Police Quest 1 VGA: In Pursuit of the Death Angel

Ticket codes for writing tickets are available from the game manual. [+] Locker combination: 269 Walk northeast. Open the eastern door. Open the locker in the middle. Take the towel. Close the locker. Walk to the shower. Open your locker. Take the uniform. Take the ticket book. Take the keys. Take the nightstick. Close the locker. Walk southwest. Take a radio. Take the keys from the key board. Open the northern door. Sit down at your chair. Wait until the briefing ends. Take the note from your pigeonhole. Open the door. Walk northwest, southwest. Walk around the squad car. Use the squad car. Drive around until you receive a message. Drive to the indicated place at Fig between 3rd and 4th street. Stop near the accident. Look at the driver. Talk to the crowd. Talk to the man. Use the radio with Bonds. Use the radio with Bonds. Wait until Dooley arrives. Use the squad car. Drive around until you receive the request. Drive to Caffeine Carol’s. Leave the car. Open the door to the cafe. Sit on the chair next to Steve. Wait until you’re called to the phone. Use the phone. Sit on the chair next to Steve. Walk southwest. Use the squad car. Drive around until you encounter a speeder. Turn on the sirene and pursue the offender. Pull over the speeder. Look at the red car. Use the radio with Bonds. Leave the car. Look at the woman. Talk to the woman. Use the pen with the ticket book. Give the ticket to the woman. Decide to give Tawnee a ticket. Use the squad car. Drive around until you receive a message. Drive to Caffeine Carol’s. Leave the car. Open the door to the cafe. Talk to Carol. Walk southwest, northeast. Open the door to the bar. Use the nightstick with the biker. Talk to the woman near the jukebox. Walk southwest, northeast. Open the door to the cafe. Talk to Carol. Walk southwest. Use the squad car. Drive around until you encounter a drunken driver. Turn on the sirene and pursue the offender. Pull over the drunken driver. Look at the car. Use the radio with Bonds. Leave the car. Look at the man. Talk to the man. Talk to the man. Talk to the man. Talk to the man. Use the handcuffs with the man. Refuse the request. Use the back door of your squad car. Use the squad car. Drive to the jail. Use both the doors of the car. Open the top left locker. Put the gun in the locker. Use the buzzer. Talk to the man. Type the code for failure to stop at stop sign. [+] Type the code for failure to stop for red light. [+] Type the code for driving under the influence. [+] Type the code for exceeding the speed limit. [+] Type the code for reckless driving. [+] Type the code for not in control of faculties. [+] Talk to Barnum. Remove the handcuffs from Barnum. Walk southwest. Open the top left locker. Take the gun. Use the squad car. Drive to the police station. Open the door to the police station. Write a memo. Walk northeast. Wait until you are thrown out of the office. Use the squad car keys with the key board. Use the radio with the table. Open the eastern door. Open the locker in the middle. Take the towel. Walk to the showers. Open the locker in the middle. Take the street clothes. Take the keys. Close the locker. Walk southwest, northwest, southwest. Use the blue car. Drive to the Blue Room. Walk inside. Use the empty chair. Talk twice to Jack. Wait until the party ends. Walk northwest. Use the car. Drive to the police station. Walk inside, northwest. Open the eastern door. Open the locker in the middle. Take the towel. Walk to the showers. Open the locker in the middle. Take the uniform. Take the ticket book. Take the the nightstick. Close the locker. Walk southwest. Take the radio. Take the the squad car keys. Open the northern door. Use the chair. Open the door. Walk northwest, southwest. Walk around the squad car. Use the squad car. Drive around until you encounter the stolen car. Turn on the sirene and pursue the offender. Pull over the stolen vehicle. Look at the silver car. Use the radio with Bonds. Use the radio with Bonds. Wait until the backup is in place. Open the door and leave the car. Use the gun with Bonds. Talk to the suspect. Talk to the suspect. Talk to the suspect. Talk to the suspect. Use the handcuffs with the suspect. Search the suspect. Talk to the suspect. Talk to the suspect. Use the back door of the squad car. Use the suspect’s cardoor. Use the paint. Leave the door. Look at the inside of the car. Open the glove compartment. Look at the licenses. Look at the book. Push the trunk button. Leave the car. Use the trunk. Look at the drugs. Close the trunk. Use the squad car. Drive to jail. Open both car doors. Open the rop left locker. Put the gun in the locker. Use the button. Talk to the jailer. Type the code for possession of controlled substance. [+] Type the code for possession of concealed weapon. [+] Type the code for stolen car. [+] Type the code for evading arrest. [+] Talk to Hoffman. Remove the handcuffs from Hoffman. Walk southwest. Open the top left locker. Take the gun. Use the squad car. Drive to the police office. Walk inside, northeast. Open the western door. Look at the memo. Read the memo. Walk southeast. Use the squad car keys with the board. Open the eastern door. Open the locker in the middle. Take the towel. Walk to the showers. Open the locker in the middle. Take the street clothes. Take the keys. Close the locker. Walk southwest, northwest. Use the elevator button. Open the door. Open the door. Walk southeast. Open the door. Take the keys. Use the file drawer. Take the Hoffman file. Close the drawer. Walk south, southwest. Use the elevator button. Use the door. Give the file to the man. Take the gun. Look at the gun. Return the gun. Walk southwest. Use the elevator button. Walk southeast. Use the door. Use the computer. Go to Weapons. Enter the gun serial number 97649. Quit Weapons. Go to FBI. Enter the Taselli code 60321. Print the file. Quit FBI and the computer. Take the file from the printer. Walk south, southwest. Use the elevator button. Walk southwest. Use the unmarked car. Drive to the courthouse. Leave the car. Use the doors. Talk three times to the clerk. Wait until the clerk returns. Open the door. Talk to the judge. Give the file to the bailiff. Walk southeast, south. Use the car. Drive to jail. Leave the car. Open the top left locker. Put the gun in the locker. Use the button. Give the no-bail warrant to the officer. Walk southwest. Open the top left locker. Take the gun. Use the car. Drive to Bert’s Park. Walk north. Hide behind the bushes. Use the gun with Bonds. Wait until the transfer has been made. Talk to the young man. Talk to the suspect. Use the gun with Bonds. Use the handcuffs with the suspect. Use the handcuffs with the suspect. Search the suspect. Talk to the young suspect. Drive to jail. Open the top left locker. Put the gun in the locker. Use the button. Talk to the jailer. Type the code for possession of cocaine. [+] Talk to the suspects. Remove the handcuffs from the suspects. Walk southwest. Open the top left locker. Take the gun. Use the car. Drive to the Blue Room. Walk inside. Use the chair. Talk to Jack until you leave. Use the car. Drive to the police office. Walk inside. Use the elevator button. Open the door. Open the door. Use the elevator button. Open the door. Give the file to the man. Take the black book. Read through the book. Return the book. Walk southwest. Use the elevator button. Open the door. Open the door. Use the elevator button. Walk southwest. Use the unmarked car. Drive to jail. Leave the car. Open the top left locker. Put the gun in the locker. Use the button. Walk southwest. Open the top left locker. Take the gun. Use the car. Drive to Cotton Cove. Use the sheet. Look at the body. Talk to the police officer. Use the car. Drive to the police office. Walk inside. Use the elevator button. Open the door. Open the door. Use the elevator button. Walk northeast. Use the radio with the radio stand. Use the eastern door. Open the locker in the middle. Take the towel. Walk to the showers. Open the locker in the middle. Take the leisure suit. Walk southwest, northwest. Use the elevator button. Open the door. Look at the phone and note the number. Open the door. Use the elevator button. Walk southwest. Use the unmarked car. Drive to Hotel Delphoria. Walk inside. Use the bell. Walk northeast. Talk to the bartender. Talk to Marie. Talk to the bartender. Use the phone. Dial 411. Use the phone. Dial 555-6887. Use the phone. Dial 555-3784. Walk south. Use the elevator button. Go to floor 1. Walk northeast. Give money to the bartender. Give money to the bartender. Walk northeast. Use the nearest empty chair. Win the game yourself. Use the door. Walk southwest. Use the elevator button Go to floor 2. Use the room key with the door. Use the phone. Dial 555-3784. Wait until the backup team arrives. Walk south. Use the elevator button. Go to floor 1. Walk northeast. Talk to the bartender. Wait until Frank arrives. Talk to Frank. Win the game yourself. Walk into the elevator. Look at the telephone. Use the pen with Whitey.

Police Quest 1: In Pursuit of the Death Angel

Walk to the table. > TAKE RADIO Walk northeast, to the paper. > TAKE PAPER Read the paper. > DROP PAPER Walk to the left side of the northeastern table. Wait for the briefing to begin. Wait until the briefing ends. Walk to the holes. > LOOK HOLE Walk to your own pigeonhole. > LOOK HOLE Walk west, to the board. > TAKE KEYS Walk southeast, to the southeastern locker. > OPEN LOCKER > TAKE GUN > TAKE CLIP > TAKE CASE > CLOSE LOCKER > OPEN CASE > TAKE NOTEBOOK > TAKE TICKET BOOK > TAKE PEN > TAKE NOTE > LOP1238 > 83-32 > > CLOSE CASE Walk west, west, to the front police car. Walk around the police car. Walk to the door. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive around until you get a message from dispatch. Drive north and west to map B2, to the accident. > STOP > OPEN DOOR > LEAVE CAR Walk to the victim. > LOOK MAN > HELP MAN Walk to the crowd. > TALK MAN > TALK MAN > CALL DISPATCH Wait until the coroner arrives. Wait until Hamilton speaks up. Walk to the door of your car. > SIT > CLOSE DOOR > DRIVE Drive north. Drive around until Steve call for 11-98. Drive east to map A3, to the bar. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk through the western door, to Steve. > SIT Wait until Carol brings you coffee. > DRINK COFFEE Wait until there is a phonecall for you. > STAND Walk to the phone. > ANSWER PHONE Walk south, to the door of your car. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive around until you see the car running the red light. > CALL DISPATCH Pull over the red car. > STOP > LOOK PLATE > CALL DISPATCH > OPEN DOOR > STAND Walk to the red car. > LOOK WOMAN > TALK WOMAN > WRITE TICKET > NO > WRITE TICKET > RETURN LICENSE > SIGN TICKET > GIVE TICKET Walk to the open door. > SIT > CLOSE DOOR > DRIVE Drive around until you receive word of a complaint. Return to Carol’s Caffeine at map A3. > STOP > LOOK CAR > TAKE NIGHTSTICK > OPEN DOOR > STAND > CLOSE DOOR Walk through the western door, to Carol. > ASK ABOUT COMPLAINT Walk south, through the eastern door. > MOVE BIKES > USE NIGHTSTICK > TALK WOMAN > ASK FOR INFORMATION > THANK WOMAN > CALL DISPATCH Walk south, to the door of the car. > OPEN DOOR > SIT > CLOSE DOOR > REPLACE NIGHTSTICK > DRIVE Drive around until you encounter a drunken driver. Pull the car over. > STOP > LOOK PLATE > CALL DISPATCH > OPEN DOOR > STAND Walk to the other car. > TALK MAN > SMELL BREATH > GET OUT > ADMINISTER FIELD SOBRIETY TEST > ARREST MAN Walk to the man. > HANDCUFF MAN > NO > OPEN DOOR Move out of the way of the rear door. Wait until the drunk enters the car. Walk to the rear door. > CLOSE DOOR Walk to the open door. > SIT > CLOSE DOOR > DRIVE Drive back to the jail parking lot at map D3. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk to the back door. > OPEN DOOR Move out of the way of the rear door. Wait until the drunk leaves the car. Walk to the rear door. > CLOSE DOOR Walk to the lockers. > OPEN LOCKER > PUT GUN IN LOCKER > CLOSE LOCKER Walk to the button. > PUSH BUTTON Walk north. Wait until the jailer talks to you. > BOOK MAN > DUI Wait until the jailer talks to you. > REMOVE HANDCUFFS Wait until the jailer finishes speaking. Walk east, to the lockers. > OPEN LOCKER > TAKE GUN > CLOSE LOCKER Walk to the door of the car. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive north, to the parking lot at map C3. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk inside, to the desk. > WRITE MEMO > SUBMIT MEMO Walk east, to the door. > OPEN DOOR Walk to the door. > OPEN DOOR Walk east, to the keys. > REPLACE KEY Walk to the table. > REPLACE RADIO Walk southeast, to the southeastern locker. > OPEN LOCKER > DROP ALL > TAKE TOWEL > CLOSE LOCKER Walk to the eastern shower. > TURN ON SHOWER > TURN OFF SHOWER > DRY Walk to the southeastern locker. > OPEN LOCKER > TAKE CLOTHES > TAKE KEYS > CLOSE LOCKER Walk west, west, to the Corvette. > OPEN DOOR > SIT > CLOSE DOOR > LOOK CAR > TAKE WALLET > DRIVE Drive east, north, to the parking lot at map B4. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk north, to the eastern empty chair. > SIT > STAND Walk south, to the door of the car. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive south, west, to the parking lot at map C3. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk inside, east, southeast, to the southeastern locker. > OPEN LOCKER > DROP KEYS > TAKE TOWEL > CLOSE LOCKER Walk to the eastern shower. > TURN ON SHOWER > TURN OFF SHOWER > DRY Walk to the southeastern locker. > OPEN LOCKER > TAKE UNIFORM > TAKE ALL > CLOSE LOCKER Walk west, northeast, to your briefing spot. Walk to the pigeon hole. > LOOK IN PIGEONHOLE Walk west, to the radios. > TAKE RADIO Walk to the keys. > TAKE KEYS Walk west, west, around the patrol car, to the door. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive around until you find the stolen car. Pull over the car. > STOP > LOOK PLATE > CALL DISPATCH > OPEN DOOR Wait for the backup to arrive and cover you. > STAND > LOAD GUN > DRAW GUN > GET OUT > FREEZE > HANDS UP > LIE DOWN > PUT GUN IN HOLSTER Walk to the man. > HANDCUFF MAN > READ RIGHTS > SEARCH MAN > STAND UP > GO TO CAR Walk to the back door. > OPEN DOOR Walk out of the way of the door, back to the back door. > CLOSE DOOR > GET GUN > LOOK SERIAL NUMBER > PUT GUN AWAY Walk to the door of the suspect’s car. > LOOK DOOR > LOOK CAR > OPEN COMPARTMENT > TAKE LICENSE Press the return key. > LOOK BOOK > CLOSE BOOK > CLOSE COMPARTMENT Walk to the trunk. > OPEN TRUNK > LOOK > CLOSE TRUNK Walk to the open door of your car. > SIT > CLOSE DOOR > DRIVE Drive to the parking lot of the jail at map D3. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk to the back door. > OPEN DOOR Walk away from the rear door. Wait until the man leaves the car. Walk back to the rear door. > CLOSE DOOR Walk to the lockers. > OPEN LOCKER > PUT GUN IN LOCKER > CLOSE LOCKER Walk to the button. > PUSH BUTTON Walk north. Wait until the jailer talks to you. > STOLEN VEHICLE > REMOVE HANDCUFFS Walk east, to the locker. > OPEN LOCKER > TAKE GUN > CLOSE LOCKER Walk to the door of the car. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive north, to the parking lot at map C3. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk inside, east, to the door. > OPEN DOOR Wait until the sergeant leaves. Walk to the memo. > READ MEMO Walk east, to the board. > REPLACE KEY Walk southeast, to the southeastern locker. > OPEN LOCKER > DROP ALL > TAKE TOWEL > CLOSE LOCKER Walk to the eastern shower. > TURN ON SHOWER > TURN OFF SHOWER > DRY Walk to the southeastern locker. > OPEN LOCKER > TAKE CLOTHES > TAKE ALL > CLOSE LOCKER Walk west, west, to the door. > OPEN DOOR Walk to the desk. Walk south, north. Wait until Laura leaves. Walk to the cabinet. > OPEN CABINET > TAKE HOFFMAN > TAKE FILE Walk to the key board. > TAKE KEY > TAKE CLIPBOARD Flip the page four times. > TAKE POSTER > RETURN CLIPBOARD Walk south, west, around the unmarked police car. Walk to the door of the unmarked car. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive south, to the court parking space at map D3. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk to the door. > OPEN DOOR Walk north, to the window. > EMERGENCY Wait until the man comes back. Walk to the door. > OPEN DOOR Wait until you are brought to the judge. > HOFFMAN > GIVE FILE > GIVE POSTER > TATTOO Wait until you get the no-bail. Walk south, to the car door. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive to the jail parking lot at map D3. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk to the locker. > OPEN LOCKER > PUT GUN IN LOCKER > CLOSE LOCKER Walk to the button. > PUSH BUTTON Walk north, to the window. > GIVE WARRANT Walk east, to the locker. > OPEN LOCKER > TAKE GUN > CLOSE LOCKER Walk to the door of the car. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive north, to the parking lot at map C3. > STOP Wait until Laura talks to you. > DRIVE Drive west, west, north, to the park at map B1. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk north, behind the last bush east. > CALL DISPATCH > LOAD GUN > DRAW GUN Wait until two people are at the scene. Wait until the exchange is made. > CALL DISPATCH > FREEZE > CALL DISPATCH Wait as the man runs away. Walk to the man. > PUT GUN IN HOLSTER > HANDCUFF MAN > READ RIGHTS > ARREST MAN > GO TO CAR Wait until the suspects are gathered at the car. > SEARCH MAN > QUESTION MAN > QUESTION MAN > QUESTION COLBY > QUESTION COLBY > OPEN DOOR > CLOSE DOOR Walk to the front door. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE > CALL DISPATCH Drive east, south, south, east, to the jail parking lot at map D3. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk to the back door. > OPEN DOOR Walk away from the rear door. Wait until the mean leave the car. Walk to the rear door. > CLOSE DOOR Walk to the lockers. > OPEN LOCKER > PUT GUN IN LOCKER > CLOSE LOCKER Walk to the button. > PUSH BUTTON > BOOK MEN > DRUGS > REMOVE HANDCUFFS Walk east, to the lockers. > OPEN LOCKER > TAKE GUN > CLOSE LOCKER Walk to the door of the car. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive north, to the parking lot at map C3. > STOP > DRIVE Drive east, north, to the parking lot at map B4. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk north, to the eastern free chair. > SIT > TALK JACK Wait until Keith leaves. > STAND Walk south, to the car door. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Walk south, west, to the parking lot at C3. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk inside, to the door. > OPEN DOOR Walk north, to the desk. Walk south, east, to the window. > GET GUN > LOOK NUMBER > RETURN GUN > GET BOOK > RETURN BOOK Walk north, to the computer. > USE COMPUTER > SW9764912 Note the phone number. > QUIT Walk south, west, north, to the basket on your desk. > LOOK IN BASKET > READ NOTE Walk to the phone on your desk. > USE PHONE > 312 555-3382 > TASELLI > USE PHONE > 411 > WILLIAMS > USE PHONE > 555-4522 > BONDS > TASELLI Walk south, north. Wait for Laura to speak. Walk south, to the door. > OPEN DOOR Walk north, to the desk. Walk south, west, around the unmarked car, to the car door. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive south, to the jail parking lot at map D3. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk to the lockers. > OPEN LOCKER > PUT GUN IN LOCKER > CLOSE LOCKER Walk to the button. > PUSH BUTTON Walk north. Wait until you are with Marie. > ASK HELP > HELP WITH HOTEL Walk east, to the lockers. > OPEN LOCKER > TAKE GUN > CLOSE LOCKER Walk to the door of the car. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Wait until you get a message. Drive east, to the parked cars at D4. > STOP > OPEN DOOR > STAND Walk to the body. > MOVE SHEET > MOVE SHIRT > CALL DISPATCH Walk to the open door. > SIT > CLOSE DOOR > DRIVE Drive west, north, to the parking lot at C3. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk inside, to the door. > OPEN DOOR Walk north, to the desk. Wait for the meeting to end. Walk south, east, southeast, to the southeastern locker. > OPEN LOCKER > DROP ALL > TAKE TOWEL > CLOSE LOCKER Walk to the eastern shower. > TURN ON SHOWER > USE BLEACH > RINSE > TURN OFF SHOWER > DRY Walk to the southeastern locker. > OPEN LOCKER > TAKE CLOTHES > CLOSE LOCKER Walk west, to the table. > REPLACE RADIO Walk west, north, to your phone. > USE PHONE > 411 > COBB > USE PHONE > 555-2622 Walk south, to the door. > OPEN DOOR Walk north, to the desk. Walk to the phone. > LOOK PHONE Walk south, west, around the unmarked car, to the car door. > OPEN DOOR > SIT > CLOSE DOOR > DRIVE Drive north, north, west, to the entrance at map A2. > STOP > OPEN DOOR > STAND > CLOSE DOOR Walk north, to the bell. > RING BELL > RENT ROOM > PAY ROOM Walk west, to the bar. Wait until the bartender talk to you. > MILK Wait until the bartender leaves. > STAND Walk to the bar. > GAMBLE Walk east, into the elevator. > PUSH TWO Walk east, to room 204. > UNLOCK DOOR > YES > YES Walk to the phone. > USE PHONE > 555-6674 > WHITEY > USE PHONE > 411 > CAB > USE PHONE > 555-9222 > HOTEL Wait until you instruct Marie to take the cab. Walk south. > LOCK DOOR Walk west, into the elevator. > PUSH ONE Walk west, to the bar. > PAY Walk west, next to the bartender. Walk to the empty chair. > SIT Wait until the game begins. Win until you are invited to the private game. Walk south, east, north, to the door. > OPEN DOOR Walk east, to room 204. > UNLOCK DOOR Wait until the detectives arrive. Walk to the man standing alone. > GET RADIO Walk south, west, into the elevator. > PRESS ONE Walk west, to the bar. > PAY Walk west, next to the bartender. Wait until you are shown to the back room. Walk to the empty chair. > SIT Win the game. > YES > YES > STAND Follow Bains east, up, up, east, east. Wait before room 404 until Bains enters. > CALL DISPATCH Walk north. Wait until Jessie Bains is convicted.

Pirate Fry 3: The Island of the Dead

Pull the long reachable branch. Pick up some tantalizing fruit. Walk east. Give the ripe red fruit to the demonic parrot. Walk south. Pick up the deadly warning. Pick up the human remains. Pick up the small rock. Walk east. Pick up the shiny object. Walk west, west. Pick up the leafy plant. Use the shiny metal on the laser sensor thingy. Use the small knife on the oddly placed hammock. Walk east, north. Use the hammock on the demonic parrot. Pick up the demonic parrot. Give the captured parrot to the healer. Open the door to the hut. Talk to the healer. 13 Pick up the blue cup. Use the blue cup on the pot of steaming coffee. Pick up the metal thingy. Open the door. Walk north. Use the crappy rock on the snake’s den. Use the small knife on the poisonous snake. Pick up the murdered snake. Walk east, south, west. Use the butterknife on the big goofy lock. Open the storage room. Use the cup of coffee on the bushels of oat premium. Walk east. Give the cup o’crappy oatmeal to the slow-ass turtle. Walk east. Use the blue cup on the warm turtle piss. Walk west, north. Open the door to the hut. Give the cup of turtle piss to the healer. Give the murdered snake to the healer. Give the funny leaves to the healer. Walk east. Open the door to the hut. Pick up the box. Open the box. Open the door. Walk south. Talk to Undead Guy. Walk east, east. Give the bone to the insanely large dog. Talk to the scary guy on the ladder. 13 Walk north. Push the door holding rock. Open the run down old shack. Walk east. Use the butterknife on the sealed can of paint. Give the opened can of paint to the scary guy on the ladder. Walk north. Use the worthless stick on the door holding rock. Walk east. Pick up the unattended ladder. Walk north. Use the dynamite on the large rocks. Use Fred’s lighter on the deadly explosives. Pick up the unattended ladder. Walk west, north. Use the large ladder on the small chasm. Walk east.

Pirate Fry 2: The Hand of Anturus

Pick up the fishing gear. Use the crates. Open the guild door. Talk to Ig. Take the blowgun. Take the candles. Use the candle on the lit candle. Use the north door. Use the blowgun on the man. Use the safe cracking kit on the panel in the roulette machine. Use the burning candle on the green substance. Take the magnet. Leave the machine. Use the man. Use the magnet on the man. Give the cheesy action figure to Ig. Open the west door. Walk west. Open the east door. Talk to the butcher. 222 Pick up the recipe. Look at the recipe. Open the door. Open the west door. Pick up the embalming fluid. Use the left coffin. Open the door. Walk east, east. Go to the museum. Use the button. Talk to the goblin. 2223 Note the code red-red-blue-yellow-green-blue. Use the wire on the padlock rings. Use the security panel. Enter red-red-blue-yellow-green-blue. Walk southeast. Go to the Fishmart. Walk inside. Pick up the right bottle of nyquil. Use the sixpack of soda. Talk to Frank. 2 Hit the targets in numerical order. Walk west, east. Go to the wharf district. Open the door. Give the nyquil to the pirate. Pick up the parrot. Open the west door. Walk west. Open the east door. Use the embalming fluid on the machine. Use the ancient pig on the machine. Use the parrot on the machine. Use the soda on the machine. Open the door. Walk east, south. Use the rings on the dolphin. Use the hook and rope on the dolphin. Walk east, west. Open the east door. Use the dolphin on the machine. Open the door. Walk east, east. Go to the General’s Estate. Talk to the guard. 223 Give the sausage to the guard. Shoot the bounty hunters. Use the masks. Take the nose from the bottom mask. Use the mask part on the top mask’s mouth. Take the left horn of the middle mask. Use the mask part on the top mask’s left eye. Take the right horn of the middle mask. Use the mask part on the top mask’s right eye.

Permanent Daylight

Open the door to the Law building. Take the saw. Open the door. Open the door to the hotel. Search the rubber plant. Walk east. Use the key on the middle door. Take the battery powered hair dryer. Walk northwest, downstairs. Give the key to the girl. Search the lump in the carpet. Open the door. Walk to the alley. Give the bottle of Jack Daniels to the man. Walk east. Open the door to the hotel. Walk east. Talk to the west door. Push the flower pot. Open the door. Walk downstairs. Open the door. Walk to the alley. Take the screwdriver. Walk east, south. Go to the road. Talk to the hitchhiker. 333 Give the handsaw to the hitchhiker. Walk north. Go to the oak tree. Use the chainsaw on the oak tree. Take the battery. Walk east. Go to Evil Ed Ltd. Open the mailbox. Look at the letter. Walk south. Go to the road. Use the screwdriver on the mailbox. Take Really Really Evil Ed’s order form. Talk to the mailman. Use the battery on the hair dryer. Use the hair dryer on the coins in the fountain. Open the door to the hotel. Use the coins on the machine. Open the door. Open the door to the Gene Lab. Look at the circuit board. Talk to the scientist. 22223 Give the bunny to the scientist. Take the circuit board. Open the door. Walk east. Go to Evil Ed Ltd. Open the door. 3 Open the door. Pull the plug.

Perils of Poom

Open the top right locker. Use the top right locker. Use the coin return lever. Use the coin return. Use the coin on the vent panel. Take the shiny object. Use the key on the panel. Use the opening. Talk to the man. 23333 Give the coin to the man. Push the call button. Use the bed. Open the door. Go to the northern location. Open the door. Use the bell. 1 Use the exit. Talk to the locals. 22 Use the streets. Go to the southern location. Open the door. Take the packet. Use the exit. Use the alley. Talk to the mysterious man. 2233 Use the exit. Use the streets. Go to the northern location. Give the packet of Crax to the locals. Use the streets. Go to the southern location. Give the membership card to the bouncer. Use the club entrance. Take the matches. Talk to the man. 1223 Use the stairs. Use the streets. Go to the location directly west of the shipyard. Talk to the hacker. 3333 Use the stairs. Go to the shipyard. Use the drugs on the bin. Use the matches on the bin. Use the door in the spaceship. Use the icebreaker on the control. Use the bell. 1 Use the east exit. Use the east exit. Use the doorway. Use the buttons. Talk to the shifty looking guy. 2333 Take the drink. Use the exit. Use the west exit. Use the doorway. Take the rolled up poster. Take the magnet. Take the novelty gas mask. Use the exit. Use the fish magnet on the open paint can. Use the doorway. Use the painted fish magnet on the fish. Use the fish on the drink. Use the exit. Use the east exit. Use the doorway. Give the drink to the shifty looking guy. Use the shifty looking guy. Use the pillar. Talk to the kid. 1344 Give the trading card to the kid. Use the exit. Use the exit. Use the poster on the vent. Use the stink bomb on the queue. Use the east exit. Take the discard gun. Take the metal. Take the wire. Use the wire on the metal. Use the grappling hook on the flare gun. Use the loaded flare gun on the opening. Use the distance. Go to the northeastern location. Talk to the scientist. 113 Use the exit. Go to the bar. Use the bar entrance. Take the empty bottle. Open the west door. Use the exit. Go to the movie set. Use the discarded camera. Use the empty bottle on the alcohol. Use the exit. Go to the tree. Take the seeds. Take the shovel. Give the lens to the naturists. Take the shovel. Use the exit. Go to the bar. Use the bar entrance. Open the east door. Use the alcohol on the device. Use the exit. Talk to the familiar faces. 133 Use the shovel on the familiar faces. Use the shaken alcohol on the sand. Go to the dig site. Use the seeds on the hole. Take the rope. Use the exit. Go to the obstructed cave. Use the rope on the pointy rock. Use the rope. Keep evading the worm until it is killed. Use the doorway. Use the east exit. Go to the lower floors. 113 Use the seeds on the sewage. Use the exit. Take the portable sterio. Take the tube. Use the exit. Use the call button. Go to the top floors. Talk to the clerk. 144111111 Use the exit. Go to the middle floors. Talk to the goth. 11222 Use the bank card on the door. Take the ice. Pull the plug. Use the exit. Give the portable sterio to the static goths. Use the bank card on the goth. Use the elevator. Go to the top floors. Use the bank card on the card slot. 14 Use the button. Look at the drink. Use the laxative on the drink. Use the ice on the drink. Use the drink. Open the east door. Use the notice. Use the phone on the controls. Use the phone on the controls. Use the exit. Use the drink. Open the west door. Take the pile of papers. Use the pile of papers on the paper shredder. 11 Use the exit. Use the exit. Use the exit. Go to the lower floors. Use the call button. Go to the floors. Use the west exit. Use the west exit. 111 Use the switch. Use the switch. Use the switch. Talk to the exit. Use the button. Use the exit. Use the path. Talk to the glass. 112 Use the exit. Use the exit. Take the card. Take the tool. Use the exit. 11 Use the path. Use the card on the glass. Use the entrance. Go to the grey building. Use the screwdriver on the board. Use the hole. Take the magazine. Use the hole. Use the opening. Use the board on the gap. Use the custom-made bridge. Use the exit. Use the custom-made bridge. Use the seeds on the mountainside. Use the exit. Use the exit. Go to the dark building. Take the stick. Use the exit. Go to the small building. Use the stick on the gap. Use the stick on the gap. Use the stick on the gap. Take the toilet paper. Use the exit. Go to the brown building. Look at the device. Take the ring. Use the exit. Go to the ferris wheel. Talk to the guy. 44 Give the ring to the guy. Use the exit. Go to the brown building. Use the ring on the device. Take the device. Use the exit. Go to the dark building. Use the glass cutter on the window. Use the window. Use the stick on the groove. Use the toilet paper on the wall-mounted stick. Use the improvised rope. Use the west passageway. Use the west passageway. Use the west passageway. Use the west passageway. Use the screwdriver on the radiator. Use the containment jar on the water stream. Use the filled containment jar on the open wire. Use the panel. Use the passageway. Use the west passageway. Use the west passageway. Use the west passageway. Use the west passageway. Use the west passageway. Use the west passageway. Use the west passageway. 11111 Use the poom rod on the hole. 1111

Pleurghburg: Dark Ages

Use the wardrobe. Take the book and pen. Use the computer. Receive the email. Look at the mail from the PDA. Look at the mail from Lucas Mewkuz. Log out. Walk south. Use the door north. Take the soap. Use the door. Walk west. Use the door north. Take the candy bar from the chair. Use the door. Walk south. Use the locker. Use the west door. Use the keyring on the car. Use the door. Use the east door. Use the couch. Walk south. Use the west door. Use the keyring on the car. Go to Lucas’ house. Use the door. Talk to Lucas. 234 Take the DNA scanner from under the kitchen table. Take the red grenade. Use the window. Use the north door. Walk east. Take the anti-lock grenade. Walk west. Use the keyring on the car. Go to Ahatma’s shop. Look at the poster. Take the pickles. Talk to Ahatma. 11 Use the wallet on Ahatma. Wait until you receive the magazine. Wait until you receive the bucket of chocopaint. Walk south. Go to Lucas’ house. Use the door. Give the magazine to Lucas. Use the north door. Use the door. Use the box. Use the north door. Use the keyring on the car. Go to the old man’s apartment. Use the door. Use the wallet and ID on the door. Talk to the old man. 222 Walk west, south. Go to the old morgue. Use the door. Use the papers on the desk. Follow the blood drops north and east. Use the bloody plant. Use the plastic bags on the plant. Follow the blood trail west. Use the closet door. Use the anti-lock grenade on the closet door. Use the closet door. Use the camera on the body. Use the plastic gloves on the knife. Use the bags on the body. Use the DNA scanner on the body. Use the body. Look at the wallet. Use the door. Follow the blood east, south and west. Use the men’s bathroom. Use the DNA scanner on the cloth. Use the cloth. Walk south. Use the door to the south. Use the keyring on the car. Go to Jake’s apartment. Use the door. Use the east door. Use the east door. Use the east door. Use the computer. Search. > JOHN SMITH Log out. Walk south, west, south. Use the west door. Use the keyring on the car. Go to John Smith’s house. Use the door. Walk west. Look at the first story window. Use the vines. Use the first story window. Use the first story window. Look at the blackboard. Use the camera on the blackboard. Use the window. Walk east, south. Go to the Police Detective Agency. Use the door. Use the plant. Use the green elevator call button. Go to the third floor. Go to the third floor. Talk to Harold. Wait until the note is marked as evidence. Wait until the wallet is marked as evidence. Wait until the knife is marked as evidence. Wait until the blood sample is marked as evidence. Wait until the severed hand is marked as evidence. Wait until the photo is marked as evidence. Use the elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Talk to the boss. 1111112 Talk to the boss. 21113 Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Use the east door. Use the wardrobe. Use the robe. Use the door. Use the green elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Walk south. Use the keyring on the car. Go to John Smith’s house. Walk west. Use the vines. Use the first story window. Use the computer. Scroll the document down. Look at the “Order Logo” file. Scroll the document up. Look at the “Order List” file. Use the “Order List” file. Take the paper. Use the window. Walk east, south. Go to the Police Detective Agency. Use the door. Go to the docks. Use the corpse. Use the water. Walk south, west. Use the television controls. Walk south. Use the west door. Use the keyring on the car. Go to the Police Detective Agency. Use the door. Use the left elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Give the order list to the boss. Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Use the right elevator call button. Go to the second floor. Go to the second floor. Talk to doctor Emerson. 1 Use the door. Go to the first floor. Go to the first floor. Use the left elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Walk south. Use the keyring on the car. Go to Jake’s apartment. Use the drain. Use the drain. Use the keyring on the car. Go to Lucas’ house. Use the door. Take the magnet. Use the north door. Use the keyring on the car. Go to Ahatma’s shop. Talk to Ahatma. 1 Use the wallet on Ahatma. Walk south. Go to Jake’s apartment. Use the string on the magnet. Use the magnet on a string on the drain. Use the keyring on the car. Go to Joey Miller’s house. Use the diamond ring on the west window. Use the broken window. Use the closet. Use the camera on the body. Use the body. Use the window. Walk south. Go to the Police Detective Agency. Use the door. Use the left elevator call button. Go to the third floor. Go to the third floor. Talk to Harold. Wait until the photo is marked as evidence. Use the elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Talk to the boss. 112 Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Walk south. Use the keyring on the car. Go to the mayor’s office. Use the center door. Talk to the security guard. 111 Look at the candy box. Use the soap on the choco paint. Use the wrapping unwrapper 5000 on the candy bar. Use the candy bar wrapper on the chocolate soap. Give the soap candy bar to the security guard. Walk east. Use the center door. Use the west door. Use the security desk. Use the key to the mayor’s office on the west door. Take the paper from under the desk. Use the notebook on the paper. Use the door. Walk east. Use the keyring on the eastmost car. Go to the Police Detective Agency. Use the door. Use the left elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Go to the car crash site. Use the car trunk doors. Take the iron pipe. Use the iron pipe on the car trunk doors. Use the camera on the body. Use the body. Use the manhole cover. Use the plastic bags on the manhole cover. Use the keyring on the car. Go to the Police Detective Agency. Use the door. Use the left elevator call button. Go to the third floor. Go to the third floor. Talk to Harold. Wait until the sample is marked as evidence. Wait until the photo is marked as evidence. Use the elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Use the east door. Walk to the southeast corner of the hall. Wait until the bullets come through the door. Use the clip on the glock. Use the glock on the east door. Look at the window. Use the window. Take the brick. Use the brick on the far side of the roof. Use the glock on Zack Reed. Use the body. Look at the phonebook. Use the left elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Walk south. Use the keyring on the car. Go to Jake’s apartment. Use the door. Use the east door. Use the telephone. > 555-674321 Use the telephone. > 555-234041 Use the telephone. > 555-805620 Use the telephone. > 555-727033 Use the telephone. > 555-102450 Use the telephone. > 555-352093 Use the telephone. > 555-250776 Use the east door. Use the east door. Use the computer. Search. > GEORGE ANDERSON Log out. Walk south, west, south. Use the west door. Use the keyring on the car. Go to George Anderson’s shop. Walk north. Look at the garbage bin. Use the plastic gloves on the garbage bin. Use the door. Talk to the man. 222 Use the door. Walk west. Use the keyring on the car. Go to Ahatma’s shop. Give the coupon to Ahatma. Walk south. Go to George Anderson’s shop. Walk north. Use the door. Give the cheap red wine to the man. Use the door. Walk west. Use the keyring on the car. Go to the Police Detective Agency. Use the door. Use the left elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Walk south. Use the keyring on the car. Go to Jake’s apartment. Use the door. Use the east door. Use the east door. Use the east door. Use the computer. Receive the email. Look at the mail from Samuel Jones. Log out. Walk south, west, south. Use the west door. Use the keyring on the car. Go to the docks. Talk to the man. Use the iron pipe on the bread. Use the keyring on the car. Go to George Anderson’s shop. Walk north. Use the door. Give the bread to the man. Use the door. Walk west. Use the keyring on the car. Go to the mayor’s office. Use the keyring on the eastmost car. Go to the Police Detective Agency. Use the door. Use the left elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Walk south. Use the keyring on the car. Go to Jake’s apartment. Walk to the dark doorway. Wait for the boy to arrive. Talk to the boy. Take the whistle. Use the keyring on the car. Go to the Redstone park. Walk north. As soon as the panther attacks, use the whistle. Walk west, west, north. Look at the triangular rock. Use the triangular rock. Use the triangular rock. Use the door. Walk south, west. Use the television controls. Walk south. Use the west door. Use the keyring on the car. Go to the Police Detective Agency. Use the door. Use the left elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Walk south. Use the keyring on the car. Go to the crime scene. Use the garbage can. Use the body. Use the camera on the body. Use the plastic bags on the body. Take the cardboard pipe. Take the wallet from the garbage heap. Use the wallet. Look at the card. Walk south. Go to the Police Detective Agency. Use the door. Use the right elevator call button. Go to the second floor. Go to the second floor. Talk to doctor Emerson. 11 Use the door. Go to the first floor. Go to the first floor. Use the left elevator call button. Go to the third floor. Go to the third floor. Talk to Harold. Wait until the photo is marked as evidence. Wait until the blood sample is marked as evidence. Use the elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. 1 Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Use the right elevator call button. Go to the third floor. Go to the third floor. Talk to Jennifer Parker. 221 Walk north. Look at the body. Look at the blood-covered wall near the acid. Use the door. Use the jar of pickles on the sewage. Use the jar on the acid. Use the jar of acid on the door. Use the pipe over the missing pathway. Use the second valve from the right, just left of Parker. Use the pipe over the missing pathway. Use the bloodsoaked robe. Use the pipe over the missing pathway. Use the rusty key on the door. Use the lower drawer. Use the lower drawer. Use the tape recorder. Use the pen on the tape. Use the tape on the tape recorder. Use the tape recorder on the north door. Take the mop. Use the mop on the north door. Use the left elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Use the plastic bags on the blood. Take the cloth. Use the cloth on Parker. Use the left elevator call button. Go to the third floor. Go to the third floor. Talk to Harold. Wait until the cloth is marked as evidence. Wait until the blood sample is marked as evidence. Use the elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Walk south. Use the keyring on the car. Go to Redstone park. Walk north, east, north. Use the drag marks. Use the camera on the old man’s body. Use the camera on the young man’s body. Use the camera on the woman’s body. Use the camera on the body on the rock. Use the plastic bags on the severed head. Use the stick in the bushes. Use the plastic gloves on the axe. Take the old man’s glasses. Talk to Parker. 11111111 Walk west. Use the left elevator call button. Go to the third floor. Go to the third floor. Talk to Harold. Wait until the first photo is marked as evidence. Wait until the second photo is marked as evidence. Wait until the third photo is marked as evidence. Wait until the fourth photo is marked as evidence. Wait until the severed head is marked as evidence. Wait until the axe is marked as evidence. Use the elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Use the elevator call button. Go to the first floor. Go to the first floor. Walk south. Use the keyring on the car. Go to Jake’s apartment. Use the door. Use the east door. Use the door. Walk east. Use the window. Use the glock on the order member. Use the left elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Walk south. Use the keyring on the car. Go to Jake’s apartment. Use the door. Use the east box. Use the west door. Use the keyring on the car. Go to the mayor’s office. Walk north. As soon as the panther attacks, use the whistle. Walk west, west, north. Use the triangular rock. Use the door. Kill the order member. Use the keyring on the car. Go to Redstone park. Walk north. As soon as the panther attacks, use the whistle. Walk east, north, west, west. Take the twig from the log. Walk east, east, south, east. Use the twig on the hole. Use the lenses on the cardboard pipe. Use the spyglass on the twig. Look around the mansion until Jake returns home. Use the computer. Search. > MICHAEL DAVIDSON Log out. Walk south, west, south. Use the east door. Use the keyring on the car. Go to the Police Detective Agency. Use the door. Use the left elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Walk south. Use the elevator call button. Go to the first floor. Go to the first floor. Walk south. Use the keyring on the car. Go to Redstone park. Walk north, east, east. Use the spyglass on the twig. Walk west, west, south. Use the keyring on the car. Go to the Police Detective Agency. Use the door. Use the left elevator call button. Go to the fourth floor. Go to the fourth floor. Use the third door from the right. Walk west. Look at the dark window. Use the dark window. Use the east door. Use the east door. Use the east door. Use the middle door. Use the cabinet. Use the cabinet. Walk south, upstairs. Take the handkerchief. Use the chloroform on the handkerchief. Walk downstairs. Use the west door. Walk south. Talk to the order member. Use the chloroformed handkerchief on the order member. Use the order member. Use the toolbox. Walk west. Use the dark window. Use the west door. Use the chloroformed handkerchief on the order member. Use the wardrobe. Use the west door. Take the matchbox. Use the door. Use the east door. Use the north door. Use the Liquorama card on the north door. Use the north door. Use the pipe on the crates. Use the order member’s keyring on the green box. Walk south. Use the east door. Use the east door. Use the order member’s keyring on the east door. Use George Anderson. Talk to George Anderson. 111 Walk south. Use the west door. Use the west door. Use the steel key on the steel door. Use the plastic bags on the open poison vat. Use the screwdriver on the fusebox. Use the circuit breaker. Walk upstairs. Talk to the west door.

