Gabriel Knight II: The Beast Within

Open the bag. Get the contents of the bag. Examine the Grace-to-Gabriel letter #1. Open the letter. Examine Uebergrau’s letter. Open the letter. Walk south. Read the note on the coatrack. Leave the note. Get the keys from under the mirror. Get the newspaper. Read the wolf article. Leave the newspaper. Use the sheets of paper on the table. Walk outside, east. Examine the log. Examine the muddy patch near the left side of the log. Examine the paw print. Leave the dirt. Walk north. Examine the patch dirt near edge of the forest. Get the hair. Leave the dirt. Walk east, south, west, into the shed. Examine the bag of cement. Use the bag of cement. Leave the shed. Walk east. Examine the log. Examine the muddy patch near the left side of the log. Use the bucket on the paw print. Leave the shed. Walk east. Examine the log. Examine the muddy patch near the left side of the log. Get the cast. Walk west, south. Use the keys on the car. Go to Prinzregentenplatz. Go to Thalkirchen. Examine the sign. Read the sign. Leave the sign. Examine the kennel. Talk to one of the wolves. Leave the kennels. Wait until Thomas arrives. Talk to Thomas. 11111332 Walk west. Talk to Doktor Klingmann. 111111111 Walk east, south. Go to Lochham. Walk inside. Select the tapes. Load A with the Klingmann tape. Load B with a blank tape. Splice the tape. Transfer the message “Thomas? Herr doctor Klingmann here. Show our wolves to Mr. Knight.”. Exit the tapes. Walk outside. Use the keys on the car. Go to Thalkirchen. Walk west. Use the coat. Use the Klingmann splice tape on the walkie talkie on the desk. Examine the tag. Get the wolf’s hair. Walk south. Go to Lochham. Walk inside. Examine Klingmann’s receipt. Read the receipt. Turn the receipt over. Examine the print. Leave the receipt. Use Klingmann’s receipt on the mirror. Walk outside. Use the keys on the car. Go to Marienplatz. Walk west. Examine the passage. Walk through the door. Talk to Uebergrau. 5555 Walk outside, south, to the metro. Go to the biology lab of the Universität. Give the paw print cast to Michael. Give the farm hair to Michael. Give the zoo hair to Michael. Walk north. Go to Marienplatz. Walk east, north. Examine the post office across the street. Use the Gabriel-to-Grave envelope 1 on the door to the post office. Walk north. Examine the door to 54 Dienerstraße across the street. Walk through the door. 33 Walk east, south, south, south, west. Examine the passage. Walk through the door. Talk to Uebergrau. 5 Wait until you receive the family papers. 5 Walk outside, south, east, north, north. Examine the door to the hunting lodge. Walk through the door. 3 Give the Ritter Family Papers to Xaver. Walk south. Examine the door. Walk south, north. Talk to Gerde. 11233 Walk to the door, north, down the hill. Open the door to the Goldener Löwe bar. Talk to the proprietor. 333444 Walk north. Examine the building with the blue doors. Examine the left door. Knock on the door. 333 Walk north, into the castle, upstairs. Examine the fireplace. Examine the toolbor. Get the screwdriver. Look up. Use the screwdriver on the hole. Open the closet. Enter the passage. Walk east. Open the closet. Get the key. Open the closet. Go through the passage. Walk west, south. Use the key on the door. Search the middle shelves. Search the right shelves. Examine Victor Ritter’s journal. Open the journal. Turn the page. Read the last page. Leave the journal. Examine the letter to Ludwig II. Open the envelope. Turn the page. Read the last page. Leave the letter. Examine the lycanthrope book. Open the book. Turn the page. Leave the book. Search the right shelves. Examine Christian Ritter’s journal. Open the journal. Leave the journal. Walk west, south, north, to the door, north, down the hill. Examine the town hall. Examine the left door. Knock on the door. 313221 Wait until you enter the dungeon. Examine the window. Examine the church. Leave the window. Walk north. Examine the town hall. Examine the left door. Knock on the door. 3 Examine the church. Walk north. Give the mayor’s note to father Getz. Walk south, south. Examine the town hall. Examine the left door. Knock on the door. 3 Open the bar door. Talk to Werner. 444 Walk north, north, into the castle. Walk upstairs, south, into the library, to the desk. Use Professor Barclay’s card on the telephone. Use the typewriter. Walk west, south, north. Use Grace’s package on Gerde. Walk to the door, north, down the hill. Examine the post office between the town hall and the bar. Examine the door. Push the button. Give the package to the woman. Use Grace’s wallet on the woman. Examine Von Glower’s business card. Read the card. Leave the card. Walk south. Get the newspaper. Leave the newspaper. Walk outside. Use the keys on the car. Go to Marienplatz. Walk west. Examine the passage. Go through the door. Examine the package. Open the package. Talk to Uebergrau. 112 Walk north, south. Examine the clock shop. Open the door. Examine the clock on the counter. Use Gabriel’s wallet on the shopkeeper. Walk east, north, north. Examine the crime scene. Examine Leber. Talk to Leber. Use the evidence analysis report on the news crew. Walk south. Examine the hunt club building. Walk through the door. Talk to Xaver. 1112223 Walk northwest, north. Use the cuckoo clock on the plant. Walk south, west. Wait until the Xaver leaves. Examine the podium. Open the drawer. Get the keys. Walk northwest, north. Use Xaver’s keys on the west door. Get the cuckoo clock from the plant. Use the cuckoo clock on the plant. Walk south, west. Wait until the Xaver leaves. Examine the podium. Open the drawer. Use the keys on the drawer. Walk northwest, north. Open the west door. Examine the trophy wall. Examine the animals heads. Examine the skull. Examine the ledger. Read the ledger. Leave the ledger. Examine the picture wall. Examine the pictures. Examine the pictures. Leave the pictures. Talk to baron Von Zell. 22324 Walk west, east, south, south, to the metro. Go to Prinzregentenplatz. Talk to Leber. 221123311212333 Examine the map. Examine the map. Examine the note. Use Gabriel’s notepad on the note. Leave the map. Walk north. Go to Lochham. Walk inside. Use the sheets of paper on the table. Use Grossberg’s phone number on the telephone. Walk north. Use the keys on the car. Go to Perlach. Talk to Von Glower. 333333321111 Examine the mask. Examine the mask. Leave the mask. Walk north. Go to Marienplatz. Walk west. Examine the passage. Go through the door. Talk to Uebergrau. 22 Walk north, east, east, north. Examine the post office. Use the Gabriel-to-Grace envelope #2 on the door. Walk north. Examine the hunt club building. Walk through the door, northwest. Talk to Preiss. 333331111 Talk to Hennemann and Von Aigner. 33 Talk to Von Zell and Klingemann. 3 Use the tape recorder on the magazine. Use the magazine with tape recorder on Von Zell and Klingemann. Walk north, to the door, north, down the hill. Examine the post office. Examine the door. Push the button. Leave the post office. Examine the letter. Open the envelope. Leave the letter. Open the bar door. Talk to the Smiths. 111222 Walk north. Examine the church. Walk north, north, north. Examine Gerde. Walk north, west, south, south. Walk north, into the castle, upstairs. Open the closet. Walk to the passage, downstairs. Get the roses. Walk upstairs, west, north, to the door, north, down the hill. Examine the church. Walk north, north, north. Give the roses to Gerde. Walk north, west, south, south, north. Use the car keys on the car. Go to Herrenchiemsee. Talk to the woman. 1 Examine at the left display. Examine the letters. Examine the second letter. Leave the second letter. Examine the third letter. Leave the third letter. Examine the fourth letter. Read the text. Leave the fourth letter. Leave the letters. Leave the display. Walk north, west. Examine the left display case. Examine the display case. Read the plaque. Leave the display case. Examine the diary display wall. Examine the first diary page. Read the first diary page. Leave the first diary page. Leave the diary display wall. Walk south, east. Examine the painting. Examine the plaque. Read the plaque. Leave the plaque. Leave the painting. Examine the display case below the painting. Examine the left plaque. Leave the plaque. Examine the right plaque. Leave the plaque. Leave the case. Examine the panelled display. Examine the first text. Leave the first text. Examine the second text. Leave the second text. Examine the third text. Leave the third text. Examine the fourth text. Leave the fourth text. Leave the panelled display. Walk south. Talk to the woman. 33 Walk south. Go to Neuschwanstein. Examine the castle. Play the tour tape (entry hall). Walk north. Play the tour tape (bedroom). Walk northeast. Play the tour tape (chapel). Walk south, northwest. Play the tour tape (living room). Walk southeast, west. Play the tour tape (grotto). Walk north. Play the tour tape (study). Walk north. Play the tour tape (singer’s hall). Examine the painting in the back. Examine the wolf painting. Leave the painting. Examine the panel just right of the wolf painting. Look right, right, right, right, right. Play the tour tape. Leave the panel. Walk north. Leave the castle. Go to the Wagner Museum in Bayreuth. Walk northwest. Examine the plaque over the sofa display. Leave the plaque. Examine the desk. Examine the papers. Read the letter. Examine the drawing. Leave the drawing. Leave the papers. Walk north. Examine the display case. Examine the plaque below the left letter. Leave the letter. Examine the plaque below the right letter. Leave the letter. Leave the display. Walk south, south, south. Talk to Georg. 23333 Walk east. Go to Rittersberg. Walk into the castle, upstairs, south, north. Search the left shelves. Examine the biography. Open the book. Turn the page. Leave the book. Walk to the desk. Use Professor Barclay’s card on the telephone. Use the note with Dallmeier’s name and phone number on the telephone. Leave the desk. Walk west, south, north, to the door, north, down the hill. Open the bar door. Talk to Werner. 222 Walk north, north. Use the car keys on the car. Go to Starnberger See. Examine the railing to the far left. 22234444433 Walk south, east. Go to Rittersberg. Walk into the castle. Talk to Gerde. 22 Leave Gerde. Walk upstairs, south, north, to the desk. Use the book on the telephone. Use the note with Chaphill’s name and phone number on the telephone. Use the typewriter. Walk west, south, north, to the door, north, down the hill. Examine the post office. Examine the door. Push the button. Give the Grace-to-Gabriel envelope #3 to the woman. Use Grace’s wallet on the woman. Walk south. Examine the bushes near the church. Examine the flowers. Get the lily. Walk north. Use the car keys on the car. Go to Starnberger See. Examine the railing at the far left. Examine the water at the right. Use the lily on the water. Walk east. Go to Rittersberg. Walk into the castle. Walk to the door, north, down the hill. Examine the post office. Examine the door. Push the button. Examine the fax. Turn the page. Leave the fax. Leave the post office. Walk north. Use the car keys on the car. Go to the Wagner Museum in Bayreuth. Give the fax to Georg. Go to Marienplatz. Walk east, north, north. Examine the hunt club building. Walk north, northwest. Examine the chairs. Search the magazines. Walk west, east, south, south, west, west. Examine the passage. Walk through the door. Examine the letter. Open the envelope. Read the letter. Leave the letter. Use the Von Zell conversations tape on Uebergrau. Talk to Uebergrau. 1 Walk north. Examine the meat. Examine the white sausages. Use the wallet on the woman. Walk south, to the metro. Go to Prinzregentenplatz. Talk to Leber. 222 Use the Von Zell conversations tape on Leber. Examine the account book. Get the page. Wait until you leave the police station. Go to Buchenau. Knock on the door. Walk south. Go to Marienplatz. Walk west. Examine the passage. Walk through the door. Talk to Uebergrau. 1 Walk north, south, to the metro. Go to Buchenau. Knock on the door. Give the 14,000 D.M. to Dorn. Talk to Dorn. 111111 Walk south. Examine the last cage on the right. Examine the straw. Give the weiss wurst to the tiger. Get the tags. Walk south. Open the door. Walk south. Go to Marienplatz. Walk east, north, north. Examine the hunt club building. Walk north. Open the door. Walk through the last door on the right. Open the closet. Get the rope. Leave the closet. Walk south. Open the window. Look down. Use the rope on the ledge. Move to the left. Open the middle window. Examine the bathroom. Examine the mat. Examine the footprint. Leave the mat. Walk east. Examine the day planner. Get the envelope. Leave the letter. Leave the bed. Walk west. Go through the window. Move to the right. Go through the right window. Open the west door. Walk through the second door on the left. Talk to Von Aigner. 21121221 Walk south. Open the closet. Get the lantern. Leave the closet. Talk to Hennemann. 11223 Walk upstairs, through the first door on the left. Use the wolf tags on Klingemann. Walk south. Examine the fireplace. Get the matches. Leave the fireplace. Walk outside, to the stable. Examine the tool rack. Get the shears. Leave the tool rack. Walk east. Examine the patch of dirt. Examine the paw print. Leave the dirt. Walk south, east, south. Examine the patch of dirt. Leave the dirt. Use the shears on the bushes. Walk north. Use the matches on the lantern. Walk north, west, north, west, inside, upstairs. Walk into the first door to the right. Walk north, west. Examine the door. Walk east. Use the talisman on the wolf. Whenever the wolf arrives, use the talisman on the wolf. Walk east, east, south. Wait until the wolf arrives. Use the talisman on the wolf. Repeat until the wolf escapes to the south. Walk south. Use the rifle on the wolf. Walk south. Talk to Gabriel. Walk south, north. Examine the post office. Examine the door. Push the button. Examine Von Glower’s letter. Open the envelope. Leave the letter. Open the door to the bar. Talk to Mrs. Smith. 1122 Get the dinner roll from the basket. Walk north, north. Use the car keys on the car. Go to Altötting. Go to the church. Examine the display case. Examine the note. Leave the note. Leave the display case. Walk north, through the doorway. Talk to the priest. Examine the basket. Use Grace’s wallet on the basket. Walk east, east, south. Go to Rittersberg. Walk down the hill. Examine the church. Walk north, north, north. Examine Wolfgang’s casket. Examine Wolfgang’s casket. Examine the silver heart. Leave Wolfgang’s casket. Walk north, west, south, south, north, into the castle. Talk to Gerde. 1 Walk upstairs. Get the pillowcase. Walk north, to the door, north, down the hill. Examine the church. Walk north, north, north. Examine Wolfgang’s casket. Examine Wolfgang’s casket. Get the silver heart. Walk north, west, south, south. Examine the blue doors. Examine the right door. Open the dungeon door. Use the dinner roll on the bird. Use the pillowcase on the bird. Walk north, north. Use the car keys on the car. Go to Neuschwanstein. Examine the castle. Walk north, northwest, southeast, south. Examine the chair. Examine the chair. Use the bottle of water on the chair. Walk north. Examine the wall between the doorways. Open the panel. Walk northwest, southeast, west. Search the wall. Walk north, north, south. Use the pigeon in the pillowcase on the arched doorway. Walk south. Search the wall. Open the panel. Walk south, north. Leave the castle. Go to Altötting. Go to the church. Walk north, through the doorway. Use the silver heart on the priest. Use the silver heart on the basket. Open the east door. Push the chair. Examine the urns. Search the left urn. Get a program from the table. Walk east, east, north. Talk to Gabriel. Examine the table. Get the binoculars. Get the list. Examine the list. Read the list. Leave the list. Examine the board. Get the seating chart. Leave the board. Examine the chandelier diagram. Select the large section with the cross. Leave the diagram. Examine the seating chart. Select the Mittel Loge. Leave the chart. Walk north, south, through the wide doors. Talk to the technicians. Talk to Georg. Walk south, up the steps, north. Examine the ropes. Examine the rope. Get the rope. Walk downstairs, east. Open the panel. Get the keys. Leave the panel. Walk west, south. Open the door. Walk west. Get the sign. Walk south, north. Use the theater keys on the door. Walk south, east, east, east, south. Open the furnace. Use the coals. Examine the panel just below the furnace door. Push the button. Move the lever to Hoch. Walk west, east, south, upstairs. Open the doors. Walk north, east, north. Examine the viewport. Look to the left. Examine the Mittel Loge. Leave the viewport. Examine the spotlight. Flip the switch. Use the bar. Aim the spotlight at the Mittel Loge. Walk south, downstairs. Give the seating chart to the usher. Walk east, east, north. Talk to Gabriel. Walk east, north. Use the dress. Walk north, south, south, upstairs, east, north. Examine the viewport. Look throufg the viewport. Use the opera glasses on the Mittel Loge. Walk south, south. Examine the doors. Use the rope on the door handles. Examine the doors. Use the privat banner on the rope. Walk west. Move the white case. Use the dagger on the grate. Enter the duct. Walk north, north, west. Examine the ropes. Examine the roll of tape. Get the roll of tape. Walk east. Get Engelhart’s costume. Use the costume on Gabriel. Examine the makeup table. Get the powder. Examine the makeup table. Use the powder on the left mirror. Use the dressing screen. Use the roll of tape on the actor. Go right, forward, forward, right, right. Move the door latch. Go right, forward, right, right. Move the door latch. Go right, right, forward, forward, right, right. Move the door latch. Go right, forward, left. Move the door latch. Go right, forward, left, forward. Move the door latch. Go left, forward, right. Move the door latch. Go left, forward, right, forward, right, forward. Go left, forward, right, forward. Smell. Wait until the red dot starts to move into the room east of the exit grate.[+] Go right, forward, right, forward, forward. Go left, forward, left, forward, forward. Go right, forward, right, forward, forward. Go forward. Note the Black Wolf is cornered in the furnace room. Select Grace. Open the furnace. Select Gabriel. Attack the Black Wolf when it jumps.

King’s Quest VII: The Princeless Bride

Walk south, south. Take the hunting horn. Walk north, north. Take the ripped petticoat. Take the stick. Use the ripped petticoat on the stick. Walk into the building to the east. Use the flag on the scorpion. Use the altar. Move the loose droplet tile. Put the yellow gem in the top hand. Put the blue gem in the bottom hand. Put the red gem on the sun pedestal. Take the turquoise piece. Exit the altar. Walk west, northeast. Open the door. Talk to the kangaroo rat. Talk to the kangaroo rat. Walk northwest. Take the basket. Look at the basket. Open the basket. Take the corn kernel. Take the leftmost clay pot. Take the leftmost clay pot. Take the left clay pot. Take the clay pot. Walk northwest. Use the corn kernel on the damp sand. Use the drawing. Exit the drawing. Take the gourd seed. Use the hunting horn on the jackalope hole. Use the hunting horn on the jackalope hole. Take the glasses. Open the door. Give the glasses to the kangaroo rat. Give the gourd seed to the kangaroo rat. Leave the kangaroo rat. Walk south. Use the necklace on the statue to the far left. Put all three beads on the third column. Exit the necklace. Use the statue head. Use the statue wristlet. Climb down the stairs. Use the bowl. Use the bowl. Use the turquoise bead on the bowl. Use the bowl. Take the right turquoise piece. Use the turquoise piece on the turquoise piece. Climb up the stairs. Walk north. Use the stick on the prickly pear. Take the prickly pear. Use the slot on the portal to the far left. Use the puzzle on the slot. Walk through the portal. Walk west. Take the toy rat. Take the shield. Look at the shield. Take the shield spike. Walk northeast. Walk northwest, northeast. Use the toy rat on the cook. Take the bowl on the bottom shelf. Use the machine. Walk up the stairs, to the mud pool. Walk northwest, west, downstairs. Use the bowl on the green pool. Take the lantern. Use the chasm. Use the sulfur. Walk to the southeast side of the chasm. Jump to the southern island in the chasm. Jump to the northwest side of the chasm. Take the sulfur. Walk southeast. Jump to the southern island in the chasm. Jump to the southeast side of the chasm. Walk upstairs. Use the wet sulfur on the fire. Take the tongs. Use the tongs on the mold. Use the tongs with mold on the bucket. Use the tongs on the tool rack. Use the bellows. Use the lantern on the fire. Walk upstairs, southeast, to the bridge. Note a troll appears to guard the bridge. Use the cart. Use the shield on the axis. Use the shield spike on the shield. Ride the cart. Walk northeast. Talk to the Crystal Dragon. Give the lantern with spark to the Crystal Dragon. Walk west, northwest, west. Talk to the left troll. Give the big gem to the jeweler. Walk upstairs, southeast, northeast. Use the hammer and chisel on the dragon tail. Walk west, northwest. Give the bowl with green water to Mathilda. Give the baked beetles to Mathilda. Give the silver spoon to Mathilda. Give the dragon scale to Mathilda. Put the wide table underneath the painting. Put the high stool on the wide table. Put the low stool on the high stool. Take the dragon toad. Walk west into the cave next to the throne. Give the dragon toad to Mathilda. Walk southeast. Use the toy rat on Malicia. Walk southeast. Use the enchanted rope on the elevator. Use the rope. Use the prickly pear on the giant lizard. Walk southeast, south. Take the salt crystals. Walk north, into the portal, northwest, west. Talk to the stag. Talk to Athis. Talk to Athis. Walk west, north. Jump to the southwest rock. Jump to the rock in the middle of the quicksand. Jump to the northeast rock. Use the basket on the spider. Talk to the bird. Walk northwest. Open the small door. Use the golden comb on the Arch-Duke. Walk into the China Shop. Talk to the proprietor. Talk to Fernando. Talk to Fernando. Walk south. Use the cage cover on the far right. Open the cage. Talk to the China bird. Walk into the China Shop. Give the China bird to Fernando. Walk south. Use the mask on Valanice. Open the door to the Arch-Duke’s. Open the curtain. Walk downstairs, upstairs, upstairs. Open the door. Open the door. Use the third mirror from the left. Open the drawer. Take the magic statuette. Walk east, downstairs, left upstairs, south, east. Walk to the bird cage. Take the wooden nickel from the nest. Use the salt crystals on Valanice. Walk into the Faux Shop. Talk to the proprietor. Give the wooden nickel to the proprietor. Walk south, west, east, south. Jump to the rock in the middle of the quicksand. Jump to the southwest rock. Jump to the south shore. Walk south, east, east. Walk south, southeast. Open the door to the curiosity shop. Give the book to the kangaroo rat. Walk into the portal, northwest, west, west, north. Jump to the southwest rock. Jump to the rock in the middle of the quicksand. Jump to the northeast rock. Walk northwest, west. Use the crook on the cheese. Use the shovel. Talk to the gravedigger. Talk to the gravedigger. Talk to the gravedigger. Walk southeast. Walk west, east until you see the elevator. Use the elevator. Take the backbone from the floor. Take the foot-in-a-bag from the coffin. Use the elevator. Walk west. Open the gate. Open the door. Give the backbone to Dr Cadaver. Walk west, east. Use the weird pet on the brats. Use the weird pet on the elevator. Walk north. Give the gravedigger’s rat to the gravedigger. Walk southeast. Use the hammer and chisel on the coffin. Walk north. Take the shovel. Walk west, south, south. Use the boneyard. Use the gravedigger’s horn on Rosella. Use the hole. Use the lock. Push the skull. Push the bat. Push the spider. Give the dragon toad to the Troll King. Use the hammer and chisel on the Troll King. Take the black cloak. Use the black cloak on Rosella. Walk north. Open the door. Talk to Dr Cadaver. Walk west, east. Talk to the brats. Walk south. Use the defoilant on the leaf creature. Walk to the venus fly traps. Give the foot-in-a-bag to the venus fly traps. Take the flower at the base of the venus fly traps while they are distracted. Walk around the house. Use the vine. Use the hole. Use the shovel on the hole. If the dog is barking, walk north, east, west, around the house. Use the hole. Climb down. Use the defoilant on the dog’s nose. Climb up. Use the lower drawer of the dresser. Use the open drawer. Use the open drawer. Use the open drawer. Use the open drawer. Use the clothes. Take the woolen stocking. Climb down the floorboard. Use the cloak. Walk north, east. Use the silver pellet on the woolen stocking. Walk to the middle of the woods. Use the sling on the werebear. Walk north. Jump to the southwest rock. Jump to the rock in the middle of the quicksand. Jump to the northeast rock. Walk northwest. Open the small door. Open the door to the Arch-Duke’s. Open the curtain. Walk downstairs, upstairs, upstairs. Open the door. Open the door. Use the base of the statue. Use the woolen stocking on the plaque. Use the statue plaque. Exit the statue plaque. Use the hammer and chisel on the golden grapes. Use the golden grape on the statue. Use the magic wand on the Troll King as scarab. Note the color of the real Troll King’s eyes. Use the hole. Walk northwest. Note that the real Troll King and the fake Troll King have different eye colors. Walk into the Faux Shop. Give the mask to the proprietor. Walk south. Give the magic statuette to the merchant. Use the rubber chicken on the branch. Use the moon on the rubber chicken. Take the feather. Walk west, east, east, east. Use the feather on Feldspar’s nose. Walk west, west, south. Jump to the rock in the middle of the quicksand. Jump to the southwest rock. Jump to the south shore. Walk south, east, east. Walk south, southeast. Take the jackalope fur from the cactus. Use the jackalope fur on the were-beast salve. Walk into the portal, northwest. Use the flowers. Use the clay pot on the flowers. Use the nectar in the pot on the statue. Walk west. Use the were-beast salve with fur on Valanice. Walk northwest. Walk south, northwest until the elevator appears. Use the elevator. Use the mummy. Take the femur bone. Use the elevator. Walk north, west. Give the femur bone to the dog. Talk to the dog. Talk to the dog. Walk south. Use the plaque on the crypt. Give the horseman’s medal to the woman. Walk south, north, east, east. Take the lit firecracker. Walk west, west. Use the lit firecracker on the lock. Walk into the crypt. Use the tomb. Use the tomb. Walk west, east, west. Wait for the headless horseman to arrive. Give the horseman’s head to the headless horseman. Walk east. Note the notes in the music. Walk north. Use the first string. Use the fifth string. Use the sixth string. Use the fourth string. Use the sphere. Talk to the women. Talk to the Fates. Walk south, east, upstairs. Use the ambrosia. Use the tree. Use the tree. Take the ambrosia. Use the tree. Walk south, south, west. Use the southwest rainbow. Walk northwest, west. Open the door. Talk to Dr Cadaver. Use the coffin. Use the horseman’s fife on Valanice. Walk east, north. Use the first string. Use the fifth string. Use the sixth string. Use the fourth string. Use the sphere. Talk to the Fates. Walk south, west. Use the southeast rainbow. Walk across the bridge. Use the ambrosia on the horn of plenty. Take the fruit. Walk across the bridge, west. Use the pomegranate on Ceres. Talk to Ceres. Use the horseman’s fife on Valanice. Use the southwest rainbow. Walk around the house. Use the hole. Climb down. Use the ambrosia on the dog. Climb up. Use the lamp. Climb down the floorboards. Walk north. Use the horseman’s fife on Valanice. Use the northwest rainbow. Walk north, north, into the building. Use the crystal shaft on the beam of light. Walk west. Use the horseman’s fife on Valanice. Walk east, north. Use the first string. Use the fifth string. Use the sixth string. Use the fourth string. Use the sphere. Talk to the Fates. Walk south, east, up. Use the cave. Use the dream catcher on the creature. Walk northeast. Talk to the dreamweaver. Talk to the dreamweaver. Give the dream catcher to the dreamweaver. Use the tapestry of dreams on Valanice. Use the dream catcher on the nightmare. Walk south, northeast. Use the crystal shaft with sunlight on Maab. Walk up, behind the cave. Wait for the wind horse to arrive. Use the magic bridle on the wind horse. Look at the magic wand. Use the switch at the bottom of the wand. Use the magic wand on the green-eyed troll king. Use the shovel on the volcano wall. Walk northwest. Use the left eye lever. Use the right eye lever. Use the nose lever. Use the mysterious device on the outlet. Wait until the mysterious device pulsates. Take the mysterious device. Use the fragrant flower on the Troll King. Use the mysterious device on Malicia. Use the extra life on Edgar.

Space Quest VI: Roger Wilco in the Spinal Frontier

Wait until the humanoid robot walks past Roger. Take the humanoid robot. Take the identification card from the bike. Walk around the streets, looking for the photo booth. Use the buckazoid on the photo booth. Walk around the streets, looking for a man in a trench coat. Talk to the man in the trench coat. Talk to the man in the trench coat. Wait until Roger receives the datacorder. Return to the screen where Roger started out. Walk north, into the Orion’s Belt bar. Kick the back door. Kick the back door. Kick the back door. Kick the back door. Walk upstairs, onto the elevator. Wait for the waitron to clean a table. Take the buckazoid from the waitron’s tray. Put the photos on the security ID. Show the security ID to the nitro suckers. Take the hookah hoses. Take the nitro tank. Attach the nitro tank to the conduit in the back. Use the mess of hookah hoses. Walk onto the elevator. Talk to the bartender. 1 Show the security ID to the bartender. 4 Open the third valve from the left. Use the pipe under the third valve from the left. Open the refrigeration unit. Take the ice cube tray. Close the refrigeration unit. Use the hookah hoses on the far left conduit. Use the hookah hoses on the bent pipe. Walk onto the elevator. Use the nitro tank. Walk onto the elevator. Kick the back door. Take the pipe. Use the pipe on the frozen endodroid. Use the whisk broom and dust pan on the ice cubes. Use the filled dust pan on the ice cube tray. Walk upstairs. Wait until the bartender finishes mixing the Special. Talk to the bartender. 4 Open the refrigeration unit. Use the ice cube tray on the refrigeration unit. Take the ice cube tray. Close the refrigeration unit. Walk west. Talk to the endodroid hunter. Walk to the arcade. Talk to the black creature. Accept the challenge. Lose the game of Stooge Fighter 3. Reject the challenge. Walk east. Walk into the arcade and east until Elmo appears. Talk to Elmo. Walk east, to the bar. Use ET. Use ET. Use ET. Use ET. Use ET. Give the buckazoids to Pa Conshohocken. Walk east. Give the Coldsorian bottle to Elmo. Wait until Roger receives the cheat sheet. Wait until Roger receives the fish. Look at the cheat sheet. Walk north, to the arcade. Note the code on the cheat sheet. Talk to Djurkwhad. Accept the challenge. Enter the cheat code. Win the game of Stooge Fighter 3. Walk south, west. Talk to the manager. Talk to the manager. Give the buckazoids to the manager. Use the elevator button. Use the keycard on the leftmost lock. Take the keyring. Take the nail. Use the nail on Roger. Use the Pelvis carpet. Use the Pelvis carpet. Take the Pelvis carpet. Use the Pelvis carpet on the floor. Use the Pelvis carpet. Touch Singent. Search Singent. Take the moddie from the dehumidifier. Take the datacorder from the desk. Search the CD ROM collection. Search the CD ROM collection. Search the CD ROM collection. Search the CD ROM collection. Search the CD ROM collection. Search the CD ROM collection. Search the CD ROM collection. Search the CD ROM collection. Use the computer. Put the CD ROM in the drive. Push the eject button. Take the CD ROM. Exit the computer. Use the key ring on the key pad. Search the box nearest to Nigel. Use the churlish moddie. Use the churlish label on the burlesque moddie. Give the moddie to Nigel. Take the belt. Use the belt. Take the grooming assistant. Take the damping field actuator. Exit the belt. Use the damping field actuator. Walk outside. Use the datacorder. Push the open/close button. Note the Homing Beacon puzzle in the Popular Janitronics issue that is part of the manual. Use the manual to change the datacorder into a homing beacon.[+] Push the open/close button. Push the power button. Use the personal grooming assistant. Use the DNA sequencer. Talk to Jebba. Use the DNA sequencer. Use the hair on the DNA sequencer. Push the scan button. Push the imprint datacart button. Take the datacart. Use the datacart on the ComPost. Use the ComPost. Use intraship transport to go to the Transporter. Use the controls. Select Quarters. Walk east. Use the mop. Use the toilet. Open the medicine cabinet. Take the piston. Use the piston on the elevator door. Look at the eulogy. Use the HoloDeck controls. Turn the controls on. Enter program 5551212. Use the ComPost. Use intraship transport to go to Roger’s quarters. Use the ComPost. Use intraship transport to go to the bridge. Talk to Commander Kielbasa. Use the ComPost. Use intraship transport to go to 8-rear. Talk to Sidney. Talk to Sidney. Take Sidney’s right arm. Talk to Sidney. Use the ComPost. Use intraship transport to go to the shuttle bay entrance. Use Chesbro. Take the food. Use the Yoda’s ears on the Bobbit-Kabobs. Use the food combination on the Rack of Orat. Use the food combination on the pastries. Use the food combination on the tuberous growth. Use the food combination on the melon. Use the food combination on the spaghetti. Put the food double on the bench. Wait until the food cart returns to Roger’s cell. Enter the food cart. Use the ComPost. Use intraship transport to go to the sickbay. Open the cabinet. Use the ComPost. Use intraship transport to go to the shuttle bay entrance. Use the bottle of Morphin on the doughnut. Put the doughnut on the stack. Wait until Magnum Opus eats the doughnut. Use Chesbro. Wait until Roger receives the key. Use Sidney’s arm on the buttons. Use the key. Use the hatch of Chesbro’s shuttle. Take the recall notice from the back of the captain’s chair. Use the captain’s chair. Push the power button. Push the ICD button. Note the periodic table in the Popular Janitronics issue that is part of the manual. Correct the intermix corresponding to the confirmation code LaSAgNe.[+] Push the Initiation button. Use Sidney’s eye on the retinal scanner. Wait until the scan is approved. Push the manual override button under Roger’s hand. Open the glove box. Take the duct tape. Take Elmo’s Gluzall. Take the hand pump. Pull the trunk handle. Pull the hood handle. Exit the cockpit. Open the east door. Take the helmet. Take the suit. Use the suit on Roger. Use the helmet on Roger. Use the west door. Take the fish. Take the jumper cables. Take the sign. Use the sign on the shuttle. Look at the recall notice. Connect the red and blue cables as mentioned in the recall note. Use the hatch. Open the middle cabinet. Use the datacorder. Push the open/close button. Take the small Divalium crystal. Push the open/close button. Exit the datacorder. Use Elmo’s Gluzall on the small Divalium crystal. Use Elmo’s Gluzall on the Divalium crystal in the cabinet. Use the small Divalium crystal on the Divalium crystal. Close the cabinet. Use the captain’s chair. Push the Initiation button. Exit the cockpit. Open the west door. Use the controls. Select Lab A. Walk east. Talk to doctor Beleauxs. Use the box of hi-tek stuff. Take the Callahan moddie. Use the elevator call button. Use the controls. Select docking bay. Walk west. Use the captain’s chair. Push the PTS button. Push the PTS button over the screen. Take the photo. Use the photo. Use the first positive photo on the backlight screen. Push the PTS button over the screen. Take the photo. Use the photo. Use the second negative photo on the backlight screen. Push the Initiation button. Select Polysorbate LX. Talk to Manuel. 1 Walk west, downstairs. Give the Callahan moddie to Fester. Exit. Walk east. Use the transport signaler. Use the captain’s chair. Push the Initiation button. 1 Open the west door. Use the controls. Select Lab A. Walk east. Use the computer. Push the power button. Select Cyberfunctions. Use the cyberspace jack on the socket. Follow the highway to the office. Take the screwdriver. Take the plank. Use the office door. Take the number. Use the bell. Use the files. Use the screwdriver on the number changer. Use the bell. Walk to the middle aisle. Open the seventh cabinet from the right on the bottom row. Open the sixth cabinet from the right on the fourth row. Open the fifth cabinet from the right on the third row. Walk to the fifth cabinet from the right on the third row. Open the fourth cabinet from the right on the second row. Take the Rancid, Nigel file. Use the Rancid, Nigel file. Walk west, to the west aisle. Open the fourth cabinet from the left on the fourth row. Take the Beleaux, Dr. H. file. Use the Beleaux, Dr. H. file. Walk west, to the east aisle. Open the second cabinet from the left on the fourth row. Take the Santiago, Stellar file. Use the Santiago, Stellar file. Open the fifth cabinet from the left on the bottom row. Open the sixth cabinet from the left on the fourth row. Walk to the sixth cabinet from the left on the fourth row. Open the seventh cabinet from the left on the third row. Take the Sharpei file. Use the Sharpei file. Walk west, to the middle aisle. Open the first cabinet from the left with an O on the bottom row. Open the second cabinet from the left with an O on the fourth row. Open the first cabinet from the left with an P on the third row. Open the second cabinet from the left with an P on the second row. Open the second cabinet from the left with an P on the top row. Take the Project: Immortality file. Use the Project: Immortality file. Walk west, west. Use the Sharpei file on the printer. Use the Rancid, Nigel file on the printer. Use the Beleaux, Dr. H. file on the printer. Use the Santiago, Stellar file on the printer. Use the Project: Immortality file on the printer. Walk west, west, to the tunnel. Use the plank on the bridge. Walk north. Take the printouts. Give the printouts to Dr. Beleauxs. Wait until the plan is explained. Exit the cockpit. Open the east door. Take the helmet. Take the suit. Use the suit on Roger. Open the west door. Take the alveoli from the shuttle. Take the capillaries from the shuttle. Use the duct tape on the capillaries. Walk down the ulcer. Take the feather. Take the celery string. Take the staple. Take the candy. Use the candy on the acid pool. Use the staple on the celery string. Use the grappling hook on the stomach entrance. Use the string. Climb up the string. Use the capsule. Use the feather on the esophagus. Walk down, west, south, east, northwest. Use the capillaries on the pump. Use the pump on the bile. Walk east. Take the gallstones. Walk east. Use the alveoli on the narrow passage. Blow in the alveoli. Crawl east. Use the helmet on the pancreatic secretion. Walk west, west, west, north, north. Use the helmet on the capsule. Take the pills. Walk west, south, south. Use the pill on the tapeworm. Use the tapeworm. Walk east. Take the fingernail. Take the paperclip. Take the filling. Walk east. Use the tapeworm. Walk north, north, north. Climb through the ulcer. Use the filling on the tank near the blinking light. Open the hatch. Use the captain’s chair. Use the disc on the slot. Push the Initiation button. Exit the cockpit. Open the east door. Take the helmet. Take the suit. Use the suit on Roger. Open the west door. Use the fingernail on the meninges. Jump over the gap. Walk to the west edge of the gap. Walk to the west edge of the gap. Walk to the west edge of the gap. Walk to the north end of the brain. Use the gallstones on the left nanite. Use the gallstones on the right nanite. Use the gallstones on the left nanite. Use the elevator. Go down to the second sign on the right. Use the paperclip on the cough control center. Go all the way down. Use the debris. Use the paperclip on the sparkling nerves. Give the fish to Sharpei.

