Walk to the pumpkin.
> TAKE PUMPKIN
> LOOK PUMPKIN
> OPEN PUMPKIN> TAKE KEY
Walk to the door.
> UNLOCK DOOR
> OPEN DOOR
Walk north.
Walk to the candle.
> TAKE CANDLE
Walk to the hole under the stairs.
> LOOK HOLE> TAKE WHISTLE> TAKE PENKNIFE
Walk east upstairs.
Walk into the chamber.
Walk behind the glass to the table.
> LOOK TABLE
> TAKE BUNG
Walk into the chamber.
> TELL IGOR TO PRESS BLUE
> TELL IGOR TO PRESS BLUE
> TELL IGOR TO PRESS BLUE
Walk west, to the left door upstairs.
> OPEN DOOR
Walk through the left door upstairs.
Walk to the closet.
> OPEN CLOSET
Walk to the mask.
> TAKE MASK
Walk south, to the right door opstairs.
> OPEN DOOR
Walk through the right door upstairs.
Walk to the mirror.
> LOOK MIRROR
> WEAR MASK
Walk south, east downstairs.
Wait until the butler approaches you and asks a question.
> YES
Walk northwest.
> TAKE OFF MASK
Walk north, to the door.
> OPEN DOOR
> 333
Walk inside the shed.
> LOOK
> TAKE OILCAN
Walk south, west.
> THROW CHOP
Walk to the rug.
> MOVE RUG
> OPEN TRAP DOOR
> POUR OIL ON BOLTS
> UNDO BOLT
> OPEN TRAP DOORWalk between the two rocks in the middle.> BLOW WHISTLE
Walk north.
Cause the mummy to get stuck behind the rocks.
Walk to the gold.
> TAKE GOLD
Walk north, to the boat.
> ENTER BOAT
> PLUG HOLE WITH BUNG
> ENTER BOAT
> CUT ROPE
> PUSH
Wait until the boat reaches the man.
> TALK MAN
> BILBO
> NARNIA
> BRAM STOKER
> C
> MAN
> BULLET
> YES
> GET OUT
Walk east, to the man.
> GIVE GOLD TO MAN
Walk north.
Walk behind the pirate square.
Get the pole. Get the anchor.
Walk east, to Dead Man’s pier.
Get the rope. Use the rope on the anchor.
Walk to the Crossed Swords.
Get the mug. Get the mug.
Walk north, to the Bait and Tackle.
Get the mug.
Walk to the pirate square.
Use the anchor and rope on the crocodile clock.
Use the anchor and rope on the crocodile clock.
Wait until the pirate on the ground walks in front of the crocodile clock.
Use the anchor and rope on the crocodile clock.
Use the door.
Use the anchor and rope on the crocodile clock before the door is opened.
Walk to the Bait and Tackle, to the Dead Man’s pier, to the pirate square, behind the pirate square.
Use the pole on the jacket. Look at the jacket.
Walk east, to the Muggers alley, to Dr Chop.
Get the blinds.
Talk to Dr. Chop.
Ask how you can earn money.
Tell him he can have one of your teeth.
Talk to Dr. Chop.
Ask how you can earn money.
Tell him he can have one of your teeth.
Walk east, to the Jolliest Rogers place.
Give a mug to the bartender. Give a mug to the bartender. Give the mug to the bartender. Give the coins to the bartender. Give the coins to the bartender. Give the coin to the bartender. Give a full mug to the man near the counter. Give a full mug to the man near the counter. Give the full mug to the man near the counter. Get the pants.
Walk east, to the pirate square, behind the pirate square.
Use the blinds.
Walk east, to Muggers alley, to the Good Form pier, to the ship.
Get the coins from the pots near the bars to the right.
Walk north, to Muggers alley, to the pirate square, to Ye Pirate Tailors.
Talk to the pirate tailor.
Ask where you can find Hook.
Ask for metal detectors.
Accept the offer.
Say you have to catch a cab.
Walk west, to the Muggers alley, to the Good Form beach.
Use the magnet on the X.
Walk east, to the Good Form pier, to the ship, to the pirates.
Use the pole on the pulley.
Look at the clam.
Use the clam.
Walk east.
Walk north, east, north, west, north, east, to the entrance.
Walk inside, to the lost boys workshop, to the jogging area.
Use the bike.
Use the weights.
Walk to the Avenger.
Get the net. Look at the net.
Walk east, to the four seasons, to the chicken.
Use the conch shell.
Get the eggs before the chicken lands. Get the flower.
Walk west, to the lost boys workshop.
Get the arrow. Give the eggs to the lost boy.
Walk to the dining area, to the round pond.
Give the flower to Tinkerbell. Get the branch from the tree. Use the branch on the string.
Walk west, to the lost boys workshop
Use the bow on the flute. Get the flute.
Walk to the dining area, to the slingshot.
Use the elastic on the slingshot.
Walk onto the ramp to the cliffside.
Use the edge of the cliff.
Walk west, onto the ramp to the cliffside.
Use the edge of the cliff.
Walk west, onto the ramp to the cliffside.
Use the edge of the cliff.
Talk to the lost boy.
Ask what he thought of the jump.
Say bye.
Walk west.
Use the slingshot.
Talk to the lost boy.
Ask what his happy thoughts are.
Say bye.
Walk west, to the dining area.
Talk to Rufio.
Choose the “Oh Rufio!” option.
Walk to the round pond, to the tree.
Look at the beds.
Look at the chair.
Look at the fireplace.
Talk to Tinkerbell.
Say “Peter Pan the Avenger”.
Say “Good form James”.
Say “Tick-tock tick-tock, Hook’s afraid of a dead old croc”.
Say “You kidnapped my kids. You deserve to die James”.
Say “Put up your swords, it’s Hook or me this time”.
Say “Peter Pan the Avenger”.
Look at the shield.
Walk upstairs north.
Take the dirty plate from the fireplace. Take the iron wire from the fireplace.
Open the desk.
Take the key from the desk.
Look at the letter.
Read the letter.
Walk south, upstairs west.
Use the iron wire on the cabinet.
Take the heart-shaped necklace.
Look at the diary.
Read the diary.
Walk east, south.
Search the fountain for the gold coin. Use the dirty plate on the fountain.
Walk east.
Take a manaca from the blue bush. Take a pride of the cape from the red bush. Take an azalea from the yellow bush.
Walk east.
Take an azalea from the yellow bush. Take a fuchsia from the blue bush. Take a banana shrub from the cyan bush.
Walk south.
Take a lantana from the cyan bush.
Walk north, northeast, east.
Take a red flower from the garden. Examine the symbol on the arch.
Walk west, south, west, southeast.
Talk to the gardener.
Use the iron wire on the gardener.
Show the arch symbol to the gardener.
Walk north, west, south, southwest.
Take the shovel.
Walk north, west.
Talk to the woman.
Use the handkerchief on the powder-puff flower. Give the powder-puff bouquet to the woman.
Walk west.
Use the shovel on the pile of dirt.
Walk west, west, north, north, west.
Take the leaf. Examine the rock symbol.
Walk east, south, south, south.
Talk to the elf girl.
Walk north, east, east, east, east.
Walk southeast, southeast, north, east, southeast.
Give the leaf to the gardener.
Walk north, east, northwest.
Use an azalea on the blue water. Use an azalea on the green water. Use a silver key on the yellowish-green water. Use a pride of the cape on the yellowish-green water. Use a silver key on the red water. Use a manaca on the red water. Use a fuchsia on the reddish-purple water. Use the silver key on the purple water.
Walk south, west, west, north.
Use the red key on the locked door. Use the purple key on the locked door. Use the yellowish-green key on the locked door.
Walk downstairs north, east.
Look at the royal history.
Read the royal history.
Walk upstairs.
Look at the book of prophecy.
Read the prophecy.
Look at the history of water origin.
Read the history of water origin.
Take the book of chant.
Walk downstairs, east.
Look at the curse of the altar.
Read the curse of the altar.
Note the meanings of the symbols.
Take the badge.
Walk west, west, south, south, east.
Walk east, northeast, east.
Use the heart-shaped necklace on the statue arm. Use the book of chant on the statue. Take the blessed necklace from the statue.
Walk west, south, west, west, north, downstairs north.
Use the blessed necklace on the crystal with a person inside.
Walk south, south, east, east, east, east.
Take the gem of water origin.
Walk west, west, west, west.
Use the dry leaf on the fountain.
Walk south, southwest, north, west.
Walk west, west, west, south
Give the leaf with water to the elf girl.
Show the arch symbol to the elf girl.
Take the feather.
Walk north, north, north.
Use the badge on one of the east cavities. Use the gold coin on the east cavity. Use the blessed necklace on the west cavity.
Use the silver plate on the cavern blocked by the trees.
Take the badge. Take the gold coin. Take the blessed necklace.
Walk north.
Use the gem of water origin on the altar of water.
Walk south, south, south, south, east, east.
Talk to the dwarf.
Win the game.
Show the rock symbol to the dwarf.
Note the rock symbol means “Sun”. Give the broken flute to the dwarf.
Walk west, west, west.
Use the flute on Jeremy.
Walk west, north.
Take the flint.
Walk north.
Take the bucket.
Walk east.
Talk to the herbalist.
Use the flute on the hole.
Take the yellow cheese from the hole.
Walk west, west.
Talk to the cook.
Walk east, north, west.
Talk to the painter. Take the fruit. Take the hardening solution. Examine the symbol on the painting.
Walk east, east.
Talk to the musician.
Take the spatula. Take the spicy grass. Examine the symbol on the fireplace.
Walk west, south, south, south, south.
Take the walnut.
Walk west.
Use the flint on the spicy grass. Use the burning spicy grass on the beehive. Take the honey from the beehive. Take the vines. Use the vines on the bucket.
Walk south, west, north.
Talk to the man.
Use the flint on the fireplace.
Use the wooden spatula on the fireplace.
Walk south, east, north, east.
Walk north, north, north, west.
Give the honey to the cook. Give the silver plate to the cook. Take the ax.
Walk east.
Use the bucket with vine on the well.
Walk south, south, west, west.
Use the walnut on the tree hole.
Walk south, west.
Use the rocks on the ground.
Solve the rock puzzle.
Put a blue rock on the lower right pedestal.
Put two red rocks on the top right pedestal.
Remove a red rocks from the top right pedestal.
Walk east.
Talk to the woman
Walk north, west.
Use the ax on the branch on the tree.
Walk east.
Use the stick on the spider web.
Walk east, east, south, west.
Walk south, west, north.
Take the charcoal pencil from the fireplace. Give the knife to the man. Use the hardening solution on the spider web. Use the threads from the spider web on the bow.
Walk upstairs.
Use the ax on the wooden box. Take the jug. Take the sheepskin. Examine the symbol on the cottage wall.
Walk downstairs, south, east.
Use the stick on Jeremy.
Walk east.
Use the wine on the plate of food. Use the plate of food with wine on the small cave.
Walk west.
Use the huge tree trunk.
Walk north, east, north, north, north, east.
Give the sheepskin to the herbalist.
Walk west, north, east.
Give the harp to the musician.
Walk west.
Use the flute on Jeremy.
Go to the palace.
Walk north, downstairs north.
Use the unfinished sketch on the sketch of the king.
Walk south, south, east, east, northwest.
Use the sheepskin on the purple water.
Use the flute on Jeremy.
Go to the gate of water.
Walk north.
Use the ax on the crystal.
Use the flute on Jeremy.
Go to the cottage.
Walk east, south.
Use the crystal on Jeremy.
Use the stone.
Solve the puzzle.
Name the NW-SE set of five diagonal lines (left to right) A-E.
Name the SW-NE set of diagonal lines (left to right) 1-5. [+]
The following steps solve the puzzle for both variants.
D1-D3, D2-D4, A4-E4, C3-E5, A5-C5,
A2-E2, A3-E3, C1-A5, A1-C3, B3-D5,
B1-B5, B2-D2, C2-C4
Walk west.
Examine the underwater symbol.
Walk to the cave.
Walk north, north, east.
Walk north, north, north, east.
Give the sheepskin to the herbalist.
Give the badge to the herbalist. Give the black pearl to the herbalist. Give the walnut shell to the herbalist.
Walk west.
Use the flute on Jeremy.
Go to the palace.
Walk east, east, northwest.
Use a banana shrub on the purple water. Use a lantana on the purple-blue bush. Use the yellow cheese on the blue water.
Use the flute on Jeremy.
Go to the river bank.
Walk west, north, north, east.
Give the blue cheese to the herbalist.
Walk west, south, south.
Walk west, west, west, north.
Use the vanish powder on Jeremy.
Use the feather on the troll.
Use a green gem on the cavity. Use the green gem on the cavity. Take the green gem. Use the green gem on the cavity.
Walk east.
Examine the left cave symbol. Examine the right cave symbol.
Use the flute on Jeremy.
Go to the river bank.
Walk west, north, north, west.
Show the left cave symbol to the cook. Show the garden arch symbol to the cook. Show the underwater symbol to the cook.
Walk east, east.
Show the symbol from the musician’s fireplace to the herbalist. Show the right cave symbol to the herbalist.
Walk west, north, west.
Give the finished sketch to the painter. Show the symbol from the painting to the painter.
Use the flute on Jeremy.
Go to the gate of water.
Walk south, south, south, east, east.
Show the cottage symbol to the dwarf.
Note the cottage symbol means “RECEIVING”.
Use the flute on Jeremy.
Go to the Temple of the Land.
Walk east, south.
Use the altar.
Write the following message:[+]
1. Person Sun Darkness
2. Receive Above Person Compassion
3. Create Wall Protection
4. Person Person Rescue Agony
Walk north, west, west, west, west.
Use the water bag on the fountain.
Use the flute on Jeremy.
Go to the river bank.
Walk west, west, west, west, north, west.
Use the picture.
Complete the picture.
[+]Use the silver necklace on the picture.
Walk north.
Use the filled water bag on the wall.
Enter the gate.
Walk north, west, north, west, south.
Walk west, north, south, east, north.
Walk north, west, north, north, east.
Walk east, south, east, east, south.
Walk east, east, east, south, west.
Walk west, north, north, north, west.
Walk north, west, north, east, east.
Take the scroll.
Interact with the door.
Talk to uncle Ernie.
Talk to uncle Ernie.
3
While uncle Ernie is distracted, pick up the hot dogs.
Wait until uncle Ernie returns to his spot.
Talk to uncle Ernie.
4
While uncle Ernie is distracted, pick up the key.
Interact with the door.
Walk to the toilet.
Use the big key with the toolshed.
Interact with the toolshed.
Pick up the fishing net.Pick up the screwdriver.Pick up the chainsaw.
Walk south.
Interact with the toilet door.
Use the fishing net with the toilet.
Interact with the door.
Walk west, to the mini-golf course.
Interact with the trash bin.
Walk west, to the arkade.
Interact with the arcade door.
Eat the hot dog.Use the half of the hot dog with the small hole.
Interact with the door.
Interact with the arcade door.
Interact with the small hole.Use the quarter with the coin slot.Interact with the coin return tray.
Interact with the door.
Walk south, to the haunted house.
Interact with the door.
Look at the odd mirror.
Use the screwdriver with the odd mirror.
Pick up the odd mirror.
Interact with the ladder.
Interact with the lever.
Use the screwdriver with the gears.
Interact with the lever.
Interact with the ladder.
Walk to the west side.
Interact with the ghost.
Walk west, east, east.
Interact with the door.
Use the red ball with the ball washer.Use the blue ball with the ball washer.Use the white ball with the ball washer.Use the yellow ball with the ball washer.
Interact with the ball washer.
Interact with the door.
Walk to the mini-golf course.
Choose the nerds.
Walk west, to the toilet.
Use the chainsaw with the old tree.
Use the chainsaw with the fallen tree.
Interact with the toolshed.
Pick up the batteries.
Walk south, west, to the mini-golf course.
Give the batteries to Dexter.
Walk east, west, west, to the arkade.
Interact with the arcade door.
Interact with the small hole.
Walk east.
Use the quarter on Drunken Violent Bums.
Interact with Drunken Violent Bums.
Win a game.
Interact with each of the coin return trays.Use the dime with the coin slot of the bubble gum machine.Pick up the bubble gum.Eat the piece of gum.Use the chewed bubble gum with the broken ruler.
Walk west.
Interact with the door.
Walk south, to the mini-golf course, east, east, to Dexter.
Use the mirror with the dark bushes.
Walk west, west, west.
Interact with the door.
Pick up the rags.
Use the rag with the mirror.
Interact with the door.
Walk to the mini-golf course, east, east.
Use the mirror with the dark bushes.
Walk west, west, west, to the arkade.
Interact with the arcade door.
Walk east.
Give the white ball to Nora.
Walk west.
Interact with the door.
Walk south.
Interact with the door.
Choose the punks.
Walk west, to the arkade.
Interact with the arcade door.
Interact with the small hole.
Walk east.
Use the quarter on Drunken Violent Bums.
Interact with Drunken Violent Bums.
Win a game.
Interact with each of the coin return trays.Use the dime with the coin slot of the bubble gum machine.Pick up the bubble gum.Eat the piece of gum.
Walk west.
Interact with the door.
Walk south, to the mini-golf course.
Use the chewed bubble gum with the klown hole.
Walk east, east, west.
Talk to Nora.
2–2
Walk west, west, to the haunted house.
Interact with the door.
Walk to Nora.
Use the chainsaw with the ghost.
Walk west, east, east, to the mini-golf course, east, east, to Ivan Trash.
Use the mirror with the dark bushes.
Walk west, west, west, to the arkade.
Interact with the arcade door.
Walk east.
Give the white ball to Gunther Grunge.
Walk west.
Interact with the door.
Walk south.
Interact with the door.
Walk southwest.
Use the taxi cab.
Search the wallet. Search the wallet. Search the wallet. Read the club membership. Take the newspaper. Take the cigar case. Search the cigar case.
Talk to Mossop.
1–6
Walk west.
Take the letter. Search the letter. Search the letter. Read the letter.
Walk downstairs.
Take the syrup of figs. Take the whisky.
Walk through the door, upstairs.
Take the key.
Walk to the door, to the door next to the clock, north.
Unlock the chest of drawers. Search the chest of drawers. Take the artefact.
Walk northeast, west, east.
Use the taxi cab.
Go to the train station.
Walk east.
Talk to the newsboy.
2
Give the newsboy the money.
Walk west.
Use the taxi cab.
Go to the highborn club.
Walk west.
Take the snuff.
Walk west.
Talk to the earl.
Walk east.
Place the syrup of figs in the port. Talk to the butler.
Walk west.
Take the calling card.
Talk to the club members.
Talk to the club members.
3–3–4Give the club members the current edition of the sporting times. Give the club members the deeds.
Walk east, northeast.
Use the taxi cab.
Go to Whitechapel.
Walk east.
Talk to the labourer. Give the labourer the handkerchief.
Walk west.
Use the taxi cab.
Go to Mirabella’s residence.
Take the catnip.
Walk west.
Talk to Mirabella.
1–2
Walk east, north.
Talk to the maid.
1
Walk northeast.
Use the taxi cab.
Go home.
Walk west.
Give Seventy Three the catnip.
Walk east.
Use the taxi cab.
Go to Mirabella’s Residence.
Walk north.
Take the teacup. Place the cake in the cigar case.
Walk northeast, west.
Place the handkerchief on the teacup. Give Mirabella the teacup. Give Mirabella the mouse. Take the engagement ring.
Walk east.
Use the taxi cab.
Go to Whitechapel.
Walk east.
Move to the exit to the east.
Talk to the forger.
1–1Give the forger the ring. Give the forger the old edition of the sporting times. Give the forger the current edition of the sporting times.
Walk northwest, west, east.
Move to the exit to the east.
Take the amended edition of the sporting times.
Walk northwest, west.
Use the taxi cab.
Go to the highborn club.
Walk west, northwest.
Give the club members the amended edition of the sporting times.
Walk east, northeast.
Use the taxi cab.
Go to the docks.
Talk to the harbourmaster.
1–1–1–1–2–2–2–5
Use the taxi cab.
Go to Buckingham Palace.
Walk to the guards.
Give the guard the earl’s calling card.
Walk inside, east.
Talk to Queen Victoria.
5–4Take the letters.
Walk west, west, west.
Use the taxi cab.
Go to the Royal Scientific Institute.
Walk inside.
Talk to the curator.
Give the curator the artefact.
Walk west.
Take the punchcard.
Walk east, east.
Use the taxi cab.
Go home.
Walk west.
Give Seventy Three the punchcard.
Walk east.
Use the taxi cab.
Go to the Royal Scientific Institute.
Walk inside, west.
Place the punchcard in the slot.
Walk east, east.
Use the taxi cab.
Go to professor Tipple’s residence.
Talk to the professor.
Walk west.
Take the vitriol. Take the remote control.
Walk east.
Give the professor the vitriol flask. Give the professor the remote control.
Use the taxi cab.
Go to Whitechapel.
Walk east.
Talk to the barman.
6–1Take the scrumpy. Taste the scrumpy. Talk to the barman. Take the ploughman’s lunch.
Walk west, west.
Talk to the receptionist.
Give the receptionist the letter of recommendation.
Walk upstairs.
Talk to Dollymop.
2–2Take the camera.
Walk north, east.
Use the taxi cab.
Go to professor Tipple’s residence.
Give the professor the lunch. Place the snuff box on the whisky.
Talk to the professor.
2–1–1
Walk west, west.
Move to the spacerocket. Take the spacesuit. Take the spade. Take the hammer. Hammer the oxygen pipe.
Look at the porthole above Mossop.
Move the right lever until the gauge moves counterclockwise circles.
Move the middle lever to the position two step below the right lever.
Move the left lever to the same position as the right lever.
Note the lever are aligned correctly. Place the oxygen pipe on the guidance control lever.
Leave the porthole.
Talk to professor Tipple.
1
Walk east.
Place the camera on the moon surface. Use the camera.
Walk east.
Control Robert.
Look at the hole.
Control Robert. Move Robert to the east exit.
Walk east.
Dig the mineral area. Search the hole. Extract the moon rock.
Walk west, west, west.
Place the phosphate on the vitriol flask.
Use the taxi cab.
Go to the docks.
Give the harbourmaster the royal warrant.
Talk to the harbourmaster.
2–4–6Give the harbourmaster the cigar case.
Walk east, onto the ship.
Move to the staircase to the bridge.
Talk to the captain.
Talk to the captain. Give the captain the world map.
Talk to the captain.
Walk east, east.
Take the boathook.
Walk through the doorway, through the right-most doorway.
Take the bagpipes. Search the porcupine. Take the quill.
Walk west, west, east, down the stairs.
Look at the gauge.
Place the quill on the gauge. Look at the gauge. Take the screwdriver. Take the oilcan.
Walk west, west, through the doorway.
Look at the pipe.
Walk through the middle doorway.
Unscrew the porthole.
Walk west, west, west.
Take the flag.
Talk to Mossop.
1
Walk east, to the doorway.
Place the flag on the pipe.
Walk west, east.
Talk to the sailor. Oil the winch. Use the boathook on the winch.
Talk to the sailor.
Place the glass on the hole. Talk to the sailor. Take the expectoration on glass.
Walk to the doorway.
Place the expectoration on glass on the valve. Look at the gauge.
Look at the boiler.
Place the bagpipes on the boiler.
Walk east, into the structure.
Walk east.
Talk to Captain Nematode.
Walk west, up the ladder, east, east, east.
Use the organ. Take the bundle of letters.
Walk east.
Take the diving suit.
Look at the picture.
Read the bundle of letters.
Walk west, west, west, west, into the submarine.
Talk to Captain Nematode.
4
Walk up the ladder, north, onto the ship.
Move to the staircase to the bridge.
Talk to the captain.
Give the captain the photograph. Take the rock.
Walk east, north, east.
Take the bush.
Walk west, west.
Take the ivy.
Walk east.
Place the ivy on the rock. Place the berries on the ivied rock. Give the chief the trinket.
Walk east, east.
Move to the entrance.
Take the cutlass.
Walk west, west.
Use the cutlass on the ivy. Take the animal.
Walk east.
Move to the entrance.
Place the cuddly animal on the panel. Walk east.
Look at the plug.
Walk west, west, west, west, west, north, east.
Move to the water.
Walk east.
Pull the plug.
Walk west, west, east, east, east.
Move to the entrance.
Walk east, east.
Look at the crystals. Take the crystal.
Walk east.
Place the blue crystal on the right-most pedestal.
Walk east.
Oil the altitude adjuster.
Use the altitude adjuster.
Walk east, northeast.
Take the green crystal. Take the purple crystal.
Walk west, northwest.
Take the rock.
Walk east, west.
Use the altitude adjuster.
Walk west.
Place the green crystal on the middle pedestal. Place the purple crystal on the left-most pedestal. Walk east.
Use the altitude adjuster.
Talk to Captain Nematode.
Use the altitude adjuster.
Walk west, west, west, west, west, west, west.
Give the chief the Atlantean rock.
Go to the ship.
Move to the staircase to the bridge.
Give the captain the reef map. Talk to the tentacle.
Talk to the henchman.
2
Walk east.
Take the flare. Use the flare. Look at the switches. Talk to Doctor Dinsey.
3
Use the switch on the west wall.
Walk west, west.
Use the flying machine.
Use the box of matches.
Walk west.
Get the lump of coal.Use the cabinet drawer.
Walk south, west.
Get the head of lettuce.Get the pestle.
Walk east, south, west.
Use the roses.
Use the brown door.
Use the basket.
Talk to Odert.
Use the penny on the Bag of Wind beneath the counter.
Walk south.
Use the red door.
Use the “Grendal’s Book of Spells” book on the lower left shelf.
Use the “Ancient Symbols” book on the top right shelf.
Note the symbol for life.
Use the “History of Gaea” book on the lower right shelf.
Walk east, south, east, south, east, south.
Use the seashell.
Look at the cliff.
Construct the symbol of life by using the four pieces.
Get the staff.Get the substance from the wall.
Walk south, north, west, north, west, south.
Look at the boat.
Use the boat.
Use the Bag of Wind on the boat.
Use the shore.
Walk east, east.
Use the heliotrope bush.
Walk west, north, north.
Talk to Lamia.
4–1
> SEE
1–2–1–3
Walk north.
Get the seed of wisdom.Get sulfur from the wall.
Walk south, south, south, west.
Use the boat.
Use the Bag of Wind on the boat.
Use the shore.
Walk north, west, north, west, onto the stone.
Get the pomegranate.
Walk onto the stone.
Walk east, east.
Use the brown door.
Use the Bag of Wind on the Cloak of Invisibility.
Walk south, south, east.
Get an apple from the lower branches.
Walk south, east.
Talk to the hare.
4
Give the lettuce to the hare.
Walk north, north.
Talk to the nymph.
1–3–4–5Give the pomegranate to the nymph.
Walk north.
Use the large rock.
Wait until the quicksilver lizard appears.
Use the Cloak of Invisibility on Eve.Use the net on the quicksilver lizard.Use the lizard.Use the separation crosshair on Eve.
Use the pool.
Use the myrtle bush.
Use the palace.
Talk to Vivia.
1–2Give the staff of healing to Vivia.Use the key on the chest.Get the mortar.
Walk south.
Use the pool.
Walk south, south, south.
Use the sulfur on the mortar.Use the quicksilver lizard scale on the mortar.Use the pestle on the mortar.Give the mortar to the hare.
Walk west, north, west, north.
Use the brown door.
Use the Cloak of Invisibility on the Bag of Wind.
Walk south, south, south.
Use the boat.
Use the Bag of Wind on the boat.
Use the shore.
Walk east, north, north, north.
Get sulfur from the wall.
Walk south, south, south, west.
Use the boat.
Use the Bag of Wind on the boat.
Use the shore.
Walk north, north, east, north.
Use the door.
Use the match on the flint.Use the lit match on the fireplace.Use the living gold on the fire.
Use the fire.
Talk to the Phoenix.
1–2Use the sulfur on the mortar.Use the lump of coal on the mortar.Use the white substance on the mortar.Use the pestle on the mortar.Use the mortar on the flame of death.Talk to the Phoenix.
Walk south.
Use the fireplace.
Walk south, south, west.
Use the brown door.
Use the clump of gold on the sieve powder.
Walk south, east, north, north, east.
Look at the rock on the right.
Use the sieve powder on the circle of rocks.Use the heliotrope on the rainbow.
Walk to the rainbow.
Talk to Charity.
1–1–3Use the golden needle on the spinning wheel.
Talk to Charity.
1–1–2Give the apple to Charity.Give the rose to Love.Give the myrtle to Beauty.
Talk to Beauty.
1–1
Walk west, west, south, south.
Walk west, west, west, onto the stone.
Walk north.
Use the seed of life on the southeast patch of dirt.Use the seed of wisdom on the north patch of dirt.Use the seed of wellbeing on the northeast patch of dirt.Use the seed of transcendence on the southwest patch of dirt.
Walk south, north, south, north.
Walk south, to the stone, east, east.
Talk to Simon.
Choose your destiny.
Take the newspaper. Take the tweezers. Take the magnifying glass.
Open the cash register.
Take the gift certificate. Take the book from the top left shelf. Take the book from the top right shelf.
Question Grace.
Ask about messages.
Ask about more messages.
Ask about more messages.
Ask about more messages.
Leave Grace.
Open the front door.
Go to the Greater New Orleans Area Map.
Go to Grandmother Knight’s house.
Question grandmother.
Ask about the Knight family.
Ask about Margaret Templeton Knight
Ask about Philip Knight.
Ask about Harrison Knight.
Leave grandmother.
Walk to the attic.
Take the sketchbook. Read the sketchbook.
Leave the sketchbook.
Use the clock.
Push the hands until it read 3 o’clock.
Push the ring until the dragon is on top.
Use the key. Take the picture. Take the letter. Read the letter.
Leave the clock.
Walk downstairs.
Question grandmother.
Ask about Heinz Ritter.
Leave grandmother.
Open the front door.
Go to the French Quarter, to the Police Station.
Talk to the desk officer.
Question the desk officer.
Ask about Detective Mosely.
Ask about the photographs.
Leave the officer.
Wait until you get the photographs. Open the envelope.
Open the front door.
Go to Jackson Square.
Walk west, north, to the mime.
Lead the mime east, south.
Lead the mime to the police officer. Use the motorcycle.
Walk south.
Go to the Greater New Orleans Area Map.
Go to the Crime Scene.
Use the sketchbook on the markings. Use the magnifying glass on the matted grass. Use the tweezers on the scale. Take clay.
Walk south.
Go to the French Quarter, to the Police Station.
Question the desk officer.
Ask about Detective Mosely.
Leave the officer.
Open the swinging door.
Open the office door.
Question Mosely.
Ask about the pattern around the bodies.
Ask about the other six patterns.
Leave Mosely.
Open the door.
Talk to the female officer.
2
Wait until you get the file. Use the file on the basket.
Open the office door.
Question Mosely.
Ask about photographs.
1–2Take the file.Use the file on the copying machine. Use the file on the basket.
Open the office door.
Open the office door.
Open the swinging door.
Open the front door.
Go to the Dixieland Drug Store.
Look at the sign.
Question the man.
Ask about the Voodoo murders.
Leave the man.
Open the front door.
Go to St. George’s Book Shop.
Question Grace.
Request Research.
1–1
Leave Grace.
Wait until you get the address to Malia Gedde. Take the newspaper.
Open the front door.
Go to the Police Station.
Question the desk officer.
Ask about Detective Mosely.
Leave the officer.
Open the swinging door.
Use the thermostat.
Turn the heat to 90 degrees.
Open the office door.
Question Mosely.
Ask for coffee. Take the badge while Mosely is away.
Open the office door.
Open te swinging door.
Open the front door.
Go to the Greater New Orleans Area Map.
Go to Gedde Estate.
Use the knocker.
1–2Use the badge on the butler.
Question Malia.
Talk about every item.
Walk south.
Go to the French Quarter, to Jackson Square.
Walk west.
Give the gift certificate to the hotdog salesman. Give the Lucky Dog to the dancing boy.
Walk north, east.
Walk west, east until the artist loses a drawing.
Walk west, south.
Talk to the boy.
1
Wait until you get the drawing.
Walk east.
Give the drawing to the artist. Give the photocopies to the artist.Give the sketch to the artist.
Walk south, south, to the Historical Voodoo Museum.
Question the man.
Ask about Voodoo.
Ask about Historical Voodoo.
Ask about Historical Voodoo.
Ask about Historical Voodoo.
Ask about Historical Voodoo.
Ask about Historical Voodoo.
Ask about Current Voodoo.
Ask about Current Voodoo.
Ask about Marie Laveau.
Ask about Marie Laveau.
Ask about Marie Laveau.
Ask about Marie Laveau.
Ask about Marie Laveau.
Ask about Marie Laveau.
Ask about Marie Laveau.
Leave the man.
Walk west, to St. Louis Cemetery #1.
Question the gardener.
Ask about Marie Laveau. Ask about other marked tombs.
Leave the gardener.
Use the sketchbook on the markings. Take the brick.
Walk west, to the Moonbeam Residence.
Question Magentia.
Ask about St. John’s Eve.
Ask about snakes.
Ask about Grimwald.
4
Take the snakeskin while Magentia dances. Give the sketch to Magentia. Use the magnifying glass on the snakeskin.
Walk outside, to the Dixieland Drug Store.
Question the salesman.
Ask about animal masks.
Ask about Willy Jr.
Leave the salesman.
Open the door.
Go to St. George’s Book Shop.
Question Grace.
Request Research.
1–1
Leave Grace.
Wait until you get the page.
Wait until Bruno arrives.
3–1–1Take the newspaper.
Question Grace.
Ask about messages.
Ask about more messages.
Ask for Ritter’s phone number.
Leave Grace.
Wait until you get the phone number.
Open the curtain.
Take the gel. Take the flashlight.
Use the phone.
Dial 555-1280.
Use the phone.
Dial 555-6170.
2–2
Use the phone.
Dial 49-09-324-3333.
Open the curtain.
Open the front door.
Go to Jackson Square.
Walk north.
Talk to the artist.
Walk west, to the gypsy.
Walk to the gypsy when she dances. Take the veil.
Use the magnifying glass on the veil.
Look at the scale.
Leave the magnifying glass.
Use the tweezers on the veil. Use the magnifying glass on new scale. Give the veil to the gypsy.
Walk north.
Open the eastern door.
Take the priest shirt. Take the priest collar.
Walk south, west.
Go to the Dixieland Drug Store.
Give the money to the salesman. Wait until you get the lagniappe.
Open the door.
Go to St. George’s Book Shop.
Question Grace.
Request Research.
1–1
Leave Grace.
Open the front door.
Go to the Police Station.
Open the swinging door.
Open the office door.
Open the door.
Open the swinging door.
Open the front door.
Go to the Greater New Orleans Area Map.
Go to the Tulane University.
Open the back door.
Give the drawing to the professor. Give the voodoo murder photograph to the professor.
Question the professor.
Ask about Carbit sans Cor’.
Leave the professor.
Walk north.
Open the western door.
Go to grandmother Knight’s house.
Question grandmother.
Ask about Wolfgang Ritter.
Leave grandmother.
Open the door.
Go to the French Quarter, to Jackson Square.
Walk west, north.
Talk to the gypsy.
Walk south, south.
Go to St. Louis cemetery #1.
Walk east, east.
Wait until Malia appears.
Walk west, west, west.
Go to the Cazaunoux Residence.
Use the priest clothes on Gabriel. Use the gel on Gabriel. Use the knocker.
1
Question Mme. Cazaunoux.
Ask about Carbit sans Cor’.
2
Ask about human sacrifice.
Ask about real voodoo queens.
Ask about the voodoo hounfour.
Wait until you get the bracelet. Use the clay on the bracelet.
Walk west, south.
Go to the Napoleon house.
Question the bartender.
Ask about voodoo.
Ask about the bar patrons.
Ask about the bar patrons.
Ask about Sam and voodoo.
Leave the bartender.
Give the Master Gamblin’ Oil to Sam. 1–2Wait until Sam wins. Give the clay mold to Sam.
Open the door.
Wait until you get the research. Take the newspaper.
Open the front door.
Go to the Napoleon House.
Open the door.
Go to the Jackson Square overlook.
Use the leftmost binoculars.
Wait until Crash leaves.
Walk south.
Go to the St. Louis Cathedral.
Give the bracelet to Crash.
Question Crash.
Ask about the drummer. Ask about the voodoo hounfour.
Look at Crash.
Open the shirt.
Use the sketchbook on the tattoo.
Walk west.
Wait until you get the package. Read the diary.
Leave the diary.
Read the letter. Take the newspaper.
Open the front door.
Go to the Historical Voodoo Museum.
Use the switch.
Go to St. George’s Book Shop.
Use the magnifying glass on the ashtray.
Use the tweezers on the ashtray.
Use the magnifying glass on the crime scene scale.
Use the magnifying glass on the Voodoo Museum scale.
Question Grace.
Request Research.
1–1
Leave Grace.
Open the front door.
Go to St. Louis Cemetery #1.
Use the sketchbook on the markings. Use the new set of markings on the translated set.
Wait until the man leaves.
Use the brick on the markings.
Write DJ CONCLAVE TONIGHT BRING SEKEY MADOULE.
Walk west.
Go to the Greater New Orleans Area Map.
Go to the Tulane University.
Open the back door.
Take the notes.
Walk north.
Open the western door.
Go to the French Quarter, to the Police Station.
Open the swinging door.
Open the office door.
Question Mosely.
Ask to reopen the case.
Leave Mosely.
Give the newspaper clipping to Mosely. Give the two scales to Mosely.
Give the notes to Mosely.
Give the drawing to Mosely.
Open the front door.
Wait until you get the book. Take the letter. Open the envelope. Read the letter. Take the newspaper. Give the tattoo sketch to Grace.2–2
Open the curtain.
Open the front door.
Go to Jackson Square.
Walk west.
Talk to the vendor.
2–2–2–3–3
Walk east, north.
Use the Rada drum book on the drummer.
Select call conclave, swamp and tonight.
Walk north, west.
Go to the Police Station.
Wait until the desk officer leaves or falls asleep.
Open the swinging door.
Use the key on the office door.
Open the desk drawer.
Take the tracking device from the open drawer.
Open the door.
Open the front door.
Go to the Historical Voodoo Museum.
Use a tracking unit on the sekey madoule.
Walk west.
Go to the Greater New Orleans Area Map.
Go to Bayou St. John.
Use the tracking device on Gabriel.
Walk to the site of the conclave. Use the mask on Gabriel. 3–2
Use the phone.
Dial 49-09-324-3333.
Ask about Tetelo.
Ask about the talisman.
Ask about the talisman.
Ask about the talisman.
Ask about Tetelo’s remains.
Ask about the African homelands.
Open the curtain.
Take the newspaper.
Open the front door.
Go to St. Louis cemetery #1.
Walk east, east.
Use the button. Use the flashlight on the room. Open the middle drawer.
Open the middle drawer.
Take the wallet. Open the wallet.
Leave the drawer.
Use the button.
Walk west, west, west.
Go to St. George’s Book Shop.
Open the curtain.
Use the phone.
Dial 585-1130.
2–1
Use the phone.
Dial 49-09-324-3333.
Open the curtain.
Open the front door.
Go to the Greater New Orleans Area Map.
Go to the New Orleans International Airport.
Take the dagger.
Walk upstairs.
Take the scroll. Take the scissors. Take the bowl.
Look at the inscription over the ornate door.
Open the east door.
Walk east.
Look at the panels.
Walk south.
Question Gerde.
Ask about the portal poem.
Ask about the chapel panels.
Ask about the initiation ceremony.
Leave Gerde.
Walk east.
Look at each of the six panels.
Walk south.
Take the salt.
Walk upstairs.
Open the window.
Use the snow. Use the scissors on Gabriel.
Open the east door.
Walk east.
Use the bowl on the altar.Use the salt on the bowl.
Use the knife on Gabriel.
Use the altar.
Use the scroll on Gabriel. Take the key. Use the key on the west door.
Look at the bottom shelves in the middle bookcase.
Take the book on the bottom shelves in the middle bookcase.
Look at the top shelves in the right bookcase.
Take the book on the top shelves in the right bookcase.
Look at the top shelves in the west wall bookcase.
Take the book on the top shelves in the west wall bookcase.
Look at the top shelves in the left bookcase.
Take the book on the top shelves in the left bookcase.
Look at the bottom shelves in the right bookcase.
Take the book on the bottom shelves in the right bookcase.
Walk east.
Open the east door.
Give the Archeology book to Gerde.
1
Walk to the building.
Take the tile.
Walk north, north.
Take both tiles.
Walk north.
Take the tile.Take the rod.
Walk north.
Take the tile.Use the ten snake tile on the sunken area.
Walk north, north, north.
Take both tiles.
Walk north.
Use the two snake tile on the sunken area.
Walk north.
Take the tile.Use the three snake tile on the sunken area.
Walk north.
Take the tile.Use the four snake tile on the sunken area.
Walk north.
Take the tile.Use the five snake tile on the sunken area.
Walk north.
Use the six snake tile on the sunken area.
Walk north, north.
Use the eight snake tile on the sunken area.
Walk north.
Use the nine snake tile on the sunken area.
Walk north, north.
Use the eleven snake tile on the sunken area.
Walk north, north.
Use the tile on the sunken area.
Walk north, north.
Use the rod on the tile.
Walk north, north, north.
Use the vine. Use the rod on the tile.
Walk east.
Look at the markings.
Look at the lid.
Take an iron bar. Take the other iron bar.
Use the bars.
Walk west.
Use the dagger on the zombie.
Wait until you get the talisman.
Go to the French Quarter, to St. George’s Book Shop.
Take the newspaper. Take the note.
Question Mosely.
Make a plan.
Leave Mosely.
Wait until Mosely takes the tracking device.
Open the curtain.
Open the front door.
Go to the St. Louis Cathedral.
Open the northern curtain.
Use the rod on the knothole. Use the rod on the bench. Use the tracking unit on the bench.
Walk south.
Use the eastern panel.
Walk north.
Use the panel.
Take the wolf mask.Take the boar mask.Take a robe. Take a robe.
Walk east, south, south, south.
Use the panel.
Take the book.
Use the panel.
Walk north, east, east.
Use the drums.
Send “Summon Brother Eagle”.
Walk northeast, west, north.
Use the panel.
Take the pass.
Use the panel.
Walk south.
Use the pass on the panel. Take the money.
Use the panel.
Walk south, south.
Use the pass on the panel.
Use the panel.
Walk south, south, south.
Use the pass on the panel. Use the talisman on Grace. Give the boar costume to Mosely. Use the wolf costume on Gabriel. Use the talisman on Tetelo. Use the talisman on Mosely. Take the idol. Take Malia.
Pick up the horn. Empty the money box.
Walk north, northeast, north.
Talk to Simon.
Give a farthing to Simon.
Travel to the camp.
Walk west, west, west, west.
Wait until trouble arises.
Walk to the road.
Shoot the guard. Give a farthing to the woman.
Travel to the widow’s cottage.
Talk to the widow.
Travel back to the camp.
Walk north.
Travel to the willow grove.
Walk east, north, west.
Walk east, west, until you meet Marian.
Shoot the monk. Take the slipper.
Search the body.
Travel back to the camp.
Walk north.
Travel to the lookout point.
Wait for the man to arrive.
Walk to the road.
Talk to the man.
Give a ha’penny to the beggar.
Travel to Nottingham’s Cobbler.
Walk through the open door.
Talk to the man.
Give the slipper to the man. Wait until you receive the comb.
Walk north.
Travel back to the camp.
Walk north.
Travel to the lookout point.
Wait for the guard to come by.
Walk to the road.
Shoot the guard. Give a farthing to the peasant.
Travel to the willow grove.
Give the comb to Marian. Give the emerald to Marian.
Travel back to the camp.
Walk north.
Travel to the widow’s cottage.
Talk to the widow.
Travel to the lookout point.
Wait until the black monk comes by.
Walk to the road.
Use the horn on Robin.
Threaten to shoot the monk.
Accept the challenge.
Win the quarterstaff battle.
Travel to the monastry.
Walk to the monastry.
Use the flute on Robin.
Use the boat.
Give the flute to the guard. Give the pouch to the guard. Solve the three riddles. [+]
Agate (1):
It has the power of divine attraction and will pull objects toward the sky.
It cures lunacy.
It cures melancholia.
It brings good crops.
It protects sailors at sea.
Turquoise (2):
It brings good luck.
It warns of danger by changing color.
It keeps horses from becoming lame.
It protects from injuries by falling.
Sapphire (3):
It cures boils.
It preserves chastity.
It preserves secrets.
It cures diseases of the eye.
It is the Stone of Destiny.
Carnelian (4):
It suppresses blood flowing from wounds.
It grants a heart’s desires.
It cures bleeding gums.
It guides the dead to rebirth.
Lapis Lazuli (5):
It symbolizes the power of water.
It cures diseases of the eye.
It is the Stone of Truth.
It is a fallen piece of the heavens.
Amber (6):
It cures fever.
It cures blindness and deafness.
It counteracts poison.
It can make a woman confess her sins.
Jet (7):
It controls demons and has power in the underworld where the dead walk.
It averts the Evil Eye.
It cures snakebite.
It prevents poisoning.
Opal (8):
It forecasts death in one who is ill.
It makes the wearer invisible.
It unites all colors.
Quartz (9):
It is petrified ice, frozen so hard it will not thaw.
It draws down fire from the heavens.
It quenches thirst when held in the mouth.
It represents the Immaculate Conception.
Walk to the central chamber.
Walk south, to the northwestern tower.
Use the controls to release the prisoner.
Walk south, to the southeastern tower.
Talk to the Prior.
Use the goblet.
Take the scroll from the table.
Look at the wall of scrolls.
Examine Marian’s scroll.
Walk west, to the northwestern tower.
Give Fulk’s scroll to Fulk. Wait until you go through the passage. Give Fulk a farthing.
Use the boat.
Press the lower left gargoyle.
Press the top right gargoyle.
Press the top left gargoyle. Wait until you receive the ring.
Walk north.
Travel to the lookout point.
Wait until the monk comes by.
Walk to the road.
Talk to the monk.
Take the robe from the monk.
Travel to Nottingham’s St. Mary.
Walk inside the church.
Walk to the laundry room.
Take the robes.
Walk north, to the Refectory.
Talk to the Abbot.
Take the cask.
Walk east, to the chapel.
Open the door.
Walk north, north, northwest, northeast, northwest.
Open the hidden door in the back of the maze.
Open the hidden door.
Walk east, southwest, middle east, southwest, south, south to the chapel.
Walk south, outside.
Travel to the castle.
Talk to the guard.
Give a ha’penny and farthing to the guard.
Travel to the pub.
Walk inside.
Give the cask to the bartender. Look at the bucket.
Talk to the southeastern patron.
Use the chair.
Use the chair.
Give 5 pennies to the man.
Win the game.
Use the gate.
Use the tap on the second cask from the left.
Walk east, north.
Open the door.
Accept the Abbot’s offer.
Use the amethyst on the mug.
Talk to the Abbot.
Talk to the Abbot.
Talk to the Abbot.
Talk to the Abbot.
Talk to the Abbot.