Out of Order

Pick up the converted toast rack. Pick up the Stuff-Stik. Pick up the door handle. Use the door. Walk north. Wait until the door closes. Look at the bedroom door. Walk west. Talk to the computer terminal. 1213 Look at the human-sized door. Use the human-sized door. 1 Walk east, east. Use the call button. Walk to the lift. Use the ID card on the ID card slot. Walk west, to the doorway, east. Talk to the giant speakers. 1 Talk to the giant speakers. 1 Talk to the giant speakers. 1 Talk to the giant speakers. 1 Walk east. Use the Three Frank Harlons CD on the stereo. Use the door. Walk north, east. Use the call button. Walk to the lift. Use the ID card on the ID card slot. Walk west, west. Use the pub door. Walk to the pub door. Pick up the authentic coin. Use the authentic coin on the barman. Pick up the sensor. Relocate the sensor to the fruit machine. Use the authentic coin on the barman. 111 Pick up the Tai-Kwon-Donkey. Pick up the bendy straw. Walk east, north. Talk to Bob. 111223 Walk east, south. Look at the shop window. Walk north. Talk to the human public address system. 1111111111112 Talk to Deidre 1223 Note the last two letters of the address of the sender. Pick up the cardboard boxes. Pick up the cardboard boxes. Walk to the tunnel, to the lower level. Talk to the journalist. 23344 Pick up the stack of papers. Read the staff wanted article. Read the music article. Stop reading the junk. Walk to the upper level, west, west. Pick up the toy box. Pick up the toy box. Walk north. Pick up the bin. Use the transformer. Use the transformer. Use the transformer. Use the transformer. Use the transformer. Pick up the transformer. Use the bendy straw on the Tai-Kwon-Donkey. Talk to the doctor. 1 Talk to the doctor. 333334 Pick up the surgical instrument. Use the surgical instrument on the doll. Use the surgical instrument on the ID card. Use the photo from the ID on the decapitated doll. Use the Hurford doll on the toy anti-gravity car. Walk north, east, north, north. Talk to Bob. 313 Use the warranty card on Bob. Use the burnt-out wiring on Bob. Walk east, east, south. Pick up the reassuring notice. Walk to the office block door. Use the package on Roboceptionist 8000. Walk east. Look at the notice. Look at the Diner Mo’s poster. Use the surgical instrument on the Diner Mo’s poster. Walk east. Pick up the pen. Pick up the postcard. Use the postcard. Look at the postcard. Use the computer. Touch the screen. Touch the screen. Enter the two letters of the sender. Touch the screen. Enter U472BMT. Use the computer. 1313233234 Walk north, downstairs, west, north. Use the call button. Walk to the lift. Use the ID card on the ID card slot. Walk west, west, west. Talk to the computer terminal. 3 Talk to the computer terminal. 23 Use the human-sized door. 2223 Use the blank TownDate form on Sylvia. Use the Hurford doll in toy car on Sylvia. 1 Walk east, west. Use the human-sized door. 23 Walk east, east. Use the call button. Walk to the lift. Use the ID card on the ID card slot. Walk west, west, west, west, north. Use Transition Left Eight on the doctor. Walk north, east. Talk to the hidden doorway. 4 Walk to the tunnel, to the lower level. Talk to the journalist. 435 Use the door remote on the door. Find the combination to open the door. Use the different responses to the different buttons as a guide. Walk north. Pick up the cassette. Walk north, to the upper level, west, north, south, north. Use the Diner Mo’s leaflet on the slot. Look at the burger. Walk north, south. Use the pub door. Walk to the pub door. Use the slice of gherkin on the fruit machine. Pick up the strange panel. Pick up the screwdriver. Walk east, east, to the doorway. Use the MotorTroll on the electronic device. Use the bumper sticker on the security notice. Use the Stuff-Stik on the plastic letters. Use the plastic letters on the security notice. Use the MotorTroll on the electronic device. Talk to the electronic device. 3 Walk to the door. Use the Three Frank Harlons CD on the slot. Use the right button. Pick up the item in the left slot. Walk north, north. Use the call button. Walk to the lift. Use the ID card on the ID card slot. Walk west, west. Use the second handprint panel from the right. Walk to the bedroom door. Use the screwdriver on the plastic panel. Use the wires connected to motor. Use the positive wire. Attach the positive wire to the negative connection. Walk to the bedroom. Use the cassette on the stereo. Use the control room CD on the cassette in stereo. Pick up the cassette in stereo. Use the door. Walk north, east. Use the call button. Walk to the lift. Use the ID card on the ID card slot. Walk west, west, west. Talk to the hidden doorway. Walk to the tunnel, to the lower level. Talk to the journalist. 22133333 Use the cassette on the old tape deck. 1 Look at the strange oval. Use the blank TownDate form on the journalist. Look at the neat, tidy TownDate form. Look at the scruffy TownDate form. Use the pen on the neat, tidy TownDate form. Use the pen on the scruffy TownDate form. Walk north, north, east. Use the call button. Walk to the lift. Use the ID card on the ID card slot. Walk west, west, west. Use the neat, tidy TownDate form on the computer terminal. Use the scruffy TownDate form on the computer terminal. Walk east, east. Use the call button. Walk to the lift. Use the ID card on the ID card slot. Walk west, west, west. Talk to the hidden doorway. Walk to the tunnel. Talk to the journalist. 4 Talk to the doctor. 12 Walk north, north, north. Talk to Bob. 1443 Walk east, east. Use the call button. Walk to the lift. Use the ID card on the ID card slot. Walk west, west, west. Use the rubber surgical glove on the handprint panel. Walk north. Look at the fire. Use the Tai-Kwon-Donkey on the fire. Walk north, east, east. Use the call button. Walk to the lift. Use the ID card on the ID card slot. Walk west, west, west. Talk to the hidden doorway. Walk to the tunnel. Use the crystal battery on the doctor. Walk north, north, east, south, to the office block door. Use the package on Roboceptionist 8000. Walk east, to the bathroom. Use the crystal battery on the automatic sink. Walk northwest, downstairs. 1 Use the door. Talk to the guard. 333 Wait until the door closes. Talk to the door. 1 Use the door. Pick up the plastic something the the guard’s pocket. Pick up the Stuff-Stik. Use the Stuff-Stik on the guard. Use the door. Walk north, east. Use the call button. Walk to the lift. Use the guard’s ID card on the ID card slot. Walk west, west, west. Talk to the hidden doorway. Walk to the tunnel. Talk to the doctor. 1 Walk east. Pick up the charged battery and funnel. Walk northeast, to the strange oval. Talk to the glowing floating ball thing. 3231111111 Use Thrid. Walk to the exposed random access memory. Use the flashing square. EXA 0x001F38 DEC 0x001F38 EDI 0x001F38 STA 0x001F38 2311211113133

The Orion Conspiracy

Walk north, west, west, west, north. Use the elevator B controls. Go to level 2. Walk east. Wait until Brooks arrive. Talk to Brooks. 1111 Walk east, east, east, east, east, east, north. Talk to Bernard. 346 Walk east, west, west, west, west. Walk west, west, west, west, west. Take the extinguisher. Wait until Meyer arrives. Talk to Meyer. 556 Walk upstairs, east, east, east, north. Use the elevator B controls. Go to level 1. Walk west, west. Use the middle locker. Take the jacket. Search the jacket. Place the jacket in the locker. Take the pass. Walk east, northeast. Use the elevator B controls. Go to level 2. Walk east, east, east, east, east, east, east, east. Use the elevator D controls. Go to level 3. Walk west, west, west. Place the identification card on the navigation console. Use the navigation console. Walk west, southeast, northeast. Use the elevator D controls. Go to level 4. Walk east. Take the stocklist. Take the laser welder. Walk northeast, east. Take the lamp. Walk east. Take the hammer. Walk west, west. Place the lamp on the rathole. Freeze the rat. Take the rat. Walk west, west. Use the elevator D controls. Go to level 2. Walk east, north. Talk to Rowland. 55 Walk east, west, west, west, west, west, north. Use the elevator B controls. Go to level 4. Walk east, east, east, east, east, east, north, east. Talk to Chandra. 55 Walk west, west, west, west, west, west, west, north. Walk east, east, east, east, east, east, north. Place the rat in the korma. Walk east. Talk to Chandra. Walk east. Take the blueberry pie. Walk west, west, west, west, west, west, west, north. Use the elevator B controls. Go to level 3. Walk west, west, west, west, west, north. Give the pie to Rowland. Walk north, east, east, east, east, north. Use the elevator B controls. Go to level 2. Walk east, east, east, east, east, east, north, north. Talk to Raman. 55 Walk west, east, west, north, east. Talk to Doctor Chu. 3334 Walk east, west, west, west. Look at the stocklist. Wait until LaPaz arrives. Talk to LaPaz. 88 Look at the latest stocklist. Wait until LaPaz arrives. Talk to LaPaz. 68 Walk west, west, north. Use the elevator B controls. Go to level 3. Walk west, west, west, west, west, north. Talk to Rowland. 55 Walk north, east, east, east, east, north. Use the elevator B controls. Go to level 2. Walk east, east, east, east, east, north, east. Use the medical computer. Walk east, west, west, west, west, west. Wait until LaPaz arrives. Talk to LaPaz. 57 Walk north. Use the elevator B controls. Go to level 3. Walk west, east, east, north. Unlock the cupboards. Use the cupboards. Take the container. Search the container. Search the letters. Search the letters. Look at the photo. Take the telescope. Dismantle the telescope. Dismantle the dismantled telescope. Unscrew the grille. Dismantle the grille. Place the bar on the vent. Search the rations. Place the food in the vent. Walk to the door, north. Use the elevator D controls. Go to level 2. Walk east, west, west, west, west, west, west, north. Use the door. Search the doorway. Walk east, west, west, north. Look at the cocoons. Use the control panel. Cut the cables. Use the control panel. Walk east. Take the wrench. Talk to the creature. Use the wrench on the fuel tanks. Walk east, east, east, north. Use the elevator B controls. Go to level 1. Walk west, west. Take the chest expander. Walk east, southeast, west. Take the crowbar. Walk east, north, northeast. Use the elevator B controls. Go to level 2. Walk east, east, east, north, northwest. Use the crowbar on the elevator C controls. Place the chest expander in the elevator C controls. Magnify the elevator C controls. Use the hammer on the paperclip. Place the open clip in the elevator C controls. Use the elevator C controls. Go to level 1. Walk west. Use the console. Walk east. Use the elevator C controls. Go to level 2. Walk east, east, east, east, east, east. Use the elevator D controls. Go to level 3. Walk west, west, west. Use the locker. Look at the locker. Walk west. Weld the doorway. Weld the doorway. Walk west, west, west, west, north. Use the elevator B controls. Go to level 2. Walk east, east, east, east, east, east, east, east. Use the elevator D controls. Go to level 3. Walk west, east. Walk west, east, west, west, west, north, northwest. Use the elevator C controls. Go to level 1. Walk west. Use the crowbar on the storage locker. Search the storage locker. Search the storage locker. Walk east. Use the elevator C controls. Go to level 2. Walk east, east, east, east, east, north, north. Walk west, east, west, west, west, west, west. Walk west, west, north. Use the elevator A controls. Go to level 1. Walk west. Take the fluid. Walk east. Use the elevator A controls. Go to level 2. Walk east, east, east, north. Use the elevator B controls. Go to level 3. Walk west, west, west, west. Search Brooks. Walk east, east, east, north. Use the elevator B controls. Go to level 2. Walk east, east, east, east, east, east, east, east. Use the elevator D controls. Go to level 3. Walk west, west, west. Give the circuit to Meyer. Walk west, east, north. Use the elevator D controls. Go to level 2. Walk east, west, west, west, north. Walk east, west, west, north. Use the elevator B controls. Go to level 1. Walk west. Cut the volleyball net. Cut the volleyball net. Take the volleyball net. Walk northeast. Use the elevator B controls. Go to level 2. Walk east, east, east, north. Walk east, west, west, west, north. Look at Berry. Walk north, west. Look at Waterman. Place the net on the exit. Talk to LaPaz. Place the fluid on Waterman. Walk west, southeast, north. Use the elevator D controls. Go to level 2. Walk east, west, west, west, north. Use the self destruct switch. Walk east, east, east, east, east. Use the elevator D controls. Go to level 3. Walk west, west, west. Walk west, southeast, north. Use the elevator D controls. Go to level 2. Walk east, west, west, west, north. Use the self destruct switch. Place the mine on the self destruct switch.

Orion Burger

3455323 Walk up the fire escape. Use the satellite dish. Walk down the fire escape, to the door. Use the lazy susan. Walk to the back room. Talk to Harry. 3 Wait until Harry finishes the haircut. 133 Transport back to the ship. 111111 Transport back to Earth. Walk west, to the front door. Take the mouse trap. Walk west, east, to the front door. 3 Walk upstairs, to Wilbur’s room. Take the Puz dispenser. Use the spring on the broken Puz dispenser. Walk east, downstairs. 3 Walk west, southeast, south, south. Give the Puz dispenser to Odie. 3 Walk east, west. Use the ice box. Take the ice. Take the fanbelt. Transport back to the ship. Go down the right tube. Use the ray gun on the block of ice. Go up the tube, up the left tube. Use the wood shavings. Go down the left tube, down the center tube. Walk behind the exercise wheel. Wait until the robot gerbils shoot each other. Go up the tube. Use the ray gun on the water dish. Go down the center tube. Take the kibble. Use the kibble on the floor. Use the motor. Use the pantyhose on the motor. Walk north. Walk south, west. Use the sign. Walk east, east, north, to the doors. Use the town records. 3333 Walk south, west. Use the mailbox. Walk to the front door. 5 Walk east. 4 Take the carrot juice. Walk west, west, southwest, west. Use the rowboat. Transport back to the ship. Take the burger morsel from the path. Walk to the door. Take the matches. Walk west, to the backyard. Take the jug. Use the jug on the stool. Use the fuel tank. Use the matches on the burner. Use the carrot juice on the boiler. Take the distilled carrot juice. Walk south. Give the burger morsel to Truffles. Walk to the storm cellar. Use the distilled carrot juice on Wilbur. Walk north. Use the whistle. Find Truffles by moving in the direction of the sound. Use the whistle. Use the probe. Transport back to Earth. Walk north, west, to the front door. 5 Walk upstairs, to the bathroom. Take the laxative. Walk east, downstairs. 5 Walk west, southwest. Walk east, southwest until the tour bus appears. Walk north. Give the laxative to Drumz. Take the amplifier. Transport back to the ship. Take the kindling. Wait until the blue Bork goes upstairs. Walk upstairs, to the bathroom. Take the rubber ducky. Use the rubber ducky on the toilet. Use the flush chain. Use the flush chain. Use the bottle on the soapy water. Walk east, to Wilbur’s room. Use the amplifier on the television. Use the kindling on the fire. Use the soapy water on the railing. Walk east. Wait until the Bork opens the microwave. Take the rolling pin. Use the rolling pin on the Bork. Use the microwave. Take the rubber gloves from the top of the cabinet. Walk downstairs. Take the dirty sock. Use the dirty sock on the wringer. Use the outside breaker. Walk upstairs, southwest, upstairs, to Wilbur’s room, west. Take the christmas lights. Use the christmas lights on the hole. Walk down the window, east, east. Use the rubber gloves. Take the christmas lights. Use the christmas lights on the phone cord. 3 Transport back to Earth. Walk south, west, west, to the car window. Take the keys. Exit the car window. Use the keys on the trunk. Take the Jawz o’ Life. Transport back to the ship. Give the deed to Elmo. Walk onto the eastern disc. Use the fish on the tire. Use the Jawz o’ Life on the gate. Take the dog collar. Use the lever on the tow truck. Take the hook. Use the hook on the barred window. Use the lever on the tow truck. Walk northwest. Take the quarter. Walk south, onto the eastern disc. Give the dog collar to Vipe. 3 Take the records. Use the records on the jukebox. Use the quarter on the jukebox. Walk onto the northern disc. Talk to Flumix. 23324

Trilby’s Notes

Walk to the right door. > KNOCK > KNOCK > KNOCK > PICK LOCK Walk to the window. > OPEN BLINDS Walk to the body that lighrs up in the lightning flashes. > SEARCH BODY > TALK ABOUT STATUE Walk west, to the ground floor. > EXAMINE BODY > READ PAGES Walk east, west, to the door. > OPEN DOOR Walk to the counter. > EXAMINE COUNTER > GET PLIERS Walk to the door. > OPEN DOOR Walk west, to the meat on the table. > GET MEAT Walk to the body. > EXAMINE BODY > REMOVE NAILS WITH PLIERS > OPEN DOOR Walk to the counter. > LOOK AT COUNTER > GET ENVELOPE > EAT PILL Switching to the horror hotel is time-driven. If it happens while you’re not ready in the normal hotel, eat a pill. Walk to the door. > OPEN DOOR Walk east, east, to the painting. > EXAMINE PAINTING > TOUCH PAINTING Walk to the cabinet. > EXAMINE CABINET > GET BRANDY Walk to the cellar door. > PUT PAINTING UNDER DOOR Walk to the east door. > OPEN DOOR Walk to the cellar door. > OPEN DOOR > EXAMINE PAINTING > GET PAPER Walk to the counter. > EXAMINE COUNTER > GET MATCHBOX Walk to the office. door. > OPEN DOOR > PICK LOCK > OPEN DOOR Walk to the safe. > CRACK SAFE Walk to the door. > OPEN DOOR Walk north, east on the first floor, to the smoke alarm. > LIGHT MATCH Walk to the fire escape door. > OPEN DOOR Walk to the table. > EXAMINE TABLE > GET CROWBAR Walk to the ladder. > CLIMB LADDER Walk west, east on the ground floor, west, west. Walk east, west until you return to the horror hotel. Walk to the boarded door. > REMOVE BOARDS WITH CROWBAR > EAT PILL > OPEN DOOR > EXAMINE TABLE Walk to the small table. > GET DRINK Whenever you need to go to the horror hotel, drink the cola. Walk to the chisel. > GET CHISEL Walk to the man working on the boat. > POINT TO CHISEL Walk to the ladder. > CLIMB LADDER > EXAMINE CRATE > CARVE IDOL Walk to the ladder. > CLIMB LADDER Walk to the east side of the ship. Walk to the paper. > GET PAPER > OPEN DOOR Walk to Abed. > ASK ABED ABOUT CHISEL Walk east, to the door. > OPEN DOOR Walk to Siobhan. > ASK SIOBHAN ABOUT CHISEL Walk to the door. > OPEN DOOR Walk east, north, east on the second floor, to the door to room 2A. > KNOCK > OPEN DOOR Wait until the masked man kneels. > KICK MAN Walk to the bag. > OPEN BAG Walk to the desk. > EXAMINE DESK > GET PISTOL Walk downstairs, towards the man. > SHOOT MAN Walk to the paper. > GET PAPER Walk to the door. > OPEN DOOR Walk west, east at the ground level, west, west, to the kitchen door. > EAT PILL > OPEN DOOR Walk to the north door. > OPEN DOOR > EXAMINE FLOOR > GIVE MEAT TO BEETLES Walk to the water. > EXAMINE BODY > EXAMINE WATER > TOUCH WATER Walk upstairs, to the east door. > OPEN DOOR Walk to the northeast doors. > OPEN DOOR > ASK ABED ABOUT UNICORN Walk to the shingle. > EXAMINE SHINGLE > TOUCH SHINGLE Walk to the innkeeper. > ASK INNKEEPER FOR ROOM > ASK INNKEEPER ABOUT CURSE > ASK INNKEEPER ABOUT CURSE > ASK INNKEEPER ABOUT CURSE Walk to the west door. > OPEN DOOR Walk to the beds. > SLEEP > GET SHEET Walk downstairs, to the fire. > PUT OUT FIRE Walk to the paper. > GET PAPER > OPEN DOOR Walk east, to the door. > OPEN DOOR > EXAMINE ABED Walk to Abed. > ASK ABED ABOUT HEAD Walk to the door. > OPEN DOOR Walk west, to the kitchen door. > OPEN DOOR Walk to the cellar door. > OPEN DOOR Walk to the wine rack. > EXAMINE RACK > GET WINE Walk upstairs, to the east door. > OPEN DOOR Walk east, to the door. > OPEN DOOR > DRINK COLA > OPEN DOOR > OPEN DOOR Walk to Abed. > GET HEAD > EAT PILL Walk to the door. > OPEN DOOR Walk east, to the desk. > EXAMINE DESK > GET LEG Walk to the office door. > OPEN DOOR Walk to the shelf. > EXAMINE SHELF > GET LEG Walk to the door. > OPEN DOOR Walk to the front door. > OPEN DOOR Walk to the arm. > GET ARM Walk to the door. > OPEN DOOR Walk north, east on the third floor, to the door to room 3C. > OPEN DOOR Walk to the bed. > EXAMINE BED > GET ARM Walk to the door. > DRINK COLA > OPEN DOOR Walk west, to the top of the stairs. > EXAMINE BODY > REPLACE HEAD > EAT PILL Walk east on the third floor, west, to the door at the top of the stairs. > OPEN DOOR Walk to the paper. > GET PAPER > GET ROCK > THROW ROCK Walk east on the ground floor, west, west, to the kitchen door. > OPEN DOOR Walk to the cellar door. > OPEN DOOR Walk to the hole. > ENTER HOLE Walk to the stump. > TOUCH STUMP > GET IDOL > GET IDOL Wait until only your stubborn nature keeps you from dying. > DIE

The New Adventures of Zak McKracken

Push the plant. Pull the carpet corner if you can select it. Open the door. Walk east. Pick up the seat cushion. Pick up the butter knife. Open the cupboard. You should now have the CashCard. Pick up the small key. Open the east door. Use the small key on the mailbox. Pick up the mail. Close the mailbox. Look at the note. Open the door to Harry’s Mondo Video. Pick up the video. Open the door. Walk to 14th Avenue. Open the door to Lou’s Loans. Pick up the chainsaw. Pick up the camera. Open the door. Use the CashCard on the red door. Use the butter knife on the box. Pick up the black book on the third shelf. Walk west, to 13th Avenue. Use the gas can on the chainsaw. Use the chainsaw on the bus. Use the reservations terminal. Select Bogota. Walk west. Walk east, east, east, northwest, east. Talk to the kidnapper. 11113 Walk west, west, northeast, north, west. Use the reservations terminal. Select San Francisco. Walk west. Use the reservations terminal. Select Seattle. Walk west. Walk east. Talk to the seller. 111 Give the coupon to the seller. Walk west. Use the reservations terminal. Select San Francisco. Walk west. Use the reservations terminal. Select London. Walk west. Use the reservations terminal. Select Berlin. Walk west. Walk east. Give the video tape to the supervisor. Take the toe bone from the dianosaur skeleton. Walk west. Use the reservations terminal. Select Windhoek. Walk west. Walk east. Talk to the bum. 11 Use the bone on the sand. Take the bucket. Walk west. Use the reservations terminal. Select Kinshasa. Walk west. Walk east, east, north, west. Open the door. Take the blackboard. Open the door. Walk east, east, west, west. Use the reservations terminal. Select Windhoek. Walk west. Use the reservations terminal. Select Berlin. Walk west. Use the reservations terminal. Select Beijing. Walk west. Use the reservations terminal. Select Hanoi. Walk west. Walk east. Use the bucket and shovel on the flower. Walk west. Use the reservations terminal. Select Beijing. Walk west. Use the reservations terminal. Select Shanghai. Walk west. Walk east. Look at the sign. Use the submarine. Walk west. Use the reservations terminal. Select Beijing. Walk west. Use the reservations terminal. Select San Francisco. Walk west. Use the reservations terminal. Select Brasilia. Walk west. Walk east, east, east, east, west. Talk to the shaman. 22 Give the bucket with flower to the shaman. Walk east, north, west, northwest, west. Use the reservations terminal. Select London. Walk west. Use the reservations terminal. Select Paris. Walk west. Walk east. Use the aneasthetic on the hamburger. Give the hamburger to the night-watchman. Use the camera on the right-most painting. Walk west. Use the reservations terminal. Select London. Walk west. Use the reservations terminal. Select San Francisco. Walk west. Walk east. Use the car keys on the car. Walk to 14th Avenue. Open the door to Lou’s Loans. Give the camera to the seller. Open the door. Walk to 13th Avenue. Use the chain saw on the bus. Use the reservations terminal. Select Bogota. Walk west. Walk east, east, east, northwest, east. Use the photo on the blackboard. Give the fake painting to the kidnapper. Walk west, west, northeast, north, west. Use the reservations terminal. Select San Francisco. Walk west. Use the reservations terminal. Select London. Walk west. Walk east, north. Use the car battery on the altar stone. Walk east, west. Use the reservations terminal. Select Rome. Walk west. Walk east. Open the door. Give the Box-o-Cheese to Luigi. Walk west. Use the reservations terminal. Select Berlin. Walk west. Use the reservations terminal. Select Bern. Walk west. Walk east. Open the gate. Walk east. Pick up the device. Use the pizza on the hatch. Walk west, west. Use the reservations terminal. Select Berlin. Walk west. Use the reservations terminal. Select Beijing. Walk west. Walk east. Use the car battery on the tractor beam. Use the tractor beam on the moon. Give the brochure to Annie.

No-Action Jackson

Pick up the star wars comforter. Pick up the sheets. Open the desk drawers. Pick up the open drawer. Walk west. Knock on Thurston’s door. 1114 Walk east, to the bathroom. Open the mirror. Pick up the facial cleansers. Walk east, southeast, to the bedroom. Open the window. Use the facial cleanser pads on the window. Use Dexcalibur on the cracked window. Use the comforter on the sheets. Use the blanket rope on the bed. 11244 Walk through the door, west. Go home. Walk to Grandpa. 4 Walk to the kitchen. Talk to Grandma. 2234 Use the dishwasher. Move the slide. Push the high temperature scrub button. Walk west, to the laundry room. Pick up the hanger. Open the dryer. Pick up the quarter. Use the washing machine. Set the load size to large. Set the temperature to hot. Use the dial. Walk east, upstairs. Open the guest room door. Walk to the guest room. Open the chest o’drawers. Pick up the granny bra. Walk west, to the bathroom. Pick up the sponge. Push the shower curtain. Pick up the bath robe. Walk east, east. Knock on Thurston’s door. 14 Walk east, downstairs, to the kitchen. Use the sponge on the greasy pot. Walk outside through the door. Go to the construction site. Use the quarter on the coin slot. Open the hatch. Pick up the newspaper. Walk to the gameshop. Look at the TV. Pull the cable wire. Use the hanger on the signal in. Pick up the cd player. Open the cd player. Open the open cd player. Walk through the door, west. Go to the fitness club. Look at the display sign. Look at the newspaper. Give the coupon to the fitness professional. Pick up the Kaboom! fitness supplement. Walk east, to the park. Look at the Kaboom! Use the Kaboom! on the pedestrian. Pick up the coffee drink. Use the dice on the granny bra. Use the double barrelled sling on the bird. Pick up the cane. Walk west. Go to the Dojo. Use the greasy sponge on the vent hatch. Open the vent hatch. Talk to the open vent. Walk inside. Use the bath robe. Push the chair. Pick up the door stop. Pick up the card. Walk east, east. Go home. Use the doorstop on the kitchen door. Go to the kitchen. Give the super-mocha-caffaccino to Grandma. Walk west. Give the cane to grandpa. Push the sunflower. Pick up the sunflower seeds. Walk west. Open the bird cage door. Give the sunflower seeds to Knuckles. Pick up the pocket knife. Talk to Mom. 4 Walk downstairs, to the laundry room. Push Rufus the Aloofest. Walk east. Chase Rufus into the kitchen. Walk into the kitchen. Pick up the brownies. Pick up the cutting board. Walk west, upstairs, southeast. Knock on Thurston’s door. Walk east, to the guest room. Use the batteries on the hearing aid. Give the hearing aid with batteries to Grandpa. Walk west, downstairs, south. Go to the park. Talk to the hireling. 3 Pick up the ketchup. Walk west. Go to the construction site. Use the ketchup on the laborer while he is looking at the walkie-talkie. Pick up the walkie-talkie. Pick up the walkie-talkie. Pick up the glue gun. Walk to the gameshop. Give the seven layer hotdog to the Gamekeep. Pick up the cooler. Walk through the door, west. Go to the dojo. Use the walkie-talkie on the open vent. Walk inside, to the students. 2 Walk east. Go to the fitness club. Give the 25-hours fitness card to the fitness professional. Use the pocket knife on the fitness ball. Use the bench press. Use the glue gun on the bench press. Use the bench press. Walk west, west. Use the cooler on the hot rocks.

Nick it and Run!

Use the bin. Walk east. Go to the computer shop. Pick up the mintie between the lollies. Talk to the shopkeeper. 311121111 Pick up the Blues Brothers album. Talk to the shopkeeper. 2 Use the door. Walk north. Go to the Hall of Fame. Talk to the ticket man. 3334 Talk to the mum. 33234 Give the mintie to the kid. Give the HOF ticket to the ticket man. Walk east, to Balboa’s. Use the door. Pick up the kangaroo. Wait until the hair pin is on the east table. Use the kangaroo on the west table. Wait until Al picks up the hair pin while Obby fetches the kangaroo. Talk to Obby. 12222 Walk east, east. Use the Blues Brothers album on the bouncer. Walk east. Talk to the Blues Brothers. 44 Give the Blues Brothers album to the Blues Brothers. Walk east, south. Look at the suggestion box. Use the door. Talk to Obby. 44 Walk east. Use the note on the suggestion box. Walk east, east. Give the Blues Brothers album to the Blues Brothers. Walk east, south. Use the door. Talk to Obby. 44 Talk to Obby. 4 Note the answer to the question. Walk east, south, to the alley, east. Use the hairpin on the boot. Pick up the open boot. Walk northeast, east. Go to the winding road. Pick up the stick. Talk to the republican guard. 3334 Walk west. Go to the park. Use the broken piece of glass on the string. Use the half string with the magnet. Use the stick on the magnet and string. Use the magnetic fishing rod on the water. Walk east. Go to the Little Ben. Talk to Reggie. 2111211111124 Use the magnetic fishing rod on under the door. Give the silver key to Reggie. Use the silver key on the door. Walk to the door. Pick up the matchbox. Use the levers. Walk south, west. Go to the food court. Walk to McHammad’s. Pick up the ketchup. Talk to Hammad. 4212122224 Walk east, to the Burger Ming. Pick up the ketchup. Talk to Ming. 33123 Give the signed album to Ming. Walk south, to McHammad’s. Give the Camels’ cupholder to Hammad. Pick up the ketchup. Walk east, to the Burger Ming. Talk to Ming. 3 Walk south, northeast. Use the coin on the coin slot. Pick up the instant photos. Talk to the bouncer. 4 Talk to the bouncer. 111 Look at the newspaper. Walk west, west, to Balboa’s. Use the cordless phone. 13 Walk to the office door. Pick up the key. Wait for Balboa to return. 4 Walk south, to the alley. Use the storage room key on the keyhole. Use the sceptre of power on the cupboard. Walk upstairs. Use the broken cupboard. Go to the dark corridor. Use the box. Use the smoke machine on the shelf. Use the matches on the smoke machine. Look at the burger box. Use the other half string on the open burger box. Use the sceptre of power on the grate. Use the sophisticated gas mask on the open grate. Pick up the Stan. Walk to the open grate, upstairs. Use the door. Walk west, east. Go to the park. Talk to Marty. 2111113 Give the camel burger to Marty. Talk to Marty. 1123 Give the ketchup to Marty. Give Ming’s ketchup to Marty. Give Macca’s ketchup to Marty. Walk east. Go to the park. Walk east. Go to the winding road. Talk to the republican guard. 3 Walk east. Talk to Quasi. 12223 Talk to Vlad. 1123 Look at the batman poster. Use the batman poster. Use the blue tack on the sample passport. Use the photo on the sticky passport. Give the high quality fake passport to Vlad. Give the Elixir of Life to Vlad. Use the door.

Nedy’s Adventure: The curse of Vera

Talk to Frank. 11242 Look at the closet. Use the key on the door. Get the parachute. Use the exit. Walk outside. Use the parachute on Nedy. 5 Get the rock. Get the glass. Walk east. Go to the volcano. Get the axe. Walk southwest. Go to the beach. Use the axe on the palm tree. Walk to the cheese, east. Go to the cliff. Use the wood on the landslide. Use the rock on the hole. Use the glass on the water stream. Use the unidentified vegetation. Walk to the cave. Look at the board. Exit the board. Get the note. Look at the note. Get the seed on the floor near the shelves. Get the saucepan. Use the valerian root on the saucepan. Walk north, to the island. Go to the forest/village. Get the right flower. Use the camomila flower on the saucepan. Use the seed on the wet sand. Use the full glass on the wet sand. Get the rose. Use the rose passion on the saucepan. Walk to the island. Go to the volcano. Use the saucepan on the volcano’s mouth. Walk to the island. Go to the beach. Use the sleeping potion on Phitus. Get the wand. Walk to the cheese, east. Go to the volcano. Use the wand on the volcano’s mouth. Go to the forest/village. Walk into the hut in the back. Get the anti-curses book. 1 Look at the hanging rope. Use the almost full glass on the rope around Nedy. Use the broken glass on the rope around Nedy. Use the stones on the hanging rope. 2 Get the knife near the wet sand. Walk east, into the hut in the back. Get the anti-curses book. Look at the anti-curses book. Get the spices. Walk north, to the island, to the cheese. Use the knife on Vera. Use the flavouring on the piece of cheese. Use the flavored cheese on Nedy. Use the flavored cheese on Nedy. Use the flavoured cheese on Nedy. 1251633 Look at the little piece of paper on top of the leftmost picture. Use the strange bird on the little piece of paper. Look at the mysterious paper. Exit. Look at the symbol. Talk to Stéfano’s. 223 Use the high-tech kaginawa on the bottle. Look at the mysterious paper. Use the bottle on the mysterious blank paper. Exit. Talk to Stéfano’s. 122 Press 3. Press 5. Press 4. Walk down the stairs. Talk to Doctor Blasa. 133 Give the sleeping potion to Doctor Blasa. Give the spices to Doctor Blasa. 6333 Get the potion. Use the potion on Nedy.