Robotragedy

Get the cushion. Get the loose wire. Walk east. Get the book. Look at the book. Get the pencil from the chair. Use the cupboard. Get the toaster. Get the knife. Use the knife on Dusty. Use the knife on the fishing line. Use the pencil tip on the door. Walk west. Use the button near the toilet. Get the suction cup hook. Get the toothbrush. Get the cord. Push the button. Use the marmelade on the sink. Leave the toilet. Walk east. Use the east door button. Use the toothbrush on the mouse trap. Get the cheese. Get the seasoning. Get the acid. Use the acid on the seasoning. Use the ground pencil tip on the acidic seasoning. Use the gunpowder on the remote control box. Use the cord on the gunpowder. Use the cord. Get the remote control. Walk west. Use the cheese on the jar. Use the jar on the mouse restaurant. Use the east door button. Use the mouse in the jar on the lasso. Walk west, east. Get the pole. Get the battery. Get the round piece of glass. Walk west. Use the battery on the freezer. Use the battery on the remote. Use the cushion on the china vase. Use the lasso on the screwdriver. Talk to Dusty. Use the screwdriver on the screw. Get the battery. Use the battery on the remote. Walk west. Use the screwdriver on the suction cup hook. Use the suction cup on the pencil. Use the nylon wire on the rubber pole. Use the arrow on the bow. Use the bow and arrow on the master card. Get the master card. Use the buttons next to the door. Use the buttons next to the door. Get the paper. Use the buttons next to the door. Look at the television. Use the screwdriver on the lid. Use the wire on the toaster. Use the toaster on the socket. Leave the television. Use the master card on the toaster. Use the code paper on the remote. Use the remote control on the toaster. Use the card on the buttons near the door. Get the bicycle steering wheel. Get the camera. Walk north. Get the nail. Walk west. Use the screen. Go to Quoid. Walk east, to the building. Get the can. Get the magnet. Walk northeast. Get the correction fluid. Walk northeast, to the police-bot. Get the bag of bird feed. Use the camera on the piece of art. Talk to the make-up artist. Walk east. Get the sheet. Walk west, west, southwest, to the square. Use the jar on the fountain. Use the bird feed on the fountain. Use the acid on the empty can. Use the ring on the can of acid. Use the can on the fountain. Use the correction fluid on the ring. Walk west, to the building, northeast, northeast. Give the ring to the police-bot. Walk west, west, southwest, to the teletransporter platform. Use the screen. Go to Trimm Moon. Walk east, to the signs. Use the blue button. Get the elastic band. Talk to the man. Use the gray button. Walk east, to the crevice. Use the nail on the suction cup arrow. Use the elastic band on the arrow. Use the arrow on the bow. Use the bow and arrow on the fruit. Walk west, to the signs. Use the blue button. Give the fruit to the man. Push the red button. Use the sugar on the cone. Use the jar of water on the cone. Use the red button. Use the jar on the spigot. Use the gray button. Use the purple button. Get the ashes. Get the peanuts. Use the piece of plastic on the puzzle. Use the scissors on the photo. Use the scissors on the sheet. Use the button. Walk east, to the crevice, south. Use the button. Get the soap. Use the metal hook on the mechanism. Use the super rope on the lasso. Use the super lasso on the hook. Use the end of the rope. Use the set of buttons. Walk east. Get the Werth ticket. Get the catalizer. Get the green substance. Use the green substance on the flywheel. Use the glass on the flywheel. Leave the mechanism. Use the left button. Walk east. Get the rock. Use the catalizer on the peanuts. Use the swollen peanuts on the cavity in the three rocks. Use the rock on the peanuts. Use the book on the rock. Use the rock. Use the can on the peanut oil. Walk west, north, west, to the teletransporter. Use the screen. Walk east, to the huts. Talk to the ghost. Use the perfume on the ghost. Use the ashes on the cologne. Use the perfume on the ghost costume. Push the button to the right door. Walk east. Use the ghost disguise on the dressing screen. Talk to the ghost. Use the dressing screen. Walk west. Use the bicycle steering wheel on the magnet. Use the metal detector on the antenna shadow. Use Gonald’s key on Gonald’s box. Use the coordinate sheet on the remote control. Walk southwest, to the garden. Use the magnifying glass on the card. Look at the card. Leave the card. Walk east, to the sphere. Use the screen. Go to Quoid. Walk east, to the square. Look at the plant. Use the knife on the plant. Use the plant on the jar of rum. Walk west, to the building, northeast. Give the medicine to the man. Walk northeast, north. Give the soap to the make-up artist. Use the idol cutout on the piece of art. Walk east, west, west, southwest, to the teletransporter. Use the screen. Go to Werth. Walk east, to the pyramid, east. Talk to the man. Use the cog on the machine. Use the chip on the machine. Use the can of peanut oil on the machine. Use the remote control on the machine. Walk north. Use the machine. Walk east, to the garbage heap. Get the battery. Use the battery on the liquid. Get the broken pneumatic. Use the pneumatic on the can of gulav. Get the gulav. Walk east, to the building, east. Use the gulav on the ventilation shaft. Use the lid on the ventilation shaft. Use the metal detector on the key. Use the key on the front door. Talk to the bird. Talk to the bird. Talk to the bird. Get the sponge from the table. Walk east. Get the turkey baster. Use the turkey baster on the pot. Walk west, upstairs, east. Get an ammo case. Walk west, downstairs, west, east. Use the sponge on the dripping pipe. Get the bullet. Use the baster with pourridge on the ammo case. Use the bullet on the ammo case. Walk west, inside, upstairs. Use the wet sponge on the book of stamps. Use the stamp on the ammo case. Walk east. Use the rigged ammo case on the bag. Get the card. Use the access card on the slot.

The Trials of Odysseus Kent

11 Use the shovel on the southern cross. Walk south, west. Use the cross on the card in the man’s mouth. Open the door. 1 Talk to the man in the corner. 11117 Take the comb. Walk south, south. Open the door to Lacklustre Video. Look at the porn video selection. Repeat until you find the ‘Bare Bitch Project’. Talk to the clerk. 3 Give the card to the clerk. 213 Look at the ‘Bare Bitch Project’ video. Open the front door. Walk east. Use the cross on the blue dress. Walk north, north, east, east. Use the thorn bush. Walk east. Use the comb on the clothes line. Use the comb and clothes line on the overhanging root. Take the tar. Walk west, west, west, south. Open the door to the wig store. Talk to the clerk. 1124 Use the tar on the bucket. Use the pile of wig cleaner. Open the door to the wig store. Talk to the clerk. 33 Walk south, east. Open the door. Use the thorn on the blow-up doll. Give the ‘Bare Bitch Project’ video to the shifty man. Use the key on the door with the note. Take the ‘Shawshank Penetration’ video. Use the black wig on the sink. Open the door. Open the door to the street. Take the blow-up doll. Use the blue dress on the blow-up doll. Use the mophead on the doll. Walk north, west. Open the door. Use the ‘Shawshank Penetration’ video on the television set. Give the flower to Lionel Cretin. Use the doll on Rudolph Cretin. 1111 Use the shovel on the correct spot. Take the ball. Take the grass. Take the dust cloth. Use the ball on the cross. Use the dust cloth on the cross and ball. Use the grass on the cross, ball and dust cloth. Use the ghostly image on the lamp. 11 Use the Golden Golf Club on the priest.

Space Quest V: The Next Mutation

Walk north. Use the classroom door. Look away. Wait for the anti-cheat bot to look away. Look at the orange student’s answers. Look at your screen. Select the answer the orange student entered. Repeat this process until the test is over. Walk south. Use the closet door. Take the Scrub-O-Matic. Take the cones. Walk south, east, onto the circle. Place the cones on the crest. Drop the Scrub-O-Matic on the crest. Use the machine. Use the machine. Clean the crest. Walk west, west, south. Look at the bulletin board. Use the captain’s chair. Order Flo to hail Starcon. Order Droole to lay in a course. Enter the coordinates of Gangularis.[+] Order Droole to switch to regular speed. Wait until you reach Gangularis. Order Droole to switch to regular speed. Order Droole to activate the RRS. Exit the captain’s chair. Walk north. Use the toolbox. Take the anti-acid tablets. Take the holepunch. Take the torch. Take the fuse. Exit the toolbox. Use the trash compartment controls. Walk north. Use the captain’s chair. Order Droole to lay in a course. Enter the coordinates of Peeyu.[+] Order Droole to switch to lite speed. Wait until you reach Peeyu. Order Droole to switch to regular speed. Order Droole to activate the RRS. Order Droole to lay in a course. Enter the coordinates of Kiz Urazgubi.[+] Order Droole to switch to lite speed. Wait until you’re attacked. Exit the captain’s chair. Walk north. Use the door to the left. Walk onto the blue platform. Order the blue platform. Walk west, east, onto the dead branch. Take the branch. Walk west, in the left cave, in the left cave. Walk across the chasm. Use the rock over the cave entrance. Use the branch on the rock. Walk down. Walk across the chasm. Walk into the cave, into the right cave. Walk east, into the log, out the other side of the log. Use the branch on the bananas. Wait until the cluster of bananas swings close. Take a banana. Walk into the log, out the other side of the log. Walk west, in the right cave. Walk west, east. Walk into the log. Use the banana on the W-D40. Walk to the left. Take the android head. Walk west, in the right cave. Use the door. Use the left door. Walk to the left of the transporter. Note that Spike jumps at you. Open the habitube. Put Spike in the habitube. Put the tablets in the habitube with Spike. Walk onto the blue platform. Order the platform. Use the device on yourself. Step on the elevator. Open the panel in the back. Use the upper latch. Use the lower latch. Turn the top left and bottom right turn handles into the correct positions. Open the top left panel. Open the bottom right panel. Turn the top right and bottom left turn handles into the correct positions. Open the top right panel. Open the bottom left panel. Take the cloaking device. Step on the elevator. Use the door. Walk north. Use the captain’s chair. Order Flo to give a status report. Order Droole to lay in a course. Enter the coordinates of the Space Bar.[+] Order Droole to switch to lite speed. Wait until you reach the Space Bar. Order Droole to switch to regular speed. Order Droole to enter standard orbit. Walk north. Use the left door. Open the habitube. Walk onto the blue platform. Order the platform. Walk to Flo and Droole. Gain a flawless victory over Quirk in his challenge. Walk to Flo and Droole. Use the package of space monkeys in your drink. Walk east. Use the control panel. Find the cell where Cliffy is held. Use Spike on the cell bars. Wait until you’re back at the Eureka. Order Droole to lay in a course. Enter the coordinates of Klorox II.[+] Order Droole to switch to lite speed. Wait until you reach Klorox II. Order Droole to switch to regular speed. Order Droole to enter standard orbit. Order Flo to hail the planet. Order Flo to hail Starcon. Order Flo to hail a ship. Push the orange button. Order W-D40 to scan the planet. Exit the captain’s chair. Walk north, west. Use Spike on the habitube. Walk onto the platform. Order the platform. Walk to the ravaged building. Walk to the computer. Move your head to either side. Whenever the attacker moves his head, move your head to the other side. Take the piece of paper. Look at the paper. Note the code. Use the computer. Enter the code in the computer. Read through the log entries. Exit the computer. Walk west, southwest. Look at the canister. Note the coordinates for Genetix. Walk back. Use the communicator on yourself. Walk north, north. Use the captain’s chair. Order Droole to lay in a course. Enter the coordinates of Thrakus.[+] Order Droole to switch to lite speed. Wait until you reach Thrakus. Order Droole to switch to regular speed. Order Droole to enter standard orbit. Use the orange button. Order W-D40 to scan the planet. Order Flu to hail the planet. Exit the captain’s chair. Walk north. Push the red button. Walk onto the elevator. Take the air mask from the wall closet. Take an air canister from the wall closet. Use the panel in front of the elevator door. Open the elevator door. Enter the elevator. Walk west. Stand on the platform. Use the oxygen mask on yourself. Walk west, into the plant. Look in the pod. Take the coat. Use the button. Leave the pod. Walk west, to the large plant. Use the coat on Beatrice. Use the communicator on yourself. Wait for a vine to drop. Grab the vine. Push the red button. Open the cryo chamber. Pick up Beatrice. Place Beatrice in the chamber. Look at the chamber. Look at the controls. Set the timer for 10 seconds of cryofreezing. Start the machine. Walk north, north. Use the captain’s chair. Order Droole to raise the shields. Wait until the Goliath attacks. Order Droole to take evasive methods. 1 Exit the captain’s chair. Walk north. Push the red button. Walk onto the elevator. Use the panel. Rotate the pod. Use the EVA pod. Use the left hand to fly to a position where you can grab Cliffy. A target in range message will appear. Extend the claw using the right hand. Open the claw with the thumb of the right hand. Close the claw to grab Cliffy. Fly back to Eureka. Use the panel. Open the elevator door. Walk into the elevator, north. Use the captain’s chair. Order Droole to set course for Genetix. Enter the coordinates from the canister (41666). Order Droole to switch to lite speed. Wait until you reach Genetix. Order Droole to switch to regular speed. Order Droole to enter standard orbit. Order Flu to hail the planet. Push the orange button. Order W-D40 to scan the planet. Exit the captain’s chair. Walk north, west, onto the platform. Order the platform. Fly west, to the slot in the rock. Walk into each beam to determine which beams operate the lock. Walk northwest. Fly to the computer. Walk across the Restart button. Walk across the Accounting button. Walk across the main menu button. Walk across the Projects button. Walk across the Next button until the log of stardate 3242.06 comes up. Walk across the main menu button. Walk across the Systems button. Walk to dome 3. Walk across the Security button. Walk across the Camera 3 button. Fly away, to the lock. Walk east. Fly east, over the pond near the communicator. Cause a frog to land on the communicator. Land on the communicator. Talk to Flo. Fly away, west. Talk to Cliffy. Fly northeast. Land on the Roger-fly. Wait until you get your body back. Walk north. Use the holepunch on the business card. Punch holes where the beams did not cause the lock to open. Use the card on the lock. Walk into the dark. Push to the black button. Take the liquid nitrogen. Walk upstairs, east. 13 Look at the cryo chamber. Look at the controls. Set the machine for 10 seconds defrosting. Open the machine. Pick up Beatrice Use the transporter platform. Talk to W-D40. Walk north, north. Use the captain’s chair. Push the orange button. Order W-D40 to scan for ships. Order Droole to lay in a course. Enter the coordinates of Gingivitis.[+] Order Droole to switch to lite speed. Wait until you reach Gingivitis. Order Droole to switch to regular speed. Push the green button. Order Cliffy to cloak the ship. Exit the chair. Walk north, west. Find the part of the ship that is described as the area with the least pukoids. Walk north. Push the red button. Walk onto the elevator. Use the panel. Rotate the pod. Use the EVA pod. Choose the part of the ship with the least pukoids. Use the button to the right of the hatch. Use the torch on the hull. Wait until you open the hull. Wait until you enter the ship. Wait until a pukoid guard enters and leaves. Walk to the console. Use the console. Use the distributer cap on the warp engine. Leave the console. Wait until a pukoid guard enters and leaves. Walk to the door. Use the floor panel. Crawl north, east, north, north. Climb up the ladder. Open the highest hatch. Crawl south, west, north, north, east, north, north. Climb up the ladder. Open the highest hatch. Crawl south, west, north, west, north, west, north, north. Climb up the ladder. Open the lower hatch. Crawl south, south, west, south, east, south. Note you reach the shield deativation switch. Use the switch. Use the shields switch. Wait for the doors to close. Order Cliffy. 1 Walk north, north. Use the captain’s chair. Order Droole to fire. Order Droole to activate the RRS. Order Flo to abandon the ship. Use the captain’s chair. Press the red button. Activate the self-destruct. Exit the captain’s chair. Walk north, west. Open the cryo chamber. Walk onto the platform. Order the platform. Walk north. Use the service tunnel in the far back. Take the fuse indicated by a red circle. Put the spare fuse in the empty spot. Exit the service tunnel. Walk to the door. Jump through the door opening. Open the habitube. Walk onto the platform. Order the platform.

Blackwell Convergence

Turn on commentary mode. One of the achievements requires you to play the game from start to finish in commentary mode. Use the door. Switch to Joey. Use the door. Look at the shiny object. Use the shiny object. Switch to Rosa. Use the paperclip on the door. Use the desk drawers. Close the obituary. Use the middle sheet. Use the ghostly hand. Switch to Joey. Use the middle window. Talk to the ghost. 13 Ask about Allen Reiken’s obituary. Ask about Allen Reiken. Close the interview. 12213 Note that you have given Allen hope before he went. Use the calendar. Use the computer. Select search. > PARK GALLERY > MASTERCRIMINAL Exit the special features. Close the computer. Use the door. Use the elevator. Go to Park Gallery. Talk to Nishanthi. 2224 Use the stairs. Either: 1 Or: 2 Use the portal. Look at Monique’s card. Use the door. Use the elevator. Go to Cubestar Films. Talk to Monique Stahlman. 22 Use the door. Go to the gothic bridge. Switch to Joey. Talk to the ghost. 134 Switch to Rosa. Walk west. Go to the Blackwell residence. Use Rosa’s door. Use the computer. Select search. > MINETTA Close the computer. Use the door. Use the elevator. Go to Minetta Tavern. Talk to the bartender. Ask about Frank Lyons: heart attack. Close the interview. Walk east. Go to the gothic bridge. Switch to Joey. Talk to Frank Lyons. 3 Ask about the Minetta. Close the interview. 4 Switch to Rosa. Walk west. Go to Minetta Tavern. Talk to the bartender. Ask about the Joe Gould Fund. Close the interview. Walk east. Note that it started raining. Go to Cubestar Films. Talk to Monique Stahlman. 23 Ask about Frank Lyons: heart attack. Close the interview. 4 Switch to Joey. Use the cat. Switch to Rosa. Use the cat before Joey stops playing with her. Use the door. Go to Frank Lyons. Switch to Joey. Use Frank’s door. Look at the papers. Leave the script. Use the door. Switch to Rosa. Use the elevator. Go to the gothic bridge. Look at the script. Leave the script. Talk to Frank Lyons. 43413 Talk to Frank Lyons. 11 Look at the portrait. Use the door. Use the elevator. Go to Park Gallery. Look at the lighthouse. Leave the painting. Talk to Josie Park. 4456 Walk to the stairs. Go to the Blackwell residence. Use Rosa’s door. Use the computer. Select search. > MELTZER Close the computer. Use the door. Use the elevator. Go to Minetta Tavern. Talk to Claude. 33 Ask about the Joe Gould Fund. Ask about Joseph Mitchell. Close the interview. 5 Walk east. Go to Meltzer Foundation. 31 Float to the strange device. Note how the internet goes down. Float away from the strange device. Note Paul uses the password “Tennis53” for his Bmail account. Use the door. Go to the Blackwell residence. Use Rosa’s door. Look at the business card. Note Paul’s Bmail account. Use the computer. Select email. > PAULM > TENNIS53 Read through the emails. Switch to Oogle. > ARTISTS Close the computer. Use the door. Use the elevator. Go to Park Gallery. Talk to Claude. 123 Talk to Claude. 2 Talk to Claude. 2 Talk to Claude. 2 Use the fire exit. 34 Use the door. Use the elevator. Go to Cubestar Films. Talk to Monique Stahlman. 3 Ask about the Meltzer Foundation. Close the interview. 4 Use the door. Go to Roosevelt Island. Look at the man. Switch to Joey. Look at the coffee mug. Switch to Rosa. Walk south. Go to the Blackwell residence. Use Rosa’s door. Use the computer. Select search. > GOLD TECH Close the computer. Use the door. Use the elevator. Go to Roosevelt Island. Talk to the man. 32 Ask about John Goldwater – deceased. Ask about Lazarus Technology. Close the interview. 3 Walk south. Go to the Blackwell residence. Use Rosa’s door. Use the computer. Select search. > LAZARUS TECHNOLOGY Close the computer. Use the phone. 14 Use the door. Use the elevator. Go to Park Gallery. Talk to Josie Park. 123 Walk to the stairs. Go to Meltzer Foundation. 2 Ask about Lazarus Technology. Ask about Monique Stahlman. Close the interview. 3332 Go to the Blackwell residence. Use Rosa’s door. Use the computer. Select Email. Select Logout. > CHARLESM > SCOOTER Use the door. Use the trash room. Use Rosa’s door. Take Auntie Lauren’s picture. Use Auntie’s picture on the Countess. 4 Use the door. Talk to Joe Gould. 442255 Take the paperclip. Close the essays. Use the paperclip on the left door. Open the center oven. Use the center oven. 245 Use the door. Talk to Joseph Mitchell. 556 Use the left door. Give the cigarette pack to Joe Gould. Talk to Joe Gould. 56 Use the lit cigarette on the center oven. Use the door. Use the right door. Use the door. Use the elevator. Go to Meltzer Foundation. Use the glowing cigarette on the Countess. Take Joey’s tie. Use Joey’s tie on the Countess when she raises her arm. Switch to Joey. Use the Countess. Note you have finished the game. Note you have finished the game without asking Joey for hints. Wait until the credits end. Note you have finished the game in commentary mode.

Blackwell Unbound

Turn on commentary mode. One of the achievements requires you to play the game from start to finish in commentary mode. Switch to Joey. Talk to Lauren. 131 Switch to Lauren. Take the camera. Take the dictophone. Look at the dictation machine. 11111111111112 Note that you’ve listened to all Lauren’s dreams. Use the phonebook. > RABBI STONE Use the telephone. Call Russell Stone. Look at the case list. Look at possible case #1. Look at possible case #2. Exit the case list. Use the door. Go to 53rd and Lex. Switch to Joey. Float through the gate. Float through the trailer door. Look at the letter. Look at the signature. Exit the letter. Look at the sign. Float to the door, to the gate. 1 Switch to Lauren. Walk east. Go home. Use the phonebook. > HARRIET SHERMAN Use the telephone. Call Harriet Sherman. 3 Use the rainy day jar. Use the door. Go to Harriet Sherman’s. 2 Ask about the ghost at the construction site. Ask about the ghost at the construction site. Ask about the ghost at the construction site. Ask about Mavis Wilcox. Ask about Mavis Wilcox. Ask about Mavis Wilcox. Ask about Mavis Wilcox. Ask about Mavis Wilcox. Close the interview. 23 Go to 53rd and Lex. Look at Mavis’s envelope. 2 Switch to Joey. Float through the gate. Talk to the ghost. 1223 Use the gate. 23413424645 Use the gate. 1 Switch to Lauren. Combine the name Sam with the name John Durkin. Look at Mavis’s picture. Look at the Columbia sweatshirt. Exit the picture. Walk east. Go home. Answer the telephone. Use the phonebook. > COLUMBIA UNIVERSITY > NEW YORKER Use the telephone. Call “The New Yorker”. Use the telephone. Call Columbia University. Ask about Sam Durkin. 1 > 3D 2334 Use the door. Go to The New Yorker. 232 Ask about Mavis Wilcox. Ask about Mavis Wilcox. Ask about Mavis Wilcox. Ask about Mavis Wilcox. Ask about Sam’s present. Close the interview. 4 Go to 53rd and Lex. Switch to Joey. Float through the gate. Talk to the ghost. 4 Ask about Sam’s present. 533 Switch to Joey. Talk to Lauren. Switch to Lauren. Use the door. Go to the Roosevelt island promenade. Use the camera on the ghost. Use the camera on Joey. Switch to Joey. Talk to the ghost. 14 Use the saxophone. 1 Switch to Lauren. Walk west. Go Home. Use the phonebook. > JOHNNY IVORY Use the door. Go to Johnny Ivory’s. Look at the photos. Look at the sax player. Look at the plaque. Use the camera on the sax player. Exit the photo. Use the camera on the piano player. Switch to Joey. Use the sheet music. Switch to Lauren. Use the case list on the tables four times. Walk west. Go Home. Use the phonebook. > JAMBALAYA RECORDS Use the door. Go to Jambalaya Records. Use the door. Use the camera on Dwayne. Show Johnny Ivory’s photo to Dwayne. Combine the name Cecil Sharpe with the C Sharps. Talk to Dwayne. 4 Ask about the C Sharps and Cecil Sharpe. Close the interview. 5 Use the door. Walk west. Go to Johnny Ivory’s. Talk to the piano player. 34 Ask about the C Sharps and Cecil Sharpe. Ask about the ghost on the promenade. Ask about the ghost on the promenade. Close the interview. 2 Walk west. Go to The New Yorker. 3 Ask about Isaac Brown. Ask about Isaac Brown. Ask about Isaac Brown. Ask about Isaac Brown. Close the interview. 5 Go to Johnny Ivory’s. Talk to Cecil Sharpe. 1 Ask about Isaac Brown’s sister. 4 Switch to Joey. Use Cecil Sharpe. Switch to Lauren. Talk to Cecil Sharpe. 44 Ask about Isaac Brown’s sister. Ask about Isaac Brown’s sister. Ask about Isaac Brown’s sister. Ask about Isaac Brown. Ask about Isaac Brown. Ask about Isaac Brown. Ask about Isaac Brown. Close the interview. 2 Talk to Cecil Sharpe. 11 Use the dictation machine on Cecil Sharpe before the song ends. Walk west. Go to the Roosevelt island promenade. Use the dictation machine on the ghost. 2 Note that Joey only got hit once by the saxophone. Switch to Joey. Talk to Lauren. 131353 Switch to Lauren. Use the door. Go to the New Yorker. 22368 Switch to Joey. Talk to Lauren. 333 Switch to Lauren. Use the door. 2555 Use the lit cigarette on the Countess. Float to the left. Talk to the Countess. Float to the left. Talk to the Countess. Float to the left. Talk to the Countess. Float to the left. Talk to the Countess. Float to the left. Talk to the Countess. Float to the left. Talk to the Countess. Use the Countess. Note that you finished the game. Wait until the end of the credits. Either make sure Lauren smoked fewer than 20 cigarettes throughout the game, or make sure that Lauren smoked over 100 cigarettes. Note that you finished the game with commentary mode active. Select Joey’s photo in the photo album. > REALUGLY Run one of the bloopers.

The Blackwell Legacy

Turn on classic commentary and updated commentary. One of the achievements requires you to play the game from start to finish with both commentaries on. Another achievement requires you to never talk to Joey in public. Look at the letter. Walk to the front door. 223557 Walk west. Go to Washington square park. Walk to the fountain. Talk to Nishanthi. Look at the dog. Guide the dog around the lantern post, and walk to Nishanthi until the dog starts barking. 3333 Use Rosangela’s door. Use the telephone. Look at the letter. Exit the letter. Use the door. Use the elevator. Go to Bellevue psychiatric hospital. Talk to the guard. 1331232233 Use the elevator. Go to Rosa’s apartment. Use Rosangela’s door. Pick up the envelope. Look at the envelope. Read through the pages. Use the telephone. Use the door. Use the elevator. Go to the Brittany hall dorm. Use Joann and Kelly’s door. 333333 Leave Kelly. Use the RA’s door. 11 Ask about JoAnn sleeping all night. Leave Adrian. Combine the fact that JoAnn slept all night with the fact that Kelly sleeps elsewhere. Use JoAnn and Kelly’s door. Ask about Kelly lying. Ask about JoAnn’s suicide. Ask for a photograph. Leave Kelly. Walk east. Go to Rosa’s apartment. Use Rosangela’s door. Use the computer. 1 Use the door. Use Nishanthi’s door. Talk to Nishanthi. 12555 Use the door. Use Rosangela’s door. 114233322 121114113345 Talk to Joey. 346 Use the door. Use the elevator. Go to the Brittany hall dorm. Use JoAnn and Kelly’s door. Talk to Kelly. 34 Ask about the girls in the photo. Stop questioning Kelly. 5 Look at the bulletin board. Look at the left photograph. Look away. Use the telephone. Talk to Joey. 4 While Kelly is distracted, take the notebook. Look at JoAnn’s notebook. Look at the doodle. Put away the doodle. Combine the Alexander fact with the Davenport fact. Walk south. Use the RA’s door. Ask about Adrian. Leave Adrian. Combine the name Adrian with the name Alexander Davenport. Walk east. Go to Washington square park. Use the dog walk entrance. 2 Ask about Alli. Ask about Susan. Leave Alli. Walk east. Go to Rosa’s apartment. Use Rosangela’s door. Use the computer. 2 Research Alli. Research Susan. Stop researching 3 Combine the name Deacon with the ouija boards. Use the door. Use the elevator. Go to Bellevue psychiatric hospital. Talk to the guard. 22312 Mention Alex Davenport. 122 Ask about Deacon and Ouija. Ask about Susan. Ask about Alli. Leave Susan. Talk to guard. 31 Leave Susan. Use the elevator. Go to Rosa’s apartment. Use Nishanthi’s door. Talk to Nishanthi. 122 Use the pills on the dog biscuit. Talk to the dog. 33 Use Rosangela’s door. Look at the wedding photograph. Put away the photo. Look at the christmas photograph. Put away the photo. Talk to Joey. 11111122222333333334 Note that Joey has told you everything he knows about Rosa’s family. Use the elevator. Go to Bellevue psychiatric hospital. Use the fusebox. Look at the keys. Wait until Joey floats over to the radio. While the guard is distracted, get the keys. Use the fusebox. Use the open fuse box. Walk to the phone alcove before the guard reaches you. Wait until the guard passes the alcove. Walk around the corner before the guard sees you. 32111353 Talk to the demon. 23 Talk to the Deacon. 24 Combine the fact of the Deacon’s sins with the fact of the Deacon’s flask. Talk to the Deacon. 43 Get the cobblestone. Use the Deacon’s flask. 323 Note that you finished the game (at least once). Wait until the end of the credits. Note that you finished the game without talking to Joey in public. Note that you finished the game with both commentary modes active.

Syberia 2

Walk south, north, east, south, southeast. Turn the wheel. Pull the lever. Turn the wheel. Talk to Oscar. Ask about the train. Leave Oscar. Walk southeast, northeast. Examine the panel. Pull the lever. Walk southwest, northwest, north. Examine the gate. Use the lock. Leave the gate. Walk northeast, east, northeast. Examine the broken candy machine. Note the phone number. Get the key. Leave the broken cansy machine. Use the cellphone to call 625122. Note the Honey Katalas are Canadian and the Fish Candy is Asian. Close the cellphone. Talk to the colonel Emeliov. Ask about the coal. Ask about the coal. Ask about the coal. Ask about the key. Ask about the key. Leave the colonel. Walk south. Examine the candy machines. Use the small key on the drawer of the right candy machine. Get the key. Use the coins. Use the Canadian coin on the coin slot of the left machine. Turn the handle on the left machine. Get the sugar candy. Use the coin with the hole in it on the coin slot of the middle machine. Turn the handle on the middle machine. Get the fish candy. Leave the candy machines. Walk northwest, south, northeast. Talk to Malka. Ask about the key. Tell about the candy. Use the sugar candy on Malka. Walk southwest, northwest, north. Examine the gate. Use the gate key on the lock. Walk down the stairs, southwest, west. Get the empty can. Push the button. Walk south, west, to the gate. Ask for gas. Ask for gas. Leave the gate. Walk west, west, southeast. Examine the leftmost poster. Use the tear. Walk through the hole. Examine the box. Open the latch. Walk northwest. Get the jerry can. Walk southeast, northeast, northeast, northeast, northeast. Use the jerry can on the engine. Push the button. Walk west, southeast, upstairs, northeast, south, northeast. Examine the panel. Pull the lever. Walk southwest, northwest, north, downstairs, southwest, northeast. Walk north, west, south, north, east. Walk east, northeast. Talk to colonel Emeliov. Ask for help. Walk south, up the ladder. Get the winter clothes. Walk down the stairs, northwest, north. Walk down the stairs, southwest. Talk to Malka. Tell about the mission. Ask about the monastery. Walk northeast, southwest. Talk to Cirkos. Ask about Malka. Ask about the shroud. Leave Cirkos. Walk southeast, northeast. Talk to Malka. Ask about the monastery. Ask for help. Leave Malka. Walk northwest, west, west, west, northwest. Examine the box. Use the token on the coin slot. Pull the lever. Get the shroud. Leave the box. Walk southeast, southeast, northeast, northeast. Walk north, southeast, upstairs, northeast. Walk west, north, south, north, east. Use the shroud on Hans. Walk north, west, south, west. Walk north, east, north, downstairs. Walk southwest, northwest, west, west, west. Walk northwest, northwest, south. Pull the chain. Walk east, southeast. Talk to the monk. Ask about the monastery. Ask about the monastery. Ask about the monastery. Ask about Latin. Ask about Latin. Ask about Latin. Ask about Latin. Ask about Latin. Tell about Hans. Ask about the bird. Ask about the bird. Leave the monk. Walk south, northwest, south, north, southeast. Walk southeast, northeast, northeast, north. Walk southeast, upstairs, northeast, east, northeast. Talk to colonel Emeliov. Ask for help. Leave the colonel. Walk south, northwest, north, downstairs. Walk southwest, northwest, west, west, west. Walk northwest, northwest, south, east, southeast. Give the silver birdcall to the monk. Get the habit. Walk south, northwest. Pull the chain. Walk into the elevator, south, northeast. Walk northwest, north, south, north. Tell about the mission. Tell about the mission. Ask for help. Tell about the shroud. Leave the patriarch. Walk north, east. Talk to Hans. Ask about the monastery. Leave Hans. Walk northwest. Talk to the brother. Ask about Hans. Ask about brother Alexei. Ask about brother Alexei. Leave the scroll. Walk northwest. Get the brush. Walk southwest, southwest, northwest, north, south. Examine the left wall painting. Use the brush on the book. Note the colour of the circles around the cross. Leave the wall painting. Walk south, north, south, north. Examine the cart. Get the shears. Walk northeast, south, north, east, southwest. Get the pole. Note the direction of the cross on the floor. Light the candles corresponding to the white circles in the wall painting.[+] Walk southwest, northwest, west, west. Examine the decoration. Examine the hole. Use the stained-glass mammoth on the hole. Leave the hole. Use the south quarter. Use the west quarter. Use the north quarter. Use the east quarter. Leave the decoration. Walk southeast. Examine the decoration. Push the button. Examine the bookcase. Get the book. Get the relic. Leave the bookcase. Walk east, north, northwest, north. Examine the grave. Use the shears on the brambles. Get the herbs and brambles. Leave the grave. Walk east, south, southwest, north, south. Examine the machine. Pull the bellows chain. Put the herbs and brambles into the pot. Open the cylinder. Get a wick. Close the cylinder. Open the faucet. Open the cylinder. Get the candle. Get the matches. Leave the machine. Walk south, northeast, south, northeast, north, east. Examine the table. Put the Youkol relic on the table. Put the candle in the relic. Use the matches on the candle. Walk northwest, northwest, southwest, southwest. Walk northwest, north, south, north, north. Examine the display. Get the key. Leave the display. Walk south, south, south. Examine the gate. Use the ornate key on the lock. Walk northeast. Pull the rope. Walk west, north, south. Walk south, northwest, northwest. Use the coffin. Walk southwest, south, northeast, north, east. Talk to Hans. Talk to Hans. Ask about the departure. Walk south, north, west, south, north, east. Walk north, downstairs, southwest, northeast. Walk southwest, north. Examine the horses. Use the mechanical heart on the peg. Note each quadrant controls one of the horses. Turn the peg three times. Put the top left pipe in the top hole. Put the top right pipe in the top hole. Put the bottom left pipe in the middle hole. Put the bottom right pipe in the top hole. Push the peg. Pull the lever. Use the gangcar. Walk southeast, northwest, north, downstairs. Walk southwest, northwest, west, through the gate. Walk northwest, north. Examine the table. Get the newspaper. Leave the table. Walk south. Give the fish candy to the Youki. Walk southeast, north, northeast, north, southeast. Walk upstairs, northeast, south, southeast. Use the gangcar. Walk northeast, east, east, northeast, east, north. Get the branches. Walk south, southwest, west, west. Examine the altar. Use the branches on the ground. Use the matches on the branches. Get the fish. Leave the altar. Walk east, northeast, east, northeast. Give the offering to the Youki. Walk south, northeast, northeast, north. Walk northwest, east, north. Walk north, northeast. Examine the mantlepiece. Get the russian doll. Get the hatchet. Get the book. Note orange salmon lives in shaded areas and likes green frogs. Leave the mantlepiece. Walk southwest, southwest. Examine the kitchen counter. Get the fish tank. Leave the kitchen counter. Walk southeast, north, down the stairs. Use the fishing rod. Examine the lure box. Get the rightmost lure on the top row. Use the rod on the shaded area near the dock to the right of Kate. Walk up the stairs, inside, southeast. Examine the window. Use the orange salmon on the open window. Leave the window. Walk northeast, west, south. Use the hatchet on the rope. Use the rope with plate on the branch. Walk southeast, north, east. Use the hatchet on the rock wall. Use the wall. Climb up twice, right twice. Climb up four times, left four times. Climb up twice, right twice. Climb up twice, right twice. Climb up four times. Walk south, west, north, north, north. Talk to Boris. Walk south. Examine the cockpit. Turn the top left round dial. Note the power is on. Flip the two metal switches in the lower right panel to the top position. Note the panel is powered. Flip the switch marked A. Note the numbers change to 28. Flip the switch marked A. Flip the switch marked B. Flip the yellow switch in the lower right panel. Flip the green switch in the lower right panel. Note the numbers change to 03. Leave the cockpit. Walk southeast, southeast, south, south. Walk southwest, south, north, up the ladder. Turn the handle. Turn the handle. Note the arrow is pointing at the B. Leave the tower. Examine the shack. Flip the power switch. Flip the switch on the radar screen. Note the blip on coordinates 80, 20. Set the frequency to 0328. Push the microphone button. Walk southeast, southeast, west, north, north. Talk to Boris. Tell about the train. Ask about the flying wing. Leave Boris. Use the cockpit. Set the coordinates to 80, 20. Push the round button beneath the coordinates. Walk north, southeast, north, north, south, north, east. Get the plans. Walk south. Get the oil dispenser. Walk south, north, west, south, north, east, south. Pull the arm. Use the oil dispenser on Oscar. Walk southeast, north, north. Walk north, east, south, north. Talk to Oscar. Walk west, southeast, north, north, south, north. Use the cellphone to call Oscar. Examine the panel. Move the first, third and fifth slide. Walk northeast, south. Examine the bags on the snowmobile. Get the blanket. Leave the bags. Examine the statue. Use the blanket on the mouth. Leave the statue. Walk southwest, northeast. Talk to Igor. Ask about Igor. Ask about the spirits. Ask about the spirits. Walk west, south. Use the spikes. Walk northeast, northeast. Use the cellphone to call Oscar. Examine the sled. Get the knife. Use the knife on the rope. Walk southeast, north. Examine the bowl. Get the antlers. Leave the bowl. Talk to the Youkol. Ask about Hans. Ask about Hans. Leave the Youkol Chief. Walk southeast, southeast. Look at the fence. Get the leather strap. Leave the fence. Walk north, north. Use the slingshot on the dangling icicle. Walk north. Talk to the spirit woman. Ask about the Harfang. Ask about the perches. Ask about Hans. Ask about dreams. Ask about the mission. Leave the spirit woman. Examine the masks. Get the mask. Leave the masks. Walk west. Examine the table. Get the prayer wheel. Walk south, south, north, southeast. Walk southeast, southwest. Examine the contraption. Get the cork. Get the flask. Use the flask on the hook. Use the handle. Use the handle. Get the flask. Leave the contraption. Walk south. Examine the gate. Get the fishbone. Leave the gate. Walk north, up the ladder. Walk south, north, south, north, southwest. Use the rope. Walk northwest, into the train. Note how Oscar’s face resembles the evil spirit mask from brother Alexei’s book. Use the Youkol mask on Oscar. Ask about the Youkol. Ask about the train. Tell about the Youkol mask. Walk northeast, south, northeast. Talk to the Youkol. Tell about Oscar. Ask for help. Walk north, southwest. Examine the hook. Use the lever. Walk south, northeast, south, north, south, northwest, southeast. Examine the controls. Pull the right lever. Walk southwest, west, north, south, northwest. Walk north, north, north, northwest, southwest. Examine the wall. Use the cork bung on the lower right hole. Leave the wall. Examine the perch. Use the prayer wheel on the stand. Use the prayer wheel. Leave the perch. Examine the wall. Get the cork bung. Use the cork bung on the hole left of the lemming. Note the lemming jumps over the pit. Get the cork bung. Use the cork bung on the hole right of the lemming. Use the flask of water on the hole immediately over the lemming. Note the lemming climbs up. Use the fishbone on the hole over the lemming. Get the fruit. Leave the wall. Walk south, northeast, south, south, northeast, east. Walk east, southeast, north, north, south. Talk to the spirit woman. Walk north, northwest. Examine the doll. Get the mammoth doll. Leave the ground. Walk west, east, south, southeast. Walk west, southwest, west, south, west. Talk to Anna. Tell about Kate. Ask about Valadilene. Ask about Hans. Ask about Anna. Ask about father Voralberg. Ask about the mammoth doll. Walk west, east, northeast, east. Walk to the factory door, north, east, west. Talk to father Voralberg. Ask about Hans. Tell about Kate. Ask about Hans. Ask about the factory. Walk north. Examine the clock. Look up. Note it is a quarter to three. Leave the face of the clock. Use the left switch until it is set at 2:45. Use the left man. Use the right man. Use the pendulum. Remember Hans mentioned his father leaves for the factory at 7:15. Alternately, you can go back and ask Anna about it. Use the left switch until it is set at 7:15. Pull the right counterweight. Use the bell. Walk east. Examine the table. Get the key. Leave the table. Walk north, upstairs. Use the key on the door. Walk southeast, north. Give the mammoth doll to Hans. Use the heart. Walk south, north, southeast, northwest. Walk west, west, up the stairs, into the train. Talk to Oscar. Ask about the heart. Walk downstairs, east, east. Walk southeast, north, north, south. Examine the heart. Treat the twelve buttons as the numbers on a clock. Push button 3. Push button 7. Note the heart partially opens. Push button 3. Push button 6. Push button 9. Push button 12. Get the Voralberg key. Walk south, north, southeast, northwest. Walk west, west, up the stairs, into the train. Examine the controls. Use the key on the keyhole. Pull the large handle at the top left. Flip the left switch of the two right of the central wheel. Note the train gathers water. Pull the handle at the top right. Pull the large handle at the top left. Flip the right switch of the two right of the central wheel. Note the train gathers coal. Flip the switch left of the central wheel. Turn the wheel in the bottom left. Turn the small wheel left of the central wheel. Walk east, downstairs, east, north, northeast, northwest. Talk to Hans. Walk northeast, southwest, south, south, south. Examine the gate. Open the gate. Walk west, west, north, northeast, northwest. Walk northeast, northeast, north. Examine the ground. Get the tusk. Leave the ground. Walk south, west. Use the tusk on the anchor. Walk southwest, northwest. Examine the nest. Use the russian doll on the nest. Walk east, east. Use the tusk on the crack. Use the barrel. Walk northeast, up the green ladder. Get the hook. Walk down the ladder, northwest, on the barrel. Use the hook on the slot. Use the rope. Leave the barrel. Pull the lever. Walk east, up the ladder. Move the watchman. Get the medallion. Walk down the ladder, west, west, southwest. Examine the crate. Get all three stone plates. Leave the crate. Walk north. Examine the grass. Get the stone plate. Get the flower. Leave the grass. Walk north, north. Talk to Hans. Pull the lever. Walk southeast, south, south, east, east, down the ladder. Use the flower on the Youki. Walk northwest, south. Examine the rightmost skin. Note the symbols associated with the mammoth rider. Leave the skin. Walk southeast, north, up the ladder in the back. Walk west, southwest, north, north, north. Walk northwest, up the stairs, south, to the machine. Examine the disc. Get the stone plate. Examine the Youkol medallion.[+] Note the inner ring has the same symbols as the disc on the ground. Match each of the five stone plates with the empty spots to complete the disc. Leave the disc. Turn the wheel. Note the symbol that is covered with sand. Examine the disc. Get the key. Leave the disc. Walk northwest, northwest. Talk to Hans. Walk southwest. Examine the mechanism below the wheel. Use the key on the keyhole. Get the key. Examine the Youkol medallion. Find the symbol that was covered with sand in the inner ring. Note the corresponding symbol in the outer ring. Use the key on the second hole in the bottom row. Leave the board. Move the wheel. Examine the pipes mechanism. Reconstruct the mammoth rider code:[+]
Move the first lever on the top row until the hole is open.
Move the second lever on the top row until the hole is half open.
Move the third lever on the top row until the hole is open.
Move the first lever on the bottom row until the hole is half open.
Move the second lever on the bottom row until the hole is closed.
Move the third lever on the bottom row until the hole is open.
Move the far right lever.

