST > SOUTHWEST > DIG GROUND WITH RUSTY PICKAXE > DIG GROUND WITH RUSTY PICKAXE > DIG GROUND WITH RUSTY PICKAXE > TAKE VERMACULITE > NORTHEAST > NORTHEAST > NORTH > NORTHEAST > SOUTHEAST > GIVE VERMACULITE TO ROLF BECKER > NORTHWEST > SOUTHWEST > SOUTHWEST Wait until you receive the lens cover. > UP > OPEN DRAWER > TAKE ALL FROM DRAWER > DOWN > SOUTHEAST > SOUTHEAST > SOUTHEAST > OPEN MAINTENANCE CRIB > TAKE ALL FROM CRIB > REMOVE GROMMETS WITH GROMMET WRENCH > UNSCREW CYLINDER CAP > REMOVE FLANGE CONNECTOR WITH FLANGE DEFUSER > LOOK AT ACTUATOR > CONNECT BLUE CLIP TO PYRAMID ANODE > CONNECT GRAY CLIP TO TETRAHEDRON ANODE > TAKE ACTUATOR CORE WITH ACTUATOR CALIPERS > TAKE ACTUATOR CELL > NORTHWEST > NORTHWEST > NORTH > TIE ROPE TO TREE > EAST > NORTH > NORTHEAST > SOUTHEAST > PUT FOCAL LENS IN LENS HOUSING > PUT LENS COVER IN LENS HOUSING > PUT ACTUATOR CELL IN SLOT > TURN POWER KNOB > PULL DEPLOY LEVER > PUSH ACTIVATE BUTTON > ASK ABOUT WOODEN STAND > YES > YES > YES > PLAY DRUMS Wait until the music session ends. > NORTHWEST > SOUTHWEST > SOUTH > SOUTH > YES > SOUTHEAST > SOUTHWEST > UP > CLOSE HATCH > SIT Push the “ORBIT” button. Push the “RETURN” button. Wait until you receive the reward for returning Rolf Becker. > EAST > SOUTHEAST > SOUTH > SOUTH > LOOK AT HEECHEE DEVICE > PUT MEDALLION IN DEPRESSION > TAKE TUNING FORK > PUT TUNING FORK IN HEECHEE DEVICE > TAKE HOLOGRAM > PUT HOLOGRAM ON PEDESTAL > TAKE TUNING FORK > NORTH > NORTH > NORTH > UP > WEST > HIDE > WAIT UNTIL 13:00 > WAIT UNTIL 00:01 Wait until Perry disappears. > LEAVE CRATE > TAKE PAPER > READ PAPER Note the pass on the paper. > HIT TUNING FORK > PUT TUNING FORK IN BLISTER Enter the pass from the paper. > WEST > TAKE SILVER SPHERE > EAST > EAST > DOWN > SOUTH > NORTHWEST > UP > LIE DOWN Note the password. > WEAR COLLAR > SET SWITCH TO DEEP PSYCH Type in the password. > PUSH POWER BUTTON > JUMP OVER CHASM Wait until the demon starts to panic. > LIFT DEMON > TAKE OFF COLLAR > DOWN > SOUTHEAST > NORTH > DOWN > SOUTH > SOUTH > GIVE GREEN BADGE TO AGENT > UP > CLOSE HATCH > SIT Use the last coordinate set. Push the “GO” button. > OPEN HATCH > DOWN > PUSH BUTTON > TAKE COLLAR > WEAR COLLAR > PUSH GLOBE > EAST > PUSH PEDAL > PUSH GLOBE Wait until the something in the room suddenly changes. > SOUTH > PUT CREDIT CARD IN FIRST SLOT > PUT CREDIT CARD IN SECOND SLOT > WAIT > TAKE RUSTY SWORD > SOUTH Wait until the demons throw the rope net. > CUT ROPE NET WITH SWORD > CUT ROPE NET WITH SWORD > TAKE SACK > TAKE ROPE NET > NORTH > PUT ASHES IN SACK > NORTH > THROW ASHES ON STALAGMITE SHELF > TAKE SACK > SOUTH > PUT ASHES IN SACK > NORTH > WAIT Wait until the footprints appear. > THROW ASHES TO STALAGMITE SHELF > THROW ROPE NET ON DEMON > TAKE RING > TAKE SACK > NORTH > WAIT Wait until a demon begins to move. Put the sack over the moving demon. > TAKE SACK > WEAR RING > SOUTH > SOUTH > THROW DUST ON HYDRA > WEST > WEST > SLEEP > TAKE ALL > PUT DEBIT CARD IN PV SLOT > 1 > N > N > 0 > 0 > EAST > NORTHWEST > UP > TAKE VR MANUAL > READ VR MANUAL > DOWN > SOUTHEAST > EAST > EAST > EAST > NORTH > READ VR MANUAL Note the password for the current date. > SOUTH > WEST > WEST > WEST > NORTHWEST > UP > LIE DOWN > WEAR COLLAR Type in the password for the current date. > PUSH POWER BUTTON

Emerald Isle

> RELEASE PARACHUTE > UP > TAKE PARACHUTE > DOWN > SOUTH Repeat until you reach the silver coin. > TAKE COIN > EAST > EAST > NORTH > TAKE GLUE > TAKE ROBE > WEAR ROBE > SOUTH > EAST > UP > TAKE MANUAL > DOWN > WEST > SOUTH > SOUTH Note that wearing the robe helps. > EAST Note the letter W. > WEST > SOUTH > EAST > GIVE PARACHUTE > WEST > WEST > UP > READ SIGN > WEST > EAST > DOWN > SOUTH > TAKE COIN > NORTH > WEST > WEST > DOWN > DOWN > EAST > INSERT SILVER COIN > WEST Wait until the train arrives. > NORTH > EAST > TAKE PLIERS > WEST > NORTH > DROP ALL > TAKE GLUE > TAKE MANUAL > WEST > THROW GLUE > WEST > SOUTH > WEST > SOUTHWEST > TAKE PAN > NORTHEAST > NORTHWEST > TAKE NECKLACE > SOUTHEAST > SOUTHEAST > SOUTH > SOUTH > SOUTH > EAST > PAN FOR GOLD > DROP PAN > SOUTH > EAST > DOWN > SOUTH > SOUTH > SOUTH > TAKE AXE > NORTH > NORTH > NORTH > UP > WEST > NORTH > WEST > NORTH > EAST Note the letter A. > WEST > NORTH > NORTHWEST > EAST > NORTH > EAST > TAKE ANCHOR > SOUTH > CARVE LOG Note the axe and the manual help. > TIE ANCHOR TO CANOE > NORTHEAST > DROP ALL > SOUTHWEST > TAKE CANOE > NORTHEAST > DROP CANOE > TAKE BRONZE COIN > TAKE COPPER COIN > IN > NORTH > NORTH > NORTH > NORTH > EAST > EAST > UP > INSERT COPPER COIN > LOOK IN TELESCOPE > BREAK TELESCOPE > TAKE LENS > EAST > NORTH > EAST > EAST > LOOK AT SCARECROW > SOUTH > SOUTHEAST Note the letter L. > SOUTH > SOUTH > SOUTH > EAST > TAKE MATCHBOX > WEST > WEST > TAKE BOATHOOK > WEST > SOUTH > WEST > TAKE PHRASE BOOK > SOUTHWEST > BUY CARBIDE GRANULES > BRONZE COIN > NORTHEAST > EAST > NORTH > EAST > EAST > NORTH > NORTHWEST > NORTH > NORTHWEST > WEST > DOWN > TAKE LADDER > IN > WEST > WEST > NORTHEAST > TAKE LAMP > SOUTHWEST > IN > SOUTH > WEST > FILL LAMP > INSERT CARBIDE GRANULES > EAST > SOUTH > SOUTH > SOUTH > DROP ROBE > DROP LADDER > DROP BOATHOOK > DROP OVERALLS > DROP PHRASE BOOK > EAST > EAST > TAKE POST > EAST > SOUTH > EAST > EAST > TAKE SHOVEL > DIG > WEST > WEST > SOUTH > SUPPORT CEILING WITH POST > SOUTH > DIG > TAKE ROPE > TAKE PICK > NORTH > TAKE POST > NORTH > NORTH > WEST > WEST > WEST > DIG > DROP SPIKES > TAKE LADDER > WEST > WEST > TAKE MAP > READ MAP > SOUTH > WEST > SOUTHEAST > SOUTH > SOUTH > SOUTH > EAST > SOUTH > WEST > WEST > EXTEND LADDER > DROP LADDER > SOUTH > TAKE TREASURE CHEST > NORTH > UP > EAST > EAST > WEST > NORTH > NORTHWEST > EAST > NORTH > EAST > EAST > DROP ROPE > DROP LENS > DROP PICK > TAKE TICKET > TAKE NUGGET > TAKE NECKLACE > SOUTH Wait until the train arrives. > SOUTH > UP > UP > EAST > EAST > UP > NORTH > DROP MAP > DROP OPAL > DROP NUGGET > DROP PYRAMID > DROP NECKLACE > DROP TREASURE CHEST > SOUTH > DOWN > WEST > WEST > DOWN > DOWN Wait until the train arrives. > NORTH > NORTH > DROP TICKET > TAKE SPIKES > TAKE OVERALLS > WEAR SPIKES > WEAR OVERALLS > IN > NORTH > NORTH > NORTH > WEST > WEST > SOUTH > IN > UP > OUT > WEST > WEST > TAKE WALLET > SOUTH > EAST > SOUTH > SOUTH > WEST > SOUTH > SOUTH > SOUTH > WEST > SOUTH > EAST > SOUTH > EAST Note the overalls help. > EAST > IN > DOWN > TAKE BROOCH > UP > OUT > WEST > WEST > NORTH > WEST > NORTH > EAST > NORTH > NORTH > EAST > NORTH > NORTH > NORTH > NORTH > EAST > DROP OVERALLS > IN > DOWN > OUT > NORTH > IN > EAST > EAST > NORTH > NORTHWEST > DIG Note you find a figurine. Note you find dubloons. > UP > TAKE COCONUT > DOWN > SOUTHEAST > IN > SOUTH > SOUTH > SOUTH > SOUTH > DROP POST > TAKE TICKET > SOUTH Wait until the train arrives. > SOUTH > UP > UP > EAST > EAST > UP > NORTH > DROP BROOCH > DROP COCONUT > DROP DUBLOONS > DROP FIGURINE > SOUTH > DOWN > WEST > WEST > DOWN > DOWN Wait until the train arrives. > NORTH > WEST > DROP WALLET > EAST > NORTH > DROP TICKET > DROP MATCHBOX > TAKE PICK > IN > NORTH > NORTH > NORTH > NORTH > EAST > EAST > UP > EAST > SOUTH > EAST > SOUTHEAST > SOUTH > WEST > SOUTH > WEST > WEST > NORTHWEST > BUY FOOD > 5 NOTES > SOUTHEAST > SOUTH > BUY HAMMER > 10 NOTES > BUY SCREWDRIVER > 5 NOTES > NORTH > NORTH > BUY PAINTING > 76 NOTES > SOUTH > EAST > EAST > NORTH > EAST > NORTH > NORTHWEST > NORTHEAST > UP > UP > IN > DOWN > DOWN > DROP NOTES > DIG > UP > UP > OUT > DOWN > DOWN > WEST > NORTHWEST > WEST > DOWN > IN > WEST > WEST > SOUTH > SOUTH > SOUTH > SOUTH > DROP SPIKES > DROP PICK > SOUTHWEST > EAST > UNDO PLANK Note the hammer helps. > TAKE PLANK > WEST > NORTH > WEST > SOUTH > WEST > SOUTHEAST > SOUTH > SOUTH > SOUTH > EAST > NORTH > UP > DROP PLANK > UP > NORTH > UP > LOOK AT BOULDER > DOWN > SOUTH > DOWN > DOWN > SOUTH > WEST > NORTH > NORTH > EAST > EAST > WEST > NORTH > NORTHWEST > EAST > NORTH > EAST > EAST > DROP LAMP > TAKE GOLD COIN > TAKE TICKET > TAKE ROBE > WEAR ROBE > SOUTH Wait until the train arrives. > SOUTH > UP > UP > EAST > EAST > UP > NORTH > DROP DIAMONDS > DROP PAINTING > SOUTH > DOWN > EAST > NORTH > NORTH > NORTH > EAST > UP > WIND CLOCK > DROP SMALL KEY > DOWN > WEST > SOUTH > SOUTH Note that wearing the robe helps. > SOUTH > WEST > WEST > WEST > DOWN > DOWN > UNLOCK GATE > WEST > NORTH > NORTH > EAST > TAKE ARMBAND Wait until the train arrives. > SOUTH > NORTH > GIVE FOOD > NORTH > NORTH > GIVE GOLD COIN > SOUTH > SOUTH > EAST > EAST > SOUTH > EAST > EAST > EAST > TAKE BOWL > WEST > WEST > NORTH > WEST > WEST > WEST > SOUTH Wait until the train arrives. > WEST > WEST > SOUTH > SOUTH > OPEN GATE > EAST Wait until the train arrives. > NORTH > NORTH > DROP BOWL > DROP ROBE > DROP HAMMER > DROP TICKET > TAKE LAMP > TAKE POST > TAKE ROPE > WEST > WEST > SOUTH > WEST > SOUTHEAST > SOUTH > SOUTH > SOUTH > EAST > SOUTH > EAST > DOWN > SOUTH > SOUTH > WEST > WEST > WEST Note the letter T. > SOUTH > WEAR ARMBAND > WEST Note wearing the armband helps. > WEST > NORTH > LOOK AT MONUMENT > INSERT POST > DOWN > DROP POST > PUSH CARVINGS > SOUTH > INSERT CARD > SOUTH > LOOK AT MONITORS > PULL LEVER > OPEN DOOR > NORTH > EAST > TAKE ROPE > WEST > NORTH > UP > SOUTH > EAST > NORTH > EAST > EAST > EAST > NORTH > NORTH > UP > WEST > WEST > WEST > SOUTH > WEST > TIE SHORT ROPE > TIE LONG ROPE > DOWN > EAST > NORTH > EAST > TAKE CORONET > WEST > SOUTH > WEST > UP > TAKE SHORT ROPE > DOWN > DROP SHORT ROPE > SOUTH > SOUTH > EAST > DIG > DOWN > TAKE RUBY > WEST > DROP KEY > DROP CARD > DROP SHOVEL > DROP ARMBAND > TAKE BOWL > TAKE PLIERS > TAKE SPIKES > WEAR SPIKES > IN > NORTH > NORTH > NORTH > WEST > WEST > SOUTH > IN > UP > OUT > WEST > SOUTH > SOUTH > SOUTH > SOUTH > EAST > SOUTH > EAST > LOOK AT CONTROLS > OPEN PLATE Note the screwdriver helps. > DROP SCREWDRIVER > LOOK > MEND WIRES Note the pliers help. > DROP PLIERS > PUSH BUTTON > WEST > NORTH Note you receive the rare gems. > SOUTH > EAST > PUSH BUTTON > WEST > NORTH > NORTH > WEST > NORTH > NORTH > NORTH > EAST > IN > DOWN > OUT > NORTH > IN > EAST > EAST > SOUTH > SOUTH > TAKE ANCHOR > THROW ANCHOR > INVERT BOWL > DROP SPIKES > DOWN > TAKE SAPPHIRE > TAKE SWORD > UP > IN > TAKE ANCHOR > SOUTH > DROP ANCHOR > DROP BOWL > TAKE KEY > TAKE TICKET > TAKE BOATHOOK > TAKE ROBE > WEAR ROBE > WEST > WEST > SOUTH > WEST > SOUTHEAST > SOUTH > SOUTH > SOUTH > EAST > SOUTH > WEST > SOUTH > WEST > TAKE ROPE > EAST > NORTH > UP > EAST > EAST > WEST > NORTH > NORTHWEST > EAST > NORTH > EAST > EAST > SOUTH Wait until the train arrives. > SOUTH > UP > UP > EAST > EAST > UP > NORTH > DROP GEMS > DROP RUBY > DROP SWORD > DROP CORONET > DROP SAPPHIRE > SOUTH > DOWN > WEST > WEST > DOWN > DOWN > OPEN GATE > WEST > NORTH > NORTH > EAST Wait until the train arrives. > SOUTH > NORTH > EAST > EAST > EAST > EAST > EAST > PULL VINES Note the boathook helps. > EAST > EAST > NORTH > NORTH Note the letter E. > SOUTHEAST > SOUTH > EAST > EAST > DOWN > SOUTH > LOOK AT STATUE > STAND ON BLOCK > THROW ROPE > PULL ROPE > DROP ALL > TAKE BLOCK > TAKE LAMP > IN > EAST > SOUTH > THROW BLOCK > NORTH > WEST > OUT > TAKE ALL > IN > EAST > SOUTH > SOUTH > WEST > SOUTH > WEST > PUSH ROOF Note the boathook helps. > DOWN > TAKE IDOL > UP > EAST > NORTH > EAST > NORTH > NORTH > WEST > OUT > NORTH > UP > WEST > WEST > WEST > WEST > PULL VINES Note the boathook helps. > WEST > WEST > WEST > WEST > WEST > WEST > SOUTH Wait until the train arrives. > WEST > WEST > SOUTH > SOUTH > OPEN GATE > EAST > UP > UP > EAST > EAST > EAST > NORTH > NORTH > NORTH > OPEN GATE > SOUTHEAST > WEST Note the letter H. Note that the letters spell out the word WEALTH. > EAST > UP > UP > NORTH > DROP IDOL Note you receive a bag of silver. > TAKE IDOL > SOUTH > DOWN > DOWN > OPEN GATE > NORTHWEST > SOUTH > SOUTH > SOUTH > WEST > UP > NORTH > DROP BAG > DROP IDOL > DROP ROBE > PULL CORD > SAY WEALTH > WEST

Eric the Unready

> WEST > TAKE ROPE > OPEN MEDICINE CHEST > TAKE VIAL > TAKE FLASK > TAKE BOTTLE > EAST > NORTHEAST > TAKE NEWSPAPER > TIE ROPE TO HOOK > DOWN > GIVE HOG-WILD TO PIG > UP > SOUTHWEST > KISS PIG > WEST > WAIT Wait until the squire removed the rusted armour. > TAKE HELMET AND CARD > EAST > SOUTH > EAST > WAIT Wait until the steward enters. > WEST > READ SIGN > WEST > GIVE CARD TO GIOVANNI Answer the questions using the game manual.[+] > WEAR CLOAK > LOOK IN CLOAK > TAKE PACKET > LOOK AT PACKET > EAST > SOUTH > FILL HELMET WITH WATER > NORTH > NORTH > NORTH > TAKE KINDLING > SOUTH > PLANT BEAN IN GARDEN > PUT WATER OVER BEAN > CLIMB BEANSTALK Note you get the coin. > SOUTH > SOUTH > WEST Note you get the torch. > EAST > PUT KINDLING IN FIREPLACE > LIGHT KINDLING WITH TORCH > READ SIGN > BUY ROOT BEER FLOAT > WEST > NORTH > GIVE GOLD COIN TO BARD > WEAR EARMUFFS > WAIT Wait until the bard finishes. > NORTH > NORTH > UP > WAIT Wait until the wizard appears. > TAKE BANANA > THROW BANANA IN POND > WEST > POUR ROOT BEER OVER TREE ROOTS > WEST > MOVE BRANCHES > OPEN TRAP DOOR > DOWN > OPEN MAILBOX > TAKE MAIL > WEST > NORTHEAST > SOUTHWEST > EAST > OPEN DOOR WITH PICKAXE > EAST > MOVE RUG > OPEN TRAP DOOR > UNLOCK TROPHY CASE WITH SKELETON KEY > TAKE BEARD > UP > SEARCH BONES > DOWN > WEST > WEST > WEAR BEARD > KNEEL > SOUTH > GIVE MAIL TO ED MCDWARF > SHOW LICENSE TO ED MCDWARF > TAKE OFF BEARD > STAND > WEST Win the game of memory. > WAIT Repeat until you receive the money. > NORTHEAST > BUY STARTER ROCK > SOUTHWEST > PULL LEVER > ENTER SEAT > PUT STARTER ROCK IN SLINGSHOT > PUSH GREEN BUTTON > SHOOT RED BUTTON WITH SLINGSHOT > STAND > TAKE PITCHFORK > TIE BUNGEE CORD TO BRANCHES > JUMP > EAST > EAST > UP > DROP HEADREST > STAND ON HEADREST > UP > NORTH > READ BOOK > READ COUPON > GIVE COUPON TO BRUCE > READ MENU Select the Mead Lite. > SOUTH > WEST > WEST > NORTH > TAKE BERRIES > NORTHWEST > GIVE TORT-EASE TO TURTLES > EAST > GIVE MEAD LITE TO OAF > TAKE BRANCH > WEST > UP > LIGHT BRANCH WITH FIRE > DOWN > MELT WAX SEAL WITH TORCH > PUT BLOB OF WAX ON KEY > NORTHWEST > EAST > NORTH > GIVE BLOB OF WAX TO HOWARD JOHNSTON > SOUTH > WEST > NORTHWEST > UNLOCK DOOR WITH SHINY KEY Win the game of Wheel of Torture. > LISTEN > NORTH > NORTHEAST > SHOOT TARGET Repeat until you received three prizes. > SOUTHWEST > NORTH > WAIT UNTIL 11:01 > WAIT UNTIL 12:01 > READ NOTE > WEST > TAKE LEECH > LOWER SHADE > PUT RUBBER BAND ON VIPER > PUT BUNGEE CORD ON AARDVARK > TAKE MARBLE > STAND ON FLOORBOARD > TAKE MARBLE > EAST > WAIT UNTIL 1:01 > GIVE LEECH TO JUGGLERS > WEAR GLOVES > SOUTH > CLIMB MAYPOLE > NORTH > NORTH > GIVE BOA TO LILY > SOUTH > SOUTH > WEST > WAIT Wait until the musician arrives. > GIVE REED TO MUSICIAN > WEAR SUNGLASSES > PLAY GAME Point at the shell the magic sunglasses point out. > EAST > EAST > EAST > SIT ON WHOOPEE CUSHION > TOSS COOKIES > WAIT Wait until the boy arrives. > STICK OUT TONGUE AT BOY > WAIT Wait until you are released. > WEST > GIVE APPLE TO CHEF > TAKE APRON > NORTHEAST > GIVE WOODCUTS TO BARKER > SOUTHWEST > SOUTH > WEAR FOOL’S CAP > WEAR APRON > WEST > SHOOT DRAGON’S TALONS Repeat until the dragon shrinks. > TAKE STEAK > TAKE NEWSPAPER > MOON UNICORN > TAKE LEAF > DOWN > WEST > TAKE ROBE > WEAR ROBE > LOOK IN ROBE > RING FOURTH BELL > GIVE NEWSPAPER TO VIRGIN > GIVE HANKY TO VIRGIN > WAIT Wait until the unicorn arrives. > WEST > PUT LEAF IN BOWL > PUT HANKY IN BOWL > TAKE CHOW > RING FOURTH BELL > WAIT Wait until you are accepted. > NORTH > WEAR RING > ENTER VAT > WAIT UNTIL 10:01 > GIVE BOOK TO GIRL > WAIT Wait until the mouth opens. > NORTH > WAIT Wait until you reach the top. > SOUTHWEST > WEST > NORTH > LISTEN > LISTEN > SOUTH > EAST > SOUTH > GIVE NOTE TO CLIO > WAIT > GIVE NOTE TO MORTY > EAST > TAKE COSTUME > EAST > GIVE TOKEN TO REPAIRGOD > PUT PENNY IN SLOT > NORTH > SOUTH > READ LIST Choose “Setting up Sodom/Gomorrah: Priming the Fountain”. > SOUTH > SOUTH > GIVE BOOK TO RICHARD > NORTH > EAST > PUSH CRANK > TAKE SLIMEWIG > WEST > READ BOARD > READ BOARD > WEST > NORTH > TAKE NOTE > READ NOTE > SOUTH > GIVE NOTE TO CLIO > WAIT Wait until Morty lets you in. > GIVE NOTE TO MORTY > EAST > TAKE WOAD > NORTH > TAKE NOTE > SOUTH > GIVE NOTE TO CLIO > WAIT Wait until Morty lets you in. > GIVE NOTE TO MORTY > EAST > CALL 1-800-DOMINUS > WAIT Wait until the delivery boy appears. > NORTH > WEST > NORTH > GIVE CAKE TO NORTH WIND > PULL DRAGON’S TAIL > LIGHT CANDLES WITH DRAGON > SOUTH > TAKE GOLDEN KEY > EAST > NORTHEAST > GIVE NECTAR TO GOD > AGAIN > AGAIN > TAKE EGG > SOUTHWEST > READ BOOK > WEAR COSTUME > DROP EGG > WEAR WOAD > HOLD BOOK > STAND ON EGG > EAT SLIMEWIG > TURN AROUND > TURN AROUND > SQUAWK > UP > UNLOCK LOCK WITH GOLDEN KEY > TAKE CROWBAR > WAIT > NORTH > GIVE BERRIES TO ZULU > WAIT Wait until you reach Phantasy Island. > NORTHWEST Steer the raft to the middle island on the right side. > TAKE UMBRELLA > WAIT > TAKE BOTTLE > LOOK IN BOTTLE > TAKE MATCHBOOK > LOOK AT MATCHBOOK Connect the dots. > PUT MATCHBOOK IN BOTTLE > PUT BOTTLE IN SWAMP > WAIT Wait until the bottle returns. > TAKE BOTTLE > LOOK IN BOTTLE > TAKE CERTIFICATE > LOOK AT CERTIFICATE > NORTHWEST Steer the raft to the top island on the left side. > LEAVE RAFT Pass the piracy test. > SIT ON CHAIR Steer the raft to the middle island on the left side. > YOOHOO > GIVE BANANA TO MONKEY > TAKE COCONUT > EAST Steer the raft to the top island on the right side. > PUT COCONUT ON CONVEYOR BELT > PUT UMBRELLA ON CONVEYOR BELT > PUSH LEVER > PUT DRAGON ON CONVEYOR BELT > SIT ON CHAIR Steer the raft to the bottom island on the left side. > SIT ON CHAIR Steer the raft to the giant ice block. > SOUTHWEST Steer the raft to the bottom island on the left side. > LEAVE RAFT > EAST > PUT COCONUT IN GUILLOTINE > PUT UMBRELLA IN COCONUT > PUT RUM IN COCONUT > WEST > NORTHEAST Steer the raft to the bottom island on the right side. > GIVE COCONUT TO DADDOO > PUT PITCHFORK IN TAR > TAKE CANDYGRAM > KILL CROW WITH CROWBAR > PUT STEAK IN EYE > CUT LIGHTNING WITH BOLT CUTTERS > TURN MOON WITH WRENCH > TURN HOURGLASS > TAKE EYEBALLS > PUT EYEBALLS IN SKULL > HOOT Write IIIVX. > WEST > LOOK IN HOLE > WEST > TAKE MAKEUP > READ MAKEUP > EAST > WAIT UNTIL 10:30 > PUT MAKEUP ON CHAIN > WEST > OPEN WINDOW > MOUNT BROOM Repeat until you reach the crawlspace. > OPEN DOOR > UP > WAIT UNTIL 11:01 > GIVE CANDYGRAM TO WITCH > TAKE LOREALLE > LEAVE > BLOW WHISTLE > MOUNT DUCK

