Toonstruck

Walk southeast. Walk west, northwest. Talk to the footman. Break the ice. Ask about the flustered bird. Tell the footman goodbye. Walk east, southeast. Talk to Bricabrac. Walk west, south. Talk to the guard. Break the ice. Ask for another hello-dance. Pick up the key. Walk south, to the pub. Talk to the bartender. Break the ice. Ask about the organ. Melt the ice. Ask about the mouse. Tell the bartender goodbye. Use the organ. Use Flux on the mousetrap. Pick up the mouse. Walk west, north, north. Use the key on the doors downstairs. Pick up the music box. Move the rug. Look at the note. Use the drawers. Make the top and lower drawers be open. Make the left and right drawers be closed. Leave the drawers. Use Flux on the bed. Walk to the secret passage. Use Flux on the trapdoor. Use the floorboard. Use Flux on the loose floorboard. Use the loose floorboard. Walk to the bedroom. Move the rolled rug. Pull the cord. Walk north, northwest. Pick up the watering can trophy. Pick up the trophy. Use the old mug on the trophy stand arm. Walk east, south, south, south, northwest. Pick up the corncob. Walk north. Use the watering can on the fertilizer. Walk south, south, west, to fork in the road. Walk east, north. Use the mouse on the empty hand. Use the fertilizer on the hand holding mouse. Walk inside. Go to Zanydu. Walk to Upper Zanydu. Look at the advertisement. Note the telephone number blue-purple-red-orange-yellow-green-orange. Leave the advertisement. Talk to the outhouse guard. Break the ice. Ask about fish-flushing. Tell the guard goodbye. Walk south, south, southwest, east, southeast. Walk northeast, to the tavern. Use the telephone. Dial blue-purple-red-orange-yellow-green-orange. Answer blue. Answer yellow. Answer orange. Answer red. Answer green. Answer blue. Leave the phone. Walk west. Pick up the hopping parcel. Walk south, northwest, southwest, north. Go inside. Go to Zanydu. Walk to Lower Zanydu. Use the clock. Set the clock for 6 o’clock. Walk through the doors with the lit lamp. Use the Gift-O-Matic. Give the WACME Jumping Beans to the clerk. Use the Gift-O-Matic. Win the glove. Use the Gift-O-Matic. Win the hammer. Use the Gift-O-Matic. Win the magnet. Look at the boxing glove. Talk to the clerk. Break the ice. Melt the ice. Ask about the boxing glove. Pick up the stars. Walk south, south, south, east, north. Use the Churnatron. Look at the gap. Talk to the cow. Break the ice. Melt the ice. Ask about the Churnatron. Tell Marge and Polly goodbye. Use the magnet on the haystack. Use the Churnatron part on the Churnatron. Walk south, southeast, north, inside. Go to Zanydu. Walk to Upper Zanydu, to Jim’s. Talk to the body builder. Break the ice. Ask about the burning hoops. Tell Jim goodbye. Use the butter on the vaulting horse. Talk to the body builder. Ask about the demonstation. Use the Pumpotron. Use the Pumpotron. Walk northeast, south, south, southwest, east. Walk southeast, northeast, northwest. Use the piano. Talk to the baker. Break the ice. Melt the ice. Ask about dough. Tell the bakers goodbye. Give the butter to Dough. Walk west, southeast. Talk to the cashier. Break the ice. Ask about the Strengthometer. Use the WACME Hammer on the Strengthometer. Pick up the bells. Talk to Fingers. Ask about the Wacman game. Win the Wacman game. Walk north, south, northwest, north. Pick up the glue. Use the watering can on the dangerous-looking gunk. Walk south, southwest. Use the watering can on the briar patch. Pick up the pepper. Walk west. Give the wine to B.B. Wolf. Tip the cooking pot over. Use the dough on the roasting spit. Pick up the roasting spit. Use the corn on the fire. Pick up the book. Look at the book. Walk northeast, northwest, to the northeastern building. Pick up the inkpad. Open the picture. Use the safe. Complete the puzzle. Pick up the portable hole. Walk northeast. Use the portable hole on the pothole. Walk west, northeast. Walk to the changing room. Use the inkpad on the music box. Use the music box on the voucher. Give the voucher to the costumer. Choose the harlequin costume. Talk to the costumer. Break the ice. Ask about the book. Tell Ms. Fit goodbye. Give the book to Ms. Fit. Walk west, north, northeast. Use the roasting spit on the hole of the cabinet. Pick up the stuffed cat. Walk south, south, south. Give the popcorn to Fluffy Fluffy Bun Bun. Walk northwest. Talk to the scarecrow. Break the ice. Melt the ice. Tell the carecrow goodbye. Give the harlequin costume to the carecrow. Walk north. Use the watering can on the dangerous-looking