Tulle’s World 3: The Realm of Thendor

Use the bag. Walk west. Take the statuette. Talk to the innkeeper. 112 Walk west, west, northwest, north. Talk to the guard. 112 Walk west. Open the door. Talk to the man in the middle. 124123 Take the mug. Walk southeast, south. Talk to the fisherman. 11 Open the door. Look at the box on the counter. Talk to the shopkeeper. 1311 Walk south, east. Take the coal. Walk west, north, east, northeast. Use the boat. Walk west, northwest, west. Use the fish on the water. Open the door. Take the bucket. Walk east, southeast. Talk to the fisherman. 2 Walk north, east, south. Use the nut on the patch of sand. Use the bucket on the patch of sand. Wait until the plant grows. Walk east, south. Open the door. Wait until the man speaks. Use the coal on the statuette. Give the statuette to the man. 1 Walk east, east, northeast. Open the door. Use the dagger on the woman. Walk west. Open the door. Take the sword. Use the dagger on the sword. Walk west, west, west. Open the door. Push the north lever. Use the ruby on the millstone. Push the west lever. Push the west lever. Take the ruby dust. Push the north lever. Walk east, east, north. Talk to the guard. 32 Walk east. Use the east door. Use the west door. 12 Walk east, north, west, east. Search the body. Walk northwest, north, east. Use the east door. Use the ruby dust on the mixture. Use the hair on the mixture. Use the mug on the mixture. Walk west, north, west, east, south, south. Talk to the gatemaster. 1 Use the gate. Walk east. Take the anchor. Use the shell on the creature. Walk west. Use the anchor on the castle. Open the upper door. Walk to the guard. Kill the guard. Search the body. Make a note of the code. Move the bolt. 1234 Walk upstairs. Wait until the warlock enters. Walk west. Wait until the battle ends. Use the levers. Enter the code on the guard’s body. Walk east, west, to the open door. Take the urn. Use the money bag on the pedestal. Wait until you are teleporter. Walk west. Use the east door. Walk through the map, north. Use the mixture on the west door. Use the grave.

Tulle’s World 1: Roving in Candale

Take the chalk. Walk east. Take the rose. Walk west. Go to Artram’s house. Walk around the house. Take the garbage collector. Walk south, east. Go to the city prison. Use the garbage collector on the mailbox. Walk west. Go to the Mayor’s house. Walk inside. Give the appointment to the clerk. Walk east. Talk to the mayor. Walk east, south, west. Go to Artram’s house. Walk inside the house. Take the note. Use the cabinet. Walk east, east. Go to the Mayor’s house. Walk inside, east. Talk to the guard. Walk east, south, west. Go to Marcus’ shop. Walk into the shop. Talk to Marcus. Give the money to Marcus. Walk west, east. Go to the King’s Palace. Walk east. Talk to the children. Give the chalk to the children. Walk east. Go to the big tower. Take the chest. Walk to the tower. Talk to the man. Use the ladder. Use the chest on the ground. Walk to the teleporter. Use the west door. Use the lockpick on the chest. Use the door. Walk south, east. Go to the big tower. Take the flags. Walk west. Go to the King’s Palace. Walk east. Give the flags to the salesman. Walk east. Go to Marcus’ Shop. Walk into the shop. Give the ring to Marcus. Use the bowl on the spigot. Walk west, east. Go to the City Gate. Give the bowl of wine to the guard. Walk west. Give the envelope to the king.

Touche: Adventures of the Fifth Musketeer

Talk to the wounded man. 3355 Talk to the beggar. 4355566 Open the door. Give the silver coin to the customer playing cards. 3 Look at the floor just to the left and below the privy. Search the hole. Exit the door. Walk to the door to the streets. 12224 Walk to the stables. Talk to the blacksmith. 41 Walk west, north through the archway. Knock on the door. 351 Examine the junk. Buy the souvenirs. Walk north. Enter the left-most door. Take the needle and thread. Exit the door to the street. Enter the doorway of the building with the flag. Knock on the door. Examine the right papers on the desk. Examine the inkwell. Read the paper next to the desk. Examine the left papers on the desk. Use the paper on the candle. Talk to the captain. Examine the bowl. Exit the door. Walk east. Call to the window behind the balcony. 231 Use the dagger on the rope. Talk to Juliette. 21 Take the handkerchief. Walk east. Take the dagger from Henri’s inventory. Walk to the stables. Talk to the blacksmith. 456 Go to St. Quentin. Enter the door. Talk to the priest. Give the notice to the priest. Talk to the priest. 3333 Walk east, to the coach stop. Go to St. Quentin. Walk west, to the tavern. Use the melon on the river. Walk to the tavern. Give the handkerchief to the customer. Talk to the innkeeper. 3771 Talk to the officer. 35551 Walk west. Go to the church. Take the candlestick. 224 Examine the candlestick. Take the cross. Take the altar cloth. Walk west, to the road, to France. Go to Amiens. Take the pot from the shelf. Walk east, through the door to the east. Take the pile of shoes. Use the needle and thread on the broken sandals. Walk through the door, through the gate. Take the soap from the tub. Take the washing. Walk east. Give the habit to Henri. Give the mended sandals to Henri. Give the crucifix to Henri. Talk to Henri. Enter the far left door. Use the dagger on the pillow. Walk east, north, west, to France. Go to Rouen. Examine the notice. Give the will to the highwayman. Climb the tree. Climb the tree. Climb the tree. Walk west, west, through the door to the tavern. Use the altar cloth on the pot. Walk west. Take the hammer. Use the hammer on the ladder. Take the broken ladder. Use the broken ladder on the balcony window. Give the poem to Juliette. Talk to Juliette. 21 Take the bottle. Walk east. Use the soap on the stocks. Give the eau de Juliette to the witch. Take the fruit. Walk through the doorway to the headquarters. Talk to the right-most musketeer. 23222 Knock on the door. Talk to the captain. 231 Exit the door. Talk to the left-most musketeer. Use the hammer on the souvenir. Give the broken cathedral to Atoff. Knock on the door. Give the certificate to the captain. Exit the door. Walk east, east, to France. Go to Le Mans. Take the papers from the shelf. Take the bucket. Walk west. Take the flowers. Walk through the door with the sword sign. Use the bucket on the through. Use the horse linament on the hot water. Give the linament bath to the weaponsmith. Take the files from the wall. Walk east, to the church. Open the confessional. 235 Walk east, through the northwest door. Talk to the card player. 2222 Walk west, through the southwest door. Talk to Madame Fleur. 5 Give the marked card to the right-most player. Talk to the left-most player. 3331 Walk west. Talk to Madame Fleur. 5 Look at the boot below the curtain. 3 Talk to the brigand. 444 Give the coach schedule to the gypsy. Give the watch to the gypsy. Exit the door. Exit the forest road. Exit to France. Go to Paris. Walk east. Take the signs. Walk west. Give the old bottle to the street trader selling wine. Give the bottle to the street trader selling baskets. Take the stool. Give the stool to the vendor selling bread. Give the bread to the vendor selling cheese. Give the cheese to the vendor selling rats. Give the fried rat to the urchin. Give the banana to the urchin. Talk to the urchin. 33 Talk to the man blocking the entrance. 41 Read the appointment. Walk southeast, to France. Go to Amiens. Use the flowers on the paint. Walk to France. Go to Rouen. Walk west. Use the appointment on the door to the tower. Open the door to the tower. Give the orchids to Juliette. Talk to Juliette. 5 Walk east, to France. Go to Rouen. Walk west. Examine the doorway to the headquarters. Walk east, to France. Go to Le Havre. Use the sticky altar cloth on the holed boat. Use the dagger on the moorings. Pick up the cut rope. Take the broken pole from Henri’s inventory. Use the placard on the broken pole. Use the mended boat. Use the dagger on the candle. Use the waxy knife on the lock. Use the file on the waxy knife with marks. Use the key on the lock. Open the water gate. Walk to the water gate. 5 Talk to the barmaid. 32 Examine the menu. Talk to the soldier in front of the innkeeper. 3<1 Walk west. Use the boat. Give the plans to the captain. Walk to France. Go to St. Quentin. Give the formula to the blacksmith. Take the coal bucket. Use the coal bucket on the forge. Walk to France. Go to Rouen. Take the tongs from the wall. Walk west. Open the door to the tower. Open the chest. Take the stocking. Exit the stairs. Walk north through the archway. Enter the door. Walk to the tombs. Use the rope on the rightmost torch. Take the metal. Exit the main door. Walk north. Use the keys on the doorway to the headquarters. Walk through the doorway to the headquarters. Open the door. Take the flag. Exit the door. Walk east, to the steps in the southwest corner. Use the tongs on the key behind the gate. Use the key on the gate. Walk to the gate. 3 Use the flag on the mast. Use the coffin plate on the pipe. Use the stockings on the wheel. Use the coals on the boiler. Use the tap. Big lever the boat. Oily lever the boat. Oily lever the boat. Red lever the boat. Big lever the boat. Open the door. 3 Give the potion to Juliette. Examine the left bust. Pick the nose. Examine the bust. Pick the right nose. Use the sword on the chain nearest to the pit. Use the chain on the hook. Use the hooked chain on the trap nearest to the pit. Open the north door. Exit the north door. Talk to the guard. 31 Examine the book on the bottom of the left shelves. Read Animal Magnetism. Talk to the guard. 4 Pick up the chalk on the pentagram. Use the chalk on the book on the table.

Toonstruck

Walk southeast. Walk west, northwest. Talk to the footman. Break the ice. Ask about the flustered bird. Tell the footman goodbye. Walk east, southeast. Talk to Bricabrac. Walk west, south. Talk to the guard. Break the ice. Ask for another hello-dance. Pick up the key. Walk south, to the pub. Talk to the bartender. Break the ice. Ask about the organ. Melt the ice. Ask about the mouse. Tell the bartender goodbye. Use the organ. Use Flux on the mousetrap. Pick up the mouse. Walk west, north, north. Use the key on the doors downstairs. Pick up the music box. Move the rug. Look at the note. Use the drawers. Make the top and lower drawers be open. Make the left and right drawers be closed. Leave the drawers. Use Flux on the bed. Walk to the secret passage. Use Flux on the trapdoor. Use the floorboard. Use Flux on the loose floorboard. Use the loose floorboard. Walk to the bedroom. Move the rolled rug. Pull the cord. Walk north, northwest. Pick up the watering can trophy. Pick up the trophy. Use the old mug on the trophy stand arm. Walk east, south, south, south, northwest. Pick up the corncob. Walk north. Use the watering can on the fertilizer. Walk south, south, west, to fork in the road. Walk east, north. Use the mouse on the empty hand. Use the fertilizer on the hand holding mouse. Walk inside. Go to Zanydu. Walk to Upper Zanydu. Look at the advertisement. Note the telephone number blue-purple-red-orange-yellow-green-orange. Leave the advertisement. Talk to the outhouse guard. Break the ice. Ask about fish-flushing. Tell the guard goodbye. Walk south, south, southwest, east, southeast. Walk northeast, to the tavern. Use the telephone. Dial blue-purple-red-orange-yellow-green-orange. Answer blue. Answer yellow. Answer orange. Answer red. Answer green. Answer blue. Leave the phone. Walk west. Pick up the hopping parcel. Walk south, northwest, southwest, north. Go inside. Go to Zanydu. Walk to Lower Zanydu. Use the clock. Set the clock for 6 o’clock. Walk through the doors with the lit lamp. Use the Gift-O-Matic. Give the WACME Jumping Beans to the clerk. Use the Gift-O-Matic. Win the glove. Use the Gift-O-Matic. Win the hammer. Use the Gift-O-Matic. Win the magnet. Look at the boxing glove. Talk to the clerk. Break the ice. Melt the ice. Ask about the boxing glove. Pick up the stars. Walk south, south, south, east, north. Use the Churnatron. Look at the gap. Talk to the cow. Break the ice. Melt the ice. Ask about the Churnatron. Tell Marge and Polly goodbye. Use the magnet on the haystack. Use the Churnatron part on the Churnatron. Walk south, southeast, north, inside. Go to Zanydu. Walk to Upper Zanydu, to Jim’s. Talk to the body builder. Break the ice. Ask about the burning hoops. Tell Jim goodbye. Use the butter on the vaulting horse. Talk to the body builder. Ask about the demonstation. Use the Pumpotron. Use the Pumpotron. Walk northeast, south, south, southwest, east. Walk southeast, northeast, northwest. Use the piano. Talk to the baker. Break the ice. Melt the ice. Ask about dough. Tell the bakers goodbye. Give the butter to Dough. Walk west, southeast. Talk to the cashier. Break the ice. Ask about the Strengthometer. Use the WACME Hammer on the Strengthometer. Pick up the bells. Talk to Fingers. Ask about the Wacman game. Win the Wacman game. Walk north, south, northwest, north. Pick up the glue. Use the watering can on the dangerous-looking gunk. Walk south, southwest. Use the watering can on the briar patch. Pick up the pepper. Walk west. Give the wine to B.B. Wolf. Tip the cooking pot over. Use the dough on the roasting spit. Pick up the roasting spit. Use the corn on the fire. Pick up the book. Look at the book. Walk northeast, northwest, to the northeastern building. Pick up the inkpad. Open the picture. Use the safe. Complete the puzzle. Pick up the portable hole. Walk northeast. Use the portable hole on the pothole. Walk west, northeast. Walk to the changing room. Use the inkpad on the music box. Use the music box on the voucher. Give the voucher to the costumer. Choose the harlequin costume. Talk to the costumer. Break the ice. Ask about the book. Tell Ms. Fit goodbye. Give the book to Ms. Fit. Walk west, north, northeast. Use the roasting spit on the hole of the cabinet. Pick up the stuffed cat. Walk south, south, south. Give the popcorn to Fluffy Fluffy Bun Bun. Walk northwest. Talk to the scarecrow. Break the ice. Melt the ice. Tell the carecrow goodbye. Give the harlequin costume to the carecrow. Walk north. Use the watering can on the dangerous-looking gunk. Walk south, southwest, west, northwest. Walk to the eastern building. Talk to the robot. Break the ice. Tell the robot maker goodbye. Use the book on the robot maker. Pick up the plunger. Walk northwest. Pick up the hunk of meat. Use the portable hole on the pothole. Walk south, north. Use the watering can on the piece of meat. Give the piece of meat to the vulture. Pick up the sign. Pick up the loose feather. Walk south, northeast. Use the plunger on the toilet. Use the fish trophy on the toilet. Use the toilet handle to catch a green fish. Walk south, south, south, east, northeast. Give the feather to Polly. Walk south, southwest. Use the jumping beans on the stuffed cat. Use the glue on the cotton candy. Use the glue on the piano keys. Use the piano keys on the stuffed cat. Use the cotton candy on the stuffed cat. Use the stuffed cat on the doorstep. Use Flux on the door. Walk west, northwest. Use the cloak on Drew. Go to the changing room. Talk to Seedy. Break the ice. Melt the ice. Tell Seedy goodbye. Use the glue on the bowling ball. Use Flux on the lane. Walk south. Use the portable hole on the pothole. Walk northwest, north, northeast, east, east. The items are, clockwise: Suger, cloak, stars, sole, bells, spit, pins, nuts, chain, arrow, pepper, roll. Talk to Snout. Break the ice. Ask about the sneezing. Tell Snout goodbye. Pick up the mat while Snout is about to sneeze. Pick up the mat while Snout is about to sneeze. Use the mat on Drew. Take the key. Use the key on the keyhole. Talk to the Myna Bird. Walk northwest. Use the button. Enter the air vent. Use the fly costume on Drew. Use the sink plug. Use the sink taps. Use the watering can on the sink. Open the medicine cabinet. Pick up the chloroform wipes. Walk to the air vent. Walk north, east, east. Use the eastern door. Open the door by playing the game. Walk east. Talk to the clown. Break the ice. Melt the ice. Melt the ice. Tell Spike goodbye. Wait for Spike to put down his nose. Use the chloroform wipes on the nose. Pick up the pin. Pick up the balloon. Use the balloon on the tanks. Walk west, upstairs, east. Look at the books. Look at the odd books. Pull blue I. Pull red I. Pull red III. Pull blue II. Pull blue III. Pull red IV. Pull red II. Pull blue IV. Walk north. Use the music box on the Gator Guard. Use the monitor. Switch to camera 4. Leave the monitor. Use the magnet on the bolted platform. Select the raised plate as destination plate. Select the raised plate as destination plate. Select the raised plate as destination plate. Select the raised plate as destination plate. Walk upstairs. Pick up the gauntlet. Walk upstairs. Use the pin on the hopping crate. Go in the empty crate. Move right when the guards aren’t looking. Repeat until you get the TNT. Walk north, east, downstairs, west. Use the watering can on the robot. Pick up the pile of turkeys. Use the TNT. Use the dynamite on the turkey. Open the stove door. Use the stuffed turkey on the fire embers. Use the stuffed turkey on the dumb waiter. Walk northeast, downstairs, north. Use the control. Use the pin on the socket. Set the Climatron to cold. Leave the control. Walk to the air vent. Use the fly costume on Drew. Walk to the door. Walk northeast, downstairs, west. Pick up the pool cue. Walk east. Open the left gargoyle sculpture. Use the horn. Walk upstairs, west, to the air vent, north. Use the control. Set the Climatron to hot. Set the Climatron to normal. Leave the control. Walk east, east. Pick up the treasure chest before the fish jumps back. Open the treasure chest. Walk upstairs. Open the right gargoyle sculpture. Walk upstairs. Use the new key on the door. Walk east. Reach for the sunglasses. Use the switch. Move the desk chair. Reach for the sunglasses. Use the fly costume on Drew. Use the WACME Hammer on the vase. Pick up the sunglasses. Walk north, upstairs. Use the pool cue on the button. Use the gauntlet on the pool cue. Use the cue and gauntlet on the button. Walk east. Use the balloon on Drew. Imitate Lugnut. Walk west. Use the sunglasses on Drew. Talk to the hypnotized Ms. Fortune. Send the hypnotized Ms. Fortune to the fourth floor landing. Use the hypnotized Ms. Fortune on the scanner. Walk east. Use the panel. Use the yellow crystal on the bottom slot. Use the green crystal on the left slot. Use the blue crystal on the top slot. Use the red crystal on the right slot. Use the lever. Pick up the warp device. Use the monitor. Switch the top left switch. Switch the bottom right switch. Leave the monitor. Use the Malevolator.

Two of a Kind

1 Open Tim’s drawer. Get the scissors. Exit. Open Tiffany’s drawer. Get the headbands. Exit. Open the door. Talk to Tiffany. 24 Turn Follow off. Walk east. Go to the office. Use the scissors on the bunny slippers. Use the cotton balls on the headband. Open the door. Go to the store. Open the door. Use the device on the end of the wire. Turn the dial to high. Turn Follow on. Wait until Tiffany arrives. Switch to Tiffany. Open the door. Get the flowers. Talk to the bird. 22 Talk to the bird. 24 Switch to Tim. Use the tv. Open the door. Get the antenna. Walk east. Go to the bar. Walk to the alley. Talk to the bum. 1123 Use the earmuffs on the bum. Walk north. Open the door. Talk to Joe the bouncer. 224 Walk west. Turn Follow on. Wait until Tiffany arrives. Switch to Tiffany. Talk to the rat. 2 Switch to Tim. Float. Use the antenna on the window the rat is stuck in. Switch to Tiffany. Talk to the rat. Open the door. Talk to Doctor Love. 2 Talk to Joe the bouncer. 3 Talk to Doctor Love. 1234 Turn Follow off. Walk west, east. Go to the office. Get the KISS album. Open the door. Go to the mansion. Talk to the squirrel. 123456 Walk west. Go to the farm. Talk to Roger. 1334 Walk south. Go to the bar. Walk to the alley. Talk to the cat. 33 Walk north. Open the door. Use the KISS single on Doctor Love. Use the flower on Doctor Love. Walk west, east. Go to the farm. Walk east. Turn Follow on. Wait until Tim arrives. Use the pretty flower on the bees. Walk south. Switch to Tim. Get the beehive. Walk south. Get the formula. Walk south. Go to the store. Use the growth formula on the grass. Open the door. Use the hat on Tim. Get the nuts. Use the honeycomb on the nuts. Talk to Mrs. G. 5 Open the door. Walk southeast. Go to the mansion. Turn Follow on. Wait until Tiffany arrives. Use the honeyed nuts on Tiffany. Switch to Tiffany. Use the honeyed nuts on the squirrel. Switch to Tim. Turn Follow off. Float. Use the keypad. Enter 65000. Open the mansion door. Open the upstairs door. Get the papers. Read through the pages. Get the inkwell. Open the closet. Get the shoe. Exit. Open the door. Open the downstairs door. Open the west door. Look at the circle. Use the book. 1 Look at the magic words. Exit. Walk upstairs. Float. Open the central cabinet. Get the acid. Get the bronze bowl. Get the silver bowl. Get the gold bowl. Exit. Stop floating. Use the acid on the waterpistol. Use the wax on the inkwell. Use the black wax on the shoelace. Use the black candle on the bronze bowl. Use the silver bowl on the sink. Switch to Tiffany. Walk west. Go to the farm. Turn Follow on. Wait until Tim arrives. Turn Follow off. Walk east. Use the pretty flower on the bees. Walk south, to the cow. Switch to Tim. Use the gold bowl on the cow. Take the bowl with milk. Walk south. Go to the bar. Walk to the alley. Use the water-in-a-bowl on the bum. Walk north, east. Go to the mansion. Open the mansion door. Open the downstairs door. Open the west door. Use the candle-in-a-bowl on the circle. Use the wine-in-a-bowl on the circle. Use the milk-in-a-bowl on the circle. Walk to the center the circle. Save your game; you only have one shot to get it right. Turn Follow on. Wait until Tiffany arrives. Switch to Tiffany. Turn Follow off. Use the book. 1 Use the magic words. If Tim does not teleport, restore your game. Use the waterpistol on the crocodile. Open the stone door. Turn Follow on. Open the heavy door. Talk to Tiffany. 3 Switch to Tiffany. Use the yellow crayon on the smiley face sticker. Use the red crayon on the yellow circle sticker. Use the sticker on Tim. Switch to Tim. Float. Use the sticker on the demon. Use the book. 2 Use the magic words.

Ultimerr XXII: The Gems of Anthrax

Use the cononut tree. Walk south. Talk to the old man. 1113 Walk west. Use the cotton field. Walk east, east. Talk to the Keeper of the Cave. Use the cave. Walk east. Talk to the skeleton. Walk over the prime numbers: 17,5,2,13,3,37,23,43,29,19,7,11,41,31 Walk east. Take the Red Gem of Anthrax. Use the cave exit. Walk west, south. Open the door to the northeast house. Take the wig. Open the door. Open the door to the east house. Talk to Kalvin. 123 Give the cotton to Kalvin. Use the screen. Open the door. Open the door to the west house. Use the back room. Open the door. Open the door to the northwest house. Talk to the shopkeeper. 122 Give the coins to the shopkeeper. Give the Anthrax Express card to the shopkeeper. Open the door. Open the door to the southwest house. Talk to Jack. 1112 Give the raw meat to Jack. Open the door. Open the door to the southeast house. Give the appointment slip to doctor Froid. Open the door. Walk north, west. Use the magic beans on the manure. Use the bean stalk. Use the castle. Talk to the giant. Give the quick-fix book to the giant. Open the door. Use the bean stalk. Walk east. Use the Yellow Gem of Anthrax on the Blue Gem of Anthrax. Use the Green Gem of Anthrax on the Red Gem of Anthrax. Use the White Gem of Anthrax on the altar. Use the dimension gate. Use the White Gem of Anthrax on Prince Foreskin.

Universe

Walk southwest, south, south. Pick up the bent metal bar. Walk west, west, north, north. Pick up the circuit board. Wait until the asteroid approaches you. Jump to the asteroid. Wait until you approach the service duct. Jump from the asteroid. Insert the bent metal bar into the panel. Insert the piece of circuit board into the panel. Use the console. Set the filtration system to the Gavric Homeworld. Connect the channel to the Gavric Homeworld. Walk to the city. Push the large ventilation shaft. Pick up the mirror piece. Walk south. Wait until the asteroid approaches you. Jump to the asteroid. Wait until you approach the service duct. Jump from the asteroid. Walk north, west. Throw the mirror piece to the well lit doorway. Use the door console on the door to the north. Walk to the open doorway. 2 Attack the keypad with the bent metal bar. Open the wardrobe. Wear the suit in the wardrobe. Use the arm computer on the main bedroom console. Use the main bedroom console. Select the window shutter. Jump through the window. Use the arm computer on the car. Jump in the car. Insert the green card into the console below the active monitor. Use the PTV anti-theft device keypad. Enter the code from the manual. [+] 11 Use the navigation screen. Select navigate course. Lay in a course to Balkamos 7. Wait until the PTV arrives. Use the navigation screen. Select descend to planet. Use the navigation screen. Select select quadrant. Select the northeastern quadrant. Walk south, east. Pick up the canister. Walk north, north, west. Pick up the droid. Walk south, west. Combine the canister with the droid. Use the droid and canister on the aliens. Jump in the car. Use the navigation screen. Select ascend from planet. Use the navigation screen. Select navigate course. Lay in a course to Jor-Slev 4. Wait until the PTV arrives. Use the navigation screen. Select descend to planet. Use the navigation screen. Select select quadrant. Select the northwestern quadrant. Walk east. Pick up the small rock. Throw the small rock at the alien. Use the droid and canister on the blobs. Walk west. Jump in the car. Use the navigation screen. Select select quadrant. Select the southeastern quadrant. Walk west, west. Talk to the old creature. 131 Walk east, east. Jump in the car. Use the navigation screen. Select ascend from planet. Use the navigation screen. Select navigate course. Lay in a course to the Pfallenop Asteroid Cluster. Wait until the PTV arrives. 2 Move the car under the clamp. Catch the car with the clamp. 1 Jump in the car. Lay in a course to Landing Bay reference 40e. Push the mechanic droid. Pick up the mechanic’s tool box. Jump in the car. Lay in a course to Landing Bay reference 1h. Walk southeast. Pick up the blue liquid. Walk east, north. Go up the escalator. Insert the ID card into the dispenser unit. Select order. Walk west, to the bar. Talk to the eastern alien. 222 Combine the brandy with the synthetic carvite. Talk to the eastern alien. Walk west, south, to the Arcway. Walk onto the elevator. Use the steel cable on the elevator. Talk to the tramp. 122 Jump to the cable. Use the droid and canister on the upper elevator control. 3 Fight the jet-packers until you win. 12 Walk southeast, north, east. Talk to the healer. 121 Jump to the elevator. Jump to the lower platform. Walk east. Go to the bridge. Jump to a train. Jump to the ladder. Jump to the lower pathway. Go to the lower southeast doorway. Use the droid and canister on the air filtering duct. Use the ID card on the airline ticket terminal. Select the Mekanthallor Galaxy. Use the departure room door. Use the ticket on the terminal. Walk east. Use the keypad. Use the lift console. Select level 1. Talk to the lumberjack. 31 Walk west. Use the door console. Use the communication console. Select level 3. Select Myrell. Walk west, east. Use the lift console. Select level 3. Walk west, north, west, west, north Use the door console. 111 Walk west. 2 Pick up the assassin’s key card. Walk north, east, east, north, east. Use the lift console. Select Launch Bay. Jump in the cyan car. Use the navigation screen. Select navigate course. Lay in a course to Ankarlon 5. Wait until the PTV arrives. Use the navigation screen. Select descend to planet. Use the navigation screen. Select select quadrant. Select the northwestern quadrant. Walk west. Pull the junk. Walk east. Jump in the car. Use the navigation screen. Select ascend from planet. Use the navigation screen. Select navigate course. Lay in a course to Siruf 2. Wait until the PTV arrives. Select navigate course. Lay in a course to Daarlor-Korv. Wait until the PTV arrives. Use the navigation screen. Select descend to planet. Use the navigation screen. Select select quadrant. Select the northeastern quadrant. Walk east, east. Combine the second star chart piece with the star chart piece. Combine the star chart with the straight metal bar. Insert the star chart and spindle into the recess. Walk east. Pick up the small rock. Look at the plaque. Run over each of the indicated plates. Start in the southeast corner and end on the intact bridge. Throw the small rock at the power gem. Pick up the power gem. Run southwest. Jump over the gap. Walk to the vortex. Walk west, west. Jump in the car. Use the navigation screen. Select ascend from planet. Use the navigation screen. Select navigate course. Lay in a course to Siruf 2. Wait until the PTV arrives. Select navigate course. Lay in a course to Ankarlon 5. Wait until the PTV arrives. Use the navigation screen. Select descend to planet. Use the navigation screen. Select select quadrant. Select the northwestern quadrant. Walk west. Look at the flashing light at the left side below the crawler. Use the bent metal bar on the metal cover. Use the power gem on the dead terminal. Use the arm computer on the alien terminal. Select the second option. Walk to the transporter beam. 232 Walk east. Jump in the car. Use the navigation screen. Select ascend from planet. Use the navigation screen. Select navigate course. Lay in a course to the Mekanthallor Galaxy. Wait until the PTV arrives. 2121 Wait until the Colossus reaches Coros. Use the transporter pad. 223 Walk northwest. Talk to the waiting man. 21 Walk west, south. 21 Walk south. Talk to the ridiculous robot. 122 Walk south. Pick up the ridiculous robot’s batteries. Combine the power gem with the cloaking device. Combine the batteries with the power gem. Use the arm computer on the powered up gem. Walk west. Use the arm computer on the powered up gem. Walk east, south, west. Talk to the eastern droid. 211 Run east, up, east, east, up, east, south, east, up, east. Throw the ID chip at the lizard’s head. Jump to the lizard’s tail. Wait until the droid arrives. Pick up the battery compartment. Combine the batteries with the power gem. Use the arm computer on the powered up gem. Walk up, west. Push the eastern droid. Walk northwest. Talk to Man-Brute. 21 Walk west. 111111

The Young Gabriel King Chronicles

Take the steps. Use the hole. Use the Pitch’n’Putt sign. Use the Pizza Boy arcade machine. Use the Space War arcade machine. Use the golf club on the sign of the icecream parlor. Give the mars bar to Minnie Garr. Give the deep fried mars bar to Bud Crack. Use the sandcastle. Use the spade on the emu. Use the steps on the emu. Use the ice cream on the emu. Talk to Dude L Loom. 1 Walk into the tent. Use the gum on Abbe. Use the chewed gum on the golf club. Use the golf ball on the tee. Use the weighted club on the tee. Take the stunned bird. Use the hole. Use the stunned bird on the gas cylinder. Use the lighter on the gas cylinder. Use the golf ball on the water. Walk to Mrs Nakamura. Talk to Abbe in water. Use the weighted club on the gas cylinder. Use the white hot club on the water. Use the voodoo book on Mrs Nakamura.

Teen Agent

Give the pass to the guard. Walk east. Open the door. Take the bulb. Talk to the crates. Talk to the crates. Talk to the crates. Talk to the crates. Use the live cable. Use the switch. Talk to the crates. Use the body. Use the jail key on the door. Open the door. Open the jail door. Use the spring. Open the door. Walk west. Use the spring on solid ground. Use the spring. Take the plant. Walk southeast. Open the door. Use the delicate plant on the captain. Take the Swiss Army knife. Open the door. Walk north. Use the Swiss Army knife on the fence. Use the shovel on the mysterious object. Walk south, south. Give the kaleidoscope to the guard. Walk east. Open the door. Give the “Soldier News” to the captain. Talk to the barman. Take the crumbs. Walk south, south. Take the grenade. Walk east. Use the trash can. Open the door. Use the rope on the grenade. Use the rope tied to the grenade to the drawer. Use the drawer. Open the door. Walk west, northeast. Use the medicine on the crumbs. Use the drugged food on the post. Take the bird. Use the post. Use the post. Use the mug on the mud pool. Walk south, southeast. Open the canteenagent door. Use the bird on the radio. Use the mug full of mud on the mug. Talk to the barman. Open the door. Use the blinking hole. Use the boat. Walk west. Open the door. Take the chainsaw. Take the rotten cheese. Walk south, south, east. Take the wrapper. Talk to the guard. Talk to the guard. Walk northeast. Use the wild plant. Walk west. Take the rock. Walk west. Wait until the guard drinks. Talk to the guard. Take the bottle. Walk northeast. Use the whisky on the chainsaw. Use the drunken chainsaw on the branch. Take the branch. Use the branch on the paddle. Walk northeast, west. Use the paddle on the boat. Take the left flower. Take the flower. Use the boat. Walk west. Open the door. Use the chocolate candy on the heart-shaped hole. Use the wrapper on the heart-shaped candy. Walk south, south, south. Open the car door. Use the lever. Use the trunk. Use the toolbox. Look at the toolbox. Use the spanner on the basket. Open the door. Take the fan. Take the shotgun. Use the drawers. Open the door. Walk north. Take the rake. Take the sickle. Use the middle haystack. Use the hen. Take the feather. Use the handkerchief on the mouse hole. Use the somewhat rotten cheese on the mouse. Use the mouse hole. Use the shotgun on the crow. Take the dive mask. Take the fins. Walk south, east. Use the fan on the laundry. Open the door. Give a flower to the old lady. Talk to the old lady. Take the feather duster. Give the flower to the girl. Give the wrapped candy to the girl. Walk south. Take the rope. Walk south. Use the car jack on the rock. Take the bone. Walk east. Give the dino bone to the dog. Open the valve. Close the valve. Open the valve. Use the hole. Use the switch. Take the shovel. Use the ladder. Walk west, west. Use the diving mask on the fins. Use the diving equipment. Take the anchor caught in the seaweed west of the boat. Use the rope on the anchor. Walk west. Talk to the squirrel. Talk to the squirrel. Talk to the squirrel. Talk to the squirrel. Use the ribbon on the rake. Use the rake on the grass. Take the nut. Open the door. Use the feather duster on the fireplace. Use the feather duster on the potato. Walk south, south. Use the sickle on the well. Walk south, east. Open the door. Use the nut on the imitation fruit. Walk south, south. Use the sharpened sickle on the bush. Walk west. Use the mouse on the hole. Use the rock on the hole. Use the super glue on the hole. Take the nugget. Walk east, east, west, west, east, southeast. Use the plastic apple on the hedgehog. Use the shovel. Walk east. Use the grappling hook on the wall. Use the painted potato on the hollow. Use the tree. Walk north, northwest. Use the needle on the cone. Use the cone needle on the feather. Use the dart on the bees nest. Use the valve. Give the nugget to the guard. Talk to John Noty. Take the banknote. Walk west, south, east. Open the door. Look at the banknote. Talk to the girl. Give the banknote to Anne. Use the door. Use the stairs. Use the trash can. Open the middle drawer on the left. Look at the middle drawer on the left. Close the middle drawer on the left. Open the lower drawer on the right. Look at the lower drawer on the right. Close the lower drawer on the right. Look at the first book on the fourth shelf in the third bookcase. Open the drawer with the interior colour mentioned in the book’s title. Use the book. Take the video tape. Walk downstairs. Open the western door. Take the chilli. Take the pastry roller. Walk east. Open the eastern door. Use the newspaper. Take the cognac. Take the pincers. Take the remote control. Use the couch. Use the TV. Use the video tape on the video player. Use the remote control on the video player. Use the polaroid on the TV. Walk south, east. Open the eastern door. Use the sheet of paper on the cork. Use the wrapped cork on the sink. Use the tap. Use the chilli on the sink. Use the label on the cognac. Open the door. Walk west. Use the stairs. Use the trash can. Walk downstairs. Open the western door. Use the fake chilli on the place where chilli bottle was. Use the pastry roller on the radio. Use the radio. Use the batteries on the dictaphone. Open the refrigerator. Open the refrigerator. Use the sheet of paper on the hot plate. Use the burning paper on the meat. Take the meat. Use the meat on the stew. Walk east. Open the eastern door. Use the dictaphone on the TV. Walk south, east. Open the eastern door. Use the ice tongs on the sock. Open the door. Open the western door. Talk to the robot. Use the photo on Mike. Use the socks on Mike. Use the dictaphone on Mike. Take the jar. Take the book. Walk to the left lower edge of the screen. Take the door handle. Walk south. Use the handle on the hole. Use the handle. Use the pills. Use the switch. Use the eastern door. Walk west. Open the eastern door. Use the open wardrobe. Use the chilli on John Noty.

Tales of the Odd: Brain Hotel

Walk inside. Talk to the desk clerk. 13 Walk south. Use the phone. 2 Walk inside. Use the computer. Walk west. Talk to Impo the Elevator Operator. 1 Walk to room 616. Get the ammonia. Walk to room 618, west. Walk west. Get the label. Talk to the weeping robot. Walk east, north, west, east, south. Get the coin. Get the pennies. Open the truck. Get the undeliverable package. Walk inside, east. Look at the bottle of plutonium. Talk to the bartending clone. 3 Use the label on the bartending clone. Walk east. Get the bucket. Use the stuck together pennies on the soda machine. Walk west, northwest, west, west. Get the deodorant. Walk east. Talk to Impo the Elevator Operator. 31 Use the chocolate smoothie on Impo the Elevator Operator. Use the canadian coin on Impo the Elevator Operator. Talk to Impo the Elevator Operator. 2 Use the bucket on the pool. Walk west, east, east, east, east. Use the gas mask. Use the ammonia on the bucket of water. Take the Quad-C computer chip. Walk west, west, northwest, west. Talk to Impo the Elevator Operator. 1 Walk to room 618. Open the deodorant. Walk to the rug. Move Chuck the Plant. Open the smoke detector. Walk west. Use the undeliverable package on robot 6. Talk to robot 6.