Wait for the Abbot to pass out.
Search the Abbot. Take the cask.
Walk east, to the Abbot’s room.
Move the farthest pillow. Move the pillow back.
Walk south, outside.
Travel to the pub.
Walk inside.
Give the cask to the bartender. Give 12 pennies to the bartender.
Use the gate.
Use the tap on the second cask from the left.
Walk north.
Look at the hole.
Open the door.
Use 4 pennies on the table.
Walk east.
Wait until the guards leave.
Open the door.
Open the trapdoor.
Use the robes on the trapdoor.
Walk south, west.
Choose to leave through the pub.
Walk to the sheriff.
Talk to the sheriff. Wait until you leave town. Wait until you receive the golden net.
Open Fulk’s scroll.
Read Fulk’s scroll.
Note the first letters of each tree’s name.
Use the box.
Press the letters of the tree names. Take the ring.
Walk north.
Travel to the willow grove.
Give the hand scroll to Marian. Give the emerald to Marian.
Travel to the sacred oak.
Walk west.
Wait for the pixie to arrive.
Catch the pixie with the net.
Talk to the Green Man.
Answer three riddles correctly.[+]
Metal or bone I may be, many teeth I have and always bared, yet my bite harms no one, and ladies delight in my touch. – COMB
Not born but from a mother’s body drawn, I hang until half of me is gone, I sleep in a cave until I grow old, then valued for my hardened gold. – CHEESE
I am two-faced but bear only one face, I have no legs but travel widely, men spill much blood over me, kings leave their imprint upon me, I have greatest power when given away, yet lust for me keeps me locked away – COIN
I am a window, I am a lamp, I am clouded, I am shining, I am coloured, set in white, I fill with water and overflow, I say much, but have no words. – EYE
Travel back to the camp.
Walk north.
Travel to the lookout point.
Wait for the Yeoman to arrive.
Walk to the road.
Give money to the Yeoman.
Travel to Nottingham’s Fair.
Walk southwest.
Give a farthing to the one-legged beggar.
Walk west.
Give 2 pennies to the apothecary.
Walk west.
Give 1 farthing to the mendicant. Give 6 farthings to the scarf seller. Give 2 farthings to the fortune teller.
Wait for the scholar to arrive.
Talk to the scholar.
If there are guards approaching, name a false coat-of-arms.
Identify the correct coat-of-arms. [+]Give the scroll to the scholar.
Accept the offer for money.
Walk west.
Give 1 penny to the guards.
Win the shooting contest.
Walk north.
Travel to the sacred oak.
Walk south, north until you’re pursued by the sheriff’s men.
Use Robin’s hands before the guards arrive.
Spell the druid name for Oak. [+]
Spell out DUIR.
Travel to the lookout point.
Wait until the merchant passes by.
Walk to the road.
Talk to the jeweler.
Search the jeweler.
Search the jeweler. Open the box. Use the box of rouge on Robin.
Travel to Nottingham’s castle.
Talk to the guard.
Talk to the sheriff.
Give the pouch to the sheriff.
Talk to the sheriff.
Threaten to walk outside.
Walk north.
Use the horn on Robin.
Choose Little John’s plan.
Travel to the pub.
Walk inside.
Talk to the bartender.
Talk to the bartender.
Talk to the bartender.
Use the tap on the second cask from the left.
Use the Ring that Commands Fire.
Walk east, north.
Open the door.
Walk east, to the chapel.
Open the door.
Walk north, north, northwest, northeast, northwest.
Walk to the hidden door in the back of the maze.
Wait until you save Marian. Use the emerald on Marian.
Note the password.
Walk north.
Use the horn on Robin.
Choose Tuck’s plan. Wait until the treasure is seized.
Walk north.
Travel to the sacred oak
Walk south, north until you’re pursued by the sheriff’s men.
Use Robin’s hands.
Spell the druid name for Oak. [+]
Spell out DUIR.
Travel to the lookout point.
Wait until the knight passes by.
Walk to the road.
Talk to the knight.
Use Robin’s hands.
Spell the password.
Use Robin’s hands.
Spell anything.
Shoot the knight. Search the body.
Use the horn on Robin.
Give the letter to Little John.
Travel back to the camp.
Walk north.
Travel to the Monastry.
Walk to the swamp.
Use the Ring that Commands Fire.
Use the Ring that Commands Water.
Talk to the Will-o-th’Wisps.
Use the boat.
Follow the wisps to the tower.
Use the ivy.
Use Robin’s hands.
Spell the druid name for Ivy. [+]
Spell out GORT.
Use the ivy.
Climb up, up.
Climb to the window. Give the letter to the knight.
Use Robin’s hands.
Spell the password. Climb down, evading the rocks.
Look at the bookcase.
Use the block of wood.
Use the metal bracket.
Use the writing bureau.
Use the drawer. Take the handbag. Take the dart.
Use the dart on the cabinet.
Use the panties on the cylinder. Use the cylinder on the syphon.
Use the syphon on the fire.
Look at the letter.
Use the door.
Walk northwest.
Take the telephone.
Take the newscutting. Look at the pot.
Use the key on the western door.
Use the door.
Look at the flask.
Wait until the waiter arrives.
Talk to the waiter.
Wait until the waiter returns.
Talk to the waiter.
Wait until the waiter returns.
Ask about the flask.
Leave the waiter.
Ask about the Mayan stone.
Ask about the professor.
Ask about the pot.
Leave Lobineau.
Talk to the man.
Tell about Nico.
Ask twice about himself.
Take the flask.
Walk east.
Go to the Glease gallery.
Use the absinthe on the glass the man is holding.
Use the absinthe on the glass.
Use the packing case.
Take the label.
Talk to Glease.
Look at the label.
Look at the newscutting.
Talk to the man in the brown jacket.
Walk to the hut, to the window.
Leave the man.
Walk to the steps.
Take the hook. Use the hook on the bottle.
Walk to the steps.
Use the chimney.
Use the bottle on the chimney.
Use the chimney. Use the bottle on the chimney.
Walk to the steps, to the trapdoor.
Take the biscuits.
Walk to the trapdoor.
Use the biscuits on the platform.
Use the hook on the platform.
Walk to the steps.
Use the fence.
Climb up the ladder.
Use the west window.
Use the hook on the fan.
Climb out the window, down the ladder.
Use the door.
Ask for Condor Transglobal.
Climb up the ladder.
Use the clamp.
Use the clamp.
Climb down the ladder.
Walk inside.
Use the drawer.
Walk to the elevator.
Give the brass key to the man.
Use the button.
Use the eastern crate.
Use the switch right over the elevator button.
Use the scratch marks.
Use the secret door.
Walk northeast.
Talk to Nico. Use the rope. Walk north. Use the tape on the photoelectric cell.
Use the eastern crate.
Use the top crate.
Use the western crate.
Use tha pallet carrier.
Use the rope on the statue.
Use the rope.
Use the rope on the pulley.
Use the pallet carrier.
Use the statue.
Talk to Nico.
Ask about the large statue.
Walk northwest.
Use the handcuffs on the cable.
Talk to the band.
Ask about Miguel.
Leave the band.
Talk to Pearl.
Ask three times about Duane.
Leave Pearl.
Talk to Duane.
Ask twice about the truck.
Ask about the music.
Ask about Miguel.
Ask about Pearl.
Leave Duane.
Talk to Pearl.
Ask twice about the truck.
Leave Pearl.
Walk to the police station.
Ask twice about Oubier.
Ask about the ruins.
Leave the general.
Use the chart.
Talk to general Grasiento.
Ask about the chart.
Leave general Grasiento.
Walk southeast.
Ask about Oubier.
Leave Nico.
Talk to Oubier.
Ask about himself.
Ask about Karzac.
Leave Oubier.
Use the second cell window from the left.
Walk to the stairs.
Ask about Oubier.
Leave Conchita.
Walk west.
Talk to Duane.
Ask about Miguel.
Ask about the detonator.
Leave Duane.
Walk to the stairs.
Talk to Conchita.
Ask about the detonator.
Tell about the chart.
Leave Conchita.
Walk west.
Talk to Nico.
Ask twice about the chart.
Talk to general Grasiento.
Tell about Nico.
Talk to Renaldo.
Ask twice about the pyramid.
Walk southeast.
Talk to Pearl.
Tell about the pyramid.
Use the chart.
Walk southeast, to the stairs.
Talk to Conchita.
Tell about the chart.
Leave Conchita.
Use the cupboard.
Walk west.
Give the detonator to Duane.
Walk to the police station, northeast.
Talk to Miguel.
Look at the sword fish.
Look at the television.
Look at the portait.
Talk to general Grasiento.
Ask about the sword fish.
Ask about the television.
Ask about the hifi set.
Ask about the portait.
Look at the noose.
Talk to Miguel.
Ask about the noose.
Ask for the noose.
Leave Miguel.
Use the noose on the cell window.
Take the noose.
Give the noose to Duane.
Take the vine from the washing machine. Use the bank statement on the leaves.
Use the idol on the waterwheel.
Talk to Hubert.
Ask about Nico.
Ask twice about the root. Use the vine on the press. Use the collar on the press.
Take the cross.
Use the cross on the press.
Take the collar. Give the collar to Hubert.
Ask about the root.
Tell about Nico.
Tell about Hubert.
Ask about the shaman.
Offer the biscuits. Use the Mayan stone on the biscuit box. Give the biscuit box to the guard.
Talk to the shaman.
Offer the lipstick.
Tell about Nico.
Tell about Nico.
Ask twice about the root.
Ask about the Coyote stone.
Ask twice about the Jaguar stone.
Ask twice about the Eagle stone.
Ask about the Coyote stone.
Ask for the root.
Use the metal cone on the press. Use the root on the press.
Take the cross.
Use the cross on the press.
Take the cone.
Use the cone on the ladder.
Talk to the boy.
Ask about himself.
Leave the boy.
Walk to the steps.
Talk to the ladies.
Ask about captain Ketch.
Confirm your interest in history.
Ask five times about captain Ketch.
Ask three times about Rio.
Ask about Emily.
Ask about the cat.
Confirm your love for cats.
Leave the ladies.
Walk to the steps.
Talk to Rio.
Ask about Emily.
Leave Rio.
Walk to the steps.
Use the door.
Talk to the Ketch sisters.
Ask about the cat.
Ask twice about Emily.
Walk to the steps.
Talk to Rio.
Ask for fish.
Offer the panties.
Wait a while.
Talk to Rio.
Ask twice for the fish.
Leave Rio.
Use the bicycle.
Wait until Rio catches a fish.
Talk to Rio.
Ask for the fish.
Walk to the steps.
Use the ladder.
Climb up the ladder.
Use the inner tube on the eastern flagpole.
Climb down the ladder.
Use the fish on the inner tube. Take the ball.
Climb up the ladder.
Take the inner tube.
Climb down the ladder.
Use the inner tube on the tree. Use the ball on the inner tube.
Use the ladder.
Take the marker.
Walk to the steps.
Take the theodolite. Take the plans.
Walk to the steps.
Give the plans to the Ketch sisters.
Look at the easternmost cabinet.
Talk to the attendant.
Ask about El Draco.
Ask the attendant about the Jaguar stone.
Ask Obier about the Jaguar stone.
Ask the attendant about the Jaguar stone.
Take the key from the display case.
Look at the easternmost cabinet.
Show the key to the attendant.
Use the key on the cabinet west of the attendant. Use the cabinet.
Talk to the attendant.
Ask about the docks.
Leave the attendant.
Use the curtain.
Use the dagger on the eastern exit.
Take the quill.
Take the lantern.
Use the lantern on the ink well.
Take the chart.
Use the chart on the desk.
Look at the portait.
Use the sea chest.
Ask three times about Rio.
Ask twice about the cross.
Leave Emily.
Walk northwest.
Use the quill on the cat. Take the feather shreds.
Walk to the steps.
Talk to Rio.
Ask about Emily.
Ask about his sister.
Offer the feather shreds.
Leave Rio.
Walk to the steps.
Use the door.
Talk to Emily using the conch.
Leave Emily.
Use the cross on the pen holder.
Walk northwest, to the steps.
Talk to Rio.
Ask twice about the pirate treasure.
Ask about zombies.
Look at the boat.
Look at the rock outcrop.
Talk to Rio.
Ask about the net.
Leave Rio.
Use the net on the rock outcrop.
Look at the purse.
Use the hair clip on the coin slot at the top of the vending machine.
Take the coin reject slot. Use the penny on the weighing machine.
Use the dagger on the cupboard.
Use the card on the crack.
Use the button.
Wait until the train arrives.
Walk northeast.
Take the reeds.
Walk northeast.
Use the reed on the lair. Use the dart on the reed.
Walk southwest, southwest, southeast.
Use the reed on the boar.
Walk northeast.
Take the creeper.
Use the marker on the net. TUse the net on the creeper.
Take the creeper with net and marker.
Use the creeper with net and marker on the rock needle.
Walk north, northeast, northwest.
Walk west, northeast, to the middle path east, east.
Use the theodolite on the holes.
Use the theodolite.
Find the marker.
Use the marker.
Use the pillar right behind the marker.
Leave the theodolite.
Walk southeast.
Hide behind the next crate.
Use the ladder when the guard passes it.
Use the cupboard when the guard passes again.
Use the ladder.
Use the cupboard when the guard enters.
Take the mop.
Use the mop on the cupboard.
Use the porthole.
Talk to Oubier.
Take the Jaguar stone.
Use the dagger on Karzac.
Take the pancakes. Take the syrup. Take the buns. Use the syrup on the pancake.
Talk to the woman.
Ask about herself.
Leave the woman.
Talk to the boy.
Ask twice about himself.
Give the pancake with syrup to the man.
Leave the man.
Use the bun on the bush.
Look at the bush.
Take the buns. Use the bun on the bush.
Talk to Hawks.
Ask about the cave.
Leave Hawks.
Use the handheld camera.
Talk to Hawks.
Tell about the cameraman.
Take the Mayan stone.
Use the barrel next to the stone.
Talk to Titipoco.
Ask about the sunglasses.
Ask about George.
Ask about the barrel.
Take the Mayan stone.
Walk west.
Walk to the men.
Tell about general Grasiento.
Take the cylinder from the generator.
Use the dagger on the fuel line.
Use the cylinder on the fuel line.
Use the cylinder on the fuel cap of the engine.
Use the button.
Look at the engine.
Look at the gantry.
Take the rope.
Give the rope to Titipoco.
Ask about the rope.
Use the rope.
Use the rope on the engine.
Use the lever.
Use the lever.
Talk to Titipoco.
Ask about the lever.
Walk to the elevator.
Talk to Titipoco.
Take the ammunition belt.
Go down the elevator.
Use the torch.
Show the torch to Titipoco.
Use the ammunition belt on the fire.
Talk to general Grasiento.
Talk to George on sacrificial slab.
Use the western lever.
Use the eastern lever.
Talk to George.
Ask about the lever.
Look at Mayan machine.
The idea of the Mayan machine is that you have to make the four symbols on the eastern-most set of four tiles.
To do so, you need to combine two symbols of the western-most set of ten tiles.
To make these symbols, you need to combine two symbols from the wheels. A complete description follows below.
To make symbol (1,1):
Use the second symbol on the first of the western rows (tile (1,2)).
Use the right side of the right Mayan machine wheel twice.
Use the right side of the left Mayan machine wheel twice.
Use the fifth symbol on the first of the western rows (tile (1,5)).
Use the first symbol on the first of the eastern rows.
To make symbol (1,2):
Use the left side of the right Mayan machine wheel three times.
Use the right side of the left Mayan machine wheel twice.
Use the fifth symbol on the second of the western rows (tile (2,5)).
Use the left side of the right Mayan machine wheel twice.
Use the left side of the left Mayan machine wheel once.
Use the third symbol on the first of the western rows (tile (1,3)).
Use the second symbol on the first of the eastern rows.
To make symbol (2,1):
Use the left side of the right Mayan Machine wheel once.
Use the right side of the left Mayan Machine wheel twice.
Use the third symbol on the second of the western rows (tile (2,3)).
Use the left side of the right Mayan Machine wheel once.
Use the right side of the left Mayan Machine wheel twice.
Use the first symbol on the first of the western rows (tile (1,1)).
Use the first symbol on the second of the eastern rows.
To make symbol (2,2):
Use the left side of the right Mayan Machine wheel twice.
Use the left side of the left Mayan Machine wheel once.
Use the first symbol on the second of the western rows (tile (2,1)).
Use the left side of the right Mayan Machine wheel three times.
Use the right side of the left Mayan Machine wheel three times.
Use the fourth symbol on the second of the western rows (tile (2,4)).
Use the second symbol on the second of the eastern rows.
Walk to the revealed exit.
Take the torch.
Show the torch to Titipoco.
Ask about the torch.
Use the lever.
Use the lever.
Walk west.
Use the eastern lever.
Use the western lever.
Walk northwest.
Use the western lever.
Walk west.
Take the lit torch.
Use the lit torch on the torch.
Take the lit torch.
Use the lever.
Walk to certain death.
Pick up the paper.
Walk into the cafe.
Look at the man.
Talk to the woman.
Tell her George is not a doctor.
Agree to give her a drink.
Tell her the man is dead.
Ask two times about the man.
Ask three times about the clown.
Ask about the briefcase.
Leave the waitress.
Walk east, north.
Tell Rosso that George saw the man.
Tell Rosso about the clown.
Talk to the woman.
Ask about the clown.
Ask twice about the man.
Ask about the clown.
Talk to Sergeant Roue.
Ask about the clown.
Ask about the briefcase.
Leave Sergeant Roue.
Walk north.
Talk to the worker.
Ask three times about the clown.
Offer the worker the paper. Use the toolbox.
Walk west, northeast.
Use the tool on the lid.
Climb down into the sewer.
Take the nose.
Walk north.
Take the cloth. Take the tissue.
Climb up the ladder.
Ask the man about the clown.
Offer the man Rosso’s card.
Ask about the briefcase.
Ask about the clown.
Show the man the cloth.
Ask four times about the jacket.
Leave the man.
Pick up the phone.
Call Nicole.
Walk east.
Go to Rue Jarry.
Talk to the woman.
Ask three times about Nicole.
Leave the woman.
Open the door.
Ask Nicole about Plantard.
Ask Nicole three times about the clown.
Ask Nicole about herself.
Show the nose.
Show the piece of cloth.
Ask about the photo.
Ask Nicole four times about herself.
Leave Nicole.
Walk west.
Go to la Risee du Monde.
Talk to the salesman.
Ask about the clown.
Show the man the photo.
Show the man the tissue.
Show the man the photo.
Leave the man.
Walk west.
Go to Rue Jarry.
Walk northeast.
Ask Nicole about the clown.
Ask Nicole about Khan.
Ask Nicole about using the phone.
Call Tordryk.
Ask about Khan’s photo.
Hang up.
Leave Nicole.
Walk west.
Go to Hotel Ubu.
Walk north.
Try to take the key.
Talk to the clerk.
Ask twice about the key.
Leave the clerk.
Look at the book.
Talk to the woman.
Ask about the key.
Show the picture.
Ask four times about Khan.
Take the key.
Walk up.
Use the key on the southern door.
Open the window.
Climb out, through the eastern window.
Walk west.
Search the trousers.
Walk west, down.
Talk to the clerk.
Show the card.
Leave the clerk.
Talk to the woman.
Show the card.
Walk up.
Use the key on the southern door.
Climb out.
Throw the manuscript into the alley.
Climb back inside.
Walk west, down, east, to the alley.
Ask Nicole about the parchment.
Ask about the woman with the mirror.
Ask about the knight with the crystal ball.
Ask about the loom.
Ask about the bull.
Leave the parchment.
Leave Nicole.
Walk west.
Go to the Musee Crune.
Walk northeast.
Look at the tripod.
Walk west, west.
Go to Rue Jarry.
Walk northeast.
Ask about Professor Peagram.
Leave Nicole.
Walk west.
Go to the airport and fly to Lochmarne.
Walk northwest.
Talk to the man at the table.
Ask about Professor Peagram.
Ask about the dig.
Ask about the gem.
Leave Fitzgerald.
Talk to the rightmost man at the bar.
Ask about Professor Peagram.
Ask twice about the dig.
Ask about Fitzgerald.
Offer to buy the man a beer.
Ask about Fitzgerald.
Leave the man.
Walk outside.
Talk to the boy.
Tell the boy the truth.
Ask three times about Professor Peagram.
Ask three times about the dig.
Ask about Fitzgerald.
Leave Maguire.
Walk northwest.
Talk to Fitzgerald.
Ask twice about the dig.
Ask about Professor Peagram.
Ask twice about the package.
Ask about Marquet.
Walk outside.
Ask about the pixie.
Ask about Fitzgerald.
Leave Maguire.
Use the open circuitry.
Walk northwest.
Talk to the barkeeper.
Agree to the room.
Order a beer.
Show the barkeeper the card.
Talk to the man to the far east.
Leave the man.
Leave the bar.
Walk northwest.
Wait until the man in the back gets a wire.
Take the wire while the man sneezes. Use the wire on the power outlet of the washer.
Walk downstairs.
Use the lever.
Walk up, leave the bar.
Open the trapdoors.
Walk northwest.
Take the towel when the man lifts his arm. Walk northeast.
Use the faucet.
Use the towel on the sink.
Use the faucet.
Walk up.
Leave the bar.
Walk northeast.
Talk to the man.
Ask two times about the car.
Ask four times about Fitzgerald.
Climb the haystack.
Use the tool on the cracked wall.
Climb over the wall.
Walk to the ladder.
While the goat retreats, use the plow.
Climb down.
Try to take the statue from the ground.
Pull the statue back up.
Take plaster from the table.
Use the plaster on the indents on the ground.
Use the towel on the plaster.
Take the plaster.
Use the indents in the wall.
Walk into the darkness.
Leave Nicole.
Walk west.
Go to Musee Crune.
Walk northeast.
Talk to Lobineau.
Ask twice about montfaucon.
Ask about the manuscript.
Tell twice about Nicole.
Ask about Professor Peagram.
Ask three times about the Templars.
Leave Andre.
Walk west, west.
Go to the police office.
Talk to Sergeant Moue.
Ask twice about Marquet.
Leave Moue.
Walk north.
Go to the hospital.
Walk inside.
Talk to the secretary.
Ask about Marquet.
Tell her there is no relation.
Show the nurse the card.
Ask three times about the nurse.
Leave the secretary.
Walk through the western corridor.
Pick up the plug.
Open the door while the janitor is away.
Walk northeast.
Talk to the doctor in the dark trousers.
Leave Hagenmeyer.
Walk through the western corridor.
Leave the patient.
Give the pressure gauge to Bunny.
Walk to the statue.
Talk to Bunny.
Tell him to use the pressure gauge.
Tell him to use it on the man who just called George.
Walk through the door.
Ask Nicole about the assassins.
Ask Nicole about the templars.
Ask Nicole about Khan.
Leave Nicole.
Walk west.
Go to Musee Crune.
Walk northeast.
Leave the guard.
Open the window while the guard is not looking.
Use the sarcophagus while the guard closes the window.
Use the totempole.
Leave Nicole.
Walk west.
Go to Montfaucon.
Talk to the juggler.
Ask two times about juggling.
Leave the juggler.
Talk to the officer.
Show the nose to the officer.
Leave the officer.
Talk to the juggler.
Ask about juggling.
Use the sewer key on the manhole cover.
Climb down.
Look at the eastern inscription.
Use the sewer key on the eastern inscription.
Use the machinery twice.
Use the winch wheel on the boat.
Take the hook.
Use the hook on the machinery.
Use the winch wheel on the boat.
Walk northeast.
Look at the light in the back of the cave.
Look at the light again.
Walk downstairs.
Use the tripod on the pedestal. Use the gem on the tripod.
Leave Nicole.
Walk west.
Go to the airport.
Fly to Marib.
Walk northeast.
Give the matchbook to the carpet salesman.
Walk up the stairs.
Use the door.
Look at the sign.
Talk to the Ulthar.
Show Ulthar the picture.
Ask about the sign.
Ask about the mountain.
Tell him George wants to go there.
Leave Ulthar.
Leave the bar.
Walk west.
Look at the toilet brush on the kebab salesman’s stall.
Talk to the kebab salesman.
Leave the man.
Talk to the boy.
Ask twice about the kebab salesman.
Show the boy the ball.
Agree to give the ball.
Leave Nejo.
Talk to the kebab salesman.
Speak the words Nejo told George to speak.
Walk west.
Talk to Nejo.
Leave Nejo.
Walk northeast, up the stairs.
Give the brush to the man behind the bar.
Use the keys on the door.
Open the stall.
Use the flush chain.
Use the keys on the towel dispenser.
Use the towel dispenser.
Walk northwest, northwest, west.
Pet the cat.
While the cat sits on top of the shelf, use the bell.
Take the statuette. Use the tissue on the statuette. Give the statuette to the man in the yellow shirt.
Walk northeast, up the stairs.
Give the money to Ulthar.
Agree to the trip.
Ask about the car.
Show the towel. Take a branch from the tree. Use the towel on the branch. Use the branch on the crack.
Use the towel ladder.
Look at the hole.
Pull the ring.
Walk northeast.
Walk around the corner.
Look at the statue.
Look at Klausner.
Look at the inscription.
Tell the truth about Klausner.
Lie about Klausner’s possesions.
Tell the truth about the inscription.
Choose to die like a man.
Use the buzzer on Kahn.
Jump off the cliff.
Leave Nicole.
Walk west.
Go to Musee Crune.
Walk northeast.
Talk to Lobineau.
Ask four times about the manuscript.
Leave Lobineau.
Walk west, west.
Go to the airport.
Go to Villa de Vasconcellos.
Use the pressure gauge on the hose.
Walk into the house.
Try to walk north.
Use the armor.
Walk upstairs.
Ask twice about the Templars.
Ask about the chess set.
Look at the book.
Look at the checkered surface.
Talk to the woman.
Ask twice about the checkered surface.
Ask about the chess set.
Ask twice about the templars.
Place the white king between the two red knights.
Place the white knight directly over the king.
Place the white bishop at the top.
Leave Nicole.
Walk west.
Go to Montfaucon.
Walk northeast.
Talk to the priest.
Show the chalice.
Accept the offer to polish the chalice.
Inspect the statue (using the right mouse button).
Use the lens on the scroll.
Use the scroll.
Look at the statue.
Look at the left window.
Look at the stained glass.
Look at the right window.
Talk to the priest.
Ask four times about the stained glass.
Leave the priest.
Look at the tomb in the far back.
Walk north, west.
Go to Musee Crune.
Walk northeast.
Talk to Lobineau.
Ask twice about the stone head.
Leave Lobineau.
Walk west, west.
Go to the Baphomet site.
Go down.
Use the eastern door.
Talk to the guard.
Ask for the toilet key.
Leave the guard.
Use the keys on the eastern door.
Inspect the washbasin.
Take the soap. Use the keys on the soap. Use the plaster on the soap. Use the soap on the sink.
Walk west.
Give the keys to the guard.
Walk up.
Use the plaster key on the paint pot.
Walk down.
Use the phone to call Nicole.
Walk up.
Talk to the painter.
Talk about the phone.
Use the plaster key on the pot.
Walk down.
Talk to the guard.
Ask about the toilet.
Leave the guard.
Use the keys on the eastern door.
Use the plaster key on the keys.
Walk west.
Try to give the keys to the guard.
Inspect the thermostat.
Talk to the guard.
Ask about the heat.
Leave the guard.
Use the thermostat.
Wait until the guard puts his gloves on.
Give the keys to the guard.
Use the phone.
Use the key on the western door.
Look at the stone.
Look at the image on the floor.
Use the chalice on the image.
Leave Nicole.
Walk west.
Go to the airport.
Go to Villa de Vasconcellos.
Talk to Lopez.
Ask about the countess.
Ask about the chalice.
Leave Lopez.
Walk inside, up the stairs.
Ask about the chess set.
Ask about the countess.
Ask about the chalice.
Leave the countess.
Walk east, east, to the mausoleum.
Open the door.
Take the bible.
Inspect the lit candles.
Take the pole.
Use the pole on the window.
Use the tissue on the pole.
Use the pole on the lit candle.
Use the pole on the big candle.
Walk east, west, inside, upstairs.
Give the bible to the countess.
Leave the countess.
Walk east, east.
Talk to Lopez.
Ask about the well.
Ask about the hole.
Ask for ideas.
Leave Lopez.
Inspect the hazel tree.
Look at the hazel tree.
Walk the the left side of the house.
Look in the hazel tree next to the house. Give the hazel branch to Lopez.
Look at the lion head.
Use the tooth.
Move away from the lion head.
Look at the wall behind the head.
Climb up the rope.
Talk to Lopez.
Ask about the hole.
Leave Lopez.
Walk inside.
Take the mirror.
Walk east.
Climb down the well.
Use the mirror on the light.
Use the key on the socket.
Walk east.
Go to Bannockburn.
Ask Nicole twice about herself.
Leave Nicole.
Try to walk north.
Walk north.
Walk all the way west, until Guido appears.
Walk all the way east.
Enter the last booth.
Walk north.
Enter the second booth from the right.
Talk to the man.
Tell about Guido.
Ask about Nicole.
Leave the man.
Open the window.
Climb on the roof.
Jump on the roof of the last carriage.
Climb down the ladder.
Use the emergency brake.
Ask about the Bull’s Head.
Leave Kahn.
Try to walk out the carriage.
Walk west.
Walk into the tower.
Search the debris four times. Use the cog on the demon. Use the crank on the machine. Take the small cog from the machine. Use the cog on the demon.
Use the crank on the demon.
Walk east, northeast.
Use the torch nearest to George.
Walk east.
Use the carpet.
Walk north.
Use the key on the cabinet.
Use the cabinet.
Use the table.
Walk north.
Use the fridge.
Walk northeast, upstairs.
Use the southeastern door.
Use the makeup kit.
Use the vanity desk.
Use the door.
Use the northeastern door.
Talk to the boy.
3–4–4–5–5Give the Playboy to the boy.
Talk to the boy.
4–4–5
Use the door.
Walk downstairs, northwest.
Use the macaroni on the microwave. Use the macaroni on the gamepad.
Walk northeast, upstairs.
Use the northeastern door.
Give the gamepad to the boy.
Talk to the boy.
4–5
Use the door.
Use the northern door.
Use the basket. Use the cup on the tap.
Use the door.
Walk west, north.
Use the cup of water on the microwave. Use the cherry flavour on the cup of hot water. Use the lotion on the cherry drink. Use the nail polish on the spiked drink.
Walk northeast, upstairs.
Use the northeastern door.
Give the spiked drink to the boy.
Use the door.
Walk west.
Walk upstairs.
Use the northeastern door.
Use the drawers.
Use the door.
Walk west, east, north.
Use the intercom.
2
Walk west, south, upstairs.
Use the northeastern door.
Talk to the boy.
2–3–2–2–2–2–2
Use the door.
Walk west.
Give the photo to the bully.
Take the suitcase. Take the computer. Take the remote control. Take the camera.
Use the remote on the TV.
Take the aerial. Look in the suitcase by using the suitcase on Doug. Open the envelope by using envelope on Doug. Use all five photos on Doug.
Walk to the foyer.
Take the rope. Give the key to the porter.
Walk south.
Look at the Pravda newspaper.
Talk to the newsagent.
3
Look at Capital.
Talk to the newsagent.
3
Use the scales.
Smash the scales by using the aerial on the scales.
Smash the scales by using the aerial on the scales.
Read the Pravda by using the Pravda on Doug.
Read the ticket by using the ticket on Doug.
Read the Capital by using the Capital on Doug.
Look at Opera Encyclopedia.
Talk to the newsagent.
3
Read Opera by using the Opera Encyclopedia on Doug.
Walk southeast to the Gum store.
Talk to the first in the queue.
Talk to the Japanese.
Give the photo camera to the Japanese. Look at the first photo by using the first photo on Doug. Give the photo camera to the Japanese. Look at the second photo by using the second photo on Doug. Give the photo camera to the Japanese. Look at the third photo by using the third photo on Doug.
Walk north to McRomanov.
Take the bread. Take the salt. Take the old camera from the car to the right. Examine the old camera by using the old camera on Doug. Use the film on your own camera.
Talk to the cashier.
1
Talk to the cashier.
2–2–2
Walk north, north, east.
Talk to the kid.
Give the computer to the kid.
Walk south, south, south, southwest, southwest.
Eat the sandwich by using the sandwich on Doug.
Use the scales.
Walk northwest, northeast to the station entrance.
Look at the console by using the console on Doug. Use the cartridge on the bank machine.
Walk south, south, southwest, north to McRomanov.
Walk north, north, west, southeast.
Wait until the pedlar arrives.
Talk to the pedlar.
2
Walk south, southwest, south, south, southwest.
Give the camera to the Japanese.
Look at the fourth photo.
Use the ruler on the cola can.
Talk to the first in the queue.
Count the R’s by using the caviar on Doug.
Walk southwest, into the Ritz hotel.
Talk to the porter.
2
Use the pen on the ticket.
Use the stamp on the envelope. Use the ticket on the envelope.
Use the pen on the envelope.
Walk south, northwest.
Send the envelope by using the envelope on the mailbox.
Walk south, into the Ritz hotel.
Talk to the porter.
3
Examine the envelope by using the envelope on Doug.
Walk south, northwest, west to the KGB studios.
Give the letter to the secretary. Get the note.
Walk northwest.
2–3–3–1
Walk northeast, northwest.
Take the lights.
Walk northeast, east, south, into the Ritz.
Talk to the porter.
1
Walk west, north to the toilet.
Fly to the museum.
Use the cassette on the cassette player.
Play the cassette by using the cassette player on Doug.
Take the ZX81. Take the diamond ring.
Walk northeast.
Use the lights on the photocells.
Use the switch.
Use the diamond ring on the case.
Walk east.
Give the key to the porter.
Walk south, southeast, north.
Talk to Alex and Kos.
Walk southwest, southwest, into the Ritz hotel.
Talk to the porter.
1
Walk west.
Use the remote on the cassette player. Use the adapter on the ZX81. Connect the terminal to the phone by using the ZX81 on the phone. Key in the number on the ticket by using the note on the phone.
Walk east.
Give the key to the porter.
Walk south, southeast, north.
Give the cassette to Alex and Kos.
Walk southwest, southeast, northwest, northeast.
Talk to the guard.
Walk into the inn.
Take the tankard.
Talk to the old sea dog.
Look at the wine list.
Show the tankard to the landlord.
Talk to the landlord.
3
Talk to the landlord.
3
Talk to the landlord.
2–3Take the steering wheel. Take the swordfish.
Walk west, east, south to the drugstore.
Take the beans.
Show the beans to the shopkeeper.
1
Walk north.
Eat the beans by using the beans on Dino.
Walk into the tent.
1
Give the swordfish to the fakir.
1
Take the sword.
Talk to gypsy Zelda.
2
Talk to gypsy Zelda.
2–3Take the pendulum. Take the anti-headache potion.
Look at the potion by using the potion on Dino.
Take the garlic head extract. Take the lizard tails. Use garlic head extract on lizard tail. Use the tankard of water on the green potion.
Talk to the parrot.
Walk east, south.
Take the barrel.
Show the barrel to the shopkeeper.
1
Walk north, east, north.
Take the broom.
Make a hole in the ice by using the sword on the ice.
Use the pendulum on the broom.
Use the fishing rod on the hole.
Repeat until you catch a fish.
Walk west, west, west.
Give the painkiller to the drunkard.
Talk to the drunkard.
1
Give the barrel to the drunkard. Take the box. Open the box by using the box on Dino. Give the fish to the cat. Take the cat.
Walk east, into the wagon.
Give the seeds to the parrot.
Walk east, west, into the inn.
Give the parrot to the old sea dog.
2
Use the cat on the dog.
Talk to the landlord.
3
Walk west, east.
Look at the notice.
Talk to the ringmaster.
1
Either: Give the steering wheel to the gypsy.
Walk south, east, south, west.
Or: Walk east, east, east, west.
Show the lollipop to the wasps.
Show the lollipop to the wasps.
Throw the lollipop by using the lollipop at the lights.
Walk east, east, north to Zerograd.
Take the poster.
Walk northwest, into the luggage office.
Show the poster to the gorilla.
Take the banana.
Walk west.
Eat the banana by using the banana on Dino.
Talk to Miss Molotova.
Talk to Miss Molotova.
Talk to Miss Molotova.
Walk east, east.
Talk to Alex and Kos.
Walk north, west, west.
Knock on the door to room 3.
Walk east.
Talk to the ticket inspector.
Walk east, east, east.
Talk to Alex and Kos.
2
Walk north.
Knock at the door of room 10.
Walk east.
Talk to the barman.
1
Walk north, into room 11.
Take the bottle. Talk to Molotova.
Walk west, into room 10, into the toilet, west.
Give the bottle to Doug. Give the ring to Doug.
Walk west, west, into room 3.
Give the bottle to Donna. Give the ring to Donna.
Talk to Donna.
3
Walk east, east, into Donna’s room.
Talk to Riri.
1
Walk west, east, east.
Open the ring by using the ring on Donna. Give the microfilm to Alex and Kos.
Talk to the thief.
Use the sleeping pills on the champagne. Take the sheets.
Open the wardrobe.
Look at the shirt.
Walk west, into room 3.
Give the sheets to Doug.
Talk to Doug.
2
Talk to Doug.
2
Talk to Doug.
1
Walk east, east, east, east.
Talk to Alex and Kos.
2
Walk north, west, west.
Give the cigarette to the ticket inspector.
Talk to the ticket inspector.
Walk east, east, east, south.
Talk to Maurizio.
1
Walk south, north, west, west.
Give the lighter to the ticket inspector. Take the keys.
Open the door by using the keys on the west door.
Walk east, east, east, south, north, east, east.
Use the sheets on the doors.
Let yourself down by using the sheet rope.
Open the doors by using the keys on the doors.
Use the combination by opening the trunk.
Walk east, east, east, south.
Pick up the front boulder.
Pick up the front boulder.
Pick up the second boulder.
Pick up the last boulder.
Cross the river.
Walk north, into the caravan.
Use the list on Doug.
Walk east.
Take five icicles. Take the lantern.
Talk to Dino.
1
Take the gutter.
Walk to the little square.
Take the tarpaulin.
Use the carillon on the old man.
Take the spectacles. Use the spectacles on the gutter.
Talk to Doug.
1
Take the stone. Use the five icicles on the church wall.
Climb up the tower.
Use the stone on the bell. Use the tarpaulin on the bat.
Look through the binoculars by using the binoculars on Dino.
Talk to Doug.
1
Climb down.
Walk north.
Take the bottle. Take the bones. Use the lantern on the bottle.
Give the whiskey to the gravedigger.
1
Walk north, to the wood, to the villa, south, east, east.
Look at the lion.
Take the lion’s tooth.
Walk west, west, south.
Look at the hole.
Take the seeds.
Walk west, west, into the caravan.
Give the tooth to Zelda. Give the bones to Zelda. Give the seeds to Zelda.
Talk to Dino.
1
Give the bat to Zelda.
Walk east, to the wood, to the villa, south, east, east.
1
Open the window.
Open the cushion.
Take the ostrich feathers. Take the perfume.
Open the door.
Look at the ceiling.
Go through the trapdoor.
Take the chloroform. Take the record. Take the magpie. Use the perfume on the chloroform.
Climb down.
Use the bottle on the guard.
Walk east, down the stairs, into the room.
Take the fruit. Take the vase.
Take the bust.
Take a piece of the broken bust.
Walk east, into the study.
Take the book.
Read the book by using the book on Donna.
Take the diary.
Read the diary by using the diary on Donna.
Look at the pendulum.
Take the filings. Use the filings on the record.
Look at the skeleton.
Look at the eye of the skeleton.
Take the key.
Open the cabinet by using the key on the glass.
Take the jar. Use the feather on the ashtray. Use the fruit on the ashtray. Use the bat wings on the ashtray. Take the fountain pen.
Use the pen on the ashtray.
Use the pen on the magpie.
Walk west, up the stairs, into Donna’s bedroom.
Throw the vase from the window by using the vase on the window.
Go through the ceiling.
Use the chalk on the floor. Use the magpie on the symbol.
Use the record on the record player.
Climb down.
Walk east, into Virago’s bedroom.
Try to take the keys.
Talk to the magpie.
Walk west, down the stairs.
Open the door by using the keys on the front door.
Take the medikit.
Use the medical kit.
Take the syringe from the medical kit. Take the lunchbox. Use the lunchbox. Take the fork from the lunchbox. Take the knife from the lunchbox. Talk to the ship’s computer.
Use the console.
Survey.
Land.
Talk to the Ship’s Computer.
Walk northeast, north, to the platform.
Walk east, east, east.
Walk to the elevator.
Walk to the elevator.
Wait for Jack to arrive.
Talk to Jack.
1
Use the knife on the rope. Use the knife on the cut rope.
Talk to the elevator shaft.
Walk to the elevator, east.
Take the pickaxe. Put the pickaxe on the rope.
Walk west, west.
Put the grappling hook on the cavern roof. Use the grappling rope.
Walk west.
Look at the corpse.
Walk east.
Use the grappling rope.
Walk east, to the elevator, west, north.
Take the left disk drive. Put the identification card in the PCMMCCCLLIXIA slot. Put the diagnostic cartridge on the console. Take the secondary computer. Put the circuit board in the main computer. Put the disk in the right disk drive. Use the console. Take the right disk drive.
Walk west, west, west, west, west, west.
Put the disk in the Ship’s computer. Talk to the Ship’s computer.
1
Talk to the Ship’s computer.
1
Use the console.
Take Off.
Use the console.
Survey.
Select Broygus.
Data.
Land.
Walk northeast, north, to the platform.
Walk east.
Take the stick.
Talk to the Colonel.
2–2–2–4Take the spectacles. Use the flagpole.
Walk east.
Put the stick on the fruit. Use the empty syringe on the fruit.
Walk west, west, southeast.
Put the flag in the oildrum. Put the monocle on the oildrum. Use the full syringe on the coffee cup. Walk to the tank.
Use the console.
Look at the window.
Use the console.
Move the three triangles to the square.
Fire.
Walk to the door.
Use the beacon.
Walk west, west, west.
Use the console.
Take Off.
Use the console.
Survey.
Select Gelt.
Data.
Land.
Walk northeast, north, to the platform.
Talk to the hostess.
1–5–2
Walk east, to the west on the second floor.
Talk to the concierge.
1–1–1–1–1–1–1–1–1–1–3–2
Walk east, east on the third floor.
Talk to Ruthie.
2–2
Walk north.
Talk to Tennent.
2–2–2–2–2–1–1
Walk west, west, east on the first floor.
Talk to the left gambler.
1–3–2
Give the credit chips to the left croupier.
Take a card.
Play the game and win.
Give the credit chips to the left croupier.
Play until the card you took reappears.
Take the card. Lose the game.
Walk west, east on the third floor.
Talk to Ruthie.
2–2
Walk north.
Talk to Tennent.
1–
Walk west, west, west on the second floor.
Walk east, east on the third floor.
Talk to the receptionist.
1–1–1–1
Walk north.
Use the console.
Use the window key on the window.
Walk north, to the ledge. Use the beacon.
Walk to the huge drop, west, west on the lowest floor.
Walk west, west, west.
Use the console.
Take Off.
Use the console.
Survey.
Select Lowe’s Planet.
Data.
Land.
Walk northeast, north, to the platform.
Talk to Narm.
1–1–1–1–1–1–1–1
Talk to the colonist leader.
2–1–1–1–2–1–2–1–1
Walk west, west.
Take the pack of flares. Take the ammunition clip. Take Narm’s gun. Put the ammunition clip in the automatic rifle.
Walk west, west, west, west, northwest, northwest.
Walk northwest, west, northwest, west, west, east.
Walk east, east, east, west to the Spawner. Use the automatic rifle on the left limb. Use the automatic rifle on the right limb. Use the automatic rifle on the head. Use the pack of flares. Use the flare. Drop the lit flare.
Walk west.
Walk north, west, west.
Use the console.
Take Off.
Talk to the Ship’s computer.
1
Talk to the Ship’s computer.
1
Use the console.
Walk northeast, north.
Use the control panel.
Put the fork in the control panel.
Walk north.
Use the panel.
Move to the airlock.
Walk west, west.
Use the console.
Survey.
Co-ordinates.
Enter the co-ordinates from Broygus.
Co-ordinates.
Enter the co-ordinates from Gelt. Triangulate.
Use the console.
Survey.
Choose Haven.
Land.
Walk northeast, north, to the platform.
Walk east, east, to the strange platform. Walk to the window.
Walk east, east.
Take the bag of yeast.
Walk west.
Put the yeast in the vat.
Walk west.
Take the robe. Use the robe. Take the flower. Use the flower. Use the flower. Use the flower. Use the flower. Use the flower. Drop the flower.
Walk east.
Drop a petal.
Walk east.
Drop a petal.
Walk east.
Drop a petal.
Walk northeast.
Drop a petal.
Walk north.
Drop the petal.
Walk west.
Wait until Jack is sent into the light.
Walk north, northwest, west, west, west, west.
Talk to the Ship’s computer.
Walk northeast, north, east.
Walk east downstairs.
Take the electrical cord.
Walk east.
Talk to the grubby little man.
1–2–2–2–1–1–1–1–1
Take the electrical cord. Put the short cord on the long cord.
Walk east, east.
Take the plug. Put the plug on the joined cords.
Walk west.
Put the long extension on the electromagnet.
Walk southeast.
Take the shard. Put the transatron shard on the shattered transatron. Put the transatron on the dimensional anomaly.
Use the switch.
Use the switch.
Use the switch.
Wait until the droid arrives.
Talk to the droid. Take the food pellet. Use the food pellet. Take the funnel.
Walk southwest.
Take the fire extinguisher. Use the fire extinguisher on the thermostatic shield.
Wait until the droid arrives.
Talk to the droid.
Walk northwest, west.
Take the toy. Take the pass card.
Walk northeast, east, southwest.
Take the open panel.
Walk east, northwest, north.
Take the coathanger. Use the coathanger. Put the pass card in the control panel. Put the hyperdrive in the north exit.
Walk west, east, southwest.
Take the gas canister.
Walk east, northwest, north, to the platform.
Take the fuel can. Put the chewed pellet on the fuel can. Put the funnel on the repaired fuel can.
Use the panel.
Take the tool rack.
Walk east, east.
Take the air pipe.
Walk west, west.
Put the hose in the fuel pipe. Put the repaired fuel can on the fuel pipe.
Walk east, east, north.
Use the screwdriver on the unexploded missile. Use the unexploded missile. Take the unexploded missile. Take the key.
Walk west, east, to the elevator, east.
Put the warhead in the rockslide. Use the warhead.
Walk east, east.
Put the repaired fuel can on the refueling tanks. Put the key in the keyhole. Use the gas canister on the gas outlet.
Walk west, west, to the elevator, west.
Walk west, west, west, west, east, southwest.
Put the gas canister on the canister holder.
Wait until Ysanne arrives.
Talk to Ysanne.
Walk northeast, north, to the platform.
Take the spanner near Jack’s feet.
Walk northeast.
Take the guyrope.
Walk west.
