Touche: Adventures of the Fifth Musketeer
Talk to the wounded man.
3–3–5–5
Talk to the beggar.
4–3–5–5–5–6–6
Open the door.
Give the silver coin to the customer playing cards.
3
Look at the floor just to the left and below the privy.
Search the hole.
Exit the door.
Walk to the door to the streets.
1–2–2–2–4
Walk to the stables.
Talk to the blacksmith.
4–1
Walk west, north through the archway.
Knock on the door.
3–5–1
Examine the junk.
Buy the souvenirs.
Walk north.
Enter the left-most door.
Take the needle and thread.
Exit the door to the street.
Enter the doorway of the building with the flag.
Knock on the door.
Examine the right papers on the desk.
Examine the inkwell.
Read the paper next to the desk.
Examine the left papers on the desk.
Use the paper on the candle.
Talk to the captain.
Examine the bowl.
Exit the door.
Walk east.
Call to the window behind the balcony.
2–3–1
Use the dagger on the rope.
Talk to Juliette.
2–1
Take the handkerchief.
Walk east.
Take the dagger from Henri’s inventory.
Walk to the stables.
Talk to the blacksmith.
4–5–6
Go to St. Quentin.
Enter the door.
Talk to the priest.
Give the notice to the priest.
Talk to the priest.
3–3–3–3
Walk east, to the coach stop.
Go to St. Quentin.
Walk west, to the tavern.
Use the melon on the river.
Walk to the tavern.
Give the handkerchief to the customer.
Talk to the innkeeper.
3–7–7–1
Talk to the officer.
3–5–5–5–1
Walk west.
Go to the church.
Take the candlestick.
2–2–4
Examine the candlestick.
Take the cross.
Take the altar cloth.
Walk west, to the road, to France.
Go to Amiens.
Take the pot from the shelf.
Walk east, through the door to the east.
Take the pile of shoes.
Use the needle and thread on the broken sandals.
Walk through the door, through the gate.
Take the soap from the tub.
Take the washing.
Walk east.
Give the habit to Henri.
Give the mended sandals to Henri.
Give the crucifix to Henri.
Talk to Henri.
Enter the far left door.
Use the dagger on the pillow.
Walk east, north, west, to France.
Go to Rouen.
Examine the notice.
Give the will to the highwayman.
Climb the tree.
Climb the tree.
Climb the tree.
Walk west, west, through the door to the tavern.
Use the altar cloth on the pot.
Walk west.
Take the hammer.
Use the hammer on the ladder.
Take the broken ladder.
Use the broken ladder on the balcony window.
Give the poem to Juliette.
Talk to Juliette.
2–1
Take the bottle.
Walk east.
Use the soap on the stocks.
Give the eau de Juliette to the witch.
Take the fruit.
Walk through the doorway to the headquarters.
Talk to the right-most musketeer.
2–3–2–2–2
Knock on the door.
Talk to the captain.
2–3–1
Exit the door.
Talk to the left-most musketeer.
Use the hammer on the souvenir.
Give the broken cathedral to Atoff.
Knock on the door.
Give the certificate to the captain.
Exit the door.
Walk east, east, to France.
Go to Le Mans.
Take the papers from the shelf.
Take the bucket.
Walk west.
Take the flowers.
Walk through the door with the sword sign.
Use the bucket on the through.
Use the horse linament on the hot water.
Give the linament bath to the weaponsmith.
Take the files from the wall.
Walk east, to the church.
Open the confessional.
2–3–5
Walk east, through the northwest door.
Talk to the card player.
2–2–2–2
Walk west, through the southwest door.
Talk to Madame Fleur.
5
Give the marked card to the right-most player.
Talk to the left-most player.
3–3–3–1
Walk west.
Talk to Madame Fleur.
5
Look at the boot below the curtain.
3
Talk to the brigand.
4–4–4
Give the coach schedule to the gypsy.
Give the watch to the gypsy.
Exit the door.
Exit the forest road.
Exit to France.
Go to Paris.
Walk east.
Take the signs.
Walk west.
Give the old bottle to the street trader selling wine.
Give the bottle to the street trader selling baskets.
Take the stool.
Give the stool to the vendor selling bread.
Give the bread to the vendor selling cheese.
Give the cheese to the vendor selling rats.
Give the fried rat to the urchin.
Give the banana to the urchin.
Talk to the urchin.
3–3
Talk to the man blocking the entrance.
4–1
Read the appointment.
Walk southeast, to France.
Go to Amiens.
Use the flowers on the paint.
Walk to France.
Go to Rouen.
Walk west.
Use the appointment on the door to the tower.
Open the door to the tower.
Give the orchids to Juliette.
Talk to Juliette.
5
Walk east, to France.
Go to Rouen.
Walk west.
Examine the doorway to the headquarters.
Walk east, to France.
Go to Le Havre.
Use the sticky altar cloth on the holed boat.
Use the dagger on the moorings.
Pick up the cut rope.
Take the broken pole from Henri’s inventory.
Use the placard on the broken pole.
Use the mended boat.
Use the dagger on the candle.
Use the waxy knife on the lock.
Use the file on the waxy knife with marks.
Use the key on the lock.
Open the water gate.
Walk to the water gate.
5
Talk to the barmaid.
3–2
Examine the menu.
Talk to the soldier in front of the innkeeper.
3<–1
Walk west.
Use the boat.
Give the plans to the captain.
Walk to France.
Go to St. Quentin.
Give the formula to the blacksmith.
Take the coal bucket.
Use the coal bucket on the forge.
Walk to France.
Go to Rouen.
Take the tongs from the wall.
Walk west.
Open the door to the tower.
Open the chest.
Take the stocking.
Exit the stairs.
Walk north through the archway.
Enter the door.
Walk to the tombs.
Use the rope on the rightmost torch.
Take the metal.
Exit the main door.
Walk north.
Use the keys on the doorway to the headquarters.
Walk through the doorway to the headquarters.
Open the door.
Take the flag.
Exit the door.
Walk east, to the steps in the southwest corner.
Use the tongs on the key behind the gate.
Use the key on the gate.
Walk to the gate.
3
Use the flag on the mast.
Use the coffin plate on the pipe.
Use the stockings on the wheel.
Use the coals on the boiler.
Use the tap.
Big lever the boat.
Oily lever the boat.
Oily lever the boat.
Red lever the boat.
Big lever the boat.
Open the door.
3
Give the potion to Juliette.
Examine the left bust.
Pick the nose.
Examine the bust.
Pick the right nose.
Use the sword on the chain nearest to the pit.
Use the chain on the hook.
Use the hooked chain on the trap nearest to the pit.
Open the north door.
Exit the north door.
Talk to the guard.
3–1
Examine the book on the bottom of the left shelves.
Read Animal Magnetism.
Talk to the guard.
4
Pick up the chalk on the pentagram.
Use the chalk on the book on the table.