A Tale of Betrayal

Face the door. Use the ring on the barrel. Face the mirror. Use the rope. Get the piece of mirror. Get the stick. Get the hook. Get the rope. Get the pin. Get the gum. Look at the ladder. Use the mirror on the knot on the ladder. Use the mirror on the gum. Use the sticky mirror on the stick. Use the mirror on stick on the window. Use the rope on the hook. Use the hooked rope on the window. Wait until Shnigle walks east past the mast. Get the applear. Use the applear on Shnigle. Use the ladder. Get the rope. Use the ladder. Use the rope on Shnigle. Hit Shnigle. Talk to Shnigle. 123 Use the ladder. Look at the door. Talk to the door. Use the ladder. Talk to Shnigle. 12345 Use the pin on Shnigle. Talk to Shnigle. 12345 Use the pin on Shnigle. Talk to Shnigle. 12345 Talk to the chest. Use the enchanted chest. Examine the scrap of paper. Get the candle. Use the candle on the crystal ball. Use the crystal ball on the barrel. Use the sticky mirror on the window. Walk east, northwest. Get the shovel. Use the shovel on Marilyn Monroe. Use the dragon’s egg on Marilyn Monroe. Talk to Ena. 12345 Use the shovel on Steve Winter. Examine the Steve diary. Use the shovel on Tom Ozanich. Examine the Tom diary. Look at Lucas Arse in the open grave. Use the pin on Lucas Arse. Use the feather on Lucas Arse. Use the feather on the scrap of paper. Use the scrap of paper on the dragon. Walk east, southwest. Use the shovel on the unmarked hotspot at the edge of the cliff. Use the map on the dragon. Examine the ring. Use the ring on the dragon.

Syberia

Get the advertising brochure from the board. Use the suitcase. Look at the reception desk. Get the reception bell key. Use the reception bell key on the keyhole. Use the button. Talk to the man. Talk about Kate. Ask for help. Walk to the bedside table. Get the fax. Use the cellphone to call the office. Walk south, west, north, down the stairs. Talk to the receptionist. Talk about the mission. Walk south. Look at the table. Get the tiny cogwheel. Get the small cogwheel. Leave the table. Get the medium cogwheel. Get the large cogwheel. Walk south, east, south. Walk west, south, west. Get the newspaper. Examine the door. Flip the chest lever. Use fax 2 on the hand. Flip the shoulder lever. Walk south, west. Use the chair. Talk about the mission. Walk northwest, south. Get the factory key from the coat rack. Walk west, east, east, north, east, north. Walk east, north, to the gate, through the gate. Walk east, northeast, into the priest’s house. Walk south. Examine the crucifix. Move the crucifix. Get the key. Leave the crucifix. Examine the cabinet. Use the key on the keyhole. Open the third drawer. Move the wheel. Get the Voralberg key. Get the paper. Close the third drawer. Open the second drawer. Get the punch card. Close the second drawer. Leave the cabinet. Walk west, outside, northwest. Examine the cabinet. Use the tiny cogwheel on the correct pin. Use the small cogwheel on the correct pin. Use the medium cogwheel on the correct pin. Use the large cogwheel on the correct pin. Pull the lever. Walk south. Examine the machine. Use the punch card on the slot. Walk east, to the elevator, south, northwest, to the crypt. Examine the hat. Use the Voralberg key on the keyhole. Walk inside, north, south. Examine Hans Voralberg’s tomb. Open the tomb. Examine the coffin. Get the newspaper cuts. Get the voice cylinder. Leave the coffin. Walk east, northeast, south. Walk southeast, south, south, south, south, southwest. Walk northwest, southeast, southwest, to the factory door. Examine the mechanism. Use the telescopic key on the top automaton. Use the winding key. Flip the lever. Walk north, northwest, northeast. Pull the lever. Walk west, southwest, west, northwest, northeast, though the door. Walk east, to the end of the hall, through the door, south. Pull the chain. Pull the lever. Walk south, through the door. Walk west, west, west downstairs, west, to the forklift. Use the forklist. Walk east, through the door, to the winch. Turn the handle. Walk to the automaton. Talk to the automaton. Talk about the production. Walk through the door, east, east. Walk upstairs, through the east door, east. Look at the bookcase. Pull the book. Use the voice cylinder on the music box. Get the mechanical puppets. Leave the bookcase. Examine the desk. Examine the notes on the pin. Examine the blueprints. Examine the letter. Leave the desk. Walk south, through the door, to the control station to the west. Consult the advestising brochure. Note the colour of the special wood used in the production process. Use the left lever until the wood matches the special wood from the brochure. Use Oscar’s card on the slot. Activate the switch for station 3. Pull the right lever. Walk downstairs, downstairs, southeast, to station 3. Examine the production line. Get the legs. Leave the production line. Walk north, west, west downstairs, west, through the door. Give the legs to Oscar. Walk through the door, east, east, outside. Walk southwest, southwest, southeast. Walk east, north, around the back, east. Walk east, north, west, north, to the eastern pathway. Examine the fountain. Get the Voralberg key. Leave the fountain. Walk south, east, south, south, south, to the ladder. Use the Voralberg key on the keyhole. Walk up the ladder, west. Examine the school bench. Get the ink bottle. Get the diary. Leave the bench. Walk east, east, north. Use the lightbulb. Talk to Momo. Ask for help. Talk about the cave. Walk east, north. Examine the mammoth carving. Use the pencil and paper on the carving. Walk west, south. Give the pencil tracing of the mammoth to Momo. Walk out the window. Walk south, west, west, south, south. Walk south, south, south. Walk south, west, west. Talk to Momo. Walk through the gate, northeast, northeast, northeast. Walk east, north, east, east, upstairs. Use the dam control. Walk south, downstairs. Talk to Momo. Ask for help. Take the broken lever. Walk south, downstairs, southwest. Use the broken lever on the oar. Walk east. Talk to Momo. Ask for help. Walk east. Talk to Momo. Ask for help. Walk south, downstairs, northwest. Walk north, into the cave, north, to the back of the cave. Examine the toy. Get the toy. Walk west, southeast, south, southeast. Walk west, southwest, west, south. Walk west, southwest, west, east. Walk east, east, east, to the factory door. Walk north, north, northeast, to the station. Walk inside, south, onto the train, east, south. Turn the wheel. Pull the lever. Turn the wheel. Walk north, onto the train, north, south, north. Use the Hans and Anna toy on the central pedestal. Use the mammoth toy on the pedestal. Examine the display cabinet. Use the music cylinder on the top left pedestal. Use the voice cylinder on the top right pedestal. Leave the display cabinet. Walk west, south. Talk to Oscar. Talk about the mission. Walk north, west. Talk to Oscar. Talk about the mission. Walk northeast, north, southwest, west. Walk south, south, south, south. Walk west, inside, to the desk. Examine the stamping machine. Open the hat. Use the ink on the hat. Use the train release permit on the blotter. Push the button. Get the permit. Leave the desk. Walk south, west, east, east, to the factory door. Walk north, north, northeast, to the station. Walk inside, south, onto the train, north. Give the train release permit to Oscar. Give the train ticket to Oscar. Walk south, north, west, east. Walk southeast, southeast, south, west. Walk south, east, north, northwest. Walk northwest, to the train, north. Walk north, west, west, east over the bridge. Walk to the station’s exit, east, northeast, inside the university. Walk southeast, west, through the door, east. Walk to the ladder. Get the book. Leave the ladder. Walk northwest, downstairs. Get the book. Walk northeast up the stairs, north, east, east. Talk to the man. Talk about Hans. Talk about Sauvignon. Walk north, south, west, south. Walk southwest, southwest, southwest. Talk to the captain. Ask for help. Walk upstairs, into the station, west, over the bridge. Walk northeast, to the train, north, south, north. Get the mammoth doll. Walk west, south, north, west. Walk west, southwest, west. Get the hook. Talk to the man. Talk about Sauvignon. Walk northeast, east, east over the bridge. Talk to the stationmaster. Talk about Sauvignon. Walk to the station’s exit, east, northeast, inside the university. Walk southeast, east. Talk to the professor. Talk about Sauvignon. Give the mammoth toy doll to the professor. Walk northeast. Examine the cabinet. Get the voice cylinder. Leave the cabinet. Walk south. Examine the workbench. Get the bottle. Get the test tube holder. Leave the workbench. Walk northeast, northeast, southwest, north. Walk west, west, through the door, southeast. Talk to the rectors. Talk about Sauvignon. Talk about money. Walk south, through the door, south, east, south. Walk west, south, southwest, into the station. Talk to the stationmaster. Talk about Sauvignon. Walk west, west over the bridge, west, west. Walk north, north, into the garden, west, west. Get the grapes. Walk south, south, into the station, northeast. Walk south, west, northeast, east. Use the grapes on the birds. Walk up the ladder, up the ladder. Examine the bird. Use the test tube holder on the egg. Leave the bird. Walk down the ladder, down the ladder. Walk north, north, east over the bridge, east over the bridge. Walk to the station’s exit, east, to the band stand, to the back of the band stand. Examine the door. Use the cuckoo’s egg on the balance. Turn the wheel. Walk inside, downstairs. Pull the lever. Walk around the band stand, west, northeast, inside the university. Walk southeast, west, west, through the door, northeast. Talk to the rectors. Talk about money. Walk south, through the door, south, east, south. Walk west, south, southwest, southwest, southwest. Give the money to the captain. Take the key. Walk north, into the station, west, northwest, to the machine. Examine the sign. Leave the sign. Call 2766-6742. Enter #42*. Examine the keypad. Use the key on the lock. Type 42*. Walk west, south, southeast, east, southwest. Talk to the captain. Talk about the locks. Walk north, into the station, west, northwest, to the machine. Use the console. Type 41*. Walk west, south, west across the bridge, northeast, east, south. Talk to the captain. Ask for help. Use the hook on the chain. Walk east, south, west. Walk south, east, northeast, northwest, northwest. Walk west, east over the bridge, to the station’s exit, east. Walk northeast, inside the university, southeast, north. Walk north, upstairs, south. Walk west, northwest, south, southwest. Walk east, south, through the door, south. Get the notes. Get the mammoth doll. Walk northeast, through the door, southwest, north. Walk south, west, south, southwest, southwest. Walk into the station, west across the bridge, northeast, east Walk south, east, south, west. Walk onto the train, east. Turn the wheel. Pull the lever. Walk onto the train, north, south, north. Use the mammoth toy on the pedestal. Use the voice cylinder on the cylinder player. Walk west, south. Talk to Oscar. Talk about the mission. Walk north, east. Talk to Oscar in the ticket office. Walk around the back of the ticket office, to the door in the base of the wall. Walk upstairs, south, southwest, inside. Talk to the man. Talk about the mission. Look at the binoculars. Focus the image. Leave the binoculars. Examine the table. Use the wine bottle on the wine glasses. Use the powder on the wine glasses. Leave the table. Walk outside, west, northeast, through the door. Walk through the door, to the front of the ticket office. Give the exit visa to Oscar. Walk onto the train, north. Give the train ticket to Oscar. Walk south, north, east, northwest. Walk west, east, up the ladder. Examine the shelf. Get the voice cylinder. Get the paper. Get the handle. Leave the shelf. Examine the controls. Use the handle on the slot. Move the handle forwards, forwards. Push the red button. Move the handle backwards, backwards. Leave the controls. Walk south, north, to the train, east. Walk onto the train, north, south, north. Use the voice cylinder on the cylinder player. Walk east. Use Oscar. Walk south. Get the sheers. Walk northwest, west, south, north, east. Walk northwest, west, east, up the ladder. Examine the controls. Move the handle forwards. Leave the controls. Walk south. Jump to the ledge. Examine the sheet metal. Use the sheers on the metal. Climb through the opening. Walk south. Examine the shelves. Get the spark plug. Leave the shelves. Walk south. Climb through the opening. Jump to the automaton. Walk up the ladder. Examine the controls. Move the handle backwards. Leave the controls. Walk south, north, to the train, east, south. Pull the lever. Enter the elevator. Examine the generator. Use the spark plug on the slot. Move the lever. Walk south, north, south, to the elevator. Walk east, to the organ. Examine the organ. Get the screwdriver. Leave the organ. Walk west, south, south, west. Examine the sign. Use the screwdriver on the top left screw. Use the screwdriver on the bottom left screw. Use the screwdriver on the top right screw. Use the screwdriver on the bottom right screw. Walk up the ladder, through the door. Talk to the man. Talk about the mission. Walk southeast, down the ladder, into the container. Walk south, northeast. Examine the drawer. Get the press cuts. Get the letters. Leave the drawer. Use the cellphone to call Mom. Walk north, south, north, up the ladder, through the door. Talk to the director. Talk about Aralbad. Talk about the mission. Walk south. Use the monorail. Walk south, north, upstairs, east, southeast. Turn the wheel. Walk east, east, south, south. Walk west, onto the platform, into the cylinder, south. Get the vodka. Walk into the cylinder, south. Examine the cabinet. Get the key. Get the letter. Leave the cabinet. Walk south, outside. Examine the controls. Use the key on the keyhole. Move the right lever to the left. Move the left lever forwards. Move the middle lever forwards. Walk down from the platform, south. Talk to the pilot. Talk about the airship. Walk east, east, upstairs. Use the key on the door. Use the lever. Walk west, east, south, west. Talk to the pilot. Walk to the control room. Examine the controls. Get the Voralberg key. Use the key on the slot. Move the lever to the forward position. Open the lid. Use both wires. Push the second button. Get the blood testing apparatus. Leave the controls. Walk north. Use the blood testing apparatus on the pilot. Walk to the control room. Examine the controls. Use the blood testing apparatus on the slot. Push the second button. Use the lower parts of the blood testing apparatus slot. Push the first button. Push the second button. Push the third button. Push the fourth button. Walk north, west. Get the crank handle. Walk south, west, west, northwest, upstairs, north. Use the crank handle on the horn. Walk west, downstairs, east, south, east. Walk east, upstairs, into the airship. Move the lever. Walk through the door, southwest, inside. Walk southwest, south. Examine the closet. Get the detergent. Leave the closet. Walk south, outside. Use the detergent on the fountain. Walk inside. Use the curtain cord. Walk to the counter. Use the bell. Walk to the counter. Examine the counter. Examine the ledger. Leave the ledger. Get the brochure. Push the button. Leave the counter. Walk west, southwest, southwest, through the gate. Walk west. Talk to the automaton. Talk about the mission. Ask for help. Walk east, south. Examine the machine. Enter the code 1270. Use the lever. Leave the machine. Walk south, north. Get the glass. Walk north, east, through the gate. Get the card. Walk north, west, west. Examine the machine. Enter code 0968. Use the lever. Walk east. Get the mask. Walk north, southeast, southeast, north, to the woman. Talk to the woman. Walk south. Examine the bell. Get the bell. Leave the bell. Walk west, southwest, north. Examine the bell. Use the bell on the pin. Pull the chain. Leave the bell. Walk inside. Use the hangers. Walk south, north. Talk to James. Talk to Helena. Talk about Hans. Examine the cupboard. Get the honey. Get the lemon. Leave the cupboard. Walk southeast, north, east, southwest, west. Turn the wheel. Use the honey on the bath. Walk east, north, northeast, west, to the bar. Consult the hotel brochure. Use the cellphone to call 46433643. Examine the machine. Get the paper. Use the lemon on the left spot. Use the vodka on the middle spot. Use the honey on the right spot. Push the orange button. Set the switch to the left position. Push the second key. Set the switch to the right position. Push the third key. Push the honeycomb button. Push the lemon button. Push the ice button. Push the automaton button. Use the crystal dish on the end of the bar. Talk to Helena. Walk southeast, north, south, south. Walk outside, east, into the airship. Walk to the organ. Examine the lock. Use the sheers on the lock. Examine the pianist. Use the screwdriver on the hands. Walk west, south. Walk to the elevator, south, north, south. Pull the lever. Walk south, north. Use the ventilation duct. Walk northeast, northwest. Talk to Oscar. Walk east, onto the train, north. Talk to Helena. Walk north, east, northwest. Talk to Oscar. Walk east, south. Examine the crate. Get the dynamite. Leave the crate. Walk northeast, northwest, west, southeast. Use the dynamite on the automaton’s leg. Walk south, north, east, north, east. Use the wheel. Use the lever. Use the wheel. Talk to Oscar. Talk about the mission. Walk northeast, north, inside, to the counter. Use the bell. Talk about the mission. Examine the package. Get the mammoth. Leave the package. Walk south, southwest, through the gate, west. Talk to Helena. Walk south, east, through the door. Talk to Hans Voralberg.

Star Trek: Judgement Rites

The star map including all necessary star systems is included in the game manual.[+] Order Chekov to plot a course. Set a course for Espoir Station. 1 Order Sulu to raise shields. Order Chekov to arm weapons. Cripple or destroy the two Elasi ships. 1 Order Sulu to lower shields. Beam down to the station. 11 Talk to Menao Sheme. 313 Walk east. Get the phasers. Get the tricorders and medkit. Get the communicators. Walk east. Go to the right wing of the station. Walk southwest. Get the atmospheric purifier. Walk east, southeast. Get the dummies. Walk west, south. Go to the left wing of the station. Stun the left guard. Stun the right guard. Walk northwest. Stun the technician. Use Spock on the chess game. 123 Use the science tricoder on the computer. Use the medical tricoder on the computer. Use Spock on the computer. Walk east, southwest. Use the atmospheric purifier on the grate. Use the dummies on the transporters. 1 Use Spock on the forcefield controls. Talk to Kamend. 1 Use the science tricorder on Kamend. Walk west, northeast. Talk to James Munroe. Talk to the assistant. Use McCoy on the assistant. Use Spock on the system’s console. Walk west, south. Go to Docking Bay 1. 12 Use Spock on the atmosphere controls. 2 Use Spock on the forcefield controls. 2 Walk south. Go to the right wing of the station. Walk northwest. Use the phaser on the beast, set to full power. Use Spock on the controls. Walk east. Use Spock on the lock. Walk northeast. 1 Stun Brendell. Get the dart board. Get the book. Get the bookmark. Use the science tricorder on the bookmark. Use Spock on the controls. Wait for the Enterprise to destroy the device. Order Chekov to plot a course. Set a course for Balkos III. Order Sulu to enter standard orbit. Beam down to the surface. Use Spock on the door control panel. Walk northeast. Use Spock on the southeastern door control panel. Walk southeast. Get the interface. Get the interface cable. Get the monitor. Get the switch. Get the box of control circuitry. Get the items from the left bin. Get the items from the right bin. Use the badges on the left machine. Use the plastic cards on the left machine. Use the machine. Wait for the badges to be created. Use Spock on the western door control panel. Walk west. Use the badges on the right machine. Use Spock on the northern door control panel. Walk north. Use Spock on the machine. Use the monitor on the machine. Use the box of circuitry on the machine. 12 Count the number of sides in the first and second row. Complete the third row to match the number of sides on the other rows. Use Spock on the northeastern door control panel. Walk northeast. Use Spock on the eastern door control panel. Walk east. Wait for a Balkosi to appear. Use Spock on the Balkosi. Get the Balkosi. Use the medical tricorder on the Balkosi. Use McCoy on the middle machine. Use Spock on the eastern door control panel. Walk east. Use the medical tricorder on the vat. Use the switch on the vat’s control panel. Use Spock on the western door control panel. Walk west. Use Spock on the southwestern door control panel. Walk southwest. Use the interface on the beam. 1 Use the wires on the beam. Use Spock on the left machine. Use Spock on the beam. 2 Wait for the away team to be beamed up. Order Chekov to plot a course. Set a course for Delphi. 12 Defeat Trelane’s triplane. 3 Get a stick. Use the right crate. Get a few bottles of Schnapps. Use the Schnapps on the hay. Use the sticks on the hay. Talk to the guard. 2 Walk north. Use Kirk on the guard. Talk to Ellis. 3 Use the medkit on the old man. Enter the tavern. 1 Use the medkit on the beer kegs. Walk east, to the store. Talk to the boy. 1 Talk to the boy. 1 Talk to the boy. 1 Walk south, west, northeast. Talk to Eckhart. 4 Use the broom on the floor. Use the medkit on Eckhart. Use Spock on the gramophone. Use McCoy on Eckhart. Use the door. Give the food to the dog. Use McCoy on the dog. Walk to the school. Talk to Hauptman. 3 Use the science tricorder on the blackboard. Get the blackboard. Talk to Humperdinck. 5 Walk west, east, to the tavern. Talk to the left patron. 3 Talk to Gretel. 6 Walk to the back. Use the money on the table. Talk to Sundergard. 3 Walk south, east, west, to the armory. Get a rifle. Use the rope on the commander. Use McCoy on the commander. Use the rifle on the commander. Get the signed transfer papers. Use Spock on the commander. Use Spock on the safe. Get the TNT. Walk east, east, to the tavern, to the back. Give the signed transfer papers to Sundergard. Talk to Sundergard. 3 Walk south. Talk to Schiller. 3 Get the paper. Walk east, west, to the school. Give the paper to Humperdinck. Walk west, west. Use the medkit on the wounded soldier. Use the science tricorder on the wounded soldier. Talk to the wounded soldier. 3 Walk south, east, east, to the tavern. Give the letter to Gretel. Walk east, to the store. Use the science tricorder on the clock. Talk to the boy. 2 Walk south, west, west. Talk to the wounded soldier. 3 Walk south, east, east. 21 Use the science tricorder on the triplane. Use the clock on the triplane. Use the locket on the triplane. Use the blackboard on the triplane. Use the TNT on the triplane. 2 Look at the bottle at the far right. Look at the second bottle from the right. 2 Talk to Trelane. 12 Talk to Trelane. 33 Wait for Trelane to release the ships. Order Chekov to plot a course. Set a course for Onyius II. Order Sulu to enter standard orbit. Order Uhura to contact the surface. Talk to Spock. Beam down to the surface. Use the science tricorder on the building. Walk inside. Look at the green spot. Use the science tricorder on the green spot. Use the phaser on the green spot, set for stun. Walk east. Talk to Azrah. 22 Walk west, west. Talk to Vizznr. 1122 Get the dark sample. Walk east, east. Use Spock on the keyboard. Talk to Azrah. 11 Get the light sample. Walk west. Use the dark sample on the left tube. Talk to Jons. 311 Use the dark sample on the left tube. Use the light sample on the left tube. Use Jons on the left machine. Use Jons on the right machine. Get the green sample. Walk north. Use the green sample on the slot. Walk south, south, east. Use the science tricorder on the control panel. Use the science tricorder on the northwest rocks. Find the spot that Spock calls the most accessible spot to heat the rocks. Use the phaser on the correct rocks, set to full power. Use the communicator. Walk west. Use the science tricorder on the control panel. Use the communicator. Use Spock on the control panel. Walk west. Use the science tricorder on the control panel. Walk east, east, south, inside, north. Talk to Cicissa. 3 Wait for the away team to be beamed up. Order Chekov to plot a course. Set a course for the Antares Rift. Talk to Scotty. Talk to Sulu. Talk to Chekov. Talk to Uhura. Talk to Spock. Use Spock on the science station. Use Spock on the science station. 1 Talk to all people on the bridge. Use the science station. Walk north. Go to Auxiliary Control. Walk north. Talk to the alien. Use the medical tricorder on the door. Use the phaser on the door, set to full power. Use the medical tricorder on the door. Walk west. Go to Sickbay. Walk west. Talk to McCoy. Walk west, south. Go to Engineering. Walk northeast. 1 Use the canister on the box on the right wall. Use the life support systems. Use the auxiliary science station. Use engineering control. Walk south, west. Go to the transporter room. Use the medical tricorder on the pile of gems. Talk to the Vurian. 13 Walk east. 1 Get the pouch. Walk east. Talk to Spock. Talk to Spock. 4 Talk to Spock. 2 Use the medkit on Spock. Walk west. Talk to the Savant. 33 Walk west. Use the pouch on the pile of gems. Talk to the Vurian. 12 Walk east. Use the pouch on the Savant. 21 Wait for the Enterprise to leave the Antares Rift. Order Chekov to plot a course. Set a course for Nova Atar. Order Uhura to contact the planet. Beam down to the planet. Walk northeast, east, northeast. Pick up the lance. Pick up the tray. Pick up the canister of cognac. Pick up the note. Look at the note. Use the desk. Use the desk. Use the suit of armor. Walk east. Use Scott on the cannon. Use a capacitator on the generator. Use the capacitator on the generator. Walk northeast. > VVSOP2123 Talk to Scott. Use Scott on the NiVEN machine. Wait for the capacitators to charge up. Pick up the right capacitator. Walk southeast. > VVSOP2123 Use the capacitator on the robot. Get the capacitator from the robot. Use Scott on the robot. Use Scott on the docking ring. Use Scott on the escape pod. Walk northwest. Use the capacitator on the generator. Use the docking clamps on the generator. Use the superconducting wires on the clamps. Use the interface cable on the generator. Use the lance on the clamps. Wait for the capacitator to charge up. Use Scott on the console. Get the left capacitator. Get the capacitator. Walk northeast, northwest. > VVSOP2123 Use a capacitator on the robot. 1 Use Scott on the probe. Use Scott on the robot. Use Scott on the probe. Use the tray on the probe. Use the canister of cognac on the probe. Use the capacitator on the tray. Get the crystal. Wait for the capacitator to charge up. Get the capacitator. Get the tray. Walk southeast. Use Scott on the communications panel. Use the crystal on the communications panel. Use the capacitator on the communications panel. Use the tray on the communications panel. Use the communications panel. 12211112211 Wait for the away team to be beamed up. 2 Destroy the warbird. 2 Set course for Atabis. 2 Order Uhura to hail the ship. Order Sulu to lower the shield. Beam down to the ship. Walk east, east. Use Spock on the chess board. Walk west, west, west. Talk to the king. Use Uhura on the king. Talk to the king. 2 Use the switch. Use the opened ceiling plate. Use the bear on Jakesey. Walk north. Get the keg near the brown plants. Use the keg on the workbench. Use the phaser on the keg, set to full power. Use the table. Use the science tricorder on the blocks. Use the blocks on the keg. Use the table. Use the phaser on the keg, set to full power. Use the table. Get the keg. Use the keg on the malfunctioning environment. Walk south, north, south, north. Get the fruit. Walk south, west. Talk to the woman. 211 Use the fruit on the woman. Walk east, east, south. Use the medical tricorder on the woman. Use Spock on the woman. Walk north, east. Talk to the boy. 112341 Use the fruit on the boy. Get the rotten fruit. Walk west, west, west. Use the food-delivery system. Get the prepared meal. Use the prepared meal on the scanning unit. Use the rotten food on the scanning unit. 2 Use the prepared meal on the scanning unit. 1 Talk to the woman. Use the treated food on the woman. Walk east, north. Get the fruit. Walk south, east, east, east. Use the fruit on Tuskin. Use the phaser on Rackaback, set to stun. Talk to Gormagon. Use the passage to the east. Use the lightbar on the open panel. Use the lightbar on Klarr. Use the connectors on the open panel. 21345 Get the lens. Use the lens on the reading port. 156 Walk to the portal. Talk to Klarr. Walk to the portal. 3 Talk to the Brassica. 1 Use Uhura on the Brassica. Use McCoy on the Brassica. Use Spock on the Brassica. Use Spock on the Brassica. Talk to Kirk. 231 Use Kirk on the Brassica. 3 Walk to the hidden Brassica. 1 Use the paralens on Klarr. 24

Star Trek: 25th Anniversary

The star map including all necessary star systems is included in the game manual.[+] Order Sulu to raise shields. Order Chekov to arm weapons. Win the mock battle against the USS Republic. Order Chekov to plot a course. Set a course for the Pollux system. Order Sulu to enter standard orbit. Beam down. Talk to the high prelate Angiven. 111 Walk north. Use the phaser on the klingons, set to stun. Get the hand. Walk north. Get the berries. Walk south, south, southeast. Use the medikit on the injured man. Give the berries to brother Stephen. Walk north, northeast. Give the berries to brother Stephen. Use the berries on the Ardak-4. Use the cabinet. 26 Get the cabinet. Get the skull. Get the metal object. Leave the cabinet. Use the hand on the workbench. Look at the computer. Walk north, southeast. Give the hypo-dytoxin to the injured man. Walk north, north, north, north. Use the phaser on the top left boulder, set to full power. Use the phaser on the lower left boulder, set to full power. Use the phaser on the top right boulder, set to full power. Use the phaser on the lower right boulder, set to full power. Use the medikit on the colonist. Use the hand on the scanner. Walk north. Use the panel. Set the switches such that all metres only have one light on. Leave the panel. 22 Give the skull to the Nauian. 1 Give the metal to the Nauian. Wait for the away team to be beamed up. Order Chekov to plot a course. Set a course for Beta Myamid. Order Sulu to raise shields. Order Chekov to arm weapons. Defeat the Elasi pirates. Order Sulu to enter standard orbit. Order Uhura to hail the USS Masada. 111 Consult the computer. > MASADA Talk to Spock. Order Uhura to open the hailing frequencies. 2 > 293391-197736-3829 Order Sulu to lower shields. Beam down. Use the medikit on the crewsman. Get the transmogrifier. Walk east. Get the pile of debris. Use the phaser on the welder, set to full power. Use the welder on the metal bars. Use the transmogrifier comb on the transmogrifier. Walk east. Use the phaser on the Elasi pirates, set to stun. Use Spock on the wires. Use the brig controls. Get the wires. Walk west. Use the welder on the indicated spot near the bridge doors. Walk south. Use the transmogrifier on the transporter panel. Use the length of wire on the transporter panel. Use Spock on the transporter panel. Talk to the Elasi captain Cereth. 1 Wait for the away team to be beamed up. Order Chekov to plot a course. Set a course for ARK-7. Order Sulu to raise shields. Order Chekov to arm weapons. Defeat the Romulan warbird. Order Sulu to lower shields. Beam down. Use Spock on the consoles. Use McCoy on the consoles. Walk north. Open the cabinet. Get the anti-grav unit. Walk east, north. Get the wrench. Open the cabinet. Use the wrench on the nitrogen tank. Use the anti-grav unit on the nitrogen tank. Use the wrench on the engineering access panel. Get the insulator dust. Walk south. Use the insulator dust on the distillator. Use the freezer unit. Get a virus culture. Walk northwest. Use the wrench on the gas feed. Use the container on the synthesis chamber door. Use the panel. Get the TLTDH gas. Use the panel. Get the water. Use the wrench on the gas feed. Use the anti-grav unit on the oxygen tank. Use the nitrogen tank on the tank space. Use the wrench on the gas feed. Use the panel. Get the ammonia. Walk east. Use the virus culture on the virus chamber. Use the ammonia on the anti-agent chamber. Use McCoy on the reproduction machine. Get the retro-virus. Walk northwest. Use the retro-virus on the synthesis chamber. Use the panel. Get the hypo. Walk east, north. Use the wrench on the grate. Use the TLTDH gas on the open grate. Walk south. Use the ladder. Use the hypo on the Romulans. Give the water to the Romulans. Use the ladder. Walk northwest. Use the wrench on the gas feed. Use the anti-grav unit on the nitrogen tank. Use the oxygen tank on the tank space. Use the wrench on the gas feed. Use the panel. Get the water. Walk east. Use the ladder. Walk north. Use doctor Marcus. Use the hypo on the Romulan. Use the hypo on Spock. Give the water to the Romulan. Talk to the Romulan. 1 Wait for the away team to be beamed up. Order Chekov to plot a course. Set a course for the Harlequin system. Order Sulu to raise shields. Order Chekov to arm weapons. Defeat the Elasi pirates. Order Sulu to lower shields. Order Chekov to plot a course. Set a course for the Harrapa system. Beam down. Get the grey rods. Get the golden objects. Get a lens. Use the lens on the degrimer. Use the degrimer on the wall. Walk north. Use Spock on the blue buttons. Use Spock on the purple button. 2 Walk northwest, north. Use Spock on the console. Get the tool. Walk southwest. Use Spock on the central dodecahedron. Use the medical tricorder on the central dodecahedron. Use the small dodecahedron on the central dodecahedron. Walk east, northeast. Walk west, northeast until you meet Harry. Use Spock on Harry. Get the lower green canister. Use the green canister on the console. Use the medikit on Harry. Walk west, south, south. Walk north, south until you meet Harry. 2 Use the tool on the generator. Walk north, north, northwest. Walk east, northwest until you meet Harry. 1 Walk north, southwest. Use Spock on the central dodecahedron. Walk north. Use the console. 23 Use Spock on the console. 1234 Use the console. 131 Wait for the away team to be beamed up. Order Chekov to plot a course. Set a course for the Digifal system. 21 Order Sulu to enter standard orbit. Beam down. Talk to Quetzecoatl. 2211 Get the pile of rocks. Use the rock on the hole. Get the snake. Use the rock on the vine. Use the rock on the vine. Use the vine. Use McCoy on the vine. Use Spock on the vine. Use Stragey on the vine. Walk west, west. Use the snake on Tlaoxac. Use the snake on Kirk. Get the knife. Walk west, north. Use the science tricorder on the yellow plant. Use the knife on the yellow plant. Use the plant on the creature in the water. Walk west. Use the knife on the dilithium crystal. Walk west. 223 11 Walk to the emblem. 22212 Use the science tricorder on the ground. Use the phaser on the ground, set to full power. Get the wooden beam. Use the wooden beam on the molten rock. Use the iron-coated beam on the electric entity. Use the science tricorder on the door panel. Use the communicator. 21 Use Spock on the door panel. Get a green gem. Get a green gem. Get the green gem. Use a green gem on the left hole in the panel. Use a green gem on the right hole in the panel. Use the green gem on the top hole in the panel. Walk to the yellow light. 3 Wait for the away team to be beamed up. Order Chekov to plot a course. Set a course for the Alfa Proxima system. Order Sulu to enter standard orbit. Consult the computer. > SCYTHE > LUCR > BASE THREE Beam down. Get a rock from the ground. Walk to the door. Use Spock on the panel. > 10200 Walk north. Use Spock on the console. Use Spock on the door lock. > 122 Walk north. Use the science tricorder on the keycard slot. Walk east. Use the science tricorder on the laser controls. Use Spock on the laser controls. 3 Use the rocks on the keycard template. Use Spock on the laser controls. 1 Get the keycard. Open the box. Get the wire. Walk west. Use the keycard on the keycard slot. Walk north. Use the science tricorder on the right computer. Use the science tricorder on the left computer. Use the science tricorder on the middle computer. Use Spock on the right computer. Use Spock on the left computer. Use the wire on the left computer. Use Spock on the left computer. Wait for the away team to be beamed up. 1 Use the science tricorder on the captain’s chair. Use the science tricorder on the science station. Use McCoy on the man on the right. Walk south. Go to auxiliary control. Get the molecular saw. Walk south. Go to the bridge. Use the molecular saw on the beam. Walk south. Go to Sickbay. Get the cable. Walk west. Get the hypodermic injector. Get the medical drill. Use the medikit on the woman. Talk to the woman. Walk east. Use the beam on the debris. Use the phaser on the debris, set to full power. Walk north. Go to the transporter room. Get the cable. Walk south. Go to engineering. Use the phaser on the debris, set to full power. Get the portable fusion power pack. Walk west. Use the science tricorder on the impulse engines. Use a cable on the right outlet. Use the cable on the left outlet. Use Spock on the junction box. Open the cabinet. Get the engineering technical journals. Use the hypodermic injector on the oil canister. Walk east, south. Go to sickbay. Walk south. Go to auxiliary control. Use the panel. Use the medical drill on the panel. Open the panel. Use the hypodermic injector on the debris. Get the debris. Walk north. Use the engineering technical journals on the input slot. Get the record decks. Use the record decks on the input slot. Use the record decks on the input slot. Use the record decks on the input slot. Use the record decks on the input slot. Walk south, south. Go to sickbay. Walk north. Go to engineering. Walk west. Use Spock on the junction box. Walk east, south. Go to sickbay. Walk south. Go to auxiliary control. Walk north. Look at the torpedo indicator lights. Look at the torpedo fire controls. Use Spock on the main computer controls. Use the science tricorder on the main computer controls. Use the medical tricorder on the main computer controls. Use Spock on the impulse power allocation controls. 2 Wait until the Elasi pirates hail the USS Republic. 2 Walk south, south. Go to sickbay. Walk north. Go to the transporter room. Walk west. Use the portable fusion power pack on the power conduits. Wait until the transporter controls power up. Use Spock on the transporter screen. Use Spock on the transporter controls. Walk east, south. Go to sickbay. Walk south. Go to auxiliary control. Walk north. Use the communicator. 12 Use Spock on the impulse power allocation controls. 1 Use the torpedo fire controls. 212 Defeat the Enterprise-2. Defeat the Elasi pirates. Wait until the Federation hails the USS Enterprise.

Stargate Adventure

Look at the torch. Talk to Sam. Talk about the torch. Stop talking. Use the lighter on the torch. Use the bulge. Use the stone door. Walk north. Take the metal rod. Use the skull. Look at the illuminated spot. Walk west, west, west. Use the stone table. Leave the table. Talk to Teal’c. Talk about the stone table. Stop talking. Walk east, east, east. Use the metal rod on the illuminated spot. Walk north. Use the accessory. Use the accessory on the power module. Use the sign. Note the symbols. Leave the sign. Walk north, west, west, west. Use the stone table. Use the complete power module on the stone table. Spell out B-M-J-O-C. Leave the stone table. Walk east, east. Walk north, west. Take the tongs from the lid over the device. Walk east, north. Radio Samantha. Talk about the hologram. Radio Teal’c. Talk about the hologram. Wait until Samantha and Teal’c arrive. Use the elevator switch. Go to level 9. Use the handgun on the light. Open the door. Walk west. Open the fence gate. Use the master fuse. Use the master fuse. Use the electrical box. Take the electrical wires. Use the electrical wires on the power box. Use the master fuse. Walk east. Use the elevator switch. Go to level 16. Walk west. Take the piece of bread. Walk east, east, east. Use the elevator switch. Go to level 18. Walk west. Take the blue cup. Walk east. Use the elevator switch. Go to level 19. Walk west, west. Talk to the doctor. Walk east, east. Use the elevator switch. Go to level 28. Walk west. Choose to go to Chulak. Take the plastic bottle. Walk southwest, west. Use the plastic bottle on the funnel. Walk east. Use the bottle of water on the hole. Use the P90 on the rope holding the cage. Take the cage. Walk west. Use the plastic bottle on the funnel. Use the bread on the cage. Use the cage on the funnel. Wait until the bird enters the cage. Take the bird in the cage. Walk north. Use the bird in the cage on the rightmost merchant. Accept the offer of 4 coins. Take the rope. Buy the rope for 3 coins. Use the blue cup on the leftmost merchant. Accept the offer of 2 coins. Walk west. Open the door. Buy the map for 1 coin. Look at the map of Chulak. Walk south, east, east, north, north. Use the rope on the pillar. Use the metal rod on the pillar. Use the tied rope on the old tree. Take the rope. Use the rope on the big part of the pillar. Walk to the hole. Look at a piece. Talk to Daniel. Talk about stone blocks. Stop talking. Use the buttons. Push the purple button 5 times. Push yellow. Push the purple button 2 times. Push red, red. Push the purple button 4 times. Push red, blue, blue. Push the purple button 2 times. Push green, purple, blue, yellow. Push the purple button 4 times. Push red, blue, blue, blue. Push the purple button 6 times. Push blue, blue, yellow, yellow, green, green. Push purple, red. Push the purple button 3 times. Push red, blue, red. Push the purple button 4 times. Push red. The blocks should now form a connected path. Use the bottle of water on the hole. Walk downstairs. Take the artifact. Walk west, out the hole. Use the backpack. Walk west, south, west. Use the plastic bottle on the funnel. Walk north. Use the artifact on the rightmost merchant. Accept the offer of 3 coins. Use the flashlight on the rightmost merchant. Accept the offer of 3 coins. Take the horns. Buy the horns for 3 coins. Use the medallion on the leftmost merchant. Accept the offer of 1 coin. Walk east, east, north, north, to the hole, downstairs. Use the bottle of water on the fire. Use the horn on the hole. Take the Shill Harm. Walk west, out the hole. Walk west. Use the unknown device. Walk into the ring transporter. Take the small metal object. Use the switch. Walk into the ring transporter. Take the grenades. Use the grenade on the end of the pipe. Wait until the Jaffa arrives. Use the P90 on the Jaffa. Walk north, west, northeast, west. Look at the hole. Take the red crystal. Leave the hole. Walk west. Take the large metal object. Use the metal rod on the table. Use the panel. Take the crowbar. Walk north, east, east. Open the trap door. Take the three crystals. Put the red crystal in the rightmost slot. Take the red crystal. Put the orange crystal in the first slot. Put the blue crystal in the second slot. Put the red crystal in the third slot. Put the purple crystal in the last slot. Leave the panel. Walk east. Wait until the enemy walks in front of the pipes. Pull the lever. Take the medium sized metal object. Walk east. Use the crowbar on the crates. Take the C4. Walk north, west, west. Look at the Shill Harm tablet. Look at the engravings. Use the small metal piece on the similar engraving. Use the medium metal piece on the similar engraving. Use the large metal piece on the similar engraving. Leave the engravings. Walk north, west. Use the Shill Harm crystal on Anubis.