Use the twisted wire on the scooter. Use the scooter. Put the guyrope on the grille. Use the rope. Use the spanner on the grille. Use the scooter.
Walk into the opening.
Take the gyro. Walk west, east, to the tank. Use the cannon control box. Use the beacon.
Walk west, west, east, southwest.
Put the gyroscope in the navigation core.
Wait until Ysanne arrives.
Talk to Ysanne.
Talk to the Ship’s computer.
3–3–3
Walk northeast, north, to the platform.
Walk east.
Talk to the man.
Wait until the man leaves.
Walk east quickly after the man leaves, east on the first floor.
Talk to the right croupier.
Lose the game. Take the chef’s hat.
Use the small jug.
Use the large jug.
Use the spices.
Wait until you finish the food sample. Give the food sample to the chef.
Walk east, east, east on the third floor.
Talk to the receptionist.
1
Walk north.
Talk to Tennent.
2–2
Talk to Ruthie.
Talk to Tennent.
2–3–4
Walk west.
Talk to Ruthie.
2–2
Talk to the receptionist.
1
Walk north.
Talk to Tennent.
3–3–3–3
Walk west, west, east on the first floor.
Talk to the right gambler.
1–2–2–2–4Take the pocket.
Give the credit chips to the right croupier.
Play the game.
The right gambler will sometimes give hints.
The goal of the game is to get more points than your opponent.
Whenever a player places a card on the grid, he will receive 1 point for each adjacent card of a lower rank.
Hollow shapes always outrank solid shapes.
From low to high, the cards are ranked:
black octagon, yellow triangle, purple square, blue hexagon, green circle, red diamond.
However, if a player puts his card next to a card of the same color, his opponent receives 3 points.
Play the game until you have 40 credit chips.
Walk west, east on the third floor.
Talk to the receptionist.
1
Walk north.
Give the credit chips to Tennent.
Walk west, west, west on the lowest floor.
Walk west, west.
Wait until Ysanne arrives.
Talk to Ysanne.
Walk northeast, north, to the platform.
Talk to Narm.
1–1–1–1–1–3Wait until Narm leaves.
Talk to the colonist’s leader.
1–1–1–1–1–2
Walk west, west.
Take Narm’s boots.
Give the cuddly toy to the bitepuppy. Take Narm’s boots.
Walk west, west, northwest, northeast, northwest.
Walk northwest, northwest, northeast, northeast.
Walk east, northeast, northwest.
Take the egg.
Walk east.
Give the egg to the colonist’s leader.
Walk to the ship, west.
Wait until Ysanne arrives.
Talk to Ysanne.
Talk to Ysanne.
Walk northeast, north, to the platform.
Walk east, north, east.
Talk to the High Priest.
1–1–1–1–2
Walk north, northeast, east, east.
Walk west, west, west, northwest.
Wait until Ysanne arrives.
Talk to Ysanne.
Walk north, northeast, east, east.
Take the sacrificial offering. Walk to the window.
Walk east, east.
Take the bag of yeast.
Walk west.
Put the yeast in the vat.
Walk west.
Take the robe. Use the robe. Take the flower. Use the flower. Use the flower. Use the flower. Use the flower. Use the flower. Drop the flower.
Walk east.
Drop a petal.
Walk east.
Drop a petal.
Walk east.
Drop a petal.
Walk northeast.
Drop a petal.
Walk north.
Drop the petal.
Walk west.
Wait until Ysanne is sent into the light.
Walk north, northwest, west, west, west, west.
Talk to the Ship’s computer.
Walk northeast, north, east.
Walk east downstairs, east.
Talk to P’auD’P’Pau.
1–2–3
Walk east, northeast.
Take the directory. Use the telephone directory. Use the console.
Walk north.
Talk to Narm N’Palm.
Walk west downstairs, west, southeast.
Take the broken crystal. Put the transatron shard on the shattered transatron. Put the transatron on the dimensional anomaly.
Walk to the tube.
Take the letter.
Walk to the table besides the bureau.
Take the deck of cards. Use the deck of cards.
Open the door.
Walk to the secretary’s desk.
Use the hole punch.Use the card on the hole punch.
Talk to Eva.
1–1–1–1–1–3–3
Use the express elevator to the garage in the side wall.
Walk to the far end of the garage.
Open the door.
3–3–2–2–2–2–3
Walk back to the elevator.
Use the elevator.
Use the elevator to the lobby.
Open the front door.
Walk outside, southeast, into the alley, to the end.
Use the rope.
Enter the window.
Use the computer.
Set the automatic answering machine to item 5: “Ah, cripes, Eva! Just sign it yourself, will ya? I’m busy!”.
Use the window.
Use the rope down.
Walk west, south, to the clown.
Take a bread.
Talk to the clown.
1–1–1–4
Talk to the clown.
3–3–3–1–3
Talk to the clown.
1–3
Walk south, southwest.
Open the doors.
Use the lift.
Give the work order to Eva. Talk to all three living people.
Use the scythe on the bag.
Use the elevator to the lobby.
Walk northwest, into the doorway.
Use one of the empty balloons on the blue hose. Use the empty balloon on the red hose.
Walk outside, to the lift.
Use the lift.
Walk west, to Manny’s office.
Walk to the tube system.
Use the balloon with the light chemical on the tube. Use the balloon with the dark chemical on the tube.
Open the door.
Use the elevator to the lobby.
Walk northeast, into the door.
Pick up the fire extinguisher.
Talk to Brennis.
3–3–3
Use the deadbolt on the server door.
Leave the server room.
Walk west.
Open the locked door.
Walk to the important-looking tube.
Use the card with the holes on the tube. 3–3–3–3–3–3–3–3
Open the door.
Walk to Eva’s desk.
Use the door.
3–3–1
Talk to Salvador.
3–2–2–2–2–2
Talk to Eva.
1–4
Walk to the elevator.
Use the rope.
Walk to the window at the end of the ledge.
Use the window.
Open the drawer.
Take the coral. Use the computer four times.
Use the boxing ball.
Use the boxing ball.
Use the boxing ball.
Take the mouthpiece.
Use the window.
Pick up the loose end of rope.
Use the coral on the coil of rope.
Use the rope on the ladder.
Use the rope going up.
Climb up.
Walk to the pigeons.
Use the Robert Frost balloon on the pigeons.Use the balloon on the dish. Use the bread on the dish. Take the eggs from the tube.
Walk to the ladder.
Climb down, down.
Walk into the garage, to the far end.
Enter the door.
Use the bit on the machine. Use the mouthpiece.
Walk north, back to the alley.
Use the spying glass.
Give the eggs to Salvador. Give the mouthpiece to Eva.
Walk east, north, to the web.
Take five bones. Use one of the bones on the web.
Use the scythe on the bone in the web.
Walk west, north.
Take the heart. Use the heart on Glottis. Take the sign.
Walk west.
Use the sign.
Pick up and place the sign until it’s exactly on the spot it is pointing to.
Walk inside.
Use the warning sign.
Walk northwest, east.
Use the car.
Drive east.
Talk to Glottis.
Use the lever.
Use the lever when Glottis is fixing the machine.
Pick up the cart.
Push the cart back and forth.
Synchronize the pumps on both sides to tear the tree down.
Drive north.
Walk south.
Open the door.
Walk north, west.
Use one of the bones on the tar pit.
Use the fire extinguisher on the tar pit when a beaver jumps.
Repeat until no more demon beavers appear.
Walk north, south.
Use the key in the lock.
Walk upstairs, into the building.
Talk to Celso Flores.
2–2–2–3–3–3–3
Walk outside, downstairs, into the fog.
Walk downstairs.
Give the picture to the captain.
1–3–3–3
Walk upstairs, upstairs, into the building.
Give the book to Celso.
Walk inside, to the office.
Take the letters from Salvador. Use the letters seven times.
Walk downstairs, outside.
2–3–3–4
Walk outside, downstairs.
Talk to the captain.
1–1–1–1–2–2–4Examine the moon.
Walk west, north, into the elevator, upstairs, upstairs.
Walk upstairs, into the building, south, downstairs.
Talk to Glottis.
3–3Take the bottle from the bar. Use the bottle.
Walk through the door.
Talk to Chowchilla Charlie.
1–1–1–1–2
Walk upstairs, south, upstairs, south, outside.
Walk south, downstairs, west, into the elevator.
Walk to the “Blue Casket” building, north.
Give Salvador’s letters to the rebels.
Take the book.
Walk south.
3–3–3–4
Walk east.
Use the microphone.
2–1–1–1–1–4
Walk south.
Talk to Olivia.
3–4
Walk east, outside, west, to the bees.
Talk to the bees.
2–2–4Give the book to Terry.
Walk east, into the elevator, south.
Walk through the arch and all the way across the bridge.
Walk east past the fire escape.
Use the visible counter.
Walk east, into the elevator, into the kitchen, west, into the kitchen, east.
Talk to the demon.
2–2–4
Walk south.
Take the turkey baster.
Walk west, north around the back.
Talk to Nick.
1–1–2–2–1
Talk to Nick.
1–4Pick up the cigarette box.
Walk north, into the elevator, south, upstairs, upstairs.
Give the cigarette box to Carla.
4–1
Walk upstairs.
Use the goldflake drink.
Walk through the metal detector before Manny burps.
Wait until Carla cries.
3–1
Walk south, downstairs, downstairs, downstairs, east.
Look at the sign near the cat.
Walk northeast.
Use the scythe on the kitty litter that holds the metal detector. Take the tin opener.
Walk northeast, southwest, west, south, west.
Walk west, north, east, to the lighthouse.
Use the key on the door.
Walk inside.
Walk west, north, east, into the elevator.
Walk upstairs, upstairs, upstairs, into the building.
Give the ticket to Lupe. Use the jacket.
Walk south, downstairs.
Show the Rusty Anchor picture to Glottis.
Talk to Glottis.
1
Walk upstairs, south, outside, south, downstairs, west.
Walk into the elevator, to the “Blue Casket” building.
Walk north, south, into the kitchen.
Use the turkey baster on the sink water.
Open the door.
Walk east, outside, southwest, south.
Walk southeast, southeast, to the stairs.
Open the hatch.
Open the refrigerator.
Open the refrigerator drawer.
Walk to the bottle of liquor.
Wait until the tatooist closes the refrigerator.
Use the turkey baster on the bottle. Search Naranja. Give the picture to the tatooist.
Use the ladder.
Walk north, west, north, northeast, upstairs, upstairs.
Look at the photo.
Note that it is a picture of the sixth race, while the Olivia 1 airship is in the sky and the crowd is wearing kitty hats.
Note that Tuesday is kitty hat day.
Note that the airship Olivia 1 crashed the second week of the season.
Use the betting stub printer.
Print a ticker for the second week, tuesday, the sixth race. Use the ticket on the obscured counter.
Walk east, east, into the elevator, into the kitchen.
Open the closet.
Wait until the waiter returns and enters the closet.
Close the closet.
Use the scythe on the closet.
Walk up the ladder.
Use the tin opener on the barrel.
Enter the barrel.
Use the fork lifter and drive into the lift.
Leave the fork lifter.
Use the button.
Use the fork lifter.
Drive forwards.
Make sure the fork lifter causes the elevator to get stuck.
Leave the fork lifter.
Use the lever.
Walk north, north.
Take the suitcase.
Walk into the elevator, north, into the room to the west.
Talk to Maximilo.
1
Leave the room.
Talk to Nick.
Walk down the steps, into the lower door.
Talk to Membrillo.
1–3–3–3Use the nametags on the body that Membrillo is not watching. Give the metal detector to Membrillo.
Walk west, into the elevator, west.
Look at the tools.
Use the tools.
Walk to the bees.
Chant properly in time with the bees until they chant about Manny Calavera.
Walk northwest, east, into the elevator, north.
Walk upstairs, upstairs, inside, upstairs, into the office.
Use the placemat on the desk.
Disconnect the magnet from the game, so the police officer loses.
Walk inside, downstairs, into the hallway.
Push the button on the right wall.
Repeat until the anchor is raised.
Push the button on the left wall.
Repeat until the anchor is lowered.
Use the levers.
Steer right.
Push the button on the right wall.
Push the button on the right wall.
Walk to the porthole.
Use the scythe on the double anchor.
Push the button on the left wall.
Use the levers.
Steer to the back.
Step outside the circle of light.
Wait until Chepito passes by.
Talk to Chepito.
3–3–1–1–4
Wait until Chepito stops.
Take the lamp.
Pull the lamp to Glottis.
Walk north along the edge.
Walk around the stone with the tentacles.
Walk into the lift, east, north, through the door.
Talk to the angels.
2–2–3–3–3–2–4Take the hammer.
Walk through the door, east, north.
Talk to Meche.
2–2–3
Use the ash tray to cause Meche to burn her stockings.
Take the stockings from the trash can.
Walk into Domino’s office.
Talk to Domino.
1–1–1–2–2–4
Walk out of the office, through the opposite door, south, into the elevator, west.
Talk to Chepito.
3–2–2–2–4Give the hammer to Chepito. Give the stockings to Chepito.
Walk north, northeast.
Use the lever.
Walk west, into the elevator, east, north.
Give the gun to Meche.
Walk outside, outside.
Use the drill on the door lock.
Use at the wheel.
Align the tumblers with the flat side to the right.
Use the scythe on the tumblers. Use the lever.
Walk inside.
Close the door.
Use the scythe on the contact.
Walk to the back of the room.
Take the axe.
Pull the axe to the other room, so the blade is on the tile southeast of the central blue tile.
Use the axe to break the tile southeast of the central blue tile.
Walk south, upstairs, up the ladder to the machine.
Lower the chain.
Leave the machine.
Walk downstairs.
Use the drill on the chain.
Walk upstairs, to the machine.
Lower the chain.
Raise the chain.
Drive the machine to the other side of the island.
Lower the chain.
Leave the machine.
Walk downstairs.
Swim down using the chain.
Talk to Glottis.
Use the chain.
Swim to the lever.
Use the lever.
Use the lever.
Use the lever.
Use the ramp.
Climb up the chain.
Use the machine.
Raise the chain.
Use the scythe on Domino ten times.Use the scythe on the octopus eye.
Walk downstairs all the way.
Open the casket.
Walk up the stairs.
Try to walk down the stairs.
Read the letter.
Walk inside, south.
Talk to Chepito.Walk to the tunnel entrance.
Walk downstairs, to the middle plateau.
Talk to the small demons.
3–3
Walk downstairs, through the doorway.
Open the drawer.
Pick up a cloth. Use the mug on the mug holder.
Walk out of the room.
Use the cloth on the oil.
Walk inside.
Use the oiled cloth on the toaster.
Walk north, southeast, to the stairs, to the hatch.
Open the cabinet.
Take the bottle.
Walk up the ladder, north, southwest, north, west, east.
Take the boat-in-a-jar.
Walk west, west, north, to the lighthouse.
Walk into the lighthouse door.
Walk downstairs, west, west, north, east.
Walk to the “Blue Casket” building, north.
Walk south, into the kitchen.
Use the boat-in-a-jar on the barrel.
Walk north, east, north, southwest, southeast, southeast.
Give the boat-in-a-jar to Glottis.
Talk to Glottis.
Walk to the door.
Use the bottle of liquid nitrogen on the trap.
Look at the bone wagon.
Use the explosives.
Use the radio.Take the arm. Take the photo from the trash bin. Use the note on the pigeon.
Show the photo to the pigeon.
Talk to Meche.
Walk northeast, south, up the ladder, up the ladder.
Take the coffee.
Use the ladder up.
Use the coffee on the actors.
Use the ladder.
Put the pot of coffee back on the hotplate.
Walk into the dressing room.
Use the ladder.
Use the arm on the snow maker. Pick up the grinder.
Use the ladder.
Walk west, south.
Use the grinder near the green puddle.
Use the grinder to follow the trail into the dark corridor.
When the monster comes near, use the remote to the car’s suspension to raise the suspension.
Drive forwards.
Climb on the ledge.
Climb onto the ladder.
Climb down until the monster turns around.
Climb to the top of the ladder.
Use the remote to the car so the car lands on the monster.
Climb down the ladder.
Walk southeast.
Open the door.
Use the scythe on the taped bell.
Walk outside.
Open the door.
Walk up the ladder, into the casino.
Walk to Meche.
Talk to the man in the trenchcoat three times.
Talk twice to Meche.
Use the sheet on the player.
Talk to the man in the trenchcoat.
Walk into the toilet.
Walk west, to the elevator.
Talk to the demon.
Before you speak, look at the number above your head.
When the question has been asked, a new number will be there.
The answer is the new number.
Talk to Celso Flores.
2–3–3–3–3
Walk to the door.
Walk up the ladder.
Use the grinder on the crack in the support beam of the sign. Use the canister of sproutella on the crack.
Use the ladder.
Walk to the greenhouse.
Open the door.
Use the liquid nitrogen.
Walk to the car.
Talk to Salvador Limones’ head.
Open the briefcase. Pick up Salvador’s ticket.
Keep the ticket in your hand.
Walk to the back of the greenhouse.
Use the ticket as a compass to find Salvador’s body. Search the body.
Walk to the car.
Use the key on the trunk.
Walk to the reservoirs to the left of the greenhouse.
Use the gun on the machines.
Walk to the greenhouse.
Open the door.
Note you played the entire game with tank controls.Note you finished the game.
Walk south, to the gate.
> UNLOCK GATE
Walk to the door.
> UNLOCK DOOR
Walk to the table.
> LOOK BOOK> TAKE PHOTO
Walk to the desk.
> OPEN DRAWER
> CLOSE DESK
> LOOK DESK
> TAKE STATEMENT> READ STATEMENT
Note the number of the bank account.
Walk south, west, west, north, north, west, to the poster.
> READ POSTER
Press the return key.
Walk south, south, south, east, to the middle of the gazebo.
> LOOK GAZEBO
> LOOK CRACKS
> TAKE COIN
Walk north, to the flowers.
> TAKE FLOWERS
Walk west, into the building, to the bank person.
Wait until the man approaches you.
> WITHDRAW
Type in the number of the bank account.
Wait until you receive your $200.
Walk east, south, south, into the white building.
Walk upstairs, to the room at the southeast, to the desk.
> LOOK ON DESK
> LOOK BLOTTER
> READ CLIPPINGS
Walk to the room at the southwest.
> TALK WOMAN
> SELL HOUSE
Walk downstairs, to the room at the southwest.
> QUIT JOB
Walk south, south, east, to the double grave in the back.
Walk to the left grave.
> READ GRAVE> DROP FLOWERS
Walk to the right grave.
> READ GRAVE
Walk west, north, north, into the post office.
Walk to the bell.
> RING BELL
Wait until the man approaches.
> GET MAIL
Wait until he brings the mail.
> TAKE LETTER> OPEN LETTER
> READ LETTER
> LOOK ENVELOPE
> LOOK STAMP
> REMOVE STAMP> LOOK POSTMARK
Walk east, east, east.
There should be a man pacing in front of the house.
Walk to the man.
Wait until he makes you an offer.
> YES
Walk east, to the gate.
> BUY TICKET
> YES
> PANAMA
> YES
> PAY
Walk west, west, west, west, north, west, west, into the north shop.
Walk to the counter.
> BUY NET
Walk south, east, east, north, onto the boat.
> SHOW TICKET
Wait until the natives attack.
> YES
Wait until the jungle is reached.
Walk to the man.
> TALK MAN
Walk to the vine.
Wait until the killer ants appear.
> GRAB VINE
Wait until the ants disappear.
> DROP
Walk east.
Find the most northern path starting between two rocks.
Walk around until you hit your toe.
> LOOK DOWN
> TAKE DISKWalk east to the river. Use the northern path to walk east.
Once you reach sacramento, immediately enter the white building.
> LOOK SCHEDULE
> ENTER STAGECOACH
Walk north, east, into the blacksmith house.
> TALK MAN
Wait until the man talks to you.
> YEA
> YEA
> WILSON
> JERROD
> JAKE
Walk west, west, west, north.
Walk to the large gave in the middle.
> READ GRAVE
> USE LETTER
Place the lower left hole over the O in MOURNED.> READ PSALM 23
Press F8.
Walk south, west, west, into the eastern door, east.
> TALK MAN
> LOOK
> BUY SHOVEL
> GIVE COIN
Walk west, west, east, north, south, east.
Walk at least 10 miles away from the Fort.
> DIG
Repeat until you’ve dug up a gold nugget 50 times.
Make sure you dig far enough from others and to avoid muggers.
Walk back to the fort.
Walk to the fort, north, west, south, through the eastern door, east.
> BUY PAN
> GIVE GOLD
> BUY LANTERN
> GIVE GOLD
Walk west, south, east, east, south, west, west, to the man.
> BUY MULE
> GIVE GOLD
Walk to the mule.
> LOOK MULE
> TAKE MULE
Walk west, west, to the blacksmith.
> HEAT IRON
Walk to the mule.
> BRAND MULE
Walk west, north, through the gates.
Walk south.
> LEAVE MULE
Walk up to a mule.
> LOOK BRAND
Look around until you find a stubborn mule with your key brand.
> TAKE MULE
Walk south.
Leave the building to the west with the mule.
Walk south, east.
Walk sixteen times east, east, east, east, south, east.
Walk to the post.
> TIE MULE
Walk through the door.
> RENT ROOM 12
> RENT ROOM 11
> YES
Walk up the stairs, west, to door 11.
> KNOCK
Wait until the man comes to the door.
> GIVE MESSAGE
Walk north, to the fireplace.
> LOOK FIREPLACE
> LOOK CANNON
> TURN CANNON WHEEL
> ENTER FIREPLACE
> TURN CANNON WHEEL
Walk to the object on the floor.
> LOOK FLOOR
> TAKE STRING
Walk to the table.
> LOOK TABLE
> TAKE NOTE> TAKE MAGNET
> READ NOTE
Walk to the window.
> UNLATCH WINDOW
> OPEN WINDOW
Wait until a bird flies into the cage.
Walk to the cage.
> LOOK BIRD
> LOOK CAPSULE
> PUT PHOTO IN CAPSULE
Wait until the bird flies away and returns.
> LOOK CAPSULE
> TAKE AEROGRAM
> READ AEROGRAM
Walk to the window.
> CLIMB OUT WINDOW
Walk past the left window when the man is not there.
Walk west, north, north, south, to the mule.
> UNTIE MULE
Walk south, south, south.
> FOLLOW MULE
Follow the mule.
Walk into the house, to the table.
> LOOK TABLE
> TAKE MATCHES
Walk south, though the bushes into the outhouse.
Walk to the hole.
> ENTER HOLE
> YES
> LIGHT LANTERN
Walk west, to the door far west.
> LOOK DOOR
Leave the door.
> TIE STRING TO MAGNET> PUT MAGNET IN HOLE> LOWER MAGNET> PULL STRING> UNLOCK DOOR
Walk north, to the ladder.
Climb down, to the floor.
Walk west, to the ladder.
Climb down, down, to the floor.
Walk to the pick.
> TAKE PICK
Get in position near the hidden gold.
> USE PICK> GET GOLD
Walk back to the ladder.
Climb up, up, leave the ladder to the east.
Get in position near the hidden gold.
> USE PICK> GET GOLD
Walk east.
Get in position near the hidden gold.
> USE PICK> GET GOLD
Walk east.
Get in position near the hidden gold.
> USE PICK> GET GOLD
Walk west, west, onto the ladder.
Climb to the top, to the gold.
> TAKE GOLD
Leave the ladder to the west.
Walk west, to the gold.
> TAKE GOLD
Get in position near the hidden gold.
> USE PICK> GET GOLD
Walk west.
Get in position near the hidden gold.
> USE PICK> GET GOLD
Walk west, to the gold.
> TAKE GOLD
Get in position near the hidden gold.
> USE PICK> GET GOLD
Walk east, to the ladder.
Climb down, to the ground.
Walk to the gold.
> TAKE GOLD
Get in position near the hidden gold.
> USE PICK> GET GOLD
Walk to the ladder.
Climb down, to the ground.
Walk to the gold.
> TAKE GOLD
Get in position near the hidden gold.
> USE PICK> GET GOLD
Walk down, to the gold.
> TAKE GOLD
Walk west.
Walk to the gold.
> TAKE GOLD> TAKE GOLD
Get into position to pick between the gold you just took.
> USE PICK> GET GOLD> USE PICK> GET GOLD> USE PICK> GET GOLD
> USE PICK
> USE PICK
> USE PICK
> USE PICK
Walk to the hole.
> ENTER HOLE
Hit the archway.
Pick up the horn.
Use the horn on the door.
Enchant the stick.
Pick up the pickaxe.
Leave.
Enchant the second apple from the left.
Enchant the rightmost apple.
Hit the left big apple from the right.
Hit the right big apple.
Pick up the left big apple.Use the big apple on the bridge.Pick up the right big apple.Use the big apple on the bridge.Pick up the pickaxe.
Use the pickaxe on the glint.
Pick up the diamond.
Leave.
Use the diamond on the door.
Leave.
Pick up the left pot.
Use the pot on the right plant.
Enchant the left plant.
Climb up the left plant.
Hit the big book.
Pick up the diamond.Give the diamond to the sorceror.
Leave.
Enchant the root.
Hit the statue eye.
Pick up the mask.
Move the techician onto the tongue.
Enchant the object on top of the coffin.
Move the magician onto the tongue.
Hit the statue eye.
Wait for the monster to return to the coffin.
Hit the statue eye.
Pick up the mushroom.
Leave.
Climb up the strand of web.
Hit the right small webbing.
Pick up the pistol.
Use the pistol on the large spider.
Use the pistol on the stairs.
Pick up the pillow.Drop the pillow on the small platform.
Enchant the spider.
Pick up the spider potion.
Leave.
Enchant the bag.
Pick up the bag.
Use the seeds on the field.
Hit the scarecrow once the birds arrive.
Enchant the right cloud.
Pick up the plant.
Use the seeds on the wizard.
Enchant the skeleton.
Enchant the bone.
Pick up the flute.
Use the flute on the snake.
Climb the snake.
Move the magicianonto the left side of the southmost plank.
Hit the pile of rocks.
Move the technician to the left side of the southmost plank.
Hit the pile of rocks.
Leave.
Pick up the meat.
Use the meat.
Leave.
Use the meat on the lower left hole.
Enchant the branch.
Pick up the windsock.
Move the magician to the end of the enlarged branch.
Pull the enlarged branch.
Enchant the cork.
Move the technician to the end of the enlarged branch.
Pull the enlarged branch.
Pick up the cork.Use the cork on the top left hole.Pick up the windsock.
Hit the lower right hole.
Use the windsock on the top right hole.
Leave.
Use the bird on the dog.
Enchant the dog.
Hit the left door.
Leave.
Pick up the feather.
Use the feather on the skeleton foot.
Pick up the cup and ball.Use the cup and ball on the skeleton hand.Pick up the key.Use the key on the cage.
Enchant the feather.
Pick up the flyswatter.
Use the flyswatter on the insect.
Enchant the insect.
Pick up the dart.
Use the dart on the picture.
Pick up the doll.
Pick up the yellow elixer.
Leave.
Enchant the root.
Pick up the bird call.
Use the bird call on the eggs.
Pick up the elixir.
Move the technician to the left side of the gate.
Wait for the egg to hatch.
Hit the walking egg.
Enchant the broken egg.
Enchant the horn.
Use the elixer.
While the technician is invisible, move the technician east.
Pick up the carrot.Use the carrot on the hole.
Move the warrior to the gate.
Enchant the rat.
While the wizard is distracted, move the warrior east.
Leave.
Enchant the flat rock.
Pick up the stick.
Use the stick on the small hole.
Pick up the watering can.
Use the watering can on the leftmost bush.
Use the watering can on the third bush from the right.
Enchant the left carrot.
Enchant the right carrot.
Hit the left carrot.
Pick up the key.
Use the key on the keyhole.
Leave.
Hit the cannonball stack.
Hit the cannon.
Pick up the cannonball.Use the cannonball on the cannon.
Hit the cannon.
Pick up the matches.
Use the matches on the cannon.
Pick up the carrot.Use the carrot on the cannon.
Hit the cannon.
Pick up the matches.
Use the matches on the cannon.
Use the matches on the fireplace.
Hit the cannonball stack.
Hit the cannon.
Pick up the cannonball.Use the cannonball on the cannon.
Hit the cannon.
Pick up the matches.
Use the matches on the cannon.
Enchant the carrot.
Pick up the ear trumpet.
Use the ear trumpet on Shadwin.
Pick up the mallet.
Use the mallet on the gong.
Pick up the pendulum.
Leave.
Pick up the stone.Drop the stone on the mark.
Enchant the stone.
Enchant the flat stone.
Enchant the small palm.
Hit the pickaxe.
Pick up the pickaxe.
Use the pickaxe on the ground.
Use the pickaxe on the hole.
Use the pickaxe on the hole.
Use the pickaxe on the hole.
Leave.
Hit the wood pile.
Pick up the log.
Use the log on the trap.
Drop the log near the warrior.
Enchant the log.
Enchant the bag.
Pick up the seeds.
Use the seeds near the warrior.
Pick up the deodorant.
Use the deodorant on the foot.
Pick up the foot.
Drop the foot on the ledge opposite of the dragon.
Wait until the foot is roast.
Pick up the roast.Use the roast on the bridge.Pick up the dagger.
Drop the dagger on the ledge opposite of the dragon.
Wait until the dagger is enflamed.
Pick up the dagger.
Leave.
Use the dagger on the circle.
Move the technician to the statue’s left hand to drop the doll.
Move the technician to the circle.
Pick up the key.Use the key on the statue’s head.
Move the technician to the statue’s left hand.
Move the magician to the statue’s left hand.
Move the warrior to the statue’s left hand.
Hit the bananas.
Pick up the banana.Use the banana on the wolf.Pick up the soap.Use the soap on the wolf.Pick up the false nose.Use the false nose on the wolf.Pick up the brown book.
Enchant the left portcullis.
Leave.
Enchant the shield engraving.
Hit the lever.
Enchant the cork.
Use witchcraft on the ear.
Drop Witchcraft near the ear.Pick up the item in the left tower.Pick up the bowl.Drop the bowl near the giant’s right eye.Pick up witchcraft.
Use witchcraft on the ear.
Pick up the bowl of tears.Use the tears on the creature.Pick up the catapult.
Leave.
Use catapult on bananas.
Hit the lever.
Move the technician to the fish.
Move the magician to the fish.
Move the warrior to the fish.
Use the catapult on the wizard.
Enchant the flat stone.
Enchant the bat.
Use the catapult on the rope.
Pick up the rope.Use the rope on the top hook.
Climb the rope.
Hit the turtle head.
Pick up the catapult.
Use the catapult on the spider web.
Pick up the empty bag.Drop the empty bag on the ground floor below the spider.
Enchant the spider.
Pick up the full bag before the spiders escape.
Use the full bag on the cauldron.
Use the toolbox. Use the toolbox. Pick up the golf club.
Use the coin on the screw.
Pick up the hook. Use the hook on the loop.
Use the knotted rope.
Use the golf club on the parrot.
Use the plunger on Chump.
Switch to Chump.
Use the weight.
Switch to Blount.
Pick up the umbrella while Chump holds the weight.
Walk to the hand.
Switch to Chump.
Use the spring board.
Switch to Blount.
Pick up the tooth.
Use the barrel.
Use the umbrella on the hole. Use the tooth on the rope.
Pick up the umbrella.
Use the umbrella on the left hot air.
Use the crevice.
Talk to Hercules.
Use the golf club on Hercules.
Talk to Gromelon.
Use the golf club on Gromelon.
Pick up the toasted bread.
Talk to Mac.
Use the coin on Mac.
Use the golf club on Mac.
Pick up the coin. Use the toasted bread on the helmet.
Use the golf club on the toasted bread.
Take the crumbs.
Use the springy stone.
Use the crumbs on Banzai.
Use the golf club on Banzai.
Pick up the shield. Pick up the hand. Use the hand on Kendo.
Use the golf club on Kendo.
Pick up the hand. Use the shield on the branch.
Use the rock.
Use the pepper on Zembla.
Pick up the wooden club.
Switch to Chump.
Talk to Django.
Switch to Blount.
Use the tongue.
Use the wooden club on the ladder.
Switch to Chump.
Talk to Punky.
Switch to Blount.
Use the stone.
Pick up the matches.
Use the matches on the top right rough area.
Pick up the ladle. Pick up the scythe.
Use the scythe on each of the three wisp’s dens.
Use the scythe on the tube.
Pick up the spectacles. Pick up the tube of water. Use the ladle on the blood. Use the spectacles on the skull.
Use the skull.
Use the skull. Pick up the spectacles.
Use the matches on the wooden leg.
Use the water on the fire.
Pick up the yellow wisp. Use the blood on the bottle. Pick up the blood. Use the blood on the pedestal. Use the yellow wisp on the bowl.
Use the yellow button.
Pick up the mirror. Use the blue wisp on the bowl. Use the green hand. Use the mirror on the green hand. Use the cork on the blood. Pick up the blood. Use the red wisp on the bowl. Use the ladle on the yellow wisp. Use the spectacles on the ghost. Use the ladle on the blue wisp. Use the scythe on the red vampire. Use the yellow wisp on the bowl. Use the blue wisp on the bowl. Pick up the dolmen. Pick up the sculpted stone. Use the dolmen on the thorns.
Talk to the knight.
Walk to the lever.
Switch to Chump.
Use the meat.
Switch to Blount.
Talk to the king.
Use the princess’ roof.
Talk to the knight Brayar. Pick up the hay stack. Use the millstone on the basin. Use the sponge on the fire. Pick up the pitchfork. Use the pitchfork on the meat.
Use the memorum on the basin.
Use the coin on the ear. Use the pitchfork on the nostril.
Walk to the inn.
Pick up the spoon. Use the spoon on the rock.
Use the crack.
Pick up the sugar cube.
Use the cup.
Switch to Chump.
Walk to the spoon.
Switch to Blount.
Use the sugar cube on the spoon. Pick up the sugar cube.
Switch to Chump.
Use the paprika.
Switch to Blount.
Use the meat on the paprika.
Switch to Chump.
Walk to the hand.
Switch to Blount.
Use the sugar cube on the customer. Pick up the leash. Use the stone on Korin.
Use the sword handle.
Use the little animal. Pick up the stick. Use the powder keg.
Use the stick on the helmet.
Pick up the helmet.
Use the stick on the flint.
Pick up the flint.
Use the flint on the pan flute.
Use the flint on the bark.
Use the helmet on the glue.
Switch to Ooya.
Use the rock.
Switch to Wynnona.
Use the bamboo.
Use the small pipes.
Use the powder on the small pipe.
Use the fuse on the small pipe.
Use the flint on the stone. Use the dynamite on the rock.
Use the small pipes.
Use the powder on the small pipe.
Use the fuse on the small pipe.
Use the flint on the stone. Use the dynamite on the brick.
Use the small pipes.
Use the powder on the small pipe.
Use the fuse on the small pipe.
Use the flint on the stone. Use the dynamite on the ledge.
Use the small pipes.
Use the powder on the small pipe.
Use the fuse on the small pipe.
Use the glue on the dynamite.
Use the flint on the stone. Use the dynamite on the door.
Use the small pipes.
Use the powder on the small pipe.
Use the fuse on the small pipe.
Use the glue on the dynamite.
Use the flint on the stone. Use the dynamite on the wall.
Use the small pipes.
Use the flint on the small pipe.
Pick up the Andes flute. Use the flute on the Inca.
Switch to Ooya.
Use the condor.
Enchant the bamboo.
Switch to Wynnona.
Pick up the bamboo. Use the big pipe on the hollow.
Use the powder on the big pipe.
Use the fuse on the big pipe.
Use the glue on the dynamite.
Use the flint on the stone. Use the dynamite on the grate.
Switch to Ooya.
Enchant the skull.
Switch to Wynnona.
Pick up the hairs. Pick up the bamboo. Use the big pipe on the hollow.
Use the powder on the big pipe.
Use the fuse on the big pipe.
Use the glue on the dynamite.
Use the flint on the stone. Use the dynamite on the window.
Talk to Fourbalus.
Walk to the country.
Use the spiced meat on the pitchfork. Pick up the coin.
Walk to the inn.
Use the plunger on the cage. Use the leash on the plunger.
Use the leash.
Talk to Othello.
Use the coin on Othello. Use the key on the door. Use the dragon on the den.
Talk to the captain.
Use the note on the captain. Take the letter. Pick up the key.
Use the leash.
Use the key on Othello.
Walk to town.
Talk to the nanny.
Use the umbrella on the hole. Talk to the nanny.
Use the hot water bottle on the egg.
Walk to the store.
Use the coin on the shop keeper. Use the letter on the shop keeper. Pick up the egg. Pick up the key.
Use the key on the moon lamp.
Use the cupboard.
Use the cornice.
Use the opening.
Use the hammer on the shop keeper.
Pick up the coin. Pick up the piece of spaghetti.
Use the sofa.
Use the spring.
Use the hammer on the gidouille trophy.
Pick up the gidouille horn.
Use the pot.
Walk to town.
Use the doorbell.
Use the doorbell.
Walk to the lab.
Pick up the boa-boa egg.
Use the boa-boa egg on the water bottle.
Switch to the left hand.
Use the faucet.
Use the faucet.
Switch to the right hand.
Pick up the water.
Use the water on the kettle.
Pick up the spaghetti.
Use the spaghetti on the cold water.
Pick up the gidouille horn.
Use the horn on the ashtray.
Pick up the lighter.
Use the lighter on the heater. Use the lighter on the horn.
Pick up the burned horn.
Use the burned horn on the mixer.
Pick up the cooked spaghetti.
Use the cooked spaghetti on the mixer.
Pick up the broken egg shell.
Use the egg shell on the mortar.
Pick up the pestle.
Use the pestle on the egg shell.
Pick up the crushed egg shell.
Pick up the crushed egg shell.
Use the shell on the mixer.
Switch to the left hand.
Use the on-off switch.
Switch to the right hand.
Pick up the growth elixer.
Use the growthixir on the baby boa-boa.
Use the burned horn on the mixer.
Pick up the cooked spaghetti.
Use the spaghetti on the mixer.
Pick up the crushed egg shell.
Use the shell on the mixer.
Switch to the left hand.
Use the on-off switch.
Switch to the right hand.
Pick up the growth elixer.
Use the growthixir on the bottles.
Walk to town.
Use the growthixir on the baby boucassier.
Use the growthixir on the bud.
Use the growthixir on the plant.
Switch to Fulbert.
Use the floriane plant.
Use the floriane plant.
Switch to Blount.
Pick up the floriane. Pick up the love letter.
Use the love letter on the mirror.
Use the love letter on the mirror.
Use the lever.
Use the weight.
Switch to Fulbert.
Use the lever.
Use the plant.
Walk to the gap between the roofs.
Switch to Blount.
Pick up the shoe sole.
Switch to Fulbert.
Walk to the chimney.
Walk to the store.
Switch to Wolfy.
Use the night stand.
Switch to Fulbert.
Use the soap.
Use the button.
Switch to Wolfy.
Pick up the soap.
Use the hammer on the trap.
Pick up the crocomouth bone.
Use the hammer on the cabinet.
Use the hole.
Walk to town, to the lab.
Pick up the crocomouth bone.
Use the bone on the mortar.
Pick up the pestle.
Use the pestle on the bone.
Pick up the crushed bone.
Pick up the crushed bone.
Use the crushed bone on the mixer.
Switch to the left hand.
Use the faucet.
Use the faucet.
Switch to the right hand.
Pick up the water.
Use the water on the kettle.
Pick up the shoe sole.
Use the shoe sole on the kettle.
Pick up the floriane flower.
Use the flower on the still.
Switch to the left hand.
Use the faucet.
Use the faucet.
Switch to the right hand.
Pick up the water.
Use the water on the kettle.
Pick up the lighter.
Use the lighter on the heater. Use the lighter on the burner.
Pick up the floriane extract.
Use the extract on the mixer.
Pick up the boiled sole.
Use the boiled sole on the mixer.
Switch to the left hand.
Use the on-off switch.
Switch to the right hand.
Pick up the speed elixer.
Use the speedixir on the bottles.
Walk to town.
Switch to Fulbert.
Walk to the bell.
Switch to Blount.
Walk to the bell.
Use the speedixir on Blount.
Use the decoy on the bell.
Switch to Fulbert.
Walk to the bell.
Switch to Blount.
Talk to the boucassier.
Pick up the feather.
Walk to the lab.
Pick up the boucassier feather.
Use the feather on the ashtray.
Pick up the memorum.
Use the memorum on the still.
Pick up the lighter.
Use the lighter on the feather.
Use the lighter on the burner.
Pick up the feather ash.
Use the feather ash on the mixer.
Pick up the tears of joy.
Use the tears on the mixer.
Switch to the left hand.
Use the faucet.
Use the faucet.
Switch to the right hand.
Pick up the water.
Use the water on the bowl.
Pick up the soap.
Use the soap on the water.
Pick up the coin.
Use the coin on the fan.
Pick up the key.
Use the key on the water.
Use the key on the fan.
Switch to the left hand.
Use the on-off switch.
Switch to the right hand.
Pick up the elixer to grow wings.
Use the wingixir on the bottles.
Use the club on the fishing line. Pick up the knife.
Talk to Ooya.
Use the pump.
Switch to Ooya.
Use the balloon.
Enchant the tuft of hair.
Switch to Blount.
Use the pump.
Switch to Ooya.
Use the balloon.
Enchant the rock.
Walk to Foliander.
Use the fishing pole on the scope.
Switch to Ooya.
Use the shovel.
Switch to Blount.
Use the bottom catapult control.
Use the telescope.
Switch to Ooya.
Enchant the piece of cheese.
Switch to Blount.
Use the bottom catapult control.
Use the bottom catapult control.
Use the top catapult control.
Use the bottom catapult control.
Use the bottom catapult control.
Use the telescope.
Use the bottom catapult control.
Use the shovel.
Switch to Ooya.
Use the bottom catapult control.
Use Colossus’ ship paintings.
Switch to Blount.
Use the fishing pole on the worm.
Walk to the clouds.
Use the fishing pole on the hole.
Use the fishing pole on the cloud.
Pick up the sand bags. Use the sand bag on the basket.
Use the knife on the ballast.
Use the knife on the ballast.
Use the pump.
Switch to Ooya.
Use the balloon.
Switch to Blount.
Use the knife on the cloud while Ooya is hanging from the balloon.
Switch to Ooya.
Walk to the inactive geyser.
Switch to Blount.
Use the bottom geyser.
Switch to Ooya.
Walk to the basket.
Pick up the sand bags. Use the sand bag on the basket. Pick up the sand bags. Use the sand bag on the basket.
Use the field-glass on the speck.
Switch to Ooya.
Enchant Bizoo.
Switch to Blount.
Pick up Bizoo.
Walk to Foliander.
Use the sawfish on the column.
Enchant Blount in the cage.
Use Bizoo on Colossus.
Use the loose tooth.
Pick up the toothpick.
Use the eye.
Use the toothpick on the eye.
Use Colossus’ left eye.
Use Colossus’ right ear.
Use the nose hair.
Use the grain of sand.
Pick up the toothpick.
Walk to the lower scar.
Use the toothpick on Junior Flea.
Use the toothpick on Chubby Flea.
Use the toothpick on Meme Flea.
Use the toothpick on Gege Flea.
Use the toothpick on Mama Flea.
Use the toothpick on Papa Flea.
Use the nose hair.
Use the tear.
Use the grain of sand.
Go to the catapult.
Pick up the grain of sand. Use the sand on the machine.
Switch to Ooya.
Enchant Colossus’ ship paintings.
Switch to Blount’s shadow.
Pick up the gear. Use the knife on the talking robot. Use the gear on the talking robot. Pick up the piece of pollen. Use the piece of pollen on Colossus.
Use the nose.
Walk to the nose.
Pick up the piece of pollen. Use the toothpick on the nostril. Use the piece of pollen on Colossus’ left ear.
Use the shirt collar.
Talk to Queen Xina.
Use the hammer on the bodyguard.
Pick up the gun.
Talk to Queen Xina.
Pick up the magic wand while Mrs. Pythie covers her eyes.
Switch to Fulbert.
Walk to the plate.
Switch to Wolfy.
Use the veggies.
Use the chandelier.
Pick up the fennel.
Walk to the door.
Switch to Fulbert.
Use the candlestick.
Walk to the door.
Use the colonnade.
Switch to Wolfy.
Walk to the point the spectacles fell.
Switch to Fulbert.
Use the collonade.
Walk to the door.
Walk to the flagstone.
Switch to Wolfy.
Walk to the door.
Pick up the spectacles. Use the spectacles on the onion. Pick up the candle. Use the candle on the middle candle holder.
Use the magic wand on the candle.
Pick up the candle. Use the candle on the left candle holder.
Use the magic wand on the candle.
Pick up the candle. Use the candle on the right candle holder.
Use the magic wand on the candle.
Walk to the mouth of the fountain.
Use the hand on King Bodd.
Use the magic wand on the middle candle holder.
Use the magic wand on the right candle holder.
Use the magic wand on the left candle holder.
Pick up the dish. Use the fennel on Rock Steady.
Use the onion on Iron Head.
Pick up the axe. Use the gun on Tibo. Use the magic wand on the buffoon.
Switch to Fulbert.
Use the spear.
Switch to Blount.
Use the chandelier.
Talk to the buterfly in the cage.
Walk to the buffoon.
Switch to Fulbert.
Use the roach motel.
Switch to Blount.
Use the dish on the buffoon while King Bodd holds the slipper. Pick up Xina’s slipper.
Use the coin on the mouth of the fountain.
Use the slipper on Xina.
Talk to queen Xina.
Switch to Fulbert.
Walk to the plate.
Switch to Wolfy.
Use the veggies.
Use the chandelier.
Use the axe on the pot.
Walk to the fireplace.
Switch to Fulbert.
Use the candlestick.
Switch to Wolfy.
Pick up the axe. Pick up King Bodd’s skull.
Use the mouth of the fountain.
Use the skull on King Bodd.
Talk to King Bodd.
Walk outside.
Walk to the big book room.
Use the geometry book.
Use the geometry book.
Use the geometry book.
Pick up the arrows. Use the arrows on the hole in the tree.
Switch to Fulbert.
Use the pile of dust.
Switch to Wolfy.
Use the pile of dust.
Use the sculpture book. Pick up the number one. Pick up the number two. Pick up the number three. Pick up the number four. Pick up the number five. Pick up the number six. Pick up the number seven. Use the drawing book.
Walk to the spider.
Switch to Fulbert.
Use the moonlight scenery.
Switch to Wolfy.
Pick up the horse. Pick up the number nine.
Use the compass on the sheet.
Pick up the number eight. Use the one on the ink bottle. Use the two on the ink bottle. Use the three on the ink bottle. Use the four on the ink bottle. Use the five on the ink bottle. Use the six on the ink bottle. Use the seven on the ink bottle. Use the eight on the ink bottle. Use the nine on the ink bottle. Pick up the brush. Use the brush on the ink bottle.
Use the right corner of the book.
Use the ink on the page.
Use the tower.
Use the horse on the knight.
Use the right corner of the book.
Use the ink on the house.
Use the ink on the house.
Pick up the mandolin.