Enchanter

> SE > SE > NE > SOUTH > LOOK AT SCROLL > GNUSTO REZROV > SW > NW > NW > NE > NORTH > TAKE JUG > OPEN OVEN > TAKE BREAD > SOUTH > NE > SE > NE > DRINK WATER > FILL JUG WITH WATER > SW > SE > EAST > EAST > LEARN REZROV > REZROV GATE > EAST > NORTH > FROTZ JUG > NORTH > UP > LEARN REZROV > REZROV EGG > TAKE SCROLL > DOWN > EAST > EAST > EAST > EAST > EAST > LEARN REZROV > REZROV GATE > NORTH > TAKE SCROLL > LOOK AT CRUMPLED SCROLL > GNUSTO KREBF > LEARN KREBF > KREBF SCROLL > LOOK AT SCROLL > GNUSTO ZIFMIA > EAST > LOOK UNDER LILY PAD > LOOK AT SCROLL > GNUSTO CLEESH > WEST > SOUTH > WEST > WEST > WEST > WEST > WEST > SOUTH > SOUTH > SOUTH > SOUTH > EAST > DOWN > OPEN DOOR > NORTH > LOOK AT WRITING > PULL BLOCK > EAST > TAKE SCROLL > LOOK AT SCROLL > GNUSTO EXEX > WEST > SOUTH > UP > EAT BREAD > DRINK WATER > DROP JUG > EAST > TAKE LIGHTED PORTRAIT > TAKE SCROLL > LOOK AT SCROLL > GNUSTO OZMOO > WEST > TAKE JUG > NORTH > TAKE BOX > SOUTH > WEST > UP > ENTER BED > LOOK AT BEDPOST > STAND UP > PUSH BUTTON > TAKE SCROLL > LOOK AT SCROLL > GNUSTO VAXUM > DOWN > EAST > EAST > EAST > SOUTH > SE > LEARN EXEX > EXEX TURTLE > LEARN NITFOL > NITFOL TURTLE > TURTLE, FOLLOW ME > NW > NORTH > EAST > UP > TURTLE, GO SE THEN TAKE SCROLL > WAVE TO TURTLE > TURTLE, THANK YOU > TAKE SCROLL > LOOK AT SCROLL > DOWN > WEST > WEST > WEST > NORTH > NORTH > EAST > LEARN OZMOO > DROP ALL > EAST > OZMOO SELF > WAIT > DOWN > WEST > TAKE ALL > EAT BREAD > DRINK WATER > CUT ROPE WITH DAGGER > OPEN BOX > TAKE VELLUM SCROLL > DROP BOX > LOOK AT VELLUM SCROLL > GNUSTO MELBOR > LEARN MELBOR > MELBOR SELF > EAST > EAST > EAST > NORTH > LOOK AT TRACKS > REACH IN HOLE > NORTH > LOOK AT FRAYED SCROLL > GNUSTO GONDAR > NORTH > SLEEP > SOUTH > LEARN ZIFMIA > LEARN VAXUM > WEST Walk around the four mirror rooms until you see the adventurer. > ZIFMIA ADVENTURER > VAXUM ADVENTURER Walk back to the North Gate. > EAST > ADVENTURER, OPEN DOOR > LEARN CLEESH > CLEESH ADVENTURER > NORTH > DROP DAGGER > TAKE PENCIL > TAKE MAP > SOUTH > WEST > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > WEST > WEST > DOWN > DOWN > SOUTH > EAST > LOOK AT MAP > EAT BREAD > DRINK WATER > DRAW LINE FROM F TO P > WAIT > ERASE LINE FROM V TO M > ERASE LINE FROM F TO P > DRAW LINE FROM M TO P > SE > TAKE POWERFUL SCROLL > READ POWERFUL SCROLL > NW > WEST > NORTH > UP > UP > LEARN MELBOR > MELBOR SELF > EAST > EAST > NORTH > NORTH > NORTH > EAST > EAST > LEARN VAXUM > LEARN GONDAR > KULCAD STAIR > LOOK AT ORNATE SCROLL > IZYUK SELF > EAST > GONDAR DRAGON > VAXUM BEING > GUNCHO KRILL

Dream Zone

> TAKE SANDWICH > OPEN DRESSER > WEAR PAJAMAS > SOUTH > TAKE PLUNGER > TAKE TOOTHBRUSH > BRUSH TEETH > NORTH > EAST > NORTH > GIVE MONEY TO BROTHER > OPEN CHEST > TAKE GUN > SOUTH > WEST > SLEEP > EAST > EAST > OPEN GATE WITH TOOTHBRUSH > EAST > NORTH > TAKE WAFER > SOUTH > SOUTH > TALK TO BONZO > EAST > BUY ID > WEST > NORTH > EAST > ASK INFORMER ABOUT 69B-12C > NORTH > UP > UP > NORTH > NORTH > NORTH > NORTH > WEST > ASK OFFICER ABOUT 69B-12C > EAST > SOUTH > SOUTH > SOUTH > SOUTH > UP > NORTH > NORTH > NORTH > NORTH > NORTH > EAST > ASK OFFICER ABOUT S3R-D > WEST > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > DOWN > DOWN > NORTH > NORTH > NORTH > NORTH > WEST > ASK OFFICER ABOUT S3R-D > EAST > SOUTH > SOUTH > SOUTH > SOUTH > DOWN > SOUTH > SOUTH > UP > UP > SOUTH > SOUTH > SOUTH > SOUTH > WEST > TAKE ROCK > ASK OFFICER ABOUT 69B-12C > EAST > NORTH > NORTH > NORTH > NORTH > DOWN > DOWN > NORTH > EAST > UP > UP > UP > EAST > EAST > EAST > NORTH > ASK OFFICER ABOUT 43A-B1G > SOUTH > WEST > WEST > WEST > DOWN > EAST > EAST > EAST > EAST > SOUTH > ASK OFFICER ABOUT 11X-16B > NORTH > WEST > WEST > WEST > WEST > DOWN > EAST > EAST > NORTH > ASK OFFICER ABOUT 51M-970 > SOUTH > WEST > WEST > DOWN > WEST > SOUTH > UP > SOUTH > EAST > ASK OFFICER ABOUT 16D-970 > SHOOT OFFICER > TAKE 16D-970 > WEST > NORTH > UP > UP > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > WEST > ASK OFFICER ABOUT 17D-16B > GIVE SANDWICH TO OFFICER > EAST > NORTH > NORTH > NORTH > NORTH > NORTH > DOWN > DOWN > DOWN > NORTH > EAST > UP > EAST > EAST > NORTH > GIVE 16D-970 TO OFFICER > SOUTH > WEST > WEST > UP > EAST > EAST > EAST > EAST > SOUTH > GIVE 17D-16B TO OFFICER > NORTH > WEST > WEST > WEST > WEST > UP > EAST > EAST > EAST > NORTH > GIVE 11X-16B TO OFFICER > GIVE 51M-970 TO OFFICER > SOUTH > WEST > WEST > WEST > DOWN > DOWN > DOWN > WEST > SOUTH > UP > UP > SOUTH > SOUTH > SOUTH > SOUTH > WEST > GIVE 43A-B1G TO OFFICER > STEAL 69B-12C > SHOOT OFFICER > EAST > NORTH > NORTH > NORTH > NORTH > UP > SOUTH > SOUTH > EAST > ASK OFFICER ABOUT 22Z-13I > WEST > NORTH > NORTH > DOWN > DOWN > SOUTH > WEST > GIVE 22Z-13I TO OFFICER > EAST > NORTH > DOWN > NORTH > EXIT > DROP RECEIPT > SOUTH > EAST > BUY ID > WEST > SHOW ID TO BONZO > SOUTH > TALK TO TWINS > ASK TWINS FOR GUM > WEST > NORTH > UP > ASK NICK ABOUT KEYS > BUY KEYS > DOWN > SOUTH > USE KEYS > TAKE JACKET > DROP PLUNGER > DROP TOOTHBRUSH > WEST > EXIT > SOUTH > BUY TICKET > EAST > TALK TO GRAJUNK > GIVE GUM TO GRAJUNK > TALK TO HAIRY MOMMA > EAST > WEST > WEST > SOUTH > TALK TO KIDS > ASK KIDS ABOUT TOKENS > SOUTH > WEST > TALK TO LADY > PLAY GAMES > STEAL TOKENS > STEAL TEDDY > EAST > GIVE TOKENS TO KIDS > SOUTH > BUY TICKET > NORTH > NORTH > NORTH > EAST > GIVE CANDY TO HAIRY MOMMA > WEST > NORTH > NORTH > EAST > TALK TO BARTENDER > ASK BARTENDER ABOUT KEG > GIVE WAFER TO BARTENDER > NORTH > WEST > SAY ‘FREE BEER’ > EAST > TALK TO SHARK > GET LOAN > WEST > WEST > WEST > NORTH > ASK SMITH ABOUT SWORD > ASK SMITH ABOUT TRADE > GIVE JACKET TO SMITH > WEST > NORTH > WEST > WEST > DIG GARDEN > WEST > WEST > SOUTH > SHOOT THIEF > SOUTH > SOUTH > SOUTH > TALK TO SUSHI > GIVE RICE TO SUSHI > NORTH > NORTH > NORTH > NORTH > EAST > EAST > DROP ID > TAKE VASE > TAKE WORMS > EAST > EAST > SOUTH > SOUTH > WEST > BOW TO EMPEROR > TALK TO EMPEROR > GIVE ROCK TO EMPEROR > SOUTH > WEST > NORTH > MOVE WALLS Repeat until you reach the servant. > TALK TO SERVANT > ASK SERVANT ABOUT COLLECTION > ASK SERVANT ABOUT VASES > GIVE VASE TO SERVANT > SOUTH > EAST > EAST > EAST > NORTH > NORTH > WEST > SOUTH > WEST > NORTH > NORTH > EAST > GIVE TEDDY TO PRINCESS > TAKE ROCK > NORTH > EAST > SOUTH > EAST > SOUTH > EAST > EAST > SOUTH > WEST > EXIT > SOUTH > SOUTH > SOUTH > SOUTH > BUY TICKET > SOUTH > ASK CAPTAIN ABOUT CASTLE > NORTH > NORTH > NORTH > NORTH > NORTH > NORTH > EAST > NORTH > WEST > WEST > SOUTH > SWIM > SHIT > USE SOAP > LOOK AT GIRL > ENGAGE GIRL > NORTH > UP > SOUTH > EXIT > NORTH > NORTH > MARRY GIRL > KISS BRIDE > SOUTH > SOUTH > SOUTH > WEST > WEST > SOUTH > SWIM > ENTER > TALK TO JACQUE > ASK JACQUE ABOUT CLAM > GIVE KEG TO JACQUE > LOOK PEARL > EXIT > UP > USE WORM > NORTH > EAST > EAST > SOUTH > WEST > EXIT > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > GIVE PEARL TO CAPTAIN > SAY ‘READY’ > NORTH > NORTH > NORTH > NORTH > NORTH > NORTH > ASK JOHN ABOUT TASK > EAST > NORTH > EAST > GIVE TUNA TO SHARK > WEST > SOUTH > WEST > EXIT > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > SAY ‘READY’ > NORTH > JUMP WEST > TALK TO DRUNK > SHOOT DRUNK > TAKE WINE > JUMP EAST > JUMP SOUTH > JUMP > TALK TO RAMBONE > GIVE TONIC TO RAMBONE > UP > TRADE ROCK WITH KEY > DOWN > DOWN > SOUTH > SAY ‘READY’ > NORTH > NORTH > NORTH > NORTH > NORTH > NORTH > EAST > TAKE PLUNGER > NORTH > NORTH > WEST > THROW WINE AT DEMON > USE KEY > USE PLUNGER ON GRAJUNK > USE KEY > EAST > NORTH > GIVE GUN TO BROTHER

Deja Vu II: Lost in Las Vegas

Add the trenchcoat to your inventory. Add the pants to your inventory. Operate the trenchcoat on yourself. Operate the pants on yourself. Open the door. Walk north. Add the cigar ring to your inventory. Add the train schedule to your inventory. Open the west door. Walk west. Open the north doors. Walk north, west. Open the pants. Add the contents of your pants key to your inventory. Open the wallet. Examine the faded newsclipping. Operate a ten dollar bill on the cashier. Add the chips to your inventory. Walk west. Examine the dealer’s nametag. Keep walking west until the dealer’s name is Rudy Kowalski. Operate the faded newspaper clipping on the dealer. Keep playing blackjack by moving the chips to the game until the dealer is changed. Stand by hitting the table. Hit by hitting yourself. Add the chips to your inventory. Walk east until you meet the cashier. Operate all the chips on the cashier. Add all the money to your wallet. Walk east. Open the south doors. Walk south, east. Open one of the north doors. Walk north, southeast. Examine the departures sign. Repeat until the train to Chicago is boarding. Note the track for the train to Chicago. Walk west, to the correct track, into the train. Operate a $20 bill on the conductor. Examine the train until you arrive in Chicago. Walk south. Operate the quarter on the blind man. Add a newspaper to you inventory. Open the south door. Walk south. Operate the driver’s license on the driver. Walk west. Open the door. Walk northeast. Operate the apartment key on the north door. Remove the apartment key from your inventory. Open the north door. Walk north. Add the flashlight to your inventory. Open the drawer. Add the penknife to your inventory. Open the overcoat. Add the bill to your wallet. Walk north, south, west. Operate the recent newspaper clipping on the driver. Walk west, to the alley, to the fire escape. Operate the boards. Go to the window. Open the telephone. Add the unusual key to your inventory. Walk north, southeast, southwest. Open the penknife. Operate the penknife on the door. Open the door. Operate the flashlight. Walk northeast. Open the door. Walk northeast. Open the northwest door. Walk northwest. Operate the bottle in the wine rack. Walk west. Open the west door. Walk west. Operate the unusual key on the right slot machine. Remove the unusual key from your inventory. Open the right slot machine. Add the contents of the slot machine to your inventory. Walk northeast, northeast, east, south, south, south, north. Remove the flashlight from your inventory. Go to the taxi. Operate the business card on the driver. Walk west. Operate the penknife on the southwest door. Open the southwest door. Walk southwest. Open the wardrobe. Add the copper’s uniform to your inventory. Open the vacuum. Operate the penknife on the vacuum cleaner bag. Open the envelope. Add the letter to your inventory. Examine the letter. Walk south, southeast. Operate the pants on yourself. Operate the uniform on yourself. Operate the newspaper on the driver. Walk west. Open the door. Walk north. Open the gate. Open the north door. Walk north. Open drawer number 5. Add the toe tag to your inventory. Close drawer number 5. Walk south. Operate the toe tag on the clerk. Open the box. Open the black wallet. Add the baggage-claim ticket to your inventory. Add the bill to your wallet. Walk south, south. Remove the copper’s uniform from your inventory. Operate the pants on yourself. Operate the train schedule on the driver. Walk west, north. Examine the departures sign. Repeat until the train to Las Vegas is boarding. Note the track for the train to Las Vegas. Walk to the correct track, into the train. Operate a $20 bill on the conductor. Examine the train until you arrive in Las Vegas. Walk south, southeast. Operate the claim ticket on the attendant. Open the suitcase. Open the dirty clothes. Add the photo to your inventory. Open the envelope. Add Bondwell’s letter to your inventory. Examine Bondwell’s letter. Walk west, south, west, north, northeast. Operate the elevator button. Walk west. Operate the elevator button for the third floor. Walk east. Open the dumpster. Go to the dumpster. Close the dumpster lid. Examine the dumpster until you reach the laundry room. Operate the ropes on the crate. Walk southeast. Open the west door. Go downstairs, to the dumpster. Examine the dumpster until the goons leave. Walk north, southeast. Open the counter. Open the east door. Walk east. Open the desk. Add the brass key to your inventory. Open the box. Add the small magnet to your inventory. Walk southwest, southwest, southeast, east, east, north, northeast. Operate the elevator button. Walk west. Operate the small magnet on the panel. Walk east. Open the west door. Walk west. Open the desk ornament. Add the dart to your inventory. Walk south. Open the south door. Walk south. Add the small magnet to your inventory. Operate the elevator button for the lobby. Walk east, north, south. Walk west, west, west. Operate the brass key on the chute. Remove the brass key from your inventory. Open the chute. Walk northwest, southeast, east. Operate the dart on the dartboard. Walk north. Open the desk. Add Bondwell’s letter to your inventory. Move the cigar ring in the desk. Walk south, southwest. Open the southwest door. Walk southwest, east, east, east, north, northeast. Operate the elevator button. Walk west. Operate the small magnet on the panel. Walk east. Open the east door. Walk east. Open the desk. Move Bondwell’s letter into the desk. Move McMurphy’s letter into the desk. Move Siegel’s diary into the desk. Walk northwest. Open the south doors. Walk south. Operate the elevator button for the lobby. Walk east, north, south, east, north. Go to any track. Examine the room until the train arrives. Walk into the train. Operate money on the conductor until he offers you change. Examine the train until the train leaves.

Deja Vu: A Nightmare Comes True

Open the trench coat. Add the coins to your inventory. Examine the handkerchief. Open the wallet. Add the contents of the wallet to your inventory. Move the trenchcoat. Add the holster to your inventory. Open the door. Walk north. Examine the mirror. Open the door. Walk northeast. Open the door. Walk northeast, upstairs. Open the door. Walk north. Open the desk. Open the envelope. Examine the bill. Operate the key on the door. Remove the key from your inventory. Open the door. Walk west. Open the body. Add the unmarked key to your inventory. Open the desk. Add the front door key to your inventory. Add the pencil to your inventory. Open the window. Walk north, north. Open the window. Walk west. Open the wastebasket. Add the syringe to your inventory. Operate the button. Walk northwest. Operate the third button from the top. Walk north. Operate a coin on the right slot machine. Operate a coin on the right slot machine. Add the coins to your inventory. Operate the wheel of fortune. Walk northeast. Open the door. Walk east. Open the south door. Walk south. Operate the front door key on the front door. Remove the front door key from your inventory. Open the front door. Note: on the streets, you may be attacked by a mugger. You can hit him 4 times before he catches on to that trick. Walk northeast. Operate the unmarked key on the car door. Remove the unmarked key from your inventory. Open the car door. Go to the car. Open the glove compartment. Examine the car registration. Add the street map to your inventory. Walk east, west, west, west. Go to the taxi. Speak to the driver. > 1212 WEST END Put three coins in the coin slot. Walk east. Open the door. Walk north. Operate the penthouse access card on the slot. Walk north. Operate the penthouse access card on the slot. Walk north. Examine the photograph on the mantlepiece. Walk south. Operate the penthouse access card on the slot. Walk north, south, west. Speak to the driver. > 520 S. KEDZIE Put three coins in the coin slot. Walk east. Operate the pistol on the door. Open the door. Walk northwest. Examine the slip of paper. Open the table. Add the diary to your inventory. Add the unmarked key to your inventory. Walk south, west. Speak to the driver. > 934 WEST SHERMAN Put three coins in the coin slot. Walk east. Open the door. Walk north, northeast. Operate the unmarked key on the door. Open the door. Walk north. Operate the pistol on the file cabinet. Examine the “Joey Siegel” file. Examine the “Bisodiumitis” file. Examine the “Diethanol Trimene” file. Examine the “Sodium Pentathol” file. Add the Sodium Pentathol to your inventory. Add the Bisodiumitis to your inventory. Use the Bisodiumitis on the syringe. Operate the syringe on yourself. Examine the street map. Remove the street map from your inventory. Remove the Bisodiumitis from your inventory. Use the Sodium Pentathol on the syringe. Remove the Sodium Pentathol from your inventory. Walk south, south, northwest. Operate the pistol on the shadow in the glass. Operate the unmarked key on the door. Remove the key from your inventory. Open the door. Walk north. Open the file cabinet. Examine the letter. Walk south, south, south, west. Speak with the driver. > 1060 SOUTH PEORIA STREET Put three coins in the coin slot. Walk east, east, east, east. Walk through the bar door, upstairs, north, west. Open the safe. > 33-24-36 Open the cardboard box. Add the key to your inventory. Walk south, south, south, northeast, to the back of the car. Operate the key on the lock. Remove the key from your inventory. Move the gag. Operate the syringe on the woman. Remove the syringe from your inventory. Walk south, west, west, west. Speak with the driver. > 626 AUBURN ROAD Put three coins in the coin slot. Walk east, north. Operate the knocker. Hit the butler. Walk northwest. Open the west door. Open the north door. Walk west. Open the nightstand. Add the notepad to your inventory. Operate the pencil on the notepad. Examine the notepad. Open the door. Walk northeast. Add the briefcase to your inventory. Open the nightstand. Open the envelope. Examine the letter. Add the letter to your inventory. Walk south, southeast, south, west. Speak with the driver. > 1060 SOUTH PEORIA STREET Put three coins in the coin slot. Walk east, east, east, east, to the alley. Open the manhole. Go to the manhole, south, south. Put the pistol into the whirlpool. Walk northeast, north, north, north, east. If you meet the hooker, hit her. Walk east. Open the door.

Death Gate

Talk to Xar. 214511115551111116 Take the glowlamp. Walk west, west. Use magic on the marker. Cast Rune Transfer on the marker. Transfer the marker onto the stone. Use the steering stone. Walk northeast, northeast. 532224514 Take the white shirt. Take the elbow pipe. Take the marmalade. Take the bread slice. Walk east. 13662111236 Look at the parchment Limbeck is holding. Put the marmalade on the bread slice. Put the marmalade on the bread slice. Put the marmalade on the bread slice. Give the bread slice to Limbeck. Take the parchment. Walk north, northwest. Talk to the old dwarf. 4332223 Note you receive the old dwarf’s elbow pipe. Take the elbow pipe. Walk southeast, north. Use magic on the gauge. Cast Heat on the gauge. Walk north, downstairs. Talk to the Duke. 3224 Note you receive the Duke’s ring. Walk upstairs, upstairs. Take the wine jug. Walk downstairs, south, south, south, west, southwest, southwest. Use the steering wheel. Go to King Stephen’s Castle. Walk northeast, north. Give the ring to the guards. 33 Walk west. Take the shear. Lift the bar with the shear. Open the shutter. Enter the window. Look at the books. Read the book. Take the candle holder. Use magic on the tapestry. Cast Create Reality Pocket on the tapestry. Enter the tapestry. Talk to the wizard. 44 Give the jug of wine to the wizard. Talk to the wizard. 233 Note you learn two additional spell. Walk south, east, south, southwest. Use the steering wheel. Go to Drevlin. Walk northeast, northeast, east. Take the cork. Put the white shirt in the ink jug. Use magic on the black shirt. Cast Create Shroud of Darkness on the black shirt. Walk north, north. Use magic on the gauge. Cast Heat on the gauge. Walk north, upstairs. Put the black shirt on the figurines. Walk downstairs, west. Note the elves reach human-controlled space. Open the box. Take the zinger. Activate the zinger. 43333 Walk north. Look at the doll. 1 Walk west. Use magic on the street rat. Cast Swap on the street rat. 13 Take the net. Use magic on the doll. Cast Identify on the doll. Walk northwest. Take the prybar. Talk to the street rat. 44522222 Walk southeast, east, south, downstairs, west. Break the lock with the prybar. Open the strongbox. Take the T pipe. Walk east, upstairs, north, east. Talk to the bartender. 5245313334 Walk west, west, northwest. Talk to the street rat. Wait until the street rat returns. 1122 Walk southeast, east, southeast. Put the lockpick in the lock. Push the lockpick. Jiggle the lockpick. Turn the lockpick. Note the sound sequence which opens all doors. Note the door opens. Take the poetry book. Read the poetry book. Note the times in each of the poem’s verses. Look at the clock. Move the hand to winetime. Move the hand to toiltime. Move the hand to darktime. Note the secret compartment opens. Take the journal. Read the journal. Use magic on the portrait. Cast Create Reality Pocket on the portrait. Enter the portrait. 1513325 Note you receive the amulet. Walk west, northwest, east. Give the amulet to Hugh. Note you receive the healing salve. Push the table. Get on the table. Look at the floating continent. Note the continent’s name. Read the paper. Note the word corresponding to the continent’s name in the window. Walk southeast. Note each colour hand starts with a different letter. Push the right sequence of hands corresponding to the continent word. Put the lockpick in the lock. Shake the lockpick. Pull the lockpick. Tilt the lockpick. Note the door opens. Walk northeast. Use magic on the statue. Cast Motion on the statue. Take the necklace. Walk southwest, north. Put the necklace on the pedestal. Take the crystal globe. Take the book of Pryan. Take the handbook. Take the necklace. Walk south, south. Walk south, south. Give the candle holder to Limbeck. Walk north, northwest. Fix the pipe with the long pipe. Bridge the gap using the five pieces of pipe. Put the cork in the fixed pipes. Turn the valve. Talk to the old dwarf. 211133 Give the parchment to the old dwarf. Walk southeast, east. Read the handbook. Open the compartment. Put the iron ore in the compartment. Walk east. Put the crystal globe on the statue. Take the Air Seal Piece. Walk west, west, south, west, southwest, southwest. Use the steering stone. Walk east, east. Give the Air Seal Piece to Xan. 2211111124 Note which Sartan has which nickname. Walk west, west. Use magic on the book of Pryan. Cast Rune Transfer on the book of Pryan. Transfer the Pryan onto the stone. Use the steering stone. Walk north, west, west. Take the shell. Walk east, east, south. Use the steering wheel. Go to the Tree City. Walk northeast, northeast, west. 13 Give the doll to the elf child. 34 Walk east. Take the clothes line. Walk east. Give the clothes line to the elf prince. 12231233326321 Walk southeast. Look at the white disk. Talk to the children. Wait until the hive is lit. Wait until an ember drops from the fire. Take the ember with the shell. Wait until Zifnab appears. Use magic on the white disk. Cast Transportation on the white disk. 22414543113477 Take the black disk. Tie the clothes line to the branch. Walk downstairs. Take the yellow flowers. Take the blue flowers. Swing on the clothes line. Walk east. Throw the black disk into the Maw. Walk southeast. Use magic on the white disk. Cast Transportation on the white disk. Throw the marmalade at the spider. Put the shell with ember on the hive. Crush the yellow flowers. Push the corpse. Take the arrow. Take the toadstools. Cut the pod with the gold staff with the shear. Use magic on the black disk. Cast Transportation on the black disk. Give the gold staff to the elf prince. Give the blue flowers to the elf prince. Give the poetry book to the elf prince. Talk to the human princess. 5631 Walk northwest, west, southwest, southwest. Use the steering wheel. Go to the Citadel. Walk north. Take the pink plant. Walk west, north, north. Give the book of Pryan to the human princess. 1 Cut the vines with the shear. 31511111113312 Walk south, west. Take the nut. Put the crushed yellow petals in the nut. Give the nut to the animal. Take the nut meat. Give the herbs to the human princess. Give the nut meat to the human princess. Give the pink plant to the human princess. Give the toadstools to the human princess. Note the human princess is cured of her cough. Walk east, north. 1321 Walk north. Talk to the human princess. 31 Walk north, north, north. Talk to the elf prince. 3 Note you receive the crystal fragment. Walk south, south, south, south. Pull the branch. Put the crystal fragment in the stump Walk south. Wait until the dwarf arrives. Note the Citadel is opened. 1 Take the Fire Seal Piece. Walk north, east, south. Use the steering stone. Walk east, east. Give the Fire Seal Piece to Xar. 2223 Walk west, west. Use magic on the crystal fragment. Cast Rune Transfer on the crystal fragment. Transfer the fragment onto the stone. Use the steering stone. Walk northeast, northeast. Talk to the dead worker. 5 Note you receive the bucket. Walk north. Take the rocks. Put the rocks in the pail. Walk south, east, north. Talk to the dead butler. 368 Walk upstairs. Take the tea set. Walk downstairs. Give the tea set to the dead butler. Talk to the dead butler. 118 Note the time tea is served. Walk south, east. Climb the rope. Turn the crank. Turn the time dial. Turn the time dial. Put the pail with rocks on the hook. Wait. Note the clock strikes four times. Pull the release lever. Climb the rope. Walk west, north, east. Take the book. Read the book. Note you learn two additional spells. Walk west, upstairs. Take the children’s book. Talk to the dead nanny. 4 Walk downstairs, south, west, north. Read the children’s book. Close the book at the “Get That Snake” rhyme. Give the children’s book to the dead nanny. Walk south. Talk to the dead worker. 4 Walk north. Note the dead worker grabs the snake. Walk south, southwest, southwest. Use the steering wheel. Go to Kleitus’ Palace. Walk northeast, northeast. 3223 Note you learn an additional spell. Talk to Edmund. 2211111144466636 Use magic on the dog. Cast Hunger on the dog. Give the steak to the dog. Use magic on the dog. Cast Possession on the dog. Take the key ring. Give the key ring to Haplo. Walk north, upstairs. Look at the tablecloth. Take the second bottle from the left. Walk downstairs, south. Give the bottle to Haplo. Touch Haplo. Take the key ring. Unlock the manacles with the key ring. Give the key ring to Edmund. Take the clear bottle. Drink from the clear bottle. Give the clear bottle to Edmund. Take the vise. Talk to Edmund. 1 Walk north, west, southwest. Note you reach the Secret Cave. Walk northeast, east. Talk to the gamblers. 2223 Use magic on the dog. Cast Possession on the dog. Note the secret tunnel. Touch Haplo. Talk to Balthazar. 611 Note you learn an additional spell. Walk east. Take the spell book. Read the spell book. Take the robe. Walk west. 1334444344-5456666 Walk west, southwest. Use the steering wheel. Go to Telestia. Walk northeast, northeast, east, east. Climb the rope. Tighten the vise. Put the vise in the scepter. Loosen the vise. Take the headpiece. Climb the rope. Walk west, west, north, north. Move all the arrows once. Move the four arrows in the middle of each outer line once. Make all the arrows point down. Wear the robe. Talk to the dead dwarf. 15 Note the dead dwarf joins you. Walk south, south, southwest, southwest. Use the steering wheel. Go to Kleitus’ Palace. Walk northeast, east. Open the door. Take the cloth. Open the door. Show the cloth to the dog. Follow the dog until you reach the Colossus. Use magic on the rune. Cast Unravel Illusion on the rune. Put the headpiece in the hole. Take the Stone Seal Piece. Walk south, west, southwest. Use the steering stone. Walk east, east. Give the Stone Seal Piece to Xar. 223 Walk west, west. Use magic on the pendant. Cast Rune Transfer on the pendant. Transfer the pendant onto the stone. Use the steering stone. Walk northeast, west. Note one of the rune bones is the last rune in the Possession spell. Use magic on the rune bone. Cast Rune Transfer on the rune bone. Transfer the rune onto the spell. Use magic on the dog. Cast Possession on the dog. Walk west. 512551125 Note you learn an additional spell. Use magic on the rug. Cast Create Reality Pocket on the rug. Push the globe. Take the rug. Walk east, east, southwest. Put the rug on Samah’s ship. Enter the rug. Push the globe. Walk east. Use magic on the pendant. Cast Rune Transfer on pendant. Transfer the pendant onto the globe. Walk northeast. Put the water in the clear bottle. Use magic on the clear bottle. Cast Null Water on the clear bottle. Drink from the clear bottle. Walk north. Take the scales. Walk south, west. Put the scales on the rock pile. Take the stone. Walk east, southwest. Use the globe. Walk east, east. Take the history book. Walk northwest, north. Throw the zinger at the choke vines. Use magic on the choke vines. Cast Cold on the choke vines. Take the zinger. Walk north, northeast, southwest, south. Use magic on the choke vines. Cast Heat on the choke vines. Use magic on the choke vines. Cast Cold on the choke vines. Walk north, northeast. Take the skull. Walk east. Take the bone. Look at the cave painting. Walk west, northwest. Put the skull on the zinger. Put the robe on the zinger. Activate the zinger. Apply the salve to the tracker. Take the cord. Talk to the tracker. 51 Walk north. Put the cord on the bone. Shoot the arrow at the chaodin. Drink from the clear bottle. Walk north. Crush the stone. Talk to Zifnab. 55 Walk north. Use magic on Haplo. Cast the mirror image of Self Immolation on Haplo. Search the ashy remains. Walk north, north. Put the shear on the shear. Cut the tentacle with the shears. Cut the tentacle with the shears. Cut the tentacle with the shears. Walk north. Put the Water Seal Piece in the water spire. Use magic on Xar. Cast Resurrection on Xar. Talk to Xar. Put the Stone Seal Piece in the stone spire. Read the history book. Search the starting rune for Orseph, the Sartan that Xar nicknamed the “Devil of the heart”. Put the Air Seal Piece in the air spire. Move the focus. Move the focus to the correct starting rune. Put the Nexus Seal Piece in the focus.

