Time and Magik: The Price of Magik

> LOOK AT DOOR > WEST > TAKE CANDLE The candle allows you to cast the SPY spell. > LOOK AT WOODPILE > LOOK AT NASTY > LIGHT WOODPILE > EXTINGUISH CANDLE > TAKE ASHES The ashes allow you to cast the ZAP spell. > WEST > TAKE ELDER CROSS The elder cross allows you to cast the DET spell. > TAKE MANDRAKE > YES > TAKE ALL > LOOK AT KNUCKLEBONE > REMOVE RING > EAST > EAST > RUB EYEBRIGHT FLOWERS IN EYES > OPEN DOOR > IN > NORTHWEST > LOOK AT CLOCK > LOOK AT PENDULUM > TAKE PENDULUM The pendulum allows you to cast the DOW spell. Wait until you learn the BOM spell. > EAST > TAKE BROOM The broom allows you to cast the FLY spell. > WEST > SOUTHEAST > OPEN DOOR > OUT > UP > UP > UP > UP > UP > WEST > NORTH > SEARCH WARDROBE > TAKE ROBES > WEAR ROBES > SOUTH > CUT MIRROR WITH DIAMOND RING > TAKE MIRROR The mirror allows you to cast the ZEN spell. > SOUTH > TAKE PRISM The prism allows you to cast the XAM spell. > LOOK AT PRISM > NORTH > WEST > TAKE CAGE > SOUTHWEST > SOUTHEAST > LOOK AT TABLE > TAKE SCROLL > READ SCROLL You are now able to cast spells. > TAKE KNIFE > NORTHWEST > WEST > DOWN > EAST > SOUTHEAST > PUSH PANEL > EAST > PULL LEVER > WEST > SOUTH > EAST > TAKE SHOVEL > WEST > NORTHWEST > SOUTHWEST > LOOK AT CHEST > CAST DOW AT BLACK CHEST Repeat for the other colour chests until the pendulum moves side to side. Open that chest. > TAKE SALT > NORTHEAST > SOUTHEAST > NORTH > NORTH > NORTHEAST > NORTHEAST > NORTHWEST > TAKE WOLFSBANE > TAKE VALERIAN PLANT The valerian plant allows you to cast the FIX spell. > NORTHWEST > UP > TAKE BAT > WAIT Note the nameless horror. > DOWN > SOUTHEAST > SOUTHEAST > SOUTHWEST > SOUTH > EAST > DOWN > WEST > NORTHWEST > TAKE BONES > SOUTH > SOUTHEAST > TAKE SWORD > SOUTH Note the wolfsbane keeps the werewolf away. > SOUTHWEST > SOUTHEAST > OPEN DOOR > OUT > CUT VINE WITH KNIFE > TAKE STAFF The staff allows you to cast the HYP spell. > WEST > WEST > BURY KNUCKLEBONE, BONES AND SKULL > EAST > EAST > OPEN DOOR > IN > NORTHWEST > NORTHEAST > NORTH > NORTHWEST > NORTH > WEST > TAKE PLATE ARMOUR > WEAR PLATE ARMOUR > EAST > EAST > NORTH > NORTHWEST > SOUTHWEST > NORTH > NORTHWEST Note you learn the SEE spell. > SOUTHEAST > SOUTH > CUT CURTAIN WITH KNIFE > WEST > SOUTH > TAKE FELDSPAR LENS The feldspar lens allows you to cast the SEE spell. > NORTH > EAST > NORTHEAST > SOUTHEAST > NORTH > TAKE GRIMOIRE The grimoire allows you to cast the MAD spell. > NORTHWEST > LOOK AT DESK > READ PARCHMENT > CAST SEE > NORTH Note you learn the DET spell. > SOUTHEAST > NORTH > TAKE BAG > LOOK IN BAG > CAST XAM ON BAG > SOUTH > NORTHWEST > SOUTH > SOUTHEAST > SOUTH > SOUTH > WEST > SOUTH > SOUTHEAST > SOUTH > SOUTHWEST > SOUTHEAST > WEST > WEST > NORTHWEST > NORTH > NORTHEAST > NORTH > TOUCH RED MOON The Red Moon can restore your age to 20 two times. > SOUTH > SOUTHWEST > SOUTH > SOUTH > THROW SALT AT GIANT SLUG > DOWN > LOOK AT STATUE > DOWN > SOUTH > SOUTHWEST > SOUTHEAST > NORTHEAST > SOUTH > SOUTH > EAST Note you learn the FLY spell. > WEST > NORTH > NORTH > SOUTHWEST > SOUTHWEST > NORTHWEST > SOUTH Note the plate armour is destroyed. > TAKE AXE The axe allows you to cast the KIL spell. > NORTH > NORTHWEST > SOUTH > SOUTH > WEST > LOOK AT GOLEM > REMOVE ROBES > GIVE ROBES TO GOLEM The silver mail allows you to cast the FIN spell > WEAR SILVER MAIL > LOOK AT SILVER MAIL > DOWN > NORTHWEST > SOUTHWEST > WEST > SOUTHEAST > EAST > SOUTHEAST > CUT WEB WITH KNIFE > TAKE CROWBAR > NORTHWEST > WEST > NORTHWEST > EAST > NORTHEAST > WEST > GIVE MANDRAKE > GET IN > CAST FIN ON ME > DOWN > READ PLAQUE > UP Wait until the FIN spell wears off > TAKE ALL > NORTH > NORTH > NORTH Note the bat scares off the bloodworm. > NORTH > NORTHWEST > NORTH > SOUTHWEST > SOUTH > CAST FLY ON WEIGHT > TAKE TALISMAN > NORTH > NORTHEAST > NORTHEAST > LOOK AT CHERUB > CAST BOM ON CHERUB > TAKE TRUMPET The trumpet allows you to cast the BOM spell. > SOUTHEAST > NORTHEAST > NORTH > OFFER PENDULUM > NORTH > CAST ZEN Note that you reach the Mists of Time > SOUTH > EAST > DOWN > TOUCH RED MOON > SOUTH > SOUTHWEST > SOUTH > SOUTHEAST > CAST BOM AT PICTURE > SOUTHWEST > SOUTHWEST > EAST > NORTHEAST > SOUTH > TAKE BOX The blue box allows you to cast the IBM spell > LOOK AT BOX > NORTH > SOUTHEAST > EAST > NORTHWEST > NORTHWEST > NORTH > CAST DET > CAST MAD > SOUTH Wait until the skeleton arrives. > CAST IBM ON SKELETON > SOUTH > NORTHWEST > SOUTH > WAIT > SEARCH SNOW > TAKE CRYSTAL BALL The crystal ball allows you to cast the ESP spell. > NORTH > SOUTHEAST > NORTH > NORTH > NORTHWEST > NORTH > NORTH > NORTH > UP > EAST > SOUTHEAST > SOUTH > SOUTHWEST > CAST FLY AT ME > READ INSCRIPTION > NORTHEAST > NORTH > NORTH > NORTHEAST > SOUTH > CAST BOM ON TAPESTRY > CAST FIX ON ME > NORTH > NORTHEAST > CAST BOM ON WARGAME Note you learn the KIL spell. Note you learn the ZAP spell. > SOUTHWEST > WEST > WEST > CAST HYP ON BAT > BAT, TAKE WHEEL > TAKE WHEEL The alloy wheel allows you to cast the DED spell. > CAST XAM ON WHEEL > CAST SPY ON RIDDLE > RUB TALISMAN > NORTH > NORTHEAST > EAST > EAST > SOUTHWEST > DRINK WATER > NORTHEAST > IN > DOWN > DOWN > DOWN > SOUTHWEST > NORTH > READ RIDDLE > CAST ZEN > SOUTH > SOUTH > SOUTH > SOUTH > DOWN > SOUTHWEST > NORTH > LOOK AT PICTURE > CAST BOM AT PICTURE > CAST IBM ON SPAWN > TAKE CLAW The claw allows you to cast the SAN spell. > CAST ZEN > SOUTH > SOUTH > SOUTH > SOUTH > EAST > EAST > EAST > EAST > DOWN > CAST IBM AT ANTS > OPEN DOOR > IN > NORTH > NORTHWEST > NORTH > NORTH > SOUTHEAST > CAST ESP EAST Note your astral self reaches beyond the door. > CAST BOM ON IDOL > CAST ESP EAST > CAST HYP ON IDOL > CAST ESP EAST > IDOL, OPEN DOOR > WAIT > EAST > NORTHEAST > SOUTH > CAST FLY ON ME > SOUTH > SOUTH > WAVE MIRROR > NORTHWEST > FEAR > CAST ZAP > CAST KIL > CAST ESP NORTHWEST Note your astral self reaches Myglar. > CAST SAN ON MYGLAR > CAST ESP NORTHWEST > CAST DED ON MYGLAR