The Dig
Use the Pen Ultimate.
Communicate with Miles.
Talk about the Flying Pig.
Use the Flying Pig.
Open the Flying Pig.
Use the Flying Pig.
Take the shovel.
Take the zero-G digger.
Take explosive unit Alpha.
Take explosive unit Beta.
Go to the asteroid, to space, to quadrant 2.
Use the zero-G digger on the target surface.
Use explosive unit Alpha on the dirt.
Use the arming key on explosive unit Alpha.
Go to space, to quadrant 3.
Use the shovel on the boulder.
Use explosive unit Beta on the surface.
Use the arming key on explosive unit Beta.
Go to space, to the shuttle.
Use the Pen Ultimate.
Communicate with Borden.
Talk about the nuclear explosive.
Use the zero-G digger on one of the odd projections.
Use the zero-G digger on one of the odd projections.
Use the zero-G digger on the final odd projection.
Use one of the metallic plates.
Use one of the metallic plates.
Use one of the metallic plates.
Use the final metallic plate.
Go to the dark tunnel, to the pedestal.
Take all four plates.
Go to the square indentation.
Use the four plates on the right places.
Walk east.
Walk to the western unknown area, to the wreck.
Open the chest.
Take the device.
Pull the hanging wire.
Take the wire.
Take the engraved rod.
Walk outside, east, to the northern unknown area.
Take the tusks.
Use the shovel on the grave.
Take the jaw bone.
Walk east, to the unknown area.
Use the device.
Use the shovel on the small mound.
Take the bracelet.
Walk west, to the dais.
Use the shovel on the small hole.
During your travels, you will need to activate a number of strange devices.
To activate a device, use it.
Hold the switch until the bridge if connected to the central circle.
If the bridge doesn’t connect, leave the device.
Move the lens.
Try to connect the bridge again.
If the bridge doesn’t connect in any of the lens settings, open the panel.
Point the source at the bottom prism.
Point the bottom prism at the other three prisms.
Point each coloured beam at the gem of the same colour.
Take the plate.
Take the purple engraved rod.
Walk to the ramp.
Look over the edge.
Examine the unattached lens.
Examine the lens slot.
Look back.
Use the control panel.
Contruct the correct program:
Press the purple button 5 times.
Press the yellow button twice.
Press the red button.
Press the blue button 6 times.
Press the red button.
Exit the control panel.
Use the triangular button.
Open the loose plate.
Take the blue crystal.
Walk upstairs.
Use the panel next to the purple sealed door, immediately left to the ramp.
Examine the purple engraved rod.
Press the buttons so they match the purple rod.
Walk to the open door.
Use the unknown button.
Use the tram.
Use the weakened door.
Walk outside.
Use the fossil.
Note the skeleton structure.
Leave the fossil.
Walk up.
Activate the strange device.
Walk northwest.
Take the glowing crystals.
Take the tablet.
Take the red engraved rod.
Use each of the four displays.
Walk to the western door.
Walk east, outside, down, to the tram.
Use the tram.
Walk north.
Use the panel next to the red sealed door.
Examine the red engraved rod.
Press the buttons so they match the red rod.
Walk inside.
Use the tram call.
Walk north.
Use the glowing crystals on Brink’s body.
Walk to the museum tram.
Use the tram.
Use the weakened door.
Take the canister.
Walk north, outside, to the water.
Examine the water.
Use the loose bones.
Recreate the bones according to the fossil.
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Use the canister on the dead creature.
Use the glowing crystals on the dead creature.
Jump in the water.
Walk north.
Take the plate.
Take the orange engraved rod.
Walk west.
Jump in the water.
Walk west, west.
Use the tram.
Walk north.
Use the panel next to the orange sealed door.
Examine the orange engraved rod.
Press the buttons so they match the orange rod.
Walk inside.
Use the tram call.
Use the tram.
Walk outside, up.
Jump to the far side as soon as there is rumbling.
Use the shovel on the boulder.
Walk up.
Activate the strange device.
Walk to the plateau.
Move the pole.
Take the rod.
Take the rib cage.
Take the dowel.
Take the cover.
Use the dowel on the hole in the frame.
Take the pole.
Use the pole on the pin.
Use the rib cage on the hook.
Use the rod on the cage.
Use the left hole.
Wait for the critter to stop moving.
Move between the wheel frames.
The critter now should move to the frame.
Walk to the left side of the critter.
The critter now flees into the trap.
Use the bracelet on the critter.
Use the trap.
Take the rod.
Use the shovel on the cave.
Walk to the cave.
Use the device.
Use the shovel on the tracker spot.
Take the machine part.
Walk west.
Use the machine part on the panel.
Use the cover on the panel.
Use the panel.
Walk through the door.
Take the green engraved rod.