Deadline

> NORTH > OPEN FRONT DOOR > NORTH > NORTH > EAST > UP > UP > WEST > WEST > WEST > WEST > NORTH > TAKE PENCIL AND PAD > RUB PENCIL ON PAD > TAKE CALENDER > LOOK AT CALENDAR > TURN CALENDAR > LOOK AT EBULLION > TAKE CUP > LOOK IN CUP > LOOK AT RUG > OPEN BALCONY DOOR > DROP CUP, PENCIL AND PAD > NORTH > LOOK AT RAILING > SOUTH > WAIT UNTIL 9:30 Stop waiting when the phone rings. > ANSWER PHONE > SOUTH > EAST > EAST > EAST > EAST > SOUTH > SOUTH > OPEN CABINET > TAKE LOBLO BOTTLE > LOOK AT LOBLO BOTTLE > OPEN LOBLO BOTTLE > COUNT TABLETS > CLOSE LOBLO BOTTLE > NORTH > NORTH > DOWN > DOWN > WEST > SOUTH > WAIT UNTIL 10:30 Stop waitignt when the envelope arrives. > TAKE ENVELOPE > LOOK AT ENVELOPE > OPEN ENVELOPE > READ LETTER > DROP ENVELOPE AND LETTER > OPEN FRONT DOOR > SOUTH > EAST > EAST > SOUTHEAST > LOOK AT LADDER > NORTHWEST > NORTHWEST > WEST > WAIT UNTIL 11:30 Stop waiting when McNabb complains about the roses. > MCNABB, TELL ME ABOUT THE ROSES > MCNABB, SHOW ME THE HOLES > SOUTH > LOOK AT HOLES > LOOK AT GROUND > DIG AROUND HOLES Repeat until you find the porcelain. > CLEAN PORCELAIN > TEST PORCELAIN FOR LOBLO > NORTH > WEST > SOUTHEAST > EAST > TAKE HERALD > READ HERALD > READ SECOND SECTION > NORTH > NORTH > WEST > ASK BAXTER ABOUT MERGER > WAIT UNTIL 12:30 Stop waiting when the lab report arrives. > READ REPORT > WAIT UNTIL 12:30 Stop waiting when the will is read. > SHOW CALENDAR TO GEORGE > EAST > EAST > UP > UP > WEST > WEST > WEST > WEST > NORTH > NORTH > WAIT 10 MINUTES Stop waiting once the bookshelf closes behind George. > SOUTH > LOOK AT BOOKSHELF > WAIT 10 MINUTES > PUSH BUTTON > TAKE NEW WILL > READ NEW WILL > LOOK IN SAFE > TAKE PAPERS > READ PAPERS > PUSH BLUE BUTTON > EAST > SOUTH > EAST > DOWN > DOWN > WEST > WEST > ASK MRS ROBNER ABOUT FOCUS > SHOW NEW WILL TO MRS ROBNER > ASK BAXTER ABOUT FOCUS > SHOW PAPERS TO BAXTER > ASK DUNBAR ABOUT LOBLO > SHOW REPORT TO DUNBAR > SHOW REPORT TO BAXTER > EAST > WAIT UNTIL 14:00 Stop waiting once Ms. Dunbar comes into view. > SOUTH > SOUTH > LOOK AT DUNBAR > TAKE TICKET > SHOW TICKET TO DUNBAR > NORTH > NORTH > WEST > SHOW TICKET TO BAXTER > EAST > SOUTH > SOUTH > EAST > EAST > SOUTHEAST > WAIT FOR BAXTER > ARREST BAXTER AND DUNBAR > YES

Cutthroats

> STAND UP > WIND WATCH > READ NOTE > LOOK IN CLOSET > OPEN DRESSER > TAKE PASSBOOK > TAKE ROOM KEY > OPEN DOOR > NORTH > CLOSE DOOR > LOCK DOOR WITH ROOM KEY > DOWN > NORTH > EAST > EAST > EAST > EAST > SOUTH > SIT ON CHAIR > ORDER FOOD > EAT MEAL > ORDER WATER > DRINK WATER > WAIT Repeat until Johnny asks whether you’re interested in the deal. > YES > STAND UP > NORTH > WEST > WEST > WEST > WEST > SOUTHWEST > SOUTHWEST > NORTHWEST Wait until Johnny Red arrives. Wait until Johnny shows an object. If Johnny shows a coin, your target is the Sao Vera. If Johnny shows a plate, your target is the Leviathan. > WAIT > SOUTHEAST > NORTHEAST > NORTHEAST > EAST > EAST > EAST > EAST > SOUTHEAST > SOUTH > SOUTH > SOUTHWEST > NORTH > LOOK AT PASSBOOK > WITHDRAW $603 > SOUTH > NORTHEAST > SOUTHEAST > DROP PASSBOOK > WAIT Repeat until Johnny Red arrives. > YES > SHOW MONEY Answer the question using the game documentation. [+] > NORTHWEST > NORTH > NORTH > NORTHWEST > WEST > SOUTH > WAIT Repeat until McGinty leaves. > WAIT Pay the amount mentioned by Johnny Red. > BUY FLASHLIGHT AND SHARK REPELLENT If you will dive for the Leviathan: > BUY PUTTY, C BATTERY AND ELECTROMAGNET > RENT COMPRESSOR > NORTH > EAST > SOUTH > SIT ON CHAIR > WAIT Repeat until Johnny Red tells the deal is on. > ORDER MEAL > EAT MEAL > ORDER WATER > DRINK WATER > STAND UP > NORTH > WEST > WEST > WEST > WEST > SOUTH > UP > UNLOCK DOOR WITH ROOM KEY > OPEN DOOR > SOUTH > TAKE ALL FROM CLOSET > LOOK AT AIR TANK > NORTH > DOWN > NORTH > EAST > EAST > SOUTH > SOUTH > WEST > WAIT > WAIT > WAIT > OPEN WINDOW > LOOK THROUGH WINDOW Repeat until McGinty is no longer in his office. > CLIMB THROUGH WINDOW > TAKE ENVELOPE > READ ENVELOPE > NORTH > EAST > NORTH Walk to the ship Johnny Red rented. > AFT > DOWN > FORE > FORE > HIDE ENVELOPE UNDER BUNK > DROP MASK, WET SUIT AND FLIPPERS > FORE > WAIT Repeat until the delivery boy arrives. > TAKE FLASHLIGHT AND SHARK REPELLENT > AFT > WAIT Repeat until Johnny Red asks for the location. Give the latitude and longitude from the game documentation. [+] Wait until you arrive at the site of the wreck. > STAND UP > TAKE ENVELOPE > TAKE FLASHLIGHT AND SHARK REPELLENT > AFT > EAT STEW > DRINK WATER > AFT > AFT > GIVE ENVELOPE TO JOHNNY > FORE > FORE > FORE > TAKE AIR TANK > FORE > TAKE DRILL AND C BATTERY > OPEN DRILL > PUT C BATTERY IN DRILL > CLOSE DRILL > FILL AIR TANK WITH COMPRESSOR > TAKE PUTTY AND ELECTROMAGNET > AFT > WEAR WET SUIT > WEAR FLIPPERS > WEAR MASK > WEAR AIR TANK > AFT > AFT > UP > TURN ON FLASHLIGHT > DIVE Repeat until you reach the bottom. If a shark appears, OPEN REPELLENT. > DOWN > DOWN > AFT > OPEN DOOR > AFT > PUT ELECTROMAGNET ON MINE > TURN ON ELECROMAGNET > DROP ELECTROMAGNET > UP > REMOVE AIR TANK > AFT > AFT > TURN ON DRILL > DRILL SAFE WITH DRILL > TURN OFF DRILL > TAKE GLASS CASE > FORE > FORE > WEAR TANK > DOWN > FORE > UP > LOOK AT GLASS CASE > LOOK AT STAMPS > TURN ON DRILL > DRILL GLASS CASE WITH DRILL > OPEN TUBE > PUT GLOB OF PUTTY IN GLASS CASE > DOWN > FORE > FORE > TAKE DEEP-SEA DIVING SUIT > WEAR DEEP-SEA DIVING SUIT > AFT > AFT > AFT > UP > TURN ON FLASHLIGHT > CONNECT HOSE TO DIVING SUIT > TURN ON COMPRESSOR > DIVE Repeat until you reach the bottom. If a shark appears, OPEN REPELLENT. > DOWN > AFT > TAKE IRON BAR > AFT > AFT > MOVE BUNKS WITH IRON BAR > PUT IRON BAR UNDER BUNKS > AFT > DOWN > FORE > FORE > PUSH OAK CHEST FORE > PUSH OAK CHEST FORE > PUSH OAK CHEST PORT Wait until the orange line arrives. > TIE ORANGE LINE TO OAK CHEST > PULL ORANGE LINE > STARBOARD > PUSH MAPLE CHEST AFT > LOOK AT SKELETONS > LOOK AT SCABBARD > TAKE SWORD > PUSH MAPLE CHEST AFT > PUSH MAPLE CHEST AFT > PUSH MAPLE CHEST AFT > STAND ON MAPLE CHEST > UP > FORE > FORE > PUSH CASK FORE > PUSH CASK FORE > STAND ON CASK > CUT ROPE WITH SWORD > DROP SWORD > UP Repeat until you reach the surface. Note that the treasure was recovered intact. Note that the Weasel was not able to steal the treasure.

Arthur Yahtzee: The Curse of Hell’s Cheesecake

> TAKE CHEESECAKE > SOUTH > LOOK AT CHEESECAKE > EAT CHEESECAKE > NORTH > EAST > NORTH > ENTER QUEUE > LOOK AT MAN Wait until the man drops his sodden hanky. > LIGHT HANKY > SHOW DOGTAGS TO TICKET CLERK > SHOW CHEESECAKE TO TICKET CLERK > SOUTH > SOUTH > EAST > EAST > SIT ON SEAT > LAUGH > STAND > EAST > GIVE FREE DRINK COUPON TO BARMAN > WEST > WEST > WEST > SOUTH > EAST > UP > WEST > READ TAG > TAKE TAG > SOUTH > PUT TAG ON DOOR > OPEN DOOR > EAST > TAKE PILLOW > OPEN PILLOW > TAKE IRON KEY > WEST > NORTH > EAST > DOWN > WEST > NORTH > NORTH > EAST > UNLOCK IRON GATE WITH IRON KEY > OPEN IRON GATE > NORTH > TAKE NEWSPAPER > OPEN NEWSPAPER > LOOK > TAKE FERRY TOKEN > SOUTH > WEST > NORTH > NORTH > GIVE TICKET TO CONDUCTOR > RING BELL > WAIT > WAIT > WAIT > ENTER FERRY > GIVE TOKEN TO FERRYMAN > EAST > PUT BOTTLE IN BOWL > OPEN WRISTWATCH > TAKE SSS KNOCKOUT PILL > PUT SSS KNOCKOUT PILL IN BOWL > PUSH BOWL > EAST > READ SIGN > TAKE SSS SUICIDE PILL > EAT SSS SUICIDE PILL > ENTER PIT > NORTH > TAKE HORNED HELMET > SOUTH > SOUTH > WEAR HORNED HELMET > GIVE CHEESECAKE TO SATAN > NORTH > EAST > THROW CHEESECAKE IN RIVER > WEST > SOUTH > TELL SATAN ABOUT CHEESECAKE

Chaos in Space

> E > SW > TAKE CLOTHES > NW > LOOK AT SINK > TAKE RING > E > N > LOOK AT GUARD > GIVE RING > N > W > TAKE PLUNGER > PULL LEVER > E > PUSH DRESSER > PUT PLUNGER ON TRAP DOOR > OPEN TRAP DOOR > D > LOOK AT MACHINES Note the code. > U > S > W > PULL CHANDELIER > E > S > E > TAKE BOOK > PUT BOOK IN BOOKCASE > ENTER TRANSPORTER > S > ENTER TRANSPORTER > OPEN BOX Enter the code. > TAKE BOOMERANG > ENTER TRANSPORTER > N > W > STRAIGHTEN PICTURE > E > ENTER TRANSPORTER > W > N > E > NE > W > N > N > W > S > W > W > W > SW > TAKE DEVICE > Y > NE > N > E > SWITCH OFF > W > S > E > E > E > N > E > S > S > E > SW > W > W > W > SW > E > SW > U > TAKE BOOTS > D > NE > W > NE > E > E > E > NE > W > N > N > W > LOOK AT BOOMERANG > TAKE CLAMP > PUT BOOTS ON CLAMP > DROP CLAMP > S > W > LOOK AT BOOMERANG > TURN DIAL > TAKE BOOTS > W > W > N > N > DROP DEVICE > W

A Bloody Life: A Day In The Life Of An Unfortunate Physician Caught Up In A Soap Opera

> EAST > TAKE THERMOSTICK > EAST > NORTHEAST > TAKE PILL > READ PILL > PULL NOTE > SOUTHWEST > WEST > WEST > NORTH > UNLOCK DOOR > WEST > NORTH > EAST > NORTH > TAKE GLOVES > SOUTH > WEST > NORTH > NORTH > NORTHEAST > TAKE MASK > SOUTHWEST > DOWN > SOUTH > WEST > READ BROCHURE > EAST > EAST > TALK TO LADY > GIVE PILL TO LADY > TAKE EMAIL > READ EMAIL > WEST > NORTH > UP > SOUTH > TALK DAUGHTER > ASK CANDIDA ABOUT BRUCE > TAKE CUPBOARD KEY > NORTHWEST > WEAR MASK > TALK TO BRUCE > TAKE REPORT > SOUTHEAST > NORTH > NORTHWEST > ASK WHITE ABOUT REPORT > DOWN > SOUTH > SOUTHWEST > GIVE CUPBOARD KEY TO JANITOR > TAKE BATTERIES > REPLACE BATTERIES > NORTHEAST > NORTH > UP > SOUTH > WEST > TALK TO PATIENT > TELL PATIENT ABOUT RICE > EAST > EAST > TAKE MICROPHONE > LECTURE STUDENTS > DROP MICROPHONE > WEST > SOUTH > SOUTH > SOUTH > WEST > UP > EAST > TAKE CD-ROM > NORTHEAST > READ GRAFFITI > LOOK AT TOILET > WEAR GLOVES > SEARCH TOILET > DROP GLOVES > TAKE TIMER > SOUTHWEST > WEST > DOWN > SOUTH > TAKE NOVEL > WEST > SOUTH > TALK TO WOMAN > READ NOVEL > TELL WOMAN ABOUT CANDIDA > TALK TO GEORGE > TAKE VIOLIN > NORTH > EAST > NORTH > EAST > NORTH > NORTH > WEST > PLAY VIOLIN > SOUTHWEST > ASK STUDENT ABOUT XOXO > ASK STUDENT ABOUT CASE > ASK STUDENT ABOUT CD-ROM > TALK TO XOXO > GIVE CD-ROM TO XOXO > SHOW CASE TO XOXO > ASK HENRIETTA ABOUT GRAFFITI > NORTHEAST > EAST > NORTH > SOUTHEAST > TAKE SYRINGE > NORTHWEST > UP > TAKE ROSE > SOUTH > NORTHEAST > TAKE ALL > SOUTHWEST > EAST > TALK HUGO > TELL HUGO ABOUT RICE > GIVE TIMER TO HUGO > WEST > WEST > TAKE TRAY > NORTH > LOOK AT LEADER > GIVE ROSE TO LEADER > INJECT LIGNOCAINE > STERILIZE INSTRUMENTS > PUT OXYGEN MASK ON TEENAGER > OPERATE ON TEENAGER > GLUE FRAGMENT > SOUTH > EAST > SOUTH > SOUTH > TELL RICE ABOUT BRUCE

Ballyhoo

> SOUTH > HELP MIDGET > SOUTH > TAKE POLE > NORTH > NORTH > NORTH > UP > EAST Repeat until you reach the platform. > TAKE BALLOON > WEST Repeat until you reach the platform. > DOWN > DOWN > TAKE POLE > SOUTH > SOUTH > WEST > TAKE MASK > SOUTH > WEST > HIDE BEHIND PRESIDENT > WAIT > WAIT > EAST > NORTH > EAST > NORTH > NORTHEAST > SEARCH GARBAGE > TAKE TICKET > SOUTHWEST > SOUTH > PRESS BLUE DOT > PUT TICKET IN SLOT > EAST > SOUTH > SOUTHEAST > LOOK IN CAGE > TAKE KEY WITH POLE > UNLOCK CAGE WITH KEY > OPEN CAGE > ENTER CAGE > TAKE ALL > TAKE MEAT > EXIT > NORTHWEST > NORTH > EAST > EAST > NORTH > NORTHEAST > TAKE STOOL > SOUTHWEST > SOUTH > WEST > WEST > WEST > WEST > SOUTH > OPEN BALLOON > INHALE HELIUM > TALK TO GUARD > SOUTH > UNLOCK COMPARTMENT WITH KEY > OPEN COMPARTMENT > TAKE BULLWHIP > WEST > WEAR MASK > KNOCK ON DOOR > SOUTH > SEARCH ASH TRAY > CLOSE DOOR > TAKE SCRAP Wait until you’re thrown out. > CRAWL UNDER WALL > TOUCH WOOD WITH POLE > TAKE TRAP > DROP TRAP > EAST > WEST > EAST > WEST Note that a mouse is on the trap. > CATCH MOUSE WITH BUCKET > TAKE MOUSE > EAST > NORTH > EAST > PUT TICKET IN SLOT > EAST > SOUTH > SHOW MOUSE TO ELEPHANT > SHOW MOUSE TO ELEPHANT > WAIT > NORTH > WEST > NORTH > NORTH > UNLOCK CAGE WITH KEY > OPEN CAGE > ENTER CAGE > WHIP SMOOTH LION > WHIP SMOOTH LION > WHIP SMOOTH LION > OPEN GRATE > THROW MEAT IN PASSAGE > EXIT > ENTER CAGE > CLOSE GRATE > LOOK UNDER LION STAND > EAST > SOUTH > SOUTH > SOUTH > WEST > GIVE CIGARETTE CASE TO GUARD > NORTH > EAST > PUT TICKET IN SLOT > EAST > EAST > SOUTH > GIVE CASE TO JENNY > GIVE CASE TO JENNY > UP > TAKE ALL > UP > NORTH > NORTH > SHOW TICKET TO RIMSHAW > RIMSHAW, HYPNOTIZE ME > STAND UP > EAST > UP > EAST > DOWN > EAST > UP > EAST> DOWN > SOUTH > STAND IN LINE > WAIT > WAIT > LEAVE LONG LINE > STAND IN SHORT LINE > WAIT > WAIT > LEAVE LONG LINE > YES > STAND IN LONG LINE > PEEL BANANA > DROP BANANA > NORTH > TALK TO HAWKER > UP > STAND > SOUTH > WEST > DROP STOOL AND BULLWHIP > CRAWL UNDER TENT > SEARCH GARBAGE > TAKE BAR > SOUTH > EAST > EAST > NORTH > NORTHEAST > GIVE BAR TO TINA > TALK TO TINA > SHAKE HANDS > NORTHWEST > TAKE RADIO > SOUTH > WEST > WEST > SOUTH > SOUTHEAST > DROP ALL BUT HEADPHONES AND RADIO > UP > UP > TURN RADIO TO 1170 > REWIND TAPE Wait until the tape halts. > RECORD Wait until the tape reaches 248. > DOWN > DOWN > TURN OFF RADIO > REWIND TAPE > TAKE ALL > NORTHWEST > UNLOCK CAGE WITH KEY > OPEN CAGE > ENTER CAGE > SEARCH STRAW > PLAY TAPE > OPEN TRAP DOOR > TAKE RED RIBBON > EXIT > CLOSE CAGE > SOUTHWEST > DROP ALL > UP > TURN CRANK > LOOK IN WAGON > KNOCK ON DOOR > ENTER WAGON > LOCK DOOR > SEARCH DESK > TAKE SPREADSHEET > MOVE DESK > UP > READ SPREADSHEET > DOWN > TAKE ALL > WEST > HARRY, WHO IS EDDIE SMALDONE? > EAST > NORTHEAST > SOUTHEAST > SLIDE TICKET UNDER FRONT > EAST > TAKE TICKET > OPEN SECRET PANEL Play the blackjack game. > OPEN SECRET PANEL > WEST > NORTHWEST > SOUTHWEST Comrade Thumb should be here. > WAIT > NORTHEAST > SOUTHEAST > SLIDE TICKET UNDER FRONT > EAST > LOOK UNDER TABLE > TAKE SUITCASE > WAIT > WEST > DROP ALL > UP > UP > EAST > WAIT > WAIT > TAKE SHAFT > PULL SHAFT > DOWN > DOWN > TAKE ALL > NORTHWEST > NORTH > WEST > FILL BUCKET WITH WATER > SOUTH > NORTHEAST > NORTH > POUR WATER OVER DETECTIVE > ASK DETECTIVE ABOUT RANSOM > DROP KEY AND BUCKET > TAKE RANSOM NOTE AND TRADE CARD > WEST > WEST > SOUTH > WEST > SOUTH > EAST > TALK TO EDDIE > SHOW SPREADSHEET TO EDDIE > SHOW RANSOM NOTE TO EDDIE > SHOW TRADE CARD TO EDDIE > SHOW RIBBON TO EDDIE > SHOW SCRAP TO EDDIE > LOOK IN DRESS-SUIT > WEAR VEIL > WEAR DRESS-SUIT > WEAR SHAWL-JACKET > KNOCK ON DOOR > EAST > CLOSE DOOR > TAKE CROWBAR > MOVE MOOSE HEAD > OPEN DOOR > WEST > WEST > OPEN DOOR WITH CROWBAR > SOUTH > TAKE COMRADE THUMB > NORTH > EAST > EAST > PUT COMRADE THUMB IN HOLE > WAIT > TAKE GIRL > WEST > NORTH > EAST > NORTHEAST > NORTH > WEST > NORTH > NORTH > CLAP HANDS > ROUSTABOUT, TAKE NET > TAKE OFF VEIL > TAKE OFF SHAWL-JACKET > TAKE OFF DRESS-SUIT > DROP ALL > WEST > TAKE STAND > EAST > DROP STAND > TAKE RADIO > CLIMB ON STAND > UP > TURN ON RADIO > DROP RADIO > DOWN > TAKE POLE > CLIMB ON STAND > UP > UP > TAKE RADIO > EAST > EAST > EAST > WEST Repeat until you reach the platform. > DROP RADIO AND POLE > DOWN > SOUTH > SOUTH > SOUTH > EAST > CALL WPDL > WEST > NORTH > NORTH > NORTH > CLIMB STAND > UP > TAKE RADIO AND POLE > EAST > EAST > EAST > EAST > EAST > WAIT > WAIT > WAIT