Use the ink on the wagon.
Use the coin on the wagon. Pick up the coin. Pick up the marble blocks.
Use the axe on the ruler.
Pick up the wooden blocks. Walk to the chess board.
Pick up the compass.
Use the compass on the marble.
Pick up the chalk.
Use the chalk on the wood.
Pick up the hammer.
Switch to the left hand.
Use the wood chisel.
Switch to the right hand.
Use the hammer on the wood chisel.
Pick up the hammer.
Switch to the left hand.
Use the chisel.
Switch to the right hand.
Use the hammer on the chisel.
Pick up the rough piece.
Use the rough piece on the paint.
Pick up the rough wolf piece.
Use the rough wolf piece on the paint.
Pick up the ink brush.
Use the ink on the lover piece.
Use the ink on the killer piece.
Pick up the lover.
Pick up the killer.
Pick up the balls.
Switch to the left hand.
Use the balls.
Use the chessboard.
Switch to the right hand.
Pick up the coin.
Use the coin on the piggy bank.
Pick up the large mandolin.
Switch to the left hand.
Use the strings.
Switch to the right hand.
Pick up Othello.
Use Othello on the blue square next to the chaperon.
Move the bowman north.
Move the bowman east.
Move the bowman east.
Move the bowman west.
Move the bowman north.
Move the Killer north.
Move the Killer northwest.
Move the Killer northwest.
Move the Killer northwest.
Move the knight west-southwest.
Move the knight north-northwest.
Move the bowman east.
Move the bowman west.
Move the bowman south.
Move the bowman south.
Move the Killer east.
Move the Killer northeast.
Move the Lover west.
Move the Lover west.
Move the Lover west.
Pick up the small mandolin.
Use the mandolin on the Lover.
Move the Lover southwest.
Pick up the chicken egg. Use the egg on the time mirror. Use the baby chick on the fat mirror. Use the fat chick on the passage.
Switch to Reflection.
Pick up the fat chick.
Use the big hole.
Use the thin mirror.
Use the thin mirror.
Use the passage.
Switch to Blount.
Pick up the thin chick.
Use the thin chick on the small hole.
Use the thin chick on the fat mirror. Use the baby chick on the time mirror. Use the chicken on the fat mirror.
Walk to the brain.
Use the growthixir on the bud.
Use Fulbert on the plant.
Switch to Wolfy.
Use the lever.
Use the lever.
Use the window of memory.
Switch to Blount.
Use the button.
Use the button.
Use the button.
Switch to Wolfy.
Use Colossus.
Switch to Blount.
Pick up the grain of sand.
Use the rail cart.
Switch to Wolfy.
Use the rail cart.
Use the lake.
Switch to Blount.
Use the sand grain on the lake.
Switch to Wolfy.
Use the red stone.
Use the rail cart.
Use the red stone.
Use the lever.
Use the rail cart.
Use the wedged decoy.
Walk to the well, to the door.
Use the lever.
Use the lever.
Switch to Blount.
Use the sand grain on the lake.
Use the red stone.
Use the rail cart.
Switch to Wolfy.
Use the lever.
Switch to Blount.
Use the red stone.
Use the rail cart.
Pick up the dragon decoy.
Walk to the well, to the door.
Use the decoy on the window.
Use the growthixir on the dragon.
Walk to the door.
Use the decoy on the puddle.
Pick up the key.
Walk to the door.
Use the decoy on the fence.
Use the box key on the small box. Use the small box.
Use the dragon.
Use the fat chicken on the grain.
Pick up the folly grain.
Walk to the mirrors.
Use the folly grain on the old demon.
Switch to Reflection.
Pick up the ugliness extract.
Switch to Blount.
Use the ointment on the mirror of beauty.
Switch to Reflection.
When Blount is handsome, use the mirror of ugliness.
Talk to the positive side.
Take the string.
Use the axe on the fence.
Use the hammer on the wall.
Use the right bell.
Use the left bell.
Use the chain.
Take the sacred score. Use the sacred score on the spring.
Use the spring of bitterness.
Use the right bell.
Use the left bell.
Use the basin. Use the yellow score on the left stand. Use the red score on the right stand.
Use the hammer on the cloud.
Use the coin on the halo. Use the string on the notes.
Use the right bell.
Use the left bell.
Walk to the bottle.
Switch to Winkle.
Pick up the sausage.
Switch to Fingus.
While the old men are laughing, pick up the bottle.
Switch to Winkle.
Walk east, to the fountain.
Switch to Fingus.
Use the fountain.
Switch to Winkle.
Use the bottle on the jet of water.
Use the bottle on the toad.
Pick up the stone.
Switch to Fingus.
Use the stone on the mechanism.
Use the rung.
Switch to Winkle.
While Fingus holds the rung, walk to the rung.
Switch to Fingus.
Use the door.
Talk to the wizard.
Use the window.
Switch to Winkle.
Use the chimney.
Walk inside.
Talk to Tazaar.
Switch to Winkle.
Use the tail.
Switch to Fingus.
While Winkle stands on the tail, use the head.
Use the matches on the kettle.
Use the bottle on the kettle.
Wait for the water to boil.
Use the kettle.
Pick up the spring key. Use the spring key on the cuckoo-clock.
Use the cuckoo-clock.
Switch to Winkle.
Use the stone on the big key.
Pick up the big key.
Walk southeast.
Use the big key on the cellar. Pick up the wine.
Walk southwest.
Use the bottle on the flowers.
Pick up the flowers. Give the flower to the notable.
Switch to Winkle.
Stand on the raised plate.
Switch to Fingus.
Use the switch.
Switch to Winkle.
Pick up the sausage.
Walk northwest.
Switch to Winkle.
Use the chicken.
Switch to Fingus.
Use the sausage on the head.
Pick up the egg.
Use the sausage on the pot hole.
Switch to Winkle.
While the dog is out, walk past the dog.
Use the hole.
Switch to Fingus.
Use the burrow.
Use the matches on the woodpile.
Use the egg on the fire.
Talk to the giant.
Give the sausage to the giant. Give the wine to the giant.
Walk northwest.
Switch to Fingus.
Enter the tower.
Pick up the bomb.
Switch to Winkle.
While Fingus holds it, use the matches on the bomb.
Enter the tower.
Switch to Fingus.
Pick up the bomb.
Switch to Winkle.
While Fingus holds it, use the matches on the bomb.
Switch to Fingus.
Enter the tower.
Switch to Winkle.
Pick up the bomb.
Switch to Fingus.
While Winkle holds it, use the matches on the bomb.
Use the carpet.
Walk southwest.
Use the stone on the ball.
Switch to Winkle.
Walk to the house where the boy is.
Switch to Fingus.
Enter the upper right house. Give the ball to the player.
Switch to Winkle.
While the ball is on the basket, use the basket.
Switch to Fingus.
Talk to the mayor.
Use the clockmaker’s door.
Talk to Tom.
Walk west.
Talk to Kael.
Switch to Winkle.
Use the bottle on the nymph.
Stand on the higher rock.
Switch to Fingus.
Give the bottle to Kael.
Walk on Kael’s hand.
Use the branch.
Walk on the higher rock.
Switch to Winkle.
Use the branch.
Switch to Fingus.
Use the flower on the stone. Use the stone.
Walk on the protruding rock.
Switch to Winkle.
Use the stone.
Switch to Fingus.
Use the bee.
Give the honey to the nymph. Pick up the mushroom.
Switch to Winkle.
Use the door.
Give the mushroom to Vivalzart.
Walk inside.
Switch to Winkle.
Use the mushroom on the machine.
Switch to Fingus.
Use the machine.
Walk onto the raised plate.
Switch to Winkle.
Use the jar.
Use the switch.
Give the worm to the vulture.
Switch to Fingus.
Use the meat on the piranha.
Walk onto the trash can.
Switch to Winkle.
Pick up the bone. Give the bone to Vivalzart.
Switch to Fingus.
Pick up the kindness elixir. Pick up the clothes peg.
Use the bottle on the container.
Switch to Winkle.
Use the bottle on the container.
Switch to Winkle.
Use the headlight.
Switch to Fingus.
Use the spring.
Switch to Winkle.
When the pump appears over the drum, use the headlight. Use the drumstick on the stocking cap.
Switch to Fingus.
Use the hole.
Switch to Winkle.
Use the pump on the saxophonist.
Switch to Fingus.
Use the net on the mosquito.
Switch to Winkle.
Use the mosquito on the headlight.
Switch to Fingus.
Use the net on the note.
Switch to Winkle.
Use the hole.
Switch to Fingus.
Use the pump on the saxophonist.
Switch to Winkle.
Use the net on the note.
Switch to Fingus.
Walk onto the spring.
Switch to Winkle.
Use the spring.
Use the clothes pin on the tube.
Use the hole.
Switch to Fingus.
Use the door.
Talk to the guitarist.
Switch to Winkle.
Use the net on the note. Use the melody on the lower left house.
Use the clockmaker’s door.
Talk to Tom.
Walk southeast.
Use the hourglass on the trench.
Walk to the opening.
Switch to Winkle.
Walk to the opening.
Pick up the mayonnaise.
Walk over the roof ledge.
Use the mayonnaise where Fingus landed.
Walk over the roof ledge.
Switch to Winkle.
While Gromelon is occupied, pick up the sword.
Talk to Rustik.
Switch to Fingus.
Pick up the chewing gum. Use the chewing gum on the cupboard. Pick up the mayonnaise.
Walk southwest.
Pick up the stool. Give the imprint to the blacksmith. Give the sword to the blacksmith.
Switch to Winkle.
Use the mayonnaise on Focus.
Switch to Fingus.
Use the stool on the meat.
Switch to Winkle.
Use the stool on Oto.
Switch to Fingus.
Use the lance.
Use the bellows.
Talk to the blacksmith. Pick up the anvil.
Walk southeast.
Use the meat on Amidal. Use the key on the cupboard. Use the cupboard.
Switch to Winkle.
Use the cupboard.
Walk southeast.
Switch to Winkle.
Use the tunnel.
Use the hatchet.
Switch to Fingus.
Use the switch while Winkle holds the hatchet.
Use the tunnel.
Switch to Winkle.
While the monster speaks, enter the monster.
Switch to Fingus.
While the Schwarzy is occupied, use the stool on the hoist.
Switch to Winkle.
Use the false teeth on Schwarzy.
Use the anvil on Schwarzy. Use diving suit 2 on the well.
Switch to Fingus.
Use diving suit 1 on the well.
Switch to Winkle.
Walk to the door.
Walk to the top of the mast.
Switch to Fingus.
Use the lantern.
Switch to Winkle.
Pick up the lamp fish. Use the lamp fish on ???.
Walk east.
Use the stool on the seahorse.
Use the hole.
Switch to Winkle.
Pick up the shell.
Switch to Fingus.
Catch the shell Winkle throws.
Use the seahorse.
Switch to Winkle.
Use the hole.
Switch to Fingus.
Use the cavity.
Switch to Winkle.
Pick up the shell.
Pick up the shell.
Switch to Fingus.
Use the glove on the blob. Pick up the bottle.
Switch to Winkle.
Use the seahorse.
Pick up the bottle. Give the pearl to the mermaid.
Switch to Fingus.
Use the blob.
Give the parchment to the octopus.
Walk west.
Stand on the clam shell.
Switch to Winkle.
Use the lantern.
Use the rudder.
Use the starfish on the chest.
Switch to Fingus.
While the chest is open, use the statue. Use the sword on the skull. Pick up the diamond.
Walk east.
Use the seahorse.
Give the diamond to the mermaid. Pick up the stool.
Walk upstairs.
Use the swordfish.
Pick up the salt.
Use the cover.
Switch to Winkle.
Use the salt on the man.
Use the pots.
Walk to the western rope.
Switch to Fingus.
Use the eastern rope.
Switch to Winkle.
While Fingus holds the rope, use the western rope.
Switch to Fingus.
Talk to Colibrius.
Use the file on the chain.
Pick up the thumbtacks.
Walk west.
Pick up the pepper.
Walk east.
Walk to the cook.
Switch to Winkle.
Use the pepper on the meatballs.
Walk to the base of the top left stairs.
Wait for the cook to be lifted.
Switch to Fingus.
Use the thumbtack on the case.
Switch to Winkle.
Use the kind elixir on the meatball.
Walk west.
Switch to Winkle.
Use the stool on the cornice.
Switch to Fingus.
Use the hands.
Use the switch.
Switch to Winkle.
Use the door.
Switch to Fingus.
Walk to the ear, to the tongue.
Switch to Winkle.
Walk to the ear.
Switch to Fingus.
While Winkle is in the ear, use the tongue.
Winkle will take the crown.
Walk to the ear.
Switch to Winkle.
While Fingus is in the ear, use the tongue.
Switch to Fingus.
Walk to the ear.
Switch to Winkle.
Use the orifice.
Switch to Fingus.
While Winkle uses the orifice, use the glove on the hole. Use the cockroach on the hole.
Use the kind elixir on the cockroach.
Switch to Winkle.
Walk to the ear.
Use the switch.
Switch to Fingus.
Use the door.
Switch to Winkle.
Walk to the ear.
Switch to Fingus.
Walk to the ear.
Switch to Winkle.
While Fingus is in the ear, use the tongue.
Switch to Fingus.
Walk to the ear.
Use the glove on the hole.
Switch to Winkle.
Walk to the ear.
Use the switch.
Switch to Fingus.
Use the door.
Walk to the ear.
Switch to Winkle.
Walk to the ear.
Walk west.
Use the stone.
Use the helmet.
Talk to the helmet.
Use the crown on the helmet. Pick up the feathers. Use the feather on the can of paint. Use the cockroach on the hole.
Use the brush on the cockroach.
Use the kind elixir on the cockroach.
Use the pepper on the cockroach.
Walk east.
Pick up prince Buffoon, a prisoner.
Walk west.
Walk to the spot below the machine.
Switch to Buffoon.
Use the machine.
Switch to Winkle.
Walk to the spot below the machine.
Switch to Buffoon.
Use the machine.
Use the handle.
Switch to Winkle.
While Fingus uses the handle, use the point.
Switch to Fingus.
Use the handle.
Switch to Winkle.
While Fingus uses the handle, use the point.
Pick up the match.
Use the match on the eye.
Switch to Buffoon.
Use the eye.
Switch to Fingus.
Pick up the bookmark. Pick up the glass splinter. Use the bookmark on the candle.
Use the glass splinter on the ray.
Pick up the wax. Use the wax on the seal. Use the imprint on the keyhole. Pick up the seed. Use the seed on the village.
Use the plant.
Switch to Winkle.
Use the plant.
Switch to Buffoon.
Use the plant.
Switch to Winkle.
Use the hole.
Pick up the bean.
Use the stone.
Use the bean on the mole.
Switch to Fingus.
While the mole fights, pick up the cap.
Switch to Winkle.
Use the match on the apples.
Switch to Fingus.
Use the cap on the apple.
Switch to Winkle.
Use the apple on the hole.
Pick up the mushroom.
Switch to Fingus.
Pick up the mushroom.
Use the skittles.
Switch to Winkle.
While the ball bounces, use the right star. Use the ball on the lid.
Switch to Fingus.
Use the lower flag.
Use the skittles.
Switch to Winkle.
While the ball bounces, use the right star. Use the ball on the lid.
Walk to the lower side of the catapult.
Switch to Fingus.
Use the lower flag.
Switch to Winkle.
Use the feeler.
Use the bubble.
Switch to Fingus.
Use the lower flag.
Switch to Winkle.
Pick up the safety pin.
Switch to Fingus.
Use the skittles.
Switch to Winkle.
While the ball bounces, use the right star. Use the ball on the lid.
Walk to the lower side of the catapult.
Switch to Fingus.
Use the lower flag.
Walk to the end of the rainbow.
Switch to Winkle.
Use the upper flag.
Use the switch.
Switch to Fingus.
While Buffoon is in the ring, use the feeler.
Switch to Winkle.
Use the safety pin on the bubble.
Switch to Buffoon.
Walk to the lower part of the catapult.
Switch to Fingus.
Use the switch.
Switch to Winkle.
While the key is visible, use the catapult.
Walk north.
Use the stone.
Switch to Winkle.
While Fingus holds the stone, use the stone.
Use the stone.
Switch to Fingus.
While Winkle holds the stone, use the stone.
Walk to the lion.
Switch to Winkle.
Use the stone.
Switch to Fingus.
Use the head.
Use the stone.
Switch to Winkle.
While Fingus holds the stone, use the stone.
Walk to the lion.
Switch to Fingus.
Use the stone.
Walk to the lion.
Switch to Winkle.
Use the hole.
Use the head.
Switch to Fingus.
Use !!!.
Switch to Winkle.
When the platform is low enough, walk on it.
Use the rock.
Switch to Fingus.
Walk over Winkle to the cage.
Use the file on the cage.
Pick up the key.
Walk east.
Use the key on the door.
Walk east.
Use the fountain water on Buffoon. Pick up the pencil.
Switch to Winkle.
Use the pencil on the blackboard.
Use the pencil on the blackboard.
Use the pencil on the blackboard.
Pick up the sponge.
Switch to Fingus.
Use the pencil on the portrait.
Switch to Winkle.
While the boomerang is in the air, use the armchair.
Use the mug on Tazaar.
Switch to Fingus.
Use the boomerang on the toothpick.
Take the toothpick.
Switch to Winkle.
Use the toothpick on the skeleton.
Use the sponge on the puddle.
Use the pipe.
Switch to Fingus.
Use the wet sponge on the smoke.
Use the door.
Switch to Winkle.
Use the door.
Walk onto the eye at the bottom right.
Switch to Winkle.
Use !!!.
Use the boomerang on the teeth.
Switch to Fingus.
Pick up the mouse.
Use the mouse on the mud.
Use the crocodile.
Switch to Winkle.
Use the boomerang on the teeth.
Use the !!!.
Use the sponge on the rock.
Switch to Buffoon.
Walk onto the eye.
Switch to Winkle.
Use !!!.
Switch to Fingus.
While the rock is wet, use the pencil on the rock.
Switch to Winkle.
Use the handle.
Enter the cafe.
Pick up the can.
Walk west, to the saloon.
Pick up the whisky glass.
Open the door.
Pick up the elixir. Pick up the icepick.
Walk south.
Open the doors.
Look at the right door.
Pick up the church key. Pick up the wax.
Walk east, south.
Pick up the ladder.
Walk west.
Use the door key on the pharmacy door.
Open the pharmacy door.
Pick up the tube.
Use the counter.
Wait until Penelope gives you the prescription.
Open the door.
Look at the prescription.
Use the pharmacy cabinet.
Prepare 40 ml Pepticlymacine Tetrazole. [+]Tyloxpolinide:
An effective aid in the treatment of the vapors.
Not possible to synthesize in the home laboratory, however, substitutions are permissible. (See: Pepticlymacine Tetrazole.)
Available from D.B. Aze Sons, Baltimore, Maryland. Pepticlymacine Tetrazole:
Effective aid in treatment of the vapors.
Available from Furnette Formulas, Cincinnati, Ohio.
Pepticlymacine Tetrazole is an acceptable substitute for Tyloxpolynide.
Dispense at 40 ml. per bottle.
Walk south.
Give the medication to Penelope.
Open the door.
Look at the prescription.
Use the pharmacy cabinet.
Prepare 21 Quinotrazate pills. [+]Quinotrazate:
A highly efficacious and useful medication when taken orally at a dosage of NTE 60 mg/day.
To prepare:
to 15 ml. of Bismuth Enterosalicyline, add 30 gm. of Phenodol Oxytriglychlorate to produce Quinotrazate.
Mix together in a glass beaker.
Stir the mixture well using only a pure clean glass rod.
Process into pill form.
Usual dosage is 21 pills.
Walk south.
Give the medication to Mom.
Look at the prescription.
Use the whisky glass on the prescription.
Use the counter.
Walk south, west, west, to the salloon.
Give the prescription to the doctor.
Walk south, east.
Open the door to Chester Field’s.
Pick up the bag.
Walk east, east.
Open the pharmacy door.
Use the counter.
Open the door.
Use the pharmacy cabinet.
Prepare a box of Estrosterane. [+]Testosterate:
5 ml. of Testosterate administered orally twice daily will add masculinity to the lightest male.
To prepare:
Combine 10 ml. of Phenosulphonphthalien liquid with 30 gm. of Enteromagneline powder in a beaker.
Bring to a boil.
Allow to cool ever so slightly before adding 5 gm. of Reserpicline Oxide.
Dilute with enough Nitrabylocynine to make 75 ml. of Testosterate.
Stir. Pour into medicine bottle and cork. Estrosterane:
Can be used to prevent conception after marital relations.
Normally available only by prescription.
May be produced in the home as follows:
Grind 15 gm. of Bimethylquinoline Crystals and 15 gm. of powdered Metyraphosphate in a mortar.
Prepare 5 gm. dosages on pure sheets of medicinal dispensing paper.
Recommended maximum dosage: 1 box of six.
Walk south.
Give the medication to Mme. Ovaree. Give the Preparation G to Smithy.
Walk west, west, west.
Pick up charcoal. Pick up the leather strap. Pick up the rope. Use the icepick on the can. Use the charcoal on the can. Use the leather strap on the can. Use the gas mask on Freddy. Use the paper bag on the horse while it farts.
Walk east, east, east.
Open the pharmacy door.
Use the counter.
Open the door.
Use the pharmacy cabinet.
Use the elixer on the alcohol lamp.
Use the matches on the alcohol lamp.
Use the gaseous spectroscope on the alcohol lamp.
Use the paper bag on the gaseous spectroscope. Prepare the cure. [+]Elixir
A general term used in hundreds of liquid “patent medicines”.
May contain herbal or synthetic chemicals, or a combination of those.
Most elixirs have, in common, an extremely high alcohol content, often up to 95% of the contents in the bottle.
Thus, they may be more effective in creating flambes than in battling illness. Flatulence:
Properly treating flatulence, whether in man or beast, requires diagnosing the source of the offensive odor.
Obtain a sample of the gaseous matter (any simple container, such as a paper bag, will suffice).
Place your gas spectroscope (you do still have that old gas spectroscope out in the barn, don’t you?)
in front of a lit alcohol lamp or Bunsen burner.
Burn the gas on the flame and observe the spectra readout.
Compare the readout to the tintypes below and treat with the appropriate solution. Aminophyllic Citrate:
An extremely powerful cure for temporary (non-acute) flatulence, in man or beast.
Should Aminophyllic Citrate be unavailable, it may be created in the home labaratory:
Combine 40 grams Sodium Bicarbonate with 15 ml. Furechlordone.
Pour into beaker.
Dilute with water to make 100 ml.
Add 5 grams of Magnesium Sulfate, stir the mixture well using only a pure glass rod.
Pour into medicine bottle and cork.
Mix 1:1000 with water.
Walk south.
Use the counter.
Walk south.
Use the medication on the water trough. Use the rope.
Walk west, west, to the salloon.
Give the money to the barkeeper. Use the church key on the beer bottles.
Walk south, west, west, west.
Pick up a snail. Use the beer on the snails. Use the ladder on the anthill.
Walk upstairs.
Open the chest.
Look at the chest.
Pick up the suit.
Open the dresser drawer.
Look at the dresser drawer.
Pick up the claim check.
Open the nightstand drawer.
Look at the nightstand drawer.
Pick up the desk key.
Walk downstairs.
Use the desk key on the desk.
Open the desk.
Use the desk key on the desk drawer.
Open the desk drawer.
Look at the desk drawer.
Pick up the letter.
Walk south.
Use the counter.
Walk south, east, north.
Use the faucet.
Use the beer bottles on the water. Use the beer bottles on Freddy.
Walk south, west, west, west.
Enter the cafe.
Give the snail to Mom.
Walk west, east, east.
Pick up the baking soda.
Open the pharmacy door.
Use the counter.
Open the door.
Use the pharmacy cabinet.
Prepare Bisalicylate Antitoxidene. [+]Diarrhea:
Diarrhea is caused by too many soft, liquidy foods finding their way into your digestive system.
Unchecked, it can lead to dehydration.
It may be cured quickly and cleanly by eating quantities of solid foods, or foods with stiffening ingredients like pectin,
such as: fibrous breads, apples, cruciferous vegetables like broccoli and cauliflower, etc.
(see: Bisalicylate Antitoxidene.) Bisalicylate Antitoxidene:
Has been found to be an effective, albeit highly powerful, compound in the correction of diarrhea,
although it is not normally recommended for individuals due to its extreme concentration and possibility of overdose,
with subsequent dire consequences.
Best when taken with vast quantities of water.
Storage may be a problem due to short shelf life.
May be synthesized as follows:
Combine 25 ml. of Bismuth Subsalicylate with 5 ml. of Orphenamethihydride in a test tube.
Heat over flame until mixture begins to boil.
Pour into medicine bottle and cork.
Remove from flame and dilute with one thousand gallons of water (approximately).
Makes enough Bisalicylate Antitoxidene for four thousand doses.
Walk south.
Use the counter.
Walk south, west, west, west, west, west.
Pick up the ladder.
Walk east, east, east, east, east, east, north.
Use the ladder on the water tower.
Walk onto the ladder.
Pick up the ladder. Use the ladder on the water tower.
Walk onto the ladder.
Use the lasso on the water tower top.
Use the rope.
Open the hatch.
Use the medication on the hatch.
Walk downstairs, south.
Use the counter.
Walk south, east.
Use the baking soda on east side of the teeter-totter.
Use the swing.
Jump to the roof. Jump to the teeter-totter.
Walk west, west, west, west, south.
Open the door.
Pick up the postcards.
Wait for Mme. Ovary to show up.
Walk downstairs, south.
Use the counter.
Walk south.
Pick up the horse plop.
Walk west.
Enter the barber shop.
Give the claim check to the barber. Give the postcards to the barber.
Walk east, west.
Enter the cafe.
Use the coffee machine. Use the horse plop on the floor.
Walk west, to the salloon.
Open the door.
Pick up the pie.
Walk south, to the graveyard.
Pick up the shovel. Use the shovel on the grave. Pick up clay. Use the grave.
Walk east, west, south.
Enter the bank.
Give the bank deposit key to the banker.
Open the chest.
Open the neckerchief.
Pick up the guns. Pick up the neckerchief.
Leave the chest.
Walk east, east, east, east.
Open the sheriff’s door.
Give the coffee to the sheriff. Give the pie to the sheriff. Use the cleaning equipment on the guns. Use the bullets on the guns.
Walk west, west, west, west, north.
Use the beer bottles on the fence. Shoot the beer bottles from the fence. Shoot the beer bottles out of the sky. Shoot the hand signs.
Walk south, east, east.
Enter Chester Field’s.
Give the wax to Willy.
Open the door.
Enter Chester Field’s.
Pick up the knife.
Open the door.
Walk east.
Open the pharmacy door.
Pick up the medal.
Use the counter.
Open the door.
Use the knife on the wax.
Use the pharmacy cabinet.
Use the matches on the alcohol lamp.
Use the medal on the crucible. Use the clay on the wax ear. Use the clay on the alcohol lamp.
Use the crucible on the alcohol lamp.
Use the clay on the crucible. Use the clay with the silver ear.
Leave the pharmacy cabinet.
Walk upstairs.
Walk west, to the salloon.
Look at the game.
Catch the cheater redhanded. Shoot the left side of the bar rail.
Open the door.
Walk upstairs.
Use the canister on the rail.
Walk downstairs, south, west, south, south.
Walk to the gazebo.
Shoot the canister.
Walk north.
Outshoot your opponents.
Shoot.
Pick up the neckerchief. Use the neckerchief on the bleeding ear. Use Freddy. Pick up the slate.
Tip the chair over.
Pick up the silver ear. Use the silver ear on the ground. Use the silver ear on the rope. Pick up the sword. Win the swordfight. Use the silver ear on Kenny.
1–1–1–1–1–1
Walk north, to the bridge.
Walk to the stones in the stream, east, to the old house.
Use the door to the old house.
Use the medallion on the ghost.
Use the door to the old house.
Take the bag next to the old hag.
Walk south.
Use the cellar door.
Walk to the cellar door in the close-up.
Take the statuette. Take the rope.
Walk to the staircase, west, to the bridge.
Walk to the stones in the stream, west, to the village of Balkhane.
Walk east, to the frozen lake.
Look at the chair in the boat.
Examine the chair in the boat.
1–3Take the orb.
Walk east, to the edge of the forest.
Talk to the well-dressed gentleman.
3
Give the statuette to the well-dressed gentleman.
Walk north.
Use the rope with the spool above the well.
Use the rope.
Use the orb.
Look at the small pile of dirt.
Examine the small pile of dirt.
Take the piece of clay tablet.
Walk to the tunnel entrance.
Look at the pile of dirt.
Examine the pile of dirt.
Take the piece of clay tablet. Use the piece of clay tablet on the piece of clay tablet.
Walk west.
Use the rope.
Walk east, east, to the path of sculptures.
Look at the thing sticking out of the ground.
Examine the thing sticking out of the ground.
Take the rusty shield.
Walk north.
Use the bag of seeds on the magpie.
Look at the nest.
Take the necklace.
Walk west, east, to the edge of the forest.
Give the necklace to the well-dressed gentleman. Use the gloves.
Walk east, to the path of sculptures, north.
Look at the tree stump.
Examine the tree stump.
Use the lever.
Walk to the opening in the tree.
Look at the right-most dead soldier.
Take the ring. Take the blue fruit.
Walk to the opening of the hollow tree, north, to the crossing, to the bushy path.
Look at the bushes.
Use the bushes.
Walk to the small hole to the left and over the large boulder.
Look at the straw pillow.
Examine the straw pillow.
Take the key.
Look at the chest.
Use the key with the chest.
Take the flask.
Walk to the small opening, west, to the northern forest path.
1–2Give the ring to the bandit leader.
Look at the dead bandit.
Take the knife. Take the scarf. Use the scarf on the rusty shield.
Walk north, to the ravine.
Use the ancient clay tablet on Quickthorpe.
Walk to the top of the ravine.
Look at the frozen carcass.
Examine the frozen carcass.
Take the sulphur stick.
Walk down the ravine, to the castle.
Walk to the bridge.
1
Use the flask on the Ice Giant. Use the sulphur stick on the Ice Giant.
Walk to the palace gate.
Use the shield.
Take the emerald. Give the blue fruit to the bird.
Walk past the lizard guard.
4
Walk northeast, to the swamp path.
Look under the bridge.
Take the dead possum.
Walk east, to the wooden tower.
Give the dead possum to the lizard guard.
Look at the strange hearing aid.
Examine the strange hearing aid. Use the wax plugs.
Walk northeast, to the swamp path, past the bend.
Take the hypnotic drum.
Walk north, to the skeletons.
Use the strange hearing aid.
Look at the southwest skeleton.
Examine the southwest skeleton.
Take the small gold key.
Walk south, east, to the wooden tower.
Use the hypnotic drum.
Take the lizard guard’s spear.
Look at the sleeping lizard guard.
Examine the sleeping lizard guard.
Take the lizard guard’s key. Use the lizard guard’s key on the tower door.
Walk to the tower door.
Take the wool blanket. Take the axe. Use the small gold key on the cage.
2
Look at what’s behind the curtain.
Take the book.
Walk south, northwest, to the Stairs of Mists.
Take the vase.
Walk to the ancient city.
Use Iris’ magic powder on the vase.
Use the axe on the door to the gate-keeper’s shack.
Walk to the door to the gate-keeper’s shack.
Look at the hay in the sunbeam.
Take the gold pieces.
Walk outside the shack.
Note the three light tiles that sink when you walk over them.
Walk over the west tile.
Walk over the south tile.
Walk over the north tile.
Walk to the city gate.
Use the door to the library.
Walk to the door to the library.
Talk to Izion.
3–2Give the book to Izion. Use the emerald with Mecubarz’ key.
Walk west.
Look at the town perch.
Use the key on the gargoyle’s lock.
Use the door to the temple.
Walk to the door to the temple.
Use the lizard guard’s spear on Angor the Snake Demon. Take the diamond. Use the diamond on Mecubarz’ key.
Look at the bones west of the throne.
Take the gold pieces.
Walk west.
Use the door to the small house.
Walk to the door to the small house.
1
Wait until the baby gargoyle hold the lollipop.
Take the lollipop.
Walk south, to the balloon ship.
Talk to the captain.
2–1Give the lollipop to the cabin boy. Give the gold pieces to the captain.
Use the hatch.
Walk to the hatch.
Look at the barrel.
Take the raw steak.
Use the fuel tank.
Use the raw steak on the fuel tank.
Walk to the ship’s deck.
Use the cabin door.
Walk to the cabin door.
Take the socks. Use the gunk steak on the smelly socks.
Look at the captain’s bed.
Examine the captain’s bed.
Take the hair pin. Use the hair pin.
Use the bent hair pin on the box.
Take the magic stone. Take the parchment from the table.
Walk south.
Use the stuffed sock on the shark. Use the magic stone.
Use the parchment.
Use the water.
1–3–3
Walk to the hidden path, to the coral path.
Note there are three shells on the path.
Use the knife on the north shell.
Take the pearl.
Use the knife on the southeast shell.
Take the pearl.
Walk west, to the seaweed forest.
Walk east, to the edge of the abyss.
Note there are two oysters.
Use the knife on the east oyster.
Take the pearl.
Walk west, to the seaweed forest, west, to the shell.
Use the door.
1
Give the pearls to Kouppa.
Look at the treasure map.
Examine the treasure map.
Walk west, south, to the seaweed forest, north, to the engulfed fortress.
Talk to Leroy.
Give the kelp weed to Leroy. Take the shovel.
Walk south, to the seaweed forest.
Use the shovel on the freshly raked sand.
Use the bent hair pin on the treasure chest.
Take King Thut’s treasure.
Walk to the hidden path, to the coral path.
Give King Thut’s treasure to Khor. Take Khor’s spear.
Walk to the cave entrance, west.
Walk west, west, north, east.
Take the crowbar.
Walk west, south, south, west, north.
Use the crowbar on the door.
Walk north.
Use Khor’s spear on the cosmic window.
Take the sapphire. Use the sapphire on Mecubarz’ key.
Use the control switch.
Walk to the tunnel port.
Walk south, east, east, north, east, east.
Use the control box.
Use the wool blanket.
Talk to the gates.
3
Walk to the gates.
Take the spoon. Take the cup.
Look at the floor ramp.
Use the spoon on the loose tile.
Talk to the fellow prisoner.
Talk to the fellow prisoner.
1
Look at the fellow prisoner.
Examine the fellow prisoner.
Take the key.
Use the tunnel.
Look at the door.
Use the key on the lock.
Walk to the door.
Talk to the left guard.
1–1
Walk west.
Use Khor’s spear.
Walk to the top of the ledge.
Use the cup with the river Styx.
Use the ID-card with the Grim Reaper.
Use the Hell Rail.
Walk west.
3
Use the cup on the Fire Demon.
Take the ruby. Use the ruby on Mecubarz’ key.
Use the empty catacomb.
Use the control switch.
Walk to the elevator platform, west.
Walk west, south, west, west, north, north.
Use Mecubarz’ key on the security port.
Walk to the security port.
Look at the button on the middle anti-gravity chair.
Use the button.
Use the middle anti-gravity chair.
Warning: The first version of the DOS version has a fatal bug, which prevents you from completing the last stage of the game.
Use either the later CD-ROM version or the Amiga version to avoid this problem.
Take the empty bucket.
Examine the scaffolding.
Walk to the control box.
Operate the red button.
Walk to the window.
Operate the window.
Walk to the window, to the waste basket.
Take the plastic bag.
Walk to the cupboard.
Operate the cupboard.
Take the insecticide.
Walk to the door to the WC.
Operate the door to the WC.
Examine the little flag.
Walk to the sink.
Use the empty bucket on the sink.
Walk over the carpet until you feel something.
Operate the carpet.
Walk to the left wooden door.
Use the full bucket on the door.
Walk to the right wooden door.
Operate the door.
Use the key on the third lower cupboard from the right.
Examine the typewriter.
Note the combination 40315.
Walk to the drawer.
Operate the drawer.
Take the sheaf of paper.
Examine the map.
Use the little flag on the little hole.
Walk east.
Examine the numbered keypad.
Operate 4.
Operate 0.
Operate 3.
Operate 1.
Operate 5.
Walk north.
Walk to the machine.
Use the sheaf of paper on the opening.
Operate the green button.
Operate the red button.
Take the documents.
Walk into the white circle.
Walk across the green land near to the mosquitoes.
Use the insecticide on the mosquitoes.
Continue to the left side until you see the glint.
Examine the glint of metal.
Walk west, to the foot of the tree.
Examine the foot of the tree. Use the rope on the tree branch.
Walk to the clothes.
Take the tunic. Take the slacks.
Walk west, northwest, to the tree.
Operate the tree.
Examine the ground.
Walk east, to the door.
Operate the door.
Speak with the innkeeper.
Use the silver coin on the innkeeper.
Walk south, to the guard.
Use the pendant on the guard.
Take the lance.
Walk northwest, to the monk’s habit.
Use the lance on the monk’s habit.
Walk east, south.
Examine the glint under the wolf’s tail.
Walk north, east, to the lake.
Use the plastic bag on the lake.
Walk west, south, to the wolf.
The wolf will lower it’s head once you are near enough to throw the bag.
Use the full bag on the wolf.
Walk to the door.
Operate the door.
Follow the monks to the door to the east.
Operate the door.
Walk to the father superior, west.
Follow the monks to the door to the west.
Operate the door.
Walk to the cup.
Take the cup.
Walk east.
Follow the monks to the door to the north.
Operate the door.
Walk to the far barrel on the middle shelf.
Use the cup on the barrel.
Walk upstairs, north.
Follow the monks to the door to the east.
Operate the door.
Walk to the father superior. Examine the father superior. Use the control device on the piece of furniture.
Walk west.
Follow the monks to the door to the north.
Operate the door.
Use the control device on the barrel on the top of the ladder.
Walk to the ladder, to the glass tube.
Examine the glass case.
Examine the gas capsule.
Walk to the console.
Use the magnetic card on the console.
Walk to the rubble to the east.
Examine the rubble to the east.
Walk east, around the ridge to the white box hidden in the rubble.
Examine the box pixel in the rubble.
Walk to the rubble in the middle.
Examine the rubble.
Operate the manhole cover.
Walk east, north, to the tap.
Use the blowtorch on the tap.
Walk southwest, south, northeast, east, east, to the mutated creature.
Use the blowtorch on the mutated creature.
Walk to the door.
Use the lance on the videocamera.
Walk north, to the newspaper machine.
Examine the coin collector. Use the coin on the money slot. Examine the coin collector. Use the coin on the money slot.
Wait until the metro arrives.
Walk into the metro.
Walk south, to the fuse box.
Examine the fuses.
Use the fuses on the fuses.
Walk north.
Wait until the hostess is doing her makeup.
Walk up the stairs.
Use the key on the air duct.
Use the gas capsule on the air duct. Use the newspaper on the air duct.
Walk east.
Wait until you are rescued.
Walk to Lo’Ann, west.
Shoot all Crughons.
Make sure you shoot Crughons in the danger area first.
Shoot the leader on the platform.
Examine Lo’Ann.
Examine Lo’Ann. Examine Lo’Ann.
Use the pendant on Lo’Ann.
Walk to the Crughon.
Examine the Crughon.
Walk inside, to the card reader.
Use the magnetic card on the card reader.
Walk to the case.
Operate the case.
Take the garment.
Walk to the videocamera.
Use the garment on the videocamera.
Walk to the case.
Operate the case.
Walk to the right side of the doorway.
Wait until the door opens.
Use the pill on the hero.
Wait until both guards enter.
Walk into the doorway.
Walk past the guard to the front of the boxes before the pill wears out.
Walk to the box.
Operate the box.
Walk north.
Run east, down, east, down, down.
Run west, down, east, down, down.
Run west, down, down, west, down.
Run down, down, down, east, up.
Run up, east, up, up, up.
Run down, down, down, down, down.
Run west, down, east, down, west.
Run west, down, east, to the door.
Run to the console.
Use the magnetic card on the console.
Walk south.
Run west, up, east, east, up.
Run west, up, east, up, up.
Run up, up, up, down, down.
Run down, west, down, down, west.
Run up, up, up, up, east.
Run up, west, up, into the door.
Hit the rightmost garbage bin lid.
Walk east.
Use the bike.
Use the door.
Kick the door.
Talk to the bartender.
3
Use your fists on the bartender.
Walk south.
Use the keys on the bike.
Defeat the Rottwheeler.
2–3–1–1–1–4
Look at the photograph.
Take the gas can. Take the hose.
Walk east.
1–1–1–2–1
Walk west, west, to the trailer park.
Knock on the door.
Talk to the door.
Kick the door.
Open the cabinet.
Take the lockpick.
Open the refrigerator.
Take the meat.
Walk to the elevator.
Take the torch.
Walk west, to the tower.
Use the lockpick on the lock.
Take the lock.
Walk north.
Use the ladder.
Hide behind the canisters in the back.
Wait until the police arrives.
Open the gas cap.
Use the hose on the gas cap. Use the gas can on the hose.
Suck the gas through the hose.
Walk west, to the junkjard.
Use the lock on the rolling door.
Use the chain.
Walk east to the junkyard.
Use the meat on the car below the magnet.
Walk west, to the crane.
Push the button.
Lower the magnet.
Lower the magnet.
Lower the magnet.
Raise the magnet.
Raise the magnet.
Raise the magnet.
Walk west.
Take the parts pile.
Walk to the tower, north.
Use the ladder.
Take the debris.
Walk west.
Use the bike.
Ride north.
Walk around the back of the bar.
Look at Miranda.
Walk east, into the bar.
Talk to Emmet.
3–3–2–3–3Give the fake ID to Emmet.
Walk into the house.
Push the pillow.
Take the tire iron.
Use the tire iron on the lock.
Use the tire iron on the tire.
Push the semitrailer.
Take the fertilizer.
Use the bike.
Ride north.
Take the exit to the Mink farm.
Ride all the way to the gorge.
Ride west.
Take the exit to Mine Road.
Meet up with father Torque.
2–2–2–2
Meet up with the woman wielding the chainsaw.
Beat the woman with the fertilizer.
Meet up with the Rottwheeler wielding the board.
Beat the board-wielding Rottwheeler with the chainsaw.
Meet up with the Cavefish.
Hit the Cavefish with the board when he raises his head.
Meet up with the biker wielding the
Beat the biker with the chainsaw.
Meet up with the biker with the booster.
Hit the biker with the chain.
Wear the Cavefish goggles.
Take the exit to the cave.
Drive east, southwest.
Push the ramp.
Use the ramp.
Use the bike.
Drive east.
Use the ramp.
Look at the sign.
Look at the large plaque.
Use the bike.
Drive west.
Stop near the crashed hovercar.
Use the tire iron on the hovercraft. Use the hover unit on the bike.
Use the bike.
Drive south, all the way to the gorge, east.
Walk downstairs, to the gift shop.
Use the joystick.
Move the RC car until it dies.
Look at the shirt.
While the salesman is occupied, take the bunny.
Walk south.
Use the bike.
Drive north.
Use the bunny on the minefield.
Wait until the bunny blows up.
Take the battery.
Walk south, to the gift shop.
Use the battery on the RC car.
Drive the car east, through the derbis exit.
Take the box.
Walk south.
Use the bike.
Ride north.
Use the box on the minefield. Take as many bunnies as possible. Use a bunny on the minefield.
Wait until the bunny explodes.
Walk as far into the minefield as possible.
Repeat until Ben reaches the other side. 4–3–2
Drive over the western ramp.
Push the bronze car in front of the eastern ramp.
Drive over the eastern ramp.
Walk to the wall near the exit.
Wait for the stadium to catch fire.
Wait for the Boom brothers to ram the bronze car.
Jump on the Boom brothers’ car.
Wait until the car passes the fire.
Run into the fire.
1–1–1–1–1–4
Look at the parts.
Open the three lids.
Note the six digit code.
Leave the parts.
Walk north, to the back of the factory.
Wait for the meters to stop.
Kick on the the correct small stone in the wall.
Walk south.
Use the floor safe.
Enter the six digit code 154492.
Push the button.
Walk east.
Use the card on the card reader.
Use the motor control.
Use the light control.
Use the light control.
Walk through the middle door.
Use the photographs on the easel.
Use the grill.
Use the panel.
Take the cane while Ripburger pushes the panel down. Use the cane on the fan.
Use the eastmost fuel line.
Use the tire iron on the eastmost fuel line.
Use the ladder.
Use the ladder.
Push the green button.
Select take-off.
Select post take-off.
Select gear.
Select raise gear.
Enter the cabin.
Press the small round button.
Select main menu.
Select defense menu.
Select machine guns.
Select control.
Select system off.
Climb to the plane.
Use the bike.
Take the paper towel.Use the key on the locked door.
Walk north.
Take the tire iron.Use the tire iron on the jeep.Interact with the jeep.
Walk south, upstairs.
Use the keycard on the security door.Interact with the terminal in the security room.Interact with the locker in the security room.Interact with the phone in the master bedroom.Use the boot disk on Cosmo’s computer.
Walk downstairs, downstairs.
Take the whiskey from the bar.Interact with the shelves.Interact with the transport.Interact with the terminal.Walk into the teleportation beam.Interact with the ticket machine.Take a space suit.Use the space suit.Interact with the elevator call button.Take the wires.Interact with the tollbooth.Use the empty jar on the leaking coolant.
Walk north.
Use the coin on the telescope.
Exit the telescope.
Walk inside the ship.
Use the wires on the power supply.
Walk up to the navigational deck.
Walk up to the rec deck.
Walk up to the bridge.
Interact with the captain’s chair.
Run the pre-launch diagnostics.
Launch the ship.
Walk down to the rec deck.
Walk down to the navigational deck.
Walk down to the engineering deck.
Use the full jar on the power supply.
Use the window.
Walk to the tent.
Pick up the hedge-cutters.
Walk west.
Use the hedge-cutters on the fence.
Walk east.
Go to the village.
Talk to the carpenter.
1–1–3–3–5–7Pick up the chisel and mallet.
Walk east.
Pick up the thing in the sand.
Walk west, west.
Go to the mountain pass.
Pick up the tape.
Walk east.
Go to the archeological site.
Pick up the termites. Pick up the pile of dirt. Pick up the charcoal. Pick up the note.
Look at the recipe.
Look at the potassium.
Look at the top of the hill.
Walk east.
Go to the hill.
Pick up the long leafed plant. Pick up the wunderbaum. Walk inside.
Walk east.
Look at the coconut-man.
Pick up the iron rod.
Walk west, inside.
Talk to Clifford.
2–5–5–6
Walk south, east.
Use the charcoal on the coconut-man.
Walk north.
Wait until Clifford walks away.
Walk inside.
Pick up the bottle of oil. Pick up the firewood. Use the cannabis on the termites. Use the termites on the log.
Walk south, west.
Go to the mountain pass.
Use the wunderbaum on the cave entrance.
Walk into the cave.
Use the plate of food with the jar.
Use the plate of food with the ground.
Use the jar on the ground. Pick up the sulphur.
Wait until the pink creature goes in the jar.
Pick up the jar.
Walk east, east.