MythMaster: A Vagabond’s Adventure

Walk to the woodcutter. > TALK TO WOODCUTTER Walk north, to the shiny object in the west part of the fountain. > LOOK WATER > GET COIN > GET KEY Walk south, through the wall, west, to the white flower. > LOOK > LOOK AT VINE > LOOK AT ROSE > GET WHITE ROSE Walk west, to the door. > KNOCK ON DOOR > OPEN DOOR Walk inside, to the table. > LOOK AT TABLE > GET BOWL > LOOK AT BOWL > GET WALNUT Walk west, east, to the squirrel. > GIVE WALNUT Walk south, south, west. > LOOK > LOOK AT BEACH Walk to the small rock. > GET SMALL ROCK Walk east, east, to the lily just south of the bush. > LOOK POND > GET LILY Walk to the middle of the pond. > LOOK WATER > GET JAR Walk south, to the pixie. > GIVE COMB Walk to the book. > GET BOOK Walk south, to the gray patch west of the tree. > LOOK GROUND > GET SEEDS Climb up the tree, up the tree. Walk to the door. > KNOCK ON DOOR > OPEN DOOR Walk inside, to the sink. > LOOK SINK > GET MATCH > LOOK CABINET Walk to the lantern. > GET LANTERN > READ BOOK > USE BOOK > TALK TO FAIRY Walk south. Climb down, down, to the ground. Walk north, east, east, east. Wait until the feather comes to rest. Walk to the feather. > GET FEATHER Walk north, into the cave. > LOOK Walk to the boulder. > GET SLIPPER Walk northwest, north, north, north, to the cricket. > LOOK AT CREATURE > GET CRICKET Walk west, west, to the goose. > READ BOOK > USE BOOK > GET CROWBAR Walk south, south, to the ax. > GET AX Walk to the trees. > GET STICK Walk south, west, to the mud. > GET MUD Walk east, to the beaver. > READ BOOK > USE BOOK Walk west, north, to the door. > KNOCK ON DOOR > OPEN DOOR Walk to the toad. > READ BOOK > USE BOOK Walk to the woodcutter’s wife. > TALK WOODCUTTER’S WIFE > GIVE AX Walk west, west, west, south. Swim west, to the island. Walk to the coconut. > GET COCONUT > OPEN COCONUT Walk east, south, south, to the shell. > GET SHELL Walk west. > TALK TO BUM Walk east, south, south, into the water. > GET SALTWATER Walk to the door. > KNOCK ON DOOR > OPEN DOOR > USE BOOK > TALK TO FISHERMAN Walk west, north, into the office, to the nets. > GET NET Walk south, east, north, to the hole in the tree. > LOOK HOLE > GET TRUMPET Walk north, to the butterfly. > CATCH BUTTERFLY Walk north, north, to the caterpillar. > LOOK CREATURE > GET CATERPILLAR Walk north, east, east, east, east, to the bucket. > LOOK AT BUCKET > GET EARRING Walk to the door. > KNOCK ON DOOR > OPEN DOOR Walk to the owl. > USE BOOK > TALK TO MAGICIAN Walk to the magician. > GIVE BOOK Walk to the barrel. > GET UMBRELLA Walk south, west, west, west, west, west, north, north, north. Walk into the hole in the cliff, into the hole in the ground. Walk to the cabinet. > LOOK CABINET > GET WATCH Walk east. > USE TRUMPET Walk east, east, to the chest. > LOOK CHEST > GET MACE Walk upstairs, east, to the east vase. > LOOK VASE > GET CATNIP Walk east, to the shelves. > LOOK FOOD > GET CRACKER Walk west, to the guards. > TALK GUARD > GIVE MACE > GIVE COIN Walk north, to the king. > GIVE SLIPPER > TALK TO KING Walk west, to the queen. > GIVE RING Walk east, east, to the parrot. > TALK TO PARROT > GIVE CRACKER > TALK TO PARROT Walk to the trunk. > USE KEY Walk west, south, south, east, south, south. Walk east, east, east, south, into the cave, to the boulder. > USE CROWBAR Walk east. > USE WATCH Walk to the princess. > GET PRINCESS > USE WHITE ROSE

Mourir en Mer

Pick up the blanket. Use the dressmaker’s dummy on the mattress. Search the box next to the wardrobe. Use the scissors on the piece of mirror in the broken mirror. Use the wardrobe. Use the piece of mirror on the bedsheet. Use two pieces of bedsheet together. Use the bedsheet rope on the piece of bedsheet. Wait until father leaves. Use the blanket on the dressmaker’s dummy. Pick up the toolbox. Pick up the toolbox. Look at the toolbox. Look at the toolbox. Look at the toolbox. Use the handsaw on the iron bars. Push the iron bars. Use the rope on the window. Use the nails on the rope. Use the nails on the toolbox. Use the hammer on the toolbox. Use the toolbox on the shelf. Use the rope. Walk west. Go to the train station. Pick up the mousetrap. Look at the phone. Walk southeast. Go home. Use the dustbin. Use the cheese on the mousetrap. Use the rope. Use the baited mousetrap on the mouse hole. Use the rope. Walk west. Go to the fast food restaurant. Use the dustbin. Use the rat on the hamburger. Give the hamburger to the cashier. 11 Pick up the mobile phone. Give the hamburger to the cashier. 2 Pick up the mobile phone. 3 Use the entrance. Go to the train station. Enter the coach.

Murders in Space

The manual contains information about Scientifics Space Programs. [+] During the docking, press F1. Manually dock the space plane to the Orbital station Pegasus. Talk to Andrew Connoly. 11 Go to the control module. Talk to Ronald Higgins. 11 Talk to Jeremy Mahrubi. 1 Go to Lab module 2. Talk to Dieter Schmidt. 1234B Go to Lab module 1. Inspect the CLISS biological module. A Switch from auto to program by flipping the third and fourth of the blue toggle switches. Set the wake time by clicking the third of the square buttons. > 01 Press the lower blue accept button. Leave the CLISS system by pressing the central blue button. Talk to Tania Boronova. 1 Go to home module 2. Talk to Akira Kamakura. 123 Wait until the hour ends. Go to the stock module. Talk to Phillipe Amiot. 134 Go to the control module. Talk to Ronald Higgins. 2345 Talk to Jeremy Mahrubi. 2B Inspect the locker. A Note the plastic card. Go to home module 2. Talk to Akira Kamakura. B1 Wait until the hour ends. Go to Lab module 1. Talk to Phillipe Amiot. 24B Note the carefully folded note. Go to the control module. Talk to Ronald Higgins. 123 Wait until the hour ends. Go to Lab module 2. Talk to Dieter Schmidt. 134A Inspect the CLISS biological module. A Switch from internal to external by flipping the first two blue toggle switches. Diagnose Dieter Schmidt by pressing the first square button. Press the data transfer button by pressing the second square button. Leave the CLISS system by pressing the central blue button. Use the terminal. Access COPS. > CONTROL > SYSTEM Send the data on Schmidt to Bitburg. Exit the terminal. Talk to Dieter Schmidt. B Go to home module 1. Talk to Jeremy Mahrubi. 1 Go to the control module. Talk to Phillipe Amiot. 12 Inspect the electric board. Open the electric board. Touch the electric board. Talk to Phillipe Amiot. 11234 Wait until the hour ends. Go to Lab module 1. Talk to Ronald Higgins. 23 Talk to Tania Boronova. 13 Use the manual to find out Tania Boronova’s letter box code from the hint. Go to the control module. Talk to Dieter Schmidt. 1 3 Talk to Akira Kamakura. 1 Go to the space plane. Talk to Andrew Connoly. 12 Wait until the hour ends. Go to Lab module 1. Talk to Tania Boronova. 1234 Talk to Ronald Higgins. 21 Go to home module 2. Talk to Akira Kamakura. 234 Wait until the hour ends. Go to home module 2. Talk to Akira Kamakura. 2 Use the terminal. Access COPS. > KAMAKURA > TSUNAMI Read the messages. Exit the terminal. Talk to Akira Kamakura. 1 Wait until the hour ends. Go to Lab module 1. Talk to Tania Boronova. 123A123 Go to home module 1. Inspect the second locker from the left. A Go to the control module. Talk to Ronald Higgins. 234 Go to the stock module. Talk to Phillipe Amiot. 11A Wait until the hour ends. Go to home module 1. Inspect the second locker from the left. AB Access COPS. > HIGGINS > CLARA Read the messages. Exit COPS. Access COPS. > CONTROL > SYSTEM Read the antidote message. Exit the terminal. [+] Go to Lab module 2. Inspect the manipulating arm. A Turn the machine on. Enter the code up, down, left, right. Make the antidote for Schmidt (354). Leave the manipulating arm. Go to home module 2. Talk to Dieter Schmidt. 1 Talk to Dieter Schmidt. 12AB Talk to Dieter Schmidt. A11DEB Go to the control module. Talk to Tania Boronova. 12 Talk to Ronald Higgins. 12 Talk to Jeremy Mahrubi. 123 Talk to Phillipe Amiot. 13 Wait until the hour ends. Go to Lab module 1. Talk to Jeremy Mahrubi.br; 1 Go to the E.V.A. module. Inspect the right space suit. A Fly to the frozen antenna as indicated by the echo location. Press the spacebar to use the laser to repair the frozen antenna. Press F1 to switch echos. Fly to the container. Press F3 to take the container. Go back to the space station. Press R to activate the automatic reentry. Go to home module 2. Talk to Dieter Schmidt. 1 Talk to Dieter Schmidt. 1A Wait until the hour ends. Go to the EVA module. Talk to Jeremy Mahrubi. 12 Go to home module 1. Inspect the left air vent. Open the air vent. Talk to Phillipe Amiot. 2 Talk to Phillipe Amiot. 2 Use the terminal. Access COPS. > AMIOT Use the plastic card (in game box) on the note (in game logbook). Align the crosses. Amiot’s code is in the box. Enter Amiot’s code. [+] Read the messages. Exit the terminal. Go to the stock module. Inspect the safe. Enter the decimal value for the hexadecimal number C0FFEE (12648430). Go to home module 1. Talk to Phillipe Amiot. 21A Inspect the CLISS biological module. A Diagnose Phillipe Amiot. Note the ARDM/2 code. Press the data transfer button. Leave the CLISS system. [+] Go to Lab module 2. Inspect the manipulating arm. A Turn the machine on. Enter the code up, down, left, right. Make the antidote for Amiot (34). Leave the manipulating arm. Talk to Andrew Connoly. 123 Go to Lab module 1. Talk to Phillipe Amiot. A1AB Go to home module 2. Talk to Akira Kamakura. C1 Talk to Akira Kamakura. 12 Wait until the hour ends. Go to home module 1. Talk to Ronald Higgins. 2 Talk to Ronald Higgins. 1A Inspect the CLISS biological module. A Diagnose Ronald Higgins. Note the ARDM/2 code. Press the data transfer button. Leave the CLISS system. Go to Lab module 2. Inspect the manipulating arm. A Turn the machine on. Enter the code up, down, left, right. Make the antidote for Higgins (356). Leave the manipulating arm. Talk to Andrew Connoly. 12 Go to Lab module 1. Talk to Ronald Higgins. A1B Talk to Ornella Alvisi. 123 Wait until the hour ends. Go to home module 1. Talk to Tania Boronova. 12A Inspect the CLISS biological module. A Diagnose Tania Boronova. Note the ARDM/2 code. Press the data transfer button. Leave the CLISS system. [+] Go to Lab module 2. Inspect the manipulating arm. A Turn the machine on. Enter the code up, down, left, right. Make the antidote for Boronova (134). Leave the manipulating arm. Go to Lab module 1. Talk to Tania Boronova. A1B Talk to Ornella Alvisi. 1 Wait until the hour ends. Go to Lab module 2. Talk to Andrew Connoly. 12 Access COPS. > CONNOLY > ALBIREO Read the messages. Exit the terminal. Talk to Andrew Connoly. 1 Go to home module 1. Talk to Ornella Alvisi. 1 Access COPS. > ALVISI > 985596 Read the messages. Exit the terminal. Talk to Ornella Alvisi. 2 Wait until the hour ends. Go to the space plane. Talk to Jeremy Mahrubi. 1A Use the terminal. Access COPS. > BORONOVA Enter the code from the logbook using the hint Tania Boronova gave earlier. [+] Read the message. Exit the terminal. Go to home module 1. Talk to Tania Boronova. A7A Talk to Tania Boronova. 12A345B Go to home module 1. Inspect the left locker. AB Talk to Ornella Alvisi. 222 Wait until the hour ends. Go to Lab module 2. Talk to Andrew Connoly. BB123 Talk to Jeremy Mahrubi. 23 Wait until the hour ends. Go to home module 1. Talk to Ronald Higgins. 2 Talk to Ronald Higgins. 223112 Go to the space plane. Talk to Akira Kamakura. 3456 Inspect the fuses. AB Go to the stock module. Talk to Jeremy Mahrubi. 12 Wait until the hour ends. Go to Lab module 2. Talk to Andrew Connoly. 12 Use the telescope. A Turn the power on. Press the Scan button. Press the Scan button when the picture shows a flare. Press the second button on the bottom row. Press the left RGB button three times. Press the third button on the bottom row. Press the right RGB button three times. Press the Copy button Turn the power off. Go to the control module. Inspect the trapdoor. AB Go to Lab module 2. Talk to Andrew Connoly. C Access COPS. > SCHMIDT Enter Dieter Schmidt’s birthdate (from the log book) as code. [+] Read the messages. Exit the terminal. Talk to Dieter Schmidt. 321 Go to the stock module. Talk to Jeremy Mahrubi. 1 Go to home module 1. Talk to Ronald Higgins. 2 Talk to Ronald Higgins. 1 Wait until the hour ends. Go to home module 2. Talk to Dieter Schmidt. 34567 Wait until the hour ends. Go to home module 1. Talk to Ornella Alvisi. 2345 Go to the stock module. Inspect the right airlock control. Open the airlock control. Note the cut wire. Go to the space plane. Talk to Akira Kamakura. 34523 Go to home module 2. Talk to Andrew Connoly. A1 Talk to Jeremy Mahrubi. 12 Wait until the hour ends. Go to home module 1. Talk to Ornella Alvisi. 1 Talk to Ronald Higgins. 1 Talk to Ornella Alvisi. 2 Talk to Ronald Higgins. 23 Talk to Ornella Alvisi. 3 Go to home module 2. Talk to Jeremy Mahrubi. 1AB Talk to Jeremy Mahrubi. D12345678B Go to the control module. Talk to Phillipe Amiot. 3456 Wait until the hour ends. > YES > A5AS/300605 > TOILET > 07:00 > BLUE > LASER > PHOTO > 14:59 > CAMBRIDGE > KAMAKURA > 02:00 > 00:00 > 10:00 > 04:00 > 07:00 > 09:00 > WESTMACOTT > CALIFORNIA > 98-55-96 > 16544 > MUTATAN > CONTROL MODULE > SCHMIDT > BOTTLES > ARDM/2 > G > MICKEY > 00:43 > SUBLIMATION > OF

Monkey Island 3: The Curse of Monkey Island

Talk to the small pirate. 1244511 Pick up the plastic hook. Pick up the ramrod. Use the cannon. Destroy the four rowboats. Walk to the window. Use the plastic hook on the ramrod. Use the gaff on the debris. Walk back to the room. Use the cutlass on the cannon restraint rope. Use the cannon. Pick up the bag. Pick up the diamond ring. Use the ring on the porthole. Pick up the glowing ember. Walk east, to the swamp. Walk past the bridge. 4 Walk inside. Pick up the paste. Pick up the pin. Pull the aligator tongue. 414131126 Use the bag of nickels on the gum machine. Chew the pack of chewing gum. Walk north, west, to the town. Walk to the back door of the theater. Examine the pirate coat. Pick up the dandruff. Open the pocket. Pick up the glove. Pick up the magic wand. Use the magic wand on the magic hat. Pick up the book. Look at the book. Examine the Blood Island sticker on the trunk. Walk east. Talk to the actor. 1414 Walk northwest, west, to the Barbery Coast. Use the lice on the comb. Use the barber chair. Use the handle. Pick up the paper weight. Use the handle. Use the handle. Use the handle. Pick up the scissors. Talk to the barber pirate. 264 Talk to the salty pirate. 41115 Push Cutthroat Bill. Push Cutthroat Bill. Pick up the jawbreaker. Talk to the dapper pirate. 1154 Use the glove on Edward van Helgen. Close the box lid. Open the banjo case. Note the last notes Edward plays. Repeat his notes. Note the last notes Edward plays. Repeat his notes. Note the last notes Edward plays. Repeat his notes. Look at the gun pile. Pick up a gun. Use the gun on the dueling banjo. Walk west. Use the scissors on the mysterious flower. Use the scissors on the undergrowth. Walk to the sign. Pick up the Faberge egg. Pick up the vacuum attachments. Pick up lots-o-stuff. Use the ipecac flower on the syrup bottle. Use the syrup of ipecac on the snake head. Pick up the thorny plant. Pick up the reeds. Use the thorn on the reed. Use the paper weight on the helium balloons. Blow the floating balloon. Use the pea shooter on the floating balloon. Walk east, to Puerto Pollo, to the restaurant. 1 Push the quiet patron. Pick up the serrated bread knife. Pick up the biscuit cutter. Pick up the pie pan. Pick up the tasty, buttery biscuit. Eat the tasty, buttery biscuit. Use the maggots on the gross chicken. Pick up the club card. Talk to the man. 2245 Give the jawbreaker to Captain Blondebeard. Give the pack of chewing gum to Captain Blondebeard. Use the pin on the bubble. Pick up the gold tooth. Use the gold tooth on the chewed gum. Inhale the helium balloon. Chew the gum with the gold tooth. Walk north. Use the pie pan on the mudpuddle. Walk north to the field of honor. Use the biscuit cutter on another rubber tree. Walk to the grassy knoll. Use the serrated bread knife on the sawhorse. Use the glowing ember on the trail of rum. Walk to the Barbery Coast. Give the gold tooth to Cutthroat Bill. Talk to Haggis McMutton. 24 Walk west, northeast, to Danjer Cove. Use the paste on the rubber plug. Use the pasted rubber plug on the gaping hole. Use the boat. Row to the pirate boat. Use the serrated bread knife on the plank. Climb onboard. 43 Walk east, to Puerto Pollo, to the restaurant. 4 Use the ventriloquism book on captain LeChimp. Open the porthole. Leave through the porthole. Walk east, to the beach. Give the club card to the cabana boy. 2 Pick up the towels. Pick up the towels. Pick up the towels. Use the dry towels on the ice bucket. Use the wet towels on the cabana boy. Pick up the cooking oil. Walk north. Use the wet towels on the hot sand. Use the wet towels on the hot sand. Use the wet towel on the hot sand. Pick up the mug. Talk to the sunbather. 425 Open the gate. Walk northeast, to Puerto Pollo. Talk to the small pirate. 2 Use the mug on the bottomless mug. Talk to Kenny. 3 Pick up the pitcher. Use the pitcher on the dye vat. Walk north, to Brimstone Beach. Use the bottomless mug on the sunbather. Use the pitcher with red dye on the bottomless mug. Use the cooking oil on the map. Pick up the map. Walk through the gate, to Puerto Pollo. Walk to the theater, upstairs. Use the handle. Examine the treasure map. Use the buttons in the order on the map. Walk east. Use the chicken grease on the cannon balls. Walk east. Pick up the shovel. 11114 Choose your level of combat. Examine the navigational chart. Attack ships, learn insult sword fighting lines. When you gather booty, go to the Plunder Town harbor. 1211 Go to the ship. Continue until you have installed the “Destructomatic T-47”. Attack Captain Rottingham. Win the cannon fight. Respond the best rhyming answer to his insults. [+] Pick up the bottle. Look at the bottle. Talk to Haggis McMutton. 334 Walk west, to the strange lights. Pick up the block of tofu. Pick up the auger. Pick up the measuring cup. Use the auger on the block of tofu. Use the tofu mask. Walk northeast, to the islander. Talk to Lemonhead. Walk south, west, northwest, to the windmill. Pick up the pepper. Walk south, to the cemetery hill, west. Pick up the smelly dog hair. Look at the dog bowl. Give the half-eaten maggoty biscuit to Old Blind Pew. Pick up the chisel. Pick up the mallet. Walk northwest, to the hotel, inside. Pick up the brochures. Pick up the recipe book. Pick up the cushion. Talk to the fortune teller. 121 Pick up the death card. Talk to Madame Xima. 1 Pick up the death card. Talk to Madame Xima. 1 Pick up the death card. Talk to Madame Xima. 1 Pick up the death card. Talk to Madame Xima. 1 Pick up the death card. Talk to the bartender. Examine the recipe book. Note the hangover cure recipe. Open the door. Walk north. Pick up the refrigerator magnet. Use the chisel on the wheel o’ cheese. Walk north, northwest. Open the western door. Use the mallet on the nail. Open the door. Pick up the nail. Pick up the portait. Walk east, east, south, to the beach. Use the cushion on the rocks. Use the mallet on the rubber tree. Walk north, to the hotel, inside. Give the pepper to the bartender. Give the egg to the bartender. Give the smelly dog hair to the bartender. 3414 Use the chisel on the Head-B-Clear. Use the Head-B-Clear on the Caribean Body Slam. Drink the spiked drink. Use the chisel on the coffin. Pick up the coffin nail. Use the chisel on the central coffin. Walk outside, to the hotel, inside, west. Use the laminated business card on the eastern door. Open the eastern door. Use the scissors on the portait. Use the portrait on the door. Open the door. Look through the porthole. Open the door. Walk east. Talk to the bartender. 22212226 Walk west, west. Pull the bed. Use the coffin nails on the bed. Use the nail on the bed. Pick up the book. Examine the book. Walk east, east. Use the Goodsoup family history. Talk to Goodsoup. 2 Pick up the mirror. Talk to Goodsoup. 1 Use the Head-B-Clear on the grog. Drink the spiked drink. Talk to the ghost bride. 333456 Walk west. Pick up the crowbar. Walk to the crack. Pick up Murray. Look through the crack. Use the paste on the skeleton arm. Use the skeleton arm on the lantern. Use the lantern on the coffin lid. Use Murray on the lantern. Walk east, north, northeast, to the lighthouse. Use the mirror on the mirror. Walk down, to the hotel. Walk inside, north. Pick up the death certificate. Walk north, east, south, to the cemetery. Walk to Stan’s place. Talk to Stan. 115 Give the death certificate to Stan. Walk north, to the hotel, inside. Pick up the empty jar. Walk northwest, west. Use the crowbar on the boarded hole. Use the crowbar on the bed. Pick up the engagement band. Walk north, northeast, to the village, northeast. Use the tofu mask. Walk northeast. Use the nacho cheese on the seething caldera. Walk northwest, to the hotel. Use the nacho cheese on the cooking pot. Pick up the cooking pot. Pick up the slippery greasy hand lotion. Walk west, to the windmill. Use the umbrella on the windmill blades. Use the empty jar on the barrel. Walk downstairs, south, to the clearing. Use the slippery greasy hand lotion on the cursed diamond ring. Take the cursed diamond ring. Use the chisel on the jar lid. Use the jar of water on the stump. Use the jar lid on the fireflies. Walk east, to the lighthouse. Use the lantern on the lantern post. Walk downstairs, to the beach. Use the refrigerator magnet on the pin. Bite the Cap’n Nick’s Shaving Soap. Use the pin on the cork. Use the measuring cup on the seawater. Use the pin and cork on the measuring cup. Talk to the mysterious figure. 1 Talk to the winch operator. 1 Use the umbrella. 514511 Give the tarot card to King Andre. Walk east, to Elaine. Use the enormous diamond on the engagement band. Use the completed diamond ring on Eleaine’s left ring finger. 1152 Open the door. Talk to Dinghy Dog. 235 Pick up the anchor. Push Dinghy Dog. Repeat until Dinghy Dog bites you. Use the anchor on the pie pan. Use the Cap’n Nick’s Chaving Soap on the heavy pie pan. Use the heavy fake pie on the stack of meringue pies. Look through the hole. Pick up the pepper mill. Talk to the soda jerk. 1 Use the meringue pie on the snow cone. Use the dog hair on the snow cone. Use the pepper mill on the snow cone. Eat the disgusting cone. Leave the cart at the Toothrot scene. Pick up the fallen rope. Jump in the cart. Leave the cart at the boat scene. Pick up the keg of rum. Jump in the cart. Leave the cart at the torture scene. Open the lantern. Blow on the oil lamp. Pick up the oil lamp. Use the oil lamp on the fallen rope. Jump in the cart. Leave the cart at the ice monkey scene. Use the soaking rope on the keg of rum. Use the explosive keg of rum on the Dynamo-Monkelectric giant Snow Monkey arm. Walk to the bottom of the rope. Wait for LeChuck to arrive. Use the pepper mill on LeChuck.

Monkey Island 2: LeChuck’s Revenge

Pick up the sign. Walk onto the bridge. 34 Enter the door immediately to the right of the path north. Pick up the pile of paper. Wait until the cartographer puts down his monocle. Pick up the monocle. Walk west, north. Pick up the bucket. 2111111111111111 Walk south, east, to the beach. Pick up the stick. Walk west, to the swamp. Use the coffin. Row to the shack. Look at all the jars. Pick up the Ash-2-Life. 113333 Pick up the string. Use the coffin. Row to the shore. Use the bucket on the swamp. Walk west, to the cemetery, to the graves. Look at the western tombstone. Use the shovel on the grave. Walk west, west, to Woodtick, to the hatch. Talk to the barkeeper. 221 Use the paper on the spit dripping down the wall. Walk to the upper deck, to the window. Pick up the knife. Walk to the window, west. Use the knife on the rope. Pick up the bowl. Open the door. Walk through the door. Pick up the toupee. Close the door. Use the bucket of mud on the door. Walk to the dressing screen. Walk east, east, north. Open the box. Use the stick on the box. Use the string on the stick. Use the Cheese Squigglies on the box. Walk to the other end of the string. Wait until the rat enters the box. Use the string. Open the box. Pick up the trapped, cowering rat. Walk south, to the window. Use the captured rat on the vichyssoise. Walk to the window, to the hatch. Talk to the barkeeper. 131 Walk to the window, west, west. Close the door. Pick up the laundry claim ticket. Open the door. Walk east, east, north. Give the laundry claim ticket to the laundry guy. Walk south, east, to the swamp. Use the coffin. Row to the shack. Walk to the Voodoo Lady. 31111 Use the coffin. Row to the shore. Walk west, to Woodtick, west, to the door. Use the pins on the voodoo doll. 3 Use the coffin. Row to the shore. Look at Big Whoop: Unclaimed Bonanza or Myth. Walk west, to the peninsula, to the houseboat. Give the monocle to Captain Dread. 1 Pick up the parrot chow. Walk to the door. 1 Go to Booty Island. Open the western door. Enter the western door. Pick up the sign. 1 Use the parrot chow on the hook. Pick up the well-polished old saw. 1 Pick up the mirror. 1 Pick up the ship’s horn. 1 Pick up the map piece. Talk to the antique dealer. 11113 Walk east. Talk to the woman in the big hat. 234 Walk to Dread’s ship. Go to Phatt Island. 4313222 Pull the rock hard mattrass. Pick up the stick. Use the stick on the bone. Pick up the bone. Use the bone on Walt. Pick up the small key. Use the small key on the cell door. Pick up the manila envelope. Open the manila envelope. Pick up the gorilla envelope. Open the gorilla envelope. Walk east. Use the leaflet on the poster. Open the door to the library. Enter the door to the library. Open the model lighthouse. Pick up the model lighthouse lens. Talk to the librarian. 112111112 Look at the card catalog. Look up voodoo, recipes, voodoo. 3 Look up shipwrecks, disaster. 32 Give Big Whoop: Unclaimed Bonanza or Myth to the librarian. Talk to the librarian. 1111 Look at the card catalog. Look up cannibalism. 32 Talk to the librarian. 111 Walk west, to the southern alley Walk east, to the northern alley. Use the slot on the door. 1 The answer is the number of fingers he shows the first time. Answer correctly three times. 1 Walk east, to the southern alley. Talk to the dealer. 1 Give the number from the man behind the door. 2 Walk east, to the fisherman. Talk to the fisherman. 111111111 Walk west, north, to the mansion. Open the gate. Open the door. Walk north. Talk to the guard. 22 Walk west. Use How To Serve Your Fellow Man on Famous Pirate Quotations. Walk east, east, east, to the wharf, into the jail. Pick up the vanilla envelope. Open the vanilla envelope. Use the small key on the cell door. Walk east, to Dread’s ship. Go to Scabb Island. Walk north. Use the saw on the pegleg. Walk south. Enter the eastern door. Pick up the nails. Pick up the hammer. Walk west, to the hatch. Use the banana on the metronome. Pick up Jojo. Talk to the barkeeper. 1111132 Use the blue drink with the yellow drink. Walk to the upper deck, east, to Dread’s ship. Go to Booty Island. Walk to the costume shop. Give the invitation to the shopkeeper. Pick up the dress. Walk west. Open the door to Stan’s previously owned coffins. Enter the door to Stan’s. 1 Close the coffin while Stan is still in the coffin. Use the nails on the coffin while Stan is still in the coffin. Pick up the crypt key. Walk west, east. Use the ship’s horn. Pick up the flags. Use the crazy straw on the green drink. Talk to the Spitmaster. 1123 Wait until the wind begins to blow. 4 Walk west, to the western door. Give the spit plaque to the antique dealer. 111 Walk east. Look at Great Shipwrecks of Our Century. Note the location of the Mad Monkey. Talk to Captain Kate. 321 Indicate the place of the Mad Monkey. 2 Pick up the monkey head. Pick up the anchor. Enter the western door. Give the monkey head to the antique dealer. Walk east, west, to the small structure. 111 Walk to the mansion, west around the house. Look at the sign. Use the garbage can. Walk east, east, into the door. Pick up the fish. Walk north, east. Open the door. Enter the door. Pick up the map piece. Walk north, to the dog. 12 Keep flattering Elaine. Walk upstairs. Pick up the oar. Walk west, north. Chase the map piece until it flies away. Walk to the mansion. Pick up the dog. Walk south, west, to the big tree. Use the oar on the hole. Walk onto the oar. Pick up the broken oar. Walk west, to Dread’s ship. Go to Scabb Island. Walk to the eastern door. Give the broken oar to the woodsmith. Walk west, east, to the cemetery. Use the crypt key on the southern crypt. Enter the crypt. Look at Famous Pirate Quotations. Find Rapp Scallion’s quote on one of the coffins. Open the coffin. Pick up the ashes. Walk north, west, to the swamp. Use the coffin. Row to the shack. Walk to the Voodoo Lady. 1 Use the coffin. Row to the shore. Walk west, to the cemetery, into the crypt. Use Ash-2-Life on Rapp Scallion’s coffin. 11112 Walk away, north, west, to the beach. Use the key on the door. Enter the door. Use the knob. Walk west, west, to the cemetery, into the crypt. Use Ash-2-Life on Rapp Scallion’s coffin. 2 Walk away, north, west, to Dread’s ship. Go to Phatt Island. Walk to the fisherman. Give the fish to the fisherman. Walk to Dread’s ship. Go to Booty Island. Walk west, to the cliff, to the cliffside. Use the fishing pole on the map. Walk north, to the big tree. Use the reinforced oar on the hole. Walk onto the reinforced oar. Pick up the plank. Use the plank on the hole. Walk onto the plank. Pick up the reinforced oar. Use the reinforced oar on the hole. Pick up the telescope. Walk to the door. Use the dog on the pile. Walk east, to the ground, west, to Dread’s ship. Go to Phatt Island. Walk north, to the waterfall, to the path. Use Jojo with the pump. Walk west, into newly discovered gaping hole. Walk west, west, west, to the cottage. Open the door. Enter the cottage. 54 Pick up the mug. Use the mug o’ grog with the tree. Use the bottle of near-grog with the empty mug. Use the mirror with the mirror frame. Open the shutters. Walk east. Use the telescope on the grotesque statue. Walk to the door. Push the marked brick. Pick up the map piece. Walk to the hole, to the path, to Dread’s ship. Go to Scabb Island. Enter the door immediately to the right of the path north. Give the model lighthouse lens to the cartographer. Give one of the map pieces to the cartographer. Walk east, to the swamp. Use the coffin. Row to the shack. Walk to the Voodoo Lady. 1 Use the coffin. Row to the shore. Walk west, to Woodtick, to the door immediately to the right of the path north. Walk west, east, to the swamp. Open the crate. Use the crate. Walk to the passage, northeast. Look at the spit encrusted paper. Find the symbol for the first verse. Push the symbol. Walk through the symbol. Find, in the same room, the next verse. Repeat until you reach the huge door. Open the huge door. Walk north. Pick up the voodoo key to the jail. 1544 Use the crazy straw on the green drink. Spit on the shield until you spit out the candle. Open the juju bag. Use the matches. Pick up the bottle. Use the bottle on the rock. Pick up the martini glass. Use the martini glass on the ocean. Use the glass of sea water on the still. Pick up the crowbar. Open the barrel. Give the cracker to the parrot. Walk to the jungle, west, north. Use the broken bottle with the bag. Pick up the box. Open the box. Use the glass o’ distilled water on the box. Walk east, south, south. Give the two crackers to the parrot. Walk to the jungle, east. Pick up the rope. Open the box. Use the crowbar on the TNT box. Pick up the dynamite. Walk east, east, north, north, east. Use the shovel on the big X. Use the matches with the dynamite. Use the lit dynamite with the hole in the ground. Use the crowbar with the rope. Use the crowbar ‘n’ rope with the metal bars. Use the light switch. 111111 Walk to the far west. Pick up the ticket. Walk east, east, north. Use the coin return. Wait until LeChuck arrives and picks up the coin. Pick up the underwear. Walk west, east, north. Open all four boxes. Pick up a doll. Pick up the balloon. Walk east, east, north. Pick up the remains. Pick up Dad’s Remains. Open the trash can. Pick up the stuff in the trash can. Open the medical drawer. Pick up the hypodermic syringe. Walk west, west, west, north. Use the balloon on the helium tank. Use both surgical gloves on the helium tank. Walk west. Wait until LeChuck arrives. Give the clean, white hanky to LeChuck. Walk west. Push the call button. Walk north. Wait until LeChuck arrives. Use the lever. Pick up the crispy beard bits. Use the crispy beard bits on the juju bag. Use the underwear on the juju bag. Use the used hanky on the juju bag. Use the skull on the juju bag. Use the generic voodoo Kewpie doll on the juju bag. Use the lever. Walk north. Wait until LeChuck arrives. Use the hypodermic syringe on the generic voodoo Kewpie doll. Follow LeChuck. 34111111