Bureaucracy: A Paranoid Fantasy

Fill out the form and make sure you can remember the data. If the program corrects you, note the correction instead. > WEST > TAKE ALL > EAST > OPEN DOOR > TAKE WALLET > LOOK AT WALLET > GIVE BEEZER CARD TO YOUNG MAN > TAKE LLAMA TREATS > OPEN DOOR > EAST > OPEN MAILBOX > TAKE MAIL > READ IT > LOOK AT STAMP > DROP LLAMA TREATS > NORTH > WEST > OPEN CASE > TAKE ADVENTURE GAME CARTRIDGE > SHOW ADVENTURE GAME CARTRIDGE TO CLERK > YES > LOOK AT SOFTWARE CARTRIDGE > GIVE ADVENTURE GAME CARTRIDGE TO CLERK > DROP CASE > EAST > NORTH > WEST > GIVE LETTER TO TRAVEL AGENT > TAKE TICKET > EAST > EAST > KNOCK ON DOOR > SOUTH > GIVE STAMP TO MAN > TAKE MAIL > LOOK AT MAIL Note the stamp letter and house number. > NORTH > WEST > SOUTH > EAST > WAIT > YES > RAW > NO > NO > NO > NO > SALAD > NO > YES > BEER > DARK > NO > WAIT > YES > RAW > NO > NO > NO > NO > SALAD > NO > YES > BEER > DARK > NO > YES > WAIT Repeat until the waiter serves you your burger. > EAT BURGER > SOUTH > WEST > TAKE LLAMA TREATS > SOUTH > RING DOORBELL > NORTH > EAST > SOUTH > OPEN DOOR > WEST > SOUTH > TAKE PAINTING > NORTH > SHOW PAINTING TO MACAW > TAKE MAIL > LOOK AT IT Note the stamp letter and house number. > DROP PAINTING > EAST > NORTH > WEST > SOUTH > SOUTH > OPEN LLAMA TREATS > OPEN MAILBOX > LOOK IN MAILBOX > PUT LLAMA TREATS IN MAILBOX > TAKE MAIL > LOOK AT IT Note the stamp letter and house number. > SOUTH > WAIT > NORTH > WEST > WAIT > UNFORTUNATELY, THERE’S A RADIO CONNECTED TO MY BRAIN > WAIT > EAST > SOUTH > ACTUALLY, IT’S THE BBC CONTROLLING US FROM LONDON > SOUTH Answer the questions from Popular Paranoia correctly.[+] > CUT BARS WITH HACKSAW > LOOK AT SWISS ARMY KNIFE > PUSH BUTTON > PULL LEVER > TAKE POWER SAW > PLUG POWER SAW INTO PORTABLE GENERATOR > SIT ON GENERATOR > GIVE POWER SAW TO WEIRDO > NORTH > WAIT > WAIT > UP > TAKE MAIL > LOOK AT IT Note the stamp letter and house number. > OPEN ENVELOPE > LOOK AT MEMO > TAKE CHEQUE > LOOK AT CHEQUE > NORTH > NORTH > NORTH > NORTH > NORTH > NORTH Wait until the bank opens. > NORTH > NORTH Find the withdrawal window. > YES > FILL OUT WITHDRAWAL SLIP Fill out the information to withdraw $75, not for illegal activity. Find the deposit window. > NO > GIVE WITHDRAWAL SLIP TO TELLER > GIVE CHEQUE TO TELLER > SHOW BEEZER CARD TO TELLER Find the withdrawal window. > WITHDRAW MONEY > YES > FILL OUT WITHDRAWAL SLIP Fill out the information to withdraw $75. > GIVE WITHDRAWAL SLIP TO TELLER > SHOW BEEZER CARD TO TELLER > SOUTH > SOUTH > SOUTH > SOUTH > WEST > WEST > OPEN ADDRESS BOOK > READ PAGE THREE Note the number of Getlost Airport Cab. DIAL the number of Getlost Airport Cab. Type the last name you filled out the original form with. > AIRPORT Type the street name you filled out the original form with. Type the house number you filled out the original form with. > WAIT Repeat until the man hangs up. > EAST > EAST > WAIT Repeat until the Getlost cab pulls up in front of you. > ENTER CAB > YES > SHOW BEEZER CARD TO DRIVER > YES > WAIT > WAIT > GIVE $20 TO DRIVER > NORTH > NORTH > READ SIGN > SOUTH > SOUTH > EAST Repeat until you are at an entrance where Air Zalagasa is not mentioned. > NORTH > NORTH > WAIT Repeat until the clerk talks to you. > GIVE TICKET TO CLERK > DIRECT > SOUTH > CLIMB PILLAR > CLIMB PILLAR > OPEN GRATE > UP > SOUTH > EAST > NORTH > OPEN GRATE > EAST > CONTROLLER, DENY PERMISSION > WEST > SOUTH > WEST > NORTH > DOWN > PULL RED WIRE > PULL BLACK WIRE > CONNECT RED WIRE TO BLACK WIRE > DOWN > DOWN > TAKE AIRLINE MAGAZINE AND SAFETY CARD > READ AIRLINE MAGAZINE > LOOK AT SAFETY CARD > WAIT Repeat until dinner is served. > FILET > YES > YES > STAND UP > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > SHOW AIRLINE MAGAZINE TO BABY > DROP AIRLINE MAGAZINE > SIT IN SEAT C > PUSH LIGHT BUTTON Note you are escorted back to seat 3B. Note the food is spilled. > TAKE LAMINATED CARD > READ LAMINATED CARD > STAND UP > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > ANSWER PHONE > YES > YES > YES Wait until the attendant arrives. > ASK ATTENDANT FOR STINGLAI KA’ABI > LIFT HATCH > PULL HATCH > WAIT > KNOCK ON HATCH > PULL CORD > WAIT Repeat until you land in the tree. > CUT STRAPS WITH HACKSAW > PUT RECIPE CARTRIDGE IN BOYSERBERRY COMPUTER > LEAVE COOKING POT > LOOK AT LOCKER DOOR > READ SIGN > TURN LEFT HANDLE AND MIDDLE HANDLE > TURN LEFT HANDLE AND RIGHT HANDLE > TURN LEFT HANDLE AND MIDDLE HANDLE > OPEN LOCKER DOOR > WEST > TAKE MAGNETIC KEY-CARD > EAST > PUT UNLABELLED CARTRIDGE IN BOYSENBERRY COMPUTER Type the commands PRINTB, PRINTC, PRINTD and PRINTE corresponding to the stamp letters, in descending order of of house numbers. Read the instruction top to bottom, left to right. > QUIT > EAST Note the number of the room. > NORTH Note the number of the next room. Calculate the difference between the current and previous room number. Note the last digit of the difference. If the last digit is 0: > EAST If the last digit is 1: > SOUTH If the last digit is 2: > UP If the last digit is 3: > NORTH If the last digit is 4: > DOWN If the last digit is 5: > WEST Repeat the procedure until you reach the airlock. > PUT MAGNETIC KEY-CARD IN AIRLOCK DOOR SLOT > OPEN DOOR Repeat until the door opens. > NORTH > WEST > WEST > WEST > OPEN ADDRESS BOOK > READ PAGE ONE > WEST > PLUG BOYSENBERRY COMPUTER INTO MODULAR PLUG > RANDOM-Q-HACKER > RAINBOW-TURTLE > DIR > RUN > PLANE.EXE > WHO > TYP > DVH2.HAK Repeat until a message appears about another user. Note which filename the user is about to use. > REN > DVH2.HAK Enter the filename the user is about the use. > Y > DIR Repeat until the DVH2 shuts down. > WEST > UP > WAIT > WAIT > WEST > SOUTH > SOUTH > WEST > TAKE NEW LETTER > READ NEW LETTER

Borrowed Time

> DROP WALLET > ANSWER PHONE > EAST > EAST > EAST > HIDE BEHIND CHAIR > NORTH > LOCK DOOR > UP > BREAK WINDOW > GET GLASS > GO WINDOW > WALK OVER WIRE > CUT WIRE > DROP GLASS > DOWN > TALK TO MAN > SHOW GUN > SHOW GUN > WEST > WEST > WEST > WEST > WEST > NORTH > BREAK DOOR > FREE GIRL > GET ALL > READ NOVEL > GET BOOKMARK > DROP NOVEL > EXAMINE TUBE > EXAMINE STUB > SOUTH > SOUTH > EAST > SOUTH > EXAMINE TRASH > GET BONE > EAST > NORTH > YES > EXAMINE DESK > GET BANDAGES > LOOK DOCTOR > SOUTH > WEST > NORTH > NORTH > EAST > NORTH > OPEN DOOR > EXAMINE TABLE > GET MATCHES > GET CANDLE > LIGHT MATCH > LIGHT CANDLE > BURN ROPE > DROP MATCHES > WEST > EXAMINE TRASH > MOVE STOVE > GET BANDAGES > WEAR BANDAGES > GET ALL > DROP BANDAGES > EXAMINE RECEIPT > EAST > SOUTH > SOUTH > WEST > WEST > WEST > NORTH > SHOW GUN > EXAMINE CANS > EXAMINE GLOVES Wait until Jones asks for evidence. > SHOW RECEIPT > SHOW GLOVES > SHOW CANS > SHOW STUB > SHOW TUBE Note Mongo breaks. > SOUTH > WEST > WEST > NORTH > WAIT > SOUTH > EAST > NORTH > SAY HIYO > NORTH > FREE RITA > TALK TO WAINWRIGHT > READ REPORT Wait until Shuman is arrested. > EAST > EAST > EAST > EAST > EAST > NORTH > SAY TINPLAYER > LOCK DOOR > EXAMINE FIREPLACE > GET PAPER > EAST > GET CANDLESTICK Wait until Rocco enters. > HIT ROCCO > EAST > EAST > DROP CANDLESTICK > READ PAPER > SOUTH > EAST > EAST > OPEN BOX 999 > TAKE POEM > READ POEM > WEST > WEST > SOUTH > SOUTH > SOUTH > SET LOCK TO 6316 > GET SHOVEL > NORTH > DIG SIX FEET > GET SUITCASE > NORTH > WEST > WEST > WEST > HIDE BEHIND TRASH > GIVE BONE TO DOG > EAST > EAST > EAST > EAST > OPEN SUITCASE > GET FOLDER > ARREST FARNHAM > NORTH > SHOW PAPER > SHOW MONEY > SHOW FOLDER > SHOW REPORT

Border Zone: A Game of Intrigue

Note what your contact should say. Look up the translated code sentence in the phrasebook. > OPEN BRIEFCASE > OPEN TOILET KIT > TAKE ALL FROM TOILET KIT > REMOVE CARNATION > PUT CARNATION IN TOILET KIT > EAST > SOUTH > WEST > TAKE PAPER TOWEL > TURN ON WATER > WET PAPER TOWEL > TURN OFF WATER > EAST > NORTH > WEST > CLEAN BLOOD WITH PAPER TOWEL > PUT PAPER TOWEL IN TOILET KIT > TAKE TOILET KIT > EAST > SOUTH > WEST > PUT PAPER TOWEL IN TOILET > FLUSH TOILET > EAST > NORTH > WEST > TAKE CAMERA > DROP DOCUMENT > PHOTOGRAPH DOCUMENT > OPEN WINDOW > TAKE DOCUMENT > TEAR DOCUMENT > THROW SHREDS OUT WINDOW > REWIND FILM > DROP CAMERA Wait until the man arrives. > NO > TAKE CAMERA > OPEN CAMERA > TAKE COLOR FILM > TAKE OLD FILM > PUT OLD FILM IN CAMERA > CLOSE CAMERA > DROP ALL ON FRONT-FACING SEAT Wait for the border check. > OPEN BRIEFCASE > TAKE ALL > PUT ALL IN BRIEFCASE > CLOSE BRIEFCASE > TAKE ALL > EAST > SOUTH > SOUTH > WEAR CARNATION Wait for the contact to arrive and say the code sentence. > SAY “POPKA IZIM” > DROP COLOR FILM > WAIT > LOOK AT LEFT ARM > TEAR CLOTHES > TIE SCRAP AROUND LEFT ARM > EAST > EAST > NORTH > NORTH > NORTH > NORTHEAST > NORTHEAST Wait until the occupant goes outside. > OPEN DOOR > WEST > TAKE ALL > OIL HINGES > CLOSE DOOR > WEAR PARKA > REMOVE SHOES > WEAR KNEE-BOOTS > TAKE SHOES > PUT ALL IN KNAPSACK Wait until you hear the pack of dogs. > OPEN DOOR > EAST > EAST > EAST > EAST > ENTER SWAMP > SOUTHWEST > SOUTHWEST > SOUTH > SOUTHWEST If the car is to the west, wait one turn. > WEST > NORTH > EAST > NORTH > NORTH > NORTH > NORTH > NORTHWEST > WEST > NORTHWEST > OPEN DOOR > ENTER SHED > LOOK AT TOOLS > TAKE ALL > REMOVE KNEE-BOOTS > WEAR WORK SHOES > LEAVE SHED > NORTH > NORTH > WATCH SEARCHLIGHTS Wait for the right time to cross. > NORTH > WATCH GUARDS > EAST > WEAR GLOVES > LOOK AT GUARDS Repeat until the guards are at least 40 feet away. > CUT FENCE WITH BOLT CUTTERS > OPEN FENCE > NORTH > LOOK AT GUARDS Repeat until the guards are at least 30 feet away and walking away. > NORTH > OPEN PEN > PUSH BUTTON > PUSH BUTTON > PUSH BUTTON > PUSH BUTTON > REPLACE CAP > PUT PEN ON NORTHWEST POST > UP > GET ON BRACE Wait for the guards are walking away and at least 60 yards away. > KNOCK ON DOOR > PUSH GUARD > GET OFF BRACE > EAST > CLOSE DOOR If everything was timed correctly, the guard tower, with you in it, falls and lands across the border. > SOUTHEAST > LOOK AT BUILDINGS Note which windows are open. > NORTHWEST > SOUTH > WEST > LOOK AT DIRECTORY Note which of the open windows is the empty room. The room is either B (north), D (middle) of F (south). > EAST > SOUTH > SOUTH > SOUTH > WEST > SOUTH > SOUTH Note the password. > OPEN SIDE DOOR > WEST > NORTH > EAST > EAST > NORTH Wait for Topaz to see you. > NORTH > WEST > PUSH CART > WEST > TAKE CAN > PUT CAN UNDER LADDER > STAND ON CAN > CLIMB LADDER > UP Repeat until you are at the right floor. > NORTH > NORTH Repeat until you are at the right door. > DROP BUSINESS CARD > KNOCK ON EASTERN DOOR Say the password using the sentence SAY “password”. Note the sniper opend the door for you to enter. > STAND BEHIND DOOR Wait for Topaz to enter. > ATTACK TOPAZ

Arthur: The Quest for Excalibur

> EAST > PRAY > WEST > TAKE TORQUE > WEAR TORQUE > WEST > WAIT Continue waiting until the day ends. > EAST > SOUTH > ASK IDIOT ABOUT IDIOT > THANK FLOYD > WEST > WEST > SOUTHWEST > NORTHWEST > NORTHWEST > NORTH > TAKE BAG > SOUTH > SOUTHEAST > SOUTHEAST > NORTHEAST > EAST > EAST > SOUTH > SOUTH > WAIT Wait until the cook leaves. > CYR OWL > CYR HUMAN > OPEN CAGE > TAKE WOODEN KEY > UNLOCK CUPBOARD WITH WOODEN KEY > WAIT Wait until the cook throws you out. > SOUTH > WAIT Wait until the cook leaves. > OPEN CUPBOARD > TAKE BOTTLE > TAKE CHEESE > NORTH > NORTH > EAST > SOUTH > CYR BADGER > ENTER HOLE > PUSH STONES > EAST > CYR HUMAN > TAKE STONE > ASK PRISONER ABOUT GUARD > HIDE BEHIND DOOR > PRISONER, CALL GUARD Wait until the guard enters the cell. > ATTACK GUARD WITH STONE > TAKE HELMET AND CELL KEY > FREE PRISONER > GIVE HELMET TO PRISONER > NORTH > EAST > EAST > PUSH TAPESTRY > EAST > NORTH > NORTH > WAIT FOR BELLS Wait until Arthur hears about the password. Find the password at the mentioned verse and line of the documentation poem. > SOUTH > SOUTH > SOUTH > SOUTH > CYR SALAMANDER > WEST > CYR HUMAN > PUSH BARREL OVER FIRE > TAKE PUMICE STONE > OPEN DOOR > NORTHWEST > SOUTH > WEAR ARMOUR > TAKE SHIELD > POLISH SHIELD WITH PUMICE STONE > NORTH > WEST Say the password to the guard. [+] > SOUTH > TAKE BOTTLE AND CHEESE > EAT CHEESE > NORTH > WEST > WEST > CYR BADGER > DIG > CYR HUMAN > TAKE SWORD > TAKE ALL > WEST > NORTH > NORTHWEST > NORTH > KNOCK ON DOOR > MOUNT > TAKE RED LANCE > 2 > 2 > 2 > 2 > NORTH > NORTH > NORTH > UNLOCK DOOR WITH KEY > DROP ALL > DOWN > DOWN > CYR OWL > CYR HUMAN > UP > UP > UP > UP > CYR SALAMANDER > WEST Note that the decoded message, using the text at the bottom of the stairs, spells “Thomas the Rhymer”. > EAST > CYR HUMAN > OPEN DOOR > SAY THOMAS THE RHYMER > THANK THOMAS > OPEN DOOR > DOWN > DOWN > TAKE ALL > OPEN DOOR > DROP IVORY KEY > SOUTH > SOUTH > SOUTH > SOUTH > SOUTHEAST > SOUTH > WEAR RING > SOUTHWEST > RUB RING > EAST > YES > SAY TH > TAKE ALL > PUT ALL IN BAG > TAKE SWORD > WEST > SOUTHEAST > EAST > WEST > SOUTH > CYR EEL > SOUTH > SOUTHWEST > ELECTROCUTE KRAKEN > NORTHEAST > NORTH > CYR HUMAN > TAKE SWORD > ATTACK TENTACLE WITH SWORD > CYR TURTLE > SOUTH > SWIM THROUGH BRACELET > NORTH > PULL IN HEAD > CYR HUMAN > TAKE BRACELET > WEAR BRACELET > CYR EEL > SOUTH > SOUTHEAST > NORTHEAST > NORTH > NORTH > NORTH > CYR HUMAN > EAST > TAKE APPLE > WEST > CYR EEL > SOUTH > SOUTH > SOUTH > SOUTHWEST > NORTHWEST > NORTH > CYR HUMAN > TAKE ALL > NORTH > NORTHWEST > NORTHEAST > NORTH > NORTHWEST > NORTH > NORTH > NORTHWEST > NORTHWEST > NORTH > CYR TURTLE > PULL IN HEAD AND LEGS > WAIT Wait until the hailstorm of conkers ceases. > CYR HUMAN > TAKE ALL > NORTH > DROP BOTTLE > WEST > LISTEN > WAIT Wait until the leprechaun appears to take the bottle. > TAKE LEPRECHAUN > SOUTH > SOUTHEAST > NORTH > THROW APPLE TO BOAR > THROW SWORD OVER CHASM > CYR OWL > NORTH > CYR HUMAN > TAKE SWORD > CUT BOAR TUSK WITH SWORD > THROW TUSK AND SWORD OVER CHASM > CYR OWL > SOUTH > CYR HUMAN > TAKE TUSK > TAKE ALL > SOUTH > SOUTHEAST > NORTHEAST > NORTHEAST > DROP BRASS EGG > CYR OWL > UP > ENTER NEST > CYR HUMAN > PUSH EGG > CYR OWL > ENTER GROVE > CYR HUMAN > TAKE GOLD EGG > TAKE ALL > PUT ALL IN BAG > SOUTHWEST > SOUTHWEST > SOUTH > SOUTH > SOUTHEAST > NORTHEAST > TAKE SLEAN AND CRUTCH > NORTHEAST > CUT PEAT WITH SLEAN > DROP SLEAN > SOUTHWEST > OPEN DOOR > PUT PEAT IN FIRE > GIVE CRUTCH TO MAN > ASK MAN ABOUT BOG Note the directions through the bog. > THANK MAN > OPEN DOOR > NORTHEAST Follow the directions through the bog. > EAST > FIGHT KNIGHT WITH SWORD Repeat until the Black Knight loses his sword. > ATTACK MEDALLION WITH SWORD > EAST > DROP BAG > TAKE WHISKY JUG > EAST > NORTHEAST > NORTHEAST > GIVE WHISKY JUG TO DRAGON > NORTH > WAIT Wait until the dragon passes out. > CUT HAIR WITH SWORD > NORTH > NORTHWEST > SHOW SHIELD TO BASILISK > SOUTHEAST > NORTHEAST > SAY NUDD > TAKE BLOCK > SOUTHWEST > NORTHWEST > NORTHEAST > LOOK AT GIRL > GREET DEMON > YES > TAKE GOLD KEY > UNLOCK LEFT MANACLE WITH GOLD KEY > LOCK LEFT MANACLE WITH GOLD KEY > UNLOCK RIGHT MANACLE WITH GOLD KEY > TAKE GOLDEN FLEECE > SOUTHWEST > SOUTHWEST > WEST > TAKE BAG > WEST Follow the directions backwards through the bog. > SOUTHWEST > SOUTHWEST > SOUTH > SOUTHWEST > SOUTHEAST > EAST > GIVE GOLDEN EGG TO RED KNIGHT > GIVE DRAGON HAIR TO RED KNIGHT > GIVE BOAR TUSK TO RED KNIGHT > GIVE GOLDEN FLEECE TO RED KNIGHT > SOUTH > SOUTH > UNLOCK DOOR WITH SILVER KEY > DOWN > WAIT UNTIL MORNING Wait until you get sleepy. > SLEEP > UP > NORTH > NORTH > WEST > SOUTH > CYR EEL > SOUTH > SOUTHEAST > NORTHEAST > EAT MINNOW > SOUTHWEST > NORTHWEST > NORTH > CYR HUMAN > NORTH > NORTHWEST > NORTHEAST > EAST > EAST > EAST > SOUTH > CYR BADGER > ENTER HOLE > SOUTH > UP > DOWN > UP > TAKE SPRIG > DOWN > NORTH > NORTH > UP > CYR HUMAN > TAKE SPRIG > NORTH > WEST > WEST > WEST > SOUTHWEST > SOUTHEAST > EAST > SOUTH > SOUTH > DOWN > WAIT UNTIL CHRISTMAS Wait until you get sleepy. > SLEEP > WAIT FOR MORNING Wait until the hawthorn blossoms. > TAKE ALL > TOUCH NIMUE WITH HAWTHORNE > TAKE GAUNTLET > UP > NORTH > NORTH > WEST > NORTHWEST > NORTHEAST > EAST > EAST > GIVE RED GLASS TO FLOYD > CYR BADGER > EAT MOUSE > CYR HUMAN > TAKE ALL BUT RED GLASS > EAST > EAST > EAST > DROP GAUNTLET > DROP BRACELET > ATTACK LOT WITH SWORD > DROP SWORD > CALL NIMUE > SOUTH > PULL SWORD FROM STONE