Go to the archeological site.
Use the powdered sulphur on the bowl. Use the potassium.
Walk east.
Go to the mountain pass.
Use the bomb on the debris.
Use the magnifying glass on the bomb.
Walk north.
Go to the village.
Walk east.
Give the pink creature to the girl.
Walk west, west.
Go to the mountain pass.
Walk east.
Go to the hill.
Walk inside.
Give the book to Clifford.
Talk to Clifford.
2–5
Walk south, west.
Go to the mountain pass.
Walk north.
Go to the village.
Walk east.
Use the dart on the boy.
Walk west, east.
Pick up the inflatable snake. Use the duct tape on the inflatable snake.
Walk west, west.
Go to the military camp.
Use the window.
Use the inflatable snake on Jim.
Use the chisel and mallet on the door.
Open the door.
Push the green button.
Use the iron rod on the coil.
Push the red button.
Walk west.
Go to the village.
Walk west.
Go to the village.
Use the pulley.
Use the magnetized rod on the rope.
Use the pulley.
Use the pulley.
Pick up the iron rod.
Walk west.
Go to the mountain pass.
Walk east.
Go to the archeological site.
Pick up the fossilized bone.
Walk east.
Go to the mountain pass.
Walk north.
Go to the secret door.
Give the fossilized bone to the guarddog. Use the key on the keyhole. 5–5
While Max is occupied:
Use the valve.
5–4Use Max. Use the chainsaw.
Open the door.
Walk north, north.
Use the elevator.
Go to level 2.
Walk south, east.
Open the rightmost grid.
Pick up the card.
Walk west, north.
Use the elevator.
Go to level 6.
Pick up the brochure. Look at the brochure.
Use the elevator.
Go to level 2.
Walk north.
Use the chewing gum on Frank. Use the chewed gum on the card reader.
Walk west, north until the robot appears near the emergency exit.
Wait until the robot destroys the card reader.
Look at the trash.
Walk north.
Pick up the sticker. Use the sticker on the Dr Pepper can.
Open the west door.
Walk north.
Pick up the screwdriver.
Push the lever.
Walk east, east.
Push the cart.
Open the door.
Walk east.
Use the can on the faucet.
Walk west, north.
Give the can to Ben.
Push the cart.
Use the screwdriver on the grate.
Use the ventilation shaft.
Use the door.
Use the mailslot.
Open the door.
Walk inside.
Open the refrigerator.
Pick up the steak.
Close the refrigerator.
Look at the photo.
Walk south.
Close the door.
Talk to the tough guy.
2–1–2–3
Walk northeast.
Talk to the lady.
1–2–1–2Pick up the lures.
Walk west.
Pick up the knife.
Use the car.
Go to the docks.
Walk west, into the boat.
1–1–6–1–5
Walk east, east.
Open the door.
Walk inside.
Pick up the propellor.
Talk to the depressed man.
1–1–2–1–1–2–1–1
Walk west, east.
Go to Winslow park.
Walk east.
Talk to the fat clanmember.
1–2–2–4Give the steak to the fat clanmember. Pick up the blue thingie.
Walk west.
Use the car.
Go to Peacock avenue.
Walk northeast, inside.
Pick up the toolboxes.
Talk to the customer.
1–7Use the toolbox on the shopping bag. Give the weenies to the customer.
Walk south.
Use the knife on the shopping bag.
Talk to the customer.
Pick up the groceries.
Walk west.
Use the car.
Go to the docks.
Walk west.
Pick up the bucket. Use the ski on the end of the pier. Use the bucket on the ski. Pick up the ball of twine. Use the lure on the ball of twine.
Walk east, east.
Go to Winslow park.
Use the rope-n-hook on the blanket. Pick up the blanket. Use the knife on the blanket.
Walk east.
Use the KKK disguise on Frank.
Use the knife with the rope.
Give the propellor to the professor. Give the toolbox to the professor.
Walk east.
Take the branch.
Walk east.
Take the white flower. Use the branch on the hole. Use the bucket on the fresh water.
Walk west, west, west.
Talk to the tree thing.
3–3–4Use the full bucket on the tree thing.
Talk to the tree thing.
2–3
Walk south, south.
Talk to the crow.
1–2–2–5–5
Walk east, north, north.
Use the gold key on the round door.
Use the round door.
Use the paper pieces.
Reconstruct the message “Ash, Klaatu verrata. Indy, Orichalcum. Hiker, Breeblebrox. Ripley, LV 426”.
Exit the message.
Look at the open book.
Take the flute. Take the lantern.
Walk west, south, east, east, to the entrance, north.
Take the arm bone. Talk to the bones.
Walk around until you find the lion.
Use the flute on Don. Use the bone on the lever in the northwest corner of the cave.
Walk west, north.
Use the lever.
Walk north.
Take the shears. Use the branch on the crystals.
Walk south, south, east, south, south.
Walk east, east, over the bridge.
1–1–3–3Take the blue mushroom.
Walk south, west, west, west, north, north.
Use the shears on the rose bush.
Walk south.
Use the round door.
Use the red flower on the mortar. Use the white flower on the mortar. Use the blue mushroom on the mortar. Use the mortar and pestle. Use the prepared ingredients on the empty flask. Talk to Don. Take the full flask.
Walk west, south, east, east, to the entrance, north.
Walk east, north, northeast, east.
Use the small hole.
Walk west, west, northwest.
Use the adventurous statue.
Walk west, to the woman.
2–3
Walk to the woman.
Use the full flask on Don. Use the mirror on the woman. Use the red crystal on the strange wall.
Walk north, to the wizard.
3–3–3
Walk south.
3–3–3–4Talk to the rock wall.
Walk south, east, south, south, west.
Walk south, south, west, west, west, north.
Talk to the tree thing.
1–2
Walk south, east, east, east, to the entrance.
Walk north, east, north, northeast, east.
Use the ladder.
Walk south, east, east, north.
1–3
Walk south, west, north.
Use the stump.
1
Walk west, west.
Use the whip on the wood beam.
Walk west, northwest.
Take the small object.
Walk west, north.
Take the dagger of Ra.
Walk northeast.
Take the pen from the sign near the crying boy.
Walk around the corner to the west.
Use the pen on the brittle lock on the arcade.
Take the change from the container. Use the change on the automed controls.
Walk to the east bookshelves.
Take the Serial Killer Weekly magazine.
Walk west, north.
Take the cup. Use the cup on the water cooler. Take the petrified branch.
Use the room key on room 01.
Talk to Lucinda.
1–3
Walk southeast, south, south, east.
Talk to security Steve.
2
Open the door.
5–3–1–3–3–2–1
Use the door knob.
Walk around the corner, to Pete.
Talk to Pete.
3–3–2–3–5
Look at the Serial Killer Weekly magazine.
Talk to Pete.
4
Walk north.
Open the men’s room door.
Walk east.
Open the ladies’ room door.
Talk to Mr. Juarez.
1–2–4Use the cup of water on the exposed wire. Take the bag of money while Mr. Juarez is distracted.
Walk west, south, south.
Talk to Erwin E. Cummings.
4
Talk to Claudette.
1–2–1–1–2
Walk to Pete, north.
Use the room key on room 01.
Use the extremely sharp knife on Lucinda.
Walk south.
Give the skin to Pete.
Look at the stack of coupons.
Walk south, east.
Open the door.
Use the phone.
Use the door knob.
Talk to security Steve.
3
Open the door.
Use the phone.
Use the door knob.
Walk around the corner, to the west bookshelves.
Use the petrified stick on the damaged window.
Walk south, east.
Open the door.
Use the phone.
Use the door knob.
Walk around the corner, to the delivery man.
Talk to the delivery man.
Walk south.
Talk to Erwin E. Cummings.
1
Give the money bag to Erwin E. Cummings.
1
Give the meds to Erwin E. Cummings.
1
Talk to Erwin E. Cummings.
1
Walk north, north.
Open the ladies’ room door.
Talk to Mr. Juarez.
1
Use the printer. Use the pen on the dot-matrix printout.
Walk west, south, south, east.
Open the door.
Give the signed printout to Coopernickel.
2
Use the door knob.
Walk around the corner, north, north.
Open the men’s room door.
Talk to Percy.
2
Use the melon on the little dress. Use the other melon on the jumpsuit. Use the lipstick on the DressMelon. Use the lipstick on the JumpsuitMelon.
Walk east, south.
Use the door knob on the door with the sign.
Take the pillow. Take the purple blanket.
Use the extremely sharp knife on the small hole.
Use the big hole with straw. Use the straw on the incomplete decoy.
Use the door knob.
Walk north.
Open the men’s room door.
Talk to Percy.
Open the passport. Give the passport to the customs officer. Talk to the man holding the sign.
Walk east.
Use the crates.
Walk past the crates.
Give the money to the peddler.
Walk west, east.
Wait until the tourist drops the paper.
Talk to the tourist. Recycle the garbage.
Talk to the man to the southeast.
Walk west, southeast.
Talk to the fisherman.
Walk west.
Use the box. Wait until the water is ecorded.
Walk east.
Use the Ecorder on the boat’s leakage.
Use the Ecorder.
Complete the test.
Walk west.
Use the Ecorder on the forest floor. Use the Ecorder on the bushes. Use the Ecorder on the litter. Use the Ecorder on the otter. Use the Ecorder on the roots. Talk to the brown otter. Talk to the brown otter. Take the amulet. Take the leaf. Use the Ecorder on the ants. Recycle a piece of litter. Recycle a piece of litter. Recycle a piece of litter. Recycle a piece of litter. Recycle a piece of litter.
Walk east.
Walk east until the monkey talks to you. Use the Ecorder on the tree roots. Use the Ecorder on the cut tree. Use the Ecorder on the tree.
Use the tree.
Use the sticky leaf on Adam.
Use the tree.
Climb through the hole, up the tree.
Use the Ecorder on the sloth. Use the Ecorder on the toucan. Use the Ecorder on the hyacinth macaw. Use the Ecorder on the cacique. Use the Ecorder on the scarlet macaw. Use the Ecorder on the orchid. Use the Ecorder on the brown plant. Talk to the left toucan in the nest. Talk to the right toucan in the nest. Talk to the top toucan. Talk to the sloth. Talk to the hyacinth macaw. Talk to the cacique. Talk to the top scarlet macaw. Talk to the second scarlet macaw. Talk to the third scarlet macaw. Talk to the bottom scarlet macaw.
Climb to the snake.
Use the Ecorder on the snake. Talk to the boa.
Climb west.
Use the Ecorder on the liana. Use the Ecorder on the tree. Use the Ecorder on the bird. Talk to the bird. Take the purple flowers.
Climb east, up.
Use the Ecorder on the hummingbird. Use the Ecorder on the yellow bird. Use the Ecorder on the golden bird. Use the Ecorder on the red plant. Use the Ecorder on the tree top. Talk to the hummingbird. Talk to the hoatzin. Talk to the cock-of-the-rock.
Talk to the black bird.
Walk to the eastmost pitcher plant.
Use the purple flower on Adam. Use the eastmost pitcher plant.
Climb down.
Wait until the egg hatches. Talk to the left toucan in the nest. Talk to the left toucan in the nest. Talk to the baby toucan. Talk to the top toucan. Talk to the sloth. Talk to the hyacinth macaw. Talk to the cacique. Talk to the top scarlet macaw. Talk to the second scarlet macaw. Talk to the third scarlet macaw. Talk to the bottom scarlet macaw.
Climb up.
Talk to the hoatzin. Talk to the hummingbird. Talk to the cock-of-the-rock.
Climb down, west on the top branch.
Talk to the bird. Climb west. Use the Ecorder on the village. Use the Ecorder on the drums. Climb to the end of the branch.
Walk to the southeast end of the branch.
Use the Ecorder on the jaguar. Take the drum. Use the Ecorder on the animal. Use the Ecorder on the house. Take the vine. Use the Ecorder on the fruit. Take the fruit.
Use the fruit on the animal.
Use the rope on the animal.
Walk east.
Use the Ecorder on the woven cloth. Use the Ecorder on the agriculture. Use the drum on the stand.
Take the drumstick
Note the tune.
Play the tune. Take the drum.
Walk east.
Use the Ecorder on the hut. Use the Ecorder on the stool. Use the Ecorder on the berries.
Walk west, west, north.
Enter the tree the southern path. Use the drum on the stand.
Take the drumstick.
Play the tune. Take the drum.
Walk north.
Use the Ecorder on the pods. Use the chair. Take the branch.
Walk west, south.
Enter the tree the middle path.
Walk north.
Take the pods.
Walk outside, south.
Enter the tree the northern path. Take the cup. Use the cup on the pool.
Walk north, south, south.
Use the Ecorder on the lizard near the chief. Use the Ecorder on the pot the woman makes. Use the Ecorder on the chief. Talk to the woman making pots. Talk to the baby. Talk to the chief.
Walk east.
Use the Ecorder on the hunters. Use the Ecorder on the pot. Talk to the left woman near the pot. Talk to the middle woman near the pot. Talk to the right woman near the pot. Talk to the woman near the cloths. Talk to the woman near the roots.
Walk east.
Talk to the boy. Give the drum to the boy. Talk to the man. Use the cup on the stool. Use the pod on the stool.
Walk west, east.
Take the medicine. Use the vine. Take the berries. Take the necklace. Use the vine.
Walk west, west.
Give the necklace to the woman making pots. Give the medicine to the baby.
Walk east.
Give the necklace to the woman near the cloths.
Walk west.
Take the knife.
Walk east.
Give the knife to the woman near the roots. Give the root to the right woman near the pot. Give the cup to the right woman near the pot.
Walk west.
Wait until the butterfly stops moving.
Use the Ecorder on the butterfly. Use the clay pot on the butterfly. Take the pot.
Walk east, east.
Give the pot to the man.
Walk inside.
Use the Ecorder on the rattle. Use the Ecorder on the shaman. Use the Ecorder on the charm. Use the Ecorder on the mask. Use the Ecorder on the bowl. Use the ground. Use the sticky leaves on the rooftop.
Use the ground.
Use the berries on the small bowl. Select the painting as described in the game manual. [+]Give the branch to the shaman. Take the flower. Use the Ecorder on the bat. Talk to the bat. Use the Forest Heart’s gift on the bat. Use the net. Take the carrot.
Use the door.
Take the sheet. Take the sheet. Use the first sheet on the second sheet. Take the organizer. Open the case. Take the tennis racket. Take the fax. Use the rug’s tail. Take the paper.
Read the fax.
Read the paper and note the password.
Use the organizer.
Turn on the organizer.
Use the key button.
Type in the password RETHGUALS.
Note the code.
Exit the organizer.
Use the safe.
Enter the code 582 from the organizer. Take the contents of the safe. Use the mask. Use the Ecorder on one of the stuffed animal. Use the rug. Use the floorboards. Use the sheets on the bed. Use the sheet rope. Use the Ecorder on the water. Use the Ecorder on the machine. Use the Ecorder on the soil.
Hide behind the pile of bags.
Wait until Gonzales leaves.
Use the ladder.
Use the alarm on the satellite dish. Take the vacuum cleaner. Use the laundry basket. Use the suspensers on the washing line hook. Use the vacuum cleaner on the grain. Use the vacuum cleaner.
Walk east as far north as possible.
Use the Ecorder on the birds. Use the Ecorder on the oil rigs.
Wait until Gonzales leaves.
Use the seeds on the birds. Use the key on the bird cages. Take the axe. Use the axe on the log.
Walk west.
Use the sheet rope.
Talk to the bat.
Walk east.
Use the boat.
Use the boat.
Use the racket on the water. Use the Ecorder on the burnout. Row east until you enter the whirlpool. Use the Ecorder on the Mexican freetailed bat. Use the Ecorder on the leaf-nosed bat. Use the Ecorder on the fishing bat. Use the Ecorder on the punk bat. Use the Ecorder on the tent bat. Talk to the Mexican freetailed bat. Talk to the leaf-nosed bat. Talk to the fishing bat. Talk to the punk bat. Talk to the tent bat. Talk to the insectivore bat. Use the Forest Heart’s gift on the leaf-nosed bat. Take the visas. Talk to the Mexican freetailed bat. Give the tadarida brasiliensis visa to the bat. Talk to the punk bat. Give the tadarida chapini visa to the bat. Talk to the fishing bat. Give the noctilio leporinus visa to the bat. Talk to the tent bat. Give the ectophylla alba visa to the bat. Talk to the insectivore bat. Give the natalus stramineus visa to the bat. Talk to the leaf-nosed bat. Give the macrotus californicus visa to the bat.
Walk north.
Use the Ecorder on the stone relief. Use the Ecorder on the underworld stone. Use the Ecorder on the false vampire bat. Use the Ecorder on the cosmology carving. Talk to the bat. Use the rod.
Talk to the bat.
Take the stone. Use the stone on the indent. Solve the riddle. [+]
Riddle
Solution
Vale of silk, Dress of green, Looks to the sun And makes the air clean
Flower
Wings of color, Voice of song, Claws of power To this creature belong
Bird
Older than the ancient times, Hide by light of day. Birds that fly by their light Plot their course and way.
Star
Pale face upon the earth, A dim mirror of the sun. For the creatures of the night Light for work and fun.
Moon
Its strength is in its jaws. Its size is not so great. But no creature in the forest, Can lift its size to weight.
Ant
Nothing is so far away And yet remains so bright It shines forth each day With its giving light.
Sun
Slowly does it slide along Without legs or feet. As eyes and tongue dart about, To find something to eat.
Snake
Misty veil of dew Shades the light of day, Sheds its life on the earth And washes waste away.
Cloud
Green on green and within Will later in the year. When rainbows of colors bright Suddenly appear.
Leaf
Bulging eyes, Inflated throats, Fill the air With reverberating notes.
Frog
Solve the riddle. Solve the riddle. Solve the riddle. Solve the riddle. Solve the riddle. Solve the riddle. Solve the riddle. Solve the riddle. Solve the riddle. Take the feather.
Walk north.
Talk to Paquita.
Use Paquita.
Walk north.
Wait until you get the whistle. Use the whistle on Adam. Use the boat. Use the Ecorder on the fruit. Use the Ecorder on the igapo.
Swim south.
Use the Ecorder on the lily.
Use the vine.
Take the banana.
Swim north, east.
Use the Ecorder on the monkey. Use the Ecorder on the piranha jawbone. Talk to the monkey. Give the banana to the monkey.
Use the rock.
Take the jawbone.
Use the water.
Swim west, south.
Use the jawbone on the lily. Use the lily.
Paddle north, east.
Use the rock. Use the Ecorder on the eagle. Use the feather on the eagle. Use the Ecorder on the city ruins. Use the Ecorder on the seat ruins. Use the Ecorder on the eastern patch of flowers. Use the Ecorder on the western patch of flowers. Recycle a piece of litter. Recycle a piece of litter. Recycle a piece of litter. Recycle a piece of litter. Recycle a piece of litter. Recycle a piece of litter. Take the magnifying glass. Use the mask on the hole. Take the golden disks. Use the disks on the chair. Use the golden object on the chair. Wait until the passage opens fully.
Walk to the stairs.
Use the Ecorder on the labyrinth. Use the magnifying glass on the necklace.
Follow the directions on the necklace.
Enter the building in the maze. Use the Ecorder on ritual of El Dorado. Use the wall next to the snake’s tail. Use the tail.
Use the ground.
Complete the double border picture. Use the Ecorder on the pipes. Take the pipes. Complete the serrated border picture. Take the golden objects.
Walk north.
Walk to the middle island.
Walk to the northwestern island. Use the crown on Adam.
Wait until the serpent arrives.
Use the pipes on Adam. Use the water. Use the Ecorder on the statue. Use the Ecorder on the fountain.
Use the fountain pillar.
Use the Forest Heart’s gift on the flower. Use the fountain pillar. Take the stone cup. Use the stone cup on the wider part of the stream coming down the fountain. Use the blossom on the stone cup. Look at the seedling. Take the seedling.
Use the statue.
Use the gold on the fountain. Use the whistle on Adam. Use the water. Use the seedling on the ground. Use the whistle on Adam. Look at Paquita.
Walk to the box.
Take the rag. Take the detergent. Use the detergent on the clean rag. Use the rag on the seagull. Wait until you get the solution.
Look at the aquarium.
Use the solution on the aquarium. Look at the blackboard. Look at the book shelves. Look at the book shelves. Look at the book shelves. Look at the book shelves. Look at the book shelves. Look at the computer. Take the garbage bag. Take the envelope. Take the torn envelope. Take the can. Use the can on the garbage bin. Take the water bottle. Use the water bottle on the cage. Talk to the rug.
Open the door.
Enter the right code. [+]
Door code: 9731.
Look at the blackboard. Talk to the dolphin. Talk to the dolphin. Talk to the dolphin. Use the bucket.
Wait for the dolphin to stop moving.
Give the fish to the dolphin. Use the bucket.
Wait for the dolphin to stop moving.
Give the fish to the dolphin. Walk to the pool. Hold the fin.
Walk to the poolside.
Take the frisbee. Use the frisbee on the dolphin. Catch the frisbee. Use the frisbee on the dolphin. Catch the frisbee. Use the frisbee on the dolphin. Catch the frisbee. Use the frisbee on the dolphin. Use the frisbee on Dolphineus. Catch the frisbee. Use the frisbee on Dolphineus.
Open the cabinet.
Take the equipment. Look at the propellor cage. Use the lever. Use the swimming gear on Adam.
Swim north, north.
Take the glass jar. Recycle a path through the garbage.
Swim west.
Use the oxygen tanks on Adam.
Swim down, down, east, down.
Wait until you reach the underwater city. Take the cage. Recycle all eight pieces of garbage.
Swim west.
Recycle all ten pieces of garbage. Use the solution on the corral. Talk to the lobster. Wait until you get the potion.
Wait until the oil has dissolved.
Take the shell.
Swim north.
Take the cloth. Use the cloth on the shell. Recycle all eight pieces of garbage.
Swim east, to the right building.
Look at the pedestal.
Take the conch shell.
Swim south.
Look at the statue.
Use the conch shell on the servant statue. Take the trident.
Swim away from the statue, to the right building.
Look at the left panel.
Solve the shift puzzle.
Look at the right panel.
Use the trident on the eyes. Talk to the Oracle. Solve the first riddle by selecting the man. Solve the second riddle by selecting the dolphin. Solve the third riddle by selecting the heart.
Swim south, to the middle building.
Talk to the mask. Solve the pillar puzzle. Talk to the crab.
Talk to the mask.
Give the shell to the crab. Wait until you get the starfish.
Swim south, to the buildings.
Try to enter a building. Give the starfish to the walrus. Push the blowfish. Take the baggie from the blowfish. Wait until you get the sea urchins. Recycle the baggie.
Swim outside, to the lower left building.
Talk to the fish. Use the sea urchins on the plants. Wait until you get the shell.
Swim outside, to the middle right building.
Talk to the swordfish.
Use the sharp shell on the plastic rings.
Wait until you get the tweezers. Take the plastic rings. Use the sharp shell on the plastic rings.
Swim outside, to the top right building.
Pull the string.
Use the tweezers on the turtle. Wait until you get the screws. Recycle the baloon. Recycle the baloon.
Swim outside, to the lower middle building.
Talk to the walrus.
Talk to the fisherman. Use the screws on the cage. Use the cage on the propellor. Take the water pump. Recycle the two pieces of garbage.
Swim to the top left building.
Recycle the bottle. Use the water pump on the window. Wait until you get the spine.
Swim south.
Wait until you get the mask.
Use the trident on the right panel.
Give the mask to the Oracle.
Swim south, south.
Swim to the head.
Take the mirror. Recycle all four pieces of garbage.
Swim east, to the light.
Use the chest. Look at the key. Use the pike. Use the pike.
Use the water.
Try to take the key.
Use the jar on the octopus. Use the sponge to hide. Wait until the octopus opens the jar. Take the jar. Use the mirror on the octopus. Take the cable.
Wait until the cry for help comes down.
Swim up.
Use the sharp shell on the lobster.
Swim down, east.
Take the fish lure. Use the trident on the toilet. Take the float. Open the compartment.
Take the hammer.
Take the saw.
Swim east, to the fish, west, west, west.
Use the fish lure on the anemone. Take the key.
Swim west.
Use the jar on the giant ear.
Swim east, east, east, east, inside.
Use the jar on the darkness. Use the brick wall until you see a glint. Look at the glint.
Use the key on the box.
Use the oily rag on the box. Use the key on the box. Use the suit. Use the float on the cable. Use the buoy on the transmitter. Use the buoy on the barrels. Wait until the transmission is heard. Wait until the barrels are removed.
Swim north.
Try to use the trident on the door.
Use the sharp shell on the net.
Swim east, east, inside, inside, north.
Use the trident on the door. Swim to the door.
Swim up.
Talk to the whale.
Swim back.
Use the open mouth.
Use the saw on the harpoon.
Swim west.
Use the whale.
Use the harpoon. Use the potion on the wound.
Swim to the cave.
Use the sharp shell on the net. Use the spine on the manta while he’s busy. Wait until you get the shell.
Climb up.
Walk to the rack.
> LOOK AT RACK
> TAKE BOTTLE
> LOOK AT WATCH
Walk to the panel.
> USE COMMUNICATIONS
Walk to the couch.
> LIE DOWN
> LOOK AT CONTROL PANEL
> PUSH OPEN BAY DOORS
> STAND
Climb down.
Walk east, east, to the tap.
> FILL BOTTLE
Walk west, west.
Climb up.
Walk east, to the control panel.
> PUSH OPEN CABINET
Walk to the cabinet.
> TAKE HELMET
> WEAR HELMET
Walk east, to the chair inside the pod.
> SIT
> LOOK AT CONTROL PANEL
> PUSH AUTOMATED FLIGHT
> STAND
Walk east.
Climb down.
Walk east.
> REMOVE HELMET
Walk to the intercom.
> PUSH BLACK BUTTON
Walk south, to the decontamination panel.
> PUSH PERSONNEL
Walk to the bin.
> TAKE BADGE
Walk south, east, east, southwest, to the panel.
> PUSH DOWN
Walk north, northwest, west, west, to the cake.
> TAKE CAKE> EAT CAKE> TAKE CAKE
Walk north, to the table.
> TAKE KNIFE
Walk to the button.
> PUSH BUTTON
Walk north, to the shelves.
> TAKE CYLINDER
Walk south, south, east, east.
> WEAR HELMET
Walk east, west, north.
> REMOVE HELMET
Walk to the button next to the north door.
> PUSH BUTTON
Walk north, to the bed.
> TAKE COMB
Walk south, east, to the button next to the southwest door.
> PUSH BUTTON
Walk south, to the sock.
> TAKE SOCK
Walk north, to the button next to the northeast door.
> PUSH BUTTON
Walk north, to the dresser.
> TAKE HACKSAW
Walk south, east, to the button next to the northwest door.
> PUSH BUTTON
Walk north, to the dresser.
> TAKE HAMMER
Walk south, to the button next to the south door.
> PUSH BUTTON
Walk south, to the dresser.
> OPEN CASE
> TAKE GUN
Walk north, west, west.
> WEAR HELMET
Walk west, east, east, east.
> REMOVE HELMET
Walk northeast, east, east, to the bench.
> TAKE MAGNET
Walk south, west, west.
Walk south, east, east, to the button.
> PUSH BUTTON
Walk northwest, to the tap.
> FILL BOTTLE
Whenever you need more oxygen, return here.
Walk south.
> WEAR HELMET
Walk south.
Climb up, up.
Walk east, north, to the skylight.
> BREAK SKYLIGHT WITH HAMMER
Walk south, west.
Climb down, down.
Walk to the ladder.
> CUT CHAINS WITH HACKSAW> TAKE LADDER
Walk west.
> REMOVE HELMET
Walk north, west, west, southwest, to the panel.
> PUSH UP
Walk north, east, east, east, east, to the desk.
> TAKE GLASSES
Walk west, west, south, east.
> WEAR HELMET
Walk east, east, to the vines.
> LOOK AT VINES
> CUT VINES WITH KNIFE
> PUSH BUTTON
Walk east, to the shelves.
> TAKE LAMP
Walk west, west, west.
> REMOVE HELMET
Walk west, west, west, west, southwest, to the panel.
> PUSH DOWN
Walk north, west, west, west.
> WEAR HELMET
> TURN ON LAMP
Walk west.
> SHINE LAMP ON CREATURE
Walk to the button.
> PUSH BUTTON
Walk north, to the laser drill.
> TAKE LASER DRILL
Walk to the wire cutters.
> TAKE WIRE CUTTERS
Walk south, east.
> REMOVE HELMET
Walk east, east, east, southwest, to the panel.
> PUSH UP
Walk north.
> WEAR HELMET
Walk south, east.
> SHOOT CREATURE WITH LASER DRILL
Walk west, west.
> REMOVE HELMET
Walk southeast, east, east, to the body.
> READ NOTE
Walk east, to the table.
> READ NOTEPAD
Walk to the filing cabinet with the green light.
> OPEN FILING CABINET
Note the creature names.
Walk to the storage cabinet.
> OPEN STORAGE CABINET
> TAKE JAR
Walk west, north, west, west, northeast, east, east, to the chair.
> SIT
> LOOK AT TERMINAL
> BIOMED
> TYMAK> BRELT> KARIK> GLITTEN> ZELD
> QUIT
> QUIT
> STAND
Walk to the north end of the glass wall.
> LOOK AT GLASS
> LOOK AT BOARD
> READ NOTICES WITH GLASSES
Walk to the east door.
> SHOOT DOOR WITH LASER DRILL> SHOOT PANEL WITH LASER THROUGH HOLE
Walk west, west, west.
> WEAR HELMET
> PUT BEE IN CYLINDER
Walk south, east, east, east.
> PUT BEE IN JAR
> REMOVE HELMET
Walk south.
> FREE BEE
Walk west, to the button next to the south door.
> PUSH BUTTON
Walk south, to the cabinet.
> OPEN CABINET
> TAKE WELDING TORCH
Walk north, east, east.
> WEAR HELMET
> PUT BEE IN CYLINDER
Walk west, west, west, west.
> PUT BEE IN JAR
> REMOVE HELMET
Walk southeast, east, east, east, to the storage cabinet.
> PUT JAR IN STORAGE CABINET
Walk west, north, west, west.
Walk west, west, west, west, to the console.
> USE COMMUNICATIONS
Walk west.
> WEAR HELMET
Climb up.
Walk south, to the rocks.
> TAKE NUGGET
Walk to the suit.
> TAKE SCREWDRIVER
Walk north.
Climb up, up.
Walk to the access panel.
> REMOVE SCREW WITH SCREWDRIVER
Walk to the control panel
> PUSH OPEN
Climb down, down.
Walk to the box.
> TURN DIAL RIGHT 3
> TURN DIAL LEFT 1
> TURN DIAL RIGHT 6
> TURN DIAL LEFT 4> OPEN BOX> CUT WIRES WITH WIRE CUTTERS
Climb up, up.
Walk to the access panel.
> TAKE PHILLIPS SCREWDRIVER
Climb down, down, down.
> REMOVE HELMET
Walk east, east, east, east, east.
> WEAR HELMET
Walk northwest.
> TURN ON MAGNET
Walk west.
Note the magnet defeats the Brelt.
Walk west.
> REMOVE HELMET
Walk west, south, south, east, to the panel.
> OPEN PANEL WITH PHILLIPS SCREWDRIVER> CUT WIRE WITH WIRE CUTTERS
Walk west, north, north, east.
> WEAR HELMET
Walk east, east, east.
> REMOVE HELMET
Walk southwest, to the panel.
> PUSH DOWN
Walk north.
> WEAR HELMET
Walk southeast, east, to the chasm.
> PUT LADDER OVER CHASM
Walk east, east.
> REMOVE HELMET
Climb up to the second level.
Walk to the wrench.
> TAKE WRENCH
Climb down to the first level.
Walk to the button.
> PUSH BUTTON
Walk north, west, west, to the broken cable.
> REPAIR CABLE WITH WELDING TORCH
Walk east, east, east.
> WEAR HELMET
Walk west, west, west, west.
Walk east, east, to the hole.
> TURN VALVE WITH WRENCH
Walk east, east.
> REMOVE HELMET
Walk east, to the box.
> STRIP WIRE> PUT WIRE IN BOX
Walk west, to the button on the console.
> PUSH BUTTON
> WEAR HELMET
Walk west, west, west, west.
> REMOVE HELMET
Walk southwest, to the panel.
> PUSH UP
Walk north, north, west, west, north.
> WEAR HELMET
Walk north.
Climb up.
Walk west.
> THROW CAKE AT SLIME
Walk to the chair inside the pod.
> SIT
> PUSH AUTOMATED RETURN
> STAND
Walk west, to the cabinet.
> REMOVE HELMET
> PUT HELMET IN CABINET
Walk west, to the rack.
> PUT BOTTLE IN RACK
Walk to the couch.
> LIE DOWN
> PUSH CLOSE BAY DOORS
> PUSH AUTOMATED RETURN
> STAND
Climb down.
Walk to the cryo chamber.
> LIE DOWN
Take the set of pulleys.
Walk east.
Take the hook. Use the hook on the wall. Use the set of pulleys on the string. Use the string o’ pulleys on the hook.
Walk north.
Look at the displays.
Walk to the plane’s tail.
Take the metal piece. Take the broken glass.
Walk northwest.
Use the crowbar on the box. Take the glass. Open the glass.
Walk north, east, north.
Use the machete on the far bush.
Walk north.
Take the root.
Use the crowbar on the left stone.
Take the little stones.
Use the crowbar on the heavy stone.
Take the insects.
Walk east.
Take the bough. Use the rubber on the bough.
Walk west, north.
Use the stone-shooter on the bird.
Give the insects to the bird.
Look at the nest.
Take the nest.
Walk to the footsteps.
Walk east, east, north.
Go to the supermarket.
Walk northeast.
Talk to the ticket-office.
3–4–2–1
Walk north, northeast.
Take the bucket.
Walk east.
Take the dagger.
Walk north, east, east.
Go to the village.
Use the slot machine.
Walk to the fortune teller.
Talk to the fortune teller.
2–3–1–1–4
Walk west, west.
Take the flintstone.
Talk to the inspector.
2–1–1–4
Use the dagger on the arch-enemy.
Look at the spy.
Walk west, northwest.
Look at the rosary-maker.
Talk to the rosary-maker.
3–4
Walk north, east, east, north.
Go to the signpost.
Walk west, west.
Use the string on the bough. Use the telephone tool on the telegraph wire.
Note the number of the mechanician.
Use the flintstone on the stone.
Use the stick on the fire.
Walk north, east, north.
Go to the village.
Use the burning stick on the roof.
Walk west, west.
Open the library door.
Walk north, north, northwest.
Talk to the rosary-maker.
1
Take the cord. Take the colored bowl.
Use the chewing gum.
Use the chewing gum on the gas tank.
Walk north, west.
Talk to the rock with the hose.
3–3–2–2–1–1–1–1–1–1–1–1Take the bypass sign.
Walk east, north.
Take the cloth. Take the bowl. Take the Sanctification book.
Look at the Sanctification book.
Walk north, east, east, north.
Go to the signpost.
Walk northeast.
Use the bowls on the column. Take the flusher.
Walk west, north.
Go to the signpost.
Walk east.
Take the pole.
Walk north, to the drain.
Use the bucket on the pool.
Walk northwest.
Take the ladder.
Push the hanged person.
Look at the hanged person.
Walk west, northeast.
Use the stone-shooter on the switch.
Walk onto the elevator.
Walk east.
Push the diamond.
Use the piece of glass on the stand.
Walk northeast.
Move the tap.
Use the flusher on the open end.
Open the bulkhead.
Walk to the bulkhead, east.
Take the shell.
Walk east.
Talk to the spirit.
1–1–1–1
Talk to the spirit.
2–1–1–1
Walk north, northwest, upstairs, south, west.
Walk west, south, south, west, north.
Go to the village.
Use the cord on the pole. Use the worms on the fishing pole. Use the pole o’ worm on the well.
Walk west, west, west.
Open the door.
Walk northwest.
Talk to the cook.
1–1–1–4Open the shell. Give the pearl to the cook. Use the fish on the soup.
Walk west, east, east, east, north.
Go to the signpost.
Walk east, north, to the drain, northeast.
Walk east, east, to the bulkhead, east, east.
Give the fish o’ soup to the spirit.
Walk west, west.
Look at the notices.
Walk east.
Use the order form on the mailbox.
Walk north.
Go to the signpost.
Walk northwest, west, to the temple.
Use the plug on the box.
Use the script MEJ on the stand.
Walk to the secret door.
Use the mystic ring on the silver hand.
Walk to the teleporter, west.
Take the screwdriver. Take the accu. Take the wire.
Walk west.
Use the right pipe on the left pipe.
Move the cord.
Look at prof. Smith.
Take the hand.
Walk north, east.
Use the hand on the security system.
Take the test tubes. Take the test tube. Use the test tube on the green liquid. Take the note.
Look at the note.
Walk to the transporter, to the northern transporter.
Walk north, east, east, northeast, north.
Go to the village.
Walk west, west, to the library.
Look at the books.
Look at the files.
Walk north, east, east, north.
Go to the signpost.
Walk northwest, northwest.
Take the shovel. Take the money. Take the book Herbizide. Look at the book Herbizide.
Walk northwest, west, to the temple.
Walk to the cemetery.
Use the shovel on the inspector’s grave.
Use the shovel on the king’s grave.
Walk north, east, east, northeast, north.
Go to the village.
Use the screwdriver on the box with tap.
Walk west.
Give the inspector’s ID to the inspector.
Open the showcase.
Take the pneumatic drill.
Walk east, east.
Go to the supermarket.
Walk inside.
Take the hair dryer.
Use the pen on the barcode.
Use the hair dryer on the till.
Walk east, east.
Go to the signpost.
Walk east, north, to the drain, northeast.
Walk east, east, to the bulkhead.
Use the ladder on the abyss.
Walk to the abyss.
Use the hair dryer on the frozen object.
Walk west, upstairs, south, west, west, south.
Walk south, west, northwest, west, to the temple.
Walk to the cemetery.
Use the air drill on the king’s grave.
Walk north, to the altars.
Use the key on the keyhole.
Walk to the secret stairs.
Take the note.
Look at the note.
Look at the top plate.
Walk upstairs, south, to the secret door.
Walk to the transporter, north.
Use the pump on the pool.
Walk to the ladder.
Use the accu on the outlet.
Walk upstairs, west, west.
Use the accu on the computer.
Move the switch.
Take the flask. Open the flask.
Walk northeast, north, northeast.
Use the wire on the wires.
Walk to the hole, north.
Use the destructive liquid on the thorn bush.
Walk north, east.
Use the note on the code lock.
Look at the sword.
Walk south, west, east, west.
Walk to the north transporter, north.
Walk to the altars, to the secret stairs.
Look at the bottom plate.
Use the crowbar on the bottom plate.
Take the skeleton.
Take the package. Use the ring on Rosaline.
Walk south, south, east, south.
Use the southwest pile of rubble. Use the northwest pile of rubble.
Use the enormous pile of rubble.
Walk north, east.
Use the bottle on the fountain.
Walk west, west, north, west, west.
Talk to the man in the back.
4–3–5
Talk to the man to the right.
4–4–4Take the shovel.
Walk south, east, east, south, south.
Use the shovel on the enormous pile of rubble.
Walk east.
Use the body. Take the bag.
Walk west, north, north, west, west, west.
Give the bag to the man in the back.
Walk south, east, east, north, north.
Take the cloth.
Walk south, east, east, east.
Walk south, east, north, east, upstairs.
Talk to the man.
3–3–3–3–3–3–4Give the handguns and id to the cleric. Take the rope.
Walk south, west, south, south.
Give the bone to the dog.
Walk east.
Use the red keycard on the slot.
Talk to the intercom.
1
Walk west, west, north, west, west.
Walk west, south, west, west.
Talk to the man in the back.
4–6
Walk south, east, east, east.
Walk north, east, east, south.
Walk south, east, east.
Talk to the intercom.
2
Walk inside.
Talk to the girl.
3–3–3–4
Walk east, east, south.
Take the cassette recorder.
Walk north, east.
Talk the red book on the third shelf.
Walk north.
Take the notice requesting volunteers.
Read the notice on the assasination attempt on cleric Preston.
Walk west.
Give the wanted notice to the man.
Walk east, east.
Give the note to the woman.
Use the screen.
Walk west, south, west, west.
Open the door.
Talk to the cleric.
1–1–2–4
Walk south, west, north, west, west.
Walk north, west, west, west.
Walk south, west, west.
Talk to the woman.
3–4–4–3–4
Walk south, east, east, east.
Walk north, east, east, south.
Walk south, east, east, inside, east.
Use the phone book.
Walk west, north, west, west.
Walk north, west, west, west.
Walk south, south.
Use the telephone.
4–1–1–1–1–1–1
Walk north, north, east, east.
Walk east, east, south, south.
Walk east, east, inside, east.
Walk east, east, north, west.
Talk to the man.
4
Walk north, east, north, north, past the sweepers.
1
Use the cloth on the camera.
Use the east wall.
Talk to the east wall.
1–3–2–2–2–2–2
Use the shovel on the ground.
Take the bag. Use the cassette player on the bench.
Use the hole.
Walk east.
Open the door.
Walk north.
Use the keyboard.
Walk south, south, north, north.
Use the rope on the bridge.
Use the rope.
Talk to the contact.
1
Use the rope.
Walk south, south, west, west, north.
Take the sledgehammer.
Use the sledgehammer on the wall.
Use the hole.
Walk west.
Talk to the man in the back.
1–1
Walk south, east, north, east.
Walk east, east, east, south.
Walk east, north, east, north.
Talk to the girl.
1–1–1
Walk south, west, south, south.
Walk east, inside.
Talk to Sparkplug.
2
Walk east, east, east, east.
Walk north, west.
Give the contract to Trent.
Talk to Trent.
3–3–3
Walk east, south, west, west.
Walk west, north, west, north.
Walk north, east, north.
Give the green keycard to the girl.
Walk south, west, south, west, west, west, west,
Walk south, south, south, south, south.
Talk to the man.
3–3Take the dead fish.
Walk north, north, north, north.
Walk west, west.
Talk to the man.
Walk south, east, north, east, east.
Open the door.
Use the key on the trapdoor.
Use the ladder.
Walk east, south, south, north.
Walk west, south, west, south.
Walk north, south.Use the picture on the hole.
Walk south.
Talk to the cleric.
2–3–3
Walk north, west, west, north, west.
Walk west, north, north, west, west.
Open the door.
Use the ladder.
Walk north.
Use the ladder.
Walk north.
Open the door.
Use the fish on the sweeper.
Walk north.
Use the five keyboards.
Walk south, east, east.
Open the door.
1–1
Use the pistol on the machine.
Land the helicopter on the landing pad.
Walk into the shower.
> SHOWER
Walk to the clothes.
> WEAR CLOTHES
Walk to the computer.
> LOOK AT COMPUTER
Walk south, north, north, north, east, east, east.
Walk to the east-most chair, between Owen and Lisa.
> SIT DOWN
> TALK TO OWEN
> TALK TO OWEN
> TALK TO LISA
> TALK TO LISA
> STAND
Walk east, south.
Walk to the shelves.
> LOOK AT SHELVES
> TAKE MATCHES
Walk south, south, west, west, south.
> TALK TO FRANK
Walk west, west, west, to the smear.
> LOOK AT SMEAR
> LOOK AT WINDOW
Walk north, north, southeast.
Walk to Ben Green.
> TALK TO BEN
> TALK TO BEN
> TALK TO BEN> TALK TO BEN
Walk south, north, north, east, east, east, east.
Walk to Sarah.
> TALK TO SARAH
> TALK TO SARAH
> TALK TO SARAH
> TALK TO SARAH
> TALK TO SARAH
> TALK TO SARAH
> TALK TO SARAH
Walk south, south, south, south.
Walk to the fishing rod.
> TAKE FISHING ROD
Walk to the ladder.
> CLIMB LADDER
> TALK TO LEE
> TALK TO LEE
> TALK TO LEE
> CLIMB LADDER
Walk east, west, west, west, west, north, northeast.
Walk south, southeast.
Walk to the incense burners.
> TAKE ASHES
Walk south, north, north, north, east, to the coat.
> WEAR COAT
Walk to the door.
> OPEN DOOR
Walk west, west, to the pickaxe.
> TAKE PICKAXE
Walk west, to the hole in the ice.
> FISH
> FISH
> FISH
Walk east, east, east, to the door.
> OPEN DOOR
Walk to the coat rack.
> HANG COAT
Walk east, east.
Walk to Watson.
> GIVE FISH TO WATSON
Walk west, south.
> TALK TO LISA
> TALK TO LISA
> TALK TO LISA
Walk north, west, to the coat.
> WEAR COAT
Walk to the door.
> OPEN DOOR
Walk west, west, west, to the hole in the ice.
> FISH
> FISH
> FISH
Walk east, east, east, to the door.
> OPEN DOOR
Walk to the coat rack.
> HANG COAT
Walk east, east, east.
Walk to the blood.
> TAKE BLOOD
Walk south, south.
Walk to the cat.
> GIVE FISH TO CAT> TAKE TOY
Walk south, west, west, west, west, northeast.
> USE TOY
Walk to the suitcase.
> OPEN SUITCASE
Walk south, southeast, east, north, north, to Lisa.
> GIVE PHOTOGRAPH TO LISA
Walk north, east.
Walk to Frank.
> TALK TO FRANK
> TALK TO FRANK
Walk west, south, south, southeast.
Walk into the shower.
> SHOWER
Walk to the clothes.
> WEAR CLOTHES
Walk south, north, north, north, east, to the coat.
> WEAR COAT
Walk to the door.
> OPEN DOOR
Walk to Sarah.
> TALK TO SARAH
> TALK TO SARAH
> TALK TO SARAH
Walk to the door.
> OPEN DOOR
Walk to the coat rack.
> HANG COAT
Walk east, south, south, southeast.
Walk to William.
> TALK TO WILLIAM
Walk west, south, east, east, south.
Walk to the ladder.
> CLIMB LADDER
> TALK TO LEE
> CLIMB LADDER
Walk east, south.
> CLIMB LADDER
Walk east, west, west, to Charles.
> TALK TO CHARLES
> TALK TO CHARLES
> TALK TO CHARLES
> TALK TO CHARLES> USE WATERCOOLER
Walk north, northeast.
Walk to Sarah.
> TALK TO SARAH
> TALK TO SARAH
> TALK TO SARAH
> READ COUPLET
Walk west, southeast.
Walk to the containment suit.
> WEAR SUIT
Walk east, to the keycard.
Wait until you leave the room.
Walk east, to the keycard.
> TAKE KEYCARD
Walk west.
> REMOVE SUIT
Walk west, south, east, east, south.
Walk to the slot.
> PUT KEYCARD IN SLOT
> OPEN DOOR
Walk to the box in the southeast corner.
> LOOK IN BOX
> TAKE DYNAMITE
Walk west, east, west, west, north, north, north, west, to the coat.
> WEAR COAT
Walk to the door.
> OPEN DOOR
Walk west, west, west, to the rock.
> PUT DYNAMITE IN HOLE
> LIGHT DYNAMITE
Walk west, to the flowers.