Monkey Island 1: The Secret of Monkey Island

Open the door. Walk to the door. Talk to the important-looking pirates. 21236 Open the door. Wait until the cook leaves the kitchen. Wait until the cook walks past the curtain. Walk east. Pick up the meat. Pick up the pot. Use the meat in the pot of stew. Pick up the meat in the pot of stew. Open the door. Walk to the southern east end of the pier. Walk to the southern east end of the pier. Walk to the southern east end of the pier. Pick up the fish while the bird is in the air. Walk west, west, east. Talk to Men of Low Moral Fiber. 334 Walk northwest. Walk through the western doorway. Talk to the prisoner. Walk east. Open the eastern door. Enter the eastern door. Use the bell. Talk to the storekeeper. 22 Walk west, through the western doorway. Give the breath mints to the prisoner. 1114 Walk east. Enter the eastern doorway. Talk to the shopkeeper. 1 Open the door. Walk west. Follow the shopkeeper until you reach the Sword Master. Walk west. Walk to the clearing. Walk to the circus tent. 1212 Give the pot to the Fettucini Brothers. 2 Walk east, to the fork. Walk north. Pick up the yellow flowers. Use the yellow petal on the stewed meat. Walk east, east, to the village. Walk east. Talk to the Citizen of Melee. 42 Open the south eastern door. Enter the door. Pick up the chicken. Open the door. Walk west, northwest. Open the eastern door. Enter the eastern door. Pick up the shovel. Pick up the sword. Talk to the shopkeeper. 11112 Walk west, to the Governor’s mansion. Give the meat with condiment to the deadly piranha poodles. Open the door. Enter the door. Open the double doors. Enter the double doors. Walk west, east, through the western doorway. Give the gopher repellent to the prisoner. Open the cake. Walk east, to the Governor’s mansion, into the door. Walk to the gaping hole. 1-1-1-1 Open the front door. 1 Pick up the fabulous idol. Walk east, west, east, to the house. Give the fish to the troll. Walk to the house. Look at the sign. Open the door. 11111111 Walk south, to one of the pirates. Keep challenging and defeating pirates until they mention you’re good enough to fight the Sword Master. Walk to the Sword Master’s. Talk to the Sword Master. 2 Defeat the Sword Master with the repartees you learned. Walk west, to the fork. Look at the map. Go in the directions the instructions indicate. Use the shovel on the X. Walk north, to the village. 4 Look at the note. Walk east, through the door. Pick up the five mugs. Open the door. Walk east. Use a mug on the barrel. Walk west, west. Use the melting mug on a mug. Walk east. Use the melting mug on a mug. Walk north. Use the melting mug on a mug. Walk through the western doorway. Use the melting mug on a mug. Use the mug o’ grog on the lock. Walk east, east, east, west, east, to the Sword Master’s. Talk to the Sword Master. 3 Walk west, to the island. Use the chicken on the cable. Open the door. Walk north. 13 Open the door. Taunt the murderous winged devil. Use the chicken on the cable. Walk west, to the lights. 3245 Walk to the village, east, northwest. Open the eastern door. Enter the eastern door. Talk to the shopkeeper. 21 Note how the shopkeeper turns the handle. 51 Open the vault by pulling and pushing the handle. Open the door. Walk west, east, east, west, east. Walk to the Used Ship Emporium. 34122222222321222324 Walk west, to the village. 11 Pick up the feather pen. Pick up the ink. Open the drawer. Look at the drawer. Look at the dusty book. Look at the bookmark. Walk southwest, to the rope ladder. Pick up the Jolly Roger. Walk to the ship deck, to the hatch, to the hatch. Open the chest. Look at the chest. Pick up the giant piece of rope. Open the kegs. Walk to the ladder, to the door. Open the cupboard. Pick up the cereal. Pick up the pot. Open the cereal. Look at the prize. Walk to the ladder, to the ladder, to the door. Use the small key on the cabinet. Open the chest. Look at the chest. Look at the piece of paper. Walk to the door, to the hatch, to the door. Use the cinnamon sticks on the cooking pot. Use the gunpowder on the cooking pot. Use the Jolly Roger on the cooking pot. Use the ink on the cooking pot. Use the cereal on the cooking pot. Use the chicken on the cooking pot. Use the fine wine on the cooking pot. Use the breathmints on the cooking pot. Walk to the ladder, to the hatch. Open the kegs. Walk to the ladder, to the ladder. Use the gunpowder on the cannon nozzle. Use the giant piece of rope on the cannon. Walk to the hatch, to the door. Use the T-Shirt on the red hot fire. Walk to the ladder, to the ladder. Use the flaming mass on the fuse. Use the pot. Pick up the banana. Walk to the jungle, northwest, to the fort. Pick up the rope. Push the cannon. Pick up the cannon ball. Pick up gunpowder. Pick up the spyglass. 1 Walk east, east, to the river fork. Take the rock. Look at the noteworthy rock. Use the handful of gunpowder on the dam. Use the flint on the cannonball. Walk to the pond. Pick up the rope. 14 Walk south, to the river fork. Walk to the footholds. Use the spyglass. Push the boulder side of the primitive art. Push the boulder side of the primitive art. Use the spyglass. The primitive art should be aimed at the banana tree now. Walk to the footholds. Push the rock. 15 Walk to the path down, to the path down. Walk to the jungle, south, to the crack. Use the rope on the strong branch. Use the rope on the sturdy stump. Pick up the oars. Walk to the jungle, to the beach. Pick up the bananas. Use the oars on the rowboat. Row northeast, north, to the beach. Walk to the jungle, to the village. Pick up the bananas. Walk to the hut. 3 Pick up the skull. Pick up the loose board. Go to the hole. Walk to the beach. Use the rowboat with oars. Row south, to the beach. Walk to the jungle, west, south, to the monkey. Give the five bananas to the monkey. Walk north, northeast, east, to the clearing. Pull the totem pole’s nose. Let the monkey take over. Walk to the gigantic monkey head. Pick up the wimpy little idol. Walk west, west, to the beach. Use the rowboat and oars. Row north, to the beach. Walk north, to the village. Walk to the bowl of fruit, to the hut. 2 Give the wimpy little idol to the cannibals. Walk to the door. Pick up the banana picker. Walk east. Give the banana picker to Herman Toothrot. Walk east, to the village. 11421233 Look at the leaflet. Give the leaflet to the friendly natives. Walk east, to the beach. Use the rowboat and oars. Row south, to the beach. Walk north, to the clearing, to the gigantic monkey head. Use the monkey head key on the gigantic monkey ear. Walk to the gigantic monkey head. Use the head of the navigator. Follow the head of the navigator’s directions until you reach the ghost ship. Talk to the head of the navigator. 23333 Use the necklace of the navigator. Walk to the ghost ship. Open the western door. Walk west. Use the magnetic compass on the key. Walk east, to the hatch, to the doorway. Pick up the ghost feather. Walk to the passage. Use the ghost feather on the sleeping ghost crewman. Use the ghost feather on the sleeping ghost crewman. Pick up the jug o’ grog. Walk east. Use the key on the hatch. Walk to the hatch. Use the jug o’ grog on the dish. Pick up the cooking grease. Walk to the ladder, west, to the ladder. Use the glob of grease on the eastern door. Open the eastern door. Walk east. Pick up the ghost tools. Walk north, to the hatch, east. Use the ghost tools on the glowing crate. Look at the glowing crate. Walk west, to the ladder, north, west. 1 Walk east. 3211 Walk east. 1 Walk east. Use the magic seltzer bottle on the grim spectre. Walk northwest. Open the center door. Enter the center door. 4134 Pick up the root beer. Use the root beer on LeChuck. 11

Mel Odius goes Six String Searchin’

Walk east, north, west. > OPEN SMALL CAN > GET EMPTY-BOTTLE > X S > LOOK AT FOUNTAIN > GET CHANGE > FILL EMPTY-BOTTLE > X S Walk east. > OPEN GROCERY > LOOK NEWSPAPER > WALK OUTSIDE Walk east. > LOOK MACHINE > GET CASH > X S Walk east. > USE CASH Walk west, west, south, east. > OPEN SNOBBERY > WALK TO BATHROOM > GET PAPERTOWEL > OPEN STALL > USE PAPERTOWEL > X S > WALK TO HALL > DIAL 555-0666 > X S Walk east. > OPEN RESTAURANT > WINK AT HELGA > TALK TO MAN > GIVE BURGER > X S > WALK OUTSIDE > OPEN MOTEL > GET PAPERCLIP > WALK OUTSIDE Walk west, west, west. > TALK WILLIE > GIVE FULL-BOTTLE > X S > LOOK BUZZER > PRESS HOWIE > IT’S MEL > WHERE DID > WALK OUTSIDE Walk east, north. > OPEN MUSIC > LOOK FLYER > ASK FOR FLYER > GIVE CARD > WALK OUTSIDE Walk south. > OPEN DOOR > USE FLYER > WALK TO BAR > USE HANDCUFFS > COULD I > X S > WALK TO ROOM > WALK OUTSIDE Walk east. > OPEN SNOBBERY > OPEN DOOR > WALK TO BAR > LOOK SIGN > USE SNOBBADGE > WALK TO ROOM > GIVE DART > TO WOMAN > WOULD YOU > X S > WALK HALL > X S Walk west, west. > LOOK BUZZER > PRESS AL > RACHEL SENT ME > GIVE WHISKEY > X S Walk east, east. > OPEN BELCHERS > USE ID > TALK WOMAN > GIVE CIGARETTE > X S > TALK BARTENDER > GOT ANY > X S > WALK OUTSIDE Walk west, north, west. > USE KEY > OPEN DOOR > LOOK CASTLE > OPEN DOOR > GET BEER > WALK OUTSIDE Walk east, south, west. > TALK WILLIE > GIVE BEER > X S Walk east, north, west. > OPEN DOOR > WALK TO SHACK > USE VIOLIN-BOW > GET WIRECUTTERS > WALK OUTSIDE > WALK OUTSIDE Walk east, east, east, east. > USE WIRECUTTERS > USE PAPERCLIP > USE MATCHES > GET GUITAR

Maniac Mansion

In the game you need at least one character with a special skill. Of the optional characters, only Jeff does not have a special skill. The extra character(s) you choose determine the endings. Select the third kid. Walk west, to the mailbox. Continue the game, but as the doorbell sounds, select the third kid. Pick up the package. Open the package. In the meanwhile, select Dave. Walk west. Pull the western bushes. Pull the door mat. Pick up the key. Use the key in the front door. Walk north. Open the northwestern door. Walk inside. Pick up the flashlight. Pick up the chainsaw. Walk west. Open the eastern door. Walk east. Open the eastern door. Walk east. Turn on the lamp. Open the loose panel. Pick up the cassette tape. Walk west, west. Push the eastern gargoyle head. Select the second kid. Walk west, inside, through the northeastern door. Turn on the light switch. Pick up the silver key. Open the fuse box. Walk upstairs. Give the key to Dave. Walk east. Select Dave. Walk through the northwestern door. Open the refrigerator. Pick up the Pepsi can. Open the eastern door. Walk east. Open the eastern door. Walk east. Pick up the glass jar. Pick up the fruit drinks. Pick up the canned goods. Pick up the tentacle chow. Pick up the bottle of developer. Use the silver key on the door. Walk north. Use the glass jar on the swimming pool. Open the gate. Walk west, west, west, west, upstairs. Open the eastern door. Open the western door. Walk west. Pick up the bowl of wax fruit. Pick up the paint remover. Walk north, east. Turn on the television. Note the address. Walk west. Open the steel security door. Walk north. Open the northwestern door. Walk northwest. Turn on the desk lamp. Open the desk. Pick up the manuscript. Walk north, upstairs, to Green Tentacle. Give the bowl of wax fruit to Green Tentacle. Give the fruit drinks to Green Tentacle. Walk upstairs. Open the far northwestern door. Walk far northwest. Pick up the dime. Read the wanted poster. Note the phone number. Walk to the ladder. Pick up the record. Pick up the yellow key. Walk to the hatch, east. Open the far northeastern door. Walk through the far northeastern door. Use the Hunk-O-Matic twice. Open the eastern door. Walk east. Open the shower curtain. Pick up the sponge. Walk north, west. Open the eastern door. Walk east. Use the paint remover on the paint blotch. Open the eastern door. Walk west, west, east, through the steel security door. Walk south, west. Open the grating. Enter the grating. Use the sponge on the puddle of developer. Select the second kid. Walk west, northwest, east, east, north, to the ladder. Select Dave. Open the water valve. Select the second kid. Walk down the ladder. Pick up the glowing key. Pick up the radio. Walk up the ladder. Select Dave. Close the water valve. Walk to the grate, north, northwest, east, east, north, north. Open the door. Pick up the water faucet handle. Use the yellow key on the trunk. Pick up the tools. Walk north, west, west, west, west, upstairs, east. Use the cassette tape on the tape recorder. Use the record on the Victrola. Turn on the recorder. Turn on the Victrola. Wait until the vase cracks. Turn off the recorder. Turn off the Victrola. Pick up the cassette tape. Walk west, south, east. Open the cabinet. Use the cassette tape on the cassette player. Turn on the cassette player. Wait until the chandelier falls. Pick up the old rusty key. Turn off the cassette player. Pick up the cassette tape. By now you should have the package and stamps. Walk west, west. Select the third kid. Give the package to Dave. Give the stamps to Dave. Select Dave. Walk inside, upstairs, north, upstairs. Open the door. Walk north. Turn on the red light. Use the sponge with developer on the developer tray. Walk east, upstairs, far northeast. Select the third kid. Use the doorbell. Walk to the west end of the screen. Select Dave. Wait until Ed is away from his room. Walk west. Open the northwestern door. Walk northwest. Pick up the hamster. Pick up the cardkey. Open the piggy bank. Pick up the dime. Pick up the dime. Pick up the dime. Walk north, far northeast, east. Use the water faucet handle on the water faucet. Turn on the water faucet. Turn off the water faucet. Note the phone number. Walk north, west, east. Use the jar of water on the pot for the plant. Use the can of Pepsi on the pot for the plant. Walk to the hatch. Use a dime on the coin slot. Push the right button. Use a dime on the coin slot. Push the right button. Select the second kid. Walk west, west, west, west. Open the front door. Walk upstairs. Open the steel security door. Walk north, upstairs, upstairs, far northwest. Select Dave. Walk to the hatch, west. Open the northeastern door. Walk northeast. Give the hamster to Weird Ed. Give the package to Weird Ed. Select the third kid. Pick up the undeveloped film. Select Dave. Walk north. Open the northwestern door. Walk northwest. Let Dave be caught by Edna. Select the second kid. Walk east, northwest. Pick up the key. Walk to the ladder. Turn on the light. Open the painting. Read the scrawled number. Walk to the side. Select the third kid. Walk inside, upstairs, north, upstairs. Walk upstairs, east, to the hatch. Use the really powerful telescope. Note the safe combination. Select the second kid. Open the safe. Enter the safe number. Pick up the sealed envelope. Walk to the hatch. Let the second kid be caught by Edna. Give the sealed envelope to Dave. Give the radio to Dave. Give the small key to Dave. Give the glowing key to Dave. Select Dave. Open the radio. Use the batteries on the flashlight. Push the loose brick right underneath the left barred window. Use the old rusty key on the door. Select the second kid. Walk north, to the fuse box. Select Dave. Walk north, north, northwest. Turn on the faucet. Use the glass jar on the faucet. Turn off the faucet. Open the microwave oven. Use the jar of water on the microwave oven. Use the sealed envelope on the microwave oven. Close the microwave oven. Turn on the microwave oven. Wait a few moments Turn off the microwave oven. Open the microwave oven. Pick up the envelope. Open the envelope. Walk west, upstairs, north, upstairs. Walk upstairs, east, east. Turn on the flashlight. Walk to the wires. Select the second kid. Turn off the circuit breakers. Select Dave. Fix the wires with the tools. Select the second kid. Turn on the circuit breakers. Select Dave. Turn on the light. Turn off the flashlight. Walk to the hatch. Use the envelope on the typewriter. Use the stamps on the envelope. At this time, Dr. Ed should have played Meteor Mess. Walk west, west, east. Open the northeastern door. Walk northeast. Use the quarter on the Meteor Mess game. Note DFE’s high score. Use the small key on the coin box. Pick up the quarter. Walk north, through the steel security door, south. Select the second kid. Walk north. Push the eastern gargoyle head. Select Dave. Walk through the doorway northeast. Use the old rusty key on the door. Walk west. Use the glowing key on the bottom padlock. Use the glowing key on the top padlock. Open the outer door. Open the inner door. Use DFE’s high score. Walk northeast, upstairs. Select the third kid. Walk to the hatch, west, west, east. Walk through the steel security door, south. Give the undeveloped film to Dave. Select Dave. Give the cassette tape to Syd. Select Syd. Walk upstairs, east. Use the cassette tape on the cassette recorder. Turn on the cassette recorder. Use the piano. Turn off the cassette recorder. Pick up the cassette tape. Walk west, north, upstairs, upstairs. Walk far northwest, to the ladder. Give the cassette tape to Green Tentacle. Pick up the demo tape. Walk to the hatch, east, west, east. Walk to the steel security door, south. Give the demo tape to Dave. Select Dave. Use the demo tape on the stamped envelope. Walk west. Open the mailbox. Use the tape in stamped envelope on the mailbox. Close the mailbox. Pull the flag. Select Syd. Wait until the doorbell sounds. Select Dave. Open the mailbox. Pick up the contract. Walk inside, upstairs, north, upstairs, upstairs. Walk far northwest, to the ladder. Give the contract to Green Tentacle. Walk to the hatch, east. Open the northwestern door. Walk northwest. Let Dave be caught. Walk northwest. Open the door. Walk east. Open the locker. Pick up the radiation suit. Open the eastern door. Walk east. Turn off the switch. Pick up the meteor. Open the eastern door. Walk east. Use the meteor on the trunk. Close the trunk. Use the yellow key on the weird edsel. Select Dave. Give the undeveloped film to Michael. Walk upstairs, north, upstairs, upstairs. Select Michael. Walk upstairs, north, upstairs, north. Close the door. Use the undeveloped film on the tray of developer. Open the door. Walk east, upstairs. Give the prints to Dave. Select Dave. Walk northeast. Give the prints to Weird Ed. Walk north. Open the northwestern door. Walk northwest. Let Dave be caught. Walk northwest. Open the door. Walk east. Open the locker. Pick up the radiation suit. Open the eastern door. Walk east. Turn off the switch. Pick up the meteor. Open the eastern door. Walk east. Use the meteor on the trunk. Close the trunk. Use the yellow key on the weird edsel. Select Dave. Give the manuscript to Wendy. Select Wendy. Walk upstairs, north, upstairs, upstairs, east. Use the manuscript on the typewriter. Walk west, west, east. Walk through the steel security door, south. Give the manuscript to Dave. Select Dave. Use the manuscript on the stamped envelope. Walk west. Open the mailbox. Use the manuscript in stamped envelope on the mailbox. Close the mailbox. Pull the flag. Select Wendy. Push the eastern gargoyle head. Wait until the doorbell sounds. Select Dave. Open the mailbox. Pick up the contract. Walk east, though the northeastern door. Use the old rusty key on the door. Walk west, northwest. Give the contract to Purple Tentacle. Open the door. Walk east. Open the locker. Pick up the radiation suit. Open the eastern door. Walk east. Turn off the switch. Give the contract to the meteor. Select Bernard. Push the eastern gargoyle head. Select Dave. Walk through the door northeast. Use the old rusty key on the door. Walk west. Use the old rusty key on the door. Select Bernard. Walk east. Open the radio. Pick up the radio tube. Walk west, upstairs, north, upstairs, upstairs, far northwest. Use the radio tube on the tube socket. Read the wanted poster. Turn on the radio. Use the radio. Turn off the radio. Select Dave. Wait until the Meteor Police arrests the meteor. Pick up the badge. Walk northwest. Give the badge to Purple Tentacle. Open the door. Walk east. Open the locker. Pick up the radiation suit. Open the eastern door. Walk east. Turn off the switch. Select Dave. Give the cassette tape to Razor. Select Razor. Walk upstairs, east. Use the cassette tape on the cassette recorder. Turn on the cassette recorder. Use the piano. Turn off the cassette recorder. Pick up the cassette tape. Walk west, north, upstairs, upstairs. Walk far northwest, to the ladder. Give the cassette tape to Green Tentacle. Pick up the demo tape. Walk to the hatch, east, west, east. Walk to the steel security door, south. Give the demo tape to Dave. Select Dave. Use the demo tape on the stamped envelope. Walk west. Open the mailbox. Use the tape in stamped envelope on the mailbox. Close the mailbox. Pull the flag. Select Razor. Wait until the doorbell sounds. Select Dave. Open the mailbox. Pick up the contract. Walk inside, upstairs, north, upstairs, upstairs. Walk far northwest, to the ladder. Give the contract to Green Tentacle. Walk to the hatch, east. Open the northwestern door. Walk northwest. Let Dave be caught. Walk northwest. Open the door. Walk east. Open the locker. Pick up the radiation suit. Open the eastern door. Walk east. Turn off the switch. Pick up the meteor. Open the eastern door. Walk east. Use the meteor on the trunk. Close the trunk. Use the yellow key on the weird edsel.

Lure of the Temptress

In some versions of the game, the tinderbox will not appear unless you choose “Restart Game” before starting the game. Pull the torch. Walk besides the door. Walk west when the Skorl enters. Close the door. Lock the door. Talk to the prisoner. Walk north. Get the knife. Get the bottle. Use the knife on the sack. Look at the sack. Look at the barrel. Use the bottle on the tap. Walk west. Give the bottle to the prisoner. Push the bricks. Walk north, east. Use the knife on the cord. Tell Ratpouch to go to the outer cell. Walk south, west. Tell Ratpouch to push the bricks. Walk east. Walk west, north, west, west, south. Walk west, west, south, inside. Get the tinderbox. Talk to the blacksmith. 1 Walk north, north. Wait until a man in a green coat walks by. Talk to the man. 1 Walk east, into the store. Talk to the shopkeeper. 2 Give the metal bar to Ewan. Walk south, east, south, into the tavern. Talk to the bartender. Talk to Nellie. 2 Give the gem to Nellie. Talk to the man at the table. Talk to Morkus. Bribe Morkus. Talk to Morkus. Walk south, north, west, west, south, inside. Talk to Luthern. Give the flask to Luthern. Walk north, north, east, east, south. Talk to the stranger. Talk to the stranger. 2 Walk north, west, west, inside. Talk to the knitting woman. Talk to Edwina. 1 Walk south, east. Look at the door. Wait for Ratpouch to come by. Give the lockpick to Ratpouch. Tell Ratpouch to use the lockpick on the lock. Wait for Ratpouch to unlock the door. Open the door. Walk inside. Close the door. Examine the diary. Look at the apparatus. Use the tinderbox on the oil burner. Wait until the potion is ready. Use the flask on the tap. Open the door. Walk outside, north. Drink the flask. Open the door. Walk inside. Talk to the Skorl. Walk south, east, east, inside. Talk to Goewin. Walk south. Wait until you return to normal. Walk east. Wait until Mallin comes by. Talk to Mallin. Walk west, inside. Talk to Goewin. Walk south, east. Wait until Mallin comes by. Talk to Mallin. 3 Walk west, west, south. Look at the poster. Open the door. Walk inside. Talk to both monks. Give the book to one of the monk. Talk to Toby. 2 Walk outside, north, east, inside. Talk to Goewin. 211 Walk south, west, west, west, south, inside. Talk to the barbarian. Talk to Ultar. Walk south, south, inside. Talk to the woman. Ask Catriona for cowbane. Walk north. Get the cowbane. Walk north, north, east, east, east, inside. Give the cowbane to Goewin. Wait until the spell is completed. Talk to Goewin. 1 Walk south, west, west, west, south, inside. Talk to Ultar. Walk outside, north. Talk to the gargoyles. Walk east, east, east, inside. Talk to Goewin. Walk south, west, west, west. Talk to Goewin. Walk north. Pull the right skull. Look at the left skull. Walk west. Look at the right skull. Wait until Goewin arrives. Tell Goewin to go to the Entrance Cave and then pull the left skull and then pull the right skull. While the door is open, walk west. Wait a few seconds. Pull the left skull. Wait for Goewin. Tell Goewin to go to the Green Cave and then pull the right skull. Walk west, north. Strike down the beast. Walk west. Use the potion on the dragon. Talk to the dragon. 3 Walk east, east, east. Pull the left skull. Walk east. Pull the left skull. Walk east, south, east, south. Wait until a Skorl enters the shop. Look through the window. Overhear the conversation. Leave the window. Walk inside. Talk to Ewan. Wait for the stranger. Talk to the stranger. Talk to Minnow. 42 Walk east. Look at the carcass. Get the fat. Get the tongs. Walk west. Look at the cask with the bung. Use the tongs on the bung. Hide in the dark behind the pillars. Wait until the Skorl drinks the wine. Walk east, east, northeast, east, east. Pull the lever. Use the fat on the lever. Pull the lever. Wait for Minnow to come by. Talk to Minnow. Tell Minnow to pull the lever. Operate the winch while Minnow pulls the lever. Walk west, west, upstairs, east, north. Defeat the beast.

Les Manley 2: Lost in LA

Walk west. Open the newsbox. Read the newsbox. Walk west. Talk to the lifeguard Lance. 11 Take the bandanna. 1221 Walk east, east. Talk to the girls. 222 Walk east, to Hollywood Boulevard. Walk west. Talk to the traffic officer. 312 Talk to Eb and Clora. 122 Walk east, south, to Rodeo Drive. Look at the pigeon. Use the big K credit card on the pigeon spoo. Walk west, to Sunset and Vine. Walk east. Talk to the entrepeneur. 1 Give the spare LA map to the entrepeneur. Walk west, north, to Hollywood Boulevard. Walk east. Talk to Blade. 12 Give the cellular phone to Blade. 22 Open the hotel entrance. Talk to Murry Morroni. 5 Open the hotel entrance. Talk to Murry Morroni. 5412333 Talk to Blade. 2132 Walk west, west. Enter Star Photos. Give the film cartridge to the girl. 151 Walk south. Talk to the Boyz. 23 Give the red bandanna to the Boyz. Open the shop door. Give the photo with LaFonda to Lou. Walk east, east, east, south. Give the free pass to Bob the Barker. Talk to Monique. 1 Talk to Monique. 112 Take the DOS disk. Boot the computer. Hack the computer. 8 Walk west, south, to Venice Beach. Talk to the girls. 111 Walk east, to Paramounds Studios. Talk to the studio guard. 11 Look at the second studio from the right. Walk to the second studio from the right. Look closely at the rowboat. Use the pigeon spoo on the rowboat. Climb into the rowboat. Open the door. Talk to Jason Myers. 5 Take the axe. Open the stage door. Walk to the stage door. Walk to Sunset and Vine. Open the office door. Talk to Tony Leoni. 22 Walk east. Open the studio door. 1 Walk east, to Rodeo Drive. Enter Les Plastique. Talk to Dr. Nick. 431 Walk west, to Sunset and Vine. Walk east. Open the studio door. Walk east, to Rodeo Drive. Walk east. Enter Les Boutique. Talk to the woman. 1 Walk behind the rack. Talk to Abe Goldstein. 12 Look at Lester. 111 Use the axe on the museum doors. Walk east, east. Take the flaming torch. Use Les’ hand to touch the wax statue of LaFonda. Use the flaming torch on the display. Take the torch. Walk west, west. Use the flaming torch on the sword. Use Conan’s sword on the loin cloth. Walk east, east. Use Conan’s sword on the display. Use the white bits on wax on the alien’s drool. Walk west. Use Conan’s sword on the sarcophagus. Use the loin cloth on the bottom of the stairs. Use the cup o’ drool on the steel straps. Use the big K credit card on the zombie bimbos. Use the trapdoor. 2 Use the big K credit card on Mad Wax. Pull the bell rope. Use the drops of wax. Take the silver revolver. Use Les’ hand on Mad Wax.

Les Manley: Search for the King

Warning: The first version of the DOS version has a fatal bug, which causes a crash when you try to travel to the Kingdom. Use either the patched DOS version or the Amiga version to avoid this problem. Walk to the desk. > OPEN DRAWER > LOOK IN DRAWER > TAKE THERMOS > TAKE LUNCH > LOOK IN LUNCH BAG Walk east, to the water fountain. > OPEN THERMOS > PUT WATER IN THERMOS > CLOSE THERMOS Walk east, east, to Burnbaum. > ASK FOR RAISE > TALK TO STELLA Wait for Burnbaum to look at Stella. > TAKE KEY Walk west, west, to the door. > UNLOCK DOOR > OPEN DOOR Walk north, to the toolbox. > LOOK IN TOOLBOX > TAKE ID Walk south, east, to the button. > PUSH BUTTON Walk into the elevator. > LOOK DREAM > TAKE DREAM Walk to the door. > OPEN DOOR Walk north, east, east, to the door. > KNOCK DOOR > SHOW ID > LOOK SCARF Walk to the couch. > TALK WOMAN > SIT ON COUCH > ASK ABOUT SCARF > ASK ABOUT THE KING > ASK FOR SODA > SHOW SCARF > SPILL SODA ON SCARF Walk east, to the fence. > CLIMB FENCE Walk to the scarf. > TAKE SCARF Walk to the fence. > CLIMB FENCE Walk west, west, west, west, west, west, to the door. > KNOCK DOOR > ASK FOR TICKET > ASK FOR JOB Walk south, to the shovel. > TAKE SHOVEL > DROP SHOVEL Walk north, to the door. > KNOCK ON DOOR > ASK FOR TICKET Walk east, to the popcorn stand next to the circus entrance. > LOOK Walk to the popcorn stand. > TAKE POPCORN Walk east, to the wagon. > LOOK Walk inside. > TALK WOMAN > ASK ABOUT FUTURE > ASK ABOUT FUTURE > ASK ABOUT FUTURE > TOUCH WOMAN > TOUCH LIZARD > TAKE CARD > TAKE WAX > LEAVE Walk west, to the strong man. > LOOK > LOOK PICTURE > LOOK DIFFERENCE > ASK ABOUT MOUSTACHE > GIVE WAX TO LUIGI Walk to the rosin. > TAKE ROSIN Walk north, to the smallest man. > GIVE DREAM TO HELMUT > TAKE HELMUT Walk west, into the tent. > THROW POPCORN Walk east, to the man. > GIVE ROSIN TO FREDERICK > TAKE CAPE Walk west, south, east, east, to the mailbox. > PUT HELMUT IN MAILBOX Walk west, west, to the popcorn stand. > LOOK Stand on the Test-O-Strength plate. Walk to the mailbox. > OPEN MAILBOX > TAKE HELMUT Walk east, east, to the phone. > ANSWER PHONE > OPEN THERMOS > DRINK WATER Walk west, west, west, upstairs, east, east. > READ SIGN Walk west, west, to the counter. > CALL MR. FABULOUS Walk northwest, west, to the chair. > SIT CHAIR > TAKE SUNGLASSES Walk east, east, east, east, into the elevator. > PUSH BUTTON Walk east, to the cart. > LOOK IN CART Walk to the bed. > SIT BED > STAND UP Walk to the bathroom. > LOOK SINK > TAKE FLOSS Walk to the door. > LOOK DOOR > TAKE SIGN > TURN SIGN > PUT SIGN ON DOOR Walk to the cart. Wait for the maid to make the bed. > TAKE KEY Walk west, into the elevator. > PUSH BUTTON Walk west, to the north side of the tub. > LOOK IN TUB > LOOK IN DRAIN > TIE FLOSS TO HELMUT > PUT HELMUT IN DRAIN > TAKE FLOSS > LOOK RECEIPT Walk east, into the elevator. > PUSH BUTTON Walk west, to the door. > OPEN DOOR Walk north. > GIVE RECEIPT TO SUSIE > TAKE SUIT > LEAVE Walk west, southwest. > HITCHHIKE Walk west, to the restrooms across the street, into the phone booth. > WEAR SUIT Walk to the door. > OPEN DOOR Walk north. > DANCE Walk south, to the attraction beyond the gates. Walk to the bear rug head. > LOOK IN MOUTH > LOWER HELMUT IN MOUTH Walk east, to the guitar. > TAKE GUITAR > LOOK GUITAR > FIX GUITAR Walk to the microphone. > TAKE MICROPHONE Walk west, north, to the fruit bowl. > LOOK BOWL > TAKE BANANA Walk south, upstairs. > OPEN BUREAU Walk to the open bureau. > LOOK IN BUREAU > TOUCH MECHANISM Walk to the pole. > SLIDE POLE > RELEASE POLE > TAKE BREAD > OPEN COUNTER Walk to the kitchen counter. > SPREAD PEANUT BUTTER ON BREAD. Walk to the door. > OPEN DOOR Walk east, south, south, to the attraction beyond the gates. Walk to the door. > OPEN DOOR Walk north. > SING

Loom

Walk west, to the village. Walk into the west building, east, to the people east. Pick up the distaff. Inspect the egg. Learn the Opening pattern. Weave Opening on the egg. Inspect the Loom. Learn the Transcendence pattern. Walk west, west, west, east. Inspect the book. Inspect the flask. Learn the Emptying pattern. Inspect the dye pot. Learn the Dyeing pattern. Walk north, north out of the village, to the woods. Inspect the thornes. Inspect the grave. Leave the grave. Inspect all four holes. Learn the Night Vision pattern. Walk east, to the village, to the northern hut. Weave Night Vision on the darkness. Inspect the wheel. Learn the Straw into Gold pattern. Walk north, north out of the village, east. Weave Opening on the sky. Walk west, to the docks. Jump in the water. Swim to the tree. Inspect the waterspout. Learn the Twisting pattern. Weave Twisting backwards on the waterspout. Go to the shore. Walk to the forest. Head west until you meet the Shepherds. Walk away. Learn the Invisibility pattern. Walk to the city. Weave Invisibility on the workers. Enter the tower. Inspect the talking people. Use the crystal. Inspect the scythe. Learn the Sharpening pattern. Use the left bell. Inspect the sphere. Learn the Terror pattern. Use the bell. Use the right bell. Walk north, west. Head west until you meet the Shepherds. Weave Terror on the Shepherds. Walk west. Inspect the sheep. Wait until the shepherd rounds up the sheep again. Learn the Sleep pattern. Walk west, to the large hut. Inspect the lamb. Inspect the lamb. Learn the Healing pattern. Walk north. Weave Dyeing on the sheep. Weave Straw into Gold backwards on the gold. Weave Terror or Sleep on the dragon. Walk north. Weave Night Vision on the darkness. Find your way through the maze to the pool. Inspect the pool. Learn the Reflection pattern. Weave Emptying on the pool. Inspect the sphere. Walk east around the bend, to the exit. Weave Twisting backwards on the steps. Walk east. Inspect the boy. Weave Sleep backwards on the boy. Weave Reflection on Rusty. Walk east, to the gate, east, to the man. Inspect the straw. Pick up the distaff. Weave Opening on the door. Walk west, downstairs. Inspect the conversation. Wait until the forger lift the sword. Weave Sharpening backwards on the sword. Weave Opening on the cage. Walk to the sphere. Walk north. Inspect Mandible. Pick up the distaff. Walk east, north. Weave Opening backwards on the Cleric hole. Inspect the Forger hole. Walk to Rusty. Weave Healing on Rusty. Walk to the hole. Weave Opening backwards on the Forger hole. Inspect the Shepherd hole. Weave Healing on the shepherds. Walk to the hole. Weave Opening backwards on the Shepherd hole. Inspect the Crystalgard hole. Weave Healing on Goodmold. Walk to the hole. Weave Opening backwards on the Crystalgard hole. Float to the pool west. Float to the hole. Walk east, east. Inspect the Loom. Inspect the Loom. Learn the Silence pattern. Weave Silence backwards on Hetchel. Inspect the Loom. Learn the Shaping pattern. Weave Death backwards on Hetchel. Inspect the Loom. Learn the Rending pattern. Weave Rending on the Loom. Walk to the rift. Weave Transcendence on myself.

Leisure Suit Larry 6: Shape Up or Slip Out

Talk to Gammie until she gives you the key. Talk to Gammie until Larry offers to repair the machine. Exit. Take a key from the return box. Walk up the stairs. Use your room key with the southern door. Take the flowers. Take the red card and leave. Take the pink card and leave. Take the blue card and leave. Take the phone. Dial 75. Take the phone. Dial 71. Choose 1-1-1-#. Open the northern door. Use the sink twice. Open the door. Take the phone. Dial 76. Take the phone. Dial 75. Walk south. Look at the cart. Take the toilet paper. Take a washcloth. Take soap. Take the handcreme. Exit. Look at the back of the cart. Take a towel. Take dental floss. Take a toilet seat cover. Exit. Walk west, up the stairs. Use the room key with the southern door. Open the northern door. Take a wrench from the plumber. Take a file from the plumber. Open the door. Take the condom. Open the northern door. Unzip on the toilet. Use the toilet seat cover with the toilet. Use the toilet paper with Larry. Use the sink. Use the soap with the sink. Use the sink. Open the door. Take the phone. Dial 75. Walk south. Look at the cart. Take soap. Exit. Walk west, west. Open the door. Take a brochure from the desk. Use the eastern door. Use the wrench with the red pressure tank. Use the tank. Take the filter. Walk south. Use the western door. Look at Rose. Talk to Rose until she mentions she wants a gift before a freebie. Give the flowers to Rose. Wait until you get an orchid. Walk south, west, north. Take the wire. Use the wire. Look at Shablee, the woman at the eastern end. Talk to Shablee until she mentions the dress. Exit. Walk south. Knock on the door. Walk east, east, east, east, north to the pool. Take the floating device. Look at the poolbar. Take the glasses case. Use the glasses case. Take sunglasses from the case. Take polishing cloth from the case. Use the floss with the polishing cloth. Exit. Walk north, west. Open the door. Use the ice buffet. Take the orange. Use the doors. Use the trash cans. Take the lard from the trash cans. Use the filter with the sink. Use the floating beaver with the front tire. Walk south, south, east, north to the pool. Use the swimsuit with Larry. Talk to the lifeguard. Use the tower key with the bungee tower door. Use the tower key with the soap. Use the file with the stolen key. Walk to the edge. Use the pool ladder. Give the tower key to the lifeguard. Use the beaver with the water. Look at the poolbar. Talk to the woman. Use the beaver. Use the room key with the barwoman. Talk to the woman. Talk to Merrily until she says what the problem is with the bungee jump limitation. Give the tower key copy to Merrily. Talk to Merrily. Use Merrily until she tells you to undress. Unzip Larry. Unzip Merrily. Walk south, west, east, east, north to the pool. Use the door. Use the free space. Look at the woman. Talk three times to Cavaricchi. Take the badge until she gives it to you. Exit. Use the southern door. Leave and reenter the room until the shaker is unoccupied. Take the belt from the shaker. Look at Thunderbird. Talk to Thunderbird until she mentions her problem. Exit. Use the western door. Use the wire with the outlet. Use the wire with the lock. Talk to the woman in the mud bath. Talk to Charlotte until the conversation ends. Use the flower pots. Use the wrench with the camera. Use the flower pots. Walk east. Use the eastern door. Use the eastern door. Walk northwest, downstairs. Walk east, downstairs until Burgundy is there. Use the plug. Look at Burgundy. Talk to Burgundy until Larry offers her a drink. Exit. Look at the matchcup. Take a match. Exit. Walk south. Wait until the tram arrives riding east. Talk to the driver. Wait until the tram reaches it’s eastern end station. Walk away from the tram. Talk to Art. Give the match to Art. Wait until Art leaves. Use the back of the tram. Use the wrench with the power cable near the motor. Exit. Wait until Art looks under the hood. Talk to Art. Use the flashlight. Give the flashlight to Art. Use the badge with the gate. Take beer from the washtub. Walk west, west, west, west, downstairs. Use the plug. Look at Burgundy. Give the beer to Burgundy. Wait until Burdungy finishes her beers. Walk south, east, east, east. Use the badge with the gate. Take beer from the washtub. Walk west, west, west, west, downstairs. Use the plug. Look at Burgundy. Give the beer to Burgundy. Walk south, north to the pool. Use the door Use the southern door. Use the western door. Talk to Charlotte. Give the batteries to Charlotte. Wait until Charlotte joins you in the Shock Centre. Walk south, west, west. Use the door. Use the second door from the left. Use the farthest locker at the bottom. Use the towel with Larry. Walk north. Use the door. Use the door in the middle. Talk to Cavaricchi and Burgundy until they leave. Take the bracelet. Walk south. Use the northwestern door. Use the shower. Use the door. Use the mudbath. Exit. Use the northwestern door. Use the shower. Walk south. Use the farthest locker at the bottom. Use the towel with Larry. Walk north. Use the loose tile. Use the door. Use the eastern door. Take the pearl. Use the door. Walk east. Use the eastern door. Use the eastern door. Walk northwest, downstairs, onto the stage, southwest. Take the gown. Exit. Walk back off the stage, south. Walk west, west, west, west, north. Look at Shablee. Give the gown to Shablee. Talk to Shablee. Use Shablee twice. Talk three times to Shablee. Use Shablee twice. Talk to Shablee. Unzip Shablee. Give the condom to Shablee. Use the sink. Use the washcloth with the sink. Use the sink. Use the door. Walk south, west, east, east, north to the pool, east. Take the champagne. Use the loose sand. Walk east, northwest, west, west, west. Use the door. Use the eastern door. Use the lard with the piston. Use the filter with the red tank. Use the top of the tank. Use the wrench with the tank. Use the belt with the broken pipe. Turn the lever. Wait until Larry confirms that the machine works properly. Turn the lever. Walk south, south, east. Talk to Gammie. Walk west. Use the door. Use the eastern door. Use the tools over the table. Turn the lever. Give the orange to Gammie. Talk to Gammie. Walk south, south, east, east. Use the door. Use the doors. Open the refrigerator. Use the cloth with the refrigerator. Close the refrigerator. Walk south. Use the doors. Open the refrigerator. Take the chilled cloth from the refrigerator. Walk south, south, west, west. Use the door. Use the eastern door. Use the chilled cloth with Gammie. Walk south, south, east, east, east, east. Take the bottle of mineral water. Walk west, downstairs. Look at the matchcup. Take a match. Exit. Walk south, west, west, west. Use the door. Use the eastern door. Give the mineral water to Gammie. Use the lamp with the faucet. Walk south, south, east, south. Look at the guardhouse. Take the handcuffs. Exit. Walk east, north. Use the door. Use the southern door. Talk to Thunderbird. Give the handcuffs to Thunderbird. Use the western door. Use the northwestern door. Walk south, south, south, west, west. Knock on the middle door. Wait until you get the collar. Use the collar. Walk south. Use the champagne with the ice machine. Walk west, east. Use the door. Use the doors. Use the dumb waiter controls. Press the red button. Walk west. Use the match with the flames. Use the lit match with the lamp. Talk to the woman Talk to the woman’s face. Talk to Shamara. Talk to Shamara until she asks you to help her out of her funk. Give the bracelet to Shamara. Give the diamond to Shamara. Give the lit lamp to Shamara. Give the orchid to Shamara. Give the pearl to Shamara. Give the molten necklace to Shamara. Give the words of wisdom to Shamara. Give the champagne to Shamara.

Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work

Take the coffee. Wait until you receive the pocket camera. Use the water cooler. Look at the engraved breasts. Open the east door. Open the top drawer in the rightmost cabinet. Take the resumes. Look at Michelle’s file. Look at Chi Chi’s file. Look at Lana’s file. Take the Aerodork card. Walk south, northwest. Use the barrel of desinfectant. Use the 8-track player. Take the video tapes near the southern monitor. Use the first tape with the degausser. Use the second tape with the degausser. Use the third tape with the degausser. Open the three drawers. Open the door. Use the battery recharger with the outlet. Use the camcorder with the recharger. Wait until the battery is at full strength. Take the camcorder and recharger. Use the first tape with the camcorder. Walk east. Look at the fountain statue. Enter the limo. Wait until you reach the airport. Use the machine. Use the aerodork card with the slot. Book a trip to New York. Type in the right code. Take the boarding pass. Take the card. Walk inside. Use the aerodork card with the camera. Wait until the sign lights up. Use the boarding pass with the slot. Take the magazine. Open the magazine. Wait until Larry falls asleep. Look at the lone technician. Look at the two technicians. Walk east to get your telephone number. Note the telephone number. Look at the technician. Open the door. Take the dataman. Take the first datapad. Take the second datapad. Walk west. Take the Hooter Shooter. Look at the Hooter Shooter. Use the Hooter Shooter with Patti. Open the north door. Enter the limo. Take the champagne bottle. Use the Reverse Bias datapad with the dataman. Use the dataman with the driver. Walk south. Take money from the collection jar. Walk west. Look at the middle advertisement on the back wall. Note the number for Checker Limo. Walk east, east. Use the quarter with the leftmost phone. Dial the number for Checker Limo (552-4668). Walk west, south. Enter the limo. Take the day trotter. Look at the day trotter. Use the napkin with the driver. Wait until you arrive at the Hard Disk cafe. Walk behind the plant. Open the door. Talk to the Maitre d’ until he makes a membership card. Take the lint. Use the lint with the music box. Use the lint with the admission machine. Use the chair. Wait until Michelle comes by. Use the lint with the admission machine. Use the camera. Talk to Michelle until she invites you to her booth. Give the day trotter to Michelle. Give the credit cards to Michelle. Give the money to Michelle. Wait until Michelle goes under the table. Wait until you return to the Hard Disk lobby. Use the camera. Use an erased tape with the camcorder. Use the telephone. Dial the number for Checker Limo (552-4668). Walk south. Enter the limo. Wait until you reach the airport. Use the machine. Use the aerodork card with the slot. Book a trip to Atlantic City. Type in the right code. Take the boarding pass. Take the card. Walk inside. Use the aerodork card with the camera. Wait until the sign lights up. Use the boarding pass with the slot. Open the door. Look at the listing on the wall. Look at the ‘des Reves’ entry. Talk to the guard. Use the dataman with the guard. Take the gold record. Use the record with the record player. Set the player to 33 rpm. Play the record. Place the needle with the record. Wait until Patti comments on the 33rpm record. Play the record in reverse. Wait until Patti comments on the 33rpm reverse record. Set the player to 78 rpm. Wait until Patti comments on the 78rpm reverse record. Set the player to forward playing. Wait until Patti comments on the 78rpm record. Remove the needle from the record. Stop the record and wait until it stops spinning. Take the record. Leave. Open the door in the back. Use the keyboard. Try until you get it correct (Take 3 is automatic). Use the champagne with Reverse Bias. ` Wait until you get the tape. Use the dataman. Put the P.C. Hammer datapad in the dataman. Use the dataman with the driver. Walk south, west. Use the second machine from the left. Use the battery recharger with the outlet. Use the camcorder with the recharger. Wait until the battery is at full strength. Take the camcorder and recharger. Walk east. Look at the advertisement to the right of the VIP lounge. Note the Tramp limo phone number. Walk east. Use the quarter with the second phone from the left. Dial Tramp limo (553-4468). Walk west, south. Enter the limo. Use the matches with the driver. Wait until you arrive at the casino. Talk to the woman twice. Guess any number. Open the door. Use one of the poker machines. Gamble until you have at least 525 silver dollars. Walk north. Talk to the bouncer. Give silver dollars to the bouncer. Sit down. Look at Jennifer Jiggle. Wait until Jennifer goes away. Walk south, south, east. Walk east until you reach Ivana’s Skates (3 times). Enter the building. Walk to the counter. Talk to Ivana. Give the camcorder to Ivana. Walk south. Use the skates with Larry. Skate around until you see Lana. Skate to Lana. Talk to Lana until she leaves. Skate back to Ivana’s Skates. Use the skates with Larry. Enter the building. Walk to the counter. Give the skates to Lana. Walk south, west until you reach the casino (4 times). Use the door. Walk north. Talk to the bouncer. Use the camcorder. Give silver dollars to the bouncer. Choose to join the wrestling. Sit down. Grab body parts until you wrestle Lana to the ground. Wait until you go leave the casino. Use the camcorder. Use the erased tape with the camcorder. Talk to the man. Let the maitre d’ summon a limo. Enter the limo. Wait until you reach the airport. Use the machine. Use the aerodork card with the slot. Book a trip to Miami. Type in the right code. Take the boarding pass. Take the card. Use the door. Use the aerodork card with the camera. Wait until the sign lights up. Use the boarding pass with the slot. Look at the P.C. Hammer data with the dataman. Use the door. Note the access code. Use the pad near the door. Enter the code (45954). Open the door. Use the plant. Take the key from the plant. Take the letter opener. Use the key with the desk. Use the desk. Note the code. Take the folder from the desk. Look at the folder. Use the folder with the photocopy machine. Use the folder with the desk. Put the letter opener back on the desk. Use the key with the plant. Open the western door. Use the shower. Wait until you reach downstairs. Take the outfit. Walk east. Use the left pad. Type in the code from the piece of paper. Open the door. Take the reel tape from the shelves. Use the reel tape with the recorder. Use the mixer until you record Studio A. Turn the recorder on. Use the tape. Use the tape. Take the recording. Use the mixer. Use the microphone. Talk to the microphone. Look at the business card. Walk south, west. Take the quarters from the vending machine. Use the battery recharger with the outlet. Use the camcorder with the recharger. Wait until the battery is at full strength. Take the camcorder and recharger. Walk east, east. Look at the leftmost advertisement. Note the Just Green Cards phone number. Look at the middle advertisement. Note the North Beach Limo phone number. Use the third phone from the left. Dial the Just Green Cards number (554-1272). Use the third phone from the left. Dial the North Beach Limo number (554-8544). Walk west, south. Take the green card. Enter the limo. Use the business card with the driver. Wait until you arrive at the dentist. Open the door on the top floor. Talk to the receptionist. Talk to the receptionist. Answer Yes, Yes, No, No, Yes Answer Yes, Yes, Yes, Yes, Yes. Answer No, No, No. Wait until the receptionists makes an appointment. Take the doily. Use the doily with Larry. Talk to the receptionist. Look at Chi Chi. Use Chi Chi’s button. Talk to Chi Chi until she mentions the green card. Use Chi Chi’s button. Use the camera. Give the green card to Chi Chi. Wait until Chi Chi takes you to the gym. Wait until you leave the gym. Use the camera. Open the door on the top floor. Use the phone. Dial the North Beach Limo number (554-8544). Walk south. Enter the limo. Wait until you reach the airport. Use the machine. Use the aerodork card with the slot. Book a trip to Los Angeles. Type in the right code. Take the boarding pass. Take the card. Walk inside. Use the aerodork card with the camera. Wait until the sign lights up. Use the boarding pass with the slot. Use the controls until the Autopilot is turned on. Use the Hooter Shooter at Julius Bigg.

Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals

Note: Make sure you have the fast CPU fix for Leisure Suit Larry 3 installed. Walk to the left binoculars. > LOOK THROUGH BINOCULARS Wait until you look away. Walk to the plaque. > LOOK PLAQUE > LEAVE Walk east, northwest. Walk east, east. Walk west, to the log. > TAKE WOOD Walk northwest, to the mailbox. > OPEN MAILBOX > TAKE MAIL Walk east, east, southeast, southwest, west. Walk east, south, to the woman. > LOOK AT WOMAN > TALK WOMAN > GIVE CARD Wait until you get the knife. Walk west, to the stairs. > SHARPEN KNIFE ON STEPS > CARVE WOOD Walk northwest, northeast, to the grass. > CUT GRASS WITH KNIFE > WEAVE SKIRT Walk south, southeast, northeast, to the sink. > TAKE SOAP > DRINK Walk into the leftmost stall. > WEAR SKIRT Walk west, south. Walk northeast, into the leftmost stall. > WEAR SUIT Walk west, south, to the towel. > TAKE TOWEL > LIE ON TOWEL Wait until your tan is great. > STAND Walk west, southeast, north, west. > LOOK MIRROR Walk west, to the man. > TALK MAN > GIVE TICKET TO MAN Enter the right number from the manual. [+] > GIVE MONEY TO MAN Wait until the show ends. Walk towards the exit to trigger Cheri’s appearance. Walk to Cheri. > LOOK WOMAN > TALK WOMAN > TALK WOMAN > OFFER LAND Walk east, east, south, south, northwest. Walk north, north, to the counter. > ASK FOR DIVORCE Walk to the couch. > SIT > ASK FOR DIVORCE > ASK FOR LAND > STAND Walk west, south, north, to the counter. > ASK FOR DEED Walk south, south, southeast, southeast, north. Walk west, west, to the door. > KNOCK > DANCE Walk east, east, south, south, northwest. Walk north, north, to the counter. > ASK FOR DIVORCE > PAY FEE Wait until you meet with Suzi. Walk south, north. > GET DIVORCE Walk south, south, southeast, southeast, north. Walk west, west, to the door. > OPEN DOOR Walk to the clothes. > WEAR SUIT > LOOK DIVORCE Walk east, east, south, south, northwest. Walk southwest, inside, to the western door. > INSERT CARD IN SLOT > TURN CARD OVER Walk to the locker far west and north. > LOOK LOCKER NUMBER Find locket 69. Use the copy protection to find the right combination. [+] > OPEN LOCKER Enter the right combination. > LOOK IN LOCKER > WEAR SWEATS > CLOSE LOCKER Walk northeast, to the west side of the machine. > SIT Work out until the game congratulates you. > STAND Walk to the south side of the machine. > SIT Work out until the game congratulates you. > STAND Walk to the southeast side of the machine. > SIT Work out until the game congratulates you. > STAND Walk to the northeast side of the machine. > SIT Work out until the game congratulates you. > STAND Walk east, to locker 69. > OPEN LOCKER Enter the right combination. > WEAR TOWEL > CLOSE LOCKER Walk northwest, to the faucet. > TURN ON SHOWER Walk into the water. > USE SOAP > RINSE Walk to the faucet. > TURN OFF SHOWER Walk south. > DRY Walk east, to locker 69. > OPEN LOCKER Enter the right combination. > USE DEODORANT > WEAR SUIT > CLOSE LOCKER Walk east, to the northern door. > INSERT CARD IN SLOT Walk to the woman. > LOOK WOMAN > TALK WOMAN > TALK WOMAN > HELP WITH VIDEO Wait until you enter the tanning room. Walk south, east, central east, west, to the flowers. > TAKE FLOWERS > MAKE LEI Walk west, south, southeast, southeast. Walk north, east, east, to the bar. > SIT > LOOK WOMAN > TALK WOMAN > ASK DATE > SHOW DIVORCE > GIVE LEI > ASK DATE Wait until Patti gives you her key. > STAND Walk west, west, south, south, northwest, central east Walk east, into the building, to the people southwest. > TALK MAN Walk to the table in the middle. > SIT Wait until the comedy show ends. > TAKE WINE > STAND Walk south, west, south, southeast. Walk southeast, east, to the lift. > PRESS BUTTON > PUSH NINE Walk to the table. > POUR WINE Walk to the table. > TAKE BOTTLE Walk behind the dressing screen. > WEAR PANTIES > WEAR BRA > WEAR STOCKINGS > WEAR DRESS Walk south. > PRESS ONE Walk west, north, east, to the board. > TAKE MAGIC MARKER Walk to the glass. > TAKE TIPS Walk west, west, south, south, northeast, to the sink. > FILL BOTTLE Walk west, northwest, central east, to the man. > TALK MAN > GIVE TIPS Walk to the empty chairs. > SIT Wait until Dale shows up. > THROW PANTIES TO DALE Wait until Dale joins you. > LOOK DALE > TALK DALE > LEAVE > STAND Walk east, east, north, northwest. Walk north, north, east, east, north, west. Walk north, east, north, north, north, west, west. > DRINK WATER Walk south, west, west, north, north, west. Walk north to leave the maze. Walk to the stream. > DRINK WATER Walk north, to the rock. > REMOVE STOCKINGS > TIE STOCKING TO ROCK Walk to the plants. > TAKE PLANTS > MAKE ROPE Walk to the ledge east of the trees. > THROW ROPE > TIE ROPE TO TREE Walk to the eastern tree. > CLIMB TREE > TAKE COCONUTS > CLIMB DOWN > TEAR DRESS Walk to the rope. > CLIMB ROPE Walk north. > TAKE OFF BRA > PUT COCONUTS IN BRA Walk north until you meet the pig. Wait until the pig comes close. > THROW BRA Walk north, to the log. > PULL LOG > GET ON LOG Play and win the arcade sequence. > USE MARKER Walk north, east. Float to the machine. Wait until you’re upside down. > TURN OFF MACHINE Walk east.

Leisure Suit Larry 2: Leisure Suit Larry Goes Looking For Love (In Several Wrong Places)

Walk into the garage. > LOOK > TAKE DOLLAR Walk north, north, north, east, east, to the fence. > LOOK HOLE Walk east, north to the counter. > BUY TICKET Pick six numbers. Walk south, west, west, west, north, to the counter. > SHOW TICKET Note the six numbers. Enter the six numbers the woman said. Walk to the bench. > SIT Wait until somebody enters the room. > STAND Walk west. Respond whatever you want. Wait until Barbara chooses you. Wait until you’re given your cruise ticket. Walk to the bench. > SIT Wait until somebody enters the room. > STAND Walk east. Wait until you win the price. Wait until you receive the price. Walk south, south, east, into the door, to the swimsuits. > TAKE SWIMSUIT Walk to the front of the counter. > PAY Walk south, east, east, into the store. Walk to the left back of the left rack. > LOOK RACK > TAKE SUNSCREEN Walk to the counter. > PAY Walk south, north, north, to the soda machine. > TAKE SODA Walk to the counter. > PAY Walk south, south, south, south, into the salon. Walk to the chair. > SIT Walk south, west, west, to the trash can. > LOOK TRASH > LOOK TRASH > TAKE PASSPORT Walk north, east. Wait until a jogger appears. > LOOK MAN Walk west, north, into the building, to the counter. > TALK WOMAN Walk east, south, east, to the man. > SHOW PASSPORT Walk east. Walk east, to the nightstand. > LOOK NIGHTSTAND > TAKE FRUIT Walk to the door. > OPEN DOOR Walk east. Wait until the woman no longer speaks. Walk west. Save your game. Walk east. Repeat until the woman no longer is in the room. Walk to the nightstand. If the woman appears, restore and retry. > OPEN NIGHTSTAND > LOOK IN NIGHTSTAND > TAKE KIT Walk west, behind the closet. > WEAR SWIMSUIT > USE SUNSCREEN Walk south, to the pool, to the chaise. > LIE DOWN Wait until two comments have passed. > STAND Walk into the pool. > SWIM Swim to the middle of the pool. > DIVE Dive to the bikini. > TAKE BIKINI Swim to the edge. > CLIMB OUT POOL > USE SUNSCREEN Walk south, to your cabin, behind the closet. > CHANGE CLOTHES Walk south, to the bar, to the dip on the bar. > TAKE DIP Walk south, to the barber, to the chair. > SIT Walk to the bridge. Carefully walk to the switch. > FLIP SWITCH Walk south, to the lifeboat area, to the lifeboat. > JUMP Wait until the boat starts descending. > THROW DIP IN SEA > WEAR WIG Wait until you survive day 4. Wait until you survive day 5. Wait until you survive day 6. Wait until you survive day 7. Walk south. Wait until you are near the flowers in the middle. > TAKE FLOWER Wait until you reach the restaurant. > TALK MAN Walk to the chair > SIT Wait until you’re shown to your seat. Walk to the appetizer bar. > TAKE KNIFE Walk south. Wait until you reach the hotel room. Walk to the soap on the sink. > TAKE SOAP Walk to the southern nightstand. > LOOK NIGHTSTAND > TAKE MATCHES Walk south. Wait until you reach the shop. Walk to the chair. > SIT Walk south. Wait until you reach the beach. Walk west, to the clothing on the rock. > TAKE BOTTOM Walk east, south. Wait until you reach the restaurant. Walk south. Wait until you reach the hotel room. Walk behind the bathroom. > WEAR BIKINI > PUT SOAP IN TOP Walk south. Wait until you reach the shop. Walk to the chair. > SIT Walk south. Wait until you reach the beach. Walk east, east. Walk north. > CHANGE CLOTHES Wait until you reach the airport. Walk to the men in robes. > GIVE FLOWER TO MEN Walk north, west, north. > LOOK WOMAN Walk to the chair. > SIT Walk east, east, to the man. > SHOW PASSPORT Walk east, east, to the woman. > LOOK SIGN > BUY SPECIAL > SEARCH SPECIAL > TAKE PIN Walk to the northern vending machine. > LOOK MACHINE > BUY INSURANCE Walk west, to the conveyor belt. Let 10 suitcases pass. Wait until a green suitcase in comes by. > TAKE SUITCASE Wait until the bomb explodes. Walk to the man. > BUY TICKET Walk east, to the man. > SHOW PASSPORT Walk east, east, onto the eastern belt. Wait until you reach the gate. Walk to the man behind the desk. > LOOK COUNTER > TAKE PAMPHLET > SHOW TICKET Walk east. > TAKE BAG > GIVE PAMPHLET TO MAN > STAND Walk east, to the tail of the plane. > WEAR PARACHUTE > LOOK DOOR > TURN HANDLE > USE PIN ON DOOR > TURN HANDLE > OPEN DOOR > OPEN PARACHUTE Wait until you land in a tree. > USE KNIFE Walk to the stick. > TAKE STICK Walk to the bush. > CRAWL Walk south, underneath the branch. > USE STICK Walk east. Follow the path the monkey used to walk east. Walk to the edge of the water. > SWING VINE Wait until you’re near the next vine. > SWING VINE Wait until you’re near the next vine. > SWING VINE > TAKE VINE Walk north. Wait until the animated sequence ends. Walk south, east, to the ashes. > TAKE ASHES Walk south, to the beach. > TAKE SAND Walk west, west, north, to the edge. > THROW VINE Walk north, to the stairs. > USE SAND Walk north, to the crevice. > PUT THE BAG IN THE BOTTLE > LIGHT BAG > DROP BOTTLE IN CREVICE Step into the elevator.

Leisure Suit Larry 1 VGA: Leisure Suit Larry in the Land of the Lounge Lizards

Use the breath spray with Larry whenever the game remarks it is necessary. Use the taxi sign. Use the cab. Talk to the driver. Go to the convenience store. Wait until you arrive. Give the wallet to the driver. Exit the cab. Look at the telephone. Use the telephone. Dial 555-6969. Answer the questions. Leave the telephone. Walk inside. Look at the magazine rack. Take the magazine. Look at the magazine. Take the wine from the back wall. Give the wallet to the clerk. Use the green sign. Answer the questions. Give the wallet to the clerk. Walk south. Wait until the bum talks to you. Give the wine to the bum. Use the telephone. Use the taxi sign. Use the cab. Talk to the driver. Go to Lefty’s bar. Wait until you arrive. Give the wallet to the driver. Exit the cab. Open the door. Use the empty chair. Talk to the bartender. Order whiskey. Walk north. Talk to the drunk. Give the whiskey to the drunk. Take the rose. Open the door. Use the toilet. Use the toilet. Look at the wall. Look at the wall. Look at the wall. Look at the wall. Look at the wall. Look at the sink. Use the sink. Open the door. Walk south. Use the door. Wait until the door is answered. Use the password with the door. Use the remote with the television. Use the remote with the television until the pimp moves. Walk upstairs. Unzip Larry. Unzip Larry. Use the prophylactic with Larry. Unzip the woman. Use Larry. Take the candy. Use the window. Use the window. Walk to the ladder. Use the garbage. Use the garbage. Walk west. Use the taxi sign. Use the cab. Talk to the driver. Go to the casino. Wait until you arrive. Give the wallet to the driver. Exit the cab. Walk inside. Use one of the machines. Gamble until you have at least $400. Exit the machine. Walk north. Take the card. Walk east. Walk south, east, until the comedian is there. Use the free chair. Walk south, south, south. Wait until a beggar arrives. Give the wallet to the beggar. Use the taxi sign. Use the cab. Talk to the driver. Go to the disco. Wait until you arrive. Give the wallet to the driver. Exit the cab. Give the card to the bouncer. Use the empty chair. Look at the woman. Talk to the woman. Give the rose to the woman. Give the candy to the woman. Give the ring to the woman. Use the empty chair. Look at the woman. Give the wallet to the woman. Walk south. Use the taxi sign. Use the cab. Talk to the driver. Go to the wedding chapel. Wait until you arrive. Give the wallet to the driver. Exit the cab. Walk to the man in the raincoat. Talk to the man. Open the door. Wait until you are married. Walk south, west. Walk inside, north. Use the elevator controls. Push the button marked 4. Open the door with the heart. Talk to Fawn. Use the radio. Wait until the commercial sounds. Open the door. Use the elevator controls. Push the button marked 1. Walk south, south. Use the taxi sign. Use the cab. Talk to the driver. Go to the convenience store. Wait until you arrive. Give the wallet to the driver. Exit the cab. Use the wallet. Grab the business cards. Use the telephone. Dial 555-8039. Dial 209-683-8989. Leave the telephone. Use the taxi sign. Use the cab. Talk to the driver. Go to the casino. Wait until you arrive. Give the wallet to the driver. Exit the cab. Walk inside, north. Use the elevator controls. Push the button marked 4. Open the door with the heart. Use the wine. Unzip Fawn. Use the knife with the ribbon. Take the ribbon. Open the door. Use the elevator controls. Push the button marked 1. Walk south. Use one of the machines. Gamble until you have at least $60. Exit the machine. Use the taxi sign. Use the cab. Talk to the driver. Go to Lefty’s bar. Wait until you arrive. Give the wallet to the driver. Exit the cab. Open the door. Use the door. Wait until the door is answered. Use the password with the door. Walk upstairs. Use the window. Use the ribbon with Larry. Use the ribbon with the railing. Use the closed window. Use the hammer with the closed window. Take the bottle. Use the fire escape. Use the ribbon. Use Larry. Walk to the ladder, west. Use the taxi sign. Use the cab. Talk to the driver. Go to the casino. Wait until you arrive. Give the wallet to the driver. Exit the cab. Walk inside, north. Use the elevator controls. Push the button marked 8. Look at the woman. Give the bottle to the woman. Look at the desk. Use the desk. Walk into the penthouse elevator. Walk east. Open the door. Inflate the doll. Unzip the doll. Unzip the doll. Talk to the woman. Talk to the woman. Unzip Larry. Look at the woman. Give the apple to the woman. Wait until the game ends.

Leisure Suit Larry 1: Leisure Suit Larry in the Land of the Lounge Lizards

> HAIL CAB Wait until the cab arrives and walk to it. > ENTER CAB > STORE Wait until you arrive. > PAY > LEAVE Walk to the phone. > LOOK PHONE > DIAL PHONE > 555-6969 Answer the questions. Walk north, to the magazines. > TAKE MAGAZINE > READ MAGAZINE Walk to the rear rack. > TAKE WINE Walk to the counter. > PAY > BUY CONDOM Answer the questions. Walk south, to the phone. Wait until the phone rings. > ANSWER PHONE Wait until the bum talks to you. > GIVE WINE > HAIL CAB Wait until the cab arrives and walk to it. > ENTER CAB > BAR Wait until you arrive. > PAY > LEAVE Walk to the door. > OPEN DOOR Walk to the seat. > SIT > TALK BARTENDER > ORDER WHISKEY Wait until Lefty brings you the drink. > STAND Walk north, to the drunk. > TALK DRUNK > GIVE WHISKEY Walk to the table. > TAKE ROSE Walk to the door. > OPEN DOOR Walk to the toilet. > SIT > STAND > READ WALL > READ WALL > READ WALL > READ WALL Walk to the sink. > LOOK SINK > TAKE RING Walk to the door. > OPEN DOOR Walk south, to the door. > KNOCK > KEN SENT ME > USE REMOTE > CHANGE CHANNEL > CHANGE CHANNEL > CHANGE CHANNEL > CHANGE CHANNEL > CHANGE CHANNEL > CHANGE CHANNEL > CHANGE CHANNEL Walk upstairs, to the bed. > UNDRESS > WEAR CONDOM > GET IN BED > REMOVE CONDOM Walk to the table. > TAKE CANDY Walk to the window. > OPEN WINDOW > CLIMB THROUGH WINDOW Walk to the fire escape ladder. > LOOK BIN > GET HAMMER > LEAVE Walk west. > HAIL CAB Wait until the cab arrives and walk to it. > ENTER CAB > CASINO Wait until you arrive. > PAY > LEAVE Wait until a beggar arrives. > BUY APPLE Walk north, to the blackjack table. > SIT Gamble until you have $250. > LEAVE Walk north, to the ashtray. > TAKE CARD Walk east, to the chair in the lower right. > SIT > STAND Walk south, south, south. > HAIL CAB Wait until the cab arrives and walk to it. > ENTER CAB > DISCO Wait until you arrive. > PAY > LEAVE Walk to the bouncer. > SHOW CARD Walk north, to the empty chair. > USE SPRAY > SIT > LOOK WOMAN > TALK WOMAN > LOOK WOMAN > GIVE ROSE TO WOMAN > GIVE CANDY TO WOMAN > GIVE RING TO WOMAN > DANCE > STAND Walk to the dance floor. Wait until the woman sits down again. Walk to the chair. > SIT > LOOK WOMAN > GIVE MONEY TO WOMAN > STAND Walk south. > HAIL CAB Wait until the cab arrives and walk to it. > ENTER CAB > CHAPEL Wait until you arrive. > PAY > LEAVE Walk to the man. > TALK MAN Walk to the door. > OPEN DOOR Walk to the woman. > MARRY Walk south, west, north, to the blackjack table. > SIT Gamble until you have at least $50. > LEAVE Walk north, into the elevator. > PUSH FOUR Walk to the honeymoon suite. > KNOCK > TALK WOMAN Walk to the radio. > TURN ON RADIO Wait until a radio message sounds. Walk to the door. > OPEN DOOR Walk into the elevator. > PUSH ONE Walk south, south. > HAIL CAB Wait until the cab arrives and walk to it. > ENTER CAB > STORE Wait until you arrive. > PAY > LEAVE Walk to the phone. > LOOK IN WALLET > TAKE BUSINESS CARD > DIAL PHONE > 209-683-6858 > DIAL PHONE > 555-8039 > WINE > HONEYMOON SUITE > HAIL CAB Wait until the cab arrives and walk to it. > ENTER CAB > CASINO Wait until you arrive. > PAY > LEAVE Walk north, north, into the elevator. > PUSH FOUR Walk to the honeymoon suite. > KNOCK Walk to the wine. > POUR WINE > GET IN BED > CUT ROPE WITH KNIFE > TAKE ROPE Walk to the door > OPEN DOOR Walk into the elevator. > PUSH ONE Walk south, to the blackjack table. > SIT Gamble until you have at least $50. > LEAVE Walk south. > HAIL CAB Wait until the cab arrives and walk to it. > ENTER CAB > BAR Wait until you arrive. > PAY > LEAVE Walk to the door. > OPEN DOOR Walk to the door. > KNOCK > KEN SENT ME Walk upstairs, to the window. > CLIMB THROUGH WINDOW Walk to the right side of the fire escape. > TIE ROPE TO FIRE ESCAPE > TIE ROPE TO WAIST > CLIMB OVER FIRE ESCAPE > USE HAMMER > TAKE BOTTLE > CLIMB BACK > UNTIE ROPE Walk to the left side. > LEAVE Walk west. > HAIL CAB Wait until the cab arrives and walk to it. > ENTER CAB > CASINO Wait until you arrive. > PAY > LEAVE Walk north, north, into the elevator. > PUSH EIGHT Walk to the woman. > LOOK WOMAN > GIVE PILLS TO WOMAN > LOOK COUNTER > PUSH BUTTON Walk into elevator. Walk northeast, to the door. > OPEN DOOR > LOOK CLOSET > TAKE DOLL > INFLATE DOLL > USE DOLL > USE DOLL Walk to the pool. > UNDRESS > LOOK WOMAN > GIVE APPLE TO WOMAN Wait until the game ends.

Legend of Kyrandia, Book Three: Malcolm’s Revenge

Search the city dump for a broken flask. Search the city dump for a nail. Search the city dump for Brandon’s shoe. Use the nail with the squirrel. Walk west. Use the broken flag on the right flag. Use the broken flag on the left flag. Walk south, west. Drop the nail. Walk east. Use the transporter. Use the transporter. Use the transporter. Walk south, east. Look at the footprints. Use the frog. Take a nail from the bleachers. Walk east. Take three logs of firewood. Walk west, east until Malcolm meets the boy. Use a log of firewood with the boy. Walk west, east until Malcolm meets the boy. Use the nail with the boy. Walk inside. Take two sets of sesame seeds. Walk east, west. Use the straight nail with the lock. Use the bent nail with the west door. Walk inside the west buiding. Use a straight nail with the door. Walk east, inside the east building. Use a log on the lamp. Use the book. Use a log of firewood with the machine funnel. Use the green button. Take the toy soldier. Use the right lever. Use a log of firewood with the machine funnel. Use the green button. Take the rocking horse. Use the left lever. Use Brandon’s shoe with the machine funnel. Use the green button. Take the ball. Walk north. Open the third drawer. Use the nut-on-a-string with a bent nail. Take the Jester’s Staff from under the bed. Walk east. Use the hole. Use the hole. Take the empty flask. Use an empty flask with the water. Use the bent nail-on-a-string with the water. Use the bent nail-on-a-string with the water. Take an eel. Use the eel with the sesame seeds. Take the eel. Use the fertilized seeds with the wall. Use the flask of water with the fertilized seeds. Walk upstairs, east, east. Walk west, east until Malcolm meets the boy. Use the Jester’s Staff with the boy. Talk to the boy. Talk to the boy. Talk to the boy. Offer the toy soldier to the boy. Give the ball to the boy. Walk south. Walk north, south until Malcolm meets the boy. Use the Jester’s Staff with the boy. Use the broken flask with the boy. Walk west. Wait until the mime turns around. Use the eel with the hood. Switch to lying. Use the bent nail-on-a-string with the money box. Wait until the bath attendant believes Malcolm. Use the Jester’s Staff with the bath attendant. Turn the heat level. Turn the heat level up. Turn the heat level up. Wait until the bath users leave. Take the mime outfit. Walk west, west. Use the log of firewood with the road to the castle. Walk north, east. Use the sesame seeds with the beam. Use the Jester’s Staff with the squirrel. Use the bent nail-on-a-string with the squirrel. Take the hypnotized squirrel. Walk west, south, west. Walk east, west until Malcolm meets the boy. Use the Jester’s Staff with the boy. Use the broken flask on the boy. Walk west. Talk to Zanthia. Talk to Zanthia. Talk to Zanthia. Use the Jester’s Staff with Zanthia. Walk east, east. Use the transporter. Walk east, inside. Take two sets of sesame seeds. Walk east, west. Use the mime outfit with Malcolm. Walk inside the northeast building. Use the Jester’s Staff with the crowd. Drop the hypnotized squirrel. Use the bent nail-on-a-string with the hypnotized squirrel. Walk north, inside the east building. Use the hole. Use the bent nail-on-a-string with the water. Use the bent nail-on-a-string with the water. Take an eel. Use the eel with the sesame seeds. Take the eel. Use the eel with the sesame seeds. Use an empty flask with the water. Use the green button with the carpet. Use the red button with the carpet. Use the Jester’s Staff with Brandywine. Use Jester’s Staff with Darm. Give the fish cream sandwich to Darm. Use Jester’s Staff with Darm. Use Jester’s Staff with Darm. Use Jester’s Staff with Darm. Use the Jester’s Staff with Brandywine. Use the green button with the carpet. Use the red button with the carpet. Walk upstairs, east, inside the northwest building. Use the Jester’s Staff with Zanthia. Use fertilized seeds with the bottom of the magic cabinet. Use the flask of water with the hidden fertilized seeds. Use the rocking horse with the cauldron. Note you can now get a finished Pegasus potion from the cauldron. Walk north. Use the hanger with Malcolm. Walk inside the northeast building. Use the transporter. Wait until Herman trips over the log. Take the nail. Drop the fertilized seeds. Drop the bent nail-on-a-string. Drop the flasks. Drop the mime outfit. Walk east holding the toy soldier. Drop the toy soldier. Walk east. Use the Jester’s Staff with Herman. Hold the nail until Malcolm is escorted to jail. Use Jester’s Staff with Rowena. Use the string. Use the foot pedal. Take the scissors. Use the scissors with the string. Use the doily. Use the nail with the lock. Use the scissors with the man. Use the string. Use the foot pedal. Take the scissors. Use the rope. Walk west. Use the scissors with the monkey jumper. Take the scissors. Walk north. Use the scissors with the monkey jumper. Switch to nice. Use a monkey jumper with the grave. Use the monkey jumper with the grave. Use the Jester’s Staff with Katherine. Talk to Katherine. Talk to Katherine. Talk to Katherine. Walk east. Take the fertilized seeds. Take the broken flask. Walk south. Use the broken flask with the steering wheel. Use the broken flask with the dog. Use the Jester’s Staff with the dog. Walk north, east. Use the transporter. Walk inside the northeast building. Hold the fertilized seeds until Malcolm is escorted to jail. Use the Jester’s Staff with Rowena. Use the fertilized seeds with the rocks. Use Malcolm. Walk south. Use the transporter. Walk inside the northeast building. Wait until Malcolm is escorted to jail. Use the Jester’s Staff with the left prisoner. Use the Jester’s Staff with Rowena. Use the Jester’s Staff with the jailer. Take the pruning shears. Give the pruning shears to Rowena. Walk north. Take the nail. Walk south, west. Take the bent nail-on-a-string. Take the empty flask. Take the mime outfit. Walk east. Use the transporter. Walk east, inside. Take two sets of sesame seeds. Walk east, west, inside the east building. Use the hole. Use the bent nail-on-a-string with the water. Use the bent nail-on-a-string with the water. Take an eel. Use the eel with the sesame seeds. Take the eel. Use the eel with the sesame seeds. Use an empty flask with the water. Use the flask of water with fertilized seeds. Use an empty flask with the water. Use the flask of water with fertilized seeds. Use the bent nail-on-a-string with the water. Take the eel. Walk upstairs, east, east, inside. Take sesame seeds. Use a large sprout with the food hopper. Use the large sprout with the food hopper. Use the nail with the milk machine. Use the flask with the stream of cream. Use the nail with the milk machine. Walk east, west. Use the mime outfit with Malcolm. Walk inside the northeast building. Use the eel on the funnel. Use the sesame seeds on the funnel. Use the flask of cream on the funnel. Take the fish cream sandwich. Walk outside. Use the hanger with Malcolm. Walk inside the northeast building. Wait until Malcolm is escorted to jail. Use the Jester’s Staff with Rowena. Use the Jester’s Staff with the jailer. Use the oar until you’re freed. Take the mime outfit. Use the mime outfit with Malcolm. Take the fish cream sandwich. Walk south, west, south. Give the fish cream sandwitch to the dog. Wait until Malcolm lands with the Isle of Cats. Switch to nice. Use the cart. Use the cart. Repeat until you reach the Dog Fort. Take the machete. Enter the hole. Leave the ruins. Wait until Malcolm starts scratching. Take two fleas off Malcolm. Walk east. Use the machete with all plants until Malcolm finds snakes. Use the machete with the snakes. Use the machete with all plants until Malcolm finds a bone. Take the bone. Use the machete with the plant in the southeast corner to uncover the hole. Use the mud. Leave the mud. Collect all the bones Malcolm can find on his way. Make your way north, north, east, north, north. Use a flea with the peg-legged pirate. Walk west. Collect all the bones Malcolm can find on his way. Make your way west, west, east. Put a bone with the ground before the Duke. Make sure Duke digs up a gem. Repeat until all six gems are dug up. Take the ruby. Take the topaz. Take the diamond. Take the emerald. Take the amethyst. Take the sapphire. Drop any bones Malcolm is carrying. Walk west. Use the mud. Leave the mud. Make your way west, east, north. Switch to lying. Talk to Fluffy. Make your way north, north, north. Give the ruby to the captain. Use a flea with the captain. Walk into the boat. Use the barrel. Walk outside. Use the machete with the captain. Switch to nice. Use the cart. Use the cart. Walk to the hole. Walk east. Use the leather mouse with the hieroglyphics. Use the leather mouse with one of the statues. Walk east, west. Use the cart. Use the cart. Use the diamond with the altar. Walk west. Use the leather mouse with the hair balls. Wait until the statues appear. Use the diamond with the left statue. Use the topaz with the middle statue. Use the amethyst with the right statue. Walk east. Use the emerald with the left statue. Use the sapphire with the middle statue. Use the ruby with the right statue. Take the crystal mouse. Walk west. Use the crystal mouse of Malcolm. Walk east. Talk to Fluffy. Talk to Fluffy. Talk to Fluffy. Make your way west, north, north. Use the crystal mouse with Rufus. Walk east. Use the mud. Leave the mud. Make your way north, north, east, north, north. Use the crystal mouse with the peg-legged pirate. Use a penny with the left machine. Use the fourth button. Use a penny with the right machine. Take the insurance policy. Take the pool toy. Use the left barrel. Use the left barrel. Use the pool toy on Malcolm. Use the pump on the flower. Use the pump on Malcolm. Use the pool toy on Malcolm. Use the waterfall. Use the waterfall. Use the first button. Use a penny with the right machine. Use the second button. Use the penny with the right machine. Use the third button. Take the swim fins. Take the cleats. Use the cleats with Malcolm. Use the shoehorn with the right machine. Use the shoehorn Malcolm. Take the umbrella. Use the right barrel. Use the right barrel. Use the umbrella with Malcolm. Float down the rocks. Use the umbrella case with Malcolm. Use the swim fins with Malcolm. Use the bungee strap with the rings. Walk to the cave. Swim up the water. Walk to the cave. Use the bungee strap with Malcolm. Use the cleats with Malcolm. Climb up the mountain side. Use the shoehorn Malcolm. Use the umbrella with the hook. Use the umbrella with the hook. Use the swim fins with Malcolm. Swim up the water. Walk to the cave. Stand up. Switch to lying. Take the gold key. Walk east. Lose the game of tic-tac-toe. Talk to the queen. Talk to the queen. Walk east. Talk to the batfish. Talk to the batfish. Take both coins. Walk west, northwest. Give a coin to the merman with the right. Walk northwest. Use the Jester’s Staff with the class. Take the apple. Walk west. Lose the game of tic-tac-toe. Talk to the queen. Talk to the queen. Walk northwest. Use the Jester’s Staff with the class. Take the apple. Walk west. Take the fondue set. Talk to the fish. Talk to the fish. Talk to the fish. Use the water outlet. Use the water outlet. Use the lever. Use the lever. Search the dump. Search the dump. Search the dump. Wait until Malcolm jumps off the dump. Take the left sock. Use the left sock to the right of the batfish. Search the cave until the batfish returns. Repeat until Malcolm finds the newspaper. Use the newspaper with Malcolm. Also, find at least two worms, half apples or apples. Give anything else but coins and one fondue set back to the batfish. Walk west, southwest. Give the fondue set to the blue merman. Walk east. Use an apple with Malcolm. Use the half apple with Malcolm. Use the apple with Malcolm. Use the half apple with Malcolm. Use a worm with the bottom fish. Use a worm with the bottom fish. Take a half apple. Walk northwest, west. Give the half apple to the demon fish. Use the water outlet. Use the lever. Talk to the woman. Talk to the woman. Talk to the woman. Wait until the queen calls you back. Make two moves. Drop the newspaper. Drop a coin with the newspaper. Walk east. Use a worm with the bottom fish. Use a worm with the bottom fish. Walk northwest, west. Use the water outlet. Use the lever. Switch to nice. Talk to the man next in line. Talk to the man next in line. Talk to Levis. Talk to the woman. Talk to the woman. Talk to the woman. Talk to the woman. Move. Talk to the couple. Talk to the couple. Talk to the couple. Move. Talk to the man. Talk to the man. Talk to the man. Wait for the woman to return. Use the contraption. Use the contraption. Select Stewart, your good conscience. Take the firewood. Walk south, to the boat. Use the plate of food. Talk to the peg-legged pirate. Talk to the peg-legged pirate. Talk to the peg-legged pirate. Use the Jester’s Staff with the right mouse. Use the Jester’s Staff with the right mouse. Take the nail. Use the nail with the chain. Use the nail with the right mouse. Use the nail with the middle mouse. Use the nail with the left mouse. Use the nail with the lock. Take the sesame seeds. Take the eel. Use the eel with the sesame seeds. Use the fertilized seeds with the door. Take the flask of water. Use the flask of water with the fertilized seeds. Walk into the east buiding. Put the left lever in the up position. Put the right lever in the up position. Use a log of firewood with the machine funnel. Use the green button. Take the toy soldier. Walk north. Take the crumpled portrait from under the bed. Walk east, west, east. Take the firewood. Walk south, west, north, inside. Talk to Herman. Leave and re-enter until Herman will buy your flask. Sell the flask to Herman. Walk east, west, west, north, east. Search the city dump for a nut-on-a-string. Search the city dump for an empty flask. Use the sesame seeds with the beam. Use the nut-on-a-string with the squirrel. Take the hypnotized squirrel. Walk west, west. Talk to the peg-legged pirate. Talk to the peg-legged pirate. Talk to the peg-legged pirate. Use the crumpled portrait with Brandon. Use the squirrel on Kallak. Use the toy soldier with the captain. Drop the nut-on-a-string. Drop the crumpled portrait. Walk west, south, south, east, east, west. Walk inside the east building. Use the right lever. Use a log of firewood with the machine funnel. Use the green button. Take the rocking horse. Use the hole. Walk upstairs. Talk to Zanthia. Talk to Zanthia. Talk to Zanthia. Use the rocking horse with the cauldron. Use the empty flask with the cauldron. Walk west. Use the water outlet. Walk west, east, south, west. Walk west, west, west, onto the platform. Use the pegasus potion with Malcolm. Walk west. Take the machete. Walk west. Make your way west, north, east, west, north. Talk to Fluffy. Make your way east. Walk west. Use the cheese-maker with Malcolm. Take the cheese. Use the cheese with the mouse. Take the ruby. Take the topaz. Take the diamond. Take the emerald. Take the amethyst. Take the sapphire. Walk west, east. Talk to Fluffy. Use the empty can of tuna with Malcolm. Walk east, north, east. Take the crumpled portrait from under the bed. Take the collar. Walk west, west. Use the cheese-maker with Malcolm. Take the cheese. Give the cheese to the peg-legged pirate. Drop the cheese. Drop the cheese-maker. Give the diamond to the peg-legged pirate. Give the collar to the captain. Walk west, east. Search the city dump for a bent nail. Search the city dump for a nut-on-a-string. Use the nut-on-a-string with a bent nail. Search the city dump for an empty flask. Walk west, south, south, inside, inside. Give a gem to Herman at your own discretion. Use the gems at your own discretion. Make sure you buy the crutch. Make sure you buy three handful of sesame seeds. Walk east, west, east, east, west. Walk inside the east building. Use the hole. Use the bent nail-on-a-string with the water. Use the bent nail-on-a-string with the water. Take an eel. Use the eel with the sesame seeds. Take the eel. Use the eel with the sesame seeds. Use the bent nail-on-a-string with the water. Take an eel. Use an empty flask with the water. Use the flask of water with fertilized seeds. Use an empty flask with the water. Use the flask of water with fertilized seeds. Use the water outlet. Walk north. Walk east, west, east, inside. Use a large sprout with the food hopper. Use the large sprout with the food hopper. Use the machete with the milk machine. Use the flask with the cream. Walk east, west, inside the northeast building. Use the crutch with the machine. Use the eel with the machine funnel. Use the sesame seeds with the machine funnel. Use the flask of cream with the machine funnel. Use the button. Take the fish cream sandwich. Walk north, inside the east building. Use the hole. Walk upstairs. Use the crumpled portrait with the magic cabinet. Give the fish cream sandwich to the Voice of Reason. Use the crumpled portrait with the magic cabinet.