A Mind Forever Voyaging

To enter simulation mode in this game, you need to have the code wheel that is part of the original game package. [+] > PEOF Wait until you are allowed to enter simulation mode. > ENTER SIMULATION MODE Enter the correct code. > SOUTHWEST > NORTHWEST > RECORD ON > LOOK Note you record a court in session. > RECORD OFF > SOUTHEAST > OPEN WALLET > READ LICENSE > SOUTH > WEST > UNLOCK DOOR WITH KEY > WEST > UNLOCK DOOR WITH KEY > RECORD ON > NORTH > LOOK Note you record visiting your home. > RECORD OFF > SOUTH > EAST > EAST > NORTH > WEST > WEST > SOUTH > RECORD ON > BUY MEAL Note you record eating a meal at a restaurant. > RECORD OFF > NORTH > EAST > EAST > NORTH > WEST > RECORD ON > TALK TO GOVERNMENT OFFICIAL Note you record talking to a government official. > RECORD OFF > EAST > NORTHEAST > NORTHEAST > BUY NEWSPAPER > RECORD ON > READ NEWSPAPER Note you record reading a newspaper. > RECORD OFF > EAST > NORTHWEST > RECORD ON > BUY TICKET > IN Note you record going to a movie. > RECORD OFF > SOUTHEAST > WEST > WEST > NORTH > RECORD ON > TALK TO ELDER Note you record talking to a church official. > RECORD OFF > SOUTH > EAST > DOWN Wait until a brown tubecar marked “University” arrives. > RECORD ON > ENTER BROWN TUBECAR Wait until the brown tubecar stops at the Skybus Terminal. > LEAVE BROWN TUBECAR Note you record riding a form of public transport. > RECORD OFF Wait until a red tubecar marked “Omni-Fabb Plant” arrives. > ENTER RED TUBECAR Wait until the red tubecar stops at the Omni-Fabb Plant. > LEAVE TUBECAR > UP > SOUTHEAST > SOUTH > RECORD ON > LOOK Note you record visiting a power plant. > RECORD OFF > ABORT > PEOF Wait until Perelman messages you. > SLEEP > ENTER COMMUNICATIONS MODE > PEOF > WAIT > PEOF Wait until Grimwold enters. > YES Respond to the cards, the anwers are not important. > ENTER SIMULATION MODE Enter the correct code. > 20 > UP > NORTHWEST > RECORD ON > WEST Note you record the raid on the Dorm. > RECORD OFF > EAST > RECORD ON > NORTH > LOOK AT SKYCOPTER Note you record the prayer meeting skycopter. > RECORD OFF > EAST > SOUTHWEST > RECORD ON > LOOK Note you record the Halley Museum. > RECORD OFF > NORTHEAST > EAST > RECORD ON > LOOK Note you record the Huang Hall. > RECORD OFF > NORTH > NORTH > RECORD ON > LOOK IN TANK Note you record the filthy aquarium. > RECORD OFF > SOUTH > EAST > EAST > EAST > BUY NEWSPAPER > RECORD ON > LOOK AT DISPENSER Note you record Rockie Times dispenser. > READ NEWSPAPER Note you record reading a newspaper. > RECORD OFF > EAST > NORTHWEST > RECORD ON > BUY TICKET > IN Note you record going to a movie. > RECORD OFF > SOUTHEAST > WEST > SOUTHEAST > RECORD ON > LOOK Note you record the Church of God’s Word. > READ PAMPHLET Note you record the history of the Church of God’s Word. > RECORD OFF > SOUTHWEST > SOUTHEAST > SOUTH > RECORD ON > LOOK Note you record the situation of the health care. > RECORD OFF > SOUTHWEST > RECORD ON > WAIT Note you record the BSF officers entering a van. > RECORD OFF > SOUTH > SOUTHWEST > RECORD ON > EAST Note you record the banning of the joybooths. > RECORD OFF > NORTHEAST > NORTH > EAST > EAST > RECORD ON > LOOK AT RIVER Note you record the situation of the river. > RECORD OFF > ABORT > PEOF Wait until Perelman arrives. > PERELMAN, LOOK AT RECORDINGS > SLEEP > ENTER COMMUNICATIONS MODE > PEOF > WAIT > ENTER SIMULATION MODE Enter the correct code. > 20 > UP > EAST > NORTHWEST > RECORD ON > LOOK Note you record a court in session. > RECORD OFF > SOUTHEAST > NORTH > WEST > RECORD ON > TALK TO GOVERNMENT OFFICIAL Note you record talking to a government official. > RECORD OFF > EAST > SOUTH > SOUTH > WEST > UNLOCK DOOR WITH KEY > WEST > UNLOCK DOOR WITH KEY > RECORD ON > NORTH > LOOK Note you record visiting your home. > LOOK OUT WINDOW Note you record the situation of the forest. > WAIT Note you record the raid on your apartment. > RECORD OFF > COMFORT JILL > CLEAN APARTMENT > OPEN DOOR > SOUTH > EAST > EAST > EAST > EAST > SOUTH > SOUTHEAST > NORTH > RECORD ON > LOOK Note you record the soup kitchen. > RECORD OFF > SOUTH > SOUTHEAST > SOUTH > RECORD ON > LOOK Note you record visiting a power plant. > RECORD OFF > NORTH > NORTHEAST > RECORD ON > LOOK Note you record the situation of employment. > RECORD OFF > SOUTHWEST > NORTHWEST > SOUTHWEST > SOUTHWEST > SOUTHWEST > RECORD ON > LOOK Note you record the city dump. > RECORD OFF > NORTHEAST > NORTHEAST > NORTHEAST > DOWN Wait until a red tubecar arrives. > RECORD ON > ENTER TUBECAR > WAIT Note you record riding a form of public transport. > RECORD OFF Wait until the red tubecar stops at Rockvil Stadium. > LEAVE TUBECAR > UP > NORTHEAST > NORTHEAST > NORTH > RECORD ON > LOOK Note you record the situation of the Rockvil Reformatory. > RECORD OFF Wait until 8:50. > RECORD ON Wait until you record the curfew. > RECORD OFF > ABORT > PEOF Wait until Perelman arrives. > PERELMAN, LOOK AT RECORDINGS > SLEEP > ENTER COMMUNICATIONS MODE > PEOF > WAIT > ENTER SIMULATION MODE Enter the correct code. > 30 > RECORD ON > LOOK Note you record the disastrous fire at Southway and River. > LOOK AT SKY Note you record the smoggy sky. > EAST Note you record Heiman World. > RECORD OFF > SOUTHWEST > SOUTHEAST > SOUTHWEST > SOUTHWEST > SOUTHWEST > RECORD ON > LOOK Note you record the city dump. > RECORD OFF > NORTHEAST > NORTHEAST > NORTHEAST > SOUTH > RECORD ON > LOOK Note you record the apartment slum. > RECORD OFF > EAST > SOUTH > RECORD ON > LOOK Note you record visiting a power plant. > RECORD OFF > NORTH > NORTHEAST > RECORD ON > LOOK Note you record the situation of employment. > RECORD OFF > NORTHWEST > EAST > EAST > NORTHEAST > NORTHWEST > NORTHEAST > SOUTHEAST > YES > OPEN WALLET > RECORD ON > ORDER MEAL > GIVE CREDIT CARD TO MAITRE D’ > LOOK > WAIT Note you record the situation at The Coachman. > RECORD OFF > NORTHWEST > RECORD ON > LOOK AT RIVER Note you record the situation of the river. > SOUTHWEST Note you record the situation at Foodville. > RECORD OFF > NORTHEAST > WEST > NORTH > RECORD ON > LOOK Note you record the defacing of St. Michael’s church. > RECORD OFF > SOUTH > WEST > RECORD ON > SOUTHWEST Note you record the rough security guard. > NORTHEAST Note you record the situation at the Health Center. > RECORD OFF > NORTH > NORTHWEST > NORTHEAST > RECORD ON > READ PAMPHLET Note you record the rise of Church of God’s Word. > RECORD OFF > NORTHWEST > RECORD ON > EAST Note you record the police brutality. > LOOK Note you record the situation of the museum. > RECORD OFF > NORTHWEST > RECORD ON > BUY TICKET > IN Note you record going to a movie. > RECORD OFF > EAST > NORTH > NORTH > RECORD ON > WEST > WAIT Note you record the near-accident. > RECORD OFF > EAST > NORTHEAST > NORTH > RECORD ON > LOOK Note you record the security in the Airport Terminal. > READ SIGN Note you record the strip-search requirement. > RECORD OFF > ABORT > PEOF Wait until Perelman arrives. > PERELMAN, LOOK AT RECORDINGS > SLEEP > ENTER COMMUNICATIONS MODE > PEOF > WAIT > ENTER SIMULATION MODE Enter the correct code. > 30 > WEST > WEST > WEST > RECORD ON > LOOK Note you record the vandalism at the apartments. > RECORD OFF > UNLOCK DOOR WITH KEY > WEST > UNLOCK DOOR WITH KEY > NORTH > RECORD ON > LOOK AT WINDOW Note you record the window is etched by pollution. > LOOK THROUGH WINDOW Note you record the situation of the forest. > EAST > DRINK WATER Note you record the water tastes rusty. > WEST > WAIT Note you record Mitchell joined the Church of God’s Word cult. > WAIT Note you record the BSF raid on your apartment. > RECORD OFF > OPEN DOOR > SOUTH > EAST > EAST > NORTH > SOUTHEAST > RECORD ON > LOOK Note you record the situation at the postal service. > RECORD OFF > NORTHWEST > NORTHWEST > RECORD ON > LOOK Note you record attending a court. > RECORD OFF > SOUTHEAST > NORTHEAST > RECORD ON > LOOK Note you record the situation at Kennedy Park. > RECORD OFF > SOUTHEAST > SOUTHWEST > RECORD ON > LOOK Note you record the situation at the Hospital. > RECORD OFF > NORTHEAST > NORTH > RECORD ON > LOOK Note you record the situation at Main and Kennedy. > RECORD OFF > NORTH > WEST > RECORD ON > LOOK Note you record the situation at Huang Hall. > WEST > LOOK Note you record the Halley Museum is closed. > NORTHEAST > LOOK Note you record the situation at Halley Park East. > WEST Note you record the situation at Halley Park West. > WEST > WAIT Note you record the children torturing animals at the zoo. > NORTH Note you record the Church youth harassing a Jew. > RECORD OFF > EAST > SOUTHEAST > RECORD ON > LOOK IN TANK Note you record the situation at Aquarium. > RECORD OFF > NORTHWEST > NORTHEAST > RECORD ON > LOOK Note you record the situation at Burgerworld. > RECORD OFF > SOUTHWEST > EAST > NORTHWEST > RECORD ON > LOOK Note you record the situation at the Bank. > RECORD OFF > SOUTHEAST > NORTH > SOUTHEAST > RECORD ON > LOOK Note you record the Church School. > RECORD OFF > NORTHWEST > RECORD ON > SOUTHWEST Note you record the Church children’s behaviour. > RECORD OFF > NORTHWEST > WEST > WEST > RECORD ON > LOOK Note you record the situation at Rockvil Stadium. > RECORD OFF > NORTHEAST > NORTHEAST > RECORD ON > LOOK Note you record the situation at the Water Tower. > NORTH > LOOK Note you record the death penalty extends to most crimes. > RECORD OFF > SOUTH > SOUTHWEST > SOUTHWEST > DOWN Wait until a tubecar arrives. > RECORD ON > ENTER TUBECAR > LOOK > WAIT Note you record riding a form of public transport. > RECORD OFF > ABORT > PEOF Wait until Perelman arrives. > PERELMAN, LOOK AT RECORDINGS > SLEEP > ENTER COMMUNICATIONS MODE > PEOF > WAIT > ENTER SIMULATION MODE Enter the correct code. > 40 > WEST > NORTH > RECORD ON > LOOK Note you record the disappearance of the protestant church. > RECORD OFF > SOUTH > EAST > SOUTHWEST > RECORD ON > WAIT Note you record the abuse of a beggar. > RECORD OFF > SOUTH > RECORD ON > LOOK Note you record the situation at Main and Kennedy. > NORTHEAST Note you record the guards have become abusive. > RECORD OFF > NORTH > WEST > RECORD ON > LOOK Note you record the activity at Huang Hall. > RECORD OFF > EAST > NORTH > RECORD ON > LOOK Note you record the situation at the former Halley Park. > WEST Note you record the situation at the estates over Halley Park. > RECORD OFF > NORTH > NORTHWEST > RECORD ON > LOOK Note you record the situation at the Bank. > RECORD OFF > SOUTHEAST > WEST > SOUTHEAST > RECORD ON > SMELL Note you record the situation at the Aquarium. > RECORD OFF > NORTHWEST > NORTHEAST > RECORD ON > LOOK Note you record the situation at the bar which used to be Burgerworld. > RECORD OFF > SOUTHWEST > WEST > SOUTH > RECORD ON > LOOK Note you record the situation at the Zoo. > READ BANNER Note you record the situation at the Zoo. > RECORD OFF > NORTH > NORTH > NORTH > RECORD ON > LOOK Note you record the situation at Rockvil Stadium. > RECORD OFF > NORTHEAST > NORTHEAST > RECORD ON > LOOK Note you record the situation at the Water Tower. > NORTH Note you record the situation at the Reformatory. > RECORD OFF > SOUTH > SOUTHWEST > SOUTHWEST > EAST > EAST > RECORD ON > SOUTHEAST > WAIT Note you record being stoned to death. > PEOF Wait until Perelman arrives. > PERELMAN, LOOK AT RECORDINGS > SLEEP > ENTER COMMUNICATIONS MODE > PEOF > WAIT > ENTER SIMULATION MODE Enter the correct code. > 40 > WEST > WEST > SOUTH > WEST > WEST > WEST > SOUTH > RECORD ON > LOOK Note you record the University has been closed. > RECORD OFF > SOUTH > WEST > RECORD ON > LOOK Note you record the hostile situation against foreigners. > RECORD OFF > EAST > EAST > NORTHWEST > RECORD ON > LOOK Note you record the justice system. > RECORD OFF > SOUTHEAST > NORTH > RECORD ON > LOOK Note you record the situation of Rockvil Centre. > SOUTHEAST > N Note you record the situation at Dunbar’s. > RECORD OFF > SOUTH > EAST > SOUTHWEST > RECORD ON > LOOK Note you record the situation at the Hospital. > RECORD OFF > SOUTHWEST > SOUTHWEST > NORTHWEST > RECORD ON > READ LIST Note you record the list of banned books. > RECORD OFF > SOUTHEAST > WEST > UNLOCK DOOR WITH KEY > WEST > UNLOCK DOOR WITH KEY > RECORD ON > NORTH Note you record visiting home. > NORTH > EAST > TAKE SHOWER Note you record the failing of hot water. > WEST > SOUTH > LOOK THROUGH WINDOW Note you record the pollution. > WAIT Note you record the arrestation of Jill. > WAIT Note you record the BSF raid on your apartment. > RECORD OFF > SOUTH > EAST > EAST > EAST > RECORD ON > EAST Leave and return until you record the shooting of an old woman by Churchpolicemen. > RECORD OFF > WEST > WEST > SOUTHWEST > NORTHWEST > RECORD ON > LOOK Note you record the situation of the Firehouse. > RECORD OFF > SOUTHEAST > NORTHEAST > OPEN WALLET > LOOK AT RATION CARD > RECORD ON > LOOK Note you record the situation of Foodville. Make sure today is your ration day. > SOUTH > GIVE RATION CARD TO CLERK > LOOK AT FOOD Note you record the food rations. > GIVE RATION CARD TO CLERK Wait until you are executed. Note you record the execution. > PEOF Wait until Perelman arrives. > PERELMAN, LOOK AT RECORDINGS > SLEEP > ENTER COMMUNICATIONS MODE > PEOF > WAIT > ENTER SIMULATION MODE Enter the correct code. > 40 > NORTH > NORTH > SOUTHWEST > RECORD ON > LOOK Note you record the state of Wells Theatre. > RECORD OFF > NORTHEAST > EAST > RECORD ON > SOUTH Note you record the Symphony Hall is closed. > RECORD OFF > NORTHEAST > RECORD ON > NORTH > WAIT Note you record execution by the BSF guard. > RECORD OFF > SOUTH > SOUTHWEST > WEST > SOUTH > SOUTH > EAST > NORTHWEST > RECORD ON > LOOK Note you record the state of the cinema. > BUY TICKET > IN Note you record going to a movie. > RECORD OFF > EAST > RECORD ON > EAST Note you record Riverside Park is restricted. > RECORD OFF > SOUTH > WEST > SOUTHEAST > RECORD ON > READ PAMPHLET Note you record the power of the Church of God’s Word. > RECORD OFF > SOUTHWEST > EAST > EAST > RECORD ON > LOOK Note you record the defacing of graves. > SOUTHWEST > WAIT Note you record the police brutality. > RECORD OFF > EAST > RECORD ON > LOOK AT RIVER Note you record the situation of the river. > SOUTHEAST Note you record you are removed from The Coachman. > EAST Note you record the ignored river fires. > RECORD OFF > WEST > LOOK Make sure today is not your ration day. > OPEN WALLET > SOUTHWEST > RECORD ON > GIVE RATION CARD TO CLERK Note you record the abusive denying of food. > SOUTH > RECORD ON > EAST Note you record the closed bookstore. > RECORD OFF > SOUTHEAST > SOUTHWEST > WEST > WEST > SOUTHEAST > RECORD ON > LOOK Note you record the situation of the employment. > RECORD OFF > SOUTHWEST > SOUTH > RECORD ON > LOOK Note you record the situation of the power plant. > RECORD OFF Wait until the sirens for curfew sound. > RECORD ON > WAIT Note you record the drunken police shooting violators of curfew. > PEOF Wait until Perelman arrives. > PERELMAN, LOOK AT RECORDINGS > SLEEP > ENTER COMMUNICATIONS MODE > PEOF > WAIT > ENTER SIMULATION MODE Enter the correct code. > 50 > RECORD ON > LOOK > READ SIGN Note you record the situation on Main and Wicker. > SOUTH Note you record the tribal humans. > ENTER SIMULATION MODE Enter the correct code. > 50 > RECORD ON > NORTH Note you record the savage. > SOUTHWEST Note you record the state of Foodville. > EAT MOLD Note you record your findings on the mold. > NORTHEAST > SOUTHEAST Note you record the state of The Coachman. > NORTHWEST > EAST Note you record the state of Main Street Bridge. > LOOK AT SACK Note you record your findings on the sack. > EAST Note you record the savage dogs. > PEOF Wait until Perelman arrives. > PERELMAN, LOOK AT RECORDINGS > SLEEP > ENTER COMMUNICATIONS MODE > PEOF > WAIT > PEOF Wait until Richard Ryder arrives. > RECORD ON Wait until Perelman is escorted away. > RECORD OFF > RCRO Wait until the skyvan arrives. > ENTER INTERFACE MODE > Y > HVAC CONTROLLER, TURN OFF VENTILATION IN DELTA SECTOR > ENTER COMMUNICATIONS MODE > MACO Wait until the zeeron fumes overtake the saboteurs. > ENTER INTERFACE MODE > Y > LIST PORTS Repeat until the WNN Feeder is an active port. > WNN FEEDER, TRANSMIT RECORD BUFFER > ENTER COMMUNICATIONS MODE > WNNF Wait until Perelman contacts you. > ENTER SIMULATION MODE > NORTH > READ NEWSPAPER > SOUTH > SOUTH Wait until you reach the airport.

The Search For Princess Alandria

> CLIMB TREE > TAKE CRUCIFIX > DOWN > EAST > TAKE STONE > SOUTH > KILL SNAKE WITH STONE > DROP STONE > TAKE DEAD SNAKE > NORTH > NORTH > PUSH RED CIRCLE > PUSH BLUE SQUARE > NORTH > WEST Wait until the pastor arrives. > TELL PASTOR > EAST > OPEN KNAPSACK > TAKE MATCHES > PUT CRUCIFIX IN KNAPSACK > LIGHT TORCH > NORTH > NORTH > TAKE STALACTITE > SOUTH > SOUTH > EXTINGUISH TORCH > EAST > EAST > DROP DEAD SNAKE > NORTH > TAKE SHOVEL > SOUTH > WEST > WEST > DOWN > TAKE HAMMER > UP > SOUTH > SOUTH > SOUTH > WEST > SOUTH > DIG > DIG > DIG > LIGHT TORCH > DIG > DROP SHOVEL > NORTH > NORTH > KILL KING WITH STALACTITE Note the ruby ring. > DROP STALACTITE > TAKE RUBY RING > PUT RUBY RING IN KNAPSACK > SIT THRONE > PUSH BUTTON Note the gold amulet. > TAKE GOLD AMULET > PUT AMULET IN KNAPSACK > TOUCH MIRROR > KILL TROLL WITH HAMMER > EAST > TAKE KEY > WEST > WEST > WEST > SOUTH > SOUTH > SOUTH > EAST > EXTINGUISH TORCH > PUT MATCHES IN KNAPSACK > PUT TORCH IN KNAPSACK > PUT KEY IN KNAPSACK > CLOSE KNAPSACK > JUMP > SOUTH > CUT TREES WITH AXE > DROP AXE > TAKE LOGS > NORTH > NORTH Choose to be resurrected. > EAST > NORTH > NORTH > NORTH > EAST > EAST > DROP LOGS > SOUTH > TAKE OARS > NORTH > OPEN KNAPSACK > MAKE BOAT > TAKE DEAD SNAKE > LAUNCH RAFT > FEED ALLIGATOR > NORTH > TAKE KEY > UNLOCK DOOR > DROP KEY > TAKE TORCH > TAKE MATCHES > LIGHT TORCH > NORTH Note princess Alandria > TAKE PRINCESS > SOUTH > SOUTH > LAUNCH RAFT > WEST > WEST > SOUTH > SOUTH > SOUTH > WEST > KISS PRINCESS

Mysterious Adventures 11: Waxworks

> DROP PAPER > INSERT COIN > LOOK SEAT > TAKE KEY > NORTH > LOOK TOILET > TAKE JACKET > LOOK JACKET > LOOK JACKET > DROP JACKET > TAKE PISTOL > TAKE BULLETS > LOAD PISTOL > GO GRID > LIGHT TORCH > NORTH > WEST > LOOK TRAP > TAKE CHEESE > WEST > SOUTH > UNLIGHT TORCH > DROP KEY > SOUTH > UP > WEST > SAY 46 > EAST > NORTH > SAY 1953 > SOUTH > DOWN > WEST > WEST > SOUTH > SOUTH > TAKE AQUALUNG > WEST > WEAR AQUALUNG > GO AIRLOCK > SWIM > WEST > DOWN > NORTH > LOOK JUNK > LOOK JUNK > TAKE LAMP > RUB LAMP > DOWN > DROP PISTOL > DROP CHEESE > UP > UP > DOWN > TAKE BEAM > RUB LAMP > DROP BEAM > RUB LAMP > WEST > WEST > SOUTH > SOUTH > WEST > GO AIRLOCK > SWIM > WEST > DOWN > RUB LAMP > TAKE BEAM > RUB LAMP > FIX TRAPDOOR > NORTH > TAKE CROWBAR > RUB LAMP > DOWN > DROP AQUALUNG > TAKE CHEESE > UP > TAKE KEY > DOWN > WAIT > LIGHT TORCH > DROP CHEESE > TAKE ROPE > TIE ROPE > TAKE CHEESE > GO ROPE > DROP CROWBAR > GO TUNNEL > GIVE CHEESE > LOOK ALTAR > TAKE TALISMAN > UP > NORTH > GO DOOR > LOOK JEWELLRY > DROP MATCHES > TAKE CASKET > OPEN CASKET > DROP CASKET > DROP KEY > TAKE LEAVES > TAKE MATCHES > RUB LAMP > DOWN > DROP LAMP > MOVE FAWKES > TAKE BARREL > TAKE PISTOL > WAIT > GO ROPE > EAST > FIRE PISTOL > GO DOOR > LIGHT MATCH > LIGHT FUSE > DROP BARREL > WEST > WEST > TAKE CROWBAR > EAST > GO DOOR > GO PASSAGE > OPEN SARCOPHAGUS > WEAR TALISMAN > GIVE LEAVES > WEAR MASK

Mysterious Adventures 10: Ten Little Indians

> WAIT > WAIT > EAST > DOWN > TAKE SPANNER > UP > EAST > LOOK TABLE > TAKE MATCHES > NORTH > NORTH > DROP MATCHES > EAST > EAST > LOOK MUD > TAKE BRASS > WEST > SOUTH > LOOK CRATES > LOOK CRATES > TAKE CANDLE > TAKE ROPE > NORTH > STAMP FOOT > SWIM > DIVE > TAKE VIOLET > SWIM > NORTH > WEST > NORTH > WEST > WEST > GO GATE > UP > TIE ROPE > DOWN > EAST > NORTH > EAST > TAKE MATCHES > WEST > WEST > GO GATE > UP > CLIMB ROPE > WEST > UNLOCK DOOR > DROP BRASS > GO DOOR > LOOK SUIT > PULL ARM > UNBOLT SUIT Note the spanner is used. > DROP SPANNER > TAKE GREY > DROP CANDLE > DROP MATCHES > GO STAIRS > UP > WEST > LOOK BED > TAKE PAPER > READ PAPER Note the safe combination. > DROP PAPER > EAST > EAST > GO WINDOW > DOWN > EAST > TAKE CHISEL > WEST > CLIMB FOUNTAIN > TAKE PINK > DOWN > UP > CLIMB BALUSTRADE > JUMP > EAST > SOUTH > TAKE WHITE > SOUTH > JUMP > EAST > EAST > WEST > WEST > GO DOOR > SOUTH > EAST > DROP CHISEL > LOOK PLANTS > TAKE GREEN > WEST > SOUTH > WEST > NORTH > DROP PINK > DROP GREY > DROP WHITE > DROP GREEN > DROP VIOLET > SOUTH > EAST > NORTH > EAST > TAKE CHISEL > SOUTH > TAKE HAMMER > NORTH > WEST > NORTH > TAKE CANDLE > TAKE MATCHES > WEST > SOUTH > SMASH TILES > DROP HAMMER > DROP CHISEL > LIGHT CANDLE > GO HOLE > TAKE RED > UP > NORTH > EAST > GO STAIRS > UP > NORTH > EAST > GO OPENING > DOWN > TAKE TROWEL > SOUTH > TAKE SILVER > EAST > UP > UP > UNLIGHT CANDLE > DROP CANDLE > DROP MATCHES > WEST > SOUTH > EAST > EAST > TAKE BLUE > WEST > WEST > DOWN > DOWN > EAST > EAST > CLIMB ROPE > DOWN > EAST > NORTH > EAST > EAST > EAST > DIG MUD > WITH TROWEL > TAKE BLACK > NORTH > DROP TROWEL > GO STATION > SOUTH > OPEN SAFE > 1983 > LOOK SAFE > TAKE YELLOW > NORTH > NORTH > NORTH > WEST > WEST > GO GATE > UP > CLIMB ROPE > WEST > GO DOOR > SOUTH > SOUTH > WEST > NORTH > DROP RED > DROP BLUE > DROP BLACK > DROP YELLOW > DROP SILVER > SOUTH > EAST > LOOK SAFE > TAKE GOLDEN

Mysterious Adventures 9: Perseus and Andromeda

> NORTH > LOOK KING > SOUTH > SOUTH > SOUTH > TAKE SACK > NORTH > WEST > WEST > TAKE WATER > EAST > EAST > EAST > SOUTH > GIVE WATER > DROP SACK > TAKE DISCUS > NORTH > EAST > GO DAIS > PRAY Note that helping the beggar helped. > TAKE SHIELD > SOUTH > WEST > WEST > WEST > GO TEMPLE > PRAY > TAKE SANDALS > SOUTH > WEST > GO CAVE > LOOK STATUE > THROW DISCUS > AT STATUE > TAKE HELMET > EAST > EAST > GO TEMPLE > WEAR SANDALS > GO PEDESTAL > WAIT > FLY NORTH > FLY DOWN > DOWN > WEST > LOOK BUSH > TAKE BERRIES > EAST > GIVE BERRIES > EAST > WAIT > TAKE FRUIT > FLY DOWN > WEST > GIVE FRUIT > TAKE SWORD > GO PEDESTAL > WAIT > FLY EAST > FLY DOWN > DOWN > REMOVE SANDALS > DROP SANDALS > SOUTH > TAKE TORCH > NORTH > NORTH > EAST > WEST > GO CAVE > TAKE NET > EAST > SOUTH > SOUTH > WEST > CLIMB TEMPLE > SPREAD NET > DOWN > WEST > TAKE HALTER > EAST > EAST > NORTH > NORTH > EAST > WEAR HELMET > TAKE EYE > GIVE EYE > LIGHT TORCH > GO CRACK > NORTH > EAST > LOOK SHIELD > WAIT Note you see Medusa’s reflection. > CUT MEDUSA > SOUTH > TAKE HEAD > FIT HALTER > GO PEGASUS > RIDE PEGASUS > SOUTH > SHOW HEAD > CUT CHAIN

Mysterious Adventures 8: The Wizard of Akyrz

> WEST > TAKE SPECTACLES > EAST > EAST > TAKE PAINTING > TAKE CHAIN > DROP PAINTING > FIT CHAIN > NORTH > WEST > UP > TAKE RUG > DOWN > LOOK STAIRCASE > LOOK TAPESTRY > TAKE SWORD > EAST > EAST > GO CHEST > TAKE SHOVEL > EAST > CLIMB TREE > LOOK NEST > TAKE ORB > DOWN > SOUTH > WEAR SPECTACLES > SOUTH > KILL GOBLIN > TAKE KEY > WEST > NORTH > DIG > DIG > TAKE SCEPTRE > SAY RAVEN > DROP SCEPTRE > DROP ORB > SAY RAVEN > GO TUNNEL > SOUTH > SOUTH > DIG > DROP SHOVEL > TAKE CROWN > SAY RAVEN > DROP CROWN > SAY RAVEN > SOUTH > WEST > REMOVE SPECTACLES > JUMP > TAKE CHICKEN > SOUTH > GO BRIDGE > DROP CHICKEN > GO BRIDGE > TAKE CORN > GO BRIDGE > DROP CORN > TAKE CHICKEN > GO BRIDGE > DROP CHICKEN > TAKE FOX > GO BRIDGE > DROP FOX > GO BRIDGE > TAKE CHICKEN > GO BRIDGE > PUSH ROCK > TAKE CORN > GO PATH > DROP CHICKEN > GO HOUSE > FEED CHICKENS > LOOK NEST > TAKE ROD > UNLOCK TRAPDOOR > DROP KEY > NORTH > NORTH > TAKE FOX > CONCEAL FOX > GO PATH > GO HOUSE > GO TRAPDOOR > EAST > DROP FOX > FOLLOW FOX > WAVE WAND > WEAR SPECTACLES > EAST > TAKE BOOK > READ PAPER > HIDE PAPER > NORTH > FIT ROD > KILL TROLL > GO DOOR > GIVE BOOK > TAKE PRINCESS > SAY RAVEN > DROP PRINCESS > SCORE

Mysterious Adventures 7: Feasibility Experiment

> WEST > NORTH > NORTH > WEST > EXAMINE CREVICE > TAKE FLINT > EAST > NORTH > NORTH > NORTH > EXAMINE TREE > TAKE BLOCK > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > EAST > EAST > DOWN > TAKE SWORD > NORTH > TAKE RUBY > EAST > NORTH > EAST > EAST > SOUTH > EAST > EAST > DROP RUBY > SOUTH > EAST > EAST > DROP FLINT > DROP BLOCK > EAST > NORTH > PUSH 2 > EAST > NORTH > TAKE SHOVEL > SOUTH > WEST > PUSH 1 > SOUTH > WEST > WEST > WEST > SOUTH > DIG > WITH SHOVEL > MOVE SLAB > GO STEPS > DOWN > WEST > TAKE GAUNTLETS > EAST > UP > UP > NORTH > NORTH > EAST > TAKE ROPE > WEST > WEST > WEST > NORTH > WEST > NORTH > KILL GLADIATOR Note the guard was killed by the sword. > DROP SWORD > DIG > WITH SHOVEL > TAKE BLACK > SOUTH > WEST > SOUTH > SOUTH > SOUTH > UP > WEST > WEST > NORTH > NORTH > NORTH > NORTH > NORTH > TIE ROPE > TO TREE > CLIMB ROPE > NORTH > EXAMINE SKELETON > TAKE AMULET > WEST > CLIMB ROPE > SOUTH > SOUTH > SOUTH > DIG > WITH SHOVEL > DIG > WITH SHOVEL > DROP SHOVEL > TAKE KEY > SOUTH > EXAMINE ROCKS > TAKE DAGGER > SOUTH > UNLOCK DOOR > DROP KEY > GO DOOR > TAKE CAN > EAST > WEAR GAUNTLETS > TAKE BRAZIER Note the iron gauntlets keep from burning you. > EAST > EAST > DOWN > NORTH > EAST > NORTH > EAST > EAST > SOUTH > EAST > EAST > NORTH > GO CAVE > DROP BRAZIER > WAIT > TAKE BRAZIER > GO TUNNEL > DROP BRAZIER > WAIT > DROP GAUNTLETS > TAKE STRIP > SOUTH > SOUTH > SOUTH > SOUTH > EAST > EAST > SOUTH > TAKE LAMP > FIX LAMP > FILL LAMP > DROP CAN > NORTH > TAKE BLOCK > TAKE FLINT > LIGHT LAMP Note the metal block and the flint light the lamp. > DROP FLINT > DROP BLOCK > EAST > NORTH > PUSH 4 > EAST > EAST > KILL GUARD Note the guard was killed by the dagger. > EXAMINE CABINET > TAKE DIAMOND > WEST > WEST > PUSH 5 > EAST > UNLOCK DOOR > DROP BLACK > GO DOOR > TAKE SPEAR > WEST > WEST > PUSH 1 > DROP LAMP > SOUTH > WEST > WEST > WEST > SOUTH > GO STEPS > DOWN > WEST > PRAY Note the prayer with the red diamond and the amulet worked. > TAKE SCIMITAR > EAST > UP > UP > NORTH > NORTH > TAKE RUBY > NORTH > GO CAVE > GO TUNNEL > WEST > DROP RUBY > DROP AMULET > DROP DAGGER > DROP DIAMOND > EAST > SOUTH > SOUTH > SOUTH > WEST > WEST > NORTH > WEST > WEST > SOUTH > EAST > TAKE SHIELD > WEST > WEST Note the shield protects against the lion. > KILL LION Note the lion was killed by the scimitar. > DROP SHIELD > NORTH > UP > EXAMINE EMPEROR > TAKE IXION > DOWN > SOUTH > SOUTH > SOUTH > UP > GO WINDOW > TAKE STATUETTE > SOUTH > EAST > SOUTH > SOUTH > UP > WEST > WEST > NORTH > NORTH > TAKE EMERALDS > NORTH > NORTH > NORTH > CLIMB ROPE > NORTH > NORTH > EAST > KILL DRAGON Note the dragon was killed by the spear and the ixion shield. > TAKE CHALICE > SOUTH > SOUTH > WEST > CLIMB ROPE > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > EAST > EAST > DOWN > NORTH > EAST > NORTH > EAST > EAST > SOUTH > EAST > EAST > NORTH > GO CAVE > GO TUNNEL > WEST > DROP IXION > DROP SPEAR > DROP CHALICE > DROP EMERALDS > DROP SCIMITAR > DROP STATUETTE > SCORE

Mysterious Adventures 6: Circus

> SOUTH > GO ROAD > SOUTH > SOUTH > OPEN TRUNK > TAKE SPANNER > TAKE FLASHLIGHT > DROP PENKNIFE > NORTH > NORTH > GO FIELD > NORTH > GO TENT > LIGHT FLASHLIGHT > NORTH > WEST > LOOK FREEZER > TAKE FISH > EAST > SOUTH > EAST > EAST > SWIM > FEED SEA-LION > TAKE SNORKEL > WEST > WEST > LEAVE TENT > EAST > SYPHON FUEL Note the snorkel helps. > DROP SNORKEL > WEST > GO TENT > WEST > WEST > GO CLOSET > TAKE WHIP > SOUTH > EAST > EAST > NORTH > EAST > EAST > GO CAGE > CRACK WHIP > GO TRAPDOOR > SOUTH > LOOK PANEL > PUSH BUTTON > GO HATCH > WEST > TAKE BLUEPRINT > READ BLUEPRINT > EAST > SHORT TERMINAL > NORTH > NORTH > UP > WEST > WEST > WEST > SOUTH > LEAVE TENT > SOUTH > GO ROAD > SOUTH > SOUTH > FILL TANK > NORTH > GO CAR > DRIVE CAR