> TAKE FLOWER
Walk east, east, east, east, to the door.
> OPEN DOOR
Walk to the coat rack.
> HANG COAT
Walk west, south, south, southeast.
Walk to Ben.
> GIVE FLOWER TO BEN
Walk to the tree in the northwest corner.
> TAKE FRUIT
Walk south, south, south, southeast, east, to Charles.
> TALK TO CHARLES
Walk west.
> LOOK AT OIL
Walk west, north, north, southeast.
> RUB FRUIT ON BODY
Walk to the glasses.
> TAKE GLASSES
> LOOK AT OIL
Walk south, north, northeast.
Walk to the telescope.
> USE GLASS ON TELESCOPE
> LOOK IN TELESCOPE
Locate the sparkle.
Focus on the sparkle until you get a message.
Leave the telescope.
Walk south, north, east, east, south, south, northeast.
Walk to Owen.
> TALK TO OWEN
> TALK TO OWEN
> TALK TO OWEN
Walk west, north, north, east, south.
Walk to the mirrors.
> MOVE MIRROR
Choose to take the key.
Walk south, east, south, south, south, south.
Walk to the slot.
> OPEN DOOR
Walk to Frank.
> TALK TO FRANK
> TALK TO FRANK
> TALK TO FRANK
> TALK TO FRANK
Ride the scooters until you crash.
> TALK TO FRANK
Walk east, to the ice wall.
> USE PICKAXE ON ICE
Find the correct spot.
Walk into the cave, to the frozen woman.
> LOOK AT MEN
> READ BOOK
Walk to the eastern scooter.
> SEARCH SCOOTER
Walk west, west, to Frank.
> GIVE CARBURETTOR TO FRANK
Walk west, east, west, west, south.
Walk to the screen.
> READ SCREEN
Walk west, north, northeast.
Walk to Charles’ body.
> LOOK AT BODY
> TAKE SCALPEL
Walk west, to the door panel.
> OPEN PANEL
> CUT WIRES WITH SCALPEL
Walk north, north, east, south.
Walk to Lisa.
> TALK TO LISA
> TALK TO LISA
> TALK TO LISA
Walk south, east.
Walk to the crowbar in the southeast corner.
> TAKE CROWBAR
Walk west, west, south, south, south, east, east, south.
Walk to the slot.
> OPEN DOOR
Walk west, east, west, west, west, to the grate.
> OPEN SHAFT WITH CROWBAR
> ENTER SHAFT
Hide to the east of the tube you left from.
Wait until William and Owen leave the area.
Walk west.
Wait until the dish provides cover.
Walk to the black grate.
Wait until the dish provides cover.
Walk behind the structure to the southwest.
Walk west.
> USE CROWBAR ON PIPE
Look at the window.Use the bike.Use the bike.
Use the door.
Get the snooker cues.Get the trophies.Get the iron.Look at the blue cup.
Use the stairs.
Use the coat.
Use the east door, the east door.
Use the refrigerator.Use the table.
Use the trapdoor.
Get the cards from the table.Look at the safe.
Look at the safe note.
Use the stairs, the east door, the east door.
Look at the window.Look at the east grave.
Use the west door, the west door, the west door, the west door, the stairs, the east door.
2
Use the middle door.
Get the plunger.Use the cupboard.Use the iron on the cue.Use the duct tape on the hook device.
Use the door, the right door.
Get the umbrella.
Use the door.
Use the key on the door to the east.
Use the east door.
Use the cupboard.
Use the window.
Look at the nest.
Use the strong hook device on the nest.Use the lock cutter on the shed door.
Use the shovel on the east grave.
> WEBGet one of the plates.
Use the east door, the east door.
Use the left chest.Look at the harpoon manual.Use the right chest.
Use the east door.
Use the towels.
Use the west door, the west door, the west door, the hatch, the west door.
Talk to the mechanic.
Use the east door, the east door.
Get the slime.
Use the west door, the hatch, the west door.
Get the wires.
Use the east door, the east door, the east door.
Use the right arcade machine.Use the coins on the vending machine.
Use the west door, the west door, the stairs, the west door.
Give the snack to the mechanic.Use the toolbox.
Use the east door.
Use the wrench on the panel.
Look at the panel.
Use the hatch, the hatch.
Talk to the scientist.
1–2–3
Talk to the left crew member.
1–1–2
Talk to the right crew member.
1–2–3Look at the blue cup.
Use the east door.
Get the healthy food.
Look at the lamp.
Talk to the doctor.
2–3Use the yellow wire on the lamp.
Use the east door.
Use the faucet.Use the shovel on the tanks.
Use the east door.
Talk to the guard.
Use the egg on the eggs while the guard smokes.
Use the west door, the west door, the west door, the hatch, the east door.
Use the sacks.
Use the east door.
Talk to the crew member.
1–2–3
Talk to the left guard.
1–2Talk to Stan.1–3
Talk to the right guard.
1–2–2
Look at the recipe.
Use the west door, the west door, the stairs, the stairs, the stairs.
Use the orange wire on the panel.
Use the hatch, the east door.
Talk to the crew member.
1–2–3
Use the west, the hatch.
Talk to the scientist.
3
Talk to the left crew member.
2
Use the old food on the healthy food.Give the disguised food to the crew member.Wait until you receive the admission form.
Use the stairs, the east door.
Give the admission form to the crew member.
Use the west door, the hatch, the hatch, the east door, the east door.
Give the admission form to the left guard.Use the submarine.Get the starfish from the left pillar.
Move to a position where shooting would kill the fish.
Use the harpoon gun on the fish.
Go down.
Move to a position where shooting would kill the fish.
Use the harpoon gun on the fish.Use the crowbar on the oyster.
Talk to the guard at the bottom of the right pillar.
Go up, up to the station.Give a fish to the crew member.
Use the west door, the west door, the west door.
Talk to the captain.
1–1–2
Use the east door, the ladder, the ladder, the ladder, the ladder.
Use the scuba gear on the ladder.
Use the crowbar on the octopus.
Use the hatch, the east door.
Use the cupboards.Give the termination form to the chef.Use the slime on the pot.Use the starfish on the pot.Use the pepper on the pot.Use the amphibian egg on the pot.Use the plate on the pot.
Use the west door, the hatch, the hatch, the hatch, the west door.
Talk to the captain.
1–1–2–3
Use the east door, the east door, the east door.
Give the illegal dish to the right guard.Use the submarine.
Talk to the mermaid.
1–1–2Give the pearl to the mermaid.
Go down.
Talk to the giant squid.
Use the scuba gear on the hole in the shipwreck.Use the loose rocks between the oyster and the guard.
Use the scuba gear on the path.
Use the chest.Use lots of money on the chest.
Go to the submarine.
Go up, up to the station.
Use the west door, the west door, the west door.
Give the chocolate to the captain.
Use the east door, the east door, the east door.
Use the submarine.
Go down.
Give the admission form to the guard.Get the feet.
Use the west door, the west door, the west door.
Talk to the suit of armour.
> JOUST
Use the doorway.
Talk to the chief.
1–1–2
Use the east door.
Use the cupboard.
Use the west door, the south door.
Get the axe.
Talk to the merchant.
1–2–3Give the trophy to the merchant.
Walk east.
Get the bucket.
Use the left doorway.
Look at the blue cup.
Talk to the local.
1–1–1–2
Talk to the adventurer.
1–1–1–2–2Talk to the barman.Give the ale to the shady character.Talk to the barman.Give the ale to the shady character.Talk to the barman.Give the ale to the shady character.
Talk to the shady character.
1–1–1–1–2
Use the stairs.
Use the cupboard.Use the pillow.
Use the stairs, the exit, the right doorway.
Talk to the blacksmith.
1–1–2–3Get the hammer.
Use the exit.
Walk east.
Get the flower.
Walk east.
Get the right sign.
Walk east.
Use the door.
Look at the books.Look at the books.
Look at the books.
Look at the books.Get the pen and paper.
Use the ladder.
Talk to the wizard.
1–1–1–1–2Look at the spell book.
Use the ladder, the door, the path, the south path.
Walk west.
Use the sleeping scroll on the rock.
Talk to the fairy.
1–1–2–3
Walk west.
Get the mushrooms.Use the body.Use the pickaxe on the rock.
Walk west.
Use the axe on the weed.Get the acorn.
Walk east.
Get the stick.Use the stick on the camp fire.Use the ember on the cloth.
Use the south path, the large entrance.
Give the apple to the unicorn.Use the unicorn.Use the hair on the broken harp.
Look at the flower.
Talk to the unicorn.
1–2–3Use the acorn on the flower.
Use the exit.
Walk west, west.
Use the sleeping scroll on the peasant.Use the pen and paper on the peasant.Use the flower on the love poem.
Use the right doorway, the east door.
Give the flower and poem to the woman.
Use the door.
Give the metal to the blacksmith.
Use the exit.
Walk west.
Talk to the pig.
Use the harp on the pig.Use the sign post on the ground near the cliff.Use the hammer on the sign.Use the rope on the sign.Use the sign.
Walk east.
Use the left doorway.
Give the harp to the adventurer.Use the sleeping scroll on the herbs.Use the mind scroll on the local.Use the mind scroll on the remote.Use the mind scroll on the nectar.Use the mind scroll on the root.Talk to the barman.Use the enchant scroll on the ale.Use the enchant scroll on the fruit.Use the enchant scroll on the mushrooms.
Use the exit.
Use the emblem on the hole in the tree.
Use the back of the house, at the left side of the inn.
Walk east, east.
Use the lever.
Use the umbrella on the lever.
Walk west.
Use the sleeping spell on the guard.
Use the tent.
Get the armour.Use the sword on the goblin warrior.
Use the exit.
Walk west, west.
Use the doorway.
Talk to the chief.
1
Use the exit.
Walk east, east, east
Use the south path.
Walk west.
Give the amulet to the fairy.Give the bucket to the fairy.Use the enchant scroll on the water.Use the enchant spell on the armour.
Walk west.
Use the enchanted armour on the east path.Get the red gem.
Use the path, the west path.
Walk east.
Use the mind control spell on the goblin.
Walk east.
Use the east door, the east door.
Use the plates.
Use the east door.
Talk to the chef.
1–1–1–2Use the cupboard.Get the sausage.
Use the east door.
Use the garbage bag.Use the spices on the old cheese.
Use the west door, the west door, the west door, the ladder, the east door.
Talk to the goblin.
1–1–1–2
Use the east door.
Use the key on the right chest.Look at the wooden box.
Use the west door, the west door, down, the stairs down.
Use the knife on the jailer.Use the cheese on the wooden box.Use the box with cheese on the mouse hole.
Talk to the right door.
1–1–2Use the key on the right door.
Use the stairs, the east door, the east door.
Give the mouse to the chef.Use the sausage on the cauldron.Use the poison on the cauldron.Use the plate on the cauldron.
Use the west door, the west door, the ladder, the ladder, the east door.
Talk to the goblin.
2–2
Use the east door.
Give the stew to the goblin leader.Use the east door.Get the pillow.Use the bronze fist on the pillow.
Use the balcony.
Use the stuffed pillow on the trashcan.
Use the west door, the west door, the west door, the west door, down, down, the east door, the east door, the east door.
Use the west door, the west door, the west door, the west door, the west path.
Use Piet.
Use the west door, the stairs, the east door, the right door.
Use the axe on the cupboard.
Use the west exit, the ladder, the west door, the west door, the west door.
Look at the safe note.
Note the first part of the combination is 221.
Use the east door, the east door.
Get the spring.Use the boards.Use the body.
Use the south door, the west door, the stairs, the east door, the east door.
Get the knife.
Use the east door, the east door.
Use the kitchen knife on the comfy chair.Use the magnifying glass on the tiny piece of paper.
Use the west door, the west door, the trapdoor.
Use the safe.
> 680Use the safe.
Talk to the safe.
> SECURE
Talk to the guy in the coat.
1–1–1–2Give the money to the guy in the coat.Look at the newspaper.
Talk to the guy in the coat.
1
Use the phone.
Talk to the taxi.
1
Get the ???? from the fence.Use the dumpster.
Use the right door.
Get the ???? from the floor.
Talk to the jeweller.
1–1–1–2
Use the exit, the left door.
Talk to the owner.
1–1–2–3Use the torn piece of clothing on the owner.
Talk to the customer.
1–1–1–2
Use the exit.
Talk to the taxi.
2
Talk to Bess.
Use the umbrella on Bess.
Use the dumpster.
Use the right door.
Talk to the baker.
1–1Use the money on the baker.Use the torn piece of clothing on the baker.
Use the exit, the left door.
Talk to the girl.
1–1Use the torn piece of clothing on the girl.
Talk to the girl.
1
Use the exit.
Use the old fish on the vent.Use the hairpin on the left door.
Use the left door, the north door.
Use the kitchen knife on the prisoner.Use the kitchen knife on the boxes.
Use the stairs, the exit.
Talk to the taxi.
3
Talk to the officer.
Talk to the beggar.
1–1–2Give the bread to the beggar.Use the plank on the officer.
Use the door, the stairs.
Look at the paper.Get the forms while the officer looks to the right.
Use the safe.
> 33456Use the uniform on the door to the east.Look at the body.
Use the magnifying glass on the body.
Use the west door, down.
Use the number on plate on the urgent form.Give the plate number to the officer.
Use the exit.
Talk to the taxi.
4
Get the crowbar.Use the meat on the street.Use the car.
Talk to the taxi.
5
Talk to the bouncer.
> RAIN
Use the door.
Look at the blue cup.
Talk to the card player.
Use the cards on the card player.
Use the exit.
Talk to the taxi.
6
Talk to the taxi.
Use the drain.
Use the gun on the man.Use the body.Use the net on the gem in the water.Use the crowbar on the door.
Use the door.
Use the flashlight on the desk.Use the small key on the drawer.
Use the exit, the ladder.
Talk to the taxi.
7
Use the plant.
Use the door, the west door.
Use the phone.
Use the east door, the east door.
Use the strange vase.
Use the west door, the stairs, the east door.
Get the stone head.
Use the stairs, the west door, the west door, the stairs, the east door.
Use the right door, the west exit, the ladder, the east door, the east door.
Look at the rope.
Talk to the ghost.
1–1–1–1
Use the ladder.
Use the window.
Walk west.
Get the rooster.
Walk east.
Use the window.
Use the ladder, the west door, the west door, the west door.
Use the rooster on the strange slot.
Talk to the dragon painting.
> SANDGet the rocks.Use the rock on the vulture.Use the skeleton.Use the rock on the coconuts.
Note the three green symbols around the door.
Use the panel.
Use the three symbols.
[+]Use the exit.
Use the door, the lift.
Go through the left passage.
Use the switch.
Use the lift.
Go down, through the upper left passage.
Look at the engravings.
Use the switch.
Use the lift.
Go up, through the lower right passage.
Walk across the floor button.
Avoid the crusher.
Push the button.
Push the button when the snake is under the crusher.Get the dead snake.
Use the east door.
Use the switch.
Talk to the archeologist.
1–1–2–3
Use the lift.
Go through the lower left passage.
Use the switch.Use the spring on the wire.Use the tape on the wire.
Use the lift.
Go through the upper right passage.
Use the switch.Use the coin on the vending machine.
Use the opening.
Get the gem.
Use the west exit, the lift.
Go through the lower right passage.
Look at the blue mark.
Use the hatch.
Use the stairs down, the stairs down.
Get the old jug.
Use the stairs up, the stairs up, the lift.
Go up, through the lower right passage.
Use the east door.
Get the whip.
Use the west door, the lift.
Go through the top right passage.
Use the stairs.
Use the jug on the water.
Use the door, the lift.
Go down, through the lower right passage.
Use the stairs down, the stairs down.
Use the skull on the middle skeleton.
Use the east exit, the east door.
Use the left stairs.
Use the whip on the hook.Get the pin.
Note that there are 17 red dots in total on the sacrophagi.
Use the pin on the holes.
> 17
Use the ladder, the stairs.
Look at the stone slab over the native.
Use the stairs.
Use the crowbar on the stone floor.
Use the stairs.
Use the native.
Look at the small paper.
Use Bess.
Use the stairs down.
Use the crowbar on the stone slab.
Use the stone slab.
Look at the blue cup.
Use the door.
Use the coconut on the jug.Use the dead snake on the jug.Use the jug on the root.
Use the door, the vine, the west door, the west door, the stairs, the east door.
Give the mirror to Bess.
Use the west door.
Use the red gem on the sockets.Use the blue gem on the sockets.Use the green gem on the sockets.Use the yellow gem on the sockets.
Use the door.
Use the fish on the water.Get the ticket.
Use the exit, the east door, the east door, the ladder.
Use the opening, the south door, the west door, the stairs.
Use the east door, the east door, the trapdoor, the west door.
Use the marble head on the statue.Use the stone hand on the statue.Use the bronze fist on the statue.Use the stone foot on the statue.Use the stone eye on the statue.
Use the tunnel
Use the plunger on the ceiling.Use the rope on the plunger.
Walk into the darkness.
The symbol is a circle with three line on the top part, and one on the bottom.
Open the wallet on the table.
Take the cashcard. Take the list.
Use the list.
Note the doorcode.
Drop the list.
Leave the wallet.
Walk east.
Open the micro cooker.
Take the key.
Leave the micro cooker.
Take the cartridge from the crate.
Use the button next to the exit.
Walk east.
Use the control.
Walk west.
Take the screwdriver from the car.
Walk south, west.
Travel to your flat.
Walk west, north.
Use the left keypad.
Enter 5106.
Walk west.
Take the red cartridge.
Open the interface.
Put the cartridge labelled “Important!” in the interface.
Leave the interface.
Use the network screen.
> LOGON RYAN
> BLACKDRAGON
> LIST
> LIST CARTRIDGE
> READ PRIVATE
> LIST MAILBOX
> READ LOUIS
> EXIT
Take the knife from the bed.
Walk east, south, east.
Use the lift control.
Travel to Louis’ flat.
Walk west.
Walk west, south.
Use the keypad.
Enter 5238.
Walk west.
Talk to Louis.
Take both trainers.
Use both trainers.
Open the unit.
Take the card.
Leave the unit.
Look at the card.
Walk east, north, east, south.
Travel to Sparky’s Bar.
Walk north.
Talk to Sparky.
Use the cashcard on the card scanner.
Talk the east man.
Walk south, west.
Travel to the pool hall.
Walk east.
Talk to the assistant.
Use the card on the reader.
Drop the card.
Walk north.
Use the lift control.
Walk south.
Talk to the bartender.
Note the door code.
Walk west, west.
Use the keypad.
Enter 5222.
Walk south.
Talk to Mr. Silverman.
Use the cashcard on the card scanner.
Take the gun.
Walk north, east, east, north.
Use the lift control.
Walk south, west, north.
Travel to the Regency Hotel.
Walk north.
Talk to the receptionist.
Use the cashcard on the card scanner.
Take the keycard.
Use the pad.
Walk north.
Use the keycard on the controls.
Use the knife on the controls.
Use the knife on the wire.
Drop the keycard. Drop the knife.
Walk south, west.
Open the firepoint.
Take the axe.
Leave the firepoint.
Walk east, north.
Use the handle.
Use the axe on the lift doors.
Use the axe.
Use the gun.
Walk west, south.
Use the gun.
Talk to the keeper.
Walk south, south, east.
Use the west door.
Use the key on the plinth.
Walk east, south.
Travel to your flat.
Walk west, north.
Use the left keypad.
Enter 5106.
Walk west.
Use the network screen.
> LIST NEWSNET
> READ TVSPECIAL
> EXIT
Walk east, south, east.
Use the lift control.
Travel to Channel 6 Studios.
Walk east, east, east, south, south, west.
Talk to the old man.
Use the gun.
Use the control panel.
Walk west, north.
Take the brochure. Drop the brochure. Take the passcard.
Walk west.
Use the passcard on the door lock.
Walk south.
Drop the passcard.
Use the screwdriver on the fusebox.
Take the fuse. Drop the screwdriver.
Walk north, east, east, north.
Use the ladder.
Open the winch control.
Take the blown fuse. Drop the blown fuse. Put the fuse in the winch control.
Leave the winch control.
Use the winch control.
Talk to the keeper.
Walk south, south.
Take the crystal.
Walk west.
Use the east door.
Use the key on the plinth.
Walk west.
Travel to your flat.
Walk west, north.
Use the left keypad.
Enter 5106.
Walk west.
Take the mug from the table.
Note the logo on the mug.
Open the interface.
Take the cartridge from the interface. Drop the cartridge labelled “Important!”. Put the cartridge in the interface.
Leave the interface.
Use the network screen.
> LIST CARTRIDGE
> READ MEETING
> READ CODE
> EXIT
Walk east, south, east.
Use the lift control.
Travel to Eden’s house.
Use the keypad.
Enter 2865.
Walk north.
Use the button.
Walk east.
Use the lift control.
Walk west, west.
Use the organiser on the bed.
Press the key until you find Sartain Industries.
Exit the organiser.
Walk east, east.
Use the lift control.
Walk west, south, west.
Travel to Sartain Industries.
Use the keypad.
Enter 7833.
Walk north.
Use the computer.
Use the gun.
Walk west, north.
Use the lift control.
Walk south.
Use the crystal.
Walk south.
Open the briefcase.
Take the papers.
Leave the briefcase.
Use the papers.
Read through the papers until you find both addresses.
Exit the papers.
Drop the papers.
Walk east, north, south, west.
Use the gun.
Talk to the keeper.
Walk south.
Use the east door.
Use the key on the plinth.
Walk west.
Take the wire cutters.
Walk north, north.
Travel to Chapel’s house.
Walk east.
Talk to the policeman.
Walk west.
Use the wall.
Walk south.
Take the cartridge.
Walk north.
Use the wall.
Walk west.
Travel to the boathouse.
Take the railing.
Use the mug on the pipe.
Walk east.
Use the junction box.
Use the railing on the junction box.
Use the mug on the junction box.
Drop the railing. Drop the mug.
Use the hole in the balcony.
Use the hole in the window.
Talk to Underwood.
Use the gun.
Talk to the keeper.
Walk south, south, west.
Use the door.
Use the key on the plinth.
Walk north.
Travel to your flat.
Walk west, north.
Use the left keypad.
Enter 5106.
Welk west.
Open the interface.
Take the cartridge from the interface. Drop the cartridge from Eden’s House. Put the cartridge in the interface.
Leave the interface.
Use the network screen.
> LIST CARTRIDGE
> LOGON BECKETT
> SEPTIMUS
> LIST CARTRIDGE
> READ BRIEF
> EXIT
Walk east, south, east.
Use the lift control.
Travel to the ruined church.
Use the wire cutters on the gate.
Drop the wire cutters.
Walk south.
Take the hand.
Walk south, south.
Take the cloth. Take a candlestick. Take the candlestick. Drop the cloth. Drop a candlestick. Drop the candlestick. Use the hand on the hole.
Use the altar.
Use the hole.
Open the jar.
Take the gem.
Use the stone slab.
Take a gem. Take the gem. Take the rock. Use a gem on the stone tile. Use a gem on the stone tile. Use the gem on the stone tile.
Walk east.
Take a rock. Take the rock.
Walk north.
Use the statue.
Reconstruct the symbol from the manual.
Push the crystal.
Walk south, south, east.
Take the rock.
Walk west, west, west.
Take the rock.
Walk north.
Take the rock.
Walk west.
Take a rock. Take the rock.
Walk east.
Use all eight rocks on the cart.
Use the cart.
Walk south, south, west, south.
Use the hole.
Walk west, north, north, west, east.
1
Walk behind the dressing screen. Open the book
Walk east.
Take the diaries.
Walk south, southeast.
Take the goblet. Take the bone.
Walk south.
2–2Look at the Dragonsphere.
Look at the throne room.
Walk south.
Take the sword. Take the shieldstone.
Walk north, northwest.
Look at the bookshelf.
Pull the books. Pull the tapestry on the east wall.
Walk south, east, north.
Talk to the guard captain.
Talk to the shapechanger.
1–1–2–2
Talk to the faerie.1–1–4–4–4Talk to the Soptus Ecliptus. 1–1–1
Talk to the merchant.
1
Walk east.
Go to the location east of the castle.
1–3–1–1–2Give the fruit to the guards.
3
Throw the shieldstone at the pool monster. Take the tentacles.
Walk east.
Talk to the shifter.
2–2–3Wait until you receive the polystone and the doll.
Talk to the wise shifter.
1–2–2–1–2–3–1
Note the translations the shifter gave.
Walk west.
Talk to the guards.
2
Go to the location northwest of the castle.
Talk to the faerie.
3–3–1
Walk west.
Talk to the sprite named Ralph when he is red.
1
Walk west.
Talk to the butterfly king.
3–1–2–2–3–4–1–1–1–2–2–1–1Wait until you receive the bird figurine. Take the crystal flower.
Walk east, east, east.
Go to the desert location southwest of the castle.
Talk to the trader.
2–1–1
Note the directions the trader gave.
Translate the directions using the words from the shifter.
Follow the directions.
Talk to the shaman.
1–2–2–3–2–1–2–1–1
Look at the moon.
Talk to the guard.
2–3–4–1–2
Win three prizes before stopping.
Wait until you receive the Takshashl. Wait until you receive the statue. Wait until you receive the ring.
2
Walk east, east.
Go to the location south of the castle.
Talk to the stranger.
3–2–3–2–3
Walk west.
Take the gold nugget. Walk to the cave.
Talk to the hermit.
1–2–1–1–2–2–2–2
Walk south, east, up the rough stone.
Take the eastern feathers. Use the sword to carve up the bird figurine. Make noise with the birdcall. 1–3–2
Climb up the rough stone.
Attack the beast with the sword.
Walk west.
Talk to the shak.
1–3–2Take the mud.
Walk east, up the rough stone.
Walk behind the tower, through the tower door.
1–2–4
Walk through the tower door.
Throw the mud at the eye.
Walk east.
Take the music box. Take the vortex stone.
Walk east.
Use the vortex stone to take the magic from the rope. Take the rope. Take the flask. Put the flask on the metal plate. Open the petcock. Take the flask full of acid.
Open the rat cage.
Take the dead rat. Put the dead rat in the freezer. Take the contents from the freezer.
Walk west, west, west, north.
Take the torch. Pour the contents of the flask of acid on the floor. Tie the rope to the western manacles.
Walk south, east, east, east.
Put the flask on the metal plate. Open the petcock. Take the flask full of acid.
Walk west, west, west.
Push the bottom button.
Walk north.
Look at the glowing floor.
Look at the rope.
Walk south.
Push the button.
Walk north.
Climb down the hole.
Walk south.
Push the top button.
Put the ratsicle on the door frame. Put the tentacle parts on the teleportal.
Walk north.
Put the teleport door in the window.
Walk south, east.
Look at the window.
Walk east.
Use the polystone to mimic the blue stone.
Throw the blue stone at the circle of spheres. Take the map. Take the black sphere. Take the spirit bundle. Take the crystal ball.
Walk west, west, west.
Talk to the shak.
Walk west.
Look at the map.
Follow the directions on the map to jump to the ledge. Take the belt.
Walk east, to the cave.
1–2–1
Use the doll to heal Llanie.
Put the spirit bundle on Llanie.
Talk to Llanie.
Remember, originality counts.
2–1–3–2–1–2–2–1–1–3–2–1–1–3–2–2–2Use the doll to heal Llanie.
Walk south, east, south.
Go to Soptus Ecliptus.
Put the feathers on the bone. Use the vortex stone to put magic into the partial bundle. Take the bones.
Walk west.
Talk to the guard.
2–1–1
Win four games to win two prizes.
Wait until you receive the flies. Wait until you receive the sophorific. Heal self with the doll.
Walk east, east.
Go to Brynn-Fann.
Walk west, west.
Give the flies to the toads.
Walk east, east, east.
Go to Slathan ni Patan.
3–2–2–2–2Give the sophorific to the guards. Heal self with the doll.
Walk east, east.
Use the doll to heal the shifting monster.
Walk to the shifter village.
Talk to the woman shifter.
Walk south, south, west, west.
Go to Soptus Ecliptus.
Walk west.
Give the new bundle to the shaman.
1–1–1–1–1–1–4
Walk east.
Look at the map.
Follow the directions on the map to jump to the ledge. Shift into a snake with the shifter ring. Use the vortex stone to take the magic from the magic grapes.
Wait until the roc finishes the grapes.
Throw the dates at the roc. Take the soul egg. Put the black sphere on the Roc’s nest.
Walk west.
Talk to the shaman.
1
Walk east, east.
Go to Gran Callahach.
1–3–1–4–1–3–1Use the doll to heal the guard captain.
3
Jump down the well. Take the rare coin. Shift into a seal with the shifter ring.
Swim down the river.
2–2–1
Swim to the northwestern shore.
Look at the ward.
Gaze into the crystal ball.
Invoke the power of the crystal ball. Take the emerald.
Walk to the trap door.
Put the statue on the stairway.
Walk west.
Speak the words on the parchment.
Walk west.
Shift into a bear with the shifter ring.
Pull the king.
Give the soul egg to the king.
1
Walk through the door.
Push the wall switch. Wear the key-crown. Shift into a bear with the shifter ring. Use the sword to attack MacMorn. Invoke the amulet.
Note: One of the achievements requires you to watch all cutscenes in full.
Pick up the flyer.Pick up the dime from the telephone.Pick up the help-wanted sign.
Look at the help-wanted sign.
Open the grandfather clock.Pick up the paper from the to-do board.Wait until Hoagie shows his random sandwich animation.
Walk south, west.
Open the mailbox.
Pick up the letter.Give the letter to Bernard.Switch to Bernard.
Walk upstairs.
Push the service bell 100 times.
Walk upstairs.
Open the left door.
Walk inside.
Close the door.Pick up the keys.
Open the door.
Walk north.
Open the middle door.
Walk inside.
Look at the letter.
Give the letter to Dwayne.Pick up the disappearing ink.Pick up the flag gun.
Walk east.
Open the right door.
Walk inside.
4
Pick up the videotape.
Use the on/off button.
Push the right speaker.
Do not use the on/off button to turn off the stereo.
Walk northeast, northeast.
Open the right door.
Walk east.
4–4Pick up the hamster.Use the textbook on the stamp album.
Use the computer.
Start a game.Within the game, use the hamster on the microwave.[+]
Select Syd and Razor.
Walk west.
Pick up the door mat.
Pick up the key.
Use the key on the front door.
Walk north.
Open the northwestern door.
Walk through the northwestern door, to the refrigerator.
Dave will be captured by Edna.
Switch to Syd.
Walk west, inside, through the northwestern door.
Open the eastern door.
Walk east.
Open the eastern door.
Walk east.
Pick up the fruit drinks.
Walk west, west, west, upstairs.
Open the western door.
Walk west.
Pick up the bowl of wax fruit.
Walk north, north, upstairs.
Give the bowl of wax fruit to Green tentacle.
Give the fruit drinks to Green tentacle.
Walk upstairs.
Open the leftmost door.
Walk through the leftmost door.
Switch to Razor.
Walk west.
Push the door bell.
Walk east.
Switch to Syd.
Wait for Weird Ed to reach the front door, as shown by a cutscene.
Walk north.
Open the third door from the left.
Walk through the third door from the left.
Pick up the hamster.
Walk north, through the leftmost door.
Wait until Weird Ed reaches his room, which is not shown by a cutscene.
Walk east, west, to the stairs, through the steel security door, south.
Walk through the northwestern door.
Open the microwave oven.
Use the hamster in the microwave oven.
Close the microwave oven.
Turn on the microwave oven.
Leave the computer.
Use the disappearing ink on Weird Ed Edison.
Use the disappearing ink on the stamp album.
Pick up the stamp.Pick up the stamp album.
Walk east.
Give the stamp album to Weird Ed Edison.
Walk west, downstairs.
Try to give the hamster to Hoagie.
Open the ice machine.
Use the hamster on the ice machine.
Close the ice machine.
Walk northwest.
Pick up the fake barf.
Open the front door.
Open the double doors.
Open the office door.
Walk through the office door.
Open the portrait.
Pick up the Swiss bankbook.
Open the desk drawer.
Pick up the Booboo-B-Gone.Use the disappearing ink on the Booboo-B-Gone.
Walk northwest, west, east.
Give the keys to the man in the ski mask.
Walk north, inside.
Use the crowbar on the gum with dime stuck in it.Note that you’ve picked up 15 things that do not belong to you.Use the gum with dime stuck in it.
Walk upstairs, through the left door.
Use a dime on the FickleFingers coin slot.Use the dime on the FickleFingers coin slot.Pick up the sweater.
Use the television.
Note the advertisement.
Use the television.
Walk north.
Use the crowbar on the candy machine.
Pick up the quarters.
Walk northwest, north.
Open the grating.
Walk to the cigar salesman.
4
Use the disappearing ink on the cigar salesman.
Use the flag gun on the cigar lighter.
Talk to the cigar salesman.
2–1
Chase the chattering teeth into the grating.
Pick up the trapped teeth.Note you obtained all six novelty items.
Walk north.
Pick up the fork.Use the fork on the microwave.Pick up the decaf.Pick up the coffee.Use the decaf coffee on the coffee.
Open the door.
Walk east.
Open the cabinet.
Pick up the funnel.
Open the dryer.
Use the sweater on the dryer.Use the quarters on the coin slot.
Walk west, north, west, to the grandfather clock.
Use the decaf coffee on the mug.
Walk upstairs, into the office.
Note that Dr. Fred is opening and closing the safe.
Walk west, upstairs, east.
Open the left door.
Walk inside.
Use the disappearing ink on Nurse Edna.
Give the help-wanted sign to Hoagie.Give the exploding cigar to Hoagie.Give the cigar lighter to Hoagie.Give the textbook to Hoagie.Give the flyer to Hoagie.Give the stamp to Hoagie.Switch to Hoagie.
Open the door.
Walk inside.
Talk to the mummy.
3
Open the grandfather clock.
Enter the grandfather clock.
Give the patent application to Red Edison.Give the help-wanted sign to Red Edison.Pick up the lab coat.Pick up the left-handed hammer.
Walk upstairs.
Open the double doors.
Walk north, north.
Pick up the oil.Pick up the spaghetti.
Open the door.
Walk east.
Pick up the bucket.
Open the cabinet.
Pick up the brush.
Walk west.
Use the bucket on the water pump.
Walk north.
Use the flyer on the suggestion box.
Walk west, upstairs.
Open the left door.
Walk inside.
Push George’s bed.
Pull the cord.
Walk north.
Pick up the soap.Use the soap on the bucket full of water.
Open the right door.
Walk inside.
Pick up the wine bottle.Note you have picked up 30 things that do not belong to you.
Walk north, northeast.
Use the textbook on the horse.
Pick up the dentures.
Open the door.
Walk inside.
4
Use the left-handed hammer on the right-handed hammer.
Walk north, upstairs.
Use Ned’s bed.
Use Jed’s bed.
Use the squeaky mattress with Jed’s bed.
Use the squeaky mattress.
Pick up the squeaky mouse toy.Pick up the red paint.
Walk to the window, to the chimney, west, west.
Use the brush on the carriage.
Walk east, to the outhouses..
Use the red paint on the kumquat tree.
Walk south, west, inside, north.
Give the wine bottle to Thomas Jefferson.
Talk to George Washington.
1–1–2–2Note that George Washington cuts down the tree.Give the red paint to Bernard.Give the brush to Bernard.Switch to Laverne.
Talk to the tentacle guard.
3
Pick up the tentacle chart.
Walk north, west.
Talk to the tentacle guard.
2
Give the tentacle chart to Hoagie.Give the scalpel to Bernard.Switch to Hoagie.
Walk south, west, inside, upstairs.
Open the middle door.
Walk inside.
1–1Use the tentacle chart on the patterns.Switch to Bernard.
Push Nurse Edna.
Use the videotape on the VCR.
Use the VCR.
Push the record button.
Rewind the tape.
Set the speed to EP.
Play the tape.
Push eject.
Walk east, upstairs.
Talk to the IRS agents.
1–3
Use the disappearing ink on the IRS agents.
Walk downstairs, downstairs, northwest, into the office.
Open the safe.
Pick up the contract.Use the Booboo-B-Gone on the contract.Use the Booboo-B-Gone on the red paint.
Walk west, north.
Use the scalpel on Oozo the Clown.Pick up the box o’ laughs.
Walk to the fireplace.
Pick up the crank.
Walk to the right window.
Pick up the rope.
Walk to the window.
Use the rope on the pulley.
Walk to the chimney, west, west.
Talk to Dead Cousin Ted.
3
Use the red paint on Dead Cousin Ted.
Use the dangling rope on Dead Cousin Ted.
Walk east.
Use the brush on the filthy old car.
Walk north, inside, north, to the fireplace.
Pull the rope.
Walk inside, north, to the fireplace.
Walk to the right window.
Use Ted on Doctor Fred.
Use the rope on Doctor Fred.
Walk to the window.
Pull the rope.
Use the funnel on Dr. Fred.Use the coffee on the funnel.
Use the disappearing ink on Dr. Fred.
Note that you’ve used the disappearing ink on five people.Give the chattering teeth to Laverne.Give the Booboo-B-Gone to Laverne.Give the box o’ laughs to Laverne.Give the fake barf to Laverne.Give the crank to Laverne.Give the fork to Laverne.Switch to Hoagie.Give the squeaky mouse toy to Laverne.Give the can-opener to Laverne.Give the spaghetti to Laverne.Give the dentures to Laverne.Switch to Laverne.
Walk inside.
Talk to the tentacle guard.
3
Walk north, north, to the fireplace.
Note that all three characters have climbed through the chimney.Use the crank on the crank box.
Use the crank.
Pick up the flag.Use the flag.
Walk to the chimney.
Talk to the tentacle.
Walk west, west.
Use the Booboo-B-Gone on the fence.Use the squeaky mouse toy on the cat.Use the fork on the cat.
Walk inside, east.
Open the ice machine.
Look at the ice machine.
Pick up the frozen hamster.
Enter the left door.
Use the can-opener on the time capsule.
Pick up the vinegar.
Walk west, to the middle door.
Talk to the mummy.
4
Pick up the roller skates.Use the roller skates on the mummy.Push the mummy.Pick up the extension cord.
Walk east, northwest.
Use the nametag on the mummy.
Walk north, to the door next to the fireplace.
Use the frozen hamster on the microwave.Use the cold wet hamster on the microwave.
Walk east.
Open the dryer.
Pick up the sweater.Use the sweater on the cold wet hamster.
Walk west, north, west, upstairs, northeast.
Use the chattering teeth on the mummy.Use the dentures on the mummy.Use the box o’ laughs on the mummy.Use the soggy noodles on the mummy.
Use the fork on the mummy’s head.
Use the fake barf on Harold.
Walk east.
Talk to the judges.
1
Talk to the judges.
1
Talk to the judges.
1
Walk east, northwest, north, to the kennel.
4
Give the dinner certificate to the tentacle guard.
Use the switch.
Use the cat.
Walk west, west.
Open the grandfather clock.
Walk to the grandfather clock.
Use the toasty warm hamster on the generator.Use the built-in shop vac on the mouse hole.
Open the hatch.
Pick up the dust ball.Use the dusty warm hamster on the generator.Use the extension cord on the outlet.
Use the extension cord on the window.
Walk upstairs, west, east.
Use the extension cord on the plug.Give the vinegar to Hoagie.Give the chattering teeth to Hoagie.Switch to Hoagie.
Walk east, northwest, north.
Give the exploding cigar to George Washington.Give the chattering teeth to George Washington.Pick up the blanket.
Walk west, upstairs, upstairs, to the window.
Use the blanket on the chimney.
Walk to the left window, downstairs, downstairs.
Walk northwest, west, north, to the outhouses.
Talk to George Washington.
Walk south, west, inside, north.
Pick up the gold-plated quill pen.
Walk west, west.
Give the gold-plated quill pen to Bernard.Switch to Bernard.Use the gold-plated quill pen on the contract.
Give the contract to Dr. Fred.
4–1 Give the signed contract to Hoagie.Give the gold-plated quill pen to Hoagie.Switch to Hoagie.Use the stamp on the signed contract.Use the signed contract on the mailbox.
Walk inside, to the grandfather clock.
Give the oil to Red Edison.Give the vinegar to Red Edison.Give the gold-plated quill pen to Red Edison.Pick up the battery.Note that you have taken 45 items that do not belong to you.
Walk upstairs, upstairs, to the right door.
Give the lab coat to Ben Franklin.Use the battery on the kite.
Wait for Ben Franklin to call.
Push the kite.Pick up the fully-charged battery.
Walk to the outhouses.
Use the battery on the Chron-O-John.Use the battery on the plug.Switch to Bernard.
Walk upstairs, to the office.
Give items from one person to another until you have given items across time 50 times.Use the phone.Note the stereo was never turned off.
Walk north.
Open the middle door.
Walk through the middle door, to the mouse hole.
Wait until the Diminuator effects wear off.
Pick up the bowling ball.
Open the door.
Walk west, northwest, to the grandfather clock.
Use the bowling ball on the Purple Tentacles.
Talk to Purple Tentacle.
1–4–1–3Note you defeated Purple tentacle.Never skip an animation.Sit through the credits.Note you received all achievements.
Walk to the High Energy Facility.
Pick up the magnet. Pick up the bellows. Pick up the test tube.
Walk southeast.
Walk southeast, to the shop.
Pick up the flamingo. Pick up the incense. Pick up the fish.
Look at the candles.
Talk to the old woman.
Ask about the candles.
Leave the old woman.
Walk outside, to the Fool’s Guild.
Talk to the Fool.
Ask a question.
Leave the Fool.
Pick up the hooter. Pick up the brick. Use the brick on the Fool.
Climb down the hole.
Walk west.
Use the bellows on the grate.
Walk east, upstairs, east, to the Unseen University.
Walk to the High Energy Facility.
Use the haunted brick on the accelerator.
Walk southeast, to the garden.
Talk to the beekeeper.
Greet the beekeeper.
Leave the beekeeper.
Walk east.
Look at the imp.
Talk to the imp.
Ask about the boots.
Leave the imp.
Use the magnet on the imp.
Walk west, north, southeast, to the Shades.
Pick up the pot. Pick up the saw.
Use the boots on the vile smell.
Walk downstairs.
Pick up the knife.
Look at the witch.
Walk upstairs, into the western building.
Look at the genie bottle.
Talk to Mrs Cake.
Use sarcasm on Mrs Cake.
Ask a question.
Speak your thoughts on Mrs Cake.
Greet Mrs Cake.
Ask about the genie bottle.
Ask about ectoplasm.
Leave Mrs Cake.
Give the ectoplasm to Mrs Cake.
Open the closet.
Pick up the ironing board. Pick up the scissors. Pick up the petticoat. Use the saw on the dummy.
Walk east.
Use the boots on the genie bottle. Use the genie bottle on the vile smell.
Walk northeast.
Pick up the chilli.
Pick up the menu.
Talk to Gimlet.
Greet Gimlet.
Ask for the mouse burger.
Walk west, to the Trolls Head pub.
Pick up the matches.
Talk to Casanunda.
Ask a question.
Ask about the ladder.
Tell about the witch. Talk to the troll.
Walk upstairs, north, to the plaza.
Talk to Dibbler.
Ask about the popcorn.
Talk to Dibbler.
Use sarcasm on Dibbler.
Walk west, to the docks.
Use the knife on the net.
Pick up the hammerhead shark. Use the stuffed fish on the bird. Pick up the stunned bird.
Walk east, to the Unseen University, to the garden.
Use the hammerhead shark on the Bursar. Use the flamingo on the Dean. Use the wading bird on the Librarian. Use the corn on the tankard. Use the corn on the rooster. Use the chilli on the flowers. Give the brochure to the beekeeper. Use the petticoat on Rincewind. Use the matches on the incense. Use the burning incense on the bees. Use the hives. Use the pot on the hives.
Walk north, southeast, to the store.
Give the dribbly beeswax to the old woman.
Walk outside, to the Shades.
Use the rooster on the can.
Walk to the Trolls Head pub.
Use the rooster on the vampire.
Walk outside, north, to the cemetary.
Pick up the pick.
Talk to the suffrajester.
Walk to the crypt.
Use the ladder on the slab. Pick up the teeth.
Climb down.
Use the teeth on Mousie. Use the teeth on the test tube.
Walk west, west, to the Unseen University.
Walk to the dining hall.
Give the dribbly candles to the archchancellor. Give the glitter dust to the archchancellor. Give the vile smell to the archchancellor. Give the test tube to the archchancellor. Give the mallets to the archchancellor.
Walk southeast, to the Fool’s Guild.
Climb down.
Walk east, upstairs.
Use the pick on the ice.
Climb downstairs.
Walk west, upstairs, west, to the Shades.
Talk to the dead collector.
Ask a question.
Leave the dead collector.
Walk downstairs.
Talk to the mortician.
Ask about the certificate.
Leave the mortician.
Pick up the mirror.
Use the mirror on the bunsen burner.
Use the mirror on the bench.
Use the slab.
Use the wooden arm on Rincewind. Use the ice on Rincewind. Talk to the mortician.
Walk outside.
Give the certificate to the dead collector.
Go to Bonedie Beach.
Look at the baskets.
Talk to Point-Me-Own-Bone Dibbjla.
Talk to Point-Me-Own-Bone Dibbjla.
Ask about the basket.
Walk northwest.
Go to Ankh-Morpork.
Walk to the Unseen University, to the garden.
Pick up the hoops.
Walk north, to the dining hall.
Use the picnic basket on the food.
Walk north, southeast, to the ship.
Go to Djelibeybi.
Walk to the camels.
Look at the camels.
Talk to the salesman.
Greet the salesman.
Ask about the camels.
Walk to the shop.
Pick up the poster.
Talk to the architect.
Ask a question.
Leave the architect.
Walk northeast.
Talk to Uri Djeller.
Greet Uri Djeller.
Ask about jingles.
Give the hoops to Uri Djeller. Use the wire on the poster.
Look at the candy rock.
Talk to the rock seller.
Ask about the candy rock.
Walk northwest.
Pick up the stake.
Walk southeast, east.
Go to the Cartwheel.
Talk to S.T. Ungulant.
Ask about jingles.
Go to the hill.
Talk to Bone Idle.
Ask about jingles.
Use the knife on Bone Idle.
Walk west.
Go to the pyramid.
Pick up the pot. Use the scissors on the bandage. Use the bandage on the wooden arm.
Walk outside.
Go to the oasis.
Use the bandaged wooden arm on the rotten arm.
Go to Holy Wood.
Walk into the castle.
Look at the horse suit.
Talk to the dwarf.
Ask about the horse suit.
Leave the dwarf.
Use the rotten arm. Give the ring to the dwarf. Pick up the weight. Use the mailbox. Pick up the camera.
Look at the sleeping imp.
Talk to the trainer.
Ask about the imp.
Use the stick on the paint. Use the boomerang on the imp in the set. Use the imp on the camera.
Walk to the dressing room.
Walk northwest.
Go to Bonedie Beach.
Use the saw on the ironing board.
Use the surfboard on a wave.
Use the glue on the surfboard.
Use the surfboard on a wave.
Use the camera on the cave paintings.
Surf back.