Legend of Kyrandia, Book Two: The Hand of Fate

Pick up the empty flask from the shelf. Inspect the rug. Walk west, north, west. Inspect the stump. Walk north. Pick up the gnarlybark. Pick up the union. Walk north. Talk to the fairy. Walk west. Inspect the nest. Walk north. Use the water with the fireberries. Pick up the everglowing fireberries. Walk inside. Pick up the stool. Pick up the empty flask. Pick up the plant food. Walk outside, south, west. Use the tree. Pick up the skeleton key. Walk west. Inspect the hollow tree. Use the feather with the crocodile. Use an empty flask with the tears. Walk north. Pick up the sulphur. Use an empty flask with the hot water. Use the gnarlybark with the cauldron. Use the sulphur with the cauldron. Use the union with the cauldron. Use the reptile tears with the cauldron. Use the furniture with the cauldron. Use the hot water with the cauldron. Use an empty flask with the cauldron. Walk south, east, east, east, east, east, south. Find out in which order the fireflies light up. Note the order. Walk north, east. Talk to the rat. Use the Swampsnake potion with Zanthia. Light up the teeth in the same order as the fireflies. Use the skeleton key with the chest. Inspect the chest. Inspect the chest. Walk west, west, west. Give the moldy cheese to the fishermen. Walk west, south, south. Use the plant food with the weed. Walk east. Pick up the anchor. Use the alchemist’s magnet with the anchor. Walk west, north, north. Walk east, east, south. Pick up the letter. Walk north, west, west, west, west. Pick up the letter. Walk west, north. Pick up the letter. Walk south, east, east, east. Give the first letter to the dragonfly. Give the second letter to the dragonfly. Give the third letter to the dragonfly. Walk south, south, east, south. Pick up the letter. Walk north, west, north, north. Give the fourth letter to the dragonfly. Search the haystack. Pick up the left patch of wheat. Pick up the right patch of wheat. Pick up the letter. Use the letter with Zanthia. Walk south. Give the letter to the man. Pick up the vinegar. Pick up the bowl. Walk west. Pick up the stick. Turn the valve. Walk east, north. Walk south, north until you meet the ghost. Use the empty flask with the ghost. Walk south, east. Use the bottled ghost with the scarecrow. Use the elephant’s trunk. Pick up radish. Pick up lettuce. Pick up the alchemist’s magnet. Walk west, north. Use the empty flask with the sheep. Walk south. Open the cellar. Pick up the four horseshoes. Use the milk with the cheese maker funnel. Use the cheese maker lever. Pick up the cheese. Walk upstairs, west. Use a not-lucky horseshoe with the electricity. Use the wheat with the crusher. Use the bowl with the crusher. Use the ground wheat with the cauldron. Use the radish with the crusher. Use the bowl with the crusher. Use the vinegar with the ground radish. Use the mustard with the cauldron. Use the lettuce with the cauldron. Use the cheese with the cauldron. Use the empty flask with the cauldron. Use the sandwich potion with Zanthia. Pick up the empty flask. Walk east. Use the bowl with the lizard. Pick up the bowl. Use the empty flask with the lizard tears. Walk north, east. Use the sandwich with the guards. Pick up the stick. Walk north. Light up the plates in the same order as the fireflies. Open the door. Pick up the mug. Use the mug with the keg. Use the mug with the bowl. Use the vinegar with the rootbeer in the bowl. Walk to the door. Use the lecture stand. Walk outside, south, east. Pick up the empty flask. Pick up the parchment. Use the parchment with the book. Walk northeast. Pick up the mud. Use the mud with the rabbit’s foot. Flush the cauldron. Use a lucky horseshoe with the cauldron. Use the mud footprint with the cauldron. Use the sweet and sour sauce with the cauldron. Use the reptile tears with the cauldron. Walk east. Use the stick with the rope. Walk east. Use an empty flask with the cauldron. Use the skeptic serum with the Altar of Doubt. Walk west. Use the stick with the rope. Walk west, west. Use the skeptic potion with the man. Use the magnet with the shiny item in the water. Pick up the magnet. Walk inside. Talk to Marcus. Use the key with the right lock. Use the magnet with the key. Inspect the mattrass. Inspect the mattrass. Inspect the mattrass. Use the fishing rig with the window. Use the key with the left lock. Use the key with the right lock. Walk east, northeast, east. Use the stick with the rope. Walk east. Use an empty flask with the cauldron. Use the skeptic serum with the Altar of Doubt. Use the empty flask with the cauldron. Use the skeptic serum with the Altar of Doubt. Walk west. Use the stick with the rope. Walk west, west, west, north, inside. Disturb the brawlers until one of them loses a tooth. Use the alchemist’s magnet with the golden tooth. Pick up the lead tooth. Walk outside, south, west, south, west. Use the alchemist’s magnet with the lead tooth. Use the golden tooth with the crusher. Walk east, north, east, inside, north. Drop the lucky horseshoe near the top shell. Give the gold piece to the squid. Choose the top shell. Pick up a gold piece. Give the gold piece to the squid. Choose the top shell. Pick up the three gold pieces. Walk east. Use a skeptic potion with the man. Give the three gold pieces to the man. Walk south, east, southeast. Use the skeptic potion with the man. Give the ticket to the captain. Use the magnet with the coil of rope. Walk west. Pick up the heavy rock. Pick up the stick. Walk east, east, east. Pick up the empty flask. Pick up the heavy rock. Walk east, into the vent. Pick up the heavy rock. Use the heavy rock with the lava vent. Walk southeast. Pick up the stick. Inspect the palm tree. Walk west, west. Pick up the heavy rock. Use the heavy rock with the lava vent. Pick up the empty flask. Walk east, northeast. Pick up the heavy rock. Walk north. Pick up the heavy rock. Use the heavy rock with the lava vent. Use the alchemist’s magnet with the lump of lead. Pick up the lump of gold. Use the stick with the dinosaur. Use the stick with the dinosaur. Walk to the hot air vent. Use the crystal fuzz with the cauldron. Use the lump of gold with the cauldron. Use the teddybear eyes with the cauldron. Use the empty flask with the cauldron. Use the teddy bear potion with Zanthia. Walk south. Use the dinosaur. Walk west. Walk east, west until the dinosaur faces the door. Use the torn cloth with the dinosaur. Pick up the parchment. Use the parchment with the book. Use the heavy rock with the lava vent. Walk east. Stand on the platform in the large lava vent. Pick up the pineapple. Inspect the hole. Walk west. Inspect the tower. Pick up snow. Pick up the moss. Pick up the moss. Pick up the rolling stone. Pick up the twigs. Walk east. Use the twigs with the flintstone. Use the rolling stone with the flintstone. Pick up the piece of charcoal. Use the snowball with the cauldron. Use the piece of charcoal with the cauldron. Use the moss with the cauldron. Use the empty flask with the cauldron. Walk west. Use the snowman potion with the guard. Walk west. Use the alchemist’s magnet with the statue. Inspect the box. Inspect the box. Use the jack with the giant foot. Pick up the acorn. Walk east, east. Use the toy drum with the petrified forest. Use the wagons. Give the acorn to the squirrel. Give the walnut to the squirrel. Give the pineapple to the squirrel. Use the rolling stone with the treadmill. Use the wagons. Pick up the feather duster. Walk inside. Pick up the empty flask. Pick up the cannonball. Inspect the left stuffed animal. Walk east. Use the alchemist’s magnet with the cannonball. Give the gold cannonball to the woman. Pick up the lollipop. Pick up snow. Use the snowball with the cauldron. Use the musk with the cauldron. Use the feather duster with the cauldron. Use the lollipop with the cauldron. Use the empty flask with the cauldron. Use the abominable snowman potion with Zanthia. Walk inside. Pick up the candy. Pick up the cologne. Inspect the pillow. Inspect the shelves. Walk outside. Pick up three icicle. Use the icicle with the cauldron. Use the cologne with the cauldron. Use the feathers with the cauldron. Use the candy with the cauldron. Use the empty flask with the cauldron. Use an icicle with the ice wall. Walk outside. Wait for the hunters to arrive. Use the abominable snowman potion with the hunters. Use an icicle with the ice wall. Walk east, inside. ybrgcmo Pick up the hot water. Pick up the union. Use the top lever. Pick up the furniture. Pick up the reptile tears. Pick up the sulphur rock. Pick up the teddybear eyes. Use the middle lever. Pick up the gnarlybark. Use the gnarlybark with the cauldron. Use the sulphur with the cauldron. Use the union with the cauldron. Use the reptile tears with the cauldron. Use the furniture with the cauldron. Use the hot water with the cauldron. Use an empty flask with the cauldron. Use the swampsnake potion with the fourth glass. Flush the cauldron. Pick up the feathers. Pick up the ground radish. Use the bottom lever. Pick up the vinegar. Pick up the lollipop. Pick up the lettuce. Pick up the ground grain. Pick up the lump of lead. Use the vinegar with the ground radish. Use the middle lever. Pick up the crystal fuzz. Pick up the musk. Use the icicle with the cauldron. Use the musk with the cauldron. Use the feathers with the cauldron. Use the lollipop with the cauldron. Use the empty flask with the cauldron. Use the abominable snowman potion with the third glass. Use the alchemist’s magnet with the lump of lead. Use the crystal fuzz with the cauldron. Use the lump of gold with the cauldron. Use the teddybear eyes with the cauldron. Use the empty flask with the cauldron. Use the blue potion with the fifth glass. Use the top lever. Pick up the cheese. Pick up the sweet and sour sauce. Pick up the quill. Use the ground wheat with the cauldron. Use the mustard with the cauldron. Use the lettuce with the cauldron. Use the cheese with the cauldron. Use both water bowls with the trash can. Use an empty flask with the cauldron. Use the orange potion with the second glass. Flush the cauldron. Use the middle lever. Pick up the leather folio. Pick up the horseshoe. Pick up the taffy footprint. Use the bottom lever. Pick up the amethyst. Pick up the hot air. Pick up the blueberries. Use the hot air with the cauldron. Use the quill with the cauldron. Use the leather folio with the cauldron. Use an empty flask with the cauldron. Use the red potion with the first glass. Use the amethyst with the cauldron. Use the blueberries with the cauldron. Use an empty flask with the cauldron. Use the indigo potion with the sixth glass. Use the top lever. Use the middle lever. Pick up the lizard tears. Use the horseshoe with the cauldron. Use the taffy footprint with the cauldron. Use the sweet and sour sauce with the cauldron. Use the lizard tears with the cauldron. Use an empty flask with the cauldron. Use the skeptic serum with the seventh glass. Walk outside. Pick up the icicle. Use the icicle with the house. Walk east. Use the alchemist’s magnet with the golden dish. Walk inside, east. Finish the Towers of Hanoi game to open the left statue. Pick up the stick. Finish the Towers of Hanoi game to open the middle statue. Pick up the gear. Walk south, upstairs. Use the gear with the bar. Use the stick with the gear. Jump to the machines. Jump to the machines again. Attack the hand straight on.

Legend of Kyrandia, Book One

Pick up the note. Use the note on Brandon. Pick up the saw. Inspect the left pot. Walk outside. Walk to the edge. Walk west, west, north, inside. Talk to Brynn. Give the note to Brynn. Walk east, south, east, east, east, east. Inspect the pool. Walk east. Walk west, west, west, west. Use the teardrop on the dent in the tree. Walk east, east, east, east, north. Pick up the marble. Walk east. Use the marble on top of the altar. Pick up a rose. Walk west, south, south, south, west. Talk to Herman. Give the saw to Herman. Walk east, north, north, west, west. Walk west, west, west, north, inside. Give the rose to Brynn. Walk east, south, east, east, east. Walk east, east, north, east. Use the silver rose on the altar. Walk west, south, south, south, west. Walk west, west, inside. Talk to Darm. Walk east, south, east. Pick up the walnut. Walk west, west, west. Pick up an acorn. Walk south, east. Pick up the pinecone. Walk east. Talk to Nolby. Walk south, east, south. Use the pinecone on the hole. Use the acorn on the hole. Use the walnut on the hole. Walk north, north, north. Use the yellow amulet gem. Take the feather. Walk west, north, inside. Give the feather to Darm. Pick up the scroll. Walk east, south, south, east, east. Inspect the stream. Walk west, west, north. Walk west, west, north. Inspect a ruby. Pick up a ruby. Use the yellow amulet gem. Walk south, east. Use the sunstone on the dish. Find out your second birthstone. Find out your third birthstone. Your last birthstone should be the ruby. Pick up the flute. Drop all gemstones you carry. Walk east, north, inside. Talk to Darm. Walk east, south, east, south, east. Walk south, south, east, inside. Pick up the knife. Use the flute on Brandon. Make your way through the fireberry maze. [+] Walk east, east, east, into the circle, east. Inspect the fireberry bush. Walk north, east, south, south. Inspect the fireberry bush. Walk north, east. Pick up the heavy rock. Walk north, east. Inspect the fireberry bush. Walk east, north, east. Talk to a wisp. Walk east. Inspect the fireberry bush. Walk south. Pick up the heavy rock. Walk south, west, south. Inspect the fireberry bush. Walk south, south, east. Pick up the gold coin. Pick up the heavy rock. Walk east. Inspect the fireberry bush. Walk east, north, west, north. Inspect the fireberry bush. Walk north. Pick up the heavy rock. Walk east, east, south. Inspect the fireberry bush. Walk east, north, north, east. Inspect the fireberry bush. Walk east, north. Pick up the heavy rock. Walk south, west. Inspect the fireberry bush. Walk west, south, south, west. Inspect the fireberry bush. Walk north, west, south, west. Inspect the fireberry bush. Walk south, east, south, west. Inspect the fireberry bush. Walk west, west, north, north. Inspect the fireberry bush. Walk north, east, north, north. Inspect the fireberry bush. Walk west, west, south, west. Inspect the fireberry bush. Walk west, south, west, south. Inspect the fireberry bush. Walk north, north, west, south, west. Use a heavy rock on the scales. Use a heavy rock on the scales. Use a heavy rock on the scales. Use a heavy rock on the scales. Use the heavy rock on the scales. Walk west, west, west, west. Walk west, north, north. Use the coin on the well. Walk east. Pick up a tulip. Find a sapphire. Find a topaz. Find a garnet. Walk south, south, east. Walk east, east, east, east. Inspect the fireberry bush. Walk north, east, south, south. Inspect the fireberry bush. Walk north, east, north, east. Inspect the fireberry bush. Walk east, north, east. Use the moonstone on the hole. Use the purple amulet gem. Fly east, south, south, south, south. Fly east, east, east, east, south, east. Use the scroll on Brandon. Walk north. Pick up the iron key. Walk south. Use the purple amulet gem. Fly west, north, west, west, west, west. Fly north, north, north, north, west. Fly west, west, west, west, south, west. Fly north, north over the chasm, east. Walk east, east. Drop the garnet. Drop the sapphire. Drop the topaz. Walk west, west, west. Walk west, west, south, south. Walk west, north, north. Use the scroll on Brandon. Pick up the crystal ball. Walk south, south, east, east. Walk east, north, north. Use the crystal ball on the empty pedestal. Use the empty flask on the fountain. Walk east, east, inside. Give the magical water to Zanthia. Walk west, west, west. Use the empty flask on the fountain. Use the magical water on Brandon. Walk west, west, south, south, west. Walk north, west, west, north, west. Inspect the blueberry bush. Walk south, east, east, east. Walk south, east, east, north. Use the blue amulet gem. Walk east, north, east, east, inside. Inspect the grey rug. Open the trap door. Walk north, north, east, east, east, north. Inspect the orchid flowers. Walk south, west, west, west, south, south. Open the trap door. Pick up the sapphire. Use the sapphire on the cauldron. Use the blueberries on the cauldron. Use the empty flask on the cauldron. Pick up the empty flask. Pick up the garnet. Use the garnet on the cauldron. Use the orchid on the cauldron. Use an empty flask on the cauldron. Open the trap door. Walk south, south, east. Walk south, south, west, north. Use the red potion on the left dent. Use the blue potion on the right dent. Walk south, east, north, north. Walk west, north, north. Open the trap door. Pick up the empty flask. Use the empty flask on the cauldron. Pick up the topaz. Use the tulip on the cauldron. Use the topaz on the cauldron. Walk west, west, west, south. Use the purple potion on Brandon. Give the apple to Faun. Walk outside. Drop the empty flask. Pick up the chalice. Walk north, east, east, inside. Pick up the empty flask. Use the empty flask on the cauldron. Open the trap door. Walk south, south, east. Walk south, south, west, north. Use the red potion on the left dent. Use the yellow potion on the right dent. Walk south, east, east, east, north, north. Walk north, north, north, north, north. Inspect the orchid flowers. Use the orange potion on Brandon. Walk east. Use the orchid on the grave. Walk east, to the gate. Use the red amulet gem. Use the key on the keyhole. Walk west. Walk upstairs, west, north. Walk near the west exit. Use the yellow amulet gem. Walk west. Pick up the mallet. Use the green bell. Use the white bell. Use the gold bell. Use the blue bell. Pick up the gold key. Walk east, south, east, south. Walk east, north, north, east. Pick up the royal sceptre. Walk west, west. Use the gold key on the door. Walk northwest. Use the lower shelf of the right bookcase (Opals). Use the top left shelf of the left bookcase (Potions). Use the bottom left shelf of the left bookcase (Enchantments). Use the bottom right shelf of the left bookcase (Nature). Walk to the fireplace. Walk west, west, north, west. Walk north, north, east. Use the blue amulet gem. Walk north, west. Use the raised tile. Pick up the gold key. Walk east, south, west, south, south. Walk east, south, east, east, south, east. Use the gold key on the door. Walk north. Use the royal sceptre on the left pillow. Use the royal crown on the middle pillow. Use the royal chalice on the right pillow. Use the red amulet gem. Walk to the mirror on the far right.

Laura Bow 2: The Dagger of Amon Ra

Use the desk. Move the lower right corner of the blotter. Take the key. Use the key on the drawer. Take the press pass. Look at the press pass. Exit the desk. Talk to Rube. Question Rube about the burglary. Question Rube about the speakeasy. Use the trash can. Take the baseball. Walk south. Look at the left side of the street until there is no traffic. Look at the right side of the street until there is no traffic. Walk southeast. Push the vagrant. Open the door. Open the back door. Talk to sergeant O’Flaherty. Walk south. Use the newspaper. Open the newspaper. Take the coupon. Look at the left side of the street until there is no traffic. Look at the right side of the street until there is no traffic. Walk southeast. Give the coupon to the street vendor. Take the sandwich. Look at the left side of the street until there is no traffic. Look at the right side of the street until there is no traffic. Walk southeast. Open the door. Give the sandwich to sergeant O’Flaherty. Question sergeant O’Flaherty about Ziggy. Question sergeant O’Flaherty about the speakeasy. Walk south. Use the taxi sign. Use the press pass on the taxi driver. Go to the 12th street docks. Wait until you arrive. Question Dorian about Archibald Carrington. Question Dorian about Leyendecker Museum. Use the taxi sign. Use the press pass on the taxi driver. Go to Lo Fat’s Laundry. Talk to the boys. Give the baseball to Biff. Open the door to Lo Fat’s. Question Lo Fat about the Leyendecker Museum. Walk south. Look at the left side of the street until there is no traffic. Look at the right side of the street until there is no traffic. Walk southeast. Open the side door. Say you know the secret word. Say Charleston. Talk to the nervous man with shifty eyes. Say Crodfoller sent you. Question Ziggy about Egyptology. Walk south. Use the taxi sign. Say you don’t mind the filth. Move the small pile of garbage. Take the yellow claim ticket. Exit the taxi. Look at the left side of the street until there is no traffic. Look at the right side of the street until there is no traffic. Walk south. Open the door to Lo Fat’s. Give the claim ticket to Lo Fat. Walk south. Look at the left side of the street until there is no traffic. Look at the right side of the street until there is no traffic. Walk southeast. Open the side door. Say you know the secret word. Say Charleston. Open the back door. Answer either way. Talk to the woman. Use the outfit on Laura Bow. Walk south, south. Walk to the museum. Give the press pass to Wolf Heimlich. Open the door. Question Yvette Delacroix about Detective Ryan O’Riley. Question Yvette Delacroix about Countess W-C. Question Rameses Najeer about Dr. Pippin Carter. Question Rameses Najeer about Egyptology. Talk to Dr. Pippin Carter. Question Dr. Pippin Carter about Detective Ryan O’Riley. Question Ziggy about Countess W-C. Walk east. Question the Countess about Dr. Archibald Carrington. Walk west. Walk behind the group to overhear the conversation. Walk behind the group to overhear the conversation. Walk west. Walk behind the group to overhear the conversation. Walk behind the group to overhear the conversation. Walk east. Walk behind the group to overhear the conversation. Walk behind the group to overhear the conversation. Walk east. Walk behind the group to overhear the conversation. Walk behind the group to overhear the conversation. Walk behind the group to overhear the conversation. Walk west. Walk behind the group to overhear the conversation. Walk west. Walk behind the group to overhear the conversation. Walk behind the group to overhear the conversation. Walk behind the group to overhear the conversation. Walk east. Walk behind the group to overhear the conversation. Walk east. Open the door. Use the magnifying glass on the row of daggers behind the counter. Note the Pittsburg label. Leave the dagger. Use the magnifying glass leftmost dagger. Note the absence of a Pittsburg label. Leave the dagger. Walk west. Take a glass. Walk east, northwest, north, east, north. Look at the bone. Take the bone. Walk north, west, north, north, west. Take the ankh. Use the magnifying glass on the ankh. Use the magnifying glass on the blood on the floor. Use the magnifying glass on the footstep. Use the magnifying glass on the Rosetta Stone. Note the letters. Look at the Rosetta Stone. Open the rightmost coffin. Open the jacket. Take the notebook. Use the magnifying glass on the dagger. Use the magnifying glass on the jacket. Exit the coffin. Walk northwest, north, west, south. Use the glass on the office door. Walk south. Take the cloth. Use the magnifying glass on the Rosetta Stone. Note the letters. Look at the bottle. Take the snake oil. Walk south. Note the statue head. Walk northeast, northwest. Use the statue head such that it is detached from the rest of the statue. Walk northeast, to the stairs until the lightbulb blows. Walk northwest. Open the door. Use the trashcan. Take the carbon paper. Use the carbon paper on the lamp. Look at the lamp. Use the lamp. Open the door. Wait until you hear sounds from the office. Use the glass on the door. Look at the fireplace. Take the charcoal. Use the charcoal on Pippin’s notepad. Look at Pippin’s notepad. Look at the notepad on the desk. Look at the notepad. Look at the purple book. Open the phone list. Look at the phone list. Note B. Sayff’s phone number is KL-0527. Push the painting over the fireplace. Use the safe. Dial the numbers from B. Sayff’s phone number (0527). Open the safe. Look at the safe. Use the magnifying glass on the diary. Open the door. Look at the lamp. Look at the bulb. Take the bulb. Walk south, northwest, north, east, west, north, north. Wait until 10:15. Walk south, south. Open the central armour. Walk east. Use the magnifying glass on the tuxedo. Use the magnifying glass on the right hand. Use the magnifying glass on the wire. Use the magnifying glass on the wire end. Exit the crime scene. Walk east, west, south, northeast. Use the bulb on the fitting. Walk downstairs. Open the north door. Look at the right side of the left bookcase, third shelf from the bottom. Take the book that is reversed. Open the book. Take the garter. Look at the garter. Use the magnifying glass on the garter. Walk south. Open the east door. Open the far door. Walk south, south, northwest. Use the glass on the door. Walk west, north, east, west, south. Look at the blueish head. Use the magnifying glass on the head. Exit the crime scene. Walk south, east, east, west, south. Open the door. Open the door. Look at the clock. Use the magnifying glass on the blood letters. Use the magnifying glass on the blood letters. Use the magnifying glass on the right hand. Look at the notepad. Exit the crime scene. Take the red book on the middle shelf. Open the Crime and Punishment book. Take the police file. Look at the police file. Open the door. Use the magnifying glass on the paper cutter. Use the paper cutter. Walk south, northeast, downstairs. Use the glass on the north door. Use the glass on the north door. Open the east door. Open the east door. Make sure Ernie is not here. Look at the snake lasso. Take the snake lasso. Open the toolbox. Look at the toolbox. Take the wire cutters. Use the magnifying glass on the wire cutters. Wait until the intercom crackles. Look at the index on the desk. Open the index. Look at the index. Note vat 13 holds warthogs. Push the wall button. Open the door. Use vat 13. Walk south, south, northwest, northwest. Use a painting. Note the glint on the large painting on the east wall. Use the magnifying glass on the glint. Use the magnifying glass on the glint. Use the wire cutters on the skeleton key. Exit the painting. Walk north, east, west. Use the tapestry. Talk to the Countess. Walk east. Look at the body. Use the wire cutters on the wire. Walk east, west, south, northeast, downstairs. Use the bone on the glass case. Take the lantern. Look at the lantern. Use the magnifying glass on the lantern. Open the north door. Use the bone on the mouse trap. Take the cheese. Walk south. Open the east door. Open the far door. Take the snake oil. Open the cold storage locker. Look at the cold storage locker. Take the meat. Use the skeleton key on the trunk. Use the meat on the trunk. Look at the trunk. Use the magnifying glass on the skeleton. Open the gold watch. Look at the inscription. Take the gold watch. Open the door. Use the glass on the east door. Open the far door. Use the lantern. Walk north, east, south, south. Use the tapestry. Overhear the conversation. Walk east, east. Use the magnifying glass on the shirt. Use the magnifying glass on the hairs. Take the hairs. Exit the crime scene. Walk west. Open the door. Use the glass on the door. Walk northeast, downstairs. Open the east door. Walk south. Use the glass on the north door. Walk south, northwest. Open the door. Use the magnifying glass on the red hairs. Use the magnifying glass on the red hairs. Use the magnifying glass on the piece of fabric. Use the magnifying glass on the piece of fabric. Use the magnifying glass on the shoe. Take the shoe. Walk south, northeast, downstairs. Use the glass on the north door. Walk south, northwest, northwest. Use the magnifying glass on the sculpture. Use the bone on the sculpture. Look at Yvette. Use the magnifying glass on the glasses. Use the magnifying glass on the glasses. Take the glasses. Use the magnifying glass on the red hairs. Use the magnifying glass on the red hairs. Take the red hairs. Use the magnifying glass on the sheet. Exit the crime scene. Walk north, east, west. Take the boot. Use the magnifying glass on the blood. Use the magnifying glass on the boot. Walk east, east, west, south, south. Use the snake oil on the snake. Use the snake oil on the snake. Use the snake oil on the snake. Use the snake lasso on the snake. Use the cage. Look at the snake. Look at the snake. Look at the body. Look at the grapes. Look at the grapes. Take the grapes. Use the magnifying glass on the body. Take the smelling salts. Use the magnifying glass on the left ankle. Use the magnifying glass on the corba fang. Use the magnifying glass on a hand. Exit the crime scene. Walk south. Walk east. Close the east doors. Use the wire on the doors. Walk west. Close the doors. Use the board. Walk north. Use the chair. Open the transom. Walk north, west. Open the left coffin. Walk east, south, west. Use the hanging crate. Use the dagger on the rope. Use the east crate. Open the door. Pull the lever. Walk south. Close the door. Take the mummy. Use the mummy on the door. Use the snake lasso on the coffin headdress west of the door. Use the coffin west of the door. Walk into the coffin. Answer WOMB. Answer TOMB. Move the coal. Use the smelling salts on the face. Give the boot to Steve before he stands up. Use the stone. Use the lantern. Use the passage. Use the snake oil on the snakes. Walk up. Use the cheese on the left door. Walk to the right door. Push the button.
QuestionPersonMotive
Who murdered Dr. Pippin Carter?Detective Hanrahen O’RileyCover another crime
Who murdered Lawrence ‘Ziggy’ Ziegfeld?Detective Hanrahen O’RileyCover another crime
Who murdered Ernie Leach?Detective Hanrahen O’RileyCover another crime
Who murdered Yvette Delacroix?Detective Hanrahen O’RileyJealousy
Who murdered Countess Lavinia Waldorf-Carlton?Detective Hanrahen O’RileyCover another crime
Who was the skeleton found in the steamer trunk?Dr. Archibald Carrington III
Who murdered Dr. Archibald Carrington?Watney Little
Who impersonated Dr. Archibald Carrington?Watney Little
Who murdered Watney Little?Detective Hanrahen O’RileyCover another crime
Who actually stole the Dagger of Amon Ra from the Ancient Egypt exhibit?Watney Little
Who manipulated Watney Little into stealing the Dagger of Amon Ra?Detective Hanrahen O’Riley
Who was the woman involved in stealing paintings from the Old Masters Gallery?Countess Lavinia Waldorf-Carlton
Who was the man involved in stealing paintings from the Old Masters Gallery?Watney Little
Who was the middleman who provided forged paintings for the Countess and sold the real ones for her?Lawrence ‘Ziggy’ Ziegfeld
Who is the High Priest of the Amon Ra Sun Worshippers?Rameses Najeer
Which museum employee runs a ‘fencing’ operation as a sideline business?Ernie Leach