Mysterious Adventures 5: Escape from Pulsar 7

> DROP WATCH > MOVE COUCH > TAKE ROD > SOUTH > CLOSE DOOR > GO BUNK > MOVE PILLOW > TAKE BOARD > DOWN > NORTH > WEST > GO BUNK > GO VENT > NORTH > EAST > GO CONSOLE > INSERT BOARD > NORTH > EXAMINE CONSOLE > PUSH WHITE > NORTH > NORTH > EAST > EAST > EAST > GO LATHE > EXAMINE COMPARTMENT > TAKE BLADE > NORTH > DOWN > TURN ROD > SOUTH > DOWN > TAKE WOOD > REPAIR SCREWDRIVER > TAKE HAMMER > UP > TAKE TIN > EAST > SOUTH > WEST > WEST > SMASH LOCKER > WITH HAMMER > EXAMINE LOCKER > TAKE SUIT > EAST > NORTH > EAST > NORTH > WEST > NORTH > EAST > UP > SEARCH WRECKAGE > GO BUNK > EXAMINE CEILING > REMOVE GRILL > JUMP > DROP HAMMER > TAKE CABLE > WEST > NORTH > GO CRATE > TAKE SQUARE > WEST > SOUTH > EAST > DOWN > DOWN > NORTH > UP > NORTH > NORTH > EAST > EAST > EAST > FIX LATHE > TURN SQUARE > TAKE ROUND > DOWN > NORTH > WEST > NORTH > UP > NORTH > NORTH > EAST > GO BUNK > EXAMINE BUNK > TAKE TABLETS > DOWN > WEST > WEST > FIX OVEN > TAKE BOTTLE > EMPTY BOTTLE > GO LARDER > MIX CAKE > NORTH > BAKE CAKE > EAST > EAST > EAST > EAST > DOWN > NORTH > WEST > UP > GIVE CAKE > TAKE BOOTS > DOWN > NORTH > UP > NORTH > NORTH > EAST > GO BUNK > EXAMINE CEILING > REMOVE PANEL Note the screwdriver helps. > JUMP > UP > WEAR SUIT > WEAR BOOTS > PUSH RED > GO DOOR > GO HATCH > PULL LEVER > GO SHUTTLE > PUSH YELLOW

Mysterious Adventures 4: Arrow of Death, Part 2

> EAST > EAST > NORTH > NORTH > DROP ARROWHEAD > DROP FEATHERS > DROP BRANCH > SOUTH > SOUTH > WEST > NORTH > TAKE SHRUB > SOUTH > SOUTH > DIG > TAKE FLINT > NORTH > WEST > NORTH > NORTH > JUMP > GO BRIDGE > NORTH > TAKE WEED > SOUTH > SOUTH > DOWN > TAKE HELMET > WEAR HELMET > GO CREVICE > TAKE LAMP > NORTH > UP > GO BRIDGE > HOLD ROPES > CUT ROPES > TAKE ROPE > LIGHT LAMP > GO ARCHWAY > NORTH > NORTH > UP > LOOK WARRIOR > TAKE UNIFORM > WEAR UNIFORM > DOWN > DOWN > EAT WEED > TURN WHEEL > UP > UP > TAKE KITE > WEST > JUMP > SOUTH > SOUTH > EAST > EAST > NORTH > NORTH > REMOVE UNIFORM > REMOVE HELMET > DROP UNIFORM > DROP HELMET > DROP KITE > TAKE ARROWHEAD > TAKE FEATHERS > TAKE BRANCH > GO MUD > LOOK MUD > PULL LEVER > GO OPENING > EAST > NORTH > KILL ANIMAL > DROP SWORD > TAKE KEY > SOUTH > EAST > SOUTH > UP > UNBOLT DOOR > GO DOOR > WEST > UP > SOUTH > SOUTH > EAST > EAST > UNLOCK DOOR > DROP KEY > GO DOOR > TAKE BREAD > NORTH > WEST > SOUTH > NORTH > NORTH > DOWN > EAST > GO DOOR > DOWN > NORTH > NORTH > FEED MULE > SOUTH > WEST > WEST > DOWN > TIE ROPE > TO GRATING > TIE ROPE > TO MULE > PULL MULE > GO HOLE > GIVE WEED > TO ARNID > MAKE ARROW > UP > UP > EAST > EAST > SOUTH > SOUTH > LOOK TAPESTRY > PUSH BUTTON > LOOK ALTAR > LIGHT CANDLE > PRAY > GO FLAME > SOUTH > SOUTH > EAST > GO HUT > TAKE PIPE > TAKE TOBACCO > FILL PIPE > NORTH > WEST > SOUTH > GO BOAT > TAKE OARS > ROW BOAT > LIGHT PIPE > SMOKE PIPE > SMOKE PIPE > SOUTH > SOUTH > WEST > GO CAVE > NORTH > LOOK CAIRN > TAKE STONE > RUB STONE > GIVE STONE > TAKE BOW > SOUTH > DROP OARS > TAKE SHOVEL > DIG > TAKE DYNAMITE > EAST > TAKE ROCK > EAST > NORTH > NORTH > SMASH SKELETON > GO TRAIL > DIG > GO HOLE > EAST > DROP DYNAMITE > LIGHT FUSE > WEST > WAIT > EAST > GO HOLE > NORTH > UP > NORTH > LOOK ORGAN > PLAY MUSIC > SOUTH > GO CORRIDOR > NORTH > NORTH > SOUTH > LOOK SLITS > SHOOT XERDON

Mysterious Adventures 3: Arrow of Death, Part 1

> LOOK COURTYARD > TAKE ROPE > LOOK MESSENGER > TAKE AMULET > WEST > SOUTH > LOOK ZARDRA > EAST > LOOK KITCHEN > TAKE HOOK > TIE ROPE > TAKE HOOK > WEST > NORTH > WEST > TURN COAT > TURN COAT > TURN COAT > GO PASSAGE > TAKE SWORD > WEST > LOOK BED > CUT PILLOW > LOOK PURSE > TAKE COINS > TAKE ARMOUR > EAST > EAST > NORTH > GIVE COINS > TAKE ORB > WEST > WEST > HOOK ARMOUR > TAKE ROPE > GO LEDGE > PULL ROPE > DROP ROPE > TAKE ARMOUR > WEAR ARMOUR > RUB ORB > GO CAVE > RUB ORB > KILL SERPENT > KILL SERPENT > KILL SERPENT > REMOVE ARMOUR > DROP ARMOUR > TAKE ARROWHEAD > SOUTH > DOWN > EAST > EAST > EAST > WAIT Wait until you reach the cliff. > NORTH > GIVE AMULET > WAIT Wait until you reach the shore. > SOUTH > EAST > CUT CHAIN > SOUTH > SOUTH > UP > MOVE BOULDER Note the slave helps. > GO CAVE > READ SCROLL > NORTH > DOWN > WEST > TAKE TOADSTOOLS > EAST > NORTH > GO COOKHOUSE > DRUG CAULDRON > WEST > WEST > GO BUILDING Note the giants are drugged. > CLIMB LADDER > TAKE LOG > WEST > GO FLUME > WAIT Wait until the beach appears. > GO BEACH > UP > PLUCK FEATHERS > NORTH > NORTH > NORTH > NORTH > NORTH > GO HUT > LOOK DWARF > TAKE MEDALLION > SOUTH > NORTH > WEST > NORTH > LOOK DEBRIS > GO TRAPDOOR > READ PLAQUE > OPEN CHEST > DROP ORB > TAKE BOOK > UP > SOUTH > EAST > EAST > GO MARSH > EAST > NORTH > THROW MEDALLION > CUT BRANCH

Mysterious Adventures 2: The Time Machine

> NORTH > WEST > SOUTH > NORTH > TAKE GLOVES > WEAR GLOVES > WEST > BREAK WINDOW Note the gloves protect you from bleeding to death. > GO WINDOW > LOOK PAINTING > TAKE KEY > UNLOCK DRAWER > LOOK DRAWER > TAKE CROWBAR > EAST > UNLOCK DOOR > DROP KEY > GO DOOR > START TAPE > REMOVE GLOVES > DROP GLOVES > TAKE FLASHLIGHT > GO MACHINE > DROP FLASHLIGHT > PUSH FOR Repeat until you reach the sailing Brig. > LEAVE MACHINE > EAST > OPEN DOOR Note the crowbar helps. > GO DOOR > WEST > TAKE BEEF > TAKE BISCUIT > EAST > SOUTH > LOOK LOG > TAKE THREAD > NORTH > EAST > OPEN CHEST Note the crowbar helps. > TAKE HAMMER > WEST > UP > WEST > GO PORTAL > DROP CROWBAR > DROP BISCUITS > LEAVE MACHINE > NORTH > TAKE ROPE > TAKE SAIL > SOUTH > SOUTH > CLIMB RIGGING > LOOK POUCH > TAKE PRISM > DOWN > NORTH > GO PORTAL > FIT PRISM > DROP SAIL > DROP ROPE > DROP HAMMER > DROP THREAD > TAKE FLASHLIGHT > PUSH FOR Repeat until you reach the Sphinx. > LEAVE MACHINE > TAKE SHOVEL > PUSH STONE > LIGHT FLASHLIGHT > GO OPENING > TAKE ROCK > SOUTH > PULL LEVER > JAM LEVER Note the stone helps to jam the lever. > NORTH > NORTH > GO DOOR > CLIMB STATUE > TAKE PRISM > DOWN > FEED DOG > GO OPENING > SOUTH > GO PORTAL > FIT PRISM > DROP FLASHLIGHT > TAKE ROPE > TAKE SAIL > TAKE HAMMER > TAKE THREAD > TAKE BISCUITS > PUSH FOR Repeat until you reach the swamp. > NORTH > NORTH > EAST > FEED BRONTOSAURUS > GO CAUSEWAY > REPAIR BOAT Note the sail, rope, hammer and needle and thread help. > GO BOAT > DIG > TAKE PRISM > GO BOAT > WEST > WEST > SOUTH > SOUTH > GO PORTAL > FIT PRISM > TAKE CROWBAR > PUSH FOR Repeat until you reach the grassy plain. > LEVER PLATE Note the crowbar helps. > GO SHAFT > WEST > BREAK GENERATOR Note the hammer helps. > EAST > GO ARCHWAY > TAKE DOCTOR

Mysterious Adventures 1: The Golden Baton

> TAKE CLOAK > WEAR CLOAK > LOOK LEAVES > TAKE SWORD > SOUTH > CUT BRIARS > TAKE ROPE > NORTH > NORTH > WEST > THROW ROPE > CLIMB ROPE > LOOK HOLLOW > TAKE RING > RUB RING > DROP RING > TAKE KEY > DOWN > TAKE ROPE > EAST > NORTH > KILL WOLF > DROP SWORD > GO PATH > TAKE STAFF > NORTH > NORTH > NORTH > THROW MATCHES > SWIM > THROW ROPE > TAKE MATCHES > CLIMB ROPE > DOWN > GO ARCHWAY Note the knight allows you because of the cloak. > UNLOCK DOOR > DROP KEY > EAST > TAKE HELMET > WEAR HELMET > WEST > WEST > TAKE LAMP > LOOK STRAW > GO HOLE > LIGHT LAMP > DROP MATCHES > GO DOOR > SOUTH > READ STAFF > WAVE STAFF > SAY AKYRZ > DROP STAFF > TAKE QUARTZ > EAST > SHAKE QUARTZ > DROP QUARTZ > LOOK LIZARDMAN > TAKE KNIFE > WEST > NORTH > TAKE HAMMER > NORTH > TAKE MIRROR > SOUTH > WEST > UP > EAST > OPEN DOOR > HOLD MIRROR > GO DOOR Note the gorgon turns itself to stone. > DROP MIRROR > TAKE PARCHMENT > READ PARCHMENT > DROP PARCHMENT > SOUTH > EAST > TAKE HORN > WEST > SOUTH > UP > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > SOUTH > WEST > NORTH > GO CABIN > DOWN > SOUTH > SMASH PADLOCK > DROP HAMMER > GO DOOR > TAKE RAFT > NORTH > NORTH > NORTH > NORTH > DROP RAFT > SOUTH > UP > LOOK BARREL > TAKE SALT > DOWN > SOUTH > NORTH > DROP SALT > TAKE SLUGS > NORTH > NORTH > DROP SLUGS Note the crabs are harmless now. > TAKE RAFT > GO LAKE > BLOW HORN > THROW KNIFE > TAKE BATON

Adventure

Note that this game was (re-)released in different versions. This solution assumes you can carry up to 8 items. > NO > EAST > TAKE KEYS > TAKE LAMP > WEST > SOUTH > SOUTH > SOUTH > UNLOCK GRATE WITH KEYS > DOWN > WEST > TAKE CAGE > WEST > ON LAMP Note the magic word XYZZY. > TAKE ROD > WEST > WEST > DROP ROD > TAKE BIRD > TAKE ROD > WEST > DOWN In the cave, let the pirate appear once to steal a treasure. As soon as you find the axe: > TAKE AXE When you encounter a dwarf: > THROW AXE > TAKE AXE > WEST > WAVE ROD > DROP ROD > WEST Note the presence of the diamonds. > TAKE DIAMONDS > EAST > EAST > SOUTH Note the presence of the nugget. > TAKE NUGGET > NORTH > DOWN > FREE BIRD > DROP CAGE > SOUTH Note the presence of the jewellery. > TAKE JEWELLERY > NORTH > SW > WEST Note the presence of the persian rug. > KILL DRAGON > YES > TAKE RUG > EAST > EAST > NORTH Note the presence of the silver bars. > DROP KEYS > TAKE BARS > NORTH > WAIT Repeat until you note the magic word PLUGH. > OFF LAMP > PLUGH > DROP RUG > DROP BARS > DROP NUGGET > DROP DIAMONDS > DROP JEWELLERY > TAKE BOTTLE > TAKE FOOD > PLUGH > ON LAMP > SOUTH > TAKE KEYS > DOWN > WEST > DOWN > WEST > WEST > WEST > WEST > DOWN > WATER PLANT > UP > WEST > NORTH > EAST > UP > EAST > EAST > DOWN > FILL BOTTLE > UP > WEST > WEST > DOWN > WEST > WEST > WEST > WEST > DOWN > WATER PLANT > CLIMB BEANSTALK > WEST Note the presence of the golden eggs. > TAKE EGGS > SOUTH > EAST > UP > EAST > EAST > NW Repeat until you reach the oriental room. Note the presence of the Ming vase. > WEST > SW > UP > CROSS > THROW EGGS > CROSS > FEE > FIE > FOE > FOO > NE > EAST > NE > EAST Note the presence of the rare spices. > TAKE SPICES > WEST > SOUTH > SE > DOWN > EAST Note the presence of the chain. > FEED BEAR > UNLOCK CHAIN WITH KEYS > DROP KEYS > TAKE BEAR > TAKE CHAIN > WEST > UP > NORTH > WEST > WEST > CROSS > THROW BEAR > CROSS > SW > DOWN > SE > SE > WEST > DOWN > FILL BOTTLE > UP > WEST > DOWN > CLIMB BEANSTALK > WEST > TAKE EGGS > NORTH > OIL DOOR > DROP BOTTLE > NORTH Note the presence of the trident. > TAKE TRIDENT > SOUTH > SOUTH > SOUTH > EAST > UP > WEST > NORTH > EAST > NORTH > OPEN CLAM > DOWN > DOWN Note the presence of the pearl. > TAKE PEARL > UP > UP > SOUTH > UP > EAST > UP > NORTH > OFF LAMP > PLUGH > DROP EGGS > DROP CHAIN > DROP PEARL > DROP SPICES > DROP TRIDENT > PLUGH > ON LAMP > SOUTH > DOWN > WEST > DOWN > WEST > WEST > NW Repeat until you reach the oriental room. > NORTH > WEST > DROP LAMP Drop anything else you are carrying. > EAST Note the presence of the emerald. Note the name of the room. > TAKE EMERALD > WEST > TAKE LAMP Take anything else you dropped. > NW > SOUTH > SE > NE > EAST > UP > EAST > UP > NORTH > PLOVER > NE Note the presence of the platinum pyramid. > TAKE PYRAMID > SOUTH > PLOVER > TAKE EMERALD > OFF LAMP > PLUGH > DROP EMERALD > DROP PYRAMID > PLUGH > ON LAMP > SOUTH > DOWN > WEST > DOWN > WEST > WEST > EAST > TAKE PILLOW > WEST > NW Repeat until you reach the oriental room. > TAKE VASE > SE > NE > EAST > UP > EAST > UP > SOUTH > WEST Note the presence of the rare coins. > TAKE COINS > EAST > UP > WEST > WEST > WEST > SOUTH > EAST > SOUTH > SOUTH > SOUTH > NORTH > EAST > EAST > NW Note the presence of the pirate’s treasure chest. Take the treasures the pirate has stolen. > TAKE CHEST > SE > NORTH > DOWN > EAST > EAST > OFF LAMP > XYZZY > DROP PILLOW > DROP VASE > DROP CHEST > DROP COINS Drop all stolen treasures. > PLUGH > ON LAMP > SOUTH > DOWN > WEST > DOWN > EAST > TAKE MAGAZINE > EAST > DROP MAGAZINE > EAST Repeat until you reach the ante-room. > WEST > EAST > UP > EAST > UP > SOUTH > UP > EAST > EAST > EAST > EAST > OFF LAMP > WEST > EAST Repeat until closing time. Repeat until the cave closes permanently. > SW > TAKE ROD > NE > DROP ROD > SW > BLAST

Adventure E: The Golden Apple

> NORTH > EAST > NORTH > EAST > TAKE CAN > TAKE SEEDS > WEST > SOUTH > WEST > SOUTH > EAST > EAST > NORTH > FILL CAN > EAST > CLIMB TREE > TAKE AXE > DOWN > SOUTH > CHOP LOG Note the axe helps. > DROP AXE > TAKE PLANKS > TAKE BAR > WEST > WEST > WEST > NORTH > EAST > NORTH > PLANT SEEDS > WATER SEEDS > TAKE CARROTS > SOUTH > SMELL FLOWERS > TAKE KEY > WEST > WEST > PULL LEVER > TAKE MATCHES > EAST > NORTH > UNLOCK DOOR > GO DOOR > NORTH > EXAMINE PAINTING > TAKE BROOCH > EAST > CLIMB TABLE > TAKE LAMP > DOWN > WEST > SOUTH > CLIMB STAIRS > WEST > EXAMINE DUST > TAKE RUG > EAST > DOWN > EAST > DROP BAR > DROP RUG > DROP BROOCH > WEST > CLIMB STAIRS > WEST > MOVE BED > TAKE WHISTLE > BLOW WHISTLE > NORTH > GO CAVE > ON LAMP Note the matches help. > EAST > CLIMB STALACTITE > TAKE STONE > DOWN > EAST > THROW STONE > PULL PLUG > TAKE DIAMOND > WEST > WEST > NORTH > OFF LAMP > GO HOLE > ON LAMP Note the matches help. > TAKE ROPE > TAKE SHOVEL > UP > SOUTH > SOUTH > OFF LAMP > SOUTH > SOUTH > REPAIR BRIDGE > CROSS BRIDGE > TAKE SCULPTURE > NORTH > NORTH > WEST > SOUTH > SOUTH > EAST > EAST > GO SHIP > TAKE NET > DOWN > WEST > WEST > NORTH > NORTH > EAST > EAST > CATCH FISH Note that the net helps. > TAKE SALMON > WEST > WEST > NORTH > GIVE SALMON > SOUTH > EAST > BLOW WHISTLE > EAST > DOWN > EAST > DROP COIN > DROP DIAMOND > DROP SCULPTURE > WEST > CLIMB STAIRS > WEST > BLOW WHISTLE > EAST > CATCH FISH Note that the net helps. > TAKE SALMON > DROP NET > WEST > WEST > SOUTH > SOUTH > EAST > EAST > GO SHIP > SAIL > GO WRECK > TAKE KNIFE > EAST > EAST > FEED CROCODILE > GO CRACK > EAST > SING > TAKE EMERALDS > WEST > NORTH > EXAMINE GUARD > GIVE CARROTS > GO PASSAGE > TAKE SPHERE > WEST > SOUTH > SOUTH > SLIDE PANEL > GO OPENING > ROLL SPHERE > EAST > TAKE RING > TAKE GLASS > WEST > NORTH > NORTH > NORTH > GO PASSAGE > EAST > SOUTH > SOUTH > TAKE BOX > UNLOCK BOX > DROP BOX > DROP KEY > TAKE GLOVE > NORTH > DIG > DROP SHOVEL > GO PIT > WEST > THROW KNIFE > GO TAXI > WEST > CRAWL > GO HALLWAY > TAKE RUBY > EAST > EAST > GO TAXI > EAST > SOUTH > SOUTH > EXAMINE WINDOW > EAST > HOLD BREATH > PUSH BUTTON > GO HATCH > TAKE SAPPHIRE > NORTH > PUSH BUTTON > NORTH > TAKE TIN > SPRAY GLASS > DROP TIN > SOUTH > GO EXIT > WEST > WEST > EXAMINE COMPUTER > TYPE 2B > TAKE JEWELRY > NORTH > GO LIGHT > NORTH > NORTH > GO DOOR > EAST > DROP RING > DROP RUBY > DROP GLOVE > DROP JEWELRY > DROP EMERALDS > DROP SAPPHIRE > SCORE > GO SAFE > READ NOTICE > HOLD MIRROR > GO CHAMBER > TAKE APPLE > WEST > WEST > DROP APPLE > SCORE

Adventure D: Espionage Island

> TAKE PARACHUTE > WEAR PARACHUTE > PULL LEVER > PULL CORD > REMOVE PARACHUTE > WEST > WEST > TAKE BRANCH > FEEL CORNER > PULL STRING > TAKE BEADS > EAST > EAST > SOUTH > EAST > GIVE BEADS > TAKE KNIFE > SOUTH > DROP BRANCH > WEST > WEST > WEST > NORTH > WEST > KILL GUARD Note the knife helps. > TAKE GUN > TAKE TORCH > SOUTH > READ GRAFFITTI > SOUTH > ENTER BOAT > YES > YES > EAST > TAKE ROPE > DOWN > NORTH > EAST > EAST > EAST > SOUTH > EAST > SOUTH > EAST > WEST > NORTH > UP > TIE ROPE > TO ROCK > TIE ROPE > TO TRUCK > UP > PUSH BUTTON > PUSH PEDAL > DOWN > SOUTH > TAKE EXPLOSIVE > SOUTH > UP > SOUTH > WEST > SWITCH SWITCH > EAST > REMOVE LIGHT > INSERT EXPLOSIVE > INTO LIGHT > WEST > SWITCH SWITCH > UP > SOUTH > SOUTH > DOWN > SHINE TORCH > INTO HOLE > SOUTH > EAST > DOWN > KILL COLONEL Note the gun helps. > OPEN CUPBOARD > TAKE JACKET > WEAR JACKET > NORTH > YES Recall that the graffiti mentioned the date 27/09. > 2709 > TAKE BRIEFCASE > SOUTH > WEST > SOUTH > EAST > SOUTH > UP > TURN LEVER > REMOVE JACKET > WEST > SOUTH > SOUTH > SOUTH

Adventure C: Ship of Doom

> SOUTH > TURN HANDLE > YES > WEST > WEST > WEST > TAKE GLASSES > WEAR GLASSES > EAST > EAST > EAST > EAST Note the glasses allow you to see the microbattery. > TAKE BATTERY > WEST > SOUTH > SOUTH > SOUTH > TAKE ROD > INSERT BATTERY > NORTH > WEST > TAKE GUN > SOUTH > WEST > POINT SONIC > DROP SONIC > TAKE KEY > NORTH > NORTH > TAKE COIN > EAST > EAST > EAST > EAST > SOUTH > TAKE TORCH > SOUTH > INSERT KEY > INTO HOLE > WEST > NORTH > TAKE HOOK > EAST > NORTH > WEST > WEST > SOUTH > LOOK > KILL GIRL > SHOOT DOOR > ENTER DOOR When you see an alien: > KILL ALIEN > TAKE KNIFE > WEST > SOUTH > SHINE TORCH > AT BEAM > DROP TORCH > NORTH > EAST > EAST > TAKE MIRROR > WEST > WEST > SOUTH > SOUTH > CUT ROPE Note the knife helps. > DROP KNIFE > TAKE ROPE > EAST > DOWN > EAST > LOOK UP > TIE ROPE > TO HOOK > THROW ROPE > CLIMB ROPE > NORTH > PAY DRINK > WITH COIN > DRINK DRINK > FUSE BARS > WITH MIRROR > EAST > PUSH RED > PUSH ORANGE > PUSH GREEN > PUSH BUTTON > DOWN > WEST > FUSE BARS > WITH MIRROR > SOUTH > SOUTH > DOWN > WEST > UP > WEST > NORTH > NORTH > EAST > UP > NORTH > NORTH > EAST > NORTH > NORTH > PUSH BUTTON

Adventure B: Inca Curse

> GET BRANCH > REMOVE LEAVES > GET STICK > SOUTH > BREAK LATCH > WITH STICK > DROP STICK > CLIMB STEPS > GET ROCK > BREAK LOCK > WITH ROCK > DROP ROCK > GO DOOR > EAST > EAST > GET BLANKET > EAST > GET KEY > SOUTH > GET MATCH > DOWN > WEST > DOWN > UNLOCK PANEL > WITH KEY > DROP KEY > WEST > WEST > NORTH > CLIMB BOAT > WEST > GET LAMP > SMOTHER FIRE Note the blanket helps. > LIGHT LAMP > WITH MATCH > GET RING > UP > DROP LAMP > DROP BLANKET > EAST > EAST > SOUTH > EAST > GET CHISEL > REMOVE RING > BREAK FLINT > DROP CHISEL > EAST > DOWN > DOWN > GET BLUE STONE > UP > WEST > GET ROPE > DOWN > GO OPENING > GET RED STONE > WEST > DOWN Note that the red and blue stones help. > WEST Note the red stone helps. > GET EAGLE > DROP RED STONE > DOWN > GET COINS > SOUTH > EAST > SOUTH > NORTH > EAST > WEST > GET BRUSH > EAST > SOUTH > WEST > EAST > NORTH > NORTH > UP > CLIMB UP > WITH ROPE > DROP BRUSH > DROP COINS > DROP EAGLE > DOWN > DOWN > SOUTH > GET CHANDELIERS > SOUTH > SOUTH > SOUTH > NORTH > WEST > EAST > SOUTH > GET STATUE > DOWN > GET BOWL > UP > NORTH > WEST > NORTH > SOUTH > WEST > EAST > NORTH > NORTH > UP > CLIMB UP > WITH ROPE > DROP ROPE > DROP RING > DROP BLUE STONE > GET BRUSH > GET COINS > GET EAGLE > EAST > UP > EAST > UP > NORTH > WEST > WEST > WEST > NORTH > NORTH > NORTH

Adventure A: Planet of Death

> DOWN > SOUTH > EAST > GET BOARD > NORTH > USE BOARD > GET GUN > USE BOARD > NORTH > WEST > EAST > NORTH > NORTH > SOUTH > EAST > WEST > GET ICE > USE ICE > EAST > GET GLOVES > WEAR GLOVES > WEST > GET MAN Note the gloves protect you. > DROP MAN > KILL MAN > WITH GUN > GET MIRROR > EAST > OPEN DOOR > GET KEY > WEST > WEST > SOUTH > SMASH FIELD Note the gun helps. > SMASH FIELD > DANCE Note the mirror helps. > KILL SECURITY > UNLOCK DOOR > WITH KEY > PUSH 3 > PUSH 2 > PUSH 1 > EAST > EAST > GET MOTOR > WEST > ENTER SHIP > PUSH AUX > PUSH 4