Walk east.
Use the picnic basket on the anthill.
Walk to the ship.
Go to Ankh-Morpork.
Walk to the docks.
Use the weight on the hook.
Use the weight.
Use the sticker on the weight.
Use the weight.
Pick up the snow storms.
Walk east, to the Unseen University.
Walk to the garden, east.
Use the stake on the compost heap.
Walk west, north, to the dining hall.
Talk to the librarian.
Ask about the horse suit. Use the librarian on the horse suit.
Walk north, to the High Energy Facility.
Use the picnic basket on the HEX. Use the honey pot on the HEX.
Talk to Skazz.
Ask about the ultimate question.
Use the pyramid on the HEX.
Talk to Skazz.
Ask about the ultimate question.
Walk east, southeast, to the Shades, downstairs.
Talk to the witch.
Talk to Casanunda.
Talk to the witch.
Ask about elves.
Use the glue on the hooter.
Use the hooter on the horse suit.
Walk upstairs, north, to the ship.
Go to the forest.
Put the money pouch in the luggage. Put the camera in Rincewind’s inventory. Put the unicorn suit in Rincewind’s inventory.
Use the stones.
Use the unicorn suit on Rincewind.
Use the camera on the queen.
Walk west, southwest.
Put the unicorn suit in the luggage.
Walk southwest, to the cartwheel.
Give the answer to S.T. Ungulant.
Go to Djelibeybi.
Walk northwest.
Use the Suffrajester to the hole. Pick up the rope.
Walk southeast, east.
Go to Holy Wood.
Walk to the dressing room.
Give the queen film to the makeup girl.
Walk east.
Give the candy rock to the troll.
Use the door.
Talk to the troll.
Ask for the key. Use the key on the door.
Open the door.
Use the rope on the troll.
Walk inside.
Talk to the milkmaid.
Give the tooth to the milkmaid.
Walk northwest.
Give the babe to Dibbler. Give the band to Dibbler. Give the jingle to Dibbler. Give the snow storms to Dibbler.
Walk west, northwest.
Go to Ankh-Morpork.
Walk to the Shades.
Use the certificate on the door.
Open the closet.
Talk to the black sheep.
Ask about the stunt double.
Leave the black sheep.
Give the sheep film to the black sheep. Pick up the reel. Use the reel on the device. Use the film on the device. Use the reel on the projector.
Walk to the house.
Use the mat.
Open the door.
Walk inside.
Use the umbrella stand. Pick up the left-most curtain.
Walk northwest on the ground floor.
Walk southeast, upstairs, northwest.
Pick up the rabbit. Pick up the string. Use the rabbit.
Walk northeast, southeast.
Pick up the ink well.
Use the cord.
Walk northwest, downstairs, northwest.
Pick up the suger bowl. Pick up the oily rag.
Walk southeast, southeast.
Look at the book in the middle of the room.
Pick up the book. Use the key on the alcove.
Walk northwest, northeast, northeast, to the stable.
Pick up the rope. Give the sugar to Binky.
Use the glue on the saddle.
Use the saddle.
Use Binky.
Walk to the garden.
Use the matches on the rag.
Use the pyjamas on Rincewind.
Use the burning rag on the bees.
Use the sugar pot on the beehive. Use the beehive. Use the beeswax on the string. Pick up the fishing rod. Use the pot on the fishing rod. Use the fishing rod on the dots.
Look at the toy cart.
Talk to Susan.
Ask about the toy cart.
Leave Susan.
Give the book to Susan.
Walk southwest, to the house, inside, northwest.
Give the curtains to Albert.
Give the scythe to Albert.
Open the pot belly stove.
Use the matches on the candle. Put the lit candle in Rincewind’s inventory.
Walk east, southeast, north.
Use the lit candle on Rincewind. Pick up the tablet.
Walk back, northwest, northeast.
Walk northeast, to the garden.
Give the tablet to Susan. Use the ink well on the pond. Use the curtains on the pool.
Walk southwest.
Use the scythe on the corn.
Use the scythe on the toy cart.
Use the reaper on the corn.
Walk to the house.
Use the rope on the stick. Use the boomerang on the chimney.
Climb to the chimney.
Use the chimney.
Climb down.
Walk inside, northwest.
Give the robe to Albert.
Walk northwest.
Give the ant souls to Albert.
Go to the bonestock.
Pick up the cork.
Talk to the skull.
Walk northeast.
Go to Djelibeybi.
Wait until the archeologist arrives.
Use the saddle bags. Use the rotten arm on the saddle bags.
Go to the Fountain of Youth.
Use the canteen on the fountain.
Use the cork on the fountain.
Use the hour-glass on the sand.
Talk to Dibbler.
Greet Dibbler.
Ask about bladders.
Use the canteen on the bladders.
Put the bladders in Rincewind’s inventory.
Look at the raven.
Talk to Granny.
Ask about the raven.
Pick up the broom. Use the broom on Rincewind.
Open the wardrobe.
Pick up the pouch.
Open the door.
Walk west, to the arch chancellor’s room.
Walk east, to the closet.
Pick up the broom.
Look at the shape.
Walk west, to Rincewind’s room.
Use the broom on Luggage.
Walk west, to the dining room.
Talk to the lecturer in recent runes.
Ask about Luggage.
Leave the lecturer.
Walk west, to the library.
Talk to the librarian.
Ask for the book.
Ask a question.
Leave the libarian.
Give the banana to the librarian.
Walk west, to the arch chancellor’s room.
Give the book to the arch chancellor.
Walk east, to the dining room.
Pick up the staff.
Use the broom on the staff.
Walk west, west.
Use the University door.
Talk to the apprentice wizard.
Ask a question.
Leave the apprentice wizard.
Take the frog.
Open the University door.
Walk west, to the palace.
Talk to the left guard.
Ask a question.
Walk northeast.
Open the door.
Pick up the small mirror.
Put the mirror in Rincewind’s inventory.
Walk east, west, southwest, to the livery stable.
Open the sack.
Get corn from the sack.
Walk southwest, to the square.
Talk to the Urchin.
Use the door.
Talk to the troll.
Ask a question.
Leave the troll.
Walk east.
Use the door.
Pick up the butterfly net.
Talk to the girl.
Walk east.
Pick up the tomato. Use the tomato on the tax collector.
Pick up the tomato.
Pick up the worm.
Walk west, to the street.
Enter the barber shop.
Look at the hair roller.
Talk to the woman.
Talk to the barber.
Use the pickpocket skill on the pocket.
Walk west, to the fishmonger.
Pick up the picture.
Walk west, to the toy shop door.
Pick up the string.
Use the string on the worm.
Walk west, west, to the alley.
Walk to the tile.
Climb to the tower.
Climb to the flag pole.
Climb to the tip.
Use the mirror on the tip. Use the mirror.
Climb to the tower.
Climb down.
Pick up the ladder.
Use the window.
Open the door.
Talk to the alchemist.
Look at the box.
Use the cable release.
Leave the camera.
Look at the flask.
Use the corn on the flask.
Pick up the Imp.
Walk east.
Use the worm-on-a-leash on the hole.
Walk west, to the Broken Drum.
Walk inside.
Pick up the matches.
Talk to the bartender.
Pick up the tankard. Pick up the matches.
Look at the green drink.
Talk to the bartender.
Pick up the glass.
Talk to the scared guy.
Walk east, northeast, to the Unseen University.
Walk to the path.
Put the butterfly net in Rincewind’s inventory.
Use the ladder on the window.
Use the butterfly net on the pancake.
Return through the window.
Walk west, inside, to the kitchen.
Pick up the frying pan.
Walk west, to the closet.
Use the matches on the shape.
Pick up the packet.
Walk west, to the arch chancellor’s room.
Give the staff to the arch chancellor. Give the dragon breath to the arch chancellor. Give the imp to the arch chancellor. Give the hair roller to the arch chancellor. Give the frying pan to the arch chancellor. Find the dragon’s lair.
Walk to the inn.
Open the door.
Walk north.
Pick up the sheet.
Walk east.
Pick up the bubble bath.
Walk west, west, west, Unseen University.
Walk inside, to the library.
Look at the banana.
Talk to the sleazy guy.
Ask about the banana.
Leave the sleazy buy.
Give the four piles of treasure to the sleazy guy. Give the gold banana to the librarian.
Walk to L-space.
Wait for the thief to arrive.
Use the book the thief used to escape.
Walk to the book shelf.
Follow the thief to the hide-out.
Use the knocker.
Walk east, to the park.
Use the frog on the drunk. Use the butterfly net on the butterfly.
Walk east, to the street, to the corner.
Pick up the pot. Use the butterfly on the lamp.
Walk east, to the alley.
Open the door.
Look at the graffiti.
Walk east, east, to the inn.
Open the door.
Walk north.
Use the sheet on Rincewind.
Pick up the jewelry box.
Open the door.
Walk west, west, to the hole, to L-space.
Walk west, west, west, to the street, to alley.
Pick up the robe.
Walk east, east, to the Broken Drum, inside.
Talk to the scared guy.
Walk east, northeast, to the Unseen University.
Walk inside, to the library, to L-space.
Walk to the bookshelf, to the hide-out.
Use the left drainpipe.
Wait for the thief to knock on the door.
Use the glass on the drainpipe.
Use the robe on Rincewind.
Walk east, to the inn.
Open the door.
Walk north.
Use the sheet on Rincewind.
Pick up the jewelry box.
Open the door.
Walk west, west, to the drum, inside.
Look at the picture.
Use the glass.
Use the ladder on the shingle.
Walk northeast, to the hole, to L-space.
Walk west, to the kitchen.
Pick up the corn flour.
Walk west, to the dining room.
Use the drumstick on the gong.
Walk west, west.
Pick up the bag.
Walk to the path.
Pick up the fertiliser. Pick up the garbage can.
Walk west, west, to the square.
Talk to Dibbler.
Exchange pleasantries with Dibbler.
Leave Dibbler.
Talk to the lovable street starfish.
Walk north.
Wait for Dunnyman to arrive.
Give the donut to Dunnyman.
Walk west.
Open the door.
Talk to the troll and wait until it’s your turn.
Walk to the trapdoor.
Open the door.
Talk to the girl.
Walk east, west, to the palace.
Use one of the ink blots on one of the guards.
Walk northeast.
Talk to the peasant.
Use the garbage can on the fool.
Try to pick up the custard book.
Open the door.
Use the bubble bath on the bath. Pick up the cap.
Walk east, west, southwest, to the city gate.
Open the crate.
Get the fireworks and keg from the open crate. Give the pass to the guard.
Walk to the city gate, to dark wood.
Try to walk east.
Pick up the feather. Pick up the egg.
Walk east, to the dark wood.
Open the door.
Use the pot on the cauldron.
Walk west, west, to the edge of the world.
Use the coconut tree.
Use the butterfly net on the coconuts. Pick up the lamp.
Walk east, to Ankh-Morpork, west, to the street.
Walk to the toy store.
Pick up the toys.
Walk west, to the fishmonger.
Use the string on the octopus.
Walk northwest.
Use the pot on the can.
Use the octopus on the can.
Walk east.
Use the prunes on the caviar.
Walk northwest.
Pick up the belt.
Walk east, east, to the barber shop.
Give the note to the barber. Use the apparatus.
Walk west, east, to the barn.
Pick up the screwdriver.
Walk west, to the alley.
Put the doll in Rincewind’s inventory.
Walk to the tile.
Use the doll on the right chimney.
Walk to the window.
Open the door.
Walk inside.
Use the keg on the fireplace.
Use the string on the keg of firepowder.
Walk east.
Use the matches on the fuse.
Walk west, to the Unseen Univerity.
Walk inside, to the library, to L-space.
Walk to the bookshelf, to the Shades.
Walk east, east, to the house.
Talk to the Lady of Negotiable Affection.
Use the screwdriver on the coconut.
Give the egg to the Lady of Negotiable Affection. Give the coconut to the Lady of Negotiable Affection. Give the corn flour to the Lady of Negotiable Affection.
Walk southwest, west, west, south.
Walk to the hole, to L-space.
Walk west, west, west, to the square.
Give the yellow bloomers to the lovable street starfish.
Walk west, to the Shades, east.
Use the handshake skill on the mason.
Walk east.
Use the bra on the ladder. Use the ladder on the hovel.
Walk east.
Try to pick up the key.
Use the feather on the thief.
Pick up the key.
Walk west.
Pick up the ladder.
Walk west, west, south, to the barn.
Give the skeleton key to the dragon. Give the trowel to the dragon. Give the tooth to the dragon. Give the brush to the dragon. Give the belt to the dragon. Give the cap to the dragon.
Walk to the square.
Talk to the witch.
Ask a question.
Talk to the witch.
Try sarcasm on the witch.
While the witch is occupied, pick up the custard book.
Walk west, to the Unseen University.
Walk inside, to the library, to L-space.
Pick up the book.
Use the dragon book on the custard book.
Use the dragon book on the empty space.
Walk to the city gate, to the woods.
Use the crank.
Use the pot on the bucket.
Use the screwdriver on the crank.
Walk west, to Ankh-Morpork.
Walk west, to the hide-out.
Use the knocker.
Walk east, to the alley.
Open the door.
Talk to the alchemist.
Try sarcasm on the alchemist.
Pick up the box.
Walk east, west, to the Broken Drum, inside.
Look at the green drinks.
Talk to the barman.
Talk to the barman.
Use the glass.
Use the string on the worm.
Walk east, northeast, to the square.
Talk to the old timers.
Ask a question.
Leave the old timers.
Talk to Dibbler.
Talk to the Amazon Warrior.
Ask a question.
Leave the Amazon Warrior.
Pick up the egg.
Pick up the snake. Use the starch on the snake. Use the fertiliser on the snake.
Walk west, to the palace.
Use the paper bag. Give the paper bag to one of the guards.
Walk northeast.
Open the door.
Pick up the brush.
Walk east, to the dungeon.
Use the worm on the hole. Use the rat. Use the imp on the Impstamatic. Use the skeleton.
Use the crank on Chucky’s rack.
Pick up the sword.
Walk west, west, southwest, to the Unseen University.
Walk inside, to the dining room.
Use the snake on the staff. Use the broom handle on the butterfly net.
Talk to the lecturer in recent runes.
Ask a question.
Leave the lecturer in recent runes.
Walk west, to the arch chancellor’s room.
Pick up the hat.
Walk east, to the library.
Pick up the magic book from the far right of the area.
Walk west, to the kitchen.
Pick up the spatula.
Walk west, west, west, to the street.
Walk to the toy shop door.
Use the bone on the glue pot.
Walk west, to the barber shop door.
Pick up the little book.
Walk west, east, to the city gate.
Talk to one of the guards.
Ask about the sword.
Leave the guard.
Walk to the city gate, to the mine, inside.
Talk to the Dwarf.
Give the sword to the Dwarf.
Walk outside, east, to Ankh-Morpork.
Walk west, to the Broken Drum, inside.
Talk to the barman.
Walk east, northeast, to the inn.
Open the door.
Look at the door.
Talk to the door.
Become angry with the Bogeyman.
Leave the Bogeyman.
Use the screwdriver on the Bogeyman.
Talk to the Bogeyman.
Become angry with the Bogeyman.
Leave the Bogeyman.
Walk east.
Use the pot on the soap.
Use the brush on the pot.
Walk west, west.
Use the bone on the dog.
Talk to the sailor.
Look at the tattoo.
Talk to the innkeeper.
Talk to the sailor.
Walk west, to the livery stable.
Use the brush on the bumper bar.
Look at the bumper bar.
Look at the bumper sticker.
Look at the number plate.
Leave the bumper bar.
Walk west, to Lady Ramkin’s Dragon Sanctuary.
Open the gate.
Use the knocker.
Talk to Lady Ramkin.
Walk to the path.
Talk to Lady Ramkin.
Walk west.
Use the knocker.
Wait until Lady Ramkin answers the door.
Talk to Lady Ramkin.
Use the knocker.
Wait until Lady Ramkin answers the door.
Walk to the path.
Pick up the rosette. Pick up the leash. Pick up the nail.
Walk west, south, to the Shades, east.
Use the spatula on the mural.
Walk east, to the house.
Talk to Big Sally.
Walk south.
Use the ladder on the hovel.
Walk to the hovel.
Open the bag.
Pick up the knife.
Walk west.
Pick up the ladder.
Walk west, west, south, to the square.
Open the door.
Talk to the troll.
Walk east.
Open the door.
Talk to the girl.
Give the appointment book to the girl.
Wait until it’s your turn.
Walk west, to the city gate, to the city gate.
Walk to the dark wood.
Open the door.
Look at the pink potion.
Talk to Nanny Ogg.
Ask about the potion.
Use the custard tart on Rincewind.
Pick up the pink potion.
Use the wool.
Use the rosette on the sheep. Use the Impstamatic on the sheep. Use the sheep picture on the framed picture. Pick up the mallet.
Use the hatch.
Walk west, west, to the edge of the world.
Use the whistle on Rincewind.
Get a firecracker from the fireworks.
Use the matches on the firecracker.
Use the lit firecracker on the parrot. Use the butterfly net on Polly.
Look at the hat.
Use the hat on the fork.
Use the chain of handkerchiefs.
Pick up the glint.
Use the chain of handkerchiefs.
Walk east, to Ankh-Morpork.
Walk west, to the inn.
Give the parrot to the sailor. Give the whistle to the sailor.
Walk west, to the Broken Drum, inside.
Use the nail on the beam. Use the picture on the beam. Talk to the braggart.
Use the truth potion on the tankards.
Give the tankards to the baggart.
Walk to the trapdoor.
Look at each of the barrels.
Use the tankard on the barrel of Elderberry wine.
Put the tankard in Rincewind’s inventory.
Walk to the trapdoor, east, northeast, to the city gate.
Walk to the city gate, to the woods.
Talk to the barber.
Give the appointment book to the barber.
Walk west, to the mine, inside.
Give the tankard to the Dwarf.
Give the sword to the Dwarf.
Walk outside, east, to the gorge.
Use the carpet on the monk.
Walk inside.
Pick up the bandana. Use the leash on Luggage. Use the blindfold on Rincewind.
Use the pouch on the sand.
Use the pouch on the Eye of Offler.
Walk west, to Ankh-Morpork.
Walk west, to the street, to the barber shop door.
Talk to the barber.
Pick up the scissors.
Walk west, east, to the square, north.
Use the knife on the rubber band.
Walk west.
Talk to the lovable street starfish.
Walk west, to the alley.
Put the rubber belt in Rincewind’s inventory. Put the knife in Rincewind’s inventory.
Walk to the tile.
Use the knife on the ladder.
Walk to the tower.
Climb to the tip.
Use the rubber belt on the tip.
Climb down.
Walk to the window.
Talk to the assassin.
Walk north, to the square.
Use the scissors on the tail.
Walk west.
Walk to the square.
Pick up the key.
Walk west, to Lady Ramkin’s Dragon Sanctuary.
Walk to the path.
Use the key on the door.
Open the door.
Pick up Mambo.
Walk west, south, to the inn.
Get a firecracker from the fireworks.
Use the matches on the firecracker.
Use the lit firecracker on M16.
Walk west.
Use the custard tart on the dragon.
Use the Pen Ultimate.
Communicate with Miles.
Talk about the Flying Pig.
Use the Flying Pig.
Open the Flying Pig.
Use the Flying Pig.
Take the shovel. Take the zero-G digger. Take explosive unit Alpha. Take explosive unit Beta.
Go to the asteroid, to space, to quadrant 2.
Use the zero-G digger on the target surface.
Use explosive unit Alpha on the dirt.
Use the arming key on explosive unit Alpha.
Go to space, to quadrant 3.
Use the shovel on the boulder.
Use explosive unit Beta on the surface.
Use the arming key on explosive unit Beta.
Go to space, to the shuttle.
Use the Pen Ultimate.
Communicate with Borden.
Talk about the nuclear explosive.
Use the zero-G digger on one of the odd projections.
Use the zero-G digger on one of the odd projections.
Use the zero-G digger on the final odd projection.
Use one of the metallic plates.
Use one of the metallic plates.
Use one of the metallic plates.
Use the final metallic plate.
Go to the dark tunnel, to the pedestal.
Take all four plates.
Go to the square indentation.
Use the four plates on the right places.
Walk east.
Walk to the western unknown area, to the wreck.
Open the chest.
Take the device.
Pull the hanging wire.
Take the wire. Take the engraved rod.
Walk outside, east, to the northern unknown area.
Take the tusks.
Use the shovel on the grave.
Take the jaw bone.
Walk east, to the unknown area.
Use the device.
Use the shovel on the small mound.
Take the bracelet.
Walk west, to the dais.
Use the shovel on the small hole.
During your travels, you will need to activate a number of strange devices.
To activate a device, use it.
Hold the switch until the bridge if connected to the central circle.
If the bridge doesn’t connect, leave the device.
Move the lens.
Try to connect the bridge again.
If the bridge doesn’t connect in any of the lens settings, open the panel.
Point the source at the bottom prism.
Point the bottom prism at the other three prisms.
Point each coloured beam at the gem of the same colour.
Take the plate. Take the purple engraved rod.
Walk to the ramp.
Look over the edge.
Examine the unattached lens.
Examine the lens slot.
Look back.
Use the control panel.
Contruct the correct program:
Press the purple button 5 times.
Press the yellow button twice.
Press the red button.
Press the blue button 6 times.
Press the red button.
Exit the control panel.
Use the triangular button.
Open the loose plate.
Take the blue crystal.
Walk upstairs.
Use the panel next to the purple sealed door, immediately left to the ramp.
Examine the purple engraved rod.
Press the buttons so they match the purple rod.
Walk to the open door.
Use the unknown button.
Use the tram.
Use the weakened door.
Walk outside.
Use the fossil.
Note the skeleton structure.
Leave the fossil.
Walk up.
Activate the strange device.
Walk northwest.
Take the glowing crystals. Take the tablet. Take the red engraved rod.
Use each of the four displays.
Walk to the western door.
Walk east, outside, down, to the tram.
Use the tram.
Walk north.
Use the panel next to the red sealed door.
Examine the red engraved rod.
Press the buttons so they match the red rod.
Walk inside.
Use the tram call.
Walk north.
Use the glowing crystals on Brink’s body.
Walk to the museum tram.
Use the tram.
Use the weakened door. Take the canister.
Walk north, outside, to the water.
Examine the water.
Use the loose bones.
Recreate the bones according to the fossil.
[+]Use the canister on the dead creature.
Use the glowing crystals on the dead creature.
Jump in the water.
Walk north.
Take the plate. Take the orange engraved rod.
Walk west.
Jump in the water.
Walk west, west.
Use the tram.
Walk north.
Use the panel next to the orange sealed door.
Examine the orange engraved rod.
Press the buttons so they match the orange rod.
Walk inside.
Use the tram call.
Use the tram.
Walk outside, up.
Jump to the far side as soon as there is rumbling.
Use the shovel on the boulder.
Walk up.
Activate the strange device.
Walk to the plateau.
Move the pole.
Take the rod. Take the rib cage. Take the dowel. Take the cover. Use the dowel on the hole in the frame.
Take the pole.
Use the pole on the pin.
Use the rib cage on the hook. Use the rod on the cage.
Use the left hole.
Wait for the critter to stop moving.
Move between the wheel frames.
The critter now should move to the frame.
Walk to the left side of the critter.
The critter now flees into the trap.
Use the bracelet on the critter. Use the trap. Take the rod.
Use the shovel on the cave.
Walk to the cave.
Use the device.
Use the shovel on the tracker spot.
Take the machine part.
Walk west.
Use the machine part on the panel. Use the cover on the panel.
Use the panel.
Walk through the door.
Take the green engraved rod. Take the twin scepters. Take the plate.
Use the gold sceptre on the faint light.
Use the gold sceptre northeast of the planet.
Use the silver sceptre southwest of the large moon.
Use the button.
Walk outside, west, to the crevice.
Take the blue rod.
Walk outside, west, down, to the tram.
Use the tram.
Walk north, the dark tunnel.
Use the eastern button.
Use the western button.
Use the western button.
Walk west.
Use the glowing panel.
Use the blue rod on a hole.
Use the dark crystal.
Slide the three blue rod such that the crystal glows.
Leave the panel.
Walk north.
Use the western button.
Use the western button.
Walk east.
Use the tusk on the panel next to the green sealed door.
Use the wire on the panel.
Use the wire on the sparks.
Use the panel next to the green sealed door.
Examine the green engraved rod.
Press the buttons so they match the green rod.
Walk inside.
Use the tram call.
Use the tram.
Walk to the ledge, to the cavern, to the pit, to the opening.
Use the panel.
Examine the red engraved rod.
Press the buttons so they match the red rod.
Walk to the opening.
Activate the strange device.
Walk to the map room, west, west, to the ledge, to the tram.
Use the tram.
Walk north.
Go through the door directly left of the column.
Use the tram call.
Use the tram.
Walk to the spire, to the plateau.
Use the shovel on the stone plate.
Walk to the hole.
Use the blue crystal on the hole.
Walk to the stone with the markings.
Use the rod on the loose stone.
Walk outside.
Move the dirt.
Use the statue.
Use the crypt.
Walk to the door.
Use the glowing crystals on the broken bones.
Look at the slot.
Use the engraved rod on the slot.
Walk to the door, to the pyramid.
Use the engraved rod on the panel.
Use the glowing crystals on the alien corpse.
Stop talking.
Walk southeast, east, up, outside, to the path.
Activate the strange device.
Walk to the cave interior, to the platform.
Talk to Brink.
Talk about Robbins.
Ask a question.
Stop talking.
Try to take the crystal stash.
Walk to the cavern.
Use the flashlight on the bat creatures.
Walk to the platform.
Take the crystal stash.
Walk to the cavern, out, to the light bridge.
Walk to the map spire, northwest, west.
Walk west, to the nest, to the right side.
Talk to Brink.
Talk about the monster.
Walk to the falls source.
Push the rock.
Walk down, to the nest.
Talk to Robbins.
Talk about the grate.
Stop talking.
Talk to Brink.
Talk about the grate.
Walk west, to the ledge, to the opening in the far back.
Use the strange field.
Show the tablet to Robbins.
Walk to the opening in the island.
Take the plate.
Walk to the door, north, to the tram.
Use the tram call.
Use the tram.
Walk north, to the planetarium tram.
Use the tram.
Walk outside, up, up, to the crevice.
Use the jaw bone on Brink.
Use the four plates on the right places.
Walk to the open door.
Use the tram call.
Use the tram.
Walk to the door.
Use the green console.
Examine the gap in the machine.
Examine the empty slot.
Leave the console.
Walk outside at the top.
Use the nest.
Activate the strange device.
Walk to the light bridge, to the museum spire.
Walk down, to the tram, to the broken door.
Take a life crystal. Take a life crystal.
Take a life crystal.
Walk north, outside, up, to the light bridge.
Walk to the tomb spire, to the edge, to the tomb.
Use the crypt.
Walk to the door, to the pyramid.
Use the engraved rod on the panel.
Use the glowing crystals on the alien corpse.
Ask four times about the glowing crystals.
Ask four times about the alien device.
Ask twice about the eye part.
Stop talking.
Take the creator’s engraving.
Walk southeast, to the door, up, outside.
Walk to the path, to the light bridge.
Walk to the map spire, northwest.
Use the panel.
Examine the creator’s engraving.
Press the button so they match the creator’s engraving.
Walk west, west, to the nest, east, to the beach.
Uncover the eye part.
Take the eye part.
Walk east, east, west, to the pit, north, northwest.
Walk to the light bridge, to the cathedral spire, to the lab.
Use the green console.
Use the eye part on the machine gap. Take the machine part.
Leave the console.
Walk up, to the light bridge, to the tomb spire, east, north.
Show the eye part to Brink.
Use the eye part on the slot. Take the eye part.
Walk to the cavern, out, to the light bridge.
Walk to the catherdral spire, to the lab.
Use the green console.
Use the eye part on the machine gap. Use the glowing crystals on an empty slot. Use the glowing crystal on the empty slot.
Exit the console.
Talk to Robbins.
Talk about the alien device.
Walk up to the outside, to the light bridge.
Use the strange device.
Use the switch.
Activate the strange device.
Walk to the light bridge, to the Eye.
Use the portal.
Open the wardrobe.
Use the Brainwear (TM).
Open the door.
Use the lamp.
Open the Gym door.
1–4
Open the men’s locker room door.
Use Brain’s locker key on Brain’s locker.
Take the coins.
Open the door.
Walk east.
Use the coins on the can machine.
Choose Dr. Fizz’s Energy Drink.
Talk to the Steve.
2–1–4
Walk west.
Open the men’s locker room door.
Talk to Ice Cold.
4–4–4Use the sweater.
Use Ice Cold’s locker key on Ice Cold’s locker.
Take the energy drink.
Open the door.
Open the Gym door.
3–1–2
Walk east.
Talk to Steve.
1
Talk to Smiley Joe.
2–1–1–2–3–3–2–1–1–3
Talk to Eddie.
1–3Use the customer-opinion box. Take the drinks cup. Use the drinks cup on the deep fat frier.
Open the maintenance door.
Open the alleyway door.
Use the metal bar.
Open the door.
Open the basement door.
Use the power box.
Use the opinion card on the power box.
Use the button.
Look at the motor.
Open the fuel cap.
Use the filled cup on the fuel cap.
Close the fuel cap.
Use the button.
Open the door.
Open the alleyway door.
Take the metal bar.
Open the door.
Open the restaurant door.
Open the wardrobe.
Use the Brainwear (TM).
Open the wardrobe.
Take the golf club.
Open the door.
1
Take the bottle.
Use the books.
3
Look at the wallet.
Use the window.
Use the bottle on the crack.
Use the golf club on the rope.
Use the rope on the wedged bottle.
Use the cradle.
Use the left arm plate.
Use the left arm plate.
Use the left arm plate.
Take the crowbar.
Talk to Ice Cold.
3–1
Use the crowbar on the bracket.
Use Mr. Fluffy on the shelf. Use the shelf.
Use the key on the right arm plate.
Use the car keys on the car boot.
Take the car jack. Use the jack on the padlock. Open the warehouse doors. Use the box. Switch to Defender.
Use the window.
Switch to Simon. Give the wire cutters to Simon.
Walk upstairs.
Use the green button.
Use the trolley.
Use the hook.
Use the trolley.
Use the door handle on the hook.
Use the green button.
Use the red button.
Take the fire axe.
Open the door.
Switch to Defender. Use the wire cutters on the fence.
Walk to the fence.
Use the metal grate.
Use the dustbin. Switch to Brain.
Walk to the fence, to the sewer.
Use the bottom rung. Use the rung on the water. Use the rope on the barrel. Use the iron rung on the rope. Use the rope with rung on the grid.
Use the barrel.
1
Walk to the security system.
2–1–1–1
Use the control panel.
Use the pipes.
Switch to Simon.
Open the Manager’s office door.
Use the middle drawer.
4–2–2–4
Use the bottom drawer.
1–2–5Switch to Defender.
Walk to the fence, west, inside.
Open the door.
2
Talk to Eddie.
3–1
Open the door.
Use the mirror on the northwest sensor.Take the mirror.Use the mirror on the wall sensor.
Open the door.
Open the curtain.
Walk west.
Switch to Simon.
Use the telephone.
Switch to Defender.
Open the door to the men’s locker room.
Use Smiley Joe’s locker key on Smiley Joe’s locker.
Take the paper.
Open the door.
Walk east.
Use the scribbled numbers on the lift. Switch to Brain.
Use the button near the lift.
Use the swivel chair.
Push the swivel chair south.
Use the swivel chair.
Push the swivel chair east.
Use the swivel chair.
Push the swivel chair north.
Walk north.
Use the handle.
Use the swivel chair.
Open the hatch.
Use the hole. Switch to Simon.
Walk south.
Use the fire axe on the lift.
Use the small key on the crack. Switch to Brain. Use the hole.
Use the swivel chair.
Walk west.
Use the small key on the keyhole. Use the scribbled numbers on the keypad. Switch to Brain.
Talk to Smiley Joe.
Switch to Defender.
Use the free barrel.
Switch to Simon.
Use the free barrel.
Give the fire axe to Defender. Switch to Brain.
Use the free barrel.
Switch to Defender.
Talk to Smiley Joe.
Switch to Brain.
Use the free barrel.
Switch to Defender. Use the fire axe on the hose.
Use the grappling hook on the Apache.
3
Walk to the doorway.
1–1–1–1–1
Push the lower right button in the upper group of green indicator buttons.
Walk away from the controls.
Walk to the back of the far crates.
Walk south.
Wait until the emu hits the plane.
Walk away from the controls.
Get the polyethysomething. Get the parachute. Walk behind the far crates. Use the knife on the crate with the first aid cross.
Walk south.
Use the polyethysomething on Dan.
Avoid the pelicans until the ground appears.
Use the parachute on Dan. Use the knife on the parachute. Use the knife on the parachute. Use the log.
Walk east, while avoiding the hole.
Get the stick.
Walk west around the cliff.
Use the cave.
Walk west.
Get the stick.
Get the smouldering stick.
Walk west around the cliff, west.
Get the stick.
Repeat until you have 10 sticks.
Walk west around the cliff.
Use all the sticks on the fireplace. Use the bark on the fireplace. Use the smouldering stick on the fireplace. Use the comfortable ground.
Walk west, south, around the mud to the left side of the billy.
Get the billy.
Walk south.
Wait until the stick is in the middle of the river.
Swim to the stick.
Swim to the southern shore.
Use the stick on the trap. Use the first aid kit on the wound.
Walk south, north, east, to the store.
Talk to the shopkeeper.
Talk to the shopkeeper.
Walk west.
Use the garbage can.
Walk west, south, east, to the farm, south.
Use the food scraps on the pigs.
Walk south.
Use the food scraps on the black chicken.
Walk into the house.
Follow Nicole to the bedroom.
Get the shotgun.
Walk south, to the west side of the house.
Talk to Nicole.
Wait until Nicole leaves.
Open the kitchen cupboard.
Get the gas tank.
Walk south, west, southeast, north.
Walk south, north until the man appears.
Wait until the man stops swinging the axe.
Talk to the man.
Give the billy to the man.
Walk east, to the store.
Use the money on the shearing handpiece. Use the money on the shotgun shells.
Walk west, west, south, east, to the farm, to the bedroom.
Get the shotgun.
Walk south, west, northeast.
Use the bullets on the rabbits as they arrive.
Repeat until you have 10 rabbits.
Walk south, southeast, north.
Walk south, north until the man appers.
Wait until the man stops swinging the axe.
Give the rabbits to the man.
Walk east, to the store.
Use the money on the shearing blades.
Walk west, west, south, west.
Jump from log to log to cross the river.
Walk east.
Use the map on Dan.
One of the three paths (green, red or blue) is the correct one.
Which one is random.
Jump from rock to rock in the correct path until you reach the top.
Jump on the fire.
Walk west, south, into the hole.
Use the wheel.
Walk south.
Get the grub.
Using a grub on Dan will raise his health by 20%.
Walk south, south, north, north, east.
Get the grub.
Walk south, east, north, north.
Use the chalk on Dan.
Walk east.
Swim across the river.
Walk south, east, to the farm, south, east.
Use the stick on an ant hole in the dirt track.
Using the ant on Dan will raise his health by 50%.
Note trying to capture an ant while carrying one will mean your death.
Eat ants until Dan is at full health.
Make sure you carry an ant at all times.
Walk south, into the barn.
Use the valve on the bike. Use the gas tank on the bike. Use the bike.
Walk east.
Use the shearing handpiece on the red shearing stand.
Walk east, south, to the bedroom.
Talk to Jack.
Walk south, to the kitchen.
Wait until Nicole leaves.
Use the cupboard.
Get the jar.
Walk south, west, southeast.
Talk to the aboriginal.
Walk north.
Walk south, north until the man appears.
Wait until the man stops swinging the axe.
Talk to the man.
Give the trap to the man.
Walk south, west.
Jump over the logs and crocodiles to the other side of the river.
Walk east.
Use the map on Dan.
One of the three paths (green, red or blue) is the correct one.
Which one is random.
Jump from rock to rock in the correct path until you reach the top.
Walk west, south.
Use the translator on the kangaroo.
Walk south, east.
Jump over the logs and crocodiles to the other side of the river.
Walk north, to the joey.
Walk east, east.
Use the map on Dan.
One of the three paths (green, red or blue) is the correct one.
Which one is random.
Walk west, south.
Give the joey to the kangaroo.
Walk south.
Use the wildlife translator on the wombat.
Give the yams to the wombat.
Walk east.
Jump over the logs and crocodiles to the other side of the river.
Walk north, south, south, south, south, south.
Use the button marked 5.
Walk south, north, north, east, east, east.
At this point, make sure Dan is at full health and carries an ant.
Walk east.
Use the map on Dan.
One of the three paths (green, red or blue) is the correct one.
Which one is random.
Walk west, south, to the hole.
Get the map.
Walk south, south, east, north.
Use the button marked 2.
Walk south, south, south.
Walk north, north, north, north.
Walk east, east.
Use the button marked 3.
Walk south, south, south, south.
Walk east, north, east, south.
Walk south, west, north, east.
Use the button marked A.
Walk south, south, east, east.
Use the A253 code sheet on the slot.
Walk to the beams.
Walk north.
Use the widlife translator on the koala.
Walk west.
Get the boomerang.
Walk east, east.
Get the bone.
Walk west, south.
Use the A253 code sheet on Dan.
Walk west, north, north
Use the chalk on Dan.
Walk east, south.
Give the bone to the aboriginal.
Walk east, northeast.
Use the boomerang on the snake.
Jump to the lower left rock.
Get the polythysomething. Use the cord on the bull.
Walk to the farm, to the bedroom.
Make sure Dan is at (near) full health.
Walk west, southeast, west.
Jump over the logs and crocodiles to the other side of the river.
Walk north, south, south, south, south, south.
Use the button marked 5.
Walk south, north, north, north.
Use the button marked 9.
Get the grub.
Walk south, east, east, east, east.
Use the map on Dan.
One of the three paths (green, red or blue) is the correct one.
Which one is random.
Jump from rock to rock in the correct path until you reach the top.
Walk west, south, into the hole.
Walk south, north, east.
Walk north, north, north, north.
Walk north, west, north, west.
Use the button marked 6.
Get the grub.
Walk south, east, north, north, north, east.
Use the button marked A.
Walk south, south, east, east.
Use the 2369 code sheet on the slot.
Walk to the beams.
Use the polyethysomething on the rock wave.
If done at exactly the right time, you end up behind the black snake and catch it. Use the 2369 code sheet Dan.
Walk west, north, north.
Use the chalk on Dan.
Walk east, south, east, to the farm, to the bedroom.
Talk to Jack.
Get the small bottle. Get the shotgun.
Walk south, to the kitchen.
Talk to Nicole.
Look at the basket.
Use the small bottle on the bottle of Eucalyptus oil.
Walk south, south, east.
Use the wildlife translator on the bird.
Give the snake to the bird.
Walk west, south, west, northeast.
Use the bullets on the rabbits as they arrive.
Repeat until you have 5 rabbits.
Walk east, to the farm, to the kitchen.
Give the rabbits to Nicole.
Walk south, west, southeast, north, east, to the store.
Use the money on the shotgun shells.
Make sure you have at least 21 shells.
Depending on how good you are with the shotgun, you might want to repeat to get more shells.
Walk west.
Use the pub door.
Talk to the man.
Walk south, west.
Wait until the man stops swinging the axe.
Talk to the man.
Use the Mighty tree.
Walk east.
Use the pub door.
Talk to the man.
Talk to the barmaid.
Give the ring to the barmaid. Use the book on Dan.
Walk south, west, south, west.
Jump over the logs and crocodiles to the other side of the river.
Walk north, south, south, south, south.
Shoot the bat.
Walk south.
Use the button marked 5.
Walk south, north, north, north.
Use the button marked 9.
Walk south, east, east, east, east.
Jump up the cliff.
Walk west, south, into the hole.
Walk south, north, east.
Walk north, north, north.
Shoot the bat.
Walk north, north, west, north, west.
Use the button marked 6.
Walk south, east, north, north, north, east.
Use the button marked A.
Walk south, south.
Shoot the bat.
Walk east, east.
Use the A253 code sheet on the slot.
Walk to the beams.
Walk north, west.
Use the tranquilizer shells on the kangaroo.
Make sure you hit it in one try.
Walk east.
Give the Eucalyptus oil to the koala.
Walk east.
Use the kangaroo.
Walk west, south.
Use the A253 code sheet on Dan.
Push the button.
Walk west, north, south, south.
Walk south, south, south, north.
Shoot the 5 spiders.
Walk west.
Push the button marked 0.
Walk south, north, east.
Shoot the 5 spiders.
Walk south.
Shoot the bat.
Walk east, north, north, north, north.
Shoot the bat.
Walk south, south, west, east, north.
Push the button marked 2.
Walk south, south, north, north, east, east.
Push the button marked 4.
Walk south, north, north, north, east.
Shoot the 5 spiders.
Walk north, east.
Push the button marked 7.
Walk south, south, west.
Walk north, north, west, east.
Walk north, north, east, east.
Use the 2047 code sheet on the slot.
Walk to the beams.
Walk south, south, west, north.
Walk to the bushes at the left side.
Walk around until Dan remarks it is a good hiding place.
Wait until the Tasmanian tiger appears.
Walk out of hiding.
Use the tranquilizer shell on the tiger.
Walk south, west.
Use the jar on the tiger.
Walk west, south, north, north.
Use the 2047 code sheet on Dan.
Walk west, north, north.
Use the chalk on Dan.
Walk east, south, east, to the farm, behind the barn.
Use the jar on the toilet seat.
Walk west, west, southeast.
Give the jar to the aboriginal.
Walk east, to the farm, to the bedroom.
Give the jar to Jack.
Walk south, to the kitchen.
Talk to Nicole.
Make sure Dan is at (near) full health.
Walk south, west, southeast, north, east, south.
Use the opal detector on Dan.
Move the opal detector around until it digs up the opals. Use all five bats on the termite mound. Get the opals.
Walk south.
Use the pub door.
Give the opals to the man.
Use the book on Dan.
Walk south, west, south, west.
Jump over the logs and crocodiles to the other side of the river.
Walk east.
Jump up the cliff.
Walk west, south, into the hole.
Walk south, south, south.
Walk north, north, east.
Walk south, east, north, north.
Use the knife on the crack. Use the dynamite on the hole.
Use the button.
Walk south.
Use the shotgun shells on the flashing green button.
Walk north, north.
Go left, left, right, right, left, left.Wait until you reach the gold dust.
Look at the medical chart. Get the cup. Use the cup on the bug. Get the key. Get the wire.
Wait until the guard appears at the window.
Talk to the window.
Ask for help.
Ask for help.
Ask for help.
Hassle the guard.
Act pleasant.
Act pleasant. Offer the bug. Hassle the guard.
Wait until the food arrives.
Get the knife.
Walk to the window.
Use the knife on the window. Go to the window.
Open the second window from the right.
Go to the second window from the right.
Open the door.
Go to the door.
Go to the open door in the opposite wall.
Get the scissors. Get the blanket.
Go to the door.
Open the door at the east end of the hallway.
Go to the door at the east end of the hallway.
Look at the chart. Talk to the intercom. Offer the blanket.
Ask for help.
Act pleasant.
Act pleasant.
Act pleasant.
Act pleasant.
Leave.
Open the door.
Go to the door.
Open the east door in the northern wall.
Go to the east door in the northern wall.
Get the CPR dummy.
Move to the left.
Get the hanger.
Open the west door.
Go to the west door.
Open the door at the west end of the south hallway.
Go to the door at the west end of the south hallway.
Move the pillow.
Get the key.
Look at the picture.
Move the picture. Look at the writing.
Open the door.
Go to the door.
Go to the open door in the south wall of the south hallway.
Go to the window.
Go to the west window.
Use the CPR dummy on the bed.
Go to the window.
Go to the second window from the right.
Open the door.
Go to the door.
Go to the stairs leading up.
Open the first door you encounter.
Go to the open door.
Use the first key on the third locker from the right. Get the bag. Move the towel. Get the key. Use the second key on the third locker from the left. Get the boots. Look at the blood.
Open the north door.
Go to the north door.
Open the first door down the south hallway.
Go to the first door down the south hallway.
Open the magazine on the shelf. Get the crowbar. Use the crowbar on the box. Get the hook.
Open the door.
Go to the door.
Go to the stairs leading down.
Go to the stairs leading down.
Open the northern door in the far east wall.
Go to the northern door in the far east wall.
Get the scalpel.
Open the door.
Go to the door.
Open the door at the east end of the southern hallway.
Go to the door at the east end of the southern hallway.
Open the box. Get the flashlight.
Open the door.
Go to the door.
Open the door in the far west corridor.
Go to the door in the far west corridor.
Look at the newspaper. Get the keyring. Open the second file drawer in the west cabinet.
Look at the file drawer.
Move the painting. Look at the writing. Use the scalpel on the doctor.
Act pleasant.
Hassle the doctor.
Hassle the doctor.
Leave.
Move the books on the second shelf. Open the safe. Get the money.
Open the door.
Go to the door.
Go to the stairs leading down.
Use the key on the door.
Go to the door.
Open the phone box. Use the scissors on the phone box. Move the coal beneath the phone box. Get the pick.
Walk to the hole.
Use the pick on the hole.
Go to the hole.
Go to the doorway. Get the rag. Use the rag on the plaque. Look at the plaque. Move the west crate. Look at the west plaque. Use the crowbar on the east crate. Get the wine.
Move the first bottle on the top row.
Move the fourth bottle on the second row.
Move the third bottle on the third row.
Move the third bottle on the bottom row.
Wait until the passage opens.
Go to the east doorway.
Use the boots on the wall. Use the hook on the top. Look at the blue car. Use the keys on the blue car door.
Go to Mason’s apartment in Istanbul, Turkey.
Take the train.
Look at the photo. Look at the desk. Look at the work on the desk. Get the battery. Move the switch. Open the drawer in the dresser. Move the left pillow. Get the key. Use the key on the cage door. Get the cracker. Use the cracker on the bird. Get the key. Use the key on the drawer in the desk. Look at the drawer in the desk. Move the plant. Get the cad. Use the cad.
> DOLPHIN
Read the email.
Exit the cad.
Open the fridge. Open the second top cabinet from the right. Get the tool box.
Open the door.
Go to the door.
Go to McBain’s apartment in Istanbul, Turkey.
Move the shield. Get the key from the glass. Use the key on the key box. Move the computer switch.
Look at the computer.
Get the notepad. Get the box. Get the plastic explosive. Move the shelf. Use an explosive on the safe.
Open the safe.
Get the box. Look at the window.
Go to the door.
Go to Mason’s apartment in Istanbul, Turkey.
Use an explosive on the bird.
Use the cad.
> DOLPHIN
Analyze the note.
Enhance until you can read the note.
Research Rachel Akure.
Research Lisa Loomis.
Exit the cad.
Go to the door.
Go to Lisa Loomis in Istanbul, Turkey.
Ask about Jack Quinn.
Leave.
Go to Rachel Akure in Jerusalem, Israel.
Take the plane.
Offer the dossier. Ask about Stormbringer.