Laura Bow: The Colonel’s Bequest

Walk east. > TALK TO ETHEL > ASK ABOUT RUDY > TALK TO ETHEL Walk west, west, north. Wait until Lillian uses the perfume. > LOOK AT LILLIAN > LOOK AT LILLIAN > SMELL Wait until Lillian leaves. Walk south, west. > LOOK AT CIGAR Walk west. > LOOK AT BAG Walk east, east, to the west closet. > MOVE CLOSET Walk onto the podium and face north. > LOOK THOUGH HOLE Walk east, to the east closet. > MOVE CLOSET Walk onto the podium and face north. > LOOK THOUGH HOLE Walk west, south, downstairs, south. Walk south, west, west, inside, to the table. > TAKE OILCAN Walk to the carriage. > LOOK IN CARRIAGE Walk south, north, north, inside. Walk south of the pulpit onto a loose floorboard. > OPEN FLOORBOARD > OPEN FLOORBOARD WITH CROWBAR Walk to the niche. > LOOK IN NICHE > TAKE BIBLE Walk south, east, up the ladder. > LOOK AT BELL > OIL BELL Walk east, northeast, south, east, east, to the icebox. > OPEN ICEBOX Walk to the dog. > PET DOG Walk west, west, west, west, to the desk. > LOOK AT CASE > LOOK AT DERRINGER Walk to the northwest cabinet. > LOOK IN CABINET > LOOK AT DAGGER Walk east, east, to the clock. > MOVE CLOCK Walk onto the podium and face south. > LOOK THOUGH HOLE Walk east, to the mirror. > MOVE MIRROR Walk onto the podium and face south. > LOOK THOUGH HOLE Walk west, south, east. > LOOK AT CLARENCE > LOOK AT CIGAR > LOOK AT BAR > LOOK AT DECANTER Walk west, to the suit of armor. > OIL VISOR > OPEN VISOR Walk upstairs, west. Walk east. > TAKE HANDKERCHIEF Walk west, to the window. > LOOK OUTSIDE > SMELL CIGAR Walk east, downstairs, south. Walk west, to Gertie. > SEARCH BODY Walk inside. > TELL ABOUT GERTIE Walk west, west, inside, east, east, to the mirror. > MOVE MIRROR Walk onto the podium and face north. > LOOK THOUGH HOLE Walk west, south, south, east, northeast, to the dog. > THROW BONE Walk to the doghouse. > LOOK IN DOGHOUSE Walk inside, to Lillian. > ASK ABOUT JEEVES Walk west, west, west. > ASK ABOUT HENRI Walk east, east, east, east, to the cellar. > OPEN CELLAR If the cellar is locked, walk around the screen until the butler enters it. Walk to the nightstand. > LOOK AT NIGHTSTAND > TAKE CRACKERS Walk upstairs, southwest, inside. > GIVE CRACKER TO PARROT Walk west, upstairs, north, west, to the fireplace. > LOOK IN CANNON > TAKE KEY Walk west. > LOOK BAG Walk east, east, south, east. Walk west, downstairs, north, to the clock. > MOVE CLOCK Walk onto the podium and face south. > LOOK THOUGH HOLE Walk east, south, upstairs, north, to the left closet. > MOVE CLOSET Walk onto the podium and face north. > LOOK THOUGH HOLE Walk east, west, west. > LOOK AT BAG Walk east, east, south, downstairs, north, west, to the poker. > TAKE POKER > LOOK AT FEATHER Walk west, west, west, north, west, inside. If Wilbur is not here, walk south, south, west, inside. Walk to Wilbur. > SEARCH BODY > EXAMINE POKER WITH MONOCLE > EXAMINE HANDKERCHIEF WITH MONOCLE If Wilbur was in the barn, walk south, east. Else walk south, south. Walk to the door. > OPEN DOOR Walk south, east, southeast, east, east. Walk northeast, northeast, to the door. > KNOCK > GIVE NECKLACE Walk to the chair. > SIT > TALK TO CELIE > TALK TO CELIE > TALK TO CELIE > TALK TO CELIE > TALK TO CELIE > TALK TO CELIE > STAND Walk to the carrot. > ASK FOR CARROT > TAKE CARROT Walk south, west, northwest, west, west, west. Walk south, west, inside, to the horse. > GIVE CARROT TO BLAZE > OPEN GATE Walk to the lantern. > TAKE LANTERN Walk to the gate. > CLOSE GATE Walk south, northeast, east, east, inside. > LOOK AT CIGARETTE Walk east, east, to the parrot. > GIVE CRACKER TO PARROT Walk west, upstairs, north. Search the four secret rooms for the cane. > TAKE CANE Walk to the right closet. > MOVE CLOSET Walk onto the podium and face south. > LOOK THOUGH HOLE Walk west, west. If the elevator is not here, walk east, south, downstairs, north, west. Walk into the elevator. > PUSH UP > PUT KEY IN CONTROLS > PUSH UP Walk to the newspapers. > TAKE NEWSPAPER Walk southwest, to the trunk. > LOOK IN TRUNK > LOOK AT BOOTS > LOOK AT HEEL Walk east, to the door. > UNLOCK DOOR > OPEN DOOR Walk east. Walk to the decanter. > LOOK DECANTER > EXAMINE DECANTER WITH MONOCLE Walk downstairs, north. Search the four secret rooms for the cigar. > TAKE CIGAR > SMELL Walk south, downstairs, east, to the parrot. > GIVE CRACKER TO PARROT Walk west, west, to the feathers. > LOOK AT FLOOR > TAKE RECORD > EXAMINE RECORD WITH MONOCLE Walk east, east, east, south, east. If Gloria is not here, walk east. Walk to Gloria. > SEARCH BODY Walk west. If Gloria was at the gazebo, walk west. Walk east, west until Rudy and Clarence fight. Walk west, north, west, north, to the right of the bell cord. > RING BELL WITH CANE > LOOK AT BELL > TAKE CRANK Wait until Ethel passes by. Walk east, northeast, south, east. Arrive when Jeeves and Fifi are there. Walk west, west, to the open magazine. > READ MAGAZINE Walk west. > TALK TO LILLIAN Walk east, east, south, upstairs, upstairs, east. Wait until Fifi uses the perfume. > LOOK AT FIFI > LOOK AT FIFI > SMELL Walk downstairs, downstairs, south. Walk south, west, south, west, west, to the rolling pin. > TAKE ROLLING PIN > EXAMINE FOOTPRINT WITH MONOCLE > EXAMINE ROLLING PIN WITH MONOCLE Walk east, north, inside. If Ethel is not here: Walk south, north, north, east, east, east, north. Walk to Ethel. > SEARCH BODY If Ethel was at the rose garden, walk south, south. Else walk south, east, east, north, north, north. Search the four secret rooms. > SMELL Walk east. Walk west, south, east, to the parrot. > GIVE CRACKER TO PARROT > LOOK AT CIGAR Walk west, upstairs, north, to the left closet. > MOVE CLOSET Walk onto the podium and face north. > LOOK THOUGH HOLE Walk east, west. Repeat until the Colonel is away. > LOOK AT WHEELCHAIR Walk east, south, upstairs, east, to the bodies. > SEARCH BODIES > LOOK AT GLASS Walk to the decanter. > LOOK AT DECANTER > EXAMINE DECANTER WITH MONOCLE Walk downstairs, north, north, to the basket. > LOOK IN BASKET > TAKE BOTTLE > EXAMINE BOTTLE WITH MONOCLE Walk south, south, east. Walk west, downstairs, east, to the glass. > LOOK AT GLASS > EXAMINE GLASS WITH MONOCLE Walk to the parrot. > GIVE CRACKER TO PARROT Walk west, north, west, west, to the northwest cabinet. > LOOK IN CABINET > LOOK AT DAGGER Walk west, northeast, east, east, to the door. > KNOCK Walk south, west, inside, west, west. Walk south, upstairs, north, to the right closet. > MOVE CLOSET Walk onto the podium and face north. > LOOK THOUGH HOLE Walk west, east, to Lillian’s suitcase. > OPEN SUITCASE > TAKE DIARY > READ DIARY > EXAMINE DIARY WITH MONOCLE Walk west. Search the four secret rooms for a dusty bootprint. > LOOK AT FLOOR Walk south, east, west, north, north. If Clarence is not here, walk south, west, west. Walk to Clarence. > SEARCH BODY > LOOK AT DAGGER If Clarence was in the bathroom, walk south. Else walk east, east. Walk south, east, to the desk. > READ NOTEBOOK Walk west, downstairs, north, west, west. > LOOK AT CASE > LOOK AT DERRINGER Walk east, east, east, east, east, east, into the garden. Walk to the water nymph. > PUT HANDLE IN SHAFT > TURN HANDLE Walk to the statue. > PUSH STATUE > LIGHT LANTERN Walk to the passage, west, west. Walk to the chute. Walk to the plate. > PUT CRANK IN PLATE > TURN CRANK Walk west, west, to the end. Go to the grave reading RUBY. > OPEN VAULT WITH CROWBAR Walk to the open vault. > LOOK IN VAULT > TAKE POUCH > OPEN POUCH Walk to the tomb, east, east, east, east, east. Walk south, west, west, west, west, to the door. > OPEN DOOR > LOOK AT BOARD Walk south, north, west, inside, to the pulpit. > TALK TO CELIE > TALK TO CELIE > PRAY Walk south, east, east, inside, east. Walk east, south, east, to the parrot. > GIVE CRACKER TO PARROT Walk west, upstairs, north, east. Walk west, south, downstairs, east, to the parrot. > GIVE CRACKER TO PARROT Walk west, north, north, east, southeast, into the garden. Walk to the body. > SEARCH BODY Walk to the gun. > TAKE GUN Walk to the bullet. > TAKE BULLET > LOAD GUN Walk south, south, west, west, north, to the door. > READ NOTE Walk north, upstairs, north, west. > LOOK AT BAG Walk east, south, upstairs, to the door. > UNLOCK DOOR > OPEN DOOR Walk north. > SHOOT RUDY

Larry Vales II: Dead Girls are Easy

Walk northwest. Open the door. Pick up the hat. Leave. Walk northeast. Open the door. Talk to the cashier. 23 Give the hat to the cashier. Walk south, northwest. Use the cup on the trashbin. Walk northeast. Open the door. Give the cup to the cashier. Open the door. Walk south, northwest. Open the door. Use the sponge on the forehead. Leave. Walk northeast. Use the sponge on the car. Walk northwest. Use the wet wall. Walk northeast. Use the car. Pick up the map. Use the sponge on the oil. Use the map on Larry. Go to Larry’s house in Middleclass Acres. Use the spinklers. Use the map on Larry. Go to Honest Engine. Use the staple remover on the small key. Use the small key on the toolbox. Use the map on Larry. Go to the Gates Motel. Use the sponge on the bell. Use the wrench on the bell. Open the box while Rusty Boyler is facing the other way. Use the wrench on the bell. Use the pen on the box while Rusty Boyler is facing the other way. Use the map on Larry. Go to Phar-Mor Drugs. Use the SAC card on the SAC machine. Use the map on Larry. Go to Middleclass Acres. Give the money to the landlord. Pick up the FBI identification. Pick up the lampshade. Use the map on Larry. Go to the Gates Motel. Give the FBI identification to officer Bradbury. Use the wrench on the desk bell. 13 Use the stairs going down. Talk to Arnold Rimmer in the bottom right cell. Walk south. Pick up the hand. Leave. Use the map on Larry. Go to Crust Never Sleeps. Open the door. Give the cigarettes to the cashier. Use the condiment rack. Use the map on Larry. Go to Phar-Mor Drugs. Open the door. Pick up the Yum gum. Leave. Use the map on Larry. Go to the morgue. Give the hand to the mortician. Pick up the liquid nitrogen. Use the map on Larry. Go to the police department. Use the stairs going down. Give the Yum gum to Arnold Rimmer. Use the stairs. Open the right door. Use the crowbar on the middle drawer of the third file cabinet. Use the open drawer. Open the door. Use the stairs going up. Walk south. Pick up the shoelace. Walk south. Open the west door. Look at the commissioner. Use the liquid nitrogen on the fishbowl. Use the shoelace on the ice. Use the salt on the ice. Pick up the shoelace. Give the file to commissioner Fishbian. Leave. Walk east. Use the keys on the locker. Pick up the gun. Pick up the wad of paper. Use the pen on the ticketpad. Leave. Use the map on Larry. Go to Top Storage. Use the receipt on the panel. Use the panel. Use the gun on the lock. Use the pen on the fake locker interior. Pick up the book. Pick up the envelope. Use the stairs. Use the stairs going up. Open the west door. Use the book on the bookcase. Use the hidden passage. Talk to professor Semprini. 25 Open the firebox. Pick up the fire blanket. Pick up the receipt. Touch doctor Ratched. Pick up the sample beaker. Use the sample beaker on the fourth tube on the third row. Leave. Use the sample beaker on the microscope. Touch doctor Ratched. Use the sample beaker on the bowl. Use the lampshade on the bowl. Use the map on Larry. Go to Honest Engine. Use the lampshade on officer Rocky Hill. Use the grey toolbox. Use the grey toolbox. Use the sponge on the oil. Use the map on Larry. Go to Phar-Mor Drugs. Open the door. Give the drug store receipt to the clerk. Leave. Use the map on Larry. Go to the police department. Open the west door. Pick up the coffee. Use the coffee on the coffee maker. Use the stairs going up. Open the east door. Pick up the jacket. Use the sponge on the desk. Use the desk. Leave. Use the map on Larry. Go to Crust Never Sleeps. Open the door. Use the jacket on the oven. Use the map on Larry. Go to Middleclass Acres. Use the cutter on the power outlet. Use the map on Larry. Go to Clam’s Casino. Look at the contest. Use the map on Larry. Go to the morgue. Talk to the mortician. Use the map on Larry. Go to Camp Value. Walk north. Look at the second bush from the right. Use the cutter on the second bush from the right. Use the map on Larry. Go to the morgue. Give the berries to the mortician. Hit the man. Hit the man. Hit the man. Hit the man. Use the bag of jawbreakers on the man. Hit the man. Use the dentist’s chair. Use the pistol on the Goat Man. Use the jacket on the sea. Use the squid on the commissioner. Use the pen on the commissioner.

Larry Vales I: Traffic Division

Open the door. Look at the messageboard. Talk to the woman. 33 Walk east. Use the room key on the middle door. Use the television. Pick up the plunger. Use the pillow. Talk to the bathroom. 133 Use the telephone. Use the wires on the telephone. Look at the fire escape route. Walk south, west, west. Use the double doors. Look at the sleeping man. Use the candy on the man. Use the candy on the pool. Use the dooropening. Talk to the couple. 113 Use the plunger on the woman. Pick up the dried grass. Walk south, east, east, east. Use the room key on the middle door. Use the dried grass on the smoke detector. Use the matches on the dried grass. Walk south, west, west. Use the double doors. Use the door opening. Walk north. Use the partly hidden bush. Use the wires on the door. Use the keycard on the door. Walk to the top right of the screen. Use the nightstick on the darkness left of Larry. Use the body. Use the body. Use the robot. Use the gun on the box. Pick up the scissors. Leave the robot. Use the scissors on the body. Use the nightstick on the toolbox door. Use the panel. Use the gum on the middle button. Use the dial. Leave the panel. Use the open vent. Give the hair to the man. Use the flashlight on the darkness. Use the doors. Use the room key on the middle door. Use the body. Walk south, west, west. Use the closet key on the middle door. Pick up the screwdriver. Pick up the drill. Use the hairpin on the lockers. Use the door. Use the double doors. Use the door opening. Walk north. Pick up the rubble. Walk south, south, east, east, east. Use the double doors. Look at Charlie. Talk to Charlie. 1445 Use the drill on the dice. Use the rubble on the dice. Talk to the man with the tie. 223 Give the badge to Ufarte. Talk to the rightmost man. Use the rubbing alcohol on the drink. Use the screwdriver on the slot machine. Use the doors. Walk west, west. Talk to the right door. Use the paper mat. Use the FBI identification on the man. Look at the cell phone. Walk east. Give the drink to the woman. Use the door. Use the screwdriver on the magnet. Use the ladder. Look at the homing pigeon. Give the bag of money to the homing pigeon. Use the magnet on the key. Use the cell phone on the box. Use the magnet on the flashlight. Use the flashlight on the robot. Pick up the screwdriver. Pick up the drill. Use the panel. Use the keycard on the slot. Use the whistle on the speaker. Press button 4. Leave the panel. Use the drill on the pole.

Keptosh I: The Search for Junc

Take the junc port. Walk southwest, west, north, inside. Walk southwest, west, south, east, inside. Use the east chair. Walk south, south, east. Take the Portable Terminal. Use the Portable Terminal on Adis. Walk west, north, inside. Walk south, west. Talk to the robot. Take the junc. Walk north, north, inside. Use the junc on the terminal. Talk to the barman. Talk to the barman. Walk south, east, inside. Give the junc packet to Nesa. Walk southwest, east, inside. Talk to the robot. Take the cloaker. Take the levitator. Walk south, east, south, west. Use the cloaker on Adis. Walk inside, west. Use the keyboard. Look at the broken data chip. Note the code. Enter the code from the broken data chip. Walk east, east, northeast. Take the red books on the rightmost bookshelf in the back. Use the lever. Use the levitator on Adis. Use the terminal.

Jack in the Dark

Walk to the chest. Search. Take the drum. Walk to the dime near the stove. Take the dime. Walk behind the counter, to the oil lamp. Take the oil lamp. Walk to the end of the counter. Search. Take the book. Read the book. Walk to the front of the counter, to the candy machine. Use the dime. Take the sweets. Wait until the puppet comes close. Empty the oil lamp. Walk to the chest. Use the drum. Walk near the chest until the three toys jump in and the chest closes. Walk through the saloon doors to the back room. Walk to the vanity case. Take the vanity case. Take the mirror. Walk to the cell in the back room. Walk a little away from the guards. Drop the vanity case. Walk to the candy cane where the guards were. Take the candy stick. Walk to the front room, to the jack-in-the-box. Give the candy stick. Use the mirror.

Innocent Until Caught

Take the passport. Talk to the guard. 31212 Walk east, northwest, into the bar. Take the ticket from the man in the purple shirt. Take the jar. Take the lid. Put the lid on the jar. Walk east, into the pawn shop. Give the ticket to the shopkeeper. Use the vase. Walk east, to the alley. Take the bag. Walk west. Take the oil can. Put the camera on the power point. Walk west. Use the camera on the man. Take the hat. Use the hat. Walk east, into the bar. Use the western bar stool. Talk to the bartender 44 Give the coins to the bartender. Put the coin on the wrapper. Take the ring. Walk east, into the pawn shop. Talk to the shop owner. 3113 Give the ring to the shop owner. 1 Walk east, west. Put the fake token in the gate. Walk west. Take the cassette player. Use the oil on the jammed screwdriver. Take the screwdriver. Wait for a metro to stop. Walk into the metro. Wait until the metro stops for the third time. Walk north, east, east. Take the hotdog. Walk to the subway, west, into the metro. Wait until the metro stops. Walk north, east, east. Use the screwdriver on the balloon. Take the string. Walk west, west, into the subway, into the metro. Wait until the metro stops. Walk north, east, east. Give the passport to the bouncer. Enter the Paradise club. Take the cane. Take the perfume. Put the string on the cane. Walk west, into the bar. Talk to the robot. Use the screwdriver on the robot. Put the circuit board on the radio. Walk east, to the alley, west. Look at the trash. Walk east, onto the boat. Use the modified radio on the droid. Walk west, east until a truck arrives. Take the straw. Take the grate. Take the stick. Take the vine. Put the vine on the stick. Take the vine. Put the vine on the ring. Use the perfume on the beast. Use the bow on the dome. Use the vine hanging from the dome. Walk west. Wait until the plant eats the butterfly. Take the rabbit. Give the hotdog to the man-eating plant. Use the egg on the Giant Kahoula Bird egg. Walk east. Use the vine hanging from the dome. Walk to the hole, north, into the metro. Wait until the metro stops. Walk north, east, east, to the pawn shop. Give the Giant Kahoula Bird egg to the shop owner. Walk east, to the alley. Take the tube. Walk west, east. Take the hat. Walk west, west, east, to the pawn shop. Give the captain’s hat to the shop owner. Walk east, west, west, into the metro. Take the aerosol can. Put the tube on the aerosol can. Wait until the metro stops the second time. Walk north, east, east, to the door. Take the stone-like work of art. Put the carpet near the display case. Use the improvised airgun on the display case. Take the pellet. Use the improvised airgun on the display case. Take the pellet. Use the improvised airgun on the display case. Take the carpet. Walk west, northwest, west, into the metro. Wait until the metro stops the third time. Walk north, east, east, to the pawn shop. Give the sculpture to the shop owner. Pick up the vase. Go to the status screen. Put the vase in the jacket pocket. Walk east. Walk to the alley, west. Talk to the eastern biker. 32324 Walk west, east, to the Paradise club. Talk to the madame. 11 Go to the status screen. Take the vase from the jacket pocket. Give the vase to the madame. Talk to the madame. 1 Take the ornament. Take the chewing gum from the desk. Walk west, to the alley, west. Give the ornament to the eastern biker. Talk to the eastern biker. 1 Wait until you get the jacket. Walk west, east, west, west, into the metro. Wait until the metro stops the second time. Walk north, east, east. Take the mushroom. Walk northwest, west, into the metro. Wait until the metro stops. Walk north, east, east. Put the jar on the hotdog stand. Use the jar on the fly. Walk to the police office. Talk to the desk clerk. 3 Select the words “drugs bust”. 11 Take the flour. Walk west, into the bank building. Talk to the window. Talk to the cashier. 1 Give the bag of half-pennies to the cashier. Use the buzzer. Use the buzzer. Put the chewing gum on the latch. Use the door. Use the screwdriver on the keyhole. Look at the file. Use the screwdriver on the keyhole. Walk west, to the subway, west, into the metro. Wait until the metro stops. Walk north, west. Use the blueprint. Use the blueprint. Put the mushroom in the alcove closest to the bank. Use the bottled fly. Walk north. Use the flour. Take the bank bonds. Walk east, east, north, into the metro. Wait until the metro stops. Walk north, east, east, into the pawn shop. Give the bank bonds to the shop owner. Use the bed. Take the device. Look at the device. Use the device. Walk north. Talk to the man. 21112 Take the mat. Use the trapdoor. Walk to the trapdoor. Walk east, up, east, east, east, east, east, east. Walk east, down, west, west, down, west, west, down. Walk down, west, west, west, up, up, west, west. Walk down, down, down, down, down, down, east, east. Walk east, down, west, down, east, east, east, up. Walk east, up, east, east, down, east, up, up, east. Walk east, down, east, down, east, east, up, up. Walk up, west, up, east, up, up, east, up, east. Walk east, down, down, east, east, up, east, down. Walk east, up, up, up, up, east, down, east, east, up. Wait until you leave the maze. Use the device. Talk to the man in the suit. 212 Take the flowers. Walk west. Give the flowers to the couple. Take the wallet. Walk north. Use the wallet. Use the wallet. Give the credit card to the barman. Give the passport to the barman. Take the bottle. Talk to Narm. 3 Take the fur stole. Walk west. 14325 Walk west, into the east building. Take the tools. Talk to the shopkeeper. 11 Take the box. Use the screwdriver on the box. Put the fur stole on the clockwork mouse. Talk to the shopkeeper. 11 Take the book. Look at the book. Walk west, west. Talk to the man at the bar. 1333 Wait until you get the letter. Walk east, southeast. Talk to the guards. Walk north, to the central building to the southwest. Use the furry bait. Walk northeast. Use the trellis. Talk to the princess. 3332 Walk to the balcony. Walk north, northwest, north, west, west. Talk to the man at the bar. 12 Wait until you get the keys. Walk east, northwest. Talk to Narm. 3 Talk to Narm. 1 Go to the status screen. Put the uniform on Jack. Walk inside. Look at the window. Wait for Narm. Talk to Narm. 252111111 Walk west, west, northwest, west, west. Talk to Ruthie. 2222222 Walk east, southwest. Talk to Narm. 1 Walk east, northwest. Put the warrant on the crate. Walk to the crate. Walk east, inside, upstairs. Walk east, east. Take the crowbar. Walk west. Talk to Ruthie. 113 Walk east, east, west. Take the crate. Walk to the secret passage. Use the crowbar on the crate. Take the open crate. Take the open crate. Use the plinth. Use the gas canister on the balloon. Walk to the door, east, east, west. Talk to Ruthie. 33 Walk east, east, west, to the secret door. Put the pass key in the plinth. Take the canister. Take the open crate. Use the canister on the balloon. Walk to the door, east, east, west. Put the crystal on the console. Use the console. Walk east, west. Talk to the dictator. 445 Talk to Ruthie. Talk to the dictator. 44 Wait until the crystal explodes.

Inherit the Earth: Quest for the Orb

Walk west. Walk to the tent along the road to the northwest. Talk to the Moneychanger. 2212 Walk outside, northwest. Go to the sanctuary. Open the temple gate. Walk northeast. Open the nearby door. Open the door far northeast. Walk northeast, to the doorway. 1 Walk west, southwest. Open the door far southwest. Walk southwest, west. Go to the forest. Walk west. 1 Walk east, east. Go to the village. Walk southeast until you find the road. Follow the road until the end. Head east to the next road. Follow this road northeast until you find the arch to the square to the northwest. Open the door in the southwest part of the square. Walk to the open door. Look at the bags. Give the coins to the ferret merchant. 2 Walk south, northwest. Go to the sanctuary. Open the temple gate. Walk northeast. Open the nearby door. Open the door far northeast. Walk northeast, to the doorway. Give the Token of Authority from the Forest King to Elara. Walk west, southwest, to the sanctuary through the northwest gate. Pick up the bucket from the west corner of the sanctuary. Use the bucket on the fountain. Pick up the sourberries in the north corner. Look at the footprint. Use the bag of plaster on the bucket of water. Use the bucket of wet plaster on the footprint. Pick up the plaster cast. Open the door far southwest. Walk southwest, west. Go to the castle. Walk to the castle entrance. Talk to the boar sentry. 1 Walk northeast, north, west, north, east. 2 Walk southwest, southwest. Go to the cave. Talk to the door keeper. 42 Walk northeast. Turn right at the first intersection. Go straight ahead at the next intersection. Turn right at the next intersection. Open the door at the end of the corridor. Walk inside. Answer the question using the information in the manual. [+] Walk east. Turn southwest at the first intersection. Go straight ahead at the next intersection. Open the door at the end of the corridor. Walk inside. Talk to Sist. 12 Give the sourberries to Sist. Walk east. Open the door in the north corner of the maze. Walk inside, west. Walk to the far southwest end of the maze. Walk west. Go to the house. Walk to the door. 233341111444 Walk east, south. Go to the village. Walk to the square. Open the door in the northeast part of the square. Walk inside. Give the pieces of glass to the Glassmaster. 4 Walk east. Open the door at the outside of the square, on the southwest side. Walk inside. Talk to Sakka. 3 Solve the puzzle by arranging all items in the box. [+] 3 Talk to the Orb of Hands. 24455 Walk west, northwest. Go to the cave. Talk to the door keeper. 1 Walk northeast. Turn right at the first intersection. Go straight ahead at the next intersection. Turn right at the next intersection. Open the door at the end of the corridor. Walk inside, east. Turn southwest at the first intersection. Go straight ahead at the next intersection. Open the door at the end of the corridor. Walk inside. Talk to Sist. Give the pieces of broken glass to Sist. Walk east. Open the door in the north corner of the maze. Walk inside, west. Walk to the far southwest end of the maze. Walk west. Go to the village. Open the lodge door in the center of the village. Walk inside. Talk to the Orb of Hands. 321235 Walk west, northwest. Go to the castle. Walk to the castle entrance. Talk to the boar sentry. 1 Walk northeast, north, west, north, east, west. Go to the village. Open the lodge door in the center of the village. Walk inside. Give the mud in fur to the Glassmaster. Walk west, northwest. Go to the house. Walk to the door. Walk east, to the servant. 222 Walk south. Go to the northern castle. Walk to the entrance. 2111 Pick up the wooden bowl. Use the wooden bowl on the cell door. 134 Use the iron spoon on the wooden bowl. Use the iron spoon on the loose stone block. Open the loose stone block. Use the tunnel. Walk east. Avoid the lizard in the Dragon’s Maze. Head northwest, and cross the t-bridge to the northeast. Head northeast at the next intersection. Cross the bridge to the northeast and head southeast. Continue the path, ignoring the stone bridge, until you reach the rotten bridge. Cross the rotten bridge and head northeast. Cross the wooden plank and head southwest. Walk through the doorway to the northwest, south. Look at the map. Go to the village of claw tents. 111 Talk to Prrowa. Walk to the opening, west, east. Go to the cottage. Talk to the cottage door. Use the letter from Elara on the cottage door. Pick up the letter from Elara. Use the letter from Elara on the cottage door. Pick up the letter from Elara. Use the letter from Elara on the cottage door. 1345 Walk east, east. Go to the mountain stream north of the cottage. Pick up the catnip. Walk east. Go to the clearing northwest of the village of tents. Talk to Kylas Honeyfoot. 2213 Walk south. Go to the quarry to the far northeast. Pick up the flint chip. Walk east. Look at the map. Go to the oak tree near the rocky gorge in the far north end of the map. Pick up the dry twigs. Use the dry twigs. Use the flint chip on the iron spoon. Use the empty bowl on the beehive. Walk west. Go to the cottage. Walk inside. Give the bowl of honey to Alamma. Give the catnip leaves to Alamma. Walk east, east. Go to the village of tents. Walk north, to the opening. Give the pot of healing salve to Mirrhp. Walk to the castle. Walk north, west, east, north, north. Walk east, north, west, north. Walk to the right hallway. Walk west, north, east, east, north. Walk north, west, west, east. Avoid the creaking boards. Pick up the iron key. Walk west, west, east, east, north. Walk north, west, west, north, east. Walk to the left hallway. Walk west, east, west, west, east, east. Walk north, east, west, east, north, west. Walk east, west, west, east, east, north. Use the iron key on the cell door. Walk west, north, west, west, east. Walk east, west, west, north, west. Walk west, east, north, southeast. Go to the quarry. Pick up the rope. Walk inside. Pick up the fragment of rock crystal. Pick up the fragment of rock crystal. Pick up the fragment of rock crystal. Walk east, east. Go to the clearing west of the oak tree. Talk to Kylas Honeyfoot. 24443 Walk west. Go to the rocky gorge just northwest of the oak tree. Walk to the chasm. Use the rope. Walk north. Go to the dock. Talk to the old wolf. Give the ring with the wolf’s head crest to the old wolf. 1111 Walk west. Go to the waterfall. Talk to Shiala. 3 Walk east. Go to the dam. 33 Open the cage door. Walk west, to the doorway under the banner. Pick up the ancient trophy. Walk east, south. Go to the ancient ruins on the southwest end of the island. Open the second sliding door on the north side of the runway. Walk inside. Pick up the spool of cable. Walk south, southwest. Go to the seaside cliff on the east end of the island. Use the spool of cable. Walk east. Go to the dock. Talk to Kylas Honeyfoot. 243 Walk west. Go to the ancient ruins. Open the third sliding door on the north side of the runway. Use the oil lamp on the third sliding door. Open the third sliding door on the north side of the runway. Walk inside. Pick up the screwdriver. Walk southwest. Open the door in the Admin 14 building at the far south of the complex. Walk inside. Use the card key on the panel with glowing lights. Walk north, north, north, north, west, west. Pick up the triangular device. Walk north, south, east, north, north, north. Walk south, southwest. Go to the dam. Walk north, to the hillside. Use the screwdriver on the door. Walk to the door. Open the box with glowing numbers. Use the metallic cylinder on the triangular device. Walk north, south, south, south. Go to the waterfall. Walk west into the waterfall, southwest. Use the triangular device on the iron hatch. Walk to the iron hatch, north, east. Use the ladder. Use the ladder going up. Walk east. Use the ladder. Walk to the raccoon.