Take the twin scepters.
Take the plate.
Use the gold sceptre on the faint light.
Use the gold sceptre northeast of the planet.
Use the silver sceptre southwest of the large moon.
Use the button.
Walk outside, west, to the crevice.
Take the blue rod.
Walk outside, west, down, to the tram.
Use the tram.
Walk north, the dark tunnel.
Use the eastern button.
Use the western button.
Use the western button.
Walk west.
Use the glowing panel.
Use the blue rod on a hole.
Use the dark crystal.
Slide the three blue rod such that the crystal glows.
Leave the panel.
Walk north.
Use the western button.
Use the western button.
Walk east.
Use the tusk on the panel next to the green sealed door.
Use the wire on the panel.
Use the wire on the sparks.
Use the panel next to the green sealed door.
Examine the green engraved rod.
Press the buttons so they match the green rod.
Walk inside.
Use the tram call.
Use the tram.
Walk to the ledge, to the cavern, to the pit, to the opening.
Use the panel.
Examine the red engraved rod.
Press the buttons so they match the red rod.
Walk to the opening.
Activate the strange device.
Walk to the map room, west, west, to the ledge, to the tram.
Use the tram.
Walk north.
Go through the door directly left of the column.
Use the tram call.
Use the tram.
Walk to the spire, to the plateau.
Use the shovel on the stone plate.
Walk to the hole.
Use the blue crystal on the hole.
Walk to the stone with the markings.
Use the rod on the loose stone.
Walk outside.
Move the dirt.
Use the statue.
Use the crypt.
Walk to the door.
Use the glowing crystals on the broken bones.
Look at the slot.
Use the engraved rod on the slot.
Walk to the door, to the pyramid.
Use the engraved rod on the panel.
Use the glowing crystals on the alien corpse.
Stop talking.
Walk southeast, east, up, outside, to the path.
Activate the strange device.
Walk to the cave interior, to the platform.
Talk to Brink.
Talk about Robbins.
Ask a question.
Stop talking.
Try to take the crystal stash.
Walk to the cavern.
Use the flashlight on the bat creatures.
Walk to the platform.
Take the crystal stash.
Walk to the cavern, out, to the light bridge.
Walk to the map spire, northwest, west.
Walk west, to the nest, to the right side.
Talk to Brink.
Talk about the monster.
Walk to the falls source.
Push the rock.
Walk down, to the nest.
Talk to Robbins.
Talk about the grate.
Stop talking.
Talk to Brink.
Talk about the grate.
Walk west, to the ledge, to the opening in the far back.
Use the strange field.
Show the tablet to Robbins.
Walk to the opening in the island.
Take the plate.
Walk to the door, north, to the tram.
Use the tram call.
Use the tram.
Walk north, to the planetarium tram.
Use the tram.
Walk outside, up, up, to the crevice.
Use the jaw bone on Brink.
Use the four plates on the right places.
Walk to the open door.
Use the tram call.
Use the tram.
Walk to the door.
Use the green console.
Examine the gap in the machine.
Examine the empty slot.
Leave the console.
Walk outside at the top.
Use the nest.
Activate the strange device.
Walk to the light bridge, to the museum spire.
Walk down, to the tram, to the broken door.
Take a life crystal.
Take a life crystal.
Take a life crystal.
Walk north, outside, up, to the light bridge.
Walk to the tomb spire, to the edge, to the tomb.
Use the crypt.
Walk to the door, to the pyramid.
Use the engraved rod on the panel.
Use the glowing crystals on the alien corpse.
Ask four times about the glowing crystals.
Ask four times about the alien device.
Ask twice about the eye part.
Stop talking.
Take the creator’s engraving.
Walk southeast, to the door, up, outside.
Walk to the path, to the light bridge.
Walk to the map spire, northwest.
Use the panel.
Examine the creator’s engraving.
Press the button so they match the creator’s engraving.
Walk west, west, to the nest, east, to the beach.
Uncover the eye part.
Take the eye part.
Walk east, east, west, to the pit, north, northwest.
Walk to the light bridge, to the cathedral spire, to the lab.
Use the green console.
Use the eye part on the machine gap.
Take the machine part.
Leave the console.
Walk up, to the light bridge, to the tomb spire, east, north.
Show the eye part to Brink.
Use the eye part on the slot.
Take the eye part.
Walk to the cavern, out, to the light bridge.
Walk to the catherdral spire, to the lab.
Use the green console.
Use the eye part on the machine gap.
Use the glowing crystals on an empty slot.
Use the glowing crystal on the empty slot.
Exit the console.
Talk to Robbins.
Talk about the alien device.
Walk up to the outside, to the light bridge.
Use the strange device.
Use the switch.
Activate the strange device.
Walk to the light bridge, to the Eye.
Use the portal.