Adventure 4+

> NO > EAST > DRINK > TAKE KEYS > TAKE LAMP > WEST > SOUTH > SOUTH > SOUTH > UNLOCK GRATE WITH KEYS > DOWN > WEST > TAKE CAGE > WEST > ON LAMP Note the magic word XYZZY. > TAKE ROD > WEST > WEST > DROP ROD > TAKE BIRD > TAKE ROD > WEST > DOWN In the cave, let the pirate appear once to steal a treasure. As soon as you find the axe: > TAKE AXE When you encounter a dwarf: > THROW AXE > TAKE AXE > WEST > WAVE ROD > WEST Note the presence of the diamonds. > TAKE DIAMONDS > EAST > EAST > SOUTH Note the presence of the nugget. > TAKE NUGGET > NORTH > DOWN > FREE BIRD > DROP CAGE > SOUTHEAST > NORTH > NORTH Note the magic word MELENKURION. > TAKE RAGS > SOUTH > SOUTH > SOUTH > NORTH Note the presence of the silver bars. > DROP RAGS > DROP KEYS > DROP ROD > SOUTH > WEST Note the presence of the coins. > TAKE COINS > EAST > SOUTH Note the presence of the jewelry. > TAKE JEWELRY > NORTH > NORTHEAST Note the presence of the gem-encrusted visorless helmet. > TAKE HELMET > SOUTH > NORTH > NORTH > OFF LAMP > PLUGH > DROP COINS > DROP HELMET > DROP NUGGET > DROP JEWELRY > DROP DIAMONDS > WEST > NORTHWEST > NORTHWEST > WEST > NORTHWEST > TAKE BOTTLE > SOUTHEAST > EAST > SOUTHEAST > SOUTHEAST > EAST > DRINK > FILL BOTTLE > PLUGH > ON LAMP > SOUTH > DOWN > BEDQUILT > SLAB > SOUTH > DOWN > WATER PLANT > UP > WEST > UP > NORTH > NORTH Note the presence of the toy yacht. > FILL BOTTLE > SOUTH > SOUTH > DOWN > SOUTH > DOWN > WATER PLANT > UP > EAST > DOWN > FILL BOTTLE > UP > WEST > DOWN > CLIMB BEANSTALK > WEST Note the presence of the golden eggs. > TAKE EGGS > NORTH > OIL DOOR > DROP BOTTLE > NORTH Note the presence of the trident. > TAKE TRIDENT > SOUTH > SOUTH > SOUTH > EAST > UP > WEST > NORTH > EAST > NORTH > OPEN CLAM > SOUTH > EAST > SOUTH > CLIMB ROPE Note the presence of the inlaid chalice. > TAKE CHALICE > DOWN > UP > WEST > WEST > SOUTH > EAST > SOUTH > SOUTH > OFF LAMP > HOOT Repeat until the owl arrives. > ON LAMP > CUT WEB Note the axe helps. > TAKE DOCUMENTS > SOUTH > TAKE MUSHROOM > NORTH > NORTH > NORTH > NORTH Note the presence of the sapphire. > TAKE SAPPHIRE > EAST > FEE > FIE > FOE > FOO > TAKE FOOD > EAST > DOWN > NORTH > WEST > EAST > UP > EAST > UP > NORTH > OFF LAMP > PLUGH > DROP MUSHROOM > DROP FOOD > DROP TRIDENT > DROP CHALICE > DROP SAPPHIRE > DRINK > DROP AXE > PLUGH > ON LAMP > SOUTH > DOWN > BEDQUILT > SLAB > SOUTH > DOWN > CLIMB BEANSTALK > WEST > NORTH > NORTH > DOWN > YES > NORTH > NORTHEAST Note the presence of the turquoise beads. > TAKE BEADS > WEST > SOUTH > HIT GONG > RIDE TORTOISE > TAKE YACHT > SOUTH > SOUTH > SOUTH Note the presence of the persian rug. > KILL DRAGON > YES > ROLL RUG > TAKE RUG > TAKE TEETH > EAST > EAST > NORTH > NORTH > OFF LAMP > PLUGH > DROP RUG > DROP BEADS > DROP YACHT > DROP TEETH > TAKE AXE > TAKE MUSHROOM > PLUGH > ON LAMP > SOUTH > SOUTH > NORTHWEST > NORTH > TAKE VIAL > NORTH > SOUTH > SOUTHWEST Repeat until you reach the secret canyon. > WEST > NORTH > NORTH > NORTH > WEST > WEST > WEST > WEST Search the mist for the rock. > EAT MUSHROOM > TAKE SWORD > READ PATTERN > SOUTH Search the mist for the large cavern. > SOUTHWEST > SOUTH > WEST > WEST > WEST > WEST > DOWN > CLIMB BEANSTALK > WEST > TAKE EGGS > EAST > NORTH > THROW SWORD > ZORTON Note the presence of the mithril ring. > TAKE RING > NORTH Note the magic words “NOSIDE SAMOHT”. As soon as your lamp runs out: > DROP LAMP > NOSIDE > SAMOHT > TAKE LAMP > EAST > EAST > NORTHEAST > SOUTHEAST > THROW VIAL > SOUTH > SOUTH Note the presence of the casket of black opals. > TAKE OPALS > NORTH > NORTH > WEST > SOUTHWEST > NORTH > WEST > SOUTHEAST > EAST > NORTHWEST > WEST > SOUTH > WEST > NORTH > NORTHWEST > WEST > WEST > SOUTH > SOUTH Note the presence of the crystalline sculpture. > TAKE SCULPTURE > NORTH > NORTH > NORTHWEST > WEST > SOUTH > NORTHWEST > NORTHWEST > WEST > WEST > NORTHWEST Note the map of the entire ice maze spells out the magic word “THURB”. > THURB > NORTHWEST > NORTH > NORTH > WEST > SOUTH > SOUTH > SOUTH > EAST > UP > WEST > NORTH > EAST > UP > EAST > UP > TAKE BARS > NORTH > OFF LAMP > PLUGH > DROP BARS > DROP EGGS > DROP RING > DROP OPALS > DROP SCULPTURE > PLUGH > ON LAMP > SOUTH > TAKE ROD > SOUTH > NORTH > DOWN > WEST > DOWN > NORTH > DOWN > DOWN Note the presence of the pearl. > TAKE PEARL > UP > UP > UP > EAST > WAVE ROD > EAST > NORTH > NORTH > SOUTHWEST > OFF LAMP > DOWN Note the presence of the bag of pieces of eight. > TAKE BAG > UP > WEST > ON LAMP > NORTHWEST > EAST > SOUTH Note the presence of the scrimshaw spyglass. > TAKE SPYGLASS > NORTH > WEST > SOUTH > WAVE ROD > WEST > WEST > DOWN > SOUTH > WEST > WEST > NORTHWEST Repeat until you reach the oriental room. Note the presence of the Ming vase. > DROP ROD > TAKE VASE > SOUTHEAST > EAST > TAKE PILLOW > WEST > NORTHEAST > EAST > UP > EAST > UP > NORTH > OFF LAMP > PLUGH > DROP PILLOW > DROP BAG > DROP VASE > DROP SPYGLASS > DROP PEARL > DROP AXE > TAKE EGGS > TAKE RING > TAKE FOOD > TAKE TEETH > PLUGH > ON LAMP > SOUTH > TAKE KEYS > TAKE RAGS > DOWN > BEDQUILT > NORTHWEST Repeat until you reach the oriental room. > TAKE ROD > WEST > SOUTHWEST > UP > THROW EGGS > CROSS > NORTHEAST > EAST > SOUTHEAST > DOWN > EAST Note the presence of the chain. > FEED BEAR > UNLOCK CHAIN WITH KEYS > DROP KEYS > TAKE BEAR > TAKE CHAIN > WEST > UP > NORTH > DROP BEAR > DROP CHAIN > NORTHEAST > NORTH > OFF LAMP > WAVE ROD > DROP ROD > WEAR RING > CROSS Note the mithril ring shields you from the fumes. > NORTH > MELENKURION > NORTHEAST > ON LAMP > NORTH > NORTHWEST Note the presence of the jade bracelet. > TAKE BRACELET > EAST > THROW TEETH > NORTHEAST > TAKE FLASK > SOUTH > SOUTH > NORTHWEST > NORTHWEST > NORTH > OFF LAMP Go to the direction of the light. > DOWN > ON LAMP > NORTH > DROP FLASK > OPEN FLASK > OPEN PENTAGRAM > NORTH > UP > NORTHWEST Note the presence of the starstone. > TAKE STARSTONE > EAST > SOUTH > SOUTH > SOUTH > NORTH > NORTH > NORTH > DOWN > DOWN > NORTH > WEST Repeat until you reach “Y2”. > WEST > WEST > WEST > WEST > WEST > WEST > WEST > WEST > WEST > WEST > SOUTH > EAST > OFF LAMP > EAST Note the presence of the sceptre. Note the magic word the skeleton speaks. > TAKE SCEPTRE > WEST > WEST > ON LAMP > WEST Repeat until you are at “Y2”. > SOUTHWEST > EAST > SOUTHEAST > NORTHEAST > EAST > SOUTHEAST > DOWN > SOUTH > NORTH > SOUTH > DOWN > TAKE PLATE > RUB PLATE Note the old rags help. > DROP RAGS > UP > UP > UP > NORTH Say the magic word the skeleton said. > ENTER SAFE Note the presence of the iridium crown. > DROP BRACELET > DROP SCEPTRE > LEAVE SAFE > CLOSE SAFE > SOUTH > SOUTH > SOUTH Note the polished plate shields you from the basilisks gaze. > DROP PLATE > SOUTH > SOUTH > CROSS > SOUTH > EAST Note the presence of the rare spices. > TAKE SPICES > WEST > SOUTH > TAKE CHAIN > TAKE BEAR > WEST > WEST > CROSS > FREE BEAR > CROSS > FEE > FIE > FOE > FOO > SOUTHWEST > DOWN > SOUTHEAST > SOUTHEAST > WEST > WEST > DOWN > CLIMB BEANSTALK > WEST > TAKE EGGS > NORTH > NORTH > DRINK > SOUTH > SOUTH > SOUTH > EAST > UP > WEST > NORTH > EAST > UP > EAST > UP > NORTH > OFF LAMP > PLUGH > DROP EGGS > DROP RING > DROP CHAIN > DROP SPICES > WEST > NORTHWEST > NORTHWEST > WEST > NORTHWEST > DROP STARSTONE > SOUTHEAST > EAST > SOUTHEAST > SOUTHEAST > EAST > PLUGH > ON LAMP > SOUTH > SOUTH > DOWN Note the magic word the skeleton speaks. > ENTER SAFE > TAKE CROWN > TAKE SCEPTRE > TAKE BRACELET > LEAVE SAFE > CLOSE SAFE > UP > NORTH > NORTH > OFF LAMP > PLUGH > DROP CROWN > DROP SCEPTRE > DROP BRACELET > DRINK > PLUGH > ON LAMP > SOUTH > DOWN > BEDQUILT > WEST > NORTHWEST Repeat until you reach the oriental room. > NORTH > WEST > DROP ALL > EAST Note the presence of the emerald. Note the name of the room. > TAKE EMERALD > WEST > TAKE ALL > NORTHWEST > SOUTH > SOUTHEAST > NORTHEAST > EAST > UP > EAST > UP > NORTH > PLUGH > DROP EMERALD > PLUGH > PLOVER > NORTHEAST Note the presence of the platinum pyramid. > TAKE PYRAMID > SOUTH > PLOVER > OFF LAMP > PLUGH > DROP PYRAMID > PLUGH > ON LAMP > SOUTH > SOUTH > UP > WEST > WEST > WEST > UP > EAST > SOUTH > SOUTH > SOUTH > NORTH > EAST > EAST > NORTHWEST Note the presence of the pirate’s treasure chest. Take the treasures the pirate has stolen. > TAKE CHEST > SOUTHEAST > NORTH > DOWN > EAST > EAST > OFF LAMP > XYZZY > DROP CHEST Drop the stolen treasures. > DRINK > PLUGH > ON LAMP > SOUTH > DOWN > WEST > DOWN > EAST > EAST > TAKE MAGAZINE > EAST Repeat until you reach the anteroom. > WEST > DROP MAGAZINE > NORTHEAST > WEST > WEST > TAKE TUSK > EAST > DOWN > UP > DOWN > DOWN > TAKE SPOON > SOUTH > SOUTH > SOUTHWEST > CRAWL > WASH > UP > UP > DOWN > NORTH > DOWN > EAST > DOWN > EAST > SOUTH > UP > NORTH > NORTH > NORTH Note the presence of the amethyst crucifix. > TAKE CRUCIFIX > SOUTH > SOUTH > SOUTHWEST > NORTH > DOWN > SOUTH Note the presence of the crystal orb. > TAKE ORB > DROP SPOON Make your way to Y2. > OFF LAMP > PLUGH > DROP ORB > DROP TUSK Note the presence of the ivory tusk. > DROP CRUCIFIX > XYZZY > EAST > WEST Repeat until closing time. Repeat until closing time approaches soon. Repeat until the cave closes permanently. > SOUTHWEST > TAKE ROD > NORTHEAST > DROP ROD > SOUTHWEST > BLAST > RIDE UNICORN > ZORTON > XYZZY > THURB > SNOEZE > SAMOHT > PLUGH > PHUGGG > NOSIDE > MELENKURION > KNERL > KLAETU > FOO > FOE > FIE > FEE > BLERBI Note you recited the magic words in reverse alphabetic order. > NORTH > NORTH > ENTER SLIT

Adventure 551

> NO > EAST > TAKE POSTER > DROP POSTER > TAKE LAMP > ENTER PANTRY > TAKE KEYS > OUT > WEST > SOUTH > SOUTH > SOUTH > UNLOCK GRATE WITH KEYS > DOWN > WEST > LIGHT LAMP > TAKE CAGE > WEST Note the magic word XYZZY. > WEST > WEST > TAKE BIRD > EAST > EAST > TAKE ROD > WEST > WEST > WEST > DOWN In the cave, let the pirate appear once to steal a treasure. As soon as you find the axe: > TAKE AXE When you encounter a dwarf: > THROW AXE > TAKE AXE > WEST > WAVE ROD > WEST Note the presence of the silver horn. > TAKE HORN > WEST > WEST > SOUTH Repeat: > NORTH > SOUTH Until you reach the very tighy N/S crack. > SOUTH Note the presence of the silken cloak. > PULL CLOAK > NORTHWEST > NORTH > JUMP > EAST > EAST > EAST > WAVE ROD Note the Wumpus falls to his death. > WAVE ROD > DROP ROD > EAST > DOWN > OPEN CAGE > FREE BIRD > DROP CAGE > SOUTHWEST Repeat until you reach the secret canyon. > WEST Note the presence of the persian rug. > KILL DRAGON > YES > TAKE RUG > EAST > EAST > NORTHEAST Repeat until you reach the private room. > EAST Note the presence of the ancient crown. > TAKE CROWN > WEST > WEST > NORTH Note the presence of the delicate lyre. > TAKE LYRE > NORTH > EXTINGUISH LAMP > PLUGH > DROP RUG > DROP KEYS > DROP HORN > DROP LYRE > DROP CLOAK > DROP CROWN > WEAR CROWN > ENTER PANTRY > TAKE BOTTLE > OUT > PLUGH > LIGHT LAMP > SOUTH > DOWN > BEDQUILT > SLAB > SOUTH > DOWN > OPEN BOTTLE > WATER PLANT > UP > WEST > UP > NORTH > NORTH > FILL BOTTLE > SOUTH > SOUTH > DOWN > SOUTH > DOWN > WATER PLANT > UP > EAST > DOWN > FILL BOTTLE > UP > WEST > DOWN > CLIMB BEANSTALK > WEST Note the presence of the golden eggs. > TAKE EGGS > NORTH > OIL DOOR > DROP BOTTLE > NORTH > DOWN Note the presence of the gleaming sword. > PULL SWORD Note the crown allows you to take the sword undamaged. > EAST > EAST > SOUTH Note the presence of the Ming Vase. > TAKE VASE > SOUTHEAST > EAST > TAKE PILLOW > WEST > NORTHEAST > EAST > UP > EAST > UP > NORTH > EXTINGUISH LAMP > PLUGH Note you survived 100 moves. > DROP EGGS > DROP CROWN > DROP SWORD > DROP PILLOW > DROP VASE > PLUGH > LIGHT LAMP > SOUTH > DOWN > BEDQUILT > WEST > NORTHWEST Repeat until you reach the oriental room. > NORTH > WEST > DROP ALL > EAST Note the presence of the emerald. Note the name of the room. > TAKE EMERALD > WEST > TAKE ALL > NORTHWEST > SOUTH > SOUTHEAST > NORTHEAST > NORTH You should be at the secret canyon at a junction. > NORTH > TAKE CANNISTER > WEST > SOUTHEAST > EAST > UP > EAST > UP > NORTH > EXTINGUISH LAMP > PLUGH > DROP EMERALD > DROP CANNISTER > PLUGH > PLOVER > NORTHEAST > LIGHT LAMP Note the presence of the platinum pyramid. > TAKE PYRAMID > SOUTH > PLOVER > EXTINGUISH LAMP > PLUGH > DROP PYRAMID > DROP AXE > TAKE LYRE > TAKE CANNISTER > WEST > WEST > WEST > TAKE MUSHROOMS > NORTH > TAKE POLE > SOUTH > WEST Note the presence of the four-leaf clover. > WEST > NORTH > UP > TAKE FLOWERS > DOWN > DOWN > EAST > PLAY LYRE > EAST > JUMP > EAST > EAT MUSHROOMS > TAKE KEY > EAT CAKES > UNLOCK DOOR > DROP KEY > PHUCE > EAST > PHUCE > ENTER BOAT > NORTHEAST Note the presence of the green stone. > OPEN CANNISTER > PUT STONE IN CANNISTER > CLOSE CANNISTER Note the metal canister shields you from the radium poisoning. > SOUTHWEST > SOUTH > LEAVE BOAT > EAST > LIGHT LAMP > EAST > THROW FLOWERS > TAKE HONEYCOMB > WEST > WEST > EXTINGUISH LAMP > ENTER BOAT > NORTHEAST Note the presence of the jewel-encrusted trident. > TAKE TRIDENT > WEST > LEAVE BOAT > DROP POLE > PHUCE > WEST > PHUCE > WEST > JUMP > WEST > WEST > UP > SOUTH > EAST > TAKE CLOVER > EAST > EAST > EAST > EAST Note you survived 200 moves. > DROP LYRE > DROP CLOVER > DROP TRIDENT > DROP CANNISTER > DROP HONEYCOMB > TAKE AXE > WEST > WEST > WEST > NORTH > GROTTO > PHUCE > PHUCE > TAKE POLE > ENTER BOAT > NORTHEAST > LEAVE BOAT > EAST > EAST > SOUTH Note the presence of the quartz sphere. > EAST > EAST > LIGHT LAMP > EAST > NORTH > NORTH > WEST Note the presence of the golden ring. > TAKE RING > EAST > SOUTH > SOUTH > WEST > WEST > NORTH Note the presence of the oaken cask > TAKE CASK > SOUTH > EXTINGUISH LAMP > WEST > WEST > SOUTHWEST > WEST > ENTER BOAT > SOUTHWEST > NORTH > LEAVE BOAT > NORTHEAST > LIGHT LAMP > UP > EAST > FILL CASK > WEST > DOWN > SOUTHWEST > EXTINGUISH LAMP > ENTER BOAT > SOUTH > DROP CASK > EAST > LEAVE BOAT > SOUTHEAST > LIGHT LAMP > EAST > EAST > TAKE BROOM > UP > EAST Note the presence of the star sapphire. > TAKE SAPPHIRE > WEST > WEST > WEST > NORTHWEST > WEST > EXTINGUISH LAMP > ENTER BOAT > WEST > LEAVE BOAT > DROP POLE > TAKE CASK > PHUCE > WEST > PHUCE > WEST > JUMP > WEST > WEST > UP > SOUTH > EAST > EAST > EAST > EAST > EAST Note you survived 200 moves. > DROP CASK > DROP RING > DROP BROOM > DROP SAPPHIRE > TAKE HORN > TAKE BROOM > TAKE TRIDENT > PLUGH > LIGHT LAMP > SOUTH > DOWN > WEST > DUST Note the combination of the safe. > DROP BROOM > DOWN > NORTH > OPEN CLAM > DOWN > DOWN Note the presence of the pearl. > TAKE PEARL > UP > UP > UP > BLOW HORN > NORTH > WEST > DOWN > DOWN > SOUTH > EAST > EAST Note the presence of the ornate silver chalice. > TAKE CHALICE > WEST > WEST > SOUTH Note the presence of the ruby slippers. > TAKE SLIPPERS > NORTH > NORTH > PRAY > EXTINGUISH LAMP > 7 > 22 > 34 Note the safe opens. > DROP TRIDENT > PUT HORN IN SAFE > PUT GRAIL IN SAFE > PUT PEARL IN SAFE > PUT SLIPPERS IN SAFE > TAKE LYRE > TAKE RING > TAKE CROWN > TAKE SWORD > TAKE CLOVER > PUT LYRE IN SAFE > PUT RING IN SAFE > PUT CROWN IN SAFE > PUT SWORD IN SAFE > PUT CLOVER IN SAFE > TAKE EMERALD > TAKE PYRAMID > TAKE CANNISTER > PUT EMERALD IN SAFE > PUT PYRAMID IN SAFE > PUT CANNISTER IN SAFE > DROP AXE > TAKE CLOAK > TAKE SAPPHIRE > WEST > WEST > WEST > WEST > WEST > SOUTH > DROP SAPPHIRE > NORTH > EAST > NORTH > GROTTO > PHUCE > PHUCE > TAKE POLE > ENTER BOAT > NORTHEAST > LEAVE BOAT > EAST > EAST > SOUTH > TAKE SPHERE > LOOK IN SPHERE Note the magic word “Saint-Michel”. > WEST > WEAR CLOAK > DOWN > LIGHT LAMP > DOWN Note the cloak protects you from the cold. Note the presence of the diamonds. > TAKE DIAMONDS > UP > UP > SOUTHWEST > WEST > EXTINGUISH LAMP > ENTER BOAT > SOUTHWEST > LEAVE BOAT > DROP POLE > PHUCE > WEST > PHUCE > WEST > JUMP > WEST > WEST > UP > SOUTH > SOUTH > TAKE SAPPHIRE > SAINT-MICHEL > DOWN Note the presence of the golden tree. > TAKE TREE > WEST > SOUTHWEST > NORTH > WEST > NORTH > SOUTHWEST > WEST Note the presence of the silver droplet. > TAKE DROPLET > EAST > EAST > EAST > EAST > EAST > UP > SAINT-MICHEL > NORTH > EAST > EAST > EAST > EAST > EAST > PUT TREE IN SAFE > PUT CLOAK IN SAFE > PUT SPHERE IN SAFE > PUT DROPLET IN SAFE > PUT SAPPHIRE IN SAFE > PUT DIAMONDS IN SAFE > TAKE AXE > TAKE HONEYCOMB > TAKE EGGS > TAKE KEYS > PLUGH > LIGHT LAMP > SOUTH > DOWN > BEDQUILT > WEST > NORTHWEST Repeat until you reach the Oriental Room. > EAST > NORTHEAST > UP > THROW EGGS > CROSS > FEE > FIE > FOE > FOO > NORTHEAST > EAST > NORTHEAST > EAST Note the presence of the rare spices. > TAKE SPICES > WEST > SOUTH > SOUTHEAST > DOWN > EAST Note the presence of the golden chain. > FEED BEAR HONEY > UNLOCK CHAIN > DROP KEYS > TAKE CHAIN > TAKE BEAR > WEST > UP > NORTH > WEST > WEST > CROSS > FREE BEAR > CROSS > SOUTHWEST > DOWN > SOUTHWEST > SOUTHEAST > WEST > WEST > DOWN > CLIMB BEANSTALK > WEST > TAKE EGGS > SOUTH > EAST > UP > WEST > NORTH > EAST > UP > EAST > UP > SOUTH > WEST Note the presence of the rare coins. > TAKE COINS > EAST > SOUTH Note the presence of the jewelry. > TAKE JEWELRY > NORTH > NORTH > NORTH > EXTINGUISH LAMP > PLUGH > PUT EGGS IN SAFE > PUT CHAIN IN SAFE > PUT COINS IN SAFE > PUT SPICES IN SAFE > PUT JEWELRY IN SAFE > PLUGH > LIGHT LAMP > SOUTH > SOUTH > UP > TAKE ROD > WAVE ROD > DROP ROD > WEST > WEST > WEST > UP > EAST > SOUTH > SOUTH > SOUTH > NORTH > EAST > EAST > NORTHWEST Note the presence of the pirate’s treasure chest. > TAKE CHEST > SOUTHEAST > NORTH > DOWN > EAST > EAST > EXTINGUISH LAMP > XYZZY > DROP CHEST > TAKE CASK > TAKE TRIDENT > PUT CASK IN CHEST > PUT TRIDENT IN CHEST > PLUGH > LIGHT LAMP > SOUTH > DOWN > WEST > DOWN > EAST > TAKE MAGAZINE > EAST > DROP MAGAZINE > EAST Repeat until you reach the ante-room. > WEST > UP > UP > EAST > UP > SOUTH > UP > SOUTH Note the presence of the golden nugget. > TAKE NUGGET > NORTH > DOWN > NORTH > NORTH > PLUGH > PUT NUGGET IN CHEST > XYZZY > EAST > WEST Repeat until closing time. Repeat until the cave closes permanently. > SOUTHWEST > TAKE ROD > NORTHEAST > NORTH > DROP ROD > SOUTH > SOUTHWEST > BLAST