Indiana Jones 4: Indiana Jones and the Fate of Atlantis

In this game, score is measured across different games. It is not possible to get all points in any single playthrough. In the walkthrough below, whenever there are conflicting actions needed to get all points, the different options are listed in a numbered list. Walk to the peculiar statue. Walk to the rope. Walk to the books on statues. Walk to each of the cats. Open the left locker. Open the middle locker. Open the right locker. Pick up the horned statue. Wait until Indy stops talking. Pick up the newspaper.
  1. Open the door. 323 Win the fight against Biff. Walk to the back door. Talk to the stagehand. 4
  2. Open the door. 12133 Talk to the stagehand. 4
  3. Push the crate. Push the right crate. Push the left crate. Push the right crate. Walk to the fire escape. 4
Talk to the stagehand. Talk to the stagehand. Talk to the stagehand. 311 Give the newspaper to the stagehand. Push the right lever. Push the left lever. Push the button. 114422 Wait until you reach Iceland. Walk to the old dig site. Talk to dr. Bjorn Heimdall. 3214 Walk north. Use the truck. Go to Tikal. Scare the jungle rodent to the fourth path from the left. Use the whip on the jungle rodent. Walk to the fourth dark jungle path from the left. Use the tree. 2 Walk to the temple. 1122224 Talk to the parrot. 4 Walk to the temple. Talk to Sternhart. 21 Talk to Sophia. 2 Walk west. Pick up the kerosene lamp. Walk to the temple. Open the kerosene lamp. Use the opened kerosene lamp on the spiral design. Pick up the spiral design. Use the spiral design on the animal head. Pull the elephant’s nose. Pick up the shiny bead. Walk west, east. Use the truck. Go to Iceland. Walk to the old dig site. Use the orichalcum on the exposed eel head. Pick up the eel figurine. Walk north. Use the truck. Go to the Azores. Talk to Sophia. 2 Open the door. 11111111 Talk to Indy. 1 Open the door. 11 3 Open the office door. Walk to the office door. Open the ice box. Pick up the jar. Walk north, downstairs. Pick up coal. Pick up the dirty rag. Walk east, upstairs. Use the rope. Pick up the arrowhead. Use the mayonnaise on the totem pole. Pull the totem pole. Pull the totem pole. Use the totem pole. Open the urn. Pick up the ashes. Walk to the trap door. Push the big crate. Use the dusty key on the dusty old chest. Walk to the gaping hole. Look at the school desk. Pick up the gum. Use the dirty rag on the arrowhead. Use the wrapped arrowhead on a screw. Use the wrapped arrowhead on a screw. Use the wrapped arrowhead on a screw. Use the wrapped arrowhead on a screw. Use the wrapped arrowhead on the screw. Open the tipped-over bookcase. Walk north, downstairs. Use the gum on the coal chute. Walk to the coal chute. Look at each of the cat figurines. Take the odd looking cat figurine. Use the coal on the book hanging from the ceiling. Walk to the coal chute. Open the furnace. Use the wax cat on the furnace. Find the Lost Dialogue of Plato. Walk east, to the office door. Read through the book. Leave the book. 21111322 Choose the path you wish to follow. 212 Go to Algiers. Talk to the knife-thrower. 22 Talk to Sophia. 31 Push Sophia. Wait until Sophia receives the knife. Walk northwest. Pick up the mask. Talk to the shopkeeper. 3 Walk west, northeast. Go to Monte Carlo. 2333 Talk to the stranger in the brown suit. Take note of anything Trottier mentiones. In particular, take note of why Trottier took a stroll, what he fears, and what he needs. 1233 Answer the question correctly. 21
  1. 13 Answer the three questions correctly. Correctly answer the wild guess. 1
  2. 2 Open the cabinet. Pick up the flashlight. Pick up the bedspread. Open the fuse box. Use the circuit breaker. Use the bedsheet. Use the mask. Use the flashlight.
Note you receive the sunstone. Open the door. Walk east. Use the taxi. Go to Algiers. Walk northwest. Give the sunstone to the shopkeeper. 3212111 Walk west. Talk to the grocer. 1112 Offer the item Indy traded the mask for. If the grocer did not accept, trade the item with Omar. Repeat until you receive the squab-on-a-stick. Give the squab-on-a-stick to the beggar. Walk to the roof. Give the balloon ticket to the balloon man. Walk to the hydrogen-filled balloon. Use the blood-stained knife on the rope. Land at a nomad camp. Give the map to the nomad. Use the balloon. Follow the directions of the nomad. Repeat until the cross appears. Land on the cross. Walk west, to the ladder. Pick up the long, tubular thing. Pick up the clay thing. Walk to the ladder. Open the gas tank. Use the hose on the gas tank. Use the clay jar on the end of the hose. Pick up the the hose. Walk to the ladder. Open the metal thing. Open the metal cap. Use the gas-filled jar on the gas filler pipe. Push the little metal thing. Pick up the ship rib. Pick up the wooden peg. Use the ship rib on the crumbling wall. Use the wooden peg on the mural. Use the sunstone on the mural. Use the sunstone. Put the sunstone in the position mentioned in the Lost Dialogue. Push the peg. Pick up the stone disk. Pick up the peg in the mural. Push the button. Pick up the spark plug. Walk to the ladder. Use the spark plug on the engine. Use the distributor cap on the engine. Close the hood. Use the truck. Go to Crete. Walk west. Pick up the surveyor’s instrument. Push each of the stones. Use the surveyor’s instrument on the bull’s tail statue. Use the transit on statue. Aim the instrument at the correct horn. Pick up the transit on statue. Use the surveyor’s instrument on the bull’s head statue. Use the transit on statue. Aim the instrument at the correct horn. Use the ship rib on the X. Walk east. Use the sunstone on the stone pedestal. Use the moonstone on the stone pedestal. Use the stone pedestal. Put the stones in the position mentioned in the Lost Dialogue. Push the peg. Pick up the moonstone. Pick up the sunstone. Walk east. Pick up a statue head. Pick up a statue head. Walk north. Use the whip on the statue head in the next room. Walk upstairs, east, west. Use the whip on the statue head. Walk to the sunken platform. Pick up the worldstone. Pick up the staff. Look at the waterfall. Use the chain. Walk east, northeast, west. Use a statue head on the shelf. Use a statue head on the shelf. Use the statue head on the shelf. Walk northwest, north, east. Use the staff on the chock. Walk west, north, east, east. Use the staff on the statue mouth. Pick up the gold box. Walk west, north, west, northeast, east, west. Walk to the sunken platform. Walk north. Look at the hole. Talk to Sophia. 242 Walk north. Open the gold box. Use the orichalcum on the opened gold box. Close the gold box. Use the amber fish on a string. Talk to Sophia. 33111 Walk around until you find the place where the amber fish finds orichalcum. Use the amber fish on a string. Use the ship rib on the wall. Open the door. Walk north, east. Use the sunstone on the spindle. Use the moonstone on the spindle. Use the worldstone on the spindle. Use the spindle. Put the stones in the position mentioned in the Lost Dialogue. Push the spindle. Pick up the worldstone. Pick up the moonstone. Pick up the sunstone. Walk north. 31 Use the ship rib on the rock wall. Walk to the submarine. Open the hatch.
  1. 2 Win the fight against the captain.
  2. 3
Select the sub. Talk to the intercom. 1 Walk downstairs, west. Push the switch. Select the sub. Push the lever. Select the sub. Pick up the porcelain mug. Open a trap door. Use the porcelain mug on the battery acid. Walk east downstairs. Talk to Sophia. 32 Walk west, upstairs east. Talk to the temporarily distracted guard. 233 Pick up the plunger. Open the trap door. Use the acid-filled mug on the strong box. Use the tiny key on the emergency rubber control. Push the emergency rubber control. Select the sub. Walk upstairs. Pull the big lever. Use the plunger on the broken lever. Pull the plungerized lever. Navigate to Atlantis. 311 Go to Monte Carlo. Talk to the stranger in the brown suit. 1231 Answer the question correctly. Use the taxi. Go to Algiers. Walk northwest. Give the business card to the storekeeper. 11 Walk west. Follow the servant to Omar’s house. Go to Omar’s house.
  1. Use the whip on the hanging crockery.
  2. Walk to the Nazi. Win the fight against Hörst.
32 Pick up the pole. Use the bamboo stick on the hanging cloth. Pick up the blackbird statue. Pick up the statue. Use the camel. Go to one of the nomed camps. Give Omar’s map to the nomad. Use the camel. Follow the directions of the nomad. Repeat until the cross appears. Go to a jeep. Win the fight against the Nazi. Go to the cross. Walk west. Walk to the ladder. Push the little metal thing. Push the painting of the round object. Pick up the stone disk. Pick up the ship rib. Pick up the clay jar. Pick up the wooden peg. Use the ship rib on the crumbling wall. Use the wooden peg on the mural. Use the sunstone on the mural. Use the sunstone. Put the sunstone in the position mentioned in the Lost Dialogue. Push the peg. Pick up the stone disk. Walk to the secret door. 1 Use the whip on the gun-toting Nazi. Win the fight against Rolf. Use the rope ladder. Fly due north. Walk west. Pick up the surveyor’s instrument. Push each of the stones. Use the surveyor’s instrument on the bull’s tail statue. Use the transit on statue. Aim the instrument at the correct horn. Pick up the transit on statue. Use the surveyor’s instrument on the bull’s head statue. Use the transit on statue. Aim the instrument at the correct horn. Use the ship rib on the X. Walk east. Use the sunstone on the stone pedestal. Use the moonstone on the stone pedestal. Use the stone pedestal. Put the stones in the position mentioned in the Lost Dialogue. Push the peg. 3 Win the fight against Klaus. Pick up the moonstone. Pick up the sunstone. Walk east. Pick up a statue head. Pick up a statue head. Walk north. Use the whip on the statue head in the next room. Walk upstairs, east, west. Use the whip on the statue head. Walk to the sunken platform. Pick up the staff. Look at the waterfall. Use the chain. Walk east, northeast, west. Use a statue head on the shelf. Use a statue head on the shelf. Use the statue head on the shelf. Walk northwest, north, east. Use the staff on the chock. Walk west, north, east, east. Use the staff on the statue mouth. Pick up the gold box. Walk west, north, west, northeast, east. Push the doorway. Repeat until the doorway opens. Walk north. Use the whip on the stone outcropping. Walk north, to the slabs.
  1. Walk to a slab. Wait until Hans is in front of the slab. Push the slab.
  2. Wait until Hans arrives. 2 Win the fight against Hans.
Walk north. 1 Win the fight against Franz. Walk north, northwest. 1 Win the fight against Otto. Walk north, northeast. 1 Win the fight against Karl. Walk west. 1 Win the fight against Kurt.
  1. Walk northeast, north, east. 1 Win the fight against Anton. Walk west, northeast, west, northwest. Push the hanging column of rock. Walk north, northeast, north, east.
  2. Walk northwest. Push the hanging column of rock. Walk north, northeast, north, east.
Pick up the stalactite. Walk east, east. Use the ship rib on the boulder. Walk north, to Arnold.
  1. 41 Use the stalactite on the boulder. Walk north.
  2. 42 Win the fight against Arnold.
Look at Arnold. Walk northeast, west. Open the gold box. Use the orichalcum on the opened gold box. Close the gold box. Use the amber fish on a string. Find the map where the fish points down. Use the whip on the pit. Walk back to the defeated Arnold. Walk west. Use the sunstone on the spindle. Use the moonstone on the spindle. Use the worldstone on the spindle. Use the spindle. Put the stones in the position mentioned in the Lost Dialogue. Push the spindle. Pick up the worldstone. Pick up the moonstone. Pick up the sunstone. Walk north. Look at the stone pointer. Walk north. Go to Thera. 1 Walk west. 2 Go to each place in the mountains until you find a car. Pick up the tire repair kit. Walk north, east. Talk to the captain. 11 Answer the distance from a Lesser Colony to the City, divided by 10. Answer the direction from the Lesser Colony to the City. 31 Wait until you arrive at the spot over Atlantis. Open the storage locker. Use the tire repair kit on the punctured diving suit. Use the air hose on the repaired suit. Use the repaired diving suit. Use the hoist on Indy in the diving suit. Walk to the cave that leads to Atlantis. Open the gold box. 31 Go to Monte Carlo. Talk to the stranger in the brown suit. 1231 Answer the question correctly. Use the taxi. Go to Algiers. Walk northwest. Give the business card to the storekeeper. 11 Walk west, west.
  1. Follow the man in the red fez back to the market. Talk to the man in the red fez. 431312 Walk northwest. Wait until the servant returns. Give the bright red fez to the servant. 3 Talk to the servant. 1 Walk west, west. Follow the servant to Omar’s house.
  2. Follow the servant to Omar’s house.
Walk to the closet. Wait until Omar enters the closet. Walk outside the closet. Close the closet door. Pick up the pole. Use the bamboo stick on the hanging cloth. Pick up the blackbird statue. Pick up the statue. Use the camel. Go to one of the nomed camps. Give Omar’s map to the nomad. Use the camel. Follow the directions of the nomad. Repeat until the cross appears. Go to a camel. 11 Give Omar’s statue to the nomad. Go to the cross. Walk west, to the ladder. Push the little metal thing. Pick up the long, tubular thing. Pick up the clay thing. Walk to the ladder. Open the gas tank. Use the hose on the gas tank. Use the clay jar on the end of the hose. Pick up the the hose. Walk to the ladder. Open the metal thing. Open the metal cap. Use the gas-filled jar on the gas filler pipe. Push the painting of the round object. Pick up the statue. Pick up the ship rib. Use the ship rib on the crumbling wall. Look at the mural. Push the button. Pick up the spark plug. Walk to the ladder. Open the car door. Pick up the piece of paper. Open the hood. Use the spark plug on the engine. Use the orichalcum on the statue. Use the statue on the spark plugs. Close the hood. Use the truck. Go to Monte Carlo. Wait for Trottier. Talk to Trottier. 1 Talk to Trottier. 2 Bump into the car until it crashes. Talk to Trottier. 433331121 Walk east, to any street corner. Look at the street sign. Repeat until you find the corner Trottier mentioned. Open the drain with the sunstone in it. Walk west, to the hotel. Use the taxi. Go to Thera. Take the fish net. Walk west. Go to each place in the mountains until you find a mine. Close the crate. Pick up the invoice. Walk inside, west. Pick up the entrenching tool. Close the door. Use the sunstone on the peg. Use the peg. Put the sunstone in the position mentioned in the Lost Dialogue. Push the spindle. Open the door. Pick up the carved sign. Close the door. Pick up the sunstone. Walk northeast. Open the entrenching tool. Use the entrenching tool on the blocked door. Walk north, east. Give the invoice to the port authority. 1 Open the crate. Pick up the large rubber balloon. Pick up the very large basket. 1 Pick up the very large basket. Use the fish net on the rubber balloon. Use the netted balloon on the very large basket. Walk west, to the mine. Use the hose on the deflated balloon rig. Use the deflated balloon rig with hose on the vent. Use the fully inflated balloon. Find the submarine. Land on the submarine. Open the hatch. Walk down, west. Pick up the cold cuts. Pick up the bread. Use the cold cuts on the two slices of bread. Walk east.
  1. Give the submarine sandwich to the guard.
  2. Walk to the guard. Use the submarine sandwich.
Open the lockers. Pick up the moonstone. Pick up the torpedo instructions. Walk to the clothesline. Walk down. Pick up the clothesline. Pick up the oily rag. Walk west. Use the oily rag on the wires. Use the torpedo instructions on the control panel. Push the launch lever. Open the trap door. Walk upstairs east. Use the clothesline on the launch lever. Open the torpedo tube. Use the torpedo instructions on the control panel. Walk to the torpedo tube. Pull the clothesline. Use the sunstone on the stone pedestal. Use the moonstone on the stone pedestal. Use the stone pedestal. Put the stones in the position mentioned in the Lost Dialogue. Push the peg. Pick up the moonstone. Pick up the sunstone. Walk east. Pick up a statue head. Pick up a statue head. Walk north. Use the whip on the statue head in the next room. Walk upstairs, east, west. Use the whip on the statue head. Walk to the sunken platform. Pick up the wool scarf. Pick up the staff. Pick up the worldstone. Look at the waterfall. Use the chain. Walk east, northeast, west. Use a statue head on the shelf. Use a statue head on the shelf. Use the statue head on the shelf. Walk northwest, north, east. Use the staff on the chock. Walk west, north, east, east. Use the staff on the statue mouth. Pick up the gold box. Walk north. Use the statue on the hatch. Use the orichalcum on the statue (in machine). Walk to the hole. Use the sunstone on the spindle. Use the moonstone on the spindle. Use the worldstone on the spindle. Use the spindle. Put the stones in the position mentioned in the Lost Dialogue. Push the spindle. Pick up the worldstone. Pick up the moonstone. Pick up the sunstone. Walk north, east. Open the gold box. Use the orichalcum on the opened gold box. Close the gold box. Use the hard rubber comb on the wool scarf. Use the clothesline on the charged comb. Use the charged comb on a string. Look at the bones. Walk north. Use the wool scarf on the comb on a string. Use the charged comb on a string. Use the ship rib on the wall. Open the door. Walk north. Pick up the bead. Open the gold box. Use the orichalcum on the mouth. Close the gold box. Pick up the wood thing. Use the ladder on the stone rubble. Open the stone thing. Pick up the metal rod. Open the gold box. Use the orichalcum on the metal rod. Use the sunstone on the spindle. Use the moonstone on the spindle. Use the worldstone on the spindle. Use the spindle. Put the stones in the opposite position mentioned in the Lost Dialogue. Push the spindle. Use the orichalcum on the sentry statue. Pick up the worldstone. Pick up the moonstone. Pick up the sunstone. Pick up the ladder. Walk north. Find the statue room. Use the ladder on the hole. Pick up the cup. Walk over the hole. Pick up the ladder. Walk west. Find a soldier in the northeast section. 1 Win the fight against the soldier. Walk west. Find the soldier in the southeast section. 1 Win the fight against the soldier. Walk west. Find the soldier in the southwest section. 1 Win the fight against the soldier. Walk west. Find the soldier in the northwest section. 1 Win the fight against the soldier. Walk west. Find the room with the grate that leads to the eel sculpture. Open the grate. Walk to the grate. Take the eel sculpture. Walk to the grate, east. Find the room with the broken robot. Pick up the bronze gear. Walk east. Find the subway in the southeast section. Pick up the rib cage. Walk east. Find the room with the statue head. Take the statue head. Walk east. Find the lava room. Use the cup on the pedestal. Use the statue head on the plaque. Walk west. Find the crab room. Use the bratwurst on the rib cage. Use the baited rib cage on the pool. Walk away from the pool. Wait until the trap catches a crab. Pick up the cage with crab in pool. Walk north. Find the room with the grate leading to the secluded area. Open the grate. Walk to the grate, east, to the other accessible room. Pick up the bronze spoked wheel. Walk west, to the other accessible room, to the grate, north. Find the machine room. Use the bronze spoked wheel on the peg. Use the lava-filled cup on the funnel Pick up the orichalcum beads in the dish. Pick up the spoked wheel. Walk east. Walk west, north. Find the sentry room in the southeast section. Use the orichalcum on the eel sculpture. Use the orichalcum on the fish statue. Walk to the large double doors.
  1. Find the room with a grate and a indent in the wall. Open the grate. Walk to the grate. Use the orichalcum on the sentry statue. Walk to the tunnel. Walk north. Find the dungeon.
  2. Find the dungeon. Win the fight against Fritz. Walk east. Find the room with a grate and a indent in the wall. Open the grate. Walk to the grate. Use the orichalcum on the sentry statue. Walk to the tunnel. Walk north, to the dungeon.
Pick up the statue part. Go east, to the canal. Use the trapped crab on the canal. Walk to the canal. Use the orichalcum on the crab mouth. Use the sunstone on the western spindle. Float west. Use the moonstone on the western spindle. Float west, to the shore. Walk to the door. Pick up the crescent-shaped gear. Close the cupboard. Look at the cupboard. Note the gear locations and the arm movements. Walk north, to the crab-like raft. Use the worldstone on the western spindle. Float west, to the shore. Walk north. Use the ladder on the sentry statue. Use the chain on the statue arm. Open the chest plate. Look at the chest plate. Put the bronze spoked wheel on the center peg. Put the statue part on the center peg. Put the crescent shaped gear on both right pegs. Put the bronze gear on the top left peg. Put the orichalcum in the mouth. Walk down the ladder. Use the chain on the bronze loop. Look at the chest plate. Put the bronze gear on the bottom left peg. Put the orichalcum in the mouth. Pick up the hinge pin. Walk west, to the crab-like raft. Float east, east, east, to the shore. Walk to the doorway, to the dungeon. Open the cage. 22 Give the hinge pin to Sophia. Open the cage. 33 Open the cage. Pick up the hinge pin. Walk east, to the raft. Float west, west, west, to the shore. Walk north, north. 21 Walk west, to the door. Pick up the scepter. Look at Sophia. Use the orichalcum on the mouth. Use the gold box on the necklace. Walk northeast, southwest, east. Use the hinge pin on the left slot. Use the scepter on the right slot. Use the orichalcum in the mouth. Push the left lever. Push the right lever. Pick up the right lever. Use the scepter on the middle slot. Push the middle lever. Walk to the center of the structure, across the bridge. Walk to the right doorway, to the right doorway, to the middle doorway. Walk to the middle doorway, to the right doorway, to the left doorway. Note the symbols on the back wall that note the positions of the noon sun, full moon, and volcano. Walk east, to the left doorway. Make your way through the lava field and downstairs. Walk to the building. Use the sunstone on the spindle. Use the moonstone on the spindle. Use the worldstone on the spindle. Use the spindle. Put the stones in the position as on the back wall of the maze. Push the spindle. 24313123214321 Wait until you win the game.

Indiana Jones 3: Indiana Jones and the Last Crusade

Walk west. Talk to Marcus. 31 Open the eastern door. Enter the office. Talk to the students. 333 Pick up the junk mail. Pick up letters. Pick up papers. Pick up the package. Open the package. Open the window. Walk to the window. Travel to Henry’s House. Pull the bookcase. Pick up the sticky tape. Pick up the painting. Walk west. Open the door. Walk through the door, into the office. Talk to the students. 444 Open the jar. Use the sticky tape in the jar. Walk to the window. Travel to Henry’s House. Pick up the plant. Pick up the table cloth. Use the small key on the chest. Pick up the old book. Walk west. Travel to the plane to Venice. Walk west, west. Look at the Grail Diary. Note the window painting. Walk around the library in search for three books. Pick up the green book “How to fly a biplane”, from a long line of green “How To” books. Pick up the red book “Mein Kampf”. Pick up the yellow book “Secrets of the Roman Catacombs” from a row of thick yellows books. Walk around the library in search for the cord. Pick up the cordon barrier. Pick up the metal pole. Walk around the library in search for the window shown in the Grail Diary. Look at the Grail Diary. Note which inscription and which number you need. Look at the right or left inscription. Note the Roman number from the Grail Diary. Use the metal post on the right slab. Look at the book of maps. The top and bottom decorations are maps of the catacombs. Leave the book. Walk west. Keep going straight until you reach a room. Pick up the arm. Walk east, and keep turning right until you reach a room. Walk east, and follow the southern road to the next room. Walk east, and keep going straight to the next room. Open the manhole cover. Walk to the manhole. Pick up the wine bottle. Look at the wine bottle. Pick up the wine bottle. Use the wine bottle on the fountain. Walk to the manhole. Walk west, back to the previous room. Walk west, back to the previous room. Use the wine bottle on the torch. Pull the torch. Keep going east until you reach a room. Walk east. Look at the inscription. The inscriptions limit the possible Grails to two. [+] Walk west. Use the hook on the wooden plug. Use the whip on the hook. Walk west, take the southern path to the next room. Walk to the ladder. Walk east, keep the southern path to the next room. Walk east, to the room north. Use the red cordon on the machine. Use the wheel. Walk east, keep the northern path to the next room. Look at the Grail Diary. Note the combination. Push the rightmost statue until it is correct. Push the leftmost statue until it is correct. Push the middle statue until it is correct. Walk north, far west to the next room. Walk north, take the northern path to the next room. Walk west, take the northern path to the next room. Look at the Grail Diary. The highest bar corresponds to the leftmost skull. Press the skulls in the order of the Grail Diary. Walk east, south. Find your way to the next room. Open the casket. Look at the casket. Open the old rusty lock. Walk east. Note that you cannot save before entering Castle Brunwalk. If you want to get all IQ points, save at this point. Walk to the manhole. Walk inside.
  1. Throw a punch.
  2. 212
Walk north, to the far southeastern door. 131 Talk to the drunk soldier.
  1. Throw a punch and win the fight.
  2. 32
Open the door. Walk east, to the middle eastern door. Use the stein on the spigot. Use the stein with the hot coals. Use the stein on the spigot. Wait until the steam passes. Pick up the roast boar. Walk north, back to the entrance, northeast. Walk to the guard patrolling the south corridor.
  1. Throw a punch and win the fight.
  2. 321
Walk to the door in the eastern wall. Pick up the servant uniform. Walk north. Walk to the northern door in the western door. Push the suit of armor. Walk west, to the guard patrolling the north corridor.
  1. Throw a punch and win the fight.
  2. 122
Walk upstairs, into the second room. Open the chest. Look at the chest.
  1. Walk north, to the next guard. Throw a punch and win the fight.
  2. (Only if no other guard was fought) Walk north, to the next guard. 2211
  3. Use the servant uniform. Walk north, to the next guard. Offer the painting. Walk into a nearby room. Use the IndyWear by Lucasfilm. Leave the room.
Head east, to the first door in the corridor going north. Open the chest. Look at the chest. Look at the uniform. Walk north, back to the ground floor, to the uniform closet. Use the brass key on the lock. Pick up the grey uniform. Walk north, to the first floor. Walk into the second room. Use the grey uniform. Walk east.
  1. Throw a punch and win the fight.
  2. 3
Open the western door. Walk west. Head north, and go to the eastern room.
  1. Throw a punch and win the fight.
  2. 223
Open the door north. Walk north. Open the window. Walk to the window. Open the right window. Enter the right window. Push the loose brick. Walk to the window. Use the whip on the brick. Open the right window. Enter the window. Open the cabinet. Walk to the window. Walk to the left window on the lower level. Use the grey uniform.
  1. Walk north, east. Walk into the western visible door.
    1. Throw a punch and win the fight.
    2. Offer “Mein Kampf”.
    Use the stein on the grating. Walk north.
  2. Walk north, east. Ignore the room with the alarm system.
Head south, east, to the guard.
  1. Throw a punch and win the fight.
  2. 2121
Head south and enter the room in the western wall. Pick up the first aid kit. Use the first aid kit at your own discretion. Walk north, upstairs Walk to the guard.
  1. Throw a punch and win the fight.
  2. 121
Enter the north-most room. Give the roast boar to the dog. Pick up the trophy. Open the file cabinet. Pick up the pass (only if the painting was handed over). Walk east, downstairs, to the far southwestern room. Push the large painting. Look at the pass. Open the vault door. Walk west. Note whether the Holy Grail glows by the large painting in the vault. Walk east. Use the IndyWear by Lucasfilm. Walk east, downstairs to the ground floor, to the entrance. Walk north, to the middle eastern door. Use the trophy on the spigot. Walk north, to the entrance, northeast, to the first floor. Walk into the nearest room. Use the grey uniform. Walk east, to the second floor. Head south, to the stationary guard. Offer the trophy. Beat Biff. Head west, south, to the guard.
  1. Throw a punch and win the fight.
  2. (Only if talked to guard in northeast room on first floor) 323
Walk to the room at the end of the corridor. Pick up the silver key. Walk west, to the three rooms to the north. Find the room with the wires to the door. Use the silver key on the door. Note the alarm does not sound (only if the stein was used on the grating). Walk north, west.
  1. (Only if all guards in the corridors were beaten) Walk east, back to the first floor, back to the ground floor. Head far south, through the northern door in the western door. Push the left statue. Use the motorcycle. Walk through the fireplace.
  2. Walk to any guard.
    1. Offer the old book.
    2. Offer the Grail Diary.
    Pull the chairs until the mark on the floor is between the two chairs. Push the suit of armor. Push the left statue. Use the motorcycle.
(Only if the Grail Diary was offered)
  1. Throw a punch and win the fight.
  2. 3311
Wait until you meet
  1. Throw a punch and die.
  2. Offer “Mein Kampf”.
  3. Offer the pass.
Switch to Henry. Walk to the right of the man. Talk to the man. Make sure Henry is standing east of the man. 3 Switch to Indy. Pick up the tickets. Walk west.
  1. Look at the manual. Leave the manual. Use the biplane. Start the biplane.
  2. Enter the zeppelin.
    1. Throw a punch and win.
    2. Offer the tickets.
    Switch to Henry. Walk west. Use the coins on the bowl. 1 Switch to Indy. Open the door. Walk north. Open the closet. Pick up the wrench. Use the wrench on the radio. Walk west. Use the wrench on the hole. Push the wrench. Walk to the ladder. Make your way to the biplane.
Fight the enemy planes
  1. Shoot 5 planes.
  2. Shoot 10 planes.
  3. Shoot 15 planes.
Use the blue car. If you encounter the Nazi talking blue:
  1. Throw a punch and win the fight.
  2. 231
If you encounter the Nazi talking light purple:
  1. Throw a punch and win the fight.
  2. Offer 50 Marks or the signed pass.
If you encounter the Nazi talking cyan:
  1. Throw a punch and win the fight.
  2. 2111
If you encounter the Nazi talking red:
  1. Throw a punch and win the fight.
  2. 332
If you encounter the Nazi talking dark cyan:
  1. Throw a punch and win the fight.
  2. 12231
If you encounter the Nazi talking dark purple:
  1. Throw a punch and win the fight.
  2. Offer 225 Marks, the signed pass, or the signed Mein Kampf.
If you encounter the Nazi talking grey:
  1. Throw a punch and win the fight.
  2. 1222221
Walk north. Use the manual to find the place to click. [+] Cross by stepping on the Jehova translation letters. Click on the western piece of the east side of the gorge. Pick up the true Holy Grail. Use the Grail on the Holy Water.
  1. Wait until Elsa takes the Holy Grail.
    1. Walk west.
    2. Look at the cracked seal. Use the whip on the Grail. Give the Grail to the knight.
  2. Pick up the Grail. Give the Grail to the knight.

I have no mouth, and I must scream

Take the note. Walk east. Use the eastern door. Take the sheet. Walk south. Use the western door in the east wall. Take the sheet. Use the sheet on the sheet. Walk west, west. Use the southern door. Use the door. Take the knife. Take the fork. Use the knife on the rats. Take the bread. Swallow the bread. Walk east, south Use the northern door. Take the pillow. Walk south, south. Take the milky fluid. Use the lever. Take the bloody key. Use the fork on the engine. Use the door. Walk to the stairs. Use the knife on an air bag. Use the knife on the inflated air bag. Use the knife on the stitching. Use the tear. Use the rope on the mooring ring. Take Gorrister’s heart. Use the knife on the rope. Walk west, west. Use the hatch. Use the front door. Take the whiskey. Use the jukebox. 1 Use the jukebox. 1 Use the back door. Talk to the jackal. 3344 Walk south. Talk to Harry. 31224 Use the restroom. Take the magnifier. Walk south, south, to the ladder. Use the southern door. Use the magnifier on the debris. Use the tablecloth. Walk south. Use the hatch. Use the front door. Talk to Harry. 411141112 Use the restroom. Use the stall door. Use the stall door. Use the stall door. Use the magnifier on the beef. Use the knife on the beef. Talk to Edna. 122132112222 Take Edna’s key. Walk south, south, south, to the ladder, east. Use Edna’s key on the western door. Use the log book. 12345 Walk south, west. Use the hatch. Use the front door. Use the restroom. Use the stall door. Give the milky fluid to Glynis. Talk to Glynis. Walk south, south. Use the back door. Talk to the jackal. 3335 Take the shovel. Use the shovel on the ground. Use Glynis’ body on the grave. Walk south, south, to the ladder, south, east. Use Edna’s body on the harnass. Walk west. Use the door. Walk to the stairs. Use the switch. Walk west, east. Use Edna’s key on the western door. Use the switch. Walk south, west, to the stairs. Use the tear. Talk to the jackal. Use the gun on the honky-tonk. Use the door. Walk east. Push the second monitor from the right. Use the wiring. Walk west. Push the eastern electronic bricks. Walk north, east. Take the forceps. Take the yellow fabric. Walk east. Take the yellow fabric. Walk west, west, east. Use the yellow fabric. Walk east. Walk west. Use the yellow fabric. Use the cup on the water. Swallow the cup of water. Use the cup on the water. Swallow the cup of water. Use the cup on the water. Walk north. Use the cup of water on the statue. Look at the statue. Use the forceps on the statue. Use the keypad. 4 Walk east, east. Use the yellow fabric. Take the gem. Walk north. Use the yellow fabric. Walk east. Use the gem on the left workstation. Use the ROM chip on the left workstation. Use the left workstation. 1 Use the forceps on the left workstation. Walk south, west, west. Look at the sacrophagus. Use the sacrophagus. Use the ROM chip on the statue. Talk to the statue. 3333 Use the keypad. 4 Use the sacrophagus. Use the sacrophagus. Use the controls. 9442 Walk south, east. Use the right workstation. 534 Walk south, west, west, west. Take the speaker. Walk north, east, east, north. Use the speaker on the wiring. 13343323 Walk south. Take the compact disk. Walk east. Use the compact disk on the center workstation. Use the center workstation. 11 Walk south, west, west. Talk to the statue. 3 Use the sarcophagus. Use the sarcophagus. Walk down, north, east. Take the fruit. Swallow the fruit. Walk west, east. Take the fruit. Walk west, south. Look at the altar. Walk east, into the second cave from the right. Give the fruit to the child. 3334433112 Walk west. Use the twine. Walk into the second cave from the right. Give the fruit to the mother. Use the bed. Walk west, south. Talk to the elder. 111 Talk to the elder. 11 Walk east, into the second cave from the right. Use the bed. Talk to the child. 222222 Walk west, into the left cave. Use the video screen. Walk east, into the second cave from the left. If the elder is there, wander around and come back until he is gone. Take the bag. Walk west, into the second cave from the right. Give the bag to the child. 2 Use the bag on the hole. Use the hole. Walk west. Use the twine. Walk west, south. Talk to Murphy’s grave. 2 Talk to Tuttle’s grave. 2 Talk to Thomas’ grave. 2 Take the vines. Talk to Brickman’s grave. 3 Walk west, east, into the second cave from the left. Use the video screen. Walk west, into the second cave from the right. Talk to the child. 3333 Walk west, south. Take the junk. Walk east, into the second cave from the right. Give the junk to the child. 334 Walk west. Use the twine. Walk into the right cave. Give the fruit to the sentry. Use the fruit on the food basket. Take the wood. Walk south, into the second cave from the right. Give the wood to the child. 334 Walk west, into the left cave. Take the vines. Walk east, into the second cave from the right. Give the wire to the child. 3 Use the video screen. 1111111 Use the bed. Look at the hole. Walk west, south. Talk to the elder. 113 Walk to the hospital. Look at the poster. Walk north. Talk to the anesthetist. 115 Take the scalpel. Use the scalpel on the anesthetist. Take the ether. Walk north. Take the vent. Use the vent. Take the watch. Take the pliers. Look at the records. Look at the watch. Walk south. Talk to the child. 2332211 Use the vent. Use the door. Talk to the victim. 11122 uUse the ether on the victim. Use the pliers on the victim. Talk to the prisoner. 11522 Give the pliers to the prisoner. Walk to the hospital, north. Use the ether on the patient. Take the jar. Walk west. Take the box. Use the jar on the box. Walk west. Talk to the prisoner. 221 Walk to the bunker. Use the teletype. Walk east. Use the switch. Take the vat. Look at the mirror. Use the jar on the golem. Talk to the golem. 241331 Talk to the doctor. 122222 Use the use mirror on the doctor. Talk to the golem. 13 Walk to the entrance. Push the second monitor from the left. Walk to the entrance. Look at both tapestries. Walk to the north doorway in the west wall. Take the books. 3123457 Walk south, to the doorway in the east wall. Take the books. 1234 Take the glass. Walk north, to the doorway in the north wall. Talk to Ellen. 1211112 Look at the dresser. Talk to Ellen. 32 Walk west, south. Talk to the maid. 14342222 Use the oven. Talk to the maid. 11 Walk west, south. Talk to the maid. 11 Use the eastern door. Walk west, east. Take the icon. Use the second sconce from the right. Walk upstairs. Talk to the witch. 1235566776 Walk west, southeast, to the doorway in the north wall. Talk to the devil. 3333424 Walk west, to the door in the east wall. Use the books. 45 Walk north. Use the icon on the door. Push the armor. Walk east. Use the second sconce from the right. Walk upstairs. Talk to the witch. 82 Take the chalk. Use the chalk on the circle. 2122 Give the glass to Surgat. 22 Walk west, southeast, south. Use the eastern door. Look at the tapestry. Walk west, west, to the doorway in the north wall. Talk to the devil. 22 Walk west, to the north doorway in the west wall. Use the books. 67 Walk south, to the doorway in the north wall. Give the mirror to Ellen. Use the mirror on the devil. Walk west, east. Use the second sconce from the right. Walk upstairs. Use the mirror on the circle. 12 Choose Nimdok to lead the attack. Use the pit workstation. 235 Walk southeast. Use summoning on the circle. 1213446 Walk south, northeast, east. Talk to the superego. 21112 Use clarity on the superego. Walk east, east, east. Talk to the ego. 112 Use forgiveness on the ego. Walk south, west, west. Talk to the id. 1112 Use compassion on the id. Walk west, southeast. 3

Igor: Objective Uikokahonia

Take the note. Look at Philip’s note. Walk west. Go to the park. Look at the tree. Take the resin. Walk northeast. Go to the church. Use the resin on the stone. Walk north. Go to the administration building. Look at the trashcan. Use the hamburger on the lizard. Walk to the door. Look at the announcement board. Repeat on different parts until you read about the biology trip. Walk south, to the sidewalk. Go to the faculty. Walk to the door. 1111 Walk east. Open the door. Walk north. Look at the papercase. Look at the note. Walk southwest, west, upstairs, east. Open the door. Walk north. Take the pen. Walk southeast, to the library. Talk to Harrison. 1111111 Give the note to Harrison. Walk south, west, downstairs, east. Use Philip’s note on the sandwiches. Walk west, downstairs, to the path. Go to the park. Talk to the old woman. 1 Give the fat lizard to the old woman. 11 Walk northeast. Go to the spring in the far northeast corner. Talk to the photographer. 111123 Give the firecracker to the photographer. Take the camera. Walk west. Go to the faculty. Walk to the door, upstairs, west, west. Open the door. Walk west, east, east, east, east. Give the photo to Harrison. Walk south, west, downstairs, west, west. Take the folder. Walk east, east, downstairs. Use Caroline’s folder on Philip’s folder. Look at Philip’s folder. Walk to the door, east, east. Look at the lockers. Open Philip’s locker. Take the bottles. Walk west, west, downstairs, to the path. Go to the student dormitory. Open the window. Walk to the window, to the east window. Take the butterfly net. Look at the shelf in the shadows to the east. Look at the nail. Open the trunk. Look at the trunk. Use the hammer on the nail. Look at the trunk. Use the pick on the small crack. Look at the trunk. Use the dynamite on the crack. Use the matchbox on the dynamite. Walk to the hole, south. Go to the administration building. Walk to the side of the building. Use the butterfly net on the hole. Walk to the door. Open the west door. Walk to the west door. Give the bottle of whisky to the dean. Walk east, south. Take the bottle. Walk to the sidewalk. Go to the faculty. Walk to the door, upstairs, west. Open the door. Walk north. Use the empty bottle on the faucet. Walk east, east, downstairs, downstairs, to the path. Go to the administration building. Walk to the door, to the west door. Give the bottle to the dean. Walk east, to the west door. Use the intercom. 2 Walk east. Open the east door. Walk to the east door. Open the file cabinet. Walk north, to the west door. Take the newspaper. Look at the newspaper. Take the books. Open the book. Walk east, south, to the side of the building. Get the slug from the drain. Walk to the sidewalk. Go to the faculty. Walk to the door, upstairs, east, to the library. Look at the different books until you find the Astronomy books. Take the astronomy books. Look at the astronomy book. Walk south, west. Use the keyring on the door. Walk to the door. Look at the control panel. Set declination to 74. Set straight ascension to 207. Enter the coordinates. Walk west, west, west, west. Take the laboratory instruments. Walk west, east, east, downstairs, east, east. Open Philip’s locker. Use the flask on the bottles. Walk west, west, downstairs, to the path. Go to the church. Walk to the door, east, to the stairs. Look at the bell. Walk to the stairs. Use the matchbox on the candles. Walk south, south, to the path. Go to the faculty. Walk to the door, upstairs, west, north. Use the slug on the grate. Walk east, east, downstairs, west. Open the door. Walk north. Use the vellum on the hand dryer. Look at the vellum. Note the roman numerals I, III, VI, II and II. Walk east, east, downstairs, to the path. Go to the student dormitory. Take the CDs. Walk south. Go to the church. Walk to the door, east. Look at the mosaic. Push the I stone. Push the III stone. Push the VI stone. Push the rightmost II stone. Push the leftmost II stone. Walk to the passage. Look at the vellum. Note the top figure tells you how to navigate the maze. Navigate the maze. Walk to the path. Go to the cemetery. Talk to the gravedigger. 33 Give the CD to the gravedigger. Take the vase. Walk east. Go to the forest. Take the flower. Use the flower on the vase. Walk west. Look at the lightning bugs. Use the vase on the leader lightning bug. Walk east, east. Go to the lighthouse. Talk to the man. 33 Give the vase to the man. Walk west. Go to the cemetery. Talk to the gravedigger. 15 Walk north. Take the shining thing. Walk east, east. Go to the secret passage. Walk into the labyrinth. Navigate the maze. Walk south, south. Go to the faculty. Walk to the door, east, east, to the janitor’s room. Give the reward to Tobias. Give the biology homework to Tobias. Walk east, north. Look at the sinks. Walk east, east, downstairs, to the path. Go to the administration building. Walk to the door, to the east door. Use the bobby pin on the closet. Take the monkey costume. Walk to the door, south, to the sidewalk. Go to the faculty. Use the monkey constume on the cage. Take the parachute on the crate to the far right. Use the latch. Use the parachute.

Hugo 3: Jungle of Doom

Walk east, to the plane. > ENTER PLANE > TAKE SANDWICH > TAKE CLAY > TAKE PINS > TAKE FLASK > TAKE CUBES > GET OUT Walk west, west, west, to the bridge. > TIE VINES TO BRIDGE Walk west, to the scroll. > TAKE SCROLL > READ SCROLL Walk east using the southern path, to the bell. > TAKE BELL Walk east, east, east. > LOOK BEHIND BOULDER > TAKE BALL Walk northeast, north. > GIVE CUBES Walk east, north. > MAKE DOLL > STICK PINS IN DOLL > OPEN DOOR Walk to the cage. > PUT SANDWICH IN CAGE Walk to the rightmost hole. Wait until the mouse is captured. Walk to the cage. > TAKE CAGE Walk to the candle. > TAKE CANDLE Walk south, south, west, west. > SWING VINES > SWING VINES Walk to the place where the plants meet the stream. > TAKE BOOK Walk east, to the east of the screen. > DROP CAGE > BLOW DART AT ELEPHANT > OPEN CAGE Wait until the elephant leaves the screen. Wait until the elephant falls asleep in the stream. Walk east, east, southwest, west, north, west, to the pond. > FILL FLASK Walk east, east, east, to the cave entrance. > READ BOOK Walk north. > NO > NO > YES Wait until the man retrieves his crystal ball. Walk east, east, to Penelope. > GIVE WATER

Hugo 2: Whodunit?

Walk to the third door upstairs. > OPEN DOOR Walk north, to the yellow book. > TAKE BOOK Walk to the eastern door. > LOOK THROUGH KEYHOLE Walk to the yellow book. > TAKE BOOK > TALK BIRD Walk to the desk. > OPEN DESK > TAKE MATCHES Walk to the phone. > CALL POLICE Walk to the hole in the wall. > ENTER DUMB WAITER Walk to the cupboards. > OPEN CUPBOARD > TAKE GARLIC Walk north, east. Evade the fly traps and walk to the magnifying glass. > TAKE MAGNIFIER Walk east, east. Walk over the bridge without hitting the side. Walk east. Note whether the lamp is out or on. Walk west. > TAKE CATNIP > DROP MATCHES Walk west, west, into the shed. > EAT GARLIC Walk to the buttons. > PUSH GREEN > PUSH BLUE Walk west, east, north. Find your way through the maze. [+] Walk north, east, east, north, north. Walk west, west, south, west, north. Walk north, to the gun. > TAKE GUN Walk north, west, north, north, east, south, east, south. Walk east, east, east, south, west, west, west, to the bottle. > TAKE BOTTLE Walk east, east, east, north, north, north, east. Walk south, to the bell. > TAKE BELL Walk north, west, west, west, south, south, west, north. Walk west, north, west, west, south, south, east, south. Walk south, south, east, north, east, east, south, south. Walk west, west, south, south, east, to the matches. > TAKE MATCHES Walk east, east, east. Wait until you are bitten. Walk northeast. > LOOK BOTTLE > DRINK SERUM Walk to the sticks. > TAKE STICK > THROW STICK Walk to the doghouse. > LOOK IN DOGHOUSE > TAKE DYNAMITE Walk west, southeast, into the phonebooth. Walk west along the street. > LOOK WALL Note the phone number. Walk east, into the phonebooth. > DIAL > 1-800-333-HUGO > SHOOT ROBOT Walk to the man. Wait until he speaks to you. Walk into the phonebooth, west through the garden. Walk west, south, to the well. > CLIMB ROPE Walk to the rubble. > DROP DYNAMITE > LIGHT DYNAMITE Walk to the rope. > CLIMB ROPE Wait until the dynamite detonates. > CLIMB ROPE Walk east, west, to the lamp. > TAKE LAMP Walk east, north. Walk over the chasm just north of the rocks in the foreground. Walk to the banana. > TAKE BANANA Walk west, east, east. > RUB LAMP Walk to the genie. > TALK GENIE > GIVE BANANA Walk up the ladder, to the mouse hole. > LOOK HOLE Walk to the safe. > OPEN SAFE WITH SCREWDRIVER Wait until you take the will. > READ WILL Walk west, through the most northern open door, east. > RUB CATNIP ON BELL > GIVE BELL TO CAT Walk west, to the cupboard. Wait until the maid leaves. > OPEN CUPBOARD Walk east, to the bell. > TAKE BELL Walk west, west. Wait until the cook explains herself. Walk east, south, northwest, to the northeastern door. > OPEN DOOR > TALK HARRY Walk south, to the northwestern door. > OPEN DOOR Walk to the letter. Wait until Aunt Hester offers you a drink. > YES > READ LETTER Walk south, south and follow the police officer. Wait until he asks you who the murderer is. > NOBODY Walk to the paper. > TAKE PAPER > TAKE PENCIL > READ PAPER > HERRING Walk to the door. > PUSH PAPER UNDER DOOR > PUSH PENCIL IN KEYHOLE