Time and Magik: The Price of Magik
> LOOK AT DOOR
> WEST
> TAKE CANDLE
The candle allows you to cast the SPY spell.
> LOOK AT WOODPILE
> LOOK AT NASTY
> LIGHT WOODPILE
> EXTINGUISH CANDLE
> TAKE ASHES
The ashes allow you to cast the ZAP spell.
> WEST
> TAKE ELDER CROSS
The elder cross allows you to cast the DET spell.
> TAKE MANDRAKE
> YES
> TAKE ALL
> LOOK AT KNUCKLEBONE
> REMOVE RING
> EAST
> EAST
> RUB EYEBRIGHT FLOWERS IN EYES
> OPEN DOOR
> IN
> NORTHWEST
> LOOK AT CLOCK
> LOOK AT PENDULUM
> TAKE PENDULUM
The pendulum allows you to cast the DOW spell.
Wait until you learn the BOM spell.
> EAST
> TAKE BROOM
The broom allows you to cast the FLY spell.
> WEST
> SOUTHEAST
> OPEN DOOR
> OUT
> UP
> UP
> UP
> UP
> UP
> WEST
> NORTH
> SEARCH WARDROBE
> TAKE ROBES
> WEAR ROBES
> SOUTH
> CUT MIRROR WITH DIAMOND RING
> TAKE MIRROR
The mirror allows you to cast the ZEN spell.
> SOUTH
> TAKE PRISM
The prism allows you to cast the XAM spell.
> LOOK AT PRISM
> NORTH
> WEST
> TAKE CAGE
> SOUTHWEST
> SOUTHEAST
> LOOK AT TABLE
> TAKE SCROLL
> READ SCROLL
You are now able to cast spells.
> TAKE KNIFE
> NORTHWEST
> WEST
> DOWN
> EAST
> SOUTHEAST
> PUSH PANEL
> EAST
> PULL LEVER
> WEST
> SOUTH
> EAST
> TAKE SHOVEL
> WEST
> NORTHWEST
> SOUTHWEST
> LOOK AT CHEST
> CAST DOW AT BLACK CHEST
Repeat for the other colour chests until the pendulum moves side to side.
Open that chest.
> TAKE SALT
> NORTHEAST
> SOUTHEAST
> NORTH
> NORTH
> NORTHEAST
> NORTHEAST
> NORTHWEST
> TAKE WOLFSBANE
> TAKE VALERIAN PLANT
The valerian plant allows you to cast the FIX spell.
> NORTHWEST
> UP
> TAKE BAT
> WAIT
Note the nameless horror.
> DOWN
> SOUTHEAST
> SOUTHEAST
> SOUTHWEST
> SOUTH
> EAST
> DOWN
> WEST
> NORTHWEST
> TAKE BONES
> SOUTH
> SOUTHEAST
> TAKE SWORD
> SOUTH
Note the wolfsbane keeps the werewolf away.
> SOUTHWEST
> SOUTHEAST
> OPEN DOOR
> OUT
> CUT VINE WITH KNIFE
> TAKE STAFF
The staff allows you to cast the HYP spell.
> WEST
> WEST
> BURY KNUCKLEBONE, BONES AND SKULL
> EAST
> EAST
> OPEN DOOR
> IN
> NORTHWEST
> NORTHEAST
> NORTH
> NORTHWEST
> NORTH
> WEST
> TAKE PLATE ARMOUR
> WEAR PLATE ARMOUR
> EAST
> EAST
> NORTH
> NORTHWEST
> SOUTHWEST
> NORTH
> NORTHWEST
Note you learn the SEE spell.
> SOUTHEAST
> SOUTH
> CUT CURTAIN WITH KNIFE
> WEST
> SOUTH
> TAKE FELDSPAR LENS
The feldspar lens allows you to cast the SEE spell.
> NORTH
> EAST
> NORTHEAST
> SOUTHEAST
> NORTH
> TAKE GRIMOIRE
The grimoire allows you to cast the MAD spell.
> NORTHWEST
> LOOK AT DESK
> READ PARCHMENT
> CAST SEE
> NORTH
Note you learn the DET spell.
> SOUTHEAST
> NORTH
> TAKE BAG
> LOOK IN BAG
> CAST XAM ON BAG
> SOUTH
> NORTHWEST
> SOUTH
> SOUTHEAST
> SOUTH
> SOUTH
> WEST
> SOUTH
> SOUTHEAST
> SOUTH
> SOUTHWEST
> SOUTHEAST
> WEST
> WEST
> NORTHWEST
> NORTH
> NORTHEAST
> NORTH
> TOUCH RED MOON
The Red Moon can restore your age to 20 two times.
> SOUTH
> SOUTHWEST
> SOUTH
> SOUTH
> THROW SALT AT GIANT SLUG
> DOWN
> LOOK AT STATUE
> DOWN
> SOUTH
> SOUTHWEST
> SOUTHEAST
> NORTHEAST
> SOUTH
> SOUTH
> EAST
Note you learn the FLY spell.