The Sorceror’s Appraisal

Walk to the crayon. > TAKE CRAYON Walk to the bookshelf. > LOOK BOOKS > TAKE NOTEBOOK Walk west, to the knife. > TAKE KNIFE Walk to the left cupboard. > OPEN CUPBOARD > LOOK CUPBOARD > TAKE SALT Walk east, to the fire. > TURN OFF FIRE > ENTER FIREPLACE Walk to the kit. > TAKE KIT > READ NOTEBOOK > DRAW CIRCLE > READ NOTEBOOK > PUT CANDLES ON CIRCLE > READ NOTEBOOK > POUR BLOOD IN CIRCLE > READ NOTEBOOK > PUT SALT ON KNIFE > READ NOTEBOOK > RECITE WORDS > READ NOTEBOOK > CUT AIR Walk into the portal. Walk south, west, to the rock. > TAKE ROCK Walk west, west. > CAST FISSOP Walk to the gem. > LOOK GEM Walk east, east, east, south, south, south, west. Walk to the gun. > TAKE GUN Walk west. > CAST VIOGRA ON MONSTER Walk to the dead man. > TAKE SKULL > LOOK ARMOUR > TAKE SHARD Walk east, south, to the puddle. > TAKE BLOOD Walk to the stone. > PUT SKULL ON STONE > CRUSH SKULL WITH ROCK Walk north, east, north, east, to the crystal. > SHOOT CRYSTAL Walk to the fragments. > TAKE BITS Walk west, north, north, west, west, west, to the altar. > DRAW CIRCLE > LOOK BITS > PUT BITS ON CIRCLE > POUR BLOOD IN CIRCLE > PUT BONE ON SHARD > RECITE WORDS > CUT AIR > ENTER PORTAL > READ NOTEBOOK > LOOK WATER > CAST VIOGRA ON FISH Walk to the fish. > TAKE FISH > MOVE SAND > DRAW CIRCLE > CUT FISH > PUT FISH IN CIRCLE Wait until the ship passes by. > POINT AT SHIP Walk into the circle.

Woodruff and the Schnibble of Azimuth

Take the underwear button. Talk to the onlooker. Repeat until the onlooker mentions where J.F. Sebastian is. Walk northeast, southeast. Move the wooden box. Kick the nut while the box is held. Take the nut. Talk to the beggar. Use the nut on the beggar. Take the leather boot of crocomoth hair. Walk west, west. Use the boot on the leather boot of crocomoth hair. Take a leather boot of crocomoth hair. Take the leather boot of crocomoth hair. Walk northeast. Give the photo of Azimuth to the young woman. Walk east. Take the nut. Walk southeast. Talk to the Wino. Use the bag of feathers. Go to the entrance of the Wino bar. Talk to the customer in the foreground. Talk to the bar owner. Talk to the bar owner. Talk to the bar owner. Talk to the bar owner. Talk to the bar owner. Talk to the bar owner. Give the article to the bar owner. Look at the notice. Talk to J.F. Sebastian. Repeat until you change location. Take the brush. Walk east, east. Use the brush on the tar bucket. Give the coffee to the Wino. Walk east. Kick the can of food. Kick the can of food. Take the can of food. Take the bean. Walk east, northeast. Use the “A” stone on the “A” imprint. Use the Tobozon. Dial the number of the meteo channel. Note there is a large meteorite expected to fall at the Bigwig’s area. Walk west. Use the elevator. Go to the administrative center. Walk west. Use the employment ad. Talk to the gambler. Walk east. Look at the dynamometric wheel. Use the nut on the dynometric wheel. Walk west. Take the finger made of morphoplastoc. Walk east. Talk to Jeff, the lovebird. Use the brush with tar on the poster. Talk to Jeff, the lovebird. Talk to Jeff, the lovebird. Use the feathers on Jeff, the lovebird. Use the flopper, glapper and switch until the nose appears. Use the plastoc finger on the big nose. Walk east. Talk to the Boozook woman wearing excessive make-up. Talk to Spinning Top. Talk to Spinning Top. Talk to Spinning Top. Talk to Spinning Top. Use the flipper. Use the flipper. Use the flipper. Take the strul. Use the strul on the money machine. Walk to the Wino’s bar. Use the barman’s pocket. Walk north. Go to the clandestine gaming room. Talk to the bookmaker. Use the struls on either red of black. Repeat until you have at least 20 struls. Walk east, east. Use the large meteorite. Walk east. Go to the Bigwig’s area. Use the weather watch. Wait for the meteorite to fall. Take the meteorite fragment. Look at the left ad. Use the Tobozon. Dial the number of the Heart to Body channel. Dial the Heart to Body number. Use the Tobozon. Dial the number of Coh Cott. Dial the number of the recruitment agency. Take the shirt front. Enter the artificial limbs and joints store. Enter the artificial limbs and joints store. Use the stain. Take the trash bag. Go to the factory’s entrance. Take the newspaper. Use the bench. Use Woodruff. Repeat until Woodruff starts crying. Use the doorbell. Use the doorbell. Use the Tobozon. Dial the number of the Azimuth channel. Walk northwest. Talk to the Temple guard. Talk to the Temple guard. Walk west. Talk to the powerless wiseman. Talk to the powerless wiseman. Talk to the powerless wiseman. Talk to the powerless wiseman. Give a strul to the wiseman. Go to the slammer’s dead end. Walk west, east, east. Go to the administration center. Go to the nut merchant. Walk west. Go to the virtual trip tower. Use the elevator. Talk to the virtual trips agency owner. Talk to the virtual trips agency owner. Talk to the virtual trips agency owner. Give the meteorite fragment to the virtual trips agency owner. Use the elevator. Walk west, north, east. Go to the Bouzouk temple. Give the bluxtre nut to the Temple guard. Use the Tobozon. Dial the number of the meteo channel. Note there is a large meteorite expected to fall at the administration center. Walk west, east. Go to the Brotoflatron plaza. Go to the administration center. Use the weather watch. Use the bluxtre nut on the impact position. Note the nut rolls away. Take the bluxtre nut. Go to Azimuth’s house. Walk west. Go to Wino’s alley. Use the bluxtre nut on the tar barrel. Use the Tobozon. Dial the number of the meteo channel. Note there is a large meteorite expected to fall at the Bigwig’s area. Go to the bar of friendship. Walk north, north, east, east. Use the weather watch. Use the bluxtre nut with tar on the cross. Wait until the meteorite falls. Take the bluxtre pulp. Go to the factory’s entrance. Go to the Bouzouk temple. Give the bluxtre pulp to the Temple guard. Go to the wisemen chambers. Take the lid of a pot. Take the gasoline container. Use the message. Go to the second level. Talk to the Word wiseman. Talk to the Word wiseman. Talk to the Word wiseman. Use the digicode as noted in the Tobozon to open the Talent wiseman’s door. Use the digicode as noted in the Tobozon to open the Council chamber. Use the window. Go to the third level. Use the message. Use the digicode as noted on the Tobozon to open the Throne room. Go to the Throne room. Take the list of magic formulae. Take the Boozook chewing-gum. Use the menu. Talk to his Widthness, the King. Give the bottle-opener to the Boozook King. Talk to his Widthness, the King. Talk to the Strength wiseman. Talk to the Strength wiseman. Talk to the Strength wiseman. Walk west. Go to the first level. Walk east, west. Use the Tobozon. Dial the number of the meteo channel. Note there is a shower expected at the Red Light district. Go to the slammer’s dead end. Walk west. Use the weather watch. Use the hat on the cross. Wait until the shower falls. Take the hat. Go to the clandestine gaming room. Walk west. Use the chewing-gum on the hose. Use the water hat on the water reservoir. Take the Boozook chewing-gum. Walk east, east, north, east. Go to the Bouzouk temple. Go to the wisemen chambers. Go to the second level. Go to the council chamber. Use the Time syllable on the Time wiseman. Talk to the Time wiseman. Walk west. Go to the third level. Use the digicode as noted in the Tobozon to open the Word wiseman’s door. Talk to the pet of the Word wiseman. Talk to the pet of the Word wiseman. Give the bean to the pet. Go to the first level. Walk east. Use the Basic syllable on the Word wiseman. Go to the wisemen chambers. Use the digicode as noted in the Tobozon to open the Taste wiseman’s door. Talk to the Taste wiseman. Use the digicode as noted in the Tobozon to open the Health wiseman’s door. Use the window. Go to the Health wiseman’s chamber. Go to the second level. Use the digicode as noted in the Tobozon to open the Fertility wiseman’s door. Go to the first level. Walk east, west. Go to the slammer’s dead end. Walk west, east. Use the elevator. Give struls to the virtual trips travel agency owner. Use the virtual trips seat. Look at the Bouzouk formulae. Create the memory formula (leading-basic-leading). Create the past formula (time-basic-leading). Create the diagnosis formula (basic-healing-basic). Use the elevator. Walk east. Go to the administration center. Go to Azimuth’s house. Walk west. Go to the memorial. Use the past formula on the statue. Use the overturned jar. Push the rock. Use the helmet. Use the red fish on the commander’s armour. Take the corn ear. Take the trident. Talk to the dying Boozook. Use the key ring on the dying Boozook. Use the horn. Push the rock. Use the trident on the rock. Use the trident on the rock. Use the Boozook feet. Talk to the injured Boozook. Go to the present. Use the suit of armour. Walk northwest. Go to Wino’s alley. Go to the bar of friendship. Walk north, north. Walk to the snail’s shell. Take the snail’s shell. Take the stone arm. Use the stone fish on the fish imprint. Go to the lab. Take the Schnaplure seed. Talk to professor Tourneboule. Talk to professor Tourneboule. Talk to professor Tourneboule. Talk to professor Tourneboule. Talk to professor Tourneboule. Talk to the Fertility wiseman. Talk to the Fertility wiseman. Go to the fan’s platform. Use the gasoline on the gasoline container. Use the switch. Use the fan. Talk to Jeff, the doorman. Go to the president’s quarters. Use the trash bag on the brazier. Go to the president’s quarters. Talk to the high morals club president. Give the underwear button to the high morals club president. Take the three videotapes. Use the cartoon videotape on the VCR. Use the circus videotape on the VCR. Use the diva videotape on the VCR. Use the Transportozon. Go to the place of the fountain. Use the artistic syllable on the powerless wiseman. Create the Happiness formula (artistic-basic-advice). Use the Schnaplure seed on the fountain. Use the water hat on the fountain. Use the Schnaplure bush. Use the passage to the bottom. Use the public tobozon. Use the passage to the top. Go to the Bouzouk temple. Go to the wisemen chambers. Use the digicode as noted in the Tobozon to open the Taste wiseman’s door. Give the Schnaplure spice to the Taste wiseman. Go to the third level. Go to the throne room. Use the digicode as noted in the Tobozon to open the king’s chest. Use the Energy syllable on the Strength wiseman. Create the Strength formula (energy-advice-basic). Use the Transportozon. Go to the experimentation lab. Walk southeast. Use the Happiness formula on the special weirdo. Create the Growth formula (basic-green-advice). Use the nurse. Use the lever. Walk east. Use the Growth formula on professor Tourneboule. Use the Green syllable on the Fertility wiseman. Talk to the Fertility wiseman. Use the Transportozon. Go to the council chambers. Use the can of food on the council table. Take the Schprotznog. Talk to the Word wiseman. Talk to the Talent wiseman. Talk to the Health wiseman. Talk to the Fertility wiseman. Talk to the Time wiseman. Talk to the Strength wiseman. Talk to the Taste wiseman. Use the Tobozon. Dial the number of Coh Cott. Dial the number of Coh Cott. Use the Transportozon. Go to the administration center. Talk to the bureaucrat. Use the Strength formula on the bureaucrat. Use the graffiti. Talk to the Master. Walk west. Use the brotoflatron. Use a strul on the brotoflatron. Use the shirt front on Woodruff. Use the glasses on Woodruff. Use the plastoc chin on Woodruff. Use the brush with tar on Woodruff. Use the corn ear on Woodruff. Use a strul on the brotoflatron. Use the Tobozon. Use the breathing certificate on the drive opening. Use the perfect photo on the drive opening. Go to the Bigwig’s area. Go to the factory’s entrance. Give the employment certificate to the factory guard. Walk to the factory. Take the hat. Use the hat on the mirror. If the hat looks wrong, use the hat on the reject bin and repeat. Push the switch. Use the crate. Use the hat on the crate. Walk to the point west of the machine where the puddle is narrow. Wait until the box shoots on the wrapping machine. Make sure Woodruff saves the box. Use the knot. Talk to the foreman. Use Woodruff. Repeat until the chain breaks. Take the piece of chain. Use the piece of chain on the flanel wall. Take the screw. Use the screw on the lock. Use the screw on the hook. Use the closet. Talk to the ordinary weirdo. Use the Tobozon. Dial the number of the tax collectors channel. Walk east. Use the Transportozon. Go to Wino’s alley. Use the memory formula on the wino. Talk to the wino. Talk to the wino. Give the identity photo to the wino. Push the switch. Talk to the Master. Use the Transportozon. Go to the slammer’s dead end. Talk to the jail guard. Use the Transportozon. Go to the administration center. Talk to the bureaucrat. Use the Strength formula on the bureaucrat. Use the Memory formula on the bureaucrat. Go to Azimuth’s house. Walk west. Use the Strength formula on the toy store window. Use the Transportozon. Go to the slammer’s dead end. Give the form to the jail guard. Walk north. Take the rag. Use the rag on the window. Talk to the jail guards. Use the restroom. Talk to the robot. Use the rummy rules on the robot. Go to the door leading to the bulwark. Walk north. Use the Tobozon. — Use the Tobozon. — Dial the number of the meteo channel. Repeat until the weather man mentions violent winds at the prison. Use the weather watch. Use the kite on the cross. Wait until the winds pick up. Talk to the prisoner. Use the stone arm on the rope. Use the grabber on the left gargoyle. Use the Transportozon. Go to the fan’s platform. Use levitation on the fan. Use the shell on the spiral imprint. Use the digicode as noted in the Tobozon to open the reception door. Talk to the eye doorman. Create the Insight formula (intuitive-intuitive-basic). Use the Transportozon. Go to the virtual trip tower. Use the Insight formula on the three cup trick player. Use the Transportozon. Go to the stairs street. Take the eye made of morphoplastoc. Use the Transportozon. Go to the prison central tower. Use the grabber on the right gargoyle. Use the Insight formula on the wall. Talk to professor Azimuth. Talk to professor Azimuth. Use the Transportozon. Go to the aristocrats terrace. Use the digicode as noted in the Tobozon to open the reception door. Use the plastoc eye on the eye doorman. Go to the eye party. Talk to Coh Cott. Use the diagnosis formula on Coh Cott. Use the Transportozon. Go to the experimentation lab. Use the test tubes. Use the Transportozon. Go to the aristocrats terrace. Go to the eye party. Use the antidote on the glass. Talk to Coh Cott. Use the Happiness formula on Coh Cott. Talk to Coh Cott. Repeat until you learn about the sect. Pat the nice doggy. Use the Transportozon. Go to the factory’s entrance. Talk to the leader of the followers. Go to the Bigwig’s area. Use the mantra on the microphone of the sect. Use the mantra on the place among the initiates when it is your turn. Repeat until the High Priest calls for meditation. Use levitation. Use the computer. Talk to the High Priest. Use a strul on the cult’s hole. Use the computer. Talk to the High Priest. Use a strul on the cult’s hole. Talk to the High Priest. Use the computer. Use a strul on the cult’s hole. Use the computer. Use the grand gong. Use the grand gong. Use the small gong. Use the grand gong. Use the small gong. Use the small gong. Take the hypnotic Ceedeerom. Use the Transportozon. Go to Coh Cott’s quarters. Use the Growth formula on the plant. Go to the Bigwig’s appartment. Use the force field. Use levitation on the hatred field. Use the lid on the Bigwig. Use the hypnotic Ceedeerom on the slot in the VCR on top of the right screen. Use the viblefrotzer on the hypnotized Bigwig. Use the switch behind the Bigwig’s chair. Use the clothes. Talk to the Beast. Use the bouzouioli on Woodruff. Use the schprotznog on the hook. Use the chewing-gum on the schprotznog. Use the lock. Use the lever on the schprotznog. Use the magnetic card on the lock.

Zak McKracken and the Alien Mindbenders

Pick up the plastic card. Pick up the torn wallpaper. Use the torn wallpaper on the plastic card. Open the desk drawer. Pick up the kazoo. Open the dresser drawer. Pick up the phone bill. Pick up Sushi in the fish bowl. Open the door. Walk east. Pick up the seat cushion on the floor. Pick up the other seat cushion. Pick up the remote control. Use the power cord on the power outlet. Use the remote control. Open the cabinet. Pick up the box of crayons. Use the yellow crayon on the torn wallpaper. Pick up the butter knife. Open the refrigerator. Pick up the egg. Close the refrigerator. Pick up the small key. Use the remote control. Open the eastern door. Walk east. Use the doorbell. Use the doorbell. Use the doorbell. Pick up the stale bread. Walk to 14th Avenue. Open the door to Lou’s Loans. Buy the nose glasses. Buy the wet suit. Buy the hat. Buy the tool kit. Buy the golf club. Walk east. Open the tool kit. Use the wire cutters on the bobby pin sign. Walk to the bus. Open the door to TPC. Put on the nose glasses. Put on the hat. Walk into TPC. Pick up the application. Use the yellow crayon on the application. Read the phone bill. Open the counter door. Use the terminal. Walk west. Use the small key on the mailbox. Use the application on the mailbox. Walk to the stairs. Use the monkey wrench on the pipe. Use the stale bread on the sink. Turn on the switch. Turn off the switch. Pick up the bread crumbs. Use Sushi in the fish bowl on the sink. Walk east, to the bus. Use the kazoo. Use the CashCard on the CashCard reader. Give the CashCard to the devotee. Walk west. Open the door in the back. Pick up the toilet paper. Use the toilet paper on the sink. Turn on the sink. Wait until the sink overflows. Use the call button. Open the microwave oven. Use the egg on the microwave oven. Close the microwave oven. Turn on the microwave oven. Pick up the cushion. Pick up the lighter. Wait until the stewardess reaches the microwave oven. Open all bins. Pick up the oxygen tank. Walk to the seat. Wait until you reach Seattle. Walk east. Pick up the tree branch. Walk to the hole. Give the peanuts to the two-headed squirrel. Use the tree branch on the loose dirt. Walk east. Turn on the lighter. Use the branch on the abandoned bird nest. Use the branch on the fire pit. Use the bird nest on the branch in the pit. Turn off the lighter. Use the lighter on the nest and branch. Use the yellow crayon on the strange markings. Walk east. Use the remote control. Pick up the blue crystal. Walk west, west, west. Use the reservations terminal. Select Miami as your destination. Walk west. Give the book to the bum. Use the reservations terminal. Select San Francisco as your destination. Walk west, east, north. Take off the nose glasses. Take off the hat. Use the blue crystal on the drop slot. Wait until Annie opens the door. Give the whiskey to Annie. Give the wire cutters to Annie. Walk west, north. There should be a letter in the mailbox by now. Use the small key on the mailbox. Pick up the letter. Close the mailbox. Walk to the bus. Switch to Annie. Pick up the blotter. Pick up the CashCard. Walk west, north. Use the wire cutters on the bus. Walk into the bus. Switch to Zak. Use the CashCard on the CashCard reader. Switch to Annie. Use the CashCard on the CashCard reader. Switch to Zak. Use the reservations terminal. Select London as your destination. Walk west. Use the reservations terminal. Select Katmandu as your destination. Walk west, east. Give the book to the guard. Walk inside. Read the postcard. Walk to the Guru. Walk west. Use the lighter on the hay. Pick up the flagpole. Use the CashCard on the Yak. Use the reservations terminal. Select Kinshasa as your destination. Walk west, east. The jungle maze is randomly generated each game, so there is no set route through it. Walk through the jungle maze to the village. Enter the Shaman hut. Read the photograph. Give the golf club to the Shaman. Note in which order the people bend their knees. Walk east, to the airport. Switch to Annie. Use the reservations terminal. Select London as your destination. Walk west, east. Give the whiskey to the sentry. Pull the switch. Use the wire cutters on the gate. Walk to Stonehenge. Switch to Melissa. Open the door. Enter the door. Open the glove compartment. Pick up the CashCards. Pick up the fuse. Pick up the boom box. Pick up the digital audio tape. Walk to the door. Give the second CashCard to Leslie. Use the CashCard on the monolith. Walk inside the Hostel. Use the token on the metal plate. Pick up the burnt fuse. Use the fuse on the fuse box. Close the fuse box. Switch to Leslie. Use the CashCard on the monolith. Walk inside the Hostel. Push the button in the north wall. Push the button in the east wall. Walk east. Pick up the vinyl tape. Open the rightmost lockers. Pick up the flashlight. Pick up the covers. Pick up the broom alien. Pick up the ladder. Walk west. Push the button in the east wall. Push the button in the north wall. Give the vinyl tape to Melissa. Walk north. Use the broom alien on the sand. Walk east. Use the ladder on the door. Push the buttons in the order of Kinshasa. Pick up the ladder. Walk north, to the western massive door. Use the ladder on the pedestal. Switch to Melissa. Use the vinyl tape on the digital audio tape. Use the digital audio tape on the boombox. Walk north, east, north, to the western massive door. Turn on the boombox. Record. Use the crystal sphere. Turn off the boombox. Walk south. Switch to Leslie. Pick up the ladder. Turn on the flashlight. Walk north. Walk through the purple doorway. Walk through the blue doorway. Walk through the purple doorway. Use both switches. Wait until both gauges are at green level. Take off the helmet. Walk east, east, east, east. Walk through the blue doorway. Walk east. Read the map. Read the carvings. Read the strange markings. Note the sphinx markings. Walk west. Walk through the purple doorway. Walk through the yellow doorway. Walk west, south. Give the lit flashlight to Melissa. Switch to Melissa. Take off the helmet. Walk to the second massive door. Turn on the boombox. Play. Turn off the boombox. Walk north, northeast. Pick up the ankh. Walk west, west, south, to the eastern massive door. Turn on the boombox. Play. Turn off the boombox. Walk north, northeast. Use the ankh on the panel. Pick up the golden key. Walk east, west, south. Turn off the lit flashlight. Read the strange markings. Note the statue markings. Switch to Zak. Use the reservations terminal. Select Cairo as your destination. Walk west. Use the reservations terminal. Select Miami as your destination. Walk west. Use the reservations terminal. Select Mexico City as your destination. Walk west, east, through the jungle to the temples. Take the eastern temple entrance. Use the lighter on the torch. Walk west, east, east, east, northeast. Use the yellow crayon on the strange markings. Complete the statue markings seen on Mars. Pick up the yellow crystal shard. Walk west, east, east, northeast, west, east. Walk west, through the jungle to the airport. Use the reservations terminal. Select Lima as your destination. Walk west, east, through the jungle to the river. Use the bread crumbs on the bird feeder. Use the blue crystal on the bird. Fly to the huge carving. Fly through the left eye. Pick up the scroll. Fly outside, south. Give the scroll to Zak. Switch to Zak. Walk west, through the jungle to the airport. Use the reservations terminal. Select San Francisco as your destination. Walk west. Use the reservations terminal. Select Miami as your destination. Walk west. Use the reservations terminal. Select the Bermuda Triangle as your destination. Walk west. Wait until you’re transported. Note the colour code the pilot enters. Push the button. Wait until you meet the King. Give the fan club card to the King. Note the colour code for home. Read the Lott-O-Dictor. Note the winning sequence. Push in the colour code for home. Walk to the platform. Wait until you are transported. Walk east. Open the eastern door. Walk east, north. Open the door to Lou’s Loans. Walk inside. Buy Lotto. Enter the winning sequence. Walk east. Wait until the winning numbers are announced. Walk inside Lou’s Loans. Walk east, north. Use the kazoo. Use the CashCard on the CashCard reader. Use the reservations terminal. Select London as your destination. Walk west, east, to Stonehenge. Use the two crystal shards on the altar stone. Use the flagpole on the altar stone. Give the scroll to Annie. Switch to Annie. Read the scroll. Switch to Zak. Pick up the yellow crystal. Walk east, west. Use the reservations terminal. Select Cairo as your destination. Walk west, east, to the lower leg. Use the yellow crayon on the strange markings. Complete the sphinx markings seen on Mars. Walk inside. Keep following the doors with the sun markings. Enter the door with the eye markings. Switch to Annie. Walk east, west. Use the reservations terminal. Select Cairo as your destination. Walk west, east, to the lower leg, inside. Keep following the doors with the sun markings. Enter the door with the eye markings. Read the hieroglyphics. Push the buttons in the suggested order. Switch to Zak. Use the yellow crayon on the wallpaper map. Read the strange markings. Note the Martian Face markings. Walk west, east, east, east, east. Walk east, west, west, to Cairo. Use the reservations terminal. Select Kinshasa as your destination. Walk west, east, through the jungle to the village. Enter the Shaman hut. Give the yellow crystal to the Shaman. Use the yellow crystal. Select the location in South America. Pick up the candelabra. Use the yellow crystal. Select the northwest location. Walk west, west, west. Use the reservations terminal. Select Miami as your destination. Walk west. Use the reservations terminal. Select the Bermuda Triangle as your destination. Walk west. Use the parachute. Use the kazoo. Use the blue crystal on the dolphin. Swim underwater. Pick up all the seaweed. Pick up the glowing device. Swim to the surface. Give the glowing object to Zak. Switch to Zak. Use the yellow crystal. Select the eastern location. Use the glowing object on the base. Use the candelabra on the glowing object. Pull the lever (not the switches). Walk to the stairs, east. Switch to Annie. Walk west, east, east, east, east, east, west. Walk west, west, to the pyramid door, north. Walk to the doorway behind Zak, northwest. Switch to Zak. Walk to the doorway behind Zak, northwest. Pull the lever. Use the duct tape on the fish bowl. Put on the wet suit. Put on the oxygen tank. Put on the taped fish bowl. Use the yellow crystal. Select the Martian face chamber. Use the yellow crayon on the strange markings. Complete the Martian Face markings. Walk through the western tunnel. Turn on the lighter. Walk west, through the yellow doorway, west. Turn off the lighter. Walk south, west, west, to the Space Bug door. Use the oxygen valve. Walk outside. Use the CashCard on the monolith. Walk to the tram. Switch to Leslie. Put on the helmet. Walk west, west, to the tram. Switch to Melissa. Walk west, west. Use the token on the tram. Switch to Zak. Use the token on the tram. Switch to Leslie. Use the token on the tram. Wait until the tram leaves. Walk to the pyramid. Use the broom alien on the sand pile. Switch to Zak. Walk to the pyramid. Use the bobby pin sign on the key hole. Switch to Melissa. Walk to the pyramid. Turn on the flashlight. Walk north, northeast. Switch to Leslie. Walk north, northeast. Push the sarcophagus feet. Switch to Zak. Walk north, northeast, upstairs. Switch to Melissa. Walk upstairs. Switch to Leslie. Walk east. Switch to Zak. Walk to the white crystal. Switch to Melissa. Use the golden key on the key hole. Push the button. Select Zak. Pick up the white crystal. Use the yellow crystal. Select the Egyptian pyramide. Take off the taped fish bowl. Take off the oxygen tank. Use the blue crystal on the crystalabra. Use the white crystal on the crystalabra. Use the yellow crystal on the crystalabra. Pull the east switch. Switch to Annie. Pull the west switch.

Zero Critical

Use the PDA. Read the notes. Leave the PDA. Walk northwest. Talk to Dr. Victoria Fayn. 11 Show the ITC notice to Victoria Fayn. 55 Talk to Dr. Thomas Vilken. 23333 Walk north, northwest. Use the console between the two doors. Set the temperature to 65 degrees. Walk northwest. Use the body. Take the sym scanner. Use the medical scanner on the body. Walk northwest, northeast, south, east, north. Use the digitizer on the ruined terminal. Walk northwest. Talk to Myna Symmine. Show the sym scanner to Myna Symmine. 14 Walk east. Talk to Roger Olken. 1111 Walk south, south, north. Talk to Dr. Victoria Fayn. 12 Walk northeast, north. Use the bed. Use the computer. Walk north, south, south, east. Talk to Dr. Victoria Fayn. 11 Talk to Myna Symmine. 11 Walk northwest. Talk to Dr. Thomas Vilken. 213 Walk south, north, northwest. Walk to Myna Symmine. 1111 Show the sym scanner to Mina. Note the code Mina suggest. 1 Look at the sym scanner. Turn the sym scanner around. Read the label at the back of the sym scanner. Note the correct voltage. Walk east, south, south, north, northeast. Use the console. > 8VSYNCOREBATT Open the bin. Take the battery. Look at the sym scanner. Turn the sym scanner around. Put the battery in the battery compartment. Walk south, south, east, northwest. Use the sym scanner on Dr. Thomas Vilken. Walk northeast. Look at the cabinet. Take the sleeping pills. Look at the shelf. Take the headache pills. Open the case. Take the terminal. Walk northwest, south, north, northwest. Talk to Myna Symmine. 111111 Walk east, south, south, north, northeast, north. Look at the basket. Take the fuse. Use the fuse on the fuse box. Use the computer. Walk north, south. Use the coffee machine. Look at the coffee. Use the sleeping pills on the coffee. Give the coffee to Roger Olken. 1 Walk northeast, south. Use the sym scanner on Roger Olken. Look at Roger Olken. Take Olken’s badge. Walk south, east, north, northeast. Talk to Dr. Victoria Fayn. 1111112 Walk south, south, south, north, northeast, north. Use the bed. Use the computer. Walk north, south, south, east, north, northeast. Use the console. Push the Power Room Lock button. Walk northeast. Look at the table to the east. Take the conduit list. Note the code for the lift. Walk south, south, south. Use the terminal on the open conduits. Enter code CCVC. Walk north, to the lift. Look at the papers on the floor. Take the photograph. Turn over the photograph. Walk south, south, south, west, northeast. Talk to Magus Canter. Show the photograph to Magus. 1111111 Note the coordinates. 5 Walk west, northwest, east, north, to the lift, northwest. Use the terminal on the antenna patch-in. > 834701 Push the accept button. Walk northwest. Look at the screen. Look at the Majestic. Walk south, northeast, northeast, north. Use the Aetobee. Use the Nav-Gator. Go to the unidentified structure. Walk to the hull. Use the Aetobee. Use the Nav-Gator. Go to the SATIN Project Facility. Walk south, south, south, south, south, west, northeast. Talk to Magus Canter. 5117 Walk west, northwest, east, north. Walk northeast, northeast, north. Use the Aetobee. Use the Nav-Gator. Go to the Remote Power Station. Walk north. Use the eastern control panel. Push the Auxilary 1 (Site) button. Walk west. Use the Aetobee. Use the Nav-Gator. Go to the unidentified structure. Walk to the hull, northeast, west. Look at the bones. Take the skull. Walk south, south, west. Talk to Dr. Victoria Fayn. 1111111213 Walk northwest, northeast, north, west. Use the Aetobee. Use the Nav-Gator. Go to the SATIN Project Facility. Walk south, south, south, south, south, west, northeast. Talk to Magus Canter. Show the skull to Magus. 11117 Walk west, northwest, north, northeast, north. Walk north, north. Use the sym scanner on Myna. Walk north, north. Talk to Myna Symmine. Show the sym scanner to Myna. 11112 Walk north, south, south, east, north, northwest. Look at Olken’s badge. Note the badge number. Use the security console. Select the VIP wing. Select Add New Access. > 806 Push the enter button. Walk east, south, northeast, northwest. Look at the letter on the back wall. Note the sender’s name. Walk south, south, north, northeast. Use the console. Push the Protection Field button. > ROLAND Push the enter button. Walk to the rift. Talk to Dr. Thomas Vilken. 1211113 Walk east, northeast, north. Use the Aetobee. Use the Nav-Gator. Go to the unidentified structure. Walk to the hull, northeast, east. Look at the window. Look at the light. Walk south, north, west. Use the Aetobee. Use the Nav-Gator. Go to the secondary SATIN facility. Walk north. Talk to Eugene Garr, ITC. 11112 Walk northwest. Use the key on the lock. Walk northwest, northwest, southwest. Talk to Dr. Victoria Fayn. 11 Look at the rift. Walk south, northeast, northeast. Use the Aetobee. Use the Nav-Gator. Go to the rift gate. Walk north. Talk to Myna Symmine. 11111133 Walk north, south, northwest. Talk to Roland Carson. 1311321214 Walk south, northeast, east. Open the panel on the lower left of the doors. Take the power source. Walk west, west, south. Use the Aetobee. Use the Nav-Gator. Go to the unidentified structure. Walk to the hull, northeast, south. Use the power source on the door lock compartment. Walk northwest. Look at the bones. Take the locket. Open the locket. Walk north, northeast, north, west. Use the Aetobee. Use the Nav-Gator. Go to the secondary SATIN facility. Walk north, northwest, southwest. Talk to Dr. Victoria Fayn. 11 Show the locket to Victoria. 1111112 Walk south, northeast, northeast. Use the Aetobee. Use the Nav-Gator. Go to the Remote Power Station. Walk north. Use the access card on the western control panel. Route all power from the power station to facility 2. Walk west. Use the Aetobee. Use the Nav-Gator. Go to the SATIN Project Facility. Walk south. Use the access card on the western control panel. Route all power from the main facility to facility 2. Walk south. Talk to Dr. Thomas Vilken. 111 Walk south, to the lift, northwest, east. Talk to Myna Symmine. 11

Simon the Sorcerer 2: The Lion, The Wizard and The Wardrobe

Walk west. Pick up the baseball bat. Pick up the dye. Walk east, north, to the castle. 12123 Note the buildup of money. Walk to the Town Square. Talk to the accordion player. Give the baseball bat to the accordion player. Walk east, to the Street of Traders. Talk to the Ironmonger. Talk to the Ironmonger. 11233 Pick up the poster. Walk west. Look at the poster. Pick up the joke book while the owner is wearing the monkey suit. Talk to the Joke Seller. Walk north, to the 3 bears cottage. Open the letterbox. Pick up the letter. Walk west, to the loan office. Talk to the Jester. 3144 Give the joke book to the Jester. Use the crowbar with the drain cover. Walk into the loan office. Talk to the secretary. 1115 Open the door. 2 Use the letter with the in-tray. Walk east, east, to the 3 bears cottage, east. Pick up the rubber gloves. Close the taps. Walk west, to the docks. Talk to Um Bongo. 1125 Talk to Goldilocks. 213111552 Use the crowbar with the crate. Pick up the wig. Pick up the rubber dinghy. Walk west, to the Town Square. Talk to Um Bongo. 44 Walk to the 3 bears cottage, east. 43312 Walk west, to the tattooist. Move the ladder. Open the insane society door. Walk inside. Talk to the Frying Pan Man. Use the notepad with the Frying Pan Man. 311 Wear the porridge. Look at the junk bag. Walk north, to MucSwamplings. Look at the dustbin. Talk to the Swampling Mascot. 2 Walk inside. Talk to the waiter. 1121 Look at the Kiddie Meal. Walk east, east, to the Street of Traders. Use the balloon with the railings. Walk west. Talk to the Joke Seller. 211 Walk east. Talk to the Fat Bloke. 2 Pick up the lamps. Talk to the cave entrance. Walk to the cave entrance. Walk north, to the fountain. Use the dye with the fountain. Use the cloth with the basket. Walk west, to the fountain. Pick up the cloth. Walk west, to the Street of Traders, west. Give the cloth to the Joke Seller. Walk east, to the pet store. 3111 Pick up the turtle. Use the rubber gloves with the turtle. Use the turtle with the rightmost empty cage. Use the machine. Pick up the turle. Pick up the glowworms. Use the glowworms with the leftmost empty cage. Move the lever. Use the machine. Walk north, to MucSwamplings, inside. Wear the Swampling costume. Walk west. 3141 Walk north, east, to the loan office, to the sewers. Use the glowworms. Walk west. Use the bungee rope with the railing. Use the bucket with the mud. Walk to the lake. 14331 Use the fishing rod with the lake. Walk to the sewers, east, east, to MucSwamplings. Talk to the Swampling Mascot. 1 Walk inside. Wear the Swampling costume. Walk west. Give the bucket to the Swampling. Walk north, east, east, to the Street of Traders. Use the balloon with the railings. Walk west. Give the swamp stew to the Joke Seller. 1 Walk east, north, to the Magic Competition. Talk to the clerk. 3111 Walk north. Use the stink bomb. Walk north. Pick up the spell book. Talk to the wizard. Use the swamp shake with the wizard. Walk east, to the castle. 5 Walk to the gate. 13 Open the door. Walk west, west. 1 Use the fish with the royal seal. Walk west. Open both doors. Walk northeast. Use the wedge with the cradle. Pick up the cog. Walk east, east, east, south, to MucSwamplings. Talk to the Swampling Mascot. 4 Walk inside. Wear the Swampling costume. Use the cog with the clock. Walk north, east, east, to the tattooist. Open the tattooist door. 3 Walk north, to MucSwamplings, inside. Talk to the Anorak man. 133 Give the leaflet to the Anorak man. Walk east, east, to the tattooist, inside. 34 Walk east, north, to the swamp. Talk to the Lady of the Lake. Use the rubber dinghy with the air tank. Use the rubber dinghy. Pick up the sword. Use the rubber dinghy. Walk to the sewers, east, east, to the castle, north. Give the sword to the Prince. Walk west, northwest. Use the pea with the mattresses. 11 Pick up the lolly. Walk west, east, east, south, to MucSwamplings, inside. Wear the Swampling costume. Walk west. 11 Give the lolly to the baby Swamplings. Walk west, north, east, east, to the castle. Walk north, west, northeast. Give the milk to the baby. Walk east, west, north. Use the swamp shake with the pentagram. Walk west, west, east, east, south, to the Street of Traders. Use the balloon with the railings. Walk to the sarcophagus. Pick up the Mucusade. Walk to the tube, to the window, south to Calypso’s. 4 Use the spell book. Pick up the skull. Walk upstairs. 3 Look at the diary. Pick up the parrots. Walk west. Look at the chain. Talk to the pirate coiling the rope. 5 Talk to the pirate repairing the plank. Push the pirate repairing the plank. Pick up the hammer. Pick up the plank. Use the rigging. Use the postcard with the telescope. Walk down. Open the west door. Talk to the tough looking guy. 1 Walk upstairs. Open the eastern door. Pick up the knife. Use the knife with the hammock. Pick up the tinderbox. Walk east. Use the welding torch with the chain. Use the plank with the eastern door. Use the welding torch with the chain. Open the metal door. Pick up the Mucusade. Walk to the ladder, upstairs. Use the stuffed parrot with the parrot. Use the swamp gum with the stuffed parrot. Walk west. Pick up the shovel. Pick up the towel. Walk north. Give the balloon to the kid. Pick up the wooden pole. Walk east. Use the wooden pole with the shovel. Use the shovel. Use the towel with the hole. Use the shell with the towel. Talk to the beachcomber. Pick up the Mucusade. Walk north. Pick up the dog. Walk west, north, west. Use the dog with the generator. Walk east. Move the lever. Walk east, to the dealer. 3 Talk to the dealer. 34421 Pick up the whistle. Walk west. Use the whistle. Walk east. Talk to the dealer. Walk east, inside the hut. Talk to the waitress. 1 Talk to the waitress. 1 Walk east, into the cave. Use the caffeine tablets with the coffee. Pick up the bottle. 11 Use the coffee with the bottle. Pick up the bottle. 1 Walk west. Open the door. Walk east, to the secluded hut. 111 Pick up the hanky. Pick up the soda. Walk east, to the dark woods. Give the soda to the kid. Walk to the antiques. 1232121 Walk east. Talk to the witch. 131 Walk west, west, to the secluded hut. Close the door. Walk to the cat. Pick up the cat. Pick up the soda. Use the drinking straw with the soda. Open the door. Walk east, to the volcano rim. Pick up the chemical spray. Pick up the plant spotter’s guide book. Look at the plant spotter’s guide book. Use the cat with the plant. Use the empty bottle with the saliva. Walk west, to the Secluded Hut. Pick up the soda. Walk east, to the Goblin Camp. Use the plant dribble with the goblet. Walk to the conch horn. Pick up the conch horn. Walk west, to the big tent. Pick up the food rations. Pick up the pepper. Walk south. Talk to the Elf. 1332 Use the soda with the perfume bottle. Use the pepper with the Elf. Give the hanky to the Elf. Give the perfume bottle to the Elf. Walk east, east, to the dark woods. Give the food rations to the kid. Pick up the magnifying glass. Give the wood to the woodworm. Walk east. Give the wooden teeth to the left witch. Give the conch horn to the middle witch. Give the magnifying glass to the right witch. Use the empty bottle with the potion. Walk west, west, to the secluded hut. Give the potion to the Role Players. 13 Pick up the soda. Walk east, to the Goblin Camp. Walk west. Wait until the big goblin’s dice are on the ground. Use the soda with the fire. Pick up the stuff while the goblins are blinded. Pick up the dice. Walk east, east, to the secluded hut. Talk to the Role Players. 2 Walk east, to the Goblin Camp, west, west, to the door. 14 Pick up the tapestry. Walk north. Stand up. 41 Walk west. Use the tapestry with the sweat. Use the tapestry with the chemical sprayer. Move the lever. Walk east, north. Use the chemical sprayer. Wear the puppy. Wear the furry shoes. Wear west. Pick up the screwdriver. Use the screwdriver with Sordid’s hand. Use Sordid’s hand with the palm print identifier. Pick up the time stick. Walk west.