Ask about Fontaine.
Offer cash.
Offer $500.
Leave.
Go to Fontaine in Cairo, Egypt.
Take the plane.
Open the dumpster.
Walk to the dumpster.
Go to the dumpster.
Wait until the hitman stops before the dumpster.
Use the dart on the hitman.
Talk to the hitman.
Ask about Frank McBain.
Ask about Black December.
Leave.
Go to the alley.
Go to the street.
Go to the Black December HQ in Athens, Greece.
Take the plane.
Walk to the rock.
Get the rock.
Walk behind the wall.
Get the catapult arm. Use the catapult arm on the catapult.
Walk to the lever.
Move the lever. Use the rock on the catapult.
Wait until the guard is in position.
Move the lever. Wait until the rock hits the guard.
Open the door.
Go to the door.
Use an explosive on the monitor. Make sure the explosive blows up the guard. Talk to the hostage. Ask about thunderbolt. Leave.
Use the cad.
> DOLPHIN
Research Jackal.
Research Carlos Ramirez.
Exit the cad.
Go to the doorway.
Travel.
Go to Carlos in Barcelona, Spain.
Take the plane.
Bluff.
Bluff.
Act pleasant.
Ask for help.
Offer wine. Ask about Scorpio.
Offer cash.
Offer $300.
Leave.
Go to the Black December HQ in Athens, Greece.
Take the plane.
Go to the door.
Use the lockpick on the safe. Get the note.
Go to the doorway.
Travel.
Use the cad.
> DOLPHIN
Analyze the message.
Note the directions for defusing the bomb.
Exit the cad.
Go to Golden Desire in Venice, Italy.
Take the plane.
Look at the paper.
Talk to the bartender.
Offer cash.
Offer $500.
Ask about Golden Desire.
Leave.
Go to the east doorway.
Talk to the woman.
Ask about Scorpio.
Ask about Jackal.
Leave.
Talk to the woman.
Act pleasant.
Leave.
Use cash on the 21 machine.
Leave.
Wait until the body guard leaves.
Go to the door. Get the box. Look at the table. Get the key from the top of the door. Use the key on the jewelry box. Get the key from the jewelry box. Use the key on top right drawer. Get the stationery.
Use the cad.
> DOLPHIN
Analyze the stationery.
Exit the cad.
Go to the east door.
Go to the door.
Talk to the bartender.
Ask about Golden Desire.
Ask about Buzz Brehznev.
Leave.
Go to the exit.
Go to Buzz Brehznev in Venice, Italy.
Hassle Buzz.
Hassle Buzz.
Ask for help.
Ask about Scorpio.
Offer cash.
Offer $300.
Leave.
Go to Scorpio in Venice, Italy.
Ask about Mason Powers.
Ask about General Leeland.
Ask about Frank McBain.
Ask about Scorpio.
Leave.
Use the cad.
> DOLPHIN
Read the email.
Exit the cad.
Go to Lisa Loomis in Rome, Italy.
Take the plane.
Go to Jack Quinn in Rome, Italy.
Ask about Mason Powers.
Ask about Hakeem Ababash.
Leave.
Go to the colloseum in Rome, Italy.
Wait until the rope breaks.
Walk into the cage.
Wait until the tiger enters the cage.
Walk out of the cage.
Move the lever. Get the rope. Move the bones. Get the hook.
Walk to the window.
Use the hook on the window. Look at the newspaper. Get the blueprint. Get the rod. Move the sack. Get the postcard. Get the bag. Move the stone west of the corpse. Open the door.
Go to the door.
Use the cad.br;
> DOLPHIN
Read the email.
Analyze the postcard.
Find the micro-dot.
Exit the cad.
Go to the train station in Belgrade, Yugoslavia.
Take the plane.
Look at the paper. Look at the telegram. Get the telegram.
Go to the east door.
Open the first cabin.
Go to the first cabin.
Open the east compartment.
Open the wallet.
Go to the doorway.
Open the fourth cabin.
Go to the fourth cabin.
Talk to the man.
Bluff.
Hassle the Jackal.
Ask for help. Wait until the conversation ends. Use the knockout capsules on the food.
Go to the doorway.
Open the fifth cabin.
Go to the fifth cabin.
Go to the doorway.
Go to the fourth cabin.
Get the clothes.
Open the west compartment.
Get the tool. Open the attache. Get the attache.
Go to the doorway.
Go to the east door.
Use the tool on the casket. Get the plastic explosive.
Bluff.
Bluff.
Offer the attache.
Go to the west doorway.
Get the gear.
Go to the doorway.
Use the gear on the shaft.
Move the switch.
Go to the west doorway.
Go to the channel.
Go to the west walkway.
Go to the door in the ceiling.
Use the explosive on the doorway.
Go to the doorway.
Move the statue. Move the stone that was behind the statue.
Look at the bomb.
Use the screwdriver on the top left screw.
Use the screwdriver on the top right screw.
Use the screwdriver on the bottom left screw.
Use the screwdriver on the bottom right screw.
Follow the directions to defuse the bomb.
Use the wire cutters on the green wire. Use the wire cutters on the red wire. Use the wire cutters on the blue wire.
Say Help.
Take the key. Unlock the shackles with the key.
Walk to the southeast corner of the cell.
Take the coin.
Walk to the east side of the northern wall.
Push the wall. Take the paperclip.
Walk to the door.
Unlock the lock with the paperclip. Walk west, to the fishbowl.
Take the fishbowl.
Walk to the door.
Look at the keyhole.
Walk to the eastern gem.
Take the gem.
Walk to the eastern gem.
Take the gem.
Walk to the sack of gold.
Take the gold.
Walk to the green gem.
Take the gem.
Walk to the red gem.
Take the gem.
Walk to the rock at the southwestern end of the corridor.
Take the gem.
Walk west.
Wear the fishbowl.
Walk to the trapped fish.
Push the trapped fish.
Walk to the gold behind the southeastern rock.
Take the gold.
Wait until the fish returns.
Walk to the shell.
Take the shell.
Walk to the patch of mud.
Look at the mud.
Take the worm.
Walk to Mr. Fish’s Shop.
Say Hi.
Give the worm to Mr. Fish.
Walk to the turtle.
Give the shell to the turtle. Take the prod.
Walk to the shark.
Fight with the prod.
Walk to the clam.
Wait until the clam closes.
Jump over the clam.
Walk to the plug.
Insert the prod in the plug.
Walk to the boulder.
Take the seaweed.
Walk to the button.
Push the button.
Walk north.
Walk to the big rock.
Take the big rock.
Walk to a flat rock.
Take the flat rock.
Walk to the round rock.
Take the round rock.
Walk to the flat rock.
Take the flat rock.
Walk south.
Walk to a flat rock.
Take the flat rock.
Walk to the flat rock.
Take the flat rock.
Walk to a big rock.
Take the big rock.
Walk to the round rock.
Take the round rock.
Walk northeast, to the man.
Give a big rock to the man. Give the big rock to the man. Give a flat rock to the man. Give a flat rock to the man. Give a flat rock to the man. Give the flat rock to the man. Give a round rock to the man. Give the round rock to the man.
Walk south, to the big rock.
Take the big rock.
Walk northwest, to a big rock.
Take the big rock.
Walk to a round rock.
Take the round rock.
Walk to the round rock.
Take the round rock.
Walk to the flat rock.
Take the flat rock.
Walk to the big rock.
Take the big rock.
Walk southeast.
Walk to the big rock.
Take the big rock.
Walk to a round rock.
Take the round rock.
Walk northwest, southwest, northeast.
Give a big rock to the man. Give a big rock to the man. Give a big rock to the man. Give the big rock to the man. Give a round rock to the man. Give a round rock to the man. Give the round rock to the man. Give the flat rock to the man.
Walk south, northwest, southeast.
Walk to the flat rock.
Take the flat rock.
Walk to the round rock.
Take the round rock.
Walk to the coin.
Take the coin.
Walk northeast, to the northwestern hole.
Look at the hole.
Walk to the western hole.
Look at the hole.
Walk to the northeastern hole.
Look at the hole.
Walk to the eastern hole.
Look at the hole.
Take the branch.
Walk south, south, to the monitor.
Take the monitor.
Walk south, northwest, southwest, northeast.
Give the flat rock to the man. Give the round rock to the man.
Walk south, northwest, north, to the board.
Take the board.
Use the board on the boulder. Throw the monitor. Take the magnet. Jump down.
Walk south, southeast, south, to the northern hole.
Look at the hole.
Use the string on the magnet. Insert the magnet in the hole.
Walk south, northwest, southwest, to the rings.
Use the coil on the rings.
Wait until the mud creature passes.
Walk to the mud.
Take the mud.
Walk central north, north.
Throw the coin.
Take the helmet.
Walk to the helmet.
Take the helmet.
Walk south, south, northwest, to the rockslide.
Wear the helmet.
Walk north.
Jump in the bucket. Use the mud on the seaweed. Use the mud and seaweed on the branch. Wear the camouflage.
Walk to the path.
Walk to the scimitar.
Take the scimitar. Attack with the scimitar.
Walk to the gold.
Take the gold.
Walk north, north, west, to Sally’s See-all.
Say Hi.
Walk to the seal.
Give the bag of money to the seal.
Walk west, east, north, to the Mage’s Shop of Wonder.
Say Hi.
Walk to the mage.
Give the bag of money to the mage.
Walk to the rock.
Push the rock.
Jump on the rock.
Avoid the boulder falling from above.
Walk to the gloves.
Take the gloves.
Walk to the buttons.
Push the first button.
Push the second button.
Push the fourth button.
Walk to the rope.
Take the rope.
Walk to the electric man.
Wear the gloves.
Wait until the rockslide ends.
Walk to the first niche.
Take the stone.
Wait until the rockslide ends.
Walk to the single falling rock.
Wear the stone. Throw the rock.
Walk to the eastern end of the cliff.
Throw the rope.
Jump on the rope.
Avoid the boulder falling from above.
Walk to the writing.
Look at the writing.
Walk to the nearest niche.
Say Open Sesame.
Say Hi.
Walk south, east, east, into Ben’s costume shop.
Say Hi.
Walk to Ben.
Give the bag of money to Ben. Take the dress.
Walk north.
Wear the dress.
Walk west, to the snowball.
Take the snowball. Fight with the snowball.
Walk north, to the can.
Take the can. Wear the can.
Walk north, north, to the board.
Take the board.
Walk south, to the fish.
Throw the board. Take the fish.
Walk to the eskimo.
Say Hi.
Give the fish to the eskimo. Take the fishing rod.
Walk south, to the walrus.
Say Hi.
Walk to the ice cube.
Fight the fishing rod. Take the ashes.
Walk north, north, over the walrus back.
Say Help.
Walk to the boat.
Jump in the boat. Throw the ashes.
Walk to the icicles.
Pull the tallest icicle.
Walk to the icicles.
Pull the second tallest icicle.
Walk to the icicles.
Pull the second smallest icicle.
Pull the smallest icicle.
Walk north, to the broom.
Take the broom.
Walk to the dice.
Take the dice. Throw the dice.
Depending on the throw, doors will open or close.
Take the dice and throw again to open other doors.
Assuming all doors are open:
Walk north, west, to the jack.
Take the jack.
Walk east, east, to the magnifying glass.
Take the magnifying glass.
Walk west, north, west.
Fight with the broom. Take the gun.
Walk east, east, to the megaphone.
Take the megaphone.
Walk west, north, west, to the cube.
Take the cube.
Walk east, east, to the icicle.
Fight with the broom. Take the icicle.
Walk west, south, south, to the holster.
Insert the gun into the holster.
Walk to the bowl.
Take the bottle. Take the glass.
Walk north, north, to the whistle.
Take the whistle. Use the whistle on the megaphone. Attack with the megaphone whistle. Jump through the window.
Walk to the northeastern hole.
Use the magnifying glass on the hole.
Walk to the northwestern hole.
Use the cube on the hole.
Walk to the southwestern hole.
Use the icicle on the hole.
Walk to the southeastern hole.
Use the glass on the hole.
Walk to the door.
Insert the jack in the door.
Jump up when the bolt hits the witch.
Jump up when the bolt hits the witch.
Walk to the stairs to the throne.
Walk north.
Wear the bottle.
Walk north, northeast, to the matchbox.
Take the matchbox.
Walk north, north, north, to the left of the pillar.
Wait until the troll goes to sleep.
Wait a few moments.
Walk to the troll.
Insert the match into the troll’s foot. Attack with the matchbook.
Walk to the fire extinguisher.
Take the fire extinguisher.
Walk east, south, north, to the Mage’s Shop of Wonder.
Walk to the mage.
Give the bag of money to the mage.
Walk south, south, west, west, to the pile of hairs.
Take the lock of hair.
Walk south, to the nose.
Insert the hair into the nose.
Walk to the pile of pens.
Take the pen. Take the stamp.
Walk to the stairs, to the pile of remotes.
Take the remote.
Walk north, to the pile of cassettes.
Take the cassette.
Walk west, to the pile of socks.
Take the sock.
Walk east, to the pile of gold.
Use the sock on the gold.
Walk to the robot.
Fight with the heavy sock.
Walk into the shipwreck, to the boards.
Take the first board.
Walk to the west side of the south-most end of the stream.
Throw the board.
Walk to the other board.
Take the board.
Walk onto the first board.
Throw the board.
Walk to the foil.
Take the foil.
Walk southeast, southeast, to the pile of letters.
Take the letter. Use the stamp on the letter.
Walk to the mailbox.
Insert the stamped letter in the mailbox.
Walk to the tray.
Take the tray.
Walk to the mixing panel.
Insert the cassette in the cassette recorder. Push the remote.
Walk south, to the man.
Say Hi.
Give the cassette to the man.
Walk into the cave.
Say Help.
Walk to the bottle.
Take the bottle.
Walk south, southwest, to the door.
Insert the pass into the slot.
Walk to the east.
Wait until you slide to the west.
Walk to the west.
Wait until you slide to the east.
Walk to the east.
Take the bag.
Walk south, south, into the door.
Throw the bottle. Push the foil. Push the button.
Walk to the grid.
Throw the bag. Throw the tray.
Walk to the fan.
Take the fan.
Walk to the door.
Unlock the door with the paperclip.
Walk north, north, north, to the Mage’s Shop of Wonder, to the mage.
Give the bag of money to the mage. Take the bone. Fight with the bone.
Walk to the west side of the open gave.
Wait until the vampire falls into the grave.
Walk to the disc.
Take the disc.
Walk to the shovel.
Take the shovel.
Walk to the cimbals.
Take the cimbals.
Walk to the bread.
Fight with the shovel when the vampire appears.
Walk to the bread.
Take the garlicbread.
Walk to the crucifix.
Take the crucifix.
Walk to the tombstone nearest to the vampire.
Push the tombstone.
Walk east.
Eat the garlicbread.
Walk to the vacuum cleaner.
Take the vacuum cleaner. Fight with the crucifix.
Walk east until the vampire appears.
Attack with the cimbals.
Walk to the gate, north, to the gate.
Push the gate.
Walk north, northwest, to the ring.
Take the ring.
Walk southeast, east, to the second northern bookcase.
Pull the book.
Walk north.
Wait until the ghost appears.
Fight with the vacuum cleaner.
Wait until fire appears around Enchantia.
Push the fire extinguisher. Fight with the fan. Use the ring on Enchantia.
Go to Cubert’s office.
Talk to Benji.
1–1–4Take the stuff in Benji’s drawer.
Walk north.
Go to Baked Potato’s Bar and Disco.
Use the Poopsie card on Baked Potato.
Walk west.
Go to the Horniverous Devil restaurant.
Use the Give a Penny/Take a Penny basket.Use the can of Poopsie on the pepper shaker.
Walk south.
Go to the HumanCoaster.
Give the three pennies to the dancing elephant saleswoman.Look at the dancing elephant.Use the battery on the strobe light.
Walk south.
Go to the docks.
Give the spiked can of Poopsie to the director.
Use the strobe light with battery on the makeup shack window.
Use Cutesie Sparklebums.
Walk north, west.
Go to the HumanCoaster.
Use the human mask on Cubert.Walk south, south.
Go to the docks.
Take the heart-shaped box of chocolates.
Walk west.
Go to Horniverous Devil restaurant.
Talk to the Horniverous Devil employee.
1–1–1–3Give the heart-shaped box of chocolates to the Horniverous Devil employee.
Walk north.
Take the gas mask.
Walk south, south.
Go to the docks.
Use the gas mask on Cubert.
Walk to the ladder.
Take the safety scissors.Walk to the ladder, west.
Go to Baked Potato’s Bar and Disco.
Use the pair of safety scissors on the Cutesie poster.
Walk west.
Go to the HumanCoaster.
Use the human mask on Cubert.Give the autograph of Cutesie Sparklebums to the human in the kilt.
3
Talk to the human in the kilt.
3
Use the key on the door.
Walk to the great void of nothingness.
Use the Poopsie card on the partially masticated piece of gum.
Talk to Dominique
3–4Give the human mask to Dominique.
Walk east.
Use the paper bag on the box of prunes.
Walk west, upstairs.
Take the empty coffee mug.
Walk south, west.
Use the empty coffee mug on the Juice-O-Matic.Use the bag of prunes on the Juice-O-Matic.
Walk east, upstairs.
Give the mug full of prune juice to the Viking security guard.
Walk south.
Use the frilly stockings on the Meat-O-Matic entrance tube.Take the remote control.
Use the remote control on the big scary door.
Use the number on the keypad.
Walk west.
Talk to the blind, psychic pianist.
Take the piece of paper.
Unfold the piece of paper.
Read the piece of paper.
Use the map.
Go to the upper deck.
Speak with Suzanne.
Speak about You – Suzanne.
Thank Suzanne for her help.
Use the map.
Go to the bar.
Show the piece of paper to the barman.
Read the prayer book.
Take the letter. Read the letter.
Walk east.
Speak with Tom.
Speak about You – Tom.
Speak about Suzanne – Suzanne.
Thank Tom for his help.
Use the map.
Go to Father Fabiani/Dick Schmock’s cabin.
Pull the west suitcase.
Open the west suitcase.
Close the west suitcase.
Push the west suitcase.
Use the map.
Go to the dining room.
Speak about You – Fabiani.
Thank Father Fabiani for his help.
Use the map.
Go to the main deck, port side bow.
Open the near door.
Speak about You – Julio.
Speak about Suzanne – Suzanne.
Speak about Suzanne – Suzanne/Fabiani’s friendship.
Thank Julio for his help.
Use the map.
Go to the dining room.
Speak with Father Fabiani.
Speak about Suzanne – Suzanne’s invitation.
Speak about Suzanne – Niklos/Suzanne’s relationship.
Thank Father Fabiani for his help.
Use the map.
Go to the smoking lounge.
Take the paper.
Read the paper.
Walk west.
Speak with Suzanne.
Speak about Fabiani – Bishop’s letter.
Thank Suzanne for her help.
Use the map.
Go to Tom and Rose Logan’s cabin.
Speak about Fabiani – Fabiani’s suitcase.
Speak about Fabiani – Fabiani’s vice.
Thank Tom for his help.
Walk south.
Open the near door.
Take the key.
Use the map.
Go to Niklos Karaboudjan’s office.
Insert the key in the lock.
Open the jewelcase.
Examine the clasp.
Take the Thank-you note.
Use the map.
Go to the dining room.
Open the west drawer.
Examine the west drawer.
Take the engagement invitations.
Use the map.
Go to main deck, port side bow.
Walk south.
Use the map.
Go to the laundry room.
Search the leftmost laundry basket.
Open the necklace.
Examine the necklace.
Use the map.
Go to the main deck, port side bow.
Knock on the far door.
Open the far door.
Speak about Various – Thank-you note.
Speak about Various – The necklace.
Thank Father Fabiani for his help.
Use the map.
Go to Raoul Dusentier/Julio Esperanza’s cabin.
Speak with Julio.
Speak about Agnes – Agnes.
Thank Julio for his help.
Use the map.
Go to the rear hall.
Speak with Dick.
Speak about You – Dick.
Speak about Fabiani – Bell tower restoration.
Thank Dick for his help.
Use the map.
Go to Daphne Karaboudjan/Suzanne Plum’s cabin.
Open the west wardrobe.
Search the cosmetic case.
Take the prescription.
Use the map.
Go to the bar.
Take the bottle of whisky. Take the glass.
Use the map.
Go to the upper deck.
Speak to Suzanne.
Serve Suzanne a drink.
Speak about Various – Prescription.
Thank Suzanne for her help.
Use the map.
Go to the smoking lounge.
Speak with Tom.
Speak about Agnes – Agnes’ illness.
Speak about Agnes – Accomodation at Niklos’.
Speak about Agnes – Agnes’ Death.
Thank Tom for his help.
Use the map.
Go to the main deck, port side bow.
Knock on the far door.
Open the far door.
Speak about Agnes – Agnes’ will.
Speak about Agnes – Agnes’ son.
Thank Father Fabiani for his help.
Walk south.
Look through the porthole.
Walk south.
Open the near door.
Open the east wardrobe.
Search the pile of laundry.
Walk north.
Open the far door.
Open the right wardrobe door in the west wardrobe.
Take the pocket watch.
Walk north.
Speak with Julio.
Speak about Various – Pocket watch.
Thank Julio for his help.
Walk south.
Open the near door.
Speak about You – Rebecca.
Thank Rebecca for her help.
Walk upstairs.
Speak with Rose.
Speak about You – Rose.
Thank Rose for her help.
Walk east downstairs, south.
Open the near door.
Speak about You – Daphne.
Speak about Rose – Rose.
Thank Daphne for her help.
Use the map.
Go to the bar.
Speak with Suzanne.
Speak about Rose – Rose.
Thank Suzanne for her help.
Use the map.
Go to the dining room.
Speak with Father Fabiani.
Speak about Rose – Rose’s grief.
Speak about Rose – Raphael Lambert.
Thank Father Fabiani for his help.
Use the map.
Go to the main deck, port side bow.
Speak with Julio.
Speak about Various – Niklos’ death.
Speak about Rebecca – Daphne / Rebecca’s relationship.
Thank Julio for his help.
Use the map.
Go to Niklos Karaboudjan’s office.
Speak about Rebecca – Rebecca’s personality.
Speak about Daphne – Daphne’s mother.
Speak about Mercedes – Mercedes.
Speak about Mercedes – Mercedes’ death.
Speak about Fabiani – Poker game.
Speak about Fabiani – Niklos/Fabiani’s dispute.
Thank Hector for his help.
Use the map.
Go to the upper deck.
Search the basket.
Speak about Various – Advertisement for guns.
Thank Rose for her help.
Use the map.
Go to Tom and Rose Logan’s cabin.
Open the wardrobe door.
Search the sheets.
Close the wardrobe door.
Read the letter.
Use the map.
Go to the laundry room.
Search the pot.
Use the map.
Go to the upper deck.
Fling the east lifebelt.
Wait until Raoul is told Suzanne’s suspicions.
Walk south.
Open the near door.
Open the music box.
Examine the music box.
Insert the small key.
Block the ballerina.
Turn the key.
Take the letter.
Read the sheet of paper.
Use the map.
Go to the bar.
Take Daphne’s purse.
Use the map.
Go to Daphne Karaboudjan/Suzanne Plum’s cabin.
Speak about Agnes – Agnes’ will.
Thank Daphne for her help.
Walk south, west.
Walk south, east.
Walk north, south, south, west.
Walk north, east.
Wait until the four theories are revealed.
Use the map.
Go to the bar.
Talk to Suzanne.
Talk about Rebecca – Rebecca / Tom’s relationship.
Thank Suzanne for her help.
Use the map.
Go to the rear hall.
Speak with Dick.
Speak about Rebecca – Tom / Rebecca’s affair.
Speak about Rebecca – Tom and Rebecca’s plot.
Thank Dick for his help.
Walk west upstairs.
Open the far door.
Use the map.
Go to Raoul Dusentier/Julio Esperanza’s cabin.
Take Hector’s note.
Use the map.
Go to the butler’s cabin.
Use the map.
Go to the lower middle alleyway.
Walk north.
Take the can-opener.
Open the hatch in the floor.
Make sure the service hatch is closed.
Take the crowbar.
Use the crowbar on the case described as nothing suspicious.
Take the tin.
Use the can-opener on the tin.
Use the crowbar on the plank just south of the elevator.
Take the reel of film.
Use the map.
Go to the engine room.
Take the screwdriver.
Use the map.
Go to the smoking lounge.
Pull the film projector.
Examine the film projector.
Use the screwdriver on the screw.
Put the reel of film on the film projector.
Operate the switch.
Use the screwdriver on the screw.
Operate the switch.
Leave.
Use the map.
Go to the rear hall.
Use the map.
Go to Daphne Karaboudjan/Suzanne Plum’s cabin.
Examine Suzanne’s body.
Walk north, south.
Open the far door.
Take the soap from the sink.
Use the map.
Go to Captain Simon Vanmuller’s cabin.
Take the multi-colored book.
Examine the book.
Open the book.
Examine the inscriptions.
Use the map.
Go to Niklos Karaboudjan’s office.
Examine the book in the bookcase.
Spell INCAL with the books.
Throw the soap through the east door opening.
Walk east.
Examine the puppet.
Search the Mafioso.
Take the puppet.
Use the map.
Go to the smoking lounge.
Show the puppet to Daphne.
Point out Dick Schmock as the killer.
3
Walk inside.
Look at the sheet of rules.
Use the bell.
Walk south, inside.
1–1–1–1–2Get the magazine.
Walk east, east.
Talk to the barmaid.
1–1–1–2–2–2–2–2
Exit the scene by using the middle of the bottom of the screen.
Walk south, west, upstairs, east.
Use the key on door 101.
Use door 101.
Use the bed.
Get the cup.
Look at the blotter.
X-ray the blotter by shaking the eyes cursor.
Exit the scene.
Examine the magazine.
Look at the room picture.
Exit the scene.
Look at the awning.
Look at the glass panel.
Exit the scene.
Open the door.
Walk east.
Look at the mirror.
Walk south, upstairs, west.
Look at the tower.
X-ray the wall hanging.
Use the wall hanging.
Walk upstairs.
X-ray the boxes.
Use the box containing the umbrella.
Walk downstairs, east.
Use the door 201.
Use the carpet.
Get the pin.
Exit the scene.
Walk west.
Walk downstairs, downstairs, east.
Look at the sheet of rules.
X-ray the scene.
Walk east, east.
Talk to the blonde.
1–1–2–3–4–4–5
Exit the scene.
Look at the clock.
Walk west.
Talk to the girl.
1–2–2–2–3–4
Walk north.
Exit the scene.
Walk behind the chair.
Use the pack of cigarettes.
X-ray the scene.
Walk east, east.
1–2–1
Look at the letter.
X-ray the letter.
Exit the scene.
Move the greenish rock.
Use the hole next to the pile of rocks.
Move the branches.
Move the lower right leaf.
Move the lower left leaf.
Move the grass.
Use the hole in the tree.
Move the loose brick.
Move the broken pot.
Get the key.
Walk west, south, south.
Give the letter to the receptionist.
Talk to the receptionist.
2–3–4–1–2–3–4–5
Walk west, upstairs, east.
Use door 102.
Get the bulge.
Use door 102.
Talk to Carmille.
1–2–2
Use the door.
Walk west, downstairs, west.
Use the far door.
Use the east door.
Get the screwdriver.
Look at the carrot.
Look at the carrot.
Use the carrot on the lower left web.
Use the table top.
Use the red box.
Use the tube.
Use the green box.
Look at the carrot.
Look at the carrot.
Use the carrot on the web between the tube and the green box.
Use the brown box.
Use the cup on the tube.
Use the tube.
Get the cup.
Exit the scene.
Use the spider on the wine crate.
Use the west door.
Use the far door.
Use the west door.
Walk south, east, east, east.
Talk to Julianna.
4
Walk south, south, into the shrubbery.
Get the fly.
Repeat until you catch it.Use the pin on the fly.Use the fly on the cigarette.
Exit the scene.
Walk inside, west, downstairs.
Use the door.
Walk west.
Get the bottle of red wine.
Use the shelves.
Use the cigarette on the fly zapper.
Walk west, south, upstairs, west.
X-ray the coat.
Use the lit cigarette on the coat.
Use the east door.
Get the key.Use the garbage can.
Use the computer.
While you’re typing, look at the monitor.
Complete the “Slug Princess” game with the maximal score of 2000.
Exit the scene.
Get the gem.
Exit the scene.
Walk south, downstairs.
Open the lid.
Get the sheets.
Repeat until you get the sheets.Use the banana peel on the ground.
Walk upstairs, upstairs, upstairs.
Use the railing.
Walk upstairs, upstairs, east.
Use the door to room 102.
Give the ring to Carmille.
Use the door.
Walk west, downstairs, east, east, east.
Give the bottle of wine to the barmaid.
X-ray the scene.
Exit the scene.
Walk west, west.
Get the croquet hoop.
Walk west, south, south, west, upstairs, upstairs.
Use the hoop on the hole.
Walk west, upstairs.
Open the bottom half of the window.
Use the hook on the shelf.Use the sheets on the shelf.
Use the sheet rope.
Get the film.
Examine the film.
Look at the periscope.
Look at the camera.
Use the sheet rope.
Walk south.
Use the door to room 203.
Open the large cabinet door.
Use the bed.
Repeat until you jump on the bed.
Close the drawers.
Close the right cabinet door.
Close the left cabinet door.
Use the rusty key on the cabinet doors.
Open the closet door.
Walk into the closet.
Close the closet door.
Use the lit cigarette on the closet.
Walk south, downstairs, downstairs, downstairs, west, west.
Set the floor to 1.
Set the room to 03.
Set the slide to 99 F.
Push the button.
Exit the scene.
Walk south, upstairs, upstairs, west.
Use the door.
Look at the doll.
Pick up the doll.
Walk west, south, downstairs, east, east.
Use the screwdriver on the vacuum cleaner.Use the doll on the vacuum cleaner nozzle.
Use the button.
Walk south, west, west.
Use the west door.
3
X-ray Fenelda.
1–1–1–1–1
X-ray Fenelda.
Use the switch.
Use the switch.
Look at the plaque.
Use the gem on the hole in the back of the folly.
Walk through the door.
Walk north, north, north. Walk up the stairs, east. Take the helmet. Walk north, south, east.
> LOOK GARDEN
Walk west, west, down the stairs.
Walk east, north. Take the sword. Walk east. Kill the snake. Take the lamp. Walk south, to the fountain.
> TAKE GEM
Walk west.
Walk south, west, west.Kill the ugly ogre.Walk north. Take the goblet.
Walk east, north, north. Kill the angry demon. Take the crown. Walk west, upstairs, east, east, downstairs.
Walk west, south, south, south, south, south.
> DROP GOBLET> DROP CROWN> DROP GEM
Walk north, north, east, upstairs. Kill the ogre. Walk west, to the statue.
> LOOK STATUE
> TAKE NECKLACEWalk west. Take the hourglass. Walk north. Kill the demon. Walk north. Take the silver bars.
Walk south, east, downstairs.
> DROP NECKLACE> DROP HELMET> DROP SWORD
Walk south, south, south.
> DROP BARS> DROP HOURGLASS
Walk north, north, north, upstairs, west.
Take the wand.
Walk north.
Walk upstairs, upstairs, south, upstairs, east.> WAVE WAND
Walk east.
Take the crystal ball.
> LOOK BALL
Walk west, west, upstairs.
Walk downstairs, downstairs, south. Take the rubies. Walk east, north, upstairs, upstairs. Take the harp.
Walk downstairs, downstairs, north, downstairs.
Walk downstairs, south, west, downstairs.
> DROP WAND
Walk south, south, south.
> DROP RUBYS> DROP BALL
Walk north, north, north, upstairs.
Walk north, west, east, north.
Walk upstairs, east, to the desk.
> LOOK DESK
> TAKE GLASSES
Walk west, west, south, south. Take the holy cross.
Walk north, east, east, south.
Walk north, west, upstairs, west.Walk south, to the shelves.
> LOOK SHELVES
> TAKE BOOK
> READ BOOK
> DROP BOOK> DROP GLASSESWalk east, north, north, to the desk.
> LOOK DESK
> TAKE KEYWalk west.
> PLAY HARP
Walk west. Take the diamond.
Walk east, south, downstairs, north, downstairs, south.
> SHOW CROSSWalk east. Take the jade figurine.
Walk west, south, downstairs, south, south, south.
> DROP FIGURINE> DROP DIAMOND> DROP CROSS> DROP HARP
Walk north, north, north.
Take the sword. Take the necklace. Take the helmet. Take the wand.
Walk upstairs, east, north, upstairs.
Walk west, south, south, east. Walk north, downstairs, to the door.
> UNLOCK DOOR
Walk upstairs, north, downstairs, south.
Walk west, downstairs, west, north. Walk east, west, north, downstairs. Kill the bat.
Walk to the door.
> UNLOCK DOOR
> DROP KEYWalk south, south. Kill the small spider. Walk east, west, south, south. Take the gold bars.
Walk northeast, east. Kill the big spider. Walk south, south, east.
> WAVE WAND
> DROP WANDWalk south. Take the scepter.
Walk north, north, east, north.
Walk south, south, north, east.
Walk upstairs, north, downstairs, south.
Walk west, downstairs, south.
Walk south, south.
> DROP GOLDBAR
> WAVE SCEPTER
Walk south.
Pick up the bellows. Pick up the hammer.
Look at the matches.
Talk to Victor.
2
Walk south.
Pick up the fishing net. Use the hammer on the nails.
Walk to the passage to the castle.
Pick up the bouncy ball.
Walk south, east.
Use the bellows on the tax collector.
Pick up the monocle.
Pick up the crab. Pick up the monocle. Use the monocle on Captain Howard.
Walk to the bar.
Pick up the glass. Pick up the coffee beans. Pick up the honey.
Walk west, west, to the door.
Use the empty glass on the bucket with water.
Walk south, east, to the bar.
Use the glass of water on the coffee machine.
Use the matches on the coffee machine.
Use the coffee beans on Pinchy the crab. Use the coffee powder on the coffee machine. Use the empty glass on the coffee machine. Use the glass with coffee on the barman. Use the honey on the fishing net.
Walk west, west, west.
Use the sticky fishing net on the hole.
Talk to Victor.
2
Use the bouncy ball on the hat.
Walk east.
Wait until the guard returns.
Talk to the guard.
1–5Use the pretzel on Victor.
Wait until the guard returns.
Talk to the guard.
1–5Use the soup on the toilet.
Wait until the guard returns.
Wait until the guard turns around.
Use the bowl on the guard. Use the spoon on the key. Use the keys on the lock.
Use the drawer.
Look at the drawer. Use the burger on Cedric.
Walk east.
Pick up the plank.
Walk east.
Use the plank on the desk.
Pick up the key.
Walk to the cell.
Use the keys on Victor.
Walk west, east.
Talk to the rat.
2–3Use the cheese on the rat.
Talk to the rat.
2–3
Talk to Victor.
3
Talk to Victor.
3
Talk to the gargoyle.
Talk to the gargoyle.
1–1–1–2
Use the right window.
Walk east.
Use the left window.
Pick up the candles. Use the candles on the hot water pipe.
Talk to Victor.
3
Use the bricks.
Use the melty candles on the floor. Pick up the tree. Pick up the feather.
Walk east.
Use the right window.
Use the right window.
Look at the book.
Exit.
Walk east.
Use the feather on the gargoyle.
Use the bowl on the gargoyle.
Use the left window.
Walk east.
Use the bowl on the potato press. Use the leaves on the potato press.
Use the potato press.
Pick up the bowl. Use the photo of Cedric and Victor on the bowl.
Walk east.
Talk to Victor.
3
Use the bricks.
Use the bowl on the circle of candles.
Use the knurled handle.
Walk north.
Use the cabinet.
Pick up the handle.
Walk east, east.
Use the left window.
Use the handle on the cold water pipe.
Use the handle.
Talk to Victor.
3
Use the bricks.
Walk north.
Use the bowl on the king.
Take the notebook. Take the monocle. Use the notebook.
Use the monocle on the open book.
Take the slime. Take the pillow.
Wait until the sensors appear.
Use the slime on the eye sensor. Use the pillow on the food hose. Use the card slot. Take the spinach. Take the cable.
Walk west.
Use the cable on the grating.
Walk east, east.
Use the ID-card on the card slot.
Push the left button.
Push the middle button.
Use the spinach on the probe with Chewy.
Wait until Chewy reaches the other end of the grating.
Use the ID-card on the card slot.
Push the button.
Use the card slot.
Walk north.
Take the steel cable. Take the sign. Use the sign on the Boca Bola vending machine.
Use the ID-card on the middle card slot.
Walk to the open door, north, to the open door, north.
Use the Boca Bola vending machine.
Use the cup dispenser.
Walk to the open door.
Take the bucket. Use the steel cable on the hook.
Use the bell.
Use the bell.
Take the plot-dog.
Use the bell.
Open the wooden door.
Walk east.
Push the button.
Take the pliers. Use the bucket of plaster on the Nemoyan.
Talk to the Nemoyan.
3–1–4–4–4
Use the nose pliers on the loose stone.
Use the nose pliers on the bucket of red hot coals.
Walk down the secret passageway.
Use the nose pliers on the grating.
Take the paint bucket.
Walk east.
Use the plot-dog on the crack in the wall.
Walk east.
Use the dee paint bucket on the wall.
Use the crate.
Wait until the Bork arrives.
Take the Bork.
Walk east.
Use the ID-card on the scanner card slot.
Use the flat Bork on the scanner.
3–4Use the scanner card slot.
Use the ID-card on the eastern card slot.
Walk to the open door.
Take the good luck charm. Use the good luck charm on the right transformer tube.
Wait until the Bork arrives.
Use the transformer terminal.
Walk north, to the northern open door.
Talk to the garbage Bork.
Walk to the conveyor belt.
Use the glider.
Use the glider.
Take the translator.
Leave the glider.
Use the scrap metal. Use the slime.
Use the translator on the hermit.
Talk to the hermit.
1–1–2–2–2Use the hot coals on the old camp fire.
Use the glider.
Use the Fluxo-Flex on the Fluxo-Flex-Case.
Use the start button.
Use the eastern grating.
Walk to the opening.
Use the middle lever.
Take the rope.
Use the top lever.
Use the middle lever.
Use the bottom lever.
Walk through the newly opened passage to the southeastern grating.
Use the southeastern grating.
Use the Surimy on the Bork.
Walk to the passage, to the southern grating.
Use the southern grating.
Use the rope on the railing.
Use the rope.
Walk to the scanner, to the open door.
Take the cybercrown.
Use the left cyber lever.
Use the left cyber lever.
Use the middle cyber lever.
Use the right cyber lever.
Use the right cyber lever.
Use the right cyber lever.
Leave cyberspace.
Take the cartridge.
Use the western button.
Use the cartridge on the cartridge slot. Use the cartridge slot.
Walk downstairs.
Use the empty cup on the fluid. Use the full cup on the lever.
Use the lever.
Use the rope.
Walk to the opening.
Walk northwest.
Use the space glider.
Use the cartridge on the cartridge slot.
Use the start button.
Walk west.
Take the funnel. Take the fishing pole. Take the hose.
Walk upstairs.
Take the milk.
Walk east, around the house.
Use the hose on the pump. Take the hose. Use the hose on the cellar window.
Walk west, inside, south.
Take the coffee.
Look at the drawer.
Use the drawer with the knife inside.
Use the refrigerator.
Take the turkey leg.
Shut the ice-box.
Use the coffee on the kitchen appliance. Use the sour milk on the kitchen appliance.
Walk east, to the cellar, east.
Use the hose.
Use the empty milk bottle on the hose.
Use the glider.
Take the translator.
Leave the glider.
Walk west, upstairs, upstairs, east.
Give the turkey leg to the tomcat. Take the bone. Take the ghetto blaster.
Walk north, downstairs, east, around the house.
Use the knife on the car seat.
Use the spring.
Take the pumpkins. Use the knife on the pumpkin. Use the bone on the angel. Use the fishing pole and bone on the glass.
Walk to the glass.
Use the translator on the rooster.
2–2Give the dentures to the rooster. Take the chicken feed. Use the chicken feed on the seesaw.
Walk west, inside, south.
Use the eggs on the kitchen appliance. Use the pumpkin meat on the kitchen appliance. Take the mug.
Walk east, north.
Use the funnel on Howard.
Walk east, west.
Take the remote control.
Use the remote control on the TV player.
Use the translator on the TV player.
Use the remote control on the TV player.
Use the remote control on the TV player.
Use the remote control on the TV player.
Use the remote control on the TV player.
Use the remote control on the TV player.
Use the cassette player on the TV player.
Walk west, east.
Use the pumpkin mask on Chewy.
Walk north, to the store.
Talk to Miss Hoggendobber.
Talk to Holly.
1
Use the vending machine.
Talk to Holly.
1–1–1–3
Walk south.
Take the coin.
Walk west, inside, north.
Use the paper on the typewriter.
Use the cyber-crown on the typewriter.
Take the F5-manuscript.
Walk east, west.
Give the manuscript to Howard. 3–4Take the Surimy.
Walk east.
Use the Surimy on the car wreck.
Walk inside, upstairs, upstairs.
Use the trap door.
Take the plant.
Use the pumpkin seeds on the flower pot. Use the water-filled milk bottle on the flower pot.
Use the Surimy on the flower pot.
Use the trap door.
Walk downstairs, downstairs, east.
Use the pumpkin mask on Chewy.
Walk north.
Look at the poster.
Talk to the salesman.
Use Howard on the salesman. Use the pumpkin mask on Chewy.
Walk north.
Use Howard on the policeman.
Use the telephone box.
Use Howard on the mayor.
Use the Ghost Hunter’s voice on Mr. Pumpkin. Give the bottle of pumpking liquor with PG-Lady to the mayor.
Walk to the store.
Talk to Holly.
Talk to Molly.
Walk south, to the train station.
Use Howard on the employee.
Use the mail bag. Use the postage stamps on the letter. Use the stamped letter on the mail bag.
Walk north, west.
Use the mail box. Use the pumpkin mask on Chewy.
Walk north, to the train station.
Give the money to the paperboy.
Look at the magazine.
Page through it.
Look at the want ads.
Look at the poster.
Leave the poster.
Walk to the dark alley, to the east side.
Note the two equations and the lone number.
Use the combination lock.
Turn to 762.
Go back to the alley.
Walk south.
Use the signet ring on the taxi sign.
Go to the publishing house.
Use the switch.
Use the switch.
Use the switch.
Talk to the salesman.
Use the taxi.
Go to the hotel.
Give the Spark-Bodgers poster to the boy.
Walk into the hotel.
Use the ash tray.
Walk west.
Use the cigar on the boy.
Walk into the costume shop.
Talk to the costume rental man.
Take the calling card.
Look at the calling card.
Walk west, into the hotel.
Use the chewing gum on the water pipe.
Walk upstairs.
Use the hotel key on the third door from the left.
Use the hotel key on the fifth door from the left.
Use the hotel key on the fifth door from the left.
Take the bottle of liquor. Take the captain’s hat.
Walk west.
Use the hot dog on the re-con cockroach.
Walk north.
Use the hotel key on the second door from the left.
Walk west.
Take the exterminator’s tools.
Use the exterminator’s equipment on the cockroach army.
Look at the window.
Walk north, east, west.
Use the taxi sign.
Go to the publishing house.
Use the window washer platform.
Use the exterminator’s equipment on the secretary.
Walk inside.
Use the taxi.
Go to the harbor.
Take the chewing tabacco.
Talk to the sailor.
2–3Use the tabacco on the liquor bottle. Give the liquor bottle to the sailor.
Use the taxi sign.
Go to the TV studio.
Use the magazine on the porter.
Use the taxi.
Go to the hotel.
Walk into the costume shop.
Give the order form to the costume rental man.
Walk west.
Use the taxi sign.
Go to the publishing house.
Use the lolita langusta costume on the telephone booth. 1–2
Use the to the printers spot.
Use the manuscript on the to the printers spot. Use the telephone.
Use the taxi.
Go to the TV studio.
Use the invitation on the porter.
Walk north.
Take the ashtray.
Walk north, west.
Talk to Nichelle.
2–2–3Give the wrist watch to Nichelle.
Talk to the effects man.
Give the plaster mask to the effects man. Use the ashtray on the stage. Use the handbag.
Walk north.
Use the small device on Laura Letter.
Use the device.
Use the crate.
Use the door.
Walk into the travel agency.
Take the parrot. Take the artifact. Take the records. Take the glass.
Open the bureau.
Use the open bureau.
Use the records on the grammaphone.
Use the nose pliers on the artifact.
Walk west.
Give the artifact to the trader.
Walk into the bar.
Use the parrot on the diva. Give the gift certificate to the barkeeper. Use the piranha on the bloody mary. Give the surprise bloody mary to the diva.
Talk to the parrot.
3–1–4Give the gala costume to Nichelle. Give the small Choco-Clint to Indigo Brown.
Walk east, west, to the bridge, west, west.
Use the bushes.
Take the machete.
Walk north.
Use the left vine.
Use the right vine.
Use Howard on the right vine.
Use Nichelle on the right vine.
Walk west.
Use the machete on the rubber plant.
Use the rubber plant.
Walk north.
Give the medium Choco-Clint to the big chief. Take the cork screw.
Walk east.
Use the cork screw on the left dugout. Use the rubber tree plant on the right dugout.
Walk west.
Talk to the big chief.
Walk west.
Use the videotape on the home entertainment center.
2
Walk northwest.
Go to the film set.
Talk to Nichelle.
Give the home entertainmenter center to the director.
Walk inside.
Take the sleeping pills. Take the gift certificate.
Walk east.
Give the food certificate to Jim. Use the tranquilizer on the jungle-burger.
Walk south.
Go to the hermit’s hut.
Use the kill burger on the piranhas. Walk to the hut.
Look at the diary.
Walk south.
Go to the temple.
Walk to the men.
Walk east.
Go to the film set.
Talk to the director.
Use the ladder.
Use the button.
Use the ladder.
Take the right Clint-statue. Take the Clint-statue.
Walk north, inside.
Use the large Choco-Clint on the pedestal.
Walk east.
Use a stone statue of Clint on the left marking. Use the stone statue of Clint on the right marking.
Use the middle marking.
Use the ladder.
Use the button.
Walk north.
Use the Borx-glider.
Use the navigational computer.
Take the radio set.
Open the cabinet.
Take the blaster.
Use the transporter module.
Walk south.
Shoot the Bork-blaster.
Shoot the Bork-blaster.
Shoot the Bork-blaster.
Shoot the Bork-blaster.
Shoot until Howard opens the door.
Walk east.
Take the hub caps.
Use the Bork-blaster on the control unit.
Use the Surimy on the wreck.
Walk east, east.
Use the Surimy on the harbor-bar.
2–4Give the bottle of pumpkin liquor with PG-Lady to the ghost. Take the wheels.
Walk north.
Use the wheels on the mine wagon.
Use the mine wagon.
Use the chewy merchandise on the door.
Use the toilet flush.
Take the slime. Use the large Choco-Clint on the document scanner.
Use the switch.
Use the button.
Walk north, to the red door.
Use the slime on the probe.
Use the start button.