> WEST
> NORTH
> NORTH
> SOUTHWEST
> SOUTHWEST
> NORTHWEST
> SOUTH
Note the plate armour is destroyed.
> TAKE AXE
The axe allows you to cast the KIL spell.
> NORTH
> NORTHWEST
> SOUTH
> SOUTH
> WEST
> LOOK AT GOLEM
> REMOVE ROBES
> GIVE ROBES TO GOLEM
The silver mail allows you to cast the FIN spell
> WEAR SILVER MAIL
> LOOK AT SILVER MAIL
> DOWN
> NORTHWEST
> SOUTHWEST
> WEST
> SOUTHEAST
> EAST
> SOUTHEAST
> CUT WEB WITH KNIFE
> TAKE CROWBAR
> NORTHWEST
> WEST
> NORTHWEST
> EAST
> NORTHEAST
> WEST
> GIVE MANDRAKE
> GET IN
> CAST FIN ON ME
> DOWN
> READ PLAQUE
> UP
Wait until the FIN spell wears off
> TAKE ALL
> NORTH
> NORTH
> NORTH
Note the bat scares off the bloodworm.
> NORTH
> NORTHWEST
> NORTH
> SOUTHWEST
> SOUTH
> CAST FLY ON WEIGHT
> TAKE TALISMAN
> NORTH
> NORTHEAST
> NORTHEAST
> LOOK AT CHERUB
> CAST BOM ON CHERUB
> TAKE TRUMPET
The trumpet allows you to cast the BOM spell.
> SOUTHEAST
> NORTHEAST
> NORTH
> OFFER PENDULUM
> NORTH
> CAST ZEN
Note that you reach the Mists of Time
> SOUTH
> EAST
> DOWN
> TOUCH RED MOON
> SOUTH
> SOUTHWEST
> SOUTH
> SOUTHEAST
> CAST BOM AT PICTURE
> SOUTHWEST
> SOUTHWEST
> EAST
> NORTHEAST
> SOUTH
> TAKE BOX
The blue box allows you to cast the IBM spell
> LOOK AT BOX
> NORTH
> SOUTHEAST
> EAST
> NORTHWEST
> NORTHWEST
> NORTH
> CAST DET
> CAST MAD
> SOUTH
Wait until the skeleton arrives.
> CAST IBM ON SKELETON
> SOUTH
> NORTHWEST
> SOUTH
> WAIT
> SEARCH SNOW
> TAKE CRYSTAL BALL
The crystal ball allows you to cast the ESP spell.
> NORTH
> SOUTHEAST
> NORTH
> NORTH
> NORTHWEST
> NORTH
> NORTH
> NORTH
> UP
> EAST
> SOUTHEAST
> SOUTH
> SOUTHWEST
> CAST FLY AT ME
> READ INSCRIPTION
> NORTHEAST
> NORTH
> NORTH
> NORTHEAST
> SOUTH
> CAST BOM ON TAPESTRY
> CAST FIX ON ME
> NORTH
> NORTHEAST
> CAST BOM ON WARGAME
Note you learn the KIL spell.
Note you learn the ZAP spell.
> SOUTHWEST
> WEST
> WEST
> CAST HYP ON BAT
> BAT, TAKE WHEEL
> TAKE WHEEL
The alloy wheel allows you to cast the DED spell.
> CAST XAM ON WHEEL
> CAST SPY ON RIDDLE
> RUB TALISMAN
> NORTH
> NORTHEAST
> EAST
> EAST
> SOUTHWEST
> DRINK WATER
> NORTHEAST
> IN
> DOWN
> DOWN
> DOWN
> SOUTHWEST
> NORTH
> READ RIDDLE
> CAST ZEN
> SOUTH
> SOUTH
> SOUTH
> SOUTH
> DOWN
> SOUTHWEST
> NORTH
> LOOK AT PICTURE
> CAST BOM AT PICTURE
> CAST IBM ON SPAWN
> TAKE CLAW
The claw allows you to cast the SAN spell.
> CAST ZEN
> SOUTH
> SOUTH
> SOUTH
> SOUTH
> EAST
> EAST
> EAST
> EAST
> DOWN
> CAST IBM AT ANTS
> OPEN DOOR
> IN
> NORTH
> NORTHWEST
> NORTH
> NORTH
> SOUTHEAST
> CAST ESP EAST
Note your astral self reaches beyond the door.
> CAST BOM ON IDOL
> CAST ESP EAST
> CAST HYP ON IDOL
> CAST ESP EAST
> IDOL, OPEN DOOR
> WAIT
> EAST
> NORTHEAST
> SOUTH
> CAST FLY ON ME
> SOUTH
> SOUTH
> WAVE MIRROR
> NORTHWEST
> FEAR
> CAST ZAP
> CAST KIL
> CAST ESP NORTHWEST
Note your astral self reaches Myglar.
> CAST SAN ON MYGLAR
> CAST ESP NORTHWEST
> CAST DED ON MYGLAR