Zork III: The Dungeon Master
> TAKE LANTERN
> TURN ON LANTERN
> SOUTH
> SOUTH
> SOUTH
> SOUTH
> TURN OFF LANTERN
> DROP LANTERN
> ENTER LAKE
> WEST
> SOUTH
> TAKE TORCH
Wait until the indicator reads “II”.
> TOUCH TABLE
> TAKE CAN
> EAST
Wait until the indicator reads “III”.
> TOUCH TABLE
> DROP TORCH
> EAST
> NORTH
> ENTER LAKE
> DIVE
> TAKE ALL
> UP
Repeat until you get the golden amulet from the lake floor.
> SOUTH
> SOUTH
> SPRAY CAN ON SELF
> UP
> SOUTH
> EAST
> TAKE KEY
> MOVE MANHOLE COVER
> DOWN
> NORTH
> NORTH
> NORTH
> TAKE TORCH
> WEST
> WEST
> SOUTHWEST
> WAIT
Repeat until the hooded figure appears.
> KILL MAN WITH SWORD
> G
Repeat until the figure appears badly hurt and defenseless.
> TAKE HOOD
> TAKE CLOAK
> NORTH
> WEST
> TAKE BREAD
> DOWN
Wait until the man arrives.
> TIE ROPE TO CHEST
Wait until the man arrives.
> TAKE ROPE
> SOUTHWEST
> WEST
> WAIT
Repeat until a ship arrives.
> SAY “HELLO, SAILOR”
> LOOK
> TAKE VIAL
> EAST
> EAST
> SOUTHEAST
> EAST
> EAST
> EAST
If the earthquake hasn’t hit yet, wait until it hits.
> SOUTH
> SOUTH
> EAST
> OPEN STONE DOOR
> NORTH
> PUSH GOLD MACHINE SOUTH
> PUSH GOLD MACHINE EAST
> LOOK AT MACHINE
> SET DIAL TO 776
> ENTER GOLD MACHINE
> PUSH BUTTON
> TAKE RING
Wait until you hear the guard marching away.
> OPEN DOOR
> WEST
> OPEN WOODEN DOOR
> NORTH
> ENTER GOLD MACHINE
> LOOK UNDER SEAT
> PUT RING UNDER SEAT
> TURN DIAL TO 948
> PUSH BUTTON
> LOOK UNDER SEAT
> GET OUT GOLD MACHINE
> OPEN WOODEN DOOR
> SOUTH
> SOUTH
> DOWN
> PUSH SOUTH WALL
> SOUTHEAST
> EAST
> EAST
> PUSH SOUTH WALL
> TAKE BOOK
> PUSH SOUTH WALL
> PUSH WEST WALL
> PUSH WEST WALL
> SOUTHEAST
> PUSH EAST WALL
> NORTH
> NORTH
> NORTH
> NORTH
> NORTH
> PUSH EAST WALL
> SOUTHWEST
> SOUTH
> SOUTH
> SOUTHEAST
> NORTHEAST
> NORTH
> NORTH
> PUSH WEST WALL
> SOUTHEAST
> SOUTH
> SOUTHWEST
> NORTHWEST
> NORTHWEST
> NORTHWEST
> NORTHWEST
> PUSH EAST WALL
> PUSH EAST WALL
> PUSH EAST WALL
> WEST
> SOUTHWEST
> SOUTHEAST
> SOUTHEAST
> PUSH EAST WALL
> WEST
> NORTHWEST
> NORTHWEST
> NORTHEAST
> EAST
> PUSH SOUTH WALL
> PUSH SOUTH WALL
> SOUTHWEST
> SOUTHEAST
> NORTHEAST
> PUSH WEST WALL
> PUSH WEST WALL
> SOUTHWEST
> PUSH NORTH WALL
> PUSH NORTH WALL
> PUSH NORTH WALL
> NORTHWEST
> UP
> NORTH
> OPEN STONE DOOR
> EAST
> TAKE ALL
> WEST
> WEST
> NORTH
> NORTH
> WEST
> WEST
> NORTH
> EAST
> NORTHEAST
Leave and re-enter the room until the wizened man appears.
> WAKE MAN
> GIVE BREAD TO MAN
> OPEN DOOR
> NORTH
> NORTH
> PUT SWORD IN BEAM
> SOUTH
> PUSH BUTTON
> NORTH
> NORTH
> NORTH
> RAISE SHORT POLE
> PUSH WHITE PANEL
> PUSH WHITE PANEL
> PUSH PINE PANEL
> NORTH
> OPEN VIAL
> DRINK LIQUID
> NORTH
> NORTH
> NORTH
> KNOCK ON DOOR
> NORTH
> WEST
> NORTH
> NORTH
> TURN DIAL TO 4
> PUSH BUTTON
> SOUTH
> OPEN DOOR
> SOUTH
> READ BOOK
> DUNGEON MASTER, GO NORTH
> DUNGEON MASTER, TURN DIAL TO 1
> DUNGEON MASTER, PUSH BUTTON
> UNLOCK BRONZE DOOR WITH KEY
> OPEN BRONZE DOOR
> SOUTH