gunk. Walk south, southwest, west, northwest. Walk to the eastern building. Talk to the robot. Break the ice. Tell the robot maker goodbye. Use the book on the robot maker. Pick up the plunger. Walk northwest. Pick up the hunk of meat. Use the portable hole on the pothole. Walk south, north. Use the watering can on the piece of meat. Give the piece of meat to the vulture. Pick up the sign. Pick up the loose feather. Walk south, northeast. Use the plunger on the toilet. Use the fish trophy on the toilet. Use the toilet handle to catch a green fish. Walk south, south, south, east, northeast. Give the feather to Polly. Walk south, southwest. Use the jumping beans on the stuffed cat. Use the glue on the cotton candy. Use the glue on the piano keys. Use the piano keys on the stuffed cat. Use the cotton candy on the stuffed cat. Use the stuffed cat on the doorstep. Use Flux on the door. Walk west, northwest. Use the cloak on Drew. Go to the changing room. Talk to Seedy. Break the ice. Melt the ice. Tell Seedy goodbye. Use the glue on the bowling ball. Use Flux on the lane. Walk south. Use the portable hole on the pothole. Walk northwest, north, northeast, east, east. The items are, clockwise: Suger, cloak, stars, sole, bells, spit, pins, nuts, chain, arrow, pepper, roll. Talk to Snout. Break the ice. Ask about the sneezing. Tell Snout goodbye. Pick up the mat while Snout is about to sneeze. Pick up the mat while Snout is about to sneeze. Use the mat on Drew. Take the key. Use the key on the keyhole. Talk to the Myna Bird. Walk northwest. Use the button. Enter the air vent. Use the fly costume on Drew. Use the sink plug. Use the sink taps. Use the watering can on the sink. Open the medicine cabinet. Pick up the chloroform wipes. Walk to the air vent. Walk north, east, east. Use the eastern door. Open the door by playing the game. Walk east. Talk to the clown. Break the ice. Melt the ice. Melt the ice. Tell Spike goodbye. Wait for Spike to put down his nose. Use the chloroform wipes on the nose. Pick up the pin. Pick up the balloon. Use the balloon on the tanks. Walk west, upstairs, east. Look at the books. Look at the odd books. Pull blue I. Pull red I. Pull red III. Pull blue II. Pull blue III. Pull red IV. Pull red II. Pull blue IV. Walk north. Use the music box on the Gator Guard. Use the monitor. Switch to camera 4. Leave the monitor. Use the magnet on the bolted platform. Select the raised plate as destination plate. Select the raised plate as destination plate. Select the raised plate as destination plate. Select the raised plate as destination plate. Walk upstairs. Pick up the gauntlet. Walk upstairs. Use the pin on the hopping crate. Go in the empty crate. Move right when the guards aren’t looking. Repeat until you get the TNT. Walk north, east, downstairs, west. Use the watering can on the robot. Pick up the pile of turkeys. Use the TNT. Use the dynamite on the turkey. Open the stove door. Use the stuffed turkey on the fire embers. Use the stuffed turkey on the dumb waiter. Walk northeast, downstairs, north. Use the control. Use the pin on the socket. Set the Climatron to cold. Leave the control. Walk to the air vent. Use the fly costume on Drew. Walk to the door. Walk northeast, downstairs, west. Pick up the pool cue. Walk east. Open the left gargoyle sculpture. Use the horn. Walk upstairs, west, to the air vent, north. Use the control. Set the Climatron to hot. Set the Climatron to normal. Leave the control. Walk east, east. Pick up the treasure chest before the fish jumps back. Open the treasure chest. Walk upstairs. Open the right gargoyle sculpture. Walk upstairs. Use the new key on the door. Walk east. Reach for the sunglasses. Use the switch. Move the desk chair. Reach for the sunglasses. Use the fly costume on Drew. Use the WACME Hammer on the vase. Pick up the sunglasses. Walk north, upstairs. Use the pool cue on the button. Use the gauntlet on the pool cue. Use the cue and gauntlet on the button. Walk east. Use the balloon on Drew. Imitate Lugnut. Walk west. Use the sunglasses on Drew. Talk to the hypnotized Ms. Fortune. Send the hypnotized Ms. Fortune to the fourth floor landing. Use the hypnotized Ms. Fortune on the scanner. Walk east. Use the panel. Use the yellow crystal on the bottom slot. Use the green crystal on the left slot. Use the blue crystal on the top slot. Use the red crystal on the right slot. Use the lever. Pick up the warp device. Use the monitor. Switch the top left switch. Switch the bottom right switch. Leave the monitor. Use the Malevolator.