Adventure 550

> NO > EAST > TAKE KEYS > TAKE LAMP > WEST > SOUTH > SOUTH > SOUTH > UNLOCK GRATE WITH KEYS > DOWN > WEST > TAKE CAGE > WEST > ON LAMP Note the magic word XYZZY. > TAKE ROD > WEST > WEST > DROP ROD > TAKE BIRD > TAKE ROD > WEST > DOWN In the cave, let the pirate appear once to steal a treasure. As soon as you find the axe: > TAKE AXE When you encounter a dwarf: > THROW AXE > TAKE AXE > WEST > WAVE ROD > WEST Note the presence of the diamonds. > TAKE DIAMONDS > EAST > EAST > DOWN > FREE BIRD > DROP CAGE > SOUTHEAST > NORTH > NORTH Note the magic word MELENKURION. > SOUTH > SOUTH > SOUTH > SOUTHWEST Repeat until you reach the secret canyon. > WEST Note the presence of the persian rug. > KILL DRAGON > YES > TAKE RUG > TAKE TEETH > EAST > EAST > DROP TEETH > NORTHWEST > NORTH > TAKE VIAL > NORTH > EAST > EAT MUSHROOM > SOUTH > SOUTH > UP > EAST > TAKE SWORD Note the muscles from the mushroom help. > WEST > SOUTH Note the presence of the nugget. > TAKE NUGGET > NORTH > DOWN > SOUTH Note the presence of the jewelry. > TAKE JEWELRY > NORTH > NORTHEAST Note the presence of the gem-encrusted visorless helmet. > TAKE HELMET > SOUTH > WEST Note the presence of the coins. > TAKE COINS > EAST > NORTH Note the presence of the silver bars. > DROP ROD > TAKE BARS > NORTH > OFF LAMP > PLUGH > DROP KEYS > DROP RUG > DROP BARS > DROP COINS > DROP HELMET > DROP NUGGET > DROP JEWELRY > DROP DIAMONDS > TAKE BOTTLE > PLUGH > ON LAMP > SOUTH > DOWN > BEDQUILT > SLAB > SOUTH > DOWN > WATER PLANT > UP > WEST > UP > NORTH > NORTH > FILL BOTTLE > SOUTH > SOUTH > DOWN > SOUTH > DOWN > WATER PLANT > UP > EAST > DOWN > FILL BOTTLE > UP > WEST > DOWN > CLIMB BEANSTALK > WEST Note the presence of the golden eggs. > TAKE EGGS > NORTH > OIL DOOR > DROP BOTTLE > NORTH Note the presence of the trident. > TAKE TRIDENT > SOUTH > SOUTH > EAST > NORTH > THROW SWORD > TAKE RING > NORTH Note the magic words “NOSIDE SAMOHT”. As soon as your lamp runs out: > DROP LAMP > NOSIDE SAMOHT > TAKE LAMP > EAST > EAST > NORTHEAST > SOUTHEAST > THROW VIAL > SOUTH > SOUTH Note the presence of the casket of black opals. > TAKE OPALS > NORTH > NORTH > WEST > SOUTHWEST > NORTH > WEST > SOUTHEAST > EAST > NORTHWEST > WEST > SOUTH > WEST > NORTH > NORTHWEST > WEST > WEST > SOUTH > SOUTH Note the presence of the crystalline sculpture. > TAKE SCULPTURE > NORTH > NORTH > NORTHWEST > WEST > SOUTH > NORTHWEST > NORTHWEST > WEST > WEST > NORTHWEST Note the map of the entire ice maze spells out the magic word “THURB”. > THURB > NORTHWEST > NORTH > NORTH > WEST > SOUTH > SOUTH > SOUTH > EAST > UP > WEST > NORTH > EAST > NORTH > OPEN CLAM > SOUTH > UP > EAST > UP > NORTH > OFF LAMP > PLUGH > DROP EGGS > DROP RING Note the presence of the mithril ring. > DROP OPALS > DROP SCULPTURE > DROP TRIDENT > PLUGH > ON LAMP > SOUTH > TAKE ROD > SOUTH > TAKE TEETH > NORTH > DOWN > WEST > DOWN > NORTH > DOWN > DOWN Note the presence of the pearl. > TAKE PEARL > UP > UP > UP > EAST > WAVE ROD > EAST > NORTH > NORTH > SOUTHWEST > OFF LAMP > DOWN Note the presence of the bag of pieces of eight. > TAKE BAG > UP > WEST > ON LAMP > NORTHWEST > EAST > SOUTH Note the presence of the scrimshaw spyglass. > TAKE SPYGLASS > NORTH > WEST > SOUTH > WAVE ROD > WEST > WEST > DOWN > SOUTH > WEST > WEST > NORTHWEST Repeat until you reach the oriental room. Note the presence of the Ming vase. > DROP ROD > DROP TEETH > TAKE VASE > SOUTHEAST > EAST > TAKE PILLOW > WEST > NORTHEAST > EAST > UP > EAST > UP > NORTH > OFF LAMP > PLUGH > DROP PILLOW > DROP BAG > DROP VASE > DROP SPYGLASS > DROP PEARL > TAKE EGGS > TAKE RING > TAKE FOOD > TAKE KEYS > PLUGH > ON LAMP > SOUTH > DOWN > BEDQUILT > WEST > NORTHWEST Repeat until you reach the oriental room. > DROP AXE > TAKE ROD > TAKE TEETH > WEST > SOUTHWEST > UP > THROW EGGS > CROSS > NORTHEAST > EAST > SOUTHEAST > DOWN > EAST Note the presence of the chain. > FEED BEAR > UNLOCK CHAIN WITH KEYS > DROP KEYS > TAKE BEAR > TAKE CHAIN > WEST > UP > NORTH > DROP BEAR > DROP CHAIN > NORTHEAST > NORTH > OFF LAMP > WAVE ROD > DROP ROD > CROSS Note the mithril ring shields you from the fumes. > NORTH > MELENKURION > NORTHEAST > ON LAMP > NORTH > NORTHWEST Note the presence of the jade bracelet. > TAKE BRACELET > EAST > THROW TEETH > NORTHEAST > TAKE FLASK > SOUTH > SOUTH > NORTHWEST > NORTHWEST > NORTH > OFF LAMP Go to the direction of the light. > DOWN > ON LAMP Note the presence of the toy yacht. > TAKE YACHT > NORTH > DROP FLASK > OPEN FLASK > OPEN PENTAGRAM > NORTH > UP > SOUTH > SOUTH > SOUTH > NORTH > NORTH > NORTH > DOWN > DOWN > NORTH > WEST > SOUTH > SOUTHWEST > NORTHWEST > SOUTH > DOWN > WEST > NORTHWEST > NORTH > SOUTH > NORTH > EAST > OFF LAMP > EAST Note the presence of the sceptre. > TAKE SCEPTRE Note the magic word the skeleton speaks. > WEST > WEST > ON LAMP > SOUTHWEST > EAST > SOUTHEAST > NORTHEAST > EAST > SOUTHEAST > DOWN > SOUTH > NORTH > SOUTH > DOWN > TAKE PLATE > UP > UP > UP > NORTH Say the magic word the skeleton said. > ENTER SAFE Note the presence of the iridium crown. > DROP BRACELET > DROP SCEPTRE > DROP YACHT > LEAVE SAFE > CLOSE SAFE > SOUTH > SOUTH > SOUTH Note the plate shields you from the basilisks gaze. > DROP PLATE > SOUTH > SOUTH > CROSS > SOUTH > EAST Note the presence of the rare spices. > TAKE SPICES > WEST > SOUTH > TAKE CHAIN > TAKE BEAR > WEST > WEST > CROSS > FREE BEAR > CROSS > FEE > FIE > FOE > FOO > SOUTHWEST > DOWN > SOUTHEAST > TAKE AXE > SOUTHEAST > WEST > WEST > DOWN > CLIMB BEANSTALK > WEST > TAKE EGGS > SOUTH > EAST > UP > WEST > NORTH > EAST > UP > EAST > UP > NORTH > OFF LAMP > PLUGH > DROP EGGS > DROP RING > DROP CHAIN > DROP SPICES > PLUGH > ON LAMP > SOUTH > SOUTH > DOWN Say the magic word the skeleton said. > ENTER SAFE > TAKE CROWN > TAKE YACHT > TAKE SCEPTRE > TAKE BRACELET > LEAVE SAFE > CLOSE SAFE > UP > NORTH > NORTH > OFF LAMP > PLUGH > DROP CROWN > DROP YACHT > DROP SCEPTRE > DROP BRACELET > PLUGH > ON LAMP > SOUTH > DOWN > BEDQUILT > WEST > NORTHWEST Repeat until you reach the oriental room. > NORTH > WEST > DROP LAMP Drop anything else you are carrying. > EAST Note the presence of the emerald. Note the name of the room. > TAKE EMERALD > WEST > TAKE LAMP Take anything else you dropped. > NORTHWEST > SOUTH > SOUTHEAST > NORTHEAST > EAST > UP > EAST > UP > NORTH > PLUGH > DROP EMERALD > PLUGH > PLOVER > NORTHEAST Note the presence of the platinum pyramid. > TAKE PYRAMID > SOUTH > PLOVER > OFF LAMP > PLUGH > DROP PYRAMID > PLUGH > ON LAMP > SOUTH > SOUTH > UP > WEST > WEST > WEST > UP > EAST > SOUTH > SOUTH > SOUTH > NORTH > EAST > EAST > NORTHWEST Note the presence of the pirate’s treasure chest. Take the treasures the pirate has stolen. > TAKE CHEST > SOUTHEAST > NORTH > DOWN > EAST > EAST > OFF LAMP > XYZZY > DROP CHEST Drop the stolen treasures. > PLUGH > ON LAMP > SOUTH > DOWN > WEST > DOWN > EAST > TAKE MAGAZINE > EAST > DROP MAGAZINE > EAST Repeat until you reach the ante-room. > WEST > SLAB > SOUTH > DOWN > CLIMB BEANSTALK > WEST > NORTH > NORTH > DOWN > YES > NORTH > NORTHEAST Note the presence of the turquoise beads. > TAKE BEADS > WEST > SOUTH > HIT GONG > RIDE TORTOISE > SOUTH > SOUTH > SOUTH > EAST > EAST > NORTH > NORTH > OFF LAMP > PLUGH > DROP BEADS > XYZZY > EAST > WEST Walk around until closing time. Walk around until closing time approaches soon. Walk around until the cave closes permanently. > ZORTON > XYZZY > THURB > SNOEZE > SAMOHT > PLUGH > PHUGGG > NOSIDE > MELENKURION > KNERL > KLAETU > FOO > FOE > FIE > FEE > BLERBI Note you recited the magic words in reverse alphabetic order. > SOUTH > SOUTH > ENTER SLIT

Adventure 14a: Return to Pirate’s Island

> GET UP > FEEL > WEAR GLASSES > ENTER BED > MOVE MATTRESS > READ BOOKLET > DROP BOOKLET > GET UP > ENTER TOP BUNK > TAKE MASK > TAKE WATCH > DOWN > DOWN > CLIMB ENGINE > LOOK ENGINE > DOWN > UP > LOOK FAN > LOOK CEILING > PUSH BUTTON > LOOK FAN Repeat until the fan stops. > REMOVE BLADE Note the screwdriver helps. > PUSH BUTTON > TAKE PAINTING > LOOK PAINTING > REMOVE FRAME Note the screwdriver helps. > DROP FRAME > DROP SCREWDRIVER > UP > GO DOCK > NORTH > DIG Note the fan blade helps. > DROP BLADE > EAST > TAKE ROCKS > LOOK ROCKS > DROP ROCKS > LOOK ALGAE > LOOK ALGAE > WEST > GO HILL > JUMP UP > LOOK PIRATE > LOOK PIRATE > DROP RUM > WAKE PIRATE > GO CRACK Note this crack is also in Adventure 2: Pirate Adventure. > GO SHED > TAKE HAMMER > NORTH > GO CRACK > JUMP LEDGE > DOWN > SOUTH > GO BOAT > DOWN > DROP ALGAE > MAKE GLUE > LOOK GLASSES > REMOVE LENSES > GLUE LENSES > TO MASK > SPIT MASK > WEAR MASK > DROP RIM > TAKE PICTURE > LOOK PICTURE > READ MAP > LOOK PICTURE > MOVE BED > UP > DROP PAINTING > GO SEA > HOLD BREATH > SWIM DOWN > SWIM WEST > LOOK UP > FEEL BOAT > SWIM OPENING > GO BOAT > OPEN BOX Note the hammer helps. > DROP HAMMER > DROP BOX > DROP RING > DROP AMBER > DROP WATCH > DROP BROOCH > DROP EARRING > ENTER POOL > HOLD BREATH > SWIM DOWN > FEEL SILT > SWIM EAST > SWIM UP > GO BOAT > GO DOCK > GO SEA > HOLD BREATH > SWIM DOWN > SWIM EAST > LOOK EAST > LOOK PILINGS > SWIM UP > OPEN OYSTER > WITH SNAIL > GO DOCK > DROP OYSTER > DROP SNAIL > TAKE DOLLAR > LOOK BEAM > DOWN > HOLD BREATH > SWIM DOWN > SWIM WEST > SWIM UP > GO DOCK > NORTH > EAST > GO SEA > HOLD BREATH > SWIM DOWN > FEEL SILT > SWIM UP > GO BEACH > WEST > SOUTH > GO BOAT > DOWN > DOWN > START ENGINE > UP > SAIL SHIP > PUSH BUTTON > DOWN > STOP ENGINE > UP > UP > GO SEA > HOLD BREATH > SWIM DOWN > GO SHIP > TAKE CHEST > UP > SWIM UP > GO BOAT > DOWN > DOWN > START ENGINE > UP > SAIL SHIP > PUSH BUTTON > UP > GO SEA > HOLD BREATH > SWIM DOWN > SWIM WEST > SWIM OPENING > GO BOAT > OPEN CHEST > READ BOOK > DROP PIN > DROP BOOK > DROP CHEST > DROP PEARL > DROP DOLLAR > DROP DOUBLOONS > DROP MAP > DROP MASK > ENTER CRAWLWAY > SQUINT > EAST > SQUINT > TAKE CLOCK > READ SIGN > TAKE SIGN > WEST > WEST > WEAR MASK > DROP SIGN > ENTER POOL > HOLD BREATH > SWIM DOWN > SWIM EAST > SWIM UP > GO BOAT > DOWN > DROP CLOCK > OPEN PORTHOLE > DROP MASK > ENTER PORTHOLE > SQUINT > TAKE RAINCOAT > GO SEA > SQUINT > GO BOAT > DOWN > WEAR MASK > UP > TAKE PAINTING > WRAP PAINTING > IN RAINCOAT > GO SEA > HOLD BREATH > SWIM DOWN > SWIM WEST > SWIM OPENING > GO BOAT > UNWRAP PAINTING > DROP PAINTING > SCORE

Adventure 13: Sorcerer of Claymorgue Castle

> DIG > WEST > CAST FIRE > AT TREE > LOOK ASHES > EAST > GO MOAT > HOLD BREATH > SWIM DOWN > TAKE TOWEL > SWIM DOWN > SWIM EAST > BREATHE > OPEN CABINET > UP > TAKE CRATE > SOUTH > DROP STAR > DROP STAR > DROP QUEEN’S > SOUTH > PULL WEST > TAKE UNRAVEL > TAKE METHUSELAH > EAST > PUSH EAST > CAST SEED > WEST > NORTH > EAST > CAST UNRAVEL > WEST > DROP METHUSALEH > SOUTH > PUSH SOUTH > TAKE STAR > DOWN > CAST LYCANTHROPE > GO HOLE > TAKE STAR > GO HOLE > WALK UP > NORTH > NORTH > DROP STAR > DROP STAR > WEST > PULL LEVER > DROP WOOD > GO DRAWBRIDGE > GO MOAT > HOLD BREATH > SWIM DOWN > SWIM DOWN > SWIM DOWN > SWIM DOWN > SWIM DOWN > LOOK BOTTOM > CAST BLISS > GO DRAWBRIDGE > EAST > EAST > SOUTH > PUSH EAST > GO DOOR > DOWN > WRING TOWEL > GO LAVA Note the Bliss spell still protects you. > DROP TOWEL > SOUTH > TAKE STAR > TAKE DEAN > NORTH > TAKE TOWEL > NORTH > UP > UP > WEST > NORTH > EAST > CLIMB CHANDELIER > TAKE STAR > CAST LIGHT > GO LOFT > TAKE POTION > THROW CRATE > JUMP Note the Bliss spell still protects you. > CLIMB CRATE > GO HOLE > TAKE METAL > GO HOLE > JUMP > WEST > DROP STAR > DROP STAR > DROP STAR > SOUTH > PUSH EAST > TAKE DUST > WEST > DRINK POTION > PUSH DOWN > LOOK DRAGON > TAKE STAR > THROW DUST > GO HOLE > TAKE STAR > TAKE FIREFLY > WEST > UP > NORTH > LOOK BATTLEMENTS > TAKE BRICK > CAST DEAN > THROW BRICK > AT CAN If you miss: > WEST > GO DRAWBRIDGE > TAKE BRICK > EAST > EAST > THROW BRICK > AT CAN
> WEST > GO DRAWBRIDGE > TAKE CAN > OPEN CAN > WITH METAL > LOOK CAN > EAST > EAST > DROP CAN > DROP METAL > DROP TOWEL > TAKE PERMEABILITY > TAKE STAR > TAKE STAR > TAKE STAR > WEST > GO DRAWBRIDGE > WEST > WEST > CAST PERMEABILITY > CAST FIREFLY > DROP STAR > DROP STAR > DROP STAR > DROP STAR > DROP STAR > DROP STAR > DROP STAR > CAST YOHO
> GO DRAWBRIDGE > EAST > EAST > TAKE TOWEL > TAKE METHUSELAH > TAKE STAR > TAKE STAR > TAKE STAR > TAKE STAR > GO FOUNTAIN > TAKE STAR > CLIMB CENTERPIECE > CAST METHUSELAH > GO SHAFT Note the Firefly spell still makes you glow. > TAKE STAR > CAST YOHO > DROP STAR > DROP STAR > DROP STAR > DROP STAR > DROP STAR > DROP STAR > SCORE

Adventure 12: The Golden Voyage

> WEST > NORTH > GO PALACE > TAKE BAG > EAST > SOUTH > EAST > BUY SANDALS > TAKE SANDALS > WEST > BUY TABLET > BUY COMPASS > BUY TELESCOPE > TAKE TABLET > TAKE COMPASS > TAKE TELESCOPE > WEST > BUY SHIP > GO SHIP > DROP BAG > DROP COMPASS > WEIGH ANCHOR > SAIL WEST > CLIMB MAST > LOOK TELESCOPE > DOWN > DROP ANCHOR > WEAR SANDALS > GO ISLAND > NORTH > GO MOUNTAIN > TAKE SWORD > DOWN > SOUTH > WEST > TAKE SHOVEL > EAST > GO SHIP > DROP SWORD > WEIGH ANCHOR > SAIL EAST > SAIL EAST > SAIL EAST > CLIMB MAST > LOOK TELESCOPE > DOWN > DROP ANCHOR > GO BEACH > GO JUNGLE > DIG > NORTH > DIG > DIG > TAKE TORCH > TAKE STONE > SOUTH > WEST > GO SHIP > DROP STONE > WEIGH ANCHOR > SAIL WEST > SAIL WEST > SAIL SOUTH > GO MAST > LOOK TELESCOPE > DOWN > DROP TELESCOPE > DROP ANCHOR > GO STRAND > SOUTH > DIG > DROP SHOVEL > TAKE KEY > NORTH > GO SHIP > DROP KEY > GO STRAND > GO STAIRCASE > TAKE FLINT > WALK UP > WEST > PRAY > NORTH > TAKE CHEST > SOUTH > LIGHT TORCH > GO PASSAGE > WEST > TAKE STONE > EAST > NORTH > UNLIGHT TORCH > EAST > GO STAIRCASE > WALK DOWN > GO SHIP > DROP STONE > TAKE KEY > OPEN CHEST > LOOK CHEST > DROP CHEST > DROP KEY > TAKE SWORD > GO STRAND Wait until the statue comes to life. Note the sword will protect you from the statue. > GO STAIRCASE > PUSH STATUE > WALK DOWN > LOOK RUBBLE > TAKE STONE > GO SHIP > DROP SWORD > DROP STONE Note the three stones unite. > WEIGH ANCHOR > SAIL NORTH > SAIL EAST > SAIL EAST > DROP ANCHOR > GO BEACH > GO JUNGLE > NORTH > GO CAVE > LIGHT TORCH > DROP TABLET > IN FOUNTAIN > WEST > UNLIGHT TORCH > SOUTH > TAKE ROPE > WEST > GO SHIP > DROP ROPE > WEIGH ANCHOR > SAIL WEST > SAIL WEST > SAIL WEST > DROP ANCHOR > TAKE TABLET > GO ISLAND > NORTH > SAY SUN > LIGHT TORCH > GO CREVICE > DROP TABLET > IN FOUNTAIN > LOOK FOUNTAIN > TAKE GLOBE > GO CREVICE > UNLIGHT TORCH > SOUTH > GO SHIP > WEIGH ANCHOR > SAIL EAST > SAIL SOUTH > DROP ANCHOR > TAKE ROPE > TAKE MASK > GO STRAND > GO STAIRS > WALK UP > WEST > LIGHT TORCH > DROP FLINT > LOOK ALTER > TAKE CHALICE > GO PASSAGE > GO HALLWAY > EAST > TIE ROPE > TO STALAGMITE > DROP ROPE > IN PIT > CLIMB ROPE > WEAR MASK > SOUTH > DROP GLOBE > GO CAVE > WEST > FILL CHALICE > EAST > NORTH > NORTH > CLIMB ROPE > WEST > NORTH > NORTH > EAST > GO STAIRCASE > WALK DOWN > GO SHIP > WEIGH ANCHOR > SAIL NORTH > GO CITY > EAST > NORTH > GO PALACE > GIVE CHALICE

Adventure 11: Savage Island, Part II

> SAY 123 > HYPERVENTILATE > GO FIELD > BREATHE OUT > EAST > SOUTH > WEST > WEST > GO FIELD > BREATHE > LOOK HYDROPONICS > LOOK PLANTS > TAKE FLOWER > LOOK CASE > PUSH BUTTON > HOLD BREATH > CRUSH FLOWER > DRAG NEANDERTHAL > NORTH > NORTH > EAST > DROP NEANDERTHAL > WEST > WEAR BANDANNA > PUSH BUTTON > SAY FREE > PUSH BUTTON > OPEN EYES > WEST > LOOK ME > TAKE BANDANNA > SOUTH > SOUTH > HYPERVENTILATE > GO FIELD > BREATHE OUT > EAST > EAST > EAST > NORTH > NORTH > NORTH > CLOSE EYES > GO FIELD > OPEN EYES > BREATHE > NORTH > NORTH > TAKE WAFER > DROP WAFER > SOUTH > SOUTH > LOOK CONSOLE > READ DIALS > LOOK BANDANNA > UNRAVEL THREADS > TIE THREAD > TO TREADMILL > TIE THREAD > TO LEVER > GO TREADMILL > TAKE RAILING > RUN > RELEASE RAILING > WALK OUT > UNTIE THREAD > TAKE THREAD > NORTH > EAST > TIE THREAD > TO THREAD > DROP THREAD > GO LOOP > LOOK MACHINERY > TAKE DEVICE > LOOK CONSOLE > READ DIAL > PUSH BUTTON > GO HOLE > TAKE LOOP > WEST > SOUTH > GO FIELD > SOUTH > SOUTH > SOUTH > WEST > NORTH > WEST > LOOK CONSOLE > READ DIAL > PUSH BUTTON > LOOK DEVICE > MOVE RED > TAKE BLOCK > GO FIELD > DROP BLOCK > GO FIELD > PUSH BUTTON > DROP LOOP > GO LOOP > MOVE BLUE > PUSH BUTTON

Adventure 10: Savage Island, Part I

> DROP WATCH > DIG SAND > WITH HANDS > LOOK HOLE > TAKE BOTTLE > SOUTH > GO VOLCANO Save your game in case the bear in the volcano kills you. > GO VOLCANO > DROP BOTTLE > GO LAKE Note the sweat disappears from your inventory. > SWIM EAST > TAKE BOTTLE > GO CAVE > EMPTY BOTTLE > EAST > DROP BOTTLE > GO LAKE > SWIM WEST Wait until the hurricane Alexis hits the island. > GO CREVICE > JUMP > EAST > EAST > TAKE LOG > WEST > SOUTH > GO VOLCANO > TAKE BOTTLE > GO LAKE > SWIM WEST > DROP LOG > GO CREVICE > JUMP > EAST > DOWN > TAKE WATER > SOUTH > SOUTH > GO VOLCANO > GO CAVE > GO CREVICE > EMPTY BOTTLE > GO CREVICE > GO CREVICE Repeat until the puddle has turned into salt. > TAKE SALT > GO CREVICE > DROP SALT Note the bear eats the salt. Wait until the storm passes. > TAKE RUM > EAST > DROP BOTTLE > GO LAKE > SWIM WEST > TAKE LOG > EAST > DROP LOG > HOLD BREATH > SWIM DOWN > SWIM NORTH > TAKE KNIFE > SWIM EAST > TAKE BLOCK > SWIM UP > TAKE LOG > SWIM EAST > TAKE BOTTLE > GO LAKE > SWIM WEST > DROP BOTTLE > DROP BLOCK > DROP KNIFE > EAST > SWIM EAST > UP Note you dropped the log over the volcano rim. > GO LAKE > SWIM WEST > SLEEP > TAKE BOTTLE > TAKE BLOCK > TAKE KNIFE > GO CREVICE > JUMP > EAST > SOUTH > TAKE LOG > NORTH > CUT VINES > TAKE VINES > DOWN > DROP VINES > DROP LOG > SOUTH > EAST > CLIMB TREE > TAKE COCONUTS > DOWN > TAKE LOG > WEST > DOWN > MAKE RAFT > GO RAFT > SAIL NORTH Repeat until you see atoll. > GO ATOLL Wait until you meet the surly pirate. > GIVE BOTTLE > TAKE BANDANNA > READ NOTE > GO RAFT > SAIL NORTH Repeat until you see the beach. > GO BEACH > GO CAVE > BREAK STALACTITE > WITH COCONUTS > DROP COCONUTS > GO CREVICE > NORTH > WEST > GO FIELD > GO FIELD > EAST > SOUTH > SOUTH > SOUTH > GO RAFT > SAIL NORTH Repeat until you see the tidepool. > GO TIDEPOOL > CUT VINES > TAKE LOG > DROP BANDANNA > SOUTH > DROP KNIFE > SOUTH > GO VOLCANO > GO CAVE > GO OPENING > SOUTH > NORTH > DIG GUANO > WITH HANDS > TAKE WIRE > GO OPENING > EAST > GO LAKE > SWIM WEST > DROP BLOCK > DROP WIRE > EAST > SWIM EAST > UP > GO LAKE > SWIM WEST > SLEEP > TAKE BLOCK > TAKE WIRE > GO CREVICE > JUMP > EAST > TAKE KNIFE > CUT VINES > TAKE VINES > SOUTH > TAKE LOG > NORTH > DOWN > MAKE RAFT > TAKE BANDANNA > ENTER RAFT > SAIL NORTH Repeat until you see the beach. > GO BEACH > GO CAVE > GO CREVICE > NORTH > EAST > SOUTH > FIX MACHINERY > WITH WIRE > NORTH > WEST > SOUTH > EAST > LOOK CASE Note the caveman in the display case. > PUSH BUTTON > WEST > NORTH > WEST > SAY FREE > GO FIELD

Adventure 9: Ghost Town

Note: Saving the game will cause you to lose 2 bonus points. Moreover, after a certain number of moves, you will no longer be able to get the bonus points. If you are near the saloon when a bell rings: > GO SALOON > APPLAUD GHOST > SOUTH > GO BARBERSHOP > SHAKE HAT > TAKE KEY > SOUTH > WEST > WEST > GO OFFICE > MOVE SAFE > CONNECT WIRES > SOUTH > WEST > GO STABLE > GO STALL > TAKE HORSESHOE > MOUNT HORSE > TAKE SPURS > KICK HORSE > GET UP > SOUTH > EAST > EAST > EAST > USE HORSESHOE > GO JAIL > UNLOCK DOOR > DROP KEY > GO DOOR > TAKE HAMMER > NORTH > NORTH > WEST > GO STORE > DROP SPURS > TAKE MATCHES > TAKE SHOVEL > NORTH > WEST > WEST > GO STABLE > GO STALL > GO HOLE > EMPTY KEG > TAKE NAILS > NORTH > SHOE HORSE > DROP HAMMER > SOUTH > SOUTH > WEST > WEST > SOUTH > BURN SAGE > GO RAVINE > GO MINE > TAKE BULLET > DOWN > TAKE CANDLE > LIGHT CANDLE > SOUTH > DIG ROOF > TAKE NUGGET > NORTH > UP > UP > UNLIGHT CANDLE > TAKE CHARCOAL > UP > NORTH > DROP NUGGET > NORTH > DIG > TAKE POWDER > SOUTH > EAST > EAST > GO STABLE > DIG MANURE > MIX > GO STALL > MOUNT HORSE > SAY GIDDYAP > GO TEEPEE > TAKE TOM > TAKE NECKLACE > NORTH > HIT TOM > SAY HOW > GET UP > SOUTH > EAST > EAST > GO STORE > DROP TOM > DROP BULLET > DROP NECKLACE > NORTH > EAST > GO JAIL > TAKE DERRINGER > NORTH > EAST > EAST > SHOOT SNAKE > DIG > DROP SHOVEL > GO GRAVE > KILL WORM > TAKE COIN > UP > WEST > WEST > WEST > GO STORE > DROP COIN > DROP DERRINGER > NORTH > GO SALOON > TAKE BELL > SOUTH > WEST > GO HOTEL > EAST > WAIT > RING BELL > DROP BELL > MOVE BED > TAKE TAPE > WEST > GO COUNTER > TAKE CASHBOX > NORTH > NORTH > EAST > GO SALOON > TAPE MIRROR > BREAK MIRROR > DROP TAPE > GO HOLE > TAKE BOARD > EAST > SOUTH Wait until sunset. > GO SALOON > DANCE > LIGHT CANDLE > SOUTH > GO STORE > DROP CASHBOX > DROP BOARD > DROP CUP > PASS GO > NORTH > WEST > GO HOTEL > EAST > GO BED > UNLIGHT CANDLE > SLEEP > GET UP > WEST > NORTH > WEST > GO STABLE > GO STALL > GO HOLE > TAKE KEG > NORTH > SOUTH > FILL KEG > WITH GUNPOWDER > TAKE KEG > SOUTH > EAST > GO OFFICE > DROP KEG > SOUTH > WEST > WEST > WEST > SOUTH > JUMP RAVINE > WEST > GO SHACK > PUSH KEY > TAKE PLANK > DROP PLANK > GO HOLE > TAKE PELTS > UP > SOUTH > EAST > JUMP RAVINE > NORTH > TAKE NUGGET > EAST > EAST > EAST > LOOK SAFE > TAKE BAG > EAST > GO STORE > DROP BAG > DROP PELTS > DROP NUGGET > SCORE