Simon the Sorcerer

Pick up the magnet. Open the drawer. Pick up the scissors. Walk north, east. Pick up the rope. Pick up the clapper. Use the magnet with the rope. Walk north. Open the door. Walk into the bar. Use the scissors with the dwarf. Pick up the matches. Walk east. Talk to the wizards. 33131 Talk to the wizards. 21111 Walk west, west, west, west, east, east. Talk to the barbarian. 11 Walk north, east, past the owl. Pick up the feather. Walk west, west, south, east. Walk south, west. Use the handle. Pick up the bucket of water. Open the door. Open the door. Pick up the broom. 4 Walk east, east, past the stump. Walk past the stump again. 431313 Walk east, east. Talk to the troll. 32132 Pick up the placard. Walk east, south, east, east, northwest. Talk to the oaf. 21 Walk northwest. Pick up the beans. Walk east, southeast. Use the clapper with the bell. Use the bell. Use the hair. 133 Use the map. Travel to the village. Walk north, past the dodgy geezer. 4 Walk west. Pick up the ladder. Enter the house. Pick up the cold remedy. Pick up the specimen jar. Walk east, west. Use the repulser with the chocolate truffle door. Walk to the door. Pick up the hat. Pick up the smokebox. Walk west. Use the smokebox with the beehive. Pick up the wax. Walk east, east, north, west, to the back of the cottage. Use the beans with the compost. Pick up the watermelon. Walk east, east, north, into the door. Talk to the barman. 4 Use the beeswax with the beer barrel. Wait until the barman returns to you. Walk west. Take the barrel. Use the map. Go to the troll bridge. Walk northwest. 1 Walk northwest. Use the watermelon with the sousaphone. Walk west, northeast, east, northwest. Pick up the paper from under the rock. Walk east. Wear the beard. Pick up the rock. Look at the rock. Walk to the Dwarf Mine. 7 Give the barrel to the leftmost dwarf. Use the feather with the sleeping dwarf. Pick up the key. Walk northwest, southwest. Pick up the hook. Use the key with the door. Walk west. 13 Give the beer voucher to the dwarf. 3 Walk east, northeast, east, east. Talk to the woodcutter. 2113111221 Walk west, west, northeast, to the cave, east. Open the door. 3144 Use the specimen jar with the stew. 4 Consume the stew on the table. Move the chest. Open the trapdoor. Walk west, east, east, east. Use the metal detector. Walk east. Use the sousaphone. Walk east, east, east. Walk east. Use the cold remedy with the dragon. Walk east. Pick up the fire extinguisher. Walk west. Use the hook with the boulder. Walk to the boulder. Use the rope and magnet with the hole. Use the rope and magnet with the hole. Walk down, northeast. Pick up the rock. Use the map. Go to the crossroads. Walk northeast, to the vines. Talk to Golum. 3231 Use the map. Go to the village. Open the door. Walk into the shoppe. Give the shopping list to the shopkeeper. Take the hammer. 2 Take the white spirit. 2 Walk east, north. Give the gem to the dodgy geezer. 213 Walk north. Use the rock from the mountains with the anvil. Walk east, east. Open the box. Open the box. Pick up the rat bone. Look at the empty boxes. Pick up the spell book. Look at the spell book. Use the loose page with the door. Use the rat bone at the lock. Pick up the paper. Use the small key with the lock. Open the door. Walk east. Pick up the bucket. Walk down. Pick up the mints. Talk to the druid. 3413 Remove the ring. Talk to the druid. 1411413 Take the flaming brand. Use the iron bucket with the druid. Use the flaming brand with the druid. Open the iron maiden. Walk to the iron maiden. Open the iron maiden. Pick up the hacksaw. Use the hacksaw with the bars. Walk east, east, west. Give the fossil to the hole. 3 Use the map. Travel to the sleeping giant. Walk west. Look at the dirt. Pick up the milrith ore. Walk west, west, west, north, to the ladder, over the plank. Use the nail with the loose plank. Walk east. Pick up the frogsbane. Use the map. Go to the dragon’s cave. Walk northeast, east, to the icy ledge, east, east. Use the white spirit with the pink splodge. 2121 Use the white spirit with the pink splodge. Talk to the tree. Use the map. Go to the village. Walk north, north. Use the milrith ore with the anvil. Walk east, west, into the house. 2231 Give the frogsbane to the frog. Use the map. Go to the center of the forest. Walk east, east. Give the axe to the woodcutter. Walk north. Pick up the pin. Use the extinguisher with the fire. Move the hook. Pick up the mahogany wood. Use the map. Go to the witch’s cottage. Walk east, east. Talk to the stump. 23 Use the map. Go to the crossroads. Walk southeast. Use the hair. Use the woodworm with the floorboards. Pick up the wedge. Use the ladder with the hole. Walk to the ladder. Open the tomb. 1 Walk east, to the ladder. Open the tomb. Move the loose bandage. Pick up the staff. Use the map. Go to the village. Walk east, into the bar, east. Give the staff to the wizards. 12 Give the coins to the wizards. 14 Use the map. Go to the witch’s cottage. Open the door. Walk inside. 11 Win the wizard countest using the first three magic words. Wait until the witch becomes a dragon. 4 Walk to the mouse hole. Use the map. Go to the dragon’s cave. Walk northeast, east. Use the pin with the hole. Consume the mints. Walk east, to the Tower of Doom. Try to walk to the door. Use the broom. Consume the potion. Pick up the leaf. Walk through the bucket. Pick up the stone. Walk west. Use the hair with the tap. Pick up the lily leaf. Use the matchstick with the lily leaf. Use the leaf with the matchstick. Drift to the seeds. Pick up the seeds. Use the rock with the seeds. Drift to shore. Use the oil with the tap. Move the hair. Walk to the boat. Drift to the puddle’s center. Look at the water. Pick up the tadpole. Talk to the frog. 2 Pick up the mushroom. Consume the mushroom. Pick up the branch. Open the door. Walk east. Open the door. Walk east. Use the branch with the chest. Pick up the shield. Pick up the spear. Walk down. Pick up the chest. Move the lever. Use the chest with the block. Move the lever. Move the lever. Pick up the candles. Use the spear with the skull. Pick up the skull. Walk up, up. Pick up the sock. Pick up the pouch. Use the sock with the pouch. Use the pouch with the hole. Pick up the wand. Walk up. Pick up the chemicals. Use the chemicals with the shield. Use the shield with the hook. Pick up the book. Open the book. Walk down. Talk to the mirror. 321 Pick up the book with the wand. Look at the book with the wand. Walk up. Talk to the demons. 114 Talk to the demons. 22434231451 Talk to the demons. 122 Walk to the teleporter. 2 Pick up the pebble. Pick up the sapling. Talk to the attendant. 232 Look at the brochures. Use the elastic band with the sapling. Use the catapult with the bell. Pick up the matches. Walk east. Pick up the floorwax. Walk east. Use the wand with Sordid. Use the matches with the pits. Use the wand with the lava. 124 Walk east. Use the floorwax with Sordid.

Sam and Max Hit the Road

Search the mousehole. Pick up the black light. Walk west, downstairs. Talk to the cat. Question the cat. Use Max on the cat. Use the car. Drive to one of the Snuckey’s burger place. Walk inside. Pick up the box of sweets. Talk to the counter clerk. Question the clerk. Ask about the sweets. Leave the clerk. Walk outside. Pick up the cup. Use the car. Drive to the carnival. Give the orders to the fire-breather. Pick up the hair. Pick up the hand-in-a-jar. Walk north. Use the Wak-a-Rat game. Win the game. Pick up the flashlight. Put the black light bulb on the flashlight. Pick up the lens. Talk to the operator. Question the operator. Ask about the Cone of Tragedy. Check the inventory. Talk to the operator. Question the operator. Ask about the inventory. Walk northeast, into the Lost Found tent. Look at the fish magnet. Walk northwest to the tunnel of love. Use the boat. Use the black light flashlight on the darkness. Find the circuit board. Use Max on the circuit board. Use the bearded man. Walk north. Talk to the man. Question the man. Ask about Bruno. Ask about the candy. Use the switch. Walk north, north. Use the crowbar on the padlock. Use the wardrobe. Pick up the score card. Use the box. Walk north, northeast, west. Drive to one of the Snuckey’s burger place. Walk inside. Talk to the counter clerk. Question the clerk twice. Ask about the jar. Leave the clerk. Wait until Max tells he has to go to the bathroom. Talk to the counter clerk. Question the clerk. Ask about the bathroom. Leave the clerk. Walk outside. Talk to Max. Question Max. Ask about the restroom key. Leave Max. Use the car. Drive to the ball of twine. Enter the tram. Enter the lift. Pick up the wires. Use the wires on the binoculars. Use the lens on the binoculars. Talk to the man. Question the man. Ask about the bent tools. Leave the man. Use the elevator. Use the tram. Use the car. Drive to Gatorgolf. Pick up the golfbal retriever. Use the car. Drive to the World of Fish. Pick up the bucket of fish feed. Use the bent tool on the stuffed fish. Use the stuffed fish. Use Max on the stuffed fish. Use Max on the loose end. Walk to the museum at the base of the ball. Use the golfball retriever on the severed hand. Use the fish magnet on the golfball retriever with hand. Use the golfball retriever with hand and magnet on the ball. Walk west. Use the car. Drive to Gatorgolf. Walk north. Use the bucket of fish on the bucket of golf balls. Hit fish in the water to make an alligator bridge over the range. Use the glass door. Use the hidden door. Pick up the snow globe. Walk south. Use the car. Drive to the Mystery Vortex. Walk east, northeast. Pick up the hair. Talk to the woman. Question the woman. Ask about the snow globe. Leave the woman. Walk east. Note the colour of the doors. Use the mirror. Use the handles to set the colour to one of the doors. Leave the mirror. Try the doors until you find Shuv-Oohl. Talk to Shuv-Oohl. Question Shuv-Oohl. Note the location of Frog Rock. Ask about Bruno. Note the places near the Frog Rock. Ask about the mood ring. Walk northwest. Use the car. Drive to the ball of twine. Enter the tram. Enter the elevator. Use the binoculars. Find Frog Rock. Leave the binoculars. Use the elevator. Use the tram. Use the car. Drive to Frog Rock. Use the three tufts of fur on the rock. Use the mole man powder on the rock. Use the car. Drive to Bumpusville. Use the door. Walk inside, east. Pick up the pillow. Use the golfball retriever with hand on the book. Walk west. Wait for the cleaning robot to pass by. Use the robot. Make sure only the western room is connected. Leave the robot. Walk northeast. Use the virtual reality helmet. Pick up the sword. Walk to the cave. Use the sword on the dragon. Pick up the heart. Walk west. Pick up the portrait. Walk west. Use the key on the keyhole. Walk east, east, south. Use the car. Drive to the Savage Jungle Inn. Enter the building. Talk to the secretary. Question the secretary. Ask about Bumpus and Bruno. Leave the secretary. Look at the brochures. Walk east. Use the car. Drive to the Dino Bungee. Walk to the dinosaur robots. Use Max on the wooly mammoth. Walk west, north, into the elevator. Use the cup on the golfball retriever with hand. Talk to the woman. Question the woman. Leave the woman. Use the dressing screen. Use the cable. Use the golfball retriever with hand and cup on the tar. Use the tar on the stilt suit. Use the wooly mammoth hair on the tarred stilt suit. Use the dressing screen. Walk into the elevator, west. Use the car. Drive to the celebrity vegetable museum. Pick up a Bumpus eggplant. Give the painting of John Muir to the woman. Use the car. Drive to Bumpusville. Walk inside, east. Use the eggplant on the toupee. Use the toupee on the stilt suit. Use the car. Drive to the Savage Jungle Inn. Enter the building. Give the rasp to the bigfoot. Use the bigfoot disguise. Walk north. Pick up the wine. Walk northwest. Pick up the ice pick. Open the door. Use the bigfoot disguise. Use the door. Walk west, east, east. Use the car. Drive to the ball of twine. Enter the tram. Enter the elevator. Give the icepick to the man. Use the screwdriver on the wine bottle. Use the elevator. Use the tram. Use the car. Drive to the celebrity vegetable museum. Talk to the woman. Ask about the John Muir vegetable. Leave the woman. Use the car. Drive to the Dino Bungee. Walk to the dinosaur robots. Use the Tyrannosaurus Rex button. Make the robot stop when the mouth is open. Use the rope on the Tyrannosaurus Rex. Use Max on the rope. Use the car. Drive to the Mystery Vortex. Walk east, northeast. Use the mini vortex. Use the snow globe on the vortex. Use the snow globe on the cork. Walk east, northwest. Use the car. Drive to the Savage Jungle Inn. Enter the building. Walk norh, west, to the pool. Use the vortex on the tub. Use the tooth on the tub. Use the vegetable on the tub. Use the pillow on the tub.

Space Quest: The Lost Chapter

> LOOK > STAND > LOOK Walk to the controls. > LOOK CONTROLS > OPEN DOOR Walk to the door. > LEAVE SHIP (Note: these 5 points can never be received when using RESTART) Walk south, south, south, to the ship. > LOOK SHIP > LOOK DOME > GET CODE CARD Walk north, north, north, west over the ramp, to the plant. > LOOK PLANT > GET FLOWER Walk east, down the ramp west, west. Walk west, east behind the blueish bush, to the red bush. > LOOK > LOOK BUSH > LOOK GROWTH > GET MOULD > EAT MOULD Walk west, west, west, west, west, to the tree. > CLIMB TREE Climb up, on the branch to east. Walk to the apple. > LOOK > LOOK VINES > GET FRUIT > EAT FRUIT Walk west, to the tree and climb down, down. Walk into the water (only possible at the brown-coloured land). Swim west, west. Walk to the grey object near the tree. > LOOK TREE > LOOK ROOTS > GET NAIL Wade in the water until you reach deep water. > DIVE Swim west, south, to the rock. > LOOK ROCK > GET BAG Swim north, east, east, east, east, south, south. Swim between the red sheets to the base of the tree. Swim to the bulb on the swamp floor. > LOOK > SEARCH DEBRIS > GET JAR Swim to the hole. > SEARCH HOLE > GET LINE Swim south, east, south, east. > SEARCH HOLE Swim west, north, north, north, west, west, west, west. Swim to the top. > SWIM UP Swim east, east, east, east, east. > FILL JAR Swim out of the water. Find a suitable spot on the eastern bank. > BEND NAIL > USE HOOK ON LINE > USE WORM ON HOOK > NORMAL > CATCH FISH > PUT TERROR FISH IN JAR > PUT COVER ON JAR Walk into the water. > DIVE Swim into the cave, east, east, to the object on the floor. > LOOK > LOOK FLOOR > GET METAL Swim east, east, up, to the shore. > LEAVE WATER Walk west, to the hole. > LOOK HOLE > LOOK FISH > GET FISH > PUT FISH IN BAG Walk east, into the water. > DIVE Swim west, west, west, west, west, west, north. > RELEASE PUFFY FISH Swim to the hole. > LOOK HOLE > GET TENTACLE Swim west, northwest, west, down, east, east. Swim to the ship. > LOOK > LOOK SHIP > LOOK COCKPIT > GET CODE CARD Swim west, west, north, east, east. > NORMAL Swim southwest. > USE TENTACLE Swim southeast, east. > LOOK PLAQUE Swim to the grey dome. > TOUCH ORACLE > LOOK ORACLE Swim west. > NORMAL Swim west. > USE TENTACLE Swim northeast, southeast, east, east, through the hole. Swim west, west. > NORMAL Swim west. > USE FRUIT > LOOK Swim to the paper. > GET PAPER Swim east, east, east, through the hole, west, west, west. Swim northeast, east. Swim west, west, west, south, south, south. Swim east, east, east, east. > SLOW Swim east at a low point and stop immediately. This is a most strict maze. Swim to the right until your hand shows in the second arch of the lowest tentacle. Swim up until your head ‘touches’ with the unshadowed side of the third tentacle. Swim to the right until your hand shows in the last arch. Swim down to the bone. > GET BONE Swim up until your hand no longer shows. Swim left and try to get back west in one piece. The way back is too difficult to describe. Swim west, west, west, west, west, west, west, west. Swim north, north, north, west, to the top. > SWIM UP Swim west, west. Walk north, northwest up the ramp, west, west, west. Walk south, south, to the mountain. > CLIMB MOUNTAIN Climb up, up. Walk to the left, just out of sight. > LOOK > GET STONE WITH BONE Walk to the edge. > CLIMB DOWN Climb down, down. Walk south, north, east, east, east, south, south. Walk east, into the deep water. Swim east, to the ship door. > OPEN DOOR WITH METAL > ENTER SHIP Walk to the panel. > USE PANEL Walk north, east, to the rods. > LOOK ROD > GET ROD Walk west, south, east, north, to the right wall. > LOOK > USE PANEL > LOOK HATCH Walk to the top left side of the hatch. > CLIMB LADDER Walk to the green button. > OPEN COMPARTMENT Walk to the lever. > PULL LEVER Walk to the compartment. > PUT ROD IN COMPARTMENT Walk to the lever. > PULL LEVER Walk to the green button. > CLOSE COMPARTMENT Walk to the switch. > PULL SWITCH Walk to the ladder. > CLIMB LADDER Walk west, west, west. Walk to the corridor, out of sight. > LOOK Walk to the compartment. > OPEN COMPARTMENT > GET GUN Walk south, into the elevator. > NORMAL Walk east. > FIRE GUN Repeat while dodging bullets until two guards die. Walk east, south, east, to the lower suit. > GET SUIT Walk to the panel next to the helmet. > PUSH GREEN BUTTON > GET HELMET Wait until the suit and helmet are combined. Walk west, north, west, west, into elevator. Walk west, to the panel. > USE PANEL > NORMAL Walk north. > LOOK DEBRIS Walk to the magnet, evading the live wires. > GET MAGNET Walk to the rope coil, evading the live wires. > GET ROPE Walk south, evading the live wires. > LEAVE SHIP > DIVE Swim east, east, east, south, south, south, east, to the rock. > PULL CORAL Swim to the hole. > ENTER HOLE Swim down, east, east, down, down, east, east, east, down, down. Swim down, down, west, down, down, east, to the panel. > USE PANEL Swim east, to the panel. > USE PANEL Swim to the panel. > USE PANEL Walk to the panel. > PUSH GREEN BUTTON Walk south, south, east, to the panel. > USE PANEL Walk to the elevator under the ship. > PUSH BLUE BUTTON > PULL GREEN SWITCH > PUSH RED BUTTON Go west, west, west, to the west side, to the crashed ship. > WEAR SUIT > EXIT SHIP Swim to the hole. > LOOK HOLE > PUT MAGNET ON ROPE > GET BOX WITH ROPE Swim to the ship. > ENTER SHIP Go west, to the big door. > USE BOX Walk east, to the panel. > USE PANEL Walk east, east, south, east, east, north, east, east, to the unprotected exhibit. > GET OUTFIT > GET MASK Walk west, west, south, west, west, north, west, south. Walk to the panel. > USE PANEL Walk west, onto the platform. > PUSH BLUE BUTTON > PULL GREEN SWITCH > PUSH RED BUTTON Go east, east, east, east, east. Walk west, north, north, west, to the panel. > USE PANEL Swim to the western wall. > PUSH GREEN BUTTON Swim west, west, up, up, east, up, up, up, up. Swim west, west, west, up, up, west, west, up, up. Swim north, north, north, west, west, west, west, to the top. > SWIM UP Swim to the door. > OPEN DOOR WITH METAL > ENTER SHIP Walk to the panel. > USE PANEL Walk north, east, to the pod. > ENTER POD > USE GREEN CODE CARD > GET HAIR > WEAR OUTFIT Walk west, into the elevator. > PRESS FOUR Walk east, north, west, to the bartender. > TALK BARTENDER > ORDER TORMEENIAN SPECIAL Walk to the drink. > GET TORMEENIAN SPECIAL Walk east, to the talking alien. > LISTEN ALIEN Walk east, to the sleeping alien. > TALK TO TORMEENIAN > PURPLE STONE Walk west, south, west, into the elevator. > PRESS ONE Walk east, north, west, to the walking alien. > GIVE TORMEENIAN SPECIAL TO ALIEN Walk east, south, west, into the elevator. > PRESS TWELVE Walk to the screen. > PUSH GREEN BUTTON Walk west, to the timepod. Wait until the Tormeenians start talking. Walk east, to the panel. > FLIP SWITCH > PUSH GREEN BUTTON Walk west, to the pole. > USE ROPE ON POLE > NORMAL > PUSH RED BUTTON > PUSH GREEN BUTTON Walk east, into the elevator. > PRESS SEVEN Walk west, north, west, to the right Tormeenian. > GIVE SPANNER TO ALIEN Walk east, south, east, into the elevator. > PRESS THREE Walk east, north, to the sitting alien. > TALK TO VORAKIAN Walk south, west, into the elevator. > PRESS TWO Walk east. > REMOVE MASK > GET HAIR > WEAR OUTFIT Walk west, into the elevator. > PRESS FOUR Walk east, north, west, to the bartender. > ORDER FIERY FROST Walk to the drink. > GET FIERY FROST Walk east, south, west, into the elevator. > PRESS SIX Walk west, north, to the manned machine. > PUT HAIR ON SCANNING SURFACE Walk south, east, into the elevator. > PRESS TEN Walk east, north. Wait until you overhear a conversation. Walk south, west, into the elevator. > PRESS ELEVEN Walk east, north, west, to the Tormeenian. > HELP TORMEENIAN > PROMAK DEVIATION TEST > GIVE FLOWER TO TORMEENIAN Walk to the Vorakian. > HELP VORAKIAN > FRAZILATOR > PUT WRENCH IN HATCH > PUT FIERY FROST IN HATCH Walk east, to the guards. > CLEAN CELL Wait until you’re taken away.

Space Quest IV: Roger Wilco and the Time Rippers

Walk east. Get the rope. Walk west, west. Look in the car, open the glove compartment. Get the laptop. Walk north. Hide behind the pillar from the security. Look in the war machine. Get the unstable element. Replace the unstable element. Walk east, east, north, behind the pillar. Use the rope with the ground. Snare the bunny. Look at the bunny. Get the battery. Look at the laptop. Put the battery in the laptop. Walk south. Open the grate. Take the jar. Lift the blotter. Open the door. Walk west, west, south. Use the jar with the slime. Walk west. Use the ladder. Wait until all guards are gone. Leave the sewer. Walk east. Use the back landing gear. Walk west. Use the timepod. Note the code of SQ12. Try a few random codes. Push the canopy button. Walk west, to the far west end to trigger the shadow. Walk east, south. Walk around until you’re picked up by a big bird. Wait until the Sequel Policeman is killed. Search the man. Open the piece of paper. Walk through the hole in the nest. Use the submarine. Wait until the restraints are opened. Push the button. Get a canister. Use the canister with the sea slug’s mouth. Get the ATM card. Walk west, northeast, northeast, north. Talk to the robot. Give buckazoids to the robot. Walk south, east, north. Talk to the manager twice. Accept the job. Earn at least 26 buckazoids. Walk east, southeast, southeast. Take the cigar. Walk east. Walk northwest, southeast, until you can enter the computer shop. Walk northeast. Use the discount box. Find the SQIV hint book. Look at the SQIV hint book. Keep the SQIV hint book. Leave the discount box. Give the buckazoids tot the shopkeeper for the book. Use the hintbook. Use the Reveal-O-Matic to reveal the last hint for the time pod. Note the code. Walk south. Use the ATM card with the teller machine. Walk southeast, west, northwest. Talk to the droid. Give the buckazoids to the droid. Walk south, southwest, east, to the machine. Use the ATM card with the teller machine. Select “Withdraw funds”. Select “Clean it out”. Select “Done”. Select “Done”. Walk southeast, west, northwest, into the changing booth. Walk southwest, northeast, northwest, to the far right corner in the back. Walk south, southwest, southeast. Float east, up, west. Float around until the Sequel Police appear. Float down. Walk west, northeast, northwest. Use the Timepod. Note the code for the Galaxy Galleria. Enter the sequence from the hintbook. End the code with the sequence of the paper. Use the canopy button. Walk south, into the bar. Try to take the matches. Use the bikes. Walk east, towards the bar. Jump away jump just before the bike hits you. Walk into the bar. Take the matches. Walk west, north. Jump away jump before the bike hits you. Use the Timepod. Enter the code for SQ12. Push the canopy button. Walk east, east. Use the slime with the lock. Open the door. Use the matches with the cigar. Use the panel. Enter rotation angles as 3-digit numbers to rotate the lasers. Rotate all three lasers to vertical position. Note: rotations may be sensitive to vertical orientation. If the game does not give you points, try rotating the lasers 180 degrees. Walk north. Look at one of the terminals. Note the plug. Walk south, south, west, west. Use the Timepod. Enter the code for the Galaxy Galleria. Push the canopy button. Walk south, northeast, east, east, northeast. Look at the screen. View the Catalog – Electronic Gadgets. Buy the PocketPal Connector. Select the plug that matches the one in Vohaul’s fortress. Leave. Use the PocketPal Connector with the Pocketpal. Walk west, west, west, northwest. Use the Timepod. Enter the code for SQ12. Push the canopy button. Walk east, east. Open the door. Use the Pocketpal with the terminal. Note the position of the droids. Walk west, west, west. Use the hintbook. Use the magic marker to reveal the last hint for the computer. Use the keypad. Enter code 69-65-84-76-69 Walk north. Drop robots in the toilet. Drop the brain in the toilet. Use the minus at the top left corner of the window. Walk east, east, east, north, west, south, west. Walk into the elevator. Walk north, east, north. Walk to Vohaul until you throw him in the beam. Use the ladder. Use the disk with the terminal. Choose Disk Upload. Choose Beam Upload. Choose Beam Download.

Space Quest III: Two Guys from Andromeda

Walk south, east. Stand on the coveyor. > STAND > JUMP Walk west, west, west, over the machine. > CLIMB DOWN Ride around the corner, east. Ride to the right side of the screen. > PUSH CLAW Ride east, east, east, around the corner. Ride to the right side, just before the corner. > PUSH CLAW Ride west, west, west, west, to the exit point. > CLIMB OUT Walk south, to the left of the screen. > LOOK WALL > LOOK HOLE > TAKE REACTOR Walk to the ladder. > CLIMB UP Walk north, east, east, to the end of the corridor. Walk west, west, south, to the ladder. > CLIMB DOWN Walk to the hole. > TAKE REACTOR Walk to the ladder. > CLIMB UP > TAKE LADDER Walk north, east, east, to the long wires. > TAKE WIRES Walk east, to the broken eye. > CLIMB Walk to the front of the large ship in the middle. > PUT LADDER ON SHIP > CLIMB LADDER Walk to the hatch. > OPEN HATCH > LOOK SCREEN > LOOK HOLE > PUT REACTOR IN HOLE > USE WIRES > SIT > SEARCH SEAT > LOOK SCREEN > 1 > 7 > 3 > 8 > F Fire a shot. > LOOK SCREEN > 2 > 1 > 1 > 2 > 5 Wait until you arrive at Phleebut. > 3 > STAND > PUSH BUTTON Walk west. > LOOK OVERHANG > LOOK PODS Walk north, north, west, into the store. > SHOW GEM Accept the third offer. > BUY HAT > BUY ORAT > BUY UNDERWEAR > LEAVE Walk east, south, south. Walk west, east until Arnoid follows you. Trick Arnoid into walking underneath the pods. Walk to the left of the debris. > USE ORAT Walk east, into the ship. > SIT > LOOK SCREEN > 1 > 3 > LOOK SCREEN > 2 > 1 > 1 > 2 > 5 Wait until you arrive at Monolith Burger. Walk west, to the empty line. > LOOK MENU > 7 > Q Answer on each question. > PAY Walk to the empty table. > EAT Walk to the machine. > LOOK MACHINE > INSERT BUCK Win the Astro Chicken game 10 times in a row. Wait until the secret message appears. > USE RING Leave the game. Walk east, into the docking arm. > ENTER SHIP > LOOK SCREEN > 1 > 2 > 1 > 1 > 2 > 5 Wait until you arrive at Ortega. > 3 > STAND > WEAR UNDERWEAR > PUSH BUTTON Walk south, west, south. Wait until the men leave. Walk to the telescope. > LOOK IN TELESCOPE Wait until you leave the telescope. Walk to the pole. > TAKE POLE Walk to the box. > LOOK IN BOX > TAKE THERMAL Walk east, east, north, around the black rock. Walk west, east, to the ladder. > CLIMB LADDER Walk to the edge. > DROP DETONATOR IN HOLE Walk to the ladder. > CLIMB DOWN Walk west, south, south, south, west, west, north. Walk to the edge. > USE POLE Walk east, north, into the ship. > SIT > LOOK SCREEN > 1 > 3 > LOOK SCREEN > 2 > 1 > 1 > 1 > 1 > 2 > 5 Wait until you arrive at Pestulon. > 3 > STAND > PUSH BUTTON Walk south. > WEAR BELT > USE BELT > ENTER SCUMSOFT Walk inside, to the button. > PUSH BUTTON Walk north until you reach a door to your left. Enter the room. > LOOK > SEARCH CLOSET > WEAR OVERALLS Walk out, south until you reach a door. Enter the room. Everytime you’re near a waste basket, walk up to it: > USE VAPORIZER Walk west, to the picture. > TAKE PICTURE Walk to the copy machine. > COPY PICTURE Walk back to the empty wall. > REPLACE ORIGINAL Walk east, west one block farther north. Walk east the far north route, north. Walk south, north until the office is empty. Walk to the desk. > LOOK DESK > TAKE KEYCARD Walk south, return through the maze south. Walk north until you reach another door at your right. > USE KEYCARD > USE COPY Walk inside. > PUSH BUTTON Walk to the men. > USE VAPORIZER Wait until you’re taken to the arena. Beat Elmo. Wait until fighters follow you. > LOOK SCREEN > 8 > B Destroy fighters until they leave.

Space Quest II: Vohaul’s Revenge

> LOOK WATCH > PRESS C Walk to the circle on the ceiling. Walk to your suit. > WEAR SUIT Walk to the lockers. > OPEN LOCKER > LOOK IN LOCKER > TAKE CUBE > TAKE SUPPORTER Walk west, onto the platform, in the transporter, into the ship. > SEARCH MAN > TAKE KEYCARD Walk to the ship. > SEARCH SHIP > PUSH BUTTON Walk north, behind the bushes. Wait until a ship flies past. Walk southeast, to the little man. > FREE MAN Walk west, west, to a spore patch. > TAKE SPORE Walk north, to the bush. > TAKE BERRIES Walk south, east, northwest, to the mailbox. > PUT FORM IN SLOT > TAKE OBJECT Walk east, northeast. > RUB BERRIES ON BODY Wade east, to the deep part of the pond. > TAKE A DEEP BREATH Dive the the underwater cave. Walk to the glowing rock. > TAKE GEM Walk into the water. > TAKE A DEEP BREATH Swim east, up. Wade east, east. Walk to the tree. > CLIMB TREE Walk east, east. > TALK MAN > TALK MAN Wait until the hunter is next to the cage. > THROW SPORE Walk to the hunter. > SEARCH MAN > TAKE KEY > UNLOCK DOOR > OPEN DOOR Walk to the rope. > TAKE ROPE Walk north, west, west, to the log. > CLIMB LOG Climb to the middle. > TIE ROPE TO LOG > CLIMB ROPE Climb to the end of the rope. > SWING Wait until the beast grabs at you. Release when the rope is at the far left to reach the cave. Walk west, into the dark. > HOLD GEM Walk west. Walk to the gem. > TAKE GEM Walk south. > SAY THE WORD Walk into the hole. > HOLD GEM IN MOUTH Climb down, right, first down, first right, down, right. Climb first down, last left, second down, first right. Swim right, into the right river. Swim east, to shore. > BLOW WHISTLE > THROW CUBE AT BEAST Walk to the opening. > TAKE ROCK Walk through the opening. > THROW ROCK AT GUARD WITH SUPPORTER Walk to the elevator. > LOOK ELEVATOR > PUT KEYCARD IN SLOT Walk to the rear of the shuttle. > OPEN SHUTTLE > LOOK PANEL > PUSH POWER > LOOK ATTITUDE > SET ATTITUDE TO VAC > PUSH ASCENT > PULL THROTTLE Wait until you reach space. > SET ATTITUDE TO HAC > PUSH THROTTLE Wait until Vohaul brings you into the asteroid. Walk east, into the elevator. > PUSH THREE Walk east, east, east, to the button. > PUSH BUTTON Walk into the closet. > LOOK AROUND > TAKE PLUNGER Walk west, west, west, into the elevator. > PUSH FOUR Walk east, east, to one of the buttons. > PUSH BUTTON Enter the room, walk to the empty stall. > OPEN DOOR > TAKE TOILET PAPER Walk south, east, to the button. > PUSH BUTTON Enter the room. > LOOK AROUND > TAKE GLASS CUTTER Walk west, west, west, into the elevator. > PUSH FIVE Walk east, east, to the button. > PUSH BUTTON Enter the room. > LOOK AROUND > TAKE OVERALLS > LOOK AROUND > TAKE LIGHTER > TAKE BASKET Walk west, west, into the elevator. > PUSH ONE Walk west, south. Walk right, left. Wait until the ground is nearly open. > PUT PLUNGER ON WALL Wait until the ground closes again. > STAND Stand under a sprinkler. > PUT PAPER IN BASKET > DROP BASKET > LIGHT PAPER Walk east, east, to Vohaul. > USE CUTTER Walk to the vent. > ENTER VENT Walk to the red button behind the respirator. > READ SIGN > PUSH BUTTON Walk to the vent. > LEAVE Walk west, to the switch. > LOWER SWITCH > TYPE ENLARGE Walk east, into the beam. Walk to Vohaul. > SEARCH MAN Walk to the screen. > LOOK SCREEN > SHSR Exit the screen. Walk east, to the box. > OPEN BOX > WEAR MASK Walk east, south, west, west, west. Wait until the robot starts following you. Walk east, east, east, east, east, east. Walk east, east, east, to the second door. > PUSH BUTTON > ENTER POD > PUSH LAUNCH > LOOK AROUND Walk at the chamber. > OPEN CHAMBER > ENTER CHAMBER

Space Quest I VGA: The Sarien Encounter

Walk west, west, east, to the center of the room. Help the man. Sit at the cartridge retrival unit. Use the copy protection to enter the code corresponding to the term the man gave you. [+] Take the cartridge. Walk west, west. Search the man. Walk east, into the elevator, north. Take the widget. Walk south, east, east, into the elvator. Walk east, hide behind the joystick. Wait until the guards leave. Walk east. Use the panel to open the bay doors. Use the keycard with the elevator. Use the handprint scanner on the drawer. Open the closet. Take the suit. Open the airlock. Enter the pod. Use the seatbelt. Push the right button on the button panel. Push the throttle. Push the left button on the button panel. Use the seatbelt. Take the survival kit. Open the kit. Use the dehydrated water with yourself. Take the piece of glass. Walk east, east, east, south. Walk west, east, until the spider droid appears. Walk into the cave. Hide behind the big rock. Wait for the spider droid to kill Orat. Take the Orat part. Walk south, south, west. Take the plant. Walk east, up the bones, west, west. Walk north, east, east, to the end of the bone. Take the stalagmite tip. Walk east, to the grate. Use the plant with the tentacles. Walk south. Use the rock with the geyser. Walk west. Use the glass with the lasers. Walk upstairs east. Evade the acid drips. Turn the gadget on. Walk east, east. Give the Orat part to the hologram. Walk through the door. Use the cartridge with the screen. Make a note of the self-destruction code. Take the cartridge. Use the skimmer. Reach Ulence Flats. Reject the first offer of the buyer. Wait until the buyer returns. Accept the offer that includes the jetpack. Walk into the bar. Give the bar coupon to the barkeeper. Talk to the bartender. Buy another beer. Talk to the bartender. Buy another beer. Make a note of the sector the Sariens are in. Walk away from the bar. Use the widget with the gamble machine. Gamble until the machine breaks down. Leave the bar, walk west, north. Walk to the ship in the back. Give buckazoids to the merchant. Walk east, east, into the store. Give the coupon to the merchant. Buy the pilot droid NAV-201. Walk west. Use the ladder. Give the code for the sector to the droid. [+] Tell the droid not to leave. Use the handle to open the door. Wait east of the door until the droid has entered the airlock. Walk through the door. Use the knife with the trunk. Use the trunk. Open the machine. Use the machine. Take the identification. Leave the room, enter the left elevator. Walk west, enter the elevator. Walk east, east, east. Give the ID to the droid. Wait until the droid disappears. Use the counter. Take the grenade. Use the counter. Wait until you receive your gun. Walk west. Use the grenade on the guard. Walk west, west, into the elevator. Use the laser pistol on the first guard you see. Walk east, east. Search the guard. Use the remote with the forcefield. Walk to the Generator. Enter the self-destruction code. Walk west, into the elevator. Kill the guard. Enter the right elevator. Enter the escape pod.

Space Quest I: The Sarien Encounter

In many areas, death can occur randomly. Save often. Walk west, west, east. Wait for scientist to walk in. Walk to the scientist. > HELP MAN Wait for scientist to die. Walk to computer. > LOOK SCREEN > ASTRAL BODY Wait for retrieval unit to fetch cartridge. > TAKE CARTRIDGE Walk west, west. > SEARCH MAN > TAKE KEYCARD Walk east, into the elevator, east, into the elevator. Walk east, to the console. > LOOK CONSOLE > PUSH OPEN Walk east, to the keycard slot. > USE KEYCARD Walk into the elevator, to the console. > LOOK CONSOLE > PUSH AIRLOCK Walk to the buttons between the closed doors in the back wall. > PUSH LEFT > PUSH RIGHT Walk to the suit. > TAKE SUIT Walk to the left door. > TAKE GADGET > TURN ON GADGET Walk west, to the console. > LOOK CONSOLE > PUSH PLATFORM Walk to the left side of the escape pod. > ENTER POD > CLOSE DOOR > FASTEN SEATBELT > LOOK CONSOLE > PUSH POWER > LOOK SCREEN > PULL THROTTLE > PUSH AUTONAV Wait until the pod lands. > LOOK POD > TAKE KIT > OPEN KIT > UNFASTEN SEATBELT > LEAVE Walk to the front of the pod. > LOOK POD > TAKE GLASS Walk east, east, to one of the plants. > TAKE PLANT Walk east, west, until the spider droid appears. Walk east, up the ramp, west, behind the boulder. Wait for the spider droid to pass under the bridge. > PUSH BOULDER Walk east, south, north, into the cave. > DRINK > THROW WATER Walk to the Orat part. > LOOK GROUND > TAKE ORAT PART Walk north, south, up the ramp, west, west. Walk north, east, east, between the two rocks, to the small rock. > TAKE ROCK Walk west, to the grate. Walk to the back of the rock wall and slip across the grate. Walk to the geyser. > PUT ROCK ON GEYSER Walk north, west, to the laser beams. > USE GLASS Walk up. Avoid the acid drops. Walk east, east. > DROP ORAT PART Walk north, to the console. > INSERT CARTRIDGE Note the destruct code. > TAKE CARTRIDGE Walk to the Skimmer. > ENTER SKIMMER > LOOK SKIMMER > TURN KEY Reach Ulence Flats. > LEAVE SKIMMER > TAKE KEY Wait for the merchant to aproach you. > NO Enter and leave the bar, walk to the skimmer. Wait for the merchant to aproach you. > YES Walk into the bar, to the bar. Wait for the barkeeper to aproach you. > GIVE COUPON > DRINK BEER > BUY BEER > DRINK BEER > BUY BEER > DRINK BEER Wait for the gamble machine to become free. Walk to the slot machine. Gamble until you have 250 buckazoids. Leave the bar, walk west. Walk north, to the ship. Wait for the merchant to join you. > BUY SHIP Walk east, east, into the shop. Walk to the right-most droid on the second floor. > GIVE COUPON > BUY DROID Walk south, west, west. Walk to the ship. > ENTER SHIP > PUSH LOAD > HH > WEAR JETPACK > LEAVE SHIP Fly to the door. > TURN HANDLE Fly inside. Wait besides the door. Wait until the droid enters. Enter the ship. Walk to the box. > OPEN TRUNK > PUT JETPACK IN TRUNK > CLOSE TRUNK > PUSH TRUNK > CLIMB ON TRUNK > OPEN VENT > CLIMB IN VENT Climb up, to the vent. > KICK VENT > OPEN VENT Climb down, east. > GET OFF > OPEN TRUNK > CLIMB IN TRUNK Wait until you’re taken away. > OPEN TRUNK > CLOSE TRUNK > CLIMB ON TRUNK > CLIMB IN VENT Climb east. > GET OFF Walk to the washing machine. > OPEN MACHINE > CLIMB IN MACHINE > OPEN MACHINE Walk east, to a guard. > TALK TO GUARD Repeat until the guard asks whether you own King’s Quest II. > YES > KISS GUARD Walk in the left elevator, west, into the elevator. Walk east, east, east, to the counter. > LOOK CLOTHES > GIVE ID Walk to the grenades. > TAKE GRENADE Wait until the robot returns. Walk west, right over the guard. > DROP GRENADE Walk east, to the counter. > GIVE ID Walk to the grenades. > TAKE GRENADE Wait until the droid returns. Walk west, west, west, into the elevator. Shoot the first Sarien guard you see. Walk east, east, to the guard. > SEARCH MAN > PUSH BUTTON Walk to the generator. > LOOK PANEL Enter the code 6858. Walk west, into the elevator, into the right elevator. Walk to the pod. > ENTER POD > LOOK POD > PUSH LAUNCH

Space Quest 0: Replicated

Walk back into the closet. > TAKE CROWBAR Walk to the crewman. > SEARCH BODY > TAKE KEYCARD Walk to the panel in the southwest corner of the screen. > LOOK PANEL > PUSH BUTTON Walk to the card slot next to the elevator door. > INSERT KEYCARD Walk into the elevator. > PUSH THREE Walk east, north, to the body in white uniform. > SEARCH BODY > TAKE CHIP Walk to the west operations station. > USE PANEL Leave the station. Walk to the middle monitor in the back of the bridge. > USE PANEL Note the colour coding. Walk north, east, to the panel. > INSERT CHIP Walk west, west, west, to the east escape pod hatch. > OPEN DOOR > ENTER POD > SEARCH SEAT > PUSH POWER > TAKE DISK > PULL THROTTLE > PUSH ORANGE BUTTON > TAKE KIT > OPEN KIT Wait until you crash on the planet. > WEAR MASK Swim east, east, east, to the plants. > TAKE PLANT Swim up. Walk east, to the log on the rock. > LOOK IN LOG Repeat until you get the buckazoid. Walk to the fruit. > TAKE FRUIT Walk to the stick on the tree. > TAKE STICK Walk east, to the board. > TAKE BOARD Walk inside, to the man. > GIVE STICK TO MAN > TALK TO MAN Repeat for additional hints. Walk west, west, east, inside, to the chest. > OPEN CHEST > LOOK IN CHEST > TAKE ORIUM Walk to the papers on the table. > READ PAPERS > TAKE GLUE Walk to the pot. > EAT SOUP Walk west, west, west, north, to the totem. > PUT GLUE ON FRUIT > PUT FRUIT IN TOTEM Walk inside, to the pool. > DRINK WATER Walk to the narrow chasm edge. > USE BOARD Walk across the chasm. > TAKE BOARD Avoid the spikes while walking northeast. Walk downstairs west. Walk west, to the card. > TAKE PASSCARD Walk to the shelves. > LOOK SHELF > TAKE BEAKER Walk to the flashing button. > LOOK PANEL > PUSH BUTTON Walk east, to the west door. > INSERT PASSCARD Walk inside, to the body. > SEARCH BODY > TAKE HANGER > TAKE TOWEL Walk to the sofa. > SEARCH SOFA Walk to the media cartridges in the back wall. > LOOK WALL Walk to the green cartridge. > TAKE GREEN CARTRIDGE Walk to the blue cartridge. > TAKE BLUE CARTRIDGE Walk onto the treadmill. > PUSH BUTTON Keep walking on the treadmill until Roger is sweating. Walk away from the treadmill. > TAKE SWEAT Walk into the decontamination room. > PUSH BUTTON Walk west, west, to the panel. > PUSH ANALYZE Walk to the creature. > LOOK CREATURE > TAKE SLIME DEVIL Walk to the slot next to the airlock. > INSERT PASSCARD Walk north, to the open panel. > LOOK MACHINE > TAKE ACTUATOR Wait until the guard leaves. Walk into the shadow of the central pole. Wait until the guard arrives. Wait until the guard leaves. Walk into the shadow between the dumpster and the stairs. Wait until the guard arrives. > USE CROWBAR > TAKE RIFLE > TAKE ARMOR > WEAR ARMOR Walk to the open panel. > REPLACE ACTUATOR Walk upstairs, west, to the officer. > TALK TO MAN Walk east, into the elevator. > PUSH TWO Walk behind the bushes near the talking aliens. > LISTEN Walk east, to the bar. > TALK TO BARTENDER > BUY BRANDY Wait until the bottle is delivered. Walk to the bottle. > TAKE BOTTLE > BUY ALE Wait until the ale is delivered. > TAKE ALE > LISTEN Repeat for additional hints. Walk to a female patron. > GIVE PLANT Walk west, to the box. > LOOK BOX > TAKE PARTS Walk into the elevator. > PUSH ONE Walk west, to the officer. > GIVE ALE > SEARCH MAN > TAKE KEY Walk to the slot next to the door. > INSERT PASSCARD Walk to the skimmer. > SEARCH SHIP Walk east, into the elevator. > TAKE OFF ARMOR > PUSH TWO Walk west. > SELL ORIUM > SELL RIFLE > SELL ARMOR > LEAVE Walk to the salesman. > BUY DROID Walk to the droid. > TURN ON DROID Walk into the elevator. > PUSH ONE Walk to the flashing button on the device on the shuttle. > LOOK SHUTTLE > PUT DEVIL ON BOOT Walk to the hose. > REMOVE HOSE Walk to the front of the right shuttle wing. > ENTER SHUTTLE Walk to a compartment. > OPEN COMPARTMENT > PUT PARTS IN COMPARTMENT Walk to the controls. > USE PANEL Initialize the engines. Go to the navigational system. Take off. Use the radar. Scan for the Monolith Burger. Set course to Monolith Burger. Go to light speed. Land. Exit the flight system. Walk west, west, to the employee. > BUY MEAL > EAT MEAL > WEAR RING Walk east, east, to the controls. > USE PANEL Initialize the engines. Go to the navigational system. Take off. Use the radar. Scan for Ortega. Set course to Ortega. Go to light speed. Land. Exit the flight system. Walk to the transporter. > USE TRANSPORTER Walk to the edge. > THROW RING Wait until you are transported back to the ship. Walk to the controls. > USE PANEL Initialize the engines. Go to the navigational system. Take off. Use the radar. Scan for Andromeda. Set course to Andromeda. Go to light speed. Land. Exit the flight system. Walk west, inside. > PUSH TWO Walk to the woman. > TALK WOMAN > KISS WOMAN Walk into the elevator. > PUSH ONE Walk into the shuttle, to the controls. > USE PANEL Initialize the engines. Go to the navigational system. Take off. Use the radar. Scan for Mitos 15. Set course to Mitos 15. Go to light speed. Land. Exit the flight system. Walk to the transporter. > USE TRANSPORTER > EAT MUSHROOM Walk east, west, to the rock nearest to the pond. > LOOK ROCK > TALK TO ROCK > FEED ROCK Walk into the deep water. > DIVE Swim east, to the cave. Walk to the rocks. > TAKE ROCK > CLIMB ROCKS Walk to the radio. > TAKE RADIO Walk east. > THROW ROCK Wait until one of the guards leaves. > USE RADIO Wait until the guard leaves. Walk inside, east, to the terminal. > LOOK TERMINAL > TAKE RED CARTRIDGE > INSERT BLUE CARTRIDGE Walk west, to the left of the computer. Wait until the Aelian guard leaves to the east. Walk northwest, to the computer. > LOOK PANEL > TAKE DISK > PUT VIRUS DISK IN DRIVE > EXIT Walk east, northwest, to the edge of the destroyed pathway. > USE HANGER ON ROPE > THROW HOOK > SWING Wait until Roger is hanging over the right end of the destroyed pathway. > JUMP Walk upstairs north, to the hatch. > LOOK SHAFT > CLIMB CABLES At all times, your hands should be on big cables. Climb to the top east switch. > FLIP SWITCH Climb to the reachable switch. > FLIP SWITCH Climb to the reachable switch. > FLIP SWITCH Climb to the reachable switch. > FLIP SWITCH Climb to the reachable switch. > FLIP SWITCH Climb up. Walk west, to the edge of the walkway. > PUT TOWEL IN BRANDY Wait until the wind starts blowing. > LIGHT COCKTAIL Walk west. Defeat Ael.

Rob Blanc III: The Temporal Terrorists

Pick up the bait. 3 Walk west. Pick up the tube. Use the toolbox. Use the poster. Look at the unstuck poster. Walk east. Use the locker. Use the drill on another door. Use the tube on the peephole. Use the canister on the tube. Walk west. Use the entrance. Walk west. Pick up the pushy thing. Walk south, south, west. Use the pushy thing on the lighter. Walk east. Use the lighter on the plant. Use the entrance. Walk west, east. Talk to the barkeep. 6 Pick up the jar of tips. Walk west. Use the jar of tips on the right machine. Use the right machine. Use the vent. Use the tubes. Use the vent. Walk east. Use the drunk. Walk west, south, east. Use the swipe card on the slot. Use the swipe card on the portrait. Use the carpet corner. Use the floorboards. Use the logical lockpick on the hidden safe. Use the remote link on Rob. 4 Walk south. Use the boatman. Pick up the boat hook. Walk west, west, to Tospott Manor. Pick up the shovel. Talk to the intercom. 1-1-2 Walk south, to the graveyard. Pick up the rake. Walk west, to the town. Look at the memorial. Look at the memorial. Look at the memorial. Look at the memorial. Look at the memorial. Look at the memorial. Use the door. Use the rake on the chair. Pick up the jar. Walk south, west. Use the window. Use the window. Use the window. Use the boat hook on the dress. Use the dress on Paul. Walk east, east, to the graveyard. Look at the second headstone. Use the shovel on the second grave. Use the open grave. Take the ribcage. Use go back. Walk west, to the Tospott Manor. Talk to the intercom. Use the ribcage on the camera. Pick up the ice bucket. Use the ice bucket on the bathroom door. Use the door. Use the knife on the rope. Pick up the leg. Look at the papers. Pick up the papers. Use the paperclip on the door. Use the right door. Pick up the orders. Use the order on the device. Walk south. Use the middle door. Pick up the knife. Walk south, east. Give the official orders to the another Diablo. Use the official orders on the door. Walk west. Use the west door. Talk to the shadow. 2

Rob Blanc II: Planet of the Pasteurized Pestilence

Talk to Paul. 3-3 Use the book on Paul. Use the wall. Talk to Paul. 5 Pick up the helmet. Walk south, east. Pick up the rope. Walk southwest, south, north. Talk to the drainpipe. Pick up the credit card. Walk west. Use the doors. Pick up the slumpfish oil. Pick up the oxygen tank. Walk south, west, north, east. Pick up the milk. Use the slumpfish oil on the milk. Give the milk to the baby. Use the door. Walk south, south, east. Use another door. Use the milk on the microscope. Walk west, west, west, north. Talk to the king. 5-4 Walk south, west. 1 Talk to the farmer. 2-3 Use the shed. Use the overalls on the helmet. Use the oxygen tank on the suit. Walk east, west. 3 Use the diving suit on Rob. Use the lake. Use the rope on the canister. Use the rope. Walk south, east, east, east, south. Pick up the sturdy rod. Talk to Paul. 5-2 Pick up the chalk. Use the chalk on the constellation. Pick up the crowbar. Use the crowbar on the portal. Use the portal. Talk to Paul. 4 Walk north. Pick up the newspaper. Look at the newspaper. Walk south. Use the key on door no 4. Use the drawer. Walk west. Use the skeleton key on door no 2. Pick up the energy drink. Use the energy drink on Paul. Pick up the weights. Walk north. Use the skeleton key on door no 1. Walk west. Use the cistern lid. Pick up the toothbrush.

Rob Blanc I: The Better Days of a Defender of the Universe

Walk west. Use the toolbox. Use the toolbox. Walk south, west, east, east. Use the door. Pick up the scalpel. Walk west. Talk to the droid. 3 Walk north, west. Use the keycard on the door. Pick up the coil. Use the scalpel on the hand. Walk west, south, east. Use the coil on the droid. Use the screwdriver on the dead droid. Use the droid. Walk west, west. Use the ladder. Use the spanner on the dilemma. Use the vacuum cleaner on the slime. Use the crystal on the connector. Use the ladder. Walk east. Use the hand on the panel. Talk to the hologram. 2-4

Ringworld: Revenge of the Patriach

Use the beam. Give the signet ring to Iacch-Captain. 1-1 Use the stunner on the assassin. Take the infodisk. Walk south. Use the last flycicle. Push the slave button. Exit the flycicle. Use the first flycicle. Use the infodisk on the slot. Push the master button. Use the controls. 2 Use the stunner on the guards. 2-2 Use the stunner on Miranda. Complete the copy protection color code. [+] 2 Use the infodisk on the slot. 1-2 Talk to Rock That Safeguards His People. Talk to Rock That Safeguards His People. Talk to Rock That Safeguards His People. Walk south, west. Use the elevator. Go to level two. Use the food replicator. 5 Use the elevator. Go to level one. Use the hatch. Take the rope. Walk east. Take the ladder. Walk south. Use the ladder on the wall between the doorways. Use the rope on the rock outcropping between the two holes. Use the left hole. Look at the animal skin. Note the pattern. Walk south. Take the necklace from the pole. Use the rope. Use the ladder. Match the four symbols to the design on the animal skin. Put the necklace in the center hole. Use the scanner on the space craft. Talk to Seeker. 1 Use the elevator. Go to level two. Use the northeastern door. Take the medkit. Walk south. Use the elevator. Go to level one. Use the hatch. Walk west, to the rope. Use the medkit on Seeker. Take the bone fragment. Use the hole. Walk to the rope, avoiding the pit. Use the bone fragment on the rope. Walk to the pit. Use the hole. Use the vial on Seeker. Use the hole. Walk to the west pillar. Use the stunner on a flesheater. Talk to the bat creature. Use the stone on the left pillar. Take the stasis box. Walk east. Use the rock right next to the left pillar. 1 Use the computer. Press the Next Page button. Select the stasis field. Press the Subject button. Press the Next Page button. Press the Next Page button. Press the Exit button. Press the Exit button. Use the elevator. Go to level one. Talk to Miranda. 1-2 Pilot the probe to the rocky area. Walk to the lander. Use the elevator. Go to level two. Use the northeastern door. Use the left human pressure suit. Use the airlock button. Walk to the water. Use the pressure suit hooks. Walk south. Use the elevator. Go to level three. Talk to Seeker. Use the elevator. Go to level one. Use the console directly west of the elevator. Talk to the man. Talk to the Explorer. Use the stunner on the Explorer. Take the jar. Use the cork. Look at the lubricant. Use the jar on the lubricant. Look at the tube in the wall. Take the glint. Use the book that looks like a novel. Use the chair. Use the right side of the chair twice. Use the left side of the chair four times. Use the right side of the chair three times. Look at the hole. Use the key on the lock. Take the translator box. Walk west. Use the computer. Select the dolphin. Press the Subject button. Press the Next Page button. Press the Next Page button. Press the Next Page button. Press the Next Page button. Press the Next Page button. Press the Exit button. Press the Exit button. Use the tech console. Take the mechanical hands. Use the elevator. Go to level two. Use the northeastern door. Use the left human pressure suit. Use the airlock button. Give the translator box to Skeenar. Give the jar to Skeenar. Give the mechanical hands to Skeenar. Take the stasis box. Talk to the slave. Walk west, to the castle. Take straw. Walk northwest, northeast, southeast. Take the tunic. Walk northwest, northeast. Use the tunic on the Kzin. Walk northeast. Use the rightmost arrow on the sculpted pillar. Take the short sword. Walk south. Use the short sword on the eastern sword engraving. Take the stasis box. Use the straw on the bed. Take a candle. Use the candle on the straw. Walk south, northwest. Use the communicator on Quinn. Use the stasis field negator on the ship. Use the access panel. Push the third button on the top row. Push the first button on the bottom row. Push the first button on the top row. Push the second button on the bottom row. Push the second button on the top row. Push the third button on the bottom row. Use the headpiece on the Tnuctipun. Use the ship. Use the magnetic key device on the maintenance panel. Use the stasis box on the sphere. Take the stasis box. Take the modules. Exit the ship. Take the helmet. Use the neural wave nullifier on the Tnuctipun. Use the Tnuctipun. Use the module on space before the lander explodes.

Rex Nebular and the Cosmic Gender Benders

Look at the viewscreen. Walk to the shield access panel. Take the shield modulator. Walk south, to the refrigerator. Take the burger. Take the binoculars. Walk south. Take the timer module. Take the rebreather. Walk north, up the ladder. Swim east, south. Take the dead fish. Swim east. Put the burger in the dead fish. Throw the stuffed fish at the tunnel. Swim to the tunnel, north. Walk east, north, west, west, west, to the native woman. 2-1-2-3 Take the twinkifruit. Walk south, east, east, to the doorway. If not playing in Expert mode, take the blowgun. Take the poison darts. Walk south, east. If playing in Expert mode: Take the pile of leaves. Put the big leaves on the deep pit. Put the twinkifruit on the leaf-covered pit. Walk east. If playing in Expert mode: Take the plant stalk. Use the poison darts on the plant stalk. Use the blowgun to hose down the monkey. Take the binoculars. Walk north, north. Take a bone. Take the bone. Climb up the ladder. Use the binoculars to look at the field to the north while there is somebody there. Note the sequence. Walk north, inside the teleporter. Enter the sequence. Talk to the west cell wall. 1-1-2-1-3-3-3 Wait for the guards. Talk to the intern. 1-1-1-1-1-1-1-1-1-1-1-1 Wait until the intern leaves. Take the scalpel. Wait until the doctor arrives. 1-1-1 Use the scalpel to pry the air vent. Climb into the air vent. Crawl to the security station. Open the grate. Sit at the desk. Press the red button. Press the red button. Walk east, east. Take the security card. Walk west, west, west, west. Walk onto the platform. Walk east, north, north. Take the guard's arm. Put the guard's arm on the scanner. Take your stuff. Take the tape player. Walk north. Look at the guard. Take the credit chip. Walk south, south, south, south, east. Sit on the west bar stool. Take the repair list. Talk to the bartender. 2-3-2 Take the credit chip. Walk south, south. Put the security card in the card slot. Walk through the wide door. Look at the chest. Take the target module. Walk south, east, east, north. Take the tape player. Walk south, south. Put the security card in the card slot. Walk through the west door. Take the charge cases. Walk south, through the east door. Take the formaldehyde. Take the lecithin. Take the petrox. Put the audio tape in the tape player. Activate the tape player. Complete the formula in the kettle. Replace the alcohol by alien liquor. Put the charge cases in the explosives. Walk south, west, through the east door. Read the repair list. Note the sequences. Walk inside the teleporter. Enter the sequence for the first recently tuned teleporter. Press the smile key. Walk south, south, south, west, west, west, north. Talk to the native woman. 2-3-3 Take the chicken on the spit. Walk south, east, east, east. Walk north, north, north, inside the teleporter. Enter the sequence for the second recently tuned teleporter. Press the smile key. Walk south, south, south, west, onto the platform. Walk east, north, north, north, inside the teleporter. Enter the sequence for the second minor adjustment teleporter. Press the smile key. Walk west, into the car. Activate the car controls. Press the black button. Press the black button. Press the green button. Walk into the restaurant. Take the fishing rod. If playing in Expert mode, open the cash register. Take the padlock key. Walk south, into the car. Activate the car controls. Press the black button. Press the black button. Press the black button. Press the black button. Press the green button. If paying in Expert mode, throw the bones over the fence. Walk through the side entrance. If paying in Expert mode: Throw the bone at the danger zone. Push the down button. Take the polycement. Take the rearview mirror. Walk west, into the car. Activate the car controls. Press the black button. Press the black button. Press the green button. Use the padlock key to unlock the control box. Get in the car. Activate the car controls. Press the black button. Press the black button. Press the green button. If playing in Expert mode: Walk into the software store. Take the penlight. Walk south. Walk into the laboratory. Pull the lever. Put the rearview mirror in the laser beam. Walk east, into the car. Activate the car controls. Press the black button. Press the black button. Press the black button. Press the green button. Walk through the entrance, east. Take the compact case. Walk west. Put the compact case in the laser beam. Open the safe. Look at the safe. Take the door key. Walk west, into the car. Activate the car controls. Press the black button. Press the black button. Press the black button. Press the green button. Use the door key to unlock the video store door. Take the phone handset. Disassemble the phone handset. Disassemble the penlight. Put the durafail cells in the phone handset. Put the phone handset on the phone cradle. Walk south, through the video store door. Take the phone handset. Disassemble the phone handset. Walk south, northeast. Talk to the hermit. 2-2-2-2-2-2-2-2-2-2-2 Walk west, into the car. Activate the car controls. Press the white button. Press the white button. Press the white button. Press the white button. Press the green button. Put the fake ID in the card slot. Disassemble the fishing rod. Tie the fishing line to the hook. Walk east. Take the id card. Walk west, west, into the car. Activate the car controls. Press the white button. Press the white button. Press the white button. Press the green button. Put the id card in the card slot. Take the detonators. Walk south, into the car. Activate the car controls. Press the black button. Press the black button. Press the green button. Take the fishing line. Tie the fishing line to the boat. Get into the car. Activate the car controls. Press the black button. Press the black button. Press the black button. Press the green button. Put the detonators on the charge cases. Put the timer module in the bombs. Put the timebomb in the viewport. Get into the car. Activate the car controls. Press the white button. Press the white button. Press the green button. Put the ID card in the card slot. Wait for the timebomb to detonate. Put the bomb in the chicken. Pull the fishing line. Climb into the boat. Throw the chicken bomb at the sea monster. Steer towards the building to the north. Take the bottle. Steer towards the building to the north. Fill the bottle with water. 2 Climb through the window. Put the bottle on the pedestal. Walk inside teleporter. Enter the sequence for the first minor adjustment teleporter. Look at the control panel. Press timer button 2. Press start button 2. Press remote button 2. Exit the panel. Walk east, east. Wait for the timer to run out. Walk west. Wait for the remote to fall. Take the remote. Walk east. Enter the ship. Look at the service panel. Install the shield modulator. Install the target module. Exit the service panel. Put the polycement on the crack. Activate the remote. Pull the throttle.

Return to Ringworld

Use the table. Take the stasis field negator. Take the stepping disk. Use the computer. Select Computer Services. Select Personal Log. Read through the log. Select Main Menu. Select Exit Menu. Use the door. Use the west door. Take the sensory microprobe. Take the attractor unit. Take the reader device. Use the door. Use the elevator. Go to the bridge. Talk to Seeker. Talk to Seeker. 2-1 Use the Quinn's workstation. Select Database. Read the Autodoc entry. Read the Sonic Fold entry. Select Exit Menu. Use the elevator. Go to Deck 5. Use the panel. Take the retention clamp. Take the optical fiber. Use the west door. Use the storage cabinet. Take the comscanner. Use the optical fiber on the connecting junction. Use the reader device on the autodoc slot. Use the red button. Select Advanced Procedures. Select Open Door. Take the reader device. Use the door. Use the elevator. Go to the bridge. Talk to Miranda. 2 Give the reader device to Miranda. Use the elevator. Go to Deck 5. Use the west door. Use the reader device on the autodoc slot. Use the red button. Select Advanced Procedures. Select Open Door. Use the yellow button. Take the infodisk. Use the door. Use the elevator. Go to Landing Bay 2. Use the north door. Use the west compartment. Take the stunner. Use the east compartment. Take the laser diffusion aerosol. Use the door. Take the cable harness. Use the cable harnass on the hand grip. Use the attractor unit on the cable harnass. Use the control panel. Select Operate Crane. Select Tractor Field Off. Move the crane over the cable harnass such that it is pulled up. Select Done. Select Done. Use the cable harnass. Use the second door from the left. Use the laser diffusion aerosol on the laser. Take the aerosol. Use the retention clamp on the laser. Use the door. Look at the comscanner. Set the slide to the second mark. Use the comscanner on the retention clamp. Use the stunner on the comscanner. Take the comscanner. Use the sensor probe on the stepping disk. Use the sensor probe on the stasis negator gun. Use the charged power capsule on the stasis negator gun. Use the stasis negator gun on the stasis field. Use the door. Use the cable harnass. Use the elevator. Go to the bridge. Give the infodisk to Seeker. Talk to Seeker. Talk to Seeker. Use Quinn's workstation. Select Scan Ops. Select Passive Enabled. Select Deep Scan. Select Geographical. Move up. Use the stasis negator gun on the attacker. Use the stunner on the soldier. Talk to the Chief. 1 Talk to the Chief. 1 Talk to the Chief. 1 Use Quinn's workstation. Select Scan Ops. Select Short Scan. Select Technological. Select Done. 3-3 Use the elevator. Go to Landing Bay 2. Use the north door. Take the oxygen tank. Use the control panel. Select Right. Select Right. Select Select. Use the rebreather tank on the suit. Use the suit. Use the airlock. Walk south, south, south, south. 2 Switch to Seeker. Look at the comscanner. Select scan. Walk north until you reach the wall. Walk south. Walk west until you reach the radar. Take the radar. Switch to Quinn. Walk north. Check the scanner to make sure the red dot is on the same line as one of the single green dots. Walk west until you reach the white box. Take the directional actuator. Walk north. Walk west until you find the fuel cell. Take the fuel cell. Walk south until you find the crashed spacecraft. Take the airbag. Take the diagnostics display. Walk west. Take the navigation gyro. Walk east until you reach the communications dish. Use the ladder. Use the lever. Use the button. Leave the control. Use the dish. Use the ladder. Leave the control. Walk north. Walk west until you find the guidance control module. Take the guidance control module. Walk west, north, north, north, north. Use the hatch. Take the display. Use the storage compartment. Take the thruster control valve. Take the ignitor. Put the directional actuator on the round hole. Put the functional diagnostics display on the hole. Use the button. Put the battery on the rear tail panel. Put the fuel cell on the tail panel. Put the ignitor in the rear wing panel. Put the thruster control valve in the wing panel. Put the navigation gyro on the cockpit panel. Put the guidance control module on the nose panel. Switch to Seeker. Walk south, south, south, south. Walk west until you reach Quinn. Put the radar on the middle cockpit panel. Use the hatch. Use the directional actuactor. Walk south, south, south. Look at the comscanner. Select scan. Use the mag-lev car. Pull the slide all the way down. Every time the red lights reach the top, there is an elevator. Stop right in front of the second elevator. Use the red button. Look at the comscanner. Select scan. Follow the arrow until Quinn can walk west. Walk west. Switch to Seeker. Use the doors. Switch to Quinn. Use the button. Use the door at the top of the stairs. Switch to Seeker. Use the robot. Use the robot. Switch to Quinn. Use the airbag on the robot. Use the rebreather tank on the airbag. Use the button. Use the console. Use the second button. Use the third button. 1-1-1-2-1-1 Take the wire. Talk to the Caretaker. Talk to the Caretaker. Talk to the Caretaker. Walk south, west, west, west, west. Walk upstairs, east, east, inside. Use the crank. Walk south, west, west, downstairs. Walk east, east, inside. Take the rebreather tank. Take the rebreather tank. Walk south, east, downstairs, west, west. Walk downstairs, east, east, downstairs. Walk east, east, inside. Use the rebreather tank on the stopcock. Walk south, east. Use the rebreather tank on the balloon. Wait until the balloon reaches the northeast corner of the map. Descend three times. Wait until the balloon turns to the south. Ascend. Wait until the balloon moves west. Descend. Your balloon should have landed now. Look at the comscanner. Select scan. Follow the direction of the comscanner. Repeat until you reach the forest. Use the flute on Quinn. Walk east. Use the stunner on the guard. Use the guardpost. Switch to Seeker. Walk south, west, downstairs, west, inside. Take the gunpowder. Take the oil lamp. Walk south, west, downstairs, east, inside. Take the oil lamp. Walk south, east, downstairs, east, east, inside. Take the glass dome. Walk south, east, upstairs, east, upstairs. Walk east, inside. Use the rope to go down the crevice. Use an oil lamp on the puddle. Use the glass dome on the oil lamp. Take the key. Go up. Walk southeast, west, downstairs, west, downstairs. Walk west, downstairs, west, west, west, upstairs. Walk west, west, upstairs, east, east, upstairs. Walk west, inside. Take the face mask. Walk south, west, west, upstairs. Walk east, east, inside. Take the flask. Walk south, east, east. Use a door. Use the ladder. Go down, down, down, down. Use the gunpowder on the ice. Use the oil lamp on the gunpowder trail. Walk east. Use the key on the keyhole. Use the alcohol on the face mask. Use the face mask on Seeker. Walk northeast, east, east, north, west. Use the stunner on the vampire. Walk east, east, east. Use the stunner on the vampire. Use the stunner on the vampire. Walk east, south, west, up, west. Use the stunner on the vampire. Walk east, down, east, north, west, west, west. Walk south, west, up, west, north, east. Use the stunner on the vampire. Walk east. Use the stunner on the vampire. Use the stunner on the vampire. Use the stunner on the vampire. Walk east, up, east, down, east, north, down, west. Walk north, east, north, up, south, up, west. Use the stunner on the vampire. Walk west. Use the stunner on the vampire. Use the stunner on the vampire. Use the stunner on the vampire. Walk west, down, north, down, west. Use the stunner on the vampire. Use the stunner on the vampire. Use the stunner on the vampire. Walk west, up, up, east, south, down. Walk south, east, down, west. Use the stunner on the vampire. Use the stunner on the vampire. Use the stunner on the vampire. Walk west. Use the stunner on the vampire. Use the stunner on the vampire. Walk west, up, north, up, east, south, east. Use the stunner on the vampire. Use the stunner on the vampire. Use the stunner on the vampire. Walk east. Use the stunner on the vampire. Use the stunner on the vampire. Walk east, down, east, north, north, down. Walk west, up, up, east. Use the stunner on the vampire. Walk west, west. Take the scrolls. Use the panel. Press all of the buttons once. Take the gem. Walk east, down, down, south, west. Use the stunner on the vampire. Use the stunner on the vampire. Walk west. Use the stunner on the vampire. Use the stunner on the vampire. Walk east, east, north, east, up, south, south, west. Walk up, west, west, west, west, south, south, east, east. Use the stunner on the vampire. Use the stunner on the vampire. Use the stunner on the vampire. Walk east, east. Use the stunner on the vampire. Walk west, north, west. Use the stunner on the vampire. Use the stunner on the vampire. Walk west, south, west, north, north, east, north. Walk west, down, south, down, east, east, east. Walk up, west, north, up, north, west. Walk down, down, east, east, up, south, up, east. Walk east, east, down, north, down, south, west. Walk south, east, up, south, west, up, west, down. Walk west, west, west, south, east, down, west, west. Walk northwest. Use the ladder. Go up, up, up. Use the button. Walk west, west, west, west, downstairs. Walk east, east, east, east, inside. Talk to Astor Pharisha. Give the scrolls to Astor Pharisha. Switch to Miranda. Switch to Seeker. Switch to Miranda. Take the tray. Take the pillow. Use the pillow on the toilet. Use the lamp over the toilet. Use the wire on the lamp over the toilet. Use the tray on the toilet. Use the button. Walk southwest. Use the door. Take the tool box. Use the door. Walk to the open cell. Use the laser hacksaw on the vent. Enter the ventilation shaft. Use the laser. Set the left jumper to the right. Set the lower jumper to the left. Set the right jumper to the left. Leave the jumper box. Turn right at the next intersection. Turn right at the next intersection. Use the laser. Set the left jumper to the right. Set the lower jumper to up. Set the right jumper to the left. Follow the turn to the left. Turn right at the next intersection. Use the laser. Set the left jumper to down. Set the lower jumper to up. Set the right jumper to the left. Look at the next grate. Look at the grate. Look at the grate. Look at the grate. Use the grate. Use the east door. Use the console. Turn left at the end. Turn right at the end. Turn left at the end. Turn left at the end. Turn right at the end. Turn left at the end. Turn left at the end. Turn right at the end. Turn left at the first junction. Turn left at the end. Turn right at the end. Turn right at the first junction. Turn left at the end. Turn right at the end. Turn left at the first junction. Turn left at the end. Turn right at the end. Turn right at the end. Use the door. Use the door. Walk east, east. Use the door. Walk into the light.

Quest for Glory I: So You Want To Be A Hero?

Buy and use potions as you see fit. Wait until you enter Spielburg. > ASK SHERIFF ABOUT OTTO Walk west, into the eastern building, to the counter. > ASK ABOUT SPELLS > BUY FETCH Walk south, west, to the Guildmaster. > TALK TO MAN > ASK ABOUT ANTWERP Walk to the book. > READ BOOK > SIGN BOOK Walk to the notice board. > LOOK AT BOARD Look at each of the notices. Leave the notice board. Walk east, east, north. > ASK ABOUT APPLES > BUY APPLES > BUY APPLES > BUY APPLES > BUY APPLES > BUY APPLES Walk to the eastern door, to the counter. > TALK TO MAN > ASK ABOUT EQUIPMENT > BUY FLASK > BUY FLASK Walk south, west, north. > GIVE COIN TO MAN > ASK ABOUT NIGHT Walk south, east, south, south, east, east. Walk east, west until you meet the fox. > FREE FOX Walk west, west, north. Either: > TAKE ROCK > THROW ROCK AT NEST Or: > CAST FETCH Or: > CLIMB TREE > TAKE RING > CLIMB DOWN Retrieve the ring. Walk to the door. > KNOCK ON DOOR > ASK ABOUT COMPONENTS > GIVE RING TO HEALER Walk south, west. Wait until sunset approaches. Walk to the western door, to the chair. > SIT > BUY FOOD Wait until the meal is served. > EAT > ASK ABOUT ROBBERS > GIVE MONEY TO ABDULLA > STAND Walk to the innkeeper. > ASK ABOUT SHAMEEN Wait until nightfall. Walk south. > SNEAK Sneak north, west, north, to the coin. > SHOW SIGN Sneak south, to the tavern door, to the note. > TAKE NOTE Walk to the Goon. Type the password the thief gave you. Walk to the door. > BUY LICENSE > BUY LOCKPICK Walk to the ladder. > CLIMB > SNEAK Sneak south, east, south, west, to the old lady’s house. > PICK LOCK Walk to the purse. > TAKE PURSE Walk to the basket. > SEARCH BASKET Walk to the couch. > SEARCH COUCH Walk to the desk. > SEARCH DESK Walk to the table. > TAKE CANDLESTICKS Walk to the cat. > PET CAT Sneak south, east, north, to the western door. > PICK LOCK Walk to the music box. > TAKE BOX Walk to the candelabra. > TAKE CANDELABRA > SEARCH DESK Walk to the vase. > TAKE VASE > MOVE PICTURE > PICK LOCK > TAKE BAG > CLOSE SAFE > REPLACE PICTURE Sneak south, west, to the tavern door, to the Goon. Type the password the thief gave you. Walk to the door. > SELL CANDLESTICKS > SELL CANDELABRA > SELL MUSIC BOX > SELL NECKLACE > SELL VASE > BUY TOOL KIT Walk to the chief. > PLAY GAME Bet 50 pieces. Win the game. > NO Walk to the ladder. > CLIMB Walk south, east, south, to the western door. Walk to the innkeeper. > RENT ROOM Walk south, west, into the east door, to the counter. > BUY FLAME > BUY OPEN Walk south, east, east, north, west. > ASK ABOUT BRIGANDS > ASK ABOUT BRIGANDS > ASK ABOUT BRIGAND LEADER Walk east, north. > ASK ABOUT REWARD > ASK ABOUT REWARD > OPEN GATE Walk north. Walk west, east, until you meet the Swordmaster. > ASK ABOUT LESSON > PAY Win the fight. Walk east, into the stable. > YES Walk west, south, south. Wait until midday. Walk south. > ASK ABOUT BABA YAGA > GIVE SILVER > GIVE SILVER > ASK ABOUT BABA YAGA > GIVE TWO GOLD Walk south, south, south, north, east. > TAKE WATER Either: > THROW ROCK AT DOOR > THROW ROCK AT DOOR > THROW ROCK AT DOOR > CLIMB Or: > CAST DETECT MAGIC > CLIMB Or: > CLIMB Walk to the door. > KNOCK Walk aside. Enter the house. > ASK ABOUT MAGIC > ASK ABOUT SCROLL > YES > TAKE SCROLL Walk south. > CLIMB DOWN Walk west, west, west, west, west, north. > TAKE MUSHROOMS Walk north, west, west. Wait until a Meep appears. > TALK TO MEEP > ASK FOR GREEN FUR > ASK FOR SCROLL Walk to the scroll. > TAKE SCROLL Walk to the fur. > TAKE FUR Walk east, north, east, north. Walk east, north, east, north. Either: > CAST FETCH Or: > CAST OPEN Or: > THROW ROCK AT SEED Or: > CLIMB > CATCH SEED Retrieve the seed. Walk south, south, south, west, south, south. Walk south, west, west, to the tree. > YES > YES > TAKE ACORN Wait until sunset. Walk east, north. Wait until the fairies notice you. > DANCE > ASK ABOUT DUST Wait until you get the fairy dust. Walk north, north. Kill a goblin. Search the body. Walk north, north, to the skull. > ASK ABOUT DEAL > YES Walk south, east, north, east. Walk north, east, north. Search the forest for a saurus. Kill a saurus. Search the forest for a brigand. Kill a brigand. Search the forest for a mantray. Kill a mantray. Return to Erana’s peace. Walk to the tree. > EAT FRUIT > TAKE FLOWERS > CAST OPEN Walk to the hole. > TAKE SCROLL > SLEEP Walk south, west, south, south. Walk south, south, east, to the door. > KNOCK > GIVE ACORN TO HEALER > GIVE FLOWERS TO HEALER > GIVE MUSHROOMS TO HEALER > GIVE FUR TO HEALER > GIVE WATER TO HEALER > GIVE DUST TO HEALER > BUY UNDEAD UNGUENT Walk south, south, east, east, north, east. > GIVE APPLES TO GIANT Walk west, south, west, west, west, north. Walk to Hilde. > BUY APPLES Walk south, east, east, north, north. Walk east, east, to the castle. Answer the three questions correctly. Walk inside. Walk upstairs. > YES > YES > YES > YES > YES Play the game against Erasmus. Win the game. > ASK ERASMUS ABOUT SPELLS > STAND Walk west, west, north, west, west, west. Walk south, west, south, west, north. > GIVE GEM TO SKULL > HUT OF BROWN, NOW SIT DOWN Enter the hut. > YES > YES > YES Walk south, east, north, east, north. Walk east, north, east, east. Kill the ogre. > SEARCH BODY > OPEN CHEST Walk into the cave. Either: > CAST CALM Or: > FEED BEAR Wait until the bear is calmed. > SNEAK Sneak east. Sneak to the kobold. Either: > TAKE KEY Or: > CAST FETCH Wait until you get the key. > CAST DETECT MAGIC Either: > CAST OPEN Or: Walk to the chest. > PICK LOCK > TAKE MONEY If not a thief, kill the kobold. Sneak west. > WALK > UNLOCK CHAIN Walk south, west, west, south, south Walk south, south, east, to the door. > KNOCK Wait until you get the Dispel potion. Walk west, south, south, south, west. Wait until midnight. > USE UNDEAD UNGUENT Walk north, north. Walk to the mandrake root. > TAKE MANDRAKE ROOT Walk west, west, north, north, north. > OPEN GATE > HIT OF BROWN, NOW SIT DOWN Enter the hut. > YES Wait until Baba Yaga takes the mandrake root. Walk south, east, north, east, north. Walk east, north, east, north. Search the forest for a T-Rex. Kill a T-Rex. Search the forest for a Cheetaur. Kill a Cheetaur. > TAKE CLAWS Search the forest for a Troll. Kill a Troll. > SEARCH BODY > TAKE BEARD Sleep all night. Walk south, west, south, south, south. Walk south, east, north, north. Wait until you enter the castle. > ASK ABOUT ELSA Walk west. Walk south, south, south, south. Walk west, north, to the eastern door. Walk to the counter. > BUY ARMOR Walk south, south, south, north, to the door. > KNOCK > GIVE BEARD TO HEALER > GIVE CLAWS TO HEALER Walk south, south. Wait until afternoon. Walk south, west. Wait until Bruno leaves. Wait a while for Bruno to walk off. Either: > CAST FLAME Walk south, north. Or: > THROW DAGGER Walk south, north. Or: Walk south, north. Kill the brigand. > SEARCH BODY Walk south, west, west, south. Walk to the outstanding rock. > SEARCH ROCK Either: > CAST OPEN Or: > PICK LOCK > OPEN DOOR Or: > UNLOCK DOOR > OPEN DOOR Wait until the rock door opens. > HIDEN GOSEKE Enter the cave. Walk downstairs. > CAST CALM > SNEAK If a fighter, kill the minotaur. Walk to the door. Either: > BREAK DOOR Walk north. Or: > CAST OPEN > OPEN DOOR Walk north. Or: Walk to the rocks. > CLIMB Reach the other side of the door. > WALK > LOOK WIRE Walk past the wires, over the eastern bridge. > LOOK WIRE > STEP OVER WIRE Walk to the back door. > OPEN DOOR Walk north. > CLOSE DOOR Wait until the brigands move away from the window. Walk to the eastern chair. > MOVE CHAIR Walk to the candelabra. Wait until the knochelkopfen walk past the chairs. > MOVE CANDELABRA Walk to the front of the table. Wait until the knochelkopfen walk past the table’s end. > JUMP Wait until the knochelkopfen are captured. > OPEN DOOR > ASK ABOUT BRIGAND LEADER > ASK ABOUT YORICK > CAST DETECT MAGIC Walk west, east. > PULL ROPE Walk west, north. > OPEN DOOR Walk into the door opening. Wait until the bridge falls down. > OPEN DOOR > USE DISPEL POTION ON BRIGAND LEADER Walk to the desk. > TAKE MIRROR Walk east, north, west, north. Walk north, north, north, north. > OPEN GATE > HUT OF BROWN, NOW SIT DOWN > USE MIRROR Wait until you become a hero.

Project Xenophobe

Use the knife on the parachute. Walk east. Use the crack. Walk east. Talk to the guard. 14 Walk to the left until the monster appears. Use the dead guard and monster. Use the knife on the cover on the door terminal. Use the door terminal. Bypass. Enter Code. Unlock Door. Exit. Use the key pad on the reinforced door. Walk east, east, east, east. Talk to the scientist. 2211111 Walk east. Use the terminal. Walk west, west. Use the keycard on the door. Walk north. Use the test tubes. Use the injection. Use the east door. Walk east. Look at the drawers. Use the small key on the locked drawer. Use the locked drawer. Look at the diary. Read through the diary. Use the workstation. Select Network. Select “Log on as Administrator”. > ADMIN55 > STARGATE Unlock Terminal 4 – Lab 3. Select Ok. Log off. Walk west, north, east, east. Use the terminal. Use the door. Walk north. Use the blue test tube on the injection. Use the injection on the doctor. Use the pulse gun. Use the lens on the microscope. Use the microscope. Zoom. Focus. Exit. Walk north, east, east. Use the pulse gun on the robot. Walk east. Use the keypad. Walk west. Walk east. Use the dead body. Walk east. Use the door. Walk east. Use the memo. Look at the memo. Walk east. 32 Use the light switch. Look at the message board. Look at the message board. Look at the message board. Walk northeast. Look at the machine. Use the vent controls. Walk west, northwest, west. Use the northwest pillow. Use the northeast pillow. Walk south. Use the key on the closed door. Use the door. Walk northeast. Use the box on the crates. Walk south. Use the plastic cups. Use the empty plastic cup on the coffee machine. Walk east, west, west, west, west. Use the dead body. Look at the small key. Walk east, east, east. Use the small key on the locker marked III. Use the locker marked III. Use the knife. Walk west, west, west. Use the knife on the crates. Use the hole. Walk east, east, east, east, northwest, northeast. Use the knife on the planks. Walk south, west. Use the reactor door. Walk west. Use one of the blue terminals. Enter. Base Blueprint. Next. Advance. Exit. Use the vent to the left of lab A. Use the adhesive tape on the two nails. Use the two sticked nails on the wires. Use the terminal next to the storage door. Walk into the storage room. Use the knife on the fuse box. Use the plastic cup on the fuse box. Walk east. Use the open shaft. Walk into lab A. Choose one of the four options.

Police Quest 4: Open Season

Show the badge to the left witness. Talk three times to the witness. Use the notebook on the witness. Show the badge to the right witness. Talk three times to the witness. Use the notebook with the witness. Talk to Bruce Woodbury. Touch the graffiti. Use the notebook with the graffiti. Use the keys with the trunk. Take the kit. Leave the trunk. Look at the body. Use the notebook with the body. Use the notebook with the cigarette. Use the chalk with the cigarette. Use the chalk with the body. Open the bin. Use the notebook with the body. Leave the bin. Talk three times to Malcolm Allen. Talk three times to Sam Nobles. Talk twice to Chester. Leave the office. Look at the desk. Take the memo. Read the memo. Open the top right drawer. Take a 3.14 followup form. Use the notebook with the form. Open the top left drawer. Take the picture. Look at the picture. Use the phone. Dial 88326. Wait until you reach CRASH. Leave the desk. Give the followup form to Hal. Give the journal to Hal. Look at the badge. Use the computer. Use login 612 and password GUNNER. Search under Gang Information. Read through the entire entry of Rude Boys Get Bail. Leave the computer. Walk west, east. Use the elevator. Go to the lobby. Walk west, south. Push the reporter. Go to the morgue. Open the door. Talk to Sherry. Use the badge with Sherry. Walk northeast. Talk to Russ. Take Hickman’s envelope. Take Bobby’s envelope. Walk east. Question Sam. Use the notebook with Sam and the body. Walk northeast. Open the door. Walk southwest. Go to the map and drive to Hickman’s house. Knock on the door. Talk to Valerie. Use the far couch. Wait for Katherine to enter. Give Hickman’s envelope to Katherine. Question Katherine. Talk four times to Valerie. Open the closet. Search the denim jacket. Leave the closet. Show the pills to Valerie. Walk north. Go to the map and drive to South Central LA. Walk west. Give change to the drinking man. Open the door. Take glue. Give the wallet to the shopkeeper. Take an apple. Give the change to the shopkeeper. Talk five times to the woman. Use the notebook with the woman. Open the door. Walk west, west. Use the badge with the right boy. Talk five times to the boy. Use the notebook with the boy. Use the badge with the left boy. Use the notebook with the boy. Open the door. Look at the graffiti. Use the notebook with the graffiti. Use the putty knife with all 16 bullet holes. Use the bags with all 16 loosened bullets. Walk west, east. Use the badge with the girl. Question the girl. Give the apple to the girl. Walk east. Use the badge with the woman. Give Bobby’s envelope to the woman. Question the woman. Walk west, northwest. Go to the map and drive to the LA Police Academy. Enter the building. Take a form 13.5.1. Give the form to Bert. Give the wallet to Bert. Take the ammo. Take the headgear. Walk to to the range. Use the headgear with yourself. Complete the shooting exercise. Walk west. Give the headgear to Bert. Open the door. Go to the map and drive to Parker Center. Walk north. Use the Parker ID with yourself. Walk northeast. Use the elevator button. Go to the basement. Walk north. Question Chester. Give the glue to Chester. Give the bullets to Chester. Give the pills to Chester. Leave Chester. Use the elevator button. Go to the fourth floor. Walk north. Give the bullets to Teddy. Tell Teddy to use Shelf Storage. Leave Teddy. Use the elevator button. Go to the third floor. Walk west, south. Look at the desk. Answer the phone. Leave the desk. Walk west, west. Use the elevator button. Select the lobby. Go to the map and drive to South Central LA. Walk behind the car. Use the vest with yourself. Crawl to the trunk. Use the keys with the trunk. Use the keys with the shotgun. Take the shotgun. Leave the trunk. Use the shotgun with yourself. Shoot the attacker. Leave the office. Question Hal. Look at the desk. Open the top right drawer. Take a 3.14 followup form. Use the notebook with the form. Leave the desk. Walk west, west. Use the elevator button. Go to the basement. Walk north. Talk to Chester. Question Chester. Leave Chester. Use the elevator button. Go to the lobby. Go to the map and drive to the morgue. Open the door. Talk to Sherry. Use the badge with Sherry. Walk northeast. Talk to Russ. Walk east. Question Sam. Use the notebook with Sam. Walk northeast. Use the door. Walk southwest. Go to the map and drive to Yo Money’s estate. Use the notebook with the body outline. Walk north. Look at the eastern bushes. Take the shoe. Leave the flowerbed. Use the door. Use the badge with the guard. Show the shoe to the guard. Talk to the guard. Show the shoe to the woman. Show the shoe to Yo Money. Talk three times to the woman. Ask Yo Money after his enemies. Ask Yo Money after Dennis Walker. Take the cigarette when the others attend to the phone. Leave the house. Go to the map and drive to South Central LA. Open the door. Walk west, east, southeast. Talk to LaSondra. Ask LaSondra about the lady’s activities. Ask LaSondra about the lady’s description. Ask LaSondra about the lady’s clothing. Show the shoe to LaSondra. Walk west, northwest, north. Open the door. Go to the map and drive to the LA Police Academy. Enter the building. Take a form 13.5.1. Give the form to Bert. Give the wallet to Bert. Take the ammo. Take the headgear. Walk to to the range. Use the headgear with yourself. Complete the shooting exercise. Walk west. Give the headgear to Bert. Open the door. Go to the map and drive to Parker Center. Walk north. Use the Parker ID with yourself. Walk northeast. Use the elevator button. Go to the third floor. Walk west, south. Give the followup form to Hal. Look at the desk. Open the top right drawer. Take a 3.14 followup form. Use the notebook with the form. Leave the desk. Give the followup form to Hal. Use the computer. Use login 612 and password GUNNER. Look up hate crimes. > WALKER Leave the computer. Walk west, west. Use the elevator button. Go to the lobby. Go to the map and drive to Dennis Walker’s Place. Knock on the door. Use the badge with Dennis. Talk to Dennis. Ask Dennis about Yo Money. Ask Dennis about the music. Ask Dennis about the music volume. Use the music installation. Use the gun with the woman. Talk to the woman to get her to stop. Talk to the woman to get her to kneel. Use the handcuffs with the woman. Talk to mother Garcia. Look at the desk. Open the drawer. Take a 3.14 followup form. Take the memo. Read the memo. Use the notebook with the form. Leave the desk. Give the form to Hal. Walk west, west. Use the elevator button. Go to the lobby. Go to the map and drive to Hickman’s house. Knock on the door. Use the rightmost couch. Talk five times to Katherine. Leave the house. Take pretzels. Talk to Chester and Sam until you’re ordered away. Walk southeast. Walk north. Answer all questions. Use the gun with Dennis. Talk to Dennis to get him to stop. Talk to Dennis to get him to kneel. Use the handcuffs with Dennis. Look at the desk. Open the top right drawer. Take a 3.14 followup form. Use the notebook with the form. Leave the desk. Give the form to Hal. Question Hal. Walk west, west. Use the elevator button. Go to the basement. Walk north. Question Chester. Show the shoe and the cigarette to Chester. Leave Chester. Use the elevator button. Go to the lobby. Take the matches from the ashtray. Go to the map and go to the LA Police Academy. Enter the building. Take a form 13.5.0. Give the form to Bert. Take the ammo. Take the headgear. Walk to to the range. Use the headgear with yourself. Complete the shooting exercise. Walk west. Give the headgear to Bert. Open the door. Go to the map and drive to the impound lot. Talk to the window. Use the badge with the window. Walk north. Talk to the man. Talk to the man. Question the man. Use the car. Take the piece of newspaper. Look at the piece of newspaper. Walk south. Go to the map and drive to the morgue. Open the door. Talk to Sherry. Use the badge with Sherry. Walk northeast. Talk to Russ. Walk east. Question Sam. Use the notebook with Sam. Walk northeast. Open the door. Walk southwest. Go to the map and go to Hollywood and Vine. Question the man. Enter the Bitty Kitty Club. Talk to the woman at the bar. Use the badge with the woman. Question the woman. Show the shoe to Electra. Ask Electra about Barbie. Take the lighter. Leave the club. Take the mirror. Enter the Ragin’ Records. Question the salesman. Leave the building. Go to the map and drive to Griffith Park. Give the pretzels to the dog. Walk to the tree. Remove the dirt. Use the notebook with the bone. Use the bags with the bone. Leave the tree. Go to the map and drive to the morgue. Walk north, northeast, east. Question Sam. Give the bone to Sam. Walk northeast. Open the door. Walk southwest. Go to the map and drive to Hollywood and Vine. Enter the Bitty Kitty Club. Show the badge to the woman. Question Barbie. Show the shoe to Barbie. Leave the club. Go to the map and drive to Parker Center. Walk north. Use the Parker ID with yourself. Walk northeast. Use the elevator button. Go to the third floor. Walk west, south. Look at the desk. Open the top right drawer. Take a 3.14 followup form. Use the notebook with the form. Leave the desk. Give the form to Hal. Walk west, west. Use the elevator button. Go to the lobby. Go to the map and drive to the morgue. Question Sam. Use the notebook with Sam. Walk northwest. Talk to Russ. Open the door. Talk to Sherry. Walk southwest. Go to the map and drive to Parker Center. Walk north. Use the Parker ID with yourself. Walk northwest. Use the elevator button. Go to the third floor. Walk west, south. Open the door. Talk to the man. Tell him there is no truth in the suspect being a woman. Open the door. Walk west, west. Use the elevator button. Go to the basement. Walk north. Question Chester. Leave Chester. Use the elevator button. Go to the lobby. Go to the map and drive to the impound lot. Use the badge with the window. Walk north. Talk to the man. Question the man. Look at the plates. Look at the number. Walk south. Go to the map and drive to Parker Center. Walk north. Use the Parker ID with yourself. Walk northwest. Use the elevator button. Go to the third floor. Walk west, south. Use the computer. Use login 612 and password GUNNER. Select the DMV. > E2BSY669 Leave the computer. Walk west, west. Use the elevator button. Go to the lobby. Go to the map and drive to the Health office. Open the door. Show the badge to the woman. Talk to the woman until she leads you inside. Look at the desk. Take the files. Take the cassette tape. Look at the files. Walk west, south. Go to the map and drive to Hollywood and Vine. Enter the Ragin’ Records. Talk to the owner. Give the tape to the owner. Look at the counter. Choose a drumstick. Take the drumstick. Leave the man and open the door. Enter the Bitty Kitty Club. Talk to Barbie until you leave. Go to the map and drive to the Third Eye Theater. Walk to the ticket booth. Talk to the man. Show the badge to the man. Talk to the man. Use the western door. Question the man. Take the cup of tea. Use the door. Walk southwest. Go to the map and drive to South Central LA. Open the door. Take the rope. Open the door. Go to the map and drive to Griffith Park. Use the rope with the dog. Use the prybar with the door. Use the flashlight with the darkness. Use the putty knife with the wooden door’s doorknob. Use the wooden door’s doorknob. Use the glue with the drumstick. Use the glue with the mirror. Use the mirror with the drumstick. Use the periscope with the dooropening. Use the door. Open the refrigerator. Use the notebook with the head. Leave the refrigerator. Walk west, west. Give the drugs to the dog. Walk northeast. Open the closet. Move the rug. Open the trapdoor. Walk north, north. Take the rightmost can on top of the display case. Use the can. Open the door. Use the key with the back door. Use the flashlight with the darkness. Take the ball. Use the ball with the window. Stand up. Walk east. Open the refrigerator. Take the lighter from the head. Close the refrigerator. Walk west, west, west. Open the cabinet. Take the spraycan. Close the cabinet. Use the spraycan with the lighter. Walk west, east. Use the flamethrower with the killer.

Police Quest 3: The Kindred


Ticket codes for writing tickets are available from the game manual. [+] Locker code: 776 Open the western blue door. Take the form from the basket on your desk. Walk southeast, northeast, through the open door. Talk to Morales. Take the clipboard. Walk northeast, northwest. Open the western blue door. Determine the complaint is sustained. Take the form from the basket on your desk. Walk southeast. Use the elevator button. Go to the first floor. Open the locker. Take some road flares. Take some batteries. Walk into the mens locker room. Open the locker in the middle. Take the notebook. Take the nightstick. Take the flashlight. Use the batteries with the flashlight. Close the locker. Walk northwest. Use the elevator button. Go to the third floor. Give the form to the man. Take the card. Use the elevator button. Go to the second floor. Open the western blue door. Wait until the message to call dispatch comes in. Use the phone. Pick up the receiver and call dispatch. Walk southeast. Use the elevator button. Go to the ground level. Use the squad car’s door. Drive to Aspen Falls. Walk east. Talk to the man. Walk to the man. Search the clothes. Use the keys with the water. Use the nightstick with the man. Use the handcuffs with the man. Search the man. Open the passenger’s door. Use the squad car. Drive to the police office. Open the top left locker. Put the gun in the locker. Walk northeast. Use the license with the drawer. Use the knife with the drawer. Use the door. Book Forbes for possession of a concealed weapon. [+] Take the handcuffs from the drawer. Walk southwest. Use the locker key with the top left locker. Take the gun. Use the squad car. Drive on the ramp of the highway at 7th street. Drive until you reach Morales. Talk to Morales. Talk to the driver of the car. Talk to Morales. Witness the refusal to sign. Use the squad car. Patrol the highway. You’ll encounter a black car speeding.
Turn on the sirenes. Speed up and drive besides the car. Look at the car. Use the computer, and enter the plate number (12896). Quit the computer. Turn off the sirenes.
You’ll encounter a white car speeding.
Turn on the sirenes. Speed up and pull the car over. Take note of the military time onscreen. Walk around the right side of the car to the driver. Talk to the driver. Look at the car’s plates. Use the squad car. Use the license on with the machine. Look up the plate number of the car (34567). Make out a form 900. Enter the correct military time. Enter the vehicle code for exceeding the maximum speed limit. [+] Take the ticket. Leave the car. Walk around the right side of the car to the driver. Give the ticket to Orpheus.
You’ll encounter a slow car in the fast lane.
Turn on the sirenes. Pull the car over by driving to the right and behind it. Take note of the military time onscreen. Walk around the right side of the car to the driver. Talk to the driver. Look at the car’s plates. Use the squad car. Use the license with the machine. Look up the plate number of the car (22776). Make out a form 900. Enter the correct military time. Enter the vehicle code for driving too slow in the fast lane. [+] Take the ticket. Leave the car. Walk around the right side of the car to the driver. Give the ticket to Ruiz.
Patrol until you meet a swirving car.
Pull over the car. Walk around the right side of the car to the driver. Talk to the driver. Talk to the drunken driver. Move your finger from side to side. Talk to the drunk. Search the drunk. Use the handcuffs with the drunk. Use the drunk. Use the squad car. Drive to the police office. Open the top left locker. Put the gun in the locker. Walk northeast. Take the handcuffs from the man. Open the drawer. Use the breath analyser. Turn the machine on. Take the pipe. Take the alcohol outcome note. Use the door. Book the man for driving under influence. [+] Walk southwest. Use the locker key with the top left locker. Take the gun. Use the elevator button. Go to the second floor. Open the western blue door. Use the phone. Pick up the receiver and call dispatch. Walk southeast. Use the elevator button. Go to ground level. Use the squad car. Drive to Oak Tree Mall. Take the chain from Marie’s hand. Walk southeast. Talk to the reporter. Use the flashlight with the ground. Walk along the car. Pick up the bronze star. Look at the star and note the number. Use the squad car. Take the music box. Walk south. Use the elevator button. Go to the second floor. Open the eastern door. Use the computer. Use the access card with the card slot. Review Homicide cases 199144 and 199137. Look up the Bronze Star serial number (09987). Review case 199124. Look at the business card. Use the phone. Pick up the receiver and dial the reporter’s number (555-0707). Open the door. Use the elevator button. Go to ground level. Open the door. Use the Bonze Star with the evidence drawer. Book the Bonze Star under case 199144. Use the chain with the evidence drawer. Book the chain under case 199144. Walk to the flower shop. Talk to the florist. Use the wallet with the florist. Talk to the secretary. Use the elevator button. Talk to Marie. Give the music box to Marie. Give the rose to Marie. Kiss Marie. Walk southeast, northeast. Use the elevator button. Go to the second floor. Use the eastern door. Take the note from the basket on your desk. Open the door. Use the elevator button. Go to ground level. Use the unmarked car. Go to the southern part of second street. Talk to the woman. Use the badge with the woman. Talk to the woman. Use the handcuffs with the cart. Talk to the woman. Take the lunch. Use the computer. Use the card with the computer. Use the Drawing Composite in the Tools menu. Follow the directions of the woman. Complete the composition drawing. Search for matches. Read the file on the man. Shut down the computer. Talk to the woman. Take the handcuffs from the cart. Use the car. Wait until Pat returns. Use the elevator button. Go to the second floor. Open the eastern door. Take the note from the basket on your desk. Open the door. Use the elevator button. Go to ground level. Use the squad car. Open the glove compartment. Take the speed calibration chart. Leave the car. Use the unmarked car. Drive to court. 8th Rose Walk northwest. Talk to the District Attorney. Talk to the District Attorney. Give the speed calibration chart to the District Attorney. Use the car. Take the key from the purse. Leave the car. Enter the western shop. Give the key to the keymaker. Pay the keymaker. Use the car. Use the keys with the purse. Drive to Rose, 300 block. Open the trunk. Put the flares in the box. Open the case. Take the scraper. Take the bags. Take the toothpicks. Close the case and the trunk. Look at the body. Search the trousers. Use the identity papers with the notebook. Look at the hands. Use the toothpicks with the victim’s nails. Remove the shirt. Use the notebook with the body. Leave the body. Look at the car. Use the scraper with the gold paint. Open the trunk and the case. Put the toothpicks in the case. Put the bags in the case. Put the scraper in the case. Close the case and the trunk. Use the car. Drive to the police office. Use the elevator button. Go to the second floor. Open the eastern door. Take the note from the basket with your desk. Use the computer. Put the card in the computer. Make a new Homicide case. Leave the computer. Use the copied key with Morales’ desk. Read the piece of paper. Close the drawer. Open the door. Use the elevator button. Go to ground level. Open the door. Use the hair and skin samples with the drawer. Book the hair and skin samples on case 199145. Use the car paint with the drawer. Book the car paint on case 199145. Walk southwest. Use the unmarked car. Drive to the hospital. Use the elevator button. Take the clipboard. Look at Marie. Look at the IV dosage. Use the button. Leave Marie. Wait until the nurse appears. Talk to the nurse. Walk southeast, northeast. Use the elevator button. Go to the second floor. Open the eastern door. Look at the bulletin board. Talk to the man. Use the computer. Use the access card with the computer. Review the four relevant homicide cases 199124, 199137, 199144 and 199145. Take note of their locations. Use the City map tool. Place a point at 392 S 6th street. Place a point at 280 W Palm. Place a point at 341 E Rose. Place a point at 376 W Rose. Use the check pattern to make a pentagram. Leave the computer. Use the phone. Pick up the receiver and call dispatch. Open the door. Walk east. Open the eastern door. Pick up the psychologists’ file. Walk south, west. Use the elevator button. Go to the third floor. Use the desk. Take the tracking device. Use the elevator button. Go to ground level. Use the unmarked car. Drive to the missing pentagram location (200 E Palms). Look at the car. Open the trunk and the case. Take the scraper. Take the bags. Use the scraper with the car. Use the tracking device with the car. Open the door. Wait until the second billiard player arrives. Talk to the billiard player in black. Return fire at the suspect. Turn on the tracking device. Pursue the suspect until he crashes. Drive to the crash site. Open the trunk. Take the flares. Close the trunk. Use the flares with the road. Look at the body. Take the keys. Search the body. Talk to the medics. Use the keys with the trunk. Take the cocaine bags. Drive to the police office. Open the trunk and the case. Put the bags in the case. Put the scraper in the case. Close the case and the trunk. Use the elevator button. Go to the second floor. Open the eastern door. Take the note from the basket on your desk. Open the door. Use the elevator door. Go to ground level. Open the door. Use the scrapings with the drawer. Book the scrapings on case 199145. Walk southwest. Use the car. Drive to the hospital. Use the elevator button. Talk to Marie. Kiss Marie. Walk southeast, northeast. Use the elevator button. Go to the first floor. Walk to the mens locker room. Take the toilet paper. Use the toiler paper with the toilet. Walk northwest. Talk to the janitor. Walk to the womens locker room. Open Morales’ locker with code 386. Look at the bags. Close the locker. Walk northeast. Use the elevator button. Go to the second floor. Open the eastern door. Talk to captain Tate. Talk to captain Tate. Open the door. Use the elevator button. Go to ground level. Use the car. Drive to the coroner. Open the door. Open the bin Steve Rocklin is in. Look at the toetag. Wait until the coroner returns. Take the envelope. Look at the envelope. Walk southwest. Use the car. Use the elevator button. Look at Marie. Give the locket to Marie. Talk to Marie. Kiss Marie. Walk southeast, northeast. Drive to 500 West Peach. Open the trunk and the case. Take the scraper. Take the bags. Talk to the firefighter chief. Walk inside. Take the photograph. Walk north. Use the scraper with the blood and hair. Walk east, west. Open the trunk and the case. Put the bags in the case. Put the scraper in the case. Close the case and the trunk. Use the car. Leave the car. Go to the army recruiting office. Show the badge to the recruiter. Show the picture of the Bains brothers to the recruiter. Take the printout. Open the door. Use the car. Use the elevator button. Go to the second floor. Walk east. Open the eastern door. Give the military record to the psychologist. Walk south, west. Use the elevator button. Go to ground level. Use the car. Drive to 522 west Palm. Knock on the door. Use the car. Drive to court. Walk northeast. Talk to the judge. Give the photo to the judge. Give the newspaper clipping to the judge. Take the warrant. Walk southwest. Use the car. Drive to 522 west Palm. Knock on the door. Use the car. Drive to court. Walk northeast. Take the warrant. Walk southwest. Use the car. Drive to 522 west Palm. Knock on the door. Draw the gun. Shoot the assailant. Handcuff Michael Bains. Lift the right cushion. Use the remote with the television. Press the 8. Walk in the secret room. Draw the gun. Walk to the table. Walk to the stairs. Shoot the man.

Police Quest 2: The Vengeance

> TAKE KEYS > OPEN COMPARTMENT > TAKE CARD > CLOSE COMPARTMENT > LEAVE Walk to the door. > UNLOCK DOOR Walk through the western door in the north wall. > TURN CARD OVER Note the code. Walk to the southwestern locker. > OPEN LOCKER Enter the combination on the card. > TAKE AMMO > TAKE GUN > TAKE HANDCUFFS > CLOSE LOCKER Walk south, through the northern door in the west wall. Walk to your chair. > SIT > LOOK IN BASKET > UNLOCK DRAWER > TAKE WALLET > SEARCH WALLET > TAKE LETTER > CLOSE DRAWER > STAND Walk to the board. > TAKE KEY > READ BOARD Walk to Hall’s desk. > READ PAPERS Walk south, east, to the man. > GET EAR PROTECTION Walk to one of the empty stalls. > USE PROTECTION > LOAD GUN > DRAW > SHOOT > HOLSTER > PUSH VIEW > LOOK TARGET Note the error in the shot. > REPLACE TARGET > ADJUST SIGHTS Adjust for the error. > PUSH BACK Repeat adjusting until your shot is good. Empty the clip. > LEAVE Walk to the man. > GET CLIP > RETURN EAR PROTECTION Walk west. > OPEN BIN > TAKE KIT Walk through the northern door in the west wall. Walk to the cabinet. > OPEN CABINET > TAKE BAINS > TAKE PHOTO > TURN PAGE > RETURN FILE > CLOSE CABINET Walk south, south, to the blue car’s trunk. > OPEN TRUNK > PUT KIT IN TRUNK > CLOSE TRUNK Walk to the blue car’s door. > UNLOCK DOOR > OPEN DOOR > DRIVE TO JAIL Wait until you reach jail. Walk to the lockers. > OPEN LOCKER > PUT GUN IN LOCKER > CLOSE LOCKER Walk to the button. > PUSH BUTTON > SHOW ID Walk to the jailer. > ASK BAINS FILE > TAKE PHOTO > TURN PAGE > RETURN FILE > ASK ABOUT CAR > GET PATE FILE > RETURN FILE > ASK ABOUT WITNESS Walk to the interviewing room. Wait for the man to talk to you. > NO > ASK ABOUT ESCAPE Walk south, to the locker. > OPEN LOCKER > TAKE GUN Walk to the car. > OPEN DOOR > DRIVE TO OFFICE Wait until dispatch reports in. > DRIVE TO MALL Wait until you reach the Oak Mall. Walk to the trunk. > OPEN TRUNK > TAKE KIT Walk to the front door sports car. > OPEN DOOR > DUST COMPARTMENT > USE TAPE > OPEN BOX > TAKE HOLSTER > TAKE BULLETS > CLOSE DOOR > ASK ABOUT CAR Walk to the trunk of your car. > PUT KIT IN TRUNK > CLOSE TRUNK Walk to your car’s door. > OPEN DOOR > RADIO Wait until the car information is passed on. > DRIVE TO OFFICE Wait until dispatch reports in. > DRIVE TO COTTON COVE Wait until you reach Cotton Cove. Take the bet. Walk to the jogger. > TALK TO JOGGER > ASK ABOUT BLOOD > LOAD GUN Walk west. > DRAW Walk to the left until Bains appears. > SHOOT > HOLSTER Walk west north of the bushes. > LOOK PLATE Walk east, east, to the car door. > OPEN DOOR > CHASE BAINS > DRIVE TO COTTON COVE Walk to the trunk. > OPEN TRUNK > TAKE KIT Walk west, west, to the bin. > SEARCH GARBAGE > TAKE CLOTHES > READ TAG Walk to the blood. > LOOK BLOOD > USE CAMERA > TAKE FOOTPRINT > TAKE BLOOD Walk east, east, west. Wait until the diver arrives. Walk to the diver. > FIND BODY Walk into the car. > TAKE SUIT > TAKE MASK > TAKE BELT > TAKE FLIPPERS > TAKE VEST > TAKE TANK 1 > LOOK TANK > REPLACE TANK 1 Repeat with the other until you got the tank with 2200 air. > LEAVE Wait until you dive in the water. Swim west, to the metal object. > TAKE OBJECT Swim east, to the gold object. > TAKE OBJECT Swim east, to the hand in the wall. > MOVE ROCK > LOOK HAND > TAKE BODY > NO Walk to the body. > LOOK BODY > LOOK THROAT > LOOK HOLE Walk east, east, to the trunk. > PUT KIT IN TRUNK > CLOSE TRUNK Walk to the car door. > OPEN DOOR > RADIO > DRIVE TO OFFICE Wait until dispatch reports in. > DRIVE TO AIRPORT Wait until you reach the airport. Walk to the trunk. > OPEN TRUNK > TAKE KIT Walk to the front of the black car. > LOOK BLACK CAR LICENSE Walk to the door. > OPEN DOOR > DUST REAR VIEW MIRROR > USE TAPE > CLOSE DOOR Walk to the trunk. > PUT KIT IN TRUNK > CLOSE TRUNK Walk to the car door. > OPEN DOOR > RADIO > OPEN DOOR Walk north, to the button. > PUSH BUTTON Walk across the road. Wait for the flower girl to approach you. > BUY ROSE Walk inside, to the female ticket agent. > SHOW ID > SHOW MUGSHOT > ASK LIST Walk northwest, to the female rental agent. > SHOW ID > SHOW MUGSHOT > ASK LIST Walk east, southwest, to the middle stall. > OPEN DOOR > OPEN TOILET > LOOK IN TOILET > TAKE GUN > LEAVE Walk to the automatic dryer. > USE DRYER > DRY GUN > DRY HANDS > LOOK GUN Walk east, south, to the button. > PUSH BUTTON Walk south, to the car door. > OPEN DOOR > RADIO > RADIO > DRIVE TO OFFICE Wait until you reach the office. Walk to the door. > OPEN DOOR Walk to the booking counter. > BOOK FINGERPRINT > BOOK HOLSTER > BOOK BULLETS > BOOK CLOTHES > BOOK BLOOD > BOOK CAST > BOOK KNIFE > BOOK BADGE > BOOK THUMB PRINT > BOOK GUN Walk through the southern door, to the computer. > USE COMPUTER > TURN ON > CD PERSONNEL > PISTACHIO > DIR Read the file on Lloyd Pratt. > CD .. > CD CRIMINAL > CD VICE > MIAMI > DIR Read the file on Marie Wilkans. > QUIT Walk to Lloyd. > TALK LLYOYD > ASK ABOUT DRUGS Walk south, through the northern door in the west wall. Walk to the chair. > SIT > LOOK BASKET > USE PHONE > 411 > LYTTON > MARIE WILKANS > 555-4169 > HELLO > YES Leave the phone. > STAND Walk south, south, to the door in your white car. > OPEN DOOR > DRIVE TO ARNIE Wait until you reach Arnie’s. Walk inside, to the empty chair near Marie. > SIT Answer the question. Wait until the waiter arrives. > ORDER LOBSTER > KISS MARIE > KISS MARIE > GIVE ROSE TO MARIE Wait for the waiter to return. > EAT DINNER Wait until you finish the dinner. > KISS MARIE > KISS MARIE > TAKE KEYS > OPEN DOOR Walk to the front door. > OPEN DOOR Walk through the northern door on the west wall. Walk to the key board. > TAKE KEY Walk to your desk. > LOOK IN BASKET Walk south, south, to the door of the blue car. > UNLOCK DOOR > OPEN DOOR > DRIVE TO 160 WEST ROSE Wait until you reach the warehouse. Walk to the trunk. > OPEN TRUNK > TAKE KIT Walk to the trunk of the green car. > TAKE BLOOD > LOOK TRUNK > USE CAMERA > LOOK BODY > SEARCH BODY > TAKE CORNER > LOOK FACE Wait for the coroner to arrive. > REMOVE BODY > LOOK TRUNK > LOOK TRUNK > TAKE NOTE > LEAVE Walk to your own trunk. > PUT KIT IN TRUNK > CLOSE TRUNK > READ CORNER Walk to the car door. > OPEN DOOR > DRIVE TO 753 THIRD STREET Wait until you reach the inn. Walk to the man. > SHOW ID > SHOW MUGSHOT > ASK KEY Walk to the car door. > OPEN DOOR > RADIO > RADIO BACKUP > OPEN DOOR Walk to the officer. > GET WARRANT Walk to the man. > SHOW WARRANT > ASK KEY Walk to the lead SWAT officer. > TALK MAN Walk to the trunk of your car. > OPEN TRUNK > TAKE KIT Walk close to the right of the door. > DRAW GUN > OPEN DOOR Wait for the tear gas cloud to dissolve. Walk inside, to the blood. > HOLSTER > TAKE BLOOD Walk to the back of the bed. > LOOK UNDER BED > TAKE LIPSTICK Walk to the nightstand. > OPEN DRAWER > TAKE ENVELOPE > READ LETTER Walk to the bathroom. > LOOK > LOOK SINK > TAKE CARD > READ CARD Note the telephone number. Walk south, to the manager. > RETURN KEY Walk to the head SWAT officer. > TALK MAN Walk to the trunk. > PUT KIT IN TRUNK > CLOSE TRUNK Walk to the car door. > OPEN DOOR > DRIVE TO MARIE Wait until you reach Marie’s house. Walk to the door. > TAKE NOTE > READ NOTE > OPEN DOOR > EXAMINE NOTE Walk to the ashtray. > LOOK FLOOR > LOOK ASHTRAY > TAKE PAPER Walk south, to the car door. > OPEN DOOR > RADIO > DRIVE TO OFFICE Wait until you reach the office. Walk to the door. > OPEN DOOR Walk to the booking counter. > BOOK BLOOD > BOOK HIT LIST > BOOK CARD > BOOK ENVELOPE > BOOK CORNER Walk through the northern door in the west wall, to Hall. > TELL ABOUT HIT LIST Walk to the chair. > SIT > USE PHONE > 407-555-3323 > HELLO > TELL ABOUT BAINS > 411 > STEELTON > POLICE > 407-555-2677 > HELLO > TELL ABOUT BAINS Leave the phone. > STAND Walk south, through the eastern door on the north wall. Walk to Simpson. > ASK ABOUT SHOTGUN > ASK ABOUT PRINTS Walk south, east, to the man. > GET EAR PROTECTION Walk to one of the empty stalls. > WEAR EAR PROTECTION Readjust your sights and empty the clip. Walk to the man. > RETURN EAR PROTECTION > GET CLIP > LOAD GUN Walk west, south, to the blue car’s door. > OPEN DOOR > DRIVE TO AIRPORT Wait until you arrive at the airport. Walk north, to the button. > PUSH BUTTON Walk north, to the counter. > BUY TICKET TO STEELTON > GET TICKET TO STEELTON Walk northwest, up the escalator. Walk to the guard. > SHOW ID Walk west, to the seat. > SIT > BUCKLE BELT Wait until the stewardess talks to you. > WATER > REMOVE BELT Wait until the hijackers appear. Wait until the stewardess faints. > STAND > DRAW > SHOOT Wait until the other hijacker appears. SHOOT Walk to the dead hijackers. > LOOK MASKED MAN > SEARCH MASKED MAN’S JACKET > LOOK UNMASKED MAN > SEARCH UNMASKED MAN’S TURBAN Walk to the back of the plane. > LOOK > LOOK DISPENSER > OPEN DISPENSER > READ INSTRUCTIONS > CUT YELLOW WIRE > CUT BLUE WIRE > CUT PURPLE WIRE > CONNECT YELLOW WIRE > CUT WHITE WIRE > CUT YELLOW WIRE > CLOSE DISPENSER Walk through the door. Walk through the door. Walk to the table. > TAKE RADIO Walk west. Walk north, west, to the tree. Wait until the mugger attacks you. > USE RADIO > QUESTION MAN > READ RIGHTS Wait until Keith takes the mugger away. Walk east, east. > LOOK Walk to the cover > LOOK COVER > OPEN COVER > CLIMB IN Walk east, east, south, south, west, to the cabinet. > OPEN CABINET > TAKE MASK Walk west. > WEAR MASK Walk south, south, east. Walk north through the door. Walk to Marie. > CALM MARIE > UNTIE MARIE Walk behind the pipe. > DRAW Wait until Bains starts shooting. > SHOOT > SHOOT